IRFxNightFire

The Seven Elements(T7E) - Skills and Stats

Mar 3rd, 2013
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  1. Unlike normal DnD, skills aren't based on just a small number of stats, like five or six. Each small action has its own skill, so you have to choose wisely in want you want to get up in. However each skill falls into five categories, Vitality, Constitution, Awareness, Toughness and Dexterity.
  2.  
  3. Use these to apply stats to your character.
  4. Vitality Stats
  5. HP Regen
  6. HP Amount/Cap
  7. HP Potion Strength
  8. Natural Regeneration
  9. Limb Strength
  10.  
  11. Constitution Stats
  12. MP Regen
  13. MP Amount/Cap
  14. Intelligence
  15. Competence
  16. MP Potion Strength
  17. Casting Power
  18. Natural Recovery
  19. Casting Cost
  20.  
  21.  
  22. Awareness Stats
  23. Scent Tracking
  24. Visual Range
  25. Trap Detection
  26. Poison Detection
  27. Cloaking Sensory
  28. Motive Sensory
  29. Dodging (Pt. 1, actually seeing the attack in time to move out of the way. Can work on its own to simply avoid it)
  30. Hearing Range
  31.  
  32. Toughness Stats
  33. Poison Resistance
  34. Flame Resistance
  35. Ice Resistance
  36. Atomization Resistance
  37. Earth Resistance
  38. Wind Resistance
  39. Shock Resistance
  40. Melee Strength
  41. Taking Hits
  42. Physical Prowess
  43. Armor Skills
  44.  
  45. Dexterity Stats
  46. Running Reloads
  47. Archery Aim
  48. Throwing Weapons
  49. Dodging (Pt. 2, Being fast enough to strike back. Doesn't really work without Pt. 1 of dodging)
  50. Negating Reload Times
  51. Fast Talking (Bartering/Trading, Deception and Persuasion)
  52. Thievery (Lockpick, Pickpocket)
  53. Stealth (Hiding, remaining unseen, Bloodless Assassinations, Blending with the Crowd)
  54. Riding (Mounts and Beasts)
  55. Mobility (Climb, Speed, Evasion)
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