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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.vmf
  10. Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
  11. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
  13. Error! Variable "%keywords" is multiply defined in material "custom/custom_plaster_ext_gray"!
  14. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  15. Patching WVT material: maps/millersvillev2/nature/blendlawnroad01_sprites_wvt_patch
  16. Patching WVT material: maps/millersvillev2/nature/blendgrassgrass001a_wvt_patch
  17. Patching WVT material: maps/millersvillev2/buildings/blend_roof_01_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  21. Processing areas...done (0)
  22. Building Faces...done (0)
  23. Chop Details...done (0)
  24. Find Visible Detail Sides...
  25. Merged 132 detail faces...done (0)
  26. Merging details...done (0)
  27. FixTjuncs...
  28. PruneNodes...
  29. WriteBSP...
  30. done (0)
  31. writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.prt...Building visibility clusters...
  32. done (0)
  33. material "skybox/paintedrt" not found.
  34. Can't load skybox file skybox/painted to build the default cubemap!
  35. Can't load skybox file skybox/painted to build the default cubemap!
  36. Finding displacement neighbors...
  37. Finding lightmap sample positions...
  38. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  39. Building Physics collision data...
  40. done (1) (320121 bytes)
  41. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  42. Compacting texture/material tables...
  43. Reduced 1030 texinfos to 777
  44. Reduced 139 texdatas to 110 (4876 bytes to 4108)
  45. Writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
  46. 2 seconds elapsed
  47.  
  48. ** Executing...
  49. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  50. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2"
  51.  
  52. Valve Software - vvis.exe (May 15 2014)
  53. 8 threads
  54. reading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
  55. reading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.prt
  56. 313 portalclusters
  57. 870 numportals
  58. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  59. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (12)
  60. Optimized: 94 visible clusters (0.11%)
  61. Total clusters visible: 85917
  62. Average clusters visible: 274
  63. Building PAS...
  64. Average clusters audible: 311
  65. visdatasize:27402 compressed from 25040
  66. writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
  67. 12 seconds elapsed
  68.  
  69. ** Executing...
  70. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  71. ** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2"
  72.  
  73. Valve Software - vrad.exe SSE (May 15 2014)
  74.  
  75. Valve Radiosity Simulator
  76. 8 threads
  77. [Reading texlights from 'lights.rad']
  78. [45 texlights parsed from 'lights.rad']
  79.  
  80. Loading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
  81. Error! Unable to load file "models/props_fairgrounds/foodcart.dx80.vtx"
  82. Error! Unable to load file "models/props_foliage/tree_pine_card_cluster_02_skybox.dx80.vtx"
  83. Error! Unable to load file "models/props_buildings/watertower_001a_skybox.dx80.vtx"
  84. Error! Unable to load file "models/props_misc/fairground_tent_closed.dx80.vtx"
  85. Error! Unable to load file "models/props_misc/fairground_tent_open.dx80.vtx"
  86. Error! Unable to load file "models/props_trailers/trailer_small01.dx80.vtx"
  87. Error! Unable to load file "models/props_vehicles/pickup_4x4_glass.dx80.vtx"
  88. Error! Unable to load file "models/props_vehicles/pickup_dually_glass.dx80.vtx"
  89. Error! Unable to load file "models/props_vehicles/pickup_truck_2004_glass.dx80.vtx"
  90. Error! Unable to load file "models/props_street/electrical_box02.dx80.vtx"
  91. Error! Unable to load file "models/props_interiors/chair_cafeteria_atrium.dx80.vtx"
  92. Error! Unable to load file "models/props_unique/hospital/exam_table.dx80.vtx"
  93. Error! Unable to load file "models/props_unique/hospital/iv_pole.dx80.vtx"
  94. Error! Unable to load file "models/props_interiors/painting_landscape01.dx80.vtx"
  95. Error! Unable to load file "models/props_interiors/painting_portrait01_docks.dx80.vtx"
  96. Error! Unable to load file "models/props_rooftop/vent_large1.dx80.vtx"
  97. Error! Invalid VTX file checksum: 1114292416, expected -254967429 "models/props/cs_assault/ventilationduct01.dx80.vtx"
  98. Error! Invalid VTX file checksum: 1267267780, expected -359704748 "models/props/cs_assault/streetlight.dx80.vtx"
  99. Error! Unable to load file "models/props_foliage/hedge_256.dx80.vtx"
  100. Error! Unable to load file "models/props_vehicles/semi_truck_glass.dx80.vtx"
  101. Error! Unable to load file "models/props_vehicles/semi_trailer.dx80.vtx"
  102. Error! Unable to load file "models/props_vehicles/semi_truck3.dx80.vtx"
  103. Error! Invalid VTX file checksum: 1554502463, expected 1567123679 "models/props/cs_assault/light_shop2.dx80.vtx"
  104. Error! Invalid VTX file checksum: -258712661, expected 223622236 "models/props/de_nuke/electricalbox02.dx80.vtx"
  105. Error! Unable to load file "models/props_urban/tire001.dx80.vtx"
  106. Error! Unable to load file "models/props_rooftop/acvent02.dx80.vtx"
  107. Error! Unable to load file "models/props_fairgrounds/stadium_bench.dx80.vtx"
  108. Setting up ray-trace acceleration structure... Done (2.66 seconds)
  109. 2446 faces
  110. 1 degenerate faces
  111. 1851629 square feet [266634688.00 square inches]
  112. 14 Displacements
  113. 38799 Square Feet [5587092.00 Square Inches]
  114. 2445 patches before subdivision
  115. 46111 patches after subdivision
  116. sun extent from map=0.034899
  117. 169 direct lights
  118. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (252)
  119. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20)
  120. transfers 5398130, max 1173
  121. transfer lists: 41.2 megs
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #1 added RGB(50937, 58388, 62768)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Bounce #2 added RGB(9953, 12059, 10897)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #3 added RGB(3190, 3856, 3126)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  129. Bounce #4 added RGB(1105, 1336, 1002)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #5 added RGB(395, 477, 333)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  133. Bounce #6 added RGB(142, 171, 112)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #7 added RGB(51, 62, 38)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Bounce #8 added RGB(18, 22, 13)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #9 added RGB(7, 8, 4)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #10 added RGB(2, 3, 1)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  143. Bounce #11 added RGB(1, 1, 1)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #12 added RGB(0, 0, 0)
  146. Build Patch/Sample Hash Table(s).....Done<0.0295 sec>
  147. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  148. FinalLightFace Done
  149. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  150. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  151. Writing leaf ambient...done
  152. Ready to Finish
  153.  
  154. Object names Objects/Maxobjs Memory / Maxmem Fullness
  155. ------------ --------------- --------------- --------
  156. models 19/1024 912/49152 ( 1.9%)
  157. brushes 876/8192 10512/98304 (10.7%)
  158. brushsides 8275/65536 66200/524288 (12.6%)
  159. planes 6188/65536 123760/1310720 ( 9.4%)
  160. vertexes 4363/65536 52356/786432 ( 6.7%)
  161. nodes 1099/65536 35168/2097152 ( 1.7%)
  162. texinfos 777/12288 55944/884736 ( 6.3%)
  163. texdata 110/2048 3520/65536 ( 5.4%)
  164. dispinfos 14/0 2464/0 ( 0.0%)
  165. disp_verts 1134/0 22680/0 ( 0.0%)
  166. disp_tris 1792/0 3584/0 ( 0.0%)
  167. disp_lmsamples 53656/0 53656/0 ( 0.0%)
  168. faces 2446/65536 136976/3670016 ( 3.7%)
  169. hdr faces 0/65536 0/3670016 ( 0.0%)
  170. origfaces 1686/65536 94416/3670016 ( 2.6%)
  171. leaves 1119/65536 35808/2097152 ( 1.7%)
  172. leaffaces 3549/65536 7098/131072 ( 5.4%)
  173. leafbrushes 1822/65536 3644/131072 ( 2.8%)
  174. areas 3/256 24/2048 ( 1.2%)
  175. surfedges 18393/512000 73572/2048000 ( 3.6%)
  176. edges 11373/256000 45492/1024000 ( 4.4%)
  177. LDR worldlights 169/8192 14872/720896 ( 2.1%)
  178. HDR worldlights 0/8192 0/720896 ( 0.0%)
  179. leafwaterdata 0/32768 0/393216 ( 0.0%)
  180. waterstrips 413/32768 4130/327680 ( 1.3%)
  181. waterverts 0/65536 0/786432 ( 0.0%)
  182. waterindices 6765/65536 13530/131072 (10.3%)
  183. cubemapsamples 57/1024 912/16384 ( 5.6%)
  184. overlays 26/512 9152/180224 ( 5.1%)
  185. LDR lightdata [variable] 4709404/0 ( 0.0%)
  186. HDR lightdata [variable] 0/0 ( 0.0%)
  187. visdata [variable] 27402/16777216 ( 0.2%)
  188. entdata [variable] 204689/393216 (52.1%)
  189. LDR ambient table 1119/65536 4476/262144 ( 1.7%)
  190. HDR ambient table 1119/65536 4476/262144 ( 1.7%)
  191. LDR leaf ambient 4631/65536 129668/1835008 ( 7.1%)
  192. HDR leaf ambient 1119/65536 31332/1835008 ( 1.7%)
  193. occluders 0/0 0/0 ( 0.0%)
  194. occluder polygons 0/0 0/0 ( 0.0%)
  195. occluder vert ind 0/0 0/0 ( 0.0%)
  196. detail props [variable] 1/12 ( 8.3%)
  197. static props [variable] 1/38116 ( 0.0%)
  198. pakfile [variable] 20468/0 ( 0.0%)
  199. physics [variable] 320121/4194304 ( 7.6%)
  200. physics terrain [variable] 3082/1048576 ( 0.3%)
  201.  
  202. Level flags = 0
  203.  
  204. Total triangle count: 6760
  205. Writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
  206. 4 minutes, 53 seconds elapsed
  207. Valve Software - vrad.exe SSE (May 15 2014)
  208.  
  209. Valve Radiosity Simulator
  210. 8 threads
  211. [Reading texlights from 'lights.rad']
  212. [45 texlights parsed from 'lights.rad']
  213.  
  214. Loading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
  215. Error! Unable to load file "models/props_fairgrounds/foodcart.dx80.vtx"
  216. Error! Unable to load file "models/props_foliage/tree_pine_card_cluster_02_skybox.dx80.vtx"
  217. Error! Unable to load file "models/props_buildings/watertower_001a_skybox.dx80.vtx"
  218. Error! Unable to load file "models/props_misc/fairground_tent_closed.dx80.vtx"
  219. Error! Unable to load file "models/props_misc/fairground_tent_open.dx80.vtx"
  220. Error! Unable to load file "models/props_trailers/trailer_small01.dx80.vtx"
  221. Error! Unable to load file "models/props_vehicles/pickup_4x4_glass.dx80.vtx"
  222. Error! Unable to load file "models/props_vehicles/pickup_dually_glass.dx80.vtx"
  223. Error! Unable to load file "models/props_vehicles/pickup_truck_2004_glass.dx80.vtx"
  224. Error! Unable to load file "models/props_street/electrical_box02.dx80.vtx"
  225. Error! Unable to load file "models/props_interiors/chair_cafeteria_atrium.dx80.vtx"
  226. Error! Unable to load file "models/props_unique/hospital/exam_table.dx80.vtx"
  227. Error! Unable to load file "models/props_unique/hospital/iv_pole.dx80.vtx"
  228. Error! Unable to load file "models/props_interiors/painting_landscape01.dx80.vtx"
  229. Error! Unable to load file "models/props_interiors/painting_portrait01_docks.dx80.vtx"
  230. Error! Unable to load file "models/props_rooftop/vent_large1.dx80.vtx"
  231. Error! Invalid VTX file checksum: 1114292416, expected -254967429 "models/props/cs_assault/ventilationduct01.dx80.vtx"
  232. Error! Invalid VTX file checksum: 1267267780, expected -359704748 "models/props/cs_assault/streetlight.dx80.vtx"
  233. Error! Unable to load file "models/props_foliage/hedge_256.dx80.vtx"
  234. Error! Unable to load file "models/props_vehicles/semi_truck_glass.dx80.vtx"
  235. Error! Unable to load file "models/props_vehicles/semi_trailer.dx80.vtx"
  236. Error! Unable to load file "models/props_vehicles/semi_truck3.dx80.vtx"
  237. Error! Invalid VTX file checksum: 1554502463, expected 1567123679 "models/props/cs_assault/light_shop2.dx80.vtx"
  238. Error! Invalid VTX file checksum: -258712661, expected 223622236 "models/props/de_nuke/electricalbox02.dx80.vtx"
  239. Error! Unable to load file "models/props_urban/tire001.dx80.vtx"
  240. Error! Unable to load file "models/props_rooftop/acvent02.dx80.vtx"
  241. Error! Unable to load file "models/props_fairgrounds/stadium_bench.dx80.vtx"
  242. Setting up ray-trace acceleration structure... Done (2.69 seconds)
  243. 2446 faces
  244. 1 degenerate faces
  245. 1851629 square feet [266634688.00 square inches]
  246. 14 Displacements
  247. 38799 Square Feet [5587092.00 Square Inches]
  248. 2445 patches before subdivision
  249. 46111 patches after subdivision
  250. sun extent from map=0.034899
  251. 169 direct lights
  252. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (255)
  253. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20)
  254. transfers 5398130, max 1173
  255. transfer lists: 41.2 megs
  256. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  257. Bounce #1 added RGB(50938, 58388, 62768)
  258. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  259. Bounce #2 added RGB(9953, 12059, 10898)
  260. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  261. Bounce #3 added RGB(3190, 3856, 3126)
  262. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  263. Bounce #4 added RGB(1105, 1336, 1002)
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  265. Bounce #5 added RGB(395, 477, 333)
  266. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  267. Bounce #6 added RGB(142, 171, 112)
  268. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  269. Bounce #7 added RGB(51, 62, 38)
  270. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Bounce #8 added RGB(18, 22, 13)
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  273. Bounce #9 added RGB(7, 8, 4)
  274. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  275. Bounce #10 added RGB(2, 3, 1)
  276. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  277. Bounce #11 added RGB(1, 1, 1)
  278. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  279. Bounce #12 added RGB(0, 0, 0)
  280. Build Patch/Sample Hash Table(s).....Done<0.0238 sec>
  281. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  282. FinalLightFace Done
  283. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  284. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  285. Writing leaf ambient...done
  286. Ready to Finish
  287.  
  288. Object names Objects/Maxobjs Memory / Maxmem Fullness
  289. ------------ --------------- --------------- --------
  290. models 19/1024 912/49152 ( 1.9%)
  291. brushes 876/8192 10512/98304 (10.7%)
  292. brushsides 8275/65536 66200/524288 (12.6%)
  293. planes 6188/65536 123760/1310720 ( 9.4%)
  294. vertexes 4363/65536 52356/786432 ( 6.7%)
  295. nodes 1099/65536 35168/2097152 ( 1.7%)
  296. texinfos 777/12288 55944/884736 ( 6.3%)
  297. texdata 110/2048 3520/65536 ( 5.4%)
  298. dispinfos 14/0 2464/0 ( 0.0%)
  299. disp_verts 1134/0 22680/0 ( 0.0%)
  300. disp_tris 1792/0 3584/0 ( 0.0%)
  301. disp_lmsamples 53656/0 53656/0 ( 0.0%)
  302. faces 2446/65536 136976/3670016 ( 3.7%)
  303. hdr faces 2446/65536 136976/3670016 ( 3.7%)
  304. origfaces 1686/65536 94416/3670016 ( 2.6%)
  305. leaves 1119/65536 35808/2097152 ( 1.7%)
  306. leaffaces 3549/65536 7098/131072 ( 5.4%)
  307. leafbrushes 1822/65536 3644/131072 ( 2.8%)
  308. areas 3/256 24/2048 ( 1.2%)
  309. surfedges 18393/512000 73572/2048000 ( 3.6%)
  310. edges 11373/256000 45492/1024000 ( 4.4%)
  311. LDR worldlights 169/8192 14872/720896 ( 2.1%)
  312. HDR worldlights 169/8192 14872/720896 ( 2.1%)
  313. leafwaterdata 0/32768 0/393216 ( 0.0%)
  314. waterstrips 413/32768 4130/327680 ( 1.3%)
  315. waterverts 0/65536 0/786432 ( 0.0%)
  316. waterindices 6765/65536 13530/131072 (10.3%)
  317. cubemapsamples 57/1024 912/16384 ( 5.6%)
  318. overlays 26/512 9152/180224 ( 5.1%)
  319. LDR lightdata [variable] 4709404/0 ( 0.0%)
  320. HDR lightdata [variable] 4709404/0 ( 0.0%)
  321. visdata [variable] 27402/16777216 ( 0.2%)
  322. entdata [variable] 204689/393216 (52.1%)
  323. LDR ambient table 1119/65536 4476/262144 ( 1.7%)
  324. HDR ambient table 1119/65536 4476/262144 ( 1.7%)
  325. LDR leaf ambient 4631/65536 129668/1835008 ( 7.1%)
  326. HDR leaf ambient 4631/65536 129668/1835008 ( 7.1%)
  327. occluders 0/0 0/0 ( 0.0%)
  328. occluder polygons 0/0 0/0 ( 0.0%)
  329. occluder vert ind 0/0 0/0 ( 0.0%)
  330. detail props [variable] 1/12 ( 8.3%)
  331. static props [variable] 1/38116 ( 0.0%)
  332. pakfile [variable] 20468/0 ( 0.0%)
  333. physics [variable] 320121/4194304 ( 7.6%)
  334. physics terrain [variable] 3082/1048576 ( 0.3%)
  335.  
  336. Level flags = 0
  337.  
  338. Total triangle count: 6760
  339. Writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
  340. 4 minutes, 58 seconds elapsed
  341.  
  342. ** Executing...
  343. ** Command: Copy File
  344. ** Parameters: "c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\millersvillev2.bsp"
  345.  
  346.  
  347. ** Executing...
  348. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  349. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "millersvillev2"
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