ArseneLupin32

Ossian 2.0

Feb 28th, 2020 (edited)
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  1. Ossian Groveheart, Level 14 Spellvampire Shifter
  2. STR: 20 (24 Hypothetical Belt +4)
  3. DEX: 12
  4. CON: 14 (18 boosted from Shifter)
  5. INT: 13
  6. WIS: 20(23 Stat Increase) (27 Hypothetical Headband +4)
  7. CHA: 7
  8.  
  9. Casting Tradition: Honed Shapeshifter
  10. Magical Signs: Flowers Bloom Around Him
  11.  
  12. DCs:
  13. Alteration: 23
  14. Alteration Boosted with Class to Caster Level: 25
  15. Mana: 24
  16. Expunge DCs: 26
  17.  
  18. Total Traits: 6
  19.  
  20. Talents:
  21. Bonus: Alteration, Mimicry, Lingering Alteration, Mana Sphere, Manasurge Strike
  22. 2: Bestial Reflexes
  23. 3: Greater Changes
  24. 4: Size Change
  25. 6: Agile
  26. 7: Bulwark
  27. 8: Retained Imbuement
  28. 10: Manavore
  29. 11: Vitality
  30. 12: Tentacles
  31. 14: Extreme Changes (Advanced)
  32.  
  33. Bestial Traits:
  34. 2: Bite
  35. 4: Home In Underground
  36. 6: Bestial Speed
  37. 10: Earthglide
  38. 11: Resistant Shift
  39. 14: Flight
  40.  
  41. Feats:
  42. 1: Forged Arcana (Expunge)
  43. 3: Extra Bestial Trait: Multiattack
  44. 5: Extra Magic Talent: Extreme Changes
  45. 7: Improved Natural Attack(Bite)
  46. 9: Sphere Focus: Mana
  47. 11: Extra Beastial Trait
  48. 13: Extra Magic Talent, Protean Body
  49.  
  50. Trait List:
  51. Darkvision 60 feet
  52. Low-light vision
  53. Two claw attacks (primary, 1d4 Medium, 1d3 Small, requires arms or the front pair of at least 4 legs). You may grant this trait multiple times.
  54. One bite attack (primary, 1d6 Medium, 1d4 Small, requires head). You may grant this trait multiple times.
  55. One gore attack (primary, 1d6 Medium, 1d4 Small, requires head). You may grant this trait multiple times.
  56. Two slam attacks (primary, 1d4 Medium, 1d3 Small, requires arms). You may grant this trait multiple times.
  57. Two pincers (secondary, 1d6 Medium, 1d4 Small, requires arms). You may grant this trait multiple times.
  58. As a trait, you may change a creature’s size. You may enlarge or reduce a creature’s size by one category, +1 additional size category per 5 caster levels, enlarging or reducing the size of their equipment as well. You cannot enlarge beyond Large size nor reduce beyond Tiny size until caster level 10, and can never enlarge beyond Huge nor reduce beyond Diminutive.
  59. Dodge: The target gains a +2 dodge bonus to AC.
  60. Evasion: The target gains incredible reflexes. When the target succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage. This ability does not function when wearing medium or heavy armor.
  61.  
  62. Initiative: The target gains quickened reactions, granting a +4 competence bonus to initiative.
  63.  
  64. Uncanny Dodge: The target gains extraordinary reactions, granting uncanny dodge as the rogue ability. The target is no longer flat-footed at the start of combat nor loses Dexterity to AC against invisible attackers. If the target is granted this trait a second time or already has the uncanny dodge ability from another source, they instead gain improved uncanny dodge as the rogue ability. The target can no longer be flanked. This defense denies a rogue the ability to sneak attack the target by flanking, unless the attacker has at least four more rogue levels than the target has Hit Dice.
  65.  
  66. Constrict: The target gains the constrict universal monster ability, and deals 1d6 damage Medium (1d4 Small) + the target’s Strength modifier on every successful grapple check.
  67.  
  68. Grab: Choose one natural attack the target possesses. That natural attack gains the grab universal monster ability. You may grant this trait once per natural attack.
  69.  
  70. Tentacle Attack: (secondary 1d4 Medium, 1d3 Small) You may grant this trait multiple times. The effects stack.
  71.  
  72. Belated Shift: You may spend an additional spell point to leave one trait option unassigned. You may assign any valid trait to this slot at any time as a swift action, or spend a spell point to do so as an immediate action, paying any spell points required for the chosen trait at that time. Once assigned, the trait persists for 1 minute and cannot be changed again until 1 minute after expiring. The target must be within close range or the range of your shapeshift for you to assign a trait in this fashion.
  73.  
  74. Close Wounds: The target gains the ability to end any ongoing bleed effects it suffers from as a swift action.
  75.  
  76. Lycanthropic Hide: The target gains DR 3/silver. This improves by +1 per 5 caster levels.
  77.  
  78. Shift Organs: The target gains a 25% ability to ignore critical hits and precision damage, which increases by 25% per 10 caster levels, to a maximum of 100%.
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