dantarion

Dantarion

Dec 24th, 2009
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  1. ##########################################
  2. # OpenSA2 Version 1.0.3645.11691
  3. ##########################################
  4. ##########################################
  5. # C:\brawl_export\fighter\sonic\FitSonic.pac
  6. ##########################################
  7. Filename: C:\brawl_export\fighter\sonic\FitSonic.pac
  8. Moveset Total Size: 180641
  9. Data Size: 151916
  10. Offset Table Count: 6237
  11. Data Section Count: 8
  12. External Subroutine Count: 89
  13. Unknown1(Always 0?): 0
  14. Unknown2(Always 0?): 0
  15. Unknown3(Always 0?): 0
  16. ##########################################
  17. # Data Table
  18. ##########################################
  19. @0250d0 data
  20. @024f3c paramDash__11ftSonicNode
  21. @025030 paramSpecialHi__11ftSonicNode
  22. @025050 paramSpecialLw__11ftSonicNode
  23. @024f40 paramSpecialN__11ftSonicNode
  24. @024fa0 paramSpecialS__11ftSonicNode
  25. @025020 paramSpinJump__11ftSonicNode
  26. @025080 statusAnimCmdDisguiseList__11ftSonicNode
  27. ##########################################
  28. # Special Offsets
  29. ##########################################
  30. 0@21714
  31. 1@24624
  32. 2@0
  33. 3@2E4
  34. 4@24EF0
  35. 5@5C8
  36. 6@1F5C0
  37. 7@16E8
  38. 8@24C38
  39. 9@1F710
  40. 10@1F764
  41. 11@1F7B8
  42. 12@2269C
  43. 13@22E60
  44. 14@23624
  45. 15@23DE8
  46. 16@24C40
  47. 17@24C94
  48. 18@24E00
  49. 19@24694
  50. 20@25080
  51. 21@0
  52. 22@246D0
  53. 23@0
  54. 24@0
  55. 25@24734
  56. 26@0
  57. 27@0
  58. 28@1
  59. 29@735F
  60. 30@34
  61. 31@24F40
  62. 32@24FA0
  63. 33@25030
  64. 34@25050
  65. 35@25020
  66. 36@24F3C
  67. 37@247F8
  68. 38@24A78
  69. ##########################################
  70. # Special Attribute Offsets?
  71. ##########################################
  72. 0@1BCD0
  73. 1@10710
  74. 2@7
  75. 3@1BD08
  76. 4@E
  77. 5@1BEC8
  78. 6@2
  79. 7@24AC8
  80. 8@9
  81. 9@24E80
  82. 10@24674
  83. 11@24EE8
  84. 12@24EA8
  85. 13@0
  86. 14@0
  87. 15@0
  88. 16@246C8
  89. 17@0
  90. ##########################################
  91. # Misc Data
  92. ##########################################
  93. Ledgegrab Min Distance Below:10
  94. Ledgegrab Distance Window:16
  95. Distance window after minimum distance below edge?:14
  96. ##########################################
  97. # External Subroutines
  98. ##########################################
  99. @00dc84 effectAnimCmd_BatSwing4Common
  100. @00dcc4 effectAnimCmd_HarisenSwing4HoldCommon
  101. @00dd44 effectAnimCmd_LipStickSwing4HoldCommon
  102. @00e7ec effectAnimCmd_ScopeAirFireCommon
  103. @00e7d4 effectAnimCmd_ScopeAirRapidCommon
  104. @00e7bc effectAnimCmd_ScopeAirStartCommon
  105. @00e79c effectAnimCmd_ScopeFireUpperCommon
  106. @00e784 effectAnimCmd_ScopeRapidUpperCommon
  107. @00e76c effectAnimCmd_ScopeStartUpperCommon
  108. @00dbc4 effectAnimCmd_SmashThrowBCommon
  109. @00dbac effectAnimCmd_SmashThrowFCommon
  110. @00dbdc effectAnimCmd_SmashThrowHiCommon
  111. @00dbf4 effectAnimCmd_SmashThrowLwCommon
  112. @00dd04 effectAnimCmd_StarRodSwing4HoldCommon
  113. @00dc54 effectAnimCmd_SwordSwing4HoldCommon
  114. @019d74 gameAnimCmd_BatSwing1Common
  115. @019e14 gameAnimCmd_BatSwing3Common
  116. @019eb4 gameAnimCmd_BatSwing4Common
  117. @019ef4 gameAnimCmd_BatSwingDashCommon
  118. @019f2c gameAnimCmd_BatSwingDashCommon2
  119. @0170bc gameAnimCmd_CaptureCutCommon
  120. @019f84 gameAnimCmd_HarisenSwing1Common
  121. @01a04c gameAnimCmd_HarisenSwing3Common
  122. @01a11c gameAnimCmd_HarisenSwing4Common
  123. @01a1ec gameAnimCmd_HarisenSwingDashCommon
  124. @01a224 gameAnimCmd_HarisenSwingDashCommon2
  125. @01a53c gameAnimCmd_LipStickSwing1Common
  126. @01a5dc gameAnimCmd_LipStickSwing3Common
  127. @01a6a4 gameAnimCmd_LipStickSwing4Common
  128. @01a76c gameAnimCmd_LipStickSwingDashCommon
  129. @01a7a4 gameAnimCmd_LipStickSwingDashCommon2
  130. @01a834 gameAnimCmd_ScrewCommon
  131. @01a27c gameAnimCmd_StarRodSwing1Common
  132. @01a31c gameAnimCmd_StarRodSwing3Common
  133. @01a3e4 gameAnimCmd_StarRodSwing4Common
  134. @01a4ac gameAnimCmd_StarRodSwingDashCommon
  135. @01a4e4 gameAnimCmd_StarRodSwingDashCommon2
  136. @019aa4 gameAnimCmd_SwordSwing1Common
  137. @019b5c gameAnimCmd_SwordSwing3Common
  138. @019c14 gameAnimCmd_SwordSwing4Common
  139. @019cf4 gameAnimCmd_SwordSwingDashCommon
  140. @019d04 gameAnimCmd_SwordSwingDashCommon2
  141. @024c24 statusAnimCmdGroup_CHK_AIR_ATTACK
  142. @024c10 statusAnimCmdGroup_CHK_AIR_CLIFF
  143. @024c20 statusAnimCmdGroup_CHK_AIR_ESCAPE
  144. @024c18 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
  145. @024c30 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
  146. @024c0c statusAnimCmdGroup_CHK_AIR_LANDING
  147. @024c1c statusAnimCmdGroup_CHK_AIR_LASSO
  148. @024c14 statusAnimCmdGroup_CHK_AIR_SPECIAL
  149. @024c28 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
  150. @024c2c statusAnimCmdGroup_CHK_AIR_WALL_JUMP
  151. @024c08 statusAnimCmdGroup_CHK_GROUND
  152. @024bf8 statusAnimCmdGroup_CHK_GROUND_ATTACK
  153. @024bf4 statusAnimCmdGroup_CHK_GROUND_CATCH
  154. @024bfc statusAnimCmdGroup_CHK_GROUND_ESCAPE
  155. @024c00 statusAnimCmdGroup_CHK_GROUND_GUARD
  156. @024bf0 statusAnimCmdGroup_CHK_GROUND_ITEM
  157. @024c04 statusAnimCmdGroup_CHK_GROUND_JUMP
  158. @024bec statusAnimCmdGroup_CHK_GROUND_SPECIAL
  159. @024be8 statusAnimCmdGroup_MAIN
  160. @024c34 statusAnimCmdGroup_TEMPORARY
  161. @01f934 statusAnimCmdPre_Bind
  162. @01fad4 statusAnimCmdPre_Bury
  163. @01f928 statusAnimCmdPre_DamageSongStart
  164. @01f834 statusAnimCmdPre_EscapeFb
  165. @01f7f0 statusAnimCmdPre_Fall
  166. @01f7ec statusAnimCmdPre_Fly
  167. @01fa48 statusAnimCmdPre_ItemShoot
  168. @01fa38 statusAnimCmdPre_ItemSwingS4Start
  169. @01f7e4 statusAnimCmdPre_Jump
  170. @01f7e8 statusAnimCmdPre_JumpAerial
  171. @01f810 statusAnimCmdPre_Landing
  172. @01f7c8 statusAnimCmdPre_Run
  173. @01fc00 statusAnimCmdPre_SpecialN
  174. @01f96c statusAnimCmdPre_TreadJump
  175. @01f7b8 statusAnimCmdPre_Wait
  176. @01f7bc statusAnimCmdPre_Walk
  177. @01bff4 statusAnimCmd_AIRChkJumpAerial
  178. @01e1ac statusAnimCmd_CliffCatch
  179. @01e1d4 statusAnimCmd_Dead
  180. @01dffc statusAnimCmd_Fall
  181. @01e05c statusAnimCmd_FallAerial
  182. @01c09c statusAnimCmd_Jump
  183. @01e1fc statusAnimCmd_JumpAerial
  184. @01e0c4 statusAnimCmd_Landing
  185. @01e15c statusAnimCmd_LandingAttackAir
  186. @01e184 statusAnimCmd_LandingFallSpecial
  187. @01e114 statusAnimCmd_LandingLight
  188. ##########################################
  189. # Actions
  190. ##########################################
  191. Action 0x112
  192. @1E480
  193. SpecialNStart, SpecialAirNStart, SpecialNSpin,
  194. -----------|START|--------------------------
  195. If - Requirement=On Ground
  196. Change Subaction - SpecialNStart
  197. Else
  198. Change Subaction - SpecialAirNStart
  199. End If
  200. Edge Sticky - 0x5
  201. !Situation-00! 09000100 - 0x2
  202. Bit Variable Set - LA-Bit[0][58]
  203. !Animation Command-00! 0D000200 - 0x9, @1E280
  204. Basic Variable Set - IC-Basic[23808][192], RA-Basic[0][3]
  205. !Work-04! 12040100 - RA-Basic[0][3]
  206. !Motion-02! 04020100 - Animation End
  207. Loop Rest
  208. Change Action(2) - ID=0x117, Requirement=Button Pressed, Variable=0x1
  209. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x5, IC-Basic[23808][192]
  210. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  211. Change Action(2) - ID=0x117, Requirement=Button Pressed, Variable=0x0
  212. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x5, IC-Basic[23808][192]
  213. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  214. Change Action(2) - ID=0x117, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x5, Variable=IC-Basic[23808][193]
  215. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  216. Change Action(2) - ID=0x118, Requirement=Button Pressed, Variable=0x1
  217. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x5, IC-Basic[23808][192]
  218. Change Action(2) - ID=0x118, Requirement=Button Pressed, Variable=0x0
  219. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x5, IC-Basic[23808][192]
  220. Change Action(2) - ID=0x118, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x5, Variable=IC-Basic[23808][193]
  221. Change Subaction - SpecialNSpin
  222. ----------------------------|END|-----------
  223.  
  224. Action 0x113
  225. @1C290
  226. SpecialSStart,
  227. -----------|START|--------------------------
  228. Change Action(2) - ID=0x11D, Requirement=Animation End
  229. Change Subaction - SpecialSStart
  230. !Posture-03! 05030000
  231. !Posture-04! 05040000
  232. !Character Specific-01! 0C010000
  233. Set Loop - Iterations=0xFFFFFFFF
  234. If - Requirement=On Ground
  235. Edge Sticky - 0x1
  236. Set Air/Ground - 0x6
  237. !Motion-02! 04020100 - In Air
  238. Else
  239. Edge Sticky - 0x5
  240. Set Air/Ground - 0x0
  241. !Motion-02! 04020100 - On Ground
  242. End If
  243. Loop Rest
  244. Execute Loop
  245. ----------------------------|END|-----------
  246.  
  247. Action 0x114
  248. @1D1C8
  249. JumpSquat,
  250. -----------|START|--------------------------
  251. Basic Variable Set - IC-Basic[3840][206], RA-Basic[0][2]
  252. Basic Variable Set - IC-Basic[3840][207], RA-Basic[0][3]
  253. !Animation Command-00! 0D000200 - 0x9, @1D0C8
  254. Change Action(2) - ID=0x123, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x0, Variable=0.00x
  255. Change Subaction - JumpSquat
  256. If - Requirement=In Air
  257. Bit Variable Set - RA-Bit[0][16]
  258. !Character Specific-1C! 0C1C0200 - 0x2, 0x3B
  259. Else
  260. !Character Specific-1C! 0C1C0200 - 0x0, 0x0
  261. End If
  262. !Situation-00! 09000100 - 0x2
  263. Edge Sticky - 0x5
  264. Bit Variable Set - LA-Bit[0][61]
  265. !Article-08! 10080200 - 0x0, 0x2
  266. Generate Article/Prop - 0x0
  267. !Article-05! 10050200 - 0x0, False
  268. ----------------------------|END|-----------
  269.  
  270. Action 0x115
  271. @1D478
  272.  
  273. -----------|START|--------------------------
  274. Change Action(2) - ID=0x124, Requirement=Animation End
  275. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][61]
  276. Change Action(2) - ID=0x125, Requirement=Animation End
  277. Basic Variable Set - 0x1E7, RA-Basic[0][0]
  278. Basic Variable Set - 0x1E8, RA-Basic[0][1]
  279. Set Loop - Iterations=0xFFFFFFFF
  280. If - Requirement=On Ground
  281. Set Air/Ground - 0x6
  282. Edge Sticky - 0x2
  283. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  284. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  285. Else
  286. Change Subaction - ID=RA-Basic[0][0]
  287. End If
  288. !Motion-02! 04020100 - In Air
  289. Else
  290. Set Air/Ground - 0x74
  291. Edge Sticky - 0x5
  292. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  293. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  294. Else
  295. Change Subaction - ID=RA-Basic[0][1]
  296. End If
  297. !Motion-02! 04020100 - On Ground
  298. End If
  299. Loop Rest
  300. Execute Loop
  301. ----------------------------|END|-----------
  302.  
  303. Action 0x116
  304. @1DAD0
  305.  
  306. -----------|START|--------------------------
  307. !Character Specific-06! 0C060000
  308. !Article-05! 10050200 - 0x1, False
  309. !Link-00! 0F000300 - 0x6, 0x0, 0x0
  310. !Link-06! 0F060200 - 0x6, 0x7
  311. Bit Variable Set - LA-Bit[0][58]
  312. Bit Variable Set - LA-Bit[0][1]
  313. !Area-05! 14050100 - False
  314. Basic Variable Set - 0x1ED, RA-Basic[0][0]
  315. Basic Variable Set - 0x1EE, RA-Basic[0][1]
  316. Set Loop - Iterations=0xFFFFFFFF
  317. If - Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x2, Variable=IC-Basic[19968][32]
  318. !Unknown-0C! 000C0400 - Compare, RA-Basic[0][1], 0x2, IC-Basic[19968][32]
  319. If - Requirement=Animation End
  320. !Unknown-06! 00060000
  321. End If
  322. !Unknown-0D! 000D0100 - On Ground
  323. Edge Sticky - 0x2
  324. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  325. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  326. Else
  327. Change Subaction - ID=RA-Basic[0][0]
  328. End If
  329. !Motion-02! 04020100 - In Air
  330. Else
  331. Edge Sticky - 0x5
  332. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  333. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  334. Else
  335. Change Subaction - ID=RA-Basic[0][1]
  336. End If
  337. !Motion-02! 04020100 - On Ground
  338. End If
  339. Loop Rest
  340. Execute Loop
  341. ----------------------------|END|-----------
  342.  
  343. Action 0x117
  344. @1E6F0
  345. SpecialNSpin,
  346. -----------|START|--------------------------
  347. Bit Variable Set - LA-Bit[0][58]
  348. Change Action(2) - ID=0x119, Requirement=Hit Wall
  349. Change Action(2) - ID=0x11C, Requirement=Hit Something
  350. Change Subaction - SpecialNSpin
  351. Basic Variable Set - IC-Basic[23808][194], RA-Basic[0][3]
  352. Change Action(2) - ID=0x11B, Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x0, Variable=0.00x
  353. !Animation Command-00! 0D000200 - 0x9, @1E620
  354. ----------------------------|END|-----------
  355.  
  356. Action 0x118
  357. @1E810
  358. SpecialNSpin,
  359. -----------|START|--------------------------
  360. Bit Variable Set - LA-Bit[0][58]
  361. Change Action(2) - ID=0x119, Requirement=Hit Wall
  362. Change Action(2) - ID=0x11C, Requirement=Hit Something
  363. Basic Variable Set - IC-Basic[23808][196], RA-Basic[0][2]
  364. Basic Variable Add - IC-Basic[23808][197], RA-Basic[0][2]
  365. Change Action(2) - ID=0x11B, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x0, Variable=0.00x
  366. Change Subaction - SpecialNSpin
  367. !Animation Command-00! 0D000200 - 0x9, @1E760
  368. ----------------------------|END|-----------
  369.  
  370. Action 0x119
  371. @1E898
  372. SpecialNRebound,
  373. -----------|START|--------------------------
  374. Bit Variable Set - LA-Bit[0][58]
  375. Change Action(2) - ID=0xE, Requirement=Animation End
  376. Change Subaction - SpecialNRebound
  377. Edge Sticky - 0x5
  378. !Situation-00! 09000100 - 0x2
  379. Change Action(2) - ID=0x11A, Requirement=On Ground
  380. ----------------------------|END|-----------
  381.  
  382. Action 0x11A
  383. @1E900
  384. SpecialNLanding,
  385. -----------|START|--------------------------
  386. Bit Variable Set - LA-Bit[0][58]
  387. Change Action(2) - ID=0xE, Requirement=In Air
  388. Change Action(2) - ID=0x0, Requirement=Animation End
  389. Change Subaction - SpecialNLanding
  390. ----------------------------|END|-----------
  391.  
  392. Action 0x11B
  393. @1E958
  394. SpecialNCancel,
  395. -----------|START|--------------------------
  396. Bit Variable Set - LA-Bit[0][58]
  397. Change Action(2) - ID=0xE, Requirement=Animation End
  398. Change Action(2) - ID=0x11A, Requirement=On Ground
  399. Change Subaction - SpecialNCancel
  400. ----------------------------|END|-----------
  401.  
  402. Action 0x11C
  403. @1EA30
  404. SpecialNHit,
  405. -----------|START|--------------------------
  406. Bit Variable Set - LA-Bit[0][58]
  407. Change Action(2) - ID=0xE, Requirement=Animation End
  408. Change Action(2) - ID=0x11A, Requirement=On Ground
  409. Basic Variable Set - IC-Basic[23808][195], RA-Basic[0][2]
  410. !Work-03! 12030100 - RA-Basic[0][2]
  411. !Animation Command-00! 0D000200 - 0x9, @1E9B0
  412. Change Subaction - SpecialNHit
  413. ----------------------------|END|-----------
  414.  
  415. Action 0x11D
  416. @1C488
  417. SpecialSHold,
  418. -----------|START|--------------------------
  419. !Animation Command-00! 0D000200 - 0x9, @1C358
  420. Change Action(2) - ID=0x11E, Requirement=Button Not Held, Variable=0x1
  421. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x4, IC-Basic[23808][198]
  422. Change Action(2) - ID=0x1A, Requirement=Button Held, Variable=0x3
  423. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x0, IC-Basic[23808][199]
  424. Additional Requirement - Requirement=On Ground
  425. Subroutine - Offset=@1C038
  426. Change Subaction - SpecialSHold
  427. Set Loop - Iterations=0xFFFFFFFF
  428. If - Requirement=On Ground
  429. Edge Sticky - 0x2
  430. Set Air/Ground - 0x69
  431. !Motion-02! 04020100 - In Air
  432. Else
  433. Edge Sticky - 0x5
  434. Set Air/Ground - 0x6A
  435. !Motion-02! 04020100 - On Ground
  436. End If
  437. If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x5, Variable=IC-Basic[23808][199]
  438. !Kinetic-05! 0E050100 - 0x3
  439. End If
  440. Loop Rest
  441. Execute Loop
  442. ----------------------------|END|-----------
  443.  
  444. Action 0x11E
  445. @1C7F0
  446. SpecialSDashLw, SpecialSDashLw,
  447. -----------|START|--------------------------
  448. !Animation Command-00! 0D000200 - 0x9, @1C598
  449. Change Action(2) - ID=0x11F, Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x0, Variable=0.00x
  450. Change Action(2) - ID=0x11F, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  451. Additional Requirement - Requirement=On Ground
  452. Additional Requirement - Requirement=Compare, IC-Basic[0][27], 0x1, IC-Basic[3840][203]
  453. Change Action(2) - ID=0x120, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  454. Additional Requirement - Requirement=On Ground
  455. Change Action(2) - ID=0x1A, Requirement=Button Held, Variable=0x3
  456. Additional Requirement - Requirement=On Ground
  457. Additional Requirement - Requirement=Compare, IC-Basic[19968][32], 0x2, 473.00x
  458. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
  459. Change Action(2) - ID=0x121, Requirement=On Ground
  460. Additional Requirement - Requirement=Hit Wall, 0x4
  461. Additional Requirement - Requirement=Compare, IC-Basic[0][8], 0x5, 0.00x
  462. Change Action(2) - ID=0x121, Requirement=On Ground
  463. Additional Requirement - Requirement=Hit Wall, 0x2
  464. Additional Requirement - Requirement=Compare, IC-Basic[0][8], 0x0, 0.00x
  465. Subroutine - Offset=@1C038
  466. If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
  467. Edge Sticky - 0x5
  468. !Situation-00! 09000100 - 0x2
  469. Set Air/Ground - 0x6C
  470. Change Subaction - SpecialSDashLw
  471. Synchronous Timer - Frames=2.00x
  472. !Motion-02! 04020100 - On Ground
  473. Loop Rest
  474. End If
  475. Set Loop - Iterations=0xFFFFFFFF
  476. If - Requirement=On Ground
  477. Edge Sticky - 0x1
  478. Set Air/Ground - 0x6B
  479. Else
  480. Edge Sticky - 0x5
  481. Set Air/Ground - 0x6C
  482. Change Subaction - SpecialSDashLw
  483. !Motion-02! 04020100 - On Ground
  484. End If
  485. Loop Rest
  486. Execute Loop
  487. ----------------------------|END|-----------
  488.  
  489. Action 0x11F
  490. @1CC90
  491.  
  492. -----------|START|--------------------------
  493. Basic Variable Set - 0x1DD, RA-Basic[0][0]
  494. Basic Variable Set - 0x1DE, RA-Basic[0][1]
  495. Set Loop - Iterations=0xFFFFFFFF
  496. If - Requirement=Animation End
  497. !Unknown-06! 00060000
  498. !Unknown-0D! 000D0100 - On Ground
  499. Set Air/Ground - 0x6E
  500. Edge Sticky - 0x1
  501. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  502. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  503. Else
  504. Change Subaction - ID=RA-Basic[0][0]
  505. End If
  506. !Motion-02! 04020100 - In Air
  507. Else
  508. Set Air/Ground - 0x6F
  509. Edge Sticky - 0x5
  510. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  511. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  512. Else
  513. Change Subaction - ID=RA-Basic[0][1]
  514. End If
  515. !Motion-02! 04020100 - On Ground
  516. End If
  517. !Motion-02! 04020100 - Animation End
  518. Loop Rest
  519. Execute Loop
  520. Basic Variable Set - 0x1DF, RA-Basic[0][0]
  521. Basic Variable Set - 0x1E0, RA-Basic[0][1]
  522. Set Loop - Iterations=0xFFFFFFFF
  523. If - Requirement=On Ground
  524. If - Requirement=Compare, Variable=IC-Basic[0][27], Comparison=0x1, Variable=IC-Basic[3840][196]
  525. !Unknown-06! 00060000
  526. End If
  527. Set Air/Ground - 0x6E
  528. Edge Sticky - 0x1
  529. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  530. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  531. Else
  532. Change Subaction - ID=RA-Basic[0][0]
  533. End If
  534. !Motion-02! 04020100 - In Air
  535. !Motion-01! 04010500 - 0x0, Compare, IC-Basic[0][27], 0x1, IC-Basic[3840][196]
  536. Else
  537. If - Requirement=Compare, Variable=IC-Basic[0][27], Comparison=0x1, Variable=IC-Basic[3840][197]
  538. !Unknown-06! 00060000
  539. End If
  540. Set Air/Ground - 0x6F
  541. Edge Sticky - 0x5
  542. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  543. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  544. Else
  545. Change Subaction - ID=RA-Basic[0][1]
  546. End If
  547. !Motion-02! 04020100 - On Ground
  548. !Motion-01! 04010500 - 0x0, Compare, IC-Basic[0][27], 0x1, IC-Basic[3840][197]
  549. End If
  550. Loop Rest
  551. Execute Loop
  552. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  553. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  554. Basic Variable Set - 0x1E1, RA-Basic[0][0]
  555. Basic Variable Set - 0x1E2, RA-Basic[0][1]
  556. Set Loop - Iterations=0xFFFFFFFF
  557. If - Requirement=On Ground
  558. Set Air/Ground - 0x6E
  559. Edge Sticky - 0x1
  560. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  561. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  562. Else
  563. Change Subaction - ID=RA-Basic[0][0]
  564. End If
  565. !Motion-02! 04020100 - In Air
  566. ?Running? - 0x2710
  567. !Status-08! 02080100 - 0x2712
  568. Else
  569. Set Air/Ground - 0x6F
  570. Edge Sticky - 0x5
  571. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  572. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  573. Else
  574. Change Subaction - ID=RA-Basic[0][1]
  575. End If
  576. !Motion-02! 04020100 - On Ground
  577. !Status-08! 02080100 - 0x2710
  578. ?Running? - 0x2712
  579. End If
  580. Loop Rest
  581. Execute Loop
  582. ----------------------------|END|-----------
  583.  
  584. Action 0x120
  585. @1D020
  586. SpecialSTurn,
  587. -----------|START|--------------------------
  588. !Animation Command-00! 0D000200 - 0x9, @1CF90
  589. Change Action(2) - ID=0x11F, Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x0, Variable=0.00x
  590. Change Action(2) - ID=0x11E, Requirement=Animation End
  591. Change Action(2) - ID=0x11E, Requirement=In Air
  592. Change Subaction - SpecialSTurn
  593. Set Air/Ground - 0x6D
  594. ----------------------------|END|-----------
  595.  
  596. Action 0x121
  597. @1D078
  598.  
  599. -----------|START|--------------------------
  600. Change Action(2) - ID=0xE, Requirement=In Air
  601. Change Action(2) - ID=0x0, Requirement=Animation End
  602. ----------------------------|END|-----------
  603.  
  604. Action 0x122
  605. @1C1B8
  606. SpecialSSpin,
  607. -----------|START|--------------------------
  608. Subroutine - statusAnimCmd_JumpOffset=@FFFFFFFF
  609. !Status-09! 02090200 - 0x12, 0x274D
  610. !Status-09! 02090200 - 0x12, 0x274E
  611. !Status-09! 02090200 - 0xB, 0x2772
  612. !Status-09! 02090200 - 0xB, 0x2774
  613. Change Action(2) - ID=0xC, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  614. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  615. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  616. Additional Requirement - Requirement=In Air
  617. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  618. Change Action(2) - ID=0xC, Requirement=Button Pressed, Variable=0x2
  619. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  620. Additional Requirement - Requirement=In Air
  621. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  622. Change Subaction - SpecialSSpin
  623. ----------------------------|END|-----------
  624.  
  625. Action 0x123
  626. @1D340
  627. SpecialHi,
  628. -----------|START|--------------------------
  629. Basic Variable Set - IC-Basic[3840][211], RA-Basic[0][2]
  630. !Animation Command-00! 0D000200 - 0x9, @1D2E0
  631. Change Action(2) - ID=0xE, Requirement=Animation End
  632. Change Subaction - SpecialHi
  633. ----------------------------|END|-----------
  634.  
  635. Action 0x124
  636. @1D680
  637.  
  638. -----------|START|--------------------------
  639. Change Action(2) - ID=0x11E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  640. Subroutine - Offset=@1C038
  641. Change Action(2) - ID=0x125, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=IC-Basic[3840][220]
  642. Basic Variable Set - 0x1E9, RA-Basic[0][0]
  643. Basic Variable Set - 0x1EA, RA-Basic[0][1]
  644. Set Loop - Iterations=0xFFFFFFFF
  645. If - Requirement=On Ground
  646. Set Air/Ground - 0x6
  647. Edge Sticky - 0x2
  648. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  649. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  650. Else
  651. Change Subaction - ID=RA-Basic[0][0]
  652. End If
  653. !Motion-02! 04020100 - In Air
  654. Else
  655. Set Air/Ground - 0x74
  656. Edge Sticky - 0x5
  657. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  658. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  659. Else
  660. Change Subaction - ID=RA-Basic[0][1]
  661. End If
  662. !Motion-02! 04020100 - On Ground
  663. End If
  664. Loop Rest
  665. Execute Loop
  666. ----------------------------|END|-----------
  667.  
  668. Action 0x125
  669. @1D880
  670.  
  671. -----------|START|--------------------------
  672. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  673. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  674. Basic Variable Set - 0x1EB, RA-Basic[0][0]
  675. Basic Variable Set - 0x1EC, RA-Basic[0][1]
  676. Set Loop - Iterations=0xFFFFFFFF
  677. If - Requirement=On Ground
  678. Set Air/Ground - 0x6
  679. Edge Sticky - 0x2
  680. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  681. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  682. Else
  683. Change Subaction - ID=RA-Basic[0][0]
  684. End If
  685. !Motion-02! 04020100 - In Air
  686. ?Running? - 0x2710
  687. !Status-08! 02080100 - 0x2712
  688. Else
  689. Set Air/Ground - 0x42
  690. Edge Sticky - 0x5
  691. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  692. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  693. Else
  694. Change Subaction - ID=RA-Basic[0][1]
  695. End If
  696. !Motion-02! 04020100 - On Ground
  697. !Status-08! 02080100 - 0x2710
  698. ?Running? - 0x2712
  699. End If
  700. Loop Rest
  701. Execute Loop
  702. ----------------------------|END|-----------
  703.  
  704. Action 0x126
  705. @1DDA8
  706.  
  707. -----------|START|--------------------------
  708. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  709. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  710. Bit Variable Set - LA-Bit[0][1]
  711. !Area-05! 14050100 - False
  712. Basic Variable Set - 0x1EF, RA-Basic[0][0]
  713. Basic Variable Set - 0x1F0, RA-Basic[0][1]
  714. Set Loop - Iterations=0xFFFFFFFF
  715. If - Requirement=On Ground
  716. Edge Sticky - 0x2
  717. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  718. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  719. Else
  720. Change Subaction - ID=RA-Basic[0][0]
  721. End If
  722. !Motion-02! 04020100 - In Air
  723. ?Running? - 0x2710
  724. !Status-08! 02080100 - 0x2712
  725. Else
  726. Edge Sticky - 0x5
  727. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  728. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  729. Else
  730. Change Subaction - ID=RA-Basic[0][1]
  731. End If
  732. !Motion-02! 04020100 - On Ground
  733. !Status-08! 02080100 - 0x2710
  734. ?Running? - 0x2712
  735. End If
  736. Loop Rest
  737. Execute Loop
  738. ----------------------------|END|-----------
  739.  
  740. ##########################################
  741. # Hidden Actions?
  742. ##########################################
  743. Action 0x112
  744. @1E588
  745.  
  746. -----------|START|--------------------------
  747. Switch - 0x2710, IC-Basic[19968][33]
  748. Case - 0x117
  749. !Unknown-18! 00180000
  750. Default Case
  751. ?Model? - 0x1, 0x0
  752. End Switch
  753. ----------------------------|END|-----------
  754.  
  755. Action 0x113
  756. @FFFFFFFF
  757.  
  758. -----------|START|--------------------------
  759. ----------------------------|END|-----------
  760.  
  761. Action 0x114
  762. @1D278
  763.  
  764. -----------|START|--------------------------
  765. Switch - 0x2710, IC-Basic[19968][33]
  766. Case - 0x123
  767. !Unknown-18! 00180000
  768. Default Case
  769. Remove Article - 0x0
  770. End Switch
  771. ----------------------------|END|-----------
  772.  
  773. Action 0x115
  774. @FFFFFFFF
  775.  
  776. -----------|START|--------------------------
  777. ----------------------------|END|-----------
  778.  
  779. Action 0x116
  780. @1DC28
  781.  
  782. -----------|START|--------------------------
  783. Switch - 0x2710, IC-Basic[19968][33]
  784. Case - 0x126
  785. !Unknown-18! 00180000
  786. Default Case
  787. Remove Article - 0x1
  788. Visibility - True
  789. Bit Variable Clear - LA-Bit[0][1]
  790. !Area-05! 14050100 - True
  791. !Camera-07! 1A070100 - True
  792. !Character Specific-07! 0C070000
  793. End Switch
  794. ----------------------------|END|-----------
  795.  
  796. Action 0x117
  797. @FFFFFFFF
  798.  
  799. -----------|START|--------------------------
  800. ----------------------------|END|-----------
  801.  
  802. Action 0x118
  803. @FFFFFFFF
  804.  
  805. -----------|START|--------------------------
  806. ----------------------------|END|-----------
  807.  
  808. Action 0x119
  809. @FFFFFFFF
  810.  
  811. -----------|START|--------------------------
  812. ----------------------------|END|-----------
  813.  
  814. Action 0x11A
  815. @FFFFFFFF
  816.  
  817. -----------|START|--------------------------
  818. ----------------------------|END|-----------
  819.  
  820. Action 0x11B
  821. @FFFFFFFF
  822.  
  823. -----------|START|--------------------------
  824. ----------------------------|END|-----------
  825.  
  826. Action 0x11C
  827. @FFFFFFFF
  828.  
  829. -----------|START|--------------------------
  830. ----------------------------|END|-----------
  831.  
  832. Action 0x11D
  833. @FFFFFFFF
  834.  
  835. -----------|START|--------------------------
  836. ----------------------------|END|-----------
  837.  
  838. Action 0x11E
  839. @FFFFFFFF
  840.  
  841. -----------|START|--------------------------
  842. ----------------------------|END|-----------
  843.  
  844. Action 0x11F
  845. @FFFFFFFF
  846.  
  847. -----------|START|--------------------------
  848. ----------------------------|END|-----------
  849.  
  850. Action 0x120
  851. @FFFFFFFF
  852.  
  853. -----------|START|--------------------------
  854. ----------------------------|END|-----------
  855.  
  856. Action 0x121
  857. @FFFFFFFF
  858.  
  859. -----------|START|--------------------------
  860. ----------------------------|END|-----------
  861.  
  862. Action 0x122
  863. @FFFFFFFF
  864.  
  865. -----------|START|--------------------------
  866. ----------------------------|END|-----------
  867.  
  868. Action 0x123
  869. @FFFFFFFF
  870.  
  871. -----------|START|--------------------------
  872. ----------------------------|END|-----------
  873.  
  874. Action 0x124
  875. @FFFFFFFF
  876.  
  877. -----------|START|--------------------------
  878. ----------------------------|END|-----------
  879.  
  880. Action 0x125
  881. @FFFFFFFF
  882.  
  883. -----------|START|--------------------------
  884. ----------------------------|END|-----------
  885.  
  886. Action 0x126
  887. @1DEC8
  888.  
  889. -----------|START|--------------------------
  890. Remove Article - 0x1
  891. Visibility - True
  892. !Area-05! 14050100 - True
  893. Bit Variable Clear - LA-Bit[0][1]
  894. !Camera-07! 1A070100 - True
  895. !Character Specific-07! 0C070000
  896. ----------------------------|END|-----------
  897.  
  898. ##########################################
  899. # Known Subroutines
  900. ##########################################
  901. Subroutine @FFFFFFFF
  902.  
  903. -----------|START|--------------------------
  904. ----------------------------|END|-----------
  905.  
  906. Subroutine @FFFFFFFF
  907.  
  908. -----------|START|--------------------------
  909. ----------------------------|END|-----------
  910.  
  911. Subroutine @FFFFFFFF
  912.  
  913. -----------|START|--------------------------
  914. ----------------------------|END|-----------
  915.  
  916. Subroutine @FFFFFFFF
  917.  
  918. -----------|START|--------------------------
  919. ----------------------------|END|-----------
  920.  
  921. Subroutine @FFFFFFFF
  922.  
  923. -----------|START|--------------------------
  924. ----------------------------|END|-----------
  925.  
  926. Subroutine @FFFFFFFF
  927.  
  928. -----------|START|--------------------------
  929. ----------------------------|END|-----------
  930.  
  931. Subroutine @FFFFFFFF
  932.  
  933. -----------|START|--------------------------
  934. ----------------------------|END|-----------
  935.  
  936. Subroutine @FFFFFFFF
  937.  
  938. -----------|START|--------------------------
  939. ----------------------------|END|-----------
  940.  
  941. Subroutine @FFFFFFFF
  942.  
  943. -----------|START|--------------------------
  944. ----------------------------|END|-----------
  945.  
  946. Subroutine @FFFFFFFF
  947.  
  948. -----------|START|--------------------------
  949. ----------------------------|END|-----------
  950.  
  951. Subroutine @FFFFFFFF
  952.  
  953. -----------|START|--------------------------
  954. ----------------------------|END|-----------
  955.  
  956. Subroutine @FFFFFFFF
  957.  
  958. -----------|START|--------------------------
  959. ----------------------------|END|-----------
  960.  
  961. Subroutine @FFFFFFFF
  962.  
  963. -----------|START|--------------------------
  964. ----------------------------|END|-----------
  965.  
  966. Subroutine @FFFFFFFF
  967.  
  968. -----------|START|--------------------------
  969. ----------------------------|END|-----------
  970.  
  971. Subroutine @FFFFFFFF
  972.  
  973. -----------|START|--------------------------
  974. ----------------------------|END|-----------
  975.  
  976. Subroutine @FFFFFFFF
  977.  
  978. -----------|START|--------------------------
  979. ----------------------------|END|-----------
  980.  
  981. Subroutine @FFFFFFFF
  982.  
  983. -----------|START|--------------------------
  984. ----------------------------|END|-----------
  985.  
  986. Subroutine @FFFFFFFF
  987.  
  988. -----------|START|--------------------------
  989. ----------------------------|END|-----------
  990.  
  991. Subroutine @FFFFFFFF
  992.  
  993. -----------|START|--------------------------
  994. ----------------------------|END|-----------
  995.  
  996. Subroutine @FFFFFFFF
  997.  
  998. -----------|START|--------------------------
  999. ----------------------------|END|-----------
  1000.  
  1001. Subroutine @FFFFFFFF
  1002.  
  1003. -----------|START|--------------------------
  1004. ----------------------------|END|-----------
  1005.  
  1006. Subroutine @FFFFFFFF
  1007.  
  1008. -----------|START|--------------------------
  1009. ----------------------------|END|-----------
  1010.  
  1011. Subroutine @2430
  1012.  
  1013. -----------|START|--------------------------
  1014. ?Model? - 0x1, 0x1
  1015. ?Model? - 0x0, 0xFFFFFFFF
  1016. Modify Bone Collision - Bone=0x1F, State=0x3
  1017. Modify Bone Collision - Bone=0x31, State=0x3
  1018. Modify Bone Collision - Bone=0x32, State=0x3
  1019. Modify Bone Collision - Bone=0x41, State=0x3
  1020. Modify Bone Collision - Bone=0x22, State=0x3
  1021. Modify Bone Collision - Bone=0x42, State=0x3
  1022. Modify Bone Collision - Bone=0x23, State=0x3
  1023. Modify Bone Collision - Bone=0x1A, State=0x3
  1024. Modify Bone Collision - Bone=0x16, State=0x3
  1025. Modify Bone Collision - Bone=0x1B, State=0x3
  1026. Modify Bone Collision - Bone=0x17, State=0x3
  1027. Modify Bone Collision - Bone=0x1C, State=0x3
  1028. Modify Bone Collision - Bone=0x18, State=0x3
  1029. Modify Bone Collision - Bone=0x13, State=0x0
  1030. ----------------------------|END|-----------
  1031.  
  1032. Subroutine @24C8
  1033.  
  1034. -----------|START|--------------------------
  1035. ?Model? - 0x1, 0x0
  1036. If - Requirement=Bit is Set, Variable=LA-Bit[0][6]
  1037. ?Model? - 0x0, 0x0
  1038. End If
  1039. Modify Bone Collision - Bone=0x1F, State=0x0
  1040. Modify Bone Collision - Bone=0x31, State=0x0
  1041. Modify Bone Collision - Bone=0x32, State=0x0
  1042. Modify Bone Collision - Bone=0x41, State=0x0
  1043. Modify Bone Collision - Bone=0x22, State=0x0
  1044. Modify Bone Collision - Bone=0x42, State=0x0
  1045. Modify Bone Collision - Bone=0x23, State=0x0
  1046. Modify Bone Collision - Bone=0x1A, State=0x0
  1047. Modify Bone Collision - Bone=0x16, State=0x0
  1048. Modify Bone Collision - Bone=0x1B, State=0x0
  1049. Modify Bone Collision - Bone=0x17, State=0x0
  1050. Modify Bone Collision - Bone=0x1C, State=0x0
  1051. Modify Bone Collision - Bone=0x18, State=0x0
  1052. Modify Bone Collision - Bone=0x13, State=0x3
  1053. ----------------------------|END|-----------
  1054.  
  1055. Subroutine @7298
  1056.  
  1057. -----------|START|--------------------------
  1058. !Slope-00! 18000100 - 0x6
  1059. Subroutine - Offset=@24C8
  1060. ----------------------------|END|-----------
  1061.  
  1062. Subroutine @7E10
  1063.  
  1064. -----------|START|--------------------------
  1065. Subroutine - Offset=@2430
  1066. Item Visibility - False
  1067. !Item-0F! 1F0F0100 - False
  1068. !Physics-01! 17010000
  1069. ----------------------------|END|-----------
  1070.  
  1071. Subroutine @F7E0
  1072.  
  1073. -----------|START|--------------------------
  1074. !Effect-15! 11150300 - 0x300005, False, True
  1075. !Effect-15! 11150300 - 0x300006, False, True
  1076. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  1077. External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  1078. External Graphic Effect - File#=0x300006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  1079. ----------------------------|END|-----------
  1080.  
  1081. Subroutine @140F0
  1082.  
  1083. -----------|START|--------------------------
  1084. Sound Effect - ID=0x195A
  1085. ----------------------------|END|-----------
  1086.  
  1087. Subroutine @1AB20
  1088.  
  1089. -----------|START|--------------------------
  1090. Asynchronous Timer - Frames=9.00x
  1091. Fire Weapon?
  1092. ----------------------------|END|-----------
  1093.  
  1094. Subroutine @1AB78
  1095.  
  1096. -----------|START|--------------------------
  1097. Asynchronous Timer - Frames=8.00x
  1098. ?Item2? - 0x0
  1099. Bit Variable Set - RA-Bit[0][19]
  1100. Synchronous Timer - Frames=1.00x
  1101. ?Item2? - 0x1
  1102. ----------------------------|END|-----------
  1103.  
  1104. Subroutine @1AC80
  1105.  
  1106. -----------|START|--------------------------
  1107. Asynchronous Timer - Frames=2.00x
  1108. Fire Weapon?
  1109. ----------------------------|END|-----------
  1110.  
  1111. Subroutine @1ACA8
  1112.  
  1113. -----------|START|--------------------------
  1114. Asynchronous Timer - Frames=2.00x
  1115. ?Item? - RA-Basic[0][14]
  1116. ----------------------------|END|-----------
  1117.  
  1118. Subroutine @1ADA0
  1119.  
  1120. -----------|START|--------------------------
  1121. Asynchronous Timer - Frames=1.00x
  1122. ?Cracker Launcher? - RA-Float[0][8]
  1123. ----------------------------|END|-----------
  1124.  
  1125. Subroutine @1B508
  1126.  
  1127. -----------|START|--------------------------
  1128. Allow Interrupt
  1129. ----------------------------|END|-----------
  1130.  
  1131. Subroutine @1C038
  1132.  
  1133. -----------|START|--------------------------
  1134. Change Action(2) - ID=0x122, Requirement=Button Pressed, Variable=0x2
  1135. Additional Requirement - Requirement=On Ground
  1136. Change Action(2) - ID=0x122, Requirement=Button Pressed, Variable=0x0
  1137. Additional Requirement - Requirement=On Ground
  1138. Change Action(2) - ID=0x122, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1139. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  1140. Additional Requirement - Requirement=On Ground
  1141. Subroutine - statusAnimCmd_AIRChkJumpAerialOffset=@FFFFFFFF
  1142. Change Action(2) - ID=0xC, Requirement=Button Pressed, Variable=0x0
  1143. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  1144. Additional Requirement - Requirement=In Air
  1145. ----------------------------|END|-----------
  1146.  
  1147. ##########################################
  1148. # Subaction 0
  1149. ##########################################
  1150. Name: Wait1
  1151. In Transition Time: 6
  1152. No Out Transition: False
  1153. Loop: False
  1154. Moves Character: False
  1155. Unknown 1: False
  1156. Unknown 2: False
  1157. Unknown 3: False
  1158. Transition Out From Start: False
  1159. Unknown 4: False
  1160.  
  1161. Subaction Main 0x0
  1162. @FFFFFFFF
  1163.  
  1164. -----------|START|--------------------------
  1165. ----------------------------|END|-----------
  1166.  
  1167. Subaction GFX 0x0
  1168. @FFFFFFFF
  1169.  
  1170. -----------|START|--------------------------
  1171. ----------------------------|END|-----------
  1172.  
  1173. Subaction SFX 0x0
  1174. @FFFFFFFF
  1175.  
  1176. -----------|START|--------------------------
  1177. ----------------------------|END|-----------
  1178.  
  1179. Subaction Other 0x0
  1180. @2028
  1181.  
  1182. -----------|START|--------------------------
  1183. !Slope-00! 18000100 - 0x6
  1184. ----------------------------|END|-----------
  1185.  
  1186. ##########################################
  1187. # Subaction 1
  1188. ##########################################
  1189. Name: Wait2
  1190. In Transition Time: 0
  1191. No Out Transition: False
  1192. Loop: False
  1193. Moves Character: False
  1194. Unknown 1: False
  1195. Unknown 2: False
  1196. Unknown 3: False
  1197. Transition Out From Start: False
  1198. Unknown 4: False
  1199.  
  1200. Subaction Main 0x1
  1201. @FFFFFFFF
  1202.  
  1203. -----------|START|--------------------------
  1204. ----------------------------|END|-----------
  1205.  
  1206. Subaction GFX 0x1
  1207. @FFFFFFFF
  1208.  
  1209. -----------|START|--------------------------
  1210. ----------------------------|END|-----------
  1211.  
  1212. Subaction SFX 0x1
  1213. @FFFFFFFF
  1214.  
  1215. -----------|START|--------------------------
  1216. ----------------------------|END|-----------
  1217.  
  1218. Subaction Other 0x1
  1219. @2070
  1220.  
  1221. -----------|START|--------------------------
  1222. !Slope-00! 18000100 - 0x6
  1223. Asynchronous Timer - Frames=1.00x
  1224. !Slope-01! 18010200 - 0x4, 0x4
  1225. Asynchronous Timer - Frames=120.00x
  1226. !Slope-01! 18010200 - 0x6, 0x4
  1227. ----------------------------|END|-----------
  1228.  
  1229. ##########################################
  1230. # Subaction 2
  1231. ##########################################
  1232. Name: Wait3
  1233. In Transition Time: 0
  1234. No Out Transition: False
  1235. Loop: False
  1236. Moves Character: False
  1237. Unknown 1: False
  1238. Unknown 2: False
  1239. Unknown 3: False
  1240. Transition Out From Start: False
  1241. Unknown 4: False
  1242.  
  1243. Subaction Main 0x2
  1244. @FFFFFFFF
  1245.  
  1246. -----------|START|--------------------------
  1247. ----------------------------|END|-----------
  1248.  
  1249. Subaction GFX 0x2
  1250. @FFFFFFFF
  1251.  
  1252. -----------|START|--------------------------
  1253. ----------------------------|END|-----------
  1254.  
  1255. Subaction SFX 0x2
  1256. @FFFFFFFF
  1257.  
  1258. -----------|START|--------------------------
  1259. ----------------------------|END|-----------
  1260.  
  1261. Subaction Other 0x2
  1262. @20D0
  1263.  
  1264. -----------|START|--------------------------
  1265. !Slope-00! 18000100 - 0x6
  1266. Asynchronous Timer - Frames=1.00x
  1267. !Slope-01! 18010200 - 0x4, 0x4
  1268. Asynchronous Timer - Frames=84.00x
  1269. !Slope-00! 18000100 - 0x6
  1270. ----------------------------|END|-----------
  1271.  
  1272. ##########################################
  1273. # Subaction 3
  1274. ##########################################
  1275. Name: =���=���?�33=�\)?�
  1276. In Transition Time: 0
  1277. No Out Transition: False
  1278. Loop: False
  1279. Moves Character: False
  1280. Unknown 1: False
  1281. Unknown 2: False
  1282. Unknown 3: False
  1283. Transition Out From Start: False
  1284. Unknown 4: False
  1285.  
  1286. Action 0x3
  1287. @FFFFFFFF
  1288.  
  1289. -----------|START|--------------------------
  1290. ----------------------------|END|-----------
  1291.  
  1292. Action 0x3
  1293. @FFFFFFFF
  1294.  
  1295. -----------|START|--------------------------
  1296. ----------------------------|END|-----------
  1297.  
  1298. Action 0x3
  1299. @FFFFFFFF
  1300.  
  1301. -----------|START|--------------------------
  1302. ----------------------------|END|-----------
  1303.  
  1304. Action 0x3
  1305. @FFFFFFFF
  1306.  
  1307. -----------|START|--------------------------
  1308. ----------------------------|END|-----------
  1309.  
  1310. ##########################################
  1311. # Subaction 4
  1312. ##########################################
  1313. Name: =���=���?�33=�\)?�
  1314. In Transition Time: 0
  1315. No Out Transition: False
  1316. Loop: False
  1317. Moves Character: False
  1318. Unknown 1: False
  1319. Unknown 2: False
  1320. Unknown 3: False
  1321. Transition Out From Start: False
  1322. Unknown 4: False
  1323.  
  1324. Action 0x4
  1325. @FFFFFFFF
  1326.  
  1327. -----------|START|--------------------------
  1328. ----------------------------|END|-----------
  1329.  
  1330. Action 0x4
  1331. @FFFFFFFF
  1332.  
  1333. -----------|START|--------------------------
  1334. ----------------------------|END|-----------
  1335.  
  1336. Action 0x4
  1337. @FFFFFFFF
  1338.  
  1339. -----------|START|--------------------------
  1340. ----------------------------|END|-----------
  1341.  
  1342. Action 0x4
  1343. @FFFFFFFF
  1344.  
  1345. -----------|START|--------------------------
  1346. ----------------------------|END|-----------
  1347.  
  1348. ##########################################
  1349. # Subaction 5
  1350. ##########################################
  1351. Name: WaitItem
  1352. In Transition Time: 6
  1353. No Out Transition: False
  1354. Loop: True
  1355. Moves Character: False
  1356. Unknown 1: False
  1357. Unknown 2: False
  1358. Unknown 3: False
  1359. Transition Out From Start: False
  1360. Unknown 4: False
  1361.  
  1362. Subaction Main 0x5
  1363. @FFFFFFFF
  1364.  
  1365. -----------|START|--------------------------
  1366. ----------------------------|END|-----------
  1367.  
  1368. Subaction GFX 0x5
  1369. @FFFFFFFF
  1370.  
  1371. -----------|START|--------------------------
  1372. ----------------------------|END|-----------
  1373.  
  1374. Subaction SFX 0x5
  1375. @FFFFFFFF
  1376.  
  1377. -----------|START|--------------------------
  1378. ----------------------------|END|-----------
  1379.  
  1380. Subaction Other 0x5
  1381. @2108
  1382.  
  1383. -----------|START|--------------------------
  1384. !Slope-00! 18000100 - 0x6
  1385. ----------------------------|END|-----------
  1386.  
  1387. ##########################################
  1388. # Subaction 6
  1389. ##########################################
  1390. Name: ItemHandPickUp
  1391. In Transition Time: 0
  1392. No Out Transition: False
  1393. Loop: True
  1394. Moves Character: False
  1395. Unknown 1: False
  1396. Unknown 2: False
  1397. Unknown 3: False
  1398. Transition Out From Start: False
  1399. Unknown 4: False
  1400.  
  1401. Action 0x6
  1402. @FFFFFFFF
  1403.  
  1404. -----------|START|--------------------------
  1405. ----------------------------|END|-----------
  1406.  
  1407. Action 0x6
  1408. @FFFFFFFF
  1409.  
  1410. -----------|START|--------------------------
  1411. ----------------------------|END|-----------
  1412.  
  1413. Action 0x6
  1414. @FFFFFFFF
  1415.  
  1416. -----------|START|--------------------------
  1417. ----------------------------|END|-----------
  1418.  
  1419. Action 0x6
  1420. @FFFFFFFF
  1421.  
  1422. -----------|START|--------------------------
  1423. ----------------------------|END|-----------
  1424.  
  1425. ##########################################
  1426. # Subaction 7
  1427. ##########################################
  1428. Name: ItemHandHave
  1429. In Transition Time: 0
  1430. No Out Transition: False
  1431. Loop: True
  1432. Moves Character: False
  1433. Unknown 1: False
  1434. Unknown 2: False
  1435. Unknown 3: False
  1436. Transition Out From Start: False
  1437. Unknown 4: False
  1438.  
  1439. Action 0x7
  1440. @FFFFFFFF
  1441.  
  1442. -----------|START|--------------------------
  1443. ----------------------------|END|-----------
  1444.  
  1445. Action 0x7
  1446. @FFFFFFFF
  1447.  
  1448. -----------|START|--------------------------
  1449. ----------------------------|END|-----------
  1450.  
  1451. Action 0x7
  1452. @FFFFFFFF
  1453.  
  1454. -----------|START|--------------------------
  1455. ----------------------------|END|-----------
  1456.  
  1457. Action 0x7
  1458. @FFFFFFFF
  1459.  
  1460. -----------|START|--------------------------
  1461. ----------------------------|END|-----------
  1462.  
  1463. ##########################################
  1464. # Subaction 8
  1465. ##########################################
  1466. Name: ItemHandGrip
  1467. In Transition Time: 0
  1468. No Out Transition: False
  1469. Loop: True
  1470. Moves Character: False
  1471. Unknown 1: False
  1472. Unknown 2: False
  1473. Unknown 3: False
  1474. Transition Out From Start: False
  1475. Unknown 4: False
  1476.  
  1477. Action 0x8
  1478. @FFFFFFFF
  1479.  
  1480. -----------|START|--------------------------
  1481. ----------------------------|END|-----------
  1482.  
  1483. Action 0x8
  1484. @FFFFFFFF
  1485.  
  1486. -----------|START|--------------------------
  1487. ----------------------------|END|-----------
  1488.  
  1489. Action 0x8
  1490. @FFFFFFFF
  1491.  
  1492. -----------|START|--------------------------
  1493. ----------------------------|END|-----------
  1494.  
  1495. Action 0x8
  1496. @FFFFFFFF
  1497.  
  1498. -----------|START|--------------------------
  1499. ----------------------------|END|-----------
  1500.  
  1501. ##########################################
  1502. # Subaction 9
  1503. ##########################################
  1504. Name: ItemHandSmash
  1505. In Transition Time: 0
  1506. No Out Transition: False
  1507. Loop: True
  1508. Moves Character: False
  1509. Unknown 1: False
  1510. Unknown 2: False
  1511. Unknown 3: False
  1512. Transition Out From Start: False
  1513. Unknown 4: False
  1514.  
  1515. Action 0x9
  1516. @FFFFFFFF
  1517.  
  1518. -----------|START|--------------------------
  1519. ----------------------------|END|-----------
  1520.  
  1521. Action 0x9
  1522. @FFFFFFFF
  1523.  
  1524. -----------|START|--------------------------
  1525. ----------------------------|END|-----------
  1526.  
  1527. Action 0x9
  1528. @FFFFFFFF
  1529.  
  1530. -----------|START|--------------------------
  1531. ----------------------------|END|-----------
  1532.  
  1533. Action 0x9
  1534. @FFFFFFFF
  1535.  
  1536. -----------|START|--------------------------
  1537. ----------------------------|END|-----------
  1538.  
  1539. ##########################################
  1540. # Subaction A
  1541. ##########################################
  1542. Name: WalkSlow
  1543. In Transition Time: 6
  1544. No Out Transition: False
  1545. Loop: True
  1546. Moves Character: True
  1547. Unknown 1: False
  1548. Unknown 2: False
  1549. Unknown 3: False
  1550. Transition Out From Start: False
  1551. Unknown 4: False
  1552.  
  1553. Subaction Main 0xA
  1554. @FFFFFFFF
  1555.  
  1556. -----------|START|--------------------------
  1557. ----------------------------|END|-----------
  1558.  
  1559. Subaction GFX 0xA
  1560. @8A00
  1561.  
  1562. -----------|START|--------------------------
  1563. Asynchronous Timer - Frames=6.00x
  1564. Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1565. Asynchronous Timer - Frames=30.00x
  1566. Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1567. !Unknown-00! 01000000
  1568. !Unknown-02! 01020000
  1569. Goto - Offset=@8A00
  1570. ----------------------------|END|-----------
  1571.  
  1572. Subaction SFX 0xA
  1573. @107E8
  1574.  
  1575. -----------|START|--------------------------
  1576. Asynchronous Timer - Frames=5.00x
  1577. Sound Effect(2) - ID=0x19A1
  1578. Synchronous Timer - Frames=25.00x
  1579. Sound Effect(2) - ID=0x199F
  1580. !Unknown-00! 01000000
  1581. !Unknown-02! 01020000
  1582. Goto - Offset=@107E8
  1583. ----------------------------|END|-----------
  1584.  
  1585. Subaction Other 0xA
  1586. @FFFFFFFF
  1587.  
  1588. -----------|START|--------------------------
  1589. ----------------------------|END|-----------
  1590.  
  1591. ##########################################
  1592. # Subaction B
  1593. ##########################################
  1594. Name: WalkMiddle
  1595. In Transition Time: 6
  1596. No Out Transition: False
  1597. Loop: True
  1598. Moves Character: True
  1599. Unknown 1: False
  1600. Unknown 2: False
  1601. Unknown 3: False
  1602. Transition Out From Start: False
  1603. Unknown 4: False
  1604.  
  1605. Subaction Main 0xB
  1606. @FFFFFFFF
  1607.  
  1608. -----------|START|--------------------------
  1609. ----------------------------|END|-----------
  1610.  
  1611. Subaction GFX 0xB
  1612. @8B58
  1613.  
  1614. -----------|START|--------------------------
  1615. Asynchronous Timer - Frames=4.00x
  1616. Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1617. Asynchronous Timer - Frames=18.00x
  1618. Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1619. !Unknown-00! 01000000
  1620. !Unknown-02! 01020000
  1621. Goto - Offset=@8B58
  1622. ----------------------------|END|-----------
  1623.  
  1624. Subaction SFX 0xB
  1625. @10850
  1626.  
  1627. -----------|START|--------------------------
  1628. Asynchronous Timer - Frames=3.00x
  1629. Sound Effect(2) - ID=0x19A0
  1630. Synchronous Timer - Frames=15.00x
  1631. Sound Effect(2) - ID=0x199E
  1632. !Unknown-00! 01000000
  1633. !Unknown-02! 01020000
  1634. Goto - Offset=@10850
  1635. ----------------------------|END|-----------
  1636.  
  1637. Subaction Other 0xB
  1638. @2158
  1639.  
  1640. -----------|START|--------------------------
  1641. Asynchronous Timer - Frames=2.00x
  1642. Rumble - 0x14, 0x0
  1643. Asynchronous Timer - Frames=16.00x
  1644. Rumble - 0x14, 0x0
  1645. !Unknown-00! 01000000
  1646. !Unknown-02! 01020000
  1647. Goto - Offset=@2158
  1648. ----------------------------|END|-----------
  1649.  
  1650. ##########################################
  1651. # Subaction C
  1652. ##########################################
  1653. Name: WalkFast
  1654. In Transition Time: 6
  1655. No Out Transition: False
  1656. Loop: True
  1657. Moves Character: True
  1658. Unknown 1: False
  1659. Unknown 2: False
  1660. Unknown 3: False
  1661. Transition Out From Start: False
  1662. Unknown 4: False
  1663.  
  1664. Subaction Main 0xC
  1665. @FFFFFFFF
  1666.  
  1667. -----------|START|--------------------------
  1668. ----------------------------|END|-----------
  1669.  
  1670. Subaction GFX 0xC
  1671. @8CB0
  1672.  
  1673. -----------|START|--------------------------
  1674. Asynchronous Timer - Frames=5.00x
  1675. Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1676. Asynchronous Timer - Frames=15.00x
  1677. Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1678. !Unknown-00! 01000000
  1679. !Unknown-02! 01020000
  1680. Goto - Offset=@8CB0
  1681. ----------------------------|END|-----------
  1682.  
  1683. Subaction SFX 0xC
  1684. @108B8
  1685.  
  1686. -----------|START|--------------------------
  1687. Asynchronous Timer - Frames=2.00x
  1688. Sound Effect(2) - ID=0x19A0
  1689. Synchronous Timer - Frames=10.00x
  1690. Sound Effect(2) - ID=0x199E
  1691. !Unknown-00! 01000000
  1692. !Unknown-02! 01020000
  1693. Goto - Offset=@108B8
  1694. ----------------------------|END|-----------
  1695.  
  1696. Subaction Other 0xC
  1697. @21D0
  1698.  
  1699. -----------|START|--------------------------
  1700. Asynchronous Timer - Frames=2.00x
  1701. Rumble - 0x14, 0x0
  1702. Asynchronous Timer - Frames=12.00x
  1703. Rumble - 0x14, 0x0
  1704. !Unknown-00! 01000000
  1705. !Unknown-02! 01020000
  1706. Goto - Offset=@21D0
  1707. ----------------------------|END|-----------
  1708.  
  1709. ##########################################
  1710. # Subaction D
  1711. ##########################################
  1712. Name: WalkBrake
  1713. In Transition Time: 3
  1714. No Out Transition: False
  1715. Loop: False
  1716. Moves Character: False
  1717. Unknown 1: False
  1718. Unknown 2: False
  1719. Unknown 3: False
  1720. Transition Out From Start: False
  1721. Unknown 4: False
  1722.  
  1723. Subaction Main 0xD
  1724. @FFFFFFFF
  1725.  
  1726. -----------|START|--------------------------
  1727. ----------------------------|END|-----------
  1728.  
  1729. Subaction GFX 0xD
  1730. @FFFFFFFF
  1731.  
  1732. -----------|START|--------------------------
  1733. ----------------------------|END|-----------
  1734.  
  1735. Subaction SFX 0xD
  1736. @FFFFFFFF
  1737.  
  1738. -----------|START|--------------------------
  1739. ----------------------------|END|-----------
  1740.  
  1741. Subaction Other 0xD
  1742. @2218
  1743.  
  1744. -----------|START|--------------------------
  1745. !Slope-00! 18000100 - 0x6
  1746. ----------------------------|END|-----------
  1747.  
  1748. ##########################################
  1749. # Subaction E
  1750. ##########################################
  1751. Name: Dash
  1752. In Transition Time: 0
  1753. No Out Transition: False
  1754. Loop: False
  1755. Moves Character: False
  1756. Unknown 1: False
  1757. Unknown 2: False
  1758. Unknown 3: False
  1759. Transition Out From Start: False
  1760. Unknown 4: False
  1761.  
  1762. Subaction Main 0xE
  1763. @145A8
  1764.  
  1765. -----------|START|--------------------------
  1766. Asynchronous Timer - Frames=10.00x
  1767. ?Running? - 0x2719
  1768. Asynchronous Timer - Frames=13.00x
  1769. Bit Variable Set - RA-Bit[0][22]
  1770. ----------------------------|END|-----------
  1771.  
  1772. Subaction GFX 0xE
  1773. @8E48
  1774.  
  1775. -----------|START|--------------------------
  1776. Asynchronous Timer - Frames=4.00x
  1777. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  1778. ----------------------------|END|-----------
  1779.  
  1780. Subaction SFX 0xE
  1781. @109B8
  1782.  
  1783. -----------|START|--------------------------
  1784. Asynchronous Timer - Frames=8.00x
  1785. Sound Effect - ID=0x196D
  1786. Synchronous Timer - Frames=9.00x
  1787. Sound Effect(2) - ID=0x19A0
  1788. Synchronous Timer - Frames=5.00x
  1789. Sound Effect(2) - ID=0x199E
  1790. ----------------------------|END|-----------
  1791.  
  1792. Subaction Other 0xE
  1793. @22E0
  1794.  
  1795. -----------|START|--------------------------
  1796. !Slope-01! 18010200 - 0x1, 0x3
  1797. Rumble - 0x15, 0x0
  1798. Asynchronous Timer - Frames=2.00x
  1799. !Slope-01! 18010300 - 0x1, 0x3, True
  1800. Asynchronous Timer - Frames=28.00x
  1801. !Slope-01! 18010200 - 0x6, 0x3
  1802. ----------------------------|END|-----------
  1803.  
  1804. ##########################################
  1805. # Subaction F
  1806. ##########################################
  1807. Name: Run
  1808. In Transition Time: 0
  1809. No Out Transition: False
  1810. Loop: True
  1811. Moves Character: True
  1812. Unknown 1: False
  1813. Unknown 2: False
  1814. Unknown 3: False
  1815. Transition Out From Start: False
  1816. Unknown 4: False
  1817.  
  1818. Subaction Main 0xF
  1819. @FFFFFFFF
  1820.  
  1821. -----------|START|--------------------------
  1822. ----------------------------|END|-----------
  1823.  
  1824. Subaction GFX 0xF
  1825. @9100
  1826.  
  1827. -----------|START|--------------------------
  1828. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][18]
  1829. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][62]
  1830. External Graphic Effect - File#=0x30000A, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True, LA-Basic[0][54]
  1831. End If
  1832. Set Loop - Iterations=0xFFFFFFFF
  1833. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1834. Synchronous Timer - Frames=2.00x
  1835. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1836. Synchronous Timer - Frames=2.00x
  1837. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1838. Synchronous Timer - Frames=2.00x
  1839. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  1840. Synchronous Timer - Frames=4.00x
  1841. Execute Loop
  1842. ----------------------------|END|-----------
  1843.  
  1844. Subaction SFX 0xF
  1845. @10A38
  1846.  
  1847. -----------|START|--------------------------
  1848. Asynchronous Timer - Frames=3.00x
  1849. Sound Effect(2) - ID=0x19A0
  1850. Synchronous Timer - Frames=1.00x
  1851. Sound Effect(2) - ID=0x199E
  1852. Synchronous Timer - Frames=7.00x
  1853. Sound Effect(2) - ID=0x19A0
  1854. Synchronous Timer - Frames=1.00x
  1855. Sound Effect(2) - ID=0x199E
  1856. !Unknown-00! 01000000
  1857. !Unknown-02! 01020000
  1858. Goto - Offset=@10A38
  1859. ----------------------------|END|-----------
  1860.  
  1861. Subaction Other 0xF
  1862. @2368
  1863.  
  1864. -----------|START|--------------------------
  1865. !Slope-01! 18010300 - 0x1, 0x3, True
  1866. Asynchronous Timer - Frames=2.00x
  1867. Rumble - 0x14, 0x0
  1868. Asynchronous Timer - Frames=10.00x
  1869. Rumble - 0x14, 0x0
  1870. !Unknown-00! 01000000
  1871. !Unknown-02! 01020000
  1872. Goto - Offset=@2368
  1873. ----------------------------|END|-----------
  1874.  
  1875. ##########################################
  1876. # Subaction 10
  1877. ##########################################
  1878. Name: RunBrake
  1879. In Transition Time: 0
  1880. No Out Transition: False
  1881. Loop: False
  1882. Moves Character: False
  1883. Unknown 1: False
  1884. Unknown 2: False
  1885. Unknown 3: False
  1886. Transition Out From Start: False
  1887. Unknown 4: False
  1888.  
  1889. Subaction Main 0x10
  1890. @145F8
  1891.  
  1892. -----------|START|--------------------------
  1893. Asynchronous Timer - Frames=9.00x
  1894. Bit Variable Set - RA-Bit[0][16]
  1895. Bit Variable Clear - RA-Bit[0][18]
  1896. Asynchronous Timer - Frames=13.00x
  1897. Allow Interrupt
  1898. ----------------------------|END|-----------
  1899.  
  1900. Subaction GFX 0x10
  1901. @9208
  1902.  
  1903. -----------|START|--------------------------
  1904. Set Loop - Iterations=0x2
  1905. Generic Graphic Effect - 0x1C, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1906. Synchronous Timer - Frames=8.00x
  1907. Execute Loop
  1908. ----------------------------|END|-----------
  1909.  
  1910. Subaction SFX 0x10
  1911. @10AA8
  1912.  
  1913. -----------|START|--------------------------
  1914. Asynchronous Timer - Frames=2.00x
  1915. Sound Effect - ID=0x196E
  1916. ----------------------------|END|-----------
  1917.  
  1918. Subaction Other 0x10
  1919. @23C8
  1920.  
  1921. -----------|START|--------------------------
  1922. Asynchronous Timer - Frames=14.00x
  1923. !Slope-01! 18010200 - 0x6, 0x3
  1924. ----------------------------|END|-----------
  1925.  
  1926. ##########################################
  1927. # Subaction 11
  1928. ##########################################
  1929. Name: Turn
  1930. In Transition Time: 0
  1931. No Out Transition: True
  1932. Loop: False
  1933. Moves Character: False
  1934. Unknown 1: False
  1935. Unknown 2: False
  1936. Unknown 3: False
  1937. Transition Out From Start: False
  1938. Unknown 4: False
  1939.  
  1940. Subaction Main 0x11
  1941. @FFFFFFFF
  1942.  
  1943. -----------|START|--------------------------
  1944. ----------------------------|END|-----------
  1945.  
  1946. Subaction GFX 0x11
  1947. @FFFFFFFF
  1948.  
  1949. -----------|START|--------------------------
  1950. ----------------------------|END|-----------
  1951.  
  1952. Subaction SFX 0x11
  1953. @10920
  1954.  
  1955. -----------|START|--------------------------
  1956. Asynchronous Timer - Frames=5.00x
  1957. Sound Effect(2) - ID=0x19A0
  1958. Synchronous Timer - Frames=3.00x
  1959. Sound Effect(2) - ID=0x199E
  1960. ----------------------------|END|-----------
  1961.  
  1962. Subaction Other 0x11
  1963. @2230
  1964.  
  1965. -----------|START|--------------------------
  1966. !Slope-00! 18000100 - 0x6
  1967. ----------------------------|END|-----------
  1968.  
  1969. ##########################################
  1970. # Subaction 12
  1971. ##########################################
  1972. Name: TurnRun
  1973. In Transition Time: 0
  1974. No Out Transition: True
  1975. Loop: False
  1976. Moves Character: False
  1977. Unknown 1: False
  1978. Unknown 2: False
  1979. Unknown 3: False
  1980. Transition Out From Start: False
  1981. Unknown 4: False
  1982.  
  1983. Subaction Main 0x12
  1984. @14560
  1985.  
  1986. -----------|START|--------------------------
  1987. Asynchronous Timer - Frames=13.00x
  1988. Bit Variable Set - RA-Bit[0][16]
  1989. ----------------------------|END|-----------
  1990.  
  1991. Subaction GFX 0x12
  1992. @8D90
  1993.  
  1994. -----------|START|--------------------------
  1995. Set Loop - Iterations=0x2
  1996. Synchronous Timer - Frames=5.00x
  1997. Generic Graphic Effect - 0x1C, 0x0, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1998. Execute Loop
  1999. ----------------------------|END|-----------
  2000.  
  2001. Subaction SFX 0x12
  2002. @10960
  2003.  
  2004. -----------|START|--------------------------
  2005. Asynchronous Timer - Frames=6.00x
  2006. Synchronous Timer - Frames=7.00x
  2007. Sound Effect(2) - ID=0x19A0
  2008. ----------------------------|END|-----------
  2009.  
  2010. Subaction Other 0x12
  2011. @2258
  2012.  
  2013. -----------|START|--------------------------
  2014. !Slope-01! 18010300 - 0x1, 0x3, True
  2015. ----------------------------|END|-----------
  2016.  
  2017. ##########################################
  2018. # Subaction 13
  2019. ##########################################
  2020. Name: TurnRunBrake
  2021. In Transition Time: 0
  2022. No Out Transition: False
  2023. Loop: False
  2024. Moves Character: False
  2025. Unknown 1: False
  2026. Unknown 2: False
  2027. Unknown 3: False
  2028. Transition Out From Start: False
  2029. Unknown 4: False
  2030.  
  2031. Subaction Main 0x13
  2032. @14578
  2033.  
  2034. -----------|START|--------------------------
  2035. Allow Interrupt
  2036. ----------------------------|END|-----------
  2037.  
  2038. Subaction GFX 0x13
  2039. @FFFFFFFF
  2040.  
  2041. -----------|START|--------------------------
  2042. ----------------------------|END|-----------
  2043.  
  2044. Subaction SFX 0x13
  2045. @FFFFFFFF
  2046.  
  2047. -----------|START|--------------------------
  2048. ----------------------------|END|-----------
  2049.  
  2050. Subaction Other 0x13
  2051. @2278
  2052.  
  2053. -----------|START|--------------------------
  2054. !Slope-01! 18010200 - 0x6, 0x3
  2055. ----------------------------|END|-----------
  2056.  
  2057. ##########################################
  2058. # Subaction 14
  2059. ##########################################
  2060. Name: JumpSquat
  2061. In Transition Time: 0
  2062. No Out Transition: False
  2063. Loop: False
  2064. Moves Character: False
  2065. Unknown 1: False
  2066. Unknown 2: False
  2067. Unknown 3: False
  2068. Transition Out From Start: False
  2069. Unknown 4: False
  2070.  
  2071. Subaction Main 0x14
  2072. @FFFFFFFF
  2073.  
  2074. -----------|START|--------------------------
  2075. ----------------------------|END|-----------
  2076.  
  2077. Subaction GFX 0x14
  2078. @FFFFFFFF
  2079.  
  2080. -----------|START|--------------------------
  2081. ----------------------------|END|-----------
  2082.  
  2083. Subaction SFX 0x14
  2084. @FFFFFFFF
  2085.  
  2086. -----------|START|--------------------------
  2087. ----------------------------|END|-----------
  2088.  
  2089. Subaction Other 0x14
  2090. @23E8
  2091.  
  2092. -----------|START|--------------------------
  2093. !Slope-00! 18000100 - 0x6
  2094. ----------------------------|END|-----------
  2095.  
  2096. ##########################################
  2097. # Subaction 15
  2098. ##########################################
  2099. Name: JumpF
  2100. In Transition Time: 0
  2101. No Out Transition: False
  2102. Loop: False
  2103. Moves Character: False
  2104. Unknown 1: False
  2105. Unknown 2: False
  2106. Unknown 3: False
  2107. Transition Out From Start: False
  2108. Unknown 4: False
  2109.  
  2110. Subaction Main 0x15
  2111. @FFFFFFFF
  2112.  
  2113. -----------|START|--------------------------
  2114. ----------------------------|END|-----------
  2115.  
  2116. Subaction GFX 0x15
  2117. @9288
  2118.  
  2119. -----------|START|--------------------------
  2120. External Graphic Effect - File#=0x1B, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  2121. ----------------------------|END|-----------
  2122.  
  2123. Subaction SFX 0x15
  2124. @10AF0
  2125.  
  2126. -----------|START|--------------------------
  2127. Asynchronous Timer - Frames=1.00x
  2128. Sound Effect - ID=0xA84
  2129. Sound Effect - ID=0x1976
  2130. Synchronous Timer - Frames=6.00x
  2131. Sound Effect - ID=0x1951
  2132. ----------------------------|END|-----------
  2133.  
  2134. Subaction Other 0x15
  2135. @2588
  2136.  
  2137. -----------|START|--------------------------
  2138. Asynchronous Timer - Frames=3.00x
  2139. Item Visibility - False
  2140. !Item-0F! 1F0F0100 - False
  2141. Asynchronous Timer - Frames=4.00x
  2142. !Physics-01! 17010000
  2143. Asynchronous Timer - Frames=5.00x
  2144. Set Loop - Iterations=0x5
  2145. Subroutine - Offset=@2430
  2146. Synchronous Timer - Frames=3.00x
  2147. Subroutine - Offset=@24C8
  2148. Synchronous Timer - Frames=3.00x
  2149. Execute Loop
  2150. Asynchronous Timer - Frames=31.00x
  2151. !Physics-00! 17000000
  2152. Asynchronous Timer - Frames=35.00x
  2153. Item Visibility - True
  2154. !Item-0F! 1F0F0100 - True
  2155. ----------------------------|END|-----------
  2156.  
  2157. ##########################################
  2158. # Subaction 16
  2159. ##########################################
  2160. Name: JumpF
  2161. In Transition Time: 0
  2162. No Out Transition: False
  2163. Loop: False
  2164. Moves Character: False
  2165. Unknown 1: False
  2166. Unknown 2: False
  2167. Unknown 3: False
  2168. Transition Out From Start: False
  2169. Unknown 4: False
  2170.  
  2171. Subaction Main 0x16
  2172. @FFFFFFFF
  2173.  
  2174. -----------|START|--------------------------
  2175. ----------------------------|END|-----------
  2176.  
  2177. Subaction GFX 0x16
  2178. @92A0
  2179.  
  2180. -----------|START|--------------------------
  2181. Goto - Offset=@9288
  2182. ----------------------------|END|-----------
  2183.  
  2184. Subaction SFX 0x16
  2185. @10B30
  2186.  
  2187. -----------|START|--------------------------
  2188. Asynchronous Timer - Frames=1.00x
  2189. Sound Effect - ID=0x1977
  2190. ----------------------------|END|-----------
  2191.  
  2192. Subaction Other 0x16
  2193. @2688
  2194.  
  2195. -----------|START|--------------------------
  2196. Asynchronous Timer - Frames=3.00x
  2197. Item Visibility - False
  2198. !Item-0F! 1F0F0100 - False
  2199. Asynchronous Timer - Frames=4.00x
  2200. !Physics-01! 17010000
  2201. Asynchronous Timer - Frames=5.00x
  2202. Set Loop - Iterations=0x5
  2203. Subroutine - Offset=@2430
  2204. Synchronous Timer - Frames=3.00x
  2205. Subroutine - Offset=@24C8
  2206. Synchronous Timer - Frames=3.00x
  2207. Execute Loop
  2208. Asynchronous Timer - Frames=31.00x
  2209. !Physics-00! 17000000
  2210. Asynchronous Timer - Frames=35.00x
  2211. Item Visibility - True
  2212. !Item-0F! 1F0F0100 - True
  2213. ----------------------------|END|-----------
  2214.  
  2215. ##########################################
  2216. # Subaction 17
  2217. ##########################################
  2218. Name: JumpB
  2219. In Transition Time: 0
  2220. No Out Transition: False
  2221. Loop: False
  2222. Moves Character: False
  2223. Unknown 1: False
  2224. Unknown 2: False
  2225. Unknown 3: False
  2226. Transition Out From Start: False
  2227. Unknown 4: False
  2228.  
  2229. Subaction Main 0x17
  2230. @FFFFFFFF
  2231.  
  2232. -----------|START|--------------------------
  2233. ----------------------------|END|-----------
  2234.  
  2235. Subaction GFX 0x17
  2236. @92B8
  2237.  
  2238. -----------|START|--------------------------
  2239. Goto - Offset=@9288
  2240. ----------------------------|END|-----------
  2241.  
  2242. Subaction SFX 0x17
  2243. @10B70
  2244.  
  2245. -----------|START|--------------------------
  2246. Asynchronous Timer - Frames=1.00x
  2247. Sound Effect - ID=0xA84
  2248. Sound Effect - ID=0x1976
  2249. Synchronous Timer - Frames=6.00x
  2250. Sound Effect - ID=0x1951
  2251. ----------------------------|END|-----------
  2252.  
  2253. Subaction Other 0x17
  2254. @2788
  2255.  
  2256. -----------|START|--------------------------
  2257. Asynchronous Timer - Frames=3.00x
  2258. Item Visibility - False
  2259. !Item-0F! 1F0F0100 - False
  2260. Asynchronous Timer - Frames=4.00x
  2261. !Physics-01! 17010000
  2262. Asynchronous Timer - Frames=5.00x
  2263. Set Loop - Iterations=0x5
  2264. Subroutine - Offset=@2430
  2265. Synchronous Timer - Frames=3.00x
  2266. Subroutine - Offset=@24C8
  2267. Synchronous Timer - Frames=3.00x
  2268. Execute Loop
  2269. Asynchronous Timer - Frames=31.00x
  2270. !Physics-00! 17000000
  2271. Asynchronous Timer - Frames=35.00x
  2272. Item Visibility - True
  2273. !Item-0F! 1F0F0100 - True
  2274. ----------------------------|END|-----------
  2275.  
  2276. ##########################################
  2277. # Subaction 18
  2278. ##########################################
  2279. Name: JumpB
  2280. In Transition Time: 0
  2281. No Out Transition: False
  2282. Loop: False
  2283. Moves Character: False
  2284. Unknown 1: False
  2285. Unknown 2: False
  2286. Unknown 3: False
  2287. Transition Out From Start: False
  2288. Unknown 4: False
  2289.  
  2290. Subaction Main 0x18
  2291. @FFFFFFFF
  2292.  
  2293. -----------|START|--------------------------
  2294. ----------------------------|END|-----------
  2295.  
  2296. Subaction GFX 0x18
  2297. @92D0
  2298.  
  2299. -----------|START|--------------------------
  2300. Goto - Offset=@92B8
  2301. ----------------------------|END|-----------
  2302.  
  2303. Subaction SFX 0x18
  2304. @10BB0
  2305.  
  2306. -----------|START|--------------------------
  2307. Asynchronous Timer - Frames=1.00x
  2308. Sound Effect - ID=0x1977
  2309. ----------------------------|END|-----------
  2310.  
  2311. Subaction Other 0x18
  2312. @2888
  2313.  
  2314. -----------|START|--------------------------
  2315. Asynchronous Timer - Frames=3.00x
  2316. Item Visibility - False
  2317. !Item-0F! 1F0F0100 - False
  2318. Asynchronous Timer - Frames=4.00x
  2319. !Physics-01! 17010000
  2320. Asynchronous Timer - Frames=5.00x
  2321. Set Loop - Iterations=0x5
  2322. Subroutine - Offset=@2430
  2323. Synchronous Timer - Frames=3.00x
  2324. Subroutine - Offset=@24C8
  2325. Synchronous Timer - Frames=3.00x
  2326. Execute Loop
  2327. Asynchronous Timer - Frames=31.00x
  2328. !Physics-00! 17000000
  2329. Asynchronous Timer - Frames=35.00x
  2330. Item Visibility - True
  2331. !Item-0F! 1F0F0100 - True
  2332. ----------------------------|END|-----------
  2333.  
  2334. ##########################################
  2335. # Subaction 19
  2336. ##########################################
  2337. Name: JumpAerialF
  2338. In Transition Time: 0
  2339. No Out Transition: False
  2340. Loop: False
  2341. Moves Character: False
  2342. Unknown 1: False
  2343. Unknown 2: False
  2344. Unknown 3: False
  2345. Transition Out From Start: False
  2346. Unknown 4: False
  2347.  
  2348. Subaction Main 0x19
  2349. @FFFFFFFF
  2350.  
  2351. -----------|START|--------------------------
  2352. ----------------------------|END|-----------
  2353.  
  2354. Subaction GFX 0x19
  2355. @9360
  2356.  
  2357. -----------|START|--------------------------
  2358. !Effect-00! 11001000 - 0x1E, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2359. ----------------------------|END|-----------
  2360.  
  2361. Subaction SFX 0x19
  2362. @10BF0
  2363.  
  2364. -----------|START|--------------------------
  2365. Asynchronous Timer - Frames=1.00x
  2366. ?Sound? - 0x1976
  2367. Sound Effect - ID=0x1977
  2368. Synchronous Timer - Frames=6.00x
  2369. Sound Effect - ID=0x1951
  2370. ----------------------------|END|-----------
  2371.  
  2372. Subaction Other 0x19
  2373. @29B0
  2374.  
  2375. -----------|START|--------------------------
  2376. Asynchronous Timer - Frames=2.00x
  2377. Item Visibility - False
  2378. !Item-0F! 1F0F0100 - False
  2379. Asynchronous Timer - Frames=4.00x
  2380. !Physics-01! 17010000
  2381. Asynchronous Timer - Frames=5.00x
  2382. Set Loop - Iterations=0x5
  2383. Subroutine - Offset=@2430
  2384. Synchronous Timer - Frames=2.00x
  2385. Subroutine - Offset=@24C8
  2386. Synchronous Timer - Frames=1.00x
  2387. Execute Loop
  2388. Set Loop - Iterations=0x2
  2389. Subroutine - Offset=@2430
  2390. Synchronous Timer - Frames=3.00x
  2391. Subroutine - Offset=@24C8
  2392. Synchronous Timer - Frames=3.00x
  2393. Execute Loop
  2394. Asynchronous Timer - Frames=31.00x
  2395. !Physics-00! 17000000
  2396. Asynchronous Timer - Frames=35.00x
  2397. Item Visibility - True
  2398. !Item-0F! 1F0F0100 - True
  2399. ----------------------------|END|-----------
  2400.  
  2401. ##########################################
  2402. # Subaction 1A
  2403. ##########################################
  2404. Name: JumpAerialB
  2405. In Transition Time: 0
  2406. No Out Transition: False
  2407. Loop: False
  2408. Moves Character: False
  2409. Unknown 1: False
  2410. Unknown 2: False
  2411. Unknown 3: False
  2412. Transition Out From Start: False
  2413. Unknown 4: False
  2414.  
  2415. Subaction Main 0x1A
  2416. @FFFFFFFF
  2417.  
  2418. -----------|START|--------------------------
  2419. ----------------------------|END|-----------
  2420.  
  2421. Subaction GFX 0x1A
  2422. @9378
  2423.  
  2424. -----------|START|--------------------------
  2425. Goto - Offset=@9360
  2426. ----------------------------|END|-----------
  2427.  
  2428. Subaction SFX 0x1A
  2429. @10C48
  2430.  
  2431. -----------|START|--------------------------
  2432. Asynchronous Timer - Frames=1.00x
  2433. ?Sound? - 0x1976
  2434. Sound Effect - ID=0x1977
  2435. Synchronous Timer - Frames=6.00x
  2436. Sound Effect - ID=0x1951
  2437. ----------------------------|END|-----------
  2438.  
  2439. Subaction Other 0x1A
  2440. @2B08
  2441.  
  2442. -----------|START|--------------------------
  2443. Asynchronous Timer - Frames=2.00x
  2444. Item Visibility - False
  2445. !Item-0F! 1F0F0100 - False
  2446. Asynchronous Timer - Frames=4.00x
  2447. !Physics-01! 17010000
  2448. Asynchronous Timer - Frames=5.00x
  2449. Set Loop - Iterations=0x5
  2450. Subroutine - Offset=@2430
  2451. Synchronous Timer - Frames=2.00x
  2452. Subroutine - Offset=@24C8
  2453. Synchronous Timer - Frames=1.00x
  2454. Execute Loop
  2455. Set Loop - Iterations=0x2
  2456. Subroutine - Offset=@2430
  2457. Synchronous Timer - Frames=3.00x
  2458. Subroutine - Offset=@24C8
  2459. Synchronous Timer - Frames=3.00x
  2460. Execute Loop
  2461. Asynchronous Timer - Frames=31.00x
  2462. !Physics-00! 17000000
  2463. Asynchronous Timer - Frames=35.00x
  2464. Item Visibility - True
  2465. !Item-0F! 1F0F0100 - True
  2466. ----------------------------|END|-----------
  2467.  
  2468. ##########################################
  2469. # Subaction 1B
  2470. ##########################################
  2471. Name: =���=���?�33=�\)?�
  2472. In Transition Time: 0
  2473. No Out Transition: False
  2474. Loop: False
  2475. Moves Character: False
  2476. Unknown 1: False
  2477. Unknown 2: False
  2478. Unknown 3: False
  2479. Transition Out From Start: False
  2480. Unknown 4: False
  2481.  
  2482. Action 0x1B
  2483. @FFFFFFFF
  2484.  
  2485. -----------|START|--------------------------
  2486. ----------------------------|END|-----------
  2487.  
  2488. Action 0x1B
  2489. @FFFFFFFF
  2490.  
  2491. -----------|START|--------------------------
  2492. ----------------------------|END|-----------
  2493.  
  2494. Action 0x1B
  2495. @FFFFFFFF
  2496.  
  2497. -----------|START|--------------------------
  2498. ----------------------------|END|-----------
  2499.  
  2500. Action 0x1B
  2501. @FFFFFFFF
  2502.  
  2503. -----------|START|--------------------------
  2504. ----------------------------|END|-----------
  2505.  
  2506. ##########################################
  2507. # Subaction 1C
  2508. ##########################################
  2509. Name: =���=���?�33=�\)?�
  2510. In Transition Time: 0
  2511. No Out Transition: False
  2512. Loop: False
  2513. Moves Character: False
  2514. Unknown 1: False
  2515. Unknown 2: False
  2516. Unknown 3: False
  2517. Transition Out From Start: False
  2518. Unknown 4: False
  2519.  
  2520. Action 0x1C
  2521. @FFFFFFFF
  2522.  
  2523. -----------|START|--------------------------
  2524. ----------------------------|END|-----------
  2525.  
  2526. Action 0x1C
  2527. @FFFFFFFF
  2528.  
  2529. -----------|START|--------------------------
  2530. ----------------------------|END|-----------
  2531.  
  2532. Action 0x1C
  2533. @FFFFFFFF
  2534.  
  2535. -----------|START|--------------------------
  2536. ----------------------------|END|-----------
  2537.  
  2538. Action 0x1C
  2539. @FFFFFFFF
  2540.  
  2541. -----------|START|--------------------------
  2542. ----------------------------|END|-----------
  2543.  
  2544. ##########################################
  2545. # Subaction 1D
  2546. ##########################################
  2547. Name: =���=���?�33=�\)?�
  2548. In Transition Time: 0
  2549. No Out Transition: False
  2550. Loop: False
  2551. Moves Character: False
  2552. Unknown 1: False
  2553. Unknown 2: False
  2554. Unknown 3: False
  2555. Transition Out From Start: False
  2556. Unknown 4: False
  2557.  
  2558. Action 0x1D
  2559. @FFFFFFFF
  2560.  
  2561. -----------|START|--------------------------
  2562. ----------------------------|END|-----------
  2563.  
  2564. Action 0x1D
  2565. @FFFFFFFF
  2566.  
  2567. -----------|START|--------------------------
  2568. ----------------------------|END|-----------
  2569.  
  2570. Action 0x1D
  2571. @FFFFFFFF
  2572.  
  2573. -----------|START|--------------------------
  2574. ----------------------------|END|-----------
  2575.  
  2576. Action 0x1D
  2577. @FFFFFFFF
  2578.  
  2579. -----------|START|--------------------------
  2580. ----------------------------|END|-----------
  2581.  
  2582. ##########################################
  2583. # Subaction 1E
  2584. ##########################################
  2585. Name: =���=���?�33=�\)?�
  2586. In Transition Time: 0
  2587. No Out Transition: False
  2588. Loop: False
  2589. Moves Character: False
  2590. Unknown 1: False
  2591. Unknown 2: False
  2592. Unknown 3: False
  2593. Transition Out From Start: False
  2594. Unknown 4: False
  2595.  
  2596. Action 0x1E
  2597. @FFFFFFFF
  2598.  
  2599. -----------|START|--------------------------
  2600. ----------------------------|END|-----------
  2601.  
  2602. Action 0x1E
  2603. @FFFFFFFF
  2604.  
  2605. -----------|START|--------------------------
  2606. ----------------------------|END|-----------
  2607.  
  2608. Action 0x1E
  2609. @FFFFFFFF
  2610.  
  2611. -----------|START|--------------------------
  2612. ----------------------------|END|-----------
  2613.  
  2614. Action 0x1E
  2615. @FFFFFFFF
  2616.  
  2617. -----------|START|--------------------------
  2618. ----------------------------|END|-----------
  2619.  
  2620. ##########################################
  2621. # Subaction 1F
  2622. ##########################################
  2623. Name: =���=���?�33=�\)?�
  2624. In Transition Time: 0
  2625. No Out Transition: False
  2626. Loop: False
  2627. Moves Character: False
  2628. Unknown 1: False
  2629. Unknown 2: False
  2630. Unknown 3: False
  2631. Transition Out From Start: False
  2632. Unknown 4: False
  2633.  
  2634. Action 0x1F
  2635. @FFFFFFFF
  2636.  
  2637. -----------|START|--------------------------
  2638. ----------------------------|END|-----------
  2639.  
  2640. Action 0x1F
  2641. @FFFFFFFF
  2642.  
  2643. -----------|START|--------------------------
  2644. ----------------------------|END|-----------
  2645.  
  2646. Action 0x1F
  2647. @FFFFFFFF
  2648.  
  2649. -----------|START|--------------------------
  2650. ----------------------------|END|-----------
  2651.  
  2652. Action 0x1F
  2653. @FFFFFFFF
  2654.  
  2655. -----------|START|--------------------------
  2656. ----------------------------|END|-----------
  2657.  
  2658. ##########################################
  2659. # Subaction 20
  2660. ##########################################
  2661. Name: Fall
  2662. In Transition Time: 0
  2663. No Out Transition: False
  2664. Loop: True
  2665. Moves Character: False
  2666. Unknown 1: False
  2667. Unknown 2: False
  2668. Unknown 3: False
  2669. Transition Out From Start: False
  2670. Unknown 4: False
  2671.  
  2672. Subaction Main 0x20
  2673. @FFFFFFFF
  2674.  
  2675. -----------|START|--------------------------
  2676. ----------------------------|END|-----------
  2677.  
  2678. Subaction GFX 0x20
  2679. @FFFFFFFF
  2680.  
  2681. -----------|START|--------------------------
  2682. ----------------------------|END|-----------
  2683.  
  2684. Subaction SFX 0x20
  2685. @FFFFFFFF
  2686.  
  2687. -----------|START|--------------------------
  2688. ----------------------------|END|-----------
  2689.  
  2690. Subaction Other 0x20
  2691. @FFFFFFFF
  2692.  
  2693. -----------|START|--------------------------
  2694. ----------------------------|END|-----------
  2695.  
  2696. ##########################################
  2697. # Subaction 21
  2698. ##########################################
  2699. Name: FallF
  2700. In Transition Time: 0
  2701. No Out Transition: False
  2702. Loop: True
  2703. Moves Character: False
  2704. Unknown 1: False
  2705. Unknown 2: False
  2706. Unknown 3: False
  2707. Transition Out From Start: False
  2708. Unknown 4: False
  2709.  
  2710. Action 0x21
  2711. @FFFFFFFF
  2712.  
  2713. -----------|START|--------------------------
  2714. ----------------------------|END|-----------
  2715.  
  2716. Action 0x21
  2717. @FFFFFFFF
  2718.  
  2719. -----------|START|--------------------------
  2720. ----------------------------|END|-----------
  2721.  
  2722. Action 0x21
  2723. @FFFFFFFF
  2724.  
  2725. -----------|START|--------------------------
  2726. ----------------------------|END|-----------
  2727.  
  2728. Action 0x21
  2729. @FFFFFFFF
  2730.  
  2731. -----------|START|--------------------------
  2732. ----------------------------|END|-----------
  2733.  
  2734. ##########################################
  2735. # Subaction 22
  2736. ##########################################
  2737. Name: FallB
  2738. In Transition Time: 0
  2739. No Out Transition: False
  2740. Loop: True
  2741. Moves Character: False
  2742. Unknown 1: False
  2743. Unknown 2: False
  2744. Unknown 3: False
  2745. Transition Out From Start: False
  2746. Unknown 4: False
  2747.  
  2748. Action 0x22
  2749. @FFFFFFFF
  2750.  
  2751. -----------|START|--------------------------
  2752. ----------------------------|END|-----------
  2753.  
  2754. Action 0x22
  2755. @FFFFFFFF
  2756.  
  2757. -----------|START|--------------------------
  2758. ----------------------------|END|-----------
  2759.  
  2760. Action 0x22
  2761. @FFFFFFFF
  2762.  
  2763. -----------|START|--------------------------
  2764. ----------------------------|END|-----------
  2765.  
  2766. Action 0x22
  2767. @FFFFFFFF
  2768.  
  2769. -----------|START|--------------------------
  2770. ----------------------------|END|-----------
  2771.  
  2772. ##########################################
  2773. # Subaction 23
  2774. ##########################################
  2775. Name: FallAerial
  2776. In Transition Time: 0
  2777. No Out Transition: False
  2778. Loop: True
  2779. Moves Character: False
  2780. Unknown 1: False
  2781. Unknown 2: False
  2782. Unknown 3: False
  2783. Transition Out From Start: False
  2784. Unknown 4: False
  2785.  
  2786. Subaction Main 0x23
  2787. @FFFFFFFF
  2788.  
  2789. -----------|START|--------------------------
  2790. ----------------------------|END|-----------
  2791.  
  2792. Subaction GFX 0x23
  2793. @FFFFFFFF
  2794.  
  2795. -----------|START|--------------------------
  2796. ----------------------------|END|-----------
  2797.  
  2798. Subaction SFX 0x23
  2799. @FFFFFFFF
  2800.  
  2801. -----------|START|--------------------------
  2802. ----------------------------|END|-----------
  2803.  
  2804. Subaction Other 0x23
  2805. @FFFFFFFF
  2806.  
  2807. -----------|START|--------------------------
  2808. ----------------------------|END|-----------
  2809.  
  2810. ##########################################
  2811. # Subaction 24
  2812. ##########################################
  2813. Name: FallAerialF
  2814. In Transition Time: 0
  2815. No Out Transition: False
  2816. Loop: True
  2817. Moves Character: False
  2818. Unknown 1: False
  2819. Unknown 2: False
  2820. Unknown 3: False
  2821. Transition Out From Start: False
  2822. Unknown 4: False
  2823.  
  2824. Action 0x24
  2825. @FFFFFFFF
  2826.  
  2827. -----------|START|--------------------------
  2828. ----------------------------|END|-----------
  2829.  
  2830. Action 0x24
  2831. @FFFFFFFF
  2832.  
  2833. -----------|START|--------------------------
  2834. ----------------------------|END|-----------
  2835.  
  2836. Action 0x24
  2837. @FFFFFFFF
  2838.  
  2839. -----------|START|--------------------------
  2840. ----------------------------|END|-----------
  2841.  
  2842. Action 0x24
  2843. @FFFFFFFF
  2844.  
  2845. -----------|START|--------------------------
  2846. ----------------------------|END|-----------
  2847.  
  2848. ##########################################
  2849. # Subaction 25
  2850. ##########################################
  2851. Name: FallAerialB
  2852. In Transition Time: 0
  2853. No Out Transition: False
  2854. Loop: True
  2855. Moves Character: False
  2856. Unknown 1: False
  2857. Unknown 2: False
  2858. Unknown 3: False
  2859. Transition Out From Start: False
  2860. Unknown 4: False
  2861.  
  2862. Action 0x25
  2863. @FFFFFFFF
  2864.  
  2865. -----------|START|--------------------------
  2866. ----------------------------|END|-----------
  2867.  
  2868. Action 0x25
  2869. @FFFFFFFF
  2870.  
  2871. -----------|START|--------------------------
  2872. ----------------------------|END|-----------
  2873.  
  2874. Action 0x25
  2875. @FFFFFFFF
  2876.  
  2877. -----------|START|--------------------------
  2878. ----------------------------|END|-----------
  2879.  
  2880. Action 0x25
  2881. @FFFFFFFF
  2882.  
  2883. -----------|START|--------------------------
  2884. ----------------------------|END|-----------
  2885.  
  2886. ##########################################
  2887. # Subaction 26
  2888. ##########################################
  2889. Name: FallSpecial
  2890. In Transition Time: 0
  2891. No Out Transition: False
  2892. Loop: True
  2893. Moves Character: False
  2894. Unknown 1: False
  2895. Unknown 2: False
  2896. Unknown 3: False
  2897. Transition Out From Start: False
  2898. Unknown 4: False
  2899.  
  2900. Subaction Main 0x26
  2901. @FFFFFFFF
  2902.  
  2903. -----------|START|--------------------------
  2904. ----------------------------|END|-----------
  2905.  
  2906. Subaction GFX 0x26
  2907. @FFFFFFFF
  2908.  
  2909. -----------|START|--------------------------
  2910. ----------------------------|END|-----------
  2911.  
  2912. Subaction SFX 0x26
  2913. @FFFFFFFF
  2914.  
  2915. -----------|START|--------------------------
  2916. ----------------------------|END|-----------
  2917.  
  2918. Subaction Other 0x26
  2919. @FFFFFFFF
  2920.  
  2921. -----------|START|--------------------------
  2922. ----------------------------|END|-----------
  2923.  
  2924. ##########################################
  2925. # Subaction 27
  2926. ##########################################
  2927. Name: FallSpecial
  2928. In Transition Time: 0
  2929. No Out Transition: False
  2930. Loop: True
  2931. Moves Character: False
  2932. Unknown 1: False
  2933. Unknown 2: False
  2934. Unknown 3: False
  2935. Transition Out From Start: False
  2936. Unknown 4: False
  2937.  
  2938. Action 0x27
  2939. @FFFFFFFF
  2940.  
  2941. -----------|START|--------------------------
  2942. ----------------------------|END|-----------
  2943.  
  2944. Action 0x27
  2945. @FFFFFFFF
  2946.  
  2947. -----------|START|--------------------------
  2948. ----------------------------|END|-----------
  2949.  
  2950. Action 0x27
  2951. @FFFFFFFF
  2952.  
  2953. -----------|START|--------------------------
  2954. ----------------------------|END|-----------
  2955.  
  2956. Action 0x27
  2957. @FFFFFFFF
  2958.  
  2959. -----------|START|--------------------------
  2960. ----------------------------|END|-----------
  2961.  
  2962. ##########################################
  2963. # Subaction 28
  2964. ##########################################
  2965. Name: FallSpecial
  2966. In Transition Time: 0
  2967. No Out Transition: False
  2968. Loop: True
  2969. Moves Character: False
  2970. Unknown 1: False
  2971. Unknown 2: False
  2972. Unknown 3: False
  2973. Transition Out From Start: False
  2974. Unknown 4: False
  2975.  
  2976. Action 0x28
  2977. @FFFFFFFF
  2978.  
  2979. -----------|START|--------------------------
  2980. ----------------------------|END|-----------
  2981.  
  2982. Action 0x28
  2983. @FFFFFFFF
  2984.  
  2985. -----------|START|--------------------------
  2986. ----------------------------|END|-----------
  2987.  
  2988. Action 0x28
  2989. @FFFFFFFF
  2990.  
  2991. -----------|START|--------------------------
  2992. ----------------------------|END|-----------
  2993.  
  2994. Action 0x28
  2995. @FFFFFFFF
  2996.  
  2997. -----------|START|--------------------------
  2998. ----------------------------|END|-----------
  2999.  
  3000. ##########################################
  3001. # Subaction 29
  3002. ##########################################
  3003. Name: DamageFall
  3004. In Transition Time: 0
  3005. No Out Transition: False
  3006. Loop: True
  3007. Moves Character: False
  3008. Unknown 1: False
  3009. Unknown 2: False
  3010. Unknown 3: False
  3011. Transition Out From Start: False
  3012. Unknown 4: False
  3013.  
  3014. Subaction Main 0x29
  3015. @FFFFFFFF
  3016.  
  3017. -----------|START|--------------------------
  3018. ----------------------------|END|-----------
  3019.  
  3020. Subaction GFX 0x29
  3021. @FFFFFFFF
  3022.  
  3023. -----------|START|--------------------------
  3024. ----------------------------|END|-----------
  3025.  
  3026. Subaction SFX 0x29
  3027. @FFFFFFFF
  3028.  
  3029. -----------|START|--------------------------
  3030. ----------------------------|END|-----------
  3031.  
  3032. Subaction Other 0x29
  3033. @FFFFFFFF
  3034.  
  3035. -----------|START|--------------------------
  3036. ----------------------------|END|-----------
  3037.  
  3038. ##########################################
  3039. # Subaction 2A
  3040. ##########################################
  3041. Name: Squat
  3042. In Transition Time: 0
  3043. No Out Transition: False
  3044. Loop: False
  3045. Moves Character: False
  3046. Unknown 1: False
  3047. Unknown 2: False
  3048. Unknown 3: False
  3049. Transition Out From Start: False
  3050. Unknown 4: False
  3051.  
  3052. Subaction Main 0x2A
  3053. @FFFFFFFF
  3054.  
  3055. -----------|START|--------------------------
  3056. ----------------------------|END|-----------
  3057.  
  3058. Subaction GFX 0x2A
  3059. @FFFFFFFF
  3060.  
  3061. -----------|START|--------------------------
  3062. ----------------------------|END|-----------
  3063.  
  3064. Subaction SFX 0x2A
  3065. @10D10
  3066.  
  3067. -----------|START|--------------------------
  3068. Asynchronous Timer - Frames=3.00x
  3069. Sound Effect - ID=0x194F
  3070. ----------------------------|END|-----------
  3071.  
  3072. Subaction Other 0x2A
  3073. @2CB8
  3074.  
  3075. -----------|START|--------------------------
  3076. !Slope-00! 18000100 - 0x6
  3077. Asynchronous Timer - Frames=2.00x
  3078. !Slope-01! 18010200 - 0x1, 0x2
  3079. Asynchronous Timer - Frames=4.00x
  3080. !Slope-01! 18010300 - 0x1, 0x6, True
  3081. ----------------------------|END|-----------
  3082.  
  3083. ##########################################
  3084. # Subaction 2B
  3085. ##########################################
  3086. Name: SquatWait
  3087. In Transition Time: 6
  3088. No Out Transition: False
  3089. Loop: False
  3090. Moves Character: False
  3091. Unknown 1: False
  3092. Unknown 2: False
  3093. Unknown 3: False
  3094. Transition Out From Start: False
  3095. Unknown 4: False
  3096.  
  3097. Subaction Main 0x2B
  3098. @FFFFFFFF
  3099.  
  3100. -----------|START|--------------------------
  3101. ----------------------------|END|-----------
  3102.  
  3103. Subaction GFX 0x2B
  3104. @FFFFFFFF
  3105.  
  3106. -----------|START|--------------------------
  3107. ----------------------------|END|-----------
  3108.  
  3109. Subaction SFX 0x2B
  3110. @FFFFFFFF
  3111.  
  3112. -----------|START|--------------------------
  3113. ----------------------------|END|-----------
  3114.  
  3115. Subaction Other 0x2B
  3116. @2D00
  3117.  
  3118. -----------|START|--------------------------
  3119. !Slope-01! 18010300 - 0x1, 0x6, True
  3120. ----------------------------|END|-----------
  3121.  
  3122. ##########################################
  3123. # Subaction 2C
  3124. ##########################################
  3125. Name: SquatWait2
  3126. In Transition Time: 0
  3127. No Out Transition: False
  3128. Loop: False
  3129. Moves Character: False
  3130. Unknown 1: False
  3131. Unknown 2: False
  3132. Unknown 3: False
  3133. Transition Out From Start: False
  3134. Unknown 4: False
  3135.  
  3136. Subaction Main 0x2C
  3137. @1BF08
  3138.  
  3139. -----------|START|--------------------------
  3140. Goto - Offset=@146B0
  3141. ----------------------------|END|-----------
  3142.  
  3143. Subaction GFX 0x2C
  3144. @1BF38
  3145.  
  3146. -----------|START|--------------------------
  3147. Goto - Offset=@9470
  3148. ----------------------------|END|-----------
  3149.  
  3150. Subaction SFX 0x2C
  3151. @1BF20
  3152.  
  3153. -----------|START|--------------------------
  3154. Goto - Offset=@10D28
  3155. ----------------------------|END|-----------
  3156.  
  3157. Subaction Other 0x2C
  3158. @1BF50
  3159.  
  3160. -----------|START|--------------------------
  3161. Goto - Offset=@2D00
  3162. ----------------------------|END|-----------
  3163.  
  3164. ##########################################
  3165. # Subaction 2D
  3166. ##########################################
  3167. Name: SquatWaitItem
  3168. In Transition Time: 6
  3169. No Out Transition: False
  3170. Loop: True
  3171. Moves Character: False
  3172. Unknown 1: False
  3173. Unknown 2: False
  3174. Unknown 3: False
  3175. Transition Out From Start: False
  3176. Unknown 4: False
  3177.  
  3178. Subaction Main 0x2D
  3179. @FFFFFFFF
  3180.  
  3181. -----------|START|--------------------------
  3182. ----------------------------|END|-----------
  3183.  
  3184. Subaction GFX 0x2D
  3185. @FFFFFFFF
  3186.  
  3187. -----------|START|--------------------------
  3188. ----------------------------|END|-----------
  3189.  
  3190. Subaction SFX 0x2D
  3191. @FFFFFFFF
  3192.  
  3193. -----------|START|--------------------------
  3194. ----------------------------|END|-----------
  3195.  
  3196. Subaction Other 0x2D
  3197. @2D28
  3198.  
  3199. -----------|START|--------------------------
  3200. !Slope-01! 18010300 - 0x1, 0x6, True
  3201. ----------------------------|END|-----------
  3202.  
  3203. ##########################################
  3204. # Subaction 2E
  3205. ##########################################
  3206. Name: =���=���?�33=�\)?�
  3207. In Transition Time: 0
  3208. No Out Transition: False
  3209. Loop: False
  3210. Moves Character: False
  3211. Unknown 1: False
  3212. Unknown 2: False
  3213. Unknown 3: False
  3214. Transition Out From Start: False
  3215. Unknown 4: False
  3216.  
  3217. Action 0x2E
  3218. @FFFFFFFF
  3219.  
  3220. -----------|START|--------------------------
  3221. ----------------------------|END|-----------
  3222.  
  3223. Action 0x2E
  3224. @FFFFFFFF
  3225.  
  3226. -----------|START|--------------------------
  3227. ----------------------------|END|-----------
  3228.  
  3229. Action 0x2E
  3230. @FFFFFFFF
  3231.  
  3232. -----------|START|--------------------------
  3233. ----------------------------|END|-----------
  3234.  
  3235. Action 0x2E
  3236. @FFFFFFFF
  3237.  
  3238. -----------|START|--------------------------
  3239. ----------------------------|END|-----------
  3240.  
  3241. ##########################################
  3242. # Subaction 2F
  3243. ##########################################
  3244. Name: =���=���?�33=�\)?�
  3245. In Transition Time: 0
  3246. No Out Transition: False
  3247. Loop: False
  3248. Moves Character: False
  3249. Unknown 1: False
  3250. Unknown 2: False
  3251. Unknown 3: False
  3252. Transition Out From Start: False
  3253. Unknown 4: False
  3254.  
  3255. Action 0x2F
  3256. @FFFFFFFF
  3257.  
  3258. -----------|START|--------------------------
  3259. ----------------------------|END|-----------
  3260.  
  3261. Action 0x2F
  3262. @FFFFFFFF
  3263.  
  3264. -----------|START|--------------------------
  3265. ----------------------------|END|-----------
  3266.  
  3267. Action 0x2F
  3268. @FFFFFFFF
  3269.  
  3270. -----------|START|--------------------------
  3271. ----------------------------|END|-----------
  3272.  
  3273. Action 0x2F
  3274. @FFFFFFFF
  3275.  
  3276. -----------|START|--------------------------
  3277. ----------------------------|END|-----------
  3278.  
  3279. ##########################################
  3280. # Subaction 30
  3281. ##########################################
  3282. Name: SquatRv
  3283. In Transition Time: 0
  3284. No Out Transition: False
  3285. Loop: False
  3286. Moves Character: False
  3287. Unknown 1: False
  3288. Unknown 2: False
  3289. Unknown 3: False
  3290. Transition Out From Start: False
  3291. Unknown 4: False
  3292.  
  3293. Subaction Main 0x30
  3294. @FFFFFFFF
  3295.  
  3296. -----------|START|--------------------------
  3297. ----------------------------|END|-----------
  3298.  
  3299. Subaction GFX 0x30
  3300. @FFFFFFFF
  3301.  
  3302. -----------|START|--------------------------
  3303. ----------------------------|END|-----------
  3304.  
  3305. Subaction SFX 0x30
  3306. @10D48
  3307.  
  3308. -----------|START|--------------------------
  3309. Asynchronous Timer - Frames=3.00x
  3310. Sound Effect - ID=0x1950
  3311. ----------------------------|END|-----------
  3312.  
  3313. Subaction Other 0x30
  3314. @2D68
  3315.  
  3316. -----------|START|--------------------------
  3317. !Slope-01! 18010300 - 0x1, 0x6, True
  3318. Asynchronous Timer - Frames=2.00x
  3319. !Slope-01! 18010200 - 0x6, 0x2
  3320. ----------------------------|END|-----------
  3321.  
  3322. ##########################################
  3323. # Subaction 31
  3324. ##########################################
  3325. Name: LandingLight
  3326. In Transition Time: 0
  3327. No Out Transition: False
  3328. Loop: False
  3329. Moves Character: False
  3330. Unknown 1: False
  3331. Unknown 2: False
  3332. Unknown 3: False
  3333. Transition Out From Start: False
  3334. Unknown 4: False
  3335.  
  3336. Subaction Main 0x31
  3337. @FFFFFFFF
  3338.  
  3339. -----------|START|--------------------------
  3340. ----------------------------|END|-----------
  3341.  
  3342. Subaction GFX 0x31
  3343. @9508
  3344.  
  3345. -----------|START|--------------------------
  3346. Generic Graphic Effect(2) - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3347. ----------------------------|END|-----------
  3348.  
  3349. Subaction SFX 0x31
  3350. @10D70
  3351.  
  3352. -----------|START|--------------------------
  3353. Asynchronous Timer - Frames=1.00x
  3354. Other Sound Effect - ID=0x1978
  3355. ----------------------------|END|-----------
  3356.  
  3357. Subaction Other 0x31
  3358. @2DA0
  3359.  
  3360. -----------|START|--------------------------
  3361. !Slope-00! 18000100 - 0x6
  3362. Rumble - 0x16, 0x0
  3363. ----------------------------|END|-----------
  3364.  
  3365. ##########################################
  3366. # Subaction 32
  3367. ##########################################
  3368. Name: LandingHeavy
  3369. In Transition Time: 0
  3370. No Out Transition: False
  3371. Loop: False
  3372. Moves Character: False
  3373. Unknown 1: False
  3374. Unknown 2: False
  3375. Unknown 3: False
  3376. Transition Out From Start: False
  3377. Unknown 4: False
  3378.  
  3379. Subaction Main 0x32
  3380. @FFFFFFFF
  3381.  
  3382. -----------|START|--------------------------
  3383. ----------------------------|END|-----------
  3384.  
  3385. Subaction GFX 0x32
  3386. @9598
  3387.  
  3388. -----------|START|--------------------------
  3389. Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3390. ----------------------------|END|-----------
  3391.  
  3392. Subaction SFX 0x32
  3393. @10D98
  3394.  
  3395. -----------|START|--------------------------
  3396. Asynchronous Timer - Frames=3.00x
  3397. Other Sound Effect - ID=0x1979
  3398. ----------------------------|END|-----------
  3399.  
  3400. Subaction Other 0x32
  3401. @2DE8
  3402.  
  3403. -----------|START|--------------------------
  3404. !Slope-00! 18000100 - 0x4
  3405. Rumble - 0x17, 0x0
  3406. Asynchronous Timer - Frames=18.00x
  3407. !Slope-01! 18010200 - 0x6, 0x5
  3408. ----------------------------|END|-----------
  3409.  
  3410. ##########################################
  3411. # Subaction 33
  3412. ##########################################
  3413. Name: LandingFallSpecial
  3414. In Transition Time: 0
  3415. No Out Transition: False
  3416. Loop: False
  3417. Moves Character: False
  3418. Unknown 1: False
  3419. Unknown 2: False
  3420. Unknown 3: False
  3421. Transition Out From Start: False
  3422. Unknown 4: False
  3423.  
  3424. Subaction Main 0x33
  3425. @FFFFFFFF
  3426.  
  3427. -----------|START|--------------------------
  3428. ----------------------------|END|-----------
  3429.  
  3430. Subaction GFX 0x33
  3431. @9628
  3432.  
  3433. -----------|START|--------------------------
  3434. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3435. ----------------------------|END|-----------
  3436.  
  3437. Subaction SFX 0x33
  3438. @10DC8
  3439.  
  3440. -----------|START|--------------------------
  3441. Asynchronous Timer - Frames=3.00x
  3442. Other Sound Effect - ID=0x1979
  3443. Sound Effect - ID=0x196D
  3444. ----------------------------|END|-----------
  3445.  
  3446. Subaction Other 0x33
  3447. @2E28
  3448.  
  3449. -----------|START|--------------------------
  3450. !Slope-00! 18000100 - 0x6
  3451. Rumble - 0x4, 0x0
  3452. ----------------------------|END|-----------
  3453.  
  3454. ##########################################
  3455. # Subaction 34
  3456. ##########################################
  3457. Name: StepJump
  3458. In Transition Time: 0
  3459. No Out Transition: False
  3460. Loop: False
  3461. Moves Character: False
  3462. Unknown 1: False
  3463. Unknown 2: False
  3464. Unknown 3: False
  3465. Transition Out From Start: False
  3466. Unknown 4: False
  3467.  
  3468. Subaction Main 0x34
  3469. @FFFFFFFF
  3470.  
  3471. -----------|START|--------------------------
  3472. ----------------------------|END|-----------
  3473.  
  3474. Subaction GFX 0x34
  3475. @FFFFFFFF
  3476.  
  3477. -----------|START|--------------------------
  3478. ----------------------------|END|-----------
  3479.  
  3480. Subaction SFX 0x34
  3481. @FFFFFFFF
  3482.  
  3483. -----------|START|--------------------------
  3484. ----------------------------|END|-----------
  3485.  
  3486. Subaction Other 0x34
  3487. @2BF8
  3488.  
  3489. -----------|START|--------------------------
  3490. Rumble - 0x11, 0x0
  3491. ----------------------------|END|-----------
  3492.  
  3493. ##########################################
  3494. # Subaction 35
  3495. ##########################################
  3496. Name: StepPose
  3497. In Transition Time: 0
  3498. No Out Transition: False
  3499. Loop: False
  3500. Moves Character: False
  3501. Unknown 1: False
  3502. Unknown 2: False
  3503. Unknown 3: False
  3504. Transition Out From Start: False
  3505. Unknown 4: False
  3506.  
  3507. Subaction Main 0x35
  3508. @FFFFFFFF
  3509.  
  3510. -----------|START|--------------------------
  3511. ----------------------------|END|-----------
  3512.  
  3513. Subaction GFX 0x35
  3514. @9430
  3515.  
  3516. -----------|START|--------------------------
  3517. !Effect-00! 11001000 - 0x31, 0x0, 0.00x, 7.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3518. ----------------------------|END|-----------
  3519.  
  3520. Subaction SFX 0x35
  3521. @10CA8
  3522.  
  3523. -----------|START|--------------------------
  3524. Sound Effect - ID=0xAE
  3525. ----------------------------|END|-----------
  3526.  
  3527. Subaction Other 0x35
  3528. @2C20
  3529.  
  3530. -----------|START|--------------------------
  3531. !Slope-00! 18000100 - 0x6
  3532. Rumble - 0x11, 0x0
  3533. ----------------------------|END|-----------
  3534.  
  3535. ##########################################
  3536. # Subaction 36
  3537. ##########################################
  3538. Name: StepBack
  3539. In Transition Time: 0
  3540. No Out Transition: False
  3541. Loop: False
  3542. Moves Character: False
  3543. Unknown 1: False
  3544. Unknown 2: False
  3545. Unknown 3: False
  3546. Transition Out From Start: False
  3547. Unknown 4: False
  3548.  
  3549. Subaction Main 0x36
  3550. @FFFFFFFF
  3551.  
  3552. -----------|START|--------------------------
  3553. ----------------------------|END|-----------
  3554.  
  3555. Subaction GFX 0x36
  3556. @FFFFFFFF
  3557.  
  3558. -----------|START|--------------------------
  3559. ----------------------------|END|-----------
  3560.  
  3561. Subaction SFX 0x36
  3562. @10CC8
  3563.  
  3564. -----------|START|--------------------------
  3565. Asynchronous Timer - Frames=1.00x
  3566. Sound Effect - ID=0x1978
  3567. ----------------------------|END|-----------
  3568.  
  3569. Subaction Other 0x36
  3570. @2C40
  3571.  
  3572. -----------|START|--------------------------
  3573. !Slope-00! 18000100 - 0x6
  3574. ----------------------------|END|-----------
  3575.  
  3576. ##########################################
  3577. # Subaction 37
  3578. ##########################################
  3579. Name: StepAirPose
  3580. In Transition Time: 0
  3581. No Out Transition: False
  3582. Loop: False
  3583. Moves Character: False
  3584. Unknown 1: False
  3585. Unknown 2: False
  3586. Unknown 3: False
  3587. Transition Out From Start: False
  3588. Unknown 4: False
  3589.  
  3590. Subaction Main 0x37
  3591. @FFFFFFFF
  3592.  
  3593. -----------|START|--------------------------
  3594. ----------------------------|END|-----------
  3595.  
  3596. Subaction GFX 0x37
  3597. @9450
  3598.  
  3599. -----------|START|--------------------------
  3600. Goto - Offset=@9430
  3601. ----------------------------|END|-----------
  3602.  
  3603. Subaction SFX 0x37
  3604. @10CE8
  3605.  
  3606. -----------|START|--------------------------
  3607. Sound Effect - ID=0xAE
  3608. ----------------------------|END|-----------
  3609.  
  3610. Subaction Other 0x37
  3611. @2C60
  3612.  
  3613. -----------|START|--------------------------
  3614. Rumble - 0x11, 0x0
  3615. ----------------------------|END|-----------
  3616.  
  3617. ##########################################
  3618. # Subaction 38
  3619. ##########################################
  3620. Name: StepFall
  3621. In Transition Time: 0
  3622. No Out Transition: False
  3623. Loop: True
  3624. Moves Character: False
  3625. Unknown 1: False
  3626. Unknown 2: False
  3627. Unknown 3: False
  3628. Transition Out From Start: False
  3629. Unknown 4: False
  3630.  
  3631. Subaction Main 0x38
  3632. @FFFFFFFF
  3633.  
  3634. -----------|START|--------------------------
  3635. ----------------------------|END|-----------
  3636.  
  3637. Subaction GFX 0x38
  3638. @FFFFFFFF
  3639.  
  3640. -----------|START|--------------------------
  3641. ----------------------------|END|-----------
  3642.  
  3643. Subaction SFX 0x38
  3644. @FFFFFFFF
  3645.  
  3646. -----------|START|--------------------------
  3647. ----------------------------|END|-----------
  3648.  
  3649. Subaction Other 0x38
  3650. @FFFFFFFF
  3651.  
  3652. -----------|START|--------------------------
  3653. ----------------------------|END|-----------
  3654.  
  3655. ##########################################
  3656. # Subaction 39
  3657. ##########################################
  3658. Name: =���=���?�33=�\)?�
  3659. In Transition Time: 0
  3660. No Out Transition: False
  3661. Loop: False
  3662. Moves Character: False
  3663. Unknown 1: False
  3664. Unknown 2: False
  3665. Unknown 3: False
  3666. Transition Out From Start: False
  3667. Unknown 4: False
  3668.  
  3669. Action 0x39
  3670. @FFFFFFFF
  3671.  
  3672. -----------|START|--------------------------
  3673. ----------------------------|END|-----------
  3674.  
  3675. Action 0x39
  3676. @FFFFFFFF
  3677.  
  3678. -----------|START|--------------------------
  3679. ----------------------------|END|-----------
  3680.  
  3681. Action 0x39
  3682. @FFFFFFFF
  3683.  
  3684. -----------|START|--------------------------
  3685. ----------------------------|END|-----------
  3686.  
  3687. Action 0x39
  3688. @FFFFFFFF
  3689.  
  3690. -----------|START|--------------------------
  3691. ----------------------------|END|-----------
  3692.  
  3693. ##########################################
  3694. # Subaction 3A
  3695. ##########################################
  3696. Name: =���=���?�33=�\)?�
  3697. In Transition Time: 0
  3698. No Out Transition: False
  3699. Loop: False
  3700. Moves Character: False
  3701. Unknown 1: False
  3702. Unknown 2: False
  3703. Unknown 3: False
  3704. Transition Out From Start: False
  3705. Unknown 4: False
  3706.  
  3707. Action 0x3A
  3708. @FFFFFFFF
  3709.  
  3710. -----------|START|--------------------------
  3711. ----------------------------|END|-----------
  3712.  
  3713. Action 0x3A
  3714. @FFFFFFFF
  3715.  
  3716. -----------|START|--------------------------
  3717. ----------------------------|END|-----------
  3718.  
  3719. Action 0x3A
  3720. @FFFFFFFF
  3721.  
  3722. -----------|START|--------------------------
  3723. ----------------------------|END|-----------
  3724.  
  3725. Action 0x3A
  3726. @FFFFFFFF
  3727.  
  3728. -----------|START|--------------------------
  3729. ----------------------------|END|-----------
  3730.  
  3731. ##########################################
  3732. # Subaction 3B
  3733. ##########################################
  3734. Name: =���=���?�33=�\)?�
  3735. In Transition Time: 0
  3736. No Out Transition: False
  3737. Loop: False
  3738. Moves Character: False
  3739. Unknown 1: False
  3740. Unknown 2: False
  3741. Unknown 3: False
  3742. Transition Out From Start: False
  3743. Unknown 4: False
  3744.  
  3745. Action 0x3B
  3746. @FFFFFFFF
  3747.  
  3748. -----------|START|--------------------------
  3749. ----------------------------|END|-----------
  3750.  
  3751. Action 0x3B
  3752. @FFFFFFFF
  3753.  
  3754. -----------|START|--------------------------
  3755. ----------------------------|END|-----------
  3756.  
  3757. Action 0x3B
  3758. @FFFFFFFF
  3759.  
  3760. -----------|START|--------------------------
  3761. ----------------------------|END|-----------
  3762.  
  3763. Action 0x3B
  3764. @FFFFFFFF
  3765.  
  3766. -----------|START|--------------------------
  3767. ----------------------------|END|-----------
  3768.  
  3769. ##########################################
  3770. # Subaction 3C
  3771. ##########################################
  3772. Name: =���=���?�33=�\)?�
  3773. In Transition Time: 0
  3774. No Out Transition: False
  3775. Loop: False
  3776. Moves Character: False
  3777. Unknown 1: False
  3778. Unknown 2: False
  3779. Unknown 3: False
  3780. Transition Out From Start: False
  3781. Unknown 4: False
  3782.  
  3783. Action 0x3C
  3784. @FFFFFFFF
  3785.  
  3786. -----------|START|--------------------------
  3787. ----------------------------|END|-----------
  3788.  
  3789. Action 0x3C
  3790. @FFFFFFFF
  3791.  
  3792. -----------|START|--------------------------
  3793. ----------------------------|END|-----------
  3794.  
  3795. Action 0x3C
  3796. @FFFFFFFF
  3797.  
  3798. -----------|START|--------------------------
  3799. ----------------------------|END|-----------
  3800.  
  3801. Action 0x3C
  3802. @FFFFFFFF
  3803.  
  3804. -----------|START|--------------------------
  3805. ----------------------------|END|-----------
  3806.  
  3807. ##########################################
  3808. # Subaction 3D
  3809. ##########################################
  3810. Name: =���=���?�33=�\)?�
  3811. In Transition Time: 0
  3812. No Out Transition: False
  3813. Loop: False
  3814. Moves Character: False
  3815. Unknown 1: False
  3816. Unknown 2: False
  3817. Unknown 3: False
  3818. Transition Out From Start: False
  3819. Unknown 4: False
  3820.  
  3821. Action 0x3D
  3822. @FFFFFFFF
  3823.  
  3824. -----------|START|--------------------------
  3825. ----------------------------|END|-----------
  3826.  
  3827. Action 0x3D
  3828. @FFFFFFFF
  3829.  
  3830. -----------|START|--------------------------
  3831. ----------------------------|END|-----------
  3832.  
  3833. Action 0x3D
  3834. @FFFFFFFF
  3835.  
  3836. -----------|START|--------------------------
  3837. ----------------------------|END|-----------
  3838.  
  3839. Action 0x3D
  3840. @FFFFFFFF
  3841.  
  3842. -----------|START|--------------------------
  3843. ----------------------------|END|-----------
  3844.  
  3845. ##########################################
  3846. # Subaction 3E
  3847. ##########################################
  3848. Name: =���=���?�33=�\)?�
  3849. In Transition Time: 0
  3850. No Out Transition: False
  3851. Loop: False
  3852. Moves Character: False
  3853. Unknown 1: False
  3854. Unknown 2: False
  3855. Unknown 3: False
  3856. Transition Out From Start: False
  3857. Unknown 4: False
  3858.  
  3859. Action 0x3E
  3860. @FFFFFFFF
  3861.  
  3862. -----------|START|--------------------------
  3863. ----------------------------|END|-----------
  3864.  
  3865. Action 0x3E
  3866. @FFFFFFFF
  3867.  
  3868. -----------|START|--------------------------
  3869. ----------------------------|END|-----------
  3870.  
  3871. Action 0x3E
  3872. @FFFFFFFF
  3873.  
  3874. -----------|START|--------------------------
  3875. ----------------------------|END|-----------
  3876.  
  3877. Action 0x3E
  3878. @FFFFFFFF
  3879.  
  3880. -----------|START|--------------------------
  3881. ----------------------------|END|-----------
  3882.  
  3883. ##########################################
  3884. # Subaction 3F
  3885. ##########################################
  3886. Name: GuardOn
  3887. In Transition Time: 0
  3888. No Out Transition: False
  3889. Loop: False
  3890. Moves Character: False
  3891. Unknown 1: False
  3892. Unknown 2: False
  3893. Unknown 3: False
  3894. Transition Out From Start: False
  3895. Unknown 4: False
  3896.  
  3897. Subaction Main 0x3F
  3898. @FFFFFFFF
  3899.  
  3900. -----------|START|--------------------------
  3901. ----------------------------|END|-----------
  3902.  
  3903. Subaction GFX 0x3F
  3904. @FFFFFFFF
  3905.  
  3906. -----------|START|--------------------------
  3907. ----------------------------|END|-----------
  3908.  
  3909. Subaction SFX 0x3F
  3910. @10DF8
  3911.  
  3912. -----------|START|--------------------------
  3913. Asynchronous Timer - Frames=1.00x
  3914. Sound Effect - ID=0x64
  3915. ----------------------------|END|-----------
  3916.  
  3917. Subaction Other 0x3F
  3918. @2E60
  3919.  
  3920. -----------|START|--------------------------
  3921. !Slope-00! 18000100 - 0x6
  3922. Asynchronous Timer - Frames=1.00x
  3923. !Slope-01! 18010200 - 0x0, 0x3
  3924. ----------------------------|END|-----------
  3925.  
  3926. ##########################################
  3927. # Subaction 40
  3928. ##########################################
  3929. Name: Guard
  3930. In Transition Time: 0
  3931. No Out Transition: False
  3932. Loop: False
  3933. Moves Character: False
  3934. Unknown 1: False
  3935. Unknown 2: False
  3936. Unknown 3: False
  3937. Transition Out From Start: False
  3938. Unknown 4: False
  3939.  
  3940. Subaction Main 0x40
  3941. @FFFFFFFF
  3942.  
  3943. -----------|START|--------------------------
  3944. ----------------------------|END|-----------
  3945.  
  3946. Subaction GFX 0x40
  3947. @FFFFFFFF
  3948.  
  3949. -----------|START|--------------------------
  3950. ----------------------------|END|-----------
  3951.  
  3952. Subaction SFX 0x40
  3953. @FFFFFFFF
  3954.  
  3955. -----------|START|--------------------------
  3956. ----------------------------|END|-----------
  3957.  
  3958. Subaction Other 0x40
  3959. @FFFFFFFF
  3960.  
  3961. -----------|START|--------------------------
  3962. ----------------------------|END|-----------
  3963.  
  3964. ##########################################
  3965. # Subaction 41
  3966. ##########################################
  3967. Name: GuardOff
  3968. In Transition Time: 0
  3969. No Out Transition: False
  3970. Loop: False
  3971. Moves Character: False
  3972. Unknown 1: False
  3973. Unknown 2: False
  3974. Unknown 3: False
  3975. Transition Out From Start: False
  3976. Unknown 4: False
  3977.  
  3978. Subaction Main 0x41
  3979. @FFFFFFFF
  3980.  
  3981. -----------|START|--------------------------
  3982. ----------------------------|END|-----------
  3983.  
  3984. Subaction GFX 0x41
  3985. @FFFFFFFF
  3986.  
  3987. -----------|START|--------------------------
  3988. ----------------------------|END|-----------
  3989.  
  3990. Subaction SFX 0x41
  3991. @10E28
  3992.  
  3993. -----------|START|--------------------------
  3994. Asynchronous Timer - Frames=1.00x
  3995. Sound Effect - ID=0x63
  3996. ----------------------------|END|-----------
  3997.  
  3998. Subaction Other 0x41
  3999. @2EA8
  4000.  
  4001. -----------|START|--------------------------
  4002. !Slope-00! 18000100 - 0x0
  4003. Asynchronous Timer - Frames=1.00x
  4004. !Slope-01! 18010200 - 0x6, 0x6
  4005. ----------------------------|END|-----------
  4006.  
  4007. ##########################################
  4008. # Subaction 42
  4009. ##########################################
  4010. Name: GuardDamage
  4011. In Transition Time: 0
  4012. No Out Transition: False
  4013. Loop: False
  4014. Moves Character: False
  4015. Unknown 1: False
  4016. Unknown 2: False
  4017. Unknown 3: False
  4018. Transition Out From Start: False
  4019. Unknown 4: False
  4020.  
  4021. Subaction Main 0x42
  4022. @FFFFFFFF
  4023.  
  4024. -----------|START|--------------------------
  4025. ----------------------------|END|-----------
  4026.  
  4027. Subaction GFX 0x42
  4028. @FFFFFFFF
  4029.  
  4030. -----------|START|--------------------------
  4031. ----------------------------|END|-----------
  4032.  
  4033. Subaction SFX 0x42
  4034. @10E50
  4035.  
  4036. -----------|START|--------------------------
  4037. Asynchronous Timer - Frames=0.00x
  4038. Sound Effect - ID=0xC1
  4039. ----------------------------|END|-----------
  4040.  
  4041. Subaction Other 0x42
  4042. @FFFFFFFF
  4043.  
  4044. -----------|START|--------------------------
  4045. ----------------------------|END|-----------
  4046.  
  4047. ##########################################
  4048. # Subaction 43
  4049. ##########################################
  4050. Name: EscapeN
  4051. In Transition Time: 0
  4052. No Out Transition: False
  4053. Loop: False
  4054. Moves Character: False
  4055. Unknown 1: False
  4056. Unknown 2: False
  4057. Unknown 3: False
  4058. Transition Out From Start: False
  4059. Unknown 4: False
  4060.  
  4061. Subaction Main 0x43
  4062. @14728
  4063.  
  4064. -----------|START|--------------------------
  4065. Asynchronous Timer - Frames=1.00x
  4066. Body Collision - State=0x2
  4067. Asynchronous Timer - Frames=20.00x
  4068. Body Collision - State=0x0
  4069. Asynchronous Timer - Frames=25.00x
  4070. Allow Interrupt
  4071. ----------------------------|END|-----------
  4072.  
  4073. Subaction GFX 0x43
  4074. @96D8
  4075.  
  4076. -----------|START|--------------------------
  4077. Generic Graphic Effect - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4078. ----------------------------|END|-----------
  4079.  
  4080. Subaction SFX 0x43
  4081. @10E88
  4082.  
  4083. -----------|START|--------------------------
  4084. Asynchronous Timer - Frames=1.00x
  4085. Sound Effect - ID=0x196D
  4086. Synchronous Timer - Frames=29.00x
  4087. Sound Effect - ID=0x1978
  4088. ----------------------------|END|-----------
  4089.  
  4090. Subaction Other 0x43
  4091. @2EF0
  4092.  
  4093. -----------|START|--------------------------
  4094. Asynchronous Timer - Frames=23.00x
  4095. !Slope-00! 18000100 - 0x2
  4096. Asynchronous Timer - Frames=28.00x
  4097. !Slope-00! 18000100 - 0x6
  4098. ----------------------------|END|-----------
  4099.  
  4100. ##########################################
  4101. # Subaction 44
  4102. ##########################################
  4103. Name: EscapeF
  4104. In Transition Time: 0
  4105. No Out Transition: True
  4106. Loop: False
  4107. Moves Character: True
  4108. Unknown 1: False
  4109. Unknown 2: False
  4110. Unknown 3: False
  4111. Transition Out From Start: False
  4112. Unknown 4: False
  4113.  
  4114. Subaction Main 0x44
  4115. @14788
  4116.  
  4117. -----------|START|--------------------------
  4118. Asynchronous Timer - Frames=3.00x
  4119. Body Collision - State=0x2
  4120. Asynchronous Timer - Frames=19.00x
  4121. Body Collision - State=0x0
  4122. Reverse Direction
  4123. Asynchronous Timer - Frames=31.00x
  4124. Allow Interrupt
  4125. ----------------------------|END|-----------
  4126.  
  4127. Subaction GFX 0x44
  4128. @97F0
  4129.  
  4130. -----------|START|--------------------------
  4131. !Effect-00! 11001000 - 0x10, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4132. Asynchronous Timer - Frames=4.00x
  4133. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4134. ----------------------------|END|-----------
  4135.  
  4136. Subaction SFX 0x44
  4137. @10EF0
  4138.  
  4139. -----------|START|--------------------------
  4140. Asynchronous Timer - Frames=4.00x
  4141. Sound Effect - ID=0x196D
  4142. Synchronous Timer - Frames=8.00x
  4143. Sound Effect - ID=0x19A0
  4144. Synchronous Timer - Frames=8.00x
  4145. Sound Effect - ID=0x199E
  4146. Synchronous Timer - Frames=18.00x
  4147. Sound Effect - ID=0x1978
  4148. ----------------------------|END|-----------
  4149.  
  4150. Subaction Other 0x44
  4151. @2F88
  4152.  
  4153. -----------|START|--------------------------
  4154. Asynchronous Timer - Frames=2.00x
  4155. Item Visibility - False
  4156. Asynchronous Timer - Frames=5.00x
  4157. Set Loop - Iterations=0x7
  4158. Subroutine - Offset=@2430
  4159. Synchronous Timer - Frames=1.00x
  4160. Subroutine - Offset=@24C8
  4161. Synchronous Timer - Frames=1.00x
  4162. Execute Loop
  4163. Asynchronous Timer - Frames=24.00x
  4164. !Slope-00! 18000100 - 0x2
  4165. Asynchronous Timer - Frames=26.00x
  4166. Item Visibility - True
  4167. Asynchronous Timer - Frames=32.00x
  4168. !Slope-00! 18000100 - 0x6
  4169. ----------------------------|END|-----------
  4170.  
  4171. ##########################################
  4172. # Subaction 45
  4173. ##########################################
  4174. Name: EscapeB
  4175. In Transition Time: 0
  4176. No Out Transition: False
  4177. Loop: False
  4178. Moves Character: True
  4179. Unknown 1: False
  4180. Unknown 2: False
  4181. Unknown 3: False
  4182. Transition Out From Start: False
  4183. Unknown 4: False
  4184.  
  4185. Subaction Main 0x45
  4186. @147F0
  4187.  
  4188. -----------|START|--------------------------
  4189. Asynchronous Timer - Frames=3.00x
  4190. Body Collision - State=0x2
  4191. Asynchronous Timer - Frames=19.00x
  4192. Body Collision - State=0x0
  4193. Asynchronous Timer - Frames=31.00x
  4194. Allow Interrupt
  4195. ----------------------------|END|-----------
  4196.  
  4197. Subaction GFX 0x45
  4198. @9918
  4199.  
  4200. -----------|START|--------------------------
  4201. !Effect-00! 11001000 - 0x10, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4202. Asynchronous Timer - Frames=4.00x
  4203. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4204. ----------------------------|END|-----------
  4205.  
  4206. Subaction SFX 0x45
  4207. @10F78
  4208.  
  4209. -----------|START|--------------------------
  4210. Asynchronous Timer - Frames=4.00x
  4211. Sound Effect - ID=0x196D
  4212. Synchronous Timer - Frames=8.00x
  4213. Sound Effect - ID=0x19A0
  4214. Synchronous Timer - Frames=8.00x
  4215. Sound Effect - ID=0x199E
  4216. Synchronous Timer - Frames=15.00x
  4217. Sound Effect - ID=0x1978
  4218. ----------------------------|END|-----------
  4219.  
  4220. Subaction Other 0x45
  4221. @3078
  4222.  
  4223. -----------|START|--------------------------
  4224. Asynchronous Timer - Frames=2.00x
  4225. Item Visibility - False
  4226. Asynchronous Timer - Frames=5.00x
  4227. Set Loop - Iterations=0x7
  4228. Subroutine - Offset=@2430
  4229. Synchronous Timer - Frames=1.00x
  4230. Subroutine - Offset=@24C8
  4231. Synchronous Timer - Frames=1.00x
  4232. Execute Loop
  4233. Asynchronous Timer - Frames=23.00x
  4234. !Slope-00! 18000100 - 0x2
  4235. Asynchronous Timer - Frames=26.00x
  4236. Item Visibility - True
  4237. Asynchronous Timer - Frames=31.00x
  4238. !Slope-00! 18000100 - 0x6
  4239. ----------------------------|END|-----------
  4240.  
  4241. ##########################################
  4242. # Subaction 46
  4243. ##########################################
  4244. Name: EscapeAir
  4245. In Transition Time: 0
  4246. No Out Transition: False
  4247. Loop: False
  4248. Moves Character: False
  4249. Unknown 1: False
  4250. Unknown 2: False
  4251. Unknown 3: False
  4252. Transition Out From Start: False
  4253. Unknown 4: False
  4254.  
  4255. Subaction Main 0x46
  4256. @14850
  4257.  
  4258. -----------|START|--------------------------
  4259. Asynchronous Timer - Frames=3.00x
  4260. Body Collision - State=0x2
  4261. Asynchronous Timer - Frames=29.00x
  4262. Body Collision - State=0x0
  4263. Set Air/Ground - 0x0
  4264. ----------------------------|END|-----------
  4265.  
  4266. Subaction GFX 0x46
  4267. @FFFFFFFF
  4268.  
  4269. -----------|START|--------------------------
  4270. ----------------------------|END|-----------
  4271.  
  4272. Subaction SFX 0x46
  4273. @10FD0
  4274.  
  4275. -----------|START|--------------------------
  4276. Asynchronous Timer - Frames=1.00x
  4277. Sound Effect - ID=0x196D
  4278. ----------------------------|END|-----------
  4279.  
  4280. Subaction Other 0x46
  4281. @FFFFFFFF
  4282.  
  4283. -----------|START|--------------------------
  4284. ----------------------------|END|-----------
  4285.  
  4286. ##########################################
  4287. # Subaction 47
  4288. ##########################################
  4289. Name: Rebound
  4290. In Transition Time: 0
  4291. No Out Transition: False
  4292. Loop: False
  4293. Moves Character: False
  4294. Unknown 1: False
  4295. Unknown 2: False
  4296. Unknown 3: False
  4297. Transition Out From Start: False
  4298. Unknown 4: False
  4299.  
  4300. Subaction Main 0x47
  4301. @FFFFFFFF
  4302.  
  4303. -----------|START|--------------------------
  4304. ----------------------------|END|-----------
  4305.  
  4306. Subaction GFX 0x47
  4307. @FFFFFFFF
  4308.  
  4309. -----------|START|--------------------------
  4310. ----------------------------|END|-----------
  4311.  
  4312. Subaction SFX 0x47
  4313. @FFFFFFFF
  4314.  
  4315. -----------|START|--------------------------
  4316. ----------------------------|END|-----------
  4317.  
  4318. Subaction Other 0x47
  4319. @3108
  4320.  
  4321. -----------|START|--------------------------
  4322. !Slope-00! 18000100 - 0x6
  4323. ----------------------------|END|-----------
  4324.  
  4325. ##########################################
  4326. # Subaction 48
  4327. ##########################################
  4328. Name: Attack11
  4329. In Transition Time: 0
  4330. No Out Transition: False
  4331. Loop: False
  4332. Moves Character: True
  4333. Unknown 1: False
  4334. Unknown 2: False
  4335. Unknown 3: False
  4336. Transition Out From Start: False
  4337. Unknown 4: False
  4338.  
  4339. Subaction Main 0x48
  4340. @149F8
  4341.  
  4342. -----------|START|--------------------------
  4343. Asynchronous Timer - Frames=2.00x
  4344. Offensive Collision - Bone/ID=0x230000, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=4.00x, Z Offset=4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
  4345. Offensive Collision - Bone/ID=0x220001, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=3.00x, Z Offset=1.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
  4346. Offensive Collision - Bone/ID=0x410002, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
  4347. Asynchronous Timer - Frames=3.00x
  4348. Terminate Collisions
  4349. Asynchronous Timer - Frames=7.00x
  4350. Bit Variable Set - RA-Bit[0][16]
  4351. Asynchronous Timer - Frames=12.00x
  4352. Bit Variable Set - RA-Bit[0][22]
  4353. Asynchronous Timer - Frames=19.00x
  4354. Allow Interrupt
  4355. ----------------------------|END|-----------
  4356.  
  4357. Subaction GFX 0x48
  4358. @FFFFFFFF
  4359.  
  4360. -----------|START|--------------------------
  4361. ----------------------------|END|-----------
  4362.  
  4363. Subaction SFX 0x48
  4364. @11000
  4365.  
  4366. -----------|START|--------------------------
  4367. Asynchronous Timer - Frames=2.00x
  4368. Sound Effect - ID=0x19A5
  4369. ----------------------------|END|-----------
  4370.  
  4371. Subaction Other 0x48
  4372. @3130
  4373.  
  4374. -----------|START|--------------------------
  4375. !Slope-00! 18000100 - 0x6
  4376. Rumble - 0x10, 0x0
  4377. ----------------------------|END|-----------
  4378.  
  4379. ##########################################
  4380. # Subaction 49
  4381. ##########################################
  4382. Name: Attack12
  4383. In Transition Time: 0
  4384. No Out Transition: False
  4385. Loop: False
  4386. Moves Character: True
  4387. Unknown 1: False
  4388. Unknown 2: False
  4389. Unknown 3: False
  4390. Transition Out From Start: False
  4391. Unknown 4: False
  4392.  
  4393. Subaction Main 0x49
  4394. @14BD0
  4395.  
  4396. -----------|START|--------------------------
  4397. Asynchronous Timer - Frames=1.00x
  4398. Offensive Collision - Bone/ID=0x420000, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=4.00x, Z Offset=-3.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
  4399. Offensive Collision - Bone/ID=0x410001, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=3.00x, Z Offset=-1.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
  4400. Offensive Collision - Bone/ID=0x220002, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
  4401. Asynchronous Timer - Frames=3.00x
  4402. Terminate Collisions
  4403. Asynchronous Timer - Frames=6.00x
  4404. Bit Variable Set - RA-Bit[0][16]
  4405. Asynchronous Timer - Frames=11.00x
  4406. Bit Variable Set - RA-Bit[0][22]
  4407. Asynchronous Timer - Frames=21.00x
  4408. Allow Interrupt
  4409. ----------------------------|END|-----------
  4410.  
  4411. Subaction GFX 0x49
  4412. @FFFFFFFF
  4413.  
  4414. -----------|START|--------------------------
  4415. ----------------------------|END|-----------
  4416.  
  4417. Subaction SFX 0x49
  4418. @11028
  4419.  
  4420. -----------|START|--------------------------
  4421. Asynchronous Timer - Frames=1.00x
  4422. Sound Effect - ID=0x19A4
  4423. ----------------------------|END|-----------
  4424.  
  4425. Subaction Other 0x49
  4426. @3160
  4427.  
  4428. -----------|START|--------------------------
  4429. !Slope-00! 18000100 - 0x6
  4430. Rumble - 0x10, 0x0
  4431. ----------------------------|END|-----------
  4432.  
  4433. ##########################################
  4434. # Subaction 4A
  4435. ##########################################
  4436. Name: Attack13
  4437. In Transition Time: 0
  4438. No Out Transition: False
  4439. Loop: False
  4440. Moves Character: True
  4441. Unknown 1: False
  4442. Unknown 2: False
  4443. Unknown 3: False
  4444. Transition Out From Start: False
  4445. Unknown 4: False
  4446.  
  4447. Subaction Main 0x4A
  4448. @14D88
  4449.  
  4450. -----------|START|--------------------------
  4451. Asynchronous Timer - Frames=3.00x
  4452. Offensive Collision - Bone/ID=0x160000, Damage=0x3, Trajectory=0x169, Base Knockback=0x82, Knockback Growth=0x18, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4453. Offensive Collision - Bone/ID=0x170001, Damage=0x3, Trajectory=0x169, Base Knockback=0x82, Knockback Growth=0x18, Size=3.50x, Z Offset=0.00x, Y Offset=-1.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4454. Offensive Collision - Bone/ID=0x170002, Damage=0x3, Trajectory=0x169, Base Knockback=0x82, Knockback Growth=0x18, Size=5.00x, Z Offset=0.00x, Y Offset=-7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4455. Synchronous Timer - Frames=3.00x
  4456. Terminate Collisions
  4457. Asynchronous Timer - Frames=30.00x
  4458. Allow Interrupt
  4459. ----------------------------|END|-----------
  4460.  
  4461. Subaction GFX 0x4A
  4462. @FFFFFFFF
  4463.  
  4464. -----------|START|--------------------------
  4465. ----------------------------|END|-----------
  4466.  
  4467. Subaction SFX 0x4A
  4468. @11050
  4469.  
  4470. -----------|START|--------------------------
  4471. Asynchronous Timer - Frames=3.00x
  4472. Low Voice Clip
  4473. Sound Effect - ID=0x19A2
  4474. ----------------------------|END|-----------
  4475.  
  4476. Subaction Other 0x4A
  4477. @31B0
  4478.  
  4479. -----------|START|--------------------------
  4480. Asynchronous Timer - Frames=2.00x
  4481. !Slope-00! 18000100 - 0x4
  4482. Rumble - 0x11, 0x0
  4483. Asynchronous Timer - Frames=20.00x
  4484. !Slope-01! 18010200 - 0x6, 0x3
  4485. ----------------------------|END|-----------
  4486.  
  4487. ##########################################
  4488. # Subaction 4B
  4489. ##########################################
  4490. Name: =���=���?�33=�\)?�
  4491. In Transition Time: 0
  4492. No Out Transition: False
  4493. Loop: False
  4494. Moves Character: False
  4495. Unknown 1: False
  4496. Unknown 2: False
  4497. Unknown 3: False
  4498. Transition Out From Start: False
  4499. Unknown 4: False
  4500.  
  4501. Action 0x4B
  4502. @FFFFFFFF
  4503.  
  4504. -----------|START|--------------------------
  4505. ----------------------------|END|-----------
  4506.  
  4507. Action 0x4B
  4508. @FFFFFFFF
  4509.  
  4510. -----------|START|--------------------------
  4511. ----------------------------|END|-----------
  4512.  
  4513. Action 0x4B
  4514. @FFFFFFFF
  4515.  
  4516. -----------|START|--------------------------
  4517. ----------------------------|END|-----------
  4518.  
  4519. Action 0x4B
  4520. @FFFFFFFF
  4521.  
  4522. -----------|START|--------------------------
  4523. ----------------------------|END|-----------
  4524.  
  4525. ##########################################
  4526. # Subaction 4C
  4527. ##########################################
  4528. Name: =���=���?�33=�\)?�
  4529. In Transition Time: 0
  4530. No Out Transition: False
  4531. Loop: False
  4532. Moves Character: False
  4533. Unknown 1: False
  4534. Unknown 2: False
  4535. Unknown 3: False
  4536. Transition Out From Start: False
  4537. Unknown 4: False
  4538.  
  4539. Action 0x4C
  4540. @FFFFFFFF
  4541.  
  4542. -----------|START|--------------------------
  4543. ----------------------------|END|-----------
  4544.  
  4545. Action 0x4C
  4546. @FFFFFFFF
  4547.  
  4548. -----------|START|--------------------------
  4549. ----------------------------|END|-----------
  4550.  
  4551. Action 0x4C
  4552. @FFFFFFFF
  4553.  
  4554. -----------|START|--------------------------
  4555. ----------------------------|END|-----------
  4556.  
  4557. Action 0x4C
  4558. @FFFFFFFF
  4559.  
  4560. -----------|START|--------------------------
  4561. ----------------------------|END|-----------
  4562.  
  4563. ##########################################
  4564. # Subaction 4D
  4565. ##########################################
  4566. Name: =���=���?�33=�\)?�
  4567. In Transition Time: 0
  4568. No Out Transition: False
  4569. Loop: False
  4570. Moves Character: False
  4571. Unknown 1: False
  4572. Unknown 2: False
  4573. Unknown 3: False
  4574. Transition Out From Start: False
  4575. Unknown 4: False
  4576.  
  4577. Action 0x4D
  4578. @FFFFFFFF
  4579.  
  4580. -----------|START|--------------------------
  4581. ----------------------------|END|-----------
  4582.  
  4583. Action 0x4D
  4584. @FFFFFFFF
  4585.  
  4586. -----------|START|--------------------------
  4587. ----------------------------|END|-----------
  4588.  
  4589. Action 0x4D
  4590. @FFFFFFFF
  4591.  
  4592. -----------|START|--------------------------
  4593. ----------------------------|END|-----------
  4594.  
  4595. Action 0x4D
  4596. @FFFFFFFF
  4597.  
  4598. -----------|START|--------------------------
  4599. ----------------------------|END|-----------
  4600.  
  4601. ##########################################
  4602. # Subaction 4E
  4603. ##########################################
  4604. Name: AttackDash
  4605. In Transition Time: 0
  4606. No Out Transition: False
  4607. Loop: False
  4608. Moves Character: True
  4609. Unknown 1: False
  4610. Unknown 2: False
  4611. Unknown 3: False
  4612. Transition Out From Start: False
  4613. Unknown 4: False
  4614.  
  4615. Subaction Main 0x4E
  4616. @14EC0
  4617.  
  4618. -----------|START|--------------------------
  4619. Asynchronous Timer - Frames=3.00x
  4620. Offensive Collision - Bone/ID=0x120000, Damage=0x6, Trajectory=0x50, Base Knockback=0x32, Knockback Growth=0x46, Size=3.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
  4621. Synchronous Timer - Frames=4.00x
  4622. Offensive Collision - Bone/ID=0x120000, Damage=0x4, Trajectory=0x46, Base Knockback=0x28, Knockback Growth=0x37, Size=2.50x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430440
  4623. Synchronous Timer - Frames=17.00x
  4624. Terminate Collisions
  4625. Asynchronous Timer - Frames=43.00x
  4626. Allow Interrupt
  4627. ----------------------------|END|-----------
  4628.  
  4629. Subaction GFX 0x4E
  4630. @9E20
  4631.  
  4632. -----------|START|--------------------------
  4633. Asynchronous Timer - Frames=2.00x
  4634. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4635. External Graphic Effect - File#=0x300004, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  4636. Asynchronous Timer - Frames=3.00x
  4637. Set Loop - Iterations=0x2
  4638. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  4639. Synchronous Timer - Frames=3.00x
  4640. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  4641. Synchronous Timer - Frames=2.00x
  4642. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  4643. Synchronous Timer - Frames=3.00x
  4644. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  4645. Synchronous Timer - Frames=2.00x
  4646. Execute Loop
  4647. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  4648. Synchronous Timer - Frames=3.00x
  4649. Generic Graphic Effect - 0x1C, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  4650. Synchronous Timer - Frames=2.00x
  4651. Generic Graphic Effect - 0x1C, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  4652. Synchronous Timer - Frames=3.00x
  4653. Generic Graphic Effect - 0x1C, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  4654. ----------------------------|END|-----------
  4655.  
  4656. Subaction SFX 0x4E
  4657. @110A0
  4658.  
  4659. -----------|START|--------------------------
  4660. Asynchronous Timer - Frames=3.00x
  4661. Low Voice Clip
  4662. Sound Effect - ID=0x194E
  4663. Synchronous Timer - Frames=32.00x
  4664. Sound Effect - ID=0x19A0
  4665. Synchronous Timer - Frames=5.00x
  4666. Sound Effect - ID=0x199E
  4667. ----------------------------|END|-----------
  4668.  
  4669. Subaction Other 0x4E
  4670. @32E8
  4671.  
  4672. -----------|START|--------------------------
  4673. !Slope-01! 18010300 - 0x1, 0x2, True
  4674. Asynchronous Timer - Frames=2.00x
  4675. !Physics-01! 17010000
  4676. Asynchronous Timer - Frames=3.00x
  4677. Subroutine - Offset=@2430
  4678. Item Visibility - False
  4679. !Item-0F! 1F0F0100 - False
  4680. Asynchronous Timer - Frames=5.00x
  4681. !Controller-0B! 070B0200 - 0x0, 0x19
  4682. Asynchronous Timer - Frames=7.00x
  4683. Set Loop - Iterations=0x3
  4684. Subroutine - Offset=@2430
  4685. Synchronous Timer - Frames=1.00x
  4686. Subroutine - Offset=@24C8
  4687. Synchronous Timer - Frames=1.00x
  4688. Execute Loop
  4689. Set Loop - Iterations=0x2
  4690. Subroutine - Offset=@2430
  4691. Synchronous Timer - Frames=2.00x
  4692. Subroutine - Offset=@24C8
  4693. Synchronous Timer - Frames=2.00x
  4694. Execute Loop
  4695. Set Loop - Iterations=0x2
  4696. Subroutine - Offset=@2430
  4697. Synchronous Timer - Frames=1.00x
  4698. Subroutine - Offset=@24C8
  4699. Synchronous Timer - Frames=3.00x
  4700. Execute Loop
  4701. Asynchronous Timer - Frames=33.00x
  4702. !Physics-00! 17000000
  4703. Item Visibility - True
  4704. !Item-0F! 1F0F0100 - True
  4705. Asynchronous Timer - Frames=52.00x
  4706. !Slope-01! 18010200 - 0x6, 0x8
  4707. ----------------------------|END|-----------
  4708.  
  4709. ##########################################
  4710. # Subaction 4F
  4711. ##########################################
  4712. Name: AttackS3Hi
  4713. In Transition Time: 0
  4714. No Out Transition: False
  4715. Loop: False
  4716. Moves Character: True
  4717. Unknown 1: False
  4718. Unknown 2: False
  4719. Unknown 3: False
  4720. Transition Out From Start: False
  4721. Unknown 4: False
  4722.  
  4723. Subaction Main 0x4F
  4724. @14F78
  4725.  
  4726. -----------|START|--------------------------
  4727. Goto - Offset=@14F10
  4728. ----------------------------|END|-----------
  4729.  
  4730. Subaction GFX 0x4F
  4731. @FFFFFFFF
  4732.  
  4733. -----------|START|--------------------------
  4734. ----------------------------|END|-----------
  4735.  
  4736. Subaction SFX 0x4F
  4737. @110F0
  4738.  
  4739. -----------|START|--------------------------
  4740. Asynchronous Timer - Frames=5.00x
  4741. Low Voice Clip
  4742. Sound Effect - ID=0x19A2
  4743. ----------------------------|END|-----------
  4744.  
  4745. Subaction Other 0x4F
  4746. @3450
  4747.  
  4748. -----------|START|--------------------------
  4749. !Slope-00! 18000100 - 0x2
  4750. Asynchronous Timer - Frames=1.00x
  4751. !Slope-01! 18010200 - 0x1, 0x3
  4752. Asynchronous Timer - Frames=5.00x
  4753. Rumble - 0x11, 0x0
  4754. Asynchronous Timer - Frames=28.00x
  4755. !Slope-01! 18010200 - 0x6, 0x2
  4756. ----------------------------|END|-----------
  4757.  
  4758. ##########################################
  4759. # Subaction 50
  4760. ##########################################
  4761. Name: AttackS3S
  4762. In Transition Time: 0
  4763. No Out Transition: False
  4764. Loop: False
  4765. Moves Character: True
  4766. Unknown 1: False
  4767. Unknown 2: False
  4768. Unknown 3: False
  4769. Transition Out From Start: False
  4770. Unknown 4: False
  4771.  
  4772. Subaction Main 0x50
  4773. @14F10
  4774.  
  4775. -----------|START|--------------------------
  4776. Asynchronous Timer - Frames=5.00x
  4777. Offensive Collision - Bone/ID=0x170002, Damage=0x4, Trajectory=0x1C, Base Knockback=0x46, Knockback Growth=0x3C, Size=5.00x, Z Offset=-1.60x, Y Offset=-4.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4778. Synchronous Timer - Frames=1.00x
  4779. Terminate Collisions
  4780. Asynchronous Timer - Frames=7.00x
  4781. Offensive Collision - Bone/ID=0x170000, Damage=0x7, Trajectory=0x169, Base Knockback=0x73, Knockback Growth=0xA, Size=5.00x, Z Offset=-1.60x, Y Offset=-4.90x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4782. Offensive Collision - Bone/ID=0x170001, Damage=0x5, Trajectory=0x169, Base Knockback=0x73, Knockback Growth=0xA, Size=3.50x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4783. Offensive Collision - Bone/ID=0x160002, Damage=0x5, Trajectory=0x169, Base Knockback=0x73, Knockback Growth=0xA, Size=3.50x, Z Offset=-0.60x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4784. Synchronous Timer - Frames=4.00x
  4785. Terminate Collisions
  4786. Asynchronous Timer - Frames=35.00x
  4787. Allow Interrupt
  4788. ----------------------------|END|-----------
  4789.  
  4790. Subaction GFX 0x50
  4791. @FFFFFFFF
  4792.  
  4793. -----------|START|--------------------------
  4794. ----------------------------|END|-----------
  4795.  
  4796. Subaction SFX 0x50
  4797. @11120
  4798.  
  4799. -----------|START|--------------------------
  4800. Asynchronous Timer - Frames=5.00x
  4801. Low Voice Clip
  4802. Sound Effect - ID=0x19A2
  4803. ----------------------------|END|-----------
  4804.  
  4805. Subaction Other 0x50
  4806. @34E0
  4807.  
  4808. -----------|START|--------------------------
  4809. !Slope-00! 18000100 - 0x2
  4810. Asynchronous Timer - Frames=1.00x
  4811. !Slope-01! 18010200 - 0x1, 0x3
  4812. Asynchronous Timer - Frames=5.00x
  4813. Rumble - 0x11, 0x0
  4814. Asynchronous Timer - Frames=28.00x
  4815. !Slope-01! 18010200 - 0x6, 0x2
  4816. ----------------------------|END|-----------
  4817.  
  4818. ##########################################
  4819. # Subaction 51
  4820. ##########################################
  4821. Name: =���=���?�33=�\)?�
  4822. In Transition Time: 0
  4823. No Out Transition: False
  4824. Loop: False
  4825. Moves Character: False
  4826. Unknown 1: False
  4827. Unknown 2: False
  4828. Unknown 3: False
  4829. Transition Out From Start: False
  4830. Unknown 4: False
  4831.  
  4832. Action 0x51
  4833. @FFFFFFFF
  4834.  
  4835. -----------|START|--------------------------
  4836. ----------------------------|END|-----------
  4837.  
  4838. Action 0x51
  4839. @FFFFFFFF
  4840.  
  4841. -----------|START|--------------------------
  4842. ----------------------------|END|-----------
  4843.  
  4844. Action 0x51
  4845. @FFFFFFFF
  4846.  
  4847. -----------|START|--------------------------
  4848. ----------------------------|END|-----------
  4849.  
  4850. Action 0x51
  4851. @FFFFFFFF
  4852.  
  4853. -----------|START|--------------------------
  4854. ----------------------------|END|-----------
  4855.  
  4856. ##########################################
  4857. # Subaction 52
  4858. ##########################################
  4859. Name: =���=���?�33=�\)?�
  4860. In Transition Time: 0
  4861. No Out Transition: False
  4862. Loop: False
  4863. Moves Character: False
  4864. Unknown 1: False
  4865. Unknown 2: False
  4866. Unknown 3: False
  4867. Transition Out From Start: False
  4868. Unknown 4: False
  4869.  
  4870. Action 0x52
  4871. @FFFFFFFF
  4872.  
  4873. -----------|START|--------------------------
  4874. ----------------------------|END|-----------
  4875.  
  4876. Action 0x52
  4877. @FFFFFFFF
  4878.  
  4879. -----------|START|--------------------------
  4880. ----------------------------|END|-----------
  4881.  
  4882. Action 0x52
  4883. @FFFFFFFF
  4884.  
  4885. -----------|START|--------------------------
  4886. ----------------------------|END|-----------
  4887.  
  4888. Action 0x52
  4889. @FFFFFFFF
  4890.  
  4891. -----------|START|--------------------------
  4892. ----------------------------|END|-----------
  4893.  
  4894. ##########################################
  4895. # Subaction 53
  4896. ##########################################
  4897. Name: AttackS3Lw
  4898. In Transition Time: 0
  4899. No Out Transition: False
  4900. Loop: False
  4901. Moves Character: True
  4902. Unknown 1: False
  4903. Unknown 2: False
  4904. Unknown 3: False
  4905. Transition Out From Start: False
  4906. Unknown 4: False
  4907.  
  4908. Subaction Main 0x53
  4909. @15158
  4910.  
  4911. -----------|START|--------------------------
  4912. Goto - Offset=@14F10
  4913. ----------------------------|END|-----------
  4914.  
  4915. Subaction GFX 0x53
  4916. @FFFFFFFF
  4917.  
  4918. -----------|START|--------------------------
  4919. ----------------------------|END|-----------
  4920.  
  4921. Subaction SFX 0x53
  4922. @11150
  4923.  
  4924. -----------|START|--------------------------
  4925. Asynchronous Timer - Frames=5.00x
  4926. Low Voice Clip
  4927. Sound Effect - ID=0x19A2
  4928. ----------------------------|END|-----------
  4929.  
  4930. Subaction Other 0x53
  4931. @3570
  4932.  
  4933. -----------|START|--------------------------
  4934. !Slope-00! 18000100 - 0x2
  4935. Asynchronous Timer - Frames=1.00x
  4936. !Slope-01! 18010200 - 0x1, 0x3
  4937. Asynchronous Timer - Frames=5.00x
  4938. Rumble - 0x11, 0x0
  4939. Asynchronous Timer - Frames=28.00x
  4940. !Slope-01! 18010200 - 0x6, 0x2
  4941. ----------------------------|END|-----------
  4942.  
  4943. ##########################################
  4944. # Subaction 54
  4945. ##########################################
  4946. Name: AttackHi3
  4947. In Transition Time: 0
  4948. No Out Transition: False
  4949. Loop: False
  4950. Moves Character: False
  4951. Unknown 1: False
  4952. Unknown 2: False
  4953. Unknown 3: False
  4954. Transition Out From Start: False
  4955. Unknown 4: False
  4956.  
  4957. Subaction Main 0x54
  4958. @15468
  4959.  
  4960. -----------|START|--------------------------
  4961. Asynchronous Timer - Frames=6.00x
  4962. Offensive Collision - Bone/ID=0x0, Damage=0x3, Trajectory=0x60, Base Knockback=0x500064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.50x, Flags=0x39830440
  4963. Synchronous Timer - Frames=1.00x
  4964. Offensive Collision - Bone/ID=0x1A0101, Damage=0x4, Trajectory=0x46, Base Knockback=0x280064, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.50x, Flags=0x39830440
  4965. Offensive Collision - Bone/ID=0x1B0102, Damage=0x4, Trajectory=0x50, Base Knockback=0x1E0064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.50x, Flags=0x39830440
  4966. Offensive Collision - Bone/ID=0x1B0103, Damage=0x4, Trajectory=0x10E, Base Knockback=0xC0064, Knockback Growth=0x0, Size=7.00x, Z Offset=-1.50x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.50x, Flags=0x39830440
  4967. Synchronous Timer - Frames=3.00x
  4968. Terminate Collisions
  4969. Asynchronous Timer - Frames=17.00x
  4970. Offensive Collision - Bone/ID=0x160000, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x23, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4971. Offensive Collision - Bone/ID=0x170001, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x23, Size=5.00x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4972. Offensive Collision - Bone/ID=0x170002, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x23, Size=7.00x, Z Offset=1.50x, Y Offset=-8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4973. Synchronous Timer - Frames=3.00x
  4974. Terminate Collisions
  4975. ----------------------------|END|-----------
  4976.  
  4977. Subaction GFX 0x54
  4978. @FFFFFFFF
  4979.  
  4980. -----------|START|--------------------------
  4981. ----------------------------|END|-----------
  4982.  
  4983. Subaction SFX 0x54
  4984. @111A0
  4985.  
  4986. -----------|START|--------------------------
  4987. Asynchronous Timer - Frames=6.00x
  4988. Low Voice Clip
  4989. Sound Effect - ID=0x19A2
  4990. Synchronous Timer - Frames=10.00x
  4991. Sound Effect - ID=0x19A2
  4992. Synchronous Timer - Frames=7.00x
  4993. Sound Effect - ID=0x1978
  4994. ----------------------------|END|-----------
  4995.  
  4996. Subaction Other 0x54
  4997. @3618
  4998.  
  4999. -----------|START|--------------------------
  5000. !Slope-00! 18000100 - 0x6
  5001. Asynchronous Timer - Frames=1.00x
  5002. !Slope-00! 18000100 - 0x0
  5003. Asynchronous Timer - Frames=7.00x
  5004. Rumble - 0x11, 0x6
  5005. Asynchronous Timer - Frames=18.00x
  5006. Rumble - 0x11, 0x8
  5007. Asynchronous Timer - Frames=22.00x
  5008. !Slope-00! 18000100 - 0x2
  5009. Asynchronous Timer - Frames=23.00x
  5010. !Slope-00! 18000100 - 0x6
  5011. ----------------------------|END|-----------
  5012.  
  5013. ##########################################
  5014. # Subaction 55
  5015. ##########################################
  5016. Name: AttackLw3
  5017. In Transition Time: 0
  5018. No Out Transition: False
  5019. Loop: False
  5020. Moves Character: True
  5021. Unknown 1: False
  5022. Unknown 2: False
  5023. Unknown 3: False
  5024. Transition Out From Start: False
  5025. Unknown 4: False
  5026.  
  5027. Subaction Main 0x55
  5028. @15630
  5029.  
  5030. -----------|START|--------------------------
  5031. Asynchronous Timer - Frames=5.00x
  5032. Offensive Collision - Bone/ID=0x1A0000, Damage=0x6, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  5033. Offensive Collision - Bone/ID=0x1B0001, Damage=0x6, Trajectory=0x46, Base Knockback=0x50, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=1.20x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  5034. Offensive Collision - Bone/ID=0x1B0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  5035. Synchronous Timer - Frames=3.00x
  5036. Terminate Collisions
  5037. Asynchronous Timer - Frames=27.00x
  5038. Allow Interrupt
  5039. ----------------------------|END|-----------
  5040.  
  5041. Subaction GFX 0x55
  5042. @FFFFFFFF
  5043.  
  5044. -----------|START|--------------------------
  5045. ----------------------------|END|-----------
  5046.  
  5047. Subaction SFX 0x55
  5048. @111F0
  5049.  
  5050. -----------|START|--------------------------
  5051. Asynchronous Timer - Frames=5.00x
  5052. Low Voice Clip
  5053. Sound Effect - ID=0x19A3
  5054. ----------------------------|END|-----------
  5055.  
  5056. Subaction Other 0x55
  5057. @3698
  5058.  
  5059. -----------|START|--------------------------
  5060. Asynchronous Timer - Frames=4.00x
  5061. Rumble - 0x11, 0x0
  5062. !Slope-00! 18000100 - 0x1
  5063. ----------------------------|END|-----------
  5064.  
  5065. ##########################################
  5066. # Subaction 56
  5067. ##########################################
  5068. Name: AttackS4Start
  5069. In Transition Time: 0
  5070. No Out Transition: False
  5071. Loop: False
  5072. Moves Character: True
  5073. Unknown 1: False
  5074. Unknown 2: False
  5075. Unknown 3: False
  5076. Transition Out From Start: False
  5077. Unknown 4: False
  5078.  
  5079. Subaction Main 0x56
  5080. @FFFFFFFF
  5081.  
  5082. -----------|START|--------------------------
  5083. ----------------------------|END|-----------
  5084.  
  5085. Subaction GFX 0x56
  5086. @9F80
  5087.  
  5088. -----------|START|--------------------------
  5089. Asynchronous Timer - Frames=6.00x
  5090. !Effect-00! 11001000 - 0x10, 0x4C, 0.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5091. ----------------------------|END|-----------
  5092.  
  5093. Subaction SFX 0x56
  5094. @11220
  5095.  
  5096. -----------|START|--------------------------
  5097. Asynchronous Timer - Frames=9.00x
  5098. Sound Effect - ID=0x6B
  5099. ----------------------------|END|-----------
  5100.  
  5101. Subaction Other 0x56
  5102. @36C0
  5103.  
  5104. -----------|START|--------------------------
  5105. !Slope-00! 18000100 - 0x0
  5106. ----------------------------|END|-----------
  5107.  
  5108. ##########################################
  5109. # Subaction 57
  5110. ##########################################
  5111. Name: AttackS4Hi
  5112. In Transition Time: 0
  5113. No Out Transition: False
  5114. Loop: False
  5115. Moves Character: True
  5116. Unknown 1: False
  5117. Unknown 2: False
  5118. Unknown 3: False
  5119. Transition Out From Start: False
  5120. Unknown 4: False
  5121.  
  5122. Subaction Main 0x57
  5123. @156D8
  5124.  
  5125. -----------|START|--------------------------
  5126. Goto - Offset=@15688
  5127. ----------------------------|END|-----------
  5128.  
  5129. Subaction GFX 0x57
  5130. @9FB8
  5131.  
  5132. -----------|START|--------------------------
  5133. Goto - Offset=@9FA0
  5134. ----------------------------|END|-----------
  5135.  
  5136. Subaction SFX 0x57
  5137. @11260
  5138.  
  5139. -----------|START|--------------------------
  5140. Asynchronous Timer - Frames=5.00x
  5141. ?Sound? - 0x69
  5142. Sound Effect - ID=0xA78
  5143. Sound Effect - ID=0x19A3
  5144. Sound Effect - ID=0xA6
  5145. ----------------------------|END|-----------
  5146.  
  5147. Subaction Other 0x57
  5148. @3700
  5149.  
  5150. -----------|START|--------------------------
  5151. Asynchronous Timer - Frames=4.00x
  5152. !Slope-00! 18000100 - 0x6
  5153. !Slope-03! 18030200 - 0x2, 80.00x
  5154. Rumble - 0xD, 0x0
  5155. ----------------------------|END|-----------
  5156.  
  5157. ##########################################
  5158. # Subaction 58
  5159. ##########################################
  5160. Name: AttackS4S
  5161. In Transition Time: 0
  5162. No Out Transition: False
  5163. Loop: False
  5164. Moves Character: True
  5165. Unknown 1: False
  5166. Unknown 2: False
  5167. Unknown 3: False
  5168. Transition Out From Start: False
  5169. Unknown 4: False
  5170.  
  5171. Subaction Main 0x58
  5172. @15688
  5173.  
  5174. -----------|START|--------------------------
  5175. Asynchronous Timer - Frames=5.00x
  5176. Offensive Collision - Bone/ID=0x410000, Damage=0xE, Trajectory=0x169, Base Knockback=0x62, Knockback Growth=0x1E, Size=2.00x, Z Offset=4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  5177. Offensive Collision - Bone/ID=0x410001, Damage=0xE, Trajectory=0x169, Base Knockback=0x62, Knockback Growth=0x1E, Size=3.00x, Z Offset=1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  5178. Offensive Collision - Bone/ID=0x420002, Damage=0xE, Trajectory=0x169, Base Knockback=0x62, Knockback Growth=0x1E, Size=4.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  5179. Offensive Collision - Bone/ID=0x430003, Damage=0xE, Trajectory=0x169, Base Knockback=0x62, Knockback Growth=0x1E, Size=5.00x, Z Offset=-2.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  5180. Synchronous Timer - Frames=4.00x
  5181. Terminate Collisions
  5182. Asynchronous Timer - Frames=31.00x
  5183. Allow Interrupt
  5184. ----------------------------|END|-----------
  5185.  
  5186. Subaction GFX 0x58
  5187. @9FA0
  5188.  
  5189. -----------|START|--------------------------
  5190. Asynchronous Timer - Frames=5.00x
  5191. Generic Graphic Effect - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5192. ----------------------------|END|-----------
  5193.  
  5194. Subaction SFX 0x58
  5195. @112B8
  5196.  
  5197. -----------|START|--------------------------
  5198. Asynchronous Timer - Frames=5.00x
  5199. ?Sound? - 0x69
  5200. Sound Effect - ID=0xA78
  5201. Sound Effect - ID=0x19A3
  5202. Sound Effect - ID=0xA6
  5203. ----------------------------|END|-----------
  5204.  
  5205. Subaction Other 0x58
  5206. @3758
  5207.  
  5208. -----------|START|--------------------------
  5209. Asynchronous Timer - Frames=4.00x
  5210. !Slope-00! 18000100 - 0x6
  5211. !Slope-03! 18030200 - 0x2, 80.00x
  5212. Rumble - 0xD, 0x0
  5213. ----------------------------|END|-----------
  5214.  
  5215. ##########################################
  5216. # Subaction 59
  5217. ##########################################
  5218. Name: =���=���?�33=�\)?�
  5219. In Transition Time: 0
  5220. No Out Transition: False
  5221. Loop: False
  5222. Moves Character: False
  5223. Unknown 1: False
  5224. Unknown 2: False
  5225. Unknown 3: False
  5226. Transition Out From Start: False
  5227. Unknown 4: False
  5228.  
  5229. Action 0x59
  5230. @FFFFFFFF
  5231.  
  5232. -----------|START|--------------------------
  5233. ----------------------------|END|-----------
  5234.  
  5235. Action 0x59
  5236. @FFFFFFFF
  5237.  
  5238. -----------|START|--------------------------
  5239. ----------------------------|END|-----------
  5240.  
  5241. Action 0x59
  5242. @FFFFFFFF
  5243.  
  5244. -----------|START|--------------------------
  5245. ----------------------------|END|-----------
  5246.  
  5247. Action 0x59
  5248. @FFFFFFFF
  5249.  
  5250. -----------|START|--------------------------
  5251. ----------------------------|END|-----------
  5252.  
  5253. ##########################################
  5254. # Subaction 5A
  5255. ##########################################
  5256. Name: AttackS4Lw
  5257. In Transition Time: 0
  5258. No Out Transition: False
  5259. Loop: False
  5260. Moves Character: True
  5261. Unknown 1: False
  5262. Unknown 2: False
  5263. Unknown 3: False
  5264. Transition Out From Start: False
  5265. Unknown 4: False
  5266.  
  5267. Subaction Main 0x5A
  5268. @158A8
  5269.  
  5270. -----------|START|--------------------------
  5271. Goto - Offset=@15688
  5272. ----------------------------|END|-----------
  5273.  
  5274. Subaction GFX 0x5A
  5275. @A058
  5276.  
  5277. -----------|START|--------------------------
  5278. Goto - Offset=@9FA0
  5279. ----------------------------|END|-----------
  5280.  
  5281. Subaction SFX 0x5A
  5282. @11310
  5283.  
  5284. -----------|START|--------------------------
  5285. Asynchronous Timer - Frames=5.00x
  5286. ?Sound? - 0x69
  5287. Sound Effect - ID=0xA78
  5288. Sound Effect - ID=0x19A3
  5289. Sound Effect - ID=0xA6
  5290. ----------------------------|END|-----------
  5291.  
  5292. Subaction Other 0x5A
  5293. @37B0
  5294.  
  5295. -----------|START|--------------------------
  5296. Asynchronous Timer - Frames=4.00x
  5297. !Slope-00! 18000100 - 0x6
  5298. !Slope-03! 18030200 - 0x2, 80.00x
  5299. Rumble - 0xD, 0x0
  5300. ----------------------------|END|-----------
  5301.  
  5302. ##########################################
  5303. # Subaction 5B
  5304. ##########################################
  5305. Name: AttackS4Hold
  5306. In Transition Time: 0
  5307. No Out Transition: False
  5308. Loop: False
  5309. Moves Character: False
  5310. Unknown 1: False
  5311. Unknown 2: False
  5312. Unknown 3: False
  5313. Transition Out From Start: False
  5314. Unknown 4: False
  5315.  
  5316. Subaction Main 0x5B
  5317. @FFFFFFFF
  5318.  
  5319. -----------|START|--------------------------
  5320. ----------------------------|END|-----------
  5321.  
  5322. Subaction GFX 0x5B
  5323. @A258
  5324.  
  5325. -----------|START|--------------------------
  5326. External Graphic Effect - File#=0x300002, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  5327. Asynchronous Timer - Frames=3.00x
  5328. Set Loop - Iterations=0xFFFFFFFF
  5329. Generic Graphic Effect - 0x1A, 0x0, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  5330. !Effect-00! 11001000 - 0x11, 0x4C, -1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 2.00x, 2.00x, 2.00x, 0.00x, 0.00x, 0.00x, True
  5331. Synchronous Timer - Frames=6.00x
  5332. !Effect-00! 11001000 - 0x1A, 0x0, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  5333. Synchronous Timer - Frames=6.00x
  5334. Execute Loop
  5335. ----------------------------|END|-----------
  5336.  
  5337. Subaction SFX 0x5B
  5338. @113A0
  5339.  
  5340. -----------|START|--------------------------
  5341. Asynchronous Timer - Frames=1.00x
  5342. Sound Effect - ID=0x69
  5343. Synchronous Timer - Frames=4.00x
  5344. Sound Effect - ID=0x6B
  5345. Synchronous Timer - Frames=13.00x
  5346. Sound Effect - ID=0x6B
  5347. Synchronous Timer - Frames=13.00x
  5348. Sound Effect - ID=0x6B
  5349. Synchronous Timer - Frames=13.00x
  5350. Sound Effect - ID=0x6B
  5351. Synchronous Timer - Frames=13.00x
  5352. Sound Effect - ID=0x6B
  5353. ----------------------------|END|-----------
  5354.  
  5355. Subaction Other 0x5B
  5356. @37E8
  5357.  
  5358. -----------|START|--------------------------
  5359. !Controller-0B! 070B0200 - 0x25, 0x0
  5360. ----------------------------|END|-----------
  5361.  
  5362. ##########################################
  5363. # Subaction 5C
  5364. ##########################################
  5365. Name: AttackHi4Start
  5366. In Transition Time: 0
  5367. No Out Transition: False
  5368. Loop: False
  5369. Moves Character: False
  5370. Unknown 1: False
  5371. Unknown 2: False
  5372. Unknown 3: False
  5373. Transition Out From Start: False
  5374. Unknown 4: False
  5375.  
  5376. Subaction Main 0x5C
  5377. @FFFFFFFF
  5378.  
  5379. -----------|START|--------------------------
  5380. ----------------------------|END|-----------
  5381.  
  5382. Subaction GFX 0x5C
  5383. @A330
  5384.  
  5385. -----------|START|--------------------------
  5386. Asynchronous Timer - Frames=6.00x
  5387. !Effect-00! 11001000 - 0x10, 0x0, 0.00x, 13.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5388. ----------------------------|END|-----------
  5389.  
  5390. Subaction SFX 0x5C
  5391. @FFFFFFFF
  5392.  
  5393. -----------|START|--------------------------
  5394. ----------------------------|END|-----------
  5395.  
  5396. Subaction Other 0x5C
  5397. @3808
  5398.  
  5399. -----------|START|--------------------------
  5400. Asynchronous Timer - Frames=5.00x
  5401. !Slope-00! 18000100 - 0x6
  5402. ----------------------------|END|-----------
  5403.  
  5404. ##########################################
  5405. # Subaction 5D
  5406. ##########################################
  5407. Name: AttackHi4
  5408. In Transition Time: 0
  5409. No Out Transition: False
  5410. Loop: False
  5411. Moves Character: False
  5412. Unknown 1: False
  5413. Unknown 2: False
  5414. Unknown 3: False
  5415. Transition Out From Start: False
  5416. Unknown 4: False
  5417.  
  5418. Subaction Main 0x5D
  5419. @15BF0
  5420.  
  5421. -----------|START|--------------------------
  5422. Asynchronous Timer - Frames=4.00x
  5423. Body Collision - State=0x2
  5424. Asynchronous Timer - Frames=5.00x
  5425. Offensive Collision - Bone/ID=0x1F0000, Damage=0x5, Trajectory=0x50, Base Knockback=0x55, Knockback Growth=0x3C, Size=6.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.20x, Flags=0x3B430280
  5426. Offensive Collision - Bone/ID=0x1F0001, Damage=0x5, Trajectory=0x5A, Base Knockback=0x55, Knockback Growth=0x3C, Size=6.00x, Z Offset=0.00x, Y Offset=-4.00x, X Offset=-1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.20x, Flags=0x3B430280
  5427. Synchronous Timer - Frames=1.00x
  5428. Terminate Collisions
  5429. Asynchronous Timer - Frames=7.00x
  5430. Body Collision - State=0x0
  5431. Set Loop - Iterations=0x6
  5432. Offensive Collision - Bone/ID=0x0, Damage=0x1, Trajectory=0xDC, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=26.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.60x, Flags=0x23430400
  5433. Offensive Collision - Bone/ID=0x1, Damage=0x1, Trajectory=0xDC, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=26.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.60x, Flags=0x23430400
  5434. Offensive Collision - Bone/ID=0x2, Damage=0x1, Trajectory=0x82, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=14.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.60x, Flags=0x23430400
  5435. Offensive Collision - Bone/ID=0x3, Damage=0x1, Trajectory=0x82, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=14.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.60x, Flags=0x23430400
  5436. Synchronous Timer - Frames=1.00x
  5437. Terminate Collisions
  5438. Synchronous Timer - Frames=1.00x
  5439. Execute Loop
  5440. Offensive Collision - Bone/ID=0x0, Damage=0x3, Trajectory=0x4B, Base Knockback=0x99, Knockback Growth=0x46, Size=10.00x, Z Offset=4.00x, Y Offset=25.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
  5441. Synchronous Timer - Frames=2.00x
  5442. Terminate Collisions
  5443. ----------------------------|END|-----------
  5444.  
  5445. Subaction GFX 0x5D
  5446. @A558
  5447.  
  5448. -----------|START|--------------------------
  5449. Asynchronous Timer - Frames=5.00x
  5450. Generic Graphic Effect(2) - 0x29, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5451. External Graphic Effect - File#=0x300004, Bone=0x50, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  5452. Asynchronous Timer - Frames=7.00x
  5453. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  5454. Asynchronous Timer - Frames=17.00x
  5455. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  5456. Asynchronous Timer - Frames=31.00x
  5457. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5458. ----------------------------|END|-----------
  5459.  
  5460. Subaction SFX 0x5D
  5461. @11440
  5462.  
  5463. -----------|START|--------------------------
  5464. Asynchronous Timer - Frames=5.00x
  5465. ?Sound? - 0x69
  5466. Sound Effect - ID=0xA79
  5467. Sound Effect - ID=0x194E
  5468. Synchronous Timer - Frames=27.00x
  5469. Sound Effect - ID=0x1979
  5470. ----------------------------|END|-----------
  5471.  
  5472. Subaction Other 0x5D
  5473. @3900
  5474.  
  5475. -----------|START|--------------------------
  5476. !Slope-00! 18000100 - 0x6
  5477. Asynchronous Timer - Frames=3.00x
  5478. !Slope-00! 18000100 - 0x0
  5479. Asynchronous Timer - Frames=6.00x
  5480. !Physics-01! 17010000
  5481. Item Visibility - False
  5482. Asynchronous Timer - Frames=7.00x
  5483. !Item-0F! 1F0F0100 - False
  5484. !Controller-0B! 070B0200 - 0x0, 0x14
  5485. Set Loop - Iterations=0x7
  5486. Subroutine - Offset=@2430
  5487. Synchronous Timer - Frames=1.00x
  5488. Subroutine - Offset=@24C8
  5489. Synchronous Timer - Frames=1.00x
  5490. Execute Loop
  5491. Set Loop - Iterations=0x1
  5492. Subroutine - Offset=@2430
  5493. Synchronous Timer - Frames=3.00x
  5494. Subroutine - Offset=@24C8
  5495. Synchronous Timer - Frames=3.00x
  5496. Execute Loop
  5497. Subroutine - Offset=@2430
  5498. Synchronous Timer - Frames=3.00x
  5499. Subroutine - Offset=@24C8
  5500. Asynchronous Timer - Frames=30.00x
  5501. !Item-0F! 1F0F0100 - True
  5502. !Slope-00! 18000100 - 0x6
  5503. Asynchronous Timer - Frames=31.00x
  5504. Item Visibility - True
  5505. Asynchronous Timer - Frames=40.00x
  5506. !Physics-00! 17000000
  5507. ----------------------------|END|-----------
  5508.  
  5509. ##########################################
  5510. # Subaction 5E
  5511. ##########################################
  5512. Name: AttackHi4Hold
  5513. In Transition Time: 0
  5514. No Out Transition: False
  5515. Loop: False
  5516. Moves Character: False
  5517. Unknown 1: False
  5518. Unknown 2: False
  5519. Unknown 3: False
  5520. Transition Out From Start: False
  5521. Unknown 4: False
  5522.  
  5523. Subaction Main 0x5E
  5524. @FFFFFFFF
  5525.  
  5526. -----------|START|--------------------------
  5527. ----------------------------|END|-----------
  5528.  
  5529. Subaction GFX 0x5E
  5530. @A6C0
  5531.  
  5532. -----------|START|--------------------------
  5533. Asynchronous Timer - Frames=4.00x
  5534. Set Loop - Iterations=0xFFFFFFFF
  5535. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  5536. Synchronous Timer - Frames=5.00x
  5537. !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 12.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 8.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  5538. Execute Loop
  5539. ----------------------------|END|-----------
  5540.  
  5541. Subaction SFX 0x5E
  5542. @11488
  5543.  
  5544. -----------|START|--------------------------
  5545. Asynchronous Timer - Frames=1.00x
  5546. Sound Effect - ID=0x69
  5547. ----------------------------|END|-----------
  5548.  
  5549. Subaction Other 0x5E
  5550. @3A18
  5551.  
  5552. -----------|START|--------------------------
  5553. !Controller-0B! 070B0200 - 0x2, 0x0
  5554. !Slope-00! 18000100 - 0x6
  5555. ----------------------------|END|-----------
  5556.  
  5557. ##########################################
  5558. # Subaction 5F
  5559. ##########################################
  5560. Name: AttackLw4Start
  5561. In Transition Time: 0
  5562. No Out Transition: False
  5563. Loop: False
  5564. Moves Character: False
  5565. Unknown 1: False
  5566. Unknown 2: False
  5567. Unknown 3: False
  5568. Transition Out From Start: False
  5569. Unknown 4: False
  5570.  
  5571. Subaction Main 0x5F
  5572. @FFFFFFFF
  5573.  
  5574. -----------|START|--------------------------
  5575. ----------------------------|END|-----------
  5576.  
  5577. Subaction GFX 0x5F
  5578. @A780
  5579.  
  5580. -----------|START|--------------------------
  5581. Asynchronous Timer - Frames=5.00x
  5582. !Effect-00! 11001000 - 0x10, 0x0, 0.00x, 10.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5583. ----------------------------|END|-----------
  5584.  
  5585. Subaction SFX 0x5F
  5586. @FFFFFFFF
  5587.  
  5588. -----------|START|--------------------------
  5589. ----------------------------|END|-----------
  5590.  
  5591. Subaction Other 0x5F
  5592. @3A90
  5593.  
  5594. -----------|START|--------------------------
  5595. !Slope-01! 18010200 - 0x1, 0x5
  5596. Asynchronous Timer - Frames=5.00x
  5597. !Slope-01! 18010300 - 0x1, 0x2, True
  5598. Item Visibility - False
  5599. Asynchronous Timer - Frames=6.00x
  5600. !Physics-01! 17010000
  5601. Asynchronous Timer - Frames=13.00x
  5602. Subroutine - Offset=@2430
  5603. Asynchronous Timer - Frames=15.00x
  5604. Subroutine - Offset=@24C8
  5605. !Physics-00! 17000000
  5606. ----------------------------|END|-----------
  5607.  
  5608. ##########################################
  5609. # Subaction 60
  5610. ##########################################
  5611. Name: AttackLw4
  5612. In Transition Time: 0
  5613. No Out Transition: False
  5614. Loop: False
  5615. Moves Character: True
  5616. Unknown 1: False
  5617. Unknown 2: False
  5618. Unknown 3: False
  5619. Transition Out From Start: False
  5620. Unknown 4: False
  5621.  
  5622. Subaction Main 0x60
  5623. @16020
  5624.  
  5625. -----------|START|--------------------------
  5626. Asynchronous Timer - Frames=2.00x
  5627. Offensive Collision - Bone/ID=0x0, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430280
  5628. Offensive Collision - Bone/ID=0x1, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430280
  5629. Asynchronous Timer - Frames=6.00x
  5630. Offensive Collision - Bone/ID=0x0, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430280
  5631. Offensive Collision - Bone/ID=0x1, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430280
  5632. Asynchronous Timer - Frames=12.00x
  5633. Offensive Collision - Bone/ID=0x0, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x23, Size=3.50x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B410240
  5634. Offensive Collision - Bone/ID=0x1, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x23, Size=2.80x, Z Offset=0.00x, Y Offset=4.00x, X Offset=3.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B410240
  5635. Asynchronous Timer - Frames=18.00x
  5636. Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B410200
  5637. Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=2.25x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-3.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B410200
  5638. Asynchronous Timer - Frames=27.00x
  5639. Terminate Collisions
  5640. Asynchronous Timer - Frames=40.00x
  5641. Allow Interrupt
  5642. ----------------------------|END|-----------
  5643.  
  5644. Subaction GFX 0x60
  5645. @AC98
  5646.  
  5647. -----------|START|--------------------------
  5648. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5649. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  5650. External Graphic Effect - File#=0x300004, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  5651. Asynchronous Timer - Frames=5.00x
  5652. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 8.00x, 0.00x, 180.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5653. Asynchronous Timer - Frames=8.00x
  5654. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  5655. Asynchronous Timer - Frames=12.00x
  5656. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5657. Asynchronous Timer - Frames=16.00x
  5658. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  5659. Asynchronous Timer - Frames=18.00x
  5660. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 8.00x, 0.00x, 180.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5661. Asynchronous Timer - Frames=24.00x
  5662. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5663. Asynchronous Timer - Frames=35.00x
  5664. !Effect-00! 11001000 - 0x25, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5665. Asynchronous Timer - Frames=39.00x
  5666. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5667. ----------------------------|END|-----------
  5668.  
  5669. Subaction SFX 0x60
  5670. @114D8
  5671.  
  5672. -----------|START|--------------------------
  5673. Asynchronous Timer - Frames=1.00x
  5674. ?Sound? - 0x69
  5675. Sound Effect - ID=0xA7A
  5676. Sound Effect - ID=0x194E
  5677. Synchronous Timer - Frames=43.00x
  5678. Sound Effect - ID=0x1979
  5679. ----------------------------|END|-----------
  5680.  
  5681. Subaction Other 0x60
  5682. @3BA0
  5683.  
  5684. -----------|START|--------------------------
  5685. !Physics-01! 17010000
  5686. Item Visibility - False
  5687. !Item-0F! 1F0F0100 - False
  5688. Subroutine - Offset=@2430
  5689. !Slope-01! 18010300 - 0x1, 0x2, True
  5690. Asynchronous Timer - Frames=1.00x
  5691. !Controller-0B! 070B0200 - 0x0, 0x1E
  5692. Synchronous Timer - Frames=20.00x
  5693. Set Loop - Iterations=0x4
  5694. Subroutine - Offset=@2430
  5695. Synchronous Timer - Frames=1.00x
  5696. Subroutine - Offset=@24C8
  5697. Synchronous Timer - Frames=1.00x
  5698. Execute Loop
  5699. Asynchronous Timer - Frames=28.00x
  5700. !Item-0F! 1F0F0100 - True
  5701. Asynchronous Timer - Frames=35.00x
  5702. Item Visibility - True
  5703. !Slope-01! 18010200 - 0x6, 0x4
  5704. Asynchronous Timer - Frames=60.00x
  5705. !Physics-00! 17000000
  5706. ----------------------------|END|-----------
  5707.  
  5708. ##########################################
  5709. # Subaction 61
  5710. ##########################################
  5711. Name: AttackLw4Hold
  5712. In Transition Time: 0
  5713. No Out Transition: False
  5714. Loop: False
  5715. Moves Character: False
  5716. Unknown 1: False
  5717. Unknown 2: False
  5718. Unknown 3: False
  5719. Transition Out From Start: False
  5720. Unknown 4: False
  5721.  
  5722. Subaction Main 0x61
  5723. @FFFFFFFF
  5724.  
  5725. -----------|START|--------------------------
  5726. ----------------------------|END|-----------
  5727.  
  5728. Subaction GFX 0x61
  5729. @AF20
  5730.  
  5731. -----------|START|--------------------------
  5732. Set Loop - Iterations=0x6
  5733. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  5734. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  5735. !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 8.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.80x, 10.00x, 8.00x, 8.00x, 0.00x, 0.00x, 0.00x, True
  5736. Synchronous Timer - Frames=5.00x
  5737. !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 8.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 8.00x, 8.00x, 0.00x, 0.00x, 0.00x, True
  5738. Synchronous Timer - Frames=5.00x
  5739. Execute Loop
  5740. ----------------------------|END|-----------
  5741.  
  5742. Subaction SFX 0x61
  5743. @11530
  5744.  
  5745. -----------|START|--------------------------
  5746. Asynchronous Timer - Frames=1.00x
  5747. Sound Effect - ID=0x69
  5748. Synchronous Timer - Frames=1.00x
  5749. Sound Effect(3) - ID=0x1956
  5750. ----------------------------|END|-----------
  5751.  
  5752. Subaction Other 0x61
  5753. @3CA0
  5754.  
  5755. -----------|START|--------------------------
  5756. !Slope-01! 18010300 - 0x1, 0x2, True
  5757. !Physics-01! 17010000
  5758. Item Visibility - False
  5759. !Item-0F! 1F0F0100 - False
  5760. Subroutine - Offset=@2430
  5761. !Controller-0B! 070B0200 - 0x2, 0x0
  5762. Asynchronous Timer - Frames=60.00x
  5763. Subroutine - Offset=@24C8
  5764. ----------------------------|END|-----------
  5765.  
  5766. ##########################################
  5767. # Subaction 62
  5768. ##########################################
  5769. Name: AttackAirN
  5770. In Transition Time: 0
  5771. No Out Transition: False
  5772. Loop: False
  5773. Moves Character: False
  5774. Unknown 1: False
  5775. Unknown 2: False
  5776. Unknown 3: False
  5777. Transition Out From Start: False
  5778. Unknown 4: False
  5779.  
  5780. Subaction Main 0x62
  5781. @16220
  5782.  
  5783. -----------|START|--------------------------
  5784. Bit Variable Set - RA-Bit[0][30]
  5785. Asynchronous Timer - Frames=5.00x
  5786. Offensive Collision - Bone/ID=0x150000, Damage=0xB, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
  5787. Synchronous Timer - Frames=4.00x
  5788. Offensive Collision - Bone/ID=0x150000, Damage=0x8, Trajectory=0x169, Base Knockback=0x55, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430200
  5789. Synchronous Timer - Frames=10.00x
  5790. Offensive Collision - Bone/ID=0x150000, Damage=0x5, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x14, Size=2.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430200
  5791. Asynchronous Timer - Frames=38.00x
  5792. Terminate Collisions
  5793. Asynchronous Timer - Frames=47.00x
  5794. Bit Variable Clear - RA-Bit[0][30]
  5795. ----------------------------|END|-----------
  5796.  
  5797. Subaction GFX 0x62
  5798. @B0D8
  5799.  
  5800. -----------|START|--------------------------
  5801. Asynchronous Timer - Frames=4.00x
  5802. Set Loop - Iterations=0x4
  5803. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  5804. !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 12.00x, 15.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  5805. Synchronous Timer - Frames=4.00x
  5806. !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.00x, 15.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  5807. Synchronous Timer - Frames=5.00x
  5808. Execute Loop
  5809. ----------------------------|END|-----------
  5810.  
  5811. Subaction SFX 0x62
  5812. @11568
  5813.  
  5814. -----------|START|--------------------------
  5815. Asynchronous Timer - Frames=5.00x
  5816. Low Voice Clip
  5817. Sound Effect - ID=0x194E
  5818. ----------------------------|END|-----------
  5819.  
  5820. Subaction Other 0x62
  5821. @3D50
  5822.  
  5823. -----------|START|--------------------------
  5824. Item Visibility - False
  5825. !Item-0F! 1F0F0100 - False
  5826. Subroutine - Offset=@2430
  5827. Asynchronous Timer - Frames=30.00x
  5828. Set Loop - Iterations=0x2
  5829. Subroutine - Offset=@2430
  5830. Synchronous Timer - Frames=2.00x
  5831. Subroutine - Offset=@24C8
  5832. Synchronous Timer - Frames=3.00x
  5833. Execute Loop
  5834. Asynchronous Timer - Frames=44.00x
  5835. !Item-0F! 1F0F0100 - True
  5836. Asynchronous Timer - Frames=44.00x
  5837. Item Visibility - True
  5838. ----------------------------|END|-----------
  5839.  
  5840. ##########################################
  5841. # Subaction 63
  5842. ##########################################
  5843. Name: AttackAirF
  5844. In Transition Time: 0
  5845. No Out Transition: False
  5846. Loop: False
  5847. Moves Character: False
  5848. Unknown 1: False
  5849. Unknown 2: False
  5850. Unknown 3: False
  5851. Transition Out From Start: False
  5852. Unknown 4: False
  5853.  
  5854. Subaction Main 0x63
  5855. @165E8
  5856.  
  5857. -----------|START|--------------------------
  5858. Asynchronous Timer - Frames=2.00x
  5859. Bit Variable Set - RA-Bit[0][30]
  5860. Asynchronous Timer - Frames=4.00x
  5861. Set Loop - Iterations=0x5
  5862. Special Offensive Collision - 0x0, 0x2, 0x82, 0x1E0064, 0x0, 3.00x, 0.00x, 4.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x3B430602, 0x0, 0x4FFFC3
  5863. Special Offensive Collision - 0x1, 0x1, 0x3C, 0x1E0064, 0x0, 3.00x, 0.00x, 4.00x, 1.00x, 0.00x, 1.00x, 1.00x, 0x3B430602, 0x0, 0x4FFFC3
  5864. Special Offensive Collision - 0x2, 0x1, 0xC8, 0x1E0064, 0x0, 3.00x, 0.00x, 10.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x3B430602, 0x0, 0x4FFFC3
  5865. Special Offensive Collision - 0x3, 0x1, 0x154, 0x1E0064, 0x0, 3.00x, 0.00x, 10.00x, 1.00x, 0.00x, 1.00x, 1.00x, 0x3B430602, 0x0, 0x4FFFC3
  5866. Synchronous Timer - Frames=1.00x
  5867. Terminate Collisions
  5868. Synchronous Timer - Frames=1.00x
  5869. Execute Loop
  5870. Offensive Collision - Bone/ID=0x310000, Damage=0x4, Trajectory=0x169, Base Knockback=0x78, Knockback Growth=0x3C, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
  5871. Offensive Collision - Bone/ID=0x310001, Damage=0x4, Trajectory=0x169, Base Knockback=0x78, Knockback Growth=0x3C, Size=7.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
  5872. Offensive Collision - Bone/ID=0x150002, Damage=0x4, Trajectory=0x169, Base Knockback=0x78, Knockback Growth=0x3C, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
  5873. Synchronous Timer - Frames=1.00x
  5874. Terminate Collisions
  5875. Asynchronous Timer - Frames=33.00x
  5876. Bit Variable Clear - RA-Bit[0][30]
  5877. Asynchronous Timer - Frames=35.00x
  5878. Allow Interrupt
  5879. ----------------------------|END|-----------
  5880.  
  5881. Subaction GFX 0x63
  5882. @B280
  5883.  
  5884. -----------|START|--------------------------
  5885. Asynchronous Timer - Frames=3.00x
  5886. External Graphic Effect(2) - 0x46, 0x0, 0.00x, 7.00x, 7.00x, -90.00x, 30.00x, 0.00x, 1.00x, True
  5887. Asynchronous Timer - Frames=6.00x
  5888. External Graphic Effect(2) - 0x46, 0x0, 0.00x, 7.00x, 3.00x, -90.00x, 30.00x, 0.00x, 0.75x, True
  5889. Asynchronous Timer - Frames=9.00x
  5890. External Graphic Effect(2) - 0x46, 0x0, 0.00x, 7.00x, -1.00x, -90.00x, 30.00x, 0.00x, 0.50x, True
  5891. Asynchronous Timer - Frames=11.00x
  5892. External Graphic Effect(2) - 0x46, 0x0, 0.00x, 7.00x, -5.00x, -90.00x, 30.00x, 0.00x, 0.40x, True
  5893. ----------------------------|END|-----------
  5894.  
  5895. Subaction SFX 0x63
  5896. @115B8
  5897.  
  5898. -----------|START|--------------------------
  5899. Asynchronous Timer - Frames=4.00x
  5900. Low Voice Clip
  5901. Sound Effect - ID=0x19A3
  5902. Synchronous Timer - Frames=4.00x
  5903. Sound Effect - ID=0x19A3
  5904. Synchronous Timer - Frames=4.00x
  5905. Sound Effect - ID=0x19A3
  5906. ----------------------------|END|-----------
  5907.  
  5908. Subaction Other 0x63
  5909. @3DE0
  5910.  
  5911. -----------|START|--------------------------
  5912. Asynchronous Timer - Frames=5.00x
  5913. Rumble - 0x12, 0x0
  5914. ----------------------------|END|-----------
  5915.  
  5916. ##########################################
  5917. # Subaction 64
  5918. ##########################################
  5919. Name: AttackAirB
  5920. In Transition Time: 0
  5921. No Out Transition: False
  5922. Loop: False
  5923. Moves Character: True
  5924. Unknown 1: False
  5925. Unknown 2: False
  5926. Unknown 3: False
  5927. Transition Out From Start: False
  5928. Unknown 4: False
  5929.  
  5930. Subaction Main 0x64
  5931. @16940
  5932.  
  5933. -----------|START|--------------------------
  5934. Asynchronous Timer - Frames=4.00x
  5935. Bit Variable Set - RA-Bit[0][30]
  5936. Asynchronous Timer - Frames=12.00x
  5937. Offensive Collision - Bone/ID=0x160000, Damage=0xD, Trajectory=0x169, Base Knockback=0x5E, Knockback Growth=0x1E, Size=5.00x, Z Offset=-0.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  5938. Offensive Collision - Bone/ID=0x170001, Damage=0xD, Trajectory=0x169, Base Knockback=0x5E, Knockback Growth=0x1E, Size=5.50x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  5939. Offensive Collision - Bone/ID=0x170002, Damage=0xD, Trajectory=0x169, Base Knockback=0x5E, Knockback Growth=0x1E, Size=6.00x, Z Offset=-1.60x, Y Offset=-4.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  5940. Asynchronous Timer - Frames=14.00x
  5941. Offensive Collision - Bone/ID=0x160000, Damage=0x9, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x28, Size=4.00x, Z Offset=-0.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  5942. Offensive Collision - Bone/ID=0x170001, Damage=0x9, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x28, Size=4.50x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  5943. Offensive Collision - Bone/ID=0x170002, Damage=0x9, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x28, Size=5.00x, Z Offset=-1.60x, Y Offset=-4.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  5944. Synchronous Timer - Frames=5.00x
  5945. Terminate Collisions
  5946. Asynchronous Timer - Frames=28.00x
  5947. Bit Variable Clear - RA-Bit[0][30]
  5948. ----------------------------|END|-----------
  5949.  
  5950. Subaction GFX 0x64
  5951. @FFFFFFFF
  5952.  
  5953. -----------|START|--------------------------
  5954. ----------------------------|END|-----------
  5955.  
  5956. Subaction SFX 0x64
  5957. @11608
  5958.  
  5959. -----------|START|--------------------------
  5960. Asynchronous Timer - Frames=11.00x
  5961. Low Voice Clip
  5962. Sound Effect - ID=0x19A2
  5963. ----------------------------|END|-----------
  5964.  
  5965. Subaction Other 0x64
  5966. @3E10
  5967.  
  5968. -----------|START|--------------------------
  5969. Asynchronous Timer - Frames=12.00x
  5970. Rumble - 0x11, 0x0
  5971. ----------------------------|END|-----------
  5972.  
  5973. ##########################################
  5974. # Subaction 65
  5975. ##########################################
  5976. Name: AttackAirHi
  5977. In Transition Time: 0
  5978. No Out Transition: False
  5979. Loop: False
  5980. Moves Character: False
  5981. Unknown 1: False
  5982. Unknown 2: False
  5983. Unknown 3: False
  5984. Transition Out From Start: False
  5985. Unknown 4: False
  5986.  
  5987. Subaction Main 0x65
  5988. @16CD8
  5989.  
  5990. -----------|START|--------------------------
  5991. Asynchronous Timer - Frames=4.00x
  5992. Bit Variable Set - RA-Bit[0][30]
  5993. Asynchronous Timer - Frames=4.00x
  5994. Offensive Collision - Bone/ID=0x0, Damage=0x3, Trajectory=0x64, Base Knockback=0x460064, Knockback Growth=0x0, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  5995. Offensive Collision - Bone/ID=0x1, Damage=0x3, Trajectory=0x64, Base Knockback=0x460064, Knockback Growth=0x0, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  5996. Offensive Collision - Bone/ID=0x2, Damage=0x3, Trajectory=0x76, Base Knockback=0x820064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  5997. Offensive Collision - Bone/ID=0x3, Damage=0x3, Trajectory=0x76, Base Knockback=0x820064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=-9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  5998. Synchronous Timer - Frames=3.00x
  5999. Terminate Collisions
  6000. Asynchronous Timer - Frames=13.00x
  6001. Offensive Collision - Bone/ID=0x0, Damage=0x6, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x3F, Size=7.00x, Z Offset=0.00x, Y Offset=20.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  6002. Offensive Collision - Bone/ID=0x1, Damage=0x6, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x3F, Size=6.00x, Z Offset=0.00x, Y Offset=15.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  6003. Offensive Collision - Bone/ID=0x2, Damage=0x6, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x3F, Size=4.50x, Z Offset=0.00x, Y Offset=10.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  6004. Synchronous Timer - Frames=5.00x
  6005. Terminate Collisions
  6006. Asynchronous Timer - Frames=10.00x
  6007. Bit Variable Clear - RA-Bit[0][30]
  6008. Asynchronous Timer - Frames=39.00x
  6009. Allow Interrupt
  6010. ----------------------------|END|-----------
  6011.  
  6012. Subaction GFX 0x65
  6013. @FFFFFFFF
  6014.  
  6015. -----------|START|--------------------------
  6016. ----------------------------|END|-----------
  6017.  
  6018. Subaction SFX 0x65
  6019. @11650
  6020.  
  6021. -----------|START|--------------------------
  6022. Asynchronous Timer - Frames=4.00x
  6023. Low Voice Clip
  6024. Sound Effect - ID=0x1951
  6025. Sound Effect - ID=0x19A4
  6026. Synchronous Timer - Frames=9.00x
  6027. Sound Effect - ID=0x19A4
  6028. ----------------------------|END|-----------
  6029.  
  6030. Subaction Other 0x65
  6031. @3E58
  6032.  
  6033. -----------|START|--------------------------
  6034. Asynchronous Timer - Frames=3.00x
  6035. Rumble - 0x11, 0x0
  6036. Asynchronous Timer - Frames=14.00x
  6037. Rumble - 0x11, 0x0
  6038. ----------------------------|END|-----------
  6039.  
  6040. ##########################################
  6041. # Subaction 66
  6042. ##########################################
  6043. Name: AttackAirLw
  6044. In Transition Time: 0
  6045. No Out Transition: False
  6046. Loop: False
  6047. Moves Character: False
  6048. Unknown 1: False
  6049. Unknown 2: False
  6050. Unknown 3: False
  6051. Transition Out From Start: False
  6052. Unknown 4: False
  6053.  
  6054. Subaction Main 0x66
  6055. @16F60
  6056.  
  6057. -----------|START|--------------------------
  6058. Bit Variable Set - RA-Bit[0][31]
  6059. Character Momentum - 0.00x, 0.50x, 0.00x, 0x1
  6060. !Kinetic-06! 0E060100 - 0x2
  6061. Bit Variable Set - RA-Bit[0][0]
  6062. Asynchronous Timer - Frames=3.00x
  6063. Bit Variable Set - RA-Bit[0][30]
  6064. Asynchronous Timer - Frames=15.00x
  6065. Character Momentum - 0.90x, -4.00x, 0.00x, 0x1
  6066. Offensive Collision - Bone/ID=0x0, Damage=0x8, Trajectory=0x46, Base Knockback=0x46, Knockback Growth=0x50, Size=6.20x, Z Offset=0.00x, Y Offset=3.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39810440
  6067. Offensive Collision - Bone/ID=0x1, Damage=0x8, Trajectory=0x20, Base Knockback=0x3C, Knockback Growth=0x46, Size=6.20x, Z Offset=0.00x, Y Offset=3.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39820440
  6068. Asynchronous Timer - Frames=22.00x
  6069. !Collision-03! 06030100 - 0x1
  6070. Offensive Collision - Bone/ID=0x0, Damage=0x7, Trajectory=0x46, Base Knockback=0x46, Knockback Growth=0x50, Size=5.80x, Z Offset=0.00x, Y Offset=3.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  6071. Asynchronous Timer - Frames=37.00x
  6072. Terminate Collisions
  6073. Asynchronous Timer - Frames=38.00x
  6074. Bit Variable Clear - RA-Bit[0][30]
  6075. Asynchronous Timer - Frames=60.00x
  6076. Bit Variable Clear - RA-Bit[0][0]
  6077. !Kinetic-07! 0E070100 - 0x2
  6078. ----------------------------|END|-----------
  6079.  
  6080. Subaction GFX 0x66
  6081. @B3B8
  6082.  
  6083. -----------|START|--------------------------
  6084. Asynchronous Timer - Frames=3.00x
  6085. !Effect-00! 11001000 - 0x10, 0x19, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6086. Asynchronous Timer - Frames=20.00x
  6087. External Graphic Effect - File#=0x300003, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=1.00x, Z Rotation=-15.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  6088. ----------------------------|END|-----------
  6089.  
  6090. Subaction SFX 0x66
  6091. @116A8
  6092.  
  6093. -----------|START|--------------------------
  6094. Low Voice Clip
  6095. Asynchronous Timer - Frames=15.00x
  6096. Sound Effect - ID=0x19A4
  6097. Synchronous Timer - Frames=2.00x
  6098. Sound Effect - ID=0x1959
  6099. ----------------------------|END|-----------
  6100.  
  6101. Subaction Other 0x66
  6102. @3E98
  6103.  
  6104. -----------|START|--------------------------
  6105. Asynchronous Timer - Frames=15.00x
  6106. Rumble - 0x12, 0x0
  6107. ----------------------------|END|-----------
  6108.  
  6109. ##########################################
  6110. # Subaction 67
  6111. ##########################################
  6112. Name: LandingAirN
  6113. In Transition Time: 0
  6114. No Out Transition: False
  6115. Loop: False
  6116. Moves Character: False
  6117. Unknown 1: False
  6118. Unknown 2: False
  6119. Unknown 3: False
  6120. Transition Out From Start: False
  6121. Unknown 4: False
  6122.  
  6123. Subaction Main 0x67
  6124. @FFFFFFFF
  6125.  
  6126. -----------|START|--------------------------
  6127. ----------------------------|END|-----------
  6128.  
  6129. Subaction GFX 0x67
  6130. @B460
  6131.  
  6132. -----------|START|--------------------------
  6133. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6134. ----------------------------|END|-----------
  6135.  
  6136. Subaction SFX 0x67
  6137. @116F8
  6138.  
  6139. -----------|START|--------------------------
  6140. Asynchronous Timer - Frames=2.00x
  6141. Sound Effect - ID=0x1953
  6142. Synchronous Timer - Frames=22.00x
  6143. Other Sound Effect - ID=0x1978
  6144. ----------------------------|END|-----------
  6145.  
  6146. Subaction Other 0x67
  6147. @3F48
  6148.  
  6149. -----------|START|--------------------------
  6150. Item Visibility - False
  6151. !Item-0F! 1F0F0100 - False
  6152. Rumble - 0x16, 0x0
  6153. Subroutine - Offset=@2430
  6154. Synchronous Timer - Frames=5.00x
  6155. Set Loop - Iterations=0x2
  6156. Subroutine - Offset=@2430
  6157. Synchronous Timer - Frames=3.00x
  6158. Subroutine - Offset=@24C8
  6159. Synchronous Timer - Frames=3.00x
  6160. Execute Loop
  6161. Asynchronous Timer - Frames=15.00x
  6162. Rumble - 0x16, 0x0
  6163. Asynchronous Timer - Frames=20.00x
  6164. Item Visibility - True
  6165. !Item-0F! 1F0F0100 - True
  6166. Asynchronous Timer - Frames=24.00x
  6167. !Slope-00! 18000100 - 0x6
  6168. ----------------------------|END|-----------
  6169.  
  6170. ##########################################
  6171. # Subaction 68
  6172. ##########################################
  6173. Name: LandingAirF
  6174. In Transition Time: 0
  6175. No Out Transition: False
  6176. Loop: False
  6177. Moves Character: False
  6178. Unknown 1: False
  6179. Unknown 2: False
  6180. Unknown 3: False
  6181. Transition Out From Start: False
  6182. Unknown 4: False
  6183.  
  6184. Subaction Main 0x68
  6185. @FFFFFFFF
  6186.  
  6187. -----------|START|--------------------------
  6188. ----------------------------|END|-----------
  6189.  
  6190. Subaction GFX 0x68
  6191. @B478
  6192.  
  6193. -----------|START|--------------------------
  6194. Goto - Offset=@B460
  6195. ----------------------------|END|-----------
  6196.  
  6197. Subaction SFX 0x68
  6198. @11730
  6199.  
  6200. -----------|START|--------------------------
  6201. Asynchronous Timer - Frames=3.00x
  6202. Other Sound Effect - ID=0x1979
  6203. ----------------------------|END|-----------
  6204.  
  6205. Subaction Other 0x68
  6206. @4040
  6207.  
  6208. -----------|START|--------------------------
  6209. !Slope-01! 18010200 - 0x1, 0x2
  6210. Asynchronous Timer - Frames=2.00x
  6211. Rumble - 0x16, 0x0
  6212. Asynchronous Timer - Frames=8.00x
  6213. !Slope-01! 18010200 - 0x0, 0xA
  6214. Asynchronous Timer - Frames=21.00x
  6215. !Slope-00! 18000100 - 0x2
  6216. Asynchronous Timer - Frames=23.00x
  6217. !Slope-00! 18000100 - 0x6
  6218. ----------------------------|END|-----------
  6219.  
  6220. ##########################################
  6221. # Subaction 69
  6222. ##########################################
  6223. Name: LandingAirB
  6224. In Transition Time: 0
  6225. No Out Transition: False
  6226. Loop: False
  6227. Moves Character: False
  6228. Unknown 1: False
  6229. Unknown 2: False
  6230. Unknown 3: False
  6231. Transition Out From Start: False
  6232. Unknown 4: False
  6233.  
  6234. Subaction Main 0x69
  6235. @FFFFFFFF
  6236.  
  6237. -----------|START|--------------------------
  6238. ----------------------------|END|-----------
  6239.  
  6240. Subaction GFX 0x69
  6241. @B490
  6242.  
  6243. -----------|START|--------------------------
  6244. Goto - Offset=@B460
  6245. ----------------------------|END|-----------
  6246.  
  6247. Subaction SFX 0x69
  6248. @11758
  6249.  
  6250. -----------|START|--------------------------
  6251. Asynchronous Timer - Frames=3.00x
  6252. Other Sound Effect - ID=0x1979
  6253. ----------------------------|END|-----------
  6254.  
  6255. Subaction Other 0x69
  6256. @40B8
  6257.  
  6258. -----------|START|--------------------------
  6259. !Slope-00! 18000100 - 0x4
  6260. Rumble - 0x16, 0x0
  6261. Asynchronous Timer - Frames=22.00x
  6262. !Slope-00! 18000100 - 0x6
  6263. ----------------------------|END|-----------
  6264.  
  6265. ##########################################
  6266. # Subaction 6A
  6267. ##########################################
  6268. Name: LandingAirHi
  6269. In Transition Time: 0
  6270. No Out Transition: False
  6271. Loop: False
  6272. Moves Character: False
  6273. Unknown 1: False
  6274. Unknown 2: False
  6275. Unknown 3: False
  6276. Transition Out From Start: False
  6277. Unknown 4: False
  6278.  
  6279. Subaction Main 0x6A
  6280. @FFFFFFFF
  6281.  
  6282. -----------|START|--------------------------
  6283. ----------------------------|END|-----------
  6284.  
  6285. Subaction GFX 0x6A
  6286. @B4A8
  6287.  
  6288. -----------|START|--------------------------
  6289. Goto - Offset=@B460
  6290. ----------------------------|END|-----------
  6291.  
  6292. Subaction SFX 0x6A
  6293. @11780
  6294.  
  6295. -----------|START|--------------------------
  6296. Asynchronous Timer - Frames=3.00x
  6297. Other Sound Effect - ID=0x1979
  6298. ----------------------------|END|-----------
  6299.  
  6300. Subaction Other 0x6A
  6301. @4100
  6302.  
  6303. -----------|START|--------------------------
  6304. Asynchronous Timer - Frames=25.00x
  6305. !Slope-00! 18000100 - 0x4
  6306. Asynchronous Timer - Frames=27.00x
  6307. !Slope-00! 18000100 - 0x6
  6308. ----------------------------|END|-----------
  6309.  
  6310. ##########################################
  6311. # Subaction 6B
  6312. ##########################################
  6313. Name: LandingAirLw
  6314. In Transition Time: 0
  6315. No Out Transition: False
  6316. Loop: False
  6317. Moves Character: False
  6318. Unknown 1: False
  6319. Unknown 2: False
  6320. Unknown 3: False
  6321. Transition Out From Start: False
  6322. Unknown 4: False
  6323.  
  6324. Subaction Main 0x6B
  6325. @FFFFFFFF
  6326.  
  6327. -----------|START|--------------------------
  6328. ----------------------------|END|-----------
  6329.  
  6330. Subaction GFX 0x6B
  6331. @B4C0
  6332.  
  6333. -----------|START|--------------------------
  6334. Goto - Offset=@B460
  6335. ----------------------------|END|-----------
  6336.  
  6337. Subaction SFX 0x6B
  6338. @117B0
  6339.  
  6340. -----------|START|--------------------------
  6341. Asynchronous Timer - Frames=1.00x
  6342. Synchronous Timer - Frames=2.00x
  6343. Other Sound Effect - ID=0x1954
  6344. ----------------------------|END|-----------
  6345.  
  6346. Subaction Other 0x6B
  6347. @4160
  6348.  
  6349. -----------|START|--------------------------
  6350. Rumble - 0x4, 0x0
  6351. Screenshake - 0x0
  6352. !Slope-00! 18000100 - 0x2
  6353. Asynchronous Timer - Frames=18.00x
  6354. !Slope-01! 18010200 - 0x6, 0x6
  6355. ----------------------------|END|-----------
  6356.  
  6357. ##########################################
  6358. # Subaction 6C
  6359. ##########################################
  6360. Name: Catch
  6361. In Transition Time: 0
  6362. No Out Transition: False
  6363. Loop: False
  6364. Moves Character: False
  6365. Unknown 1: False
  6366. Unknown 2: False
  6367. Unknown 3: False
  6368. Transition Out From Start: False
  6369. Unknown 4: False
  6370.  
  6371. Subaction Main 0x6C
  6372. @170D0
  6373.  
  6374. -----------|START|--------------------------
  6375. Asynchronous Timer - Frames=5.00x
  6376. Grab Collision - 0x0, 0x0, 3.50x, 0.00x, 6.00x, 8.00x, 0x3D, 0x3
  6377. Grab Collision - 0x1, 0x0, 3.50x, 0.00x, 6.50x, 3.00x, 0x3D, 0x3
  6378. Subroutine - gameAnimCmd_CaptureCutCommonOffset=@171DC
  6379. Synchronous Timer - Frames=2.00x
  6380. Terminate Grab Collisions
  6381. Bit Variable Set - RA-Bit[0][16]
  6382. ----------------------------|END|-----------
  6383.  
  6384. Subaction GFX 0x6C
  6385. @FFFFFFFF
  6386.  
  6387. -----------|START|--------------------------
  6388. ----------------------------|END|-----------
  6389.  
  6390. Subaction SFX 0x6C
  6391. @117F0
  6392.  
  6393. -----------|START|--------------------------
  6394. Asynchronous Timer - Frames=5.00x
  6395. Sound Effect - ID=0x6D
  6396. Synchronous Timer - Frames=4.00x
  6397. ?Sound? - 0x6D
  6398. ----------------------------|END|-----------
  6399.  
  6400. Subaction Other 0x6C
  6401. @4198
  6402.  
  6403. -----------|START|--------------------------
  6404. !Slope-00! 18000100 - 0x6
  6405. ----------------------------|END|-----------
  6406.  
  6407. ##########################################
  6408. # Subaction 6D
  6409. ##########################################
  6410. Name: CatchDash
  6411. In Transition Time: 0
  6412. No Out Transition: False
  6413. Loop: False
  6414. Moves Character: True
  6415. Unknown 1: False
  6416. Unknown 2: False
  6417. Unknown 3: False
  6418. Transition Out From Start: False
  6419. Unknown 4: False
  6420.  
  6421. Subaction Main 0x6D
  6422. @171F0
  6423.  
  6424. -----------|START|--------------------------
  6425. Asynchronous Timer - Frames=9.00x
  6426. Grab Collision - 0x0, 0x0, 3.50x, 0.00x, 6.00x, 8.00x, 0x3D, 0x3
  6427. Grab Collision - 0x1, 0x0, 3.50x, 0.00x, 6.00x, 4.00x, 0x3D, 0x3
  6428. Grab Collision - 0x2, 0x0, 3.50x, 0.00x, 6.00x, 0.00x, 0x3D, 0x3
  6429. Subroutine - Offset=@17304
  6430. Synchronous Timer - Frames=2.00x
  6431. Terminate Grab Collisions
  6432. Bit Variable Set - RA-Bit[0][16]
  6433. ----------------------------|END|-----------
  6434.  
  6435. Subaction GFX 0x6D
  6436. @FFFFFFFF
  6437.  
  6438. -----------|START|--------------------------
  6439. ----------------------------|END|-----------
  6440.  
  6441. Subaction SFX 0x6D
  6442. @11858
  6443.  
  6444. -----------|START|--------------------------
  6445. Asynchronous Timer - Frames=5.00x
  6446. Sound Effect - ID=0x6D
  6447. Synchronous Timer - Frames=4.00x
  6448. ?Sound? - 0x6D
  6449. Synchronous Timer - Frames=14.00x
  6450. Sound Effect - ID=0x19A0
  6451. Synchronous Timer - Frames=13.00x
  6452. Sound Effect - ID=0x1978
  6453. ----------------------------|END|-----------
  6454.  
  6455. Subaction Other 0x6D
  6456. @41C0
  6457.  
  6458. -----------|START|--------------------------
  6459. Asynchronous Timer - Frames=36.00x
  6460. !Slope-01! 18010200 - 0x6, 0x3
  6461. ----------------------------|END|-----------
  6462.  
  6463. ##########################################
  6464. # Subaction 6E
  6465. ##########################################
  6466. Name: CatchTurn
  6467. In Transition Time: 0
  6468. No Out Transition: True
  6469. Loop: False
  6470. Moves Character: False
  6471. Unknown 1: False
  6472. Unknown 2: False
  6473. Unknown 3: False
  6474. Transition Out From Start: False
  6475. Unknown 4: False
  6476.  
  6477. Subaction Main 0x6E
  6478. @17318
  6479.  
  6480. -----------|START|--------------------------
  6481. Asynchronous Timer - Frames=9.00x
  6482. Grab Collision - 0x0, 0x0, 3.50x, 0.00x, 6.00x, -9.00x, 0x3D, 0x3
  6483. Grab Collision - 0x1, 0x0, 3.50x, 0.00x, 6.00x, -4.50x, 0x3D, 0x3
  6484. Grab Collision - 0x2, 0x0, 3.50x, 0.00x, 6.00x, 0.00x, 0x3D, 0x3
  6485. Subroutine - Offset=@FFFFFFFF
  6486. Synchronous Timer - Frames=2.00x
  6487. Terminate Grab Collisions
  6488. Bit Variable Set - RA-Bit[0][16]
  6489. ----------------------------|END|-----------
  6490.  
  6491. Subaction GFX 0x6E
  6492. @FFFFFFFF
  6493.  
  6494. -----------|START|--------------------------
  6495. ----------------------------|END|-----------
  6496.  
  6497. Subaction SFX 0x6E
  6498. @118C0
  6499.  
  6500. -----------|START|--------------------------
  6501. Asynchronous Timer - Frames=5.00x
  6502. Sound Effect - ID=0x6D
  6503. Synchronous Timer - Frames=4.00x
  6504. ?Sound? - 0x6D
  6505. ----------------------------|END|-----------
  6506.  
  6507. Subaction Other 0x6E
  6508. @41F0
  6509.  
  6510. -----------|START|--------------------------
  6511. !Slope-00! 18000100 - 0x6
  6512. Asynchronous Timer - Frames=1.00x
  6513. !Slope-00! 18000100 - 0x6
  6514. ----------------------------|END|-----------
  6515.  
  6516. ##########################################
  6517. # Subaction 6F
  6518. ##########################################
  6519. Name: CatchWait
  6520. In Transition Time: 6
  6521. No Out Transition: False
  6522. Loop: True
  6523. Moves Character: False
  6524. Unknown 1: False
  6525. Unknown 2: False
  6526. Unknown 3: False
  6527. Transition Out From Start: False
  6528. Unknown 4: False
  6529.  
  6530. Subaction Main 0x6F
  6531. @FFFFFFFF
  6532.  
  6533. -----------|START|--------------------------
  6534. ----------------------------|END|-----------
  6535.  
  6536. Subaction GFX 0x6F
  6537. @FFFFFFFF
  6538.  
  6539. -----------|START|--------------------------
  6540. ----------------------------|END|-----------
  6541.  
  6542. Subaction SFX 0x6F
  6543. @FFFFFFFF
  6544.  
  6545. -----------|START|--------------------------
  6546. ----------------------------|END|-----------
  6547.  
  6548. Subaction Other 0x6F
  6549. @4218
  6550.  
  6551. -----------|START|--------------------------
  6552. !Slope-00! 18000100 - 0x6
  6553. ----------------------------|END|-----------
  6554.  
  6555. ##########################################
  6556. # Subaction 70
  6557. ##########################################
  6558. Name: CatchAttack
  6559. In Transition Time: 0
  6560. No Out Transition: False
  6561. Loop: False
  6562. Moves Character: False
  6563. Unknown 1: False
  6564. Unknown 2: False
  6565. Unknown 3: False
  6566. Transition Out From Start: False
  6567. Unknown 4: False
  6568.  
  6569. Subaction Main 0x70
  6570. @17400
  6571.  
  6572. -----------|START|--------------------------
  6573. Asynchronous Timer - Frames=3.00x
  6574. Special Offensive Collision - 0x0, 0x3, 0x50, 0x1E0064, 0x0, 3.00x, 0.00x, 6.60x, 8.00x, 0.00x, 1.00x, 1.00x, 0x21C30200, 0x0, 0x84FFFC3
  6575. Synchronous Timer - Frames=1.00x
  6576. Terminate Collisions
  6577. Asynchronous Timer - Frames=15.00x
  6578. Bit Variable Set - RA-Bit[0][16]
  6579. ----------------------------|END|-----------
  6580.  
  6581. Subaction GFX 0x70
  6582. @FFFFFFFF
  6583.  
  6584. -----------|START|--------------------------
  6585. ----------------------------|END|-----------
  6586.  
  6587. Subaction SFX 0x70
  6588. @FFFFFFFF
  6589.  
  6590. -----------|START|--------------------------
  6591. ----------------------------|END|-----------
  6592.  
  6593. Subaction Other 0x70
  6594. @4260
  6595.  
  6596. -----------|START|--------------------------
  6597. !Slope-00! 18000100 - 0x6
  6598. Asynchronous Timer - Frames=1.00x
  6599. !Slope-00! 18000100 - 0x2
  6600. Rumble - 0x11, 0x0
  6601. Asynchronous Timer - Frames=17.00x
  6602. !Slope-00! 18000100 - 0x6
  6603. ----------------------------|END|-----------
  6604.  
  6605. ##########################################
  6606. # Subaction 71
  6607. ##########################################
  6608. Name: CatchCut
  6609. In Transition Time: 0
  6610. No Out Transition: False
  6611. Loop: False
  6612. Moves Character: False
  6613. Unknown 1: False
  6614. Unknown 2: False
  6615. Unknown 3: False
  6616. Transition Out From Start: False
  6617. Unknown 4: False
  6618.  
  6619. Subaction Main 0x71
  6620. @FFFFFFFF
  6621.  
  6622. -----------|START|--------------------------
  6623. ----------------------------|END|-----------
  6624.  
  6625. Subaction GFX 0x71
  6626. @FFFFFFFF
  6627.  
  6628. -----------|START|--------------------------
  6629. ----------------------------|END|-----------
  6630.  
  6631. Subaction SFX 0x71
  6632. @FFFFFFFF
  6633.  
  6634. -----------|START|--------------------------
  6635. ----------------------------|END|-----------
  6636.  
  6637. Subaction Other 0x71
  6638. @42B0
  6639.  
  6640. -----------|START|--------------------------
  6641. !Slope-00! 18000100 - 0x4
  6642. Asynchronous Timer - Frames=22.00x
  6643. !Slope-00! 18000100 - 0x6
  6644. ----------------------------|END|-----------
  6645.  
  6646. ##########################################
  6647. # Subaction 72
  6648. ##########################################
  6649. Name: ThrowB
  6650. In Transition Time: 0
  6651. No Out Transition: True
  6652. Loop: False
  6653. Moves Character: True
  6654. Unknown 1: False
  6655. Unknown 2: False
  6656. Unknown 3: False
  6657. Transition Out From Start: False
  6658. Unknown 4: False
  6659.  
  6660. Subaction Main 0x72
  6661. @17800
  6662.  
  6663. -----------|START|--------------------------
  6664. Throw Attack Collision - 0x0, 0x0, 0x8, 0x8C, 0x3C, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  6665. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  6666. Asynchronous Timer - Frames=42.00x
  6667. Throw Collision - 0x0, 0x52, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  6668. ----------------------------|END|-----------
  6669.  
  6670. Subaction GFX 0x72
  6671. @B6B0
  6672.  
  6673. -----------|START|--------------------------
  6674. Asynchronous Timer - Frames=28.00x
  6675. !Effect-00! 11001000 - 0x11, 0x52, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6676. Asynchronous Timer - Frames=42.00x
  6677. Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6678. ----------------------------|END|-----------
  6679.  
  6680. Subaction SFX 0x72
  6681. @119B0
  6682.  
  6683. -----------|START|--------------------------
  6684. Asynchronous Timer - Frames=14.00x
  6685. Sound Effect - ID=0x70
  6686. Sound Effect - ID=0x72
  6687. Synchronous Timer - Frames=6.00x
  6688. Sound Effect - ID=0x70
  6689. Sound Effect - ID=0x72
  6690. Synchronous Timer - Frames=6.00x
  6691. Sound Effect - ID=0x70
  6692. Sound Effect - ID=0x72
  6693. Synchronous Timer - Frames=6.00x
  6694. Sound Effect - ID=0x70
  6695. Sound Effect - ID=0x72
  6696. Synchronous Timer - Frames=9.00x
  6697. Low Voice Clip
  6698. Sound Effect - ID=0x1959
  6699. ----------------------------|END|-----------
  6700.  
  6701. Subaction Other 0x72
  6702. @43F0
  6703.  
  6704. -----------|START|--------------------------
  6705. !Slope-01! 18010200 - 0x1, 0x4
  6706. Asynchronous Timer - Frames=5.00x
  6707. !Slope-01! 18010300 - 0x1, 0x3, True
  6708. Asynchronous Timer - Frames=16.00x
  6709. !Physics-01! 17010000
  6710. Asynchronous Timer - Frames=40.00x
  6711. Screenshake - 0x1
  6712. Rumble - 0x11, 0x0
  6713. Asynchronous Timer - Frames=48.00x
  6714. !Physics-00! 17000000
  6715. !Slope-01! 18010200 - 0x0, 0x6
  6716. Asynchronous Timer - Frames=54.00x
  6717. !Slope-00! 18000100 - 0x6
  6718. ----------------------------|END|-----------
  6719.  
  6720. ##########################################
  6721. # Subaction 73
  6722. ##########################################
  6723. Name: ThrowF
  6724. In Transition Time: 0
  6725. No Out Transition: False
  6726. Loop: False
  6727. Moves Character: False
  6728. Unknown 1: False
  6729. Unknown 2: False
  6730. Unknown 3: False
  6731. Transition Out From Start: False
  6732. Unknown 4: False
  6733.  
  6734. Subaction Main 0x73
  6735. @17678
  6736.  
  6737. -----------|START|--------------------------
  6738. Throw Attack Collision - 0x0, 0x0, 0x6, 0x46, 0x46, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  6739. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  6740. Asynchronous Timer - Frames=9.00x
  6741. Special Offensive Collision - 0x1B0000, 0x3, 0x50, 0x1E0064, 0x0, 2.50x, 0.00x, 4.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x21830480, 0x0, 0x84FFFC3
  6742. Special Offensive Collision - 0x1B0001, 0x3, 0x50, 0x1E0064, 0x0, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x21830480, 0x0, 0x84FFFC3
  6743. Asynchronous Timer - Frames=10.00x
  6744. Throw Collision - 0x0, 0x52, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  6745. Terminate Collisions
  6746. ----------------------------|END|-----------
  6747.  
  6748. Subaction GFX 0x73
  6749. @B588
  6750.  
  6751. -----------|START|--------------------------
  6752. Asynchronous Timer - Frames=16.00x
  6753. !Effect-00! 11001000 - 0x11, 0x52, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6754. ----------------------------|END|-----------
  6755.  
  6756. Subaction SFX 0x73
  6757. @11918
  6758.  
  6759. -----------|START|--------------------------
  6760. Asynchronous Timer - Frames=1.00x
  6761. Sound Effect - ID=0x70
  6762. Sound Effect - ID=0x72
  6763. Low Voice Clip
  6764. ----------------------------|END|-----------
  6765.  
  6766. Subaction Other 0x73
  6767. @4320
  6768.  
  6769. -----------|START|--------------------------
  6770. !Slope-00! 18000100 - 0x2
  6771. Asynchronous Timer - Frames=9.00x
  6772. Screenshake - 0x1
  6773. Rumble - 0x11, 0x0
  6774. !Slope-00! 18000100 - 0x0
  6775. Asynchronous Timer - Frames=29.00x
  6776. !Slope-00! 18000100 - 0x2
  6777. Asynchronous Timer - Frames=31.00x
  6778. !Slope-00! 18000100 - 0x6
  6779. ----------------------------|END|-----------
  6780.  
  6781. ##########################################
  6782. # Subaction 74
  6783. ##########################################
  6784. Name: ThrowHi
  6785. In Transition Time: 0
  6786. No Out Transition: False
  6787. Loop: False
  6788. Moves Character: False
  6789. Unknown 1: False
  6790. Unknown 2: False
  6791. Unknown 3: False
  6792. Transition Out From Start: False
  6793. Unknown 4: False
  6794.  
  6795. Subaction Main 0x74
  6796. @179E8
  6797.  
  6798. -----------|START|--------------------------
  6799. Throw Attack Collision - 0x0, 0x0, 0x9, 0x64, 0x46, 0x0, 0x41, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  6800. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  6801. Asynchronous Timer - Frames=20.00x
  6802. Special Offensive Collision - 0x0, 0x3, 0x50, 0x78, 0x3C, 4.00x, 0.00x, 8.00x, 3.00x, 0.00x, 1.00x, 1.00x, 0x20830642, 0x0, 0x84FFFC3
  6803. Asynchronous Timer - Frames=27.00x
  6804. Throw Collision - 0x0, 0x52, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  6805. Terminate Collisions
  6806. ----------------------------|END|-----------
  6807.  
  6808. Subaction GFX 0x74
  6809. @B7E8
  6810.  
  6811. -----------|START|--------------------------
  6812. Asynchronous Timer - Frames=21.00x
  6813. Generic Graphic Effect(2) - 0x25, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6814. Asynchronous Timer - Frames=30.00x
  6815. !Effect-00! 11001000 - 0x11, 0x52, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6816. ----------------------------|END|-----------
  6817.  
  6818. Subaction SFX 0x74
  6819. @11A48
  6820.  
  6821. -----------|START|--------------------------
  6822. Asynchronous Timer - Frames=5.00x
  6823. Sound Effect - ID=0x70
  6824. Sound Effect - ID=0x72
  6825. Low Voice Clip
  6826. ----------------------------|END|-----------
  6827.  
  6828. Subaction Other 0x74
  6829. @4498
  6830.  
  6831. -----------|START|--------------------------
  6832. !Slope-00! 18000100 - 0x6
  6833. Asynchronous Timer - Frames=10.00x
  6834. !Physics-01! 17010000
  6835. Asynchronous Timer - Frames=20.00x
  6836. Screenshake - 0x1
  6837. Rumble - 0x11, 0x0
  6838. Asynchronous Timer - Frames=38.00x
  6839. !Physics-00! 17000000
  6840. ----------------------------|END|-----------
  6841.  
  6842. ##########################################
  6843. # Subaction 75
  6844. ##########################################
  6845. Name: ThrowLw
  6846. In Transition Time: 0
  6847. No Out Transition: False
  6848. Loop: False
  6849. Moves Character: False
  6850. Unknown 1: False
  6851. Unknown 2: False
  6852. Unknown 3: False
  6853. Transition Out From Start: False
  6854. Unknown 4: False
  6855.  
  6856. Subaction Main 0x75
  6857. @17BE8
  6858.  
  6859. -----------|START|--------------------------
  6860. Throw Attack Collision - 0x0, 0x0, 0x5, 0x14, 0x1E, 0x0, 0x50, 0x0, 0.50x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  6861. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  6862. Asynchronous Timer - Frames=17.00x
  6863. Special Offensive Collision - 0x0, 0x1, 0xA, 0x0, 0x0, 5.00x, 0.00x, 3.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x23430440, 0x8, 0x84FFFC3
  6864. Asynchronous Timer - Frames=41.00x
  6865. Throw Collision - 0x0, 0x52, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  6866. Terminate Collisions
  6867. ----------------------------|END|-----------
  6868.  
  6869. Subaction GFX 0x75
  6870. @B948
  6871.  
  6872. -----------|START|--------------------------
  6873. Asynchronous Timer - Frames=15.00x
  6874. Set Loop - Iterations=0x3
  6875. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  6876. Generic Graphic Effect(2) - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6877. Synchronous Timer - Frames=10.00x
  6878. Execute Loop
  6879. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  6880. ----------------------------|END|-----------
  6881.  
  6882. Subaction SFX 0x75
  6883. @11A98
  6884.  
  6885. -----------|START|--------------------------
  6886. Asynchronous Timer - Frames=1.00x
  6887. Sound Effect - ID=0x70
  6888. Sound Effect - ID=0x72
  6889. Low Voice Clip
  6890. Synchronous Timer - Frames=12.00x
  6891. Sound Effect - ID=0x194E
  6892. ----------------------------|END|-----------
  6893.  
  6894. Subaction Other 0x75
  6895. @4608
  6896.  
  6897. -----------|START|--------------------------
  6898. !Slope-01! 18010200 - 0x1, 0xA
  6899. Asynchronous Timer - Frames=8.00x
  6900. !Physics-01! 17010000
  6901. Asynchronous Timer - Frames=10.00x
  6902. Subroutine - Offset=@2430
  6903. !Item-0F! 1F0F0100 - False
  6904. Asynchronous Timer - Frames=15.00x
  6905. Screenshake - 0x0
  6906. Rumble - 0x11, 0x0
  6907. Asynchronous Timer - Frames=20.00x
  6908. Rumble - 0x11, 0x0
  6909. Asynchronous Timer - Frames=25.00x
  6910. Rumble - 0x11, 0x0
  6911. Screenshake - 0x0
  6912. Asynchronous Timer - Frames=29.00x
  6913. Rumble - 0x11, 0x0
  6914. Asynchronous Timer - Frames=33.00x
  6915. Rumble - 0x11, 0x0
  6916. Asynchronous Timer - Frames=37.00x
  6917. Screenshake - 0x1
  6918. Rumble - 0x11, 0x0
  6919. Asynchronous Timer - Frames=40.00x
  6920. !Slope-01! 18010200 - 0x0, 0xA
  6921. Asynchronous Timer - Frames=50.00x
  6922. Subroutine - Offset=@24C8
  6923. Asynchronous Timer - Frames=50.00x
  6924. !Item-0F! 1F0F0100 - True
  6925. Asynchronous Timer - Frames=59.00x
  6926. !Slope-00! 18000100 - 0x6
  6927. Asynchronous Timer - Frames=61.00x
  6928. !Physics-00! 17000000
  6929. ----------------------------|END|-----------
  6930.  
  6931. ##########################################
  6932. # Subaction 76
  6933. ##########################################
  6934. Name: ThrownB
  6935. In Transition Time: 0
  6936. No Out Transition: False
  6937. Loop: False
  6938. Moves Character: False
  6939. Unknown 1: True
  6940. Unknown 2: False
  6941. Unknown 3: True
  6942. Transition Out From Start: False
  6943. Unknown 4: False
  6944.  
  6945. Subaction Main 0x76
  6946. @FFFFFFFF
  6947.  
  6948. -----------|START|--------------------------
  6949. ----------------------------|END|-----------
  6950.  
  6951. Subaction GFX 0x76
  6952. @FFFFFFFF
  6953.  
  6954. -----------|START|--------------------------
  6955. ----------------------------|END|-----------
  6956.  
  6957. Subaction SFX 0x76
  6958. @FFFFFFFF
  6959.  
  6960. -----------|START|--------------------------
  6961. ----------------------------|END|-----------
  6962.  
  6963. Subaction Other 0x76
  6964. @FFFFFFFF
  6965.  
  6966. -----------|START|--------------------------
  6967. ----------------------------|END|-----------
  6968.  
  6969. ##########################################
  6970. # Subaction 77
  6971. ##########################################
  6972. Name: ThrownF
  6973. In Transition Time: 0
  6974. No Out Transition: False
  6975. Loop: False
  6976. Moves Character: False
  6977. Unknown 1: True
  6978. Unknown 2: False
  6979. Unknown 3: True
  6980. Transition Out From Start: False
  6981. Unknown 4: False
  6982.  
  6983. Subaction Main 0x77
  6984. @FFFFFFFF
  6985.  
  6986. -----------|START|--------------------------
  6987. ----------------------------|END|-----------
  6988.  
  6989. Subaction GFX 0x77
  6990. @FFFFFFFF
  6991.  
  6992. -----------|START|--------------------------
  6993. ----------------------------|END|-----------
  6994.  
  6995. Subaction SFX 0x77
  6996. @FFFFFFFF
  6997.  
  6998. -----------|START|--------------------------
  6999. ----------------------------|END|-----------
  7000.  
  7001. Subaction Other 0x77
  7002. @FFFFFFFF
  7003.  
  7004. -----------|START|--------------------------
  7005. ----------------------------|END|-----------
  7006.  
  7007. ##########################################
  7008. # Subaction 78
  7009. ##########################################
  7010. Name: ThrownHi
  7011. In Transition Time: 0
  7012. No Out Transition: False
  7013. Loop: False
  7014. Moves Character: False
  7015. Unknown 1: True
  7016. Unknown 2: False
  7017. Unknown 3: True
  7018. Transition Out From Start: False
  7019. Unknown 4: False
  7020.  
  7021. Subaction Main 0x78
  7022. @FFFFFFFF
  7023.  
  7024. -----------|START|--------------------------
  7025. ----------------------------|END|-----------
  7026.  
  7027. Subaction GFX 0x78
  7028. @FFFFFFFF
  7029.  
  7030. -----------|START|--------------------------
  7031. ----------------------------|END|-----------
  7032.  
  7033. Subaction SFX 0x78
  7034. @FFFFFFFF
  7035.  
  7036. -----------|START|--------------------------
  7037. ----------------------------|END|-----------
  7038.  
  7039. Subaction Other 0x78
  7040. @FFFFFFFF
  7041.  
  7042. -----------|START|--------------------------
  7043. ----------------------------|END|-----------
  7044.  
  7045. ##########################################
  7046. # Subaction 79
  7047. ##########################################
  7048. Name: ThrownLw
  7049. In Transition Time: 0
  7050. No Out Transition: False
  7051. Loop: False
  7052. Moves Character: False
  7053. Unknown 1: True
  7054. Unknown 2: False
  7055. Unknown 3: True
  7056. Transition Out From Start: False
  7057. Unknown 4: False
  7058.  
  7059. Subaction Main 0x79
  7060. @FFFFFFFF
  7061.  
  7062. -----------|START|--------------------------
  7063. ----------------------------|END|-----------
  7064.  
  7065. Subaction GFX 0x79
  7066. @FFFFFFFF
  7067.  
  7068. -----------|START|--------------------------
  7069. ----------------------------|END|-----------
  7070.  
  7071. Subaction SFX 0x79
  7072. @FFFFFFFF
  7073.  
  7074. -----------|START|--------------------------
  7075. ----------------------------|END|-----------
  7076.  
  7077. Subaction Other 0x79
  7078. @FFFFFFFF
  7079.  
  7080. -----------|START|--------------------------
  7081. ----------------------------|END|-----------
  7082.  
  7083. ##########################################
  7084. # Subaction 7A
  7085. ##########################################
  7086. Name: ThrownDxB
  7087. In Transition Time: 0
  7088. No Out Transition: False
  7089. Loop: False
  7090. Moves Character: False
  7091. Unknown 1: True
  7092. Unknown 2: False
  7093. Unknown 3: True
  7094. Transition Out From Start: False
  7095. Unknown 4: False
  7096.  
  7097. Subaction Main 0x7A
  7098. @FFFFFFFF
  7099.  
  7100. -----------|START|--------------------------
  7101. ----------------------------|END|-----------
  7102.  
  7103. Subaction GFX 0x7A
  7104. @FFFFFFFF
  7105.  
  7106. -----------|START|--------------------------
  7107. ----------------------------|END|-----------
  7108.  
  7109. Subaction SFX 0x7A
  7110. @FFFFFFFF
  7111.  
  7112. -----------|START|--------------------------
  7113. ----------------------------|END|-----------
  7114.  
  7115. Subaction Other 0x7A
  7116. @FFFFFFFF
  7117.  
  7118. -----------|START|--------------------------
  7119. ----------------------------|END|-----------
  7120.  
  7121. ##########################################
  7122. # Subaction 7B
  7123. ##########################################
  7124. Name: ThrownDxF
  7125. In Transition Time: 0
  7126. No Out Transition: False
  7127. Loop: False
  7128. Moves Character: False
  7129. Unknown 1: True
  7130. Unknown 2: False
  7131. Unknown 3: True
  7132. Transition Out From Start: False
  7133. Unknown 4: False
  7134.  
  7135. Subaction Main 0x7B
  7136. @FFFFFFFF
  7137.  
  7138. -----------|START|--------------------------
  7139. ----------------------------|END|-----------
  7140.  
  7141. Subaction GFX 0x7B
  7142. @FFFFFFFF
  7143.  
  7144. -----------|START|--------------------------
  7145. ----------------------------|END|-----------
  7146.  
  7147. Subaction SFX 0x7B
  7148. @FFFFFFFF
  7149.  
  7150. -----------|START|--------------------------
  7151. ----------------------------|END|-----------
  7152.  
  7153. Subaction Other 0x7B
  7154. @FFFFFFFF
  7155.  
  7156. -----------|START|--------------------------
  7157. ----------------------------|END|-----------
  7158.  
  7159. ##########################################
  7160. # Subaction 7C
  7161. ##########################################
  7162. Name: ThrownDxHi
  7163. In Transition Time: 0
  7164. No Out Transition: False
  7165. Loop: False
  7166. Moves Character: False
  7167. Unknown 1: True
  7168. Unknown 2: False
  7169. Unknown 3: True
  7170. Transition Out From Start: False
  7171. Unknown 4: False
  7172.  
  7173. Subaction Main 0x7C
  7174. @FFFFFFFF
  7175.  
  7176. -----------|START|--------------------------
  7177. ----------------------------|END|-----------
  7178.  
  7179. Subaction GFX 0x7C
  7180. @FFFFFFFF
  7181.  
  7182. -----------|START|--------------------------
  7183. ----------------------------|END|-----------
  7184.  
  7185. Subaction SFX 0x7C
  7186. @FFFFFFFF
  7187.  
  7188. -----------|START|--------------------------
  7189. ----------------------------|END|-----------
  7190.  
  7191. Subaction Other 0x7C
  7192. @FFFFFFFF
  7193.  
  7194. -----------|START|--------------------------
  7195. ----------------------------|END|-----------
  7196.  
  7197. ##########################################
  7198. # Subaction 7D
  7199. ##########################################
  7200. Name: ThrownDxLw
  7201. In Transition Time: 0
  7202. No Out Transition: False
  7203. Loop: False
  7204. Moves Character: False
  7205. Unknown 1: True
  7206. Unknown 2: False
  7207. Unknown 3: True
  7208. Transition Out From Start: False
  7209. Unknown 4: False
  7210.  
  7211. Subaction Main 0x7D
  7212. @FFFFFFFF
  7213.  
  7214. -----------|START|--------------------------
  7215. ----------------------------|END|-----------
  7216.  
  7217. Subaction GFX 0x7D
  7218. @FFFFFFFF
  7219.  
  7220. -----------|START|--------------------------
  7221. ----------------------------|END|-----------
  7222.  
  7223. Subaction SFX 0x7D
  7224. @FFFFFFFF
  7225.  
  7226. -----------|START|--------------------------
  7227. ----------------------------|END|-----------
  7228.  
  7229. Subaction Other 0x7D
  7230. @FFFFFFFF
  7231.  
  7232. -----------|START|--------------------------
  7233. ----------------------------|END|-----------
  7234.  
  7235. ##########################################
  7236. # Subaction 7E
  7237. ##########################################
  7238. Name: CapturePulledHi
  7239. In Transition Time: 0
  7240. No Out Transition: False
  7241. Loop: False
  7242. Moves Character: False
  7243. Unknown 1: False
  7244. Unknown 2: False
  7245. Unknown 3: False
  7246. Transition Out From Start: False
  7247. Unknown 4: False
  7248.  
  7249. Subaction Main 0x7E
  7250. @FFFFFFFF
  7251.  
  7252. -----------|START|--------------------------
  7253. ----------------------------|END|-----------
  7254.  
  7255. Subaction GFX 0x7E
  7256. @FFFFFFFF
  7257.  
  7258. -----------|START|--------------------------
  7259. ----------------------------|END|-----------
  7260.  
  7261. Subaction SFX 0x7E
  7262. @11B00
  7263.  
  7264. -----------|START|--------------------------
  7265. Asynchronous Timer - Frames=2.00x
  7266. Sound Effect - ID=0x53
  7267. ----------------------------|END|-----------
  7268.  
  7269. Subaction Other 0x7E
  7270. @FFFFFFFF
  7271.  
  7272. -----------|START|--------------------------
  7273. ----------------------------|END|-----------
  7274.  
  7275. ##########################################
  7276. # Subaction 7F
  7277. ##########################################
  7278. Name: CaptureWaitHi
  7279. In Transition Time: 0
  7280. No Out Transition: False
  7281. Loop: True
  7282. Moves Character: False
  7283. Unknown 1: False
  7284. Unknown 2: False
  7285. Unknown 3: False
  7286. Transition Out From Start: False
  7287. Unknown 4: False
  7288.  
  7289. Subaction Main 0x7F
  7290. @FFFFFFFF
  7291.  
  7292. -----------|START|--------------------------
  7293. ----------------------------|END|-----------
  7294.  
  7295. Subaction GFX 0x7F
  7296. @FFFFFFFF
  7297.  
  7298. -----------|START|--------------------------
  7299. ----------------------------|END|-----------
  7300.  
  7301. Subaction SFX 0x7F
  7302. @FFFFFFFF
  7303.  
  7304. -----------|START|--------------------------
  7305. ----------------------------|END|-----------
  7306.  
  7307. Subaction Other 0x7F
  7308. @FFFFFFFF
  7309.  
  7310. -----------|START|--------------------------
  7311. ----------------------------|END|-----------
  7312.  
  7313. ##########################################
  7314. # Subaction 80
  7315. ##########################################
  7316. Name: CaptureDamageHi
  7317. In Transition Time: 0
  7318. No Out Transition: False
  7319. Loop: False
  7320. Moves Character: False
  7321. Unknown 1: False
  7322. Unknown 2: False
  7323. Unknown 3: False
  7324. Transition Out From Start: False
  7325. Unknown 4: False
  7326.  
  7327. Subaction Main 0x80
  7328. @FFFFFFFF
  7329.  
  7330. -----------|START|--------------------------
  7331. ----------------------------|END|-----------
  7332.  
  7333. Subaction GFX 0x80
  7334. @FFFFFFFF
  7335.  
  7336. -----------|START|--------------------------
  7337. ----------------------------|END|-----------
  7338.  
  7339. Subaction SFX 0x80
  7340. @FFFFFFFF
  7341.  
  7342. -----------|START|--------------------------
  7343. ----------------------------|END|-----------
  7344.  
  7345. Subaction Other 0x80
  7346. @FFFFFFFF
  7347.  
  7348. -----------|START|--------------------------
  7349. ----------------------------|END|-----------
  7350.  
  7351. ##########################################
  7352. # Subaction 81
  7353. ##########################################
  7354. Name: CapturePulledLw
  7355. In Transition Time: 0
  7356. No Out Transition: False
  7357. Loop: False
  7358. Moves Character: False
  7359. Unknown 1: False
  7360. Unknown 2: False
  7361. Unknown 3: False
  7362. Transition Out From Start: False
  7363. Unknown 4: False
  7364.  
  7365. Subaction Main 0x81
  7366. @FFFFFFFF
  7367.  
  7368. -----------|START|--------------------------
  7369. ----------------------------|END|-----------
  7370.  
  7371. Subaction GFX 0x81
  7372. @FFFFFFFF
  7373.  
  7374. -----------|START|--------------------------
  7375. ----------------------------|END|-----------
  7376.  
  7377. Subaction SFX 0x81
  7378. @11B38
  7379.  
  7380. -----------|START|--------------------------
  7381. Asynchronous Timer - Frames=2.00x
  7382. Sound Effect - ID=0x53
  7383. ----------------------------|END|-----------
  7384.  
  7385. Subaction Other 0x81
  7386. @4748
  7387.  
  7388. -----------|START|--------------------------
  7389. !Slope-00! 18000100 - 0x6
  7390. ----------------------------|END|-----------
  7391.  
  7392. ##########################################
  7393. # Subaction 82
  7394. ##########################################
  7395. Name: CaptureWaitLw
  7396. In Transition Time: 0
  7397. No Out Transition: False
  7398. Loop: True
  7399. Moves Character: False
  7400. Unknown 1: False
  7401. Unknown 2: False
  7402. Unknown 3: False
  7403. Transition Out From Start: False
  7404. Unknown 4: False
  7405.  
  7406. Subaction Main 0x82
  7407. @FFFFFFFF
  7408.  
  7409. -----------|START|--------------------------
  7410. ----------------------------|END|-----------
  7411.  
  7412. Subaction GFX 0x82
  7413. @FFFFFFFF
  7414.  
  7415. -----------|START|--------------------------
  7416. ----------------------------|END|-----------
  7417.  
  7418. Subaction SFX 0x82
  7419. @FFFFFFFF
  7420.  
  7421. -----------|START|--------------------------
  7422. ----------------------------|END|-----------
  7423.  
  7424. Subaction Other 0x82
  7425. @4760
  7426.  
  7427. -----------|START|--------------------------
  7428. !Slope-00! 18000100 - 0x6
  7429. ----------------------------|END|-----------
  7430.  
  7431. ##########################################
  7432. # Subaction 83
  7433. ##########################################
  7434. Name: CaptureDamageLw
  7435. In Transition Time: 0
  7436. No Out Transition: False
  7437. Loop: False
  7438. Moves Character: False
  7439. Unknown 1: False
  7440. Unknown 2: False
  7441. Unknown 3: False
  7442. Transition Out From Start: False
  7443. Unknown 4: False
  7444.  
  7445. Subaction Main 0x83
  7446. @FFFFFFFF
  7447.  
  7448. -----------|START|--------------------------
  7449. ----------------------------|END|-----------
  7450.  
  7451. Subaction GFX 0x83
  7452. @FFFFFFFF
  7453.  
  7454. -----------|START|--------------------------
  7455. ----------------------------|END|-----------
  7456.  
  7457. Subaction SFX 0x83
  7458. @FFFFFFFF
  7459.  
  7460. -----------|START|--------------------------
  7461. ----------------------------|END|-----------
  7462.  
  7463. Subaction Other 0x83
  7464. @4778
  7465.  
  7466. -----------|START|--------------------------
  7467. !Slope-00! 18000100 - 0x6
  7468. ----------------------------|END|-----------
  7469.  
  7470. ##########################################
  7471. # Subaction 84
  7472. ##########################################
  7473. Name: CapturePulledSnake
  7474. In Transition Time: 0
  7475. No Out Transition: False
  7476. Loop: False
  7477. Moves Character: False
  7478. Unknown 1: True
  7479. Unknown 2: False
  7480. Unknown 3: True
  7481. Transition Out From Start: False
  7482. Unknown 4: False
  7483.  
  7484. Subaction Main 0x84
  7485. @FFFFFFFF
  7486.  
  7487. -----------|START|--------------------------
  7488. ----------------------------|END|-----------
  7489.  
  7490. Subaction GFX 0x84
  7491. @FFFFFFFF
  7492.  
  7493. -----------|START|--------------------------
  7494. ----------------------------|END|-----------
  7495.  
  7496. Subaction SFX 0x84
  7497. @11B00
  7498.  
  7499. -----------|START|--------------------------
  7500. Asynchronous Timer - Frames=2.00x
  7501. Sound Effect - ID=0x53
  7502. ----------------------------|END|-----------
  7503.  
  7504. Subaction Other 0x84
  7505. @FFFFFFFF
  7506.  
  7507. -----------|START|--------------------------
  7508. ----------------------------|END|-----------
  7509.  
  7510. ##########################################
  7511. # Subaction 85
  7512. ##########################################
  7513. Name: CaptureWaitSnake
  7514. In Transition Time: 0
  7515. No Out Transition: False
  7516. Loop: True
  7517. Moves Character: False
  7518. Unknown 1: True
  7519. Unknown 2: False
  7520. Unknown 3: True
  7521. Transition Out From Start: False
  7522. Unknown 4: False
  7523.  
  7524. Subaction Main 0x85
  7525. @FFFFFFFF
  7526.  
  7527. -----------|START|--------------------------
  7528. ----------------------------|END|-----------
  7529.  
  7530. Subaction GFX 0x85
  7531. @FFFFFFFF
  7532.  
  7533. -----------|START|--------------------------
  7534. ----------------------------|END|-----------
  7535.  
  7536. Subaction SFX 0x85
  7537. @FFFFFFFF
  7538.  
  7539. -----------|START|--------------------------
  7540. ----------------------------|END|-----------
  7541.  
  7542. Subaction Other 0x85
  7543. @FFFFFFFF
  7544.  
  7545. -----------|START|--------------------------
  7546. ----------------------------|END|-----------
  7547.  
  7548. ##########################################
  7549. # Subaction 86
  7550. ##########################################
  7551. Name: CaptureDamageSnake
  7552. In Transition Time: 0
  7553. No Out Transition: False
  7554. Loop: False
  7555. Moves Character: False
  7556. Unknown 1: True
  7557. Unknown 2: False
  7558. Unknown 3: True
  7559. Transition Out From Start: False
  7560. Unknown 4: False
  7561.  
  7562. Subaction Main 0x86
  7563. @FFFFFFFF
  7564.  
  7565. -----------|START|--------------------------
  7566. ----------------------------|END|-----------
  7567.  
  7568. Subaction GFX 0x86
  7569. @FFFFFFFF
  7570.  
  7571. -----------|START|--------------------------
  7572. ----------------------------|END|-----------
  7573.  
  7574. Subaction SFX 0x86
  7575. @FFFFFFFF
  7576.  
  7577. -----------|START|--------------------------
  7578. ----------------------------|END|-----------
  7579.  
  7580. Subaction Other 0x86
  7581. @FFFFFFFF
  7582.  
  7583. -----------|START|--------------------------
  7584. ----------------------------|END|-----------
  7585.  
  7586. ##########################################
  7587. # Subaction 87
  7588. ##########################################
  7589. Name: CapturePulledSnake
  7590. In Transition Time: 0
  7591. No Out Transition: False
  7592. Loop: False
  7593. Moves Character: False
  7594. Unknown 1: True
  7595. Unknown 2: False
  7596. Unknown 3: True
  7597. Transition Out From Start: False
  7598. Unknown 4: False
  7599.  
  7600. Subaction Main 0x87
  7601. @FFFFFFFF
  7602.  
  7603. -----------|START|--------------------------
  7604. ----------------------------|END|-----------
  7605.  
  7606. Subaction GFX 0x87
  7607. @FFFFFFFF
  7608.  
  7609. -----------|START|--------------------------
  7610. ----------------------------|END|-----------
  7611.  
  7612. Subaction SFX 0x87
  7613. @11B38
  7614.  
  7615. -----------|START|--------------------------
  7616. Asynchronous Timer - Frames=2.00x
  7617. Sound Effect - ID=0x53
  7618. ----------------------------|END|-----------
  7619.  
  7620. Subaction Other 0x87
  7621. @4748
  7622.  
  7623. -----------|START|--------------------------
  7624. !Slope-00! 18000100 - 0x6
  7625. ----------------------------|END|-----------
  7626.  
  7627. ##########################################
  7628. # Subaction 88
  7629. ##########################################
  7630. Name: CaptureWaitSnake
  7631. In Transition Time: 0
  7632. No Out Transition: False
  7633. Loop: True
  7634. Moves Character: False
  7635. Unknown 1: True
  7636. Unknown 2: False
  7637. Unknown 3: True
  7638. Transition Out From Start: False
  7639. Unknown 4: False
  7640.  
  7641. Subaction Main 0x88
  7642. @FFFFFFFF
  7643.  
  7644. -----------|START|--------------------------
  7645. ----------------------------|END|-----------
  7646.  
  7647. Subaction GFX 0x88
  7648. @FFFFFFFF
  7649.  
  7650. -----------|START|--------------------------
  7651. ----------------------------|END|-----------
  7652.  
  7653. Subaction SFX 0x88
  7654. @FFFFFFFF
  7655.  
  7656. -----------|START|--------------------------
  7657. ----------------------------|END|-----------
  7658.  
  7659. Subaction Other 0x88
  7660. @4760
  7661.  
  7662. -----------|START|--------------------------
  7663. !Slope-00! 18000100 - 0x6
  7664. ----------------------------|END|-----------
  7665.  
  7666. ##########################################
  7667. # Subaction 89
  7668. ##########################################
  7669. Name: CaptureDamageSnake
  7670. In Transition Time: 0
  7671. No Out Transition: False
  7672. Loop: False
  7673. Moves Character: False
  7674. Unknown 1: True
  7675. Unknown 2: False
  7676. Unknown 3: True
  7677. Transition Out From Start: False
  7678. Unknown 4: False
  7679.  
  7680. Subaction Main 0x89
  7681. @FFFFFFFF
  7682.  
  7683. -----------|START|--------------------------
  7684. ----------------------------|END|-----------
  7685.  
  7686. Subaction GFX 0x89
  7687. @FFFFFFFF
  7688.  
  7689. -----------|START|--------------------------
  7690. ----------------------------|END|-----------
  7691.  
  7692. Subaction SFX 0x89
  7693. @FFFFFFFF
  7694.  
  7695. -----------|START|--------------------------
  7696. ----------------------------|END|-----------
  7697.  
  7698. Subaction Other 0x89
  7699. @4778
  7700.  
  7701. -----------|START|--------------------------
  7702. !Slope-00! 18000100 - 0x6
  7703. ----------------------------|END|-----------
  7704.  
  7705. ##########################################
  7706. # Subaction 8A
  7707. ##########################################
  7708. Name: CapturePulledDxSnake
  7709. In Transition Time: 0
  7710. No Out Transition: False
  7711. Loop: False
  7712. Moves Character: False
  7713. Unknown 1: True
  7714. Unknown 2: False
  7715. Unknown 3: True
  7716. Transition Out From Start: False
  7717. Unknown 4: False
  7718.  
  7719. Subaction Main 0x8A
  7720. @FFFFFFFF
  7721.  
  7722. -----------|START|--------------------------
  7723. ----------------------------|END|-----------
  7724.  
  7725. Subaction GFX 0x8A
  7726. @FFFFFFFF
  7727.  
  7728. -----------|START|--------------------------
  7729. ----------------------------|END|-----------
  7730.  
  7731. Subaction SFX 0x8A
  7732. @11B00
  7733.  
  7734. -----------|START|--------------------------
  7735. Asynchronous Timer - Frames=2.00x
  7736. Sound Effect - ID=0x53
  7737. ----------------------------|END|-----------
  7738.  
  7739. Subaction Other 0x8A
  7740. @FFFFFFFF
  7741.  
  7742. -----------|START|--------------------------
  7743. ----------------------------|END|-----------
  7744.  
  7745. ##########################################
  7746. # Subaction 8B
  7747. ##########################################
  7748. Name: CaptureWaitDxSnake
  7749. In Transition Time: 0
  7750. No Out Transition: False
  7751. Loop: True
  7752. Moves Character: False
  7753. Unknown 1: True
  7754. Unknown 2: False
  7755. Unknown 3: True
  7756. Transition Out From Start: False
  7757. Unknown 4: False
  7758.  
  7759. Subaction Main 0x8B
  7760. @FFFFFFFF
  7761.  
  7762. -----------|START|--------------------------
  7763. ----------------------------|END|-----------
  7764.  
  7765. Subaction GFX 0x8B
  7766. @FFFFFFFF
  7767.  
  7768. -----------|START|--------------------------
  7769. ----------------------------|END|-----------
  7770.  
  7771. Subaction SFX 0x8B
  7772. @FFFFFFFF
  7773.  
  7774. -----------|START|--------------------------
  7775. ----------------------------|END|-----------
  7776.  
  7777. Subaction Other 0x8B
  7778. @FFFFFFFF
  7779.  
  7780. -----------|START|--------------------------
  7781. ----------------------------|END|-----------
  7782.  
  7783. ##########################################
  7784. # Subaction 8C
  7785. ##########################################
  7786. Name: CaptureDamageDxSnake
  7787. In Transition Time: 0
  7788. No Out Transition: False
  7789. Loop: False
  7790. Moves Character: False
  7791. Unknown 1: True
  7792. Unknown 2: False
  7793. Unknown 3: True
  7794. Transition Out From Start: False
  7795. Unknown 4: False
  7796.  
  7797. Subaction Main 0x8C
  7798. @FFFFFFFF
  7799.  
  7800. -----------|START|--------------------------
  7801. ----------------------------|END|-----------
  7802.  
  7803. Subaction GFX 0x8C
  7804. @FFFFFFFF
  7805.  
  7806. -----------|START|--------------------------
  7807. ----------------------------|END|-----------
  7808.  
  7809. Subaction SFX 0x8C
  7810. @FFFFFFFF
  7811.  
  7812. -----------|START|--------------------------
  7813. ----------------------------|END|-----------
  7814.  
  7815. Subaction Other 0x8C
  7816. @FFFFFFFF
  7817.  
  7818. -----------|START|--------------------------
  7819. ----------------------------|END|-----------
  7820.  
  7821. ##########################################
  7822. # Subaction 8D
  7823. ##########################################
  7824. Name: CapturePulledDxSnake
  7825. In Transition Time: 0
  7826. No Out Transition: False
  7827. Loop: False
  7828. Moves Character: False
  7829. Unknown 1: True
  7830. Unknown 2: False
  7831. Unknown 3: True
  7832. Transition Out From Start: False
  7833. Unknown 4: False
  7834.  
  7835. Subaction Main 0x8D
  7836. @FFFFFFFF
  7837.  
  7838. -----------|START|--------------------------
  7839. ----------------------------|END|-----------
  7840.  
  7841. Subaction GFX 0x8D
  7842. @FFFFFFFF
  7843.  
  7844. -----------|START|--------------------------
  7845. ----------------------------|END|-----------
  7846.  
  7847. Subaction SFX 0x8D
  7848. @11B38
  7849.  
  7850. -----------|START|--------------------------
  7851. Asynchronous Timer - Frames=2.00x
  7852. Sound Effect - ID=0x53
  7853. ----------------------------|END|-----------
  7854.  
  7855. Subaction Other 0x8D
  7856. @4748
  7857.  
  7858. -----------|START|--------------------------
  7859. !Slope-00! 18000100 - 0x6
  7860. ----------------------------|END|-----------
  7861.  
  7862. ##########################################
  7863. # Subaction 8E
  7864. ##########################################
  7865. Name: CaptureWaitDxSnake
  7866. In Transition Time: 0
  7867. No Out Transition: False
  7868. Loop: True
  7869. Moves Character: False
  7870. Unknown 1: True
  7871. Unknown 2: False
  7872. Unknown 3: True
  7873. Transition Out From Start: False
  7874. Unknown 4: False
  7875.  
  7876. Subaction Main 0x8E
  7877. @FFFFFFFF
  7878.  
  7879. -----------|START|--------------------------
  7880. ----------------------------|END|-----------
  7881.  
  7882. Subaction GFX 0x8E
  7883. @FFFFFFFF
  7884.  
  7885. -----------|START|--------------------------
  7886. ----------------------------|END|-----------
  7887.  
  7888. Subaction SFX 0x8E
  7889. @FFFFFFFF
  7890.  
  7891. -----------|START|--------------------------
  7892. ----------------------------|END|-----------
  7893.  
  7894. Subaction Other 0x8E
  7895. @4760
  7896.  
  7897. -----------|START|--------------------------
  7898. !Slope-00! 18000100 - 0x6
  7899. ----------------------------|END|-----------
  7900.  
  7901. ##########################################
  7902. # Subaction 8F
  7903. ##########################################
  7904. Name: CaptureDamageDxSnake
  7905. In Transition Time: 0
  7906. No Out Transition: False
  7907. Loop: False
  7908. Moves Character: False
  7909. Unknown 1: True
  7910. Unknown 2: False
  7911. Unknown 3: True
  7912. Transition Out From Start: False
  7913. Unknown 4: False
  7914.  
  7915. Subaction Main 0x8F
  7916. @FFFFFFFF
  7917.  
  7918. -----------|START|--------------------------
  7919. ----------------------------|END|-----------
  7920.  
  7921. Subaction GFX 0x8F
  7922. @FFFFFFFF
  7923.  
  7924. -----------|START|--------------------------
  7925. ----------------------------|END|-----------
  7926.  
  7927. Subaction SFX 0x8F
  7928. @FFFFFFFF
  7929.  
  7930. -----------|START|--------------------------
  7931. ----------------------------|END|-----------
  7932.  
  7933. Subaction Other 0x8F
  7934. @4778
  7935.  
  7936. -----------|START|--------------------------
  7937. !Slope-00! 18000100 - 0x6
  7938. ----------------------------|END|-----------
  7939.  
  7940. ##########################################
  7941. # Subaction 90
  7942. ##########################################
  7943. Name: CapturePulledBigSnake
  7944. In Transition Time: 0
  7945. No Out Transition: False
  7946. Loop: False
  7947. Moves Character: False
  7948. Unknown 1: True
  7949. Unknown 2: False
  7950. Unknown 3: True
  7951. Transition Out From Start: False
  7952. Unknown 4: False
  7953.  
  7954. Subaction Main 0x90
  7955. @FFFFFFFF
  7956.  
  7957. -----------|START|--------------------------
  7958. ----------------------------|END|-----------
  7959.  
  7960. Subaction GFX 0x90
  7961. @FFFFFFFF
  7962.  
  7963. -----------|START|--------------------------
  7964. ----------------------------|END|-----------
  7965.  
  7966. Subaction SFX 0x90
  7967. @11B00
  7968.  
  7969. -----------|START|--------------------------
  7970. Asynchronous Timer - Frames=2.00x
  7971. Sound Effect - ID=0x53
  7972. ----------------------------|END|-----------
  7973.  
  7974. Subaction Other 0x90
  7975. @FFFFFFFF
  7976.  
  7977. -----------|START|--------------------------
  7978. ----------------------------|END|-----------
  7979.  
  7980. ##########################################
  7981. # Subaction 91
  7982. ##########################################
  7983. Name: CaptureWaitBigSnake
  7984. In Transition Time: 0
  7985. No Out Transition: False
  7986. Loop: True
  7987. Moves Character: False
  7988. Unknown 1: True
  7989. Unknown 2: False
  7990. Unknown 3: True
  7991. Transition Out From Start: False
  7992. Unknown 4: False
  7993.  
  7994. Subaction Main 0x91
  7995. @FFFFFFFF
  7996.  
  7997. -----------|START|--------------------------
  7998. ----------------------------|END|-----------
  7999.  
  8000. Subaction GFX 0x91
  8001. @FFFFFFFF
  8002.  
  8003. -----------|START|--------------------------
  8004. ----------------------------|END|-----------
  8005.  
  8006. Subaction SFX 0x91
  8007. @FFFFFFFF
  8008.  
  8009. -----------|START|--------------------------
  8010. ----------------------------|END|-----------
  8011.  
  8012. Subaction Other 0x91
  8013. @FFFFFFFF
  8014.  
  8015. -----------|START|--------------------------
  8016. ----------------------------|END|-----------
  8017.  
  8018. ##########################################
  8019. # Subaction 92
  8020. ##########################################
  8021. Name: CaptureDamageBigSnake
  8022. In Transition Time: 0
  8023. No Out Transition: False
  8024. Loop: False
  8025. Moves Character: False
  8026. Unknown 1: True
  8027. Unknown 2: False
  8028. Unknown 3: True
  8029. Transition Out From Start: False
  8030. Unknown 4: False
  8031.  
  8032. Subaction Main 0x92
  8033. @FFFFFFFF
  8034.  
  8035. -----------|START|--------------------------
  8036. ----------------------------|END|-----------
  8037.  
  8038. Subaction GFX 0x92
  8039. @FFFFFFFF
  8040.  
  8041. -----------|START|--------------------------
  8042. ----------------------------|END|-----------
  8043.  
  8044. Subaction SFX 0x92
  8045. @FFFFFFFF
  8046.  
  8047. -----------|START|--------------------------
  8048. ----------------------------|END|-----------
  8049.  
  8050. Subaction Other 0x92
  8051. @FFFFFFFF
  8052.  
  8053. -----------|START|--------------------------
  8054. ----------------------------|END|-----------
  8055.  
  8056. ##########################################
  8057. # Subaction 93
  8058. ##########################################
  8059. Name: CapturePulledBigSnake
  8060. In Transition Time: 0
  8061. No Out Transition: False
  8062. Loop: False
  8063. Moves Character: False
  8064. Unknown 1: True
  8065. Unknown 2: False
  8066. Unknown 3: True
  8067. Transition Out From Start: False
  8068. Unknown 4: False
  8069.  
  8070. Subaction Main 0x93
  8071. @FFFFFFFF
  8072.  
  8073. -----------|START|--------------------------
  8074. ----------------------------|END|-----------
  8075.  
  8076. Subaction GFX 0x93
  8077. @FFFFFFFF
  8078.  
  8079. -----------|START|--------------------------
  8080. ----------------------------|END|-----------
  8081.  
  8082. Subaction SFX 0x93
  8083. @11B38
  8084.  
  8085. -----------|START|--------------------------
  8086. Asynchronous Timer - Frames=2.00x
  8087. Sound Effect - ID=0x53
  8088. ----------------------------|END|-----------
  8089.  
  8090. Subaction Other 0x93
  8091. @4748
  8092.  
  8093. -----------|START|--------------------------
  8094. !Slope-00! 18000100 - 0x6
  8095. ----------------------------|END|-----------
  8096.  
  8097. ##########################################
  8098. # Subaction 94
  8099. ##########################################
  8100. Name: CaptureWaitBigSnake
  8101. In Transition Time: 0
  8102. No Out Transition: False
  8103. Loop: True
  8104. Moves Character: False
  8105. Unknown 1: True
  8106. Unknown 2: False
  8107. Unknown 3: True
  8108. Transition Out From Start: False
  8109. Unknown 4: False
  8110.  
  8111. Subaction Main 0x94
  8112. @FFFFFFFF
  8113.  
  8114. -----------|START|--------------------------
  8115. ----------------------------|END|-----------
  8116.  
  8117. Subaction GFX 0x94
  8118. @FFFFFFFF
  8119.  
  8120. -----------|START|--------------------------
  8121. ----------------------------|END|-----------
  8122.  
  8123. Subaction SFX 0x94
  8124. @FFFFFFFF
  8125.  
  8126. -----------|START|--------------------------
  8127. ----------------------------|END|-----------
  8128.  
  8129. Subaction Other 0x94
  8130. @4760
  8131.  
  8132. -----------|START|--------------------------
  8133. !Slope-00! 18000100 - 0x6
  8134. ----------------------------|END|-----------
  8135.  
  8136. ##########################################
  8137. # Subaction 95
  8138. ##########################################
  8139. Name: CaptureDamageBigSnake
  8140. In Transition Time: 0
  8141. No Out Transition: False
  8142. Loop: False
  8143. Moves Character: False
  8144. Unknown 1: True
  8145. Unknown 2: False
  8146. Unknown 3: True
  8147. Transition Out From Start: False
  8148. Unknown 4: False
  8149.  
  8150. Subaction Main 0x95
  8151. @FFFFFFFF
  8152.  
  8153. -----------|START|--------------------------
  8154. ----------------------------|END|-----------
  8155.  
  8156. Subaction GFX 0x95
  8157. @FFFFFFFF
  8158.  
  8159. -----------|START|--------------------------
  8160. ----------------------------|END|-----------
  8161.  
  8162. Subaction SFX 0x95
  8163. @FFFFFFFF
  8164.  
  8165. -----------|START|--------------------------
  8166. ----------------------------|END|-----------
  8167.  
  8168. Subaction Other 0x95
  8169. @4778
  8170.  
  8171. -----------|START|--------------------------
  8172. !Slope-00! 18000100 - 0x6
  8173. ----------------------------|END|-----------
  8174.  
  8175. ##########################################
  8176. # Subaction 96
  8177. ##########################################
  8178. Name: CaptureCut
  8179. In Transition Time: 0
  8180. No Out Transition: False
  8181. Loop: False
  8182. Moves Character: False
  8183. Unknown 1: False
  8184. Unknown 2: False
  8185. Unknown 3: False
  8186. Transition Out From Start: False
  8187. Unknown 4: False
  8188.  
  8189. Subaction Main 0x96
  8190. @FFFFFFFF
  8191.  
  8192. -----------|START|--------------------------
  8193. ----------------------------|END|-----------
  8194.  
  8195. Subaction GFX 0x96
  8196. @FFFFFFFF
  8197.  
  8198. -----------|START|--------------------------
  8199. ----------------------------|END|-----------
  8200.  
  8201. Subaction SFX 0x96
  8202. @11B78
  8203.  
  8204. -----------|START|--------------------------
  8205. Sound Effect - ID=0x1978
  8206. Synchronous Timer - Frames=8.00x
  8207. ?Sound? - 0x1978
  8208. ----------------------------|END|-----------
  8209.  
  8210. Subaction Other 0x96
  8211. @47A0
  8212.  
  8213. -----------|START|--------------------------
  8214. !Slope-00! 18000100 - 0x4
  8215. Asynchronous Timer - Frames=22.00x
  8216. !Slope-00! 18000100 - 0x6
  8217. ----------------------------|END|-----------
  8218.  
  8219. ##########################################
  8220. # Subaction 97
  8221. ##########################################
  8222. Name: CaptureJump
  8223. In Transition Time: 0
  8224. No Out Transition: False
  8225. Loop: False
  8226. Moves Character: False
  8227. Unknown 1: False
  8228. Unknown 2: False
  8229. Unknown 3: False
  8230. Transition Out From Start: False
  8231. Unknown 4: False
  8232.  
  8233. Subaction Main 0x97
  8234. @FFFFFFFF
  8235.  
  8236. -----------|START|--------------------------
  8237. ----------------------------|END|-----------
  8238.  
  8239. Subaction GFX 0x97
  8240. @FFFFFFFF
  8241.  
  8242. -----------|START|--------------------------
  8243. ----------------------------|END|-----------
  8244.  
  8245. Subaction SFX 0x97
  8246. @11BB0
  8247.  
  8248. -----------|START|--------------------------
  8249. Sound Effect - ID=0x1978
  8250. Synchronous Timer - Frames=8.00x
  8251. ?Sound? - 0x1978
  8252. ----------------------------|END|-----------
  8253.  
  8254. Subaction Other 0x97
  8255. @FFFFFFFF
  8256.  
  8257. -----------|START|--------------------------
  8258. ----------------------------|END|-----------
  8259.  
  8260. ##########################################
  8261. # Subaction 98
  8262. ##########################################
  8263. Name: DamageHi1
  8264. In Transition Time: 0
  8265. No Out Transition: False
  8266. Loop: False
  8267. Moves Character: False
  8268. Unknown 1: False
  8269. Unknown 2: False
  8270. Unknown 3: False
  8271. Transition Out From Start: False
  8272. Unknown 4: False
  8273.  
  8274. Subaction Main 0x98
  8275. @FFFFFFFF
  8276.  
  8277. -----------|START|--------------------------
  8278. ----------------------------|END|-----------
  8279.  
  8280. Subaction GFX 0x98
  8281. @FFFFFFFF
  8282.  
  8283. -----------|START|--------------------------
  8284. ----------------------------|END|-----------
  8285.  
  8286. Subaction SFX 0x98
  8287. @FFFFFFFF
  8288.  
  8289. -----------|START|--------------------------
  8290. ----------------------------|END|-----------
  8291.  
  8292. Subaction Other 0x98
  8293. @47E0
  8294.  
  8295. -----------|START|--------------------------
  8296. Asynchronous Timer - Frames=9.00x
  8297. !Slope-01! 18010200 - 0x6, 0x3
  8298. ----------------------------|END|-----------
  8299.  
  8300. ##########################################
  8301. # Subaction 99
  8302. ##########################################
  8303. Name: DamageHi2
  8304. In Transition Time: 0
  8305. No Out Transition: False
  8306. Loop: False
  8307. Moves Character: False
  8308. Unknown 1: False
  8309. Unknown 2: False
  8310. Unknown 3: False
  8311. Transition Out From Start: False
  8312. Unknown 4: False
  8313.  
  8314. Subaction Main 0x99
  8315. @FFFFFFFF
  8316.  
  8317. -----------|START|--------------------------
  8318. ----------------------------|END|-----------
  8319.  
  8320. Subaction GFX 0x99
  8321. @FFFFFFFF
  8322.  
  8323. -----------|START|--------------------------
  8324. ----------------------------|END|-----------
  8325.  
  8326. Subaction SFX 0x99
  8327. @FFFFFFFF
  8328.  
  8329. -----------|START|--------------------------
  8330. ----------------------------|END|-----------
  8331.  
  8332. Subaction Other 0x99
  8333. @4810
  8334.  
  8335. -----------|START|--------------------------
  8336. Asynchronous Timer - Frames=21.00x
  8337. !Slope-01! 18010200 - 0x6, 0x3
  8338. ----------------------------|END|-----------
  8339.  
  8340. ##########################################
  8341. # Subaction 9A
  8342. ##########################################
  8343. Name: DamageHi3
  8344. In Transition Time: 0
  8345. No Out Transition: False
  8346. Loop: False
  8347. Moves Character: False
  8348. Unknown 1: False
  8349. Unknown 2: False
  8350. Unknown 3: False
  8351. Transition Out From Start: False
  8352. Unknown 4: False
  8353.  
  8354. Subaction Main 0x9A
  8355. @FFFFFFFF
  8356.  
  8357. -----------|START|--------------------------
  8358. ----------------------------|END|-----------
  8359.  
  8360. Subaction GFX 0x9A
  8361. @FFFFFFFF
  8362.  
  8363. -----------|START|--------------------------
  8364. ----------------------------|END|-----------
  8365.  
  8366. Subaction SFX 0x9A
  8367. @FFFFFFFF
  8368.  
  8369. -----------|START|--------------------------
  8370. ----------------------------|END|-----------
  8371.  
  8372. Subaction Other 0x9A
  8373. @4840
  8374.  
  8375. -----------|START|--------------------------
  8376. Asynchronous Timer - Frames=27.00x
  8377. !Slope-01! 18010200 - 0x6, 0x3
  8378. ----------------------------|END|-----------
  8379.  
  8380. ##########################################
  8381. # Subaction 9B
  8382. ##########################################
  8383. Name: DamageN1
  8384. In Transition Time: 0
  8385. No Out Transition: False
  8386. Loop: False
  8387. Moves Character: False
  8388. Unknown 1: False
  8389. Unknown 2: False
  8390. Unknown 3: False
  8391. Transition Out From Start: False
  8392. Unknown 4: False
  8393.  
  8394. Subaction Main 0x9B
  8395. @FFFFFFFF
  8396.  
  8397. -----------|START|--------------------------
  8398. ----------------------------|END|-----------
  8399.  
  8400. Subaction GFX 0x9B
  8401. @FFFFFFFF
  8402.  
  8403. -----------|START|--------------------------
  8404. ----------------------------|END|-----------
  8405.  
  8406. Subaction SFX 0x9B
  8407. @FFFFFFFF
  8408.  
  8409. -----------|START|--------------------------
  8410. ----------------------------|END|-----------
  8411.  
  8412. Subaction Other 0x9B
  8413. @4870
  8414.  
  8415. -----------|START|--------------------------
  8416. Asynchronous Timer - Frames=9.00x
  8417. !Slope-01! 18010200 - 0x6, 0x3
  8418. ----------------------------|END|-----------
  8419.  
  8420. ##########################################
  8421. # Subaction 9C
  8422. ##########################################
  8423. Name: DamageN2
  8424. In Transition Time: 0
  8425. No Out Transition: False
  8426. Loop: False
  8427. Moves Character: False
  8428. Unknown 1: False
  8429. Unknown 2: False
  8430. Unknown 3: False
  8431. Transition Out From Start: False
  8432. Unknown 4: False
  8433.  
  8434. Subaction Main 0x9C
  8435. @FFFFFFFF
  8436.  
  8437. -----------|START|--------------------------
  8438. ----------------------------|END|-----------
  8439.  
  8440. Subaction GFX 0x9C
  8441. @FFFFFFFF
  8442.  
  8443. -----------|START|--------------------------
  8444. ----------------------------|END|-----------
  8445.  
  8446. Subaction SFX 0x9C
  8447. @FFFFFFFF
  8448.  
  8449. -----------|START|--------------------------
  8450. ----------------------------|END|-----------
  8451.  
  8452. Subaction Other 0x9C
  8453. @48A0
  8454.  
  8455. -----------|START|--------------------------
  8456. Asynchronous Timer - Frames=21.00x
  8457. !Slope-01! 18010200 - 0x6, 0x3
  8458. ----------------------------|END|-----------
  8459.  
  8460. ##########################################
  8461. # Subaction 9D
  8462. ##########################################
  8463. Name: DamageN3
  8464. In Transition Time: 0
  8465. No Out Transition: False
  8466. Loop: False
  8467. Moves Character: False
  8468. Unknown 1: False
  8469. Unknown 2: False
  8470. Unknown 3: False
  8471. Transition Out From Start: False
  8472. Unknown 4: False
  8473.  
  8474. Subaction Main 0x9D
  8475. @FFFFFFFF
  8476.  
  8477. -----------|START|--------------------------
  8478. ----------------------------|END|-----------
  8479.  
  8480. Subaction GFX 0x9D
  8481. @FFFFFFFF
  8482.  
  8483. -----------|START|--------------------------
  8484. ----------------------------|END|-----------
  8485.  
  8486. Subaction SFX 0x9D
  8487. @FFFFFFFF
  8488.  
  8489. -----------|START|--------------------------
  8490. ----------------------------|END|-----------
  8491.  
  8492. Subaction Other 0x9D
  8493. @48D0
  8494.  
  8495. -----------|START|--------------------------
  8496. Asynchronous Timer - Frames=27.00x
  8497. !Slope-01! 18010200 - 0x6, 0x3
  8498. ----------------------------|END|-----------
  8499.  
  8500. ##########################################
  8501. # Subaction 9E
  8502. ##########################################
  8503. Name: DamageLw1
  8504. In Transition Time: 0
  8505. No Out Transition: False
  8506. Loop: False
  8507. Moves Character: False
  8508. Unknown 1: False
  8509. Unknown 2: False
  8510. Unknown 3: False
  8511. Transition Out From Start: False
  8512. Unknown 4: False
  8513.  
  8514. Subaction Main 0x9E
  8515. @FFFFFFFF
  8516.  
  8517. -----------|START|--------------------------
  8518. ----------------------------|END|-----------
  8519.  
  8520. Subaction GFX 0x9E
  8521. @FFFFFFFF
  8522.  
  8523. -----------|START|--------------------------
  8524. ----------------------------|END|-----------
  8525.  
  8526. Subaction SFX 0x9E
  8527. @FFFFFFFF
  8528.  
  8529. -----------|START|--------------------------
  8530. ----------------------------|END|-----------
  8531.  
  8532. Subaction Other 0x9E
  8533. @4900
  8534.  
  8535. -----------|START|--------------------------
  8536. Asynchronous Timer - Frames=9.00x
  8537. !Slope-01! 18010200 - 0x6, 0x3
  8538. ----------------------------|END|-----------
  8539.  
  8540. ##########################################
  8541. # Subaction 9F
  8542. ##########################################
  8543. Name: DamageLw2
  8544. In Transition Time: 0
  8545. No Out Transition: False
  8546. Loop: False
  8547. Moves Character: False
  8548. Unknown 1: False
  8549. Unknown 2: False
  8550. Unknown 3: False
  8551. Transition Out From Start: False
  8552. Unknown 4: False
  8553.  
  8554. Subaction Main 0x9F
  8555. @FFFFFFFF
  8556.  
  8557. -----------|START|--------------------------
  8558. ----------------------------|END|-----------
  8559.  
  8560. Subaction GFX 0x9F
  8561. @FFFFFFFF
  8562.  
  8563. -----------|START|--------------------------
  8564. ----------------------------|END|-----------
  8565.  
  8566. Subaction SFX 0x9F
  8567. @FFFFFFFF
  8568.  
  8569. -----------|START|--------------------------
  8570. ----------------------------|END|-----------
  8571.  
  8572. Subaction Other 0x9F
  8573. @4930
  8574.  
  8575. -----------|START|--------------------------
  8576. Asynchronous Timer - Frames=21.00x
  8577. !Slope-01! 18010200 - 0x6, 0x3
  8578. ----------------------------|END|-----------
  8579.  
  8580. ##########################################
  8581. # Subaction A0
  8582. ##########################################
  8583. Name: DamageLw3
  8584. In Transition Time: 0
  8585. No Out Transition: False
  8586. Loop: False
  8587. Moves Character: False
  8588. Unknown 1: False
  8589. Unknown 2: False
  8590. Unknown 3: False
  8591. Transition Out From Start: False
  8592. Unknown 4: False
  8593.  
  8594. Subaction Main 0xA0
  8595. @FFFFFFFF
  8596.  
  8597. -----------|START|--------------------------
  8598. ----------------------------|END|-----------
  8599.  
  8600. Subaction GFX 0xA0
  8601. @FFFFFFFF
  8602.  
  8603. -----------|START|--------------------------
  8604. ----------------------------|END|-----------
  8605.  
  8606. Subaction SFX 0xA0
  8607. @FFFFFFFF
  8608.  
  8609. -----------|START|--------------------------
  8610. ----------------------------|END|-----------
  8611.  
  8612. Subaction Other 0xA0
  8613. @4960
  8614.  
  8615. -----------|START|--------------------------
  8616. Asynchronous Timer - Frames=39.00x
  8617. !Slope-01! 18010200 - 0x6, 0x3
  8618. ----------------------------|END|-----------
  8619.  
  8620. ##########################################
  8621. # Subaction A1
  8622. ##########################################
  8623. Name: DamageAir1
  8624. In Transition Time: 0
  8625. No Out Transition: False
  8626. Loop: False
  8627. Moves Character: False
  8628. Unknown 1: False
  8629. Unknown 2: False
  8630. Unknown 3: False
  8631. Transition Out From Start: False
  8632. Unknown 4: False
  8633.  
  8634. Subaction Main 0xA1
  8635. @FFFFFFFF
  8636.  
  8637. -----------|START|--------------------------
  8638. ----------------------------|END|-----------
  8639.  
  8640. Subaction GFX 0xA1
  8641. @FFFFFFFF
  8642.  
  8643. -----------|START|--------------------------
  8644. ----------------------------|END|-----------
  8645.  
  8646. Subaction SFX 0xA1
  8647. @FFFFFFFF
  8648.  
  8649. -----------|START|--------------------------
  8650. ----------------------------|END|-----------
  8651.  
  8652. Subaction Other 0xA1
  8653. @FFFFFFFF
  8654.  
  8655. -----------|START|--------------------------
  8656. ----------------------------|END|-----------
  8657.  
  8658. ##########################################
  8659. # Subaction A2
  8660. ##########################################
  8661. Name: DamageAir2
  8662. In Transition Time: 0
  8663. No Out Transition: False
  8664. Loop: False
  8665. Moves Character: False
  8666. Unknown 1: False
  8667. Unknown 2: False
  8668. Unknown 3: False
  8669. Transition Out From Start: False
  8670. Unknown 4: False
  8671.  
  8672. Subaction Main 0xA2
  8673. @FFFFFFFF
  8674.  
  8675. -----------|START|--------------------------
  8676. ----------------------------|END|-----------
  8677.  
  8678. Subaction GFX 0xA2
  8679. @FFFFFFFF
  8680.  
  8681. -----------|START|--------------------------
  8682. ----------------------------|END|-----------
  8683.  
  8684. Subaction SFX 0xA2
  8685. @FFFFFFFF
  8686.  
  8687. -----------|START|--------------------------
  8688. ----------------------------|END|-----------
  8689.  
  8690. Subaction Other 0xA2
  8691. @FFFFFFFF
  8692.  
  8693. -----------|START|--------------------------
  8694. ----------------------------|END|-----------
  8695.  
  8696. ##########################################
  8697. # Subaction A3
  8698. ##########################################
  8699. Name: DamageAir3
  8700. In Transition Time: 0
  8701. No Out Transition: False
  8702. Loop: False
  8703. Moves Character: False
  8704. Unknown 1: False
  8705. Unknown 2: False
  8706. Unknown 3: False
  8707. Transition Out From Start: False
  8708. Unknown 4: False
  8709.  
  8710. Subaction Main 0xA3
  8711. @FFFFFFFF
  8712.  
  8713. -----------|START|--------------------------
  8714. ----------------------------|END|-----------
  8715.  
  8716. Subaction GFX 0xA3
  8717. @FFFFFFFF
  8718.  
  8719. -----------|START|--------------------------
  8720. ----------------------------|END|-----------
  8721.  
  8722. Subaction SFX 0xA3
  8723. @FFFFFFFF
  8724.  
  8725. -----------|START|--------------------------
  8726. ----------------------------|END|-----------
  8727.  
  8728. Subaction Other 0xA3
  8729. @FFFFFFFF
  8730.  
  8731. -----------|START|--------------------------
  8732. ----------------------------|END|-----------
  8733.  
  8734. ##########################################
  8735. # Subaction A4
  8736. ##########################################
  8737. Name: DamageFlyHi
  8738. In Transition Time: 0
  8739. No Out Transition: False
  8740. Loop: False
  8741. Moves Character: False
  8742. Unknown 1: False
  8743. Unknown 2: False
  8744. Unknown 3: False
  8745. Transition Out From Start: False
  8746. Unknown 4: False
  8747.  
  8748. Subaction Main 0xA4
  8749. @FFFFFFFF
  8750.  
  8751. -----------|START|--------------------------
  8752. ----------------------------|END|-----------
  8753.  
  8754. Subaction GFX 0xA4
  8755. @FFFFFFFF
  8756.  
  8757. -----------|START|--------------------------
  8758. ----------------------------|END|-----------
  8759.  
  8760. Subaction SFX 0xA4
  8761. @11C38
  8762.  
  8763. -----------|START|--------------------------
  8764. Asynchronous Timer - Frames=40.00x
  8765. Damage Voice Clip
  8766. ----------------------------|END|-----------
  8767.  
  8768. Subaction Other 0xA4
  8769. @FFFFFFFF
  8770.  
  8771. -----------|START|--------------------------
  8772. ----------------------------|END|-----------
  8773.  
  8774. ##########################################
  8775. # Subaction A5
  8776. ##########################################
  8777. Name: DamageFlyN
  8778. In Transition Time: 0
  8779. No Out Transition: False
  8780. Loop: False
  8781. Moves Character: False
  8782. Unknown 1: False
  8783. Unknown 2: False
  8784. Unknown 3: False
  8785. Transition Out From Start: False
  8786. Unknown 4: False
  8787.  
  8788. Subaction Main 0xA5
  8789. @FFFFFFFF
  8790.  
  8791. -----------|START|--------------------------
  8792. ----------------------------|END|-----------
  8793.  
  8794. Subaction GFX 0xA5
  8795. @FFFFFFFF
  8796.  
  8797. -----------|START|--------------------------
  8798. ----------------------------|END|-----------
  8799.  
  8800. Subaction SFX 0xA5
  8801. @11C58
  8802.  
  8803. -----------|START|--------------------------
  8804. Asynchronous Timer - Frames=40.00x
  8805. Damage Voice Clip
  8806. ----------------------------|END|-----------
  8807.  
  8808. Subaction Other 0xA5
  8809. @FFFFFFFF
  8810.  
  8811. -----------|START|--------------------------
  8812. ----------------------------|END|-----------
  8813.  
  8814. ##########################################
  8815. # Subaction A6
  8816. ##########################################
  8817. Name: DamageFlyLw
  8818. In Transition Time: 0
  8819. No Out Transition: False
  8820. Loop: False
  8821. Moves Character: False
  8822. Unknown 1: False
  8823. Unknown 2: False
  8824. Unknown 3: False
  8825. Transition Out From Start: False
  8826. Unknown 4: False
  8827.  
  8828. Subaction Main 0xA6
  8829. @FFFFFFFF
  8830.  
  8831. -----------|START|--------------------------
  8832. ----------------------------|END|-----------
  8833.  
  8834. Subaction GFX 0xA6
  8835. @FFFFFFFF
  8836.  
  8837. -----------|START|--------------------------
  8838. ----------------------------|END|-----------
  8839.  
  8840. Subaction SFX 0xA6
  8841. @11C78
  8842.  
  8843. -----------|START|--------------------------
  8844. Asynchronous Timer - Frames=40.00x
  8845. Damage Voice Clip
  8846. ----------------------------|END|-----------
  8847.  
  8848. Subaction Other 0xA6
  8849. @FFFFFFFF
  8850.  
  8851. -----------|START|--------------------------
  8852. ----------------------------|END|-----------
  8853.  
  8854. ##########################################
  8855. # Subaction A7
  8856. ##########################################
  8857. Name: DamageFlyTop
  8858. In Transition Time: 0
  8859. No Out Transition: False
  8860. Loop: False
  8861. Moves Character: False
  8862. Unknown 1: False
  8863. Unknown 2: False
  8864. Unknown 3: False
  8865. Transition Out From Start: False
  8866. Unknown 4: False
  8867.  
  8868. Subaction Main 0xA7
  8869. @FFFFFFFF
  8870.  
  8871. -----------|START|--------------------------
  8872. ----------------------------|END|-----------
  8873.  
  8874. Subaction GFX 0xA7
  8875. @FFFFFFFF
  8876.  
  8877. -----------|START|--------------------------
  8878. ----------------------------|END|-----------
  8879.  
  8880. Subaction SFX 0xA7
  8881. @11C98
  8882.  
  8883. -----------|START|--------------------------
  8884. Asynchronous Timer - Frames=40.00x
  8885. Damage Voice Clip
  8886. ----------------------------|END|-----------
  8887.  
  8888. Subaction Other 0xA7
  8889. @FFFFFFFF
  8890.  
  8891. -----------|START|--------------------------
  8892. ----------------------------|END|-----------
  8893.  
  8894. ##########################################
  8895. # Subaction A8
  8896. ##########################################
  8897. Name: DamageFlyRoll
  8898. In Transition Time: 0
  8899. No Out Transition: False
  8900. Loop: True
  8901. Moves Character: False
  8902. Unknown 1: False
  8903. Unknown 2: False
  8904. Unknown 3: False
  8905. Transition Out From Start: False
  8906. Unknown 4: False
  8907.  
  8908. Subaction Main 0xA8
  8909. @FFFFFFFF
  8910.  
  8911. -----------|START|--------------------------
  8912. ----------------------------|END|-----------
  8913.  
  8914. Subaction GFX 0xA8
  8915. @FFFFFFFF
  8916.  
  8917. -----------|START|--------------------------
  8918. ----------------------------|END|-----------
  8919.  
  8920. Subaction SFX 0xA8
  8921. @11CB8
  8922.  
  8923. -----------|START|--------------------------
  8924. Asynchronous Timer - Frames=40.00x
  8925. Damage Voice Clip
  8926. ----------------------------|END|-----------
  8927.  
  8928. Subaction Other 0xA8
  8929. @FFFFFFFF
  8930.  
  8931. -----------|START|--------------------------
  8932. ----------------------------|END|-----------
  8933.  
  8934. ##########################################
  8935. # Subaction A9
  8936. ##########################################
  8937. Name: DamageElec
  8938. In Transition Time: 0
  8939. No Out Transition: False
  8940. Loop: False
  8941. Moves Character: False
  8942. Unknown 1: False
  8943. Unknown 2: False
  8944. Unknown 3: False
  8945. Transition Out From Start: False
  8946. Unknown 4: False
  8947.  
  8948. Subaction Main 0xA9
  8949. @FFFFFFFF
  8950.  
  8951. -----------|START|--------------------------
  8952. ----------------------------|END|-----------
  8953.  
  8954. Subaction GFX 0xA9
  8955. @FFFFFFFF
  8956.  
  8957. -----------|START|--------------------------
  8958. ----------------------------|END|-----------
  8959.  
  8960. Subaction SFX 0xA9
  8961. @11CF0
  8962.  
  8963. -----------|START|--------------------------
  8964. Asynchronous Timer - Frames=1.00x
  8965. Sound Effect - ID=0x59
  8966. Synchronous Timer - Frames=35.00x
  8967. Sound Effect - ID=0x59
  8968. ----------------------------|END|-----------
  8969.  
  8970. Subaction Other 0xA9
  8971. @FFFFFFFF
  8972.  
  8973. -----------|START|--------------------------
  8974. ----------------------------|END|-----------
  8975.  
  8976. ##########################################
  8977. # Subaction AA
  8978. ##########################################
  8979. Name: DownBoundU
  8980. In Transition Time: 0
  8981. No Out Transition: False
  8982. Loop: False
  8983. Moves Character: False
  8984. Unknown 1: False
  8985. Unknown 2: False
  8986. Unknown 3: False
  8987. Transition Out From Start: False
  8988. Unknown 4: False
  8989.  
  8990. Subaction Main 0xAA
  8991. @FFFFFFFF
  8992.  
  8993. -----------|START|--------------------------
  8994. ----------------------------|END|-----------
  8995.  
  8996. Subaction GFX 0xAA
  8997. @BB78
  8998.  
  8999. -----------|START|--------------------------
  9000. !Effect-00! 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  9001. !Effect-1C! 111C1000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9002. ----------------------------|END|-----------
  9003.  
  9004. Subaction SFX 0xAA
  9005. @11D40
  9006.  
  9007. -----------|START|--------------------------
  9008. ?Sound? - 0x44
  9009. ?Sound? - 0x45
  9010. ?Sound? - 0x46
  9011. Asynchronous Timer - Frames=1.00x
  9012. Other Sound Effect(2) - ID=0x5E
  9013. ----------------------------|END|-----------
  9014.  
  9015. Subaction Other 0xAA
  9016. @49F0
  9017.  
  9018. -----------|START|--------------------------
  9019. Screenshake - 0x1
  9020. Rumble - 0xD, 0x0
  9021. Asynchronous Timer - Frames=22.00x
  9022. !Slope-01! 18010200 - 0x1, 0x2
  9023. ----------------------------|END|-----------
  9024.  
  9025. ##########################################
  9026. # Subaction AB
  9027. ##########################################
  9028. Name: DownWaitU
  9029. In Transition Time: 0
  9030. No Out Transition: False
  9031. Loop: True
  9032. Moves Character: False
  9033. Unknown 1: False
  9034. Unknown 2: False
  9035. Unknown 3: False
  9036. Transition Out From Start: False
  9037. Unknown 4: False
  9038.  
  9039. Subaction Main 0xAB
  9040. @FFFFFFFF
  9041.  
  9042. -----------|START|--------------------------
  9043. ----------------------------|END|-----------
  9044.  
  9045. Subaction GFX 0xAB
  9046. @FFFFFFFF
  9047.  
  9048. -----------|START|--------------------------
  9049. ----------------------------|END|-----------
  9050.  
  9051. Subaction SFX 0xAB
  9052. @11D98
  9053.  
  9054. -----------|START|--------------------------
  9055. ?Sound? - 0x44
  9056. ?Sound? - 0x45
  9057. ?Sound? - 0x46
  9058. Asynchronous Timer - Frames=1.00x
  9059. Other Sound Effect(2) - ID=0x5F
  9060. ----------------------------|END|-----------
  9061.  
  9062. Subaction Other 0xAB
  9063. @4A30
  9064.  
  9065. -----------|START|--------------------------
  9066. !Slope-01! 18010300 - 0x1, 0x6, True
  9067. ----------------------------|END|-----------
  9068.  
  9069. ##########################################
  9070. # Subaction AC
  9071. ##########################################
  9072. Name: DownDamageU
  9073. In Transition Time: 0
  9074. No Out Transition: False
  9075. Loop: False
  9076. Moves Character: False
  9077. Unknown 1: False
  9078. Unknown 2: False
  9079. Unknown 3: False
  9080. Transition Out From Start: False
  9081. Unknown 4: False
  9082.  
  9083. Subaction Main 0xAC
  9084. @FFFFFFFF
  9085.  
  9086. -----------|START|--------------------------
  9087. ----------------------------|END|-----------
  9088.  
  9089. Subaction GFX 0xAC
  9090. @FFFFFFFF
  9091.  
  9092. -----------|START|--------------------------
  9093. ----------------------------|END|-----------
  9094.  
  9095. Subaction SFX 0xAC
  9096. @11DD0
  9097.  
  9098. -----------|START|--------------------------
  9099. Other Sound Effect(2) - ID=0x5F
  9100. ----------------------------|END|-----------
  9101.  
  9102. Subaction Other 0xAC
  9103. @4A58
  9104.  
  9105. -----------|START|--------------------------
  9106. !Slope-01! 18010300 - 0x1, 0x6, True
  9107. ----------------------------|END|-----------
  9108.  
  9109. ##########################################
  9110. # Subaction AD
  9111. ##########################################
  9112. Name: DownDamageU3
  9113. In Transition Time: 0
  9114. No Out Transition: False
  9115. Loop: False
  9116. Moves Character: False
  9117. Unknown 1: False
  9118. Unknown 2: False
  9119. Unknown 3: False
  9120. Transition Out From Start: False
  9121. Unknown 4: False
  9122.  
  9123. Subaction Main 0xAD
  9124. @FFFFFFFF
  9125.  
  9126. -----------|START|--------------------------
  9127. ----------------------------|END|-----------
  9128.  
  9129. Subaction GFX 0xAD
  9130. @FFFFFFFF
  9131.  
  9132. -----------|START|--------------------------
  9133. ----------------------------|END|-----------
  9134.  
  9135. Subaction SFX 0xAD
  9136. @11DE8
  9137.  
  9138. -----------|START|--------------------------
  9139. Other Sound Effect(2) - ID=0x5E
  9140. ----------------------------|END|-----------
  9141.  
  9142. Subaction Other 0xAD
  9143. @4A80
  9144.  
  9145. -----------|START|--------------------------
  9146. !Slope-01! 18010300 - 0x1, 0x6, True
  9147. ----------------------------|END|-----------
  9148.  
  9149. ##########################################
  9150. # Subaction AE
  9151. ##########################################
  9152. Name: DownEatU
  9153. In Transition Time: 0
  9154. No Out Transition: False
  9155. Loop: False
  9156. Moves Character: False
  9157. Unknown 1: False
  9158. Unknown 2: False
  9159. Unknown 3: False
  9160. Transition Out From Start: False
  9161. Unknown 4: False
  9162.  
  9163. Subaction Main 0xAE
  9164. @17D60
  9165.  
  9166. -----------|START|--------------------------
  9167. Asynchronous Timer - Frames=1.00x
  9168. Pickup Item - 0x0, 0x2
  9169. Asynchronous Timer - Frames=7.00x
  9170. Consume Item - 0x2
  9171. ----------------------------|END|-----------
  9172.  
  9173. Subaction GFX 0xAE
  9174. @FFFFFFFF
  9175.  
  9176. -----------|START|--------------------------
  9177. ----------------------------|END|-----------
  9178.  
  9179. Subaction SFX 0xAE
  9180. @FFFFFFFF
  9181.  
  9182. -----------|START|--------------------------
  9183. ----------------------------|END|-----------
  9184.  
  9185. Subaction Other 0xAE
  9186. @4AA8
  9187.  
  9188. -----------|START|--------------------------
  9189. !Slope-01! 18010300 - 0x1, 0x6, True
  9190. ----------------------------|END|-----------
  9191.  
  9192. ##########################################
  9193. # Subaction AF
  9194. ##########################################
  9195. Name: DownStandU
  9196. In Transition Time: 0
  9197. No Out Transition: False
  9198. Loop: False
  9199. Moves Character: False
  9200. Unknown 1: False
  9201. Unknown 2: False
  9202. Unknown 3: False
  9203. Transition Out From Start: False
  9204. Unknown 4: False
  9205.  
  9206. Subaction Main 0xAF
  9207. @17DA0
  9208.  
  9209. -----------|START|--------------------------
  9210. Body Collision - State=0x2
  9211. Asynchronous Timer - Frames=22.00x
  9212. Body Collision - State=0x0
  9213. ----------------------------|END|-----------
  9214.  
  9215. Subaction GFX 0xAF
  9216. @FFFFFFFF
  9217.  
  9218. -----------|START|--------------------------
  9219. ----------------------------|END|-----------
  9220.  
  9221. Subaction SFX 0xAF
  9222. @11E10
  9223.  
  9224. -----------|START|--------------------------
  9225. Asynchronous Timer - Frames=3.00x
  9226. Sound Effect - ID=0x1950
  9227. ----------------------------|END|-----------
  9228.  
  9229. Subaction Other 0xAF
  9230. @4AE8
  9231.  
  9232. -----------|START|--------------------------
  9233. !Slope-01! 18010300 - 0x1, 0x6, True
  9234. Asynchronous Timer - Frames=7.00x
  9235. !Slope-01! 18010200 - 0x6, 0x3
  9236. ----------------------------|END|-----------
  9237.  
  9238. ##########################################
  9239. # Subaction B0
  9240. ##########################################
  9241. Name: DownAttackU
  9242. In Transition Time: 0
  9243. No Out Transition: False
  9244. Loop: False
  9245. Moves Character: False
  9246. Unknown 1: False
  9247. Unknown 2: False
  9248. Unknown 3: False
  9249. Transition Out From Start: False
  9250. Unknown 4: False
  9251.  
  9252. Subaction Main 0xB0
  9253. @18130
  9254.  
  9255. -----------|START|--------------------------
  9256. Body Collision - State=0x2
  9257. Asynchronous Timer - Frames=18.00x
  9258. Offensive Collision - Bone/ID=0x160000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  9259. Offensive Collision - Bone/ID=0x160001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  9260. Offensive Collision - Bone/ID=0x170002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=-0.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  9261. Offensive Collision - Bone/ID=0x170003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  9262. Synchronous Timer - Frames=2.00x
  9263. Terminate Collisions
  9264. Asynchronous Timer - Frames=21.00x
  9265. Offensive Collision - Bone/ID=0x160000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  9266. Offensive Collision - Bone/ID=0x160001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  9267. Offensive Collision - Bone/ID=0x170002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=-0.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  9268. Offensive Collision - Bone/ID=0x170003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  9269. Synchronous Timer - Frames=2.00x
  9270. Body Collision - State=0x0
  9271. Terminate Collisions
  9272. ----------------------------|END|-----------
  9273.  
  9274. Subaction GFX 0xB0
  9275. @BCC0
  9276.  
  9277. -----------|START|--------------------------
  9278. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9279. Asynchronous Timer - Frames=15.00x
  9280. Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9281. ----------------------------|END|-----------
  9282.  
  9283. Subaction SFX 0xB0
  9284. @11E68
  9285.  
  9286. -----------|START|--------------------------
  9287. Asynchronous Timer - Frames=2.00x
  9288. Sound Effect - ID=0x1955
  9289. Synchronous Timer - Frames=16.00x
  9290. Sound Effect - ID=0x19A4
  9291. Synchronous Timer - Frames=3.00x
  9292. Sound Effect - ID=0x19A4
  9293. Synchronous Timer - Frames=25.00x
  9294. Sound Effect - ID=0x1979
  9295. ----------------------------|END|-----------
  9296.  
  9297. Subaction Other 0xB0
  9298. @4B50
  9299.  
  9300. -----------|START|--------------------------
  9301. !Slope-01! 18010300 - 0x1, 0x6, True
  9302. Asynchronous Timer - Frames=17.00x
  9303. !Controller-0B! 070B0200 - 0x2, 0x14
  9304. Asynchronous Timer - Frames=32.00x
  9305. !Slope-01! 18010200 - 0x6, 0x4
  9306. ----------------------------|END|-----------
  9307.  
  9308. ##########################################
  9309. # Subaction B1
  9310. ##########################################
  9311. Name: DownForwardU
  9312. In Transition Time: 0
  9313. No Out Transition: False
  9314. Loop: False
  9315. Moves Character: True
  9316. Unknown 1: False
  9317. Unknown 2: False
  9318. Unknown 3: False
  9319. Transition Out From Start: False
  9320. Unknown 4: False
  9321.  
  9322. Subaction Main 0xB1
  9323. @181D8
  9324.  
  9325. -----------|START|--------------------------
  9326. Body Collision - State=0x2
  9327. Asynchronous Timer - Frames=21.00x
  9328. Body Collision - State=0x0
  9329. Asynchronous Timer - Frames=35.00x
  9330. Allow Interrupt
  9331. ----------------------------|END|-----------
  9332.  
  9333. Subaction GFX 0xB1
  9334. @BE78
  9335.  
  9336. -----------|START|--------------------------
  9337. Asynchronous Timer - Frames=8.00x
  9338. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9339. Asynchronous Timer - Frames=17.00x
  9340. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9341. Asynchronous Timer - Frames=32.00x
  9342. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9343. ----------------------------|END|-----------
  9344.  
  9345. Subaction SFX 0xB1
  9346. @11EB8
  9347.  
  9348. -----------|START|--------------------------
  9349. Sound Effect - ID=0x196D
  9350. ----------------------------|END|-----------
  9351.  
  9352. Subaction Other 0xB1
  9353. @4BB0
  9354.  
  9355. -----------|START|--------------------------
  9356. !Slope-00! 18000100 - 0x1
  9357. Asynchronous Timer - Frames=1.00x
  9358. !Slope-01! 18010200 - 0x0, 0x4
  9359. Asynchronous Timer - Frames=32.00x
  9360. !Slope-00! 18000100 - 0x6
  9361. ----------------------------|END|-----------
  9362.  
  9363. ##########################################
  9364. # Subaction B2
  9365. ##########################################
  9366. Name: DownBackU
  9367. In Transition Time: 0
  9368. No Out Transition: False
  9369. Loop: False
  9370. Moves Character: True
  9371. Unknown 1: False
  9372. Unknown 2: False
  9373. Unknown 3: False
  9374. Transition Out From Start: False
  9375. Unknown 4: False
  9376.  
  9377. Subaction Main 0xB2
  9378. @18228
  9379.  
  9380. -----------|START|--------------------------
  9381. Body Collision - State=0x2
  9382. Asynchronous Timer - Frames=22.00x
  9383. Body Collision - State=0x0
  9384. Asynchronous Timer - Frames=35.00x
  9385. Allow Interrupt
  9386. ----------------------------|END|-----------
  9387.  
  9388. Subaction GFX 0xB2
  9389. @BFC0
  9390.  
  9391. -----------|START|--------------------------
  9392. Asynchronous Timer - Frames=15.00x
  9393. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9394. Asynchronous Timer - Frames=26.00x
  9395. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9396. ----------------------------|END|-----------
  9397.  
  9398. Subaction SFX 0xB2
  9399. @11ED0
  9400.  
  9401. -----------|START|--------------------------
  9402. Sound Effect - ID=0x196D
  9403. ----------------------------|END|-----------
  9404.  
  9405. Subaction Other 0xB2
  9406. @4C10
  9407.  
  9408. -----------|START|--------------------------
  9409. !Slope-00! 18000100 - 0x1
  9410. Asynchronous Timer - Frames=1.00x
  9411. !Slope-01! 18010200 - 0x0, 0x4
  9412. Asynchronous Timer - Frames=26.00x
  9413. !Slope-00! 18000100 - 0x6
  9414. ----------------------------|END|-----------
  9415.  
  9416. ##########################################
  9417. # Subaction B3
  9418. ##########################################
  9419. Name: DownBoundD
  9420. In Transition Time: 0
  9421. No Out Transition: False
  9422. Loop: False
  9423. Moves Character: False
  9424. Unknown 1: False
  9425. Unknown 2: False
  9426. Unknown 3: False
  9427. Transition Out From Start: False
  9428. Unknown 4: False
  9429.  
  9430. Subaction Main 0xB3
  9431. @FFFFFFFF
  9432.  
  9433. -----------|START|--------------------------
  9434. ----------------------------|END|-----------
  9435.  
  9436. Subaction GFX 0xB3
  9437. @C0E8
  9438.  
  9439. -----------|START|--------------------------
  9440. !Effect-00! 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  9441. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  9442. ----------------------------|END|-----------
  9443.  
  9444. Subaction SFX 0xB3
  9445. @11F08
  9446.  
  9447. -----------|START|--------------------------
  9448. ?Sound? - 0x44
  9449. ?Sound? - 0x45
  9450. ?Sound? - 0x46
  9451. Asynchronous Timer - Frames=1.00x
  9452. Other Sound Effect(2) - ID=0x5E
  9453. ----------------------------|END|-----------
  9454.  
  9455. Subaction Other 0xB3
  9456. @4C70
  9457.  
  9458. -----------|START|--------------------------
  9459. Screenshake - 0x1
  9460. Rumble - 0xD, 0x0
  9461. Asynchronous Timer - Frames=22.00x
  9462. !Slope-01! 18010200 - 0x1, 0x3
  9463. ----------------------------|END|-----------
  9464.  
  9465. ##########################################
  9466. # Subaction B4
  9467. ##########################################
  9468. Name: DownWaitD
  9469. In Transition Time: 0
  9470. No Out Transition: False
  9471. Loop: True
  9472. Moves Character: False
  9473. Unknown 1: False
  9474. Unknown 2: False
  9475. Unknown 3: False
  9476. Transition Out From Start: False
  9477. Unknown 4: False
  9478.  
  9479. Subaction Main 0xB4
  9480. @FFFFFFFF
  9481.  
  9482. -----------|START|--------------------------
  9483. ----------------------------|END|-----------
  9484.  
  9485. Subaction GFX 0xB4
  9486. @FFFFFFFF
  9487.  
  9488. -----------|START|--------------------------
  9489. ----------------------------|END|-----------
  9490.  
  9491. Subaction SFX 0xB4
  9492. @11F60
  9493.  
  9494. -----------|START|--------------------------
  9495. ?Sound? - 0x44
  9496. ?Sound? - 0x45
  9497. ?Sound? - 0x46
  9498. Asynchronous Timer - Frames=1.00x
  9499. Other Sound Effect(2) - ID=0x5F
  9500. ----------------------------|END|-----------
  9501.  
  9502. Subaction Other 0xB4
  9503. @4CB0
  9504.  
  9505. -----------|START|--------------------------
  9506. !Slope-01! 18010300 - 0x1, 0x6, True
  9507. ----------------------------|END|-----------
  9508.  
  9509. ##########################################
  9510. # Subaction B5
  9511. ##########################################
  9512. Name: DownDamageD
  9513. In Transition Time: 0
  9514. No Out Transition: False
  9515. Loop: False
  9516. Moves Character: False
  9517. Unknown 1: False
  9518. Unknown 2: False
  9519. Unknown 3: False
  9520. Transition Out From Start: False
  9521. Unknown 4: False
  9522.  
  9523. Subaction Main 0xB5
  9524. @FFFFFFFF
  9525.  
  9526. -----------|START|--------------------------
  9527. ----------------------------|END|-----------
  9528.  
  9529. Subaction GFX 0xB5
  9530. @FFFFFFFF
  9531.  
  9532. -----------|START|--------------------------
  9533. ----------------------------|END|-----------
  9534.  
  9535. Subaction SFX 0xB5
  9536. @11F98
  9537.  
  9538. -----------|START|--------------------------
  9539. Other Sound Effect(2) - ID=0x5F
  9540. ----------------------------|END|-----------
  9541.  
  9542. Subaction Other 0xB5
  9543. @4CD8
  9544.  
  9545. -----------|START|--------------------------
  9546. !Slope-01! 18010300 - 0x1, 0x6, True
  9547. ----------------------------|END|-----------
  9548.  
  9549. ##########################################
  9550. # Subaction B6
  9551. ##########################################
  9552. Name: DownDamageD3
  9553. In Transition Time: 0
  9554. No Out Transition: False
  9555. Loop: False
  9556. Moves Character: False
  9557. Unknown 1: False
  9558. Unknown 2: False
  9559. Unknown 3: False
  9560. Transition Out From Start: False
  9561. Unknown 4: False
  9562.  
  9563. Subaction Main 0xB6
  9564. @FFFFFFFF
  9565.  
  9566. -----------|START|--------------------------
  9567. ----------------------------|END|-----------
  9568.  
  9569. Subaction GFX 0xB6
  9570. @FFFFFFFF
  9571.  
  9572. -----------|START|--------------------------
  9573. ----------------------------|END|-----------
  9574.  
  9575. Subaction SFX 0xB6
  9576. @11FB0
  9577.  
  9578. -----------|START|--------------------------
  9579. Other Sound Effect(2) - ID=0x5E
  9580. ----------------------------|END|-----------
  9581.  
  9582. Subaction Other 0xB6
  9583. @4D00
  9584.  
  9585. -----------|START|--------------------------
  9586. !Slope-01! 18010300 - 0x1, 0x6, True
  9587. ----------------------------|END|-----------
  9588.  
  9589. ##########################################
  9590. # Subaction B7
  9591. ##########################################
  9592. Name: DownEatD
  9593. In Transition Time: 0
  9594. No Out Transition: False
  9595. Loop: False
  9596. Moves Character: False
  9597. Unknown 1: False
  9598. Unknown 2: False
  9599. Unknown 3: False
  9600. Transition Out From Start: False
  9601. Unknown 4: False
  9602.  
  9603. Subaction Main 0xB7
  9604. @182A0
  9605.  
  9606. -----------|START|--------------------------
  9607. Asynchronous Timer - Frames=2.00x
  9608. Pickup Item - 0x0, 0x2
  9609. Asynchronous Timer - Frames=4.00x
  9610. Consume Item - 0x2
  9611. ----------------------------|END|-----------
  9612.  
  9613. Subaction GFX 0xB7
  9614. @FFFFFFFF
  9615.  
  9616. -----------|START|--------------------------
  9617. ----------------------------|END|-----------
  9618.  
  9619. Subaction SFX 0xB7
  9620. @FFFFFFFF
  9621.  
  9622. -----------|START|--------------------------
  9623. ----------------------------|END|-----------
  9624.  
  9625. Subaction Other 0xB7
  9626. @4D28
  9627.  
  9628. -----------|START|--------------------------
  9629. !Slope-01! 18010300 - 0x1, 0x6, True
  9630. ----------------------------|END|-----------
  9631.  
  9632. ##########################################
  9633. # Subaction B8
  9634. ##########################################
  9635. Name: DownStandD
  9636. In Transition Time: 0
  9637. No Out Transition: False
  9638. Loop: False
  9639. Moves Character: False
  9640. Unknown 1: False
  9641. Unknown 2: False
  9642. Unknown 3: False
  9643. Transition Out From Start: False
  9644. Unknown 4: False
  9645.  
  9646. Subaction Main 0xB8
  9647. @182E0
  9648.  
  9649. -----------|START|--------------------------
  9650. Body Collision - State=0x2
  9651. Asynchronous Timer - Frames=22.00x
  9652. Body Collision - State=0x0
  9653. ----------------------------|END|-----------
  9654.  
  9655. Subaction GFX 0xB8
  9656. @FFFFFFFF
  9657.  
  9658. -----------|START|--------------------------
  9659. ----------------------------|END|-----------
  9660.  
  9661. Subaction SFX 0xB8
  9662. @11FD8
  9663.  
  9664. -----------|START|--------------------------
  9665. Asynchronous Timer - Frames=3.00x
  9666. Sound Effect - ID=0x1950
  9667. ----------------------------|END|-----------
  9668.  
  9669. Subaction Other 0xB8
  9670. @4D68
  9671.  
  9672. -----------|START|--------------------------
  9673. !Slope-01! 18010300 - 0x1, 0x6, True
  9674. Asynchronous Timer - Frames=11.00x
  9675. !Slope-01! 18010200 - 0x6, 0x3
  9676. ----------------------------|END|-----------
  9677.  
  9678. ##########################################
  9679. # Subaction B9
  9680. ##########################################
  9681. Name: DownAttackD
  9682. In Transition Time: 0
  9683. No Out Transition: False
  9684. Loop: False
  9685. Moves Character: False
  9686. Unknown 1: False
  9687. Unknown 2: False
  9688. Unknown 3: False
  9689. Transition Out From Start: False
  9690. Unknown 4: False
  9691.  
  9692. Subaction Main 0xB9
  9693. @18388
  9694.  
  9695. -----------|START|--------------------------
  9696. Body Collision - State=0x2
  9697. Asynchronous Timer - Frames=17.00x
  9698. Offensive Collision - Bone/ID=0x130000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x23430440
  9699. Asynchronous Timer - Frames=25.00x
  9700. Body Collision - State=0x0
  9701. Terminate Collisions
  9702. ----------------------------|END|-----------
  9703.  
  9704. Subaction GFX 0xB9
  9705. @C348
  9706.  
  9707. -----------|START|--------------------------
  9708. Asynchronous Timer - Frames=5.00x
  9709. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, -3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9710. Asynchronous Timer - Frames=10.00x
  9711. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 2.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9712. Asynchronous Timer - Frames=18.00x
  9713. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 20.00x, 0.00x, 180.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9714. Asynchronous Timer - Frames=20.00x
  9715. Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9716. ----------------------------|END|-----------
  9717.  
  9718. Subaction SFX 0xB9
  9719. @12020
  9720.  
  9721. -----------|START|--------------------------
  9722. Asynchronous Timer - Frames=2.00x
  9723. Sound Effect - ID=0x1955
  9724. Synchronous Timer - Frames=15.00x
  9725. Sound Effect - ID=0x19A4
  9726. Synchronous Timer - Frames=28.00x
  9727. Sound Effect - ID=0x1979
  9728. ----------------------------|END|-----------
  9729.  
  9730. Subaction Other 0xB9
  9731. @4E48
  9732.  
  9733. -----------|START|--------------------------
  9734. Item Visibility - False
  9735. !Slope-01! 18010300 - 0x1, 0x6, True
  9736. Asynchronous Timer - Frames=3.00x
  9737. !Controller-0B! 070B0200 - 0x2, 0x23
  9738. Asynchronous Timer - Frames=4.00x
  9739. !Physics-01! 17010000
  9740. Asynchronous Timer - Frames=5.00x
  9741. Set Loop - Iterations=0x5
  9742. Subroutine - Offset=@2430
  9743. !Item-0F! 1F0F0100 - False
  9744. Synchronous Timer - Frames=3.00x
  9745. Subroutine - Offset=@24C8
  9746. Synchronous Timer - Frames=3.00x
  9747. Execute Loop
  9748. Asynchronous Timer - Frames=33.00x
  9749. !Item-0F! 1F0F0100 - True
  9750. !Physics-00! 17000000
  9751. Asynchronous Timer - Frames=37.00x
  9752. !Slope-01! 18010200 - 0x0, 0x3
  9753. Asynchronous Timer - Frames=44.00x
  9754. Item Visibility - True
  9755. Asynchronous Timer - Frames=46.00x
  9756. !Slope-00! 18000100 - 0x6
  9757. ----------------------------|END|-----------
  9758.  
  9759. ##########################################
  9760. # Subaction BA
  9761. ##########################################
  9762. Name: DownForwardD
  9763. In Transition Time: 0
  9764. No Out Transition: False
  9765. Loop: False
  9766. Moves Character: True
  9767. Unknown 1: False
  9768. Unknown 2: False
  9769. Unknown 3: False
  9770. Transition Out From Start: False
  9771. Unknown 4: False
  9772.  
  9773. Subaction Main 0xBA
  9774. @183E0
  9775.  
  9776. -----------|START|--------------------------
  9777. Body Collision - State=0x2
  9778. Asynchronous Timer - Frames=19.00x
  9779. Body Collision - State=0x0
  9780. Asynchronous Timer - Frames=35.00x
  9781. Allow Interrupt
  9782. ----------------------------|END|-----------
  9783.  
  9784. Subaction GFX 0xBA
  9785. @C528
  9786.  
  9787. -----------|START|--------------------------
  9788. Asynchronous Timer - Frames=7.00x
  9789. Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, -6.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9790. Asynchronous Timer - Frames=18.00x
  9791. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9792. Asynchronous Timer - Frames=31.00x
  9793. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9794. ----------------------------|END|-----------
  9795.  
  9796. Subaction SFX 0xBA
  9797. @12060
  9798.  
  9799. -----------|START|--------------------------
  9800. Sound Effect - ID=0x196D
  9801. ----------------------------|END|-----------
  9802.  
  9803. Subaction Other 0xBA
  9804. @4F40
  9805.  
  9806. -----------|START|--------------------------
  9807. !Slope-00! 18000100 - 0x1
  9808. Asynchronous Timer - Frames=1.00x
  9809. !Slope-01! 18010200 - 0x0, 0x4
  9810. Asynchronous Timer - Frames=31.00x
  9811. !Slope-01! 18010200 - 0x6, 0x4
  9812. ----------------------------|END|-----------
  9813.  
  9814. ##########################################
  9815. # Subaction BB
  9816. ##########################################
  9817. Name: DownBackD
  9818. In Transition Time: 0
  9819. No Out Transition: False
  9820. Loop: False
  9821. Moves Character: True
  9822. Unknown 1: False
  9823. Unknown 2: False
  9824. Unknown 3: False
  9825. Transition Out From Start: False
  9826. Unknown 4: False
  9827.  
  9828. Subaction Main 0xBB
  9829. @18430
  9830.  
  9831. -----------|START|--------------------------
  9832. Body Collision - State=0x2
  9833. Asynchronous Timer - Frames=24.00x
  9834. Body Collision - State=0x0
  9835. Asynchronous Timer - Frames=35.00x
  9836. Allow Interrupt
  9837. ----------------------------|END|-----------
  9838.  
  9839. Subaction GFX 0xBB
  9840. @C6F8
  9841.  
  9842. -----------|START|--------------------------
  9843. Asynchronous Timer - Frames=3.00x
  9844. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9845. Asynchronous Timer - Frames=15.00x
  9846. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9847. Asynchronous Timer - Frames=27.00x
  9848. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  9849. ----------------------------|END|-----------
  9850.  
  9851. Subaction SFX 0xBB
  9852. @12078
  9853.  
  9854. -----------|START|--------------------------
  9855. Sound Effect - ID=0x196D
  9856. ----------------------------|END|-----------
  9857.  
  9858. Subaction Other 0xBB
  9859. @4FB0
  9860.  
  9861. -----------|START|--------------------------
  9862. !Slope-00! 18000100 - 0x1
  9863. Asynchronous Timer - Frames=1.00x
  9864. !Slope-01! 18010200 - 0x0, 0x4
  9865. Asynchronous Timer - Frames=27.00x
  9866. !Slope-00! 18000100 - 0x2
  9867. Asynchronous Timer - Frames=30.00x
  9868. !Slope-00! 18000100 - 0x6
  9869. ----------------------------|END|-----------
  9870.  
  9871. ##########################################
  9872. # Subaction BC
  9873. ##########################################
  9874. Name: DownSpotU
  9875. In Transition Time: 0
  9876. No Out Transition: False
  9877. Loop: False
  9878. Moves Character: False
  9879. Unknown 1: False
  9880. Unknown 2: False
  9881. Unknown 3: False
  9882. Transition Out From Start: False
  9883. Unknown 4: False
  9884.  
  9885. Subaction Main 0xBC
  9886. @FFFFFFFF
  9887.  
  9888. -----------|START|--------------------------
  9889. ----------------------------|END|-----------
  9890.  
  9891. Subaction GFX 0xBC
  9892. @FFFFFFFF
  9893.  
  9894. -----------|START|--------------------------
  9895. ----------------------------|END|-----------
  9896.  
  9897. Subaction SFX 0xBC
  9898. @12098
  9899.  
  9900. -----------|START|--------------------------
  9901. Asynchronous Timer - Frames=1.00x
  9902. Other Sound Effect(2) - ID=0x5F
  9903. ----------------------------|END|-----------
  9904.  
  9905. Subaction Other 0xBC
  9906. @5010
  9907.  
  9908. -----------|START|--------------------------
  9909. !Slope-00! 18000100 - 0x6
  9910. Asynchronous Timer - Frames=16.00x
  9911. !Slope-01! 18010200 - 0x1, 0x4
  9912. ----------------------------|END|-----------
  9913.  
  9914. ##########################################
  9915. # Subaction BD
  9916. ##########################################
  9917. Name: DownSpotD
  9918. In Transition Time: 0
  9919. No Out Transition: False
  9920. Loop: False
  9921. Moves Character: False
  9922. Unknown 1: False
  9923. Unknown 2: False
  9924. Unknown 3: False
  9925. Transition Out From Start: False
  9926. Unknown 4: False
  9927.  
  9928. Subaction Main 0xBD
  9929. @FFFFFFFF
  9930.  
  9931. -----------|START|--------------------------
  9932. ----------------------------|END|-----------
  9933.  
  9934. Subaction GFX 0xBD
  9935. @FFFFFFFF
  9936.  
  9937. -----------|START|--------------------------
  9938. ----------------------------|END|-----------
  9939.  
  9940. Subaction SFX 0xBD
  9941. @12098
  9942.  
  9943. -----------|START|--------------------------
  9944. Asynchronous Timer - Frames=1.00x
  9945. Other Sound Effect(2) - ID=0x5F
  9946. ----------------------------|END|-----------
  9947.  
  9948. Subaction Other 0xBD
  9949. @5010
  9950.  
  9951. -----------|START|--------------------------
  9952. !Slope-00! 18000100 - 0x6
  9953. Asynchronous Timer - Frames=16.00x
  9954. !Slope-01! 18010200 - 0x1, 0x4
  9955. ----------------------------|END|-----------
  9956.  
  9957. ##########################################
  9958. # Subaction BE
  9959. ##########################################
  9960. Name: Passive
  9961. In Transition Time: 0
  9962. No Out Transition: False
  9963. Loop: False
  9964. Moves Character: False
  9965. Unknown 1: False
  9966. Unknown 2: False
  9967. Unknown 3: False
  9968. Transition Out From Start: False
  9969. Unknown 4: False
  9970.  
  9971. Subaction Main 0xBE
  9972. @18480
  9973.  
  9974. -----------|START|--------------------------
  9975. Body Collision - State=0x2
  9976. Asynchronous Timer - Frames=20.00x
  9977. Body Collision - State=0x0
  9978. ----------------------------|END|-----------
  9979.  
  9980. Subaction GFX 0xBE
  9981. @FFFFFFFF
  9982.  
  9983. -----------|START|--------------------------
  9984. ----------------------------|END|-----------
  9985.  
  9986. Subaction SFX 0xBE
  9987. @120D8
  9988.  
  9989. -----------|START|--------------------------
  9990. ?Sound? - 0x44
  9991. ?Sound? - 0x45
  9992. ?Sound? - 0x46
  9993. Sound Effect - ID=0xA89
  9994. Other Sound Effect - ID=0x1978
  9995. ----------------------------|END|-----------
  9996.  
  9997. Subaction Other 0xBE
  9998. @5040
  9999.  
  10000. -----------|START|--------------------------
  10001. Asynchronous Timer - Frames=15.00x
  10002. !Slope-00! 18000100 - 0x6
  10003. ----------------------------|END|-----------
  10004.  
  10005. ##########################################
  10006. # Subaction BF
  10007. ##########################################
  10008. Name: PassiveStandF
  10009. In Transition Time: 0
  10010. No Out Transition: False
  10011. Loop: False
  10012. Moves Character: True
  10013. Unknown 1: False
  10014. Unknown 2: False
  10015. Unknown 3: False
  10016. Transition Out From Start: False
  10017. Unknown 4: False
  10018.  
  10019. Subaction Main 0xBF
  10020. @184B8
  10021.  
  10022. -----------|START|--------------------------
  10023. Body Collision - State=0x2
  10024. Asynchronous Timer - Frames=20.00x
  10025. Body Collision - State=0x0
  10026. ----------------------------|END|-----------
  10027.  
  10028. Subaction GFX 0xBF
  10029. @FFFFFFFF
  10030.  
  10031. -----------|START|--------------------------
  10032. ----------------------------|END|-----------
  10033.  
  10034. Subaction SFX 0xBF
  10035. @12118
  10036.  
  10037. -----------|START|--------------------------
  10038. Asynchronous Timer - Frames=3.00x
  10039. Sound Effect - ID=0x1950
  10040. ----------------------------|END|-----------
  10041.  
  10042. Subaction Other 0xBF
  10043. @5068
  10044.  
  10045. -----------|START|--------------------------
  10046. Asynchronous Timer - Frames=32.00x
  10047. !Slope-00! 18000100 - 0x6
  10048. ----------------------------|END|-----------
  10049.  
  10050. ##########################################
  10051. # Subaction C0
  10052. ##########################################
  10053. Name: PassiveStandB
  10054. In Transition Time: 0
  10055. No Out Transition: False
  10056. Loop: False
  10057. Moves Character: True
  10058. Unknown 1: False
  10059. Unknown 2: False
  10060. Unknown 3: False
  10061. Transition Out From Start: False
  10062. Unknown 4: False
  10063.  
  10064. Subaction Main 0xC0
  10065. @184F0
  10066.  
  10067. -----------|START|--------------------------
  10068. Body Collision - State=0x2
  10069. Asynchronous Timer - Frames=20.00x
  10070. Body Collision - State=0x0
  10071. ----------------------------|END|-----------
  10072.  
  10073. Subaction GFX 0xC0
  10074. @FFFFFFFF
  10075.  
  10076. -----------|START|--------------------------
  10077. ----------------------------|END|-----------
  10078.  
  10079. Subaction SFX 0xC0
  10080. @12140
  10081.  
  10082. -----------|START|--------------------------
  10083. Asynchronous Timer - Frames=3.00x
  10084. Sound Effect - ID=0x1950
  10085. ----------------------------|END|-----------
  10086.  
  10087. Subaction Other 0xC0
  10088. @5090
  10089.  
  10090. -----------|START|--------------------------
  10091. Asynchronous Timer - Frames=26.00x
  10092. !Slope-00! 18000100 - 0x6
  10093. ----------------------------|END|-----------
  10094.  
  10095. ##########################################
  10096. # Subaction C1
  10097. ##########################################
  10098. Name: PassiveWall
  10099. In Transition Time: 0
  10100. No Out Transition: False
  10101. Loop: False
  10102. Moves Character: True
  10103. Unknown 1: False
  10104. Unknown 2: False
  10105. Unknown 3: False
  10106. Transition Out From Start: False
  10107. Unknown 4: False
  10108.  
  10109. Subaction Main 0xC1
  10110. @18528
  10111.  
  10112. -----------|START|--------------------------
  10113. Body Collision - State=0x2
  10114. Asynchronous Timer - Frames=20.00x
  10115. Body Collision - State=0x0
  10116. ----------------------------|END|-----------
  10117.  
  10118. Subaction GFX 0xC1
  10119. @FFFFFFFF
  10120.  
  10121. -----------|START|--------------------------
  10122. ----------------------------|END|-----------
  10123.  
  10124. Subaction SFX 0xC1
  10125. @12180
  10126.  
  10127. -----------|START|--------------------------
  10128. ?Sound? - 0x44
  10129. ?Sound? - 0x45
  10130. ?Sound? - 0x46
  10131. Sound Effect - ID=0xA89
  10132. Sound Effect - ID=0x1978
  10133. ----------------------------|END|-----------
  10134.  
  10135. Subaction Other 0xC1
  10136. @FFFFFFFF
  10137.  
  10138. -----------|START|--------------------------
  10139. ----------------------------|END|-----------
  10140.  
  10141. ##########################################
  10142. # Subaction C2
  10143. ##########################################
  10144. Name: PassiveWallJump
  10145. In Transition Time: 0
  10146. No Out Transition: False
  10147. Loop: False
  10148. Moves Character: True
  10149. Unknown 1: False
  10150. Unknown 2: False
  10151. Unknown 3: False
  10152. Transition Out From Start: False
  10153. Unknown 4: False
  10154.  
  10155. Subaction Main 0xC2
  10156. @FFFFFFFF
  10157.  
  10158. -----------|START|--------------------------
  10159. ----------------------------|END|-----------
  10160.  
  10161. Subaction GFX 0xC2
  10162. @FFFFFFFF
  10163.  
  10164. -----------|START|--------------------------
  10165. ----------------------------|END|-----------
  10166.  
  10167. Subaction SFX 0xC2
  10168. @121B8
  10169.  
  10170. -----------|START|--------------------------
  10171. Sound Effect - ID=0x1977
  10172. ----------------------------|END|-----------
  10173.  
  10174. Subaction Other 0xC2
  10175. @5100
  10176.  
  10177. -----------|START|--------------------------
  10178. Item Visibility - False
  10179. Asynchronous Timer - Frames=7.00x
  10180. !Physics-01! 17010000
  10181. Asynchronous Timer - Frames=8.00x
  10182. Set Loop - Iterations=0x4
  10183. Subroutine - Offset=@2430
  10184. Synchronous Timer - Frames=3.00x
  10185. Subroutine - Offset=@24C8
  10186. Synchronous Timer - Frames=3.00x
  10187. Execute Loop
  10188. Asynchronous Timer - Frames=39.00x
  10189. Item Visibility - True
  10190. !Physics-00! 17000000
  10191. ----------------------------|END|-----------
  10192.  
  10193. ##########################################
  10194. # Subaction C3
  10195. ##########################################
  10196. Name: PassiveCeil
  10197. In Transition Time: 0
  10198. No Out Transition: False
  10199. Loop: False
  10200. Moves Character: True
  10201. Unknown 1: False
  10202. Unknown 2: False
  10203. Unknown 3: False
  10204. Transition Out From Start: False
  10205. Unknown 4: False
  10206.  
  10207. Subaction Main 0xC3
  10208. @18570
  10209.  
  10210. -----------|START|--------------------------
  10211. Body Collision - State=0x2
  10212. Asynchronous Timer - Frames=17.00x
  10213. Body Collision - State=0x0
  10214. Set Air/Ground - 0x24
  10215. ----------------------------|END|-----------
  10216.  
  10217. Subaction GFX 0xC3
  10218. @FFFFFFFF
  10219.  
  10220. -----------|START|--------------------------
  10221. ----------------------------|END|-----------
  10222.  
  10223. Subaction SFX 0xC3
  10224. @121F0
  10225.  
  10226. -----------|START|--------------------------
  10227. ?Sound? - 0x44
  10228. ?Sound? - 0x45
  10229. ?Sound? - 0x46
  10230. Sound Effect - ID=0xA89
  10231. Sound Effect - ID=0x1978
  10232. ----------------------------|END|-----------
  10233.  
  10234. Subaction Other 0xC3
  10235. @FFFFFFFF
  10236.  
  10237. -----------|START|--------------------------
  10238. ----------------------------|END|-----------
  10239.  
  10240. ##########################################
  10241. # Subaction C4
  10242. ##########################################
  10243. Name: =���=���?�33=�\)?�
  10244. In Transition Time: 0
  10245. No Out Transition: False
  10246. Loop: False
  10247. Moves Character: False
  10248. Unknown 1: False
  10249. Unknown 2: False
  10250. Unknown 3: False
  10251. Transition Out From Start: False
  10252. Unknown 4: False
  10253.  
  10254. Action 0xC4
  10255. @FFFFFFFF
  10256.  
  10257. -----------|START|--------------------------
  10258. ----------------------------|END|-----------
  10259.  
  10260. Action 0xC4
  10261. @FFFFFFFF
  10262.  
  10263. -----------|START|--------------------------
  10264. ----------------------------|END|-----------
  10265.  
  10266. Action 0xC4
  10267. @FFFFFFFF
  10268.  
  10269. -----------|START|--------------------------
  10270. ----------------------------|END|-----------
  10271.  
  10272. Action 0xC4
  10273. @FFFFFFFF
  10274.  
  10275. -----------|START|--------------------------
  10276. ----------------------------|END|-----------
  10277.  
  10278. ##########################################
  10279. # Subaction C5
  10280. ##########################################
  10281. Name: FuraFura
  10282. In Transition Time: 0
  10283. No Out Transition: False
  10284. Loop: True
  10285. Moves Character: False
  10286. Unknown 1: False
  10287. Unknown 2: False
  10288. Unknown 3: False
  10289. Transition Out From Start: False
  10290. Unknown 4: False
  10291.  
  10292. Subaction Main 0xC5
  10293. @FFFFFFFF
  10294.  
  10295. -----------|START|--------------------------
  10296. ----------------------------|END|-----------
  10297.  
  10298. Subaction GFX 0xC5
  10299. @C7D0
  10300.  
  10301. -----------|START|--------------------------
  10302. Asynchronous Timer - Frames=5.00x
  10303. Set Loop - Iterations=0xFFFFFFFF
  10304. External Graphic Effect(2) - 0x2D, 0x31, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.30x, True
  10305. Synchronous Timer - Frames=30.00x
  10306. Execute Loop
  10307. ----------------------------|END|-----------
  10308.  
  10309. Subaction SFX 0xC5
  10310. @12230
  10311.  
  10312. -----------|START|--------------------------
  10313. Sound Effect(3) - ID=0x61
  10314. Sound Effect - ID=0xA81
  10315. ----------------------------|END|-----------
  10316.  
  10317. Subaction Other 0xC5
  10318. @5180
  10319.  
  10320. -----------|START|--------------------------
  10321. !Slope-00! 18000100 - 0x6
  10322. ----------------------------|END|-----------
  10323.  
  10324. ##########################################
  10325. # Subaction C6
  10326. ##########################################
  10327. Name: FuraFuraStartU
  10328. In Transition Time: 0
  10329. No Out Transition: False
  10330. Loop: False
  10331. Moves Character: False
  10332. Unknown 1: False
  10333. Unknown 2: False
  10334. Unknown 3: False
  10335. Transition Out From Start: False
  10336. Unknown 4: False
  10337.  
  10338. Subaction Main 0xC6
  10339. @FFFFFFFF
  10340.  
  10341. -----------|START|--------------------------
  10342. ----------------------------|END|-----------
  10343.  
  10344. Subaction GFX 0xC6
  10345. @FFFFFFFF
  10346.  
  10347. -----------|START|--------------------------
  10348. ----------------------------|END|-----------
  10349.  
  10350. Subaction SFX 0xC6
  10351. @FFFFFFFF
  10352.  
  10353. -----------|START|--------------------------
  10354. ----------------------------|END|-----------
  10355.  
  10356. Subaction Other 0xC6
  10357. @51C0
  10358.  
  10359. -----------|START|--------------------------
  10360. !Slope-01! 18010300 - 0x1, 0x6, True
  10361. Asynchronous Timer - Frames=25.00x
  10362. !Slope-01! 18010200 - 0x6, 0x3
  10363. ----------------------------|END|-----------
  10364.  
  10365. ##########################################
  10366. # Subaction C7
  10367. ##########################################
  10368. Name: FuraFuraStartD
  10369. In Transition Time: 0
  10370. No Out Transition: False
  10371. Loop: False
  10372. Moves Character: False
  10373. Unknown 1: False
  10374. Unknown 2: False
  10375. Unknown 3: False
  10376. Transition Out From Start: False
  10377. Unknown 4: False
  10378.  
  10379. Subaction Main 0xC7
  10380. @FFFFFFFF
  10381.  
  10382. -----------|START|--------------------------
  10383. ----------------------------|END|-----------
  10384.  
  10385. Subaction GFX 0xC7
  10386. @FFFFFFFF
  10387.  
  10388. -----------|START|--------------------------
  10389. ----------------------------|END|-----------
  10390.  
  10391. Subaction SFX 0xC7
  10392. @FFFFFFFF
  10393.  
  10394. -----------|START|--------------------------
  10395. ----------------------------|END|-----------
  10396.  
  10397. Subaction Other 0xC7
  10398. @5210
  10399.  
  10400. -----------|START|--------------------------
  10401. !Slope-01! 18010300 - 0x1, 0x6, True
  10402. Asynchronous Timer - Frames=25.00x
  10403. !Slope-01! 18010200 - 0x6, 0x3
  10404. ----------------------------|END|-----------
  10405.  
  10406. ##########################################
  10407. # Subaction C8
  10408. ##########################################
  10409. Name: FuraFuraEnd
  10410. In Transition Time: 0
  10411. No Out Transition: False
  10412. Loop: False
  10413. Moves Character: False
  10414. Unknown 1: False
  10415. Unknown 2: False
  10416. Unknown 3: False
  10417. Transition Out From Start: False
  10418. Unknown 4: False
  10419.  
  10420. Subaction Main 0xC8
  10421. @FFFFFFFF
  10422.  
  10423. -----------|START|--------------------------
  10424. ----------------------------|END|-----------
  10425.  
  10426. Subaction GFX 0xC8
  10427. @C898
  10428.  
  10429. -----------|START|--------------------------
  10430. Asynchronous Timer - Frames=2.00x
  10431. !Effect-00! 11001000 - 0x2E, 0x0, 0.00x, 14.00x, 6.00x, 0.00x, 0.00x, 0.00x, 1.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  10432. ----------------------------|END|-----------
  10433.  
  10434. Subaction SFX 0xC8
  10435. @FFFFFFFF
  10436.  
  10437. -----------|START|--------------------------
  10438. ----------------------------|END|-----------
  10439.  
  10440. Subaction Other 0xC8
  10441. @5238
  10442.  
  10443. -----------|START|--------------------------
  10444. !Slope-00! 18000100 - 0x6
  10445. ----------------------------|END|-----------
  10446.  
  10447. ##########################################
  10448. # Subaction C9
  10449. ##########################################
  10450. Name: FuraSleepStart
  10451. In Transition Time: 0
  10452. No Out Transition: False
  10453. Loop: False
  10454. Moves Character: False
  10455. Unknown 1: False
  10456. Unknown 2: False
  10457. Unknown 3: False
  10458. Transition Out From Start: False
  10459. Unknown 4: False
  10460.  
  10461. Subaction Main 0xC9
  10462. @FFFFFFFF
  10463.  
  10464. -----------|START|--------------------------
  10465. ----------------------------|END|-----------
  10466.  
  10467. Subaction GFX 0xC9
  10468. @C900
  10469.  
  10470. -----------|START|--------------------------
  10471. External Graphic Effect(2) - 0x2F, 0x31, 0.00x, 2.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
  10472. ----------------------------|END|-----------
  10473.  
  10474. Subaction SFX 0xC9
  10475. @FFFFFFFF
  10476.  
  10477. -----------|START|--------------------------
  10478. ----------------------------|END|-----------
  10479.  
  10480. Subaction Other 0xC9
  10481. @5278
  10482.  
  10483. -----------|START|--------------------------
  10484. Rumble - 0xE, 0x0
  10485. !Slope-00! 18000100 - 0x6
  10486. Asynchronous Timer - Frames=15.00x
  10487. !Slope-01! 18010200 - 0x1, 0x3
  10488. ----------------------------|END|-----------
  10489.  
  10490. ##########################################
  10491. # Subaction CA
  10492. ##########################################
  10493. Name: FuraSleepLoop
  10494. In Transition Time: 0
  10495. No Out Transition: False
  10496. Loop: True
  10497. Moves Character: False
  10498. Unknown 1: False
  10499. Unknown 2: False
  10500. Unknown 3: False
  10501. Transition Out From Start: False
  10502. Unknown 4: False
  10503.  
  10504. Subaction Main 0xCA
  10505. @FFFFFFFF
  10506.  
  10507. -----------|START|--------------------------
  10508. ----------------------------|END|-----------
  10509.  
  10510. Subaction GFX 0xCA
  10511. @C970
  10512.  
  10513. -----------|START|--------------------------
  10514. Asynchronous Timer - Frames=25.00x
  10515. External Graphic Effect(2) - 0x2F, 0x31, 0.00x, 2.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
  10516. !Unknown-00! 01000000
  10517. !Unknown-02! 01020000
  10518. Goto - Offset=@C970
  10519. ----------------------------|END|-----------
  10520.  
  10521. Subaction SFX 0xCA
  10522. @12280
  10523.  
  10524. -----------|START|--------------------------
  10525. Sound Effect(3) - ID=0xA82
  10526. Synchronous Timer - Frames=1.00x
  10527. !Unknown-00! 01000000
  10528. !Unknown-02! 01020000
  10529. Goto - Offset=@12280
  10530. ----------------------------|END|-----------
  10531.  
  10532. Subaction Other 0xCA
  10533. @52D8
  10534.  
  10535. -----------|START|--------------------------
  10536. !Slope-01! 18010300 - 0x1, 0x6, True
  10537. Synchronous Timer - Frames=1.00x
  10538. !Controller-0B! 070B0200 - 0x1A, 0x0
  10539. !Unknown-00! 01000000
  10540. !Unknown-02! 01020000
  10541. Goto - Offset=@52D8
  10542. ----------------------------|END|-----------
  10543.  
  10544. ##########################################
  10545. # Subaction CB
  10546. ##########################################
  10547. Name: FuraSleepEnd
  10548. In Transition Time: 0
  10549. No Out Transition: False
  10550. Loop: False
  10551. Moves Character: False
  10552. Unknown 1: False
  10553. Unknown 2: False
  10554. Unknown 3: False
  10555. Transition Out From Start: False
  10556. Unknown 4: False
  10557.  
  10558. Subaction Main 0xCB
  10559. @FFFFFFFF
  10560.  
  10561. -----------|START|--------------------------
  10562. ----------------------------|END|-----------
  10563.  
  10564. Subaction GFX 0xCB
  10565. @CA28
  10566.  
  10567. -----------|START|--------------------------
  10568. Asynchronous Timer - Frames=1.00x
  10569. !Effect-00! 11001000 - 0x2E, 0x0, 0.00x, 9.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  10570. ----------------------------|END|-----------
  10571.  
  10572. Subaction SFX 0xCB
  10573. @FFFFFFFF
  10574.  
  10575. -----------|START|--------------------------
  10576. ----------------------------|END|-----------
  10577.  
  10578. Subaction Other 0xCB
  10579. @5350
  10580.  
  10581. -----------|START|--------------------------
  10582. !Slope-01! 18010300 - 0x1, 0x6, True
  10583. Rumble - 0xE, 0x0
  10584. Asynchronous Timer - Frames=43.00x
  10585. !Slope-01! 18010200 - 0x6, 0x3
  10586. ----------------------------|END|-----------
  10587.  
  10588. ##########################################
  10589. # Subaction CC
  10590. ##########################################
  10591. Name: Swallowed
  10592. In Transition Time: 0
  10593. No Out Transition: False
  10594. Loop: False
  10595. Moves Character: False
  10596. Unknown 1: False
  10597. Unknown 2: False
  10598. Unknown 3: False
  10599. Transition Out From Start: False
  10600. Unknown 4: False
  10601.  
  10602. Subaction Main 0xCC
  10603. @FFFFFFFF
  10604.  
  10605. -----------|START|--------------------------
  10606. ----------------------------|END|-----------
  10607.  
  10608. Subaction GFX 0xCC
  10609. @FFFFFFFF
  10610.  
  10611. -----------|START|--------------------------
  10612. ----------------------------|END|-----------
  10613.  
  10614. Subaction SFX 0xCC
  10615. @FFFFFFFF
  10616.  
  10617. -----------|START|--------------------------
  10618. ----------------------------|END|-----------
  10619.  
  10620. Subaction Other 0xCC
  10621. @FFFFFFFF
  10622.  
  10623. -----------|START|--------------------------
  10624. ----------------------------|END|-----------
  10625.  
  10626. ##########################################
  10627. # Subaction CD
  10628. ##########################################
  10629. Name: Pass
  10630. In Transition Time: 0
  10631. No Out Transition: False
  10632. Loop: False
  10633. Moves Character: False
  10634. Unknown 1: False
  10635. Unknown 2: False
  10636. Unknown 3: False
  10637. Transition Out From Start: False
  10638. Unknown 4: False
  10639.  
  10640. Subaction Main 0xCD
  10641. @FFFFFFFF
  10642.  
  10643. -----------|START|--------------------------
  10644. ----------------------------|END|-----------
  10645.  
  10646. Subaction GFX 0xCD
  10647. @FFFFFFFF
  10648.  
  10649. -----------|START|--------------------------
  10650. ----------------------------|END|-----------
  10651.  
  10652. Subaction SFX 0xCD
  10653. @FFFFFFFF
  10654.  
  10655. -----------|START|--------------------------
  10656. ----------------------------|END|-----------
  10657.  
  10658. Subaction Other 0xCD
  10659. @FFFFFFFF
  10660.  
  10661. -----------|START|--------------------------
  10662. ----------------------------|END|-----------
  10663.  
  10664. ##########################################
  10665. # Subaction CE
  10666. ##########################################
  10667. Name: Ottotto
  10668. In Transition Time: 0
  10669. No Out Transition: False
  10670. Loop: False
  10671. Moves Character: False
  10672. Unknown 1: False
  10673. Unknown 2: False
  10674. Unknown 3: False
  10675. Transition Out From Start: False
  10676. Unknown 4: False
  10677.  
  10678. Subaction Main 0xCE
  10679. @FFFFFFFF
  10680.  
  10681. -----------|START|--------------------------
  10682. ----------------------------|END|-----------
  10683.  
  10684. Subaction GFX 0xCE
  10685. @FFFFFFFF
  10686.  
  10687. -----------|START|--------------------------
  10688. ----------------------------|END|-----------
  10689.  
  10690. Subaction SFX 0xCE
  10691. @122C8
  10692.  
  10693. -----------|START|--------------------------
  10694. Ottootto Voice Clip
  10695. ----------------------------|END|-----------
  10696.  
  10697. Subaction Other 0xCE
  10698. @FFFFFFFF
  10699.  
  10700. -----------|START|--------------------------
  10701. ----------------------------|END|-----------
  10702.  
  10703. ##########################################
  10704. # Subaction CF
  10705. ##########################################
  10706. Name: OttottoWait
  10707. In Transition Time: 0
  10708. No Out Transition: False
  10709. Loop: True
  10710. Moves Character: False
  10711. Unknown 1: False
  10712. Unknown 2: False
  10713. Unknown 3: False
  10714. Transition Out From Start: False
  10715. Unknown 4: False
  10716.  
  10717. Subaction Main 0xCF
  10718. @FFFFFFFF
  10719.  
  10720. -----------|START|--------------------------
  10721. ----------------------------|END|-----------
  10722.  
  10723. Subaction GFX 0xCF
  10724. @FFFFFFFF
  10725.  
  10726. -----------|START|--------------------------
  10727. ----------------------------|END|-----------
  10728.  
  10729. Subaction SFX 0xCF
  10730. @FFFFFFFF
  10731.  
  10732. -----------|START|--------------------------
  10733. ----------------------------|END|-----------
  10734.  
  10735. Subaction Other 0xCF
  10736. @FFFFFFFF
  10737.  
  10738. -----------|START|--------------------------
  10739. ----------------------------|END|-----------
  10740.  
  10741. ##########################################
  10742. # Subaction D0
  10743. ##########################################
  10744. Name: WallDamage
  10745. In Transition Time: 0
  10746. No Out Transition: False
  10747. Loop: False
  10748. Moves Character: True
  10749. Unknown 1: False
  10750. Unknown 2: False
  10751. Unknown 3: False
  10752. Transition Out From Start: False
  10753. Unknown 4: False
  10754.  
  10755. Subaction Main 0xD0
  10756. @FFFFFFFF
  10757.  
  10758. -----------|START|--------------------------
  10759. ----------------------------|END|-----------
  10760.  
  10761. Subaction GFX 0xD0
  10762. @FFFFFFFF
  10763.  
  10764. -----------|START|--------------------------
  10765. ----------------------------|END|-----------
  10766.  
  10767. Subaction SFX 0xD0
  10768. @122E8
  10769.  
  10770. -----------|START|--------------------------
  10771. Sound Effect - ID=0x5E
  10772. ----------------------------|END|-----------
  10773.  
  10774. Subaction Other 0xD0
  10775. @FFFFFFFF
  10776.  
  10777. -----------|START|--------------------------
  10778. ----------------------------|END|-----------
  10779.  
  10780. ##########################################
  10781. # Subaction D1
  10782. ##########################################
  10783. Name: StopCeil
  10784. In Transition Time: 0
  10785. No Out Transition: False
  10786. Loop: False
  10787. Moves Character: True
  10788. Unknown 1: False
  10789. Unknown 2: False
  10790. Unknown 3: False
  10791. Transition Out From Start: False
  10792. Unknown 4: False
  10793.  
  10794. Subaction Main 0xD1
  10795. @FFFFFFFF
  10796.  
  10797. -----------|START|--------------------------
  10798. ----------------------------|END|-----------
  10799.  
  10800. Subaction GFX 0xD1
  10801. @FFFFFFFF
  10802.  
  10803. -----------|START|--------------------------
  10804. ----------------------------|END|-----------
  10805.  
  10806. Subaction SFX 0xD1
  10807. @12300
  10808.  
  10809. -----------|START|--------------------------
  10810. Sound Effect - ID=0x5E
  10811. ----------------------------|END|-----------
  10812.  
  10813. Subaction Other 0xD1
  10814. @FFFFFFFF
  10815.  
  10816. -----------|START|--------------------------
  10817. ----------------------------|END|-----------
  10818.  
  10819. ##########################################
  10820. # Subaction D2
  10821. ##########################################
  10822. Name: StopWall
  10823. In Transition Time: 0
  10824. No Out Transition: False
  10825. Loop: False
  10826. Moves Character: True
  10827. Unknown 1: False
  10828. Unknown 2: False
  10829. Unknown 3: False
  10830. Transition Out From Start: False
  10831. Unknown 4: False
  10832.  
  10833. Subaction Main 0xD2
  10834. @18608
  10835.  
  10836. -----------|START|--------------------------
  10837. Asynchronous Timer - Frames=20.00x
  10838. Allow Interrupt
  10839. ----------------------------|END|-----------
  10840.  
  10841. Subaction GFX 0xD2
  10842. @FFFFFFFF
  10843.  
  10844. -----------|START|--------------------------
  10845. ----------------------------|END|-----------
  10846.  
  10847. Subaction SFX 0xD2
  10848. @12318
  10849.  
  10850. -----------|START|--------------------------
  10851. Sound Effect - ID=0x5E
  10852. ----------------------------|END|-----------
  10853.  
  10854. Subaction Other 0xD2
  10855. @53C0
  10856.  
  10857. -----------|START|--------------------------
  10858. Asynchronous Timer - Frames=20.00x
  10859. !Slope-01! 18010200 - 0x6, 0x3
  10860. ----------------------------|END|-----------
  10861.  
  10862. ##########################################
  10863. # Subaction D3
  10864. ##########################################
  10865. Name: StopCeil
  10866. In Transition Time: 0
  10867. No Out Transition: False
  10868. Loop: False
  10869. Moves Character: True
  10870. Unknown 1: False
  10871. Unknown 2: False
  10872. Unknown 3: False
  10873. Transition Out From Start: False
  10874. Unknown 4: False
  10875.  
  10876. Subaction Main 0xD3
  10877. @18630
  10878.  
  10879. -----------|START|--------------------------
  10880. Asynchronous Timer - Frames=4.00x
  10881. Bit Variable Set - RA-Bit[0][16]
  10882. ----------------------------|END|-----------
  10883.  
  10884. Subaction GFX 0xD3
  10885. @FFFFFFFF
  10886.  
  10887. -----------|START|--------------------------
  10888. ----------------------------|END|-----------
  10889.  
  10890. Subaction SFX 0xD3
  10891. @12348
  10892.  
  10893. -----------|START|--------------------------
  10894. ?Sound? - 0x44
  10895. ?Sound? - 0x45
  10896. ?Sound? - 0x46
  10897. Sound Effect - ID=0x5E
  10898. ----------------------------|END|-----------
  10899.  
  10900. Subaction Other 0xD3
  10901. @FFFFFFFF
  10902.  
  10903. -----------|START|--------------------------
  10904. ----------------------------|END|-----------
  10905.  
  10906. ##########################################
  10907. # Subaction D4
  10908. ##########################################
  10909. Name: MissFoot
  10910. In Transition Time: 0
  10911. No Out Transition: False
  10912. Loop: False
  10913. Moves Character: False
  10914. Unknown 1: False
  10915. Unknown 2: False
  10916. Unknown 3: False
  10917. Transition Out From Start: False
  10918. Unknown 4: False
  10919.  
  10920. Subaction Main 0xD4
  10921. @FFFFFFFF
  10922.  
  10923. -----------|START|--------------------------
  10924. ----------------------------|END|-----------
  10925.  
  10926. Subaction GFX 0xD4
  10927. @FFFFFFFF
  10928.  
  10929. -----------|START|--------------------------
  10930. ----------------------------|END|-----------
  10931.  
  10932. Subaction SFX 0xD4
  10933. @FFFFFFFF
  10934.  
  10935. -----------|START|--------------------------
  10936. ----------------------------|END|-----------
  10937.  
  10938. Subaction Other 0xD4
  10939. @FFFFFFFF
  10940.  
  10941. -----------|START|--------------------------
  10942. ----------------------------|END|-----------
  10943.  
  10944. ##########################################
  10945. # Subaction D5
  10946. ##########################################
  10947. Name: CliffCatch
  10948. In Transition Time: 0
  10949. No Out Transition: False
  10950. Loop: False
  10951. Moves Character: True
  10952. Unknown 1: False
  10953. Unknown 2: False
  10954. Unknown 3: False
  10955. Transition Out From Start: False
  10956. Unknown 4: False
  10957.  
  10958. Subaction Main 0xD5
  10959. @18658
  10960.  
  10961. -----------|START|--------------------------
  10962. Body Collision - State=0x2
  10963. ----------------------------|END|-----------
  10964.  
  10965. Subaction GFX 0xD5
  10966. @CB10
  10967.  
  10968. -----------|START|--------------------------
  10969. Asynchronous Timer - Frames=1.00x
  10970. !Effect-00! 11001000 - 0x1F, 0x2D, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10971. ----------------------------|END|-----------
  10972.  
  10973. Subaction SFX 0xD5
  10974. @123A8
  10975.  
  10976. -----------|START|--------------------------
  10977. Asynchronous Timer - Frames=2.00x
  10978. Sound Effect - ID=0x53
  10979. Synchronous Timer - Frames=2.00x
  10980. If - Requirement=2B, Variable=0x2
  10981. Sound Effect - ID=0xA7B
  10982. End If
  10983. ----------------------------|END|-----------
  10984.  
  10985. Subaction Other 0xD5
  10986. @FFFFFFFF
  10987.  
  10988. -----------|START|--------------------------
  10989. ----------------------------|END|-----------
  10990.  
  10991. ##########################################
  10992. # Subaction D6
  10993. ##########################################
  10994. Name: CliffWait
  10995. In Transition Time: 0
  10996. No Out Transition: False
  10997. Loop: True
  10998. Moves Character: True
  10999. Unknown 1: False
  11000. Unknown 2: False
  11001. Unknown 3: False
  11002. Transition Out From Start: False
  11003. Unknown 4: False
  11004.  
  11005. Subaction Main 0xD6
  11006. @FFFFFFFF
  11007.  
  11008. -----------|START|--------------------------
  11009. ----------------------------|END|-----------
  11010.  
  11011. Subaction GFX 0xD6
  11012. @FFFFFFFF
  11013.  
  11014. -----------|START|--------------------------
  11015. ----------------------------|END|-----------
  11016.  
  11017. Subaction SFX 0xD6
  11018. @FFFFFFFF
  11019.  
  11020. -----------|START|--------------------------
  11021. ----------------------------|END|-----------
  11022.  
  11023. Subaction Other 0xD6
  11024. @FFFFFFFF
  11025.  
  11026. -----------|START|--------------------------
  11027. ----------------------------|END|-----------
  11028.  
  11029. ##########################################
  11030. # Subaction D7
  11031. ##########################################
  11032. Name: CliffAttackQuick
  11033. In Transition Time: 0
  11034. No Out Transition: False
  11035. Loop: False
  11036. Moves Character: True
  11037. Unknown 1: False
  11038. Unknown 2: False
  11039. Unknown 3: False
  11040. Transition Out From Start: False
  11041. Unknown 4: False
  11042.  
  11043. Subaction Main 0xD7
  11044. @18708
  11045.  
  11046. -----------|START|--------------------------
  11047. Body Collision - State=0x2
  11048. Asynchronous Timer - Frames=22.00x
  11049. Body Collision - State=0x0
  11050. Asynchronous Timer - Frames=23.00x
  11051. Offensive Collision - Bone/ID=0x130000, Damage=0x8, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x23430440
  11052. Asynchronous Timer - Frames=32.00x
  11053. Terminate Collisions
  11054. Asynchronous Timer - Frames=55.00x
  11055. Allow Interrupt
  11056. ----------------------------|END|-----------
  11057.  
  11058. Subaction GFX 0xD7
  11059. @CDC0
  11060.  
  11061. -----------|START|--------------------------
  11062. Asynchronous Timer - Frames=8.00x
  11063. !Effect-00! 11001000 - 0x10, 0x0, 0.00x, 10.00x, -12.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11064. Asynchronous Timer - Frames=21.00x
  11065. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11066. Asynchronous Timer - Frames=23.00x
  11067. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  11068. External Graphic Effect - File#=0x300004, Bone=0x50, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  11069. Asynchronous Timer - Frames=32.00x
  11070. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  11071. !Effect-00! 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11072. ----------------------------|END|-----------
  11073.  
  11074. Subaction SFX 0xD7
  11075. @12428
  11076.  
  11077. -----------|START|--------------------------
  11078. Asynchronous Timer - Frames=11.00x
  11079. Sound Effect - ID=0x1955
  11080. Synchronous Timer - Frames=12.00x
  11081. Sound Effect - ID=0x194E
  11082. Synchronous Timer - Frames=10.00x
  11083. Sound Effect - ID=0x19A0
  11084. Synchronous Timer - Frames=19.00x
  11085. Sound Effect - ID=0x1979
  11086. ----------------------------|END|-----------
  11087.  
  11088. Subaction Other 0xD7
  11089. @5498
  11090.  
  11091. -----------|START|--------------------------
  11092. Asynchronous Timer - Frames=23.00x
  11093. Item Visibility - False
  11094. !Item-0F! 1F0F0100 - False
  11095. Set Loop - Iterations=0x5
  11096. Subroutine - Offset=@2430
  11097. Synchronous Timer - Frames=1.00x
  11098. Subroutine - Offset=@24C8
  11099. Synchronous Timer - Frames=1.00x
  11100. Execute Loop
  11101. Set Loop - Iterations=0x3
  11102. Subroutine - Offset=@2430
  11103. Synchronous Timer - Frames=1.00x
  11104. Subroutine - Offset=@24C8
  11105. Synchronous Timer - Frames=2.00x
  11106. Execute Loop
  11107. Rumble - 0xE, 0x0
  11108. Asynchronous Timer - Frames=50.00x
  11109. !Slope-00! 18000100 - 0x6
  11110. !Item-0F! 1F0F0100 - True
  11111. Asynchronous Timer - Frames=51.00x
  11112. Item Visibility - True
  11113. ----------------------------|END|-----------
  11114.  
  11115. ##########################################
  11116. # Subaction D8
  11117. ##########################################
  11118. Name: CliffClimbQuick
  11119. In Transition Time: 0
  11120. No Out Transition: False
  11121. Loop: False
  11122. Moves Character: True
  11123. Unknown 1: False
  11124. Unknown 2: False
  11125. Unknown 3: False
  11126. Transition Out From Start: False
  11127. Unknown 4: False
  11128.  
  11129. Subaction Main 0xD8
  11130. @18778
  11131.  
  11132. -----------|START|--------------------------
  11133. Body Collision - State=0x2
  11134. Asynchronous Timer - Frames=30.00x
  11135. Body Collision - State=0x0
  11136. Asynchronous Timer - Frames=34.00x
  11137. Allow Interrupt
  11138. ----------------------------|END|-----------
  11139.  
  11140. Subaction GFX 0xD8
  11141. @FFFFFFFF
  11142.  
  11143. -----------|START|--------------------------
  11144. ----------------------------|END|-----------
  11145.  
  11146. Subaction SFX 0xD8
  11147. @124A0
  11148.  
  11149. -----------|START|--------------------------
  11150. Asynchronous Timer - Frames=2.00x
  11151. Sound Effect - ID=0x1955
  11152. Synchronous Timer - Frames=17.00x
  11153. Sound Effect - ID=0x19A0
  11154. Synchronous Timer - Frames=12.00x
  11155. Sound Effect - ID=0x199E
  11156. ----------------------------|END|-----------
  11157.  
  11158. Subaction Other 0xD8
  11159. @5558
  11160.  
  11161. -----------|START|--------------------------
  11162. Asynchronous Timer - Frames=30.00x
  11163. !Slope-00! 18000100 - 0x6
  11164. ----------------------------|END|-----------
  11165.  
  11166. ##########################################
  11167. # Subaction D9
  11168. ##########################################
  11169. Name: CliffEscapeQuick
  11170. In Transition Time: 0
  11171. No Out Transition: False
  11172. Loop: False
  11173. Moves Character: True
  11174. Unknown 1: False
  11175. Unknown 2: False
  11176. Unknown 3: False
  11177. Transition Out From Start: False
  11178. Unknown 4: False
  11179.  
  11180. Subaction Main 0xD9
  11181. @187C0
  11182.  
  11183. -----------|START|--------------------------
  11184. Body Collision - State=0x2
  11185. Asynchronous Timer - Frames=31.00x
  11186. Body Collision - State=0x0
  11187. ----------------------------|END|-----------
  11188.  
  11189. Subaction GFX 0xD9
  11190. @CEA8
  11191.  
  11192. -----------|START|--------------------------
  11193. Asynchronous Timer - Frames=32.00x
  11194. !Effect-00! 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11195. ----------------------------|END|-----------
  11196.  
  11197. Subaction SFX 0xD9
  11198. @12520
  11199.  
  11200. -----------|START|--------------------------
  11201. Asynchronous Timer - Frames=2.00x
  11202. Sound Effect - ID=0x1955
  11203. Synchronous Timer - Frames=8.00x
  11204. Sound Effect - ID=0x196D
  11205. Synchronous Timer - Frames=10.00x
  11206. Synchronous Timer - Frames=14.00x
  11207. Sound Effect - ID=0x19A0
  11208. Synchronous Timer - Frames=10.00x
  11209. Sound Effect - ID=0x1979
  11210. ----------------------------|END|-----------
  11211.  
  11212. Subaction Other 0xD9
  11213. @5580
  11214.  
  11215. -----------|START|--------------------------
  11216. Asynchronous Timer - Frames=42.00x
  11217. !Slope-00! 18000100 - 0x6
  11218. ----------------------------|END|-----------
  11219.  
  11220. ##########################################
  11221. # Subaction DA
  11222. ##########################################
  11223. Name: CliffJumpQuick1
  11224. In Transition Time: 0
  11225. No Out Transition: False
  11226. Loop: False
  11227. Moves Character: True
  11228. Unknown 1: False
  11229. Unknown 2: False
  11230. Unknown 3: False
  11231. Transition Out From Start: False
  11232. Unknown 4: False
  11233.  
  11234. Subaction Main 0xDA
  11235. @187E8
  11236.  
  11237. -----------|START|--------------------------
  11238. Body Collision - State=0x2
  11239. ----------------------------|END|-----------
  11240.  
  11241. Subaction GFX 0xDA
  11242. @FFFFFFFF
  11243.  
  11244. -----------|START|--------------------------
  11245. ----------------------------|END|-----------
  11246.  
  11247. Subaction SFX 0xDA
  11248. @12580
  11249.  
  11250. -----------|START|--------------------------
  11251. Asynchronous Timer - Frames=2.00x
  11252. Sound Effect - ID=0x1955
  11253. ----------------------------|END|-----------
  11254.  
  11255. Subaction Other 0xDA
  11256. @FFFFFFFF
  11257.  
  11258. -----------|START|--------------------------
  11259. ----------------------------|END|-----------
  11260.  
  11261. ##########################################
  11262. # Subaction DB
  11263. ##########################################
  11264. Name: CliffJumpQuick2
  11265. In Transition Time: 0
  11266. No Out Transition: False
  11267. Loop: False
  11268. Moves Character: False
  11269. Unknown 1: False
  11270. Unknown 2: False
  11271. Unknown 3: False
  11272. Transition Out From Start: False
  11273. Unknown 4: False
  11274.  
  11275. Subaction Main 0xDB
  11276. @FFFFFFFF
  11277.  
  11278. -----------|START|--------------------------
  11279. ----------------------------|END|-----------
  11280.  
  11281. Subaction GFX 0xDB
  11282. @CF48
  11283.  
  11284. -----------|START|--------------------------
  11285. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11286. ----------------------------|END|-----------
  11287.  
  11288. Subaction SFX 0xDB
  11289. @125B8
  11290.  
  11291. -----------|START|--------------------------
  11292. Asynchronous Timer - Frames=1.00x
  11293. Sound Effect - ID=0x1976
  11294. Synchronous Timer - Frames=1.00x
  11295. Sound Effect - ID=0x1951
  11296. ----------------------------|END|-----------
  11297.  
  11298. Subaction Other 0xDB
  11299. @55E0
  11300.  
  11301. -----------|START|--------------------------
  11302. !Physics-01! 17010000
  11303. Item Visibility - False
  11304. Set Loop - Iterations=0x8
  11305. Subroutine - Offset=@2430
  11306. Synchronous Timer - Frames=1.00x
  11307. Subroutine - Offset=@24C8
  11308. Synchronous Timer - Frames=1.00x
  11309. Execute Loop
  11310. Asynchronous Timer - Frames=17.00x
  11311. !Physics-00! 17000000
  11312. Item Visibility - True
  11313. ----------------------------|END|-----------
  11314.  
  11315. ##########################################
  11316. # Subaction DC
  11317. ##########################################
  11318. Name: CliffAttackSlow
  11319. In Transition Time: 0
  11320. No Out Transition: False
  11321. Loop: False
  11322. Moves Character: True
  11323. Unknown 1: False
  11324. Unknown 2: False
  11325. Unknown 3: False
  11326. Transition Out From Start: False
  11327. Unknown 4: False
  11328.  
  11329. Subaction Main 0xDC
  11330. @18B70
  11331.  
  11332. -----------|START|--------------------------
  11333. Body Collision - State=0x2
  11334. Asynchronous Timer - Frames=40.00x
  11335. Offensive Collision - Bone/ID=0x160000, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=2.50x, Z Offset=0.00x, Y Offset=2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  11336. Offensive Collision - Bone/ID=0x160001, Damage=0x6, Trajectory=0x5A, Base Knockback=0x320064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  11337. Offensive Collision - Bone/ID=0x160002, Damage=0x6, Trajectory=0x6E, Base Knockback=0x320064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  11338. Offensive Collision - Bone/ID=0x160003, Damage=0x6, Trajectory=0x82, Base Knockback=0x320064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=-10.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  11339. Synchronous Timer - Frames=4.00x
  11340. Terminate Collisions
  11341. Body Collision - State=0x0
  11342. Asynchronous Timer - Frames=49.00x
  11343. Offensive Collision - Bone/ID=0x1A0000, Damage=0x7, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.50x, Z Offset=0.00x, Y Offset=-1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  11344. Offensive Collision - Bone/ID=0x1A0001, Damage=0x7, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.50x, Z Offset=0.00x, Y Offset=2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  11345. Offensive Collision - Bone/ID=0x1A0002, Damage=0x7, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.50x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  11346. Offensive Collision - Bone/ID=0x1A0003, Damage=0x7, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  11347. Synchronous Timer - Frames=2.00x
  11348. Terminate Collisions
  11349. ----------------------------|END|-----------
  11350.  
  11351. Subaction GFX 0xDC
  11352. @D060
  11353.  
  11354. -----------|START|--------------------------
  11355. Asynchronous Timer - Frames=39.00x
  11356. !Effect-00! 11001000 - 0x10, 0x19, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11357. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11358. ----------------------------|END|-----------
  11359.  
  11360. Subaction SFX 0xDC
  11361. @12620
  11362.  
  11363. -----------|START|--------------------------
  11364. Asynchronous Timer - Frames=30.00x
  11365. Sound Effect - ID=0x1955
  11366. Synchronous Timer - Frames=10.00x
  11367. Sound Effect - ID=0x19A2
  11368. Synchronous Timer - Frames=9.00x
  11369. Sound Effect - ID=0x19A2
  11370. Synchronous Timer - Frames=18.00x
  11371. Sound Effect - ID=0x1979
  11372. ----------------------------|END|-----------
  11373.  
  11374. Subaction Other 0xDC
  11375. @5670
  11376.  
  11377. -----------|START|--------------------------
  11378. Asynchronous Timer - Frames=38.00x
  11379. !Slope-01! 18010200 - 0x1, 0x2
  11380. Asynchronous Timer - Frames=62.00x
  11381. !Slope-01! 18010200 - 0x6, 0x3
  11382. ----------------------------|END|-----------
  11383.  
  11384. ##########################################
  11385. # Subaction DD
  11386. ##########################################
  11387. Name: CliffClimbSlow
  11388. In Transition Time: 0
  11389. No Out Transition: False
  11390. Loop: False
  11391. Moves Character: True
  11392. Unknown 1: False
  11393. Unknown 2: False
  11394. Unknown 3: False
  11395. Transition Out From Start: False
  11396. Unknown 4: False
  11397.  
  11398. Subaction Main 0xDD
  11399. @18C10
  11400.  
  11401. -----------|START|--------------------------
  11402. Body Collision - State=0x2
  11403. Asynchronous Timer - Frames=55.00x
  11404. Body Collision - State=0x0
  11405. ----------------------------|END|-----------
  11406.  
  11407. Subaction GFX 0xDD
  11408. @FFFFFFFF
  11409.  
  11410. -----------|START|--------------------------
  11411. ----------------------------|END|-----------
  11412.  
  11413. Subaction SFX 0xDD
  11414. @12698
  11415.  
  11416. -----------|START|--------------------------
  11417. Asynchronous Timer - Frames=4.00x
  11418. Sound Effect - ID=0x1955
  11419. Synchronous Timer - Frames=34.00x
  11420. Sound Effect - ID=0x19A0
  11421. Synchronous Timer - Frames=24.00x
  11422. Sound Effect - ID=0x199E
  11423. ----------------------------|END|-----------
  11424.  
  11425. Subaction Other 0xDD
  11426. @56D8
  11427.  
  11428. -----------|START|--------------------------
  11429. Asynchronous Timer - Frames=41.00x
  11430. !Slope-00! 18000100 - 0x2
  11431. Rumble - 0xD, 0x0
  11432. Asynchronous Timer - Frames=48.00x
  11433. !Slope-00! 18000100 - 0x6
  11434. Rumble - 0x10, 0x0
  11435. ----------------------------|END|-----------
  11436.  
  11437. ##########################################
  11438. # Subaction DE
  11439. ##########################################
  11440. Name: CliffEscapeSlow
  11441. In Transition Time: 0
  11442. No Out Transition: False
  11443. Loop: False
  11444. Moves Character: True
  11445. Unknown 1: False
  11446. Unknown 2: False
  11447. Unknown 3: False
  11448. Transition Out From Start: False
  11449. Unknown 4: False
  11450.  
  11451. Subaction Main 0xDE
  11452. @18C48
  11453.  
  11454. -----------|START|--------------------------
  11455. Body Collision - State=0x2
  11456. Asynchronous Timer - Frames=59.00x
  11457. Body Collision - State=0x0
  11458. ----------------------------|END|-----------
  11459.  
  11460. Subaction GFX 0xDE
  11461. @D198
  11462.  
  11463. -----------|START|--------------------------
  11464. Asynchronous Timer - Frames=21.00x
  11465. !Effect-00! 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11466. Asynchronous Timer - Frames=55.00x
  11467. !Effect-00! 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11468. ----------------------------|END|-----------
  11469.  
  11470. Subaction SFX 0xDE
  11471. @12718
  11472.  
  11473. -----------|START|--------------------------
  11474. Asynchronous Timer - Frames=4.00x
  11475. Sound Effect - ID=0x1955
  11476. Synchronous Timer - Frames=16.00x
  11477. Sound Effect - ID=0x196D
  11478. Synchronous Timer - Frames=20.00x
  11479. Synchronous Timer - Frames=28.00x
  11480. Sound Effect - ID=0x19A0
  11481. Synchronous Timer - Frames=20.00x
  11482. Sound Effect - ID=0x1979
  11483. ----------------------------|END|-----------
  11484.  
  11485. Subaction Other 0xDE
  11486. @5720
  11487.  
  11488. -----------|START|--------------------------
  11489. Asynchronous Timer - Frames=67.00x
  11490. !Slope-00! 18000100 - 0x6
  11491. ----------------------------|END|-----------
  11492.  
  11493. ##########################################
  11494. # Subaction DF
  11495. ##########################################
  11496. Name: CliffJumpSlow1
  11497. In Transition Time: 0
  11498. No Out Transition: False
  11499. Loop: False
  11500. Moves Character: True
  11501. Unknown 1: False
  11502. Unknown 2: False
  11503. Unknown 3: False
  11504. Transition Out From Start: False
  11505. Unknown 4: False
  11506.  
  11507. Subaction Main 0xDF
  11508. @18C70
  11509.  
  11510. -----------|START|--------------------------
  11511. Body Collision - State=0x2
  11512. ----------------------------|END|-----------
  11513.  
  11514. Subaction GFX 0xDF
  11515. @FFFFFFFF
  11516.  
  11517. -----------|START|--------------------------
  11518. ----------------------------|END|-----------
  11519.  
  11520. Subaction SFX 0xDF
  11521. @12778
  11522.  
  11523. -----------|START|--------------------------
  11524. Asynchronous Timer - Frames=4.00x
  11525. Sound Effect - ID=0x1955
  11526. ----------------------------|END|-----------
  11527.  
  11528. Subaction Other 0xDF
  11529. @FFFFFFFF
  11530.  
  11531. -----------|START|--------------------------
  11532. ----------------------------|END|-----------
  11533.  
  11534. ##########################################
  11535. # Subaction E0
  11536. ##########################################
  11537. Name: CliffJumpSlow2
  11538. In Transition Time: 0
  11539. No Out Transition: False
  11540. Loop: False
  11541. Moves Character: False
  11542. Unknown 1: False
  11543. Unknown 2: False
  11544. Unknown 3: False
  11545. Transition Out From Start: False
  11546. Unknown 4: False
  11547.  
  11548. Subaction Main 0xE0
  11549. @FFFFFFFF
  11550.  
  11551. -----------|START|--------------------------
  11552. ----------------------------|END|-----------
  11553.  
  11554. Subaction GFX 0xE0
  11555. @D248
  11556.  
  11557. -----------|START|--------------------------
  11558. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11559. ----------------------------|END|-----------
  11560.  
  11561. Subaction SFX 0xE0
  11562. @127B0
  11563.  
  11564. -----------|START|--------------------------
  11565. Asynchronous Timer - Frames=2.00x
  11566. Sound Effect - ID=0x1976
  11567. Synchronous Timer - Frames=2.00x
  11568. Sound Effect - ID=0x1951
  11569. ----------------------------|END|-----------
  11570.  
  11571. Subaction Other 0xE0
  11572. @5780
  11573.  
  11574. -----------|START|--------------------------
  11575. !Physics-01! 17010000
  11576. Item Visibility - False
  11577. Set Loop - Iterations=0x5
  11578. Subroutine - Offset=@2430
  11579. Synchronous Timer - Frames=1.00x
  11580. Subroutine - Offset=@24C8
  11581. Synchronous Timer - Frames=2.00x
  11582. Execute Loop
  11583. Asynchronous Timer - Frames=18.00x
  11584. !Physics-00! 17000000
  11585. Item Visibility - True
  11586. ----------------------------|END|-----------
  11587.  
  11588. ##########################################
  11589. # Subaction E1
  11590. ##########################################
  11591. Name: SlipDown
  11592. In Transition Time: 0
  11593. No Out Transition: False
  11594. Loop: False
  11595. Moves Character: False
  11596. Unknown 1: False
  11597. Unknown 2: False
  11598. Unknown 3: False
  11599. Transition Out From Start: False
  11600. Unknown 4: False
  11601.  
  11602. Subaction Main 0xE1
  11603. @18CA0
  11604.  
  11605. -----------|START|--------------------------
  11606. Body Collision - State=0x2
  11607. Asynchronous Timer - Frames=6.00x
  11608. Body Collision - State=0x0
  11609. ----------------------------|END|-----------
  11610.  
  11611. Subaction GFX 0xE1
  11612. @D2E0
  11613.  
  11614. -----------|START|--------------------------
  11615. Asynchronous Timer - Frames=21.00x
  11616. Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11617. ----------------------------|END|-----------
  11618.  
  11619. Subaction SFX 0xE1
  11620. @127F8
  11621.  
  11622. -----------|START|--------------------------
  11623. Asynchronous Timer - Frames=9.00x
  11624. Sound Effect - ID=0xA4
  11625. Synchronous Timer - Frames=14.00x
  11626. Sound Effect - ID=0xA1
  11627. ----------------------------|END|-----------
  11628.  
  11629. Subaction Other 0xE1
  11630. @5810
  11631.  
  11632. -----------|START|--------------------------
  11633. Asynchronous Timer - Frames=23.00x
  11634. Screenshake - 0x1
  11635. Rumble - 0xD, 0x0
  11636. !Slope-01! 18010200 - 0x1, 0xA
  11637. ----------------------------|END|-----------
  11638.  
  11639. ##########################################
  11640. # Subaction E2
  11641. ##########################################
  11642. Name: Slip
  11643. In Transition Time: 0
  11644. No Out Transition: False
  11645. Loop: False
  11646. Moves Character: False
  11647. Unknown 1: False
  11648. Unknown 2: False
  11649. Unknown 3: False
  11650. Transition Out From Start: False
  11651. Unknown 4: False
  11652.  
  11653. Subaction Main 0xE2
  11654. @18CD8
  11655.  
  11656. -----------|START|--------------------------
  11657. Body Collision - State=0x2
  11658. Asynchronous Timer - Frames=6.00x
  11659. Body Collision - State=0x0
  11660. ----------------------------|END|-----------
  11661.  
  11662. Subaction GFX 0xE2
  11663. @D490
  11664.  
  11665. -----------|START|--------------------------
  11666. Asynchronous Timer - Frames=1.00x
  11667. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11668. Asynchronous Timer - Frames=10.00x
  11669. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11670. Asynchronous Timer - Frames=20.00x
  11671. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11672. ----------------------------|END|-----------
  11673.  
  11674. Subaction SFX 0xE2
  11675. @12850
  11676.  
  11677. -----------|START|--------------------------
  11678. Asynchronous Timer - Frames=9.00x
  11679. Sound Effect - ID=0xA4
  11680. Synchronous Timer - Frames=6.00x
  11681. Sound Effect - ID=0xA4
  11682. Synchronous Timer - Frames=8.00x
  11683. Sound Effect - ID=0xA1
  11684. ----------------------------|END|-----------
  11685.  
  11686. Subaction Other 0xE2
  11687. @5868
  11688.  
  11689. -----------|START|--------------------------
  11690. Asynchronous Timer - Frames=20.00x
  11691. !Slope-01! 18010200 - 0x1, 0x3
  11692. Screenshake - 0x1
  11693. Rumble - 0xD, 0x0
  11694. ----------------------------|END|-----------
  11695.  
  11696. ##########################################
  11697. # Subaction E3
  11698. ##########################################
  11699. Name: SlipTurn
  11700. In Transition Time: 0
  11701. No Out Transition: False
  11702. Loop: False
  11703. Moves Character: False
  11704. Unknown 1: False
  11705. Unknown 2: False
  11706. Unknown 3: False
  11707. Transition Out From Start: False
  11708. Unknown 4: False
  11709.  
  11710. Subaction Main 0xE3
  11711. @18D10
  11712.  
  11713. -----------|START|--------------------------
  11714. Body Collision - State=0x2
  11715. Asynchronous Timer - Frames=7.00x
  11716. Body Collision - State=0x0
  11717. ----------------------------|END|-----------
  11718.  
  11719. Subaction GFX 0xE3
  11720. @D5D8
  11721.  
  11722. -----------|START|--------------------------
  11723. Asynchronous Timer - Frames=12.00x
  11724. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 4.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11725. Asynchronous Timer - Frames=26.00x
  11726. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11727. ----------------------------|END|-----------
  11728.  
  11729. Subaction SFX 0xE3
  11730. @128B8
  11731.  
  11732. -----------|START|--------------------------
  11733. Asynchronous Timer - Frames=11.00x
  11734. Sound Effect - ID=0xA4
  11735. Synchronous Timer - Frames=15.00x
  11736. Sound Effect - ID=0xA1
  11737. Synchronous Timer - Frames=9.00x
  11738. Sound Effect - ID=0xA1
  11739. ----------------------------|END|-----------
  11740.  
  11741. Subaction Other 0xE3
  11742. @58C0
  11743.  
  11744. -----------|START|--------------------------
  11745. Asynchronous Timer - Frames=24.00x
  11746. Screenshake - 0x1
  11747. Rumble - 0xD, 0x0
  11748. !Slope-01! 18010200 - 0x1, 0x6
  11749. ----------------------------|END|-----------
  11750.  
  11751. ##########################################
  11752. # Subaction E4
  11753. ##########################################
  11754. Name: SlipDash
  11755. In Transition Time: 0
  11756. No Out Transition: False
  11757. Loop: False
  11758. Moves Character: False
  11759. Unknown 1: False
  11760. Unknown 2: False
  11761. Unknown 3: False
  11762. Transition Out From Start: False
  11763. Unknown 4: False
  11764.  
  11765. Subaction Main 0xE4
  11766. @18D48
  11767.  
  11768. -----------|START|--------------------------
  11769. Body Collision - State=0x2
  11770. Asynchronous Timer - Frames=8.00x
  11771. Body Collision - State=0x0
  11772. ----------------------------|END|-----------
  11773.  
  11774. Subaction GFX 0xE4
  11775. @D798
  11776.  
  11777. -----------|START|--------------------------
  11778. Asynchronous Timer - Frames=2.00x
  11779. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11780. Asynchronous Timer - Frames=10.00x
  11781. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 5.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11782. Asynchronous Timer - Frames=36.00x
  11783. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11784. ----------------------------|END|-----------
  11785.  
  11786. Subaction SFX 0xE4
  11787. @12920
  11788.  
  11789. -----------|START|--------------------------
  11790. Asynchronous Timer - Frames=4.00x
  11791. Sound Effect - ID=0xA4
  11792. Synchronous Timer - Frames=7.00x
  11793. Sound Effect - ID=0xA1
  11794. Synchronous Timer - Frames=26.00x
  11795. Sound Effect - ID=0xA0
  11796. ----------------------------|END|-----------
  11797.  
  11798. Subaction Other 0xE4
  11799. @5918
  11800.  
  11801. -----------|START|--------------------------
  11802. Asynchronous Timer - Frames=10.00x
  11803. Screenshake - 0x1
  11804. Rumble - 0xD, 0x0
  11805. !Slope-01! 18010200 - 0x1, 0x14
  11806. ----------------------------|END|-----------
  11807.  
  11808. ##########################################
  11809. # Subaction E5
  11810. ##########################################
  11811. Name: SlipWait
  11812. In Transition Time: 0
  11813. No Out Transition: False
  11814. Loop: True
  11815. Moves Character: False
  11816. Unknown 1: False
  11817. Unknown 2: False
  11818. Unknown 3: False
  11819. Transition Out From Start: False
  11820. Unknown 4: False
  11821.  
  11822. Subaction Main 0xE5
  11823. @FFFFFFFF
  11824.  
  11825. -----------|START|--------------------------
  11826. ----------------------------|END|-----------
  11827.  
  11828. Subaction GFX 0xE5
  11829. @FFFFFFFF
  11830.  
  11831. -----------|START|--------------------------
  11832. ----------------------------|END|-----------
  11833.  
  11834. Subaction SFX 0xE5
  11835. @FFFFFFFF
  11836.  
  11837. -----------|START|--------------------------
  11838. ----------------------------|END|-----------
  11839.  
  11840. Subaction Other 0xE5
  11841. @5958
  11842.  
  11843. -----------|START|--------------------------
  11844. !Slope-01! 18010300 - 0x1, 0x6, True
  11845. ----------------------------|END|-----------
  11846.  
  11847. ##########################################
  11848. # Subaction E6
  11849. ##########################################
  11850. Name: SlipStand
  11851. In Transition Time: 0
  11852. No Out Transition: False
  11853. Loop: False
  11854. Moves Character: False
  11855. Unknown 1: False
  11856. Unknown 2: False
  11857. Unknown 3: False
  11858. Transition Out From Start: False
  11859. Unknown 4: False
  11860.  
  11861. Subaction Main 0xE6
  11862. @18D88
  11863.  
  11864. -----------|START|--------------------------
  11865. Body Collision - State=0x2
  11866. Asynchronous Timer - Frames=17.00x
  11867. Body Collision - State=0x0
  11868. ----------------------------|END|-----------
  11869.  
  11870. Subaction GFX 0xE6
  11871. @FFFFFFFF
  11872.  
  11873. -----------|START|--------------------------
  11874. ----------------------------|END|-----------
  11875.  
  11876. Subaction SFX 0xE6
  11877. @12970
  11878.  
  11879. -----------|START|--------------------------
  11880. Asynchronous Timer - Frames=10.00x
  11881. Sound Effect - ID=0x1950
  11882. ----------------------------|END|-----------
  11883.  
  11884. Subaction Other 0xE6
  11885. @5990
  11886.  
  11887. -----------|START|--------------------------
  11888. !Slope-01! 18010300 - 0x1, 0x6, True
  11889. Asynchronous Timer - Frames=7.00x
  11890. !Slope-00! 18000100 - 0x6
  11891. ----------------------------|END|-----------
  11892.  
  11893. ##########################################
  11894. # Subaction E7
  11895. ##########################################
  11896. Name: SlipAttack
  11897. In Transition Time: 0
  11898. No Out Transition: False
  11899. Loop: False
  11900. Moves Character: False
  11901. Unknown 1: False
  11902. Unknown 2: False
  11903. Unknown 3: False
  11904. Transition Out From Start: False
  11905. Unknown 4: False
  11906.  
  11907. Subaction Main 0xE7
  11908. @19050
  11909.  
  11910. -----------|START|--------------------------
  11911. Body Collision - State=0x2
  11912. Asynchronous Timer - Frames=8.00x
  11913. Body Collision - State=0x0
  11914. Asynchronous Timer - Frames=17.00x
  11915. Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  11916. Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  11917. Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  11918. Synchronous Timer - Frames=2.00x
  11919. Terminate Collisions
  11920. Asynchronous Timer - Frames=25.00x
  11921. Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  11922. Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  11923. Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  11924. Synchronous Timer - Frames=2.00x
  11925. Terminate Collisions
  11926. ----------------------------|END|-----------
  11927.  
  11928. Subaction GFX 0xE7
  11929. @D8F0
  11930.  
  11931. -----------|START|--------------------------
  11932. Asynchronous Timer - Frames=17.00x
  11933. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 6.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11934. Asynchronous Timer - Frames=25.00x
  11935. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11936. ----------------------------|END|-----------
  11937.  
  11938. Subaction SFX 0xE7
  11939. @129C8
  11940.  
  11941. -----------|START|--------------------------
  11942. Asynchronous Timer - Frames=17.00x
  11943. Sound Effect - ID=0x19A2
  11944. Synchronous Timer - Frames=8.00x
  11945. Sound Effect - ID=0x19A2
  11946. Synchronous Timer - Frames=13.00x
  11947. Sound Effect - ID=0x19A0
  11948. Synchronous Timer - Frames=5.00x
  11949. Sound Effect - ID=0x199E
  11950. ----------------------------|END|-----------
  11951.  
  11952. Subaction Other 0xE7
  11953. @5A10
  11954.  
  11955. -----------|START|--------------------------
  11956. !Slope-01! 18010300 - 0x1, 0x6, True
  11957. Asynchronous Timer - Frames=15.00x
  11958. !Controller-0B! 070B0200 - 0x2, 0xF
  11959. Asynchronous Timer - Frames=25.00x
  11960. !Slope-01! 18010200 - 0x2, 0x5
  11961. Asynchronous Timer - Frames=32.00x
  11962. !Slope-01! 18010200 - 0x6, 0x3
  11963. ----------------------------|END|-----------
  11964.  
  11965. ##########################################
  11966. # Subaction E8
  11967. ##########################################
  11968. Name: SlipEscapeF
  11969. In Transition Time: 0
  11970. No Out Transition: False
  11971. Loop: False
  11972. Moves Character: True
  11973. Unknown 1: False
  11974. Unknown 2: False
  11975. Unknown 3: False
  11976. Transition Out From Start: False
  11977. Unknown 4: False
  11978.  
  11979. Subaction Main 0xE8
  11980. @190E8
  11981.  
  11982. -----------|START|--------------------------
  11983. Body Collision - State=0x2
  11984. Asynchronous Timer - Frames=10.00x
  11985. Body Collision - State=0x0
  11986. ----------------------------|END|-----------
  11987.  
  11988. Subaction GFX 0xE8
  11989. @D9A0
  11990.  
  11991. -----------|START|--------------------------
  11992. Asynchronous Timer - Frames=13.00x
  11993. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11994. ----------------------------|END|-----------
  11995.  
  11996. Subaction SFX 0xE8
  11997. @12A50
  11998.  
  11999. -----------|START|--------------------------
  12000. Asynchronous Timer - Frames=2.00x
  12001. Sound Effect - ID=0x1950
  12002. Synchronous Timer - Frames=9.00x
  12003. Sound Effect - ID=0xA4
  12004. Synchronous Timer - Frames=11.00x
  12005. Sound Effect - ID=0x19A0
  12006. Synchronous Timer - Frames=5.00x
  12007. Sound Effect - ID=0x199E
  12008. ----------------------------|END|-----------
  12009.  
  12010. Subaction Other 0xE8
  12011. @5A90
  12012.  
  12013. -----------|START|--------------------------
  12014. !Slope-00! 18000100 - 0x1
  12015. Asynchronous Timer - Frames=1.00x
  12016. !Slope-01! 18010200 - 0x0, 0x4
  12017. Asynchronous Timer - Frames=18.00x
  12018. !Slope-00! 18000100 - 0x4
  12019. Asynchronous Timer - Frames=19.00x
  12020. !Slope-00! 18000100 - 0x6
  12021. ----------------------------|END|-----------
  12022.  
  12023. ##########################################
  12024. # Subaction E9
  12025. ##########################################
  12026. Name: SlipEscapeB
  12027. In Transition Time: 0
  12028. No Out Transition: False
  12029. Loop: False
  12030. Moves Character: True
  12031. Unknown 1: False
  12032. Unknown 2: False
  12033. Unknown 3: False
  12034. Transition Out From Start: False
  12035. Unknown 4: False
  12036.  
  12037. Subaction Main 0xE9
  12038. @19120
  12039.  
  12040. -----------|START|--------------------------
  12041. Body Collision - State=0x2
  12042. Asynchronous Timer - Frames=10.00x
  12043. Body Collision - State=0x0
  12044. ----------------------------|END|-----------
  12045.  
  12046. Subaction GFX 0xE9
  12047. @DA40
  12048.  
  12049. -----------|START|--------------------------
  12050. Asynchronous Timer - Frames=10.00x
  12051. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  12052. ----------------------------|END|-----------
  12053.  
  12054. Subaction SFX 0xE9
  12055. @12AD8
  12056.  
  12057. -----------|START|--------------------------
  12058. Asynchronous Timer - Frames=2.00x
  12059. Sound Effect - ID=0x1950
  12060. Synchronous Timer - Frames=6.00x
  12061. Sound Effect - ID=0xA4
  12062. Synchronous Timer - Frames=13.00x
  12063. Sound Effect - ID=0x19A0
  12064. Synchronous Timer - Frames=5.00x
  12065. Sound Effect - ID=0x199E
  12066. ----------------------------|END|-----------
  12067.  
  12068. Subaction Other 0xE9
  12069. @5B10
  12070.  
  12071. -----------|START|--------------------------
  12072. !Slope-00! 18000100 - 0x1
  12073. Asynchronous Timer - Frames=1.00x
  12074. !Slope-01! 18010200 - 0x0, 0x4
  12075. Asynchronous Timer - Frames=19.00x
  12076. !Slope-00! 18000100 - 0x2
  12077. Asynchronous Timer - Frames=23.00x
  12078. !Slope-00! 18000100 - 0x6
  12079. ----------------------------|END|-----------
  12080.  
  12081. ##########################################
  12082. # Subaction EA
  12083. ##########################################
  12084. Name: AirCatch
  12085. In Transition Time: 0
  12086. No Out Transition: False
  12087. Loop: False
  12088. Moves Character: False
  12089. Unknown 1: False
  12090. Unknown 2: False
  12091. Unknown 3: False
  12092. Transition Out From Start: False
  12093. Unknown 4: False
  12094.  
  12095. Action 0xEA
  12096. @FFFFFFFF
  12097.  
  12098. -----------|START|--------------------------
  12099. ----------------------------|END|-----------
  12100.  
  12101. Action 0xEA
  12102. @FFFFFFFF
  12103.  
  12104. -----------|START|--------------------------
  12105. ----------------------------|END|-----------
  12106.  
  12107. Action 0xEA
  12108. @FFFFFFFF
  12109.  
  12110. -----------|START|--------------------------
  12111. ----------------------------|END|-----------
  12112.  
  12113. Action 0xEA
  12114. @FFFFFFFF
  12115.  
  12116. -----------|START|--------------------------
  12117. ----------------------------|END|-----------
  12118.  
  12119. ##########################################
  12120. # Subaction EB
  12121. ##########################################
  12122. Name: AirCatchPose
  12123. In Transition Time: 0
  12124. No Out Transition: False
  12125. Loop: False
  12126. Moves Character: False
  12127. Unknown 1: False
  12128. Unknown 2: False
  12129. Unknown 3: False
  12130. Transition Out From Start: False
  12131. Unknown 4: False
  12132.  
  12133. Action 0xEB
  12134. @FFFFFFFF
  12135.  
  12136. -----------|START|--------------------------
  12137. ----------------------------|END|-----------
  12138.  
  12139. Action 0xEB
  12140. @FFFFFFFF
  12141.  
  12142. -----------|START|--------------------------
  12143. ----------------------------|END|-----------
  12144.  
  12145. Action 0xEB
  12146. @FFFFFFFF
  12147.  
  12148. -----------|START|--------------------------
  12149. ----------------------------|END|-----------
  12150.  
  12151. Action 0xEB
  12152. @FFFFFFFF
  12153.  
  12154. -----------|START|--------------------------
  12155. ----------------------------|END|-----------
  12156.  
  12157. ##########################################
  12158. # Subaction EC
  12159. ##########################################
  12160. Name: AirCatchHit
  12161. In Transition Time: 0
  12162. No Out Transition: False
  12163. Loop: False
  12164. Moves Character: False
  12165. Unknown 1: False
  12166. Unknown 2: False
  12167. Unknown 3: False
  12168. Transition Out From Start: False
  12169. Unknown 4: False
  12170.  
  12171. Action 0xEC
  12172. @FFFFFFFF
  12173.  
  12174. -----------|START|--------------------------
  12175. ----------------------------|END|-----------
  12176.  
  12177. Action 0xEC
  12178. @FFFFFFFF
  12179.  
  12180. -----------|START|--------------------------
  12181. ----------------------------|END|-----------
  12182.  
  12183. Action 0xEC
  12184. @FFFFFFFF
  12185.  
  12186. -----------|START|--------------------------
  12187. ----------------------------|END|-----------
  12188.  
  12189. Action 0xEC
  12190. @FFFFFFFF
  12191.  
  12192. -----------|START|--------------------------
  12193. ----------------------------|END|-----------
  12194.  
  12195. ##########################################
  12196. # Subaction ED
  12197. ##########################################
  12198. Name: AirCatch
  12199. In Transition Time: 0
  12200. No Out Transition: False
  12201. Loop: False
  12202. Moves Character: False
  12203. Unknown 1: False
  12204. Unknown 2: False
  12205. Unknown 3: False
  12206. Transition Out From Start: False
  12207. Unknown 4: False
  12208.  
  12209. Action 0xED
  12210. @FFFFFFFF
  12211.  
  12212. -----------|START|--------------------------
  12213. ----------------------------|END|-----------
  12214.  
  12215. Action 0xED
  12216. @FFFFFFFF
  12217.  
  12218. -----------|START|--------------------------
  12219. ----------------------------|END|-----------
  12220.  
  12221. Action 0xED
  12222. @FFFFFFFF
  12223.  
  12224. -----------|START|--------------------------
  12225. ----------------------------|END|-----------
  12226.  
  12227. Action 0xED
  12228. @FFFFFFFF
  12229.  
  12230. -----------|START|--------------------------
  12231. ----------------------------|END|-----------
  12232.  
  12233. ##########################################
  12234. # Subaction EE
  12235. ##########################################
  12236. Name: SwimRise
  12237. In Transition Time: 6
  12238. No Out Transition: False
  12239. Loop: True
  12240. Moves Character: True
  12241. Unknown 1: False
  12242. Unknown 2: False
  12243. Unknown 3: False
  12244. Transition Out From Start: False
  12245. Unknown 4: False
  12246.  
  12247. Subaction Main 0xEE
  12248. @FFFFFFFF
  12249.  
  12250. -----------|START|--------------------------
  12251. ----------------------------|END|-----------
  12252.  
  12253. Subaction GFX 0xEE
  12254. @FFFFFFFF
  12255.  
  12256. -----------|START|--------------------------
  12257. ----------------------------|END|-----------
  12258.  
  12259. Subaction SFX 0xEE
  12260. @12B48
  12261.  
  12262. -----------|START|--------------------------
  12263. Sound Effect - ID=0xB5
  12264. Synchronous Timer - Frames=15.00x
  12265. Sound Effect - ID=0xB4
  12266. Synchronous Timer - Frames=14.00x
  12267. Goto - Offset=@12B48
  12268. ----------------------------|END|-----------
  12269.  
  12270. Subaction Other 0xEE
  12271. @FFFFFFFF
  12272.  
  12273. -----------|START|--------------------------
  12274. ----------------------------|END|-----------
  12275.  
  12276. ##########################################
  12277. # Subaction EF
  12278. ##########################################
  12279. Name: SwimUp
  12280. In Transition Time: 3
  12281. No Out Transition: False
  12282. Loop: False
  12283. Moves Character: True
  12284. Unknown 1: False
  12285. Unknown 2: False
  12286. Unknown 3: False
  12287. Transition Out From Start: False
  12288. Unknown 4: False
  12289.  
  12290. Subaction Main 0xEF
  12291. @FFFFFFFF
  12292.  
  12293. -----------|START|--------------------------
  12294. ----------------------------|END|-----------
  12295.  
  12296. Subaction GFX 0xEF
  12297. @FFFFFFFF
  12298.  
  12299. -----------|START|--------------------------
  12300. ----------------------------|END|-----------
  12301.  
  12302. Subaction SFX 0xEF
  12303. @12BB0
  12304.  
  12305. -----------|START|--------------------------
  12306. Asynchronous Timer - Frames=5.00x
  12307. Sound Effect - ID=0xA8A
  12308. Sound Effect - ID=0xB1
  12309. Synchronous Timer - Frames=2.00x
  12310. Sound Effect - ID=0xB3
  12311. Synchronous Timer - Frames=2.00x
  12312. Sound Effect - ID=0xB4
  12313. ----------------------------|END|-----------
  12314.  
  12315. Subaction Other 0xEF
  12316. @FFFFFFFF
  12317.  
  12318. -----------|START|--------------------------
  12319. ----------------------------|END|-----------
  12320.  
  12321. ##########################################
  12322. # Subaction F0
  12323. ##########################################
  12324. Name: SwimUpDamage
  12325. In Transition Time: 3
  12326. No Out Transition: False
  12327. Loop: False
  12328. Moves Character: True
  12329. Unknown 1: False
  12330. Unknown 2: False
  12331. Unknown 3: False
  12332. Transition Out From Start: False
  12333. Unknown 4: False
  12334.  
  12335. Subaction Main 0xF0
  12336. @FFFFFFFF
  12337.  
  12338. -----------|START|--------------------------
  12339. ----------------------------|END|-----------
  12340.  
  12341. Subaction GFX 0xF0
  12342. @FFFFFFFF
  12343.  
  12344. -----------|START|--------------------------
  12345. ----------------------------|END|-----------
  12346.  
  12347. Subaction SFX 0xF0
  12348. @12C00
  12349.  
  12350. -----------|START|--------------------------
  12351. Asynchronous Timer - Frames=5.00x
  12352. Sound Effect - ID=0xB7
  12353. ----------------------------|END|-----------
  12354.  
  12355. Subaction Other 0xF0
  12356. @FFFFFFFF
  12357.  
  12358. -----------|START|--------------------------
  12359. ----------------------------|END|-----------
  12360.  
  12361. ##########################################
  12362. # Subaction F1
  12363. ##########################################
  12364. Name: Swim
  12365. In Transition Time: 6
  12366. No Out Transition: False
  12367. Loop: True
  12368. Moves Character: True
  12369. Unknown 1: False
  12370. Unknown 2: False
  12371. Unknown 3: False
  12372. Transition Out From Start: False
  12373. Unknown 4: False
  12374.  
  12375. Subaction Main 0xF1
  12376. @FFFFFFFF
  12377.  
  12378. -----------|START|--------------------------
  12379. ----------------------------|END|-----------
  12380.  
  12381. Subaction GFX 0xF1
  12382. @FFFFFFFF
  12383.  
  12384. -----------|START|--------------------------
  12385. ----------------------------|END|-----------
  12386.  
  12387. Subaction SFX 0xF1
  12388. @12C38
  12389.  
  12390. -----------|START|--------------------------
  12391. Sound Effect - ID=0xB4
  12392. Synchronous Timer - Frames=35.00x
  12393. Sound Effect - ID=0xB5
  12394. !Unknown-00! 01000000
  12395. !Unknown-02! 01020000
  12396. Goto - Offset=@12C38
  12397. ----------------------------|END|-----------
  12398.  
  12399. Subaction Other 0xF1
  12400. @5BB8
  12401.  
  12402. -----------|START|--------------------------
  12403. Asynchronous Timer - Frames=10.00x
  12404. Rumble - 0x11, 0x0
  12405. Asynchronous Timer - Frames=35.00x
  12406. Rumble - 0x11, 0x0
  12407. Asynchronous Timer - Frames=55.00x
  12408. Rumble - 0x11, 0x0
  12409. !Unknown-00! 01000000
  12410. !Unknown-02! 01020000
  12411. Goto - Offset=@5BB8
  12412. ----------------------------|END|-----------
  12413.  
  12414. ##########################################
  12415. # Subaction F2
  12416. ##########################################
  12417. Name: SwimF
  12418. In Transition Time: 6
  12419. No Out Transition: False
  12420. Loop: True
  12421. Moves Character: True
  12422. Unknown 1: False
  12423. Unknown 2: False
  12424. Unknown 3: False
  12425. Transition Out From Start: False
  12426. Unknown 4: False
  12427.  
  12428. Subaction Main 0xF2
  12429. @FFFFFFFF
  12430.  
  12431. -----------|START|--------------------------
  12432. ----------------------------|END|-----------
  12433.  
  12434. Subaction GFX 0xF2
  12435. @FFFFFFFF
  12436.  
  12437. -----------|START|--------------------------
  12438. ----------------------------|END|-----------
  12439.  
  12440. Subaction SFX 0xF2
  12441. @12C88
  12442.  
  12443. -----------|START|--------------------------
  12444. Sound Effect - ID=0xB4
  12445. Synchronous Timer - Frames=1.00x
  12446. !Unknown-00! 01000000
  12447. !Unknown-02! 01020000
  12448. Goto - Offset=@12C88
  12449. ----------------------------|END|-----------
  12450.  
  12451. Subaction Other 0xF2
  12452. @5C28
  12453.  
  12454. -----------|START|--------------------------
  12455. Asynchronous Timer - Frames=5.00x
  12456. Rumble - 0x12, 0x0
  12457. !Unknown-00! 01000000
  12458. !Unknown-02! 01020000
  12459. Goto - Offset=@5C28
  12460. ----------------------------|END|-----------
  12461.  
  12462. ##########################################
  12463. # Subaction F3
  12464. ##########################################
  12465. Name: SwimEnd
  12466. In Transition Time: 6
  12467. No Out Transition: False
  12468. Loop: False
  12469. Moves Character: True
  12470. Unknown 1: False
  12471. Unknown 2: False
  12472. Unknown 3: False
  12473. Transition Out From Start: False
  12474. Unknown 4: False
  12475.  
  12476. Subaction Main 0xF3
  12477. @FFFFFFFF
  12478.  
  12479. -----------|START|--------------------------
  12480. ----------------------------|END|-----------
  12481.  
  12482. Subaction GFX 0xF3
  12483. @FFFFFFFF
  12484.  
  12485. -----------|START|--------------------------
  12486. ----------------------------|END|-----------
  12487.  
  12488. Subaction SFX 0xF3
  12489. @FFFFFFFF
  12490.  
  12491. -----------|START|--------------------------
  12492. ----------------------------|END|-----------
  12493.  
  12494. Subaction Other 0xF3
  12495. @FFFFFFFF
  12496.  
  12497. -----------|START|--------------------------
  12498. ----------------------------|END|-----------
  12499.  
  12500. ##########################################
  12501. # Subaction F4
  12502. ##########################################
  12503. Name: SwimTurn
  12504. In Transition Time: 0
  12505. No Out Transition: True
  12506. Loop: False
  12507. Moves Character: True
  12508. Unknown 1: False
  12509. Unknown 2: False
  12510. Unknown 3: False
  12511. Transition Out From Start: False
  12512. Unknown 4: False
  12513.  
  12514. Subaction Main 0xF4
  12515. @FFFFFFFF
  12516.  
  12517. -----------|START|--------------------------
  12518. ----------------------------|END|-----------
  12519.  
  12520. Subaction GFX 0xF4
  12521. @FFFFFFFF
  12522.  
  12523. -----------|START|--------------------------
  12524. ----------------------------|END|-----------
  12525.  
  12526. Subaction SFX 0xF4
  12527. @12CD0
  12528.  
  12529. -----------|START|--------------------------
  12530. Asynchronous Timer - Frames=3.00x
  12531. Sound Effect - ID=0xB4
  12532. ----------------------------|END|-----------
  12533.  
  12534. Subaction Other 0xF4
  12535. @FFFFFFFF
  12536.  
  12537. -----------|START|--------------------------
  12538. ----------------------------|END|-----------
  12539.  
  12540. ##########################################
  12541. # Subaction F5
  12542. ##########################################
  12543. Name: SwimDrown
  12544. In Transition Time: 0
  12545. No Out Transition: False
  12546. Loop: True
  12547. Moves Character: True
  12548. Unknown 1: False
  12549. Unknown 2: False
  12550. Unknown 3: False
  12551. Transition Out From Start: False
  12552. Unknown 4: False
  12553.  
  12554. Subaction Main 0xF5
  12555. @FFFFFFFF
  12556.  
  12557. -----------|START|--------------------------
  12558. ----------------------------|END|-----------
  12559.  
  12560. Subaction GFX 0xF5
  12561. @FFFFFFFF
  12562.  
  12563. -----------|START|--------------------------
  12564. ----------------------------|END|-----------
  12565.  
  12566. Subaction SFX 0xF5
  12567. @12D48
  12568.  
  12569. -----------|START|--------------------------
  12570. Sound Effect - ID=0xB3
  12571. Synchronous Timer - Frames=10.00x
  12572. Sound Effect - ID=0xB3
  12573. Synchronous Timer - Frames=10.00x
  12574. Sound Effect - ID=0xB2
  12575. Synchronous Timer - Frames=10.00x
  12576. Sound Effect - ID=0xB5
  12577. Synchronous Timer - Frames=10.00x
  12578. Sound Effect - ID=0xB4
  12579. Synchronous Timer - Frames=10.00x
  12580. Sound Effect - ID=0xB1
  12581. !Unknown-00! 01000000
  12582. !Unknown-02! 01020000
  12583. Goto - Offset=@12D48
  12584. ----------------------------|END|-----------
  12585.  
  12586. Subaction Other 0xF5
  12587. @FFFFFFFF
  12588.  
  12589. -----------|START|--------------------------
  12590. ----------------------------|END|-----------
  12591.  
  12592. ##########################################
  12593. # Subaction F6
  12594. ##########################################
  12595. Name: SwimDrownOut
  12596. In Transition Time: 0
  12597. No Out Transition: False
  12598. Loop: True
  12599. Moves Character: True
  12600. Unknown 1: False
  12601. Unknown 2: False
  12602. Unknown 3: False
  12603. Transition Out From Start: False
  12604. Unknown 4: False
  12605.  
  12606. Subaction Main 0xF6
  12607. @FFFFFFFF
  12608.  
  12609. -----------|START|--------------------------
  12610. ----------------------------|END|-----------
  12611.  
  12612. Subaction GFX 0xF6
  12613. @FFFFFFFF
  12614.  
  12615. -----------|START|--------------------------
  12616. ----------------------------|END|-----------
  12617.  
  12618. Subaction SFX 0xF6
  12619. @12DD0
  12620.  
  12621. -----------|START|--------------------------
  12622. Asynchronous Timer - Frames=3.00x
  12623. Sound Effect - ID=0xB9
  12624. ----------------------------|END|-----------
  12625.  
  12626. Subaction Other 0xF6
  12627. @FFFFFFFF
  12628.  
  12629. -----------|START|--------------------------
  12630. ----------------------------|END|-----------
  12631.  
  12632. ##########################################
  12633. # Subaction F7
  12634. ##########################################
  12635. Name: LightGet
  12636. In Transition Time: 0
  12637. No Out Transition: False
  12638. Loop: False
  12639. Moves Character: False
  12640. Unknown 1: False
  12641. Unknown 2: False
  12642. Unknown 3: False
  12643. Transition Out From Start: False
  12644. Unknown 4: False
  12645.  
  12646. Subaction Main 0xF7
  12647. @19198
  12648.  
  12649. -----------|START|--------------------------
  12650. Asynchronous Timer - Frames=1.00x
  12651. Pickup Item - 0x0
  12652. ----------------------------|END|-----------
  12653.  
  12654. Subaction GFX 0xF7
  12655. @FFFFFFFF
  12656.  
  12657. -----------|START|--------------------------
  12658. ----------------------------|END|-----------
  12659.  
  12660. Subaction SFX 0xF7
  12661. @FFFFFFFF
  12662.  
  12663. -----------|START|--------------------------
  12664. ----------------------------|END|-----------
  12665.  
  12666. Subaction Other 0xF7
  12667. @5C80
  12668.  
  12669. -----------|START|--------------------------
  12670. !Slope-00! 18000100 - 0x6
  12671. ----------------------------|END|-----------
  12672.  
  12673. ##########################################
  12674. # Subaction F8
  12675. ##########################################
  12676. Name: LightWalkGet
  12677. In Transition Time: 3
  12678. No Out Transition: False
  12679. Loop: False
  12680. Moves Character: False
  12681. Unknown 1: False
  12682. Unknown 2: False
  12683. Unknown 3: False
  12684. Transition Out From Start: False
  12685. Unknown 4: False
  12686.  
  12687. Subaction Main 0xF8
  12688. @191C0
  12689.  
  12690. -----------|START|--------------------------
  12691. Asynchronous Timer - Frames=1.00x
  12692. Pickup Item - 0x0
  12693. ----------------------------|END|-----------
  12694.  
  12695. Subaction GFX 0xF8
  12696. @FFFFFFFF
  12697.  
  12698. -----------|START|--------------------------
  12699. ----------------------------|END|-----------
  12700.  
  12701. Subaction SFX 0xF8
  12702. @FFFFFFFF
  12703.  
  12704. -----------|START|--------------------------
  12705. ----------------------------|END|-----------
  12706.  
  12707. Subaction Other 0xF8
  12708. @5CA8
  12709.  
  12710. -----------|START|--------------------------
  12711. Asynchronous Timer - Frames=17.00x
  12712. !Slope-01! 18010200 - 0x6, 0x3
  12713. ----------------------------|END|-----------
  12714.  
  12715. ##########################################
  12716. # Subaction F9
  12717. ##########################################
  12718. Name: LightEat
  12719. In Transition Time: 0
  12720. No Out Transition: False
  12721. Loop: False
  12722. Moves Character: False
  12723. Unknown 1: False
  12724. Unknown 2: False
  12725. Unknown 3: False
  12726. Transition Out From Start: False
  12727. Unknown 4: False
  12728.  
  12729. Subaction Main 0xF9
  12730. @19208
  12731.  
  12732. -----------|START|--------------------------
  12733. Asynchronous Timer - Frames=2.00x
  12734. Pickup Item - 0x0, 0x2
  12735. Asynchronous Timer - Frames=5.00x
  12736. Consume Item - 0x2
  12737. Asynchronous Timer - Frames=8.00x
  12738. Allow Interrupt
  12739. ----------------------------|END|-----------
  12740.  
  12741. Subaction GFX 0xF9
  12742. @FFFFFFFF
  12743.  
  12744. -----------|START|--------------------------
  12745. ----------------------------|END|-----------
  12746.  
  12747. Subaction SFX 0xF9
  12748. @FFFFFFFF
  12749.  
  12750. -----------|START|--------------------------
  12751. ----------------------------|END|-----------
  12752.  
  12753. Subaction Other 0xF9
  12754. @5CC8
  12755.  
  12756. -----------|START|--------------------------
  12757. !Slope-00! 18000100 - 0x6
  12758. ----------------------------|END|-----------
  12759.  
  12760. ##########################################
  12761. # Subaction FA
  12762. ##########################################
  12763. Name: LightWalkEat
  12764. In Transition Time: 3
  12765. No Out Transition: False
  12766. Loop: False
  12767. Moves Character: False
  12768. Unknown 1: False
  12769. Unknown 2: False
  12770. Unknown 3: False
  12771. Transition Out From Start: False
  12772. Unknown 4: False
  12773.  
  12774. Subaction Main 0xFA
  12775. @19270
  12776.  
  12777. -----------|START|--------------------------
  12778. Asynchronous Timer - Frames=2.00x
  12779. Pickup Item - 0x0, 0x2
  12780. Asynchronous Timer - Frames=5.00x
  12781. Consume Item - 0x2
  12782. Asynchronous Timer - Frames=10.00x
  12783. Allow Interrupt
  12784. ----------------------------|END|-----------
  12785.  
  12786. Subaction GFX 0xFA
  12787. @FFFFFFFF
  12788.  
  12789. -----------|START|--------------------------
  12790. ----------------------------|END|-----------
  12791.  
  12792. Subaction SFX 0xFA
  12793. @FFFFFFFF
  12794.  
  12795. -----------|START|--------------------------
  12796. ----------------------------|END|-----------
  12797.  
  12798. Subaction Other 0xFA
  12799. @5CF0
  12800.  
  12801. -----------|START|--------------------------
  12802. Asynchronous Timer - Frames=17.00x
  12803. !Slope-01! 18010200 - 0x6, 0x3
  12804. ----------------------------|END|-----------
  12805.  
  12806. ##########################################
  12807. # Subaction FB
  12808. ##########################################
  12809. Name: HeavyGet
  12810. In Transition Time: 0
  12811. No Out Transition: False
  12812. Loop: False
  12813. Moves Character: False
  12814. Unknown 1: False
  12815. Unknown 2: False
  12816. Unknown 3: False
  12817. Transition Out From Start: False
  12818. Unknown 4: False
  12819.  
  12820. Subaction Main 0xFB
  12821. @196C8
  12822.  
  12823. -----------|START|--------------------------
  12824. Asynchronous Timer - Frames=3.00x
  12825. Pickup Item - 0x1
  12826. ----------------------------|END|-----------
  12827.  
  12828. Subaction GFX 0xFB
  12829. @FFFFFFFF
  12830.  
  12831. -----------|START|--------------------------
  12832. ----------------------------|END|-----------
  12833.  
  12834. Subaction SFX 0xFB
  12835. @12EE8
  12836.  
  12837. -----------|START|--------------------------
  12838. Asynchronous Timer - Frames=5.00x
  12839. Sound Effect - ID=0xA83
  12840. ----------------------------|END|-----------
  12841.  
  12842. Subaction Other 0xFB
  12843. @5FC8
  12844.  
  12845. -----------|START|--------------------------
  12846. !Slope-00! 18000100 - 0x6
  12847. Asynchronous Timer - Frames=1.00x
  12848. !Slope-01! 18010200 - 0x0, 0x3
  12849. ----------------------------|END|-----------
  12850.  
  12851. ##########################################
  12852. # Subaction FC
  12853. ##########################################
  12854. Name: HeavyWalk1
  12855. In Transition Time: 0
  12856. No Out Transition: False
  12857. Loop: False
  12858. Moves Character: True
  12859. Unknown 1: False
  12860. Unknown 2: False
  12861. Unknown 3: False
  12862. Transition Out From Start: False
  12863. Unknown 4: False
  12864.  
  12865. Subaction Main 0xFC
  12866. @FFFFFFFF
  12867.  
  12868. -----------|START|--------------------------
  12869. ----------------------------|END|-----------
  12870.  
  12871. Subaction GFX 0xFC
  12872. @FFFFFFFF
  12873.  
  12874. -----------|START|--------------------------
  12875. ----------------------------|END|-----------
  12876.  
  12877. Subaction SFX 0xFC
  12878. @12F10
  12879.  
  12880. -----------|START|--------------------------
  12881. Asynchronous Timer - Frames=17.00x
  12882. Sound Effect(2) - ID=0x19A0
  12883. ----------------------------|END|-----------
  12884.  
  12885. Subaction Other 0xFC
  12886. @5FF8
  12887.  
  12888. -----------|START|--------------------------
  12889. Rumble - 0xC, 0x0
  12890. ----------------------------|END|-----------
  12891.  
  12892. ##########################################
  12893. # Subaction FD
  12894. ##########################################
  12895. Name: HeavyWalk2
  12896. In Transition Time: 0
  12897. No Out Transition: False
  12898. Loop: False
  12899. Moves Character: True
  12900. Unknown 1: False
  12901. Unknown 2: False
  12902. Unknown 3: False
  12903. Transition Out From Start: False
  12904. Unknown 4: False
  12905.  
  12906. Subaction Main 0xFD
  12907. @FFFFFFFF
  12908.  
  12909. -----------|START|--------------------------
  12910. ----------------------------|END|-----------
  12911.  
  12912. Subaction GFX 0xFD
  12913. @FFFFFFFF
  12914.  
  12915. -----------|START|--------------------------
  12916. ----------------------------|END|-----------
  12917.  
  12918. Subaction SFX 0xFD
  12919. @12F38
  12920.  
  12921. -----------|START|--------------------------
  12922. Asynchronous Timer - Frames=17.00x
  12923. Sound Effect(2) - ID=0x199E
  12924. ----------------------------|END|-----------
  12925.  
  12926. Subaction Other 0xFD
  12927. @6018
  12928.  
  12929. -----------|START|--------------------------
  12930. Rumble - 0xC, 0x0
  12931. ----------------------------|END|-----------
  12932.  
  12933. ##########################################
  12934. # Subaction FE
  12935. ##########################################
  12936. Name: LightThrowDrop
  12937. In Transition Time: 0
  12938. No Out Transition: False
  12939. Loop: False
  12940. Moves Character: False
  12941. Unknown 1: False
  12942. Unknown 2: False
  12943. Unknown 3: False
  12944. Transition Out From Start: False
  12945. Unknown 4: False
  12946.  
  12947. Subaction Main 0xFE
  12948. @192D0
  12949.  
  12950. -----------|START|--------------------------
  12951. Asynchronous Timer - Frames=5.00x
  12952. Throw Item(2) - -8.00x, 12.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  12953. ----------------------------|END|-----------
  12954.  
  12955. Subaction GFX 0xFE
  12956. @FFFFFFFF
  12957.  
  12958. -----------|START|--------------------------
  12959. ----------------------------|END|-----------
  12960.  
  12961. Subaction SFX 0xFE
  12962. @FFFFFFFF
  12963.  
  12964. -----------|START|--------------------------
  12965. ----------------------------|END|-----------
  12966.  
  12967. Subaction Other 0xFE
  12968. @5D10
  12969.  
  12970. -----------|START|--------------------------
  12971. !Slope-00! 18000100 - 0x6
  12972. ----------------------------|END|-----------
  12973.  
  12974. ##########################################
  12975. # Subaction FF
  12976. ##########################################
  12977. Name: LightThrowF
  12978. In Transition Time: 0
  12979. No Out Transition: False
  12980. Loop: False
  12981. Moves Character: False
  12982. Unknown 1: False
  12983. Unknown 2: False
  12984. Unknown 3: False
  12985. Transition Out From Start: False
  12986. Unknown 4: False
  12987.  
  12988. Subaction Main 0xFF
  12989. @19310
  12990.  
  12991. -----------|START|--------------------------
  12992. Asynchronous Timer - Frames=7.00x
  12993. Throw Item(2) - 9.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  12994. ----------------------------|END|-----------
  12995.  
  12996. Subaction GFX 0xFF
  12997. @FFFFFFFF
  12998.  
  12999. -----------|START|--------------------------
  13000. ----------------------------|END|-----------
  13001.  
  13002. Subaction SFX 0xFF
  13003. @FFFFFFFF
  13004.  
  13005. -----------|START|--------------------------
  13006. ----------------------------|END|-----------
  13007.  
  13008. Subaction Other 0xFF
  13009. @5D28
  13010.  
  13011. -----------|START|--------------------------
  13012. !Slope-00! 18000100 - 0x6
  13013. ----------------------------|END|-----------
  13014.  
  13015. ##########################################
  13016. # Subaction 100
  13017. ##########################################
  13018. Name: LightThrowB
  13019. In Transition Time: 0
  13020. No Out Transition: True
  13021. Loop: False
  13022. Moves Character: False
  13023. Unknown 1: False
  13024. Unknown 2: False
  13025. Unknown 3: False
  13026. Transition Out From Start: False
  13027. Unknown 4: False
  13028.  
  13029. Subaction Main 0x100
  13030. @19360
  13031.  
  13032. -----------|START|--------------------------
  13033. Asynchronous Timer - Frames=3.00x
  13034. Reverse Direction
  13035. Asynchronous Timer - Frames=10.00x
  13036. Throw Item(2) - 10.00x, 6.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  13037. Asynchronous Timer - Frames=24.00x
  13038. Allow Interrupt
  13039. ----------------------------|END|-----------
  13040.  
  13041. Subaction GFX 0x100
  13042. @FFFFFFFF
  13043.  
  13044. -----------|START|--------------------------
  13045. ----------------------------|END|-----------
  13046.  
  13047. Subaction SFX 0x100
  13048. @FFFFFFFF
  13049.  
  13050. -----------|START|--------------------------
  13051. ----------------------------|END|-----------
  13052.  
  13053. Subaction Other 0x100
  13054. @5D40
  13055.  
  13056. -----------|START|--------------------------
  13057. !Slope-00! 18000100 - 0x6
  13058. ----------------------------|END|-----------
  13059.  
  13060. ##########################################
  13061. # Subaction 101
  13062. ##########################################
  13063. Name: LightThrowHi
  13064. In Transition Time: 0
  13065. No Out Transition: False
  13066. Loop: False
  13067. Moves Character: False
  13068. Unknown 1: False
  13069. Unknown 2: False
  13070. Unknown 3: False
  13071. Transition Out From Start: False
  13072. Unknown 4: False
  13073.  
  13074. Subaction Main 0x101
  13075. @193C8
  13076.  
  13077. -----------|START|--------------------------
  13078. Asynchronous Timer - Frames=11.00x
  13079. Throw Item(2) - 2.00x, 22.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  13080. Asynchronous Timer - Frames=23.00x
  13081. Allow Interrupt
  13082. ----------------------------|END|-----------
  13083.  
  13084. Subaction GFX 0x101
  13085. @FFFFFFFF
  13086.  
  13087. -----------|START|--------------------------
  13088. ----------------------------|END|-----------
  13089.  
  13090. Subaction SFX 0x101
  13091. @FFFFFFFF
  13092.  
  13093. -----------|START|--------------------------
  13094. ----------------------------|END|-----------
  13095.  
  13096. Subaction Other 0x101
  13097. @5D88
  13098.  
  13099. -----------|START|--------------------------
  13100. !Slope-00! 18000100 - 0x6
  13101. Asynchronous Timer - Frames=9.00x
  13102. !Slope-00! 18000100 - 0x0
  13103. Asynchronous Timer - Frames=21.00x
  13104. !Slope-00! 18000100 - 0x2
  13105. Asynchronous Timer - Frames=22.00x
  13106. !Slope-00! 18000100 - 0x6
  13107. ----------------------------|END|-----------
  13108.  
  13109. ##########################################
  13110. # Subaction 102
  13111. ##########################################
  13112. Name: LightThrowLw
  13113. In Transition Time: 0
  13114. No Out Transition: False
  13115. Loop: False
  13116. Moves Character: False
  13117. Unknown 1: False
  13118. Unknown 2: False
  13119. Unknown 3: False
  13120. Transition Out From Start: False
  13121. Unknown 4: False
  13122.  
  13123. Subaction Main 0x102
  13124. @19420
  13125.  
  13126. -----------|START|--------------------------
  13127. Asynchronous Timer - Frames=6.00x
  13128. Throw Item(2) - 2.00x, 1.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  13129. Asynchronous Timer - Frames=19.00x
  13130. Allow Interrupt
  13131. ----------------------------|END|-----------
  13132.  
  13133. Subaction GFX 0x102
  13134. @FFFFFFFF
  13135.  
  13136. -----------|START|--------------------------
  13137. ----------------------------|END|-----------
  13138.  
  13139. Subaction SFX 0x102
  13140. @FFFFFFFF
  13141.  
  13142. -----------|START|--------------------------
  13143. ----------------------------|END|-----------
  13144.  
  13145. Subaction Other 0x102
  13146. @5DD0
  13147.  
  13148. -----------|START|--------------------------
  13149. !Slope-00! 18000100 - 0x6
  13150. ----------------------------|END|-----------
  13151.  
  13152. ##########################################
  13153. # Subaction 103
  13154. ##########################################
  13155. Name: LightThrowF
  13156. In Transition Time: 0
  13157. No Out Transition: False
  13158. Loop: False
  13159. Moves Character: False
  13160. Unknown 1: False
  13161. Unknown 2: False
  13162. Unknown 3: False
  13163. Transition Out From Start: False
  13164. Unknown 4: False
  13165.  
  13166. Subaction Main 0x103
  13167. @19450
  13168.  
  13169. -----------|START|--------------------------
  13170. Goto - Offset=@19310
  13171. ----------------------------|END|-----------
  13172.  
  13173. Subaction GFX 0x103
  13174. @FFFFFFFF
  13175.  
  13176. -----------|START|--------------------------
  13177. ----------------------------|END|-----------
  13178.  
  13179. Subaction SFX 0x103
  13180. @12E30
  13181.  
  13182. -----------|START|--------------------------
  13183. Low Voice Clip
  13184. ----------------------------|END|-----------
  13185.  
  13186. Subaction Other 0x103
  13187. @5DE8
  13188.  
  13189. -----------|START|--------------------------
  13190. !Slope-00! 18000100 - 0x6
  13191. ----------------------------|END|-----------
  13192.  
  13193. ##########################################
  13194. # Subaction 104
  13195. ##########################################
  13196. Name: LightThrowB
  13197. In Transition Time: 0
  13198. No Out Transition: True
  13199. Loop: False
  13200. Moves Character: False
  13201. Unknown 1: False
  13202. Unknown 2: False
  13203. Unknown 3: False
  13204. Transition Out From Start: False
  13205. Unknown 4: False
  13206.  
  13207. Subaction Main 0x104
  13208. @19468
  13209.  
  13210. -----------|START|--------------------------
  13211. Goto - Offset=@19360
  13212. ----------------------------|END|-----------
  13213.  
  13214. Subaction GFX 0x104
  13215. @FFFFFFFF
  13216.  
  13217. -----------|START|--------------------------
  13218. ----------------------------|END|-----------
  13219.  
  13220. Subaction SFX 0x104
  13221. @12E40
  13222.  
  13223. -----------|START|--------------------------
  13224. Low Voice Clip
  13225. ----------------------------|END|-----------
  13226.  
  13227. Subaction Other 0x104
  13228. @5E00
  13229.  
  13230. -----------|START|--------------------------
  13231. !Slope-00! 18000100 - 0x6
  13232. ----------------------------|END|-----------
  13233.  
  13234. ##########################################
  13235. # Subaction 105
  13236. ##########################################
  13237. Name: LightThrowHi
  13238. In Transition Time: 0
  13239. No Out Transition: False
  13240. Loop: False
  13241. Moves Character: False
  13242. Unknown 1: False
  13243. Unknown 2: False
  13244. Unknown 3: False
  13245. Transition Out From Start: False
  13246. Unknown 4: False
  13247.  
  13248. Subaction Main 0x105
  13249. @19480
  13250.  
  13251. -----------|START|--------------------------
  13252. Goto - Offset=@193C8
  13253. ----------------------------|END|-----------
  13254.  
  13255. Subaction GFX 0x105
  13256. @FFFFFFFF
  13257.  
  13258. -----------|START|--------------------------
  13259. ----------------------------|END|-----------
  13260.  
  13261. Subaction SFX 0x105
  13262. @12E50
  13263.  
  13264. -----------|START|--------------------------
  13265. Low Voice Clip
  13266. ----------------------------|END|-----------
  13267.  
  13268. Subaction Other 0x105
  13269. @5E48
  13270.  
  13271. -----------|START|--------------------------
  13272. !Slope-00! 18000100 - 0x6
  13273. Asynchronous Timer - Frames=9.00x
  13274. !Slope-00! 18000100 - 0x0
  13275. Asynchronous Timer - Frames=21.00x
  13276. !Slope-00! 18000100 - 0x2
  13277. Asynchronous Timer - Frames=22.00x
  13278. !Slope-00! 18000100 - 0x6
  13279. ----------------------------|END|-----------
  13280.  
  13281. ##########################################
  13282. # Subaction 106
  13283. ##########################################
  13284. Name: LightThrowLw
  13285. In Transition Time: 0
  13286. No Out Transition: False
  13287. Loop: False
  13288. Moves Character: False
  13289. Unknown 1: False
  13290. Unknown 2: False
  13291. Unknown 3: False
  13292. Transition Out From Start: False
  13293. Unknown 4: False
  13294.  
  13295. Subaction Main 0x106
  13296. @19498
  13297.  
  13298. -----------|START|--------------------------
  13299. Goto - Offset=@19420
  13300. ----------------------------|END|-----------
  13301.  
  13302. Subaction GFX 0x106
  13303. @FFFFFFFF
  13304.  
  13305. -----------|START|--------------------------
  13306. ----------------------------|END|-----------
  13307.  
  13308. Subaction SFX 0x106
  13309. @12E60
  13310.  
  13311. -----------|START|--------------------------
  13312. Low Voice Clip
  13313. ----------------------------|END|-----------
  13314.  
  13315. Subaction Other 0x106
  13316. @5E90
  13317.  
  13318. -----------|START|--------------------------
  13319. !Slope-00! 18000100 - 0x6
  13320. ----------------------------|END|-----------
  13321.  
  13322. ##########################################
  13323. # Subaction 107
  13324. ##########################################
  13325. Name: LightThrowDash
  13326. In Transition Time: 0
  13327. No Out Transition: False
  13328. Loop: False
  13329. Moves Character: True
  13330. Unknown 1: False
  13331. Unknown 2: False
  13332. Unknown 3: False
  13333. Transition Out From Start: False
  13334. Unknown 4: False
  13335.  
  13336. Subaction Main 0x107
  13337. @194D8
  13338.  
  13339. -----------|START|--------------------------
  13340. Asynchronous Timer - Frames=4.00x
  13341. Throw Item(2) - 11.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  13342. Asynchronous Timer - Frames=37.00x
  13343. Allow Interrupt
  13344. ----------------------------|END|-----------
  13345.  
  13346. Subaction GFX 0x107
  13347. @FFFFFFFF
  13348.  
  13349. -----------|START|--------------------------
  13350. ----------------------------|END|-----------
  13351.  
  13352. Subaction SFX 0x107
  13353. @FFFFFFFF
  13354.  
  13355. -----------|START|--------------------------
  13356. ----------------------------|END|-----------
  13357.  
  13358. Subaction Other 0x107
  13359. @5EC0
  13360.  
  13361. -----------|START|--------------------------
  13362. Asynchronous Timer - Frames=35.00x
  13363. !Slope-00! 18000100 - 0x2
  13364. Asynchronous Timer - Frames=41.00x
  13365. !Slope-00! 18000100 - 0x6
  13366. ----------------------------|END|-----------
  13367.  
  13368. ##########################################
  13369. # Subaction 108
  13370. ##########################################
  13371. Name: LightThrowAirF
  13372. In Transition Time: 0
  13373. No Out Transition: False
  13374. Loop: False
  13375. Moves Character: False
  13376. Unknown 1: False
  13377. Unknown 2: False
  13378. Unknown 3: False
  13379. Transition Out From Start: False
  13380. Unknown 4: False
  13381.  
  13382. Subaction Main 0x108
  13383. @19528
  13384.  
  13385. -----------|START|--------------------------
  13386. Asynchronous Timer - Frames=7.00x
  13387. Throw Item(2) - 9.00x, 9.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  13388. ----------------------------|END|-----------
  13389.  
  13390. Subaction GFX 0x108
  13391. @FFFFFFFF
  13392.  
  13393. -----------|START|--------------------------
  13394. ----------------------------|END|-----------
  13395.  
  13396. Subaction SFX 0x108
  13397. @FFFFFFFF
  13398.  
  13399. -----------|START|--------------------------
  13400. ----------------------------|END|-----------
  13401.  
  13402. Subaction Other 0x108
  13403. @5EF0
  13404.  
  13405. -----------|START|--------------------------
  13406. Goto - Offset=@5D28
  13407. ----------------------------|END|-----------
  13408.  
  13409. ##########################################
  13410. # Subaction 109
  13411. ##########################################
  13412. Name: LightThrowAirB
  13413. In Transition Time: 0
  13414. No Out Transition: True
  13415. Loop: False
  13416. Moves Character: False
  13417. Unknown 1: False
  13418. Unknown 2: False
  13419. Unknown 3: False
  13420. Transition Out From Start: False
  13421. Unknown 4: False
  13422.  
  13423. Subaction Main 0x109
  13424. @19570
  13425.  
  13426. -----------|START|--------------------------
  13427. Asynchronous Timer - Frames=3.00x
  13428. Reverse Direction
  13429. Asynchronous Timer - Frames=10.00x
  13430. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  13431. Asynchronous Timer - Frames=24.00x
  13432. Allow Interrupt
  13433. ----------------------------|END|-----------
  13434.  
  13435. Subaction GFX 0x109
  13436. @FFFFFFFF
  13437.  
  13438. -----------|START|--------------------------
  13439. ----------------------------|END|-----------
  13440.  
  13441. Subaction SFX 0x109
  13442. @FFFFFFFF
  13443.  
  13444. -----------|START|--------------------------
  13445. ----------------------------|END|-----------
  13446.  
  13447. Subaction Other 0x109
  13448. @5F08
  13449.  
  13450. -----------|START|--------------------------
  13451. Goto - Offset=@5D40
  13452. ----------------------------|END|-----------
  13453.  
  13454. ##########################################
  13455. # Subaction 10A
  13456. ##########################################
  13457. Name: LightThrowAirHi
  13458. In Transition Time: 0
  13459. No Out Transition: False
  13460. Loop: False
  13461. Moves Character: False
  13462. Unknown 1: False
  13463. Unknown 2: False
  13464. Unknown 3: False
  13465. Transition Out From Start: False
  13466. Unknown 4: False
  13467.  
  13468. Subaction Main 0x10A
  13469. @195D8
  13470.  
  13471. -----------|START|--------------------------
  13472. Asynchronous Timer - Frames=11.00x
  13473. Throw Item(2) - 0.00x, 21.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  13474. Asynchronous Timer - Frames=23.00x
  13475. Allow Interrupt
  13476. ----------------------------|END|-----------
  13477.  
  13478. Subaction GFX 0x10A
  13479. @FFFFFFFF
  13480.  
  13481. -----------|START|--------------------------
  13482. ----------------------------|END|-----------
  13483.  
  13484. Subaction SFX 0x10A
  13485. @FFFFFFFF
  13486.  
  13487. -----------|START|--------------------------
  13488. ----------------------------|END|-----------
  13489.  
  13490. Subaction Other 0x10A
  13491. @5F20
  13492.  
  13493. -----------|START|--------------------------
  13494. Goto - Offset=@5D88
  13495. ----------------------------|END|-----------
  13496.  
  13497. ##########################################
  13498. # Subaction 10B
  13499. ##########################################
  13500. Name: LightThrowAirLw
  13501. In Transition Time: 0
  13502. No Out Transition: False
  13503. Loop: False
  13504. Moves Character: False
  13505. Unknown 1: False
  13506. Unknown 2: False
  13507. Unknown 3: False
  13508. Transition Out From Start: False
  13509. Unknown 4: False
  13510.  
  13511. Subaction Main 0x10B
  13512. @19630
  13513.  
  13514. -----------|START|--------------------------
  13515. Asynchronous Timer - Frames=6.00x
  13516. Throw Item(2) - 0.00x, 0.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  13517. Asynchronous Timer - Frames=19.00x
  13518. Allow Interrupt
  13519. ----------------------------|END|-----------
  13520.  
  13521. Subaction GFX 0x10B
  13522. @FFFFFFFF
  13523.  
  13524. -----------|START|--------------------------
  13525. ----------------------------|END|-----------
  13526.  
  13527. Subaction SFX 0x10B
  13528. @FFFFFFFF
  13529.  
  13530. -----------|START|--------------------------
  13531. ----------------------------|END|-----------
  13532.  
  13533. Subaction Other 0x10B
  13534. @5F38
  13535.  
  13536. -----------|START|--------------------------
  13537. Goto - Offset=@5DD0
  13538. ----------------------------|END|-----------
  13539.  
  13540. ##########################################
  13541. # Subaction 10C
  13542. ##########################################
  13543. Name: LightThrowAirF
  13544. In Transition Time: 0
  13545. No Out Transition: False
  13546. Loop: False
  13547. Moves Character: False
  13548. Unknown 1: False
  13549. Unknown 2: False
  13550. Unknown 3: False
  13551. Transition Out From Start: False
  13552. Unknown 4: False
  13553.  
  13554. Subaction Main 0x10C
  13555. @19660
  13556.  
  13557. -----------|START|--------------------------
  13558. Goto - Offset=@19528
  13559. ----------------------------|END|-----------
  13560.  
  13561. Subaction GFX 0x10C
  13562. @FFFFFFFF
  13563.  
  13564. -----------|START|--------------------------
  13565. ----------------------------|END|-----------
  13566.  
  13567. Subaction SFX 0x10C
  13568. @12E98
  13569.  
  13570. -----------|START|--------------------------
  13571. Low Voice Clip
  13572. ----------------------------|END|-----------
  13573.  
  13574. Subaction Other 0x10C
  13575. @5F50
  13576.  
  13577. -----------|START|--------------------------
  13578. Goto - Offset=@5D28
  13579. ----------------------------|END|-----------
  13580.  
  13581. ##########################################
  13582. # Subaction 10D
  13583. ##########################################
  13584. Name: LightThrowAirB
  13585. In Transition Time: 0
  13586. No Out Transition: True
  13587. Loop: False
  13588. Moves Character: False
  13589. Unknown 1: False
  13590. Unknown 2: False
  13591. Unknown 3: False
  13592. Transition Out From Start: False
  13593. Unknown 4: False
  13594.  
  13595. Subaction Main 0x10D
  13596. @19678
  13597.  
  13598. -----------|START|--------------------------
  13599. Goto - Offset=@19570
  13600. ----------------------------|END|-----------
  13601.  
  13602. Subaction GFX 0x10D
  13603. @FFFFFFFF
  13604.  
  13605. -----------|START|--------------------------
  13606. ----------------------------|END|-----------
  13607.  
  13608. Subaction SFX 0x10D
  13609. @12EA8
  13610.  
  13611. -----------|START|--------------------------
  13612. Low Voice Clip
  13613. ----------------------------|END|-----------
  13614.  
  13615. Subaction Other 0x10D
  13616. @5F68
  13617.  
  13618. -----------|START|--------------------------
  13619. Goto - Offset=@5D40
  13620. ----------------------------|END|-----------
  13621.  
  13622. ##########################################
  13623. # Subaction 10E
  13624. ##########################################
  13625. Name: LightThrowAirHi
  13626. In Transition Time: 0
  13627. No Out Transition: False
  13628. Loop: False
  13629. Moves Character: False
  13630. Unknown 1: False
  13631. Unknown 2: False
  13632. Unknown 3: False
  13633. Transition Out From Start: False
  13634. Unknown 4: False
  13635.  
  13636. Subaction Main 0x10E
  13637. @19690
  13638.  
  13639. -----------|START|--------------------------
  13640. Goto - Offset=@195D8
  13641. ----------------------------|END|-----------
  13642.  
  13643. Subaction GFX 0x10E
  13644. @FFFFFFFF
  13645.  
  13646. -----------|START|--------------------------
  13647. ----------------------------|END|-----------
  13648.  
  13649. Subaction SFX 0x10E
  13650. @12EB8
  13651.  
  13652. -----------|START|--------------------------
  13653. Low Voice Clip
  13654. ----------------------------|END|-----------
  13655.  
  13656. Subaction Other 0x10E
  13657. @5F80
  13658.  
  13659. -----------|START|--------------------------
  13660. Goto - Offset=@5D88
  13661. ----------------------------|END|-----------
  13662.  
  13663. ##########################################
  13664. # Subaction 10F
  13665. ##########################################
  13666. Name: LightThrowAirLw
  13667. In Transition Time: 0
  13668. No Out Transition: False
  13669. Loop: False
  13670. Moves Character: False
  13671. Unknown 1: False
  13672. Unknown 2: False
  13673. Unknown 3: False
  13674. Transition Out From Start: False
  13675. Unknown 4: False
  13676.  
  13677. Subaction Main 0x10F
  13678. @196A8
  13679.  
  13680. -----------|START|--------------------------
  13681. Goto - Offset=@19630
  13682. ----------------------------|END|-----------
  13683.  
  13684. Subaction GFX 0x10F
  13685. @FFFFFFFF
  13686.  
  13687. -----------|START|--------------------------
  13688. ----------------------------|END|-----------
  13689.  
  13690. Subaction SFX 0x10F
  13691. @12EC8
  13692.  
  13693. -----------|START|--------------------------
  13694. Low Voice Clip
  13695. ----------------------------|END|-----------
  13696.  
  13697. Subaction Other 0x10F
  13698. @5F98
  13699.  
  13700. -----------|START|--------------------------
  13701. Goto - Offset=@5DD0
  13702. ----------------------------|END|-----------
  13703.  
  13704. ##########################################
  13705. # Subaction 110
  13706. ##########################################
  13707. Name: HeavyThrowF
  13708. In Transition Time: 0
  13709. No Out Transition: False
  13710. Loop: False
  13711. Moves Character: False
  13712. Unknown 1: False
  13713. Unknown 2: False
  13714. Unknown 3: False
  13715. Transition Out From Start: False
  13716. Unknown 4: False
  13717.  
  13718. Subaction Main 0x110
  13719. @19710
  13720.  
  13721. -----------|START|--------------------------
  13722. Asynchronous Timer - Frames=17.00x
  13723. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  13724. ----------------------------|END|-----------
  13725.  
  13726. Subaction GFX 0x110
  13727. @FFFFFFFF
  13728.  
  13729. -----------|START|--------------------------
  13730. ----------------------------|END|-----------
  13731.  
  13732. Subaction SFX 0x110
  13733. @FFFFFFFF
  13734.  
  13735. -----------|START|--------------------------
  13736. ----------------------------|END|-----------
  13737.  
  13738. Subaction Other 0x110
  13739. @6048
  13740.  
  13741. -----------|START|--------------------------
  13742. Asynchronous Timer - Frames=17.00x
  13743. !Slope-00! 18000100 - 0x2
  13744. Asynchronous Timer - Frames=35.00x
  13745. !Slope-00! 18000100 - 0x6
  13746. ----------------------------|END|-----------
  13747.  
  13748. ##########################################
  13749. # Subaction 111
  13750. ##########################################
  13751. Name: HeavyThrowB
  13752. In Transition Time: 0
  13753. No Out Transition: True
  13754. Loop: False
  13755. Moves Character: False
  13756. Unknown 1: False
  13757. Unknown 2: False
  13758. Unknown 3: False
  13759. Transition Out From Start: False
  13760. Unknown 4: False
  13761.  
  13762. Subaction Main 0x111
  13763. @19750
  13764.  
  13765. -----------|START|--------------------------
  13766. Asynchronous Timer - Frames=18.00x
  13767. Throw Item(2) - -16.00x, 16.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  13768. Reverse Direction
  13769. ----------------------------|END|-----------
  13770.  
  13771. Subaction GFX 0x111
  13772. @FFFFFFFF
  13773.  
  13774. -----------|START|--------------------------
  13775. ----------------------------|END|-----------
  13776.  
  13777. Subaction SFX 0x111
  13778. @FFFFFFFF
  13779.  
  13780. -----------|START|--------------------------
  13781. ----------------------------|END|-----------
  13782.  
  13783. Subaction Other 0x111
  13784. @6090
  13785.  
  13786. -----------|START|--------------------------
  13787. Asynchronous Timer - Frames=32.00x
  13788. !Slope-00! 18000100 - 0x2
  13789. Asynchronous Timer - Frames=37.00x
  13790. !Slope-00! 18000100 - 0x6
  13791. ----------------------------|END|-----------
  13792.  
  13793. ##########################################
  13794. # Subaction 112
  13795. ##########################################
  13796. Name: HeavyThrowHi
  13797. In Transition Time: 0
  13798. No Out Transition: False
  13799. Loop: False
  13800. Moves Character: False
  13801. Unknown 1: False
  13802. Unknown 2: False
  13803. Unknown 3: False
  13804. Transition Out From Start: False
  13805. Unknown 4: False
  13806.  
  13807. Subaction Main 0x112
  13808. @19798
  13809.  
  13810. -----------|START|--------------------------
  13811. Asynchronous Timer - Frames=13.00x
  13812. Throw Item(2) - 0.00x, 25.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  13813. ----------------------------|END|-----------
  13814.  
  13815. Subaction GFX 0x112
  13816. @FFFFFFFF
  13817.  
  13818. -----------|START|--------------------------
  13819. ----------------------------|END|-----------
  13820.  
  13821. Subaction SFX 0x112
  13822. @FFFFFFFF
  13823.  
  13824. -----------|START|--------------------------
  13825. ----------------------------|END|-----------
  13826.  
  13827. Subaction Other 0x112
  13828. @60C8
  13829.  
  13830. -----------|START|--------------------------
  13831. Asynchronous Timer - Frames=21.00x
  13832. !Slope-00! 18000100 - 0x6
  13833. ----------------------------|END|-----------
  13834.  
  13835. ##########################################
  13836. # Subaction 113
  13837. ##########################################
  13838. Name: HeavyThrowLw
  13839. In Transition Time: 0
  13840. No Out Transition: False
  13841. Loop: False
  13842. Moves Character: False
  13843. Unknown 1: False
  13844. Unknown 2: False
  13845. Unknown 3: False
  13846. Transition Out From Start: False
  13847. Unknown 4: False
  13848.  
  13849. Subaction Main 0x113
  13850. @197D8
  13851.  
  13852. -----------|START|--------------------------
  13853. Asynchronous Timer - Frames=10.00x
  13854. Throw Item(2) - 0.00x, 1.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  13855. ----------------------------|END|-----------
  13856.  
  13857. Subaction GFX 0x113
  13858. @FFFFFFFF
  13859.  
  13860. -----------|START|--------------------------
  13861. ----------------------------|END|-----------
  13862.  
  13863. Subaction SFX 0x113
  13864. @FFFFFFFF
  13865.  
  13866. -----------|START|--------------------------
  13867. ----------------------------|END|-----------
  13868.  
  13869. Subaction Other 0x113
  13870. @60F0
  13871.  
  13872. -----------|START|--------------------------
  13873. Asynchronous Timer - Frames=27.00x
  13874. !Slope-00! 18000100 - 0x6
  13875. ----------------------------|END|-----------
  13876.  
  13877. ##########################################
  13878. # Subaction 114
  13879. ##########################################
  13880. Name: HeavyThrowF
  13881. In Transition Time: 0
  13882. No Out Transition: False
  13883. Loop: False
  13884. Moves Character: False
  13885. Unknown 1: False
  13886. Unknown 2: False
  13887. Unknown 3: False
  13888. Transition Out From Start: False
  13889. Unknown 4: False
  13890.  
  13891. Subaction Main 0x114
  13892. @197F8
  13893.  
  13894. -----------|START|--------------------------
  13895. Goto - Offset=@19710
  13896. ----------------------------|END|-----------
  13897.  
  13898. Subaction GFX 0x114
  13899. @FFFFFFFF
  13900.  
  13901. -----------|START|--------------------------
  13902. ----------------------------|END|-----------
  13903.  
  13904. Subaction SFX 0x114
  13905. @12F70
  13906.  
  13907. -----------|START|--------------------------
  13908. Low Voice Clip
  13909. ----------------------------|END|-----------
  13910.  
  13911. Subaction Other 0x114
  13912. @6128
  13913.  
  13914. -----------|START|--------------------------
  13915. Asynchronous Timer - Frames=17.00x
  13916. !Slope-00! 18000100 - 0x2
  13917. Asynchronous Timer - Frames=35.00x
  13918. !Slope-00! 18000100 - 0x6
  13919. ----------------------------|END|-----------
  13920.  
  13921. ##########################################
  13922. # Subaction 115
  13923. ##########################################
  13924. Name: HeavyThrowB
  13925. In Transition Time: 0
  13926. No Out Transition: True
  13927. Loop: False
  13928. Moves Character: False
  13929. Unknown 1: False
  13930. Unknown 2: False
  13931. Unknown 3: False
  13932. Transition Out From Start: False
  13933. Unknown 4: False
  13934.  
  13935. Subaction Main 0x115
  13936. @19810
  13937.  
  13938. -----------|START|--------------------------
  13939. Goto - Offset=@19750
  13940. ----------------------------|END|-----------
  13941.  
  13942. Subaction GFX 0x115
  13943. @FFFFFFFF
  13944.  
  13945. -----------|START|--------------------------
  13946. ----------------------------|END|-----------
  13947.  
  13948. Subaction SFX 0x115
  13949. @12F80
  13950.  
  13951. -----------|START|--------------------------
  13952. Low Voice Clip
  13953. ----------------------------|END|-----------
  13954.  
  13955. Subaction Other 0x115
  13956. @6170
  13957.  
  13958. -----------|START|--------------------------
  13959. Asynchronous Timer - Frames=32.00x
  13960. !Slope-00! 18000100 - 0x2
  13961. Asynchronous Timer - Frames=37.00x
  13962. !Slope-00! 18000100 - 0x6
  13963. ----------------------------|END|-----------
  13964.  
  13965. ##########################################
  13966. # Subaction 116
  13967. ##########################################
  13968. Name: HeavyThrowHi
  13969. In Transition Time: 0
  13970. No Out Transition: False
  13971. Loop: False
  13972. Moves Character: False
  13973. Unknown 1: False
  13974. Unknown 2: False
  13975. Unknown 3: False
  13976. Transition Out From Start: False
  13977. Unknown 4: False
  13978.  
  13979. Subaction Main 0x116
  13980. @19828
  13981.  
  13982. -----------|START|--------------------------
  13983. Goto - Offset=@19798
  13984. ----------------------------|END|-----------
  13985.  
  13986. Subaction GFX 0x116
  13987. @FFFFFFFF
  13988.  
  13989. -----------|START|--------------------------
  13990. ----------------------------|END|-----------
  13991.  
  13992. Subaction SFX 0x116
  13993. @12F90
  13994.  
  13995. -----------|START|--------------------------
  13996. Low Voice Clip
  13997. ----------------------------|END|-----------
  13998.  
  13999. Subaction Other 0x116
  14000. @61A8
  14001.  
  14002. -----------|START|--------------------------
  14003. Asynchronous Timer - Frames=21.00x
  14004. !Slope-00! 18000100 - 0x6
  14005. ----------------------------|END|-----------
  14006.  
  14007. ##########################################
  14008. # Subaction 117
  14009. ##########################################
  14010. Name: HeavyThrowLw
  14011. In Transition Time: 0
  14012. No Out Transition: False
  14013. Loop: False
  14014. Moves Character: False
  14015. Unknown 1: False
  14016. Unknown 2: False
  14017. Unknown 3: False
  14018. Transition Out From Start: False
  14019. Unknown 4: False
  14020.  
  14021. Subaction Main 0x117
  14022. @19840
  14023.  
  14024. -----------|START|--------------------------
  14025. Goto - Offset=@197D8
  14026. ----------------------------|END|-----------
  14027.  
  14028. Subaction GFX 0x117
  14029. @FFFFFFFF
  14030.  
  14031. -----------|START|--------------------------
  14032. ----------------------------|END|-----------
  14033.  
  14034. Subaction SFX 0x117
  14035. @12FA0
  14036.  
  14037. -----------|START|--------------------------
  14038. Low Voice Clip
  14039. ----------------------------|END|-----------
  14040.  
  14041. Subaction Other 0x117
  14042. @61D0
  14043.  
  14044. -----------|START|--------------------------
  14045. Asynchronous Timer - Frames=27.00x
  14046. !Slope-00! 18000100 - 0x6
  14047. ----------------------------|END|-----------
  14048.  
  14049. ##########################################
  14050. # Subaction 118
  14051. ##########################################
  14052. Name: SmashThrowF
  14053. In Transition Time: 0
  14054. No Out Transition: False
  14055. Loop: False
  14056. Moves Character: True
  14057. Unknown 1: False
  14058. Unknown 2: False
  14059. Unknown 3: False
  14060. Transition Out From Start: False
  14061. Unknown 4: False
  14062.  
  14063. Subaction Main 0x118
  14064. @19870
  14065.  
  14066. -----------|START|--------------------------
  14067. Asynchronous Timer - Frames=39.00x
  14068. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  14069. ----------------------------|END|-----------
  14070.  
  14071. Subaction GFX 0x118
  14072. @DBB0
  14073.  
  14074. -----------|START|--------------------------
  14075. Subroutine - effectAnimCmd_SmashThrowFCommonOffset=@FFFFFFFF
  14076. ----------------------------|END|-----------
  14077.  
  14078. Subaction SFX 0x118
  14079. @FFFFFFFF
  14080.  
  14081. -----------|START|--------------------------
  14082. ----------------------------|END|-----------
  14083.  
  14084. Subaction Other 0x118
  14085. @6210
  14086.  
  14087. -----------|START|--------------------------
  14088. !Slope-00! 18000100 - 0x6
  14089. Asynchronous Timer - Frames=1.00x
  14090. !Slope-00! 18000100 - 0x0
  14091. Asynchronous Timer - Frames=81.00x
  14092. !Slope-00! 18000100 - 0x6
  14093. ----------------------------|END|-----------
  14094.  
  14095. ##########################################
  14096. # Subaction 119
  14097. ##########################################
  14098. Name: SmashThrowB
  14099. In Transition Time: 0
  14100. No Out Transition: True
  14101. Loop: False
  14102. Moves Character: True
  14103. Unknown 1: False
  14104. Unknown 2: False
  14105. Unknown 3: False
  14106. Transition Out From Start: False
  14107. Unknown 4: False
  14108.  
  14109. Subaction Main 0x119
  14110. @198B0
  14111.  
  14112. -----------|START|--------------------------
  14113. Asynchronous Timer - Frames=39.00x
  14114. Throw Item(2) - -18.00x, 6.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  14115. Reverse Direction
  14116. ----------------------------|END|-----------
  14117.  
  14118. Subaction GFX 0x119
  14119. @DBC8
  14120.  
  14121. -----------|START|--------------------------
  14122. Subroutine - effectAnimCmd_SmashThrowBCommonOffset=@FFFFFFFF
  14123. ----------------------------|END|-----------
  14124.  
  14125. Subaction SFX 0x119
  14126. @FFFFFFFF
  14127.  
  14128. -----------|START|--------------------------
  14129. ----------------------------|END|-----------
  14130.  
  14131. Subaction Other 0x119
  14132. @6278
  14133.  
  14134. -----------|START|--------------------------
  14135. !Slope-00! 18000100 - 0x6
  14136. Asynchronous Timer - Frames=1.00x
  14137. !Slope-00! 18000100 - 0x2
  14138. Asynchronous Timer - Frames=20.00x
  14139. !Slope-00! 18000100 - 0x0
  14140. Asynchronous Timer - Frames=78.00x
  14141. !Slope-00! 18000100 - 0x6
  14142. ----------------------------|END|-----------
  14143.  
  14144. ##########################################
  14145. # Subaction 11A
  14146. ##########################################
  14147. Name: SmashThrowHi
  14148. In Transition Time: 0
  14149. No Out Transition: False
  14150. Loop: False
  14151. Moves Character: True
  14152. Unknown 1: False
  14153. Unknown 2: False
  14154. Unknown 3: False
  14155. Transition Out From Start: False
  14156. Unknown 4: False
  14157.  
  14158. Subaction Main 0x11A
  14159. @198F8
  14160.  
  14161. -----------|START|--------------------------
  14162. Asynchronous Timer - Frames=39.00x
  14163. Throw Item(2) - 0.00x, 22.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  14164. ----------------------------|END|-----------
  14165.  
  14166. Subaction GFX 0x11A
  14167. @DBE0
  14168.  
  14169. -----------|START|--------------------------
  14170. Subroutine - effectAnimCmd_SmashThrowHiCommonOffset=@FFFFFFFF
  14171. ----------------------------|END|-----------
  14172.  
  14173. Subaction SFX 0x11A
  14174. @FFFFFFFF
  14175.  
  14176. -----------|START|--------------------------
  14177. ----------------------------|END|-----------
  14178.  
  14179. Subaction Other 0x11A
  14180. @62C8
  14181.  
  14182. -----------|START|--------------------------
  14183. Asynchronous Timer - Frames=84.00x
  14184. !Slope-00! 18000100 - 0x6
  14185. ----------------------------|END|-----------
  14186.  
  14187. ##########################################
  14188. # Subaction 11B
  14189. ##########################################
  14190. Name: SmashThrowLw
  14191. In Transition Time: 0
  14192. No Out Transition: False
  14193. Loop: False
  14194. Moves Character: True
  14195. Unknown 1: False
  14196. Unknown 2: False
  14197. Unknown 3: False
  14198. Transition Out From Start: False
  14199. Unknown 4: False
  14200.  
  14201. Subaction Main 0x11B
  14202. @19938
  14203.  
  14204. -----------|START|--------------------------
  14205. Asynchronous Timer - Frames=39.00x
  14206. Throw Item(2) - 0.00x, 0.50x, IC-Basic[1024][6], IC-Basic[1024][5]
  14207. ----------------------------|END|-----------
  14208.  
  14209. Subaction GFX 0x11B
  14210. @DBF8
  14211.  
  14212. -----------|START|--------------------------
  14213. Subroutine - effectAnimCmd_SmashThrowLwCommonOffset=@FFFFFFFF
  14214. ----------------------------|END|-----------
  14215.  
  14216. Subaction SFX 0x11B
  14217. @FFFFFFFF
  14218.  
  14219. -----------|START|--------------------------
  14220. ----------------------------|END|-----------
  14221.  
  14222. Subaction Other 0x11B
  14223. @62F0
  14224.  
  14225. -----------|START|--------------------------
  14226. Asynchronous Timer - Frames=87.00x
  14227. !Slope-00! 18000100 - 0x6
  14228. ----------------------------|END|-----------
  14229.  
  14230. ##########################################
  14231. # Subaction 11C
  14232. ##########################################
  14233. Name: SmashThrowDash
  14234. In Transition Time: 0
  14235. No Out Transition: False
  14236. Loop: False
  14237. Moves Character: True
  14238. Unknown 1: False
  14239. Unknown 2: False
  14240. Unknown 3: False
  14241. Transition Out From Start: False
  14242. Unknown 4: False
  14243.  
  14244. Subaction Main 0x11C
  14245. @19970
  14246.  
  14247. -----------|START|--------------------------
  14248. Asynchronous Timer - Frames=39.00x
  14249. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  14250. ----------------------------|END|-----------
  14251.  
  14252. Subaction GFX 0x11C
  14253. @FFFFFFFF
  14254.  
  14255. -----------|START|--------------------------
  14256. ----------------------------|END|-----------
  14257.  
  14258. Subaction SFX 0x11C
  14259. @FFFFFFFF
  14260.  
  14261. -----------|START|--------------------------
  14262. ----------------------------|END|-----------
  14263.  
  14264. Subaction Other 0x11C
  14265. @6328
  14266.  
  14267. -----------|START|--------------------------
  14268. Asynchronous Timer - Frames=40.00x
  14269. !Slope-00! 18000100 - 0x2
  14270. Asynchronous Timer - Frames=86.00x
  14271. !Slope-00! 18000100 - 0x6
  14272. ----------------------------|END|-----------
  14273.  
  14274. ##########################################
  14275. # Subaction 11D
  14276. ##########################################
  14277. Name: SmashThrowAirF
  14278. In Transition Time: 0
  14279. No Out Transition: False
  14280. Loop: False
  14281. Moves Character: False
  14282. Unknown 1: False
  14283. Unknown 2: False
  14284. Unknown 3: False
  14285. Transition Out From Start: False
  14286. Unknown 4: False
  14287.  
  14288. Subaction Main 0x11D
  14289. @199A8
  14290.  
  14291. -----------|START|--------------------------
  14292. Asynchronous Timer - Frames=39.00x
  14293. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  14294. ----------------------------|END|-----------
  14295.  
  14296. Subaction GFX 0x11D
  14297. @FFFFFFFF
  14298.  
  14299. -----------|START|--------------------------
  14300. ----------------------------|END|-----------
  14301.  
  14302. Subaction SFX 0x11D
  14303. @FFFFFFFF
  14304.  
  14305. -----------|START|--------------------------
  14306. ----------------------------|END|-----------
  14307.  
  14308. Subaction Other 0x11D
  14309. @6358
  14310.  
  14311. -----------|START|--------------------------
  14312. Goto - Offset=@6210
  14313. ----------------------------|END|-----------
  14314.  
  14315. ##########################################
  14316. # Subaction 11E
  14317. ##########################################
  14318. Name: SmashThrowAirB
  14319. In Transition Time: 0
  14320. No Out Transition: True
  14321. Loop: False
  14322. Moves Character: False
  14323. Unknown 1: False
  14324. Unknown 2: False
  14325. Unknown 3: False
  14326. Transition Out From Start: False
  14327. Unknown 4: False
  14328.  
  14329. Subaction Main 0x11E
  14330. @199E8
  14331.  
  14332. -----------|START|--------------------------
  14333. Asynchronous Timer - Frames=39.00x
  14334. Throw Item(2) - -17.00x, 8.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  14335. Reverse Direction
  14336. ----------------------------|END|-----------
  14337.  
  14338. Subaction GFX 0x11E
  14339. @FFFFFFFF
  14340.  
  14341. -----------|START|--------------------------
  14342. ----------------------------|END|-----------
  14343.  
  14344. Subaction SFX 0x11E
  14345. @FFFFFFFF
  14346.  
  14347. -----------|START|--------------------------
  14348. ----------------------------|END|-----------
  14349.  
  14350. Subaction Other 0x11E
  14351. @6370
  14352.  
  14353. -----------|START|--------------------------
  14354. Goto - Offset=@6278
  14355. ----------------------------|END|-----------
  14356.  
  14357. ##########################################
  14358. # Subaction 11F
  14359. ##########################################
  14360. Name: SmashThrowAirHi
  14361. In Transition Time: 0
  14362. No Out Transition: False
  14363. Loop: False
  14364. Moves Character: False
  14365. Unknown 1: False
  14366. Unknown 2: False
  14367. Unknown 3: False
  14368. Transition Out From Start: False
  14369. Unknown 4: False
  14370.  
  14371. Subaction Main 0x11F
  14372. @19A30
  14373.  
  14374. -----------|START|--------------------------
  14375. Asynchronous Timer - Frames=39.00x
  14376. Throw Item(2) - 0.00x, 21.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  14377. ----------------------------|END|-----------
  14378.  
  14379. Subaction GFX 0x11F
  14380. @FFFFFFFF
  14381.  
  14382. -----------|START|--------------------------
  14383. ----------------------------|END|-----------
  14384.  
  14385. Subaction SFX 0x11F
  14386. @FFFFFFFF
  14387.  
  14388. -----------|START|--------------------------
  14389. ----------------------------|END|-----------
  14390.  
  14391. Subaction Other 0x11F
  14392. @6388
  14393.  
  14394. -----------|START|--------------------------
  14395. Goto - Offset=@62C8
  14396. ----------------------------|END|-----------
  14397.  
  14398. ##########################################
  14399. # Subaction 120
  14400. ##########################################
  14401. Name: SmashThrowAirLw
  14402. In Transition Time: 0
  14403. No Out Transition: False
  14404. Loop: False
  14405. Moves Character: False
  14406. Unknown 1: False
  14407. Unknown 2: False
  14408. Unknown 3: False
  14409. Transition Out From Start: False
  14410. Unknown 4: False
  14411.  
  14412. Subaction Main 0x120
  14413. @19A70
  14414.  
  14415. -----------|START|--------------------------
  14416. Asynchronous Timer - Frames=39.00x
  14417. Throw Item(2) - 0.00x, -6.00x, IC-Basic[1024][6], IC-Basic[1024][5]
  14418. ----------------------------|END|-----------
  14419.  
  14420. Subaction GFX 0x120
  14421. @FFFFFFFF
  14422.  
  14423. -----------|START|--------------------------
  14424. ----------------------------|END|-----------
  14425.  
  14426. Subaction SFX 0x120
  14427. @FFFFFFFF
  14428.  
  14429. -----------|START|--------------------------
  14430. ----------------------------|END|-----------
  14431.  
  14432. Subaction Other 0x120
  14433. @63A0
  14434.  
  14435. -----------|START|--------------------------
  14436. Goto - Offset=@62F0
  14437. ----------------------------|END|-----------
  14438.  
  14439. ##########################################
  14440. # Subaction 121
  14441. ##########################################
  14442. Name: Swing1
  14443. In Transition Time: 0
  14444. No Out Transition: False
  14445. Loop: False
  14446. Moves Character: False
  14447. Unknown 1: False
  14448. Unknown 2: False
  14449. Unknown 3: False
  14450. Transition Out From Start: False
  14451. Unknown 4: False
  14452.  
  14453. Subaction Main 0x121
  14454. @19AE8
  14455.  
  14456. -----------|START|--------------------------
  14457. Item Property - 0x6, 2.00x
  14458. Asynchronous Timer - Frames=5.00x
  14459. Subroutine - gameAnimCmd_SwordSwing1CommonOffset=@FFFFFFFF
  14460. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  14461. Asynchronous Timer - Frames=8.00x
  14462. Terminate Collisions
  14463. Item Property - 0x14, 1.00x
  14464. ----------------------------|END|-----------
  14465.  
  14466. Subaction GFX 0x121
  14467. @FFFFFFFF
  14468.  
  14469. -----------|START|--------------------------
  14470. ----------------------------|END|-----------
  14471.  
  14472. Subaction SFX 0x121
  14473. @FFFFFFFF
  14474.  
  14475. -----------|START|--------------------------
  14476. ----------------------------|END|-----------
  14477.  
  14478. Subaction Other 0x121
  14479. @63D0
  14480.  
  14481. -----------|START|--------------------------
  14482. !Slope-00! 18000100 - 0x6
  14483. Asynchronous Timer - Frames=5.00x
  14484. Rumble - 0x10, 0x0
  14485. ----------------------------|END|-----------
  14486.  
  14487. ##########################################
  14488. # Subaction 122
  14489. ##########################################
  14490. Name: Swing3
  14491. In Transition Time: 0
  14492. No Out Transition: False
  14493. Loop: False
  14494. Moves Character: True
  14495. Unknown 1: False
  14496. Unknown 2: False
  14497. Unknown 3: False
  14498. Transition Out From Start: False
  14499. Unknown 4: False
  14500.  
  14501. Subaction Main 0x122
  14502. @19BA0
  14503.  
  14504. -----------|START|--------------------------
  14505. Item Property - 0x2, 0.40x
  14506. Asynchronous Timer - Frames=3.00x
  14507. Item Property - 0x4, 2.40x
  14508. Asynchronous Timer - Frames=8.00x
  14509. Subroutine - gameAnimCmd_SwordSwing3CommonOffset=@FFFFFFFF
  14510. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  14511. Asynchronous Timer - Frames=11.00x
  14512. Terminate Collisions
  14513. Item Property - 0x14, 1.00x
  14514. ----------------------------|END|-----------
  14515.  
  14516. Subaction GFX 0x122
  14517. @FFFFFFFF
  14518.  
  14519. -----------|START|--------------------------
  14520. ----------------------------|END|-----------
  14521.  
  14522. Subaction SFX 0x122
  14523. @FFFFFFFF
  14524.  
  14525. -----------|START|--------------------------
  14526. ----------------------------|END|-----------
  14527.  
  14528. Subaction Other 0x122
  14529. @6410
  14530.  
  14531. -----------|START|--------------------------
  14532. !Slope-00! 18000100 - 0x6
  14533. Asynchronous Timer - Frames=8.00x
  14534. Rumble - 0x11, 0x0
  14535. ----------------------------|END|-----------
  14536.  
  14537. ##########################################
  14538. # Subaction 123
  14539. ##########################################
  14540. Name: Swing4Start
  14541. In Transition Time: 0
  14542. No Out Transition: False
  14543. Loop: False
  14544. Moves Character: True
  14545. Unknown 1: False
  14546. Unknown 2: False
  14547. Unknown 3: False
  14548. Transition Out From Start: False
  14549. Unknown 4: False
  14550.  
  14551. Subaction Main 0x123
  14552. @FFFFFFFF
  14553.  
  14554. -----------|START|--------------------------
  14555. ----------------------------|END|-----------
  14556.  
  14557. Subaction GFX 0x123
  14558. @FFFFFFFF
  14559.  
  14560. -----------|START|--------------------------
  14561. ----------------------------|END|-----------
  14562.  
  14563. Subaction SFX 0x123
  14564. @FFFFFFFF
  14565.  
  14566. -----------|START|--------------------------
  14567. ----------------------------|END|-----------
  14568.  
  14569. Subaction Other 0x123
  14570. @6438
  14571.  
  14572. -----------|START|--------------------------
  14573. !Slope-00! 18000100 - 0x6
  14574. ----------------------------|END|-----------
  14575.  
  14576. ##########################################
  14577. # Subaction 124
  14578. ##########################################
  14579. Name: Swing4
  14580. In Transition Time: 0
  14581. No Out Transition: False
  14582. Loop: False
  14583. Moves Character: True
  14584. Unknown 1: False
  14585. Unknown 2: False
  14586. Unknown 3: False
  14587. Transition Out From Start: False
  14588. Unknown 4: False
  14589.  
  14590. Subaction Main 0x124
  14591. @19C78
  14592.  
  14593. -----------|START|--------------------------
  14594. Item Property - 0x5, 3.00x
  14595. Asynchronous Timer - Frames=4.00x
  14596. Subroutine - gameAnimCmd_SwordSwing4CommonOffset=@FFFFFFFF
  14597. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  14598. Asynchronous Timer - Frames=7.00x
  14599. Terminate Collisions
  14600. Asynchronous Timer - Frames=13.00x
  14601. Item Property - 0x3, 0.40x
  14602. Asynchronous Timer - Frames=17.00x
  14603. Item Property - 0x5, 1.00x
  14604. ----------------------------|END|-----------
  14605.  
  14606. Subaction GFX 0x124
  14607. @FFFFFFFF
  14608.  
  14609. -----------|START|--------------------------
  14610. ----------------------------|END|-----------
  14611.  
  14612. Subaction SFX 0x124
  14613. @13018
  14614.  
  14615. -----------|START|--------------------------
  14616. Sound Effect - ID=0xA78
  14617. ----------------------------|END|-----------
  14618.  
  14619. Subaction Other 0x124
  14620. @6490
  14621.  
  14622. -----------|START|--------------------------
  14623. !Slope-00! 18000100 - 0x6
  14624. Asynchronous Timer - Frames=4.00x
  14625. Rumble - 0xD, 0x0
  14626. Asynchronous Timer - Frames=6.00x
  14627. !Slope-00! 18000100 - 0x0
  14628. Asynchronous Timer - Frames=23.00x
  14629. !Slope-01! 18010200 - 0x6, 0x3
  14630. ----------------------------|END|-----------
  14631.  
  14632. ##########################################
  14633. # Subaction 125
  14634. ##########################################
  14635. Name: Swing42
  14636. In Transition Time: 0
  14637. No Out Transition: False
  14638. Loop: False
  14639. Moves Character: False
  14640. Unknown 1: False
  14641. Unknown 2: False
  14642. Unknown 3: False
  14643. Transition Out From Start: False
  14644. Unknown 4: False
  14645.  
  14646. Action 0x125
  14647. @FFFFFFFF
  14648.  
  14649. -----------|START|--------------------------
  14650. ----------------------------|END|-----------
  14651.  
  14652. Action 0x125
  14653. @FFFFFFFF
  14654.  
  14655. -----------|START|--------------------------
  14656. ----------------------------|END|-----------
  14657.  
  14658. Action 0x125
  14659. @FFFFFFFF
  14660.  
  14661. -----------|START|--------------------------
  14662. ----------------------------|END|-----------
  14663.  
  14664. Action 0x125
  14665. @FFFFFFFF
  14666.  
  14667. -----------|START|--------------------------
  14668. ----------------------------|END|-----------
  14669.  
  14670. ##########################################
  14671. # Subaction 126
  14672. ##########################################
  14673. Name: Swing4Hold
  14674. In Transition Time: 0
  14675. No Out Transition: False
  14676. Loop: False
  14677. Moves Character: False
  14678. Unknown 1: False
  14679. Unknown 2: False
  14680. Unknown 3: False
  14681. Transition Out From Start: False
  14682. Unknown 4: False
  14683.  
  14684. Subaction Main 0x126
  14685. @FFFFFFFF
  14686.  
  14687. -----------|START|--------------------------
  14688. ----------------------------|END|-----------
  14689.  
  14690. Subaction GFX 0x126
  14691. @DC58
  14692.  
  14693. -----------|START|--------------------------
  14694. Subroutine - effectAnimCmd_SwordSwing4HoldCommonOffset=@FFFFFFFF
  14695. ----------------------------|END|-----------
  14696.  
  14697. Subaction SFX 0x126
  14698. @13030
  14699.  
  14700. -----------|START|--------------------------
  14701. Sound Effect - ID=0x69
  14702. ----------------------------|END|-----------
  14703.  
  14704. Subaction Other 0x126
  14705. @64F0
  14706.  
  14707. -----------|START|--------------------------
  14708. !Slope-00! 18000100 - 0x6
  14709. Asynchronous Timer - Frames=3.00x
  14710. !Controller-0B! 070B0200 - 0x25, 0x39
  14711. ----------------------------|END|-----------
  14712.  
  14713. ##########################################
  14714. # Subaction 127
  14715. ##########################################
  14716. Name: SwingDash
  14717. In Transition Time: 0
  14718. No Out Transition: False
  14719. Loop: False
  14720. Moves Character: True
  14721. Unknown 1: False
  14722. Unknown 2: False
  14723. Unknown 3: False
  14724. Transition Out From Start: False
  14725. Unknown 4: False
  14726.  
  14727. Subaction Main 0x127
  14728. @19D20
  14729.  
  14730. -----------|START|--------------------------
  14731. Item Property - 0x5, 2.50x
  14732. Asynchronous Timer - Frames=5.00x
  14733. Subroutine - gameAnimCmd_SwordSwingDashCommonOffset=@FFFFFFFF
  14734. Asynchronous Timer - Frames=10.00x
  14735. Subroutine - gameAnimCmd_SwordSwingDashCommon2Offset=@FFFFFFFF
  14736. Asynchronous Timer - Frames=17.00x
  14737. Terminate Collisions
  14738. Item Property - 0x6, 1.00x
  14739. ----------------------------|END|-----------
  14740.  
  14741. Subaction GFX 0x127
  14742. @FFFFFFFF
  14743.  
  14744. -----------|START|--------------------------
  14745. ----------------------------|END|-----------
  14746.  
  14747. Subaction SFX 0x127
  14748. @FFFFFFFF
  14749.  
  14750. -----------|START|--------------------------
  14751. ----------------------------|END|-----------
  14752.  
  14753. Subaction Other 0x127
  14754. @6558
  14755.  
  14756. -----------|START|--------------------------
  14757. !Slope-01! 18010300 - 0x1, 0x2, True
  14758. Asynchronous Timer - Frames=5.00x
  14759. Rumble - 0xD, 0x0
  14760. Asynchronous Timer - Frames=24.00x
  14761. !Slope-01! 18010200 - 0x6, 0x4
  14762. ----------------------------|END|-----------
  14763.  
  14764. ##########################################
  14765. # Subaction 128
  14766. ##########################################
  14767. Name: Swing1
  14768. In Transition Time: 0
  14769. No Out Transition: False
  14770. Loop: False
  14771. Moves Character: False
  14772. Unknown 1: False
  14773. Unknown 2: False
  14774. Unknown 3: False
  14775. Transition Out From Start: False
  14776. Unknown 4: False
  14777.  
  14778. Subaction Main 0x128
  14779. @19DD0
  14780.  
  14781. -----------|START|--------------------------
  14782. Asynchronous Timer - Frames=5.00x
  14783. Subroutine - gameAnimCmd_BatSwing1CommonOffset=@FFFFFFFF
  14784. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  14785. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  14786. Asynchronous Timer - Frames=7.00x
  14787. Terminate Collisions
  14788. ----------------------------|END|-----------
  14789.  
  14790. Subaction GFX 0x128
  14791. @FFFFFFFF
  14792.  
  14793. -----------|START|--------------------------
  14794. ----------------------------|END|-----------
  14795.  
  14796. Subaction SFX 0x128
  14797. @FFFFFFFF
  14798.  
  14799. -----------|START|--------------------------
  14800. ----------------------------|END|-----------
  14801.  
  14802. Subaction Other 0x128
  14803. @65A8
  14804.  
  14805. -----------|START|--------------------------
  14806. !Slope-00! 18000100 - 0x6
  14807. Asynchronous Timer - Frames=5.00x
  14808. Rumble - 0x10, 0x0
  14809. ----------------------------|END|-----------
  14810.  
  14811. ##########################################
  14812. # Subaction 129
  14813. ##########################################
  14814. Name: Swing3
  14815. In Transition Time: 0
  14816. No Out Transition: False
  14817. Loop: False
  14818. Moves Character: True
  14819. Unknown 1: False
  14820. Unknown 2: False
  14821. Unknown 3: False
  14822. Transition Out From Start: False
  14823. Unknown 4: False
  14824.  
  14825. Subaction Main 0x129
  14826. @19E70
  14827.  
  14828. -----------|START|--------------------------
  14829. Asynchronous Timer - Frames=8.00x
  14830. Subroutine - gameAnimCmd_BatSwing3CommonOffset=@FFFFFFFF
  14831. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  14832. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  14833. Asynchronous Timer - Frames=11.00x
  14834. Terminate Collisions
  14835. ----------------------------|END|-----------
  14836.  
  14837. Subaction GFX 0x129
  14838. @FFFFFFFF
  14839.  
  14840. -----------|START|--------------------------
  14841. ----------------------------|END|-----------
  14842.  
  14843. Subaction SFX 0x129
  14844. @FFFFFFFF
  14845.  
  14846. -----------|START|--------------------------
  14847. ----------------------------|END|-----------
  14848.  
  14849. Subaction Other 0x129
  14850. @65E8
  14851.  
  14852. -----------|START|--------------------------
  14853. !Slope-00! 18000100 - 0x6
  14854. Asynchronous Timer - Frames=8.00x
  14855. Rumble - 0x11, 0x0
  14856. ----------------------------|END|-----------
  14857.  
  14858. ##########################################
  14859. # Subaction 12A
  14860. ##########################################
  14861. Name: Swing4Bat
  14862. In Transition Time: 0
  14863. No Out Transition: False
  14864. Loop: False
  14865. Moves Character: False
  14866. Unknown 1: False
  14867. Unknown 2: False
  14868. Unknown 3: False
  14869. Transition Out From Start: False
  14870. Unknown 4: False
  14871.  
  14872. Subaction Main 0x12A
  14873. @19EC0
  14874.  
  14875. -----------|START|--------------------------
  14876. Asynchronous Timer - Frames=59.00x
  14877. Subroutine - gameAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
  14878. Synchronous Timer - Frames=2.00x
  14879. Terminate Collisions
  14880. ----------------------------|END|-----------
  14881.  
  14882. Subaction GFX 0x12A
  14883. @DC88
  14884.  
  14885. -----------|START|--------------------------
  14886. Subroutine - effectAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
  14887. ----------------------------|END|-----------
  14888.  
  14889. Subaction SFX 0x12A
  14890. @13068
  14891.  
  14892. -----------|START|--------------------------
  14893. Asynchronous Timer - Frames=11.00x
  14894. Sound Effect - ID=0xA76
  14895. ----------------------------|END|-----------
  14896.  
  14897. Subaction Other 0x12A
  14898. @6650
  14899.  
  14900. -----------|START|--------------------------
  14901. !Slope-00! 18000100 - 0x6
  14902. Asynchronous Timer - Frames=1.00x
  14903. !Slope-00! 18000100 - 0x0
  14904. Asynchronous Timer - Frames=59.00x
  14905. !Slope-00! 18000100 - 0x2
  14906. !Controller-0B! 070B0200 - 0xD, 0x0
  14907. Asynchronous Timer - Frames=85.00x
  14908. !Slope-00! 18000100 - 0x6
  14909. ----------------------------|END|-----------
  14910.  
  14911. ##########################################
  14912. # Subaction 12B
  14913. ##########################################
  14914. Name: SwingDash
  14915. In Transition Time: 0
  14916. No Out Transition: False
  14917. Loop: False
  14918. Moves Character: True
  14919. Unknown 1: False
  14920. Unknown 2: False
  14921. Unknown 3: False
  14922. Transition Out From Start: False
  14923. Unknown 4: False
  14924.  
  14925. Subaction Main 0x12B
  14926. @19F38
  14927.  
  14928. -----------|START|--------------------------
  14929. Asynchronous Timer - Frames=3.00x
  14930. Subroutine - gameAnimCmd_BatSwingDashCommonOffset=@FFFFFFFF
  14931. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  14932. Asynchronous Timer - Frames=11.00x
  14933. Subroutine - gameAnimCmd_BatSwingDashCommon2Offset=@FFFFFFFF
  14934. Asynchronous Timer - Frames=18.00x
  14935. Terminate Collisions
  14936. ----------------------------|END|-----------
  14937.  
  14938. Subaction GFX 0x12B
  14939. @FFFFFFFF
  14940.  
  14941. -----------|START|--------------------------
  14942. ----------------------------|END|-----------
  14943.  
  14944. Subaction SFX 0x12B
  14945. @FFFFFFFF
  14946.  
  14947. -----------|START|--------------------------
  14948. ----------------------------|END|-----------
  14949.  
  14950. Subaction Other 0x12B
  14951. @66E0
  14952.  
  14953. -----------|START|--------------------------
  14954. !Slope-01! 18010300 - 0x1, 0x2, True
  14955. Asynchronous Timer - Frames=3.00x
  14956. Rumble - 0xD, 0x0
  14957. Asynchronous Timer - Frames=24.00x
  14958. !Slope-01! 18010200 - 0x6, 0x4
  14959. ----------------------------|END|-----------
  14960.  
  14961. ##########################################
  14962. # Subaction 12C
  14963. ##########################################
  14964. Name: Swing1
  14965. In Transition Time: 0
  14966. No Out Transition: False
  14967. Loop: False
  14968. Moves Character: False
  14969. Unknown 1: False
  14970. Unknown 2: False
  14971. Unknown 3: False
  14972. Transition Out From Start: False
  14973. Unknown 4: False
  14974.  
  14975. Subaction Main 0x12C
  14976. @19FF0
  14977.  
  14978. -----------|START|--------------------------
  14979. Asynchronous Timer - Frames=4.00x
  14980. Subroutine - gameAnimCmd_HarisenSwing1CommonOffset=@FFFFFFFF
  14981. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  14982. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  14983. Asynchronous Timer - Frames=8.00x
  14984. Terminate Collisions
  14985. ?Item2? - 0x3
  14986. Synchronous Timer - Frames=2.00x
  14987. Allow Interrupt
  14988. ----------------------------|END|-----------
  14989.  
  14990. Subaction GFX 0x12C
  14991. @FFFFFFFF
  14992.  
  14993. -----------|START|--------------------------
  14994. ----------------------------|END|-----------
  14995.  
  14996. Subaction SFX 0x12C
  14997. @FFFFFFFF
  14998.  
  14999. -----------|START|--------------------------
  15000. ----------------------------|END|-----------
  15001.  
  15002. Subaction Other 0x12C
  15003. @6730
  15004.  
  15005. -----------|START|--------------------------
  15006. !Slope-00! 18000100 - 0x6
  15007. Asynchronous Timer - Frames=5.00x
  15008. Rumble - 0x10, 0x0
  15009. ----------------------------|END|-----------
  15010.  
  15011. ##########################################
  15012. # Subaction 12D
  15013. ##########################################
  15014. Name: Swing3
  15015. In Transition Time: 0
  15016. No Out Transition: False
  15017. Loop: False
  15018. Moves Character: True
  15019. Unknown 1: False
  15020. Unknown 2: False
  15021. Unknown 3: False
  15022. Transition Out From Start: False
  15023. Unknown 4: False
  15024.  
  15025. Subaction Main 0x12D
  15026. @1A0B8
  15027.  
  15028. -----------|START|--------------------------
  15029. Asynchronous Timer - Frames=7.00x
  15030. Subroutine - gameAnimCmd_HarisenSwing3CommonOffset=@FFFFFFFF
  15031. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  15032. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15033. Asynchronous Timer - Frames=11.00x
  15034. Terminate Collisions
  15035. ?Item2? - 0x3
  15036. Synchronous Timer - Frames=2.00x
  15037. Allow Interrupt
  15038. ----------------------------|END|-----------
  15039.  
  15040. Subaction GFX 0x12D
  15041. @FFFFFFFF
  15042.  
  15043. -----------|START|--------------------------
  15044. ----------------------------|END|-----------
  15045.  
  15046. Subaction SFX 0x12D
  15047. @FFFFFFFF
  15048.  
  15049. -----------|START|--------------------------
  15050. ----------------------------|END|-----------
  15051.  
  15052. Subaction Other 0x12D
  15053. @6770
  15054.  
  15055. -----------|START|--------------------------
  15056. !Slope-00! 18000100 - 0x6
  15057. Asynchronous Timer - Frames=8.00x
  15058. Rumble - 0x11, 0x0
  15059. ----------------------------|END|-----------
  15060.  
  15061. ##########################################
  15062. # Subaction 12E
  15063. ##########################################
  15064. Name: Swing4Start
  15065. In Transition Time: 0
  15066. No Out Transition: False
  15067. Loop: False
  15068. Moves Character: True
  15069. Unknown 1: False
  15070. Unknown 2: False
  15071. Unknown 3: False
  15072. Transition Out From Start: False
  15073. Unknown 4: False
  15074.  
  15075. Subaction Main 0x12E
  15076. @FFFFFFFF
  15077.  
  15078. -----------|START|--------------------------
  15079. ----------------------------|END|-----------
  15080.  
  15081. Subaction GFX 0x12E
  15082. @FFFFFFFF
  15083.  
  15084. -----------|START|--------------------------
  15085. ----------------------------|END|-----------
  15086.  
  15087. Subaction SFX 0x12E
  15088. @FFFFFFFF
  15089.  
  15090. -----------|START|--------------------------
  15091. ----------------------------|END|-----------
  15092.  
  15093. Subaction Other 0x12E
  15094. @6798
  15095.  
  15096. -----------|START|--------------------------
  15097. !Slope-00! 18000100 - 0x6
  15098. ----------------------------|END|-----------
  15099.  
  15100. ##########################################
  15101. # Subaction 12F
  15102. ##########################################
  15103. Name: Swing4
  15104. In Transition Time: 0
  15105. No Out Transition: False
  15106. Loop: False
  15107. Moves Character: True
  15108. Unknown 1: False
  15109. Unknown 2: False
  15110. Unknown 3: False
  15111. Transition Out From Start: False
  15112. Unknown 4: False
  15113.  
  15114. Subaction Main 0x12F
  15115. @1A188
  15116.  
  15117. -----------|START|--------------------------
  15118. Asynchronous Timer - Frames=3.00x
  15119. Subroutine - gameAnimCmd_HarisenSwing4CommonOffset=@FFFFFFFF
  15120. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  15121. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15122. Asynchronous Timer - Frames=7.00x
  15123. Terminate Collisions
  15124. ?Item2? - 0x3
  15125. Synchronous Timer - Frames=2.00x
  15126. Allow Interrupt
  15127. ----------------------------|END|-----------
  15128.  
  15129. Subaction GFX 0x12F
  15130. @FFFFFFFF
  15131.  
  15132. -----------|START|--------------------------
  15133. ----------------------------|END|-----------
  15134.  
  15135. Subaction SFX 0x12F
  15136. @FFFFFFFF
  15137.  
  15138. -----------|START|--------------------------
  15139. ----------------------------|END|-----------
  15140.  
  15141. Subaction Other 0x12F
  15142. @67F0
  15143.  
  15144. -----------|START|--------------------------
  15145. !Slope-00! 18000100 - 0x6
  15146. Asynchronous Timer - Frames=3.00x
  15147. Rumble - 0xD, 0x0
  15148. Asynchronous Timer - Frames=6.00x
  15149. !Slope-00! 18000100 - 0x0
  15150. Asynchronous Timer - Frames=23.00x
  15151. !Slope-01! 18010200 - 0x6, 0x3
  15152. ----------------------------|END|-----------
  15153.  
  15154. ##########################################
  15155. # Subaction 130
  15156. ##########################################
  15157. Name: Swing42
  15158. In Transition Time: 0
  15159. No Out Transition: False
  15160. Loop: False
  15161. Moves Character: False
  15162. Unknown 1: False
  15163. Unknown 2: False
  15164. Unknown 3: False
  15165. Transition Out From Start: False
  15166. Unknown 4: False
  15167.  
  15168. Action 0x130
  15169. @FFFFFFFF
  15170.  
  15171. -----------|START|--------------------------
  15172. ----------------------------|END|-----------
  15173.  
  15174. Action 0x130
  15175. @FFFFFFFF
  15176.  
  15177. -----------|START|--------------------------
  15178. ----------------------------|END|-----------
  15179.  
  15180. Action 0x130
  15181. @FFFFFFFF
  15182.  
  15183. -----------|START|--------------------------
  15184. ----------------------------|END|-----------
  15185.  
  15186. Action 0x130
  15187. @FFFFFFFF
  15188.  
  15189. -----------|START|--------------------------
  15190. ----------------------------|END|-----------
  15191.  
  15192. ##########################################
  15193. # Subaction 131
  15194. ##########################################
  15195. Name: Swing4Hold
  15196. In Transition Time: 0
  15197. No Out Transition: False
  15198. Loop: False
  15199. Moves Character: False
  15200. Unknown 1: False
  15201. Unknown 2: False
  15202. Unknown 3: False
  15203. Transition Out From Start: False
  15204. Unknown 4: False
  15205.  
  15206. Subaction Main 0x131
  15207. @FFFFFFFF
  15208.  
  15209. -----------|START|--------------------------
  15210. ----------------------------|END|-----------
  15211.  
  15212. Subaction GFX 0x131
  15213. @DCC8
  15214.  
  15215. -----------|START|--------------------------
  15216. Subroutine - effectAnimCmd_HarisenSwing4HoldCommonOffset=@FFFFFFFF
  15217. ----------------------------|END|-----------
  15218.  
  15219. Subaction SFX 0x131
  15220. @130B0
  15221.  
  15222. -----------|START|--------------------------
  15223. Sound Effect - ID=0x69
  15224. ----------------------------|END|-----------
  15225.  
  15226. Subaction Other 0x131
  15227. @6850
  15228.  
  15229. -----------|START|--------------------------
  15230. !Slope-00! 18000100 - 0x6
  15231. Asynchronous Timer - Frames=3.00x
  15232. !Controller-0B! 070B0200 - 0x25, 0x39
  15233. ----------------------------|END|-----------
  15234.  
  15235. ##########################################
  15236. # Subaction 132
  15237. ##########################################
  15238. Name: SwingDash
  15239. In Transition Time: 0
  15240. No Out Transition: False
  15241. Loop: False
  15242. Moves Character: True
  15243. Unknown 1: False
  15244. Unknown 2: False
  15245. Unknown 3: False
  15246. Transition Out From Start: False
  15247. Unknown 4: False
  15248.  
  15249. Subaction Main 0x132
  15250. @1A230
  15251.  
  15252. -----------|START|--------------------------
  15253. Asynchronous Timer - Frames=3.00x
  15254. Subroutine - gameAnimCmd_HarisenSwingDashCommonOffset=@FFFFFFFF
  15255. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15256. Asynchronous Timer - Frames=10.00x
  15257. Subroutine - gameAnimCmd_HarisenSwingDashCommon2Offset=@FFFFFFFF
  15258. Asynchronous Timer - Frames=18.00x
  15259. Terminate Collisions
  15260. ----------------------------|END|-----------
  15261.  
  15262. Subaction GFX 0x132
  15263. @FFFFFFFF
  15264.  
  15265. -----------|START|--------------------------
  15266. ----------------------------|END|-----------
  15267.  
  15268. Subaction SFX 0x132
  15269. @FFFFFFFF
  15270.  
  15271. -----------|START|--------------------------
  15272. ----------------------------|END|-----------
  15273.  
  15274. Subaction Other 0x132
  15275. @68B8
  15276.  
  15277. -----------|START|--------------------------
  15278. !Slope-01! 18010300 - 0x1, 0x2, True
  15279. Asynchronous Timer - Frames=3.00x
  15280. Rumble - 0xD, 0x0
  15281. Asynchronous Timer - Frames=24.00x
  15282. !Slope-01! 18010200 - 0x6, 0x4
  15283. ----------------------------|END|-----------
  15284.  
  15285. ##########################################
  15286. # Subaction 133
  15287. ##########################################
  15288. Name: Swing1
  15289. In Transition Time: 0
  15290. No Out Transition: False
  15291. Loop: False
  15292. Moves Character: False
  15293. Unknown 1: False
  15294. Unknown 2: False
  15295. Unknown 3: False
  15296. Transition Out From Start: False
  15297. Unknown 4: False
  15298.  
  15299. Subaction Main 0x133
  15300. @1A2D8
  15301.  
  15302. -----------|START|--------------------------
  15303. Asynchronous Timer - Frames=5.00x
  15304. Subroutine - gameAnimCmd_StarRodSwing1CommonOffset=@FFFFFFFF
  15305. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  15306. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15307. Asynchronous Timer - Frames=8.00x
  15308. Terminate Collisions
  15309. ----------------------------|END|-----------
  15310.  
  15311. Subaction GFX 0x133
  15312. @FFFFFFFF
  15313.  
  15314. -----------|START|--------------------------
  15315. ----------------------------|END|-----------
  15316.  
  15317. Subaction SFX 0x133
  15318. @FFFFFFFF
  15319.  
  15320. -----------|START|--------------------------
  15321. ----------------------------|END|-----------
  15322.  
  15323. Subaction Other 0x133
  15324. @6908
  15325.  
  15326. -----------|START|--------------------------
  15327. !Slope-00! 18000100 - 0x6
  15328. Asynchronous Timer - Frames=5.00x
  15329. Rumble - 0x10, 0x0
  15330. ----------------------------|END|-----------
  15331.  
  15332. ##########################################
  15333. # Subaction 134
  15334. ##########################################
  15335. Name: Swing3
  15336. In Transition Time: 0
  15337. No Out Transition: False
  15338. Loop: False
  15339. Moves Character: True
  15340. Unknown 1: False
  15341. Unknown 2: False
  15342. Unknown 3: False
  15343. Transition Out From Start: False
  15344. Unknown 4: False
  15345.  
  15346. Subaction Main 0x134
  15347. @1A388
  15348.  
  15349. -----------|START|--------------------------
  15350. Asynchronous Timer - Frames=8.00x
  15351. Subroutine - gameAnimCmd_StarRodSwing3CommonOffset=@FFFFFFFF
  15352. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  15353. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15354. Asynchronous Timer - Frames=9.00x
  15355. ?Item? - 0x0
  15356. Asynchronous Timer - Frames=11.00x
  15357. Terminate Collisions
  15358. ----------------------------|END|-----------
  15359.  
  15360. Subaction GFX 0x134
  15361. @FFFFFFFF
  15362.  
  15363. -----------|START|--------------------------
  15364. ----------------------------|END|-----------
  15365.  
  15366. Subaction SFX 0x134
  15367. @FFFFFFFF
  15368.  
  15369. -----------|START|--------------------------
  15370. ----------------------------|END|-----------
  15371.  
  15372. Subaction Other 0x134
  15373. @6948
  15374.  
  15375. -----------|START|--------------------------
  15376. !Slope-00! 18000100 - 0x6
  15377. Asynchronous Timer - Frames=8.00x
  15378. Rumble - 0x11, 0x0
  15379. ----------------------------|END|-----------
  15380.  
  15381. ##########################################
  15382. # Subaction 135
  15383. ##########################################
  15384. Name: Swing4Start
  15385. In Transition Time: 0
  15386. No Out Transition: False
  15387. Loop: False
  15388. Moves Character: True
  15389. Unknown 1: False
  15390. Unknown 2: False
  15391. Unknown 3: False
  15392. Transition Out From Start: False
  15393. Unknown 4: False
  15394.  
  15395. Subaction Main 0x135
  15396. @FFFFFFFF
  15397.  
  15398. -----------|START|--------------------------
  15399. ----------------------------|END|-----------
  15400.  
  15401. Subaction GFX 0x135
  15402. @FFFFFFFF
  15403.  
  15404. -----------|START|--------------------------
  15405. ----------------------------|END|-----------
  15406.  
  15407. Subaction SFX 0x135
  15408. @FFFFFFFF
  15409.  
  15410. -----------|START|--------------------------
  15411. ----------------------------|END|-----------
  15412.  
  15413. Subaction Other 0x135
  15414. @6970
  15415.  
  15416. -----------|START|--------------------------
  15417. !Slope-00! 18000100 - 0x6
  15418. ----------------------------|END|-----------
  15419.  
  15420. ##########################################
  15421. # Subaction 136
  15422. ##########################################
  15423. Name: Swing4
  15424. In Transition Time: 0
  15425. No Out Transition: False
  15426. Loop: False
  15427. Moves Character: True
  15428. Unknown 1: False
  15429. Unknown 2: False
  15430. Unknown 3: False
  15431. Transition Out From Start: False
  15432. Unknown 4: False
  15433.  
  15434. Subaction Main 0x136
  15435. @1A450
  15436.  
  15437. -----------|START|--------------------------
  15438. Asynchronous Timer - Frames=3.00x
  15439. Subroutine - gameAnimCmd_StarRodSwing4CommonOffset=@FFFFFFFF
  15440. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  15441. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15442. Asynchronous Timer - Frames=4.00x
  15443. ?Item? - 0x1
  15444. Asynchronous Timer - Frames=7.00x
  15445. Terminate Collisions
  15446. ----------------------------|END|-----------
  15447.  
  15448. Subaction GFX 0x136
  15449. @FFFFFFFF
  15450.  
  15451. -----------|START|--------------------------
  15452. ----------------------------|END|-----------
  15453.  
  15454. Subaction SFX 0x136
  15455. @FFFFFFFF
  15456.  
  15457. -----------|START|--------------------------
  15458. ----------------------------|END|-----------
  15459.  
  15460. Subaction Other 0x136
  15461. @69C8
  15462.  
  15463. -----------|START|--------------------------
  15464. !Slope-00! 18000100 - 0x6
  15465. Asynchronous Timer - Frames=4.00x
  15466. Rumble - 0xD, 0x0
  15467. Asynchronous Timer - Frames=6.00x
  15468. !Slope-00! 18000100 - 0x0
  15469. Asynchronous Timer - Frames=23.00x
  15470. !Slope-01! 18010200 - 0x6, 0x3
  15471. ----------------------------|END|-----------
  15472.  
  15473. ##########################################
  15474. # Subaction 137
  15475. ##########################################
  15476. Name: Swing42
  15477. In Transition Time: 0
  15478. No Out Transition: False
  15479. Loop: False
  15480. Moves Character: False
  15481. Unknown 1: False
  15482. Unknown 2: False
  15483. Unknown 3: False
  15484. Transition Out From Start: False
  15485. Unknown 4: False
  15486.  
  15487. Action 0x137
  15488. @FFFFFFFF
  15489.  
  15490. -----------|START|--------------------------
  15491. ----------------------------|END|-----------
  15492.  
  15493. Action 0x137
  15494. @FFFFFFFF
  15495.  
  15496. -----------|START|--------------------------
  15497. ----------------------------|END|-----------
  15498.  
  15499. Action 0x137
  15500. @FFFFFFFF
  15501.  
  15502. -----------|START|--------------------------
  15503. ----------------------------|END|-----------
  15504.  
  15505. Action 0x137
  15506. @FFFFFFFF
  15507.  
  15508. -----------|START|--------------------------
  15509. ----------------------------|END|-----------
  15510.  
  15511. ##########################################
  15512. # Subaction 138
  15513. ##########################################
  15514. Name: Swing4Hold
  15515. In Transition Time: 0
  15516. No Out Transition: False
  15517. Loop: False
  15518. Moves Character: False
  15519. Unknown 1: False
  15520. Unknown 2: False
  15521. Unknown 3: False
  15522. Transition Out From Start: False
  15523. Unknown 4: False
  15524.  
  15525. Subaction Main 0x138
  15526. @FFFFFFFF
  15527.  
  15528. -----------|START|--------------------------
  15529. ----------------------------|END|-----------
  15530.  
  15531. Subaction GFX 0x138
  15532. @DD08
  15533.  
  15534. -----------|START|--------------------------
  15535. Subroutine - effectAnimCmd_StarRodSwing4HoldCommonOffset=@FFFFFFFF
  15536. ----------------------------|END|-----------
  15537.  
  15538. Subaction SFX 0x138
  15539. @130F0
  15540.  
  15541. -----------|START|--------------------------
  15542. Sound Effect - ID=0x69
  15543. ----------------------------|END|-----------
  15544.  
  15545. Subaction Other 0x138
  15546. @6A28
  15547.  
  15548. -----------|START|--------------------------
  15549. !Slope-00! 18000100 - 0x6
  15550. Asynchronous Timer - Frames=3.00x
  15551. !Controller-0B! 070B0200 - 0x25, 0x39
  15552. ----------------------------|END|-----------
  15553.  
  15554. ##########################################
  15555. # Subaction 139
  15556. ##########################################
  15557. Name: SwingDash
  15558. In Transition Time: 0
  15559. No Out Transition: False
  15560. Loop: False
  15561. Moves Character: True
  15562. Unknown 1: False
  15563. Unknown 2: False
  15564. Unknown 3: False
  15565. Transition Out From Start: False
  15566. Unknown 4: False
  15567.  
  15568. Subaction Main 0x139
  15569. @1A4F0
  15570.  
  15571. -----------|START|--------------------------
  15572. Asynchronous Timer - Frames=3.00x
  15573. Subroutine - gameAnimCmd_StarRodSwingDashCommonOffset=@FFFFFFFF
  15574. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15575. Asynchronous Timer - Frames=8.00x
  15576. Subroutine - gameAnimCmd_StarRodSwingDashCommon2Offset=@FFFFFFFF
  15577. Asynchronous Timer - Frames=18.00x
  15578. Terminate Collisions
  15579. ----------------------------|END|-----------
  15580.  
  15581. Subaction GFX 0x139
  15582. @FFFFFFFF
  15583.  
  15584. -----------|START|--------------------------
  15585. ----------------------------|END|-----------
  15586.  
  15587. Subaction SFX 0x139
  15588. @FFFFFFFF
  15589.  
  15590. -----------|START|--------------------------
  15591. ----------------------------|END|-----------
  15592.  
  15593. Subaction Other 0x139
  15594. @6A90
  15595.  
  15596. -----------|START|--------------------------
  15597. !Slope-01! 18010300 - 0x1, 0x2, True
  15598. Asynchronous Timer - Frames=3.00x
  15599. Rumble - 0xD, 0x0
  15600. Asynchronous Timer - Frames=24.00x
  15601. !Slope-01! 18010200 - 0x6, 0x4
  15602. ----------------------------|END|-----------
  15603.  
  15604. ##########################################
  15605. # Subaction 13A
  15606. ##########################################
  15607. Name: Swing1
  15608. In Transition Time: 0
  15609. No Out Transition: False
  15610. Loop: False
  15611. Moves Character: False
  15612. Unknown 1: False
  15613. Unknown 2: False
  15614. Unknown 3: False
  15615. Transition Out From Start: False
  15616. Unknown 4: False
  15617.  
  15618. Subaction Main 0x13A
  15619. @1A598
  15620.  
  15621. -----------|START|--------------------------
  15622. Asynchronous Timer - Frames=5.00x
  15623. Subroutine - gameAnimCmd_LipStickSwing1CommonOffset=@FFFFFFFF
  15624. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  15625. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15626. Asynchronous Timer - Frames=8.00x
  15627. Terminate Collisions
  15628. ----------------------------|END|-----------
  15629.  
  15630. Subaction GFX 0x13A
  15631. @FFFFFFFF
  15632.  
  15633. -----------|START|--------------------------
  15634. ----------------------------|END|-----------
  15635.  
  15636. Subaction SFX 0x13A
  15637. @FFFFFFFF
  15638.  
  15639. -----------|START|--------------------------
  15640. ----------------------------|END|-----------
  15641.  
  15642. Subaction Other 0x13A
  15643. @6AE0
  15644.  
  15645. -----------|START|--------------------------
  15646. !Slope-00! 18000100 - 0x6
  15647. Asynchronous Timer - Frames=5.00x
  15648. Rumble - 0x10, 0x0
  15649. ----------------------------|END|-----------
  15650.  
  15651. ##########################################
  15652. # Subaction 13B
  15653. ##########################################
  15654. Name: Swing3
  15655. In Transition Time: 0
  15656. No Out Transition: False
  15657. Loop: False
  15658. Moves Character: True
  15659. Unknown 1: False
  15660. Unknown 2: False
  15661. Unknown 3: False
  15662. Transition Out From Start: False
  15663. Unknown 4: False
  15664.  
  15665. Subaction Main 0x13B
  15666. @1A648
  15667.  
  15668. -----------|START|--------------------------
  15669. Asynchronous Timer - Frames=8.00x
  15670. Subroutine - gameAnimCmd_LipStickSwing3CommonOffset=@FFFFFFFF
  15671. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  15672. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15673. Asynchronous Timer - Frames=9.00x
  15674. ?Item? - 0x0
  15675. Asynchronous Timer - Frames=11.00x
  15676. Terminate Collisions
  15677. ----------------------------|END|-----------
  15678.  
  15679. Subaction GFX 0x13B
  15680. @FFFFFFFF
  15681.  
  15682. -----------|START|--------------------------
  15683. ----------------------------|END|-----------
  15684.  
  15685. Subaction SFX 0x13B
  15686. @FFFFFFFF
  15687.  
  15688. -----------|START|--------------------------
  15689. ----------------------------|END|-----------
  15690.  
  15691. Subaction Other 0x13B
  15692. @6B20
  15693.  
  15694. -----------|START|--------------------------
  15695. !Slope-00! 18000100 - 0x6
  15696. Asynchronous Timer - Frames=8.00x
  15697. Rumble - 0x11, 0x0
  15698. ----------------------------|END|-----------
  15699.  
  15700. ##########################################
  15701. # Subaction 13C
  15702. ##########################################
  15703. Name: Swing4Start
  15704. In Transition Time: 0
  15705. No Out Transition: False
  15706. Loop: False
  15707. Moves Character: True
  15708. Unknown 1: False
  15709. Unknown 2: False
  15710. Unknown 3: False
  15711. Transition Out From Start: False
  15712. Unknown 4: False
  15713.  
  15714. Subaction Main 0x13C
  15715. @FFFFFFFF
  15716.  
  15717. -----------|START|--------------------------
  15718. ----------------------------|END|-----------
  15719.  
  15720. Subaction GFX 0x13C
  15721. @FFFFFFFF
  15722.  
  15723. -----------|START|--------------------------
  15724. ----------------------------|END|-----------
  15725.  
  15726. Subaction SFX 0x13C
  15727. @FFFFFFFF
  15728.  
  15729. -----------|START|--------------------------
  15730. ----------------------------|END|-----------
  15731.  
  15732. Subaction Other 0x13C
  15733. @6B48
  15734.  
  15735. -----------|START|--------------------------
  15736. !Slope-00! 18000100 - 0x6
  15737. ----------------------------|END|-----------
  15738.  
  15739. ##########################################
  15740. # Subaction 13D
  15741. ##########################################
  15742. Name: Swing4
  15743. In Transition Time: 0
  15744. No Out Transition: False
  15745. Loop: False
  15746. Moves Character: True
  15747. Unknown 1: False
  15748. Unknown 2: False
  15749. Unknown 3: False
  15750. Transition Out From Start: False
  15751. Unknown 4: False
  15752.  
  15753. Subaction Main 0x13D
  15754. @1A710
  15755.  
  15756. -----------|START|--------------------------
  15757. Asynchronous Timer - Frames=3.00x
  15758. Subroutine - gameAnimCmd_LipStickSwing4CommonOffset=@FFFFFFFF
  15759. Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
  15760. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15761. Asynchronous Timer - Frames=4.00x
  15762. ?Item? - 0x1
  15763. Asynchronous Timer - Frames=7.00x
  15764. Terminate Collisions
  15765. ----------------------------|END|-----------
  15766.  
  15767. Subaction GFX 0x13D
  15768. @FFFFFFFF
  15769.  
  15770. -----------|START|--------------------------
  15771. ----------------------------|END|-----------
  15772.  
  15773. Subaction SFX 0x13D
  15774. @FFFFFFFF
  15775.  
  15776. -----------|START|--------------------------
  15777. ----------------------------|END|-----------
  15778.  
  15779. Subaction Other 0x13D
  15780. @6BA0
  15781.  
  15782. -----------|START|--------------------------
  15783. !Slope-00! 18000100 - 0x6
  15784. Asynchronous Timer - Frames=4.00x
  15785. Rumble - 0xD, 0x0
  15786. Asynchronous Timer - Frames=6.00x
  15787. !Slope-00! 18000100 - 0x0
  15788. Asynchronous Timer - Frames=23.00x
  15789. !Slope-01! 18010200 - 0x6, 0x3
  15790. ----------------------------|END|-----------
  15791.  
  15792. ##########################################
  15793. # Subaction 13E
  15794. ##########################################
  15795. Name: Swing42
  15796. In Transition Time: 0
  15797. No Out Transition: False
  15798. Loop: False
  15799. Moves Character: False
  15800. Unknown 1: False
  15801. Unknown 2: False
  15802. Unknown 3: False
  15803. Transition Out From Start: False
  15804. Unknown 4: False
  15805.  
  15806. Action 0x13E
  15807. @FFFFFFFF
  15808.  
  15809. -----------|START|--------------------------
  15810. ----------------------------|END|-----------
  15811.  
  15812. Action 0x13E
  15813. @FFFFFFFF
  15814.  
  15815. -----------|START|--------------------------
  15816. ----------------------------|END|-----------
  15817.  
  15818. Action 0x13E
  15819. @FFFFFFFF
  15820.  
  15821. -----------|START|--------------------------
  15822. ----------------------------|END|-----------
  15823.  
  15824. Action 0x13E
  15825. @FFFFFFFF
  15826.  
  15827. -----------|START|--------------------------
  15828. ----------------------------|END|-----------
  15829.  
  15830. ##########################################
  15831. # Subaction 13F
  15832. ##########################################
  15833. Name: Swing4Hold
  15834. In Transition Time: 0
  15835. No Out Transition: False
  15836. Loop: False
  15837. Moves Character: False
  15838. Unknown 1: False
  15839. Unknown 2: False
  15840. Unknown 3: False
  15841. Transition Out From Start: False
  15842. Unknown 4: False
  15843.  
  15844. Subaction Main 0x13F
  15845. @FFFFFFFF
  15846.  
  15847. -----------|START|--------------------------
  15848. ----------------------------|END|-----------
  15849.  
  15850. Subaction GFX 0x13F
  15851. @DD48
  15852.  
  15853. -----------|START|--------------------------
  15854. Subroutine - effectAnimCmd_LipStickSwing4HoldCommonOffset=@FFFFFFFF
  15855. ----------------------------|END|-----------
  15856.  
  15857. Subaction SFX 0x13F
  15858. @13130
  15859.  
  15860. -----------|START|--------------------------
  15861. Sound Effect - ID=0x69
  15862. ----------------------------|END|-----------
  15863.  
  15864. Subaction Other 0x13F
  15865. @6C00
  15866.  
  15867. -----------|START|--------------------------
  15868. !Slope-00! 18000100 - 0x6
  15869. Asynchronous Timer - Frames=3.00x
  15870. !Controller-0B! 070B0200 - 0x25, 0x39
  15871. ----------------------------|END|-----------
  15872.  
  15873. ##########################################
  15874. # Subaction 140
  15875. ##########################################
  15876. Name: SwingDash
  15877. In Transition Time: 0
  15878. No Out Transition: False
  15879. Loop: False
  15880. Moves Character: True
  15881. Unknown 1: False
  15882. Unknown 2: False
  15883. Unknown 3: False
  15884. Transition Out From Start: False
  15885. Unknown 4: False
  15886.  
  15887. Subaction Main 0x140
  15888. @1A7B0
  15889.  
  15890. -----------|START|--------------------------
  15891. Asynchronous Timer - Frames=3.00x
  15892. Subroutine - gameAnimCmd_LipStickSwingDashCommonOffset=@FFFFFFFF
  15893. Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
  15894. Asynchronous Timer - Frames=8.00x
  15895. Subroutine - gameAnimCmd_LipStickSwingDashCommon2Offset=@FFFFFFFF
  15896. Asynchronous Timer - Frames=18.00x
  15897. Terminate Collisions
  15898. ----------------------------|END|-----------
  15899.  
  15900. Subaction GFX 0x140
  15901. @FFFFFFFF
  15902.  
  15903. -----------|START|--------------------------
  15904. ----------------------------|END|-----------
  15905.  
  15906. Subaction SFX 0x140
  15907. @FFFFFFFF
  15908.  
  15909. -----------|START|--------------------------
  15910. ----------------------------|END|-----------
  15911.  
  15912. Subaction Other 0x140
  15913. @6C68
  15914.  
  15915. -----------|START|--------------------------
  15916. !Slope-01! 18010300 - 0x1, 0x2, True
  15917. Asynchronous Timer - Frames=3.00x
  15918. Rumble - 0xD, 0x0
  15919. Asynchronous Timer - Frames=23.00x
  15920. !Slope-01! 18010200 - 0x6, 0x4
  15921. ----------------------------|END|-----------
  15922.  
  15923. ##########################################
  15924. # Subaction 141
  15925. ##########################################
  15926. Name: ItemHammerWait
  15927. In Transition Time: 0
  15928. No Out Transition: False
  15929. Loop: True
  15930. Moves Character: False
  15931. Unknown 1: False
  15932. Unknown 2: False
  15933. Unknown 3: False
  15934. Transition Out From Start: False
  15935. Unknown 4: False
  15936.  
  15937. Subaction Main 0x141
  15938. @FFFFFFFF
  15939.  
  15940. -----------|START|--------------------------
  15941. ----------------------------|END|-----------
  15942.  
  15943. Subaction GFX 0x141
  15944. @FFFFFFFF
  15945.  
  15946. -----------|START|--------------------------
  15947. ----------------------------|END|-----------
  15948.  
  15949. Subaction SFX 0x141
  15950. @FFFFFFFF
  15951.  
  15952. -----------|START|--------------------------
  15953. ----------------------------|END|-----------
  15954.  
  15955. Subaction Other 0x141
  15956. @FFFFFFFF
  15957.  
  15958. -----------|START|--------------------------
  15959. ----------------------------|END|-----------
  15960.  
  15961. ##########################################
  15962. # Subaction 142
  15963. ##########################################
  15964. Name: ItemHammerMove
  15965. In Transition Time: 0
  15966. No Out Transition: False
  15967. Loop: True
  15968. Moves Character: False
  15969. Unknown 1: False
  15970. Unknown 2: False
  15971. Unknown 3: False
  15972. Transition Out From Start: False
  15973. Unknown 4: False
  15974.  
  15975. Subaction Main 0x142
  15976. @FFFFFFFF
  15977.  
  15978. -----------|START|--------------------------
  15979. ----------------------------|END|-----------
  15980.  
  15981. Subaction GFX 0x142
  15982. @FFFFFFFF
  15983.  
  15984. -----------|START|--------------------------
  15985. ----------------------------|END|-----------
  15986.  
  15987. Subaction SFX 0x142
  15988. @FFFFFFFF
  15989.  
  15990. -----------|START|--------------------------
  15991. ----------------------------|END|-----------
  15992.  
  15993. Subaction Other 0x142
  15994. @FFFFFFFF
  15995.  
  15996. -----------|START|--------------------------
  15997. ----------------------------|END|-----------
  15998.  
  15999. ##########################################
  16000. # Subaction 143
  16001. ##########################################
  16002. Name: ItemHammerAir
  16003. In Transition Time: 0
  16004. No Out Transition: False
  16005. Loop: True
  16006. Moves Character: False
  16007. Unknown 1: False
  16008. Unknown 2: False
  16009. Unknown 3: False
  16010. Transition Out From Start: False
  16011. Unknown 4: False
  16012.  
  16013. Subaction Main 0x143
  16014. @FFFFFFFF
  16015.  
  16016. -----------|START|--------------------------
  16017. ----------------------------|END|-----------
  16018.  
  16019. Subaction GFX 0x143
  16020. @FFFFFFFF
  16021.  
  16022. -----------|START|--------------------------
  16023. ----------------------------|END|-----------
  16024.  
  16025. Subaction SFX 0x143
  16026. @FFFFFFFF
  16027.  
  16028. -----------|START|--------------------------
  16029. ----------------------------|END|-----------
  16030.  
  16031. Subaction Other 0x143
  16032. @FFFFFFFF
  16033.  
  16034. -----------|START|--------------------------
  16035. ----------------------------|END|-----------
  16036.  
  16037. ##########################################
  16038. # Subaction 144
  16039. ##########################################
  16040. Name: ItemHammerWait
  16041. In Transition Time: 0
  16042. No Out Transition: False
  16043. Loop: True
  16044. Moves Character: False
  16045. Unknown 1: False
  16046. Unknown 2: False
  16047. Unknown 3: False
  16048. Transition Out From Start: False
  16049. Unknown 4: False
  16050.  
  16051. Subaction Main 0x144
  16052. @FFFFFFFF
  16053.  
  16054. -----------|START|--------------------------
  16055. ----------------------------|END|-----------
  16056.  
  16057. Subaction GFX 0x144
  16058. @FFFFFFFF
  16059.  
  16060. -----------|START|--------------------------
  16061. ----------------------------|END|-----------
  16062.  
  16063. Subaction SFX 0x144
  16064. @FFFFFFFF
  16065.  
  16066. -----------|START|--------------------------
  16067. ----------------------------|END|-----------
  16068.  
  16069. Subaction Other 0x144
  16070. @FFFFFFFF
  16071.  
  16072. -----------|START|--------------------------
  16073. ----------------------------|END|-----------
  16074.  
  16075. ##########################################
  16076. # Subaction 145
  16077. ##########################################
  16078. Name: ItemHammerMove
  16079. In Transition Time: 0
  16080. No Out Transition: False
  16081. Loop: True
  16082. Moves Character: False
  16083. Unknown 1: False
  16084. Unknown 2: False
  16085. Unknown 3: False
  16086. Transition Out From Start: False
  16087. Unknown 4: False
  16088.  
  16089. Subaction Main 0x145
  16090. @FFFFFFFF
  16091.  
  16092. -----------|START|--------------------------
  16093. ----------------------------|END|-----------
  16094.  
  16095. Subaction GFX 0x145
  16096. @FFFFFFFF
  16097.  
  16098. -----------|START|--------------------------
  16099. ----------------------------|END|-----------
  16100.  
  16101. Subaction SFX 0x145
  16102. @FFFFFFFF
  16103.  
  16104. -----------|START|--------------------------
  16105. ----------------------------|END|-----------
  16106.  
  16107. Subaction Other 0x145
  16108. @FFFFFFFF
  16109.  
  16110. -----------|START|--------------------------
  16111. ----------------------------|END|-----------
  16112.  
  16113. ##########################################
  16114. # Subaction 146
  16115. ##########################################
  16116. Name: ItemHammerAir
  16117. In Transition Time: 0
  16118. No Out Transition: False
  16119. Loop: True
  16120. Moves Character: False
  16121. Unknown 1: False
  16122. Unknown 2: False
  16123. Unknown 3: False
  16124. Transition Out From Start: False
  16125. Unknown 4: False
  16126.  
  16127. Subaction Main 0x146
  16128. @FFFFFFFF
  16129.  
  16130. -----------|START|--------------------------
  16131. ----------------------------|END|-----------
  16132.  
  16133. Subaction GFX 0x146
  16134. @FFFFFFFF
  16135.  
  16136. -----------|START|--------------------------
  16137. ----------------------------|END|-----------
  16138.  
  16139. Subaction SFX 0x146
  16140. @FFFFFFFF
  16141.  
  16142. -----------|START|--------------------------
  16143. ----------------------------|END|-----------
  16144.  
  16145. Subaction Other 0x146
  16146. @FFFFFFFF
  16147.  
  16148. -----------|START|--------------------------
  16149. ----------------------------|END|-----------
  16150.  
  16151. ##########################################
  16152. # Subaction 147
  16153. ##########################################
  16154. Name: ItemDragoonRide
  16155. In Transition Time: 0
  16156. No Out Transition: False
  16157. Loop: True
  16158. Moves Character: False
  16159. Unknown 1: False
  16160. Unknown 2: False
  16161. Unknown 3: False
  16162. Transition Out From Start: False
  16163. Unknown 4: False
  16164.  
  16165. Subaction Main 0x147
  16166. @FFFFFFFF
  16167.  
  16168. -----------|START|--------------------------
  16169. ----------------------------|END|-----------
  16170.  
  16171. Subaction GFX 0x147
  16172. @FFFFFFFF
  16173.  
  16174. -----------|START|--------------------------
  16175. ----------------------------|END|-----------
  16176.  
  16177. Subaction SFX 0x147
  16178. @FFFFFFFF
  16179.  
  16180. -----------|START|--------------------------
  16181. ----------------------------|END|-----------
  16182.  
  16183. Subaction Other 0x147
  16184. @FFFFFFFF
  16185.  
  16186. -----------|START|--------------------------
  16187. ----------------------------|END|-----------
  16188.  
  16189. ##########################################
  16190. # Subaction 148
  16191. ##########################################
  16192. Name: ItemScrew
  16193. In Transition Time: 0
  16194. No Out Transition: False
  16195. Loop: False
  16196. Moves Character: False
  16197. Unknown 1: False
  16198. Unknown 2: False
  16199. Unknown 3: False
  16200. Transition Out From Start: False
  16201. Unknown 4: False
  16202.  
  16203. Subaction Main 0x148
  16204. @1A8E0
  16205.  
  16206. -----------|START|--------------------------
  16207. Set Loop - Iterations=0xA
  16208. Subroutine - gameAnimCmd_ScrewCommonOffset=@1A93C
  16209. Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x
  16210. Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x
  16211. Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x
  16212. Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x
  16213. Synchronous Timer - Frames=2.00x
  16214. Terminate Collisions
  16215. Execute Loop
  16216. ----------------------------|END|-----------
  16217.  
  16218. Subaction GFX 0x148
  16219. @DDE8
  16220.  
  16221. -----------|START|--------------------------
  16222. External Graphic Effect - File#=0x5F, Bone=0x13, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.10x, Anchored?=True
  16223. ----------------------------|END|-----------
  16224.  
  16225. Subaction SFX 0x148
  16226. @FFFFFFFF
  16227.  
  16228. -----------|START|--------------------------
  16229. ----------------------------|END|-----------
  16230.  
  16231. Subaction Other 0x148
  16232. @FFFFFFFF
  16233.  
  16234. -----------|START|--------------------------
  16235. ----------------------------|END|-----------
  16236.  
  16237. ##########################################
  16238. # Subaction 149
  16239. ##########################################
  16240. Name: ItemScrew
  16241. In Transition Time: 0
  16242. No Out Transition: False
  16243. Loop: False
  16244. Moves Character: False
  16245. Unknown 1: False
  16246. Unknown 2: False
  16247. Unknown 3: False
  16248. Transition Out From Start: False
  16249. Unknown 4: False
  16250.  
  16251. Subaction Main 0x149
  16252. @1A9E8
  16253.  
  16254. -----------|START|--------------------------
  16255. Set Loop - Iterations=0xA
  16256. Subroutine - Offset=@FFFFFFFF
  16257. Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x
  16258. Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x
  16259. Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x
  16260. Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x
  16261. Synchronous Timer - Frames=2.00x
  16262. Terminate Collisions
  16263. Execute Loop
  16264. ----------------------------|END|-----------
  16265.  
  16266. Subaction GFX 0x149
  16267. @DE00
  16268.  
  16269. -----------|START|--------------------------
  16270. Goto - Offset=@DDE8
  16271. ----------------------------|END|-----------
  16272.  
  16273. Subaction SFX 0x149
  16274. @FFFFFFFF
  16275.  
  16276. -----------|START|--------------------------
  16277. ----------------------------|END|-----------
  16278.  
  16279. Subaction Other 0x149
  16280. @FFFFFFFF
  16281.  
  16282. -----------|START|--------------------------
  16283. ----------------------------|END|-----------
  16284.  
  16285. ##########################################
  16286. # Subaction 14A
  16287. ##########################################
  16288. Name: ItemScrewFall
  16289. In Transition Time: 0
  16290. No Out Transition: False
  16291. Loop: False
  16292. Moves Character: False
  16293. Unknown 1: False
  16294. Unknown 2: False
  16295. Unknown 3: False
  16296. Transition Out From Start: False
  16297. Unknown 4: False
  16298.  
  16299. Subaction Main 0x14A
  16300. @FFFFFFFF
  16301.  
  16302. -----------|START|--------------------------
  16303. ----------------------------|END|-----------
  16304.  
  16305. Subaction GFX 0x14A
  16306. @FFFFFFFF
  16307.  
  16308. -----------|START|--------------------------
  16309. ----------------------------|END|-----------
  16310.  
  16311. Subaction SFX 0x14A
  16312. @FFFFFFFF
  16313.  
  16314. -----------|START|--------------------------
  16315. ----------------------------|END|-----------
  16316.  
  16317. Subaction Other 0x14A
  16318. @FFFFFFFF
  16319.  
  16320. -----------|START|--------------------------
  16321. ----------------------------|END|-----------
  16322.  
  16323. ##########################################
  16324. # Subaction 14B
  16325. ##########################################
  16326. Name: ItemKick
  16327. In Transition Time: 0
  16328. No Out Transition: False
  16329. Loop: False
  16330. Moves Character: True
  16331. Unknown 1: False
  16332. Unknown 2: False
  16333. Unknown 3: False
  16334. Transition Out From Start: False
  16335. Unknown 4: False
  16336.  
  16337. Subaction Main 0x14B
  16338. @FFFFFFFF
  16339.  
  16340. -----------|START|--------------------------
  16341. ----------------------------|END|-----------
  16342.  
  16343. Subaction GFX 0x14B
  16344. @FFFFFFFF
  16345.  
  16346. -----------|START|--------------------------
  16347. ----------------------------|END|-----------
  16348.  
  16349. Subaction SFX 0x14B
  16350. @FFFFFFFF
  16351.  
  16352. -----------|START|--------------------------
  16353. ----------------------------|END|-----------
  16354.  
  16355. Subaction Other 0x14B
  16356. @FFFFFFFF
  16357.  
  16358. -----------|START|--------------------------
  16359. ----------------------------|END|-----------
  16360.  
  16361. ##########################################
  16362. # Subaction 14C
  16363. ##########################################
  16364. Name: ItemDragoonGet
  16365. In Transition Time: 0
  16366. No Out Transition: False
  16367. Loop: False
  16368. Moves Character: False
  16369. Unknown 1: False
  16370. Unknown 2: False
  16371. Unknown 3: False
  16372. Transition Out From Start: False
  16373. Unknown 4: False
  16374.  
  16375. Subaction Main 0x14C
  16376. @FFFFFFFF
  16377.  
  16378. -----------|START|--------------------------
  16379. ----------------------------|END|-----------
  16380.  
  16381. Subaction GFX 0x14C
  16382. @FFFFFFFF
  16383.  
  16384. -----------|START|--------------------------
  16385. ----------------------------|END|-----------
  16386.  
  16387. Subaction SFX 0x14C
  16388. @FFFFFFFF
  16389.  
  16390. -----------|START|--------------------------
  16391. ----------------------------|END|-----------
  16392.  
  16393. Subaction Other 0x14C
  16394. @6D30
  16395.  
  16396. -----------|START|--------------------------
  16397. Asynchronous Timer - Frames=12.00x
  16398. !Item-0F! 1F0F0100 - False
  16399. Set Loop - Iterations=0xA
  16400. Subroutine - Offset=@2430
  16401. Synchronous Timer - Frames=2.00x
  16402. Subroutine - Offset=@24C8
  16403. Synchronous Timer - Frames=2.00x
  16404. Execute Loop
  16405. ----------------------------|END|-----------
  16406.  
  16407. ##########################################
  16408. # Subaction 14D
  16409. ##########################################
  16410. Name: ItemDragoonRide
  16411. In Transition Time: 0
  16412. No Out Transition: False
  16413. Loop: True
  16414. Moves Character: False
  16415. Unknown 1: False
  16416. Unknown 2: False
  16417. Unknown 3: False
  16418. Transition Out From Start: False
  16419. Unknown 4: False
  16420.  
  16421. Subaction Main 0x14D
  16422. @FFFFFFFF
  16423.  
  16424. -----------|START|--------------------------
  16425. ----------------------------|END|-----------
  16426.  
  16427. Subaction GFX 0x14D
  16428. @FFFFFFFF
  16429.  
  16430. -----------|START|--------------------------
  16431. ----------------------------|END|-----------
  16432.  
  16433. Subaction SFX 0x14D
  16434. @131B8
  16435.  
  16436. -----------|START|--------------------------
  16437. Sound Effect - ID=0xDA
  16438. ----------------------------|END|-----------
  16439.  
  16440. Subaction Other 0x14D
  16441. @6D90
  16442.  
  16443. -----------|START|--------------------------
  16444. Asynchronous Timer - Frames=3.00x
  16445. Rumble - 0xC, 0xA
  16446. ----------------------------|END|-----------
  16447.  
  16448. ##########################################
  16449. # Subaction 14E
  16450. ##########################################
  16451. Name: ItemBig
  16452. In Transition Time: 0
  16453. No Out Transition: False
  16454. Loop: False
  16455. Moves Character: False
  16456. Unknown 1: False
  16457. Unknown 2: False
  16458. Unknown 3: False
  16459. Transition Out From Start: False
  16460. Unknown 4: False
  16461.  
  16462. Subaction Main 0x14E
  16463. @FFFFFFFF
  16464.  
  16465. -----------|START|--------------------------
  16466. ----------------------------|END|-----------
  16467.  
  16468. Subaction GFX 0x14E
  16469. @FFFFFFFF
  16470.  
  16471. -----------|START|--------------------------
  16472. ----------------------------|END|-----------
  16473.  
  16474. Subaction SFX 0x14E
  16475. @FFFFFFFF
  16476.  
  16477. -----------|START|--------------------------
  16478. ----------------------------|END|-----------
  16479.  
  16480. Subaction Other 0x14E
  16481. @6DB0
  16482.  
  16483. -----------|START|--------------------------
  16484. !Slope-00! 18000100 - 0x6
  16485. ----------------------------|END|-----------
  16486.  
  16487. ##########################################
  16488. # Subaction 14F
  16489. ##########################################
  16490. Name: ItemSmall
  16491. In Transition Time: 0
  16492. No Out Transition: False
  16493. Loop: False
  16494. Moves Character: False
  16495. Unknown 1: False
  16496. Unknown 2: False
  16497. Unknown 3: False
  16498. Transition Out From Start: False
  16499. Unknown 4: False
  16500.  
  16501. Subaction Main 0x14F
  16502. @FFFFFFFF
  16503.  
  16504. -----------|START|--------------------------
  16505. ----------------------------|END|-----------
  16506.  
  16507. Subaction GFX 0x14F
  16508. @FFFFFFFF
  16509.  
  16510. -----------|START|--------------------------
  16511. ----------------------------|END|-----------
  16512.  
  16513. Subaction SFX 0x14F
  16514. @FFFFFFFF
  16515.  
  16516. -----------|START|--------------------------
  16517. ----------------------------|END|-----------
  16518.  
  16519. Subaction Other 0x14F
  16520. @6DC8
  16521.  
  16522. -----------|START|--------------------------
  16523. !Slope-00! 18000100 - 0x6
  16524. ----------------------------|END|-----------
  16525.  
  16526. ##########################################
  16527. # Subaction 150
  16528. ##########################################
  16529. Name: ItemLegsWait
  16530. In Transition Time: 6
  16531. No Out Transition: False
  16532. Loop: True
  16533. Moves Character: False
  16534. Unknown 1: False
  16535. Unknown 2: False
  16536. Unknown 3: False
  16537. Transition Out From Start: False
  16538. Unknown 4: False
  16539.  
  16540. Subaction Main 0x150
  16541. @FFFFFFFF
  16542.  
  16543. -----------|START|--------------------------
  16544. ----------------------------|END|-----------
  16545.  
  16546. Subaction GFX 0x150
  16547. @FFFFFFFF
  16548.  
  16549. -----------|START|--------------------------
  16550. ----------------------------|END|-----------
  16551.  
  16552. Subaction SFX 0x150
  16553. @FFFFFFFF
  16554.  
  16555. -----------|START|--------------------------
  16556. ----------------------------|END|-----------
  16557.  
  16558. Subaction Other 0x150
  16559. @6DE0
  16560.  
  16561. -----------|START|--------------------------
  16562. !Slope-00! 18000100 - 0x6
  16563. ----------------------------|END|-----------
  16564.  
  16565. ##########################################
  16566. # Subaction 151
  16567. ##########################################
  16568. Name: ItemLegsSlowF
  16569. In Transition Time: 6
  16570. No Out Transition: False
  16571. Loop: True
  16572. Moves Character: True
  16573. Unknown 1: False
  16574. Unknown 2: False
  16575. Unknown 3: False
  16576. Transition Out From Start: False
  16577. Unknown 4: False
  16578.  
  16579. Subaction Main 0x151
  16580. @FFFFFFFF
  16581.  
  16582. -----------|START|--------------------------
  16583. ----------------------------|END|-----------
  16584.  
  16585. Subaction GFX 0x151
  16586. @DF68
  16587.  
  16588. -----------|START|--------------------------
  16589. Asynchronous Timer - Frames=8.00x
  16590. Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16591. Asynchronous Timer - Frames=32.00x
  16592. Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16593. !Unknown-00! 01000000
  16594. !Unknown-02! 01020000
  16595. Goto - Offset=@DF68
  16596. ----------------------------|END|-----------
  16597.  
  16598. Subaction SFX 0x151
  16599. @13208
  16600.  
  16601. -----------|START|--------------------------
  16602. Asynchronous Timer - Frames=4.00x
  16603. Sound Effect(2) - ID=0x19A1
  16604. Synchronous Timer - Frames=25.00x
  16605. Sound Effect(2) - ID=0x199F
  16606. !Unknown-00! 01000000
  16607. !Unknown-02! 01020000
  16608. Goto - Offset=@13208
  16609. ----------------------------|END|-----------
  16610.  
  16611. Subaction Other 0x151
  16612. @FFFFFFFF
  16613.  
  16614. -----------|START|--------------------------
  16615. ----------------------------|END|-----------
  16616.  
  16617. ##########################################
  16618. # Subaction 152
  16619. ##########################################
  16620. Name: ItemLegsMiddleF
  16621. In Transition Time: 6
  16622. No Out Transition: False
  16623. Loop: True
  16624. Moves Character: True
  16625. Unknown 1: False
  16626. Unknown 2: False
  16627. Unknown 3: False
  16628. Transition Out From Start: False
  16629. Unknown 4: False
  16630.  
  16631. Subaction Main 0x152
  16632. @FFFFFFFF
  16633.  
  16634. -----------|START|--------------------------
  16635. ----------------------------|END|-----------
  16636.  
  16637. Subaction GFX 0x152
  16638. @E0C0
  16639.  
  16640. -----------|START|--------------------------
  16641. Asynchronous Timer - Frames=4.00x
  16642. Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16643. Asynchronous Timer - Frames=20.00x
  16644. Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16645. !Unknown-00! 01000000
  16646. !Unknown-02! 01020000
  16647. Goto - Offset=@E0C0
  16648. ----------------------------|END|-----------
  16649.  
  16650. Subaction SFX 0x152
  16651. @13270
  16652.  
  16653. -----------|START|--------------------------
  16654. Asynchronous Timer - Frames=2.00x
  16655. Sound Effect(2) - ID=0x19A0
  16656. Synchronous Timer - Frames=16.00x
  16657. Sound Effect(2) - ID=0x199E
  16658. !Unknown-00! 01000000
  16659. !Unknown-02! 01020000
  16660. Goto - Offset=@13270
  16661. ----------------------------|END|-----------
  16662.  
  16663. Subaction Other 0x152
  16664. @FFFFFFFF
  16665.  
  16666. -----------|START|--------------------------
  16667. ----------------------------|END|-----------
  16668.  
  16669. ##########################################
  16670. # Subaction 153
  16671. ##########################################
  16672. Name: ItemLegsFastF
  16673. In Transition Time: 6
  16674. No Out Transition: False
  16675. Loop: True
  16676. Moves Character: True
  16677. Unknown 1: False
  16678. Unknown 2: False
  16679. Unknown 3: False
  16680. Transition Out From Start: False
  16681. Unknown 4: False
  16682.  
  16683. Subaction Main 0x153
  16684. @FFFFFFFF
  16685.  
  16686. -----------|START|--------------------------
  16687. ----------------------------|END|-----------
  16688.  
  16689. Subaction GFX 0x153
  16690. @E218
  16691.  
  16692. -----------|START|--------------------------
  16693. Asynchronous Timer - Frames=2.00x
  16694. Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16695. Asynchronous Timer - Frames=12.00x
  16696. Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16697. !Unknown-00! 01000000
  16698. !Unknown-02! 01020000
  16699. Goto - Offset=@E218
  16700. ----------------------------|END|-----------
  16701.  
  16702. Subaction SFX 0x153
  16703. @132D8
  16704.  
  16705. -----------|START|--------------------------
  16706. Asynchronous Timer - Frames=1.00x
  16707. Sound Effect(2) - ID=0x19A0
  16708. Synchronous Timer - Frames=10.00x
  16709. Sound Effect(2) - ID=0x199E
  16710. !Unknown-00! 01000000
  16711. !Unknown-02! 01020000
  16712. Goto - Offset=@132D8
  16713. ----------------------------|END|-----------
  16714.  
  16715. Subaction Other 0x153
  16716. @FFFFFFFF
  16717.  
  16718. -----------|START|--------------------------
  16719. ----------------------------|END|-----------
  16720.  
  16721. ##########################################
  16722. # Subaction 154
  16723. ##########################################
  16724. Name: ItemLegsBrakeF
  16725. In Transition Time: 3
  16726. No Out Transition: False
  16727. Loop: False
  16728. Moves Character: False
  16729. Unknown 1: False
  16730. Unknown 2: False
  16731. Unknown 3: False
  16732. Transition Out From Start: False
  16733. Unknown 4: False
  16734.  
  16735. Subaction Main 0x154
  16736. @FFFFFFFF
  16737.  
  16738. -----------|START|--------------------------
  16739. ----------------------------|END|-----------
  16740.  
  16741. Subaction GFX 0x154
  16742. @FFFFFFFF
  16743.  
  16744. -----------|START|--------------------------
  16745. ----------------------------|END|-----------
  16746.  
  16747. Subaction SFX 0x154
  16748. @13328
  16749.  
  16750. -----------|START|--------------------------
  16751. Asynchronous Timer - Frames=10.00x
  16752. Sound Effect - ID=0x196E
  16753. ----------------------------|END|-----------
  16754.  
  16755. Subaction Other 0x154
  16756. @6E10
  16757.  
  16758. -----------|START|--------------------------
  16759. !Slope-00! 18000100 - 0x6
  16760. ----------------------------|END|-----------
  16761.  
  16762. ##########################################
  16763. # Subaction 155
  16764. ##########################################
  16765. Name: ItemLegsDashF
  16766. In Transition Time: 0
  16767. No Out Transition: False
  16768. Loop: False
  16769. Moves Character: False
  16770. Unknown 1: False
  16771. Unknown 2: False
  16772. Unknown 3: False
  16773. Transition Out From Start: False
  16774. Unknown 4: False
  16775.  
  16776. Subaction Main 0x155
  16777. @FFFFFFFF
  16778.  
  16779. -----------|START|--------------------------
  16780. ----------------------------|END|-----------
  16781.  
  16782. Subaction GFX 0x155
  16783. @FFFFFFFF
  16784.  
  16785. -----------|START|--------------------------
  16786. ----------------------------|END|-----------
  16787.  
  16788. Subaction SFX 0x155
  16789. @13370
  16790.  
  16791. -----------|START|--------------------------
  16792. Asynchronous Timer - Frames=2.00x
  16793. Sound Effect - ID=0x196D
  16794. Synchronous Timer - Frames=17.00x
  16795. Sound Effect(2) - ID=0x19A0
  16796. Synchronous Timer - Frames=19.00x
  16797. Sound Effect(2) - ID=0x199E
  16798. ----------------------------|END|-----------
  16799.  
  16800. Subaction Other 0x155
  16801. @6E38
  16802.  
  16803. -----------|START|--------------------------
  16804. Asynchronous Timer - Frames=13.00x
  16805. !Slope-01! 18010200 - 0x6, 0x3
  16806. ----------------------------|END|-----------
  16807.  
  16808. ##########################################
  16809. # Subaction 156
  16810. ##########################################
  16811. Name: ItemLegsSlowB
  16812. In Transition Time: 6
  16813. No Out Transition: False
  16814. Loop: True
  16815. Moves Character: True
  16816. Unknown 1: False
  16817. Unknown 2: False
  16818. Unknown 3: False
  16819. Transition Out From Start: False
  16820. Unknown 4: False
  16821.  
  16822. Subaction Main 0x156
  16823. @FFFFFFFF
  16824.  
  16825. -----------|START|--------------------------
  16826. ----------------------------|END|-----------
  16827.  
  16828. Subaction GFX 0x156
  16829. @E380
  16830.  
  16831. -----------|START|--------------------------
  16832. Asynchronous Timer - Frames=5.00x
  16833. Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16834. Asynchronous Timer - Frames=20.00x
  16835. Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16836. !Unknown-00! 01000000
  16837. !Unknown-02! 01020000
  16838. Goto - Offset=@E380
  16839. ----------------------------|END|-----------
  16840.  
  16841. Subaction SFX 0x156
  16842. @133D0
  16843.  
  16844. -----------|START|--------------------------
  16845. Asynchronous Timer - Frames=3.00x
  16846. Sound Effect(2) - ID=0x19A1
  16847. Synchronous Timer - Frames=15.00x
  16848. Sound Effect(2) - ID=0x199F
  16849. !Unknown-00! 01000000
  16850. !Unknown-02! 01020000
  16851. Goto - Offset=@133D0
  16852. ----------------------------|END|-----------
  16853.  
  16854. Subaction Other 0x156
  16855. @FFFFFFFF
  16856.  
  16857. -----------|START|--------------------------
  16858. ----------------------------|END|-----------
  16859.  
  16860. ##########################################
  16861. # Subaction 157
  16862. ##########################################
  16863. Name: ItemLegsMiddleB
  16864. In Transition Time: 6
  16865. No Out Transition: False
  16866. Loop: True
  16867. Moves Character: True
  16868. Unknown 1: False
  16869. Unknown 2: False
  16870. Unknown 3: False
  16871. Transition Out From Start: False
  16872. Unknown 4: False
  16873.  
  16874. Subaction Main 0x157
  16875. @FFFFFFFF
  16876.  
  16877. -----------|START|--------------------------
  16878. ----------------------------|END|-----------
  16879.  
  16880. Subaction GFX 0x157
  16881. @E4D8
  16882.  
  16883. -----------|START|--------------------------
  16884. Asynchronous Timer - Frames=2.00x
  16885. Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16886. Asynchronous Timer - Frames=20.00x
  16887. Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16888. !Unknown-00! 01000000
  16889. !Unknown-02! 01020000
  16890. Goto - Offset=@E4D8
  16891. ----------------------------|END|-----------
  16892.  
  16893. Subaction SFX 0x157
  16894. @13438
  16895.  
  16896. -----------|START|--------------------------
  16897. Asynchronous Timer - Frames=0.00x
  16898. Sound Effect(2) - ID=0x19A0
  16899. Synchronous Timer - Frames=18.00x
  16900. Sound Effect(2) - ID=0x199E
  16901. !Unknown-00! 01000000
  16902. !Unknown-02! 01020000
  16903. Goto - Offset=@13438
  16904. ----------------------------|END|-----------
  16905.  
  16906. Subaction Other 0x157
  16907. @FFFFFFFF
  16908.  
  16909. -----------|START|--------------------------
  16910. ----------------------------|END|-----------
  16911.  
  16912. ##########################################
  16913. # Subaction 158
  16914. ##########################################
  16915. Name: ItemLegsFastB
  16916. In Transition Time: 6
  16917. No Out Transition: False
  16918. Loop: True
  16919. Moves Character: True
  16920. Unknown 1: False
  16921. Unknown 2: False
  16922. Unknown 3: False
  16923. Transition Out From Start: False
  16924. Unknown 4: False
  16925.  
  16926. Subaction Main 0x158
  16927. @FFFFFFFF
  16928.  
  16929. -----------|START|--------------------------
  16930. ----------------------------|END|-----------
  16931.  
  16932. Subaction GFX 0x158
  16933. @E630
  16934.  
  16935. -----------|START|--------------------------
  16936. Asynchronous Timer - Frames=8.00x
  16937. Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16938. Asynchronous Timer - Frames=22.00x
  16939. Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16940. !Unknown-00! 01000000
  16941. !Unknown-02! 01020000
  16942. Goto - Offset=@E630
  16943. ----------------------------|END|-----------
  16944.  
  16945. Subaction SFX 0x158
  16946. @134A0
  16947.  
  16948. -----------|START|--------------------------
  16949. Asynchronous Timer - Frames=1.00x
  16950. Sound Effect(2) - ID=0x19A0
  16951. Synchronous Timer - Frames=16.00x
  16952. Sound Effect(2) - ID=0x199E
  16953. !Unknown-00! 01000000
  16954. !Unknown-02! 01020000
  16955. Goto - Offset=@134A0
  16956. ----------------------------|END|-----------
  16957.  
  16958. Subaction Other 0x158
  16959. @FFFFFFFF
  16960.  
  16961. -----------|START|--------------------------
  16962. ----------------------------|END|-----------
  16963.  
  16964. ##########################################
  16965. # Subaction 159
  16966. ##########################################
  16967. Name: ItemLegsBrakeB
  16968. In Transition Time: 3
  16969. No Out Transition: False
  16970. Loop: False
  16971. Moves Character: False
  16972. Unknown 1: False
  16973. Unknown 2: False
  16974. Unknown 3: False
  16975. Transition Out From Start: False
  16976. Unknown 4: False
  16977.  
  16978. Subaction Main 0x159
  16979. @FFFFFFFF
  16980.  
  16981. -----------|START|--------------------------
  16982. ----------------------------|END|-----------
  16983.  
  16984. Subaction GFX 0x159
  16985. @FFFFFFFF
  16986.  
  16987. -----------|START|--------------------------
  16988. ----------------------------|END|-----------
  16989.  
  16990. Subaction SFX 0x159
  16991. @134F0
  16992.  
  16993. -----------|START|--------------------------
  16994. Asynchronous Timer - Frames=10.00x
  16995. Sound Effect - ID=0x196E
  16996. ----------------------------|END|-----------
  16997.  
  16998. Subaction Other 0x159
  16999. @6E70
  17000.  
  17001. -----------|START|--------------------------
  17002. !Slope-00! 18000100 - 0x6
  17003. ----------------------------|END|-----------
  17004.  
  17005. ##########################################
  17006. # Subaction 15A
  17007. ##########################################
  17008. Name: ItemLegsDashB
  17009. In Transition Time: 0
  17010. No Out Transition: False
  17011. Loop: False
  17012. Moves Character: False
  17013. Unknown 1: False
  17014. Unknown 2: False
  17015. Unknown 3: False
  17016. Transition Out From Start: False
  17017. Unknown 4: False
  17018.  
  17019. Subaction Main 0x15A
  17020. @FFFFFFFF
  17021.  
  17022. -----------|START|--------------------------
  17023. ----------------------------|END|-----------
  17024.  
  17025. Subaction GFX 0x15A
  17026. @FFFFFFFF
  17027.  
  17028. -----------|START|--------------------------
  17029. ----------------------------|END|-----------
  17030.  
  17031. Subaction SFX 0x15A
  17032. @13538
  17033.  
  17034. -----------|START|--------------------------
  17035. Asynchronous Timer - Frames=2.00x
  17036. Sound Effect - ID=0x196D
  17037. Synchronous Timer - Frames=8.00x
  17038. Sound Effect(2) - ID=0x19A0
  17039. Synchronous Timer - Frames=11.00x
  17040. Sound Effect(2) - ID=0x199E
  17041. ----------------------------|END|-----------
  17042.  
  17043. Subaction Other 0x15A
  17044. @6E98
  17045.  
  17046. -----------|START|--------------------------
  17047. Asynchronous Timer - Frames=13.00x
  17048. !Slope-01! 18010200 - 0x6, 0x3
  17049. ----------------------------|END|-----------
  17050.  
  17051. ##########################################
  17052. # Subaction 15B
  17053. ##########################################
  17054. Name: ItemLegsJumpSquat
  17055. In Transition Time: 0
  17056. No Out Transition: False
  17057. Loop: False
  17058. Moves Character: False
  17059. Unknown 1: False
  17060. Unknown 2: False
  17061. Unknown 3: False
  17062. Transition Out From Start: False
  17063. Unknown 4: False
  17064.  
  17065. Subaction Main 0x15B
  17066. @FFFFFFFF
  17067.  
  17068. -----------|START|--------------------------
  17069. ----------------------------|END|-----------
  17070.  
  17071. Subaction GFX 0x15B
  17072. @FFFFFFFF
  17073.  
  17074. -----------|START|--------------------------
  17075. ----------------------------|END|-----------
  17076.  
  17077. Subaction SFX 0x15B
  17078. @13580
  17079.  
  17080. -----------|START|--------------------------
  17081. Asynchronous Timer - Frames=1.00x
  17082. Sound Effect - ID=0x1976
  17083. ----------------------------|END|-----------
  17084.  
  17085. Subaction Other 0x15B
  17086. @6EB8
  17087.  
  17088. -----------|START|--------------------------
  17089. !Slope-00! 18000100 - 0x6
  17090. ----------------------------|END|-----------
  17091.  
  17092. ##########################################
  17093. # Subaction 15C
  17094. ##########################################
  17095. Name: ItemLegsLanding
  17096. In Transition Time: 0
  17097. No Out Transition: False
  17098. Loop: False
  17099. Moves Character: False
  17100. Unknown 1: False
  17101. Unknown 2: False
  17102. Unknown 3: False
  17103. Transition Out From Start: False
  17104. Unknown 4: False
  17105.  
  17106. Subaction Main 0x15C
  17107. @FFFFFFFF
  17108.  
  17109. -----------|START|--------------------------
  17110. ----------------------------|END|-----------
  17111.  
  17112. Subaction GFX 0x15C
  17113. @E708
  17114.  
  17115. -----------|START|--------------------------
  17116. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  17117. ----------------------------|END|-----------
  17118.  
  17119. Subaction SFX 0x15C
  17120. @135A8
  17121.  
  17122. -----------|START|--------------------------
  17123. Asynchronous Timer - Frames=2.00x
  17124. Other Sound Effect - ID=0x1979
  17125. ----------------------------|END|-----------
  17126.  
  17127. Subaction Other 0x15C
  17128. @6ED0
  17129.  
  17130. -----------|START|--------------------------
  17131. !Slope-00! 18000100 - 0x6
  17132. ----------------------------|END|-----------
  17133.  
  17134. ##########################################
  17135. # Subaction 15D
  17136. ##########################################
  17137. Name: ItemShoot
  17138. In Transition Time: 0
  17139. No Out Transition: False
  17140. Loop: False
  17141. Moves Character: False
  17142. Unknown 1: False
  17143. Unknown 2: False
  17144. Unknown 3: False
  17145. Transition Out From Start: False
  17146. Unknown 4: False
  17147.  
  17148. Subaction Main 0x15D
  17149. @1AAE0
  17150.  
  17151. -----------|START|--------------------------
  17152. Asynchronous Timer - Frames=9.00x
  17153. Fire Weapon?
  17154. ----------------------------|END|-----------
  17155.  
  17156. Subaction GFX 0x15D
  17157. @FFFFFFFF
  17158.  
  17159. -----------|START|--------------------------
  17160. ----------------------------|END|-----------
  17161.  
  17162. Subaction SFX 0x15D
  17163. @FFFFFFFF
  17164.  
  17165. -----------|START|--------------------------
  17166. ----------------------------|END|-----------
  17167.  
  17168. Subaction Other 0x15D
  17169. @6EF8
  17170.  
  17171. -----------|START|--------------------------
  17172. Asynchronous Timer - Frames=6.00x
  17173. Rumble - 0x4, 0x0
  17174. ----------------------------|END|-----------
  17175.  
  17176. ##########################################
  17177. # Subaction 15E
  17178. ##########################################
  17179. Name: ItemShootAir
  17180. In Transition Time: 3
  17181. No Out Transition: False
  17182. Loop: False
  17183. Moves Character: False
  17184. Unknown 1: False
  17185. Unknown 2: False
  17186. Unknown 3: False
  17187. Transition Out From Start: False
  17188. Unknown 4: False
  17189.  
  17190. Subaction Main 0x15E
  17191. @1AB00
  17192.  
  17193. -----------|START|--------------------------
  17194. Asynchronous Timer - Frames=9.00x
  17195. Fire Weapon?
  17196. ----------------------------|END|-----------
  17197.  
  17198. Subaction GFX 0x15E
  17199. @FFFFFFFF
  17200.  
  17201. -----------|START|--------------------------
  17202. ----------------------------|END|-----------
  17203.  
  17204. Subaction SFX 0x15E
  17205. @FFFFFFFF
  17206.  
  17207. -----------|START|--------------------------
  17208. ----------------------------|END|-----------
  17209.  
  17210. Subaction Other 0x15E
  17211. @6F28
  17212.  
  17213. -----------|START|--------------------------
  17214. Subroutine - Offset=@24C8
  17215. Rumble - 0x4, 0x0
  17216. ----------------------------|END|-----------
  17217.  
  17218. ##########################################
  17219. # Subaction 15F
  17220. ##########################################
  17221. Name: ItemShoot
  17222. In Transition Time: 0
  17223. No Out Transition: False
  17224. Loop: False
  17225. Moves Character: False
  17226. Unknown 1: False
  17227. Unknown 2: False
  17228. Unknown 3: False
  17229. Transition Out From Start: False
  17230. Unknown 4: False
  17231.  
  17232. Subaction Main 0x15F
  17233. @1AB20
  17234.  
  17235. -----------|START|--------------------------
  17236. Asynchronous Timer - Frames=9.00x
  17237. Fire Weapon?
  17238. ----------------------------|END|-----------
  17239.  
  17240. Subaction GFX 0x15F
  17241. @FFFFFFFF
  17242.  
  17243. -----------|START|--------------------------
  17244. ----------------------------|END|-----------
  17245.  
  17246. Subaction SFX 0x15F
  17247. @FFFFFFFF
  17248.  
  17249. -----------|START|--------------------------
  17250. ----------------------------|END|-----------
  17251.  
  17252. Subaction Other 0x15F
  17253. @FFFFFFFF
  17254.  
  17255. -----------|START|--------------------------
  17256. ----------------------------|END|-----------
  17257.  
  17258. ##########################################
  17259. # Subaction 160
  17260. ##########################################
  17261. Name: ItemShootAir
  17262. In Transition Time: 3
  17263. No Out Transition: False
  17264. Loop: False
  17265. Moves Character: False
  17266. Unknown 1: False
  17267. Unknown 2: False
  17268. Unknown 3: False
  17269. Transition Out From Start: False
  17270. Unknown 4: False
  17271.  
  17272. Subaction Main 0x160
  17273. @1AB40
  17274.  
  17275. -----------|START|--------------------------
  17276. Subroutine - Offset=@1AB20
  17277. ----------------------------|END|-----------
  17278.  
  17279. Subaction GFX 0x160
  17280. @E738
  17281.  
  17282. -----------|START|--------------------------
  17283. Subroutine - Offset=@E728
  17284. ----------------------------|END|-----------
  17285.  
  17286. Subaction SFX 0x160
  17287. @135E0
  17288.  
  17289. -----------|START|--------------------------
  17290. Subroutine - Offset=@135D0
  17291. ----------------------------|END|-----------
  17292.  
  17293. Subaction Other 0x160
  17294. @6F58
  17295.  
  17296. -----------|START|--------------------------
  17297. Subroutine - Offset=@6F40
  17298. Subroutine - Offset=@24C8
  17299. ----------------------------|END|-----------
  17300.  
  17301. ##########################################
  17302. # Subaction 161
  17303. ##########################################
  17304. Name: ItemShoot
  17305. In Transition Time: 0
  17306. No Out Transition: False
  17307. Loop: False
  17308. Moves Character: False
  17309. Unknown 1: False
  17310. Unknown 2: False
  17311. Unknown 3: False
  17312. Transition Out From Start: False
  17313. Unknown 4: False
  17314.  
  17315. Subaction Main 0x161
  17316. @1AB78
  17317.  
  17318. -----------|START|--------------------------
  17319. Asynchronous Timer - Frames=8.00x
  17320. ?Item2? - 0x0
  17321. Bit Variable Set - RA-Bit[0][19]
  17322. Synchronous Timer - Frames=1.00x
  17323. ?Item2? - 0x1
  17324. ----------------------------|END|-----------
  17325.  
  17326. Subaction GFX 0x161
  17327. @FFFFFFFF
  17328.  
  17329. -----------|START|--------------------------
  17330. ----------------------------|END|-----------
  17331.  
  17332. Subaction SFX 0x161
  17333. @FFFFFFFF
  17334.  
  17335. -----------|START|--------------------------
  17336. ----------------------------|END|-----------
  17337.  
  17338. Subaction Other 0x161
  17339. @FFFFFFFF
  17340.  
  17341. -----------|START|--------------------------
  17342. ----------------------------|END|-----------
  17343.  
  17344. ##########################################
  17345. # Subaction 162
  17346. ##########################################
  17347. Name: ItemShootAir
  17348. In Transition Time: 3
  17349. No Out Transition: False
  17350. Loop: False
  17351. Moves Character: False
  17352. Unknown 1: False
  17353. Unknown 2: False
  17354. Unknown 3: False
  17355. Transition Out From Start: False
  17356. Unknown 4: False
  17357.  
  17358. Subaction Main 0x162
  17359. @1ABB0
  17360.  
  17361. -----------|START|--------------------------
  17362. Subroutine - Offset=@1AB78
  17363. ----------------------------|END|-----------
  17364.  
  17365. Subaction GFX 0x162
  17366. @E758
  17367.  
  17368. -----------|START|--------------------------
  17369. Subroutine - Offset=@E748
  17370. ----------------------------|END|-----------
  17371.  
  17372. Subaction SFX 0x162
  17373. @13600
  17374.  
  17375. -----------|START|--------------------------
  17376. Subroutine - Offset=@135F0
  17377. ----------------------------|END|-----------
  17378.  
  17379. Subaction Other 0x162
  17380. @6F88
  17381.  
  17382. -----------|START|--------------------------
  17383. Subroutine - Offset=@6F70
  17384. Subroutine - Offset=@24C8
  17385. ----------------------------|END|-----------
  17386.  
  17387. ##########################################
  17388. # Subaction 163
  17389. ##########################################
  17390. Name: ItemScopeStart
  17391. In Transition Time: 0
  17392. No Out Transition: False
  17393. Loop: False
  17394. Moves Character: False
  17395. Unknown 1: False
  17396. Unknown 2: False
  17397. Unknown 3: False
  17398. Transition Out From Start: False
  17399. Unknown 4: False
  17400.  
  17401. Subaction Main 0x163
  17402. @FFFFFFFF
  17403.  
  17404. -----------|START|--------------------------
  17405. ----------------------------|END|-----------
  17406.  
  17407. Subaction GFX 0x163
  17408. @E770
  17409.  
  17410. -----------|START|--------------------------
  17411. Subroutine - effectAnimCmd_ScopeStartUpperCommonOffset=@FFFFFFFF
  17412. ----------------------------|END|-----------
  17413.  
  17414. Subaction SFX 0x163
  17415. @FFFFFFFF
  17416.  
  17417. -----------|START|--------------------------
  17418. ----------------------------|END|-----------
  17419.  
  17420. Subaction Other 0x163
  17421. @FFFFFFFF
  17422.  
  17423. -----------|START|--------------------------
  17424. ----------------------------|END|-----------
  17425.  
  17426. ##########################################
  17427. # Subaction 164
  17428. ##########################################
  17429. Name: ItemScopeRapid
  17430. In Transition Time: 0
  17431. No Out Transition: False
  17432. Loop: False
  17433. Moves Character: False
  17434. Unknown 1: False
  17435. Unknown 2: False
  17436. Unknown 3: False
  17437. Transition Out From Start: False
  17438. Unknown 4: False
  17439.  
  17440. Subaction Main 0x164
  17441. @1ABD0
  17442.  
  17443. -----------|START|--------------------------
  17444. Asynchronous Timer - Frames=2.00x
  17445. Fire Weapon?
  17446. ----------------------------|END|-----------
  17447.  
  17448. Subaction GFX 0x164
  17449. @E788
  17450.  
  17451. -----------|START|--------------------------
  17452. Subroutine - effectAnimCmd_ScopeRapidUpperCommonOffset=@FFFFFFFF
  17453. ----------------------------|END|-----------
  17454.  
  17455. Subaction SFX 0x164
  17456. @FFFFFFFF
  17457.  
  17458. -----------|START|--------------------------
  17459. ----------------------------|END|-----------
  17460.  
  17461. Subaction Other 0x164
  17462. @6FC0
  17463.  
  17464. -----------|START|--------------------------
  17465. Asynchronous Timer - Frames=3.00x
  17466. Rumble - 0xC, 0x0
  17467. ----------------------------|END|-----------
  17468.  
  17469. ##########################################
  17470. # Subaction 165
  17471. ##########################################
  17472. Name: ItemScopeFire
  17473. In Transition Time: 0
  17474. No Out Transition: False
  17475. Loop: False
  17476. Moves Character: False
  17477. Unknown 1: False
  17478. Unknown 2: False
  17479. Unknown 3: False
  17480. Transition Out From Start: False
  17481. Unknown 4: False
  17482.  
  17483. Subaction Main 0x165
  17484. @1ABF8
  17485.  
  17486. -----------|START|--------------------------
  17487. Asynchronous Timer - Frames=2.00x
  17488. ?Item? - RA-Basic[0][14]
  17489. ----------------------------|END|-----------
  17490.  
  17491. Subaction GFX 0x165
  17492. @E7A0
  17493.  
  17494. -----------|START|--------------------------
  17495. Subroutine - effectAnimCmd_ScopeFireUpperCommonOffset=@FFFFFFFF
  17496. ----------------------------|END|-----------
  17497.  
  17498. Subaction SFX 0x165
  17499. @FFFFFFFF
  17500.  
  17501. -----------|START|--------------------------
  17502. ----------------------------|END|-----------
  17503.  
  17504. Subaction Other 0x165
  17505. @6FF8
  17506.  
  17507. -----------|START|--------------------------
  17508. Asynchronous Timer - Frames=2.00x
  17509. Screenshake - 0x0
  17510. Rumble - 0xD, 0x0
  17511. ----------------------------|END|-----------
  17512.  
  17513. ##########################################
  17514. # Subaction 166
  17515. ##########################################
  17516. Name: ItemScopeEnd
  17517. In Transition Time: 0
  17518. No Out Transition: False
  17519. Loop: False
  17520. Moves Character: False
  17521. Unknown 1: False
  17522. Unknown 2: False
  17523. Unknown 3: False
  17524. Transition Out From Start: False
  17525. Unknown 4: False
  17526.  
  17527. Subaction Main 0x166
  17528. @FFFFFFFF
  17529.  
  17530. -----------|START|--------------------------
  17531. ----------------------------|END|-----------
  17532.  
  17533. Subaction GFX 0x166
  17534. @FFFFFFFF
  17535.  
  17536. -----------|START|--------------------------
  17537. ----------------------------|END|-----------
  17538.  
  17539. Subaction SFX 0x166
  17540. @FFFFFFFF
  17541.  
  17542. -----------|START|--------------------------
  17543. ----------------------------|END|-----------
  17544.  
  17545. Subaction Other 0x166
  17546. @FFFFFFFF
  17547.  
  17548. -----------|START|--------------------------
  17549. ----------------------------|END|-----------
  17550.  
  17551. ##########################################
  17552. # Subaction 167
  17553. ##########################################
  17554. Name: ItemScopeAirStart
  17555. In Transition Time: 0
  17556. No Out Transition: False
  17557. Loop: False
  17558. Moves Character: False
  17559. Unknown 1: False
  17560. Unknown 2: False
  17561. Unknown 3: False
  17562. Transition Out From Start: False
  17563. Unknown 4: False
  17564.  
  17565. Subaction Main 0x167
  17566. @FFFFFFFF
  17567.  
  17568. -----------|START|--------------------------
  17569. ----------------------------|END|-----------
  17570.  
  17571. Subaction GFX 0x167
  17572. @E7C0
  17573.  
  17574. -----------|START|--------------------------
  17575. Subroutine - effectAnimCmd_ScopeAirStartCommonOffset=@FFFFFFFF
  17576. ----------------------------|END|-----------
  17577.  
  17578. Subaction SFX 0x167
  17579. @FFFFFFFF
  17580.  
  17581. -----------|START|--------------------------
  17582. ----------------------------|END|-----------
  17583.  
  17584. Subaction Other 0x167
  17585. @7028
  17586.  
  17587. -----------|START|--------------------------
  17588. Subroutine - Offset=@24C8
  17589. ----------------------------|END|-----------
  17590.  
  17591. ##########################################
  17592. # Subaction 168
  17593. ##########################################
  17594. Name: ItemScopeAirRapid
  17595. In Transition Time: 0
  17596. No Out Transition: False
  17597. Loop: False
  17598. Moves Character: False
  17599. Unknown 1: False
  17600. Unknown 2: False
  17601. Unknown 3: False
  17602. Transition Out From Start: False
  17603. Unknown 4: False
  17604.  
  17605. Subaction Main 0x168
  17606. @1AC28
  17607.  
  17608. -----------|START|--------------------------
  17609. Asynchronous Timer - Frames=2.00x
  17610. Fire Weapon?
  17611. ----------------------------|END|-----------
  17612.  
  17613. Subaction GFX 0x168
  17614. @E7D8
  17615.  
  17616. -----------|START|--------------------------
  17617. Subroutine - effectAnimCmd_ScopeAirRapidCommonOffset=@FFFFFFFF
  17618. ----------------------------|END|-----------
  17619.  
  17620. Subaction SFX 0x168
  17621. @FFFFFFFF
  17622.  
  17623. -----------|START|--------------------------
  17624. ----------------------------|END|-----------
  17625.  
  17626. Subaction Other 0x168
  17627. @7050
  17628.  
  17629. -----------|START|--------------------------
  17630. Subroutine - Offset=@24C8
  17631. Rumble - 0xC, 0x0
  17632. ----------------------------|END|-----------
  17633.  
  17634. ##########################################
  17635. # Subaction 169
  17636. ##########################################
  17637. Name: ItemScopeAirFire
  17638. In Transition Time: 0
  17639. No Out Transition: False
  17640. Loop: False
  17641. Moves Character: False
  17642. Unknown 1: False
  17643. Unknown 2: False
  17644. Unknown 3: False
  17645. Transition Out From Start: False
  17646. Unknown 4: False
  17647.  
  17648. Subaction Main 0x169
  17649. @1AC50
  17650.  
  17651. -----------|START|--------------------------
  17652. Asynchronous Timer - Frames=2.00x
  17653. ?Item? - RA-Basic[0][14]
  17654. ----------------------------|END|-----------
  17655.  
  17656. Subaction GFX 0x169
  17657. @E7F0
  17658.  
  17659. -----------|START|--------------------------
  17660. Subroutine - effectAnimCmd_ScopeAirFireCommonOffset=@FFFFFFFF
  17661. ----------------------------|END|-----------
  17662.  
  17663. Subaction SFX 0x169
  17664. @FFFFFFFF
  17665.  
  17666. -----------|START|--------------------------
  17667. ----------------------------|END|-----------
  17668.  
  17669. Subaction Other 0x169
  17670. @7090
  17671.  
  17672. -----------|START|--------------------------
  17673. Subroutine - Offset=@24C8
  17674. Asynchronous Timer - Frames=2.00x
  17675. Screenshake - 0x0
  17676. Rumble - 0xD, 0x0
  17677. ----------------------------|END|-----------
  17678.  
  17679. ##########################################
  17680. # Subaction 16A
  17681. ##########################################
  17682. Name: ItemScopeAirEnd
  17683. In Transition Time: 0
  17684. No Out Transition: False
  17685. Loop: False
  17686. Moves Character: False
  17687. Unknown 1: False
  17688. Unknown 2: False
  17689. Unknown 3: False
  17690. Transition Out From Start: False
  17691. Unknown 4: False
  17692.  
  17693. Subaction Main 0x16A
  17694. @FFFFFFFF
  17695.  
  17696. -----------|START|--------------------------
  17697. ----------------------------|END|-----------
  17698.  
  17699. Subaction GFX 0x16A
  17700. @FFFFFFFF
  17701.  
  17702. -----------|START|--------------------------
  17703. ----------------------------|END|-----------
  17704.  
  17705. Subaction SFX 0x16A
  17706. @FFFFFFFF
  17707.  
  17708. -----------|START|--------------------------
  17709. ----------------------------|END|-----------
  17710.  
  17711. Subaction Other 0x16A
  17712. @70C0
  17713.  
  17714. -----------|START|--------------------------
  17715. Subroutine - Offset=@24C8
  17716. ----------------------------|END|-----------
  17717.  
  17718. ##########################################
  17719. # Subaction 16B
  17720. ##########################################
  17721. Name: ItemScopeStart
  17722. In Transition Time: 0
  17723. No Out Transition: False
  17724. Loop: False
  17725. Moves Character: False
  17726. Unknown 1: False
  17727. Unknown 2: False
  17728. Unknown 3: False
  17729. Transition Out From Start: False
  17730. Unknown 4: False
  17731.  
  17732. Subaction Main 0x16B
  17733. @FFFFFFFF
  17734.  
  17735. -----------|START|--------------------------
  17736. ----------------------------|END|-----------
  17737.  
  17738. Subaction GFX 0x16B
  17739. @FFFFFFFF
  17740.  
  17741. -----------|START|--------------------------
  17742. ----------------------------|END|-----------
  17743.  
  17744. Subaction SFX 0x16B
  17745. @FFFFFFFF
  17746.  
  17747. -----------|START|--------------------------
  17748. ----------------------------|END|-----------
  17749.  
  17750. Subaction Other 0x16B
  17751. @FFFFFFFF
  17752.  
  17753. -----------|START|--------------------------
  17754. ----------------------------|END|-----------
  17755.  
  17756. ##########################################
  17757. # Subaction 16C
  17758. ##########################################
  17759. Name: ItemScopeRapid
  17760. In Transition Time: 0
  17761. No Out Transition: False
  17762. Loop: False
  17763. Moves Character: False
  17764. Unknown 1: False
  17765. Unknown 2: False
  17766. Unknown 3: False
  17767. Transition Out From Start: False
  17768. Unknown 4: False
  17769.  
  17770. Subaction Main 0x16C
  17771. @1AC80
  17772.  
  17773. -----------|START|--------------------------
  17774. Asynchronous Timer - Frames=2.00x
  17775. Fire Weapon?
  17776. ----------------------------|END|-----------
  17777.  
  17778. Subaction GFX 0x16C
  17779. @FFFFFFFF
  17780.  
  17781. -----------|START|--------------------------
  17782. ----------------------------|END|-----------
  17783.  
  17784. Subaction SFX 0x16C
  17785. @FFFFFFFF
  17786.  
  17787. -----------|START|--------------------------
  17788. ----------------------------|END|-----------
  17789.  
  17790. Subaction Other 0x16C
  17791. @FFFFFFFF
  17792.  
  17793. -----------|START|--------------------------
  17794. ----------------------------|END|-----------
  17795.  
  17796. ##########################################
  17797. # Subaction 16D
  17798. ##########################################
  17799. Name: ItemScopeFire
  17800. In Transition Time: 0
  17801. No Out Transition: False
  17802. Loop: False
  17803. Moves Character: False
  17804. Unknown 1: False
  17805. Unknown 2: False
  17806. Unknown 3: False
  17807. Transition Out From Start: False
  17808. Unknown 4: False
  17809.  
  17810. Subaction Main 0x16D
  17811. @1ACA8
  17812.  
  17813. -----------|START|--------------------------
  17814. Asynchronous Timer - Frames=2.00x
  17815. ?Item? - RA-Basic[0][14]
  17816. ----------------------------|END|-----------
  17817.  
  17818. Subaction GFX 0x16D
  17819. @FFFFFFFF
  17820.  
  17821. -----------|START|--------------------------
  17822. ----------------------------|END|-----------
  17823.  
  17824. Subaction SFX 0x16D
  17825. @FFFFFFFF
  17826.  
  17827. -----------|START|--------------------------
  17828. ----------------------------|END|-----------
  17829.  
  17830. Subaction Other 0x16D
  17831. @FFFFFFFF
  17832.  
  17833. -----------|START|--------------------------
  17834. ----------------------------|END|-----------
  17835.  
  17836. ##########################################
  17837. # Subaction 16E
  17838. ##########################################
  17839. Name: ItemScopeEnd
  17840. In Transition Time: 0
  17841. No Out Transition: False
  17842. Loop: False
  17843. Moves Character: False
  17844. Unknown 1: False
  17845. Unknown 2: False
  17846. Unknown 3: False
  17847. Transition Out From Start: False
  17848. Unknown 4: False
  17849.  
  17850. Subaction Main 0x16E
  17851. @FFFFFFFF
  17852.  
  17853. -----------|START|--------------------------
  17854. ----------------------------|END|-----------
  17855.  
  17856. Subaction GFX 0x16E
  17857. @FFFFFFFF
  17858.  
  17859. -----------|START|--------------------------
  17860. ----------------------------|END|-----------
  17861.  
  17862. Subaction SFX 0x16E
  17863. @FFFFFFFF
  17864.  
  17865. -----------|START|--------------------------
  17866. ----------------------------|END|-----------
  17867.  
  17868. Subaction Other 0x16E
  17869. @FFFFFFFF
  17870.  
  17871. -----------|START|--------------------------
  17872. ----------------------------|END|-----------
  17873.  
  17874. ##########################################
  17875. # Subaction 16F
  17876. ##########################################
  17877. Name: ItemScopeAirStart
  17878. In Transition Time: 0
  17879. No Out Transition: False
  17880. Loop: False
  17881. Moves Character: False
  17882. Unknown 1: False
  17883. Unknown 2: False
  17884. Unknown 3: False
  17885. Transition Out From Start: False
  17886. Unknown 4: False
  17887.  
  17888. Subaction Main 0x16F
  17889. @1ACD0
  17890.  
  17891. -----------|START|--------------------------
  17892. Subroutine - Offset=@1AC70
  17893. ----------------------------|END|-----------
  17894.  
  17895. Subaction GFX 0x16F
  17896. @E830
  17897.  
  17898. -----------|START|--------------------------
  17899. Subroutine - Offset=@E808
  17900. ----------------------------|END|-----------
  17901.  
  17902. Subaction SFX 0x16F
  17903. @13678
  17904.  
  17905. -----------|START|--------------------------
  17906. Subroutine - Offset=@13650
  17907. ----------------------------|END|-----------
  17908.  
  17909. Subaction Other 0x16F
  17910. @7100
  17911.  
  17912. -----------|START|--------------------------
  17913. Subroutine - Offset=@70D0
  17914. Subroutine - Offset=@24C8
  17915. ----------------------------|END|-----------
  17916.  
  17917. ##########################################
  17918. # Subaction 170
  17919. ##########################################
  17920. Name: ItemScopeAirRapid
  17921. In Transition Time: 0
  17922. No Out Transition: False
  17923. Loop: False
  17924. Moves Character: False
  17925. Unknown 1: False
  17926. Unknown 2: False
  17927. Unknown 3: False
  17928. Transition Out From Start: False
  17929. Unknown 4: False
  17930.  
  17931. Subaction Main 0x170
  17932. @1ACE8
  17933.  
  17934. -----------|START|--------------------------
  17935. Subroutine - Offset=@1AC80
  17936. ----------------------------|END|-----------
  17937.  
  17938. Subaction GFX 0x170
  17939. @E848
  17940.  
  17941. -----------|START|--------------------------
  17942. Subroutine - Offset=@E810
  17943. ----------------------------|END|-----------
  17944.  
  17945. Subaction SFX 0x170
  17946. @13690
  17947.  
  17948. -----------|START|--------------------------
  17949. Subroutine - Offset=@13658
  17950. ----------------------------|END|-----------
  17951.  
  17952. Subaction Other 0x170
  17953. @7128
  17954.  
  17955. -----------|START|--------------------------
  17956. Subroutine - Offset=@70D8
  17957. Subroutine - Offset=@24C8
  17958. ----------------------------|END|-----------
  17959.  
  17960. ##########################################
  17961. # Subaction 171
  17962. ##########################################
  17963. Name: ItemScopeAirFire
  17964. In Transition Time: 0
  17965. No Out Transition: False
  17966. Loop: False
  17967. Moves Character: False
  17968. Unknown 1: False
  17969. Unknown 2: False
  17970. Unknown 3: False
  17971. Transition Out From Start: False
  17972. Unknown 4: False
  17973.  
  17974. Subaction Main 0x171
  17975. @1AD00
  17976.  
  17977. -----------|START|--------------------------
  17978. Subroutine - Offset=@1ACA8
  17979. ----------------------------|END|-----------
  17980.  
  17981. Subaction GFX 0x171
  17982. @E860
  17983.  
  17984. -----------|START|--------------------------
  17985. Subroutine - Offset=@E818
  17986. ----------------------------|END|-----------
  17987.  
  17988. Subaction SFX 0x171
  17989. @136A8
  17990.  
  17991. -----------|START|--------------------------
  17992. Subroutine - Offset=@13660
  17993. ----------------------------|END|-----------
  17994.  
  17995. Subaction Other 0x171
  17996. @7150
  17997.  
  17998. -----------|START|--------------------------
  17999. Subroutine - Offset=@70E0
  18000. Subroutine - Offset=@24C8
  18001. ----------------------------|END|-----------
  18002.  
  18003. ##########################################
  18004. # Subaction 172
  18005. ##########################################
  18006. Name: ItemScopeAirEnd
  18007. In Transition Time: 0
  18008. No Out Transition: False
  18009. Loop: False
  18010. Moves Character: False
  18011. Unknown 1: False
  18012. Unknown 2: False
  18013. Unknown 3: False
  18014. Transition Out From Start: False
  18015. Unknown 4: False
  18016.  
  18017. Subaction Main 0x172
  18018. @1AD18
  18019.  
  18020. -----------|START|--------------------------
  18021. Subroutine - Offset=@1ACC0
  18022. ----------------------------|END|-----------
  18023.  
  18024. Subaction GFX 0x172
  18025. @E878
  18026.  
  18027. -----------|START|--------------------------
  18028. Subroutine - Offset=@E820
  18029. ----------------------------|END|-----------
  18030.  
  18031. Subaction SFX 0x172
  18032. @136C0
  18033.  
  18034. -----------|START|--------------------------
  18035. Subroutine - Offset=@13668
  18036. ----------------------------|END|-----------
  18037.  
  18038. Subaction Other 0x172
  18039. @7178
  18040.  
  18041. -----------|START|--------------------------
  18042. Subroutine - Offset=@70E8
  18043. Subroutine - Offset=@24C8
  18044. ----------------------------|END|-----------
  18045.  
  18046. ##########################################
  18047. # Subaction 173
  18048. ##########################################
  18049. Name: ItemLauncher
  18050. In Transition Time: 0
  18051. No Out Transition: False
  18052. Loop: False
  18053. Moves Character: False
  18054. Unknown 1: False
  18055. Unknown 2: False
  18056. Unknown 3: False
  18057. Transition Out From Start: False
  18058. Unknown 4: False
  18059.  
  18060. Subaction Main 0x173
  18061. @FFFFFFFF
  18062.  
  18063. -----------|START|--------------------------
  18064. ----------------------------|END|-----------
  18065.  
  18066. Subaction GFX 0x173
  18067. @FFFFFFFF
  18068.  
  18069. -----------|START|--------------------------
  18070. ----------------------------|END|-----------
  18071.  
  18072. Subaction SFX 0x173
  18073. @FFFFFFFF
  18074.  
  18075. -----------|START|--------------------------
  18076. ----------------------------|END|-----------
  18077.  
  18078. Subaction Other 0x173
  18079. @7198
  18080.  
  18081. -----------|START|--------------------------
  18082. Subroutine - Offset=@24C8
  18083. ----------------------------|END|-----------
  18084.  
  18085. ##########################################
  18086. # Subaction 174
  18087. ##########################################
  18088. Name: ItemLauncherFire
  18089. In Transition Time: 0
  18090. No Out Transition: False
  18091. Loop: False
  18092. Moves Character: False
  18093. Unknown 1: False
  18094. Unknown 2: False
  18095. Unknown 3: False
  18096. Transition Out From Start: False
  18097. Unknown 4: False
  18098.  
  18099. Subaction Main 0x174
  18100. @1AD40
  18101.  
  18102. -----------|START|--------------------------
  18103. Asynchronous Timer - Frames=1.00x
  18104. ?Cracker Launcher? - RA-Float[0][8]
  18105. ----------------------------|END|-----------
  18106.  
  18107. Subaction GFX 0x174
  18108. @FFFFFFFF
  18109.  
  18110. -----------|START|--------------------------
  18111. ----------------------------|END|-----------
  18112.  
  18113. Subaction SFX 0x174
  18114. @FFFFFFFF
  18115.  
  18116. -----------|START|--------------------------
  18117. ----------------------------|END|-----------
  18118.  
  18119. Subaction Other 0x174
  18120. @71D8
  18121.  
  18122. -----------|START|--------------------------
  18123. Subroutine - Offset=@24C8
  18124. !Slope-00! 18000100 - 0x6
  18125. Asynchronous Timer - Frames=2.00x
  18126. Screenshake - 0x0
  18127. Rumble - 0x4, 0x0
  18128. ----------------------------|END|-----------
  18129.  
  18130. ##########################################
  18131. # Subaction 175
  18132. ##########################################
  18133. Name: ItemLauncherAirFire
  18134. In Transition Time: 0
  18135. No Out Transition: False
  18136. Loop: False
  18137. Moves Character: False
  18138. Unknown 1: False
  18139. Unknown 2: False
  18140. Unknown 3: False
  18141. Transition Out From Start: False
  18142. Unknown 4: False
  18143.  
  18144. Subaction Main 0x175
  18145. @1AD70
  18146.  
  18147. -----------|START|--------------------------
  18148. Asynchronous Timer - Frames=1.00x
  18149. ?Cracker Launcher? - RA-Float[0][8]
  18150. ----------------------------|END|-----------
  18151.  
  18152. Subaction GFX 0x175
  18153. @FFFFFFFF
  18154.  
  18155. -----------|START|--------------------------
  18156. ----------------------------|END|-----------
  18157.  
  18158. Subaction SFX 0x175
  18159. @FFFFFFFF
  18160.  
  18161. -----------|START|--------------------------
  18162. ----------------------------|END|-----------
  18163.  
  18164. Subaction Other 0x175
  18165. @7248
  18166.  
  18167. -----------|START|--------------------------
  18168. Subroutine - Offset=@24C8
  18169. Asynchronous Timer - Frames=2.00x
  18170. Screenshake - 0x0
  18171. Rumble - 0x4, 0x0
  18172. ----------------------------|END|-----------
  18173.  
  18174. ##########################################
  18175. # Subaction 176
  18176. ##########################################
  18177. Name: ItemLauncher
  18178. In Transition Time: 0
  18179. No Out Transition: False
  18180. Loop: False
  18181. Moves Character: False
  18182. Unknown 1: False
  18183. Unknown 2: False
  18184. Unknown 3: False
  18185. Transition Out From Start: False
  18186. Unknown 4: False
  18187.  
  18188. Subaction Main 0x176
  18189. @FFFFFFFF
  18190.  
  18191. -----------|START|--------------------------
  18192. ----------------------------|END|-----------
  18193.  
  18194. Subaction GFX 0x176
  18195. @FFFFFFFF
  18196.  
  18197. -----------|START|--------------------------
  18198. ----------------------------|END|-----------
  18199.  
  18200. Subaction SFX 0x176
  18201. @FFFFFFFF
  18202.  
  18203. -----------|START|--------------------------
  18204. ----------------------------|END|-----------
  18205.  
  18206. Subaction Other 0x176
  18207. @7278
  18208.  
  18209. -----------|START|--------------------------
  18210. Subroutine - Offset=@24C8
  18211. ----------------------------|END|-----------
  18212.  
  18213. ##########################################
  18214. # Subaction 177
  18215. ##########################################
  18216. Name: ItemLauncherFire
  18217. In Transition Time: 0
  18218. No Out Transition: False
  18219. Loop: False
  18220. Moves Character: False
  18221. Unknown 1: False
  18222. Unknown 2: False
  18223. Unknown 3: False
  18224. Transition Out From Start: False
  18225. Unknown 4: False
  18226.  
  18227. Subaction Main 0x177
  18228. @1ADA0
  18229.  
  18230. -----------|START|--------------------------
  18231. Asynchronous Timer - Frames=1.00x
  18232. ?Cracker Launcher? - RA-Float[0][8]
  18233. ----------------------------|END|-----------
  18234.  
  18235. Subaction GFX 0x177
  18236. @FFFFFFFF
  18237.  
  18238. -----------|START|--------------------------
  18239. ----------------------------|END|-----------
  18240.  
  18241. Subaction SFX 0x177
  18242. @FFFFFFFF
  18243.  
  18244. -----------|START|--------------------------
  18245. ----------------------------|END|-----------
  18246.  
  18247. Subaction Other 0x177
  18248. @7298
  18249.  
  18250. -----------|START|--------------------------
  18251. !Slope-00! 18000100 - 0x6
  18252. Subroutine - Offset=@24C8
  18253. ----------------------------|END|-----------
  18254.  
  18255. ##########################################
  18256. # Subaction 178
  18257. ##########################################
  18258. Name: ItemLauncherAirFire
  18259. In Transition Time: 0
  18260. No Out Transition: False
  18261. Loop: False
  18262. Moves Character: False
  18263. Unknown 1: False
  18264. Unknown 2: False
  18265. Unknown 3: False
  18266. Transition Out From Start: False
  18267. Unknown 4: False
  18268.  
  18269. Subaction Main 0x178
  18270. @1ADC0
  18271.  
  18272. -----------|START|--------------------------
  18273. Subroutine - Offset=@1ADA0
  18274. ----------------------------|END|-----------
  18275.  
  18276. Subaction GFX 0x178
  18277. @E8C0
  18278.  
  18279. -----------|START|--------------------------
  18280. Subroutine - Offset=@E8B0
  18281. ----------------------------|END|-----------
  18282.  
  18283. Subaction SFX 0x178
  18284. @13708
  18285.  
  18286. -----------|START|--------------------------
  18287. Subroutine - Offset=@136F8
  18288. ----------------------------|END|-----------
  18289.  
  18290. Subaction Other 0x178
  18291. @72B8
  18292.  
  18293. -----------|START|--------------------------
  18294. Subroutine - Offset=@7298
  18295. ----------------------------|END|-----------
  18296.  
  18297. ##########################################
  18298. # Subaction 179
  18299. ##########################################
  18300. Name: ItemLauncherFall
  18301. In Transition Time: 3
  18302. No Out Transition: False
  18303. Loop: True
  18304. Moves Character: False
  18305. Unknown 1: False
  18306. Unknown 2: False
  18307. Unknown 3: False
  18308. Transition Out From Start: False
  18309. Unknown 4: False
  18310.  
  18311. Subaction Main 0x179
  18312. @FFFFFFFF
  18313.  
  18314. -----------|START|--------------------------
  18315. ----------------------------|END|-----------
  18316.  
  18317. Subaction GFX 0x179
  18318. @FFFFFFFF
  18319.  
  18320. -----------|START|--------------------------
  18321. ----------------------------|END|-----------
  18322.  
  18323. Subaction SFX 0x179
  18324. @FFFFFFFF
  18325.  
  18326. -----------|START|--------------------------
  18327. ----------------------------|END|-----------
  18328.  
  18329. Subaction Other 0x179
  18330. @7210
  18331.  
  18332. -----------|START|--------------------------
  18333. Subroutine - Offset=@24C8
  18334. ----------------------------|END|-----------
  18335.  
  18336. ##########################################
  18337. # Subaction 17A
  18338. ##########################################
  18339. Name: ItemLauncherAir
  18340. In Transition Time: 0
  18341. No Out Transition: False
  18342. Loop: False
  18343. Moves Character: False
  18344. Unknown 1: False
  18345. Unknown 2: False
  18346. Unknown 3: False
  18347. Transition Out From Start: False
  18348. Unknown 4: False
  18349.  
  18350. Action 0x17A
  18351. @FFFFFFFF
  18352.  
  18353. -----------|START|--------------------------
  18354. ----------------------------|END|-----------
  18355.  
  18356. Action 0x17A
  18357. @FFFFFFFF
  18358.  
  18359. -----------|START|--------------------------
  18360. ----------------------------|END|-----------
  18361.  
  18362. Action 0x17A
  18363. @FFFFFFFF
  18364.  
  18365. -----------|START|--------------------------
  18366. ----------------------------|END|-----------
  18367.  
  18368. Action 0x17A
  18369. @FFFFFFFF
  18370.  
  18371. -----------|START|--------------------------
  18372. ----------------------------|END|-----------
  18373.  
  18374. ##########################################
  18375. # Subaction 17B
  18376. ##########################################
  18377. Name: ItemAssist
  18378. In Transition Time: 0
  18379. No Out Transition: False
  18380. Loop: False
  18381. Moves Character: False
  18382. Unknown 1: False
  18383. Unknown 2: False
  18384. Unknown 3: False
  18385. Transition Out From Start: False
  18386. Unknown 4: False
  18387.  
  18388. Subaction Main 0x17B
  18389. @FFFFFFFF
  18390.  
  18391. -----------|START|--------------------------
  18392. ----------------------------|END|-----------
  18393.  
  18394. Subaction GFX 0x17B
  18395. @FFFFFFFF
  18396.  
  18397. -----------|START|--------------------------
  18398. ----------------------------|END|-----------
  18399.  
  18400. Subaction SFX 0x17B
  18401. @FFFFFFFF
  18402.  
  18403. -----------|START|--------------------------
  18404. ----------------------------|END|-----------
  18405.  
  18406. Subaction Other 0x17B
  18407. @72D0
  18408.  
  18409. -----------|START|--------------------------
  18410. !Slope-00! 18000100 - 0x6
  18411. ----------------------------|END|-----------
  18412.  
  18413. ##########################################
  18414. # Subaction 17C
  18415. ##########################################
  18416. Name: GekikaraWait
  18417. In Transition Time: 6
  18418. No Out Transition: False
  18419. Loop: True
  18420. Moves Character: False
  18421. Unknown 1: False
  18422. Unknown 2: False
  18423. Unknown 3: False
  18424. Transition Out From Start: False
  18425. Unknown 4: False
  18426.  
  18427. Subaction Main 0x17C
  18428. @FFFFFFFF
  18429.  
  18430. -----------|START|--------------------------
  18431. ----------------------------|END|-----------
  18432.  
  18433. Subaction GFX 0x17C
  18434. @FFFFFFFF
  18435.  
  18436. -----------|START|--------------------------
  18437. ----------------------------|END|-----------
  18438.  
  18439. Subaction SFX 0x17C
  18440. @FFFFFFFF
  18441.  
  18442. -----------|START|--------------------------
  18443. ----------------------------|END|-----------
  18444.  
  18445. Subaction Other 0x17C
  18446. @FFFFFFFF
  18447.  
  18448. -----------|START|--------------------------
  18449. ----------------------------|END|-----------
  18450.  
  18451. ##########################################
  18452. # Subaction 17D
  18453. ##########################################
  18454. Name: ItemScrew
  18455. In Transition Time: 0
  18456. No Out Transition: False
  18457. Loop: True
  18458. Moves Character: False
  18459. Unknown 1: False
  18460. Unknown 2: False
  18461. Unknown 3: False
  18462. Transition Out From Start: False
  18463. Unknown 4: False
  18464.  
  18465. Subaction Main 0x17D
  18466. @FFFFFFFF
  18467.  
  18468. -----------|START|--------------------------
  18469. ----------------------------|END|-----------
  18470.  
  18471. Subaction GFX 0x17D
  18472. @FFFFFFFF
  18473.  
  18474. -----------|START|--------------------------
  18475. ----------------------------|END|-----------
  18476.  
  18477. Subaction SFX 0x17D
  18478. @FFFFFFFF
  18479.  
  18480. -----------|START|--------------------------
  18481. ----------------------------|END|-----------
  18482.  
  18483. Subaction Other 0x17D
  18484. @FFFFFFFF
  18485.  
  18486. -----------|START|--------------------------
  18487. ----------------------------|END|-----------
  18488.  
  18489. ##########################################
  18490. # Subaction 17E
  18491. ##########################################
  18492. Name: Guard
  18493. In Transition Time: 0
  18494. No Out Transition: False
  18495. Loop: False
  18496. Moves Character: False
  18497. Unknown 1: False
  18498. Unknown 2: False
  18499. Unknown 3: False
  18500. Transition Out From Start: False
  18501. Unknown 4: False
  18502.  
  18503. Subaction Main 0x17E
  18504. @FFFFFFFF
  18505.  
  18506. -----------|START|--------------------------
  18507. ----------------------------|END|-----------
  18508.  
  18509. Subaction GFX 0x17E
  18510. @FFFFFFFF
  18511.  
  18512. -----------|START|--------------------------
  18513. ----------------------------|END|-----------
  18514.  
  18515. Subaction SFX 0x17E
  18516. @FFFFFFFF
  18517.  
  18518. -----------|START|--------------------------
  18519. ----------------------------|END|-----------
  18520.  
  18521. Subaction Other 0x17E
  18522. @FFFFFFFF
  18523.  
  18524. -----------|START|--------------------------
  18525. ----------------------------|END|-----------
  18526.  
  18527. ##########################################
  18528. # Subaction 17F
  18529. ##########################################
  18530. Name: LadderWait
  18531. In Transition Time: 6
  18532. No Out Transition: False
  18533. Loop: True
  18534. Moves Character: False
  18535. Unknown 1: False
  18536. Unknown 2: False
  18537. Unknown 3: False
  18538. Transition Out From Start: False
  18539. Unknown 4: False
  18540.  
  18541. Subaction Main 0x17F
  18542. @FFFFFFFF
  18543.  
  18544. -----------|START|--------------------------
  18545. ----------------------------|END|-----------
  18546.  
  18547. Subaction GFX 0x17F
  18548. @FFFFFFFF
  18549.  
  18550. -----------|START|--------------------------
  18551. ----------------------------|END|-----------
  18552.  
  18553. Subaction SFX 0x17F
  18554. @FFFFFFFF
  18555.  
  18556. -----------|START|--------------------------
  18557. ----------------------------|END|-----------
  18558.  
  18559. Subaction Other 0x17F
  18560. @FFFFFFFF
  18561.  
  18562. -----------|START|--------------------------
  18563. ----------------------------|END|-----------
  18564.  
  18565. ##########################################
  18566. # Subaction 180
  18567. ##########################################
  18568. Name: LadderUp
  18569. In Transition Time: 6
  18570. No Out Transition: False
  18571. Loop: True
  18572. Moves Character: True
  18573. Unknown 1: False
  18574. Unknown 2: False
  18575. Unknown 3: False
  18576. Transition Out From Start: False
  18577. Unknown 4: False
  18578.  
  18579. Subaction Main 0x180
  18580. @FFFFFFFF
  18581.  
  18582. -----------|START|--------------------------
  18583. ----------------------------|END|-----------
  18584.  
  18585. Subaction GFX 0x180
  18586. @FFFFFFFF
  18587.  
  18588. -----------|START|--------------------------
  18589. ----------------------------|END|-----------
  18590.  
  18591. Subaction SFX 0x180
  18592. @13780
  18593.  
  18594. -----------|START|--------------------------
  18595. Sound Effect - ID=0xC0
  18596. Synchronous Timer - Frames=4.00x
  18597. Sound Effect - ID=0xC0
  18598. Synchronous Timer - Frames=4.00x
  18599. Sound Effect - ID=0xC0
  18600. Synchronous Timer - Frames=4.00x
  18601. Sound Effect - ID=0xC0
  18602. Synchronous Timer - Frames=4.00x
  18603. Goto - Offset=@13780
  18604. ----------------------------|END|-----------
  18605.  
  18606. Subaction Other 0x180
  18607. @7330
  18608.  
  18609. -----------|START|--------------------------
  18610. Asynchronous Timer - Frames=6.00x
  18611. Rumble - 0x0, 0x0
  18612. Asynchronous Timer - Frames=13.00x
  18613. Rumble - 0x0, 0x0
  18614. !Unknown-00! 01000000
  18615. !Unknown-02! 01020000
  18616. Goto - Offset=@7330
  18617. ----------------------------|END|-----------
  18618.  
  18619. ##########################################
  18620. # Subaction 181
  18621. ##########################################
  18622. Name: LadderDown
  18623. In Transition Time: 6
  18624. No Out Transition: False
  18625. Loop: True
  18626. Moves Character: True
  18627. Unknown 1: False
  18628. Unknown 2: False
  18629. Unknown 3: False
  18630. Transition Out From Start: False
  18631. Unknown 4: False
  18632.  
  18633. Subaction Main 0x181
  18634. @FFFFFFFF
  18635.  
  18636. -----------|START|--------------------------
  18637. ----------------------------|END|-----------
  18638.  
  18639. Subaction GFX 0x181
  18640. @FFFFFFFF
  18641.  
  18642. -----------|START|--------------------------
  18643. ----------------------------|END|-----------
  18644.  
  18645. Subaction SFX 0x181
  18646. @137D8
  18647.  
  18648. -----------|START|--------------------------
  18649. Sound Effect - ID=0xC0
  18650. ----------------------------|END|-----------
  18651.  
  18652. Subaction Other 0x181
  18653. @FFFFFFFF
  18654.  
  18655. -----------|START|--------------------------
  18656. ----------------------------|END|-----------
  18657.  
  18658. ##########################################
  18659. # Subaction 182
  18660. ##########################################
  18661. Name: LadderCatchR
  18662. In Transition Time: 0
  18663. No Out Transition: True
  18664. Loop: False
  18665. Moves Character: False
  18666. Unknown 1: False
  18667. Unknown 2: False
  18668. Unknown 3: False
  18669. Transition Out From Start: False
  18670. Unknown 4: False
  18671.  
  18672. Subaction Main 0x182
  18673. @FFFFFFFF
  18674.  
  18675. -----------|START|--------------------------
  18676. ----------------------------|END|-----------
  18677.  
  18678. Subaction GFX 0x182
  18679. @FFFFFFFF
  18680.  
  18681. -----------|START|--------------------------
  18682. ----------------------------|END|-----------
  18683.  
  18684. Subaction SFX 0x182
  18685. @FFFFFFFF
  18686.  
  18687. -----------|START|--------------------------
  18688. ----------------------------|END|-----------
  18689.  
  18690. Subaction Other 0x182
  18691. @FFFFFFFF
  18692.  
  18693. -----------|START|--------------------------
  18694. ----------------------------|END|-----------
  18695.  
  18696. ##########################################
  18697. # Subaction 183
  18698. ##########################################
  18699. Name: LadderCatchL
  18700. In Transition Time: 0
  18701. No Out Transition: True
  18702. Loop: False
  18703. Moves Character: False
  18704. Unknown 1: False
  18705. Unknown 2: False
  18706. Unknown 3: False
  18707. Transition Out From Start: False
  18708. Unknown 4: False
  18709.  
  18710. Subaction Main 0x183
  18711. @FFFFFFFF
  18712.  
  18713. -----------|START|--------------------------
  18714. ----------------------------|END|-----------
  18715.  
  18716. Subaction GFX 0x183
  18717. @FFFFFFFF
  18718.  
  18719. -----------|START|--------------------------
  18720. ----------------------------|END|-----------
  18721.  
  18722. Subaction SFX 0x183
  18723. @FFFFFFFF
  18724.  
  18725. -----------|START|--------------------------
  18726. ----------------------------|END|-----------
  18727.  
  18728. Subaction Other 0x183
  18729. @FFFFFFFF
  18730.  
  18731. -----------|START|--------------------------
  18732. ----------------------------|END|-----------
  18733.  
  18734. ##########################################
  18735. # Subaction 184
  18736. ##########################################
  18737. Name: LadderCatchAirR
  18738. In Transition Time: 0
  18739. No Out Transition: True
  18740. Loop: False
  18741. Moves Character: False
  18742. Unknown 1: False
  18743. Unknown 2: False
  18744. Unknown 3: False
  18745. Transition Out From Start: False
  18746. Unknown 4: False
  18747.  
  18748. Subaction Main 0x184
  18749. @FFFFFFFF
  18750.  
  18751. -----------|START|--------------------------
  18752. ----------------------------|END|-----------
  18753.  
  18754. Subaction GFX 0x184
  18755. @FFFFFFFF
  18756.  
  18757. -----------|START|--------------------------
  18758. ----------------------------|END|-----------
  18759.  
  18760. Subaction SFX 0x184
  18761. @FFFFFFFF
  18762.  
  18763. -----------|START|--------------------------
  18764. ----------------------------|END|-----------
  18765.  
  18766. Subaction Other 0x184
  18767. @FFFFFFFF
  18768.  
  18769. -----------|START|--------------------------
  18770. ----------------------------|END|-----------
  18771.  
  18772. ##########################################
  18773. # Subaction 185
  18774. ##########################################
  18775. Name: LadderCatchAirL
  18776. In Transition Time: 0
  18777. No Out Transition: True
  18778. Loop: False
  18779. Moves Character: False
  18780. Unknown 1: False
  18781. Unknown 2: False
  18782. Unknown 3: False
  18783. Transition Out From Start: False
  18784. Unknown 4: False
  18785.  
  18786. Subaction Main 0x185
  18787. @FFFFFFFF
  18788.  
  18789. -----------|START|--------------------------
  18790. ----------------------------|END|-----------
  18791.  
  18792. Subaction GFX 0x185
  18793. @FFFFFFFF
  18794.  
  18795. -----------|START|--------------------------
  18796. ----------------------------|END|-----------
  18797.  
  18798. Subaction SFX 0x185
  18799. @FFFFFFFF
  18800.  
  18801. -----------|START|--------------------------
  18802. ----------------------------|END|-----------
  18803.  
  18804. Subaction Other 0x185
  18805. @FFFFFFFF
  18806.  
  18807. -----------|START|--------------------------
  18808. ----------------------------|END|-----------
  18809.  
  18810. ##########################################
  18811. # Subaction 186
  18812. ##########################################
  18813. Name: LadderCatchEndR
  18814. In Transition Time: 0
  18815. No Out Transition: True
  18816. Loop: False
  18817. Moves Character: True
  18818. Unknown 1: False
  18819. Unknown 2: False
  18820. Unknown 3: False
  18821. Transition Out From Start: False
  18822. Unknown 4: False
  18823.  
  18824. Subaction Main 0x186
  18825. @FFFFFFFF
  18826.  
  18827. -----------|START|--------------------------
  18828. ----------------------------|END|-----------
  18829.  
  18830. Subaction GFX 0x186
  18831. @FFFFFFFF
  18832.  
  18833. -----------|START|--------------------------
  18834. ----------------------------|END|-----------
  18835.  
  18836. Subaction SFX 0x186
  18837. @FFFFFFFF
  18838.  
  18839. -----------|START|--------------------------
  18840. ----------------------------|END|-----------
  18841.  
  18842. Subaction Other 0x186
  18843. @FFFFFFFF
  18844.  
  18845. -----------|START|--------------------------
  18846. ----------------------------|END|-----------
  18847.  
  18848. ##########################################
  18849. # Subaction 187
  18850. ##########################################
  18851. Name: LadderCatchEndL
  18852. In Transition Time: 0
  18853. No Out Transition: True
  18854. Loop: False
  18855. Moves Character: True
  18856. Unknown 1: False
  18857. Unknown 2: False
  18858. Unknown 3: False
  18859. Transition Out From Start: False
  18860. Unknown 4: False
  18861.  
  18862. Subaction Main 0x187
  18863. @FFFFFFFF
  18864.  
  18865. -----------|START|--------------------------
  18866. ----------------------------|END|-----------
  18867.  
  18868. Subaction GFX 0x187
  18869. @FFFFFFFF
  18870.  
  18871. -----------|START|--------------------------
  18872. ----------------------------|END|-----------
  18873.  
  18874. Subaction SFX 0x187
  18875. @FFFFFFFF
  18876.  
  18877. -----------|START|--------------------------
  18878. ----------------------------|END|-----------
  18879.  
  18880. Subaction Other 0x187
  18881. @FFFFFFFF
  18882.  
  18883. -----------|START|--------------------------
  18884. ----------------------------|END|-----------
  18885.  
  18886. ##########################################
  18887. # Subaction 188
  18888. ##########################################
  18889. Name: RopeCatch
  18890. In Transition Time: 0
  18891. No Out Transition: False
  18892. Loop: True
  18893. Moves Character: False
  18894. Unknown 1: False
  18895. Unknown 2: False
  18896. Unknown 3: False
  18897. Transition Out From Start: False
  18898. Unknown 4: False
  18899.  
  18900. Subaction Main 0x188
  18901. @FFFFFFFF
  18902.  
  18903. -----------|START|--------------------------
  18904. ----------------------------|END|-----------
  18905.  
  18906. Subaction GFX 0x188
  18907. @FFFFFFFF
  18908.  
  18909. -----------|START|--------------------------
  18910. ----------------------------|END|-----------
  18911.  
  18912. Subaction SFX 0x188
  18913. @FFFFFFFF
  18914.  
  18915. -----------|START|--------------------------
  18916. ----------------------------|END|-----------
  18917.  
  18918. Subaction Other 0x188
  18919. @FFFFFFFF
  18920.  
  18921. -----------|START|--------------------------
  18922. ----------------------------|END|-----------
  18923.  
  18924. ##########################################
  18925. # Subaction 189
  18926. ##########################################
  18927. Name: RopeFishing
  18928. In Transition Time: 0
  18929. No Out Transition: False
  18930. Loop: True
  18931. Moves Character: False
  18932. Unknown 1: False
  18933. Unknown 2: False
  18934. Unknown 3: False
  18935. Transition Out From Start: False
  18936. Unknown 4: False
  18937.  
  18938. Subaction Main 0x189
  18939. @FFFFFFFF
  18940.  
  18941. -----------|START|--------------------------
  18942. ----------------------------|END|-----------
  18943.  
  18944. Subaction GFX 0x189
  18945. @FFFFFFFF
  18946.  
  18947. -----------|START|--------------------------
  18948. ----------------------------|END|-----------
  18949.  
  18950. Subaction SFX 0x189
  18951. @FFFFFFFF
  18952.  
  18953. -----------|START|--------------------------
  18954. ----------------------------|END|-----------
  18955.  
  18956. Subaction Other 0x189
  18957. @FFFFFFFF
  18958.  
  18959. -----------|START|--------------------------
  18960. ----------------------------|END|-----------
  18961.  
  18962. ##########################################
  18963. # Subaction 18A
  18964. ##########################################
  18965. Name: SpecialNBittenStart
  18966. In Transition Time: 0
  18967. No Out Transition: False
  18968. Loop: False
  18969. Moves Character: False
  18970. Unknown 1: True
  18971. Unknown 2: False
  18972. Unknown 3: True
  18973. Transition Out From Start: False
  18974. Unknown 4: False
  18975.  
  18976. Action 0x18A
  18977. @FFFFFFFF
  18978.  
  18979. -----------|START|--------------------------
  18980. ----------------------------|END|-----------
  18981.  
  18982. Action 0x18A
  18983. @FFFFFFFF
  18984.  
  18985. -----------|START|--------------------------
  18986. ----------------------------|END|-----------
  18987.  
  18988. Action 0x18A
  18989. @FFFFFFFF
  18990.  
  18991. -----------|START|--------------------------
  18992. ----------------------------|END|-----------
  18993.  
  18994. Action 0x18A
  18995. @FFFFFFFF
  18996.  
  18997. -----------|START|--------------------------
  18998. ----------------------------|END|-----------
  18999.  
  19000. ##########################################
  19001. # Subaction 18B
  19002. ##########################################
  19003. Name: SpecialNBitten
  19004. In Transition Time: 0
  19005. No Out Transition: False
  19006. Loop: True
  19007. Moves Character: False
  19008. Unknown 1: True
  19009. Unknown 2: False
  19010. Unknown 3: True
  19011. Transition Out From Start: False
  19012. Unknown 4: False
  19013.  
  19014. Action 0x18B
  19015. @FFFFFFFF
  19016.  
  19017. -----------|START|--------------------------
  19018. ----------------------------|END|-----------
  19019.  
  19020. Action 0x18B
  19021. @FFFFFFFF
  19022.  
  19023. -----------|START|--------------------------
  19024. ----------------------------|END|-----------
  19025.  
  19026. Action 0x18B
  19027. @FFFFFFFF
  19028.  
  19029. -----------|START|--------------------------
  19030. ----------------------------|END|-----------
  19031.  
  19032. Action 0x18B
  19033. @FFFFFFFF
  19034.  
  19035. -----------|START|--------------------------
  19036. ----------------------------|END|-----------
  19037.  
  19038. ##########################################
  19039. # Subaction 18C
  19040. ##########################################
  19041. Name: SpecialNBittenEnd
  19042. In Transition Time: 0
  19043. No Out Transition: False
  19044. Loop: False
  19045. Moves Character: False
  19046. Unknown 1: True
  19047. Unknown 2: False
  19048. Unknown 3: True
  19049. Transition Out From Start: False
  19050. Unknown 4: False
  19051.  
  19052. Action 0x18C
  19053. @FFFFFFFF
  19054.  
  19055. -----------|START|--------------------------
  19056. ----------------------------|END|-----------
  19057.  
  19058. Action 0x18C
  19059. @FFFFFFFF
  19060.  
  19061. -----------|START|--------------------------
  19062. ----------------------------|END|-----------
  19063.  
  19064. Action 0x18C
  19065. @FFFFFFFF
  19066.  
  19067. -----------|START|--------------------------
  19068. ----------------------------|END|-----------
  19069.  
  19070. Action 0x18C
  19071. @FFFFFFFF
  19072.  
  19073. -----------|START|--------------------------
  19074. ----------------------------|END|-----------
  19075.  
  19076. ##########################################
  19077. # Subaction 18D
  19078. ##########################################
  19079. Name: SpecialAirNBittenStart
  19080. In Transition Time: 0
  19081. No Out Transition: False
  19082. Loop: False
  19083. Moves Character: False
  19084. Unknown 1: True
  19085. Unknown 2: False
  19086. Unknown 3: True
  19087. Transition Out From Start: False
  19088. Unknown 4: False
  19089.  
  19090. Action 0x18D
  19091. @FFFFFFFF
  19092.  
  19093. -----------|START|--------------------------
  19094. ----------------------------|END|-----------
  19095.  
  19096. Action 0x18D
  19097. @FFFFFFFF
  19098.  
  19099. -----------|START|--------------------------
  19100. ----------------------------|END|-----------
  19101.  
  19102. Action 0x18D
  19103. @FFFFFFFF
  19104.  
  19105. -----------|START|--------------------------
  19106. ----------------------------|END|-----------
  19107.  
  19108. Action 0x18D
  19109. @FFFFFFFF
  19110.  
  19111. -----------|START|--------------------------
  19112. ----------------------------|END|-----------
  19113.  
  19114. ##########################################
  19115. # Subaction 18E
  19116. ##########################################
  19117. Name: SpecialAirNBitten
  19118. In Transition Time: 0
  19119. No Out Transition: False
  19120. Loop: True
  19121. Moves Character: False
  19122. Unknown 1: True
  19123. Unknown 2: False
  19124. Unknown 3: True
  19125. Transition Out From Start: False
  19126. Unknown 4: False
  19127.  
  19128. Action 0x18E
  19129. @FFFFFFFF
  19130.  
  19131. -----------|START|--------------------------
  19132. ----------------------------|END|-----------
  19133.  
  19134. Action 0x18E
  19135. @FFFFFFFF
  19136.  
  19137. -----------|START|--------------------------
  19138. ----------------------------|END|-----------
  19139.  
  19140. Action 0x18E
  19141. @FFFFFFFF
  19142.  
  19143. -----------|START|--------------------------
  19144. ----------------------------|END|-----------
  19145.  
  19146. Action 0x18E
  19147. @FFFFFFFF
  19148.  
  19149. -----------|START|--------------------------
  19150. ----------------------------|END|-----------
  19151.  
  19152. ##########################################
  19153. # Subaction 18F
  19154. ##########################################
  19155. Name: SpecialAirNBittenEnd
  19156. In Transition Time: 0
  19157. No Out Transition: False
  19158. Loop: False
  19159. Moves Character: False
  19160. Unknown 1: True
  19161. Unknown 2: False
  19162. Unknown 3: True
  19163. Transition Out From Start: False
  19164. Unknown 4: False
  19165.  
  19166. Action 0x18F
  19167. @FFFFFFFF
  19168.  
  19169. -----------|START|--------------------------
  19170. ----------------------------|END|-----------
  19171.  
  19172. Action 0x18F
  19173. @FFFFFFFF
  19174.  
  19175. -----------|START|--------------------------
  19176. ----------------------------|END|-----------
  19177.  
  19178. Action 0x18F
  19179. @FFFFFFFF
  19180.  
  19181. -----------|START|--------------------------
  19182. ----------------------------|END|-----------
  19183.  
  19184. Action 0x18F
  19185. @FFFFFFFF
  19186.  
  19187. -----------|START|--------------------------
  19188. ----------------------------|END|-----------
  19189.  
  19190. ##########################################
  19191. # Subaction 190
  19192. ##########################################
  19193. Name: SpecialNDxBittenStart
  19194. In Transition Time: 0
  19195. No Out Transition: False
  19196. Loop: False
  19197. Moves Character: False
  19198. Unknown 1: True
  19199. Unknown 2: False
  19200. Unknown 3: True
  19201. Transition Out From Start: False
  19202. Unknown 4: False
  19203.  
  19204. Action 0x190
  19205. @FFFFFFFF
  19206.  
  19207. -----------|START|--------------------------
  19208. ----------------------------|END|-----------
  19209.  
  19210. Action 0x190
  19211. @FFFFFFFF
  19212.  
  19213. -----------|START|--------------------------
  19214. ----------------------------|END|-----------
  19215.  
  19216. Action 0x190
  19217. @FFFFFFFF
  19218.  
  19219. -----------|START|--------------------------
  19220. ----------------------------|END|-----------
  19221.  
  19222. Action 0x190
  19223. @FFFFFFFF
  19224.  
  19225. -----------|START|--------------------------
  19226. ----------------------------|END|-----------
  19227.  
  19228. ##########################################
  19229. # Subaction 191
  19230. ##########################################
  19231. Name: SpecialNDxBitten
  19232. In Transition Time: 0
  19233. No Out Transition: False
  19234. Loop: True
  19235. Moves Character: False
  19236. Unknown 1: True
  19237. Unknown 2: False
  19238. Unknown 3: True
  19239. Transition Out From Start: False
  19240. Unknown 4: False
  19241.  
  19242. Action 0x191
  19243. @FFFFFFFF
  19244.  
  19245. -----------|START|--------------------------
  19246. ----------------------------|END|-----------
  19247.  
  19248. Action 0x191
  19249. @FFFFFFFF
  19250.  
  19251. -----------|START|--------------------------
  19252. ----------------------------|END|-----------
  19253.  
  19254. Action 0x191
  19255. @FFFFFFFF
  19256.  
  19257. -----------|START|--------------------------
  19258. ----------------------------|END|-----------
  19259.  
  19260. Action 0x191
  19261. @FFFFFFFF
  19262.  
  19263. -----------|START|--------------------------
  19264. ----------------------------|END|-----------
  19265.  
  19266. ##########################################
  19267. # Subaction 192
  19268. ##########################################
  19269. Name: SpecialNDxBittenEnd
  19270. In Transition Time: 0
  19271. No Out Transition: False
  19272. Loop: False
  19273. Moves Character: False
  19274. Unknown 1: True
  19275. Unknown 2: False
  19276. Unknown 3: True
  19277. Transition Out From Start: False
  19278. Unknown 4: False
  19279.  
  19280. Action 0x192
  19281. @FFFFFFFF
  19282.  
  19283. -----------|START|--------------------------
  19284. ----------------------------|END|-----------
  19285.  
  19286. Action 0x192
  19287. @FFFFFFFF
  19288.  
  19289. -----------|START|--------------------------
  19290. ----------------------------|END|-----------
  19291.  
  19292. Action 0x192
  19293. @FFFFFFFF
  19294.  
  19295. -----------|START|--------------------------
  19296. ----------------------------|END|-----------
  19297.  
  19298. Action 0x192
  19299. @FFFFFFFF
  19300.  
  19301. -----------|START|--------------------------
  19302. ----------------------------|END|-----------
  19303.  
  19304. ##########################################
  19305. # Subaction 193
  19306. ##########################################
  19307. Name: SpecialAirNDxBittenStart
  19308. In Transition Time: 0
  19309. No Out Transition: False
  19310. Loop: False
  19311. Moves Character: False
  19312. Unknown 1: True
  19313. Unknown 2: False
  19314. Unknown 3: True
  19315. Transition Out From Start: False
  19316. Unknown 4: False
  19317.  
  19318. Action 0x193
  19319. @FFFFFFFF
  19320.  
  19321. -----------|START|--------------------------
  19322. ----------------------------|END|-----------
  19323.  
  19324. Action 0x193
  19325. @FFFFFFFF
  19326.  
  19327. -----------|START|--------------------------
  19328. ----------------------------|END|-----------
  19329.  
  19330. Action 0x193
  19331. @FFFFFFFF
  19332.  
  19333. -----------|START|--------------------------
  19334. ----------------------------|END|-----------
  19335.  
  19336. Action 0x193
  19337. @FFFFFFFF
  19338.  
  19339. -----------|START|--------------------------
  19340. ----------------------------|END|-----------
  19341.  
  19342. ##########################################
  19343. # Subaction 194
  19344. ##########################################
  19345. Name: SpecialAirNDxBitten
  19346. In Transition Time: 0
  19347. No Out Transition: False
  19348. Loop: True
  19349. Moves Character: False
  19350. Unknown 1: True
  19351. Unknown 2: False
  19352. Unknown 3: True
  19353. Transition Out From Start: False
  19354. Unknown 4: False
  19355.  
  19356. Action 0x194
  19357. @FFFFFFFF
  19358.  
  19359. -----------|START|--------------------------
  19360. ----------------------------|END|-----------
  19361.  
  19362. Action 0x194
  19363. @FFFFFFFF
  19364.  
  19365. -----------|START|--------------------------
  19366. ----------------------------|END|-----------
  19367.  
  19368. Action 0x194
  19369. @FFFFFFFF
  19370.  
  19371. -----------|START|--------------------------
  19372. ----------------------------|END|-----------
  19373.  
  19374. Action 0x194
  19375. @FFFFFFFF
  19376.  
  19377. -----------|START|--------------------------
  19378. ----------------------------|END|-----------
  19379.  
  19380. ##########################################
  19381. # Subaction 195
  19382. ##########################################
  19383. Name: SpecialAirNDxBittenEnd
  19384. In Transition Time: 0
  19385. No Out Transition: False
  19386. Loop: False
  19387. Moves Character: False
  19388. Unknown 1: True
  19389. Unknown 2: False
  19390. Unknown 3: True
  19391. Transition Out From Start: False
  19392. Unknown 4: False
  19393.  
  19394. Action 0x195
  19395. @FFFFFFFF
  19396.  
  19397. -----------|START|--------------------------
  19398. ----------------------------|END|-----------
  19399.  
  19400. Action 0x195
  19401. @FFFFFFFF
  19402.  
  19403. -----------|START|--------------------------
  19404. ----------------------------|END|-----------
  19405.  
  19406. Action 0x195
  19407. @FFFFFFFF
  19408.  
  19409. -----------|START|--------------------------
  19410. ----------------------------|END|-----------
  19411.  
  19412. Action 0x195
  19413. @FFFFFFFF
  19414.  
  19415. -----------|START|--------------------------
  19416. ----------------------------|END|-----------
  19417.  
  19418. ##########################################
  19419. # Subaction 196
  19420. ##########################################
  19421. Name: SpecialNBigBittenStart
  19422. In Transition Time: 0
  19423. No Out Transition: False
  19424. Loop: False
  19425. Moves Character: False
  19426. Unknown 1: True
  19427. Unknown 2: False
  19428. Unknown 3: True
  19429. Transition Out From Start: False
  19430. Unknown 4: False
  19431.  
  19432. Action 0x196
  19433. @FFFFFFFF
  19434.  
  19435. -----------|START|--------------------------
  19436. ----------------------------|END|-----------
  19437.  
  19438. Action 0x196
  19439. @FFFFFFFF
  19440.  
  19441. -----------|START|--------------------------
  19442. ----------------------------|END|-----------
  19443.  
  19444. Action 0x196
  19445. @FFFFFFFF
  19446.  
  19447. -----------|START|--------------------------
  19448. ----------------------------|END|-----------
  19449.  
  19450. Action 0x196
  19451. @FFFFFFFF
  19452.  
  19453. -----------|START|--------------------------
  19454. ----------------------------|END|-----------
  19455.  
  19456. ##########################################
  19457. # Subaction 197
  19458. ##########################################
  19459. Name: SpecialNBigBitten
  19460. In Transition Time: 0
  19461. No Out Transition: False
  19462. Loop: True
  19463. Moves Character: False
  19464. Unknown 1: True
  19465. Unknown 2: False
  19466. Unknown 3: True
  19467. Transition Out From Start: False
  19468. Unknown 4: False
  19469.  
  19470. Action 0x197
  19471. @FFFFFFFF
  19472.  
  19473. -----------|START|--------------------------
  19474. ----------------------------|END|-----------
  19475.  
  19476. Action 0x197
  19477. @FFFFFFFF
  19478.  
  19479. -----------|START|--------------------------
  19480. ----------------------------|END|-----------
  19481.  
  19482. Action 0x197
  19483. @FFFFFFFF
  19484.  
  19485. -----------|START|--------------------------
  19486. ----------------------------|END|-----------
  19487.  
  19488. Action 0x197
  19489. @FFFFFFFF
  19490.  
  19491. -----------|START|--------------------------
  19492. ----------------------------|END|-----------
  19493.  
  19494. ##########################################
  19495. # Subaction 198
  19496. ##########################################
  19497. Name: SpecialNBigBittenEnd
  19498. In Transition Time: 0
  19499. No Out Transition: False
  19500. Loop: False
  19501. Moves Character: False
  19502. Unknown 1: True
  19503. Unknown 2: False
  19504. Unknown 3: True
  19505. Transition Out From Start: False
  19506. Unknown 4: False
  19507.  
  19508. Action 0x198
  19509. @FFFFFFFF
  19510.  
  19511. -----------|START|--------------------------
  19512. ----------------------------|END|-----------
  19513.  
  19514. Action 0x198
  19515. @FFFFFFFF
  19516.  
  19517. -----------|START|--------------------------
  19518. ----------------------------|END|-----------
  19519.  
  19520. Action 0x198
  19521. @FFFFFFFF
  19522.  
  19523. -----------|START|--------------------------
  19524. ----------------------------|END|-----------
  19525.  
  19526. Action 0x198
  19527. @FFFFFFFF
  19528.  
  19529. -----------|START|--------------------------
  19530. ----------------------------|END|-----------
  19531.  
  19532. ##########################################
  19533. # Subaction 199
  19534. ##########################################
  19535. Name: SpecialAirNBigBittenStart
  19536. In Transition Time: 0
  19537. No Out Transition: False
  19538. Loop: False
  19539. Moves Character: False
  19540. Unknown 1: True
  19541. Unknown 2: False
  19542. Unknown 3: True
  19543. Transition Out From Start: False
  19544. Unknown 4: False
  19545.  
  19546. Action 0x199
  19547. @FFFFFFFF
  19548.  
  19549. -----------|START|--------------------------
  19550. ----------------------------|END|-----------
  19551.  
  19552. Action 0x199
  19553. @FFFFFFFF
  19554.  
  19555. -----------|START|--------------------------
  19556. ----------------------------|END|-----------
  19557.  
  19558. Action 0x199
  19559. @FFFFFFFF
  19560.  
  19561. -----------|START|--------------------------
  19562. ----------------------------|END|-----------
  19563.  
  19564. Action 0x199
  19565. @FFFFFFFF
  19566.  
  19567. -----------|START|--------------------------
  19568. ----------------------------|END|-----------
  19569.  
  19570. ##########################################
  19571. # Subaction 19A
  19572. ##########################################
  19573. Name: SpecialAirNBigBitten
  19574. In Transition Time: 0
  19575. No Out Transition: False
  19576. Loop: True
  19577. Moves Character: False
  19578. Unknown 1: True
  19579. Unknown 2: False
  19580. Unknown 3: True
  19581. Transition Out From Start: False
  19582. Unknown 4: False
  19583.  
  19584. Action 0x19A
  19585. @FFFFFFFF
  19586.  
  19587. -----------|START|--------------------------
  19588. ----------------------------|END|-----------
  19589.  
  19590. Action 0x19A
  19591. @FFFFFFFF
  19592.  
  19593. -----------|START|--------------------------
  19594. ----------------------------|END|-----------
  19595.  
  19596. Action 0x19A
  19597. @FFFFFFFF
  19598.  
  19599. -----------|START|--------------------------
  19600. ----------------------------|END|-----------
  19601.  
  19602. Action 0x19A
  19603. @FFFFFFFF
  19604.  
  19605. -----------|START|--------------------------
  19606. ----------------------------|END|-----------
  19607.  
  19608. ##########################################
  19609. # Subaction 19B
  19610. ##########################################
  19611. Name: SpecialAirNBigBittenEnd
  19612. In Transition Time: 0
  19613. No Out Transition: False
  19614. Loop: False
  19615. Moves Character: False
  19616. Unknown 1: True
  19617. Unknown 2: False
  19618. Unknown 3: True
  19619. Transition Out From Start: False
  19620. Unknown 4: False
  19621.  
  19622. Action 0x19B
  19623. @FFFFFFFF
  19624.  
  19625. -----------|START|--------------------------
  19626. ----------------------------|END|-----------
  19627.  
  19628. Action 0x19B
  19629. @FFFFFFFF
  19630.  
  19631. -----------|START|--------------------------
  19632. ----------------------------|END|-----------
  19633.  
  19634. Action 0x19B
  19635. @FFFFFFFF
  19636.  
  19637. -----------|START|--------------------------
  19638. ----------------------------|END|-----------
  19639.  
  19640. Action 0x19B
  19641. @FFFFFFFF
  19642.  
  19643. -----------|START|--------------------------
  19644. ----------------------------|END|-----------
  19645.  
  19646. ##########################################
  19647. # Subaction 19C
  19648. ##########################################
  19649. Name: SpecialHiCapture
  19650. In Transition Time: 0
  19651. No Out Transition: False
  19652. Loop: False
  19653. Moves Character: False
  19654. Unknown 1: True
  19655. Unknown 2: False
  19656. Unknown 3: True
  19657. Transition Out From Start: False
  19658. Unknown 4: False
  19659.  
  19660. Action 0x19C
  19661. @FFFFFFFF
  19662.  
  19663. -----------|START|--------------------------
  19664. ----------------------------|END|-----------
  19665.  
  19666. Action 0x19C
  19667. @FFFFFFFF
  19668.  
  19669. -----------|START|--------------------------
  19670. ----------------------------|END|-----------
  19671.  
  19672. Action 0x19C
  19673. @FFFFFFFF
  19674.  
  19675. -----------|START|--------------------------
  19676. ----------------------------|END|-----------
  19677.  
  19678. Action 0x19C
  19679. @FFFFFFFF
  19680.  
  19681. -----------|START|--------------------------
  19682. ----------------------------|END|-----------
  19683.  
  19684. ##########################################
  19685. # Subaction 19D
  19686. ##########################################
  19687. Name: SpecialHiDxCapture
  19688. In Transition Time: 0
  19689. No Out Transition: False
  19690. Loop: False
  19691. Moves Character: False
  19692. Unknown 1: True
  19693. Unknown 2: False
  19694. Unknown 3: True
  19695. Transition Out From Start: False
  19696. Unknown 4: False
  19697.  
  19698. Action 0x19D
  19699. @FFFFFFFF
  19700.  
  19701. -----------|START|--------------------------
  19702. ----------------------------|END|-----------
  19703.  
  19704. Action 0x19D
  19705. @FFFFFFFF
  19706.  
  19707. -----------|START|--------------------------
  19708. ----------------------------|END|-----------
  19709.  
  19710. Action 0x19D
  19711. @FFFFFFFF
  19712.  
  19713. -----------|START|--------------------------
  19714. ----------------------------|END|-----------
  19715.  
  19716. Action 0x19D
  19717. @FFFFFFFF
  19718.  
  19719. -----------|START|--------------------------
  19720. ----------------------------|END|-----------
  19721.  
  19722. ##########################################
  19723. # Subaction 19E
  19724. ##########################################
  19725. Name: SpecialSStickCapture
  19726. In Transition Time: 0
  19727. No Out Transition: False
  19728. Loop: True
  19729. Moves Character: False
  19730. Unknown 1: True
  19731. Unknown 2: False
  19732. Unknown 3: True
  19733. Transition Out From Start: False
  19734. Unknown 4: False
  19735.  
  19736. Action 0x19E
  19737. @FFFFFFFF
  19738.  
  19739. -----------|START|--------------------------
  19740. ----------------------------|END|-----------
  19741.  
  19742. Action 0x19E
  19743. @FFFFFFFF
  19744.  
  19745. -----------|START|--------------------------
  19746. ----------------------------|END|-----------
  19747.  
  19748. Action 0x19E
  19749. @FFFFFFFF
  19750.  
  19751. -----------|START|--------------------------
  19752. ----------------------------|END|-----------
  19753.  
  19754. Action 0x19E
  19755. @FFFFFFFF
  19756.  
  19757. -----------|START|--------------------------
  19758. ----------------------------|END|-----------
  19759.  
  19760. ##########################################
  19761. # Subaction 19F
  19762. ##########################################
  19763. Name: SpecialSStickAttackCapture
  19764. In Transition Time: 0
  19765. No Out Transition: False
  19766. Loop: False
  19767. Moves Character: False
  19768. Unknown 1: True
  19769. Unknown 2: False
  19770. Unknown 3: True
  19771. Transition Out From Start: False
  19772. Unknown 4: False
  19773.  
  19774. Action 0x19F
  19775. @FFFFFFFF
  19776.  
  19777. -----------|START|--------------------------
  19778. ----------------------------|END|-----------
  19779.  
  19780. Action 0x19F
  19781. @FFFFFFFF
  19782.  
  19783. -----------|START|--------------------------
  19784. ----------------------------|END|-----------
  19785.  
  19786. Action 0x19F
  19787. @FFFFFFFF
  19788.  
  19789. -----------|START|--------------------------
  19790. ----------------------------|END|-----------
  19791.  
  19792. Action 0x19F
  19793. @FFFFFFFF
  19794.  
  19795. -----------|START|--------------------------
  19796. ----------------------------|END|-----------
  19797.  
  19798. ##########################################
  19799. # Subaction 1A0
  19800. ##########################################
  19801. Name: SpecialSStickJumpCapture
  19802. In Transition Time: 0
  19803. No Out Transition: False
  19804. Loop: False
  19805. Moves Character: False
  19806. Unknown 1: True
  19807. Unknown 2: False
  19808. Unknown 3: True
  19809. Transition Out From Start: False
  19810. Unknown 4: False
  19811.  
  19812. Action 0x1A0
  19813. @FFFFFFFF
  19814.  
  19815. -----------|START|--------------------------
  19816. ----------------------------|END|-----------
  19817.  
  19818. Action 0x1A0
  19819. @FFFFFFFF
  19820.  
  19821. -----------|START|--------------------------
  19822. ----------------------------|END|-----------
  19823.  
  19824. Action 0x1A0
  19825. @FFFFFFFF
  19826.  
  19827. -----------|START|--------------------------
  19828. ----------------------------|END|-----------
  19829.  
  19830. Action 0x1A0
  19831. @FFFFFFFF
  19832.  
  19833. -----------|START|--------------------------
  19834. ----------------------------|END|-----------
  19835.  
  19836. ##########################################
  19837. # Subaction 1A1
  19838. ##########################################
  19839. Name: SpecialSDxStickCapture
  19840. In Transition Time: 0
  19841. No Out Transition: False
  19842. Loop: True
  19843. Moves Character: False
  19844. Unknown 1: True
  19845. Unknown 2: False
  19846. Unknown 3: True
  19847. Transition Out From Start: False
  19848. Unknown 4: False
  19849.  
  19850. Action 0x1A1
  19851. @FFFFFFFF
  19852.  
  19853. -----------|START|--------------------------
  19854. ----------------------------|END|-----------
  19855.  
  19856. Action 0x1A1
  19857. @FFFFFFFF
  19858.  
  19859. -----------|START|--------------------------
  19860. ----------------------------|END|-----------
  19861.  
  19862. Action 0x1A1
  19863. @FFFFFFFF
  19864.  
  19865. -----------|START|--------------------------
  19866. ----------------------------|END|-----------
  19867.  
  19868. Action 0x1A1
  19869. @FFFFFFFF
  19870.  
  19871. -----------|START|--------------------------
  19872. ----------------------------|END|-----------
  19873.  
  19874. ##########################################
  19875. # Subaction 1A2
  19876. ##########################################
  19877. Name: SpecialSDxStickAttackCapture
  19878. In Transition Time: 0
  19879. No Out Transition: False
  19880. Loop: False
  19881. Moves Character: False
  19882. Unknown 1: True
  19883. Unknown 2: False
  19884. Unknown 3: True
  19885. Transition Out From Start: False
  19886. Unknown 4: False
  19887.  
  19888. Action 0x1A2
  19889. @FFFFFFFF
  19890.  
  19891. -----------|START|--------------------------
  19892. ----------------------------|END|-----------
  19893.  
  19894. Action 0x1A2
  19895. @FFFFFFFF
  19896.  
  19897. -----------|START|--------------------------
  19898. ----------------------------|END|-----------
  19899.  
  19900. Action 0x1A2
  19901. @FFFFFFFF
  19902.  
  19903. -----------|START|--------------------------
  19904. ----------------------------|END|-----------
  19905.  
  19906. Action 0x1A2
  19907. @FFFFFFFF
  19908.  
  19909. -----------|START|--------------------------
  19910. ----------------------------|END|-----------
  19911.  
  19912. ##########################################
  19913. # Subaction 1A3
  19914. ##########################################
  19915. Name: SpecialSDxStickJumpCapture
  19916. In Transition Time: 0
  19917. No Out Transition: False
  19918. Loop: False
  19919. Moves Character: False
  19920. Unknown 1: True
  19921. Unknown 2: False
  19922. Unknown 3: True
  19923. Transition Out From Start: False
  19924. Unknown 4: False
  19925.  
  19926. Action 0x1A3
  19927. @FFFFFFFF
  19928.  
  19929. -----------|START|--------------------------
  19930. ----------------------------|END|-----------
  19931.  
  19932. Action 0x1A3
  19933. @FFFFFFFF
  19934.  
  19935. -----------|START|--------------------------
  19936. ----------------------------|END|-----------
  19937.  
  19938. Action 0x1A3
  19939. @FFFFFFFF
  19940.  
  19941. -----------|START|--------------------------
  19942. ----------------------------|END|-----------
  19943.  
  19944. Action 0x1A3
  19945. @FFFFFFFF
  19946.  
  19947. -----------|START|--------------------------
  19948. ----------------------------|END|-----------
  19949.  
  19950. ##########################################
  19951. # Subaction 1A4
  19952. ##########################################
  19953. Name: ThrownZitabata
  19954. In Transition Time: 0
  19955. No Out Transition: False
  19956. Loop: True
  19957. Moves Character: False
  19958. Unknown 1: True
  19959. Unknown 2: False
  19960. Unknown 3: True
  19961. Transition Out From Start: False
  19962. Unknown 4: False
  19963.  
  19964. Action 0x1A4
  19965. @FFFFFFFF
  19966.  
  19967. -----------|START|--------------------------
  19968. ----------------------------|END|-----------
  19969.  
  19970. Action 0x1A4
  19971. @FFFFFFFF
  19972.  
  19973. -----------|START|--------------------------
  19974. ----------------------------|END|-----------
  19975.  
  19976. Action 0x1A4
  19977. @FFFFFFFF
  19978.  
  19979. -----------|START|--------------------------
  19980. ----------------------------|END|-----------
  19981.  
  19982. Action 0x1A4
  19983. @FFFFFFFF
  19984.  
  19985. -----------|START|--------------------------
  19986. ----------------------------|END|-----------
  19987.  
  19988. ##########################################
  19989. # Subaction 1A5
  19990. ##########################################
  19991. Name: ThrownDxZitabata
  19992. In Transition Time: 0
  19993. No Out Transition: False
  19994. Loop: True
  19995. Moves Character: False
  19996. Unknown 1: True
  19997. Unknown 2: False
  19998. Unknown 3: True
  19999. Transition Out From Start: False
  20000. Unknown 4: False
  20001.  
  20002. Action 0x1A5
  20003. @FFFFFFFF
  20004.  
  20005. -----------|START|--------------------------
  20006. ----------------------------|END|-----------
  20007.  
  20008. Action 0x1A5
  20009. @FFFFFFFF
  20010.  
  20011. -----------|START|--------------------------
  20012. ----------------------------|END|-----------
  20013.  
  20014. Action 0x1A5
  20015. @FFFFFFFF
  20016.  
  20017. -----------|START|--------------------------
  20018. ----------------------------|END|-----------
  20019.  
  20020. Action 0x1A5
  20021. @FFFFFFFF
  20022.  
  20023. -----------|START|--------------------------
  20024. ----------------------------|END|-----------
  20025.  
  20026. ##########################################
  20027. # Subaction 1A6
  20028. ##########################################
  20029. Name: ThrownGirlZitabata
  20030. In Transition Time: 0
  20031. No Out Transition: False
  20032. Loop: True
  20033. Moves Character: False
  20034. Unknown 1: True
  20035. Unknown 2: False
  20036. Unknown 3: True
  20037. Transition Out From Start: False
  20038. Unknown 4: False
  20039.  
  20040. Action 0x1A6
  20041. @FFFFFFFF
  20042.  
  20043. -----------|START|--------------------------
  20044. ----------------------------|END|-----------
  20045.  
  20046. Action 0x1A6
  20047. @FFFFFFFF
  20048.  
  20049. -----------|START|--------------------------
  20050. ----------------------------|END|-----------
  20051.  
  20052. Action 0x1A6
  20053. @FFFFFFFF
  20054.  
  20055. -----------|START|--------------------------
  20056. ----------------------------|END|-----------
  20057.  
  20058. Action 0x1A6
  20059. @FFFFFFFF
  20060.  
  20061. -----------|START|--------------------------
  20062. ----------------------------|END|-----------
  20063.  
  20064. ##########################################
  20065. # Subaction 1A7
  20066. ##########################################
  20067. Name: ThrownFF
  20068. In Transition Time: 0
  20069. No Out Transition: False
  20070. Loop: False
  20071. Moves Character: False
  20072. Unknown 1: True
  20073. Unknown 2: False
  20074. Unknown 3: True
  20075. Transition Out From Start: False
  20076. Unknown 4: False
  20077.  
  20078. Action 0x1A7
  20079. @FFFFFFFF
  20080.  
  20081. -----------|START|--------------------------
  20082. ----------------------------|END|-----------
  20083.  
  20084. Action 0x1A7
  20085. @FFFFFFFF
  20086.  
  20087. -----------|START|--------------------------
  20088. ----------------------------|END|-----------
  20089.  
  20090. Action 0x1A7
  20091. @FFFFFFFF
  20092.  
  20093. -----------|START|--------------------------
  20094. ----------------------------|END|-----------
  20095.  
  20096. Action 0x1A7
  20097. @FFFFFFFF
  20098.  
  20099. -----------|START|--------------------------
  20100. ----------------------------|END|-----------
  20101.  
  20102. ##########################################
  20103. # Subaction 1A8
  20104. ##########################################
  20105. Name: ThrownFB
  20106. In Transition Time: 0
  20107. No Out Transition: False
  20108. Loop: False
  20109. Moves Character: False
  20110. Unknown 1: True
  20111. Unknown 2: False
  20112. Unknown 3: True
  20113. Transition Out From Start: False
  20114. Unknown 4: False
  20115.  
  20116. Action 0x1A8
  20117. @FFFFFFFF
  20118.  
  20119. -----------|START|--------------------------
  20120. ----------------------------|END|-----------
  20121.  
  20122. Action 0x1A8
  20123. @FFFFFFFF
  20124.  
  20125. -----------|START|--------------------------
  20126. ----------------------------|END|-----------
  20127.  
  20128. Action 0x1A8
  20129. @FFFFFFFF
  20130.  
  20131. -----------|START|--------------------------
  20132. ----------------------------|END|-----------
  20133.  
  20134. Action 0x1A8
  20135. @FFFFFFFF
  20136.  
  20137. -----------|START|--------------------------
  20138. ----------------------------|END|-----------
  20139.  
  20140. ##########################################
  20141. # Subaction 1A9
  20142. ##########################################
  20143. Name: ThrownFHi
  20144. In Transition Time: 0
  20145. No Out Transition: False
  20146. Loop: False
  20147. Moves Character: False
  20148. Unknown 1: True
  20149. Unknown 2: False
  20150. Unknown 3: True
  20151. Transition Out From Start: False
  20152. Unknown 4: False
  20153.  
  20154. Action 0x1A9
  20155. @FFFFFFFF
  20156.  
  20157. -----------|START|--------------------------
  20158. ----------------------------|END|-----------
  20159.  
  20160. Action 0x1A9
  20161. @FFFFFFFF
  20162.  
  20163. -----------|START|--------------------------
  20164. ----------------------------|END|-----------
  20165.  
  20166. Action 0x1A9
  20167. @FFFFFFFF
  20168.  
  20169. -----------|START|--------------------------
  20170. ----------------------------|END|-----------
  20171.  
  20172. Action 0x1A9
  20173. @FFFFFFFF
  20174.  
  20175. -----------|START|--------------------------
  20176. ----------------------------|END|-----------
  20177.  
  20178. ##########################################
  20179. # Subaction 1AA
  20180. ##########################################
  20181. Name: ThrownFLw
  20182. In Transition Time: 0
  20183. No Out Transition: False
  20184. Loop: False
  20185. Moves Character: False
  20186. Unknown 1: True
  20187. Unknown 2: False
  20188. Unknown 3: True
  20189. Transition Out From Start: False
  20190. Unknown 4: False
  20191.  
  20192. Action 0x1AA
  20193. @FFFFFFFF
  20194.  
  20195. -----------|START|--------------------------
  20196. ----------------------------|END|-----------
  20197.  
  20198. Action 0x1AA
  20199. @FFFFFFFF
  20200.  
  20201. -----------|START|--------------------------
  20202. ----------------------------|END|-----------
  20203.  
  20204. Action 0x1AA
  20205. @FFFFFFFF
  20206.  
  20207. -----------|START|--------------------------
  20208. ----------------------------|END|-----------
  20209.  
  20210. Action 0x1AA
  20211. @FFFFFFFF
  20212.  
  20213. -----------|START|--------------------------
  20214. ----------------------------|END|-----------
  20215.  
  20216. ##########################################
  20217. # Subaction 1AB
  20218. ##########################################
  20219. Name: ThrownDxFF
  20220. In Transition Time: 0
  20221. No Out Transition: False
  20222. Loop: False
  20223. Moves Character: False
  20224. Unknown 1: True
  20225. Unknown 2: False
  20226. Unknown 3: True
  20227. Transition Out From Start: False
  20228. Unknown 4: False
  20229.  
  20230. Action 0x1AB
  20231. @FFFFFFFF
  20232.  
  20233. -----------|START|--------------------------
  20234. ----------------------------|END|-----------
  20235.  
  20236. Action 0x1AB
  20237. @FFFFFFFF
  20238.  
  20239. -----------|START|--------------------------
  20240. ----------------------------|END|-----------
  20241.  
  20242. Action 0x1AB
  20243. @FFFFFFFF
  20244.  
  20245. -----------|START|--------------------------
  20246. ----------------------------|END|-----------
  20247.  
  20248. Action 0x1AB
  20249. @FFFFFFFF
  20250.  
  20251. -----------|START|--------------------------
  20252. ----------------------------|END|-----------
  20253.  
  20254. ##########################################
  20255. # Subaction 1AC
  20256. ##########################################
  20257. Name: ThrownDxFB
  20258. In Transition Time: 0
  20259. No Out Transition: False
  20260. Loop: False
  20261. Moves Character: False
  20262. Unknown 1: True
  20263. Unknown 2: False
  20264. Unknown 3: True
  20265. Transition Out From Start: False
  20266. Unknown 4: False
  20267.  
  20268. Action 0x1AC
  20269. @FFFFFFFF
  20270.  
  20271. -----------|START|--------------------------
  20272. ----------------------------|END|-----------
  20273.  
  20274. Action 0x1AC
  20275. @FFFFFFFF
  20276.  
  20277. -----------|START|--------------------------
  20278. ----------------------------|END|-----------
  20279.  
  20280. Action 0x1AC
  20281. @FFFFFFFF
  20282.  
  20283. -----------|START|--------------------------
  20284. ----------------------------|END|-----------
  20285.  
  20286. Action 0x1AC
  20287. @FFFFFFFF
  20288.  
  20289. -----------|START|--------------------------
  20290. ----------------------------|END|-----------
  20291.  
  20292. ##########################################
  20293. # Subaction 1AD
  20294. ##########################################
  20295. Name: ThrownDxFHi
  20296. In Transition Time: 0
  20297. No Out Transition: False
  20298. Loop: False
  20299. Moves Character: False
  20300. Unknown 1: True
  20301. Unknown 2: False
  20302. Unknown 3: True
  20303. Transition Out From Start: False
  20304. Unknown 4: False
  20305.  
  20306. Action 0x1AD
  20307. @FFFFFFFF
  20308.  
  20309. -----------|START|--------------------------
  20310. ----------------------------|END|-----------
  20311.  
  20312. Action 0x1AD
  20313. @FFFFFFFF
  20314.  
  20315. -----------|START|--------------------------
  20316. ----------------------------|END|-----------
  20317.  
  20318. Action 0x1AD
  20319. @FFFFFFFF
  20320.  
  20321. -----------|START|--------------------------
  20322. ----------------------------|END|-----------
  20323.  
  20324. Action 0x1AD
  20325. @FFFFFFFF
  20326.  
  20327. -----------|START|--------------------------
  20328. ----------------------------|END|-----------
  20329.  
  20330. ##########################################
  20331. # Subaction 1AE
  20332. ##########################################
  20333. Name: ThrownDxFLw
  20334. In Transition Time: 0
  20335. No Out Transition: False
  20336. Loop: False
  20337. Moves Character: False
  20338. Unknown 1: True
  20339. Unknown 2: False
  20340. Unknown 3: True
  20341. Transition Out From Start: False
  20342. Unknown 4: False
  20343.  
  20344. Action 0x1AE
  20345. @FFFFFFFF
  20346.  
  20347. -----------|START|--------------------------
  20348. ----------------------------|END|-----------
  20349.  
  20350. Action 0x1AE
  20351. @FFFFFFFF
  20352.  
  20353. -----------|START|--------------------------
  20354. ----------------------------|END|-----------
  20355.  
  20356. Action 0x1AE
  20357. @FFFFFFFF
  20358.  
  20359. -----------|START|--------------------------
  20360. ----------------------------|END|-----------
  20361.  
  20362. Action 0x1AE
  20363. @FFFFFFFF
  20364.  
  20365. -----------|START|--------------------------
  20366. ----------------------------|END|-----------
  20367.  
  20368. ##########################################
  20369. # Subaction 1AF
  20370. ##########################################
  20371. Name: GanonSpecialHiCapture
  20372. In Transition Time: 0
  20373. No Out Transition: False
  20374. Loop: False
  20375. Moves Character: False
  20376. Unknown 1: True
  20377. Unknown 2: False
  20378. Unknown 3: True
  20379. Transition Out From Start: False
  20380. Unknown 4: False
  20381.  
  20382. Action 0x1AF
  20383. @FFFFFFFF
  20384.  
  20385. -----------|START|--------------------------
  20386. ----------------------------|END|-----------
  20387.  
  20388. Action 0x1AF
  20389. @FFFFFFFF
  20390.  
  20391. -----------|START|--------------------------
  20392. ----------------------------|END|-----------
  20393.  
  20394. Action 0x1AF
  20395. @FFFFFFFF
  20396.  
  20397. -----------|START|--------------------------
  20398. ----------------------------|END|-----------
  20399.  
  20400. Action 0x1AF
  20401. @FFFFFFFF
  20402.  
  20403. -----------|START|--------------------------
  20404. ----------------------------|END|-----------
  20405.  
  20406. ##########################################
  20407. # Subaction 1B0
  20408. ##########################################
  20409. Name: GanonSpecialHiDxCapture
  20410. In Transition Time: 0
  20411. No Out Transition: False
  20412. Loop: False
  20413. Moves Character: False
  20414. Unknown 1: True
  20415. Unknown 2: False
  20416. Unknown 3: True
  20417. Transition Out From Start: False
  20418. Unknown 4: False
  20419.  
  20420. Action 0x1B0
  20421. @FFFFFFFF
  20422.  
  20423. -----------|START|--------------------------
  20424. ----------------------------|END|-----------
  20425.  
  20426. Action 0x1B0
  20427. @FFFFFFFF
  20428.  
  20429. -----------|START|--------------------------
  20430. ----------------------------|END|-----------
  20431.  
  20432. Action 0x1B0
  20433. @FFFFFFFF
  20434.  
  20435. -----------|START|--------------------------
  20436. ----------------------------|END|-----------
  20437.  
  20438. Action 0x1B0
  20439. @FFFFFFFF
  20440.  
  20441. -----------|START|--------------------------
  20442. ----------------------------|END|-----------
  20443.  
  20444. ##########################################
  20445. # Subaction 1B1
  20446. ##########################################
  20447. Name: SpecialSCapture
  20448. In Transition Time: 0
  20449. No Out Transition: False
  20450. Loop: False
  20451. Moves Character: False
  20452. Unknown 1: True
  20453. Unknown 2: False
  20454. Unknown 3: True
  20455. Transition Out From Start: False
  20456. Unknown 4: False
  20457.  
  20458. Action 0x1B1
  20459. @FFFFFFFF
  20460.  
  20461. -----------|START|--------------------------
  20462. ----------------------------|END|-----------
  20463.  
  20464. Action 0x1B1
  20465. @FFFFFFFF
  20466.  
  20467. -----------|START|--------------------------
  20468. ----------------------------|END|-----------
  20469.  
  20470. Action 0x1B1
  20471. @FFFFFFFF
  20472.  
  20473. -----------|START|--------------------------
  20474. ----------------------------|END|-----------
  20475.  
  20476. Action 0x1B1
  20477. @FFFFFFFF
  20478.  
  20479. -----------|START|--------------------------
  20480. ----------------------------|END|-----------
  20481.  
  20482. ##########################################
  20483. # Subaction 1B2
  20484. ##########################################
  20485. Name: SpecialAirSCatchCapture
  20486. In Transition Time: 0
  20487. No Out Transition: False
  20488. Loop: False
  20489. Moves Character: False
  20490. Unknown 1: True
  20491. Unknown 2: False
  20492. Unknown 3: True
  20493. Transition Out From Start: False
  20494. Unknown 4: False
  20495.  
  20496. Action 0x1B2
  20497. @FFFFFFFF
  20498.  
  20499. -----------|START|--------------------------
  20500. ----------------------------|END|-----------
  20501.  
  20502. Action 0x1B2
  20503. @FFFFFFFF
  20504.  
  20505. -----------|START|--------------------------
  20506. ----------------------------|END|-----------
  20507.  
  20508. Action 0x1B2
  20509. @FFFFFFFF
  20510.  
  20511. -----------|START|--------------------------
  20512. ----------------------------|END|-----------
  20513.  
  20514. Action 0x1B2
  20515. @FFFFFFFF
  20516.  
  20517. -----------|START|--------------------------
  20518. ----------------------------|END|-----------
  20519.  
  20520. ##########################################
  20521. # Subaction 1B3
  20522. ##########################################
  20523. Name: SpecialAirSFallCapture
  20524. In Transition Time: 0
  20525. No Out Transition: False
  20526. Loop: False
  20527. Moves Character: False
  20528. Unknown 1: True
  20529. Unknown 2: False
  20530. Unknown 3: True
  20531. Transition Out From Start: False
  20532. Unknown 4: False
  20533.  
  20534. Action 0x1B3
  20535. @FFFFFFFF
  20536.  
  20537. -----------|START|--------------------------
  20538. ----------------------------|END|-----------
  20539.  
  20540. Action 0x1B3
  20541. @FFFFFFFF
  20542.  
  20543. -----------|START|--------------------------
  20544. ----------------------------|END|-----------
  20545.  
  20546. Action 0x1B3
  20547. @FFFFFFFF
  20548.  
  20549. -----------|START|--------------------------
  20550. ----------------------------|END|-----------
  20551.  
  20552. Action 0x1B3
  20553. @FFFFFFFF
  20554.  
  20555. -----------|START|--------------------------
  20556. ----------------------------|END|-----------
  20557.  
  20558. ##########################################
  20559. # Subaction 1B4
  20560. ##########################################
  20561. Name: SpecialAirSCapture
  20562. In Transition Time: 0
  20563. No Out Transition: False
  20564. Loop: False
  20565. Moves Character: False
  20566. Unknown 1: True
  20567. Unknown 2: False
  20568. Unknown 3: True
  20569. Transition Out From Start: False
  20570. Unknown 4: False
  20571.  
  20572. Action 0x1B4
  20573. @FFFFFFFF
  20574.  
  20575. -----------|START|--------------------------
  20576. ----------------------------|END|-----------
  20577.  
  20578. Action 0x1B4
  20579. @FFFFFFFF
  20580.  
  20581. -----------|START|--------------------------
  20582. ----------------------------|END|-----------
  20583.  
  20584. Action 0x1B4
  20585. @FFFFFFFF
  20586.  
  20587. -----------|START|--------------------------
  20588. ----------------------------|END|-----------
  20589.  
  20590. Action 0x1B4
  20591. @FFFFFFFF
  20592.  
  20593. -----------|START|--------------------------
  20594. ----------------------------|END|-----------
  20595.  
  20596. ##########################################
  20597. # Subaction 1B5
  20598. ##########################################
  20599. Name: SpecialSDxCapture
  20600. In Transition Time: 0
  20601. No Out Transition: False
  20602. Loop: False
  20603. Moves Character: False
  20604. Unknown 1: True
  20605. Unknown 2: False
  20606. Unknown 3: True
  20607. Transition Out From Start: False
  20608. Unknown 4: False
  20609.  
  20610. Action 0x1B5
  20611. @FFFFFFFF
  20612.  
  20613. -----------|START|--------------------------
  20614. ----------------------------|END|-----------
  20615.  
  20616. Action 0x1B5
  20617. @FFFFFFFF
  20618.  
  20619. -----------|START|--------------------------
  20620. ----------------------------|END|-----------
  20621.  
  20622. Action 0x1B5
  20623. @FFFFFFFF
  20624.  
  20625. -----------|START|--------------------------
  20626. ----------------------------|END|-----------
  20627.  
  20628. Action 0x1B5
  20629. @FFFFFFFF
  20630.  
  20631. -----------|START|--------------------------
  20632. ----------------------------|END|-----------
  20633.  
  20634. ##########################################
  20635. # Subaction 1B6
  20636. ##########################################
  20637. Name: SpecialAirSDxCatchCapture
  20638. In Transition Time: 0
  20639. No Out Transition: False
  20640. Loop: False
  20641. Moves Character: False
  20642. Unknown 1: True
  20643. Unknown 2: False
  20644. Unknown 3: True
  20645. Transition Out From Start: False
  20646. Unknown 4: False
  20647.  
  20648. Action 0x1B6
  20649. @FFFFFFFF
  20650.  
  20651. -----------|START|--------------------------
  20652. ----------------------------|END|-----------
  20653.  
  20654. Action 0x1B6
  20655. @FFFFFFFF
  20656.  
  20657. -----------|START|--------------------------
  20658. ----------------------------|END|-----------
  20659.  
  20660. Action 0x1B6
  20661. @FFFFFFFF
  20662.  
  20663. -----------|START|--------------------------
  20664. ----------------------------|END|-----------
  20665.  
  20666. Action 0x1B6
  20667. @FFFFFFFF
  20668.  
  20669. -----------|START|--------------------------
  20670. ----------------------------|END|-----------
  20671.  
  20672. ##########################################
  20673. # Subaction 1B7
  20674. ##########################################
  20675. Name: SpecialAirSDxFallCapture
  20676. In Transition Time: 0
  20677. No Out Transition: False
  20678. Loop: False
  20679. Moves Character: False
  20680. Unknown 1: True
  20681. Unknown 2: False
  20682. Unknown 3: True
  20683. Transition Out From Start: False
  20684. Unknown 4: False
  20685.  
  20686. Action 0x1B7
  20687. @FFFFFFFF
  20688.  
  20689. -----------|START|--------------------------
  20690. ----------------------------|END|-----------
  20691.  
  20692. Action 0x1B7
  20693. @FFFFFFFF
  20694.  
  20695. -----------|START|--------------------------
  20696. ----------------------------|END|-----------
  20697.  
  20698. Action 0x1B7
  20699. @FFFFFFFF
  20700.  
  20701. -----------|START|--------------------------
  20702. ----------------------------|END|-----------
  20703.  
  20704. Action 0x1B7
  20705. @FFFFFFFF
  20706.  
  20707. -----------|START|--------------------------
  20708. ----------------------------|END|-----------
  20709.  
  20710. ##########################################
  20711. # Subaction 1B8
  20712. ##########################################
  20713. Name: SpecialAirSDxCapture
  20714. In Transition Time: 0
  20715. No Out Transition: False
  20716. Loop: False
  20717. Moves Character: False
  20718. Unknown 1: True
  20719. Unknown 2: False
  20720. Unknown 3: True
  20721. Transition Out From Start: False
  20722. Unknown 4: False
  20723.  
  20724. Action 0x1B8
  20725. @FFFFFFFF
  20726.  
  20727. -----------|START|--------------------------
  20728. ----------------------------|END|-----------
  20729.  
  20730. Action 0x1B8
  20731. @FFFFFFFF
  20732.  
  20733. -----------|START|--------------------------
  20734. ----------------------------|END|-----------
  20735.  
  20736. Action 0x1B8
  20737. @FFFFFFFF
  20738.  
  20739. -----------|START|--------------------------
  20740. ----------------------------|END|-----------
  20741.  
  20742. Action 0x1B8
  20743. @FFFFFFFF
  20744.  
  20745. -----------|START|--------------------------
  20746. ----------------------------|END|-----------
  20747.  
  20748. ##########################################
  20749. # Subaction 1B9
  20750. ##########################################
  20751. Name: SpecialNEgg
  20752. In Transition Time: 0
  20753. No Out Transition: False
  20754. Loop: True
  20755. Moves Character: False
  20756. Unknown 1: True
  20757. Unknown 2: False
  20758. Unknown 3: False
  20759. Transition Out From Start: False
  20760. Unknown 4: False
  20761.  
  20762. Action 0x1B9
  20763. @FFFFFFFF
  20764.  
  20765. -----------|START|--------------------------
  20766. ----------------------------|END|-----------
  20767.  
  20768. Action 0x1B9
  20769. @FFFFFFFF
  20770.  
  20771. -----------|START|--------------------------
  20772. ----------------------------|END|-----------
  20773.  
  20774. Action 0x1B9
  20775. @FFFFFFFF
  20776.  
  20777. -----------|START|--------------------------
  20778. ----------------------------|END|-----------
  20779.  
  20780. Action 0x1B9
  20781. @FFFFFFFF
  20782.  
  20783. -----------|START|--------------------------
  20784. ----------------------------|END|-----------
  20785.  
  20786. ##########################################
  20787. # Subaction 1BA
  20788. ##########################################
  20789. Name: SpecialSZitabata
  20790. In Transition Time: 0
  20791. No Out Transition: False
  20792. Loop: True
  20793. Moves Character: False
  20794. Unknown 1: True
  20795. Unknown 2: False
  20796. Unknown 3: True
  20797. Transition Out From Start: False
  20798. Unknown 4: False
  20799.  
  20800. Action 0x1BA
  20801. @FFFFFFFF
  20802.  
  20803. -----------|START|--------------------------
  20804. ----------------------------|END|-----------
  20805.  
  20806. Action 0x1BA
  20807. @FFFFFFFF
  20808.  
  20809. -----------|START|--------------------------
  20810. ----------------------------|END|-----------
  20811.  
  20812. Action 0x1BA
  20813. @FFFFFFFF
  20814.  
  20815. -----------|START|--------------------------
  20816. ----------------------------|END|-----------
  20817.  
  20818. Action 0x1BA
  20819. @FFFFFFFF
  20820.  
  20821. -----------|START|--------------------------
  20822. ----------------------------|END|-----------
  20823.  
  20824. ##########################################
  20825. # Subaction 1BB
  20826. ##########################################
  20827. Name: SpecialSDxZitabata
  20828. In Transition Time: 0
  20829. No Out Transition: False
  20830. Loop: True
  20831. Moves Character: False
  20832. Unknown 1: True
  20833. Unknown 2: False
  20834. Unknown 3: True
  20835. Transition Out From Start: False
  20836. Unknown 4: False
  20837.  
  20838. Action 0x1BB
  20839. @FFFFFFFF
  20840.  
  20841. -----------|START|--------------------------
  20842. ----------------------------|END|-----------
  20843.  
  20844. Action 0x1BB
  20845. @FFFFFFFF
  20846.  
  20847. -----------|START|--------------------------
  20848. ----------------------------|END|-----------
  20849.  
  20850. Action 0x1BB
  20851. @FFFFFFFF
  20852.  
  20853. -----------|START|--------------------------
  20854. ----------------------------|END|-----------
  20855.  
  20856. Action 0x1BB
  20857. @FFFFFFFF
  20858.  
  20859. -----------|START|--------------------------
  20860. ----------------------------|END|-----------
  20861.  
  20862. ##########################################
  20863. # Subaction 1BC
  20864. ##########################################
  20865. Name: AppealHiR
  20866. In Transition Time: 0
  20867. No Out Transition: False
  20868. Loop: False
  20869. Moves Character: False
  20870. Unknown 1: False
  20871. Unknown 2: False
  20872. Unknown 3: False
  20873. Transition Out From Start: False
  20874. Unknown 4: False
  20875.  
  20876. Subaction Main 0x1BC
  20877. @1AE38
  20878.  
  20879. -----------|START|--------------------------
  20880. Asynchronous Timer - Frames=79.00x
  20881. Allow Interrupt
  20882. ----------------------------|END|-----------
  20883.  
  20884. Subaction GFX 0x1BC
  20885. @FFFFFFFF
  20886.  
  20887. -----------|START|--------------------------
  20888. ----------------------------|END|-----------
  20889.  
  20890. Subaction SFX 0x1BC
  20891. @13848
  20892.  
  20893. -----------|START|--------------------------
  20894. Asynchronous Timer - Frames=6.00x
  20895. Sound Effect(3) - ID=0xA71
  20896. Synchronous Timer - Frames=11.00x
  20897. Sound Effect - ID=0x1955
  20898. Synchronous Timer - Frames=13.00x
  20899. Sound Effect - ID=0x1978
  20900. ----------------------------|END|-----------
  20901.  
  20902. Subaction Other 0x1BC
  20903. @7400
  20904.  
  20905. -----------|START|--------------------------
  20906. !Slope-00! 18000100 - 0x6
  20907. Asynchronous Timer - Frames=1.00x
  20908. !Slope-00! 18000100 - 0x2
  20909. Asynchronous Timer - Frames=12.00x
  20910. !Slope-00! 18000100 - 0x0
  20911. Asynchronous Timer - Frames=25.00x
  20912. Rumble - 0x10, 0x0
  20913. Asynchronous Timer - Frames=75.00x
  20914. !Slope-01! 18010200 - 0x6, 0x5
  20915. ----------------------------|END|-----------
  20916.  
  20917. ##########################################
  20918. # Subaction 1BD
  20919. ##########################################
  20920. Name: AppealHiL
  20921. In Transition Time: 0
  20922. No Out Transition: False
  20923. Loop: False
  20924. Moves Character: False
  20925. Unknown 1: False
  20926. Unknown 2: False
  20927. Unknown 3: False
  20928. Transition Out From Start: False
  20929. Unknown 4: False
  20930.  
  20931. Subaction Main 0x1BD
  20932. @1AE58
  20933.  
  20934. -----------|START|--------------------------
  20935. Asynchronous Timer - Frames=79.00x
  20936. Allow Interrupt
  20937. ----------------------------|END|-----------
  20938.  
  20939. Subaction GFX 0x1BD
  20940. @FFFFFFFF
  20941.  
  20942. -----------|START|--------------------------
  20943. ----------------------------|END|-----------
  20944.  
  20945. Subaction SFX 0x1BD
  20946. @138B0
  20947.  
  20948. -----------|START|--------------------------
  20949. Asynchronous Timer - Frames=6.00x
  20950. Sound Effect(3) - ID=0xA71
  20951. Synchronous Timer - Frames=11.00x
  20952. Sound Effect - ID=0x1955
  20953. Synchronous Timer - Frames=13.00x
  20954. Sound Effect - ID=0x1978
  20955. ----------------------------|END|-----------
  20956.  
  20957. Subaction Other 0x1BD
  20958. @74A8
  20959.  
  20960. -----------|START|--------------------------
  20961. !Slope-00! 18000100 - 0x6
  20962. Asynchronous Timer - Frames=1.00x
  20963. !Slope-00! 18000100 - 0x2
  20964. Asynchronous Timer - Frames=12.00x
  20965. !Slope-00! 18000100 - 0x0
  20966. Asynchronous Timer - Frames=25.00x
  20967. Rumble - 0x10, 0x0
  20968. Asynchronous Timer - Frames=75.00x
  20969. !Slope-01! 18010200 - 0x6, 0x5
  20970. ----------------------------|END|-----------
  20971.  
  20972. ##########################################
  20973. # Subaction 1BE
  20974. ##########################################
  20975. Name: AppealSR
  20976. In Transition Time: 0
  20977. No Out Transition: False
  20978. Loop: False
  20979. Moves Character: False
  20980. Unknown 1: False
  20981. Unknown 2: False
  20982. Unknown 3: False
  20983. Transition Out From Start: False
  20984. Unknown 4: False
  20985.  
  20986. Subaction Main 0x1BE
  20987. @1AE78
  20988.  
  20989. -----------|START|--------------------------
  20990. Asynchronous Timer - Frames=109.00x
  20991. Allow Interrupt
  20992. ----------------------------|END|-----------
  20993.  
  20994. Subaction GFX 0x1BE
  20995. @E9E0
  20996.  
  20997. -----------|START|--------------------------
  20998. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][18]
  20999. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][62]
  21000. External Graphic Effect - File#=0x30000A, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True, LA-Basic[0][54]
  21001. Asynchronous Timer - Frames=108.00x
  21002. !Effect-15! 11150400 - 0x30000A, False, True, LA-Basic[0][54]
  21003. End If
  21004. ----------------------------|END|-----------
  21005.  
  21006. Subaction SFX 0x1BE
  21007. @13938
  21008.  
  21009. -----------|START|--------------------------
  21010. Sound Effect(3) - ID=0xA72
  21011. Set Loop - Iterations=0x8
  21012. Sound Effect(2) - ID=0x19A0
  21013. Synchronous Timer - Frames=1.00x
  21014. Sound Effect(2) - ID=0x199E
  21015. Synchronous Timer - Frames=7.00x
  21016. Sound Effect(2) - ID=0x19A0
  21017. Synchronous Timer - Frames=1.00x
  21018. Sound Effect(2) - ID=0x199E
  21019. Synchronous Timer - Frames=7.00x
  21020. Execute Loop
  21021. ----------------------------|END|-----------
  21022.  
  21023. Subaction Other 0x1BE
  21024. @7540
  21025.  
  21026. -----------|START|--------------------------
  21027. !Slope-01! 18010200 - 0x1, 0x4
  21028. Asynchronous Timer - Frames=4.00x
  21029. !Slope-01! 18010300 - 0x1, 0x2, True
  21030. Asynchronous Timer - Frames=104.00x
  21031. !Slope-01! 18010200 - 0x6, 0x3
  21032. ----------------------------|END|-----------
  21033.  
  21034. ##########################################
  21035. # Subaction 1BF
  21036. ##########################################
  21037. Name: AppealSL
  21038. In Transition Time: 0
  21039. No Out Transition: False
  21040. Loop: False
  21041. Moves Character: False
  21042. Unknown 1: False
  21043. Unknown 2: False
  21044. Unknown 3: False
  21045. Transition Out From Start: False
  21046. Unknown 4: False
  21047.  
  21048. Subaction Main 0x1BF
  21049. @1AE98
  21050.  
  21051. -----------|START|--------------------------
  21052. Asynchronous Timer - Frames=109.00x
  21053. Allow Interrupt
  21054. ----------------------------|END|-----------
  21055.  
  21056. Subaction GFX 0x1BF
  21057. @EA20
  21058.  
  21059. -----------|START|--------------------------
  21060. Goto - Offset=@E9E0
  21061. ----------------------------|END|-----------
  21062.  
  21063. Subaction SFX 0x1BF
  21064. @139E8
  21065.  
  21066. -----------|START|--------------------------
  21067. Sound Effect(3) - ID=0xA72
  21068. Set Loop - Iterations=0x8
  21069. Sound Effect(2) - ID=0x19A0
  21070. Synchronous Timer - Frames=1.00x
  21071. Sound Effect(2) - ID=0x199E
  21072. Synchronous Timer - Frames=7.00x
  21073. Sound Effect(2) - ID=0x19A0
  21074. Synchronous Timer - Frames=1.00x
  21075. Sound Effect(2) - ID=0x199E
  21076. Synchronous Timer - Frames=7.00x
  21077. Execute Loop
  21078. ----------------------------|END|-----------
  21079.  
  21080. Subaction Other 0x1BF
  21081. @75B8
  21082.  
  21083. -----------|START|--------------------------
  21084. !Slope-01! 18010200 - 0x1, 0x4
  21085. Asynchronous Timer - Frames=4.00x
  21086. !Slope-01! 18010300 - 0x1, 0x2, True
  21087. Asynchronous Timer - Frames=104.00x
  21088. !Slope-01! 18010200 - 0x6, 0x3
  21089. ----------------------------|END|-----------
  21090.  
  21091. ##########################################
  21092. # Subaction 1C0
  21093. ##########################################
  21094. Name: AppealLw
  21095. In Transition Time: 0
  21096. No Out Transition: False
  21097. Loop: False
  21098. Moves Character: False
  21099. Unknown 1: False
  21100. Unknown 2: False
  21101. Unknown 3: False
  21102. Transition Out From Start: False
  21103. Unknown 4: False
  21104.  
  21105. Subaction Main 0x1C0
  21106. @1AEB8
  21107.  
  21108. -----------|START|--------------------------
  21109. Asynchronous Timer - Frames=94.00x
  21110. Allow Interrupt
  21111. ----------------------------|END|-----------
  21112.  
  21113. Subaction GFX 0x1C0
  21114. @FFFFFFFF
  21115.  
  21116. -----------|START|--------------------------
  21117. ----------------------------|END|-----------
  21118.  
  21119. Subaction SFX 0x1C0
  21120. @13AD0
  21121.  
  21122. -----------|START|--------------------------
  21123. Asynchronous Timer - Frames=4.00x
  21124. Sound Effect(3) - ID=0xA73
  21125. Synchronous Timer - Frames=12.00x
  21126. Sound Effect - ID=0x19A5
  21127. Synchronous Timer - Frames=9.00x
  21128. Sound Effect - ID=0x19A5
  21129. Synchronous Timer - Frames=10.00x
  21130. Sound Effect - ID=0x19A5
  21131. Synchronous Timer - Frames=9.00x
  21132. Sound Effect - ID=0x19A5
  21133. Synchronous Timer - Frames=10.00x
  21134. Sound Effect - ID=0x19A5
  21135. Synchronous Timer - Frames=10.00x
  21136. Sound Effect - ID=0x19A5
  21137. Synchronous Timer - Frames=24.00x
  21138. Synchronous Timer - Frames=7.00x
  21139. Sound Effect - ID=0x1979
  21140. ----------------------------|END|-----------
  21141.  
  21142. Subaction Other 0x1C0
  21143. @7630
  21144.  
  21145. -----------|START|--------------------------
  21146. !Slope-00! 18000100 - 0x6
  21147. Asynchronous Timer - Frames=10.00x
  21148. !Slope-00! 18000100 - 0x4
  21149. Asynchronous Timer - Frames=11.00x
  21150. !Slope-00! 18000100 - 0x0
  21151. Asynchronous Timer - Frames=88.00x
  21152. !Slope-00! 18000100 - 0x4
  21153. Asynchronous Timer - Frames=94.00x
  21154. !Slope-00! 18000100 - 0x6
  21155. ----------------------------|END|-----------
  21156.  
  21157. ##########################################
  21158. # Subaction 1C1
  21159. ##########################################
  21160. Name: AppealLw
  21161. In Transition Time: 0
  21162. No Out Transition: False
  21163. Loop: False
  21164. Moves Character: False
  21165. Unknown 1: False
  21166. Unknown 2: False
  21167. Unknown 3: False
  21168. Transition Out From Start: False
  21169. Unknown 4: False
  21170.  
  21171. Subaction Main 0x1C1
  21172. @1AED8
  21173.  
  21174. -----------|START|--------------------------
  21175. Asynchronous Timer - Frames=94.00x
  21176. Allow Interrupt
  21177. ----------------------------|END|-----------
  21178.  
  21179. Subaction GFX 0x1C1
  21180. @FFFFFFFF
  21181.  
  21182. -----------|START|--------------------------
  21183. ----------------------------|END|-----------
  21184.  
  21185. Subaction SFX 0x1C1
  21186. @13BE8
  21187.  
  21188. -----------|START|--------------------------
  21189. Asynchronous Timer - Frames=4.00x
  21190. Sound Effect(3) - ID=0xA73
  21191. Synchronous Timer - Frames=12.00x
  21192. Sound Effect - ID=0x19A5
  21193. Synchronous Timer - Frames=9.00x
  21194. Sound Effect - ID=0x19A5
  21195. Synchronous Timer - Frames=10.00x
  21196. Sound Effect - ID=0x19A5
  21197. Synchronous Timer - Frames=9.00x
  21198. Sound Effect - ID=0x19A5
  21199. Synchronous Timer - Frames=10.00x
  21200. Sound Effect - ID=0x19A5
  21201. Synchronous Timer - Frames=10.00x
  21202. Sound Effect - ID=0x19A5
  21203. Synchronous Timer - Frames=24.00x
  21204. Synchronous Timer - Frames=7.00x
  21205. Sound Effect - ID=0x1979
  21206. ----------------------------|END|-----------
  21207.  
  21208. Subaction Other 0x1C1
  21209. @76C8
  21210.  
  21211. -----------|START|--------------------------
  21212. !Slope-00! 18000100 - 0x6
  21213. Asynchronous Timer - Frames=10.00x
  21214. !Slope-00! 18000100 - 0x4
  21215. Asynchronous Timer - Frames=11.00x
  21216. !Slope-00! 18000100 - 0x0
  21217. Asynchronous Timer - Frames=88.00x
  21218. !Slope-00! 18000100 - 0x4
  21219. Asynchronous Timer - Frames=94.00x
  21220. !Slope-00! 18000100 - 0x6
  21221. ----------------------------|END|-----------
  21222.  
  21223. ##########################################
  21224. # Subaction 1C2
  21225. ##########################################
  21226. Name: EntryR
  21227. In Transition Time: 0
  21228. No Out Transition: True
  21229. Loop: False
  21230. Moves Character: False
  21231. Unknown 1: False
  21232. Unknown 2: False
  21233. Unknown 3: False
  21234. Transition Out From Start: False
  21235. Unknown 4: False
  21236.  
  21237. Subaction Main 0x1C2
  21238. @FFFFFFFF
  21239.  
  21240. -----------|START|--------------------------
  21241. ----------------------------|END|-----------
  21242.  
  21243. Subaction GFX 0x1C2
  21244. @EB18
  21245.  
  21246. -----------|START|--------------------------
  21247. External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  21248. External Graphic Effect - File#=0x300006, Bone=0x50, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  21249. Asynchronous Timer - Frames=40.00x
  21250. !Effect-15! 11150300 - 0x300005, False, True
  21251. !Effect-15! 11150300 - 0x300006, False, True
  21252. ----------------------------|END|-----------
  21253.  
  21254. Subaction SFX 0x1C2
  21255. @13CA8
  21256.  
  21257. -----------|START|--------------------------
  21258. Sound Effect - ID=0x194E
  21259. Synchronous Timer - Frames=18.00x
  21260. Sound Effect - ID=0x1953
  21261. Synchronous Timer - Frames=40.00x
  21262. ?Sound? - 0x194E
  21263. Sound Effect - ID=0x1978
  21264. ----------------------------|END|-----------
  21265.  
  21266. Subaction Other 0x1C2
  21267. @77B0
  21268.  
  21269. -----------|START|--------------------------
  21270. Subroutine - Offset=@2430
  21271. !Item-0F! 1F0F0100 - False
  21272. !Character Specific-17! 0C170100 - False
  21273. Tag Display - False
  21274. Asynchronous Timer - Frames=30.00x
  21275. Set Loop - Iterations=0x2
  21276. Subroutine - Offset=@2430
  21277. Synchronous Timer - Frames=2.00x
  21278. Subroutine - Offset=@24C8
  21279. Synchronous Timer - Frames=2.00x
  21280. Execute Loop
  21281. Subroutine - Offset=@2430
  21282. Synchronous Timer - Frames=2.00x
  21283. Subroutine - Offset=@24C8
  21284. !Item-0F! 1F0F0100 - True
  21285. !Character Specific-17! 0C170100 - True
  21286. Tag Display - True
  21287. Asynchronous Timer - Frames=100.00x
  21288. !Slope-01! 18010200 - 0x6, 0xA
  21289. ----------------------------|END|-----------
  21290.  
  21291. ##########################################
  21292. # Subaction 1C3
  21293. ##########################################
  21294. Name: EntryL
  21295. In Transition Time: 0
  21296. No Out Transition: True
  21297. Loop: False
  21298. Moves Character: False
  21299. Unknown 1: False
  21300. Unknown 2: False
  21301. Unknown 3: False
  21302. Transition Out From Start: False
  21303. Unknown 4: False
  21304.  
  21305. Subaction Main 0x1C3
  21306. @FFFFFFFF
  21307.  
  21308. -----------|START|--------------------------
  21309. ----------------------------|END|-----------
  21310.  
  21311. Subaction GFX 0x1C3
  21312. @EB50
  21313.  
  21314. -----------|START|--------------------------
  21315. Goto - Offset=@EB18
  21316. ----------------------------|END|-----------
  21317.  
  21318. Subaction SFX 0x1C3
  21319. @13D10
  21320.  
  21321. -----------|START|--------------------------
  21322. Sound Effect - ID=0x194E
  21323. Synchronous Timer - Frames=18.00x
  21324. Sound Effect - ID=0x1953
  21325. Synchronous Timer - Frames=40.00x
  21326. ?Sound? - 0x194E
  21327. Sound Effect - ID=0x1978
  21328. ----------------------------|END|-----------
  21329.  
  21330. Subaction Other 0x1C3
  21331. @78E8
  21332.  
  21333. -----------|START|--------------------------
  21334. Subroutine - Offset=@2430
  21335. !Item-0F! 1F0F0100 - False
  21336. !Character Specific-17! 0C170100 - False
  21337. Tag Display - False
  21338. Asynchronous Timer - Frames=30.00x
  21339. Set Loop - Iterations=0x2
  21340. Subroutine - Offset=@2430
  21341. Synchronous Timer - Frames=2.00x
  21342. Subroutine - Offset=@24C8
  21343. Synchronous Timer - Frames=2.00x
  21344. Execute Loop
  21345. Subroutine - Offset=@2430
  21346. Synchronous Timer - Frames=2.00x
  21347. Subroutine - Offset=@24C8
  21348. !Item-0F! 1F0F0100 - True
  21349. !Character Specific-17! 0C170100 - True
  21350. Tag Display - True
  21351. Asynchronous Timer - Frames=100.00x
  21352. !Slope-01! 18010200 - 0x6, 0xA
  21353. ----------------------------|END|-----------
  21354.  
  21355. ##########################################
  21356. # Subaction 1C4
  21357. ##########################################
  21358. Name: Win1
  21359. In Transition Time: 0
  21360. No Out Transition: False
  21361. Loop: False
  21362. Moves Character: False
  21363. Unknown 1: False
  21364. Unknown 2: False
  21365. Unknown 3: False
  21366. Transition Out From Start: False
  21367. Unknown 4: False
  21368.  
  21369. Subaction Main 0x1C4
  21370. @FFFFFFFF
  21371.  
  21372. -----------|START|--------------------------
  21373. ----------------------------|END|-----------
  21374.  
  21375. Subaction GFX 0x1C4
  21376. @EE90
  21377.  
  21378. -----------|START|--------------------------
  21379. External Graphic Effect - File#=0x30000A, Bone=0x12, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True, LA-Basic[0][54]
  21380. Set Loop - Iterations=0xE
  21381. !Effect-00! 11001000 - 0x1C, 0x12, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21382. Synchronous Timer - Frames=1.00x
  21383. !Effect-00! 11001000 - 0x1C, 0x12, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21384. Synchronous Timer - Frames=1.00x
  21385. !Effect-00! 11001000 - 0x1C, 0x12, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21386. Synchronous Timer - Frames=1.00x
  21387. !Effect-00! 11001000 - 0xA, 0x12, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21388. Synchronous Timer - Frames=2.00x
  21389. Execute Loop
  21390. !Effect-15! 11150400 - 0x30000A, False, True, LA-Basic[0][54]
  21391. Set Loop - Iterations=0x7
  21392. !Effect-00! 11001000 - 0x1C, 0x12, 6.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21393. Synchronous Timer - Frames=3.00x
  21394. Execute Loop
  21395. ----------------------------|END|-----------
  21396.  
  21397. Subaction SFX 0x1C4
  21398. @13D98
  21399.  
  21400. -----------|START|--------------------------
  21401. Asynchronous Timer - Frames=3.00x
  21402. Set Loop - Iterations=0x8
  21403. Sound Effect(2) - ID=0x19A0
  21404. Synchronous Timer - Frames=1.00x
  21405. Sound Effect(2) - ID=0x199E
  21406. Synchronous Timer - Frames=7.00x
  21407. Execute Loop
  21408. Sound Effect - ID=0xA8B
  21409. Sound Effect(2) - ID=0x196E
  21410. Synchronous Timer - Frames=25.00x
  21411. Sound Effect(2) - ID=0x1978
  21412. ----------------------------|END|-----------
  21413.  
  21414. Subaction Other 0x1C4
  21415. @FFFFFFFF
  21416.  
  21417. -----------|START|--------------------------
  21418. ----------------------------|END|-----------
  21419.  
  21420. ##########################################
  21421. # Subaction 1C5
  21422. ##########################################
  21423. Name: Win1Wait
  21424. In Transition Time: 0
  21425. No Out Transition: False
  21426. Loop: True
  21427. Moves Character: False
  21428. Unknown 1: False
  21429. Unknown 2: False
  21430. Unknown 3: False
  21431. Transition Out From Start: False
  21432. Unknown 4: False
  21433.  
  21434. Subaction Main 0x1C5
  21435. @FFFFFFFF
  21436.  
  21437. -----------|START|--------------------------
  21438. ----------------------------|END|-----------
  21439.  
  21440. Subaction GFX 0x1C5
  21441. @FFFFFFFF
  21442.  
  21443. -----------|START|--------------------------
  21444. ----------------------------|END|-----------
  21445.  
  21446. Subaction SFX 0x1C5
  21447. @FFFFFFFF
  21448.  
  21449. -----------|START|--------------------------
  21450. ----------------------------|END|-----------
  21451.  
  21452. Subaction Other 0x1C5
  21453. @FFFFFFFF
  21454.  
  21455. -----------|START|--------------------------
  21456. ----------------------------|END|-----------
  21457.  
  21458. ##########################################
  21459. # Subaction 1C6
  21460. ##########################################
  21461. Name: Win2
  21462. In Transition Time: 0
  21463. No Out Transition: False
  21464. Loop: False
  21465. Moves Character: False
  21466. Unknown 1: False
  21467. Unknown 2: False
  21468. Unknown 3: False
  21469. Transition Out From Start: False
  21470. Unknown 4: False
  21471.  
  21472. Subaction Main 0x1C6
  21473. @FFFFFFFF
  21474.  
  21475. -----------|START|--------------------------
  21476. ----------------------------|END|-----------
  21477.  
  21478. Subaction GFX 0x1C6
  21479. @FFFFFFFF
  21480.  
  21481. -----------|START|--------------------------
  21482. ----------------------------|END|-----------
  21483.  
  21484. Subaction SFX 0x1C6
  21485. @13E48
  21486.  
  21487. -----------|START|--------------------------
  21488. Sound Effect - ID=0xA8C
  21489. Synchronous Timer - Frames=23.00x
  21490. ?Sound? - 0x53
  21491. Synchronous Timer - Frames=21.00x
  21492. ?Sound? - 0x1978
  21493. Synchronous Timer - Frames=7.00x
  21494. Sound Effect - ID=0x19A5
  21495. Synchronous Timer - Frames=6.00x
  21496. Sound Effect - ID=0x1979
  21497. ----------------------------|END|-----------
  21498.  
  21499. Subaction Other 0x1C6
  21500. @79B8
  21501.  
  21502. -----------|START|--------------------------
  21503. !Character Specific-14! 0C140200 - 0x2, 0x0
  21504. !Article-04! 10040200 - 0x2, 0x0
  21505. ----------------------------|END|-----------
  21506.  
  21507. ##########################################
  21508. # Subaction 1C7
  21509. ##########################################
  21510. Name: Win2Wait
  21511. In Transition Time: 0
  21512. No Out Transition: False
  21513. Loop: True
  21514. Moves Character: False
  21515. Unknown 1: False
  21516. Unknown 2: False
  21517. Unknown 3: False
  21518. Transition Out From Start: False
  21519. Unknown 4: False
  21520.  
  21521. Subaction Main 0x1C7
  21522. @FFFFFFFF
  21523.  
  21524. -----------|START|--------------------------
  21525. ----------------------------|END|-----------
  21526.  
  21527. Subaction GFX 0x1C7
  21528. @FFFFFFFF
  21529.  
  21530. -----------|START|--------------------------
  21531. ----------------------------|END|-----------
  21532.  
  21533. Subaction SFX 0x1C7
  21534. @FFFFFFFF
  21535.  
  21536. -----------|START|--------------------------
  21537. ----------------------------|END|-----------
  21538.  
  21539. Subaction Other 0x1C7
  21540. @79E0
  21541.  
  21542. -----------|START|--------------------------
  21543. !Article-04! 10040200 - 0x2, 0x1
  21544. ----------------------------|END|-----------
  21545.  
  21546. ##########################################
  21547. # Subaction 1C8
  21548. ##########################################
  21549. Name: Win3
  21550. In Transition Time: 0
  21551. No Out Transition: False
  21552. Loop: False
  21553. Moves Character: False
  21554. Unknown 1: False
  21555. Unknown 2: False
  21556. Unknown 3: False
  21557. Transition Out From Start: False
  21558. Unknown 4: False
  21559.  
  21560. Subaction Main 0x1C8
  21561. @FFFFFFFF
  21562.  
  21563. -----------|START|--------------------------
  21564. ----------------------------|END|-----------
  21565.  
  21566. Subaction GFX 0x1C8
  21567. @F040
  21568.  
  21569. -----------|START|--------------------------
  21570. Asynchronous Timer - Frames=30.00x
  21571. !Effect-00! 11001000 - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21572. Asynchronous Timer - Frames=82.00x
  21573. !Effect-00! 11001000 - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21574. ----------------------------|END|-----------
  21575.  
  21576. Subaction SFX 0x1C8
  21577. @13F08
  21578.  
  21579. -----------|START|--------------------------
  21580. Sound Effect - ID=0xA8D
  21581. Synchronous Timer - Frames=22.00x
  21582. Sound Effect - ID=0x19A5
  21583. Synchronous Timer - Frames=14.00x
  21584. Sound Effect - ID=0x19A5
  21585. Synchronous Timer - Frames=30.00x
  21586. Sound Effect - ID=0x19A5
  21587. Synchronous Timer - Frames=9.00x
  21588. Sound Effect - ID=0x6C
  21589. Synchronous Timer - Frames=13.00x
  21590. Sound Effect - ID=0x6C
  21591. Synchronous Timer - Frames=8.00x
  21592. Sound Effect - ID=0x1979
  21593. ----------------------------|END|-----------
  21594.  
  21595. Subaction Other 0x1C8
  21596. @FFFFFFFF
  21597.  
  21598. -----------|START|--------------------------
  21599. ----------------------------|END|-----------
  21600.  
  21601. ##########################################
  21602. # Subaction 1C9
  21603. ##########################################
  21604. Name: Win3Wait
  21605. In Transition Time: 0
  21606. No Out Transition: False
  21607. Loop: True
  21608. Moves Character: False
  21609. Unknown 1: False
  21610. Unknown 2: False
  21611. Unknown 3: False
  21612. Transition Out From Start: False
  21613. Unknown 4: False
  21614.  
  21615. Subaction Main 0x1C9
  21616. @FFFFFFFF
  21617.  
  21618. -----------|START|--------------------------
  21619. ----------------------------|END|-----------
  21620.  
  21621. Subaction GFX 0x1C9
  21622. @FFFFFFFF
  21623.  
  21624. -----------|START|--------------------------
  21625. ----------------------------|END|-----------
  21626.  
  21627. Subaction SFX 0x1C9
  21628. @FFFFFFFF
  21629.  
  21630. -----------|START|--------------------------
  21631. ----------------------------|END|-----------
  21632.  
  21633. Subaction Other 0x1C9
  21634. @FFFFFFFF
  21635.  
  21636. -----------|START|--------------------------
  21637. ----------------------------|END|-----------
  21638.  
  21639. ##########################################
  21640. # Subaction 1CA
  21641. ##########################################
  21642. Name: Lose
  21643. In Transition Time: 0
  21644. No Out Transition: False
  21645. Loop: True
  21646. Moves Character: False
  21647. Unknown 1: False
  21648. Unknown 2: False
  21649. Unknown 3: False
  21650. Transition Out From Start: False
  21651. Unknown 4: False
  21652.  
  21653. Subaction Main 0x1CA
  21654. @FFFFFFFF
  21655.  
  21656. -----------|START|--------------------------
  21657. ----------------------------|END|-----------
  21658.  
  21659. Subaction GFX 0x1CA
  21660. @FFFFFFFF
  21661.  
  21662. -----------|START|--------------------------
  21663. ----------------------------|END|-----------
  21664.  
  21665. Subaction SFX 0x1CA
  21666. @FFFFFFFF
  21667.  
  21668. -----------|START|--------------------------
  21669. ----------------------------|END|-----------
  21670.  
  21671. Subaction Other 0x1CA
  21672. @FFFFFFFF
  21673.  
  21674. -----------|START|--------------------------
  21675. ----------------------------|END|-----------
  21676.  
  21677. ##########################################
  21678. # Subaction 1CB
  21679. ##########################################
  21680. Name: DamageFace
  21681. In Transition Time: 0
  21682. No Out Transition: False
  21683. Loop: False
  21684. Moves Character: False
  21685. Unknown 1: False
  21686. Unknown 2: False
  21687. Unknown 3: False
  21688. Transition Out From Start: False
  21689. Unknown 4: False
  21690.  
  21691. Action 0x1CB
  21692. @FFFFFFFF
  21693.  
  21694. -----------|START|--------------------------
  21695. ----------------------------|END|-----------
  21696.  
  21697. Action 0x1CB
  21698. @FFFFFFFF
  21699.  
  21700. -----------|START|--------------------------
  21701. ----------------------------|END|-----------
  21702.  
  21703. Action 0x1CB
  21704. @FFFFFFFF
  21705.  
  21706. -----------|START|--------------------------
  21707. ----------------------------|END|-----------
  21708.  
  21709. Action 0x1CB
  21710. @FFFFFFFF
  21711.  
  21712. -----------|START|--------------------------
  21713. ----------------------------|END|-----------
  21714.  
  21715. ##########################################
  21716. # Subaction 1CC
  21717. ##########################################
  21718. Name: Dark
  21719. In Transition Time: 0
  21720. No Out Transition: False
  21721. Loop: False
  21722. Moves Character: False
  21723. Unknown 1: False
  21724. Unknown 2: False
  21725. Unknown 3: False
  21726. Transition Out From Start: False
  21727. Unknown 4: False
  21728.  
  21729. Action 0x1CC
  21730. @FFFFFFFF
  21731.  
  21732. -----------|START|--------------------------
  21733. ----------------------------|END|-----------
  21734.  
  21735. Action 0x1CC
  21736. @FFFFFFFF
  21737.  
  21738. -----------|START|--------------------------
  21739. ----------------------------|END|-----------
  21740.  
  21741. Action 0x1CC
  21742. @FFFFFFFF
  21743.  
  21744. -----------|START|--------------------------
  21745. ----------------------------|END|-----------
  21746.  
  21747. Action 0x1CC
  21748. @FFFFFFFF
  21749.  
  21750. -----------|START|--------------------------
  21751. ----------------------------|END|-----------
  21752.  
  21753. ##########################################
  21754. # Subaction 1CD
  21755. ##########################################
  21756. Name: Spycloak
  21757. In Transition Time: 0
  21758. No Out Transition: False
  21759. Loop: False
  21760. Moves Character: False
  21761. Unknown 1: False
  21762. Unknown 2: False
  21763. Unknown 3: False
  21764. Transition Out From Start: False
  21765. Unknown 4: False
  21766.  
  21767. Action 0x1CD
  21768. @FFFFFFFF
  21769.  
  21770. -----------|START|--------------------------
  21771. ----------------------------|END|-----------
  21772.  
  21773. Action 0x1CD
  21774. @FFFFFFFF
  21775.  
  21776. -----------|START|--------------------------
  21777. ----------------------------|END|-----------
  21778.  
  21779. Action 0x1CD
  21780. @FFFFFFFF
  21781.  
  21782. -----------|START|--------------------------
  21783. ----------------------------|END|-----------
  21784.  
  21785. Action 0x1CD
  21786. @FFFFFFFF
  21787.  
  21788. -----------|START|--------------------------
  21789. ----------------------------|END|-----------
  21790.  
  21791. ##########################################
  21792. # Subaction 1CE
  21793. ##########################################
  21794. Name: SpecialNStart
  21795. In Transition Time: 0
  21796. No Out Transition: False
  21797. Loop: False
  21798. Moves Character: False
  21799. Unknown 1: False
  21800. Unknown 2: False
  21801. Unknown 3: False
  21802. Transition Out From Start: False
  21803. Unknown 4: False
  21804.  
  21805. Subaction Main 0x1CE
  21806. @FFFFFFFF
  21807.  
  21808. -----------|START|--------------------------
  21809. ----------------------------|END|-----------
  21810.  
  21811. Subaction GFX 0x1CE
  21812. @F108
  21813.  
  21814. -----------|START|--------------------------
  21815. Generic Graphic Effect(2) - 0x25, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21816. ----------------------------|END|-----------
  21817.  
  21818. Subaction SFX 0x1CE
  21819. @13FA8
  21820.  
  21821. -----------|START|--------------------------
  21822. Asynchronous Timer - Frames=2.00x
  21823. Sound Effect - ID=0x194E
  21824. ----------------------------|END|-----------
  21825.  
  21826. Subaction Other 0x1CE
  21827. @7A40
  21828.  
  21829. -----------|START|--------------------------
  21830. !Slope-00! 18000100 - 0x6
  21831. Asynchronous Timer - Frames=2.00x
  21832. !Slope-00! 18000100 - 0x0
  21833. Item Visibility - False
  21834. Asynchronous Timer - Frames=3.00x
  21835. !Physics-01! 17010000
  21836. ----------------------------|END|-----------
  21837.  
  21838. ##########################################
  21839. # Subaction 1CF
  21840. ##########################################
  21841. Name: SpecialAirNStart
  21842. In Transition Time: 0
  21843. No Out Transition: False
  21844. Loop: False
  21845. Moves Character: False
  21846. Unknown 1: False
  21847. Unknown 2: False
  21848. Unknown 3: False
  21849. Transition Out From Start: False
  21850. Unknown 4: False
  21851.  
  21852. Subaction Main 0x1CF
  21853. @FFFFFFFF
  21854.  
  21855. -----------|START|--------------------------
  21856. ----------------------------|END|-----------
  21857.  
  21858. Subaction GFX 0x1CF
  21859. @F120
  21860.  
  21861. -----------|START|--------------------------
  21862. Goto - Offset=@F108
  21863. ----------------------------|END|-----------
  21864.  
  21865. Subaction SFX 0x1CF
  21866. @13FD0
  21867.  
  21868. -----------|START|--------------------------
  21869. Asynchronous Timer - Frames=2.00x
  21870. Sound Effect - ID=0x194E
  21871. ----------------------------|END|-----------
  21872.  
  21873. Subaction Other 0x1CF
  21874. @7A90
  21875.  
  21876. -----------|START|--------------------------
  21877. Asynchronous Timer - Frames=2.00x
  21878. Item Visibility - False
  21879. Asynchronous Timer - Frames=3.00x
  21880. !Physics-01! 17010000
  21881. ----------------------------|END|-----------
  21882.  
  21883. ##########################################
  21884. # Subaction 1D0
  21885. ##########################################
  21886. Name: SpecialNSpin
  21887. In Transition Time: 0
  21888. No Out Transition: False
  21889. Loop: True
  21890. Moves Character: False
  21891. Unknown 1: False
  21892. Unknown 2: False
  21893. Unknown 3: False
  21894. Transition Out From Start: False
  21895. Unknown 4: False
  21896.  
  21897. Subaction Main 0x1D0
  21898. @1AFF8
  21899.  
  21900. -----------|START|--------------------------
  21901. Frame Speed - Multiplier=50.00x
  21902. ----------------------------|END|-----------
  21903.  
  21904. Subaction GFX 0x1D0
  21905. @F320
  21906.  
  21907. -----------|START|--------------------------
  21908. Set Loop - Iterations=0xFFFFFFFF
  21909. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  21910. !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 14.00x, 14.00x, 14.00x, 0.00x, 0.00x, 0.00x, True
  21911. Synchronous Timer - Frames=150.00x
  21912. !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 15.00x, 15.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  21913. Synchronous Timer - Frames=150.00x
  21914. !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.50x, 12.50x, 12.50x, 0.00x, 0.00x, 0.00x, True
  21915. Synchronous Timer - Frames=150.00x
  21916. Execute Loop
  21917. ----------------------------|END|-----------
  21918.  
  21919. Subaction SFX 0x1D0
  21920. @FFFFFFFF
  21921.  
  21922. -----------|START|--------------------------
  21923. ----------------------------|END|-----------
  21924.  
  21925. Subaction Other 0x1D0
  21926. @7AD0
  21927.  
  21928. -----------|START|--------------------------
  21929. Subroutine - Offset=@2430
  21930. Item Visibility - False
  21931. !Item-0F! 1F0F0100 - False
  21932. !Physics-01! 17010000
  21933. ----------------------------|END|-----------
  21934.  
  21935. ##########################################
  21936. # Subaction 1D1
  21937. ##########################################
  21938. Name: SpecialNSpin
  21939. In Transition Time: 0
  21940. No Out Transition: False
  21941. Loop: True
  21942. Moves Character: False
  21943. Unknown 1: False
  21944. Unknown 2: False
  21945. Unknown 3: False
  21946. Transition Out From Start: False
  21947. Unknown 4: False
  21948.  
  21949. Subaction Main 0x1D1
  21950. @1B078
  21951.  
  21952. -----------|START|--------------------------
  21953. Frame Speed - Multiplier=80.00x
  21954. Offensive Collision - Bone/ID=0x150000, Damage=0x8, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x2D, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430280
  21955. ----------------------------|END|-----------
  21956.  
  21957. Subaction GFX 0x1D1
  21958. @F460
  21959.  
  21960. -----------|START|--------------------------
  21961. External Graphic Effect - File#=0x300008, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  21962. External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  21963. External Graphic Effect - File#=0x300006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  21964. ----------------------------|END|-----------
  21965.  
  21966. Subaction SFX 0x1D1
  21967. @14008
  21968.  
  21969. -----------|START|--------------------------
  21970. ?Sound? - 0x194E
  21971. Sound Effect - ID=0xA66
  21972. Sound Effect - ID=0x1993
  21973. ----------------------------|END|-----------
  21974.  
  21975. Subaction Other 0x1D1
  21976. @7B10
  21977.  
  21978. -----------|START|--------------------------
  21979. Subroutine - Offset=@2430
  21980. Item Visibility - False
  21981. !Item-0F! 1F0F0100 - False
  21982. ----------------------------|END|-----------
  21983.  
  21984. ##########################################
  21985. # Subaction 1D2
  21986. ##########################################
  21987. Name: SpecialNCancel
  21988. In Transition Time: 0
  21989. No Out Transition: False
  21990. Loop: False
  21991. Moves Character: False
  21992. Unknown 1: False
  21993. Unknown 2: False
  21994. Unknown 3: False
  21995. Transition Out From Start: False
  21996. Unknown 4: False
  21997.  
  21998. Subaction Main 0x1D2
  21999. @FFFFFFFF
  22000.  
  22001. -----------|START|--------------------------
  22002. ----------------------------|END|-----------
  22003.  
  22004. Subaction GFX 0x1D2
  22005. @FFFFFFFF
  22006.  
  22007. -----------|START|--------------------------
  22008. ----------------------------|END|-----------
  22009.  
  22010. Subaction SFX 0x1D2
  22011. @FFFFFFFF
  22012.  
  22013. -----------|START|--------------------------
  22014. ----------------------------|END|-----------
  22015.  
  22016. Subaction Other 0x1D2
  22017. @7C40
  22018.  
  22019. -----------|START|--------------------------
  22020. !Physics-01! 17010000
  22021. Item Visibility - False
  22022. Asynchronous Timer - Frames=4.00x
  22023. !Physics-00! 17000000
  22024. Asynchronous Timer - Frames=6.00x
  22025. Item Visibility - True
  22026. ----------------------------|END|-----------
  22027.  
  22028. ##########################################
  22029. # Subaction 1D3
  22030. ##########################################
  22031. Name: SpecialNRebound
  22032. In Transition Time: 0
  22033. No Out Transition: False
  22034. Loop: False
  22035. Moves Character: False
  22036. Unknown 1: False
  22037. Unknown 2: False
  22038. Unknown 3: False
  22039. Transition Out From Start: False
  22040. Unknown 4: False
  22041.  
  22042. Subaction Main 0x1D3
  22043. @FFFFFFFF
  22044.  
  22045. -----------|START|--------------------------
  22046. ----------------------------|END|-----------
  22047.  
  22048. Subaction GFX 0x1D3
  22049. @F588
  22050.  
  22051. -----------|START|--------------------------
  22052. !Effect-00! 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  22053. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  22054. ----------------------------|END|-----------
  22055.  
  22056. Subaction SFX 0x1D3
  22057. @14048
  22058.  
  22059. -----------|START|--------------------------
  22060. Asynchronous Timer - Frames=1.00x
  22061. ?Sound? - 0x1993
  22062. Sound Effect - ID=0x1994
  22063. ----------------------------|END|-----------
  22064.  
  22065. Subaction Other 0x1D3
  22066. @7BD8
  22067.  
  22068. -----------|START|--------------------------
  22069. !Physics-01! 17010000
  22070. Item Visibility - False
  22071. Screenshake - 0x1
  22072. Rumble - 0xD, 0x0
  22073. Asynchronous Timer - Frames=31.00x
  22074. !Physics-00! 17000000
  22075. Asynchronous Timer - Frames=35.00x
  22076. Item Visibility - True
  22077. ----------------------------|END|-----------
  22078.  
  22079. ##########################################
  22080. # Subaction 1D4
  22081. ##########################################
  22082. Name: SpecialNHit
  22083. In Transition Time: 0
  22084. No Out Transition: False
  22085. Loop: False
  22086. Moves Character: False
  22087. Unknown 1: False
  22088. Unknown 2: False
  22089. Unknown 3: False
  22090. Transition Out From Start: False
  22091. Unknown 4: False
  22092.  
  22093. Subaction Main 0x1D4
  22094. @FFFFFFFF
  22095.  
  22096. -----------|START|--------------------------
  22097. ----------------------------|END|-----------
  22098.  
  22099. Subaction GFX 0x1D4
  22100. @FFFFFFFF
  22101.  
  22102. -----------|START|--------------------------
  22103. ----------------------------|END|-----------
  22104.  
  22105. Subaction SFX 0x1D4
  22106. @FFFFFFFF
  22107.  
  22108. -----------|START|--------------------------
  22109. ----------------------------|END|-----------
  22110.  
  22111. Subaction Other 0x1D4
  22112. @7B60
  22113.  
  22114. -----------|START|--------------------------
  22115. !Physics-01! 17010000
  22116. Item Visibility - False
  22117. Rumble - 0xD, 0x0
  22118. Asynchronous Timer - Frames=31.00x
  22119. !Physics-00! 17000000
  22120. Asynchronous Timer - Frames=45.00x
  22121. Item Visibility - True
  22122. ----------------------------|END|-----------
  22123.  
  22124. ##########################################
  22125. # Subaction 1D5
  22126. ##########################################
  22127. Name: SpecialNLanding
  22128. In Transition Time: 0
  22129. No Out Transition: False
  22130. Loop: False
  22131. Moves Character: False
  22132. Unknown 1: False
  22133. Unknown 2: False
  22134. Unknown 3: False
  22135. Transition Out From Start: False
  22136. Unknown 4: False
  22137.  
  22138. Subaction Main 0x1D5
  22139. @FFFFFFFF
  22140.  
  22141. -----------|START|--------------------------
  22142. ----------------------------|END|-----------
  22143.  
  22144. Subaction GFX 0x1D5
  22145. @F628
  22146.  
  22147. -----------|START|--------------------------
  22148. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  22149. ----------------------------|END|-----------
  22150.  
  22151. Subaction SFX 0x1D5
  22152. @14090
  22153.  
  22154. -----------|START|--------------------------
  22155. Asynchronous Timer - Frames=2.00x
  22156. ?Sound? - 0x1994
  22157. Other Sound Effect - ID=0x1979
  22158. Sound Effect - ID=0x196D
  22159. ----------------------------|END|-----------
  22160.  
  22161. Subaction Other 0x1D5
  22162. @7CD0
  22163.  
  22164. -----------|START|--------------------------
  22165. Item Visibility - False
  22166. !Slope-01! 18010300 - 0x1, 0x4, True
  22167. Rumble - 0xD, 0x0
  22168. Asynchronous Timer - Frames=24.00x
  22169. !Slope-01! 18010200 - 0x6, 0x6
  22170. Asynchronous Timer - Frames=30.00x
  22171. Item Visibility - True
  22172. ----------------------------|END|-----------
  22173.  
  22174. ##########################################
  22175. # Subaction 1D6
  22176. ##########################################
  22177. Name: SpecialSStart
  22178. In Transition Time: 0
  22179. No Out Transition: False
  22180. Loop: False
  22181. Moves Character: False
  22182. Unknown 1: False
  22183. Unknown 2: False
  22184. Unknown 3: False
  22185. Transition Out From Start: False
  22186. Unknown 4: False
  22187.  
  22188. Subaction Main 0x1D6
  22189. @FFFFFFFF
  22190.  
  22191. -----------|START|--------------------------
  22192. ----------------------------|END|-----------
  22193.  
  22194. Subaction GFX 0x1D6
  22195. @F6B8
  22196.  
  22197. -----------|START|--------------------------
  22198. !Effect-00! 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  22199. ----------------------------|END|-----------
  22200.  
  22201. Subaction SFX 0x1D6
  22202. @140C0
  22203.  
  22204. -----------|START|--------------------------
  22205. Sound Effect - ID=0x194E
  22206. ----------------------------|END|-----------
  22207.  
  22208. Subaction Other 0x1D6
  22209. @7D38
  22210.  
  22211. -----------|START|--------------------------
  22212. !Slope-00! 18000100 - 0x6
  22213. Asynchronous Timer - Frames=2.00x
  22214. Item Visibility - False
  22215. Asynchronous Timer - Frames=3.00x
  22216. !Slope-00! 18000100 - 0x0
  22217. !Physics-01! 17010000
  22218. ----------------------------|END|-----------
  22219.  
  22220. ##########################################
  22221. # Subaction 1D7
  22222. ##########################################
  22223. Name: SpecialSHold
  22224. In Transition Time: 0
  22225. No Out Transition: False
  22226. Loop: True
  22227. Moves Character: False
  22228. Unknown 1: False
  22229. Unknown 2: False
  22230. Unknown 3: False
  22231. Transition Out From Start: False
  22232. Unknown 4: False
  22233.  
  22234. Subaction Main 0x1D7
  22235. @FFFFFFFF
  22236.  
  22237. -----------|START|--------------------------
  22238. ----------------------------|END|-----------
  22239.  
  22240. Subaction GFX 0x1D7
  22241. @F7A8
  22242.  
  22243. -----------|START|--------------------------
  22244. External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22245. Set Loop - Iterations=0xFFFFFFFF
  22246. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  22247. Synchronous Timer - Frames=10.00x
  22248. Execute Loop
  22249. ----------------------------|END|-----------
  22250.  
  22251. Subaction SFX 0x1D7
  22252. @140D8
  22253.  
  22254. -----------|START|--------------------------
  22255. Sound Effect(3) - ID=0x1956
  22256. ----------------------------|END|-----------
  22257.  
  22258. Subaction Other 0x1D7
  22259. @7DA8
  22260.  
  22261. -----------|START|--------------------------
  22262. Subroutine - Offset=@2430
  22263. Item Visibility - False
  22264. !Item-0F! 1F0F0100 - False
  22265. !Physics-01! 17010000
  22266. !Controller-0B! 070B0200 - 0x2, 0x0
  22267. Asynchronous Timer - Frames=59.00x
  22268. !Unknown-00! 01000000
  22269. !Unknown-02! 01020000
  22270. Goto - Offset=@7DA8
  22271. ----------------------------|END|-----------
  22272.  
  22273. ##########################################
  22274. # Subaction 1D8
  22275. ##########################################
  22276. Name: SpecialSDashHi
  22277. In Transition Time: 0
  22278. No Out Transition: False
  22279. Loop: True
  22280. Moves Character: False
  22281. Unknown 1: False
  22282. Unknown 2: False
  22283. Unknown 3: False
  22284. Transition Out From Start: False
  22285. Unknown 4: False
  22286.  
  22287. Subaction Main 0x1D8
  22288. @1B1E8
  22289.  
  22290. -----------|START|--------------------------
  22291. Terminate Collisions
  22292. Offensive Collision - Bone/ID=0x150000, Damage=0x7, Trajectory=0x46, Base Knockback=0x2E, Knockback Growth=0x32, Size=3.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
  22293. ----------------------------|END|-----------
  22294.  
  22295. Subaction GFX 0x1D8
  22296. @FA00
  22297.  
  22298. -----------|START|--------------------------
  22299. !Effect-15! 11150300 - 0x300005, False, True
  22300. !Effect-15! 11150300 - 0x300006, False, True
  22301. !Effect-00! 11001000 - 0x28, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  22302. External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22303. External Graphic Effect - File#=0x300006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22304. Set Loop - Iterations=0xFFFFFFFF
  22305. Synchronous Timer - Frames=4.00x
  22306. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  22307. Execute Loop
  22308. ----------------------------|END|-----------
  22309.  
  22310. Subaction SFX 0x1D8
  22311. @14118
  22312.  
  22313. -----------|START|--------------------------
  22314. Sound Effect - ID=0x1993
  22315. ----------------------------|END|-----------
  22316.  
  22317. Subaction Other 0x1D8
  22318. @7E90
  22319.  
  22320. -----------|START|--------------------------
  22321. Subroutine - Offset=@2430
  22322. Item Visibility - False
  22323. !Item-0F! 1F0F0100 - False
  22324. !Physics-01! 17010000
  22325. ----------------------------|END|-----------
  22326.  
  22327. ##########################################
  22328. # Subaction 1D9
  22329. ##########################################
  22330. Name: SpecialSDashLw
  22331. In Transition Time: 0
  22332. No Out Transition: False
  22333. Loop: True
  22334. Moves Character: False
  22335. Unknown 1: False
  22336. Unknown 2: False
  22337. Unknown 3: False
  22338. Transition Out From Start: False
  22339. Unknown 4: False
  22340.  
  22341. Subaction Main 0x1D9
  22342. @1B268
  22343.  
  22344. -----------|START|--------------------------
  22345. Terminate Collisions
  22346. Offensive Collision - Bone/ID=0x150000, Damage=0x4, Trajectory=0x46, Base Knockback=0x46, Knockback Growth=0x41, Size=3.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430440
  22347. ----------------------------|END|-----------
  22348.  
  22349. Subaction GFX 0x1D9
  22350. @F7E0
  22351.  
  22352. -----------|START|--------------------------
  22353. !Effect-15! 11150300 - 0x300005, False, True
  22354. !Effect-15! 11150300 - 0x300006, False, True
  22355. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  22356. External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22357. External Graphic Effect - File#=0x300006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22358. ----------------------------|END|-----------
  22359.  
  22360. Subaction SFX 0x1D9
  22361. @140F0
  22362.  
  22363. -----------|START|--------------------------
  22364. Sound Effect - ID=0x195A
  22365. ----------------------------|END|-----------
  22366.  
  22367. Subaction Other 0x1D9
  22368. @7E10
  22369.  
  22370. -----------|START|--------------------------
  22371. Subroutine - Offset=@2430
  22372. Item Visibility - False
  22373. !Item-0F! 1F0F0100 - False
  22374. !Physics-01! 17010000
  22375. ----------------------------|END|-----------
  22376.  
  22377. ##########################################
  22378. # Subaction 1DA
  22379. ##########################################
  22380. Name: SpecialSTurn
  22381. In Transition Time: 0
  22382. No Out Transition: False
  22383. Loop: False
  22384. Moves Character: False
  22385. Unknown 1: False
  22386. Unknown 2: False
  22387. Unknown 3: False
  22388. Transition Out From Start: False
  22389. Unknown 4: False
  22390.  
  22391. Subaction Main 0x1DA
  22392. @1B300
  22393.  
  22394. -----------|START|--------------------------
  22395. Reverse Direction
  22396. ----------------------------|END|-----------
  22397.  
  22398. Subaction GFX 0x1DA
  22399. @FBF0
  22400.  
  22401. -----------|START|--------------------------
  22402. External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22403. ----------------------------|END|-----------
  22404.  
  22405. Subaction SFX 0x1DA
  22406. @FFFFFFFF
  22407.  
  22408. -----------|START|--------------------------
  22409. ----------------------------|END|-----------
  22410.  
  22411. Subaction Other 0x1DA
  22412. @7F00
  22413.  
  22414. -----------|START|--------------------------
  22415. Subroutine - Offset=@2430
  22416. Item Visibility - False
  22417. !Item-0F! 1F0F0100 - False
  22418. !Physics-01! 17010000
  22419. Asynchronous Timer - Frames=20.00x
  22420. Rumble - 0xD, 0x0
  22421. ----------------------------|END|-----------
  22422.  
  22423. ##########################################
  22424. # Subaction 1DB
  22425. ##########################################
  22426. Name: SpecialSWallL
  22427. In Transition Time: 0
  22428. No Out Transition: False
  22429. Loop: False
  22430. Moves Character: True
  22431. Unknown 1: False
  22432. Unknown 2: False
  22433. Unknown 3: False
  22434. Transition Out From Start: False
  22435. Unknown 4: False
  22436.  
  22437. Subaction Main 0x1DB
  22438. @1B318
  22439.  
  22440. -----------|START|--------------------------
  22441. Asynchronous Timer - Frames=40.00x
  22442. Allow Interrupt
  22443. ----------------------------|END|-----------
  22444.  
  22445. Subaction GFX 0x1DB
  22446. @FFFFFFFF
  22447.  
  22448. -----------|START|--------------------------
  22449. ----------------------------|END|-----------
  22450.  
  22451. Subaction SFX 0x1DB
  22452. @14148
  22453.  
  22454. -----------|START|--------------------------
  22455. Asynchronous Timer - Frames=7.00x
  22456. Sound Effect - ID=0xA65
  22457. ----------------------------|END|-----------
  22458.  
  22459. Subaction Other 0x1DB
  22460. @7F78
  22461.  
  22462. -----------|START|--------------------------
  22463. !Physics-01! 17010000
  22464. Item Visibility - False
  22465. Asynchronous Timer - Frames=1.00x
  22466. !Physics-00! 17000000
  22467. Rumble - 0xD, 0x0
  22468. Asynchronous Timer - Frames=84.00x
  22469. Item Visibility - True
  22470. Asynchronous Timer - Frames=86.00x
  22471. !Slope-00! 18000100 - 0x6
  22472. ----------------------------|END|-----------
  22473.  
  22474. ##########################################
  22475. # Subaction 1DC
  22476. ##########################################
  22477. Name: SpecialSWallR
  22478. In Transition Time: 0
  22479. No Out Transition: False
  22480. Loop: False
  22481. Moves Character: True
  22482. Unknown 1: False
  22483. Unknown 2: False
  22484. Unknown 3: False
  22485. Transition Out From Start: False
  22486. Unknown 4: False
  22487.  
  22488. Subaction Main 0x1DC
  22489. @1B338
  22490.  
  22491. -----------|START|--------------------------
  22492. Asynchronous Timer - Frames=40.00x
  22493. Allow Interrupt
  22494. ----------------------------|END|-----------
  22495.  
  22496. Subaction GFX 0x1DC
  22497. @FFFFFFFF
  22498.  
  22499. -----------|START|--------------------------
  22500. ----------------------------|END|-----------
  22501.  
  22502. Subaction SFX 0x1DC
  22503. @14170
  22504.  
  22505. -----------|START|--------------------------
  22506. Asynchronous Timer - Frames=7.00x
  22507. Sound Effect - ID=0xA65
  22508. ----------------------------|END|-----------
  22509.  
  22510. Subaction Other 0x1DC
  22511. @8008
  22512.  
  22513. -----------|START|--------------------------
  22514. !Physics-01! 17010000
  22515. Item Visibility - False
  22516. Asynchronous Timer - Frames=1.00x
  22517. !Physics-00! 17000000
  22518. Rumble - 0xD, 0x0
  22519. Asynchronous Timer - Frames=84.00x
  22520. Item Visibility - True
  22521. Asynchronous Timer - Frames=86.00x
  22522. !Slope-00! 18000100 - 0x6
  22523. ----------------------------|END|-----------
  22524.  
  22525. ##########################################
  22526. # Subaction 1DD
  22527. ##########################################
  22528. Name: SpecialSEndStart
  22529. In Transition Time: 0
  22530. No Out Transition: False
  22531. Loop: False
  22532. Moves Character: False
  22533. Unknown 1: False
  22534. Unknown 2: False
  22535. Unknown 3: False
  22536. Transition Out From Start: False
  22537. Unknown 4: False
  22538.  
  22539. Subaction Main 0x1DD
  22540. @FFFFFFFF
  22541.  
  22542. -----------|START|--------------------------
  22543. ----------------------------|END|-----------
  22544.  
  22545. Subaction GFX 0x1DD
  22546. @FFFFFFFF
  22547.  
  22548. -----------|START|--------------------------
  22549. ----------------------------|END|-----------
  22550.  
  22551. Subaction SFX 0x1DD
  22552. @FFFFFFFF
  22553.  
  22554. -----------|START|--------------------------
  22555. ----------------------------|END|-----------
  22556.  
  22557. Subaction Other 0x1DD
  22558. @8080
  22559.  
  22560. -----------|START|--------------------------
  22561. Subroutine - Offset=@24C8
  22562. !Physics-01! 17010000
  22563. Item Visibility - False
  22564. Asynchronous Timer - Frames=1.00x
  22565. !Physics-00! 17000000
  22566. Asynchronous Timer - Frames=3.00x
  22567. Item Visibility - True
  22568. ----------------------------|END|-----------
  22569.  
  22570. ##########################################
  22571. # Subaction 1DE
  22572. ##########################################
  22573. Name: SpecialAirSEndStart
  22574. In Transition Time: 0
  22575. No Out Transition: False
  22576. Loop: False
  22577. Moves Character: False
  22578. Unknown 1: False
  22579. Unknown 2: False
  22580. Unknown 3: False
  22581. Transition Out From Start: False
  22582. Unknown 4: False
  22583.  
  22584. Subaction Main 0x1DE
  22585. @FFFFFFFF
  22586.  
  22587. -----------|START|--------------------------
  22588. ----------------------------|END|-----------
  22589.  
  22590. Subaction GFX 0x1DE
  22591. @FFFFFFFF
  22592.  
  22593. -----------|START|--------------------------
  22594. ----------------------------|END|-----------
  22595.  
  22596. Subaction SFX 0x1DE
  22597. @FFFFFFFF
  22598.  
  22599. -----------|START|--------------------------
  22600. ----------------------------|END|-----------
  22601.  
  22602. Subaction Other 0x1DE
  22603. @80E8
  22604.  
  22605. -----------|START|--------------------------
  22606. Subroutine - Offset=@24C8
  22607. !Physics-01! 17010000
  22608. Item Visibility - False
  22609. Asynchronous Timer - Frames=1.00x
  22610. !Physics-00! 17000000
  22611. Asynchronous Timer - Frames=3.00x
  22612. Item Visibility - True
  22613. ----------------------------|END|-----------
  22614.  
  22615. ##########################################
  22616. # Subaction 1DF
  22617. ##########################################
  22618. Name: SpecialSEndLoop
  22619. In Transition Time: 0
  22620. No Out Transition: False
  22621. Loop: True
  22622. Moves Character: False
  22623. Unknown 1: False
  22624. Unknown 2: False
  22625. Unknown 3: False
  22626. Transition Out From Start: False
  22627. Unknown 4: False
  22628.  
  22629. Subaction Main 0x1DF
  22630. @FFFFFFFF
  22631.  
  22632. -----------|START|--------------------------
  22633. ----------------------------|END|-----------
  22634.  
  22635. Subaction GFX 0x1DF
  22636. @FCB0
  22637.  
  22638. -----------|START|--------------------------
  22639. Set Loop - Iterations=0xFFFFFFFF
  22640. Generic Graphic Effect - 0x1C, 0x0, 5.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  22641. Synchronous Timer - Frames=4.00x
  22642. Execute Loop
  22643. ----------------------------|END|-----------
  22644.  
  22645. Subaction SFX 0x1DF
  22646. @141A0
  22647.  
  22648. -----------|START|--------------------------
  22649. Sound Effect(3) - ID=0x195B
  22650. ----------------------------|END|-----------
  22651.  
  22652. Subaction Other 0x1DF
  22653. @8138
  22654.  
  22655. -----------|START|--------------------------
  22656. Rumble - 0xE, 0x0
  22657. ----------------------------|END|-----------
  22658.  
  22659. ##########################################
  22660. # Subaction 1E0
  22661. ##########################################
  22662. Name: SpecialAirSEndLoop
  22663. In Transition Time: 0
  22664. No Out Transition: False
  22665. Loop: True
  22666. Moves Character: False
  22667. Unknown 1: False
  22668. Unknown 2: False
  22669. Unknown 3: False
  22670. Transition Out From Start: False
  22671. Unknown 4: False
  22672.  
  22673. Subaction Main 0x1E0
  22674. @FFFFFFFF
  22675.  
  22676. -----------|START|--------------------------
  22677. ----------------------------|END|-----------
  22678.  
  22679. Subaction GFX 0x1E0
  22680. @FFFFFFFF
  22681.  
  22682. -----------|START|--------------------------
  22683. ----------------------------|END|-----------
  22684.  
  22685. Subaction SFX 0x1E0
  22686. @141B8
  22687.  
  22688. -----------|START|--------------------------
  22689. Sound Effect(3) - ID=0x195B
  22690. ----------------------------|END|-----------
  22691.  
  22692. Subaction Other 0x1E0
  22693. @8158
  22694.  
  22695. -----------|START|--------------------------
  22696. Rumble - 0xE, 0x0
  22697. ----------------------------|END|-----------
  22698.  
  22699. ##########################################
  22700. # Subaction 1E1
  22701. ##########################################
  22702. Name: SpecialSEnd
  22703. In Transition Time: 0
  22704. No Out Transition: False
  22705. Loop: False
  22706. Moves Character: False
  22707. Unknown 1: False
  22708. Unknown 2: False
  22709. Unknown 3: False
  22710. Transition Out From Start: False
  22711. Unknown 4: False
  22712.  
  22713. Subaction Main 0x1E1
  22714. @FFFFFFFF
  22715.  
  22716. -----------|START|--------------------------
  22717. ----------------------------|END|-----------
  22718.  
  22719. Subaction GFX 0x1E1
  22720. @FFFFFFFF
  22721.  
  22722. -----------|START|--------------------------
  22723. ----------------------------|END|-----------
  22724.  
  22725. Subaction SFX 0x1E1
  22726. @141D8
  22727.  
  22728. -----------|START|--------------------------
  22729. !Sound-06! 0A060000
  22730. Synchronous Timer - Frames=5.00x
  22731. Sound Effect - ID=0x1978
  22732. ----------------------------|END|-----------
  22733.  
  22734. Subaction Other 0x1E1
  22735. @8170
  22736.  
  22737. -----------|START|--------------------------
  22738. !Slope-00! 18000100 - 0x6
  22739. ----------------------------|END|-----------
  22740.  
  22741. ##########################################
  22742. # Subaction 1E2
  22743. ##########################################
  22744. Name: SpecialAirSEnd
  22745. In Transition Time: 0
  22746. No Out Transition: False
  22747. Loop: False
  22748. Moves Character: False
  22749. Unknown 1: False
  22750. Unknown 2: False
  22751. Unknown 3: False
  22752. Transition Out From Start: False
  22753. Unknown 4: False
  22754.  
  22755. Subaction Main 0x1E2
  22756. @FFFFFFFF
  22757.  
  22758. -----------|START|--------------------------
  22759. ----------------------------|END|-----------
  22760.  
  22761. Subaction GFX 0x1E2
  22762. @FFFFFFFF
  22763.  
  22764. -----------|START|--------------------------
  22765. ----------------------------|END|-----------
  22766.  
  22767. Subaction SFX 0x1E2
  22768. @141F8
  22769.  
  22770. -----------|START|--------------------------
  22771. !Sound-06! 0A060000
  22772. ----------------------------|END|-----------
  22773.  
  22774. Subaction Other 0x1E2
  22775. @FFFFFFFF
  22776.  
  22777. -----------|START|--------------------------
  22778. ----------------------------|END|-----------
  22779.  
  22780. ##########################################
  22781. # Subaction 1E3
  22782. ##########################################
  22783. Name: SpecialSSpin
  22784. In Transition Time: 0
  22785. No Out Transition: False
  22786. Loop: False
  22787. Moves Character: False
  22788. Unknown 1: False
  22789. Unknown 2: False
  22790. Unknown 3: False
  22791. Transition Out From Start: False
  22792. Unknown 4: False
  22793.  
  22794. Subaction Main 0x1E3
  22795. @1B428
  22796.  
  22797. -----------|START|--------------------------
  22798. !Area-01! 14010100 - 0x1
  22799. Asynchronous Timer - Frames=5.00x
  22800. Offensive Collision - Bone/ID=0x150000, Damage=0x7, Trajectory=0x169, Base Knockback=0x49, Knockback Growth=0x3C, Size=3.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
  22801. Asynchronous Timer - Frames=10.00x
  22802. Bit Variable Set - RA-Bit[0][16]
  22803. !Area-00! 14000100 - 0x1
  22804. Asynchronous Timer - Frames=34.00x
  22805. Terminate Collisions
  22806. Asynchronous Timer - Frames=39.00x
  22807. Enable/Disable Ledgegrab - 0x2
  22808. ----------------------------|END|-----------
  22809.  
  22810. Subaction GFX 0x1E3
  22811. @FD90
  22812.  
  22813. -----------|START|--------------------------
  22814. External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22815. External Graphic Effect - File#=0x300006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22816. ----------------------------|END|-----------
  22817.  
  22818. Subaction SFX 0x1E3
  22819. @14218
  22820.  
  22821. -----------|START|--------------------------
  22822. Sound Effect - ID=0x1955
  22823. Sound Effect - ID=0x195A
  22824. ----------------------------|END|-----------
  22825.  
  22826. Subaction Other 0x1E3
  22827. @81A0
  22828.  
  22829. -----------|START|--------------------------
  22830. Subroutine - Offset=@2430
  22831. !Physics-01! 17010000
  22832. Item Visibility - False
  22833. !Item-0F! 1F0F0100 - False
  22834. ----------------------------|END|-----------
  22835.  
  22836. ##########################################
  22837. # Subaction 1E4
  22838. ##########################################
  22839. Name: SpecialSDashLw
  22840. In Transition Time: 0
  22841. No Out Transition: False
  22842. Loop: False
  22843. Moves Character: False
  22844. Unknown 1: False
  22845. Unknown 2: False
  22846. Unknown 3: False
  22847. Transition Out From Start: False
  22848. Unknown 4: False
  22849.  
  22850. Subaction Main 0x1E4
  22851. @1B148
  22852.  
  22853. -----------|START|--------------------------
  22854. Offensive Collision - Bone/ID=0x150001, Damage=0x5, Trajectory=0x46, Base Knockback=0x46, Knockback Growth=0x46, Size=3.60x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430440
  22855. Body Collision - State=0x2
  22856. Asynchronous Timer - Frames=6.00x
  22857. Body Collision - State=0x0
  22858. Asynchronous Timer - Frames=32.00x
  22859. Terminate Collisions
  22860. ----------------------------|END|-----------
  22861.  
  22862. Subaction GFX 0x1E4
  22863. @F810
  22864.  
  22865. -----------|START|--------------------------
  22866. Subroutine - Offset=@F7E0
  22867. ----------------------------|END|-----------
  22868.  
  22869. Subaction SFX 0x1E4
  22870. @14100
  22871.  
  22872. -----------|START|--------------------------
  22873. Subroutine - Offset=@140F0
  22874. ----------------------------|END|-----------
  22875.  
  22876. Subaction Other 0x1E4
  22877. @7E48
  22878.  
  22879. -----------|START|--------------------------
  22880. Rumble - 0xD, 0x0
  22881. Subroutine - Offset=@7E10
  22882. Item Visibility - False
  22883. !Item-0F! 1F0F0100 - False
  22884. !Physics-01! 17010000
  22885. ----------------------------|END|-----------
  22886.  
  22887. ##########################################
  22888. # Subaction 1E5
  22889. ##########################################
  22890. Name: SpecialHi
  22891. In Transition Time: 0
  22892. No Out Transition: False
  22893. Loop: False
  22894. Moves Character: False
  22895. Unknown 1: False
  22896. Unknown 2: False
  22897. Unknown 3: False
  22898. Transition Out From Start: False
  22899. Unknown 4: False
  22900.  
  22901. Subaction Main 0x1E5
  22902. @1B518
  22903.  
  22904. -----------|START|--------------------------
  22905. !Article-09! 10090100 - 0x0
  22906. Asynchronous Timer - Frames=1.00x
  22907. Body Collision - State=0x2
  22908. Asynchronous Timer - Frames=10.00x
  22909. Body Collision - State=0x0
  22910. Asynchronous Timer - Frames=15.00x
  22911. Subroutine - Offset=@1B508
  22912. ----------------------------|END|-----------
  22913.  
  22914. Subaction GFX 0x1E5
  22915. @FE08
  22916.  
  22917. -----------|START|--------------------------
  22918. Asynchronous Timer - Frames=4.00x
  22919. External Graphic Effect - File#=0x300009, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22920. ----------------------------|END|-----------
  22921.  
  22922. Subaction SFX 0x1E5
  22923. @14248
  22924.  
  22925. -----------|START|--------------------------
  22926. Asynchronous Timer - Frames=1.00x
  22927. Sound Effect - ID=0x1989
  22928. ----------------------------|END|-----------
  22929.  
  22930. Subaction Other 0x1E5
  22931. @81E0
  22932.  
  22933. -----------|START|--------------------------
  22934. Rumble - 0xD, 0x0
  22935. ----------------------------|END|-----------
  22936.  
  22937. ##########################################
  22938. # Subaction 1E6
  22939. ##########################################
  22940. Name: JumpSquat
  22941. In Transition Time: 0
  22942. No Out Transition: False
  22943. Loop: False
  22944. Moves Character: False
  22945. Unknown 1: False
  22946. Unknown 2: False
  22947. Unknown 3: False
  22948. Transition Out From Start: False
  22949. Unknown 4: False
  22950.  
  22951. Subaction Main 0x1E6
  22952. @1B4A8
  22953.  
  22954. -----------|START|--------------------------
  22955. Asynchronous Timer - Frames=1.00x
  22956. If - Requirement=Article Exists, Variable=0x0
  22957. !Article-05! 10050200 - 0x0, True
  22958. End If
  22959. ----------------------------|END|-----------
  22960.  
  22961. Subaction GFX 0x1E6
  22962. @FFFFFFFF
  22963.  
  22964. -----------|START|--------------------------
  22965. ----------------------------|END|-----------
  22966.  
  22967. Subaction SFX 0x1E6
  22968. @FFFFFFFF
  22969.  
  22970. -----------|START|--------------------------
  22971. ----------------------------|END|-----------
  22972.  
  22973. Subaction Other 0x1E6
  22974. @FFFFFFFF
  22975.  
  22976. -----------|START|--------------------------
  22977. ----------------------------|END|-----------
  22978.  
  22979. ##########################################
  22980. # Subaction 1E7
  22981. ##########################################
  22982. Name: SpecialLwStart
  22983. In Transition Time: 0
  22984. No Out Transition: False
  22985. Loop: False
  22986. Moves Character: False
  22987. Unknown 1: False
  22988. Unknown 2: False
  22989. Unknown 3: False
  22990. Transition Out From Start: False
  22991. Unknown 4: False
  22992.  
  22993. Subaction Main 0x1E7
  22994. @FFFFFFFF
  22995.  
  22996. -----------|START|--------------------------
  22997. ----------------------------|END|-----------
  22998.  
  22999. Subaction GFX 0x1E7
  23000. @FEA0
  23001.  
  23002. -----------|START|--------------------------
  23003. Generic Graphic Effect(2) - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23004. ----------------------------|END|-----------
  23005.  
  23006. Subaction SFX 0x1E7
  23007. @14268
  23008.  
  23009. -----------|START|--------------------------
  23010. Sound Effect - ID=0x194E
  23011. ----------------------------|END|-----------
  23012.  
  23013. Subaction Other 0x1E7
  23014. @8228
  23015.  
  23016. -----------|START|--------------------------
  23017. !Slope-00! 18000100 - 0x6
  23018. Asynchronous Timer - Frames=3.00x
  23019. !Slope-00! 18000100 - 0x0
  23020. Item Visibility - False
  23021. !Item-0F! 1F0F0100 - False
  23022. Subroutine - Offset=@2430
  23023. Asynchronous Timer - Frames=4.00x
  23024. !Physics-01! 17010000
  23025. ----------------------------|END|-----------
  23026.  
  23027. ##########################################
  23028. # Subaction 1E8
  23029. ##########################################
  23030. Name: SpecialAirLwStart
  23031. In Transition Time: 0
  23032. No Out Transition: False
  23033. Loop: False
  23034. Moves Character: False
  23035. Unknown 1: False
  23036. Unknown 2: False
  23037. Unknown 3: False
  23038. Transition Out From Start: False
  23039. Unknown 4: False
  23040.  
  23041. Subaction Main 0x1E8
  23042. @FFFFFFFF
  23043.  
  23044. -----------|START|--------------------------
  23045. ----------------------------|END|-----------
  23046.  
  23047. Subaction GFX 0x1E8
  23048. @FEB8
  23049.  
  23050. -----------|START|--------------------------
  23051. Goto - Offset=@FEA0
  23052. ----------------------------|END|-----------
  23053.  
  23054. Subaction SFX 0x1E8
  23055. @14280
  23056.  
  23057. -----------|START|--------------------------
  23058. Sound Effect - ID=0x194E
  23059. ----------------------------|END|-----------
  23060.  
  23061. Subaction Other 0x1E8
  23062. @82A8
  23063.  
  23064. -----------|START|--------------------------
  23065. !Slope-00! 18000100 - 0x6
  23066. Asynchronous Timer - Frames=3.00x
  23067. !Slope-00! 18000100 - 0x0
  23068. Item Visibility - False
  23069. !Item-0F! 1F0F0100 - False
  23070. Subroutine - Offset=@2430
  23071. Asynchronous Timer - Frames=4.00x
  23072. !Physics-01! 17010000
  23073. ----------------------------|END|-----------
  23074.  
  23075. ##########################################
  23076. # Subaction 1E9
  23077. ##########################################
  23078. Name: SpecialLwHold
  23079. In Transition Time: 0
  23080. No Out Transition: False
  23081. Loop: True
  23082. Moves Character: False
  23083. Unknown 1: False
  23084. Unknown 2: False
  23085. Unknown 3: False
  23086. Transition Out From Start: False
  23087. Unknown 4: False
  23088.  
  23089. Subaction Main 0x1E9
  23090. @FFFFFFFF
  23091.  
  23092. -----------|START|--------------------------
  23093. ----------------------------|END|-----------
  23094.  
  23095. Subaction GFX 0x1E9
  23096. @101C8
  23097.  
  23098. -----------|START|--------------------------
  23099. Set Loop - Iterations=0xFFFFFFFF
  23100. !Effect-00! 11001000 - 0xD, 0x0, 0.00x, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, True
  23101. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  23102. External Graphic Effect - File#=0x300007, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  23103. Synchronous Timer - Frames=15.00x
  23104. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  23105. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  23106. External Graphic Effect - File#=0x300007, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  23107. Synchronous Timer - Frames=15.00x
  23108. External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  23109. External Graphic Effect - File#=0x300007, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  23110. Synchronous Timer - Frames=10.00x
  23111. Execute Loop
  23112. ----------------------------|END|-----------
  23113.  
  23114. Subaction SFX 0x1E9
  23115. @14298
  23116.  
  23117. -----------|START|--------------------------
  23118. Sound Effect(3) - ID=0x1956
  23119. ----------------------------|END|-----------
  23120.  
  23121. Subaction Other 0x1E9
  23122. @8328
  23123.  
  23124. -----------|START|--------------------------
  23125. Subroutine - Offset=@2430
  23126. Item Visibility - False
  23127. !Item-0F! 1F0F0100 - False
  23128. !Physics-01! 17010000
  23129. !Controller-0B! 070B0200 - 0x2, 0x0
  23130. Asynchronous Timer - Frames=59.00x
  23131. !Unknown-00! 01000000
  23132. !Unknown-02! 01020000
  23133. Goto - Offset=@8328
  23134. ----------------------------|END|-----------
  23135.  
  23136. ##########################################
  23137. # Subaction 1EA
  23138. ##########################################
  23139. Name: SpecialAirLwHold
  23140. In Transition Time: 0
  23141. No Out Transition: False
  23142. Loop: True
  23143. Moves Character: False
  23144. Unknown 1: False
  23145. Unknown 2: False
  23146. Unknown 3: False
  23147. Transition Out From Start: False
  23148. Unknown 4: False
  23149.  
  23150. Subaction Main 0x1EA
  23151. @1B668
  23152.  
  23153. -----------|START|--------------------------
  23154. Goto - Offset=@1B658
  23155. ----------------------------|END|-----------
  23156.  
  23157. Subaction GFX 0x1EA
  23158. @10240
  23159.  
  23160. -----------|START|--------------------------
  23161. Goto - Offset=@101C8
  23162. ----------------------------|END|-----------
  23163.  
  23164. Subaction SFX 0x1EA
  23165. @142B0
  23166.  
  23167. -----------|START|--------------------------
  23168. Sound Effect(3) - ID=0x1956
  23169. ----------------------------|END|-----------
  23170.  
  23171. Subaction Other 0x1EA
  23172. @83A0
  23173.  
  23174. -----------|START|--------------------------
  23175. Subroutine - Offset=@2430
  23176. Item Visibility - False
  23177. !Item-0F! 1F0F0100 - False
  23178. !Physics-01! 17010000
  23179. !Controller-0B! 070B0200 - 0x2, 0x0
  23180. ----------------------------|END|-----------
  23181.  
  23182. ##########################################
  23183. # Subaction 1EB
  23184. ##########################################
  23185. Name: SpecialLwEnd
  23186. In Transition Time: 0
  23187. No Out Transition: False
  23188. Loop: False
  23189. Moves Character: False
  23190. Unknown 1: False
  23191. Unknown 2: False
  23192. Unknown 3: False
  23193. Transition Out From Start: False
  23194. Unknown 4: False
  23195.  
  23196. Subaction Main 0x1EB
  23197. @FFFFFFFF
  23198.  
  23199. -----------|START|--------------------------
  23200. ----------------------------|END|-----------
  23201.  
  23202. Subaction GFX 0x1EB
  23203. @102D8
  23204.  
  23205. -----------|START|--------------------------
  23206. Asynchronous Timer - Frames=21.00x
  23207. !Effect-00! 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23208. ----------------------------|END|-----------
  23209.  
  23210. Subaction SFX 0x1EB
  23211. @142E0
  23212.  
  23213. -----------|START|--------------------------
  23214. Asynchronous Timer - Frames=10.00x
  23215. Sound Effect - ID=0x1950
  23216. Synchronous Timer - Frames=14.00x
  23217. Sound Effect - ID=0x1978
  23218. ----------------------------|END|-----------
  23219.  
  23220. Subaction Other 0x1EB
  23221. @8430
  23222.  
  23223. -----------|START|--------------------------
  23224. Subroutine - Offset=@2430
  23225. !Physics-01! 17010000
  23226. Item Visibility - False
  23227. !Item-0F! 1F0F0100 - False
  23228. Asynchronous Timer - Frames=20.00x
  23229. Subroutine - Offset=@24C8
  23230. !Item-0F! 1F0F0100 - True
  23231. Asynchronous Timer - Frames=24.00x
  23232. !Physics-00! 17000000
  23233. Asynchronous Timer - Frames=25.00x
  23234. Rumble - 0xC, 0x0
  23235. !Slope-00! 18000100 - 0x6
  23236. Item Visibility - True
  23237. ----------------------------|END|-----------
  23238.  
  23239. ##########################################
  23240. # Subaction 1EC
  23241. ##########################################
  23242. Name: SpecialAirLwEnd
  23243. In Transition Time: 0
  23244. No Out Transition: False
  23245. Loop: False
  23246. Moves Character: False
  23247. Unknown 1: False
  23248. Unknown 2: False
  23249. Unknown 3: False
  23250. Transition Out From Start: False
  23251. Unknown 4: False
  23252.  
  23253. Subaction Main 0x1EC
  23254. @FFFFFFFF
  23255.  
  23256. -----------|START|--------------------------
  23257. ----------------------------|END|-----------
  23258.  
  23259. Subaction GFX 0x1EC
  23260. @FFFFFFFF
  23261.  
  23262. -----------|START|--------------------------
  23263. ----------------------------|END|-----------
  23264.  
  23265. Subaction SFX 0x1EC
  23266. @14328
  23267.  
  23268. -----------|START|--------------------------
  23269. Asynchronous Timer - Frames=10.00x
  23270. Sound Effect - ID=0x1950
  23271. Synchronous Timer - Frames=14.00x
  23272. Sound Effect - ID=0x1978
  23273. ----------------------------|END|-----------
  23274.  
  23275. Subaction Other 0x1EC
  23276. @84E8
  23277.  
  23278. -----------|START|--------------------------
  23279. Subroutine - Offset=@2430
  23280. !Physics-01! 17010000
  23281. Item Visibility - False
  23282. !Item-0F! 1F0F0100 - False
  23283. Asynchronous Timer - Frames=20.00x
  23284. Subroutine - Offset=@24C8
  23285. !Item-0F! 1F0F0100 - True
  23286. Asynchronous Timer - Frames=24.00x
  23287. !Physics-00! 17000000
  23288. Asynchronous Timer - Frames=25.00x
  23289. Item Visibility - True
  23290. ----------------------------|END|-----------
  23291.  
  23292. ##########################################
  23293. # Subaction 1ED
  23294. ##########################################
  23295. Name: FinalStart
  23296. In Transition Time: 0
  23297. No Out Transition: False
  23298. Loop: False
  23299. Moves Character: False
  23300. Unknown 1: False
  23301. Unknown 2: False
  23302. Unknown 3: False
  23303. Transition Out From Start: False
  23304. Unknown 4: False
  23305.  
  23306. Subaction Main 0x1ED
  23307. @1B760
  23308.  
  23309. -----------|START|--------------------------
  23310. Body Collision - State=0x2
  23311. Time Manipulation - 0x4, 0x1E
  23312. Camera Closeup - 0x6, 0x0, 1.20x, 0.00x, 0.00x
  23313. Asynchronous Timer - Frames=15.00x
  23314. !Effect-14! 11140200 - 0x8, False
  23315. !Article-05! 10050200 - 0x1, True
  23316. !Article-07! 10070200 - 0x1, 0x0
  23317. Visibility - False
  23318. !Camera-07! 1A070100 - False
  23319. !Camera-0D! 1A0D0000
  23320. !Situation-00! 09000100 - 0x2
  23321. Edge Sticky - 0x0
  23322. Asynchronous Timer - Frames=55.00x
  23323. Screen Tint - 0x0, 0x1E, 0x40, 0x40, 0x0, 0x80, 0x0
  23324. ----------------------------|END|-----------
  23325.  
  23326. Subaction GFX 0x1ED
  23327. @10378
  23328.  
  23329. -----------|START|--------------------------
  23330. !Effect-00! 11001000 - 0x1020001, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23331. ----------------------------|END|-----------
  23332.  
  23333. Subaction SFX 0x1ED
  23334. @FFFFFFFF
  23335.  
  23336. -----------|START|--------------------------
  23337. ----------------------------|END|-----------
  23338.  
  23339. Subaction Other 0x1ED
  23340. @8570
  23341.  
  23342. -----------|START|--------------------------
  23343. !Slope-00! 18000100 - 0x6
  23344. Asynchronous Timer - Frames=15.00x
  23345. Rumble - 0xE, 0x0
  23346. !Slope-00! 18000100 - 0x0
  23347. ----------------------------|END|-----------
  23348.  
  23349. ##########################################
  23350. # Subaction 1EE
  23351. ##########################################
  23352. Name: FinalAirStart
  23353. In Transition Time: 0
  23354. No Out Transition: False
  23355. Loop: False
  23356. Moves Character: False
  23357. Unknown 1: False
  23358. Unknown 2: False
  23359. Unknown 3: False
  23360. Transition Out From Start: False
  23361. Unknown 4: False
  23362.  
  23363. Subaction Main 0x1EE
  23364. @1B7E0
  23365.  
  23366. -----------|START|--------------------------
  23367. Goto - Offset=@1B760
  23368. ----------------------------|END|-----------
  23369.  
  23370. Subaction GFX 0x1EE
  23371. @10390
  23372.  
  23373. -----------|START|--------------------------
  23374. Goto - Offset=@10378
  23375. ----------------------------|END|-----------
  23376.  
  23377. Subaction SFX 0x1EE
  23378. @FFFFFFFF
  23379.  
  23380. -----------|START|--------------------------
  23381. ----------------------------|END|-----------
  23382.  
  23383. Subaction Other 0x1EE
  23384. @85C0
  23385.  
  23386. -----------|START|--------------------------
  23387. !Slope-00! 18000100 - 0x6
  23388. Asynchronous Timer - Frames=15.00x
  23389. Rumble - 0xE, 0x0
  23390. !Slope-00! 18000100 - 0x0
  23391. ----------------------------|END|-----------
  23392.  
  23393. ##########################################
  23394. # Subaction 1EF
  23395. ##########################################
  23396. Name: FinalEnd
  23397. In Transition Time: 0
  23398. No Out Transition: False
  23399. Loop: False
  23400. Moves Character: False
  23401. Unknown 1: False
  23402. Unknown 2: False
  23403. Unknown 3: False
  23404. Transition Out From Start: False
  23405. Unknown 4: False
  23406.  
  23407. Subaction Main 0x1EF
  23408. @1B808
  23409.  
  23410. -----------|START|--------------------------
  23411. Body Collision - State=0x2
  23412. Visibility - True
  23413. !Camera-07! 1A070100 - True
  23414. ----------------------------|END|-----------
  23415.  
  23416. Subaction GFX 0x1EF
  23417. @10420
  23418.  
  23419. -----------|START|--------------------------
  23420. !Effect-00! 11001000 - 0x1020003, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23421. ----------------------------|END|-----------
  23422.  
  23423. Subaction SFX 0x1EF
  23424. @14368
  23425.  
  23426. -----------|START|--------------------------
  23427. Sound Effect - ID=0x1974
  23428. ----------------------------|END|-----------
  23429.  
  23430. Subaction Other 0x1EF
  23431. @8620
  23432.  
  23433. -----------|START|--------------------------
  23434. !Slope-00! 18000100 - 0x0
  23435. !Visibility-01! 0B010200 - 0x0, 0xFFFFFFFF
  23436. !Effect-14! 11140200 - 0x8, False
  23437. Asynchronous Timer - Frames=22.00x
  23438. !Slope-00! 18000100 - 0x6
  23439. ----------------------------|END|-----------
  23440.  
  23441. ##########################################
  23442. # Subaction 1F0
  23443. ##########################################
  23444. Name: FinalAirEnd
  23445. In Transition Time: 0
  23446. No Out Transition: False
  23447. Loop: False
  23448. Moves Character: False
  23449. Unknown 1: False
  23450. Unknown 2: False
  23451. Unknown 3: False
  23452. Transition Out From Start: False
  23453. Unknown 4: False
  23454.  
  23455. Subaction Main 0x1F0
  23456. @1B830
  23457.  
  23458. -----------|START|--------------------------
  23459. Goto - Offset=@1B808
  23460. ----------------------------|END|-----------
  23461.  
  23462. Subaction GFX 0x1F0
  23463. @10438
  23464.  
  23465. -----------|START|--------------------------
  23466. Goto - Offset=@10420
  23467. ----------------------------|END|-----------
  23468.  
  23469. Subaction SFX 0x1F0
  23470. @14380
  23471.  
  23472. -----------|START|--------------------------
  23473. Sound Effect - ID=0x1974
  23474. ----------------------------|END|-----------
  23475.  
  23476. Subaction Other 0x1F0
  23477. @8688
  23478.  
  23479. -----------|START|--------------------------
  23480. !Slope-00! 18000100 - 0x0
  23481. !Visibility-01! 0B010200 - 0x0, 0xFFFFFFFF
  23482. !Effect-14! 11140200 - 0x8, False
  23483. Asynchronous Timer - Frames=22.00x
  23484. !Slope-00! 18000100 - 0x6
  23485. ----------------------------|END|-----------
  23486.  
  23487. ##########################################
  23488. # Unknown Commands in this File
  23489. ##########################################
  23490. 0006 - Unknown
  23491. 000B - Unknown
  23492. 000C - Unknown
  23493. 000D - Unknown
  23494. 0018 - Unknown
  23495. 0100 - Unknown
  23496. 0102 - Unknown
  23497. 0208 - Status
  23498. 0209 - Status
  23499. 0401 - Motion
  23500. 0402 - Motion
  23501. 0503 - Posture
  23502. 0504 - Posture
  23503. 0603 - Collision
  23504. 070B - Controller
  23505. 0900 - Situation
  23506. 0A06 - Sound
  23507. 0B01 - Visibility
  23508. 0C01 - Character Specific
  23509. 0C06 - Character Specific
  23510. 0C07 - Character Specific
  23511. 0C14 - Character Specific
  23512. 0C17 - Character Specific
  23513. 0C1C - Character Specific
  23514. 0D00 - Animation Command
  23515. 0E05 - Kinetic
  23516. 0E06 - Kinetic
  23517. 0E07 - Kinetic
  23518. 0F00 - Link
  23519. 0F06 - Link
  23520. 1004 - Article
  23521. 1005 - Article
  23522. 1007 - Article
  23523. 1008 - Article
  23524. 1009 - Article
  23525. 1100 - Effect
  23526. 1114 - Effect
  23527. 1115 - Effect
  23528. 111C - Effect
  23529. 1203 - Work
  23530. 1204 - Work
  23531. 1400 - Area
  23532. 1401 - Area
  23533. 1405 - Area
  23534. 1700 - Physics
  23535. 1701 - Physics
  23536. 1800 - Slope
  23537. 1801 - Slope
  23538. 1803 - Slope
  23539. 1A07 - Camera
  23540. 1A0D - Camera
  23541. 1F0F - Item
  23542. ##########################################
  23543. # Successful Parse
  23544. ##########################################
  23545.  
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