Eonirr

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Nov 23rd, 2021 (edited)
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  1. Version beta 2.011 (04/12/2023)
  2. [AI]
  3. + Added capsule for visual (can't put mixamo models due to Unity Store)
  4.  
  5. [BUILD SYSTEM]
  6. + Added fundation can't be build into another fundation
  7. + Fixed building part prefab
  8.  
  9. --------------------------------------------------------
  10. --------------------------------------------------------
  11. Version beta 2.01 (31/05/2023)
  12. [EQUIPMENTS]
  13. + Added equipment system
  14. + Added equipment UI
  15. + Added Gaz mask go
  16. + Added drag and drop on equipment slot equip item on player (head)
  17.  
  18. [STATS]
  19. + Added armor stat
  20. + Added poison resistance stat
  21. + Added calculate stats based on item equipped in equipment slots
  22.  
  23. [ATTACHMENTS]
  24. * Fixed send back attachment to inventory if weapon can't have any attachment
  25.  
  26. [PLAYER]
  27. * Fixed stamina will not be drained on crouch + forward + run
  28.  
  29. [CAR]
  30. + Added back car
  31.  
  32. --------------------------------------------------------
  33. --------------------------------------------------------
  34. Version beta 2.0 (26/05/2023)
  35. [GENERAL]
  36. * Started HDRP conversion
  37. * Replace every prefabs to 0,0,0 position / 0,0,0 rotation / 1,1,1 scale
  38. * Rescale some items
  39. * Convert every .jpg to .png
  40. * Convert every .mp3 to .wav
  41.  
  42. --------------------------------------------------------
  43. --------------------------------------------------------
  44. REWORK Version beta 0.80 (09/05/2023)
  45. [WEATHER]
  46. + Added merge weather and day cycle on the same game object
  47. + Added weather preset
  48. + Added rain particle system prefabs
  49. + Added snow prefab
  50. + Added weather zones
  51. + Added rain effect on enter rain weather zone
  52. + Added weather particle effect on weather preset
  53. + Added time to change clouds
  54. + Added time to change light
  55. + Added time to change weather
  56. + Added MIN and MAX particle emission amount for particle system weather effect
  57. + Added Lerp from MIN to MAX on start
  58.  
  59. [AI]
  60. * Fixed AI spawner didn't count enemy spawned amount
  61.  
  62. [CONSUMABLES]
  63. * Fixed unequip item in hands when eating
  64. --------------------------------------------------------
  65. --------------------------------------------------------
  66. REWORK Version beta 0.78 (15/04/2023)
  67. [VEHICULES]
  68. + Added car
  69. + Added enter vehicule message when clode to car
  70. + Added enter car
  71. + Added swap camera when entering car
  72. + Added can drive car (basic motor)
  73. + Added player exit point left
  74. + Added pressing F key make player exit car
  75. + Added disable car drive script when player exit
  76. + Added enable player when exiting car
  77.  
  78. [DIVERS]
  79. + Added "TO HAVE IN NEW SCENE" separator with base systems you need in a new scene
  80.  
  81. --------------------------------------------------------
  82. --------------------------------------------------------
  83. REWORK Version beta 0.76 (23/03/2023)
  84. [AI]
  85. + Added Enemy spawner
  86. + Added enemy spawner amount
  87. + Added enemy spawner time between spawn
  88.  
  89. [INVENTORY]
  90. + Added can't loot item on full inventory
  91.  
  92. [FLASHLIGHT ATTACHMENT]
  93. + Added turn on / off flashlight equipped on weapon
  94. + Added turn on / off flashlight equipped on weapon on Input Manager script
  95.  
  96. [SHOTGUN]
  97. * Fixed unload ammo from shotgun give back correct amount
  98.  
  99. [BACKPACK]
  100. + Added can't drop backpack while dragging an item from backpack
  101. + Added can't drag and drop a backpack in another backpack
  102. + Added can't drop the backpack in himself (even clicking really fast :p)
  103.  
  104. [CARFTING]
  105. + Added drop item if inventory is full on craft finished
  106.  
  107. [DIVERS]
  108. * Fixed Take All button not anymore staying enable
  109.  
  110. --------------------------------------------------------
  111. --------------------------------------------------------
  112. REWORK Version beta 0.75 (22/03/2023)
  113. [SAVE LOAD]
  114. * Added save / load shortcut key in Input Manager
  115.  
  116. [BACKPACK]
  117. * Fixed could duplicate backpack on drop
  118. * Fixed error on drop on with a particular setup
  119.  
  120. [AI]
  121. * Improved player detection
  122. * Fixed enemy can't anymore shoot through walls after starting to attack the player
  123.  
  124. --------------------------------------------------------
  125. --------------------------------------------------------
  126. REWORK Version beta 0.74 (15/02/2023)
  127. [SHOP SYSTEM]
  128. + Added second item and third item texts in Shop Slot UI
  129.  
  130. [BACKPACK]
  131. * Fixed droping a backpack will no longer let backpack UI open
  132.  
  133. [SAVE LOAD]
  134. + Added saving loading will refresh vitals slider values
  135.  
  136. [LOOBOX]
  137. + Added Refill lootbox script
  138. + Added chance to spawn item
  139. + Added item amount to spawn
  140. + Added item durability to spawn
  141.  
  142. [STORAGES]
  143. + Added Take All button
  144. + Added clicking transfert all item to inventory
  145.  
  146. --------------------------------------------------------
  147. --------------------------------------------------------
  148. REWORK Version beta 0.73 (19/01/2023)
  149. [SHOP SYSTEM]
  150. + Added shop GO (a really nice cube)
  151. + Added shop system
  152. + Added shop UI (same as Crafting UI)
  153. + Added can close Shop ui (top left corner)
  154. + Added shop system item work as crafting recipe
  155. + Added show item amount need to buy
  156. + Added show item amount available in inventory
  157. + Added can buy only when enough exchange item in inventory
  158.  
  159. --------------------------------------------------------
  160. --------------------------------------------------------
  161. REWORK Version beta 0.72 (06/01/2023)
  162. [DECALS AND EFFECT]
  163. + Added blood effect on objects with tag "Skin"
  164.  
  165. [MELEE AI]
  166. + Added disable animator at death
  167. + Added adjust rigidbodies drag on ragdoll
  168. + Added damage only if player in range attack
  169. + Added force AI to face enenmy when attacking
  170. + Added check navmesh and linecast to random WANDER point (double check to AI not getting stuck)
  171. + Added check navmesh and linecast to random LOOK FOR point (double check to AI not getting stuck)
  172. + Added enemy will go to player shot position when get damaged
  173. * Reworked field of view logic
  174. * Speed up attack animation
  175.  
  176. [RANGED AI]
  177. + Added team AI
  178. + Added idle min/max time
  179. + Added wander between idle
  180. + Added wander distance
  181. + Added view distance
  182. + Added view angle
  183. + Added chase enemy at sight
  184. + Added chase and attack enemy if not from the same team
  185. + Added look for enemy when enemy lost at sight
  186. + Added attack enemy at distance
  187. + Added attack damage player
  188. + Added idle animation
  189. + Added walk animation
  190. + Added run animation
  191. + Added attack animation
  192. + Added enemy attack / damage other enemy/ player
  193. + Added player damage enemy
  194. + Added disable animator at death
  195. + Added adjust rigidbodies drag on ragdoll
  196. + Added damage only if player in range attack
  197. + Added force AI to face enenmy when attacking
  198. + Added check navmesh and linecast to random WANDER point (double check to AI not getting stuck)
  199. + Added check navmesh and linecast to random LOOK FOR point (double check to AI not getting stuck)
  200. + Added enemy will go to player shot position or ranged AI shot position when AI get damaged
  201. + Added chance to hit enemy
  202. + Add min/max damage per shot
  203. + Added muzzle flash effect when shooting
  204.  
  205. --------------------------------------------------------
  206. --------------------------------------------------------
  207. REWORK Version beta 0.7 (05/01/2023)
  208. [ENEMY MELEE AI]
  209. + Added team AI
  210. + Added idle min/max time
  211. + Added wander between idle
  212. + Added wander distance
  213. + Added view distance
  214. + Added view angle
  215. + Added chase enemy at sight
  216. + Added chase and attack enemy if not from the same team
  217. + Added look for enemy when enemy lost at sight
  218. + Added attack enemy at distance
  219. + Added attack damage player (key in animation)
  220. + Added idle animation
  221. + Added walk animation
  222. + Added run animation
  223. + Added attack animation
  224. + Added enemy attack / damage other enemy/ player
  225. + Added player damage enemy
  226.  
  227. --------------------------------------------------------
  228. --------------------------------------------------------
  229. REWORK Version beta 0.65 (07/12/2022)
  230. [SAVE/LOAD]
  231. [GATHERABLE]
  232. + Added save gatherables from world
  233. + Added load gatherables in world
  234. [Buildable]
  235. + Added save buildable from world
  236. + Added load buildable in world
  237.  
  238. [INVENTORY]
  239. + Added change hotbar slot by alpha key
  240.  
  241. --------------------------------------------------------
  242. --------------------------------------------------------
  243. REWORK Version beta 0.61 (23/11/2022)
  244. [WORKBENCH]
  245. + Added close workbench UI on open option menu UI and open crafting UI
  246.  
  247. [RECYCLE]
  248. + Added recycle system in workbench
  249. + Added can recycle only item in workbench script item recycle list
  250. + Added recycle item based on item resource need to craft the item
  251. + Added recycle item based on durability left
  252.  
  253. [WEAPON MOVEMENT]
  254. * Fixed position and rotation reset when swaping item
  255.  
  256. --------------------------------------------------------
  257. --------------------------------------------------------
  258. REWORK Version beta 0.60 (22/11/2022)
  259. [REPARE ITEM]
  260. + Added interact with workbench open repare UI
  261. + Added repare UI
  262. + Added repare slot
  263. + Added item which can be repare list
  264. + Added repare cost text
  265. + Added calculate repare cost based on durability left
  266. + Added repare button
  267. + Added check if enough resource to repare
  268. + Added show resource amount in inventory / amount needed to repare
  269. + Added repare item durability on repare button click if enough resource in inventory
  270. + Added show cost panel UI only if item can be reparable
  271.  
  272. [BUILD SYSTEM]
  273. + Added wood, stone, metal material to build part
  274.  
  275. [GENERAL]
  276. + Added Damage Cam Recoil transform
  277. * Rework some scripts
  278.  
  279. --------------------------------------------------------
  280. --------------------------------------------------------
  281. REWORK Version beta 0.59 (20/11/2022)
  282. [SAVE/LOAD]
  283. + Added show item name in inspector for SaveLoad script for more clarity
  284.  
  285. [BUILD SYSTEM]
  286. + Added resources needed text when not enough resources to upgrade
  287. + Added can't place a fundation "half way" into another fundation anymore
  288. + Added fundation can't be placed "half way" into any other collider anymore
  289. + Added "BuildableZone" script
  290. + Added fundation can only be placed on buildable zone (object with "BuildableZone" script on it)
  291. + Added hammer "upgrader" game object
  292. + Added hammer sprite
  293. * Fixed build part not being at right position/rotation
  294.  
  295. [CAMPFIRE]
  296. + Added DoT zone on campfire
  297. + Added damage per second in Dot zone script
  298. + Added damage player each second if player stand on fire
  299.  
  300. [GATHERING]
  301. + Added fixe amount to loot field in gatherable item scriptable object
  302. + Added give fixe amount to loot on gathering
  303.  
  304. [PLAYER]
  305. + Added camera movement when taking damage (CameraRecoil script put on player)
  306.  
  307. [ITEM INFORMATION]
  308. + Added open and close item information only on left click
  309.  
  310. [WEAPON MOVEMENT]
  311. * Fixed reset correctly weapon position when aiming
  312.  
  313. [MENU]
  314. + Added save button
  315. + Added load button
  316.  
  317. [GENERAL]
  318. + Added build zone in showcase
  319. + Added craft - melt - cook - sleep zone in showcase
  320.  
  321. --------------------------------------------------------
  322. --------------------------------------------------------
  323. REWORK Version beta 0.58 (19/11/2022)
  324. [SAVE/LOAD]
  325. + Added save backpack content in world
  326. + Added load backpack content in world
  327. + Added save backpack content in inventory
  328. + Added load backpack content in inventory
  329.  
  330. [BACKPACK]
  331. * Reworked backpack logic
  332.  
  333. [GENERAL]
  334. * Fixed SetItem method not correctly setting attachments in some case
  335.  
  336. --------------------------------------------------------
  337. --------------------------------------------------------
  338. REWORK Version beta 0.57 (18/11/2022)
  339. [SAVE/LOAD]
  340. ----------DAY AND NIGHT----------
  341. + Added save time of the day
  342. + Added load time of the day
  343. ----------STORAGES/FURNACES/CAMPFIRE----------
  344. + Added save storages/furnaces/campfire items, amount, attachments, etc...
  345. + Added load storages/furnaces/campfire items, amount, attachments, etc...
  346. + Added save health, position, rotation from storages object (storages/furnaces/campfire)
  347. + Added load health, position, rotation from storages object (storages/furnaces/campfire)
  348. * Fixed couldn't load twice after a save
  349.  
  350. [DAY AND NIGHT]
  351. + Added time of the day slider in inventory UI
  352.  
  353. [STORAGE / BACKPACK]
  354. + Added transfer attachments and batteries to storage / backpack
  355. + Added transfert attachments and batteries from storage / backpack
  356.  
  357. [STORAGE / FURNACE / CAMPFIRE]
  358. + Added health to storages objects (storage, furnaces, campfire)
  359. - Removed ObjectTakeDamage script from storages objects (storage, furnaces, campfire)
  360.  
  361. [GENERAL]
  362. + Added more throw force on drop item
  363. + Added pickup item rigidbody set to continuous dynamic
  364.  
  365. --------------------------------------------------------
  366. --------------------------------------------------------
  367. REWORK Version beta 0.56 (09/11/2022)
  368. [SAVE/LOAD]
  369. ----------PLAYER----------
  370. + Added save/load script
  371. + Added save player position and rotation
  372. + Added load player position and rotation
  373. + Added save player vitals (name, max value, current value, effects, etc... EVERYTHING)
  374. + Added load player vitals saved (everything, so during the game, you can even create or unlock new vital)
  375. ----------INVENTORY----------
  376. + Added save player inventory
  377. + Added save inventory items
  378. + Added save item attachments
  379. + Added load player saved inventory
  380. + Added load inventory items saved
  381. + Added load items attachments saved
  382. ----------ITEMS IN WORLD----------
  383. + Added get every items in world
  384. + Added save every items in world
  385. + Added load every items saved in world
  386. + Added clear every items in world
  387. + Added spawn every items saved item world
  388. + Added spawn items with their content (bullet, attachment, durability, etc...)
  389. + Added spawn items into their parent in hierarchy (just for clarity in editor)
  390.  
  391. [GATHERING]
  392. * Simplified a lot Gatherable script logic
  393. + Added GathererItem script (to put on which melee Item you want it to gather)
  394.  
  395. --------------------------------------------------------
  396. --------------------------------------------------------
  397. REWORK Version beta 0.55 (06/11/2022)
  398. [EQUIP ITEM]
  399. + Added audio to play on equip item in Items scriptable object
  400. + Added audio pitch in Items scriptable
  401. + Added audio volume in Items scriptable
  402. + Added play audio clip on equip item
  403.  
  404. [THROWABLE AND BULLET]
  405. - Removed apply force when instanciated
  406. + Added apply force in start method on throwable and bullet instanciated
  407. + Added impulse force mode
  408.  
  409. [BACKPACK]
  410. + Added resize backpack Ui base on fixed column count or fixed row count (was just for column before)
  411. - Removed destroy backpack when pickup
  412. + Added disable backpack when pickup
  413. + Added destroy backpack when backpack UI is instanciated
  414.  
  415. [FLASHLIGHT]
  416. + Added use battery UI or not bool
  417. + Added battery UI always shown by default
  418. + Added drag and drop flashlight to other slot keep battery and battery durability
  419. + Added drop flashlight drop battery and battery durability with
  420. + Added pick up flashlight pick battery and battery durability in flashlight
  421.  
  422. [PLAYER]
  423. + Added player head tag
  424. + Added player head collider
  425.  
  426. [GENERAL]
  427. + Added bow sprite and arrow sprite
  428. + Added reload flashlight battery key in key text
  429. * Fixed fresh chicken and cooked chicken pick up didn't have item in script
  430. * Fixed gauge pick up collider not align to gauge visual
  431. * Fixed bow texture disapear on some camera angle
  432. * Fixed drop in "empty space" while in inventory unequip item in hand
  433.  
  434. --------------------------------------------------------
  435. --------------------------------------------------------
  436. REWORK Version beta 0.50 (05/11/2022)
  437. [WEAPONS]
  438. + Added weapon rotation script on run
  439. * Fixed aiming being sometime wrong due to weapon idle movement
  440.  
  441. [BOW]
  442. + Added bow Go
  443. + Added arrow Go
  444. + Added bow pick up
  445. + Added bow in hand
  446. + Added bow idle animation
  447. + Added bow aim animation
  448. + Added bow release animation
  449. + Added throw arrow on release
  450. + Added arrow stick on hit
  451. + Added time between attack
  452. + Added item to remove from inventory on shoot
  453. + Added item amount to remove from inventory on shoot
  454. + Added can't aim/shoot if not enough item in inventory
  455. * Arrow being a throwable item --> chance to break on impact, throw force, impact force, min damage,
  456. max damage, head damage (don't forget to set it up as you like)
  457.  
  458. --------------------------------------------------------
  459. --------------------------------------------------------
  460. REWORK Version beta 0.49 (03/11/2022)
  461. [WEAPONS ATTACHMENTS]
  462. + Added can't swap any item not being attachment inside attachment slot
  463. + Added can't swap an attachment if the same attachment is already equipped
  464. + Added closing inventory while draging send back attachment his slot and reactivate it
  465. + Added hasEffectOnWeapon bool on AttachmentItem script
  466. + Added DamageMultiplierAmount, HeadDamageMultiplierAmount, durabilityAmount,
  467. spreadAmount, reloadTimeAmount, rangeAmount, timeBetweenShootingAmount, bulletsPerShootAmount, magasineSizeAmount on AttachmentItem script
  468. + Added amount effect from attachment item impact weapon stats
  469. + Added drop item with his attachement
  470. + Added pick up item with his attachment
  471.  
  472. [GENERAL]
  473. * Rework some methods
  474. + Added some fast wind (because why not)
  475.  
  476. --------------------------------------------------------
  477. --------------------------------------------------------
  478. REWORK Version beta 0.48 (02/11/2022)
  479. [WEAPONS ATTACHMENTS]
  480. + Added weapon attachments UI in weapon Go
  481. + Added attachment Ui over hotbar slots ( you can know which attachment you have on the current weapon)
  482. + Added attachment item scriptable object
  483. + Added can drop attachment item in attachment slot
  484. + Added drag and droping an item not being an attachment put back item in his picked slot
  485. + Added "attachment I can have" scriptable list item for weapon
  486. + Added "attachment I can have" Go list for weapon
  487. + Added weapon will have every attachment on his Go, but they are disable
  488. + Added droping an attachement in slot enable it if it's for this weapon
  489. + Added dragging out an attachment disable it from his weapon and remove from lists
  490. + Added can swap attachment between eachother
  491. + Added attachment to weapon inventory slot
  492. + Added drag and drop weapon will drag and drop attachment with their weapon
  493.  
  494. [WEAPONS MOVEMENT]
  495. + Added "tiny rotation" transform into player prefab
  496. + Added "tiny rotation" from weapons movement will be now apply to this transform
  497.  
  498. [PLACEABLES]
  499. + Added item in slot amount and number of colunm UI in storage script for each placeable (furnace, campfire, storage)
  500.  
  501. [GENERAL]
  502. // preparation for more key binding in option menu
  503. * Moved player key movement from ustController to input manager
  504. * moved change ammo key, change weapon mode key, open weapon attachment key to input manager
  505. \\
  506. * Ajusted spread weapons
  507. * Fixed bullet left text refresh when changing ammo type
  508. * Fixed sniper aim final position/rotation when aiming
  509. * Ajusted build system stability text size
  510. * Fixed option menu didn't work when equipped with a weapon in hand
  511.  
  512. --------------------------------------------------------
  513. --------------------------------------------------------
  514. REWORK Version beta 0.47 (27/10/2022)
  515. [DAY AND NIGHT]
  516. + Added time of the day text
  517. + Added calculate time of the day
  518. + Added show time of the day on screen
  519.  
  520. [SLEEPING]
  521. + Added tent game object
  522. + Added tent script
  523. + Added interact with tent open sleep Ui
  524. + Added time to sleep slider
  525. + Added time to sleep text base on slider
  526. + Added sleep for choosen time
  527. + Added sleeping change time of the day
  528.  
  529. [USABLE ITEMS]
  530. + Added flashlight go
  531. + Added flashlight pickup object
  532. + Added flashlight equipped
  533. + Added light to flashlight
  534. + Added toggle light on/off from flashlight animation and click sound
  535. + Added idle, walking, runing movement
  536. + Added use battery or not, bool
  537. + Added item to consume on flashlight
  538. + Added durability lost per second
  539. + Added will consume durability on item to consume when flashlight on
  540. + Added will turn off light if no item to consume, or not enough
  541. + Added show durability slider on battery item
  542. + Added slot to put battery when flashlight equipped
  543. + Added reload key to open/close battery UI
  544.  
  545. [GENERAL]
  546. * Modify some methods
  547.  
  548. --------------------------------------------------------
  549. --------------------------------------------------------
  550. REWORK Version beta 0.46 (19/10/2022)
  551. [DAY AND NIGHT]
  552. + Added day and Night cycle
  553. + Added full day in second (day+night)
  554. + Added current day
  555. + Added current time of the day (0 to 1 for now)
  556. + Added timer multiplier
  557. + Added night day gradient color
  558. + Added min/max light intensity
  559. + Added min/max bounce intensity
  560. + Added min/max ambient
  561. + Added night day fog color
  562. + Added fog intensity curve
  563. + Added fog scale
  564. + Added exposure multiplier
  565. + Added min auto exposure at night / at day
  566. + Added auto exposure based on day / night time
  567. + Added atmosphere thickness day / night
  568.  
  569. [GATHERING]
  570. + Added "GatherableTakeDamag" script to replace OBjectTakeDamage
  571.  
  572. [GENERAL]
  573. * Switched to Unity 2019.4.40f1 LTS
  574. + Added building plan icon
  575.  
  576. --------------------------------------------------------
  577. --------------------------------------------------------
  578. REWORK Version beta 0.45 (18/10/2022)
  579. [WEAPONS]
  580. + Added shotgun M4 pick up
  581. + Added shotgun M4 equipped
  582. + Added bullets left in slot divide by bullets per shoot TEXT to correspond shotgun style (weapon script, slot script)
  583. + Added sniper AWP pick up
  584. + Added sniper AWP equipped (zoom not yet implemented)
  585. + Added equip animation (a fast rotation) for ranged weapons
  586. + Added sniper zoom at aim
  587. + Added zoom in or out on mouse whell when aiming with the sniper
  588.  
  589. [AMMO]
  590. + Added gauge 12 for shotgun weapon
  591.  
  592. [PLAYER]
  593. + Added field of view reseting on 0 stamina
  594. + Added head bob will bobbing on walk timer if stamina at 0 and player try to run
  595. + Added player can run at 1 of stamina
  596.  
  597. [GENERAL]
  598. + Added "separation" in hierarchy to keep scene clean
  599. * Reworked storages / furnaces / campfire / backpack system (each will have his slots size and number of colunms UI on his own game object)
  600. * Renamed script esfpsController to ustController / variable esfps to ust
  601. * Cleaned some code
  602.  
  603. --------------------------------------------------------
  604. --------------------------------------------------------
  605. REWORK Version beta 0.44 (08/10/2022)
  606. [FURNACES AND FIRES]
  607. + Added clean slot on 0 amount
  608. + Added camp fire Go
  609. + Added fresh chicken leg Go
  610. + Added fresh chicken leg to cook
  611. + Added cooked chicken leg
  612. + Added fresh chicken leg give cooked chicken leg on camp fire
  613. + Added cleaned and finished furnaces and camp fire, any station fire will work
  614.  
  615. [CONSUMABLES]
  616. + Added fresh chicken leg give health hunger and thirst on consume
  617. + Added cooked chicken leg give health hunger and thirst on consume
  618.  
  619. [INVENTORY / CRAFTING]
  620. * Fixed item amount restack when launching a craft
  621.  
  622. [VITALS]
  623. * Fixed health bar slider have correct health value shown at start
  624.  
  625. [BULLETS]
  626. + Changed fire bullets and explosive bullets textures
  627.  
  628. [GENERAL]
  629. + Added footstep sound detect terrain collider
  630. + Added fall damage based on height and gravity (totally forget about that -')
  631. + Added fall damage multiplier for more control
  632. + Added teleport to a platform where you can fall to see fall damage
  633.  
  634. --------------------------------------------------------
  635. --------------------------------------------------------
  636. REWORK Version beta 0.43 (07/10/2022)
  637. [FURNACES AND FIRES]
  638. - Added refresh fire station Ui on item consume
  639. - Added will check for other item to consume when item amount is under amount needed to keep fire on
  640. - Added clear item in slot when amount at 0
  641. - Added furances fire FX and sound when fire is On
  642. - Added melt/cook result item
  643. - Added time to melt/cook item
  644. - Added amount needed to melt/cook
  645. - Added amount result to give on melt/cook
  646. - Added furnaces/fire can melt/cook items
  647. - Added split meltable/cookable item in different slot in furnace speed up melt result
  648. - Added stack meltable/cookable item untill max stack
  649. - Added add new meltable/cookable item in other slot if a slot is empty
  650. - Added will drop on the floor when fire station slot is full
  651.  
  652. --------------------------------------------------------
  653. --------------------------------------------------------
  654. REWORK Version beta 0.42 (06/10/2022)
  655. [FURNACES AND FIRES](STILL IN PROGRESS)
  656. - Added show "turn on and off" buttons if it's a fire station
  657. - Added hide "turn on and off" buttons if it's not a fire station
  658. - Added hide "turn on and off" buttons if crafting panel is open
  659. - Added item to consume on fire station
  660. - Added item amount to consume on fire station
  661. - Added time to consume item on fire station
  662. - Added turning on fire station burn fuel in fire station
  663. - Added burn fuel based on time to consume and amount to consume
  664.  
  665. [STORAGES]
  666. - Added refresh item in slot in storages/furnaces on drop
  667.  
  668. [CONSUMABLES]
  669. - Added show vitals + amount given by consumable on item information panel when slot is clicked
  670.  
  671. [INVENTORY]
  672. - Fixed math problem on drag and drop
  673. - Fixed "Stability Text" raycast blocking to drop in slot 14 and 15 in inventory
  674. - Fixed draging and droping in the same slot double stack size
  675. - Fixed uncolor all slots selected on item information on any click in any slot
  676. - Fixed close item information panel on drag
  677.  
  678. [GENERAL]
  679. - Added player can't move when UI is open
  680. - Added remove "use button" when when going from a consumable slot to a non consumable slot
  681. - Fixed UI didn't close when going away from storages/furnaces
  682.  
  683. --------------------------------------------------------
  684. --------------------------------------------------------
  685. Version beta 0.41 (02/06/2022)
  686. [CONSUMABLES]
  687. - Added consumables
  688. - Added apple
  689. - Added can consume consumable
  690. - Added regen values in EffectOnVitals SO
  691. - Added instant regen from consumables
  692. - Added slowly regen from consumables
  693. - Added consume consumables affect vitals based on effect on consummable
  694. - Added consumables can both instant and regen vitals
  695. - Added consumable can reduce or regen vitals
  696.  
  697. [VITALS]
  698. - Added speed to regen on consume no instant consummable
  699.  
  700. [GENERAL]
  701. - Added "regenSpeed" tooltip on PlayerVitalsManager script
  702.  
  703. --------------------------------------------------------
  704. --------------------------------------------------------
  705. Version beta 0.4 (26/05/2022)
  706. [GENERAL]
  707. - Merged starter, gathering, crafting, building asset in Ultimate Survival Kit asset
  708.  
  709. [GATHERING]
  710. - Changed tree model
  711.  
  712. [RECIPES]
  713. - Added book Go
  714. - Added can use book
  715. - Added using book learn recipe
  716. - Added workbench Go
  717. - Added recipe need workbench to be crafted
  718. - Added can craft recipe which need workbench when at workbench distance
  719.  
  720. [STORAGES]
  721. - Added storage scriptable object
  722. - Added storage size and number of colunms based on storage scriptable object
  723.  
  724. [PLACEABLES]
  725. - Added storage placeable
  726.  
  727. [CRAFTING]
  728. - Added crafting at workbench multiplier
  729. - Added crafting at workbench divide crafting time by workbench multiplier
  730. - Added sort craft menu
  731. - Added sort craft by type
  732. - Fixed max and craft buton for first crafting slot don't working
  733.  
  734. --------------------------------------------------------
  735. --------------------------------------------------------
  736.  
  737. Version beta 0.39 (15/05/2022)
  738. [INVENTORY]
  739. - Fixed problem when dropping a splited stack
  740.  
  741. [GENERAL]
  742. - Reworked some scripts
  743.  
  744. --------------------------------------------------------
  745. --------------------------------------------------------
  746. Version beta 0.38 (29/04/2022)
  747. [INVENTORY]
  748. - Reworked inventory behavior
  749.  
  750. [BACKPACK]
  751. - Added backpack
  752. - Added can have multiple backpack
  753. - Added backpackObject script
  754. - Added can choose backpack size script
  755. - Added can choose number of colunm in backpack UI
  756. - Added can move backpack UI
  757. - Added can close backpack UI
  758. - Added can drag and drop from backpack UI
  759. - Added drop backpack drops items inside with
  760. - Added pickup back backpack give back item in it
  761.  
  762. [SECONDARY UI]
  763. - Added secondary UI (will handle any other UI like storage, furnaces...)
  764. - Added storage box / lootable box
  765. - Added items list in storage box / lootable box
  766. - Added open storage box
  767. - Added show items in storage box
  768. - Added clean or set items when leaving UI (depending if item was took or not)
  769. - Added number of colunm wanted
  770. - Added will auto size secondary UI panel based on number of slot inside
  771. - Added can drag and drop from storage
  772.  
  773. --------------------------------------------------------
  774. --------------------------------------------------------
  775. Version beta 0.37 (25/04/2022)
  776. [GENERAL]
  777. - Changed to Unity 2019 LTS version
  778.  
  779. [INVENTORY]
  780. - Fixed could sometime throw an error when switching to fast with mouse wheel
  781.  
  782. [MELEE WEAPON]
  783. - Added aim animation bool name in MeleeWeapon script
  784.  
  785. --------------------------------------------------------
  786. --------------------------------------------------------
  787. Version beta 0.36 (22/04/2022)
  788. [PLAYER]
  789. - Added vitals system (in array, you can have as many vitals as you want)
  790. - Added player health
  791. - Added player satiety
  792. - Added player thirst
  793. - Added player stamina
  794. - Added player sleep
  795. - Added stamina, health, hunger, thirst vitals UI in HUD
  796. - Added stamina, health, hunger, thirst, sleep sliders in vitals panel in inventory
  797. - Added vital regen on no run option
  798. - Added vital regen on no run value
  799. - Added effect on vital scriptable object
  800. - Added vital affected in SO effect
  801. - Added vital decrease on run option in SO
  802. - Added vital decrease on run value in SO
  803. - Added vital decrease on time option in SO
  804. - Added decrease on time value in SO
  805. - Added vital amount to loose valued in SO effect
  806. - Added stop increase value bool in SO effect
  807. - Added player loose health on satiety or thirst on zero
  808. - Added sleep at zero stop stamina regen
  809.  
  810. [WEAPON]
  811. - Added stone pickaxe
  812.  
  813. --------------------------------------------------------
  814. --------------------------------------------------------
  815. Version beta 0.35 (19/04/2022)
  816. [GENERAL]
  817. - Added pause menu
  818. - Added option menu
  819. - Added keys binding option menu
  820. - Added can change forward, backward, left and right keys in keys binding option
  821. - Added tooltip on lootable item with item name and description
  822. - Added option to show or not tooltip on lootable item
  823.  
  824. [WEAPON]
  825. - Added stone axe
  826. - Fixed change field of view while aiming
  827.  
  828. --------------------------------------------------------
  829. --------------------------------------------------------
  830. Version beta 0.34 (16/04/2022)
  831. [WEAPON]
  832. - Added ammo type array in weapon SO, allow infinite ammo type per weapon
  833. - Added weapon movement script while walking and running
  834. - Added idle breath movement to weapon movement script
  835. - Removed weapon breath idle script
  836.  
  837. [MELEE WEAPON]
  838. - Added spear
  839. - Added spear melee attack
  840. - Added spear Fx on hit object
  841. - Added spear impact force on objects
  842. - Added weapon max range time animation to play Fx
  843. - Added weapon end animation time
  844. - Added throw force
  845. - Added impact force
  846. - Added remove item from inventory when throw
  847. - Added can loot back throwed item
  848. - Added chance to break on impact
  849.  
  850. [ANIMATIONS]
  851. - Added spear melee atack animation
  852. - Added spear hold aim before throw animation
  853. - Added throw spear animation
  854. - Added MP5 animation
  855.  
  856. [AMMO]
  857. - Added "decals and fx manager" scriptable object
  858. - Added bullet decals and Fx array in "decals and fx manager" scriptable object
  859.  
  860. [INVENTORY]
  861. - Fixed problem with drag and drop in inventory
  862.  
  863. [GENERAL]
  864. - Added forward, backward, left and right key to move player
  865. - Renamed "EnemyTakeDamage" script to "ObjectTakeDamage"
  866. - Reworked some scripts
  867.  
  868. --------------------------------------------------------
  869. --------------------------------------------------------
  870. Version beta 0.33 (07/04/2022)
  871. [AMMO]
  872. - Moved "Ammo I Shot With" from weapon script to weapon scriptable object
  873. - Moved magazineSize variable from weapon script to weapon scriptable object
  874.  
  875. [ANIMATION]
  876. - Reworked a little AK reload animation
  877. - Reworked a little M1911 reload animation
  878.  
  879. [GENERAL]
  880. - Reworked some scripts
  881.  
  882. --------------------------------------------------------
  883. --------------------------------------------------------
  884. Version beta 0.32 (05/04/2022)
  885. - Renamed to UST FPS Starter Template
  886.  
  887. [WEAPONS]
  888. - Added spread
  889. - Added weapon setup to weapon SO
  890. - Added empty fire recoil to weapon recoil script
  891. - Removed weapon setup from weapon script
  892.  
  893. [AMMO]
  894. - Added fire ammo will create fire on impact
  895. - Added fire created on fire ammo impact damage enemy
  896. - Added pistol explosive ammo
  897. - Added 556 explosive ammo
  898. - Added explosion particle
  899. - Added explosion damage zone
  900.  
  901. [ITEM]
  902. - Added item description in SO
  903.  
  904. [UI]
  905. - Added item information panel
  906. - Added color slot on item shown in information panel
  907. - Added item description
  908. - Added item icon in description
  909. - Added damage multiplier info for weapon item
  910. - Added head damage multiplier info for weapon item
  911. - Added spread info for weapon item
  912. - Added time between shooting info for weapon item
  913. - Added drop item button
  914. - Added min bullet damage info for ammo item
  915. - Added max bullet damage info for ammo item
  916. - Added durability lost per shot for ammo item
  917.  
  918. [PLAYER]
  919. - Added foot steps sound drive by raycast
  920.  
  921. --------------------------------------------------------
  922. --------------------------------------------------------
  923. Version beta 0.31 (01/04/2022)
  924. [WEAPONS]
  925. - Added MP5 weapon
  926. - Added weapon damage multiplier
  927. - Added weapon head damage multiplier
  928. - Added will shot projectile bullet instead of raycast
  929. - Fixed didn't reload correctly depending on stack size
  930. - Fixed will correctly show bullets left after reload
  931.  
  932. [AMMO]
  933. - Added will unload weapon only if ammo type selected is in inventory and not already load in weapon
  934. - Added durability lost per shot in ammo SO
  935. - Added min - max damage per bullet in ammo SO
  936. - Added decals and Fx per materials hit
  937. - Added shot force
  938. - Added will instantiate decals and Fx on collision point
  939.  
  940. [INVENTORY]
  941. - Added split a stack and drop it to an item will move the item to new slot and put splited stack to slot dropped
  942.  
  943. --------------------------------------------------------
  944. --------------------------------------------------------
  945. Version beta 0.3 (28/03/2022)
  946. [WEAPONS]
  947. - Added colt weapon
  948. - Added sound on empty shell hitting floor
  949. - Added crosshair field per weapon
  950. - Added change crosshair on weapon equip
  951. - Added reload
  952. - Added ammo types (normal, fire)
  953. - Added ammo type on lootable item
  954. - Added magazine size
  955. - Added pick up an item with ammo type will give this ammo type to weapon
  956. - Added drop item with ammo type will give this ammo type to dropped weapon
  957. - Added can reload only if ammo type in magazine is in inventory
  958. - Added can reload only if bullets left are less than magazine size
  959. - Added ammo type per weapon
  960. - Added can change ammo type
  961. - Added can unload weapon
  962. - Added weapon recoil
  963. - Added weapon rotation recoil
  964. - Added weapon rotation speed recoil
  965. - Added weapon rotation recoil return speed
  966. - Added weapon position recoil
  967. - Added weapon position speed recoil
  968. - Added weapon position recoil return speed
  969.  
  970. [DURABILITY]
  971. - Added durability to weapon
  972. - Added durability lost per shot
  973. - Added show durability bar when weapon in slots
  974. - Added can't shot when durability is 0
  975. - Added drop weapon with its durability
  976. - Added pick weapon with its durability
  977.  
  978. [INVENTORY]
  979. - Added 20 inventory slots
  980. - Added stack stackable items on pick up
  981. - Added drag and drop item
  982. - Added swap item
  983. - Added dropping item outsite a slot will drop the item in world
  984. - Added split item
  985. - Added stoping pause while dragging will send back items to slot
  986. - Added keep weapon durability
  987.  
  988. [AMMO]
  989. - Added 556 normal ammo
  990. - Added 556 fire ammo
  991. - Added 556 fire ammo FX
  992.  
  993. --------------------------------------------------------
  994. --------------------------------------------------------
  995. Version beta 0.2 (11/03/2022)
  996. [PLAYER]
  997. - Added can interact with interactable objects
  998. - Added six hotbar slot
  999. - Added can loot interactable objects
  1000. - Added can drop object in hand
  1001. - Added can change slot with mouse wheel
  1002. - Added color selected slot
  1003. - Added equip selected slot
  1004.  
  1005. [WEAPON]
  1006. - Added M1911 pistol pickup
  1007. - Added M1911 equip in hand
  1008. - Added AK74M pickup
  1009. - Added AK74M equip in hand
  1010. - Added picking up weapon will give bullets left from weapon picked up
  1011. - Added dropping weapon will give bullets left to weapon dropped
  1012. - Added M1911 equipping animation
  1013. - Added M1911 reload animation
  1014. - Added AK74M equipping animation
  1015. - Added AK74M reload animation
  1016. - Added sway values per weapon
  1017. - Added cam recoil on weapon shot
  1018. - Added is automatic bool
  1019. - Added fire audio clip and empty fire audio clip
  1020. - Added distance to raise weapon from wall
  1021. - Added weapon field of view
  1022. - Added aim field of view
  1023. - Added speed to FoV aim
  1024. - Added speed to FoV normal
  1025. - Added impact shot force
  1026. - Added reload time
  1027. - Added weapon shot range
  1028. - Added time between shooting
  1029. - Added bullet per shot
  1030. - Added time before destroy decals
  1031. - Added min - max bullet damage
  1032. - Added bullet damage will be a random between min - max bullet damage
  1033. - Added animations (idle, walk, run, fire) bool name field for each weapon if you don't want to use movements and recoils by scripts
  1034. - Added switch weapon mode, single or automatic
  1035.  
  1036. [FX]
  1037. - Added normal decal and FX
  1038. - Added dirt decal and FX
  1039. - Added wood decal and FX
  1040. - Added concrete decal and FX
  1041. - Added metal decal and FX
  1042.  
  1043. [UI]
  1044. - Added show bullets left on weapons
  1045.  
  1046. [GENERAL]
  1047. - Added destructible wood targets
  1048.  
  1049. --------------------------------------------------------
  1050. --------------------------------------------------------
  1051. Version beta 0.1 (10/03/2022)
  1052. [PLAYER]
  1053. - Added player movements
  1054. - Added gravity
  1055. - Added walk speed
  1056. - Added run speed
  1057. - Added side run speed
  1058. - Added jump force
  1059. - Added crouch speed
  1060. - Added crouch height
  1061. - Added start damage height
  1062. - Added run field of view
  1063. - Added change field of view speed
  1064. - Added breath idle camera movement
  1065. - Added head bob
  1066.  
  1067. [FOOT STEPS]
  1068. - Added foot step sound
  1069. - Added foot steps sounds for dirt, wood, concrete, metal and untagged materials
  1070. - Added volume sound for each materials
  1071. - Added pitch sound for each materials
  1072. - Added time to play sound when walking
  1073. - Added time to play sound when running
  1074.  
  1075. --------------------------------------------------------
  1076. --------------------------------------------------------
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