Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [09:54] <Debug: 22 BSTriShape :22>
- [09:54] <Debug: No triangles for 22 BSTriShape :22>
- [09:54] <Debug: 28 NiNode TreePineForestAsh02:28>
- [09:54] <Debug: 29 BSLODTriShape TreePineForestAsh02_1:0 - L1_:1>
- [09:54] <Debug: 32 BSLODTriShape TreePineForestAsh02_1:1 - L2_:0 - L1_:0>
- [09:54] <Debug: Height: 389>
- [09:54] <Debug: Height: 512>
- [09:54] <Debug: Height: 512>
- [09:54] <Debug: FB: 136 x 512>
- [09:54] <Debug: OpenGL: Source framebuffer complete>
- [09:54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [09:54] <Debug: 132 x 512 -> 132 x 512>
- [09:54] <Debug: FB: 132 x 512>
- [09:54] <Debug: OpenGL: Source framebuffer complete>
- [09:55] Creating billboard D:\Modding\Mod Organizer\tools\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash02_00017f73 with Meshes\dlc02\landscape\trees\treepineforestash02.nif Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]
- [09:55] <Debug: Loading Meshes\landscape\trees\treepineforestdead04.nif>
- [09:55] <Debug: NIF>
- [09:55] <Debug: 0 BSTreeNode TreePineForest01.nif>
- [09:55] <Debug: 2 BSMultiBoundNode FadeNode Anim>
- [09:55] <Debug: 3 NiSwitchNode TreePineForest01>
- [09:55] <Debug: 4 NiNode>
- [09:55] <Debug: 19 BSTriShape>
- [09:55] <Debug: No triangles for 19 BSTriShape>
- [09:55] <Debug: 26 BSTriShape>
- [09:55] <Debug: No triangles for 26 BSTriShape>
- [09:55] <Debug: 5 NiNode TrunkBone>
- [09:55] <Debug: 11 NiNode BranchBoneLow01>
- [09:55] <Debug: 12 NiNode BranchBoneLow02>
- [09:55] <Debug: 13 NiNode BranchBoneLow03>
- [09:55] <Debug: 14 NiNode BranchBoneLow04>
- [09:55] <Debug: 15 NiNode BranchBoneTop01>
- [09:55] <Debug: 16 NiNode BranchBoneTop02>
- [09:55] <Debug: 17 NiNode BranchBoneTop03>
- [09:55] <Debug: 18 NiNode BranchBoneTop06>
- [09:55] <Debug: 33 NiNode>
- [09:55] <Debug: 34 NiTriShape TreePineForest01_1:0>
- [09:55] <Debug: 38 NiTriShape TreePineForest01_1:1>
- [09:55] <Debug: 41 BSShaderTextureSet>
- [09:55] <Debug: Height: 361>
- [09:55] <Debug: Height: 512>
- [09:55] <Debug: Height: 512>
- [09:55] <Debug: FB: 95 x 512>
- [09:55] <Debug: OpenGL: Source framebuffer complete>
- [09:55] <Debug: MultiSamples: 16, SuperSamples: 0>
- [09:55] <Debug: 96 x 512 -> 96 x 512>
- [09:55] <Debug: FB: 96 x 512>
- [09:55] <Debug: OpenGL: Source framebuffer complete>
- [09:55] <Debug: Textures\landscape\trees\northern hemispheres\pineatlas_diffuse.dds>
- [09:55] <Debug: Textures\landscape\trees\northern hemispheres\pineatlas_normal.dds>
- [09:55] <Debug: Textures\landscape\trees\northern hemispheres\pinebark.dds>
- [09:55] <Debug: Textures\landscape\trees\northern hemispheres\pinebark_n.dds>
- [09:55] <Debug: Loading Meshes\landscape\trees\treepineforestdead04.nif>
- [09:55] <Debug: NIF>
- [09:55] <Debug: 0 BSTreeNode TreePineForest01.nif>
- [09:55] <Debug: 2 BSMultiBoundNode FadeNode Anim>
- [09:55] <Debug: 3 NiSwitchNode TreePineForest01>
- [09:55] <Debug: 4 NiNode>
- [09:55] <Debug: 19 BSTriShape>
- [09:55] <Debug: No triangles for 19 BSTriShape>
- [09:55] <Debug: 26 BSTriShape>
- [09:55] <Debug: No triangles for 26 BSTriShape>
- [09:55] <Debug: 5 NiNode TrunkBone>
- [09:55] <Debug: 11 NiNode BranchBoneLow01>
- [09:55] <Debug: 12 NiNode BranchBoneLow02>
- [09:55] <Debug: 13 NiNode BranchBoneLow03>
- [09:55] <Debug: 14 NiNode BranchBoneLow04>
- [09:55] <Debug: 15 NiNode BranchBoneTop01>
- [09:55] <Debug: 16 NiNode BranchBoneTop02>
- [09:55] <Debug: 17 NiNode BranchBoneTop03>
- [09:55] <Debug: 18 NiNode BranchBoneTop06>
- [09:55] <Debug: 33 NiNode>
- [09:55] <Debug: 34 NiTriShape TreePineForest01_1:0>
- [09:55] <Debug: 38 NiTriShape TreePineForest01_1:1>
- [09:55] <Debug: 41 BSShaderTextureSet>
- [09:55] <Debug: Height: 361>
- [09:55] <Debug: Height: 512>
- [09:55] <Debug: Height: 512>
- [09:55] <Debug: FB: 95 x 512>
- [09:55] <Debug: OpenGL: Source framebuffer complete>
- [09:55] <Debug: MultiSamples: 16, SuperSamples: 0>
- [09:55] <Debug: 92 x 512 -> 92 x 512>
- [09:55] <Debug: FB: 92 x 512>
- [09:55] <Debug: OpenGL: Source framebuffer complete>
- [09:55] <Debug: Loading Meshes\landscape\trees\treepineforestdead04.nif>
- [09:55] <Debug: NIF>
- [09:55] <Debug: 0 BSTreeNode TreePineForest01.nif>
- [09:55] <Debug: 2 BSMultiBoundNode FadeNode Anim>
- [09:55] <Debug: 3 NiSwitchNode TreePineForest01>
- [09:55] <Debug: 4 NiNode>
- [09:55] <Debug: 19 BSTriShape>
- [09:55] <Debug: No triangles for 19 BSTriShape>
- [09:55] <Debug: 26 BSTriShape>
- [09:55] <Debug: No triangles for 26 BSTriShape>
- [09:55] <Debug: 5 NiNode TrunkBone>
- [09:55] <Debug: 11 NiNode BranchBoneLow01>
- [09:55] <Debug: 12 NiNode BranchBoneLow02>
- [09:55] <Debug: 13 NiNode BranchBoneLow03>
- [09:55] <Debug: 14 NiNode BranchBoneLow04>
- [09:55] <Debug: 15 NiNode BranchBoneTop01>
- [09:55] <Debug: 16 NiNode BranchBoneTop02>
- [09:55] <Debug: 17 NiNode BranchBoneTop03>
- [09:55] <Debug: 18 NiNode BranchBoneTop06>
- [09:55] <Debug: 33 NiNode>
- [09:55] <Debug: 34 NiTriShape TreePineForest01_1:0>
- [09:55] <Debug: 38 NiTriShape TreePineForest01_1:1>
- [09:55] <Debug: 41 BSShaderTextureSet>
- [09:55] <Debug: Height: 361>
- [09:55] <Debug: Height: 512>
- [09:55] <Debug: Height: 512>
- [09:55] <Debug: FB: 108 x 512>
- [09:55] <Debug: OpenGL: Source framebuffer complete>
- [09:55] <Debug: MultiSamples: 16, SuperSamples: 0>
- [09:55] <Debug: 108 x 512 -> 108 x 512>
- [09:55] <Debug: FB: 108 x 512>
- [09:55] <Debug: OpenGL: Source framebuffer complete>
- [09:56] Creating billboard D:\Modding\Mod Organizer\tools\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead04_000b927d with Meshes\landscape\trees\treepineforestdead04.nif Skyrim.esm TreePineForest04Dead [TREE:000B927D]
- [09:56] <Debug: Loading Meshes\dlc01\landscape\trees\winteraspen05.nif>
- [09:56] <Debug: NIF>
- [09:56] <Debug: 0 BSTreeNode WinterAspen05.nif>
- [09:56] <Debug: 2 BSMultiBoundNode FadeNode Anim>
- [09:56] <Debug: 3 NiSwitchNode WinterAspen05>
- [09:56] <Debug: 4 NiNode>
- [09:56] <Debug: 5 NiNode TrunkBone>
- [09:56] <Debug: 9 NiNode BranchBone01>
- [09:56] <Debug: 10 BSTriShape :10>
- [09:56] <Debug: No triangles for 10 BSTriShape :10>
- [09:56] <Debug: 17 BSTriShape :17>
- [09:56] <Debug: No triangles for 17 BSTriShape :17>
- [09:56] <Debug: 23 NiNode WinterAspen05:23>
- [09:56] <Debug: 24 NiTriShape TreeAspen05_1:0>
- [09:56] <Debug: 28 NiTriShape TreeAspen05_1:1>
- [09:56] <Debug: 31 NiTriShape TreeAspen05_1:2>
- [09:56] <Debug: Height: 113>
- [09:56] <Debug: Height: 128>
- [09:56] <Debug: Height: 128>
- [09:56] <Debug: FB: 61 x 128>
- [09:56] <Debug: OpenGL: Source framebuffer complete>
- [09:56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [09:56] <Debug: 52 x 128 -> 52 x 128>
- [09:56] <Debug: FB: 52 x 128>
- [09:56] <Debug: OpenGL: Source framebuffer complete>
- [09:56] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
- [09:56] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
- [09:56] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [09:56] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [09:56] <Debug: Loading Meshes\dlc01\landscape\trees\winteraspen05.nif>
- [09:56] <Debug: NIF>
- [09:56] <Debug: 0 BSTreeNode WinterAspen05.nif>
- [09:56] <Debug: 2 BSMultiBoundNode FadeNode Anim>
- [09:56] <Debug: 3 NiSwitchNode WinterAspen05>
- [09:56] <Debug: 4 NiNode>
- [09:56] <Debug: 5 NiNode TrunkBone>
- [09:56] <Debug: 9 NiNode BranchBone01>
- [09:56] <Debug: 10 BSTriShape :10>
- [09:56] <Debug: No triangles for 10 BSTriShape :10>
- [09:56] <Debug: 17 BSTriShape :17>
- [09:56] <Debug: No triangles for 17 BSTriShape :17>
- [09:56] <Debug: 23 NiNode WinterAspen05:23>
- [09:56] <Debug: 24 NiTriShape TreeAspen05_1:0>
- [09:56] <Debug: 28 NiTriShape TreeAspen05_1:1>
- [09:56] <Debug: 31 NiTriShape TreeAspen05_1:2>
- [09:56] <Debug: Height: 113>
- [09:56] <Debug: Height: 128>
- [09:56] <Debug: Height: 128>
- [09:56] <Debug: FB: 61 x 128>
- [09:56] <Debug: OpenGL: Source framebuffer complete>
- [09:56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [09:56] <Debug: 52 x 128 -> 52 x 128>
- [09:56] <Debug: FB: 52 x 128>
- [09:56] <Debug: OpenGL: Source framebuffer complete>
- [09:57] <Debug: Loading Meshes\dlc01\landscape\trees\winteraspen05.nif>
- [09:57] <Debug: NIF>
- [09:57] <Debug: 0 BSTreeNode WinterAspen05.nif>
- [09:57] <Debug: 2 BSMultiBoundNode FadeNode Anim>
- [09:57] <Debug: 3 NiSwitchNode WinterAspen05>
- [09:57] <Debug: 4 NiNode>
- [09:57] <Debug: 5 NiNode TrunkBone>
- [09:57] <Debug: 9 NiNode BranchBone01>
- [09:57] <Debug: 10 BSTriShape :10>
- [09:57] <Debug: No triangles for 10 BSTriShape :10>
- [09:57] <Debug: 17 BSTriShape :17>
- [09:57] <Debug: No triangles for 17 BSTriShape :17>
- [09:57] <Debug: 23 NiNode WinterAspen05:23>
- [09:57] <Debug: 24 NiTriShape TreeAspen05_1:0>
- [09:57] <Debug: 28 NiTriShape TreeAspen05_1:1>
- [09:57] <Debug: 31 NiTriShape TreeAspen05_1:2>
- [09:57] <Debug: Height: 113>
- [09:57] <Debug: Height: 128>
- [09:57] <Debug: Height: 128>
- [09:57] <Debug: FB: 68 x 128>
- [09:57] <Debug: OpenGL: Source framebuffer complete>
- [09:57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [09:57] <Debug: 56 x 128 -> 56 x 128>
- [09:57] <Debug: FB: 56 x 128>
- [09:57] <Debug: OpenGL: Source framebuffer complete>
- [09:57] Creating billboard D:\Modding\Mod Organizer\tools\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen05_00003acc with Meshes\dlc01\landscape\trees\winteraspen05.nif Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]
- [10:15] <Notice: File already exists textures\architecture\windhelm\whruinstonedark_n.dds>
- [10:15] <Notice: File already exists textures\dungeons\caves\caverocks01_n.dds>
- [10:15] <Notice: File already exists textures\dungeons\imperial\impextwall01ice_n.dds>
- [10:15] <Notice: File already exists textures\dungeons\imperial\impwall05ice_n.dds>
- [10:15] <Notice: File already exists textures\effects\fxdirtmound01_n.dds>
- [10:15] Creating temporary files
- [10:15] Processing D:\Modding\Mod Organizer\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt with 27
- [10:15] <Notice: File already exists textures\landscape\roads\road01fallforest01_n.dds>
- [10:15] <Notice: File already exists textures\landscape\roads\road01reach01_n.dds>
- [10:15] <Notice: File already exists textures\architecture\whiterun\wrdragontileblack01_n.dds>
- [10:15] Can not copy resource textures\clutter\stockade\stockadewood01_n.dds to D:\Modding\Mod Organizer\tools\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\clutter\stockade\stockadewood01snow_n.dds The system cannot find the path specified
- [10:15] 00000000 ???
- 0127b7af TexGenx64.exe TexGenMain 440 TexGenGenerate
- 0128df95 TexGenx64.exe TexGenMain 1783 DoTexGen
- 014c9636 TexGenx64.exe xeMainForm 20897 TLODGenThread.Execute
- 00578330 TexGenx64.exe System.Classes ThreadProc
- 0042a835 TexGenx64.exe BrainMM 2540 BrainMMThreadProxy
- 00411e4a TexGenx64.exe System ThreadWrapper
- 0050f2d9 TexGenx64.exe madExcept ThreadExceptFrame
- 7ffcf3e0 KERNEL32.DLL BaseThreadInitThunk
- 7ffcf5c8 ntdll.dll RtlUserThreadStart
Advertisement
Add Comment
Please, Sign In to add comment