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  1. [09:54] <Debug: 22 BSTriShape :22>
  2. [09:54] <Debug: No triangles for 22 BSTriShape :22>
  3. [09:54] <Debug: 28 NiNode TreePineForestAsh02:28>
  4. [09:54] <Debug: 29 BSLODTriShape TreePineForestAsh02_1:0 - L1_:1>
  5. [09:54] <Debug: 32 BSLODTriShape TreePineForestAsh02_1:1 - L2_:0 - L1_:0>
  6. [09:54] <Debug: Height: 389>
  7. [09:54] <Debug: Height: 512>
  8. [09:54] <Debug: Height: 512>
  9. [09:54] <Debug: FB: 136 x 512>
  10. [09:54] <Debug: OpenGL: Source framebuffer complete>
  11. [09:54] <Debug: MultiSamples: 16, SuperSamples: 0>
  12. [09:54] <Debug: 132 x 512 -> 132 x 512>
  13. [09:54] <Debug: FB: 132 x 512>
  14. [09:54] <Debug: OpenGL: Source framebuffer complete>
  15. [09:55] Creating billboard D:\Modding\Mod Organizer\tools\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash02_00017f73 with Meshes\dlc02\landscape\trees\treepineforestash02.nif Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]
  16. [09:55] <Debug: Loading Meshes\landscape\trees\treepineforestdead04.nif>
  17. [09:55] <Debug: NIF>
  18. [09:55] <Debug: 0 BSTreeNode TreePineForest01.nif>
  19. [09:55] <Debug: 2 BSMultiBoundNode FadeNode Anim>
  20. [09:55] <Debug: 3 NiSwitchNode TreePineForest01>
  21. [09:55] <Debug: 4 NiNode>
  22. [09:55] <Debug: 19 BSTriShape>
  23. [09:55] <Debug: No triangles for 19 BSTriShape>
  24. [09:55] <Debug: 26 BSTriShape>
  25. [09:55] <Debug: No triangles for 26 BSTriShape>
  26. [09:55] <Debug: 5 NiNode TrunkBone>
  27. [09:55] <Debug: 11 NiNode BranchBoneLow01>
  28. [09:55] <Debug: 12 NiNode BranchBoneLow02>
  29. [09:55] <Debug: 13 NiNode BranchBoneLow03>
  30. [09:55] <Debug: 14 NiNode BranchBoneLow04>
  31. [09:55] <Debug: 15 NiNode BranchBoneTop01>
  32. [09:55] <Debug: 16 NiNode BranchBoneTop02>
  33. [09:55] <Debug: 17 NiNode BranchBoneTop03>
  34. [09:55] <Debug: 18 NiNode BranchBoneTop06>
  35. [09:55] <Debug: 33 NiNode>
  36. [09:55] <Debug: 34 NiTriShape TreePineForest01_1:0>
  37. [09:55] <Debug: 38 NiTriShape TreePineForest01_1:1>
  38. [09:55] <Debug: 41 BSShaderTextureSet>
  39. [09:55] <Debug: Height: 361>
  40. [09:55] <Debug: Height: 512>
  41. [09:55] <Debug: Height: 512>
  42. [09:55] <Debug: FB: 95 x 512>
  43. [09:55] <Debug: OpenGL: Source framebuffer complete>
  44. [09:55] <Debug: MultiSamples: 16, SuperSamples: 0>
  45. [09:55] <Debug: 96 x 512 -> 96 x 512>
  46. [09:55] <Debug: FB: 96 x 512>
  47. [09:55] <Debug: OpenGL: Source framebuffer complete>
  48. [09:55] <Debug: Textures\landscape\trees\northern hemispheres\pineatlas_diffuse.dds>
  49. [09:55] <Debug: Textures\landscape\trees\northern hemispheres\pineatlas_normal.dds>
  50. [09:55] <Debug: Textures\landscape\trees\northern hemispheres\pinebark.dds>
  51. [09:55] <Debug: Textures\landscape\trees\northern hemispheres\pinebark_n.dds>
  52. [09:55] <Debug: Loading Meshes\landscape\trees\treepineforestdead04.nif>
  53. [09:55] <Debug: NIF>
  54. [09:55] <Debug: 0 BSTreeNode TreePineForest01.nif>
  55. [09:55] <Debug: 2 BSMultiBoundNode FadeNode Anim>
  56. [09:55] <Debug: 3 NiSwitchNode TreePineForest01>
  57. [09:55] <Debug: 4 NiNode>
  58. [09:55] <Debug: 19 BSTriShape>
  59. [09:55] <Debug: No triangles for 19 BSTriShape>
  60. [09:55] <Debug: 26 BSTriShape>
  61. [09:55] <Debug: No triangles for 26 BSTriShape>
  62. [09:55] <Debug: 5 NiNode TrunkBone>
  63. [09:55] <Debug: 11 NiNode BranchBoneLow01>
  64. [09:55] <Debug: 12 NiNode BranchBoneLow02>
  65. [09:55] <Debug: 13 NiNode BranchBoneLow03>
  66. [09:55] <Debug: 14 NiNode BranchBoneLow04>
  67. [09:55] <Debug: 15 NiNode BranchBoneTop01>
  68. [09:55] <Debug: 16 NiNode BranchBoneTop02>
  69. [09:55] <Debug: 17 NiNode BranchBoneTop03>
  70. [09:55] <Debug: 18 NiNode BranchBoneTop06>
  71. [09:55] <Debug: 33 NiNode>
  72. [09:55] <Debug: 34 NiTriShape TreePineForest01_1:0>
  73. [09:55] <Debug: 38 NiTriShape TreePineForest01_1:1>
  74. [09:55] <Debug: 41 BSShaderTextureSet>
  75. [09:55] <Debug: Height: 361>
  76. [09:55] <Debug: Height: 512>
  77. [09:55] <Debug: Height: 512>
  78. [09:55] <Debug: FB: 95 x 512>
  79. [09:55] <Debug: OpenGL: Source framebuffer complete>
  80. [09:55] <Debug: MultiSamples: 16, SuperSamples: 0>
  81. [09:55] <Debug: 92 x 512 -> 92 x 512>
  82. [09:55] <Debug: FB: 92 x 512>
  83. [09:55] <Debug: OpenGL: Source framebuffer complete>
  84. [09:55] <Debug: Loading Meshes\landscape\trees\treepineforestdead04.nif>
  85. [09:55] <Debug: NIF>
  86. [09:55] <Debug: 0 BSTreeNode TreePineForest01.nif>
  87. [09:55] <Debug: 2 BSMultiBoundNode FadeNode Anim>
  88. [09:55] <Debug: 3 NiSwitchNode TreePineForest01>
  89. [09:55] <Debug: 4 NiNode>
  90. [09:55] <Debug: 19 BSTriShape>
  91. [09:55] <Debug: No triangles for 19 BSTriShape>
  92. [09:55] <Debug: 26 BSTriShape>
  93. [09:55] <Debug: No triangles for 26 BSTriShape>
  94. [09:55] <Debug: 5 NiNode TrunkBone>
  95. [09:55] <Debug: 11 NiNode BranchBoneLow01>
  96. [09:55] <Debug: 12 NiNode BranchBoneLow02>
  97. [09:55] <Debug: 13 NiNode BranchBoneLow03>
  98. [09:55] <Debug: 14 NiNode BranchBoneLow04>
  99. [09:55] <Debug: 15 NiNode BranchBoneTop01>
  100. [09:55] <Debug: 16 NiNode BranchBoneTop02>
  101. [09:55] <Debug: 17 NiNode BranchBoneTop03>
  102. [09:55] <Debug: 18 NiNode BranchBoneTop06>
  103. [09:55] <Debug: 33 NiNode>
  104. [09:55] <Debug: 34 NiTriShape TreePineForest01_1:0>
  105. [09:55] <Debug: 38 NiTriShape TreePineForest01_1:1>
  106. [09:55] <Debug: 41 BSShaderTextureSet>
  107. [09:55] <Debug: Height: 361>
  108. [09:55] <Debug: Height: 512>
  109. [09:55] <Debug: Height: 512>
  110. [09:55] <Debug: FB: 108 x 512>
  111. [09:55] <Debug: OpenGL: Source framebuffer complete>
  112. [09:55] <Debug: MultiSamples: 16, SuperSamples: 0>
  113. [09:55] <Debug: 108 x 512 -> 108 x 512>
  114. [09:55] <Debug: FB: 108 x 512>
  115. [09:55] <Debug: OpenGL: Source framebuffer complete>
  116. [09:56] Creating billboard D:\Modding\Mod Organizer\tools\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead04_000b927d with Meshes\landscape\trees\treepineforestdead04.nif Skyrim.esm TreePineForest04Dead [TREE:000B927D]
  117. [09:56] <Debug: Loading Meshes\dlc01\landscape\trees\winteraspen05.nif>
  118. [09:56] <Debug: NIF>
  119. [09:56] <Debug: 0 BSTreeNode WinterAspen05.nif>
  120. [09:56] <Debug: 2 BSMultiBoundNode FadeNode Anim>
  121. [09:56] <Debug: 3 NiSwitchNode WinterAspen05>
  122. [09:56] <Debug: 4 NiNode>
  123. [09:56] <Debug: 5 NiNode TrunkBone>
  124. [09:56] <Debug: 9 NiNode BranchBone01>
  125. [09:56] <Debug: 10 BSTriShape :10>
  126. [09:56] <Debug: No triangles for 10 BSTriShape :10>
  127. [09:56] <Debug: 17 BSTriShape :17>
  128. [09:56] <Debug: No triangles for 17 BSTriShape :17>
  129. [09:56] <Debug: 23 NiNode WinterAspen05:23>
  130. [09:56] <Debug: 24 NiTriShape TreeAspen05_1:0>
  131. [09:56] <Debug: 28 NiTriShape TreeAspen05_1:1>
  132. [09:56] <Debug: 31 NiTriShape TreeAspen05_1:2>
  133. [09:56] <Debug: Height: 113>
  134. [09:56] <Debug: Height: 128>
  135. [09:56] <Debug: Height: 128>
  136. [09:56] <Debug: FB: 61 x 128>
  137. [09:56] <Debug: OpenGL: Source framebuffer complete>
  138. [09:56] <Debug: MultiSamples: 16, SuperSamples: 0>
  139. [09:56] <Debug: 52 x 128 -> 52 x 128>
  140. [09:56] <Debug: FB: 52 x 128>
  141. [09:56] <Debug: OpenGL: Source framebuffer complete>
  142. [09:56] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
  143. [09:56] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
  144. [09:56] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  145. [09:56] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  146. [09:56] <Debug: Loading Meshes\dlc01\landscape\trees\winteraspen05.nif>
  147. [09:56] <Debug: NIF>
  148. [09:56] <Debug: 0 BSTreeNode WinterAspen05.nif>
  149. [09:56] <Debug: 2 BSMultiBoundNode FadeNode Anim>
  150. [09:56] <Debug: 3 NiSwitchNode WinterAspen05>
  151. [09:56] <Debug: 4 NiNode>
  152. [09:56] <Debug: 5 NiNode TrunkBone>
  153. [09:56] <Debug: 9 NiNode BranchBone01>
  154. [09:56] <Debug: 10 BSTriShape :10>
  155. [09:56] <Debug: No triangles for 10 BSTriShape :10>
  156. [09:56] <Debug: 17 BSTriShape :17>
  157. [09:56] <Debug: No triangles for 17 BSTriShape :17>
  158. [09:56] <Debug: 23 NiNode WinterAspen05:23>
  159. [09:56] <Debug: 24 NiTriShape TreeAspen05_1:0>
  160. [09:56] <Debug: 28 NiTriShape TreeAspen05_1:1>
  161. [09:56] <Debug: 31 NiTriShape TreeAspen05_1:2>
  162. [09:56] <Debug: Height: 113>
  163. [09:56] <Debug: Height: 128>
  164. [09:56] <Debug: Height: 128>
  165. [09:56] <Debug: FB: 61 x 128>
  166. [09:56] <Debug: OpenGL: Source framebuffer complete>
  167. [09:56] <Debug: MultiSamples: 16, SuperSamples: 0>
  168. [09:56] <Debug: 52 x 128 -> 52 x 128>
  169. [09:56] <Debug: FB: 52 x 128>
  170. [09:56] <Debug: OpenGL: Source framebuffer complete>
  171. [09:57] <Debug: Loading Meshes\dlc01\landscape\trees\winteraspen05.nif>
  172. [09:57] <Debug: NIF>
  173. [09:57] <Debug: 0 BSTreeNode WinterAspen05.nif>
  174. [09:57] <Debug: 2 BSMultiBoundNode FadeNode Anim>
  175. [09:57] <Debug: 3 NiSwitchNode WinterAspen05>
  176. [09:57] <Debug: 4 NiNode>
  177. [09:57] <Debug: 5 NiNode TrunkBone>
  178. [09:57] <Debug: 9 NiNode BranchBone01>
  179. [09:57] <Debug: 10 BSTriShape :10>
  180. [09:57] <Debug: No triangles for 10 BSTriShape :10>
  181. [09:57] <Debug: 17 BSTriShape :17>
  182. [09:57] <Debug: No triangles for 17 BSTriShape :17>
  183. [09:57] <Debug: 23 NiNode WinterAspen05:23>
  184. [09:57] <Debug: 24 NiTriShape TreeAspen05_1:0>
  185. [09:57] <Debug: 28 NiTriShape TreeAspen05_1:1>
  186. [09:57] <Debug: 31 NiTriShape TreeAspen05_1:2>
  187. [09:57] <Debug: Height: 113>
  188. [09:57] <Debug: Height: 128>
  189. [09:57] <Debug: Height: 128>
  190. [09:57] <Debug: FB: 68 x 128>
  191. [09:57] <Debug: OpenGL: Source framebuffer complete>
  192. [09:57] <Debug: MultiSamples: 16, SuperSamples: 0>
  193. [09:57] <Debug: 56 x 128 -> 56 x 128>
  194. [09:57] <Debug: FB: 56 x 128>
  195. [09:57] <Debug: OpenGL: Source framebuffer complete>
  196. [09:57] Creating billboard D:\Modding\Mod Organizer\tools\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen05_00003acc with Meshes\dlc01\landscape\trees\winteraspen05.nif Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]
  197. [10:15] <Notice: File already exists textures\architecture\windhelm\whruinstonedark_n.dds>
  198. [10:15] <Notice: File already exists textures\dungeons\caves\caverocks01_n.dds>
  199. [10:15] <Notice: File already exists textures\dungeons\imperial\impextwall01ice_n.dds>
  200. [10:15] <Notice: File already exists textures\dungeons\imperial\impwall05ice_n.dds>
  201. [10:15] <Notice: File already exists textures\effects\fxdirtmound01_n.dds>
  202. [10:15] Creating temporary files
  203. [10:15] Processing D:\Modding\Mod Organizer\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt with 27
  204. [10:15] <Notice: File already exists textures\landscape\roads\road01fallforest01_n.dds>
  205. [10:15] <Notice: File already exists textures\landscape\roads\road01reach01_n.dds>
  206. [10:15] <Notice: File already exists textures\architecture\whiterun\wrdragontileblack01_n.dds>
  207. [10:15] Can not copy resource textures\clutter\stockade\stockadewood01_n.dds to D:\Modding\Mod Organizer\tools\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\clutter\stockade\stockadewood01snow_n.dds The system cannot find the path specified
  208. [10:15] 00000000 ???
  209. 0127b7af TexGenx64.exe TexGenMain 440 TexGenGenerate
  210. 0128df95 TexGenx64.exe TexGenMain 1783 DoTexGen
  211. 014c9636 TexGenx64.exe xeMainForm 20897 TLODGenThread.Execute
  212. 00578330 TexGenx64.exe System.Classes ThreadProc
  213. 0042a835 TexGenx64.exe BrainMM 2540 BrainMMThreadProxy
  214. 00411e4a TexGenx64.exe System ThreadWrapper
  215. 0050f2d9 TexGenx64.exe madExcept ThreadExceptFrame
  216. 7ffcf3e0 KERNEL32.DLL BaseThreadInitThunk
  217. 7ffcf5c8 ntdll.dll RtlUserThreadStart
  218.  
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