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Oct 10th, 2019
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: Direct3D 11
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  9. Vendor:
  10. VRAM: 11127 MB
  11. Driver: 26.21.14.3630
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.148 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 0.339900 ms
  21. 2019-10-10T16:17:19 0.013 INF [Steamworks.NET] SteamAPI_Init() ok
  22. 2019-10-10T16:17:19 0.052 INF Mipmap budget: 4096
  23. 2019-10-10T16:17:19 0.056 INF Texture quality is set to 0
  24. 2019-10-10T16:17:19 0.057 INF Precaching...
  25. 2019-10-10T16:17:19 0.062 INF Precaching file: 7DaysToDie_Data/resources.assets
  26. 2019-10-10T16:17:19 0.120 INF [EAC] Not loading, not started from launcher
  27. 2019-10-10T16:17:19 0.375 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  28. 2019-10-10T16:17:20 0.837 INF Precaching file: Data/Bundles/blocktextureatlases
  29. 2019-10-10T16:17:20 1.183 INF Precaching file: Data/Bundles/terraintextures
  30. 2019-10-10T16:17:21 1.848 INF Precaching done
  31. 2019-10-10T16:17:25 6.011 INF Loading main scene
  32. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  33. UnloadTime: 1.951000 ms
  34. 2019-10-10T16:17:25 6.096 INF Awake
  35. Localization language: English
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  38.  
  39. 2019-10-10T16:17:25 6.140 INF Version: Alpha 18 (b139) Compatibility Version: Alpha 18, Build: Windows 64 Bit
  40. 2019-10-10T16:17:25 6.140 INF System information:
  41. 2019-10-10T16:17:25 6.140 INF OS: Windows 10 (10.0.0) 64bit
  42. 2019-10-10T16:17:25 6.140 INF CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (cores: 8)
  43. 2019-10-10T16:17:25 6.140 INF RAM: 65465 MB
  44. 2019-10-10T16:17:25 6.140 INF GPU: NVIDIA GeForce GTX 1080 Ti (11127 MB)
  45. 2019-10-10T16:17:25 6.140 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  46. 2019-10-10T16:17:25 6.140 INF Last played version: Alpha 18
  47. 2019-10-10T16:17:25 6.141 INF Local UTC offset: -6 hours
  48. 2019-10-10T16:17:25 6.146 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -popupwindow -force-d3d11 -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-10-10__16-17-17.txt
  49. 2019-10-10T16:17:25 6.147 INF Not running in Big Picture Mode, no on-screen keyboard available
  50. 2019-10-10T16:17:25 6.147 INF Starting PlayerInputManager...
  51. 2019-10-10T16:17:25 6.168 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  52. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  53. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
  54. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  55. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  56. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
  57. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  58. 2019-10-10T16:17:25 6.253 INF Starting UserProfileManager...
  59. 2019-10-10T16:17:25 6.322 INF Occlusion: Awake
  60. 2019-10-10T16:17:25 6.330 INF ApplyAllOptions current screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen False Windowed
  61. 2019-10-10T16:17:25 6.330 INF Texture quality is set to 0
  62. 2019-10-10T16:17:25 6.477 INF [MODS] Start loading
  63. 2019-10-10T16:17:25 6.478 INF [MODS] Trying to load from KHA18-BackpackButtons
  64. 2019-10-10T16:17:25 6.505 INF [MODS] Loaded Mod: Custom Backpack Buttons (1.0)
  65. 2019-10-10T16:17:25 6.505 INF [MODS] Initializing mod code
  66. 2019-10-10T16:17:25 6.505 INF [MODS] Loading done
  67. 2019-10-10T16:17:25 6.514 INF Pack 2809 us
  68. 2019-10-10T16:17:25 6.515 INF Loading localizations from mod Custom Backpack Buttons
  69. 2019-10-10T16:17:25 6.522 INF Loading permissions file at 'C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  70. 2019-10-10T16:17:25 6.541 INF Loading permissions file done.
  71. 2019-10-10T16:17:25 6.585 INF Awake done in 488 ms
  72. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  73. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
  74. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  75.  
  76. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4028.
  77. Total: 5.525900 ms (FindLiveObjects: 0.198100 ms CreateObjectMapping: 0.084900 ms MarkObjects: 5.199500 ms DeleteObjects: 0.043000 ms)
  78.  
  79. 2019-10-10T16:17:26 6.668 INF User joined: Dan
  80. 2019-10-10T16:17:26 7.138 INF UMA Overlay loading took 264 ms
  81. 2019-10-10T16:17:26 7.139 INF UMA Slot loading took 1 ms
  82. 2019-10-10T16:17:26 7.270 INF Reloading serveradmin.xml
  83. 2019-10-10T16:17:26 7.270 INF Loading permissions file at 'C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  84. 2019-10-10T16:17:26 7.270 INF Loading permissions file done.
  85. 2019-10-10T16:17:28 9.111 INF WorldStaticData.Init() needed 1.752s
  86. 2019-10-10T16:17:29 10.133 INF [Steamworks.NET] Login ok.
  87. 2019-10-10T16:17:29 10.435 INF AchievementManager: Received stats and achievements from Steam
  88. 2019-10-10T16:17:37 18.309 INF NET: Starting server protocols
  89. 2019-10-10T16:17:37 18.321 INF NET: LiteNetLib server started
  90. 2019-10-10T16:17:37 18.322 INF [Steamworks.NET] NET: Server started
  91. 2019-10-10T16:17:37 18.322 INF Started thread SteamNetworkingServer
  92. 2019-10-10T16:17:37 18.323 INF StartGame
  93. 2019-10-10T16:17:37 18.351 INF Persistent GamePrefs saved
  94. GamePref.AdminFileName = serveradmin.xml
  95. GamePref.AirDropFrequency = 0
  96. GamePref.AirDropMarker = False
  97. GamePref.AutopilotMode = 0
  98. GamePref.BedrollDeadZoneSize = 15
  99. GamePref.BedrollExpiryTime = 45
  100. GamePref.BlockDamageAI = 100
  101. GamePref.BlockDamageAIBM = 100
  102. GamePref.BlockDamagePlayer = 100
  103. GamePref.BloodMoonEnemyCount = 8
  104. GamePref.BloodMoonFrequency = 0
  105. GamePref.BloodMoonRange = 0
  106. GamePref.BloodMoonWarning = 8
  107. GamePref.BuildCreate = False
  108. GamePref.ConnectToServerIP = 127.0.0.1
  109. GamePref.ConnectToServerPort = 26900
  110. GamePref.ControlPanelEnabled = False
  111. GamePref.ControlPanelPort = 8080
  112. GamePref.CraftTimer =
  113. GamePref.CreateLevelDim = 8
  114. GamePref.CreateLevelName = My Level
  115. GamePref.CreativeMenuEnabled = False
  116. GamePref.DayCount = 3
  117. GamePref.DayLightLength = 18
  118. GamePref.DayNightLength = 120
  119. GamePref.DebugMenuEnabled = False
  120. GamePref.DebugMenuShowTasks = False
  121. GamePref.DebugStopEnemiesMoving = False
  122. GamePref.DropOnDeath = 1
  123. GamePref.DropOnQuit = 0
  124. GamePref.DynamicSpawner =
  125. GamePref.EACEnabled = False
  126. GamePref.EnemyDifficulty = 0
  127. GamePref.EnemySpawnMode = False
  128. GamePref.FavoriteServersList =
  129. GamePref.FragLimit = 20
  130. GamePref.GameDifficulty = 1
  131. GamePref.GameGuidClient =
  132. GamePref.GameMode = GameModeSurvival
  133. GamePref.GameName = test
  134. GamePref.GameNameClient = My Game
  135. GamePref.GameVersion = Alpha 18
  136. GamePref.GameWorld = PREGEN01
  137. GamePref.HideCommandExecutionLog = 0
  138. GamePref.JoiningOptions = True
  139. GamePref.LandClaimCount = 5
  140. GamePref.LandClaimDeadZone = 30
  141. GamePref.LandClaimDecayMode = 0
  142. GamePref.LandClaimExpiryTime = 3
  143. GamePref.LandClaimOfflineDurabilityModifier = 4
  144. GamePref.LandClaimOnlineDurabilityModifier = 4
  145. GamePref.LandClaimSize = 71
  146. GamePref.LastGameResetRevision = 13
  147. GamePref.LastLoadedPrefab = test_fall_water
  148. GamePref.LastLoadedPrefabSize = 13,19,16
  149. GamePref.LootAbundance = 100
  150. GamePref.LootRespawnDays = 30
  151. GamePref.LootTimer =
  152. GamePref.MatchLength = 10
  153. GamePref.MaxSpawnedAnimals = 50
  154. GamePref.MaxSpawnedZombies = 60
  155. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  156. GamePref.NoGraphicsMode = False
  157. GamePref.OptionsAA = 1
  158. GamePref.OptionsAllowController = True
  159. GamePref.OptionsAmbientVolumeLevel = 0.5043104
  160. GamePref.OptionsAudioOcclusion = False
  161. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  162. GamePref.OptionsControllerVibration = True
  163. GamePref.OptionsDeferredLighting = True
  164. GamePref.OptionsDisableChunkLODs = False
  165. GamePref.OptionsDynamicMusicDailyTime = 0.3
  166. GamePref.OptionsDynamicMusicEnabled = True
  167. GamePref.OptionsFieldOfView = 78
  168. GamePref.OptionsFieldOfViewNew = 65
  169. GamePref.OptionsForegroundGlobalOpacity = 1
  170. GamePref.OptionsGamma = 0.3793103
  171. GamePref.OptionsGfxBloom = True
  172. GamePref.OptionsGfxDOF = False
  173. GamePref.OptionsGfxMotionBlur = 0
  174. GamePref.OptionsGfxOcclusion = True
  175. GamePref.OptionsGfxSSAO = True
  176. GamePref.OptionsGfxSSReflections = 1
  177. GamePref.OptionsGfxSunShafts = True
  178. GamePref.OptionsGraphicsQuality = 4
  179. GamePref.OptionsGrassDistance = 0
  180. GamePref.OptionsHudOpacity = 1
  181. GamePref.OptionsHudSize = 2
  182. GamePref.OptionsInterfaceSensitivity = 0.75
  183. GamePref.OptionsInvertMouse = False
  184. GamePref.OptionsJournalPopup = True
  185. GamePref.OptionsLODDistance = 1
  186. GamePref.OptionsMenuMusicVolumeLevel = 0.0775862
  187. GamePref.OptionsMicVolumeLevel = 0.75
  188. GamePref.OptionsMouseSensitivity = 0.5
  189. GamePref.OptionsMusicVolumeLevel = 0.0775862
  190. GamePref.OptionsOverallAudioVolumeLevel = 0.3017241
  191. GamePref.OptionsPlayChanceFrequency = 3
  192. GamePref.OptionsPlayChanceProbability = 0.983
  193. GamePref.OptionsPlayerModel = playerMale
  194. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  195. GamePref.OptionsPOICulling = 2
  196. GamePref.OptionsReflectedShadows = True
  197. GamePref.OptionsReflectionBounces = 1
  198. GamePref.OptionsReflectionCullList = Default
  199. GamePref.OptionsReflectionFarClip = 425
  200. GamePref.OptionsReflectionQuality = 5
  201. GamePref.OptionsReflectionRefreshMode = ViaScripting
  202. GamePref.OptionsReflectionRefreshRate = 0
  203. GamePref.OptionsReflectionShadowDistance = 100
  204. GamePref.OptionsReflectionTimeSlicingMode = Trees ReflectionsOnly Terrain
  205. GamePref.OptionsResolution = 0
  206. GamePref.OptionsScreenBoundsValue = 1
  207. GamePref.OptionsShadowDistance = 3
  208. GamePref.OptionsShowCompass = True
  209. GamePref.OptionsShowCrosshair = True
  210. GamePref.OptionsStabSpawnBlocksOnGround = True
  211. GamePref.OptionsStreamingMipmapsBudget = 4096
  212. GamePref.OptionsStreamingMipmapsEnabled = False
  213. GamePref.OptionsTempCelsius = True
  214. GamePref.OptionsTextureQuality = 0
  215. GamePref.OptionsTreeDistance = 4
  216. GamePref.OptionsTreeQuality = 3
  217. GamePref.OptionsUMATextureQuality = 0
  218. GamePref.OptionsViewDistance = 7
  219. GamePref.OptionsVoiceChatEnabled = True
  220. GamePref.OptionsVoiceVolumeLevel = 0.75
  221. GamePref.OptionsVsync = 0
  222. GamePref.OptionsWaterParticleLimiter = 0.2456897
  223. GamePref.OptionsWaterQuality = 1
  224. GamePref.OptionsZoomMouseSensitivity = 0.5
  225. GamePref.PartySharedKillRange = 200
  226. GamePref.PersistentPlayerProfiles = False
  227. GamePref.PlayerAutologin = False
  228. GamePref.PlayerId = 76561197971591482
  229. GamePref.PlayerKillingMode = 2
  230. GamePref.PlayerName = Dan
  231. GamePref.PlayerSafeZoneHours = 7
  232. GamePref.PlayerSafeZoneLevel = 5
  233. GamePref.PlayerToken =
  234. GamePref.RebuildMap = False
  235. GamePref.SaveGameFolder = C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves
  236. GamePref.SelectionContextMode = 0
  237. GamePref.SelectionOperationMode = 0
  238. GamePref.ServerAdminSlots = 0
  239. GamePref.ServerAdminSlotsPermission = 0
  240. GamePref.ServerDescription =
  241. GamePref.ServerDisabledNetworkProtocols =
  242. GamePref.ServerIP =
  243. GamePref.ServerIsPublic = True
  244. GamePref.ServerLoginConfirmationText =
  245. GamePref.ServerMaxAllowedViewDistance = 12
  246. GamePref.ServerMaxPlayerCount = 1
  247. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  248. GamePref.ServerName = Default Server
  249. GamePref.ServerPort = 26900
  250. GamePref.ServerReservedSlots = 0
  251. GamePref.ServerReservedSlotsPermission = 100
  252. GamePref.ServerVisibility = 0
  253. GamePref.ServerWebsiteURL =
  254. GamePref.ShowFriendPlayerOnMap = True
  255. GamePref.TelnetEnabled = False
  256. GamePref.TelnetFailedLoginLimit = 10
  257. GamePref.TelnetFailedLoginsBlocktime = 10
  258. GamePref.TelnetPort = 25003
  259. GamePref.TerminalWindowEnabled = True
  260. GamePref.UNUSED_OptionsBloom =
  261. GamePref.UNUSED_OptionsDOF =
  262. GamePref.UNUSED_OptionsImageEffects =
  263. GamePref.UNUSED_OptionsMotionBlur =
  264. GamePref.UNUSED_OptionsObjectBlur =
  265. GamePref.UNUSED_OptionsSSAO =
  266. GamePref.UNUSED_OptionsSunShafts =
  267. GamePref.UserDataFolder = C:\Users\Daniel\AppData\Roaming/7DaysToDie
  268. GamePref.WorldGenSeed =
  269. GamePref.WorldGenSize = 8192
  270. GamePref.XPMultiplier = 100
  271. GamePref.ZombieBMMove = 3
  272. GamePref.ZombieFeralMove = 3
  273. GamePref.ZombieMove = 0
  274. GamePref.ZombieMoveNight = 3
  275. GamePref.ZombiePlayers = True
  276. GameStat.AirDropFrequency = 0
  277. GameStat.AirDropMarker = False
  278. GameStat.AllowedViewDistance = 12
  279. GameStat.AnimalCount = 0
  280. GameStat.AutoParty = False
  281. GameStat.BedrollExpiryTime = 45
  282. GameStat.BlockDamagePlayer = 100
  283. GameStat.BloodMoonDay = 0
  284. GameStat.BloodMoonEnemyCount = 8
  285. GameStat.BloodMoonWarning = 8
  286. GameStat.ChunkStabilityEnabled = True
  287. GameStat.CraftTimer =
  288. GameStat.CurrentRoundIx = 0
  289. GameStat.DayLightLength = 18
  290. GameStat.DayLimitActive = False
  291. GameStat.DayLimitThisRound = 0
  292. GameStat.DropOnDeath = 1
  293. GameStat.DropOnQuit = 0
  294. GameStat.EnemyCount = 0
  295. GameStat.EnemyDifficulty = Normal
  296. GameStat.EnemySpawnMode = True
  297. GameStat.FragLimitActive = False
  298. GameStat.FragLimitThisRound = 0
  299. GameStat.GameDifficulty = 2
  300. GameStat.GameDifficultyBonus = 1
  301. GameStat.GameModeId = 0
  302. GameStat.GameState = 0
  303. GameStat.GlobalMessageToShow =
  304. GameStat.IsCreativeMenuEnabled = False
  305. GameStat.IsFlyingEnabled = False
  306. GameStat.IsPlayerCollisionEnabled = True
  307. GameStat.IsPlayerDamageEnabled = True
  308. GameStat.IsResetMapOnRestart = False
  309. GameStat.IsSaveSupplyCrates = True
  310. GameStat.IsSpawnEnemies = True
  311. GameStat.IsSpawnNearOtherPlayer = False
  312. GameStat.IsTeleportEnabled = False
  313. GameStat.IsVersionCheckDone = True
  314. GameStat.LandClaimCount = 1
  315. GameStat.LandClaimDeadZone = 30
  316. GameStat.LandClaimDecayMode = 0
  317. GameStat.LandClaimExpiryTime = 3
  318. GameStat.LandClaimOfflineDurabilityModifier = 32
  319. GameStat.LandClaimOnlineDurabilityModifier = 32
  320. GameStat.LandClaimSize = 41
  321. GameStat.LoadScene =
  322. GameStat.LootTimer =
  323. GameStat.OptionsPOICulling = 0
  324. GameStat.PartySharedKillRange = 100
  325. GameStat.PlayerKillingMode = KillStrangersOnly
  326. GameStat.ScoreDiedMultiplier = -5
  327. GameStat.ScorePlayerKillMultiplier = 1
  328. GameStat.ScoreZombieKillMultiplier = 1
  329. GameStat.ShowAllPlayersOnMap = False
  330. GameStat.ShowFriendPlayerOnMap = True
  331. GameStat.ShowSpawnWindow = False
  332. GameStat.ShowWindow =
  333. GameStat.ShowZombieCounter = False
  334. GameStat.TimeLimitActive = False
  335. GameStat.TimeLimitThisRound = 0
  336. GameStat.TimeOfDayIncPerSec = 20
  337. GameStat.XPMultiplier = 100
  338. GameStat.ZombieHordeMeter = False
  339. 2019-10-10T16:17:37 18.366 INF StartAsServer
  340. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  341. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  342. 2019-10-10T16:17:38 18.799 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
  343. 2019-10-10T16:17:38 18.799 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
  344. 2019-10-10T16:17:38 18.799 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
  345. 2019-10-10T16:17:43 23.597 INF Block IDs with mapping
  346. 2019-10-10T16:17:43 23.597 INF BlockIDs from Mapping
  347. 2019-10-10T16:17:44 25.378 INF Item IDs with mapping
  348. 2019-10-10T16:17:44 25.378 INF ItemIDs from Mapping
  349. 2019-10-10T16:17:49 30.184 INF createWorld: PREGEN01, test, GameModeSurvival
  350. 2019-10-10T16:17:49 30.185 INF Occlusion: Enabled
  351. 2019-10-10T16:17:49 30.527 INF Started thread ChunkRegeneration
  352. 2019-10-10T16:17:49 30.527 INF Started thread ChunkCalc
  353. 2019-10-10T16:17:50 31.027 INF World.Load: PREGEN01
  354. 2019-10-10T16:17:50 31.037 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
  355. 2019-10-10T16:17:50 31.038 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
  356. 2019-10-10T16:17:53 33.899 INF ShapeControllers: 64
  357. 2019-10-10T16:17:58 38.660 INF Started thread GenerateChunks
  358. 2019-10-10T16:17:58 39.065 INF Loading dtm raw file took 402ms
  359. 2019-10-10T16:17:59 39.637 INF Biomes image size w= 8192, h = 8192
  360. 2019-10-10T16:17:59 40.299 INF Loading and creating biomes took 1233ms
  361. 2019-10-10T16:18:01 42.495 INF Loading and creating shader control textures took 2196ms
  362. 2019-10-10T16:18:07 47.715 INF Loading and parsing of generator took 5220ms
  363. 2019-10-10T16:18:07 47.725 INF Started thread SaveChunks C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves/PREGEN01/test\Region
  364. 2019-10-10T16:18:09 49.665 INF [DECO] read 4/0
  365. 2019-10-10T16:18:10 50.865 INF AstarManager Init
  366. 2019-10-10T16:18:10 51.205 INF Weather Packages Created FROM BIOMES
  367. 2019-10-10T16:18:10 51.207 INF createWorld() done
  368. 2019-10-10T16:18:10 51.208 INF Calculating world hashes
  369. 2019-10-10T16:18:10 51.211 INF Loading players.xml
  370. 2019-10-10T16:18:10 51.407 INF Created player with id=171
  371. 2019-10-10T16:18:10 51.490 WRN InitBreadCrumbs Dan (-4.0, 44.7, 2060.0)
  372. 2019-10-10T16:18:10 51.493 INF Loaded player
  373. 2019-10-10T16:18:11 51.867 INF VehicleManager C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves/PREGEN01/test/vehicles.dat, loaded 0
  374. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  375.  
  376. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  377.  
  378. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  379.  
  380. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  381.  
  382. 2019-10-10T16:18:11 51.991 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
  383. 2019-10-10T16:18:11 51.991 INF Setting for 'EnemySpawnMode' does not match the default (server will go to the modded category): current = False, default = True
  384. 2019-10-10T16:18:11 51.991 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 0, default = 72
  385. 2019-10-10T16:18:11 51.992 INF Origin Reposition (0.0, 0.0, 0.0) to (0.0, 32.0, 2048.0)
  386. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  387.  
  388. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  389.  
  390. 2019-10-10T16:18:11 52.125 INF OpenSpawnWindow
  391. 2019-10-10T16:18:11 52.129 INF StartGame done
  392. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  393.  
  394. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  395.  
  396. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  397.  
  398. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  399.  
  400. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  401. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
  402. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  403. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  404.  
  405. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  406.  
  407. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  408.  
  409. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  410.  
  411. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  412.  
  413. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  414.  
  415. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  416.  
  417. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  418.  
  419. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  420.  
  421. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  422.  
  423. Calling Animator.GotoState on Synchronize layer
  424.  
  425. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  426.  
  427. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  428.  
  429. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  430.  
  431. 2019-10-10T16:18:12 53.134 INF [Steamworks.NET] GameServer.Init successful
  432. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  433.  
  434. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  435.  
  436. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  437.  
  438. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  439.  
  440. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  441.  
  442. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  443.  
  444. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  445.  
  446. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  447.  
  448. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  449.  
  450. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  451.  
  452. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  453.  
  454. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  455.  
  456. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  457.  
  458. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  459.  
  460. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  461.  
  462. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  463.  
  464. 2019-10-10T16:18:13 53.969 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90129705779373060, public IP=73.229.181.37
  465. 2019-10-10T16:18:13 53.987 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
  466. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  467.  
  468. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  469.  
  470. 2019-10-10T16:18:13 54.222 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241103301219, server SteamID=90129705779373060, server public IP=73.229.181.37, server port=26900
  471. 2019-10-10T16:18:13 54.226 INF [Steamworks.NET] Lobby entered: 109775241103301219
  472. 2019-10-10T16:18:13 54.541 INF Respawn almost done
  473. 2019-10-10T16:18:13 54.547 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -3, 44, 2060): localplayer
  474. 2019-10-10T16:18:13 54.551 INF DMS Entered Game!
  475. 2019-10-10T16:18:14 54.627 INF Getting new currentStreamer!
  476. 2019-10-10T16:18:22 63.535 INF Calculating hashes took 12327 ms (world size 1568 MiB)
  477. 2019-10-10T16:18:25 66.328 INF [DECO] written 4/0
  478. 2019-10-10T16:18:41 82.051 INF Time: 1.17m FPS: 67.58 Heap: 2221.1MB Max: 2221.1MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 4951.4MB
  479. 2019-10-10T16:18:51 91.761 INF Executing command 'dm'
  480. 2019-10-10T16:18:51 92.370 INF Executing command 'cm'
  481. 2019-10-10T16:18:52 93.575 INF Saving 32 of chunks took 42ms
  482. 2019-10-10T16:19:10 111.331 WRN InitBreadCrumbs Dan (68.0, 240.0, 1692.0)
  483. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  484.  
  485. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  486.  
  487. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  488.  
  489. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  490.  
  491. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  492.  
  493. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  494.  
  495. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  496.  
  497. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  498.  
  499. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  500.  
  501. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  502.  
  503. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  504.  
  505. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  506.  
  507. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  508.  
  509. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  510.  
  511. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  512.  
  513. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  514.  
  515. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  516.  
  517. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  518.  
  519. 2019-10-10T16:19:11 112.244 INF Respawn almost done
  520. 2019-10-10T16:19:11 112.248 INF PlayerSpawnedInWorld (reason: Teleport, position: 68, 48, 1692): localplayer
  521. Calling Animator.GotoState on Synchronize layer
  522.  
  523. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  524.  
  525. 2019-10-10T16:19:11 112.534 INF Unculling POI rwg_bridge_end_01 56, 37, 1676
  526. 2019-10-10T16:19:29 129.874 INF Time: 1.67m FPS: 60.23 Heap: 2395.8MB Max: 2395.8MB Chunks: 304 CGO: 144 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 4931.3MB
  527. 2019-10-10T16:19:59 159.875 INF Time: 2.17m FPS: 58.86 Heap: 2408.6MB Max: 2408.6MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 4929.7MB
  528. 2019-10-10T16:20:21 182.505 INF Executing command 'lp'
  529. 2019-10-10T16:20:29 189.861 INF VehicleManager saving 0 (0 / 0)
  530. 2019-10-10T16:20:29 189.876 INF Time: 2.67m FPS: 60.57 Heap: 2521.3MB Max: 2521.3MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 4930.9MB
  531. 2019-10-10T16:20:59 219.889 INF Time: 3.17m FPS: 60.67 Heap: 2503.8MB Max: 2521.3MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 4935.9MB
  532. 2019-10-10T16:21:29 249.895 INF Time: 3.67m FPS: 79.18 Heap: 2435.9MB Max: 2521.3MB Chunks: 295 CGO: 156 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5012.9MB
  533. 2019-10-10T16:21:51 271.794 INF Executing command 'dbs'
  534. 2019-10-10T16:21:59 279.906 INF Time: 4.17m FPS: 67.03 Heap: 2455.3MB Max: 2521.3MB Chunks: 296 CGO: 156 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5072.0MB
  535. 2019-10-10T16:22:14 294.800 INF Executing command 'dbs'
  536. 2019-10-10T16:22:29 309.870 INF VehicleManager saving 0 (0 / 0)
  537. 2019-10-10T16:22:29 309.907 INF Time: 4.67m FPS: 60.58 Heap: 2474.8MB Max: 2521.3MB Chunks: 296 CGO: 156 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5064.7MB
  538. 2019-10-10T16:22:42 323.566 INF Saving 95 of chunks took 83ms
  539. 2019-10-10T16:22:45 326.430 INF Disconnect
  540. 2019-10-10T16:22:45 326.433 INF [NET] ServerShutdown
  541. 2019-10-10T16:22:45 326.433 INF NET: Stopping server protocols
  542. 2019-10-10T16:22:45 326.452 INF NET: LiteNetLib server stopped
  543. 2019-10-10T16:22:45 326.453 INF Exited thread SteamNetworkingServer
  544. 2019-10-10T16:22:45 326.453 INF [Steamworks.NET] NET: Server stopped
  545. 2019-10-10T16:22:45 326.454 INF SaveAndCleanupWorld
  546. 2019-10-10T16:22:45 326.510 INF Saving 35 of chunks took 41ms
  547. 2019-10-10T16:22:45 326.517 INF [Steamworks.NET] Stopping server
  548. 2019-10-10T16:22:45 326.535 INF [Steamworks.NET] Exiting Lobby
  549. 2019-10-10T16:22:45 326.550 INF AstarManager Cleanup
  550. 2019-10-10T16:22:45 326.555 INF World.Unload
  551. 2019-10-10T16:22:45 326.562 INF Exited thread GenerateChunks
  552. 2019-10-10T16:22:45 326.578 INF Exited thread SaveChunks C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves/PREGEN01/test\Region
  553. 2019-10-10T16:22:46 326.674 INF World.Cleanup
  554. 2019-10-10T16:22:46 326.680 INF Exited thread ChunkRegeneration
  555. 2019-10-10T16:22:46 326.686 INF Exited thread ChunkCalc
  556. 2019-10-10T16:22:46 326.688 INF VehicleManager saving 0 (0 / 0)
  557. 2019-10-10T16:22:46 326.704 INF Persistent GamePrefs saved
  558. 2019-10-10T16:22:47 328.475 INF Preparing quit
  559. 2019-10-10T16:22:47 328.479 INF Persistent GamePrefs saved
  560. 2019-10-10T16:22:47 328.480 INF Cleanup
  561. 2019-10-10T16:22:47 328.529 INF AchievementManager.Cleanup
  562. 2019-10-10T16:22:48 328.921 INF Terminating threads
  563. 2019-10-10T16:22:48 328.921 INF OnApplicationQuit
  564. 2019-10-10T16:22:48 328.923 INF Terminating threads
  565. 2019-10-10T16:22:48 328.923 INF OnApplicationQuit
  566. Setting up 4 worker threads for Enlighten.
  567. Thread -> id: 6098 -> priority: 1
  568. Thread -> id: 5f74 -> priority: 1
  569. Thread -> id: 5c6c -> priority: 1
  570. Thread -> id: 2fdc -> priority: 1
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