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- Hello, if you come from this video (https://www.youtube.com/watch?v=6BpiulPhglA), then I've got things to tell you about it.
- The category low% on Ninja Gaiden (NES) consists on beating the game by using your main weapon, you can't use any powerup during the road to the final boss.
- I do have to say that I've collected some weird bottles on the movie for a few points. It doesn't affect on gameplay.
- This movie has been more optimized than the previous work, with a few techniques used throughout the movie.
- Stage 1:
- Before the damage boost, I stick to a wall instead of waiting for the dog to pass.
- Before the boss, I did a jump and an attack before the transition. Not only was for entertainment purposes, but also to make a setup before hitting the boss, because you didn't execute the attack, you can't hit an enemy. Here I did a jump before attacking the boss, and some slahes while being in midair.
- Stage 2:
- 2-1 is improved a bit by a few landings, and on the first climb I did on that section.
- In some points during 2-2, I pressed right and then U+D+L to kill some soldiers that appeared on the right side of the screen.
- I also did the clip on the second screen.
- On the boss section, I also made a slash before hitting him, and a jump. The same as 1-2, but I had to move backwards.
- I should also mention that I don't grab the fire shield like on the previous movie.
- Stage 3:
- Here I don't grab the stopwatch, and I optimized some movements. On 3-2 I did 2 damage boosts. Thanks by waiting for a bird and for a soldier.
- At the end, I didn't take damage by the buddy. Instead I killed him.
- The boss fight is an amazing improvement. Like I did on the previous stages, I slashed in midair before the transition.
- Unfortunately, I lose some time by just ONE HIT I've got. :c
- Stage 4:
- I don't find nothing else to say than just being improved by 152 frames
- Stage 5:
- The damage boosts done on the previous movies were corrected or changed to be on certain places.
- I did a wall clip on 5-3, and didn't make a damage boost before getting into the fight with Malth.
- Malth was improved thank to a jump and landing on a block after getting damage.
- 416 frames were improved.
- Stage 6:
- The final stage or "Act" was massively improved, on a few part. On 6-3 I did a much better climbing, and on the third and final one I didn't grab the stopwatch.
- Jacquio was improved to be a 2-jump fight, and like in the current publications of any% and pacifist on TASVideos, I had to wait a few seconds on the demon statue.
- RTA timing: 11:15.121
- Sorry for my bad English throughout the text.
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