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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.vmf
- Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
- Error! Variable "%keywords" is multiply defined in material "custom/custom_plaster_ext_gray"!
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/millersvillev2/nature/blendlawnroad01_sprites_wvt_patch
- Patching WVT material: maps/millersvillev2/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/millersvillev2/buildings/blend_roof_01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 132 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.prt...Building visibility clusters...
- done (0)
- material "skybox/paintedrt" not found.
- Can't load skybox file skybox/painted to build the default cubemap!
- Can't load skybox file skybox/painted to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (320121 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1030 texinfos to 777
- Reduced 139 texdatas to 110 (4876 bytes to 4108)
- Writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
- reading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.prt
- 313 portalclusters
- 870 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Optimized: 94 visible clusters (0.11%)
- Total clusters visible: 85917
- Average clusters visible: 274
- Building PAS...
- Average clusters audible: 311
- visdatasize:27402 compressed from 25040
- writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
- 12 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
- Error! Unable to load file "models/props_fairgrounds/foodcart.dx80.vtx"
- Error! Unable to load file "models/props_foliage/tree_pine_card_cluster_02_skybox.dx80.vtx"
- Error! Unable to load file "models/props_buildings/watertower_001a_skybox.dx80.vtx"
- Error! Unable to load file "models/props_misc/fairground_tent_closed.dx80.vtx"
- Error! Unable to load file "models/props_misc/fairground_tent_open.dx80.vtx"
- Error! Unable to load file "models/props_trailers/trailer_small01.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/pickup_4x4_glass.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/pickup_dually_glass.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/pickup_truck_2004_glass.dx80.vtx"
- Error! Unable to load file "models/props_street/electrical_box02.dx80.vtx"
- Error! Unable to load file "models/props_interiors/chair_cafeteria_atrium.dx80.vtx"
- Error! Unable to load file "models/props_unique/hospital/exam_table.dx80.vtx"
- Error! Unable to load file "models/props_unique/hospital/iv_pole.dx80.vtx"
- Error! Unable to load file "models/props_interiors/painting_landscape01.dx80.vtx"
- Error! Unable to load file "models/props_interiors/painting_portrait01_docks.dx80.vtx"
- Error! Unable to load file "models/props_rooftop/vent_large1.dx80.vtx"
- Error! Invalid VTX file checksum: 1114292416, expected -254967429 "models/props/cs_assault/ventilationduct01.dx80.vtx"
- Error! Invalid VTX file checksum: 1267267780, expected -359704748 "models/props/cs_assault/streetlight.dx80.vtx"
- Error! Unable to load file "models/props_foliage/hedge_256.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/semi_truck_glass.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/semi_trailer.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/semi_truck3.dx80.vtx"
- Error! Invalid VTX file checksum: 1554502463, expected 1567123679 "models/props/cs_assault/light_shop2.dx80.vtx"
- Error! Invalid VTX file checksum: -258712661, expected 223622236 "models/props/de_nuke/electricalbox02.dx80.vtx"
- Error! Unable to load file "models/props_urban/tire001.dx80.vtx"
- Error! Unable to load file "models/props_rooftop/acvent02.dx80.vtx"
- Error! Unable to load file "models/props_fairgrounds/stadium_bench.dx80.vtx"
- Setting up ray-trace acceleration structure... Done (2.66 seconds)
- 2446 faces
- 1 degenerate faces
- 1851629 square feet [266634688.00 square inches]
- 14 Displacements
- 38799 Square Feet [5587092.00 Square Inches]
- 2445 patches before subdivision
- 46111 patches after subdivision
- sun extent from map=0.034899
- 169 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (252)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20)
- transfers 5398130, max 1173
- transfer lists: 41.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(50937, 58388, 62768)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(9953, 12059, 10897)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(3190, 3856, 3126)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1105, 1336, 1002)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(395, 477, 333)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(142, 171, 112)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(51, 62, 38)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(18, 22, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(7, 8, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0295 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 19/1024 912/49152 ( 1.9%)
- brushes 876/8192 10512/98304 (10.7%)
- brushsides 8275/65536 66200/524288 (12.6%)
- planes 6188/65536 123760/1310720 ( 9.4%)
- vertexes 4363/65536 52356/786432 ( 6.7%)
- nodes 1099/65536 35168/2097152 ( 1.7%)
- texinfos 777/12288 55944/884736 ( 6.3%)
- texdata 110/2048 3520/65536 ( 5.4%)
- dispinfos 14/0 2464/0 ( 0.0%)
- disp_verts 1134/0 22680/0 ( 0.0%)
- disp_tris 1792/0 3584/0 ( 0.0%)
- disp_lmsamples 53656/0 53656/0 ( 0.0%)
- faces 2446/65536 136976/3670016 ( 3.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1686/65536 94416/3670016 ( 2.6%)
- leaves 1119/65536 35808/2097152 ( 1.7%)
- leaffaces 3549/65536 7098/131072 ( 5.4%)
- leafbrushes 1822/65536 3644/131072 ( 2.8%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 18393/512000 73572/2048000 ( 3.6%)
- edges 11373/256000 45492/1024000 ( 4.4%)
- LDR worldlights 169/8192 14872/720896 ( 2.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 413/32768 4130/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6765/65536 13530/131072 (10.3%)
- cubemapsamples 57/1024 912/16384 ( 5.6%)
- overlays 26/512 9152/180224 ( 5.1%)
- LDR lightdata [variable] 4709404/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 27402/16777216 ( 0.2%)
- entdata [variable] 204689/393216 (52.1%)
- LDR ambient table 1119/65536 4476/262144 ( 1.7%)
- HDR ambient table 1119/65536 4476/262144 ( 1.7%)
- LDR leaf ambient 4631/65536 129668/1835008 ( 7.1%)
- HDR leaf ambient 1119/65536 31332/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/38116 ( 0.0%)
- pakfile [variable] 20468/0 ( 0.0%)
- physics [variable] 320121/4194304 ( 7.6%)
- physics terrain [variable] 3082/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 6760
- Writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
- 4 minutes, 53 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
- Error! Unable to load file "models/props_fairgrounds/foodcart.dx80.vtx"
- Error! Unable to load file "models/props_foliage/tree_pine_card_cluster_02_skybox.dx80.vtx"
- Error! Unable to load file "models/props_buildings/watertower_001a_skybox.dx80.vtx"
- Error! Unable to load file "models/props_misc/fairground_tent_closed.dx80.vtx"
- Error! Unable to load file "models/props_misc/fairground_tent_open.dx80.vtx"
- Error! Unable to load file "models/props_trailers/trailer_small01.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/pickup_4x4_glass.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/pickup_dually_glass.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/pickup_truck_2004_glass.dx80.vtx"
- Error! Unable to load file "models/props_street/electrical_box02.dx80.vtx"
- Error! Unable to load file "models/props_interiors/chair_cafeteria_atrium.dx80.vtx"
- Error! Unable to load file "models/props_unique/hospital/exam_table.dx80.vtx"
- Error! Unable to load file "models/props_unique/hospital/iv_pole.dx80.vtx"
- Error! Unable to load file "models/props_interiors/painting_landscape01.dx80.vtx"
- Error! Unable to load file "models/props_interiors/painting_portrait01_docks.dx80.vtx"
- Error! Unable to load file "models/props_rooftop/vent_large1.dx80.vtx"
- Error! Invalid VTX file checksum: 1114292416, expected -254967429 "models/props/cs_assault/ventilationduct01.dx80.vtx"
- Error! Invalid VTX file checksum: 1267267780, expected -359704748 "models/props/cs_assault/streetlight.dx80.vtx"
- Error! Unable to load file "models/props_foliage/hedge_256.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/semi_truck_glass.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/semi_trailer.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/semi_truck3.dx80.vtx"
- Error! Invalid VTX file checksum: 1554502463, expected 1567123679 "models/props/cs_assault/light_shop2.dx80.vtx"
- Error! Invalid VTX file checksum: -258712661, expected 223622236 "models/props/de_nuke/electricalbox02.dx80.vtx"
- Error! Unable to load file "models/props_urban/tire001.dx80.vtx"
- Error! Unable to load file "models/props_rooftop/acvent02.dx80.vtx"
- Error! Unable to load file "models/props_fairgrounds/stadium_bench.dx80.vtx"
- Setting up ray-trace acceleration structure... Done (2.69 seconds)
- 2446 faces
- 1 degenerate faces
- 1851629 square feet [266634688.00 square inches]
- 14 Displacements
- 38799 Square Feet [5587092.00 Square Inches]
- 2445 patches before subdivision
- 46111 patches after subdivision
- sun extent from map=0.034899
- 169 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (255)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20)
- transfers 5398130, max 1173
- transfer lists: 41.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(50938, 58388, 62768)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(9953, 12059, 10898)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(3190, 3856, 3126)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1105, 1336, 1002)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(395, 477, 333)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(142, 171, 112)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(51, 62, 38)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(18, 22, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(7, 8, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0238 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 19/1024 912/49152 ( 1.9%)
- brushes 876/8192 10512/98304 (10.7%)
- brushsides 8275/65536 66200/524288 (12.6%)
- planes 6188/65536 123760/1310720 ( 9.4%)
- vertexes 4363/65536 52356/786432 ( 6.7%)
- nodes 1099/65536 35168/2097152 ( 1.7%)
- texinfos 777/12288 55944/884736 ( 6.3%)
- texdata 110/2048 3520/65536 ( 5.4%)
- dispinfos 14/0 2464/0 ( 0.0%)
- disp_verts 1134/0 22680/0 ( 0.0%)
- disp_tris 1792/0 3584/0 ( 0.0%)
- disp_lmsamples 53656/0 53656/0 ( 0.0%)
- faces 2446/65536 136976/3670016 ( 3.7%)
- hdr faces 2446/65536 136976/3670016 ( 3.7%)
- origfaces 1686/65536 94416/3670016 ( 2.6%)
- leaves 1119/65536 35808/2097152 ( 1.7%)
- leaffaces 3549/65536 7098/131072 ( 5.4%)
- leafbrushes 1822/65536 3644/131072 ( 2.8%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 18393/512000 73572/2048000 ( 3.6%)
- edges 11373/256000 45492/1024000 ( 4.4%)
- LDR worldlights 169/8192 14872/720896 ( 2.1%)
- HDR worldlights 169/8192 14872/720896 ( 2.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 413/32768 4130/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6765/65536 13530/131072 (10.3%)
- cubemapsamples 57/1024 912/16384 ( 5.6%)
- overlays 26/512 9152/180224 ( 5.1%)
- LDR lightdata [variable] 4709404/0 ( 0.0%)
- HDR lightdata [variable] 4709404/0 ( 0.0%)
- visdata [variable] 27402/16777216 ( 0.2%)
- entdata [variable] 204689/393216 (52.1%)
- LDR ambient table 1119/65536 4476/262144 ( 1.7%)
- HDR ambient table 1119/65536 4476/262144 ( 1.7%)
- LDR leaf ambient 4631/65536 129668/1835008 ( 7.1%)
- HDR leaf ambient 4631/65536 129668/1835008 ( 7.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/38116 ( 0.0%)
- pakfile [variable] 20468/0 ( 0.0%)
- physics [variable] 320121/4194304 ( 7.6%)
- physics terrain [variable] 3082/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 6760
- Writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp
- 4 minutes, 58 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\jake hart\documents\hammer maps\millersvillev2\millersvillev2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\millersvillev2.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "millersvillev2"
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