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Reflex

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Aug 21st, 2019
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  1. New Reflex System:
  2.  
  3. Requirements:
  4. - A minimum of 15 phys is required for the user to train to a max base rflx of 3
  5. - Under 15 phys will allow users to train to 1 rflx and use SP to reach 3 rflx
  6. - 30+ phys allows user to train to a max base rflx of 5
  7. - Doujutsus boost a user’s reflex and can reach past the soft cap (5):
  8. - Conversusin = +5 rflx
  9. - Rinnegan = +4 rflx
  10. - Byakugan = +3 rflx
  11. - Sharingan = +2 rflx
  12. - Akametsuki = +1 rflx
  13. - Sage Modes, Air CS2, Flying Thunder God Mode, Gate 5 and higher boost user’s rflx and allow the user to reach over the soft cap
  14. - FTG = +5 rflx
  15. - Sage Mode and Air CS2 = +4 rflx
  16. - Gate 7/8 = +4 rflx
  17. - Gate 5/6 = +3 rflx
  18.  
  19.  
  20. Benefits:
  21.  
  22. 0 0% chance to dodge melee
  23. 0% chance to dodge melee weaps
  24. 0% chance to dodge tai/weap techs
  25.  
  26. 1 4% chance to dodge melee
  27. 3% chance to dodge melee weaps
  28. 1% chance to dodge tai/weap techs
  29.  
  30. 2 8% chance to dodge melee
  31. 6% chance to dodge melee weaps
  32. 2% chance to dodge tai/weap techs
  33.  
  34. 3 12% chance to dodge melee
  35. 9% chance to dodge melee weaps
  36. 3% chance to dodge tai/weap techs
  37.  
  38. 4 16% chance to dodge melee
  39. 12% chance to dodge melee weaps
  40. 4% chance to dodge tai/weap techs
  41.  
  42. 5 20% chance to dodge melee
  43. 15% chance to dodge melee weaps
  44. 5% chance to dodge tai/weap techs
  45.  
  46. 6 23% chance to dodge melee
  47. 17% chance to dodge melee weaps
  48. 6% chance to dodge tai/weap techs
  49.  
  50. 7 26% chance to dodge melee
  51. 19% chance to dodge melee weaps
  52. 7% chance to dodge tai/weap techs
  53.  
  54. 8 29% chance to dodge melee
  55. 21% chance to dodge melee weaps
  56. 8% chance to dodge tai/weap techs
  57.  
  58. 9 32% chance to dodge melee
  59. 23% chance to dodge melee weaps
  60. 9% chance to dodge tai/weap techs
  61.  
  62. 10 35% chance to dodge melee
  63. 25% chance to dodge melee weaps
  64. 10% chance to dodge tai/weap techs
  65. 5% chance to dodge nin techs
  66.  
  67.  
  68. Reflex vs Reflex Schematics:
  69.  
  70. mob/proc/DodgeCalculation(mob M,Involvement="Taijutsu")
  71. var/UserHittingRatio=src.Reflex
  72. var/EnemyDodgingRatio=M.Reflex
  73. if(src.Reflex>M.Reflex)
  74. M.Reflex==M.Reflex/(src.Reflex-M.Reflex)
  75. if(M.Reflex>src.Reflex)
  76. M.Reflex==M.Reflex+((M.Reflex/3)+(M.Reflex-src.Reflex))
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