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- New Reflex System:
- Requirements:
- - A minimum of 15 phys is required for the user to train to a max base rflx of 3
- - Under 15 phys will allow users to train to 1 rflx and use SP to reach 3 rflx
- - 30+ phys allows user to train to a max base rflx of 5
- - Doujutsus boost a user’s reflex and can reach past the soft cap (5):
- - Conversusin = +5 rflx
- - Rinnegan = +4 rflx
- - Byakugan = +3 rflx
- - Sharingan = +2 rflx
- - Akametsuki = +1 rflx
- - Sage Modes, Air CS2, Flying Thunder God Mode, Gate 5 and higher boost user’s rflx and allow the user to reach over the soft cap
- - FTG = +5 rflx
- - Sage Mode and Air CS2 = +4 rflx
- - Gate 7/8 = +4 rflx
- - Gate 5/6 = +3 rflx
- Benefits:
- 0 0% chance to dodge melee
- 0% chance to dodge melee weaps
- 0% chance to dodge tai/weap techs
- 1 4% chance to dodge melee
- 3% chance to dodge melee weaps
- 1% chance to dodge tai/weap techs
- 2 8% chance to dodge melee
- 6% chance to dodge melee weaps
- 2% chance to dodge tai/weap techs
- 3 12% chance to dodge melee
- 9% chance to dodge melee weaps
- 3% chance to dodge tai/weap techs
- 4 16% chance to dodge melee
- 12% chance to dodge melee weaps
- 4% chance to dodge tai/weap techs
- 5 20% chance to dodge melee
- 15% chance to dodge melee weaps
- 5% chance to dodge tai/weap techs
- 6 23% chance to dodge melee
- 17% chance to dodge melee weaps
- 6% chance to dodge tai/weap techs
- 7 26% chance to dodge melee
- 19% chance to dodge melee weaps
- 7% chance to dodge tai/weap techs
- 8 29% chance to dodge melee
- 21% chance to dodge melee weaps
- 8% chance to dodge tai/weap techs
- 9 32% chance to dodge melee
- 23% chance to dodge melee weaps
- 9% chance to dodge tai/weap techs
- 10 35% chance to dodge melee
- 25% chance to dodge melee weaps
- 10% chance to dodge tai/weap techs
- 5% chance to dodge nin techs
- Reflex vs Reflex Schematics:
- mob/proc/DodgeCalculation(mob M,Involvement="Taijutsu")
- var/UserHittingRatio=src.Reflex
- var/EnemyDodgingRatio=M.Reflex
- if(src.Reflex>M.Reflex)
- M.Reflex==M.Reflex/(src.Reflex-M.Reflex)
- if(M.Reflex>src.Reflex)
- M.Reflex==M.Reflex+((M.Reflex/3)+(M.Reflex-src.Reflex))
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