Advertisement
Guest User

Untitled

a guest
Jun 17th, 2017
127
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.89 KB | None | 0 0
  1. UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  2. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 DebugGame -Project="D:\unreal projects\NoName\NoName.uproject" -clean "D:\unreal projects\NoName\NoName.uproject" -remoteini="D:\unreal projects\NoName" -nobuilduht -NoHotReload
  3. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2,626833s to run UnrealBuildTool.exe, ExitCode=0
  4. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 DebugGame -Project="D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\NoName.uproject" -remoteini="D:\unreal projects\NoName" -noxge -generatemanifest -NoHotReload -ignorejunk
  5. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,2836757s to run UnrealBuildTool.exe, ExitCode=0
  6. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 DebugGame -Project="D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\NoName.uproject" -remoteini="D:\unreal projects\NoName" -noxge -NoHotReload -ignorejunk
  7. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for NoName (no existing makefile)
  8. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  9. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Parsing headers for NoName
  10. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Running UnrealHeaderTool "D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\Intermediate\Build\Win32\NoName\DebugGame\NoName.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  11. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Reflection code generated for NoName in 10,8985833 seconds
  12. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 23 actions (2 in parallel)
  13. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
  14. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: UELinkerFixups.cpp
  15. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.NoName.h.cpp
  16. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: TPVPawn.cpp
  17. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoName.generated.cpp
  18. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\TPVPawn.cpp(87): error C4018: '<': signed/unsigned mismatch
  19. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\TPVPawn.cpp(98): error C4018: '<': signed/unsigned mismatch
  20. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\TPVPawn.cpp(110): warning C4458: declaration of 'InputComponent' hides class member
  21. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(319): note: see declaration of 'AActor::InputComponent'
  22. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: TPVMovementComponent.cpp
  23. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Template.cpp
  24. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Target.cpp
  25. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Sites.cpp
  26. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Quest.cpp
  27. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: PickUp.cpp
  28. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoNameGameModeBase.cpp
  29. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoName.cpp
  30. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: MyHUD.cpp
  31. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ItemPickUp.cpp
  32. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: BTSelectRandomPatrolPoint.cpp
  33. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: BTSelectPatrolPoint.cpp
  34. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: BTResetNode.cpp
  35. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: AIPatrolPoint.cpp
  36. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: AIPatrolController.cpp
  37. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: AIPatrol.cpp
  38. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\AIPatrolController.cpp(30): warning C4458: declaration of 'Pawn' hides class member
  39. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(40): note: see declaration of 'AController::Pawn'
  40. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\AIPatrolController.cpp(37): warning C4458: declaration of 'Pawn' hides class member
  41. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(40): note: see declaration of 'AController::Pawn'
  42. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoNameGameMode.cpp
  43. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\unreal projects\NoName\Binaries\Win32\NoName-Win32-DebugGame.exe
  44. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 80,88 seconds
  45. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 81,0553006s to run UnrealBuildTool.exe, ExitCode=5
  46. UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 DebugGame -Project="D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\N
  47. oName.uproject" -remoteini="D:\unreal projects\NoName" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.06.17-22.03.32.txt'
  48. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  49. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  50. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  51. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  52. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  53. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
  54. onary`2 InTargetToManifest)
  55. UATHelper: Packaging (Windows (32-bit)): vid Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  56. UATHelper: Packaging (Windows (32-bit)): vid BuildCookRun.DoBuildCookRun(ProjectParams Params)
  57. UATHelper: Packaging (Windows (32-bit)): vid BuildCookRun.ExecuteBuild()
  58. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.BuildCommand.Execute()
  59. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  60. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Automation.Process(String[] Arguments)
  61. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Program.MainProc(Object Param)
  62. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  63. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Program.Main()
  64. UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  65. UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement