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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\ctf_closeencounters.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_nightfall_01dn)
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
- Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
- Brush 59358: areaportal brush doesn't touch two areas
- Brush 59358: areaportal brush doesn't touch two areas
- Brush 59361: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2212 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (593549 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 4976 texinfos to 2428
- Reduced 126 texdatas to 104 (3946 bytes to 3046)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 223643, actual size 220213
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\ctf_closeencounters"
- Valve Software - vvis.exe (Oct 14 2017)
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1523 portalclusters
- 4833 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (417)
- Optimized: 3804 visible clusters (0.65%)
- Total clusters visible: 587919
- Average clusters visible: 386
- Building PAS...
- Average clusters audible: 1353
- visdatasize:491668 compressed from 584832
- writing c:\users\willem\documents\ctf_closeencounters.bsp
- 6 minutes, 59 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\ctf_closeencounters"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- Setting up ray-trace acceleration structure... Done (0.36 seconds)
- 6708 faces
- 2144153 square feet [308758144.00 square inches]
- 20 Displacements
- 62601 Square Feet [9014651.00 Square Inches]
- 6708 patches before subdivision
- 104912 patches after subdivision
- sun extent from map=0.000000
- 79 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9
- WARNING: Too many light styles on a face at (-2504.000000, -6736.000488, 65.000000)
- WARNING: Too many light styles on a face at (-3010.000000, -6802.600098, 223.000000)
- WARNING: Too many light styles on a face at (-2264.000000, -6640.000000, 65.000000)
- WARNING: Too many light styles on a face at (-2776.000000, -6674.600098, 223.000000)
- WARNING: Too many light styles on a face at (-3011.000000, -6612.001953, 152.000000)
- .
- WARNING: Too many light styles on a face at (-2771.000000, -6773.500000, 184.000000)
- WARNING: Too many light styles on a face at (-1538.051270, -4092.718018, 66.000000)
- ..10 (12)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20)
- transfers 18506229, max 901
- transfer lists: 141.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(44169, 36707, 14295)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(8182, 5695, 1761)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(1603, 946, 227)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(328, 168, 32)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(72, 32, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(16, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0295 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 150/1024 7200/49152 (14.6%)
- brushes 1502/8192 18024/98304 (18.3%)
- brushsides 11753/65536 94024/524288 (17.9%)
- planes 5722/65536 114440/1310720 ( 8.7%)
- vertexes 13121/65536 157452/786432 (20.0%)
- nodes 3796/65536 121472/2097152 ( 5.8%)
- texinfos 2428/12288 174816/884736 (19.8%)
- texdata 104/2048 3328/65536 ( 5.1%)
- dispinfos 20/0 3520/0 ( 0.0%)
- disp_verts 724/0 14480/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 151320/0 151320/0 ( 0.0%)
- faces 6708/65536 375648/3670016 (10.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4108/65536 230048/3670016 ( 6.3%)
- leaves 3947/65536 126304/2097152 ( 6.0%)
- leaffaces 9077/65536 18154/131072 (13.9%)
- leafbrushes 3222/65536 6444/131072 ( 4.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 48612/512000 194448/2048000 ( 9.5%)
- edges 30152/256000 120608/1024000 (11.8%)
- LDR worldlights 79/8192 6952/720896 ( 1.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 902/32768 9020/327680 ( 2.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15033/65536 30066/131072 (22.9%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 25/512 8800/180224 ( 4.9%)
- LDR lightdata [variable] 12772368/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 491668/16777216 ( 2.9%)
- entdata [variable] 745214/393216 (189.5%) VERY FULL!
- LDR ambient table 3947/65536 15788/262144 ( 6.0%)
- HDR ambient table 3947/65536 15788/262144 ( 6.0%)
- LDR leaf ambient 15184/65536 425152/1835008 (23.2%)
- HDR leaf ambient 3947/65536 110516/1835008 ( 6.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 220213/0 ( 0.0%)
- physics [variable] 593549/4194304 (14.2%)
- physics terrain [variable] 1860/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 18532
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 49 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Willem\Documents\ctf_closeencounters.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\ctf_closeencounters.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +map "ctf_closeencounters" -steam
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