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Oct 22nd, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. print([[
  88. ___________________________________
  89.  
  90. Booty Offender // A Kyutatsuki13's script
  91. Build 0001
  92. Credit to Ethanhong that gave me this idea ;)
  93. https://discord.gg/DueqyJ8
  94.  
  95. ___________________________________
  96. ]])
  97.  
  98. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  99.  
  100. local p = owner
  101. local char = p.Character
  102. local larm = char:WaitForChild("Left Arm")
  103. local rarm = char:WaitForChild("Right Arm")
  104. local lleg = char:WaitForChild("Left Leg")
  105. local rleg = char:WaitForChild("Right Leg")
  106. local hed = char:WaitForChild("Head")
  107. local torso = char:WaitForChild("Torso")
  108. local root = char:WaitForChild("HumanoidRootPart")
  109. local hum = char:FindFirstChildOfClass("Humanoid")
  110. local debris = game:GetService("Debris")
  111. local input = game:GetService("UserInputService")
  112. local run = game:GetService("RunService")
  113. local rs = run.RenderStepped
  114. local wingpose = "Idle"
  115. local DebrisModel = Instance.new("Model",char)
  116. DebrisModel.Name = "Debris"
  117. repeat rs:wait() until p.CharacterAppearanceLoaded
  118.  
  119. noidle = false
  120. shift = false
  121. control = false
  122.  
  123. ----------------------------------------------------------------------------
  124.  
  125. function rswait(value)
  126. if value ~= nil and value ~= 0 then
  127. for i=1,value do
  128. rs:wait()
  129. end
  130. else
  131. rs:wait()
  132. end
  133. end
  134.  
  135. ----------------------------------------------------------------------------
  136.  
  137. local timeposition = 0
  138.  
  139. function music(id)
  140. if id == "Stop" then
  141. if not torso:FindFirstChild("MusicRuin") then
  142. soundz = Instance.new("Sound",torso)
  143. end
  144. soundz:Stop()
  145. else
  146. if not torso:FindFirstChild("MusicRuin") then
  147. soundz = Instance.new("Sound",torso)
  148. for i=1,2 do
  149. local equalizer = Instance.new("EqualizerSoundEffect",soundz)
  150. equalizer.HighGain = 6
  151. equalizer.MidGain = 0
  152. equalizer.LowGain = 6
  153. end
  154. end
  155. soundz.Volume = 10
  156. soundz.Name = "MusicRuin"
  157. soundz.Looped = true
  158. soundz.PlaybackSpeed = 1
  159. soundz.SoundId = "rbxassetid://"..id
  160. soundz:Stop()
  161. soundz:Play()
  162. end
  163. end
  164.  
  165. ----------------------------------------------------------------------------
  166.  
  167. function lerp(a, b, t)
  168. return a + (b - a)*t
  169. end
  170.  
  171. ----------------------------------------------------------------------------
  172.  
  173. function Lerp(c1,c2,al)
  174. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  175. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  176. for i,v in pairs(com1) do
  177. com1[i] = v+(com2[i]-v)*al
  178. end
  179. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  180. end
  181.  
  182. ----------------------------------------------------------------------------
  183.  
  184. function slerp(a, b, t)
  185. dot = a:Dot(b)
  186. if dot > 0.99999 or dot < -0.99999 then
  187. return t <= 0.5 and a or b
  188. else
  189. r = math.acos(dot)
  190. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  191. end
  192. end
  193.  
  194. ----------------------------------------------------------------------------
  195.  
  196. function clerp(c1,c2,al)
  197.  
  198. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  199.  
  200. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  201.  
  202. for i,v in pairs(com1) do
  203.  
  204. com1[i] = lerp(v,com2[i],al)
  205.  
  206. end
  207.  
  208. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  209.  
  210. end
  211.  
  212. ----------------------------------------------------------------------------
  213.  
  214. function findAllNearestTorso(pos,dist)
  215. local list = workspace:children()
  216. local torso = {}
  217. local temp = nil
  218. local human = nil
  219. local temp2 = nil
  220. for x = 1, #list do
  221. temp2 = list[x]
  222. if (temp2.className == "Model") and (temp2 ~= char) then
  223. temp = temp2:findFirstChild("Torso")
  224. human = temp2:findFirstChildOfClass("Humanoid")
  225. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  226. if (temp.Position - pos).magnitude < dist then
  227. table.insert(torso,temp)
  228. dist = (temp.Position - pos).magnitude
  229. end
  230. end
  231. end
  232. end
  233. return torso
  234. end
  235.  
  236. ----------------------------------------------------------------------------
  237.  
  238. function checkIfNotPlayer(model)
  239. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  240. return true
  241. else
  242. return false
  243. end
  244. end
  245.  
  246. ----------------------------------------------------------------------------
  247.  
  248. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  249.  
  250. local wld = Instance.new("Weld", wp1)
  251.  
  252. wld.Part0 = wp0
  253.  
  254. wld.Part1 = wp1
  255.  
  256. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  257.  
  258. return wld
  259.  
  260. end
  261.  
  262. function weld(model)
  263. local parts,last = {}
  264. local function scan(parent)
  265. for _,v in pairs(parent:GetChildren()) do
  266. if (v:IsA("BasePart")) then
  267. if (last) then
  268. local w = Instance.new("Weld")
  269. w.Name = ("%s_Weld"):format(v.Name)
  270. w.Part0,w.Part1 = last,v
  271. w.C0 = last.CFrame:inverse()
  272. w.C1 = v.CFrame:inverse()
  273. w.Parent = last
  274. end
  275. last = v
  276. table.insert(parts,v)
  277. end
  278. scan(v)
  279. end
  280. end
  281. scan(model)
  282. for _,v in pairs(parts) do
  283. v.Anchored = false
  284. v.Locked = true
  285. v.Anchored = false
  286. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  287. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  288. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  289. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  290. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  291. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  292. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  293. end
  294. end
  295.  
  296. ----------------------------------------------------------------------------
  297.  
  298. function calculate(part,asd)
  299. local Head = hed
  300. local RightShoulder = asd
  301. local RightArm = part
  302. local MousePosition = mouse.Hit.p
  303. local ToMouse = (MousePosition - Head.Position).unit
  304. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  305. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  306. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  307. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  308. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  309. if tostring(LateralAngle) == "-1.#IND" then
  310. LateralAngle = 0
  311. end
  312. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  313. if LateralAngle > (math.pi / 2) then
  314. LateralAngle = (math.pi / 2)
  315. local Torso = root
  316. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  317. if Point.Z > 0 then
  318. if Point.X > -0 and RightArm == rarm then
  319. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  320. elseif Point.X < 0 and RightArm == rarm then
  321. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  322. end
  323. end
  324. end
  325. if Cross.Y < 0 then
  326. LateralAngle = -LateralAngle
  327. end
  328. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  329. end
  330.  
  331. ----------------------------------------------------------------------------
  332.  
  333. function sound(id,position,vol,pitch,start,finish)
  334. coroutine.resume(coroutine.create(function()
  335.  
  336. local part = Instance.new("Part",workspace)
  337. part.Position = position
  338. part.Size = Vector3.new(0,0,0)
  339. part.CanCollide = false
  340. part.Transparency = 1
  341.  
  342. local sound = Instance.new("Sound",part)
  343.  
  344. sound.SoundId = "rbxassetid://"..id
  345.  
  346. repeat rs:wait() until sound.IsLoaded
  347.  
  348. if vol ~= nil then
  349. sound.Volume = vol
  350. end
  351.  
  352. if pitch ~= nil then
  353. sound.PlaybackSpeed = pitch
  354. end
  355.  
  356. if start ~= nil then
  357. sound.TimePosition = start
  358. end
  359.  
  360. if finish ~= nil then
  361. debris:AddItem(part,finish-start)
  362. else
  363. debris:AddItem(part,sound.TimeLength)
  364. end
  365.  
  366. sound:Play()
  367.  
  368. return sound
  369.  
  370. end))
  371. end
  372.  
  373. ----------------------------------------------------------------------------
  374.  
  375. function computeDirection(vec)
  376. local lenSquared = vec.magnitude * vec.magnitude
  377. local invSqrt = 1 / math.sqrt(lenSquared)
  378. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  379. end
  380.  
  381. ----------------------------------------------------------------------------
  382.  
  383. local shaking = 0
  384. function shake(num) if num > shaking then shaking = num end end
  385. game:GetService("RunService").RenderStepped:connect(function()
  386. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  387. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  388. end)
  389.  
  390. DebrisModel = Instance.new("Model",plr.Character)
  391. DebrisModel.Name = "DebrisModel"
  392.  
  393. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  394.  
  395. local part = Instance.new("Part",DebrisModel)
  396. part.Anchored = true
  397. part.CanCollide = false
  398. part.Size = Vector3.new(1,1,1)
  399. part.Transparency = transparency
  400. part.Material = material
  401. part.Color = color
  402. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  403.  
  404. local partmesh = Instance.new("SpecialMesh",part)
  405. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  406. partmesh.Scale = size
  407.  
  408. local pvalue = Instance.new("Vector3Value",part)
  409. pvalue.Name = "Position"
  410. pvalue.Value = positionchange
  411.  
  412. local svalue = Instance.new("Vector3Value",part)
  413. svalue.Name = "Size"
  414. svalue.Value = sizechange
  415.  
  416. local rvalue = Instance.new("Vector3Value",part)
  417. rvalue.Name = "Rotation"
  418. rvalue.Value = rotationchange
  419.  
  420. local tvalue = Instance.new("NumberValue",part)
  421. tvalue.Name = "Transparency"
  422. tvalue.Value = transparencychange
  423.  
  424. local avalue = Instance.new("NumberValue",part)
  425. avalue.Name = "Acceleration"
  426. avalue.Value = acceleration
  427.  
  428. part.Name = "EFFECT"
  429.  
  430. return part
  431.  
  432. end
  433.  
  434. game:GetService("RunService").RenderStepped:connect(function()
  435. coroutine.resume(coroutine.create(function()
  436.  
  437. for i, v in pairs(DebrisModel:GetChildren()) do
  438. if v:isA("BasePart") then
  439. v.LocalTransparencyModifier = 0
  440. end
  441. end
  442.  
  443. if not plr.Character:FindFirstChild("DebrisModel") then
  444. DebrisModel = Instance.new("Model",plr.Character)
  445. DebrisModel.Name = "DebrisModel"
  446. end
  447.  
  448. for i,v in pairs(DebrisModel:GetChildren()) do
  449. if v:IsA("BasePart") and v.Name == "EFFECT" then
  450. local pvalue = v:FindFirstChild("Position").Value
  451. local svalue = v:FindFirstChild("Size").Value
  452. local rvalue = v:FindFirstChild("Rotation").Value
  453. local tvalue = v:FindFirstChild("Transparency").Value
  454. local avalue = v:FindFirstChild("Acceleration").Value
  455. local mesh = v:FindFirstChild("Mesh")
  456. mesh.Scale = mesh.Scale + svalue
  457. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  458. v.Transparency = v.Transparency + tvalue
  459. v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  460. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  461. v:Destroy()
  462. end
  463. end
  464. end
  465.  
  466. end))
  467. end)
  468.  
  469. local wsback = 0
  470. local frozen = false
  471. function freeze()
  472. if frozen == false then
  473. frozen = true
  474. wsback = hum.WalkSpeed
  475. hum.WalkSpeed = 1
  476. else
  477. frozen = false
  478. hum.WalkSpeed = wsback
  479. end
  480. end
  481. hum.WalkSpeed = 25
  482.  
  483. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  484. local magz = (Part0 - Part1).magnitude
  485. local curpos = Part0
  486. local trz = {-Offset,Offset}
  487. for i=1,Times do
  488. local li = Instance.new("Part", DebrisModel)
  489. li.TopSurface =0
  490. li.Material = Enum.Material.Neon
  491. li.BottomSurface = 0
  492. li.Anchored = true
  493. li.Locked = true
  494. li.Transparency = Trans or 0.4
  495. li.Color = Color
  496. li.formFactor = "Custom"
  497. li.CanCollide = false
  498. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  499. local lim = Instance.new("BlockMesh",li)
  500. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  501. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  502. if Times == i then
  503. local magz2 = (curpos - Part1).magnitude
  504. li.Size = Vector3.new(Thickness,Thickness,magz2)
  505. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  506. else
  507. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  508. end
  509. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  510. li.Name = "LIGHTNING"
  511. end
  512. end
  513.  
  514. ----------------------------------------------------------------------------
  515. skin_color = BrickColor.new("Light orange")
  516. --p:ClearCharacterAppearance()
  517. --hed:WaitForChild("face"):Destroy()
  518. hed:WaitForChild("face").Texture = "rbxassetid://407320095"
  519. ----------------------------------------------------------------------------
  520. local size = 1
  521.  
  522. newWeld(torso, larm, -1.5, 0.5, 0)
  523. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  524. newWeld(torso, rarm, 1.5, 0.5, 0)
  525. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  526. newWeld(torso, hed, 0, 1.5, 0)
  527. newWeld(torso, lleg, -0.5, -1, 0)
  528. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  529. newWeld(torso, rleg, 0.5, -1, 0)
  530. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  531. newWeld(root, torso, 0, -1, 0)
  532. torso.Weld.C1 = CFrame.new(0, -1, 0)
  533.  
  534. emitters={}
  535.  
  536. ----------------------------------------------------------------------------------------
  537. music(288494027)
  538. velocityYFall=0
  539. velocityYFall2=0
  540. velocityYFall3=0
  541. velocityYFall4=0
  542. neckrotY=0
  543. neckrotY2=0
  544. torsorotY=0
  545. torsorotY2=0
  546. torsoY=0
  547. torsoY2=0
  548. colored = 0
  549. sine = 0
  550. change=0.4
  551. movement=10
  552. timeranim=0
  553. running = false
  554. jumped = false
  555. icolor=1
  556. imode=false
  557.  
  558. didjump = false
  559. jumppower = 0
  560. debounceimpact = false
  561.  
  562. function jumpimpact()
  563. if debounceimpact == false then
  564. debounceimpact = true
  565. if jumppower < -150 then jumppower = -150 end
  566. shake(-jumppower/5)
  567. for i=1,-jumppower/20 do rs:wait()
  568. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  569. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  570. end
  571. debounceimpact = false
  572. end
  573. end
  574.  
  575. max = 0
  576.  
  577. rs:connect(function()
  578.  
  579. for i,v in pairs(DebrisModel:GetChildren()) do
  580. if v.Name == "LIGHTNING" then
  581. local vm = v:FindFirstChildOfClass("BlockMesh")
  582. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  583. if vm.Scale.X <= 0 then
  584. v:Destroy()
  585. end
  586. end
  587. end
  588.  
  589. if p.Character.Parent == nil then
  590. local model = Instance.new("Model")
  591. model.Name = p.Name
  592. p.Character = model
  593. for i,v in pairs(char:GetChildren()) do
  594. v.Parent = p.Character
  595. end
  596. end
  597.  
  598. char = p.Character
  599. if p.Character.Parent ~= workspace then
  600. p.Character.Parent = workspace
  601. end
  602. for i,v in pairs(char:GetChildren()) do
  603. if v:IsA("Accoutrement") then
  604. if v.Handle:FindFirstChild("Mesh") then
  605. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  606. v.Handle.Transparency = 0
  607. end
  608. elseif v:IsA("BasePart") then
  609. v.Anchored = false
  610. if v:FindFirstChildOfClass("BodyPosition") then
  611. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  612. end
  613. if v:FindFirstChildOfClass("BodyVelocity") then
  614. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  615. end
  616. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  617. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  618. end
  619. if v:FindFirstChild("Mesh") then
  620. v:FindFirstChild("Mesh").Offset = Vector3.new()
  621. end
  622. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  623. local force = Instance.new("Part",DebrisModel)
  624. force.Name = v.Name.."FORCEFIELD"
  625. if v ~= hed then
  626. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  627. else
  628. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  629. end
  630. force.CanCollide = false
  631. force.Transparency = 1
  632. force.Color = Color3.new(0,1,1)
  633. force.Material = Enum.Material.Neon
  634. newWeld(v,force,0,0,0)
  635. else
  636. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  637. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  638. end
  639. end
  640. if v.Name ~= "HumanoidRootPart" then
  641. v.Transparency = 0
  642. else
  643. v.Transparency = 1
  644. end
  645. end
  646. end
  647.  
  648. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  649. velocityYFall = root.Velocity.Y/1.5
  650. else
  651. if -root.Velocity.Y/1.5 < -5 then
  652. velocityYFall = 5
  653. elseif -root.Velocity.Y/1.5 > 150 then
  654. velocityYFall = -150
  655. end
  656. end
  657.  
  658. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  659. velocityYFall2 = root.Velocity.Y/180
  660. else
  661. if -root.Velocity.Y/180 < 0 then
  662. velocityYFall2 = 0
  663. elseif -root.Velocity.Y/180 > 1.2 then
  664. velocityYFall2 = -1.2
  665. end
  666. end
  667.  
  668. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  669. velocityYFall3 = root.Velocity.Y/1.5
  670. else
  671. if -root.Velocity.Y/1.5 < -5 then
  672. velocityYFall3 = 5
  673. elseif -root.Velocity.Y/1.5 > 50 then
  674. velocityYFall3 = -50
  675. end
  676. end
  677.  
  678. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  679. velocityYFall4 = root.Velocity.Y/1.5
  680. else
  681. if -root.Velocity.Y/180 < -5 then
  682. velocityYFall4 = 5
  683. elseif -root.Velocity.Y/180 > 50 then
  684. velocityYFall4 = -50
  685. end
  686. end
  687.  
  688. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  689. neckrotY = root.RotVelocity.Y/6
  690. else
  691. if root.RotVelocity.Y/6 < -1 then
  692. neckrotY = -1
  693. elseif root.RotVelocity.Y/6 > 1 then
  694. neckrotY = 1
  695. end
  696. end
  697.  
  698. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  699. neckrotY2 = root.RotVelocity.Y/8
  700. else
  701. if root.RotVelocity.Y/8 < -0.6 then
  702. neckrotY2 = -0.6
  703. elseif root.RotVelocity.Y/8 > 0.6 then
  704. neckrotY2 = 0.6
  705. end
  706. end
  707.  
  708. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  709. torsorotY = root.RotVelocity.Y/6
  710. else
  711. if root.RotVelocity.Y/6 < -0.2 then
  712. torsorotY = -0.2
  713. elseif root.RotVelocity.Y/6 > 0.2 then
  714. torsorotY = 0.2
  715. end
  716. end
  717.  
  718. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  719. torsorotY2 = root.RotVelocity.Y/8
  720. else
  721. if root.RotVelocity.Y/8 < -0.2 then
  722. torsorotY2 = -0.2
  723. elseif root.RotVelocity.Y/8 > 0.2 then
  724. torsorotY2 = 0.2
  725. end
  726. end
  727.  
  728. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  729. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  730.  
  731. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
  732. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  733.  
  734. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
  735. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  736.  
  737. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
  738. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  739.  
  740. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
  741. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  742.  
  743. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
  744. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  745.  
  746. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
  747. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  748.  
  749. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
  750. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  751.  
  752. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
  753. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  754.  
  755. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  756. local part, endPoint = workspace:FindPartOnRay(ray, char)
  757.  
  758. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
  759.  
  760. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
  761. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  762.  
  763. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
  764. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  765.  
  766. if hum.Health > 0 and noidle == false then
  767. if hum.Sit == false then
  768. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  769. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  770. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
  771. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  772. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  773. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  774. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  775. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  776. elseif jumped == true then
  777. didjump = true
  778. jumppower = root.Velocity.Y
  779. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  780. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
  781. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  782. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  783. torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
  784. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  785. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  786. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  787. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
  788. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
  789. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
  790. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
  791. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  792. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
  793. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
  794. end
  795.  
  796. else
  797. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
  798. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  799. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  800. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  801. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  802. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
  803. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
  804. end
  805.  
  806. end
  807. if didjump == true and jumped == false and jumppower < 0 then
  808. didjump = false
  809. jumpimpact()
  810. end
  811.  
  812. sine = sine + change
  813. hum.Health = math.huge
  814. hum.MaxHealth = math.huge
  815. end)
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