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- ##########################################
- # OpenSA2 Version 1.0.3645.11691
- ##########################################
- ##########################################
- # C:\brawl_export\fighter\sonic\FitSonic.pac
- ##########################################
- Filename: C:\brawl_export\fighter\sonic\FitSonic.pac
- Moveset Total Size: 180641
- Data Size: 151916
- Offset Table Count: 6237
- Data Section Count: 8
- External Subroutine Count: 89
- Unknown1(Always 0?): 0
- Unknown2(Always 0?): 0
- Unknown3(Always 0?): 0
- ##########################################
- # Data Table
- ##########################################
- @0250d0 data
- @024f3c paramDash__11ftSonicNode
- @025030 paramSpecialHi__11ftSonicNode
- @025050 paramSpecialLw__11ftSonicNode
- @024f40 paramSpecialN__11ftSonicNode
- @024fa0 paramSpecialS__11ftSonicNode
- @025020 paramSpinJump__11ftSonicNode
- @025080 statusAnimCmdDisguiseList__11ftSonicNode
- ##########################################
- # Special Offsets
- ##########################################
- 0@21714
- 1@24624
- 2@0
- 3@2E4
- 4@24EF0
- 5@5C8
- 6@1F5C0
- 7@16E8
- 8@24C38
- 9@1F710
- 10@1F764
- 11@1F7B8
- 12@2269C
- 13@22E60
- 14@23624
- 15@23DE8
- 16@24C40
- 17@24C94
- 18@24E00
- 19@24694
- 20@25080
- 21@0
- 22@246D0
- 23@0
- 24@0
- 25@24734
- 26@0
- 27@0
- 28@1
- 29@735F
- 30@34
- 31@24F40
- 32@24FA0
- 33@25030
- 34@25050
- 35@25020
- 36@24F3C
- 37@247F8
- 38@24A78
- ##########################################
- # Special Attribute Offsets?
- ##########################################
- 0@1BCD0
- 1@10710
- 2@7
- 3@1BD08
- 4@E
- 5@1BEC8
- 6@2
- 7@24AC8
- 8@9
- 9@24E80
- 10@24674
- 11@24EE8
- 12@24EA8
- 13@0
- 14@0
- 15@0
- 16@246C8
- 17@0
- ##########################################
- # Misc Data
- ##########################################
- Ledgegrab Min Distance Below:10
- Ledgegrab Distance Window:16
- Distance window after minimum distance below edge?:14
- ##########################################
- # External Subroutines
- ##########################################
- @00dc84 effectAnimCmd_BatSwing4Common
- @00dcc4 effectAnimCmd_HarisenSwing4HoldCommon
- @00dd44 effectAnimCmd_LipStickSwing4HoldCommon
- @00e7ec effectAnimCmd_ScopeAirFireCommon
- @00e7d4 effectAnimCmd_ScopeAirRapidCommon
- @00e7bc effectAnimCmd_ScopeAirStartCommon
- @00e79c effectAnimCmd_ScopeFireUpperCommon
- @00e784 effectAnimCmd_ScopeRapidUpperCommon
- @00e76c effectAnimCmd_ScopeStartUpperCommon
- @00dbc4 effectAnimCmd_SmashThrowBCommon
- @00dbac effectAnimCmd_SmashThrowFCommon
- @00dbdc effectAnimCmd_SmashThrowHiCommon
- @00dbf4 effectAnimCmd_SmashThrowLwCommon
- @00dd04 effectAnimCmd_StarRodSwing4HoldCommon
- @00dc54 effectAnimCmd_SwordSwing4HoldCommon
- @019d74 gameAnimCmd_BatSwing1Common
- @019e14 gameAnimCmd_BatSwing3Common
- @019eb4 gameAnimCmd_BatSwing4Common
- @019ef4 gameAnimCmd_BatSwingDashCommon
- @019f2c gameAnimCmd_BatSwingDashCommon2
- @0170bc gameAnimCmd_CaptureCutCommon
- @019f84 gameAnimCmd_HarisenSwing1Common
- @01a04c gameAnimCmd_HarisenSwing3Common
- @01a11c gameAnimCmd_HarisenSwing4Common
- @01a1ec gameAnimCmd_HarisenSwingDashCommon
- @01a224 gameAnimCmd_HarisenSwingDashCommon2
- @01a53c gameAnimCmd_LipStickSwing1Common
- @01a5dc gameAnimCmd_LipStickSwing3Common
- @01a6a4 gameAnimCmd_LipStickSwing4Common
- @01a76c gameAnimCmd_LipStickSwingDashCommon
- @01a7a4 gameAnimCmd_LipStickSwingDashCommon2
- @01a834 gameAnimCmd_ScrewCommon
- @01a27c gameAnimCmd_StarRodSwing1Common
- @01a31c gameAnimCmd_StarRodSwing3Common
- @01a3e4 gameAnimCmd_StarRodSwing4Common
- @01a4ac gameAnimCmd_StarRodSwingDashCommon
- @01a4e4 gameAnimCmd_StarRodSwingDashCommon2
- @019aa4 gameAnimCmd_SwordSwing1Common
- @019b5c gameAnimCmd_SwordSwing3Common
- @019c14 gameAnimCmd_SwordSwing4Common
- @019cf4 gameAnimCmd_SwordSwingDashCommon
- @019d04 gameAnimCmd_SwordSwingDashCommon2
- @024c24 statusAnimCmdGroup_CHK_AIR_ATTACK
- @024c10 statusAnimCmdGroup_CHK_AIR_CLIFF
- @024c20 statusAnimCmdGroup_CHK_AIR_ESCAPE
- @024c18 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
- @024c30 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
- @024c0c statusAnimCmdGroup_CHK_AIR_LANDING
- @024c1c statusAnimCmdGroup_CHK_AIR_LASSO
- @024c14 statusAnimCmdGroup_CHK_AIR_SPECIAL
- @024c28 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
- @024c2c statusAnimCmdGroup_CHK_AIR_WALL_JUMP
- @024c08 statusAnimCmdGroup_CHK_GROUND
- @024bf8 statusAnimCmdGroup_CHK_GROUND_ATTACK
- @024bf4 statusAnimCmdGroup_CHK_GROUND_CATCH
- @024bfc statusAnimCmdGroup_CHK_GROUND_ESCAPE
- @024c00 statusAnimCmdGroup_CHK_GROUND_GUARD
- @024bf0 statusAnimCmdGroup_CHK_GROUND_ITEM
- @024c04 statusAnimCmdGroup_CHK_GROUND_JUMP
- @024bec statusAnimCmdGroup_CHK_GROUND_SPECIAL
- @024be8 statusAnimCmdGroup_MAIN
- @024c34 statusAnimCmdGroup_TEMPORARY
- @01f934 statusAnimCmdPre_Bind
- @01fad4 statusAnimCmdPre_Bury
- @01f928 statusAnimCmdPre_DamageSongStart
- @01f834 statusAnimCmdPre_EscapeFb
- @01f7f0 statusAnimCmdPre_Fall
- @01f7ec statusAnimCmdPre_Fly
- @01fa48 statusAnimCmdPre_ItemShoot
- @01fa38 statusAnimCmdPre_ItemSwingS4Start
- @01f7e4 statusAnimCmdPre_Jump
- @01f7e8 statusAnimCmdPre_JumpAerial
- @01f810 statusAnimCmdPre_Landing
- @01f7c8 statusAnimCmdPre_Run
- @01fc00 statusAnimCmdPre_SpecialN
- @01f96c statusAnimCmdPre_TreadJump
- @01f7b8 statusAnimCmdPre_Wait
- @01f7bc statusAnimCmdPre_Walk
- @01bff4 statusAnimCmd_AIRChkJumpAerial
- @01e1ac statusAnimCmd_CliffCatch
- @01e1d4 statusAnimCmd_Dead
- @01dffc statusAnimCmd_Fall
- @01e05c statusAnimCmd_FallAerial
- @01c09c statusAnimCmd_Jump
- @01e1fc statusAnimCmd_JumpAerial
- @01e0c4 statusAnimCmd_Landing
- @01e15c statusAnimCmd_LandingAttackAir
- @01e184 statusAnimCmd_LandingFallSpecial
- @01e114 statusAnimCmd_LandingLight
- ##########################################
- # Actions
- ##########################################
- Action 0x112
- @1E480
- SpecialNStart, SpecialAirNStart, SpecialNSpin,
- -----------|START|--------------------------
- If - Requirement=On Ground
- Change Subaction - SpecialNStart
- Else
- Change Subaction - SpecialAirNStart
- End If
- Edge Sticky - 0x5
- !Situation-00! 09000100 - 0x2
- Bit Variable Set - LA-Bit[0][58]
- !Animation Command-00! 0D000200 - 0x9, @1E280
- Basic Variable Set - IC-Basic[23808][192], RA-Basic[0][3]
- !Work-04! 12040100 - RA-Basic[0][3]
- !Motion-02! 04020100 - Animation End
- Loop Rest
- Change Action(2) - ID=0x117, Requirement=Button Pressed, Variable=0x1
- Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x5, IC-Basic[23808][192]
- Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
- Change Action(2) - ID=0x117, Requirement=Button Pressed, Variable=0x0
- Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x5, IC-Basic[23808][192]
- Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
- Change Action(2) - ID=0x117, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x5, Variable=IC-Basic[23808][193]
- Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
- Change Action(2) - ID=0x118, Requirement=Button Pressed, Variable=0x1
- Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x5, IC-Basic[23808][192]
- Change Action(2) - ID=0x118, Requirement=Button Pressed, Variable=0x0
- Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x5, IC-Basic[23808][192]
- Change Action(2) - ID=0x118, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x5, Variable=IC-Basic[23808][193]
- Change Subaction - SpecialNSpin
- ----------------------------|END|-----------
- Action 0x113
- @1C290
- SpecialSStart,
- -----------|START|--------------------------
- Change Action(2) - ID=0x11D, Requirement=Animation End
- Change Subaction - SpecialSStart
- !Posture-03! 05030000
- !Posture-04! 05040000
- !Character Specific-01! 0C010000
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Edge Sticky - 0x1
- Set Air/Ground - 0x6
- !Motion-02! 04020100 - In Air
- Else
- Edge Sticky - 0x5
- Set Air/Ground - 0x0
- !Motion-02! 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- ----------------------------|END|-----------
- Action 0x114
- @1D1C8
- JumpSquat,
- -----------|START|--------------------------
- Basic Variable Set - IC-Basic[3840][206], RA-Basic[0][2]
- Basic Variable Set - IC-Basic[3840][207], RA-Basic[0][3]
- !Animation Command-00! 0D000200 - 0x9, @1D0C8
- Change Action(2) - ID=0x123, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x0, Variable=0.00x
- Change Subaction - JumpSquat
- If - Requirement=In Air
- Bit Variable Set - RA-Bit[0][16]
- !Character Specific-1C! 0C1C0200 - 0x2, 0x3B
- Else
- !Character Specific-1C! 0C1C0200 - 0x0, 0x0
- End If
- !Situation-00! 09000100 - 0x2
- Edge Sticky - 0x5
- Bit Variable Set - LA-Bit[0][61]
- !Article-08! 10080200 - 0x0, 0x2
- Generate Article/Prop - 0x0
- !Article-05! 10050200 - 0x0, False
- ----------------------------|END|-----------
- Action 0x115
- @1D478
- -----------|START|--------------------------
- Change Action(2) - ID=0x124, Requirement=Animation End
- Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][61]
- Change Action(2) - ID=0x125, Requirement=Animation End
- Basic Variable Set - 0x1E7, RA-Basic[0][0]
- Basic Variable Set - 0x1E8, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- !Motion-02! 04020100 - In Air
- Else
- Set Air/Ground - 0x74
- Edge Sticky - 0x5
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- !Motion-02! 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- ----------------------------|END|-----------
- Action 0x116
- @1DAD0
- -----------|START|--------------------------
- !Character Specific-06! 0C060000
- !Article-05! 10050200 - 0x1, False
- !Link-00! 0F000300 - 0x6, 0x0, 0x0
- !Link-06! 0F060200 - 0x6, 0x7
- Bit Variable Set - LA-Bit[0][58]
- Bit Variable Set - LA-Bit[0][1]
- !Area-05! 14050100 - False
- Basic Variable Set - 0x1ED, RA-Basic[0][0]
- Basic Variable Set - 0x1EE, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x2, Variable=IC-Basic[19968][32]
- !Unknown-0C! 000C0400 - Compare, RA-Basic[0][1], 0x2, IC-Basic[19968][32]
- If - Requirement=Animation End
- !Unknown-06! 00060000
- End If
- !Unknown-0D! 000D0100 - On Ground
- Edge Sticky - 0x2
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- !Motion-02! 04020100 - In Air
- Else
- Edge Sticky - 0x5
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- !Motion-02! 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- ----------------------------|END|-----------
- Action 0x117
- @1E6F0
- SpecialNSpin,
- -----------|START|--------------------------
- Bit Variable Set - LA-Bit[0][58]
- Change Action(2) - ID=0x119, Requirement=Hit Wall
- Change Action(2) - ID=0x11C, Requirement=Hit Something
- Change Subaction - SpecialNSpin
- Basic Variable Set - IC-Basic[23808][194], RA-Basic[0][3]
- Change Action(2) - ID=0x11B, Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x0, Variable=0.00x
- !Animation Command-00! 0D000200 - 0x9, @1E620
- ----------------------------|END|-----------
- Action 0x118
- @1E810
- SpecialNSpin,
- -----------|START|--------------------------
- Bit Variable Set - LA-Bit[0][58]
- Change Action(2) - ID=0x119, Requirement=Hit Wall
- Change Action(2) - ID=0x11C, Requirement=Hit Something
- Basic Variable Set - IC-Basic[23808][196], RA-Basic[0][2]
- Basic Variable Add - IC-Basic[23808][197], RA-Basic[0][2]
- Change Action(2) - ID=0x11B, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x0, Variable=0.00x
- Change Subaction - SpecialNSpin
- !Animation Command-00! 0D000200 - 0x9, @1E760
- ----------------------------|END|-----------
- Action 0x119
- @1E898
- SpecialNRebound,
- -----------|START|--------------------------
- Bit Variable Set - LA-Bit[0][58]
- Change Action(2) - ID=0xE, Requirement=Animation End
- Change Subaction - SpecialNRebound
- Edge Sticky - 0x5
- !Situation-00! 09000100 - 0x2
- Change Action(2) - ID=0x11A, Requirement=On Ground
- ----------------------------|END|-----------
- Action 0x11A
- @1E900
- SpecialNLanding,
- -----------|START|--------------------------
- Bit Variable Set - LA-Bit[0][58]
- Change Action(2) - ID=0xE, Requirement=In Air
- Change Action(2) - ID=0x0, Requirement=Animation End
- Change Subaction - SpecialNLanding
- ----------------------------|END|-----------
- Action 0x11B
- @1E958
- SpecialNCancel,
- -----------|START|--------------------------
- Bit Variable Set - LA-Bit[0][58]
- Change Action(2) - ID=0xE, Requirement=Animation End
- Change Action(2) - ID=0x11A, Requirement=On Ground
- Change Subaction - SpecialNCancel
- ----------------------------|END|-----------
- Action 0x11C
- @1EA30
- SpecialNHit,
- -----------|START|--------------------------
- Bit Variable Set - LA-Bit[0][58]
- Change Action(2) - ID=0xE, Requirement=Animation End
- Change Action(2) - ID=0x11A, Requirement=On Ground
- Basic Variable Set - IC-Basic[23808][195], RA-Basic[0][2]
- !Work-03! 12030100 - RA-Basic[0][2]
- !Animation Command-00! 0D000200 - 0x9, @1E9B0
- Change Subaction - SpecialNHit
- ----------------------------|END|-----------
- Action 0x11D
- @1C488
- SpecialSHold,
- -----------|START|--------------------------
- !Animation Command-00! 0D000200 - 0x9, @1C358
- Change Action(2) - ID=0x11E, Requirement=Button Not Held, Variable=0x1
- Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x4, IC-Basic[23808][198]
- Change Action(2) - ID=0x1A, Requirement=Button Held, Variable=0x3
- Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x0, IC-Basic[23808][199]
- Additional Requirement - Requirement=On Ground
- Subroutine - Offset=@1C038
- Change Subaction - SpecialSHold
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Edge Sticky - 0x2
- Set Air/Ground - 0x69
- !Motion-02! 04020100 - In Air
- Else
- Edge Sticky - 0x5
- Set Air/Ground - 0x6A
- !Motion-02! 04020100 - On Ground
- End If
- If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x5, Variable=IC-Basic[23808][199]
- !Kinetic-05! 0E050100 - 0x3
- End If
- Loop Rest
- Execute Loop
- ----------------------------|END|-----------
- Action 0x11E
- @1C7F0
- SpecialSDashLw, SpecialSDashLw,
- -----------|START|--------------------------
- !Animation Command-00! 0D000200 - 0x9, @1C598
- Change Action(2) - ID=0x11F, Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x0, Variable=0.00x
- Change Action(2) - ID=0x11F, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
- Additional Requirement - Requirement=On Ground
- Additional Requirement - Requirement=Compare, IC-Basic[0][27], 0x1, IC-Basic[3840][203]
- Change Action(2) - ID=0x120, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x1A, Requirement=Button Held, Variable=0x3
- Additional Requirement - Requirement=On Ground
- Additional Requirement - Requirement=Compare, IC-Basic[19968][32], 0x2, 473.00x
- Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
- Change Action(2) - ID=0x121, Requirement=On Ground
- Additional Requirement - Requirement=Hit Wall, 0x4
- Additional Requirement - Requirement=Compare, IC-Basic[0][8], 0x5, 0.00x
- Change Action(2) - ID=0x121, Requirement=On Ground
- Additional Requirement - Requirement=Hit Wall, 0x2
- Additional Requirement - Requirement=Compare, IC-Basic[0][8], 0x0, 0.00x
- Subroutine - Offset=@1C038
- If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
- Edge Sticky - 0x5
- !Situation-00! 09000100 - 0x2
- Set Air/Ground - 0x6C
- Change Subaction - SpecialSDashLw
- Synchronous Timer - Frames=2.00x
- !Motion-02! 04020100 - On Ground
- Loop Rest
- End If
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Edge Sticky - 0x1
- Set Air/Ground - 0x6B
- Else
- Edge Sticky - 0x5
- Set Air/Ground - 0x6C
- Change Subaction - SpecialSDashLw
- !Motion-02! 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- ----------------------------|END|-----------
- Action 0x11F
- @1CC90
- -----------|START|--------------------------
- Basic Variable Set - 0x1DD, RA-Basic[0][0]
- Basic Variable Set - 0x1DE, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=Animation End
- !Unknown-06! 00060000
- !Unknown-0D! 000D0100 - On Ground
- Set Air/Ground - 0x6E
- Edge Sticky - 0x1
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- !Motion-02! 04020100 - In Air
- Else
- Set Air/Ground - 0x6F
- Edge Sticky - 0x5
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- !Motion-02! 04020100 - On Ground
- End If
- !Motion-02! 04020100 - Animation End
- Loop Rest
- Execute Loop
- Basic Variable Set - 0x1DF, RA-Basic[0][0]
- Basic Variable Set - 0x1E0, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- If - Requirement=Compare, Variable=IC-Basic[0][27], Comparison=0x1, Variable=IC-Basic[3840][196]
- !Unknown-06! 00060000
- End If
- Set Air/Ground - 0x6E
- Edge Sticky - 0x1
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- !Motion-02! 04020100 - In Air
- !Motion-01! 04010500 - 0x0, Compare, IC-Basic[0][27], 0x1, IC-Basic[3840][196]
- Else
- If - Requirement=Compare, Variable=IC-Basic[0][27], Comparison=0x1, Variable=IC-Basic[3840][197]
- !Unknown-06! 00060000
- End If
- Set Air/Ground - 0x6F
- Edge Sticky - 0x5
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- !Motion-02! 04020100 - On Ground
- !Motion-01! 04010500 - 0x0, Compare, IC-Basic[0][27], 0x1, IC-Basic[3840][197]
- End If
- Loop Rest
- Execute Loop
- Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
- Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
- Basic Variable Set - 0x1E1, RA-Basic[0][0]
- Basic Variable Set - 0x1E2, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6E
- Edge Sticky - 0x1
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- !Motion-02! 04020100 - In Air
- ?Running? - 0x2710
- !Status-08! 02080100 - 0x2712
- Else
- Set Air/Ground - 0x6F
- Edge Sticky - 0x5
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- !Motion-02! 04020100 - On Ground
- !Status-08! 02080100 - 0x2710
- ?Running? - 0x2712
- End If
- Loop Rest
- Execute Loop
- ----------------------------|END|-----------
- Action 0x120
- @1D020
- SpecialSTurn,
- -----------|START|--------------------------
- !Animation Command-00! 0D000200 - 0x9, @1CF90
- Change Action(2) - ID=0x11F, Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x0, Variable=0.00x
- Change Action(2) - ID=0x11E, Requirement=Animation End
- Change Action(2) - ID=0x11E, Requirement=In Air
- Change Subaction - SpecialSTurn
- Set Air/Ground - 0x6D
- ----------------------------|END|-----------
- Action 0x121
- @1D078
- -----------|START|--------------------------
- Change Action(2) - ID=0xE, Requirement=In Air
- Change Action(2) - ID=0x0, Requirement=Animation End
- ----------------------------|END|-----------
- Action 0x122
- @1C1B8
- SpecialSSpin,
- -----------|START|--------------------------
- Subroutine - statusAnimCmd_JumpOffset=@FFFFFFFF
- !Status-09! 02090200 - 0x12, 0x274D
- !Status-09! 02090200 - 0x12, 0x274E
- !Status-09! 02090200 - 0xB, 0x2772
- !Status-09! 02090200 - 0xB, 0x2774
- Change Action(2) - ID=0xC, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
- Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
- Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
- Additional Requirement - Requirement=In Air
- Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
- Change Action(2) - ID=0xC, Requirement=Button Pressed, Variable=0x2
- Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
- Additional Requirement - Requirement=In Air
- Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
- Change Subaction - SpecialSSpin
- ----------------------------|END|-----------
- Action 0x123
- @1D340
- SpecialHi,
- -----------|START|--------------------------
- Basic Variable Set - IC-Basic[3840][211], RA-Basic[0][2]
- !Animation Command-00! 0D000200 - 0x9, @1D2E0
- Change Action(2) - ID=0xE, Requirement=Animation End
- Change Subaction - SpecialHi
- ----------------------------|END|-----------
- Action 0x124
- @1D680
- -----------|START|--------------------------
- Change Action(2) - ID=0x11E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
- Subroutine - Offset=@1C038
- Change Action(2) - ID=0x125, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=IC-Basic[3840][220]
- Basic Variable Set - 0x1E9, RA-Basic[0][0]
- Basic Variable Set - 0x1EA, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- !Motion-02! 04020100 - In Air
- Else
- Set Air/Ground - 0x74
- Edge Sticky - 0x5
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- !Motion-02! 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- ----------------------------|END|-----------
- Action 0x125
- @1D880
- -----------|START|--------------------------
- Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
- Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
- Basic Variable Set - 0x1EB, RA-Basic[0][0]
- Basic Variable Set - 0x1EC, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- !Motion-02! 04020100 - In Air
- ?Running? - 0x2710
- !Status-08! 02080100 - 0x2712
- Else
- Set Air/Ground - 0x42
- Edge Sticky - 0x5
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- !Motion-02! 04020100 - On Ground
- !Status-08! 02080100 - 0x2710
- ?Running? - 0x2712
- End If
- Loop Rest
- Execute Loop
- ----------------------------|END|-----------
- Action 0x126
- @1DDA8
- -----------|START|--------------------------
- Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
- Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
- Bit Variable Set - LA-Bit[0][1]
- !Area-05! 14050100 - False
- Basic Variable Set - 0x1EF, RA-Basic[0][0]
- Basic Variable Set - 0x1F0, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Edge Sticky - 0x2
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- !Motion-02! 04020100 - In Air
- ?Running? - 0x2710
- !Status-08! 02080100 - 0x2712
- Else
- Edge Sticky - 0x5
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- !Motion-02! 04020100 - On Ground
- !Status-08! 02080100 - 0x2710
- ?Running? - 0x2712
- End If
- Loop Rest
- Execute Loop
- ----------------------------|END|-----------
- ##########################################
- # Hidden Actions?
- ##########################################
- Action 0x112
- @1E588
- -----------|START|--------------------------
- Switch - 0x2710, IC-Basic[19968][33]
- Case - 0x117
- !Unknown-18! 00180000
- Default Case
- ?Model? - 0x1, 0x0
- End Switch
- ----------------------------|END|-----------
- Action 0x113
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x114
- @1D278
- -----------|START|--------------------------
- Switch - 0x2710, IC-Basic[19968][33]
- Case - 0x123
- !Unknown-18! 00180000
- Default Case
- Remove Article - 0x0
- End Switch
- ----------------------------|END|-----------
- Action 0x115
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x116
- @1DC28
- -----------|START|--------------------------
- Switch - 0x2710, IC-Basic[19968][33]
- Case - 0x126
- !Unknown-18! 00180000
- Default Case
- Remove Article - 0x1
- Visibility - True
- Bit Variable Clear - LA-Bit[0][1]
- !Area-05! 14050100 - True
- !Camera-07! 1A070100 - True
- !Character Specific-07! 0C070000
- End Switch
- ----------------------------|END|-----------
- Action 0x117
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x118
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x119
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x11A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x11B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x11C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x11D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x11E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x11F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x120
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x121
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x122
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x123
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x124
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x125
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x126
- @1DEC8
- -----------|START|--------------------------
- Remove Article - 0x1
- Visibility - True
- !Area-05! 14050100 - True
- Bit Variable Clear - LA-Bit[0][1]
- !Camera-07! 1A070100 - True
- !Character Specific-07! 0C070000
- ----------------------------|END|-----------
- ##########################################
- # Known Subroutines
- ##########################################
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subroutine @2430
- -----------|START|--------------------------
- ?Model? - 0x1, 0x1
- ?Model? - 0x0, 0xFFFFFFFF
- Modify Bone Collision - Bone=0x1F, State=0x3
- Modify Bone Collision - Bone=0x31, State=0x3
- Modify Bone Collision - Bone=0x32, State=0x3
- Modify Bone Collision - Bone=0x41, State=0x3
- Modify Bone Collision - Bone=0x22, State=0x3
- Modify Bone Collision - Bone=0x42, State=0x3
- Modify Bone Collision - Bone=0x23, State=0x3
- Modify Bone Collision - Bone=0x1A, State=0x3
- Modify Bone Collision - Bone=0x16, State=0x3
- Modify Bone Collision - Bone=0x1B, State=0x3
- Modify Bone Collision - Bone=0x17, State=0x3
- Modify Bone Collision - Bone=0x1C, State=0x3
- Modify Bone Collision - Bone=0x18, State=0x3
- Modify Bone Collision - Bone=0x13, State=0x0
- ----------------------------|END|-----------
- Subroutine @24C8
- -----------|START|--------------------------
- ?Model? - 0x1, 0x0
- If - Requirement=Bit is Set, Variable=LA-Bit[0][6]
- ?Model? - 0x0, 0x0
- End If
- Modify Bone Collision - Bone=0x1F, State=0x0
- Modify Bone Collision - Bone=0x31, State=0x0
- Modify Bone Collision - Bone=0x32, State=0x0
- Modify Bone Collision - Bone=0x41, State=0x0
- Modify Bone Collision - Bone=0x22, State=0x0
- Modify Bone Collision - Bone=0x42, State=0x0
- Modify Bone Collision - Bone=0x23, State=0x0
- Modify Bone Collision - Bone=0x1A, State=0x0
- Modify Bone Collision - Bone=0x16, State=0x0
- Modify Bone Collision - Bone=0x1B, State=0x0
- Modify Bone Collision - Bone=0x17, State=0x0
- Modify Bone Collision - Bone=0x1C, State=0x0
- Modify Bone Collision - Bone=0x18, State=0x0
- Modify Bone Collision - Bone=0x13, State=0x3
- ----------------------------|END|-----------
- Subroutine @7298
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- Subroutine @7E10
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- !Physics-01! 17010000
- ----------------------------|END|-----------
- Subroutine @F7E0
- -----------|START|--------------------------
- !Effect-15! 11150300 - 0x300005, False, True
- !Effect-15! 11150300 - 0x300006, False, True
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- ----------------------------|END|-----------
- Subroutine @140F0
- -----------|START|--------------------------
- Sound Effect - ID=0x195A
- ----------------------------|END|-----------
- Subroutine @1AB20
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- Fire Weapon?
- ----------------------------|END|-----------
- Subroutine @1AB78
- -----------|START|--------------------------
- Asynchronous Timer - Frames=8.00x
- ?Item2? - 0x0
- Bit Variable Set - RA-Bit[0][19]
- Synchronous Timer - Frames=1.00x
- ?Item2? - 0x1
- ----------------------------|END|-----------
- Subroutine @1AC80
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- ----------------------------|END|-----------
- Subroutine @1ACA8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- ----------------------------|END|-----------
- Subroutine @1ADA0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- ----------------------------|END|-----------
- Subroutine @1B508
- -----------|START|--------------------------
- Allow Interrupt
- ----------------------------|END|-----------
- Subroutine @1C038
- -----------|START|--------------------------
- Change Action(2) - ID=0x122, Requirement=Button Pressed, Variable=0x2
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x122, Requirement=Button Pressed, Variable=0x0
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x122, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
- Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
- Additional Requirement - Requirement=On Ground
- Subroutine - statusAnimCmd_AIRChkJumpAerialOffset=@FFFFFFFF
- Change Action(2) - ID=0xC, Requirement=Button Pressed, Variable=0x0
- Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
- Additional Requirement - Requirement=In Air
- ----------------------------|END|-----------
- ##########################################
- # Subaction 0
- ##########################################
- Name: Wait1
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x0
- @2028
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1
- ##########################################
- Name: Wait2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1
- @2070
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x4, 0x4
- Asynchronous Timer - Frames=120.00x
- !Slope-01! 18010200 - 0x6, 0x4
- ----------------------------|END|-----------
- ##########################################
- # Subaction 2
- ##########################################
- Name: Wait3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x2
- @20D0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x4, 0x4
- Asynchronous Timer - Frames=84.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 3
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 4
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 5
- ##########################################
- Name: WaitItem
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x5
- @2108
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 6
- ##########################################
- Name: ItemHandPickUp
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 7
- ##########################################
- Name: ItemHandHave
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 8
- ##########################################
- Name: ItemHandGrip
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 9
- ##########################################
- Name: ItemHandSmash
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction A
- ##########################################
- Name: WalkSlow
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA
- @8A00
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=30.00x
- Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@8A00
- ----------------------------|END|-----------
- Subaction SFX 0xA
- @107E8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x19A1
- Synchronous Timer - Frames=25.00x
- Sound Effect(2) - ID=0x199F
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@107E8
- ----------------------------|END|-----------
- Subaction Other 0xA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction B
- ##########################################
- Name: WalkMiddle
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xB
- @8B58
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=18.00x
- Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@8B58
- ----------------------------|END|-----------
- Subaction SFX 0xB
- @10850
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=15.00x
- Sound Effect(2) - ID=0x199E
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@10850
- ----------------------------|END|-----------
- Subaction Other 0xB
- @2158
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=16.00x
- Rumble - 0x14, 0x0
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@2158
- ----------------------------|END|-----------
- ##########################################
- # Subaction C
- ##########################################
- Name: WalkFast
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xC
- @8CB0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@8CB0
- ----------------------------|END|-----------
- Subaction SFX 0xC
- @108B8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=10.00x
- Sound Effect(2) - ID=0x199E
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@108B8
- ----------------------------|END|-----------
- Subaction Other 0xC
- @21D0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=12.00x
- Rumble - 0x14, 0x0
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@21D0
- ----------------------------|END|-----------
- ##########################################
- # Subaction D
- ##########################################
- Name: WalkBrake
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xD
- @2218
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction E
- ##########################################
- Name: Dash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE
- @145A8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=10.00x
- ?Running? - 0x2719
- Asynchronous Timer - Frames=13.00x
- Bit Variable Set - RA-Bit[0][22]
- ----------------------------|END|-----------
- Subaction GFX 0xE
- @8E48
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xE
- @109B8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x196D
- Synchronous Timer - Frames=9.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0xE
- @22E0
- -----------|START|--------------------------
- !Slope-01! 18010200 - 0x1, 0x3
- Rumble - 0x15, 0x0
- Asynchronous Timer - Frames=2.00x
- !Slope-01! 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=28.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction F
- ##########################################
- Name: Run
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xF
- @9100
- -----------|START|--------------------------
- If - Requirement=Not Bit is Set, Variable=LA-Bit[0][18]
- !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][62]
- External Graphic Effect - File#=0x30000A, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True, LA-Basic[0][54]
- End If
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=2.00x
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=4.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0xF
- @10A38
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x199E
- Synchronous Timer - Frames=7.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x199E
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@10A38
- ----------------------------|END|-----------
- Subaction Other 0xF
- @2368
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=2.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x14, 0x0
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@2368
- ----------------------------|END|-----------
- ##########################################
- # Subaction 10
- ##########################################
- Name: RunBrake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10
- @145F8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- Bit Variable Set - RA-Bit[0][16]
- Bit Variable Clear - RA-Bit[0][18]
- Asynchronous Timer - Frames=13.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x10
- @9208
- -----------|START|--------------------------
- Set Loop - Iterations=0x2
- Generic Graphic Effect - 0x1C, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=8.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x10
- @10AA8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x196E
- ----------------------------|END|-----------
- Subaction Other 0x10
- @23C8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=14.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 11
- ##########################################
- Name: Turn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x11
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x11
- @10920
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=3.00x
- Sound Effect(2) - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0x11
- @2230
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 12
- ##########################################
- Name: TurnRun
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12
- @14560
- -----------|START|--------------------------
- Asynchronous Timer - Frames=13.00x
- Bit Variable Set - RA-Bit[0][16]
- ----------------------------|END|-----------
- Subaction GFX 0x12
- @8D90
- -----------|START|--------------------------
- Set Loop - Iterations=0x2
- Synchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x1C, 0x0, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x12
- @10960
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- Synchronous Timer - Frames=7.00x
- Sound Effect(2) - ID=0x19A0
- ----------------------------|END|-----------
- Subaction Other 0x12
- @2258
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x3, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 13
- ##########################################
- Name: TurnRunBrake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13
- @14578
- -----------|START|--------------------------
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x13
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x13
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x13
- @2278
- -----------|START|--------------------------
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 14
- ##########################################
- Name: JumpSquat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x14
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x14
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x14
- @23E8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 15
- ##########################################
- Name: JumpF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x15
- @9288
- -----------|START|--------------------------
- External Graphic Effect - File#=0x1B, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- ----------------------------|END|-----------
- Subaction SFX 0x15
- @10AF0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA84
- Sound Effect - ID=0x1976
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x1951
- ----------------------------|END|-----------
- Subaction Other 0x15
- @2588
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Asynchronous Timer - Frames=4.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0x5
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=31.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=35.00x
- Item Visibility - True
- !Item-0F! 1F0F0100 - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 16
- ##########################################
- Name: JumpF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x16
- @92A0
- -----------|START|--------------------------
- Goto - Offset=@9288
- ----------------------------|END|-----------
- Subaction SFX 0x16
- @10B30
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1977
- ----------------------------|END|-----------
- Subaction Other 0x16
- @2688
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Asynchronous Timer - Frames=4.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0x5
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=31.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=35.00x
- Item Visibility - True
- !Item-0F! 1F0F0100 - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 17
- ##########################################
- Name: JumpB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x17
- @92B8
- -----------|START|--------------------------
- Goto - Offset=@9288
- ----------------------------|END|-----------
- Subaction SFX 0x17
- @10B70
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA84
- Sound Effect - ID=0x1976
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x1951
- ----------------------------|END|-----------
- Subaction Other 0x17
- @2788
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Asynchronous Timer - Frames=4.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0x5
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=31.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=35.00x
- Item Visibility - True
- !Item-0F! 1F0F0100 - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 18
- ##########################################
- Name: JumpB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x18
- @92D0
- -----------|START|--------------------------
- Goto - Offset=@92B8
- ----------------------------|END|-----------
- Subaction SFX 0x18
- @10BB0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1977
- ----------------------------|END|-----------
- Subaction Other 0x18
- @2888
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Asynchronous Timer - Frames=4.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0x5
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=31.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=35.00x
- Item Visibility - True
- !Item-0F! 1F0F0100 - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 19
- ##########################################
- Name: JumpAerialF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x19
- @9360
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0x1E, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- ----------------------------|END|-----------
- Subaction SFX 0x19
- @10BF0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- ?Sound? - 0x1976
- Sound Effect - ID=0x1977
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x1951
- ----------------------------|END|-----------
- Subaction Other 0x19
- @29B0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Asynchronous Timer - Frames=4.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0x5
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=2.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Set Loop - Iterations=0x2
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=31.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=35.00x
- Item Visibility - True
- !Item-0F! 1F0F0100 - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A
- ##########################################
- Name: JumpAerialB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1A
- @9378
- -----------|START|--------------------------
- Goto - Offset=@9360
- ----------------------------|END|-----------
- Subaction SFX 0x1A
- @10C48
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- ?Sound? - 0x1976
- Sound Effect - ID=0x1977
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x1951
- ----------------------------|END|-----------
- Subaction Other 0x1A
- @2B08
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Asynchronous Timer - Frames=4.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0x5
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=2.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Set Loop - Iterations=0x2
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=31.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=35.00x
- Item Visibility - True
- !Item-0F! 1F0F0100 - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1F
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 20
- ##########################################
- Name: Fall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x20
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x20
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x20
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 21
- ##########################################
- Name: FallF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x21
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x21
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x21
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x21
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 22
- ##########################################
- Name: FallB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x22
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x22
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x22
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x22
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 23
- ##########################################
- Name: FallAerial
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x23
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x23
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x23
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x23
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 24
- ##########################################
- Name: FallAerialF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x24
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x24
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x24
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x24
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 25
- ##########################################
- Name: FallAerialB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x25
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x25
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x25
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x25
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 26
- ##########################################
- Name: FallSpecial
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x26
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x26
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x26
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x26
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 27
- ##########################################
- Name: FallSpecial
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x27
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x27
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x27
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x27
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 28
- ##########################################
- Name: FallSpecial
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x28
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x28
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x28
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x28
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 29
- ##########################################
- Name: DamageFall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x29
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x29
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x29
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x29
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 2A
- ##########################################
- Name: Squat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x2A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x2A
- @10D10
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x194F
- ----------------------------|END|-----------
- Subaction Other 0x2A
- @2CB8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=2.00x
- !Slope-01! 18010200 - 0x1, 0x2
- Asynchronous Timer - Frames=4.00x
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 2B
- ##########################################
- Name: SquatWait
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x2B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x2B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x2B
- @2D00
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 2C
- ##########################################
- Name: SquatWait2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C
- @1BF08
- -----------|START|--------------------------
- Goto - Offset=@146B0
- ----------------------------|END|-----------
- Subaction GFX 0x2C
- @1BF38
- -----------|START|--------------------------
- Goto - Offset=@9470
- ----------------------------|END|-----------
- Subaction SFX 0x2C
- @1BF20
- -----------|START|--------------------------
- Goto - Offset=@10D28
- ----------------------------|END|-----------
- Subaction Other 0x2C
- @1BF50
- -----------|START|--------------------------
- Goto - Offset=@2D00
- ----------------------------|END|-----------
- ##########################################
- # Subaction 2D
- ##########################################
- Name: SquatWaitItem
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x2D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x2D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x2D
- @2D28
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 2E
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x2E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x2E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x2E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x2E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 2F
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x2F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x2F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x2F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x2F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 30
- ##########################################
- Name: SquatRv
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x30
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x30
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x30
- @10D48
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1950
- ----------------------------|END|-----------
- Subaction Other 0x30
- @2D68
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=2.00x
- !Slope-01! 18010200 - 0x6, 0x2
- ----------------------------|END|-----------
- ##########################################
- # Subaction 31
- ##########################################
- Name: LandingLight
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x31
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x31
- @9508
- -----------|START|--------------------------
- Generic Graphic Effect(2) - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x31
- @10D70
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x31
- @2DA0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Rumble - 0x16, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 32
- ##########################################
- Name: LandingHeavy
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x32
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x32
- @9598
- -----------|START|--------------------------
- Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x32
- @10D98
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x32
- @2DE8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x4
- Rumble - 0x17, 0x0
- Asynchronous Timer - Frames=18.00x
- !Slope-01! 18010200 - 0x6, 0x5
- ----------------------------|END|-----------
- ##########################################
- # Subaction 33
- ##########################################
- Name: LandingFallSpecial
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x33
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x33
- @9628
- -----------|START|--------------------------
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x33
- @10DC8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x1979
- Sound Effect - ID=0x196D
- ----------------------------|END|-----------
- Subaction Other 0x33
- @2E28
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Rumble - 0x4, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 34
- ##########################################
- Name: StepJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x34
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x34
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x34
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x34
- @2BF8
- -----------|START|--------------------------
- Rumble - 0x11, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 35
- ##########################################
- Name: StepPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x35
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x35
- @9430
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0x31, 0x0, 0.00x, 7.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x35
- @10CA8
- -----------|START|--------------------------
- Sound Effect - ID=0xAE
- ----------------------------|END|-----------
- Subaction Other 0x35
- @2C20
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Rumble - 0x11, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 36
- ##########################################
- Name: StepBack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x36
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x36
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x36
- @10CC8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x36
- @2C40
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 37
- ##########################################
- Name: StepAirPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x37
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x37
- @9450
- -----------|START|--------------------------
- Goto - Offset=@9430
- ----------------------------|END|-----------
- Subaction SFX 0x37
- @10CE8
- -----------|START|--------------------------
- Sound Effect - ID=0xAE
- ----------------------------|END|-----------
- Subaction Other 0x37
- @2C60
- -----------|START|--------------------------
- Rumble - 0x11, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 38
- ##########################################
- Name: StepFall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x38
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x38
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x38
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x38
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 39
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x39
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x39
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x39
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x39
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 3A
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x3A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 3B
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x3B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 3C
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x3C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 3D
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x3D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 3E
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x3E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x3E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 3F
- ##########################################
- Name: GuardOn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x3F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x3F
- @10DF8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x64
- ----------------------------|END|-----------
- Subaction Other 0x3F
- @2E60
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x0, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 40
- ##########################################
- Name: Guard
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x40
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x40
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x40
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x40
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 41
- ##########################################
- Name: GuardOff
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x41
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x41
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x41
- @10E28
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x63
- ----------------------------|END|-----------
- Subaction Other 0x41
- @2EA8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x6, 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 42
- ##########################################
- Name: GuardDamage
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x42
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x42
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x42
- @10E50
- -----------|START|--------------------------
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0xC1
- ----------------------------|END|-----------
- Subaction Other 0x42
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 43
- ##########################################
- Name: EscapeN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x43
- @14728
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=25.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x43
- @96D8
- -----------|START|--------------------------
- Generic Graphic Effect - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x43
- @10E88
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x196D
- Synchronous Timer - Frames=29.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x43
- @2EF0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=23.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=28.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 44
- ##########################################
- Name: EscapeF
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x44
- @14788
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Reverse Direction
- Asynchronous Timer - Frames=31.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x44
- @97F0
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0x10, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x44
- @10EF0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x196D
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x199E
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x44
- @2F88
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Item Visibility - False
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0x7
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=1.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Asynchronous Timer - Frames=24.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=26.00x
- Item Visibility - True
- Asynchronous Timer - Frames=32.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 45
- ##########################################
- Name: EscapeB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x45
- @147F0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=31.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x45
- @9918
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0x10, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x45
- @10F78
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x196D
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x199E
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x45
- @3078
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Item Visibility - False
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0x7
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=1.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Asynchronous Timer - Frames=23.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=26.00x
- Item Visibility - True
- Asynchronous Timer - Frames=31.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 46
- ##########################################
- Name: EscapeAir
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x46
- @14850
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=29.00x
- Body Collision - State=0x0
- Set Air/Ground - 0x0
- ----------------------------|END|-----------
- Subaction GFX 0x46
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x46
- @10FD0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x196D
- ----------------------------|END|-----------
- Subaction Other 0x46
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 47
- ##########################################
- Name: Rebound
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x47
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x47
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x47
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x47
- @3108
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 48
- ##########################################
- Name: Attack11
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x48
- @149F8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Offensive Collision - Bone/ID=0x230000, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=4.00x, Z Offset=4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Offensive Collision - Bone/ID=0x220001, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=3.00x, Z Offset=1.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Offensive Collision - Bone/ID=0x410002, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Asynchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=7.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=12.00x
- Bit Variable Set - RA-Bit[0][22]
- Asynchronous Timer - Frames=19.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x48
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x48
- @11000
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x19A5
- ----------------------------|END|-----------
- Subaction Other 0x48
- @3130
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Rumble - 0x10, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 49
- ##########################################
- Name: Attack12
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x49
- @14BD0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Offensive Collision - Bone/ID=0x420000, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=4.00x, Z Offset=-3.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Offensive Collision - Bone/ID=0x410001, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=3.00x, Z Offset=-1.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Offensive Collision - Bone/ID=0x220002, Damage=0x2, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Asynchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=6.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=11.00x
- Bit Variable Set - RA-Bit[0][22]
- Asynchronous Timer - Frames=21.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x49
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x49
- @11028
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x19A4
- ----------------------------|END|-----------
- Subaction Other 0x49
- @3160
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Rumble - 0x10, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 4A
- ##########################################
- Name: Attack13
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4A
- @14D88
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Offensive Collision - Bone/ID=0x160000, Damage=0x3, Trajectory=0x169, Base Knockback=0x82, Knockback Growth=0x18, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x170001, Damage=0x3, Trajectory=0x169, Base Knockback=0x82, Knockback Growth=0x18, Size=3.50x, Z Offset=0.00x, Y Offset=-1.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x170002, Damage=0x3, Trajectory=0x169, Base Knockback=0x82, Knockback Growth=0x18, Size=5.00x, Z Offset=0.00x, Y Offset=-7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=30.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x4A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x4A
- @11050
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Low Voice Clip
- Sound Effect - ID=0x19A2
- ----------------------------|END|-----------
- Subaction Other 0x4A
- @31B0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- !Slope-00! 18000100 - 0x4
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=20.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 4B
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x4B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 4C
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x4C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 4D
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x4D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x4D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 4E
- ##########################################
- Name: AttackDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4E
- @14EC0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Offensive Collision - Bone/ID=0x120000, Damage=0x6, Trajectory=0x50, Base Knockback=0x32, Knockback Growth=0x46, Size=3.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
- Synchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x120000, Damage=0x4, Trajectory=0x46, Base Knockback=0x28, Knockback Growth=0x37, Size=2.50x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430440
- Synchronous Timer - Frames=17.00x
- Terminate Collisions
- Asynchronous Timer - Frames=43.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x4E
- @9E20
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- External Graphic Effect - File#=0x300004, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=3.00x
- Set Loop - Iterations=0x2
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=3.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=3.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=2.00x
- Execute Loop
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=3.00x
- Generic Graphic Effect - 0x1C, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x1C, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=3.00x
- Generic Graphic Effect - 0x1C, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- ----------------------------|END|-----------
- Subaction SFX 0x4E
- @110A0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Low Voice Clip
- Sound Effect - ID=0x194E
- Synchronous Timer - Frames=32.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0x4E
- @32E8
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x2, True
- Asynchronous Timer - Frames=2.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=3.00x
- Subroutine - Offset=@2430
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Asynchronous Timer - Frames=5.00x
- !Controller-0B! 070B0200 - 0x0, 0x19
- Asynchronous Timer - Frames=7.00x
- Set Loop - Iterations=0x3
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=1.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Set Loop - Iterations=0x2
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=2.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Set Loop - Iterations=0x2
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=1.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=33.00x
- !Physics-00! 17000000
- Item Visibility - True
- !Item-0F! 1F0F0100 - True
- Asynchronous Timer - Frames=52.00x
- !Slope-01! 18010200 - 0x6, 0x8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 4F
- ##########################################
- Name: AttackS3Hi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4F
- @14F78
- -----------|START|--------------------------
- Goto - Offset=@14F10
- ----------------------------|END|-----------
- Subaction GFX 0x4F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x4F
- @110F0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Low Voice Clip
- Sound Effect - ID=0x19A2
- ----------------------------|END|-----------
- Subaction Other 0x4F
- @3450
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=28.00x
- !Slope-01! 18010200 - 0x6, 0x2
- ----------------------------|END|-----------
- ##########################################
- # Subaction 50
- ##########################################
- Name: AttackS3S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x50
- @14F10
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x170002, Damage=0x4, Trajectory=0x1C, Base Knockback=0x46, Knockback Growth=0x3C, Size=5.00x, Z Offset=-1.60x, Y Offset=-4.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=7.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x7, Trajectory=0x169, Base Knockback=0x73, Knockback Growth=0xA, Size=5.00x, Z Offset=-1.60x, Y Offset=-4.90x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x170001, Damage=0x5, Trajectory=0x169, Base Knockback=0x73, Knockback Growth=0xA, Size=3.50x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x160002, Damage=0x5, Trajectory=0x169, Base Knockback=0x73, Knockback Growth=0xA, Size=3.50x, Z Offset=-0.60x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Asynchronous Timer - Frames=35.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x50
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x50
- @11120
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Low Voice Clip
- Sound Effect - ID=0x19A2
- ----------------------------|END|-----------
- Subaction Other 0x50
- @34E0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=28.00x
- !Slope-01! 18010200 - 0x6, 0x2
- ----------------------------|END|-----------
- ##########################################
- # Subaction 51
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x51
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x51
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x51
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x51
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 52
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x52
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x52
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x52
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x52
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 53
- ##########################################
- Name: AttackS3Lw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x53
- @15158
- -----------|START|--------------------------
- Goto - Offset=@14F10
- ----------------------------|END|-----------
- Subaction GFX 0x53
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x53
- @11150
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Low Voice Clip
- Sound Effect - ID=0x19A2
- ----------------------------|END|-----------
- Subaction Other 0x53
- @3570
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=28.00x
- !Slope-01! 18010200 - 0x6, 0x2
- ----------------------------|END|-----------
- ##########################################
- # Subaction 54
- ##########################################
- Name: AttackHi3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x54
- @15468
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x3, Trajectory=0x60, Base Knockback=0x500064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.50x, Flags=0x39830440
- Synchronous Timer - Frames=1.00x
- Offensive Collision - Bone/ID=0x1A0101, Damage=0x4, Trajectory=0x46, Base Knockback=0x280064, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.50x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1B0102, Damage=0x4, Trajectory=0x50, Base Knockback=0x1E0064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.50x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1B0103, Damage=0x4, Trajectory=0x10E, Base Knockback=0xC0064, Knockback Growth=0x0, Size=7.00x, Z Offset=-1.50x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.50x, Flags=0x39830440
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=17.00x
- Offensive Collision - Bone/ID=0x160000, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x23, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x170001, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x23, Size=5.00x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x170002, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x23, Size=7.00x, Z Offset=1.50x, Y Offset=-8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x54
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x54
- @111A0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- Low Voice Clip
- Sound Effect - ID=0x19A2
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19A2
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x54
- @3618
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=7.00x
- Rumble - 0x11, 0x6
- Asynchronous Timer - Frames=18.00x
- Rumble - 0x11, 0x8
- Asynchronous Timer - Frames=22.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=23.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 55
- ##########################################
- Name: AttackLw3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x55
- @15630
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x1A0000, Damage=0x6, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1B0001, Damage=0x6, Trajectory=0x46, Base Knockback=0x50, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=1.20x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1B0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=27.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x55
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x55
- @111F0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Low Voice Clip
- Sound Effect - ID=0x19A3
- ----------------------------|END|-----------
- Subaction Other 0x55
- @3698
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Rumble - 0x11, 0x0
- !Slope-00! 18000100 - 0x1
- ----------------------------|END|-----------
- ##########################################
- # Subaction 56
- ##########################################
- Name: AttackS4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x56
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x56
- @9F80
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- !Effect-00! 11001000 - 0x10, 0x4C, 0.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x56
- @11220
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- Sound Effect - ID=0x6B
- ----------------------------|END|-----------
- Subaction Other 0x56
- @36C0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 57
- ##########################################
- Name: AttackS4Hi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x57
- @156D8
- -----------|START|--------------------------
- Goto - Offset=@15688
- ----------------------------|END|-----------
- Subaction GFX 0x57
- @9FB8
- -----------|START|--------------------------
- Goto - Offset=@9FA0
- ----------------------------|END|-----------
- Subaction SFX 0x57
- @11260
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- ?Sound? - 0x69
- Sound Effect - ID=0xA78
- Sound Effect - ID=0x19A3
- Sound Effect - ID=0xA6
- ----------------------------|END|-----------
- Subaction Other 0x57
- @3700
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- !Slope-00! 18000100 - 0x6
- !Slope-03! 18030200 - 0x2, 80.00x
- Rumble - 0xD, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 58
- ##########################################
- Name: AttackS4S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x58
- @15688
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x410000, Damage=0xE, Trajectory=0x169, Base Knockback=0x62, Knockback Growth=0x1E, Size=2.00x, Z Offset=4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x410001, Damage=0xE, Trajectory=0x169, Base Knockback=0x62, Knockback Growth=0x1E, Size=3.00x, Z Offset=1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x420002, Damage=0xE, Trajectory=0x169, Base Knockback=0x62, Knockback Growth=0x1E, Size=4.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x430003, Damage=0xE, Trajectory=0x169, Base Knockback=0x62, Knockback Growth=0x1E, Size=5.00x, Z Offset=-2.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Asynchronous Timer - Frames=31.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x58
- @9FA0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x58
- @112B8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- ?Sound? - 0x69
- Sound Effect - ID=0xA78
- Sound Effect - ID=0x19A3
- Sound Effect - ID=0xA6
- ----------------------------|END|-----------
- Subaction Other 0x58
- @3758
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- !Slope-00! 18000100 - 0x6
- !Slope-03! 18030200 - 0x2, 80.00x
- Rumble - 0xD, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 59
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x59
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x59
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x59
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x59
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 5A
- ##########################################
- Name: AttackS4Lw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5A
- @158A8
- -----------|START|--------------------------
- Goto - Offset=@15688
- ----------------------------|END|-----------
- Subaction GFX 0x5A
- @A058
- -----------|START|--------------------------
- Goto - Offset=@9FA0
- ----------------------------|END|-----------
- Subaction SFX 0x5A
- @11310
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- ?Sound? - 0x69
- Sound Effect - ID=0xA78
- Sound Effect - ID=0x19A3
- Sound Effect - ID=0xA6
- ----------------------------|END|-----------
- Subaction Other 0x5A
- @37B0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- !Slope-00! 18000100 - 0x6
- !Slope-03! 18030200 - 0x2, 80.00x
- Rumble - 0xD, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 5B
- ##########################################
- Name: AttackS4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x5B
- @A258
- -----------|START|--------------------------
- External Graphic Effect - File#=0x300002, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=3.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x0, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- !Effect-00! 11001000 - 0x11, 0x4C, -1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 2.00x, 2.00x, 2.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=6.00x
- !Effect-00! 11001000 - 0x1A, 0x0, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=6.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x5B
- @113A0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x69
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x6B
- ----------------------------|END|-----------
- Subaction Other 0x5B
- @37E8
- -----------|START|--------------------------
- !Controller-0B! 070B0200 - 0x25, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 5C
- ##########################################
- Name: AttackHi4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x5C
- @A330
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- !Effect-00! 11001000 - 0x10, 0x0, 0.00x, 13.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x5C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x5C
- @3808
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 5D
- ##########################################
- Name: AttackHi4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5D
- @15BF0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x1F0000, Damage=0x5, Trajectory=0x50, Base Knockback=0x55, Knockback Growth=0x3C, Size=6.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.20x, Flags=0x3B430280
- Offensive Collision - Bone/ID=0x1F0001, Damage=0x5, Trajectory=0x5A, Base Knockback=0x55, Knockback Growth=0x3C, Size=6.00x, Z Offset=0.00x, Y Offset=-4.00x, X Offset=-1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.20x, Flags=0x3B430280
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=7.00x
- Body Collision - State=0x0
- Set Loop - Iterations=0x6
- Offensive Collision - Bone/ID=0x0, Damage=0x1, Trajectory=0xDC, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=26.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.60x, Flags=0x23430400
- Offensive Collision - Bone/ID=0x1, Damage=0x1, Trajectory=0xDC, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=26.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.60x, Flags=0x23430400
- Offensive Collision - Bone/ID=0x2, Damage=0x1, Trajectory=0x82, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=14.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.60x, Flags=0x23430400
- Offensive Collision - Bone/ID=0x3, Damage=0x1, Trajectory=0x82, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=14.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=0.60x, Flags=0x23430400
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Offensive Collision - Bone/ID=0x0, Damage=0x3, Trajectory=0x4B, Base Knockback=0x99, Knockback Growth=0x46, Size=10.00x, Z Offset=4.00x, Y Offset=25.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x5D
- @A558
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect(2) - 0x29, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- External Graphic Effect - File#=0x300004, Bone=0x50, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=7.00x
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=17.00x
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=31.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x5D
- @11440
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- ?Sound? - 0x69
- Sound Effect - ID=0xA79
- Sound Effect - ID=0x194E
- Synchronous Timer - Frames=27.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x5D
- @3900
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=3.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=6.00x
- !Physics-01! 17010000
- Item Visibility - False
- Asynchronous Timer - Frames=7.00x
- !Item-0F! 1F0F0100 - False
- !Controller-0B! 070B0200 - 0x0, 0x14
- Set Loop - Iterations=0x7
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=1.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Set Loop - Iterations=0x1
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Asynchronous Timer - Frames=30.00x
- !Item-0F! 1F0F0100 - True
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=31.00x
- Item Visibility - True
- Asynchronous Timer - Frames=40.00x
- !Physics-00! 17000000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 5E
- ##########################################
- Name: AttackHi4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x5E
- @A6C0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 12.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 8.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x5E
- @11488
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x69
- ----------------------------|END|-----------
- Subaction Other 0x5E
- @3A18
- -----------|START|--------------------------
- !Controller-0B! 070B0200 - 0x2, 0x0
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 5F
- ##########################################
- Name: AttackLw4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x5F
- @A780
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- !Effect-00! 11001000 - 0x10, 0x0, 0.00x, 10.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x5F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x5F
- @3A90
- -----------|START|--------------------------
- !Slope-01! 18010200 - 0x1, 0x5
- Asynchronous Timer - Frames=5.00x
- !Slope-01! 18010300 - 0x1, 0x2, True
- Item Visibility - False
- Asynchronous Timer - Frames=6.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=13.00x
- Subroutine - Offset=@2430
- Asynchronous Timer - Frames=15.00x
- Subroutine - Offset=@24C8
- !Physics-00! 17000000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 60
- ##########################################
- Name: AttackLw4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x60
- @16020
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Offensive Collision - Bone/ID=0x0, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430280
- Offensive Collision - Bone/ID=0x1, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430280
- Asynchronous Timer - Frames=6.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430280
- Offensive Collision - Bone/ID=0x1, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430280
- Asynchronous Timer - Frames=12.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x23, Size=3.50x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B410240
- Offensive Collision - Bone/ID=0x1, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x23, Size=2.80x, Z Offset=0.00x, Y Offset=4.00x, X Offset=3.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B410240
- Asynchronous Timer - Frames=18.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B410200
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=2.25x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-3.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B410200
- Asynchronous Timer - Frames=27.00x
- Terminate Collisions
- Asynchronous Timer - Frames=40.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x60
- @AC98
- -----------|START|--------------------------
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300004, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 8.00x, 0.00x, 180.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=8.00x
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=12.00x
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=16.00x
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=18.00x
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 8.00x, 0.00x, 180.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=24.00x
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=35.00x
- !Effect-00! 11001000 - 0x25, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=39.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x60
- @114D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- ?Sound? - 0x69
- Sound Effect - ID=0xA7A
- Sound Effect - ID=0x194E
- Synchronous Timer - Frames=43.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x60
- @3BA0
- -----------|START|--------------------------
- !Physics-01! 17010000
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Subroutine - Offset=@2430
- !Slope-01! 18010300 - 0x1, 0x2, True
- Asynchronous Timer - Frames=1.00x
- !Controller-0B! 070B0200 - 0x0, 0x1E
- Synchronous Timer - Frames=20.00x
- Set Loop - Iterations=0x4
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=1.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Asynchronous Timer - Frames=28.00x
- !Item-0F! 1F0F0100 - True
- Asynchronous Timer - Frames=35.00x
- Item Visibility - True
- !Slope-01! 18010200 - 0x6, 0x4
- Asynchronous Timer - Frames=60.00x
- !Physics-00! 17000000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 61
- ##########################################
- Name: AttackLw4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x61
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x61
- @AF20
- -----------|START|--------------------------
- Set Loop - Iterations=0x6
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 8.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.80x, 10.00x, 8.00x, 8.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 8.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 8.00x, 8.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x61
- @11530
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x69
- Synchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x1956
- ----------------------------|END|-----------
- Subaction Other 0x61
- @3CA0
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x2, True
- !Physics-01! 17010000
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Subroutine - Offset=@2430
- !Controller-0B! 070B0200 - 0x2, 0x0
- Asynchronous Timer - Frames=60.00x
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 62
- ##########################################
- Name: AttackAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x62
- @16220
- -----------|START|--------------------------
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x150000, Damage=0xB, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
- Synchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x150000, Damage=0x8, Trajectory=0x169, Base Knockback=0x55, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430200
- Synchronous Timer - Frames=10.00x
- Offensive Collision - Bone/ID=0x150000, Damage=0x5, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x14, Size=2.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430200
- Asynchronous Timer - Frames=38.00x
- Terminate Collisions
- Asynchronous Timer - Frames=47.00x
- Bit Variable Clear - RA-Bit[0][30]
- ----------------------------|END|-----------
- Subaction GFX 0x62
- @B0D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0x4
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 12.00x, 15.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=4.00x
- !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.00x, 15.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x62
- @11568
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Low Voice Clip
- Sound Effect - ID=0x194E
- ----------------------------|END|-----------
- Subaction Other 0x62
- @3D50
- -----------|START|--------------------------
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Subroutine - Offset=@2430
- Asynchronous Timer - Frames=30.00x
- Set Loop - Iterations=0x2
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=2.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=44.00x
- !Item-0F! 1F0F0100 - True
- Asynchronous Timer - Frames=44.00x
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 63
- ##########################################
- Name: AttackAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x63
- @165E8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0x5
- Special Offensive Collision - 0x0, 0x2, 0x82, 0x1E0064, 0x0, 3.00x, 0.00x, 4.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x3B430602, 0x0, 0x4FFFC3
- Special Offensive Collision - 0x1, 0x1, 0x3C, 0x1E0064, 0x0, 3.00x, 0.00x, 4.00x, 1.00x, 0.00x, 1.00x, 1.00x, 0x3B430602, 0x0, 0x4FFFC3
- Special Offensive Collision - 0x2, 0x1, 0xC8, 0x1E0064, 0x0, 3.00x, 0.00x, 10.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x3B430602, 0x0, 0x4FFFC3
- Special Offensive Collision - 0x3, 0x1, 0x154, 0x1E0064, 0x0, 3.00x, 0.00x, 10.00x, 1.00x, 0.00x, 1.00x, 1.00x, 0x3B430602, 0x0, 0x4FFFC3
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Offensive Collision - Bone/ID=0x310000, Damage=0x4, Trajectory=0x169, Base Knockback=0x78, Knockback Growth=0x3C, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
- Offensive Collision - Bone/ID=0x310001, Damage=0x4, Trajectory=0x169, Base Knockback=0x78, Knockback Growth=0x3C, Size=7.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
- Offensive Collision - Bone/ID=0x150002, Damage=0x4, Trajectory=0x169, Base Knockback=0x78, Knockback Growth=0x3C, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=33.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=35.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x63
- @B280
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- External Graphic Effect(2) - 0x46, 0x0, 0.00x, 7.00x, 7.00x, -90.00x, 30.00x, 0.00x, 1.00x, True
- Asynchronous Timer - Frames=6.00x
- External Graphic Effect(2) - 0x46, 0x0, 0.00x, 7.00x, 3.00x, -90.00x, 30.00x, 0.00x, 0.75x, True
- Asynchronous Timer - Frames=9.00x
- External Graphic Effect(2) - 0x46, 0x0, 0.00x, 7.00x, -1.00x, -90.00x, 30.00x, 0.00x, 0.50x, True
- Asynchronous Timer - Frames=11.00x
- External Graphic Effect(2) - 0x46, 0x0, 0.00x, 7.00x, -5.00x, -90.00x, 30.00x, 0.00x, 0.40x, True
- ----------------------------|END|-----------
- Subaction SFX 0x63
- @115B8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Low Voice Clip
- Sound Effect - ID=0x19A3
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x19A3
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x19A3
- ----------------------------|END|-----------
- Subaction Other 0x63
- @3DE0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x12, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 64
- ##########################################
- Name: AttackAirB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x64
- @16940
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=12.00x
- Offensive Collision - Bone/ID=0x160000, Damage=0xD, Trajectory=0x169, Base Knockback=0x5E, Knockback Growth=0x1E, Size=5.00x, Z Offset=-0.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x170001, Damage=0xD, Trajectory=0x169, Base Knockback=0x5E, Knockback Growth=0x1E, Size=5.50x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x170002, Damage=0xD, Trajectory=0x169, Base Knockback=0x5E, Knockback Growth=0x1E, Size=6.00x, Z Offset=-1.60x, Y Offset=-4.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Asynchronous Timer - Frames=14.00x
- Offensive Collision - Bone/ID=0x160000, Damage=0x9, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x28, Size=4.00x, Z Offset=-0.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x170001, Damage=0x9, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x28, Size=4.50x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x170002, Damage=0x9, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x28, Size=5.00x, Z Offset=-1.60x, Y Offset=-4.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=5.00x
- Terminate Collisions
- Asynchronous Timer - Frames=28.00x
- Bit Variable Clear - RA-Bit[0][30]
- ----------------------------|END|-----------
- Subaction GFX 0x64
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x64
- @11608
- -----------|START|--------------------------
- Asynchronous Timer - Frames=11.00x
- Low Voice Clip
- Sound Effect - ID=0x19A2
- ----------------------------|END|-----------
- Subaction Other 0x64
- @3E10
- -----------|START|--------------------------
- Asynchronous Timer - Frames=12.00x
- Rumble - 0x11, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 65
- ##########################################
- Name: AttackAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x65
- @16CD8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x3, Trajectory=0x64, Base Knockback=0x460064, Knockback Growth=0x0, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1, Damage=0x3, Trajectory=0x64, Base Knockback=0x460064, Knockback Growth=0x0, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x2, Damage=0x3, Trajectory=0x76, Base Knockback=0x820064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x3, Damage=0x3, Trajectory=0x76, Base Knockback=0x820064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=-9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=13.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x6, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x3F, Size=7.00x, Z Offset=0.00x, Y Offset=20.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1, Damage=0x6, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x3F, Size=6.00x, Z Offset=0.00x, Y Offset=15.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x2, Damage=0x6, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x3F, Size=4.50x, Z Offset=0.00x, Y Offset=10.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Synchronous Timer - Frames=5.00x
- Terminate Collisions
- Asynchronous Timer - Frames=10.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=39.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x65
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x65
- @11650
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Low Voice Clip
- Sound Effect - ID=0x1951
- Sound Effect - ID=0x19A4
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x19A4
- ----------------------------|END|-----------
- Subaction Other 0x65
- @3E58
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=14.00x
- Rumble - 0x11, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 66
- ##########################################
- Name: AttackAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x66
- @16F60
- -----------|START|--------------------------
- Bit Variable Set - RA-Bit[0][31]
- Character Momentum - 0.00x, 0.50x, 0.00x, 0x1
- !Kinetic-06! 0E060100 - 0x2
- Bit Variable Set - RA-Bit[0][0]
- Asynchronous Timer - Frames=3.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=15.00x
- Character Momentum - 0.90x, -4.00x, 0.00x, 0x1
- Offensive Collision - Bone/ID=0x0, Damage=0x8, Trajectory=0x46, Base Knockback=0x46, Knockback Growth=0x50, Size=6.20x, Z Offset=0.00x, Y Offset=3.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39810440
- Offensive Collision - Bone/ID=0x1, Damage=0x8, Trajectory=0x20, Base Knockback=0x3C, Knockback Growth=0x46, Size=6.20x, Z Offset=0.00x, Y Offset=3.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39820440
- Asynchronous Timer - Frames=22.00x
- !Collision-03! 06030100 - 0x1
- Offensive Collision - Bone/ID=0x0, Damage=0x7, Trajectory=0x46, Base Knockback=0x46, Knockback Growth=0x50, Size=5.80x, Z Offset=0.00x, Y Offset=3.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Asynchronous Timer - Frames=37.00x
- Terminate Collisions
- Asynchronous Timer - Frames=38.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=60.00x
- Bit Variable Clear - RA-Bit[0][0]
- !Kinetic-07! 0E070100 - 0x2
- ----------------------------|END|-----------
- Subaction GFX 0x66
- @B3B8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- !Effect-00! 11001000 - 0x10, 0x19, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=20.00x
- External Graphic Effect - File#=0x300003, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=1.00x, Z Rotation=-15.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- ----------------------------|END|-----------
- Subaction SFX 0x66
- @116A8
- -----------|START|--------------------------
- Low Voice Clip
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0x19A4
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1959
- ----------------------------|END|-----------
- Subaction Other 0x66
- @3E98
- -----------|START|--------------------------
- Asynchronous Timer - Frames=15.00x
- Rumble - 0x12, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 67
- ##########################################
- Name: LandingAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x67
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x67
- @B460
- -----------|START|--------------------------
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x67
- @116F8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1953
- Synchronous Timer - Frames=22.00x
- Other Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x67
- @3F48
- -----------|START|--------------------------
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Rumble - 0x16, 0x0
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=5.00x
- Set Loop - Iterations=0x2
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=15.00x
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=20.00x
- Item Visibility - True
- !Item-0F! 1F0F0100 - True
- Asynchronous Timer - Frames=24.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 68
- ##########################################
- Name: LandingAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x68
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x68
- @B478
- -----------|START|--------------------------
- Goto - Offset=@B460
- ----------------------------|END|-----------
- Subaction SFX 0x68
- @11730
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x68
- @4040
- -----------|START|--------------------------
- !Slope-01! 18010200 - 0x1, 0x2
- Asynchronous Timer - Frames=2.00x
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=8.00x
- !Slope-01! 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=21.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=23.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 69
- ##########################################
- Name: LandingAirB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x69
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x69
- @B490
- -----------|START|--------------------------
- Goto - Offset=@B460
- ----------------------------|END|-----------
- Subaction SFX 0x69
- @11758
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x69
- @40B8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x4
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=22.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 6A
- ##########################################
- Name: LandingAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x6A
- @B4A8
- -----------|START|--------------------------
- Goto - Offset=@B460
- ----------------------------|END|-----------
- Subaction SFX 0x6A
- @11780
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x6A
- @4100
- -----------|START|--------------------------
- Asynchronous Timer - Frames=25.00x
- !Slope-00! 18000100 - 0x4
- Asynchronous Timer - Frames=27.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 6B
- ##########################################
- Name: LandingAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x6B
- @B4C0
- -----------|START|--------------------------
- Goto - Offset=@B460
- ----------------------------|END|-----------
- Subaction SFX 0x6B
- @117B0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Synchronous Timer - Frames=2.00x
- Other Sound Effect - ID=0x1954
- ----------------------------|END|-----------
- Subaction Other 0x6B
- @4160
- -----------|START|--------------------------
- Rumble - 0x4, 0x0
- Screenshake - 0x0
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=18.00x
- !Slope-01! 18010200 - 0x6, 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 6C
- ##########################################
- Name: Catch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6C
- @170D0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Grab Collision - 0x0, 0x0, 3.50x, 0.00x, 6.00x, 8.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x0, 3.50x, 0.00x, 6.50x, 3.00x, 0x3D, 0x3
- Subroutine - gameAnimCmd_CaptureCutCommonOffset=@171DC
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- ----------------------------|END|-----------
- Subaction GFX 0x6C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x6C
- @117F0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6D
- Synchronous Timer - Frames=4.00x
- ?Sound? - 0x6D
- ----------------------------|END|-----------
- Subaction Other 0x6C
- @4198
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 6D
- ##########################################
- Name: CatchDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6D
- @171F0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- Grab Collision - 0x0, 0x0, 3.50x, 0.00x, 6.00x, 8.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x0, 3.50x, 0.00x, 6.00x, 4.00x, 0x3D, 0x3
- Grab Collision - 0x2, 0x0, 3.50x, 0.00x, 6.00x, 0.00x, 0x3D, 0x3
- Subroutine - Offset=@17304
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- ----------------------------|END|-----------
- Subaction GFX 0x6D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x6D
- @11858
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6D
- Synchronous Timer - Frames=4.00x
- ?Sound? - 0x6D
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x6D
- @41C0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=36.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 6E
- ##########################################
- Name: CatchTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6E
- @17318
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- Grab Collision - 0x0, 0x0, 3.50x, 0.00x, 6.00x, -9.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x0, 3.50x, 0.00x, 6.00x, -4.50x, 0x3D, 0x3
- Grab Collision - 0x2, 0x0, 3.50x, 0.00x, 6.00x, 0.00x, 0x3D, 0x3
- Subroutine - Offset=@FFFFFFFF
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- ----------------------------|END|-----------
- Subaction GFX 0x6E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x6E
- @118C0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6D
- Synchronous Timer - Frames=4.00x
- ?Sound? - 0x6D
- ----------------------------|END|-----------
- Subaction Other 0x6E
- @41F0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 6F
- ##########################################
- Name: CatchWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x6F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x6F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x6F
- @4218
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 70
- ##########################################
- Name: CatchAttack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x70
- @17400
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Special Offensive Collision - 0x0, 0x3, 0x50, 0x1E0064, 0x0, 3.00x, 0.00x, 6.60x, 8.00x, 0.00x, 1.00x, 1.00x, 0x21C30200, 0x0, 0x84FFFC3
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=15.00x
- Bit Variable Set - RA-Bit[0][16]
- ----------------------------|END|-----------
- Subaction GFX 0x70
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x70
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x70
- @4260
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-00! 18000100 - 0x2
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=17.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 71
- ##########################################
- Name: CatchCut
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x71
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x71
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x71
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x71
- @42B0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x4
- Asynchronous Timer - Frames=22.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 72
- ##########################################
- Name: ThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x72
- @17800
- -----------|START|--------------------------
- Throw Attack Collision - 0x0, 0x0, 0x8, 0x8C, 0x3C, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=42.00x
- Throw Collision - 0x0, 0x52, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- ----------------------------|END|-----------
- Subaction GFX 0x72
- @B6B0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=28.00x
- !Effect-00! 11001000 - 0x11, 0x52, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=42.00x
- Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x72
- @119B0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=9.00x
- Low Voice Clip
- Sound Effect - ID=0x1959
- ----------------------------|END|-----------
- Subaction Other 0x72
- @43F0
- -----------|START|--------------------------
- !Slope-01! 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=5.00x
- !Slope-01! 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=16.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=40.00x
- Screenshake - 0x1
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=48.00x
- !Physics-00! 17000000
- !Slope-01! 18010200 - 0x0, 0x6
- Asynchronous Timer - Frames=54.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 73
- ##########################################
- Name: ThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x73
- @17678
- -----------|START|--------------------------
- Throw Attack Collision - 0x0, 0x0, 0x6, 0x46, 0x46, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=9.00x
- Special Offensive Collision - 0x1B0000, 0x3, 0x50, 0x1E0064, 0x0, 2.50x, 0.00x, 4.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x21830480, 0x0, 0x84FFFC3
- Special Offensive Collision - 0x1B0001, 0x3, 0x50, 0x1E0064, 0x0, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x21830480, 0x0, 0x84FFFC3
- Asynchronous Timer - Frames=10.00x
- Throw Collision - 0x0, 0x52, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x73
- @B588
- -----------|START|--------------------------
- Asynchronous Timer - Frames=16.00x
- !Effect-00! 11001000 - 0x11, 0x52, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x73
- @11918
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x73
- @4320
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=9.00x
- Screenshake - 0x1
- Rumble - 0x11, 0x0
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=29.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=31.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 74
- ##########################################
- Name: ThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x74
- @179E8
- -----------|START|--------------------------
- Throw Attack Collision - 0x0, 0x0, 0x9, 0x64, 0x46, 0x0, 0x41, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=20.00x
- Special Offensive Collision - 0x0, 0x3, 0x50, 0x78, 0x3C, 4.00x, 0.00x, 8.00x, 3.00x, 0.00x, 1.00x, 1.00x, 0x20830642, 0x0, 0x84FFFC3
- Asynchronous Timer - Frames=27.00x
- Throw Collision - 0x0, 0x52, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x74
- @B7E8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=21.00x
- Generic Graphic Effect(2) - 0x25, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=30.00x
- !Effect-00! 11001000 - 0x11, 0x52, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x74
- @11A48
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x74
- @4498
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=20.00x
- Screenshake - 0x1
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=38.00x
- !Physics-00! 17000000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 75
- ##########################################
- Name: ThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x75
- @17BE8
- -----------|START|--------------------------
- Throw Attack Collision - 0x0, 0x0, 0x5, 0x14, 0x1E, 0x0, 0x50, 0x0, 0.50x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=17.00x
- Special Offensive Collision - 0x0, 0x1, 0xA, 0x0, 0x0, 5.00x, 0.00x, 3.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x23430440, 0x8, 0x84FFFC3
- Asynchronous Timer - Frames=41.00x
- Throw Collision - 0x0, 0x52, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x75
- @B948
- -----------|START|--------------------------
- Asynchronous Timer - Frames=15.00x
- Set Loop - Iterations=0x3
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Generic Graphic Effect(2) - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=10.00x
- Execute Loop
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- ----------------------------|END|-----------
- Subaction SFX 0x75
- @11A98
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Low Voice Clip
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x194E
- ----------------------------|END|-----------
- Subaction Other 0x75
- @4608
- -----------|START|--------------------------
- !Slope-01! 18010200 - 0x1, 0xA
- Asynchronous Timer - Frames=8.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=10.00x
- Subroutine - Offset=@2430
- !Item-0F! 1F0F0100 - False
- Asynchronous Timer - Frames=15.00x
- Screenshake - 0x0
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=20.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0x11, 0x0
- Screenshake - 0x0
- Asynchronous Timer - Frames=29.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=33.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=37.00x
- Screenshake - 0x1
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=40.00x
- !Slope-01! 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=50.00x
- Subroutine - Offset=@24C8
- Asynchronous Timer - Frames=50.00x
- !Item-0F! 1F0F0100 - True
- Asynchronous Timer - Frames=59.00x
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=61.00x
- !Physics-00! 17000000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 76
- ##########################################
- Name: ThrownB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x76
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x76
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x76
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x76
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 77
- ##########################################
- Name: ThrownF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x77
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x77
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x77
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x77
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 78
- ##########################################
- Name: ThrownHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x78
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x78
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x78
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x78
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 79
- ##########################################
- Name: ThrownLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x79
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x79
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x79
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x79
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 7A
- ##########################################
- Name: ThrownDxB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x7A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x7A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x7A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 7B
- ##########################################
- Name: ThrownDxF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x7B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x7B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x7B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 7C
- ##########################################
- Name: ThrownDxHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x7C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x7C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x7C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 7D
- ##########################################
- Name: ThrownDxLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x7D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x7D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x7D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 7E
- ##########################################
- Name: CapturePulledHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x7E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x7E
- @11B00
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- ----------------------------|END|-----------
- Subaction Other 0x7E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 7F
- ##########################################
- Name: CaptureWaitHi
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x7F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x7F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x7F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 80
- ##########################################
- Name: CaptureDamageHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x80
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x80
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x80
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x80
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 81
- ##########################################
- Name: CapturePulledLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x81
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x81
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x81
- @11B38
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- ----------------------------|END|-----------
- Subaction Other 0x81
- @4748
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 82
- ##########################################
- Name: CaptureWaitLw
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x82
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x82
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x82
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x82
- @4760
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 83
- ##########################################
- Name: CaptureDamageLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x83
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x83
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x83
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x83
- @4778
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 84
- ##########################################
- Name: CapturePulledSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x84
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x84
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x84
- @11B00
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- ----------------------------|END|-----------
- Subaction Other 0x84
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 85
- ##########################################
- Name: CaptureWaitSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x85
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x85
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x85
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x85
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 86
- ##########################################
- Name: CaptureDamageSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x86
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x86
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x86
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x86
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 87
- ##########################################
- Name: CapturePulledSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x87
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x87
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x87
- @11B38
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- ----------------------------|END|-----------
- Subaction Other 0x87
- @4748
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 88
- ##########################################
- Name: CaptureWaitSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x88
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x88
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x88
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x88
- @4760
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 89
- ##########################################
- Name: CaptureDamageSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x89
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x89
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x89
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x89
- @4778
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 8A
- ##########################################
- Name: CapturePulledDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x8A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x8A
- @11B00
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- ----------------------------|END|-----------
- Subaction Other 0x8A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 8B
- ##########################################
- Name: CaptureWaitDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x8B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x8B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x8B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 8C
- ##########################################
- Name: CaptureDamageDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x8C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x8C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x8C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 8D
- ##########################################
- Name: CapturePulledDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x8D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x8D
- @11B38
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- ----------------------------|END|-----------
- Subaction Other 0x8D
- @4748
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 8E
- ##########################################
- Name: CaptureWaitDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x8E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x8E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x8E
- @4760
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 8F
- ##########################################
- Name: CaptureDamageDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x8F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x8F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x8F
- @4778
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 90
- ##########################################
- Name: CapturePulledBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x90
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x90
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x90
- @11B00
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- ----------------------------|END|-----------
- Subaction Other 0x90
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 91
- ##########################################
- Name: CaptureWaitBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x91
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x91
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x91
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x91
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 92
- ##########################################
- Name: CaptureDamageBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x92
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x92
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x92
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x92
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 93
- ##########################################
- Name: CapturePulledBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x93
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x93
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x93
- @11B38
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- ----------------------------|END|-----------
- Subaction Other 0x93
- @4748
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 94
- ##########################################
- Name: CaptureWaitBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x94
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x94
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x94
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x94
- @4760
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 95
- ##########################################
- Name: CaptureDamageBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x95
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x95
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x95
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x95
- @4778
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 96
- ##########################################
- Name: CaptureCut
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x96
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x96
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x96
- @11B78
- -----------|START|--------------------------
- Sound Effect - ID=0x1978
- Synchronous Timer - Frames=8.00x
- ?Sound? - 0x1978
- ----------------------------|END|-----------
- Subaction Other 0x96
- @47A0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x4
- Asynchronous Timer - Frames=22.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 97
- ##########################################
- Name: CaptureJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x97
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x97
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x97
- @11BB0
- -----------|START|--------------------------
- Sound Effect - ID=0x1978
- Synchronous Timer - Frames=8.00x
- ?Sound? - 0x1978
- ----------------------------|END|-----------
- Subaction Other 0x97
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 98
- ##########################################
- Name: DamageHi1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x98
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x98
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x98
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x98
- @47E0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 99
- ##########################################
- Name: DamageHi2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x99
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x99
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x99
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x99
- @4810
- -----------|START|--------------------------
- Asynchronous Timer - Frames=21.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 9A
- ##########################################
- Name: DamageHi3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x9A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x9A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x9A
- @4840
- -----------|START|--------------------------
- Asynchronous Timer - Frames=27.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 9B
- ##########################################
- Name: DamageN1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x9B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x9B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x9B
- @4870
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 9C
- ##########################################
- Name: DamageN2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x9C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x9C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x9C
- @48A0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=21.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 9D
- ##########################################
- Name: DamageN3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x9D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x9D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x9D
- @48D0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=27.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 9E
- ##########################################
- Name: DamageLw1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x9E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x9E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x9E
- @4900
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 9F
- ##########################################
- Name: DamageLw2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x9F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x9F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x9F
- @4930
- -----------|START|--------------------------
- Asynchronous Timer - Frames=21.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction A0
- ##########################################
- Name: DamageLw3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xA0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xA0
- @4960
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction A1
- ##########################################
- Name: DamageAir1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xA1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xA1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction A2
- ##########################################
- Name: DamageAir2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xA2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xA2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction A3
- ##########################################
- Name: DamageAir3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xA3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xA3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction A4
- ##########################################
- Name: DamageFlyHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xA4
- @11C38
- -----------|START|--------------------------
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0xA4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction A5
- ##########################################
- Name: DamageFlyN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xA5
- @11C58
- -----------|START|--------------------------
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0xA5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction A6
- ##########################################
- Name: DamageFlyLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xA6
- @11C78
- -----------|START|--------------------------
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0xA6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction A7
- ##########################################
- Name: DamageFlyTop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xA7
- @11C98
- -----------|START|--------------------------
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0xA7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction A8
- ##########################################
- Name: DamageFlyRoll
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xA8
- @11CB8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0xA8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction A9
- ##########################################
- Name: DamageElec
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xA9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xA9
- @11CF0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x59
- Synchronous Timer - Frames=35.00x
- Sound Effect - ID=0x59
- ----------------------------|END|-----------
- Subaction Other 0xA9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction AA
- ##########################################
- Name: DownBoundU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xAA
- @BB78
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- !Effect-1C! 111C1000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xAA
- @11D40
- -----------|START|--------------------------
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5E
- ----------------------------|END|-----------
- Subaction Other 0xAA
- @49F0
- -----------|START|--------------------------
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=22.00x
- !Slope-01! 18010200 - 0x1, 0x2
- ----------------------------|END|-----------
- ##########################################
- # Subaction AB
- ##########################################
- Name: DownWaitU
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xAB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xAB
- @11D98
- -----------|START|--------------------------
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- ----------------------------|END|-----------
- Subaction Other 0xAB
- @4A30
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction AC
- ##########################################
- Name: DownDamageU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xAC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xAC
- @11DD0
- -----------|START|--------------------------
- Other Sound Effect(2) - ID=0x5F
- ----------------------------|END|-----------
- Subaction Other 0xAC
- @4A58
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction AD
- ##########################################
- Name: DownDamageU3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xAD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xAD
- @11DE8
- -----------|START|--------------------------
- Other Sound Effect(2) - ID=0x5E
- ----------------------------|END|-----------
- Subaction Other 0xAD
- @4A80
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction AE
- ##########################################
- Name: DownEatU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAE
- @17D60
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=7.00x
- Consume Item - 0x2
- ----------------------------|END|-----------
- Subaction GFX 0xAE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xAE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xAE
- @4AA8
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction AF
- ##########################################
- Name: DownStandU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAF
- @17DA0
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xAF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xAF
- @11E10
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1950
- ----------------------------|END|-----------
- Subaction Other 0xAF
- @4AE8
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=7.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction B0
- ##########################################
- Name: DownAttackU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB0
- @18130
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=18.00x
- Offensive Collision - Bone/ID=0x160000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x160001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x170002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=-0.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x170003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=21.00x
- Offensive Collision - Bone/ID=0x160000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x160001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x170002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=0.00x, Y Offset=-0.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x170003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Body Collision - State=0x0
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0xB0
- @BCC0
- -----------|START|--------------------------
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xB0
- @11E68
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1955
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x19A4
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x19A4
- Synchronous Timer - Frames=25.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0xB0
- @4B50
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=17.00x
- !Controller-0B! 070B0200 - 0x2, 0x14
- Asynchronous Timer - Frames=32.00x
- !Slope-01! 18010200 - 0x6, 0x4
- ----------------------------|END|-----------
- ##########################################
- # Subaction B1
- ##########################################
- Name: DownForwardU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB1
- @181D8
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=21.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=35.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0xB1
- @BE78
- -----------|START|--------------------------
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=17.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=32.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xB1
- @11EB8
- -----------|START|--------------------------
- Sound Effect - ID=0x196D
- ----------------------------|END|-----------
- Subaction Other 0xB1
- @4BB0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=32.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction B2
- ##########################################
- Name: DownBackU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB2
- @18228
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=35.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0xB2
- @BFC0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=26.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xB2
- @11ED0
- -----------|START|--------------------------
- Sound Effect - ID=0x196D
- ----------------------------|END|-----------
- Subaction Other 0xB2
- @4C10
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=26.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction B3
- ##########################################
- Name: DownBoundD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xB3
- @C0E8
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- ----------------------------|END|-----------
- Subaction SFX 0xB3
- @11F08
- -----------|START|--------------------------
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5E
- ----------------------------|END|-----------
- Subaction Other 0xB3
- @4C70
- -----------|START|--------------------------
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=22.00x
- !Slope-01! 18010200 - 0x1, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction B4
- ##########################################
- Name: DownWaitD
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xB4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xB4
- @11F60
- -----------|START|--------------------------
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- ----------------------------|END|-----------
- Subaction Other 0xB4
- @4CB0
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction B5
- ##########################################
- Name: DownDamageD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xB5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xB5
- @11F98
- -----------|START|--------------------------
- Other Sound Effect(2) - ID=0x5F
- ----------------------------|END|-----------
- Subaction Other 0xB5
- @4CD8
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction B6
- ##########################################
- Name: DownDamageD3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xB6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xB6
- @11FB0
- -----------|START|--------------------------
- Other Sound Effect(2) - ID=0x5E
- ----------------------------|END|-----------
- Subaction Other 0xB6
- @4D00
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction B7
- ##########################################
- Name: DownEatD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB7
- @182A0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=4.00x
- Consume Item - 0x2
- ----------------------------|END|-----------
- Subaction GFX 0xB7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xB7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xB7
- @4D28
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction B8
- ##########################################
- Name: DownStandD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB8
- @182E0
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xB8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xB8
- @11FD8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1950
- ----------------------------|END|-----------
- Subaction Other 0xB8
- @4D68
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=11.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction B9
- ##########################################
- Name: DownAttackD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB9
- @18388
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=17.00x
- Offensive Collision - Bone/ID=0x130000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x23430440
- Asynchronous Timer - Frames=25.00x
- Body Collision - State=0x0
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0xB9
- @C348
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, -3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 2.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=18.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 20.00x, 0.00x, 180.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xB9
- @12020
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1955
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x19A4
- Synchronous Timer - Frames=28.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0xB9
- @4E48
- -----------|START|--------------------------
- Item Visibility - False
- !Slope-01! 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=3.00x
- !Controller-0B! 070B0200 - 0x2, 0x23
- Asynchronous Timer - Frames=4.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0x5
- Subroutine - Offset=@2430
- !Item-0F! 1F0F0100 - False
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=33.00x
- !Item-0F! 1F0F0100 - True
- !Physics-00! 17000000
- Asynchronous Timer - Frames=37.00x
- !Slope-01! 18010200 - 0x0, 0x3
- Asynchronous Timer - Frames=44.00x
- Item Visibility - True
- Asynchronous Timer - Frames=46.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction BA
- ##########################################
- Name: DownForwardD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBA
- @183E0
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=35.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0xBA
- @C528
- -----------|START|--------------------------
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, -6.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=18.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=31.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xBA
- @12060
- -----------|START|--------------------------
- Sound Effect - ID=0x196D
- ----------------------------|END|-----------
- Subaction Other 0xBA
- @4F40
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=31.00x
- !Slope-01! 18010200 - 0x6, 0x4
- ----------------------------|END|-----------
- ##########################################
- # Subaction BB
- ##########################################
- Name: DownBackD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBB
- @18430
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=24.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=35.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0xBB
- @C6F8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=27.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xBB
- @12078
- -----------|START|--------------------------
- Sound Effect - ID=0x196D
- ----------------------------|END|-----------
- Subaction Other 0xBB
- @4FB0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=27.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=30.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction BC
- ##########################################
- Name: DownSpotU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xBC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xBC
- @12098
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- ----------------------------|END|-----------
- Subaction Other 0xBC
- @5010
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=16.00x
- !Slope-01! 18010200 - 0x1, 0x4
- ----------------------------|END|-----------
- ##########################################
- # Subaction BD
- ##########################################
- Name: DownSpotD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xBD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xBD
- @12098
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- ----------------------------|END|-----------
- Subaction Other 0xBD
- @5010
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=16.00x
- !Slope-01! 18010200 - 0x1, 0x4
- ----------------------------|END|-----------
- ##########################################
- # Subaction BE
- ##########################################
- Name: Passive
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBE
- @18480
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xBE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xBE
- @120D8
- -----------|START|--------------------------
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0xA89
- Other Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0xBE
- @5040
- -----------|START|--------------------------
- Asynchronous Timer - Frames=15.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction BF
- ##########################################
- Name: PassiveStandF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBF
- @184B8
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xBF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xBF
- @12118
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1950
- ----------------------------|END|-----------
- Subaction Other 0xBF
- @5068
- -----------|START|--------------------------
- Asynchronous Timer - Frames=32.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction C0
- ##########################################
- Name: PassiveStandB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC0
- @184F0
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xC0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xC0
- @12140
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1950
- ----------------------------|END|-----------
- Subaction Other 0xC0
- @5090
- -----------|START|--------------------------
- Asynchronous Timer - Frames=26.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction C1
- ##########################################
- Name: PassiveWall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC1
- @18528
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xC1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xC1
- @12180
- -----------|START|--------------------------
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0xA89
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0xC1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction C2
- ##########################################
- Name: PassiveWallJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xC2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xC2
- @121B8
- -----------|START|--------------------------
- Sound Effect - ID=0x1977
- ----------------------------|END|-----------
- Subaction Other 0xC2
- @5100
- -----------|START|--------------------------
- Item Visibility - False
- Asynchronous Timer - Frames=7.00x
- !Physics-01! 17010000
- Asynchronous Timer - Frames=8.00x
- Set Loop - Iterations=0x4
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=3.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Asynchronous Timer - Frames=39.00x
- Item Visibility - True
- !Physics-00! 17000000
- ----------------------------|END|-----------
- ##########################################
- # Subaction C3
- ##########################################
- Name: PassiveCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC3
- @18570
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=17.00x
- Body Collision - State=0x0
- Set Air/Ground - 0x24
- ----------------------------|END|-----------
- Subaction GFX 0xC3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xC3
- @121F0
- -----------|START|--------------------------
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0xA89
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0xC3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction C4
- ##########################################
- Name: =���=���?�33=�\)?�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0xC4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xC4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xC4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xC4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction C5
- ##########################################
- Name: FuraFura
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xC5
- @C7D0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0xFFFFFFFF
- External Graphic Effect(2) - 0x2D, 0x31, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.30x, True
- Synchronous Timer - Frames=30.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0xC5
- @12230
- -----------|START|--------------------------
- Sound Effect(3) - ID=0x61
- Sound Effect - ID=0xA81
- ----------------------------|END|-----------
- Subaction Other 0xC5
- @5180
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction C6
- ##########################################
- Name: FuraFuraStartU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xC6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xC6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xC6
- @51C0
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=25.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction C7
- ##########################################
- Name: FuraFuraStartD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xC7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xC7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xC7
- @5210
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=25.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction C8
- ##########################################
- Name: FuraFuraEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xC8
- @C898
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- !Effect-00! 11001000 - 0x2E, 0x0, 0.00x, 14.00x, 6.00x, 0.00x, 0.00x, 0.00x, 1.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xC8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xC8
- @5238
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction C9
- ##########################################
- Name: FuraSleepStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xC9
- @C900
- -----------|START|--------------------------
- External Graphic Effect(2) - 0x2F, 0x31, 0.00x, 2.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
- ----------------------------|END|-----------
- Subaction SFX 0xC9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xC9
- @5278
- -----------|START|--------------------------
- Rumble - 0xE, 0x0
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=15.00x
- !Slope-01! 18010200 - 0x1, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction CA
- ##########################################
- Name: FuraSleepLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xCA
- @C970
- -----------|START|--------------------------
- Asynchronous Timer - Frames=25.00x
- External Graphic Effect(2) - 0x2F, 0x31, 0.00x, 2.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@C970
- ----------------------------|END|-----------
- Subaction SFX 0xCA
- @12280
- -----------|START|--------------------------
- Sound Effect(3) - ID=0xA82
- Synchronous Timer - Frames=1.00x
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@12280
- ----------------------------|END|-----------
- Subaction Other 0xCA
- @52D8
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- Synchronous Timer - Frames=1.00x
- !Controller-0B! 070B0200 - 0x1A, 0x0
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@52D8
- ----------------------------|END|-----------
- ##########################################
- # Subaction CB
- ##########################################
- Name: FuraSleepEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xCB
- @CA28
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- !Effect-00! 11001000 - 0x2E, 0x0, 0.00x, 9.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xCB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xCB
- @5350
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=43.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction CC
- ##########################################
- Name: Swallowed
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xCC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xCC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xCC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction CD
- ##########################################
- Name: Pass
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xCD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xCD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xCD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction CE
- ##########################################
- Name: Ottotto
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xCE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xCE
- @122C8
- -----------|START|--------------------------
- Ottootto Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0xCE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction CF
- ##########################################
- Name: OttottoWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xCF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xCF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xCF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction D0
- ##########################################
- Name: WallDamage
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xD0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xD0
- @122E8
- -----------|START|--------------------------
- Sound Effect - ID=0x5E
- ----------------------------|END|-----------
- Subaction Other 0xD0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction D1
- ##########################################
- Name: StopCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xD1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xD1
- @12300
- -----------|START|--------------------------
- Sound Effect - ID=0x5E
- ----------------------------|END|-----------
- Subaction Other 0xD1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction D2
- ##########################################
- Name: StopWall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD2
- @18608
- -----------|START|--------------------------
- Asynchronous Timer - Frames=20.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0xD2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xD2
- @12318
- -----------|START|--------------------------
- Sound Effect - ID=0x5E
- ----------------------------|END|-----------
- Subaction Other 0xD2
- @53C0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=20.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction D3
- ##########################################
- Name: StopCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD3
- @18630
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][16]
- ----------------------------|END|-----------
- Subaction GFX 0xD3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xD3
- @12348
- -----------|START|--------------------------
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0x5E
- ----------------------------|END|-----------
- Subaction Other 0xD3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction D4
- ##########################################
- Name: MissFoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xD4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xD4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xD4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction D5
- ##########################################
- Name: CliffCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD5
- @18658
- -----------|START|--------------------------
- Body Collision - State=0x2
- ----------------------------|END|-----------
- Subaction GFX 0xD5
- @CB10
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- !Effect-00! 11001000 - 0x1F, 0x2D, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- ----------------------------|END|-----------
- Subaction SFX 0xD5
- @123A8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Synchronous Timer - Frames=2.00x
- If - Requirement=2B, Variable=0x2
- Sound Effect - ID=0xA7B
- End If
- ----------------------------|END|-----------
- Subaction Other 0xD5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction D6
- ##########################################
- Name: CliffWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xD6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xD6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xD6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction D7
- ##########################################
- Name: CliffAttackQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD7
- @18708
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=23.00x
- Offensive Collision - Bone/ID=0x130000, Damage=0x8, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x23430440
- Asynchronous Timer - Frames=32.00x
- Terminate Collisions
- Asynchronous Timer - Frames=55.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0xD7
- @CDC0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=8.00x
- !Effect-00! 11001000 - 0x10, 0x0, 0.00x, 10.00x, -12.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=21.00x
- !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=23.00x
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300004, Bone=0x50, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=32.00x
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- !Effect-00! 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xD7
- @12428
- -----------|START|--------------------------
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0x1955
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x194E
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=19.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0xD7
- @5498
- -----------|START|--------------------------
- Asynchronous Timer - Frames=23.00x
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Set Loop - Iterations=0x5
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=1.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Set Loop - Iterations=0x3
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=1.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=50.00x
- !Slope-00! 18000100 - 0x6
- !Item-0F! 1F0F0100 - True
- Asynchronous Timer - Frames=51.00x
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction D8
- ##########################################
- Name: CliffClimbQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD8
- @18778
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=30.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=34.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0xD8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xD8
- @124A0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1955
- Synchronous Timer - Frames=17.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0xD8
- @5558
- -----------|START|--------------------------
- Asynchronous Timer - Frames=30.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction D9
- ##########################################
- Name: CliffEscapeQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD9
- @187C0
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=31.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xD9
- @CEA8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=32.00x
- !Effect-00! 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xD9
- @12520
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1955
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x196D
- Synchronous Timer - Frames=10.00x
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0xD9
- @5580
- -----------|START|--------------------------
- Asynchronous Timer - Frames=42.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction DA
- ##########################################
- Name: CliffJumpQuick1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDA
- @187E8
- -----------|START|--------------------------
- Body Collision - State=0x2
- ----------------------------|END|-----------
- Subaction GFX 0xDA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xDA
- @12580
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1955
- ----------------------------|END|-----------
- Subaction Other 0xDA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction DB
- ##########################################
- Name: CliffJumpQuick2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xDB
- @CF48
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xDB
- @125B8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1976
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1951
- ----------------------------|END|-----------
- Subaction Other 0xDB
- @55E0
- -----------|START|--------------------------
- !Physics-01! 17010000
- Item Visibility - False
- Set Loop - Iterations=0x8
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=1.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Asynchronous Timer - Frames=17.00x
- !Physics-00! 17000000
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction DC
- ##########################################
- Name: CliffAttackSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDC
- @18B70
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=40.00x
- Offensive Collision - Bone/ID=0x160000, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=2.50x, Z Offset=0.00x, Y Offset=2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x160001, Damage=0x6, Trajectory=0x5A, Base Knockback=0x320064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x160002, Damage=0x6, Trajectory=0x6E, Base Knockback=0x320064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x160003, Damage=0x6, Trajectory=0x82, Base Knockback=0x320064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=-10.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Body Collision - State=0x0
- Asynchronous Timer - Frames=49.00x
- Offensive Collision - Bone/ID=0x1A0000, Damage=0x7, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.50x, Z Offset=0.00x, Y Offset=-1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1A0001, Damage=0x7, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.50x, Z Offset=0.00x, Y Offset=2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1A0002, Damage=0x7, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.50x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1A0003, Damage=0x7, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0xDC
- @D060
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- !Effect-00! 11001000 - 0x10, 0x19, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xDC
- @12620
- -----------|START|--------------------------
- Asynchronous Timer - Frames=30.00x
- Sound Effect - ID=0x1955
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19A2
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x19A2
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0xDC
- @5670
- -----------|START|--------------------------
- Asynchronous Timer - Frames=38.00x
- !Slope-01! 18010200 - 0x1, 0x2
- Asynchronous Timer - Frames=62.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction DD
- ##########################################
- Name: CliffClimbSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDD
- @18C10
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=55.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xDD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xDD
- @12698
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1955
- Synchronous Timer - Frames=34.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=24.00x
- Sound Effect - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0xDD
- @56D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=41.00x
- !Slope-00! 18000100 - 0x2
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=48.00x
- !Slope-00! 18000100 - 0x6
- Rumble - 0x10, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction DE
- ##########################################
- Name: CliffEscapeSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDE
- @18C48
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=59.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xDE
- @D198
- -----------|START|--------------------------
- Asynchronous Timer - Frames=21.00x
- !Effect-00! 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=55.00x
- !Effect-00! 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xDE
- @12718
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1955
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x196D
- Synchronous Timer - Frames=20.00x
- Synchronous Timer - Frames=28.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0xDE
- @5720
- -----------|START|--------------------------
- Asynchronous Timer - Frames=67.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction DF
- ##########################################
- Name: CliffJumpSlow1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDF
- @18C70
- -----------|START|--------------------------
- Body Collision - State=0x2
- ----------------------------|END|-----------
- Subaction GFX 0xDF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xDF
- @12778
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1955
- ----------------------------|END|-----------
- Subaction Other 0xDF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction E0
- ##########################################
- Name: CliffJumpSlow2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xE0
- @D248
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xE0
- @127B0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1976
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1951
- ----------------------------|END|-----------
- Subaction Other 0xE0
- @5780
- -----------|START|--------------------------
- !Physics-01! 17010000
- Item Visibility - False
- Set Loop - Iterations=0x5
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=1.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Asynchronous Timer - Frames=18.00x
- !Physics-00! 17000000
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction E1
- ##########################################
- Name: SlipDown
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE1
- @18CA0
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xE1
- @D2E0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=21.00x
- Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xE1
- @127F8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- Sound Effect - ID=0xA4
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0xA1
- ----------------------------|END|-----------
- Subaction Other 0xE1
- @5810
- -----------|START|--------------------------
- Asynchronous Timer - Frames=23.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- !Slope-01! 18010200 - 0x1, 0xA
- ----------------------------|END|-----------
- ##########################################
- # Subaction E2
- ##########################################
- Name: Slip
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE2
- @18CD8
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xE2
- @D490
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xE2
- @12850
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- Sound Effect - ID=0xA4
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0xA4
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xA1
- ----------------------------|END|-----------
- Subaction Other 0xE2
- @5868
- -----------|START|--------------------------
- Asynchronous Timer - Frames=20.00x
- !Slope-01! 18010200 - 0x1, 0x3
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction E3
- ##########################################
- Name: SlipTurn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE3
- @18D10
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=7.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xE3
- @D5D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=12.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 4.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=26.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xE3
- @128B8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0xA4
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xA1
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0xA1
- ----------------------------|END|-----------
- Subaction Other 0xE3
- @58C0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=24.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- !Slope-01! 18010200 - 0x1, 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction E4
- ##########################################
- Name: SlipDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE4
- @18D48
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xE4
- @D798
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 5.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=36.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xE4
- @12920
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xA4
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0xA1
- Synchronous Timer - Frames=26.00x
- Sound Effect - ID=0xA0
- ----------------------------|END|-----------
- Subaction Other 0xE4
- @5918
- -----------|START|--------------------------
- Asynchronous Timer - Frames=10.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- !Slope-01! 18010200 - 0x1, 0x14
- ----------------------------|END|-----------
- ##########################################
- # Subaction E5
- ##########################################
- Name: SlipWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xE5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xE5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xE5
- @5958
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- ----------------------------|END|-----------
- ##########################################
- # Subaction E6
- ##########################################
- Name: SlipStand
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE6
- @18D88
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=17.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xE6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xE6
- @12970
- -----------|START|--------------------------
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x1950
- ----------------------------|END|-----------
- Subaction Other 0xE6
- @5990
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=7.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction E7
- ##########################################
- Name: SlipAttack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE7
- @19050
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=17.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=25.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0xE7
- @D8F0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=17.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 6.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=25.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xE7
- @129C8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x19A2
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x19A2
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0xE7
- @5A10
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=15.00x
- !Controller-0B! 070B0200 - 0x2, 0xF
- Asynchronous Timer - Frames=25.00x
- !Slope-01! 18010200 - 0x2, 0x5
- Asynchronous Timer - Frames=32.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction E8
- ##########################################
- Name: SlipEscapeF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE8
- @190E8
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xE8
- @D9A0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=13.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xE8
- @12A50
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1950
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0xA4
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0xE8
- @5A90
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=18.00x
- !Slope-00! 18000100 - 0x4
- Asynchronous Timer - Frames=19.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction E9
- ##########################################
- Name: SlipEscapeB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE9
- @19120
- -----------|START|--------------------------
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- ----------------------------|END|-----------
- Subaction GFX 0xE9
- @DA40
- -----------|START|--------------------------
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0xE9
- @12AD8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1950
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0xA4
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x19A0
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0xE9
- @5B10
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=19.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=23.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction EA
- ##########################################
- Name: AirCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0xEA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xEA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xEA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xEA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction EB
- ##########################################
- Name: AirCatchPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0xEB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xEB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xEB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xEB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction EC
- ##########################################
- Name: AirCatchHit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0xEC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xEC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xEC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xEC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction ED
- ##########################################
- Name: AirCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0xED
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xED
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xED
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0xED
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction EE
- ##########################################
- Name: SwimRise
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xEE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xEE
- @12B48
- -----------|START|--------------------------
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=14.00x
- Goto - Offset=@12B48
- ----------------------------|END|-----------
- Subaction Other 0xEE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction EF
- ##########################################
- Name: SwimUp
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xEF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xEF
- @12BB0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xA8A
- Sound Effect - ID=0xB1
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB4
- ----------------------------|END|-----------
- Subaction Other 0xEF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction F0
- ##########################################
- Name: SwimUpDamage
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xF0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xF0
- @12C00
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xB7
- ----------------------------|END|-----------
- Subaction Other 0xF0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction F1
- ##########################################
- Name: Swim
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xF1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xF1
- @12C38
- -----------|START|--------------------------
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=35.00x
- Sound Effect - ID=0xB5
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@12C38
- ----------------------------|END|-----------
- Subaction Other 0xF1
- @5BB8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=35.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=55.00x
- Rumble - 0x11, 0x0
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@5BB8
- ----------------------------|END|-----------
- ##########################################
- # Subaction F2
- ##########################################
- Name: SwimF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xF2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xF2
- @12C88
- -----------|START|--------------------------
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=1.00x
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@12C88
- ----------------------------|END|-----------
- Subaction Other 0xF2
- @5C28
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x12, 0x0
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@5C28
- ----------------------------|END|-----------
- ##########################################
- # Subaction F3
- ##########################################
- Name: SwimEnd
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xF3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xF3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xF3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction F4
- ##########################################
- Name: SwimTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xF4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xF4
- @12CD0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xB4
- ----------------------------|END|-----------
- Subaction Other 0xF4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction F5
- ##########################################
- Name: SwimDrown
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xF5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xF5
- @12D48
- -----------|START|--------------------------
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB2
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB1
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@12D48
- ----------------------------|END|-----------
- Subaction Other 0xF5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction F6
- ##########################################
- Name: SwimDrownOut
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xF6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xF6
- @12DD0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xB9
- ----------------------------|END|-----------
- Subaction Other 0xF6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction F7
- ##########################################
- Name: LightGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF7
- @19198
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0
- ----------------------------|END|-----------
- Subaction GFX 0xF7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xF7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xF7
- @5C80
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction F8
- ##########################################
- Name: LightWalkGet
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF8
- @191C0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0
- ----------------------------|END|-----------
- Subaction GFX 0xF8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xF8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xF8
- @5CA8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=17.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction F9
- ##########################################
- Name: LightEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF9
- @19208
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Asynchronous Timer - Frames=8.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0xF9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xF9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xF9
- @5CC8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction FA
- ##########################################
- Name: LightWalkEat
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFA
- @19270
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Asynchronous Timer - Frames=10.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0xFA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xFA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xFA
- @5CF0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=17.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction FB
- ##########################################
- Name: HeavyGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFB
- @196C8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Pickup Item - 0x1
- ----------------------------|END|-----------
- Subaction GFX 0xFB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xFB
- @12EE8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xA83
- ----------------------------|END|-----------
- Subaction Other 0xFB
- @5FC8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-01! 18010200 - 0x0, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction FC
- ##########################################
- Name: HeavyWalk1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xFC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xFC
- @12F10
- -----------|START|--------------------------
- Asynchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x19A0
- ----------------------------|END|-----------
- Subaction Other 0xFC
- @5FF8
- -----------|START|--------------------------
- Rumble - 0xC, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction FD
- ##########################################
- Name: HeavyWalk2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0xFD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xFD
- @12F38
- -----------|START|--------------------------
- Asynchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0xFD
- @6018
- -----------|START|--------------------------
- Rumble - 0xC, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction FE
- ##########################################
- Name: LightThrowDrop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFE
- @192D0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Throw Item(2) - -8.00x, 12.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- ----------------------------|END|-----------
- Subaction GFX 0xFE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xFE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xFE
- @5D10
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction FF
- ##########################################
- Name: LightThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFF
- @19310
- -----------|START|--------------------------
- Asynchronous Timer - Frames=7.00x
- Throw Item(2) - 9.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- ----------------------------|END|-----------
- Subaction GFX 0xFF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0xFF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0xFF
- @5D28
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 100
- ##########################################
- Name: LightThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x100
- @19360
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Reverse Direction
- Asynchronous Timer - Frames=10.00x
- Throw Item(2) - 10.00x, 6.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x100
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x100
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x100
- @5D40
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 101
- ##########################################
- Name: LightThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x101
- @193C8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=11.00x
- Throw Item(2) - 2.00x, 22.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- Asynchronous Timer - Frames=23.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x101
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x101
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x101
- @5D88
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=9.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=21.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=22.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 102
- ##########################################
- Name: LightThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x102
- @19420
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- Throw Item(2) - 2.00x, 1.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- Asynchronous Timer - Frames=19.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x102
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x102
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x102
- @5DD0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 103
- ##########################################
- Name: LightThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x103
- @19450
- -----------|START|--------------------------
- Goto - Offset=@19310
- ----------------------------|END|-----------
- Subaction GFX 0x103
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x103
- @12E30
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x103
- @5DE8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 104
- ##########################################
- Name: LightThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x104
- @19468
- -----------|START|--------------------------
- Goto - Offset=@19360
- ----------------------------|END|-----------
- Subaction GFX 0x104
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x104
- @12E40
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x104
- @5E00
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 105
- ##########################################
- Name: LightThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x105
- @19480
- -----------|START|--------------------------
- Goto - Offset=@193C8
- ----------------------------|END|-----------
- Subaction GFX 0x105
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x105
- @12E50
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x105
- @5E48
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=9.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=21.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=22.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 106
- ##########################################
- Name: LightThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x106
- @19498
- -----------|START|--------------------------
- Goto - Offset=@19420
- ----------------------------|END|-----------
- Subaction GFX 0x106
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x106
- @12E60
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x106
- @5E90
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 107
- ##########################################
- Name: LightThrowDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x107
- @194D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Throw Item(2) - 11.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- Asynchronous Timer - Frames=37.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x107
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x107
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x107
- @5EC0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=35.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=41.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 108
- ##########################################
- Name: LightThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x108
- @19528
- -----------|START|--------------------------
- Asynchronous Timer - Frames=7.00x
- Throw Item(2) - 9.00x, 9.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- ----------------------------|END|-----------
- Subaction GFX 0x108
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x108
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x108
- @5EF0
- -----------|START|--------------------------
- Goto - Offset=@5D28
- ----------------------------|END|-----------
- ##########################################
- # Subaction 109
- ##########################################
- Name: LightThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x109
- @19570
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Reverse Direction
- Asynchronous Timer - Frames=10.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x109
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x109
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x109
- @5F08
- -----------|START|--------------------------
- Goto - Offset=@5D40
- ----------------------------|END|-----------
- ##########################################
- # Subaction 10A
- ##########################################
- Name: LightThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10A
- @195D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=11.00x
- Throw Item(2) - 0.00x, 21.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- Asynchronous Timer - Frames=23.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x10A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x10A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x10A
- @5F20
- -----------|START|--------------------------
- Goto - Offset=@5D88
- ----------------------------|END|-----------
- ##########################################
- # Subaction 10B
- ##########################################
- Name: LightThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10B
- @19630
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- Throw Item(2) - 0.00x, 0.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- Asynchronous Timer - Frames=19.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x10B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x10B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x10B
- @5F38
- -----------|START|--------------------------
- Goto - Offset=@5DD0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 10C
- ##########################################
- Name: LightThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10C
- @19660
- -----------|START|--------------------------
- Goto - Offset=@19528
- ----------------------------|END|-----------
- Subaction GFX 0x10C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x10C
- @12E98
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x10C
- @5F50
- -----------|START|--------------------------
- Goto - Offset=@5D28
- ----------------------------|END|-----------
- ##########################################
- # Subaction 10D
- ##########################################
- Name: LightThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10D
- @19678
- -----------|START|--------------------------
- Goto - Offset=@19570
- ----------------------------|END|-----------
- Subaction GFX 0x10D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x10D
- @12EA8
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x10D
- @5F68
- -----------|START|--------------------------
- Goto - Offset=@5D40
- ----------------------------|END|-----------
- ##########################################
- # Subaction 10E
- ##########################################
- Name: LightThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10E
- @19690
- -----------|START|--------------------------
- Goto - Offset=@195D8
- ----------------------------|END|-----------
- Subaction GFX 0x10E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x10E
- @12EB8
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x10E
- @5F80
- -----------|START|--------------------------
- Goto - Offset=@5D88
- ----------------------------|END|-----------
- ##########################################
- # Subaction 10F
- ##########################################
- Name: LightThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10F
- @196A8
- -----------|START|--------------------------
- Goto - Offset=@19630
- ----------------------------|END|-----------
- Subaction GFX 0x10F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x10F
- @12EC8
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x10F
- @5F98
- -----------|START|--------------------------
- Goto - Offset=@5DD0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 110
- ##########################################
- Name: HeavyThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x110
- @19710
- -----------|START|--------------------------
- Asynchronous Timer - Frames=17.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- ----------------------------|END|-----------
- Subaction GFX 0x110
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x110
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x110
- @6048
- -----------|START|--------------------------
- Asynchronous Timer - Frames=17.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=35.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 111
- ##########################################
- Name: HeavyThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x111
- @19750
- -----------|START|--------------------------
- Asynchronous Timer - Frames=18.00x
- Throw Item(2) - -16.00x, 16.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- Reverse Direction
- ----------------------------|END|-----------
- Subaction GFX 0x111
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x111
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x111
- @6090
- -----------|START|--------------------------
- Asynchronous Timer - Frames=32.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=37.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 112
- ##########################################
- Name: HeavyThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x112
- @19798
- -----------|START|--------------------------
- Asynchronous Timer - Frames=13.00x
- Throw Item(2) - 0.00x, 25.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- ----------------------------|END|-----------
- Subaction GFX 0x112
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x112
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x112
- @60C8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=21.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 113
- ##########################################
- Name: HeavyThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x113
- @197D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=10.00x
- Throw Item(2) - 0.00x, 1.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- ----------------------------|END|-----------
- Subaction GFX 0x113
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x113
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x113
- @60F0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=27.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 114
- ##########################################
- Name: HeavyThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x114
- @197F8
- -----------|START|--------------------------
- Goto - Offset=@19710
- ----------------------------|END|-----------
- Subaction GFX 0x114
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x114
- @12F70
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x114
- @6128
- -----------|START|--------------------------
- Asynchronous Timer - Frames=17.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=35.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 115
- ##########################################
- Name: HeavyThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x115
- @19810
- -----------|START|--------------------------
- Goto - Offset=@19750
- ----------------------------|END|-----------
- Subaction GFX 0x115
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x115
- @12F80
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x115
- @6170
- -----------|START|--------------------------
- Asynchronous Timer - Frames=32.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=37.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 116
- ##########################################
- Name: HeavyThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x116
- @19828
- -----------|START|--------------------------
- Goto - Offset=@19798
- ----------------------------|END|-----------
- Subaction GFX 0x116
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x116
- @12F90
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x116
- @61A8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=21.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 117
- ##########################################
- Name: HeavyThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x117
- @19840
- -----------|START|--------------------------
- Goto - Offset=@197D8
- ----------------------------|END|-----------
- Subaction GFX 0x117
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x117
- @12FA0
- -----------|START|--------------------------
- Low Voice Clip
- ----------------------------|END|-----------
- Subaction Other 0x117
- @61D0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=27.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 118
- ##########################################
- Name: SmashThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x118
- @19870
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- ----------------------------|END|-----------
- Subaction GFX 0x118
- @DBB0
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_SmashThrowFCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x118
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x118
- @6210
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=81.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 119
- ##########################################
- Name: SmashThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x119
- @198B0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -18.00x, 6.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- Reverse Direction
- ----------------------------|END|-----------
- Subaction GFX 0x119
- @DBC8
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_SmashThrowBCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x119
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x119
- @6278
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=20.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=78.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 11A
- ##########################################
- Name: SmashThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11A
- @198F8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, 22.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- ----------------------------|END|-----------
- Subaction GFX 0x11A
- @DBE0
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_SmashThrowHiCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x11A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x11A
- @62C8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=84.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 11B
- ##########################################
- Name: SmashThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11B
- @19938
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, 0.50x, IC-Basic[1024][6], IC-Basic[1024][5]
- ----------------------------|END|-----------
- Subaction GFX 0x11B
- @DBF8
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_SmashThrowLwCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x11B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x11B
- @62F0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=87.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 11C
- ##########################################
- Name: SmashThrowDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11C
- @19970
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- ----------------------------|END|-----------
- Subaction GFX 0x11C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x11C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x11C
- @6328
- -----------|START|--------------------------
- Asynchronous Timer - Frames=40.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=86.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 11D
- ##########################################
- Name: SmashThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11D
- @199A8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- ----------------------------|END|-----------
- Subaction GFX 0x11D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x11D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x11D
- @6358
- -----------|START|--------------------------
- Goto - Offset=@6210
- ----------------------------|END|-----------
- ##########################################
- # Subaction 11E
- ##########################################
- Name: SmashThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11E
- @199E8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -17.00x, 8.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- Reverse Direction
- ----------------------------|END|-----------
- Subaction GFX 0x11E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x11E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x11E
- @6370
- -----------|START|--------------------------
- Goto - Offset=@6278
- ----------------------------|END|-----------
- ##########################################
- # Subaction 11F
- ##########################################
- Name: SmashThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11F
- @19A30
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, 21.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- ----------------------------|END|-----------
- Subaction GFX 0x11F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x11F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x11F
- @6388
- -----------|START|--------------------------
- Goto - Offset=@62C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 120
- ##########################################
- Name: SmashThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x120
- @19A70
- -----------|START|--------------------------
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, -6.00x, IC-Basic[1024][6], IC-Basic[1024][5]
- ----------------------------|END|-----------
- Subaction GFX 0x120
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x120
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x120
- @63A0
- -----------|START|--------------------------
- Goto - Offset=@62F0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 121
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x121
- @19AE8
- -----------|START|--------------------------
- Item Property - 0x6, 2.00x
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_SwordSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Item Property - 0x14, 1.00x
- ----------------------------|END|-----------
- Subaction GFX 0x121
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x121
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x121
- @63D0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 122
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x122
- @19BA0
- -----------|START|--------------------------
- Item Property - 0x2, 0.40x
- Asynchronous Timer - Frames=3.00x
- Item Property - 0x4, 2.40x
- Asynchronous Timer - Frames=8.00x
- Subroutine - gameAnimCmd_SwordSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Item Property - 0x14, 1.00x
- ----------------------------|END|-----------
- Subaction GFX 0x122
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x122
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x122
- @6410
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 123
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x123
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x123
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x123
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x123
- @6438
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 124
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x124
- @19C78
- -----------|START|--------------------------
- Item Property - 0x5, 3.00x
- Asynchronous Timer - Frames=4.00x
- Subroutine - gameAnimCmd_SwordSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- Asynchronous Timer - Frames=13.00x
- Item Property - 0x3, 0.40x
- Asynchronous Timer - Frames=17.00x
- Item Property - 0x5, 1.00x
- ----------------------------|END|-----------
- Subaction GFX 0x124
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x124
- @13018
- -----------|START|--------------------------
- Sound Effect - ID=0xA78
- ----------------------------|END|-----------
- Subaction Other 0x124
- @6490
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=4.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=6.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=23.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 125
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x125
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x125
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x125
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x125
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 126
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x126
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x126
- @DC58
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_SwordSwing4HoldCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x126
- @13030
- -----------|START|--------------------------
- Sound Effect - ID=0x69
- ----------------------------|END|-----------
- Subaction Other 0x126
- @64F0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=3.00x
- !Controller-0B! 070B0200 - 0x25, 0x39
- ----------------------------|END|-----------
- ##########################################
- # Subaction 127
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x127
- @19D20
- -----------|START|--------------------------
- Item Property - 0x5, 2.50x
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_SwordSwingDashCommonOffset=@FFFFFFFF
- Asynchronous Timer - Frames=10.00x
- Subroutine - gameAnimCmd_SwordSwingDashCommon2Offset=@FFFFFFFF
- Asynchronous Timer - Frames=17.00x
- Terminate Collisions
- Item Property - 0x6, 1.00x
- ----------------------------|END|-----------
- Subaction GFX 0x127
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x127
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x127
- @6558
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x2, True
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=24.00x
- !Slope-01! 18010200 - 0x6, 0x4
- ----------------------------|END|-----------
- ##########################################
- # Subaction 128
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x128
- @19DD0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_BatSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x128
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x128
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x128
- @65A8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 129
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x129
- @19E70
- -----------|START|--------------------------
- Asynchronous Timer - Frames=8.00x
- Subroutine - gameAnimCmd_BatSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x129
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x129
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x129
- @65E8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 12A
- ##########################################
- Name: Swing4Bat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12A
- @19EC0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=59.00x
- Subroutine - gameAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x12A
- @DC88
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x12A
- @13068
- -----------|START|--------------------------
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0xA76
- ----------------------------|END|-----------
- Subaction Other 0x12A
- @6650
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=59.00x
- !Slope-00! 18000100 - 0x2
- !Controller-0B! 070B0200 - 0xD, 0x0
- Asynchronous Timer - Frames=85.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 12B
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12B
- @19F38
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Subroutine - gameAnimCmd_BatSwingDashCommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Subroutine - gameAnimCmd_BatSwingDashCommon2Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x12B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x12B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x12B
- @66E0
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x2, True
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=24.00x
- !Slope-01! 18010200 - 0x6, 0x4
- ----------------------------|END|-----------
- ##########################################
- # Subaction 12C
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12C
- @19FF0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Subroutine - gameAnimCmd_HarisenSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x12C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x12C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x12C
- @6730
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 12D
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12D
- @1A0B8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=7.00x
- Subroutine - gameAnimCmd_HarisenSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x12D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x12D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x12D
- @6770
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 12E
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x12E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x12E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x12E
- @6798
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 12F
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12F
- @1A188
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Subroutine - gameAnimCmd_HarisenSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x12F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x12F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x12F
- @67F0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=6.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=23.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 130
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x130
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x130
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x130
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x130
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 131
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x131
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x131
- @DCC8
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_HarisenSwing4HoldCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x131
- @130B0
- -----------|START|--------------------------
- Sound Effect - ID=0x69
- ----------------------------|END|-----------
- Subaction Other 0x131
- @6850
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=3.00x
- !Controller-0B! 070B0200 - 0x25, 0x39
- ----------------------------|END|-----------
- ##########################################
- # Subaction 132
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x132
- @1A230
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Subroutine - gameAnimCmd_HarisenSwingDashCommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- Subroutine - gameAnimCmd_HarisenSwingDashCommon2Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x132
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x132
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x132
- @68B8
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x2, True
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=24.00x
- !Slope-01! 18010200 - 0x6, 0x4
- ----------------------------|END|-----------
- ##########################################
- # Subaction 133
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x133
- @1A2D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_StarRodSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x133
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x133
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x133
- @6908
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 134
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x134
- @1A388
- -----------|START|--------------------------
- Asynchronous Timer - Frames=8.00x
- Subroutine - gameAnimCmd_StarRodSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=9.00x
- ?Item? - 0x0
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x134
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x134
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x134
- @6948
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 135
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x135
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x135
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x135
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x135
- @6970
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 136
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x136
- @1A450
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Subroutine - gameAnimCmd_StarRodSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=4.00x
- ?Item? - 0x1
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x136
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x136
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x136
- @69C8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=4.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=6.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=23.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 137
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x137
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x137
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x137
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x137
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 138
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x138
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x138
- @DD08
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_StarRodSwing4HoldCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x138
- @130F0
- -----------|START|--------------------------
- Sound Effect - ID=0x69
- ----------------------------|END|-----------
- Subaction Other 0x138
- @6A28
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=3.00x
- !Controller-0B! 070B0200 - 0x25, 0x39
- ----------------------------|END|-----------
- ##########################################
- # Subaction 139
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x139
- @1A4F0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Subroutine - gameAnimCmd_StarRodSwingDashCommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Subroutine - gameAnimCmd_StarRodSwingDashCommon2Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x139
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x139
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x139
- @6A90
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x2, True
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=24.00x
- !Slope-01! 18010200 - 0x6, 0x4
- ----------------------------|END|-----------
- ##########################################
- # Subaction 13A
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13A
- @1A598
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_LipStickSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x13A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x13A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x13A
- @6AE0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 13B
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13B
- @1A648
- -----------|START|--------------------------
- Asynchronous Timer - Frames=8.00x
- Subroutine - gameAnimCmd_LipStickSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=9.00x
- ?Item? - 0x0
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x13B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x13B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x13B
- @6B20
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 13C
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x13C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x13C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x13C
- @6B48
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 13D
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13D
- @1A710
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Subroutine - gameAnimCmd_LipStickSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x42, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=4.00x
- ?Item? - 0x1
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x13D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x13D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x13D
- @6BA0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=4.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=6.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=23.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 13E
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x13E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x13E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x13E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x13E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 13F
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x13F
- @DD48
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_LipStickSwing4HoldCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x13F
- @13130
- -----------|START|--------------------------
- Sound Effect - ID=0x69
- ----------------------------|END|-----------
- Subaction Other 0x13F
- @6C00
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=3.00x
- !Controller-0B! 070B0200 - 0x25, 0x39
- ----------------------------|END|-----------
- ##########################################
- # Subaction 140
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x140
- @1A7B0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Subroutine - gameAnimCmd_LipStickSwingDashCommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x22, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Subroutine - gameAnimCmd_LipStickSwingDashCommon2Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x140
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x140
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x140
- @6C68
- -----------|START|--------------------------
- !Slope-01! 18010300 - 0x1, 0x2, True
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=23.00x
- !Slope-01! 18010200 - 0x6, 0x4
- ----------------------------|END|-----------
- ##########################################
- # Subaction 141
- ##########################################
- Name: ItemHammerWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x141
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x141
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x141
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x141
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 142
- ##########################################
- Name: ItemHammerMove
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x142
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x142
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x142
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x142
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 143
- ##########################################
- Name: ItemHammerAir
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x143
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x143
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x143
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x143
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 144
- ##########################################
- Name: ItemHammerWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x144
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x144
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x144
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x144
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 145
- ##########################################
- Name: ItemHammerMove
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x145
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x145
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x145
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x145
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 146
- ##########################################
- Name: ItemHammerAir
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x146
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x146
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x146
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x146
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 147
- ##########################################
- Name: ItemDragoonRide
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x147
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x147
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x147
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x147
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 148
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x148
- @1A8E0
- -----------|START|--------------------------
- Set Loop - Iterations=0xA
- Subroutine - gameAnimCmd_ScrewCommonOffset=@1A93C
- Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x
- Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x
- Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x
- Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- ----------------------------|END|-----------
- Subaction GFX 0x148
- @DDE8
- -----------|START|--------------------------
- External Graphic Effect - File#=0x5F, Bone=0x13, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.10x, Anchored?=True
- ----------------------------|END|-----------
- Subaction SFX 0x148
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x148
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 149
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x149
- @1A9E8
- -----------|START|--------------------------
- Set Loop - Iterations=0xA
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x
- Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x
- Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x
- Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- ----------------------------|END|-----------
- Subaction GFX 0x149
- @DE00
- -----------|START|--------------------------
- Goto - Offset=@DDE8
- ----------------------------|END|-----------
- Subaction SFX 0x149
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x149
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 14A
- ##########################################
- Name: ItemScrewFall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x14A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x14A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x14A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 14B
- ##########################################
- Name: ItemKick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x14B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x14B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x14B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 14C
- ##########################################
- Name: ItemDragoonGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x14C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x14C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x14C
- @6D30
- -----------|START|--------------------------
- Asynchronous Timer - Frames=12.00x
- !Item-0F! 1F0F0100 - False
- Set Loop - Iterations=0xA
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=2.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=2.00x
- Execute Loop
- ----------------------------|END|-----------
- ##########################################
- # Subaction 14D
- ##########################################
- Name: ItemDragoonRide
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x14D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x14D
- @131B8
- -----------|START|--------------------------
- Sound Effect - ID=0xDA
- ----------------------------|END|-----------
- Subaction Other 0x14D
- @6D90
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xC, 0xA
- ----------------------------|END|-----------
- ##########################################
- # Subaction 14E
- ##########################################
- Name: ItemBig
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x14E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x14E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x14E
- @6DB0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 14F
- ##########################################
- Name: ItemSmall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x14F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x14F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x14F
- @6DC8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 150
- ##########################################
- Name: ItemLegsWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x150
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x150
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x150
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x150
- @6DE0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 151
- ##########################################
- Name: ItemLegsSlowF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x151
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x151
- @DF68
- -----------|START|--------------------------
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=32.00x
- Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@DF68
- ----------------------------|END|-----------
- Subaction SFX 0x151
- @13208
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Sound Effect(2) - ID=0x19A1
- Synchronous Timer - Frames=25.00x
- Sound Effect(2) - ID=0x199F
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@13208
- ----------------------------|END|-----------
- Subaction Other 0x151
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 152
- ##########################################
- Name: ItemLegsMiddleF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x152
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x152
- @E0C0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@E0C0
- ----------------------------|END|-----------
- Subaction SFX 0x152
- @13270
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=16.00x
- Sound Effect(2) - ID=0x199E
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@13270
- ----------------------------|END|-----------
- Subaction Other 0x152
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 153
- ##########################################
- Name: ItemLegsFastF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x153
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x153
- @E218
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=12.00x
- Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@E218
- ----------------------------|END|-----------
- Subaction SFX 0x153
- @132D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=10.00x
- Sound Effect(2) - ID=0x199E
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@132D8
- ----------------------------|END|-----------
- Subaction Other 0x153
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 154
- ##########################################
- Name: ItemLegsBrakeF
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x154
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x154
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x154
- @13328
- -----------|START|--------------------------
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x196E
- ----------------------------|END|-----------
- Subaction Other 0x154
- @6E10
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 155
- ##########################################
- Name: ItemLegsDashF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x155
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x155
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x155
- @13370
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x196D
- Synchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=19.00x
- Sound Effect(2) - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0x155
- @6E38
- -----------|START|--------------------------
- Asynchronous Timer - Frames=13.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 156
- ##########################################
- Name: ItemLegsSlowB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x156
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x156
- @E380
- -----------|START|--------------------------
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@E380
- ----------------------------|END|-----------
- Subaction SFX 0x156
- @133D0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Sound Effect(2) - ID=0x19A1
- Synchronous Timer - Frames=15.00x
- Sound Effect(2) - ID=0x199F
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@133D0
- ----------------------------|END|-----------
- Subaction Other 0x156
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 157
- ##########################################
- Name: ItemLegsMiddleB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x157
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x157
- @E4D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@E4D8
- ----------------------------|END|-----------
- Subaction SFX 0x157
- @13438
- -----------|START|--------------------------
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=18.00x
- Sound Effect(2) - ID=0x199E
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@13438
- ----------------------------|END|-----------
- Subaction Other 0x157
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 158
- ##########################################
- Name: ItemLegsFastB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x158
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x158
- @E630
- -----------|START|--------------------------
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0x0, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=22.00x
- Generic Graphic Effect - 0x0, 0x18, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@E630
- ----------------------------|END|-----------
- Subaction SFX 0x158
- @134A0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=16.00x
- Sound Effect(2) - ID=0x199E
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@134A0
- ----------------------------|END|-----------
- Subaction Other 0x158
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 159
- ##########################################
- Name: ItemLegsBrakeB
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x159
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x159
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x159
- @134F0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x196E
- ----------------------------|END|-----------
- Subaction Other 0x159
- @6E70
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 15A
- ##########################################
- Name: ItemLegsDashB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x15A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x15A
- @13538
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x196D
- Synchronous Timer - Frames=8.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=11.00x
- Sound Effect(2) - ID=0x199E
- ----------------------------|END|-----------
- Subaction Other 0x15A
- @6E98
- -----------|START|--------------------------
- Asynchronous Timer - Frames=13.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 15B
- ##########################################
- Name: ItemLegsJumpSquat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x15B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x15B
- @13580
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1976
- ----------------------------|END|-----------
- Subaction Other 0x15B
- @6EB8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 15C
- ##########################################
- Name: ItemLegsLanding
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x15C
- @E708
- -----------|START|--------------------------
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x15C
- @135A8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Other Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x15C
- @6ED0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 15D
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15D
- @1AAE0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- Fire Weapon?
- ----------------------------|END|-----------
- Subaction GFX 0x15D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x15D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x15D
- @6EF8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x4, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 15E
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15E
- @1AB00
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- Fire Weapon?
- ----------------------------|END|-----------
- Subaction GFX 0x15E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x15E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x15E
- @6F28
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- Rumble - 0x4, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 15F
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15F
- @1AB20
- -----------|START|--------------------------
- Asynchronous Timer - Frames=9.00x
- Fire Weapon?
- ----------------------------|END|-----------
- Subaction GFX 0x15F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x15F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x15F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 160
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x160
- @1AB40
- -----------|START|--------------------------
- Subroutine - Offset=@1AB20
- ----------------------------|END|-----------
- Subaction GFX 0x160
- @E738
- -----------|START|--------------------------
- Subroutine - Offset=@E728
- ----------------------------|END|-----------
- Subaction SFX 0x160
- @135E0
- -----------|START|--------------------------
- Subroutine - Offset=@135D0
- ----------------------------|END|-----------
- Subaction Other 0x160
- @6F58
- -----------|START|--------------------------
- Subroutine - Offset=@6F40
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 161
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x161
- @1AB78
- -----------|START|--------------------------
- Asynchronous Timer - Frames=8.00x
- ?Item2? - 0x0
- Bit Variable Set - RA-Bit[0][19]
- Synchronous Timer - Frames=1.00x
- ?Item2? - 0x1
- ----------------------------|END|-----------
- Subaction GFX 0x161
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x161
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x161
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 162
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x162
- @1ABB0
- -----------|START|--------------------------
- Subroutine - Offset=@1AB78
- ----------------------------|END|-----------
- Subaction GFX 0x162
- @E758
- -----------|START|--------------------------
- Subroutine - Offset=@E748
- ----------------------------|END|-----------
- Subaction SFX 0x162
- @13600
- -----------|START|--------------------------
- Subroutine - Offset=@135F0
- ----------------------------|END|-----------
- Subaction Other 0x162
- @6F88
- -----------|START|--------------------------
- Subroutine - Offset=@6F70
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 163
- ##########################################
- Name: ItemScopeStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x163
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x163
- @E770
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_ScopeStartUpperCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x163
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x163
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 164
- ##########################################
- Name: ItemScopeRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x164
- @1ABD0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- ----------------------------|END|-----------
- Subaction GFX 0x164
- @E788
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_ScopeRapidUpperCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x164
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x164
- @6FC0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xC, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 165
- ##########################################
- Name: ItemScopeFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x165
- @1ABF8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- ----------------------------|END|-----------
- Subaction GFX 0x165
- @E7A0
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_ScopeFireUpperCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x165
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x165
- @6FF8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Screenshake - 0x0
- Rumble - 0xD, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 166
- ##########################################
- Name: ItemScopeEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x166
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x166
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x166
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x166
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 167
- ##########################################
- Name: ItemScopeAirStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x167
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x167
- @E7C0
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_ScopeAirStartCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x167
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x167
- @7028
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 168
- ##########################################
- Name: ItemScopeAirRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x168
- @1AC28
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- ----------------------------|END|-----------
- Subaction GFX 0x168
- @E7D8
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_ScopeAirRapidCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x168
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x168
- @7050
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- Rumble - 0xC, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 169
- ##########################################
- Name: ItemScopeAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x169
- @1AC50
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- ----------------------------|END|-----------
- Subaction GFX 0x169
- @E7F0
- -----------|START|--------------------------
- Subroutine - effectAnimCmd_ScopeAirFireCommonOffset=@FFFFFFFF
- ----------------------------|END|-----------
- Subaction SFX 0x169
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x169
- @7090
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- Asynchronous Timer - Frames=2.00x
- Screenshake - 0x0
- Rumble - 0xD, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 16A
- ##########################################
- Name: ItemScopeAirEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x16A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x16A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x16A
- @70C0
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 16B
- ##########################################
- Name: ItemScopeStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x16B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x16B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x16B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 16C
- ##########################################
- Name: ItemScopeRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16C
- @1AC80
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- ----------------------------|END|-----------
- Subaction GFX 0x16C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x16C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x16C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 16D
- ##########################################
- Name: ItemScopeFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16D
- @1ACA8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- ----------------------------|END|-----------
- Subaction GFX 0x16D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x16D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x16D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 16E
- ##########################################
- Name: ItemScopeEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x16E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x16E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x16E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 16F
- ##########################################
- Name: ItemScopeAirStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16F
- @1ACD0
- -----------|START|--------------------------
- Subroutine - Offset=@1AC70
- ----------------------------|END|-----------
- Subaction GFX 0x16F
- @E830
- -----------|START|--------------------------
- Subroutine - Offset=@E808
- ----------------------------|END|-----------
- Subaction SFX 0x16F
- @13678
- -----------|START|--------------------------
- Subroutine - Offset=@13650
- ----------------------------|END|-----------
- Subaction Other 0x16F
- @7100
- -----------|START|--------------------------
- Subroutine - Offset=@70D0
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 170
- ##########################################
- Name: ItemScopeAirRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x170
- @1ACE8
- -----------|START|--------------------------
- Subroutine - Offset=@1AC80
- ----------------------------|END|-----------
- Subaction GFX 0x170
- @E848
- -----------|START|--------------------------
- Subroutine - Offset=@E810
- ----------------------------|END|-----------
- Subaction SFX 0x170
- @13690
- -----------|START|--------------------------
- Subroutine - Offset=@13658
- ----------------------------|END|-----------
- Subaction Other 0x170
- @7128
- -----------|START|--------------------------
- Subroutine - Offset=@70D8
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 171
- ##########################################
- Name: ItemScopeAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x171
- @1AD00
- -----------|START|--------------------------
- Subroutine - Offset=@1ACA8
- ----------------------------|END|-----------
- Subaction GFX 0x171
- @E860
- -----------|START|--------------------------
- Subroutine - Offset=@E818
- ----------------------------|END|-----------
- Subaction SFX 0x171
- @136A8
- -----------|START|--------------------------
- Subroutine - Offset=@13660
- ----------------------------|END|-----------
- Subaction Other 0x171
- @7150
- -----------|START|--------------------------
- Subroutine - Offset=@70E0
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 172
- ##########################################
- Name: ItemScopeAirEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x172
- @1AD18
- -----------|START|--------------------------
- Subroutine - Offset=@1ACC0
- ----------------------------|END|-----------
- Subaction GFX 0x172
- @E878
- -----------|START|--------------------------
- Subroutine - Offset=@E820
- ----------------------------|END|-----------
- Subaction SFX 0x172
- @136C0
- -----------|START|--------------------------
- Subroutine - Offset=@13668
- ----------------------------|END|-----------
- Subaction Other 0x172
- @7178
- -----------|START|--------------------------
- Subroutine - Offset=@70E8
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 173
- ##########################################
- Name: ItemLauncher
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x173
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x173
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x173
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x173
- @7198
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 174
- ##########################################
- Name: ItemLauncherFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x174
- @1AD40
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- ----------------------------|END|-----------
- Subaction GFX 0x174
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x174
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x174
- @71D8
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=2.00x
- Screenshake - 0x0
- Rumble - 0x4, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 175
- ##########################################
- Name: ItemLauncherAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x175
- @1AD70
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- ----------------------------|END|-----------
- Subaction GFX 0x175
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x175
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x175
- @7248
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- Asynchronous Timer - Frames=2.00x
- Screenshake - 0x0
- Rumble - 0x4, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 176
- ##########################################
- Name: ItemLauncher
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x176
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x176
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x176
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x176
- @7278
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 177
- ##########################################
- Name: ItemLauncherFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x177
- @1ADA0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- ----------------------------|END|-----------
- Subaction GFX 0x177
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x177
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x177
- @7298
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 178
- ##########################################
- Name: ItemLauncherAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x178
- @1ADC0
- -----------|START|--------------------------
- Subroutine - Offset=@1ADA0
- ----------------------------|END|-----------
- Subaction GFX 0x178
- @E8C0
- -----------|START|--------------------------
- Subroutine - Offset=@E8B0
- ----------------------------|END|-----------
- Subaction SFX 0x178
- @13708
- -----------|START|--------------------------
- Subroutine - Offset=@136F8
- ----------------------------|END|-----------
- Subaction Other 0x178
- @72B8
- -----------|START|--------------------------
- Subroutine - Offset=@7298
- ----------------------------|END|-----------
- ##########################################
- # Subaction 179
- ##########################################
- Name: ItemLauncherFall
- In Transition Time: 3
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x179
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x179
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x179
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x179
- @7210
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 17A
- ##########################################
- Name: ItemLauncherAir
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x17A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x17A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x17A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x17A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 17B
- ##########################################
- Name: ItemAssist
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x17B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x17B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x17B
- @72D0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 17C
- ##########################################
- Name: GekikaraWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x17C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x17C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x17C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 17D
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x17D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x17D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x17D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 17E
- ##########################################
- Name: Guard
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x17E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x17E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x17E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 17F
- ##########################################
- Name: LadderWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x17F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x17F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x17F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 180
- ##########################################
- Name: LadderUp
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x180
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x180
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x180
- @13780
- -----------|START|--------------------------
- Sound Effect - ID=0xC0
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0
- Synchronous Timer - Frames=4.00x
- Goto - Offset=@13780
- ----------------------------|END|-----------
- Subaction Other 0x180
- @7330
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=13.00x
- Rumble - 0x0, 0x0
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@7330
- ----------------------------|END|-----------
- ##########################################
- # Subaction 181
- ##########################################
- Name: LadderDown
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x181
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x181
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x181
- @137D8
- -----------|START|--------------------------
- Sound Effect - ID=0xC0
- ----------------------------|END|-----------
- Subaction Other 0x181
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 182
- ##########################################
- Name: LadderCatchR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x182
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x182
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x182
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x182
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 183
- ##########################################
- Name: LadderCatchL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x183
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x183
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x183
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x183
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 184
- ##########################################
- Name: LadderCatchAirR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x184
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x184
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x184
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x184
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 185
- ##########################################
- Name: LadderCatchAirL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x185
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x185
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x185
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x185
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 186
- ##########################################
- Name: LadderCatchEndR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x186
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x186
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x186
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x186
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 187
- ##########################################
- Name: LadderCatchEndL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x187
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x187
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x187
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x187
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 188
- ##########################################
- Name: RopeCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x188
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x188
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x188
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x188
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 189
- ##########################################
- Name: RopeFishing
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x189
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x189
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x189
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x189
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 18A
- ##########################################
- Name: SpecialNBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x18A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 18B
- ##########################################
- Name: SpecialNBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x18B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 18C
- ##########################################
- Name: SpecialNBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x18C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 18D
- ##########################################
- Name: SpecialAirNBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x18D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 18E
- ##########################################
- Name: SpecialAirNBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x18E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 18F
- ##########################################
- Name: SpecialAirNBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x18F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x18F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 190
- ##########################################
- Name: SpecialNDxBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x190
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x190
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x190
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x190
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 191
- ##########################################
- Name: SpecialNDxBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x191
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x191
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x191
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x191
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 192
- ##########################################
- Name: SpecialNDxBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x192
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x192
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x192
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x192
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 193
- ##########################################
- Name: SpecialAirNDxBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x193
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x193
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x193
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x193
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 194
- ##########################################
- Name: SpecialAirNDxBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x194
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x194
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x194
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x194
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 195
- ##########################################
- Name: SpecialAirNDxBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x195
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x195
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x195
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x195
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 196
- ##########################################
- Name: SpecialNBigBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x196
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x196
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x196
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x196
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 197
- ##########################################
- Name: SpecialNBigBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x197
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x197
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x197
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x197
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 198
- ##########################################
- Name: SpecialNBigBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x198
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x198
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x198
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x198
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 199
- ##########################################
- Name: SpecialAirNBigBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x199
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x199
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x199
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x199
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 19A
- ##########################################
- Name: SpecialAirNBigBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x19A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19A
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 19B
- ##########################################
- Name: SpecialAirNBigBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x19B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19B
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 19C
- ##########################################
- Name: SpecialHiCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x19C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19C
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 19D
- ##########################################
- Name: SpecialHiDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x19D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19D
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 19E
- ##########################################
- Name: SpecialSStickCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x19E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19E
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 19F
- ##########################################
- Name: SpecialSStickAttackCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x19F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x19F
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A0
- ##########################################
- Name: SpecialSStickJumpCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1A0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A1
- ##########################################
- Name: SpecialSDxStickCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1A1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A2
- ##########################################
- Name: SpecialSDxStickAttackCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1A2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A3
- ##########################################
- Name: SpecialSDxStickJumpCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1A3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A4
- ##########################################
- Name: ThrownZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1A4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A5
- ##########################################
- Name: ThrownDxZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1A5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A6
- ##########################################
- Name: ThrownGirlZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1A6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A7
- ##########################################
- Name: ThrownFF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1A7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A8
- ##########################################
- Name: ThrownFB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1A8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1A9
- ##########################################
- Name: ThrownFHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1A9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1A9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1AA
- ##########################################
- Name: ThrownFLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1AA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1AB
- ##########################################
- Name: ThrownDxFF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1AB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1AC
- ##########################################
- Name: ThrownDxFB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1AC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1AD
- ##########################################
- Name: ThrownDxFHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1AD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1AE
- ##########################################
- Name: ThrownDxFLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1AE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1AF
- ##########################################
- Name: GanonSpecialHiCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1AF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1AF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B0
- ##########################################
- Name: GanonSpecialHiDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B1
- ##########################################
- Name: SpecialSCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B2
- ##########################################
- Name: SpecialAirSCatchCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B3
- ##########################################
- Name: SpecialAirSFallCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B4
- ##########################################
- Name: SpecialAirSCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B5
- ##########################################
- Name: SpecialSDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B6
- ##########################################
- Name: SpecialAirSDxCatchCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B7
- ##########################################
- Name: SpecialAirSDxFallCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B8
- ##########################################
- Name: SpecialAirSDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1B9
- ##########################################
- Name: SpecialNEgg
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1B9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1B9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1BA
- ##########################################
- Name: SpecialSZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1BA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1BA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1BA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1BA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1BB
- ##########################################
- Name: SpecialSDxZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1BB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1BB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1BB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1BB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1BC
- ##########################################
- Name: AppealHiR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BC
- @1AE38
- -----------|START|--------------------------
- Asynchronous Timer - Frames=79.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x1BC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1BC
- @13848
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- Sound Effect(3) - ID=0xA71
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x1955
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x1BC
- @7400
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=12.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=75.00x
- !Slope-01! 18010200 - 0x6, 0x5
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1BD
- ##########################################
- Name: AppealHiL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BD
- @1AE58
- -----------|START|--------------------------
- Asynchronous Timer - Frames=79.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x1BD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1BD
- @138B0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=6.00x
- Sound Effect(3) - ID=0xA71
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x1955
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x1BD
- @74A8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- !Slope-00! 18000100 - 0x2
- Asynchronous Timer - Frames=12.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=75.00x
- !Slope-01! 18010200 - 0x6, 0x5
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1BE
- ##########################################
- Name: AppealSR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BE
- @1AE78
- -----------|START|--------------------------
- Asynchronous Timer - Frames=109.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x1BE
- @E9E0
- -----------|START|--------------------------
- If - Requirement=Not Bit is Set, Variable=LA-Bit[0][18]
- !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][62]
- External Graphic Effect - File#=0x30000A, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True, LA-Basic[0][54]
- Asynchronous Timer - Frames=108.00x
- !Effect-15! 11150400 - 0x30000A, False, True, LA-Basic[0][54]
- End If
- ----------------------------|END|-----------
- Subaction SFX 0x1BE
- @13938
- -----------|START|--------------------------
- Sound Effect(3) - ID=0xA72
- Set Loop - Iterations=0x8
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x199E
- Synchronous Timer - Frames=7.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x199E
- Synchronous Timer - Frames=7.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction Other 0x1BE
- @7540
- -----------|START|--------------------------
- !Slope-01! 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=4.00x
- !Slope-01! 18010300 - 0x1, 0x2, True
- Asynchronous Timer - Frames=104.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1BF
- ##########################################
- Name: AppealSL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BF
- @1AE98
- -----------|START|--------------------------
- Asynchronous Timer - Frames=109.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x1BF
- @EA20
- -----------|START|--------------------------
- Goto - Offset=@E9E0
- ----------------------------|END|-----------
- Subaction SFX 0x1BF
- @139E8
- -----------|START|--------------------------
- Sound Effect(3) - ID=0xA72
- Set Loop - Iterations=0x8
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x199E
- Synchronous Timer - Frames=7.00x
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x199E
- Synchronous Timer - Frames=7.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction Other 0x1BF
- @75B8
- -----------|START|--------------------------
- !Slope-01! 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=4.00x
- !Slope-01! 18010300 - 0x1, 0x2, True
- Asynchronous Timer - Frames=104.00x
- !Slope-01! 18010200 - 0x6, 0x3
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C0
- ##########################################
- Name: AppealLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C0
- @1AEB8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=94.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x1C0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1C0
- @13AD0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Sound Effect(3) - ID=0xA73
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=24.00x
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x1C0
- @7630
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- !Slope-00! 18000100 - 0x4
- Asynchronous Timer - Frames=11.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=88.00x
- !Slope-00! 18000100 - 0x4
- Asynchronous Timer - Frames=94.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C1
- ##########################################
- Name: AppealLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C1
- @1AED8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=94.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x1C1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1C1
- @13BE8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- Sound Effect(3) - ID=0xA73
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=24.00x
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x1C1
- @76C8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- !Slope-00! 18000100 - 0x4
- Asynchronous Timer - Frames=11.00x
- !Slope-00! 18000100 - 0x0
- Asynchronous Timer - Frames=88.00x
- !Slope-00! 18000100 - 0x4
- Asynchronous Timer - Frames=94.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C2
- ##########################################
- Name: EntryR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1C2
- @EB18
- -----------|START|--------------------------
- External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300006, Bone=0x50, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=40.00x
- !Effect-15! 11150300 - 0x300005, False, True
- !Effect-15! 11150300 - 0x300006, False, True
- ----------------------------|END|-----------
- Subaction SFX 0x1C2
- @13CA8
- -----------|START|--------------------------
- Sound Effect - ID=0x194E
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0x1953
- Synchronous Timer - Frames=40.00x
- ?Sound? - 0x194E
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x1C2
- @77B0
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- !Item-0F! 1F0F0100 - False
- !Character Specific-17! 0C170100 - False
- Tag Display - False
- Asynchronous Timer - Frames=30.00x
- Set Loop - Iterations=0x2
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=2.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=2.00x
- Subroutine - Offset=@24C8
- !Item-0F! 1F0F0100 - True
- !Character Specific-17! 0C170100 - True
- Tag Display - True
- Asynchronous Timer - Frames=100.00x
- !Slope-01! 18010200 - 0x6, 0xA
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C3
- ##########################################
- Name: EntryL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1C3
- @EB50
- -----------|START|--------------------------
- Goto - Offset=@EB18
- ----------------------------|END|-----------
- Subaction SFX 0x1C3
- @13D10
- -----------|START|--------------------------
- Sound Effect - ID=0x194E
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0x1953
- Synchronous Timer - Frames=40.00x
- ?Sound? - 0x194E
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x1C3
- @78E8
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- !Item-0F! 1F0F0100 - False
- !Character Specific-17! 0C170100 - False
- Tag Display - False
- Asynchronous Timer - Frames=30.00x
- Set Loop - Iterations=0x2
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=2.00x
- Subroutine - Offset=@24C8
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Subroutine - Offset=@2430
- Synchronous Timer - Frames=2.00x
- Subroutine - Offset=@24C8
- !Item-0F! 1F0F0100 - True
- !Character Specific-17! 0C170100 - True
- Tag Display - True
- Asynchronous Timer - Frames=100.00x
- !Slope-01! 18010200 - 0x6, 0xA
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C4
- ##########################################
- Name: Win1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1C4
- @EE90
- -----------|START|--------------------------
- External Graphic Effect - File#=0x30000A, Bone=0x12, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True, LA-Basic[0][54]
- Set Loop - Iterations=0xE
- !Effect-00! 11001000 - 0x1C, 0x12, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=1.00x
- !Effect-00! 11001000 - 0x1C, 0x12, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=1.00x
- !Effect-00! 11001000 - 0x1C, 0x12, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=1.00x
- !Effect-00! 11001000 - 0xA, 0x12, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=2.00x
- Execute Loop
- !Effect-15! 11150400 - 0x30000A, False, True, LA-Basic[0][54]
- Set Loop - Iterations=0x7
- !Effect-00! 11001000 - 0x1C, 0x12, 6.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=3.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x1C4
- @13D98
- -----------|START|--------------------------
- Asynchronous Timer - Frames=3.00x
- Set Loop - Iterations=0x8
- Sound Effect(2) - ID=0x19A0
- Synchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x199E
- Synchronous Timer - Frames=7.00x
- Execute Loop
- Sound Effect - ID=0xA8B
- Sound Effect(2) - ID=0x196E
- Synchronous Timer - Frames=25.00x
- Sound Effect(2) - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x1C4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C5
- ##########################################
- Name: Win1Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1C5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1C5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1C5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C6
- ##########################################
- Name: Win2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1C6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1C6
- @13E48
- -----------|START|--------------------------
- Sound Effect - ID=0xA8C
- Synchronous Timer - Frames=23.00x
- ?Sound? - 0x53
- Synchronous Timer - Frames=21.00x
- ?Sound? - 0x1978
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x1C6
- @79B8
- -----------|START|--------------------------
- !Character Specific-14! 0C140200 - 0x2, 0x0
- !Article-04! 10040200 - 0x2, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C7
- ##########################################
- Name: Win2Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1C7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1C7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1C7
- @79E0
- -----------|START|--------------------------
- !Article-04! 10040200 - 0x2, 0x1
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C8
- ##########################################
- Name: Win3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1C8
- @F040
- -----------|START|--------------------------
- Asynchronous Timer - Frames=30.00x
- !Effect-00! 11001000 - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=82.00x
- !Effect-00! 11001000 - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x1C8
- @13F08
- -----------|START|--------------------------
- Sound Effect - ID=0xA8D
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=30.00x
- Sound Effect - ID=0x19A5
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x1979
- ----------------------------|END|-----------
- Subaction Other 0x1C8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1C9
- ##########################################
- Name: Win3Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1C9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1C9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1C9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1CA
- ##########################################
- Name: Lose
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1CA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1CA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1CA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1CB
- ##########################################
- Name: DamageFace
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1CB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1CB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1CB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1CB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1CC
- ##########################################
- Name: Dark
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1CC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1CC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1CC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1CC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1CD
- ##########################################
- Name: Spycloak
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Action 0x1CD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1CD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1CD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Action 0x1CD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1CE
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1CE
- @F108
- -----------|START|--------------------------
- Generic Graphic Effect(2) - 0x25, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x1CE
- @13FA8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x194E
- ----------------------------|END|-----------
- Subaction Other 0x1CE
- @7A40
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=2.00x
- !Slope-00! 18000100 - 0x0
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- !Physics-01! 17010000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1CF
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1CF
- @F120
- -----------|START|--------------------------
- Goto - Offset=@F108
- ----------------------------|END|-----------
- Subaction SFX 0x1CF
- @13FD0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x194E
- ----------------------------|END|-----------
- Subaction Other 0x1CF
- @7A90
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- !Physics-01! 17010000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D0
- ##########################################
- Name: SpecialNSpin
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D0
- @1AFF8
- -----------|START|--------------------------
- Frame Speed - Multiplier=50.00x
- ----------------------------|END|-----------
- Subaction GFX 0x1D0
- @F320
- -----------|START|--------------------------
- Set Loop - Iterations=0xFFFFFFFF
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 14.00x, 14.00x, 14.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=150.00x
- !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 15.00x, 15.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=150.00x
- !Effect-00! 11001000 - 0x11, 0x0, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.50x, 12.50x, 12.50x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=150.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x1D0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1D0
- @7AD0
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- !Physics-01! 17010000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D1
- ##########################################
- Name: SpecialNSpin
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D1
- @1B078
- -----------|START|--------------------------
- Frame Speed - Multiplier=80.00x
- Offensive Collision - Bone/ID=0x150000, Damage=0x8, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x2D, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430280
- ----------------------------|END|-----------
- Subaction GFX 0x1D1
- @F460
- -----------|START|--------------------------
- External Graphic Effect - File#=0x300008, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- ----------------------------|END|-----------
- Subaction SFX 0x1D1
- @14008
- -----------|START|--------------------------
- ?Sound? - 0x194E
- Sound Effect - ID=0xA66
- Sound Effect - ID=0x1993
- ----------------------------|END|-----------
- Subaction Other 0x1D1
- @7B10
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D2
- ##########################################
- Name: SpecialNCancel
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1D2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1D2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1D2
- @7C40
- -----------|START|--------------------------
- !Physics-01! 17010000
- Item Visibility - False
- Asynchronous Timer - Frames=4.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=6.00x
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D3
- ##########################################
- Name: SpecialNRebound
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D3
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1D3
- @F588
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- ----------------------------|END|-----------
- Subaction SFX 0x1D3
- @14048
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- ?Sound? - 0x1993
- Sound Effect - ID=0x1994
- ----------------------------|END|-----------
- Subaction Other 0x1D3
- @7BD8
- -----------|START|--------------------------
- !Physics-01! 17010000
- Item Visibility - False
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=31.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=35.00x
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D4
- ##########################################
- Name: SpecialNHit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1D4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1D4
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1D4
- @7B60
- -----------|START|--------------------------
- !Physics-01! 17010000
- Item Visibility - False
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=31.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=45.00x
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D5
- ##########################################
- Name: SpecialNLanding
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D5
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1D5
- @F628
- -----------|START|--------------------------
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x1D5
- @14090
- -----------|START|--------------------------
- Asynchronous Timer - Frames=2.00x
- ?Sound? - 0x1994
- Other Sound Effect - ID=0x1979
- Sound Effect - ID=0x196D
- ----------------------------|END|-----------
- Subaction Other 0x1D5
- @7CD0
- -----------|START|--------------------------
- Item Visibility - False
- !Slope-01! 18010300 - 0x1, 0x4, True
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=24.00x
- !Slope-01! 18010200 - 0x6, 0x6
- Asynchronous Timer - Frames=30.00x
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D6
- ##########################################
- Name: SpecialSStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1D6
- @F6B8
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x1D6
- @140C0
- -----------|START|--------------------------
- Sound Effect - ID=0x194E
- ----------------------------|END|-----------
- Subaction Other 0x1D6
- @7D38
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=2.00x
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- !Slope-00! 18000100 - 0x0
- !Physics-01! 17010000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D7
- ##########################################
- Name: SpecialSHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1D7
- @F7A8
- -----------|START|--------------------------
- External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=10.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x1D7
- @140D8
- -----------|START|--------------------------
- Sound Effect(3) - ID=0x1956
- ----------------------------|END|-----------
- Subaction Other 0x1D7
- @7DA8
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- !Physics-01! 17010000
- !Controller-0B! 070B0200 - 0x2, 0x0
- Asynchronous Timer - Frames=59.00x
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@7DA8
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D8
- ##########################################
- Name: SpecialSDashHi
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D8
- @1B1E8
- -----------|START|--------------------------
- Terminate Collisions
- Offensive Collision - Bone/ID=0x150000, Damage=0x7, Trajectory=0x46, Base Knockback=0x2E, Knockback Growth=0x32, Size=3.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
- ----------------------------|END|-----------
- Subaction GFX 0x1D8
- @FA00
- -----------|START|--------------------------
- !Effect-15! 11150300 - 0x300005, False, True
- !Effect-15! 11150300 - 0x300006, False, True
- !Effect-00! 11001000 - 0x28, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Set Loop - Iterations=0xFFFFFFFF
- Synchronous Timer - Frames=4.00x
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x1D8
- @14118
- -----------|START|--------------------------
- Sound Effect - ID=0x1993
- ----------------------------|END|-----------
- Subaction Other 0x1D8
- @7E90
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- !Physics-01! 17010000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1D9
- ##########################################
- Name: SpecialSDashLw
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D9
- @1B268
- -----------|START|--------------------------
- Terminate Collisions
- Offensive Collision - Bone/ID=0x150000, Damage=0x4, Trajectory=0x46, Base Knockback=0x46, Knockback Growth=0x41, Size=3.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430440
- ----------------------------|END|-----------
- Subaction GFX 0x1D9
- @F7E0
- -----------|START|--------------------------
- !Effect-15! 11150300 - 0x300005, False, True
- !Effect-15! 11150300 - 0x300006, False, True
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- ----------------------------|END|-----------
- Subaction SFX 0x1D9
- @140F0
- -----------|START|--------------------------
- Sound Effect - ID=0x195A
- ----------------------------|END|-----------
- Subaction Other 0x1D9
- @7E10
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- !Physics-01! 17010000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1DA
- ##########################################
- Name: SpecialSTurn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DA
- @1B300
- -----------|START|--------------------------
- Reverse Direction
- ----------------------------|END|-----------
- Subaction GFX 0x1DA
- @FBF0
- -----------|START|--------------------------
- External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- ----------------------------|END|-----------
- Subaction SFX 0x1DA
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1DA
- @7F00
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- !Physics-01! 17010000
- Asynchronous Timer - Frames=20.00x
- Rumble - 0xD, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1DB
- ##########################################
- Name: SpecialSWallL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DB
- @1B318
- -----------|START|--------------------------
- Asynchronous Timer - Frames=40.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x1DB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1DB
- @14148
- -----------|START|--------------------------
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0xA65
- ----------------------------|END|-----------
- Subaction Other 0x1DB
- @7F78
- -----------|START|--------------------------
- !Physics-01! 17010000
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- !Physics-00! 17000000
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=84.00x
- Item Visibility - True
- Asynchronous Timer - Frames=86.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1DC
- ##########################################
- Name: SpecialSWallR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DC
- @1B338
- -----------|START|--------------------------
- Asynchronous Timer - Frames=40.00x
- Allow Interrupt
- ----------------------------|END|-----------
- Subaction GFX 0x1DC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1DC
- @14170
- -----------|START|--------------------------
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0xA65
- ----------------------------|END|-----------
- Subaction Other 0x1DC
- @8008
- -----------|START|--------------------------
- !Physics-01! 17010000
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- !Physics-00! 17000000
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=84.00x
- Item Visibility - True
- Asynchronous Timer - Frames=86.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1DD
- ##########################################
- Name: SpecialSEndStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1DD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1DD
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1DD
- @8080
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- !Physics-01! 17010000
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=3.00x
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1DE
- ##########################################
- Name: SpecialAirSEndStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1DE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1DE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1DE
- @80E8
- -----------|START|--------------------------
- Subroutine - Offset=@24C8
- !Physics-01! 17010000
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=3.00x
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1DF
- ##########################################
- Name: SpecialSEndLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DF
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1DF
- @FCB0
- -----------|START|--------------------------
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1C, 0x0, 5.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=4.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x1DF
- @141A0
- -----------|START|--------------------------
- Sound Effect(3) - ID=0x195B
- ----------------------------|END|-----------
- Subaction Other 0x1DF
- @8138
- -----------|START|--------------------------
- Rumble - 0xE, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E0
- ##########################################
- Name: SpecialAirSEndLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1E0
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1E0
- @141B8
- -----------|START|--------------------------
- Sound Effect(3) - ID=0x195B
- ----------------------------|END|-----------
- Subaction Other 0x1E0
- @8158
- -----------|START|--------------------------
- Rumble - 0xE, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E1
- ##########################################
- Name: SpecialSEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1E1
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1E1
- @141D8
- -----------|START|--------------------------
- !Sound-06! 0A060000
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x1E1
- @8170
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E2
- ##########################################
- Name: SpecialAirSEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1E2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1E2
- @141F8
- -----------|START|--------------------------
- !Sound-06! 0A060000
- ----------------------------|END|-----------
- Subaction Other 0x1E2
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E3
- ##########################################
- Name: SpecialSSpin
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E3
- @1B428
- -----------|START|--------------------------
- !Area-01! 14010100 - 0x1
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x150000, Damage=0x7, Trajectory=0x169, Base Knockback=0x49, Knockback Growth=0x3C, Size=3.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][16]
- !Area-00! 14000100 - 0x1
- Asynchronous Timer - Frames=34.00x
- Terminate Collisions
- Asynchronous Timer - Frames=39.00x
- Enable/Disable Ledgegrab - 0x2
- ----------------------------|END|-----------
- Subaction GFX 0x1E3
- @FD90
- -----------|START|--------------------------
- External Graphic Effect - File#=0x300005, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- ----------------------------|END|-----------
- Subaction SFX 0x1E3
- @14218
- -----------|START|--------------------------
- Sound Effect - ID=0x1955
- Sound Effect - ID=0x195A
- ----------------------------|END|-----------
- Subaction Other 0x1E3
- @81A0
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- !Physics-01! 17010000
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E4
- ##########################################
- Name: SpecialSDashLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E4
- @1B148
- -----------|START|--------------------------
- Offensive Collision - Bone/ID=0x150001, Damage=0x5, Trajectory=0x46, Base Knockback=0x46, Knockback Growth=0x46, Size=3.60x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430440
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=32.00x
- Terminate Collisions
- ----------------------------|END|-----------
- Subaction GFX 0x1E4
- @F810
- -----------|START|--------------------------
- Subroutine - Offset=@F7E0
- ----------------------------|END|-----------
- Subaction SFX 0x1E4
- @14100
- -----------|START|--------------------------
- Subroutine - Offset=@140F0
- ----------------------------|END|-----------
- Subaction Other 0x1E4
- @7E48
- -----------|START|--------------------------
- Rumble - 0xD, 0x0
- Subroutine - Offset=@7E10
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- !Physics-01! 17010000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E5
- ##########################################
- Name: SpecialHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E5
- @1B518
- -----------|START|--------------------------
- !Article-09! 10090100 - 0x0
- Asynchronous Timer - Frames=1.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=15.00x
- Subroutine - Offset=@1B508
- ----------------------------|END|-----------
- Subaction GFX 0x1E5
- @FE08
- -----------|START|--------------------------
- Asynchronous Timer - Frames=4.00x
- External Graphic Effect - File#=0x300009, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- ----------------------------|END|-----------
- Subaction SFX 0x1E5
- @14248
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1989
- ----------------------------|END|-----------
- Subaction Other 0x1E5
- @81E0
- -----------|START|--------------------------
- Rumble - 0xD, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E6
- ##########################################
- Name: JumpSquat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E6
- @1B4A8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=1.00x
- If - Requirement=Article Exists, Variable=0x0
- !Article-05! 10050200 - 0x0, True
- End If
- ----------------------------|END|-----------
- Subaction GFX 0x1E6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1E6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1E6
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E7
- ##########################################
- Name: SpecialLwStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E7
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1E7
- @FEA0
- -----------|START|--------------------------
- Generic Graphic Effect(2) - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x1E7
- @14268
- -----------|START|--------------------------
- Sound Effect - ID=0x194E
- ----------------------------|END|-----------
- Subaction Other 0x1E7
- @8228
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=3.00x
- !Slope-00! 18000100 - 0x0
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Subroutine - Offset=@2430
- Asynchronous Timer - Frames=4.00x
- !Physics-01! 17010000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E8
- ##########################################
- Name: SpecialAirLwStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E8
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1E8
- @FEB8
- -----------|START|--------------------------
- Goto - Offset=@FEA0
- ----------------------------|END|-----------
- Subaction SFX 0x1E8
- @14280
- -----------|START|--------------------------
- Sound Effect - ID=0x194E
- ----------------------------|END|-----------
- Subaction Other 0x1E8
- @82A8
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=3.00x
- !Slope-00! 18000100 - 0x0
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Subroutine - Offset=@2430
- Asynchronous Timer - Frames=4.00x
- !Physics-01! 17010000
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1E9
- ##########################################
- Name: SpecialLwHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E9
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1E9
- @101C8
- -----------|START|--------------------------
- Set Loop - Iterations=0xFFFFFFFF
- !Effect-00! 11001000 - 0xD, 0x0, 0.00x, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, True
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300007, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=15.00x
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, -12.00x, 0.00x, 0.00x, 0.00x, 0.80x, 5.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300007, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=15.00x
- External Graphic Effect - File#=0x300001, Bone=0x51, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x300007, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=10.00x
- Execute Loop
- ----------------------------|END|-----------
- Subaction SFX 0x1E9
- @14298
- -----------|START|--------------------------
- Sound Effect(3) - ID=0x1956
- ----------------------------|END|-----------
- Subaction Other 0x1E9
- @8328
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- !Physics-01! 17010000
- !Controller-0B! 070B0200 - 0x2, 0x0
- Asynchronous Timer - Frames=59.00x
- !Unknown-00! 01000000
- !Unknown-02! 01020000
- Goto - Offset=@8328
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1EA
- ##########################################
- Name: SpecialAirLwHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EA
- @1B668
- -----------|START|--------------------------
- Goto - Offset=@1B658
- ----------------------------|END|-----------
- Subaction GFX 0x1EA
- @10240
- -----------|START|--------------------------
- Goto - Offset=@101C8
- ----------------------------|END|-----------
- Subaction SFX 0x1EA
- @142B0
- -----------|START|--------------------------
- Sound Effect(3) - ID=0x1956
- ----------------------------|END|-----------
- Subaction Other 0x1EA
- @83A0
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- !Physics-01! 17010000
- !Controller-0B! 070B0200 - 0x2, 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1EB
- ##########################################
- Name: SpecialLwEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EB
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1EB
- @102D8
- -----------|START|--------------------------
- Asynchronous Timer - Frames=21.00x
- !Effect-00! 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x1EB
- @142E0
- -----------|START|--------------------------
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x1950
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x1EB
- @8430
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- !Physics-01! 17010000
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Asynchronous Timer - Frames=20.00x
- Subroutine - Offset=@24C8
- !Item-0F! 1F0F0100 - True
- Asynchronous Timer - Frames=24.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=25.00x
- Rumble - 0xC, 0x0
- !Slope-00! 18000100 - 0x6
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1EC
- ##########################################
- Name: SpecialAirLwEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction GFX 0x1EC
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction SFX 0x1EC
- @14328
- -----------|START|--------------------------
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x1950
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x1978
- ----------------------------|END|-----------
- Subaction Other 0x1EC
- @84E8
- -----------|START|--------------------------
- Subroutine - Offset=@2430
- !Physics-01! 17010000
- Item Visibility - False
- !Item-0F! 1F0F0100 - False
- Asynchronous Timer - Frames=20.00x
- Subroutine - Offset=@24C8
- !Item-0F! 1F0F0100 - True
- Asynchronous Timer - Frames=24.00x
- !Physics-00! 17000000
- Asynchronous Timer - Frames=25.00x
- Item Visibility - True
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1ED
- ##########################################
- Name: FinalStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1ED
- @1B760
- -----------|START|--------------------------
- Body Collision - State=0x2
- Time Manipulation - 0x4, 0x1E
- Camera Closeup - 0x6, 0x0, 1.20x, 0.00x, 0.00x
- Asynchronous Timer - Frames=15.00x
- !Effect-14! 11140200 - 0x8, False
- !Article-05! 10050200 - 0x1, True
- !Article-07! 10070200 - 0x1, 0x0
- Visibility - False
- !Camera-07! 1A070100 - False
- !Camera-0D! 1A0D0000
- !Situation-00! 09000100 - 0x2
- Edge Sticky - 0x0
- Asynchronous Timer - Frames=55.00x
- Screen Tint - 0x0, 0x1E, 0x40, 0x40, 0x0, 0x80, 0x0
- ----------------------------|END|-----------
- Subaction GFX 0x1ED
- @10378
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0x1020001, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x1ED
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1ED
- @8570
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xE, 0x0
- !Slope-00! 18000100 - 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1EE
- ##########################################
- Name: FinalAirStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EE
- @1B7E0
- -----------|START|--------------------------
- Goto - Offset=@1B760
- ----------------------------|END|-----------
- Subaction GFX 0x1EE
- @10390
- -----------|START|--------------------------
- Goto - Offset=@10378
- ----------------------------|END|-----------
- Subaction SFX 0x1EE
- @FFFFFFFF
- -----------|START|--------------------------
- ----------------------------|END|-----------
- Subaction Other 0x1EE
- @85C0
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x6
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xE, 0x0
- !Slope-00! 18000100 - 0x0
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1EF
- ##########################################
- Name: FinalEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EF
- @1B808
- -----------|START|--------------------------
- Body Collision - State=0x2
- Visibility - True
- !Camera-07! 1A070100 - True
- ----------------------------|END|-----------
- Subaction GFX 0x1EF
- @10420
- -----------|START|--------------------------
- !Effect-00! 11001000 - 0x1020003, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- ----------------------------|END|-----------
- Subaction SFX 0x1EF
- @14368
- -----------|START|--------------------------
- Sound Effect - ID=0x1974
- ----------------------------|END|-----------
- Subaction Other 0x1EF
- @8620
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x0
- !Visibility-01! 0B010200 - 0x0, 0xFFFFFFFF
- !Effect-14! 11140200 - 0x8, False
- Asynchronous Timer - Frames=22.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Subaction 1F0
- ##########################################
- Name: FinalAirEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F0
- @1B830
- -----------|START|--------------------------
- Goto - Offset=@1B808
- ----------------------------|END|-----------
- Subaction GFX 0x1F0
- @10438
- -----------|START|--------------------------
- Goto - Offset=@10420
- ----------------------------|END|-----------
- Subaction SFX 0x1F0
- @14380
- -----------|START|--------------------------
- Sound Effect - ID=0x1974
- ----------------------------|END|-----------
- Subaction Other 0x1F0
- @8688
- -----------|START|--------------------------
- !Slope-00! 18000100 - 0x0
- !Visibility-01! 0B010200 - 0x0, 0xFFFFFFFF
- !Effect-14! 11140200 - 0x8, False
- Asynchronous Timer - Frames=22.00x
- !Slope-00! 18000100 - 0x6
- ----------------------------|END|-----------
- ##########################################
- # Unknown Commands in this File
- ##########################################
- 0006 - Unknown
- 000B - Unknown
- 000C - Unknown
- 000D - Unknown
- 0018 - Unknown
- 0100 - Unknown
- 0102 - Unknown
- 0208 - Status
- 0209 - Status
- 0401 - Motion
- 0402 - Motion
- 0503 - Posture
- 0504 - Posture
- 0603 - Collision
- 070B - Controller
- 0900 - Situation
- 0A06 - Sound
- 0B01 - Visibility
- 0C01 - Character Specific
- 0C06 - Character Specific
- 0C07 - Character Specific
- 0C14 - Character Specific
- 0C17 - Character Specific
- 0C1C - Character Specific
- 0D00 - Animation Command
- 0E05 - Kinetic
- 0E06 - Kinetic
- 0E07 - Kinetic
- 0F00 - Link
- 0F06 - Link
- 1004 - Article
- 1005 - Article
- 1007 - Article
- 1008 - Article
- 1009 - Article
- 1100 - Effect
- 1114 - Effect
- 1115 - Effect
- 111C - Effect
- 1203 - Work
- 1204 - Work
- 1400 - Area
- 1401 - Area
- 1405 - Area
- 1700 - Physics
- 1701 - Physics
- 1800 - Slope
- 1801 - Slope
- 1803 - Slope
- 1A07 - Camera
- 1A0D - Camera
- 1F0F - Item
- ##########################################
- # Successful Parse
- ##########################################
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