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- Version beta 2.011 (04/12/2023)
- [AI]
- + Added capsule for visual (can't put mixamo models due to Unity Store)
- [BUILD SYSTEM]
- + Added fundation can't be build into another fundation
- + Fixed building part prefab
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- Version beta 2.01 (31/05/2023)
- [EQUIPMENTS]
- + Added equipment system
- + Added equipment UI
- + Added Gaz mask go
- + Added drag and drop on equipment slot equip item on player (head)
- [STATS]
- + Added armor stat
- + Added poison resistance stat
- + Added calculate stats based on item equipped in equipment slots
- [ATTACHMENTS]
- * Fixed send back attachment to inventory if weapon can't have any attachment
- [PLAYER]
- * Fixed stamina will not be drained on crouch + forward + run
- [CAR]
- + Added back car
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- Version beta 2.0 (26/05/2023)
- [GENERAL]
- * Started HDRP conversion
- * Replace every prefabs to 0,0,0 position / 0,0,0 rotation / 1,1,1 scale
- * Rescale some items
- * Convert every .jpg to .png
- * Convert every .mp3 to .wav
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- REWORK Version beta 0.80 (09/05/2023)
- [WEATHER]
- + Added merge weather and day cycle on the same game object
- + Added weather preset
- + Added rain particle system prefabs
- + Added snow prefab
- + Added weather zones
- + Added rain effect on enter rain weather zone
- + Added weather particle effect on weather preset
- + Added time to change clouds
- + Added time to change light
- + Added time to change weather
- + Added MIN and MAX particle emission amount for particle system weather effect
- + Added Lerp from MIN to MAX on start
- [AI]
- * Fixed AI spawner didn't count enemy spawned amount
- [CONSUMABLES]
- * Fixed unequip item in hands when eating
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- REWORK Version beta 0.78 (15/04/2023)
- [VEHICULES]
- + Added car
- + Added enter vehicule message when clode to car
- + Added enter car
- + Added swap camera when entering car
- + Added can drive car (basic motor)
- + Added player exit point left
- + Added pressing F key make player exit car
- + Added disable car drive script when player exit
- + Added enable player when exiting car
- [DIVERS]
- + Added "TO HAVE IN NEW SCENE" separator with base systems you need in a new scene
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- REWORK Version beta 0.76 (23/03/2023)
- [AI]
- + Added Enemy spawner
- + Added enemy spawner amount
- + Added enemy spawner time between spawn
- [INVENTORY]
- + Added can't loot item on full inventory
- [FLASHLIGHT ATTACHMENT]
- + Added turn on / off flashlight equipped on weapon
- + Added turn on / off flashlight equipped on weapon on Input Manager script
- [SHOTGUN]
- * Fixed unload ammo from shotgun give back correct amount
- [BACKPACK]
- + Added can't drop backpack while dragging an item from backpack
- + Added can't drag and drop a backpack in another backpack
- + Added can't drop the backpack in himself (even clicking really fast :p)
- [CARFTING]
- + Added drop item if inventory is full on craft finished
- [DIVERS]
- * Fixed Take All button not anymore staying enable
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- REWORK Version beta 0.75 (22/03/2023)
- [SAVE LOAD]
- * Added save / load shortcut key in Input Manager
- [BACKPACK]
- * Fixed could duplicate backpack on drop
- * Fixed error on drop on with a particular setup
- [AI]
- * Improved player detection
- * Fixed enemy can't anymore shoot through walls after starting to attack the player
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- REWORK Version beta 0.74 (15/02/2023)
- [SHOP SYSTEM]
- + Added second item and third item texts in Shop Slot UI
- [BACKPACK]
- * Fixed droping a backpack will no longer let backpack UI open
- [SAVE LOAD]
- + Added saving loading will refresh vitals slider values
- [LOOBOX]
- + Added Refill lootbox script
- + Added chance to spawn item
- + Added item amount to spawn
- + Added item durability to spawn
- [STORAGES]
- + Added Take All button
- + Added clicking transfert all item to inventory
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- REWORK Version beta 0.73 (19/01/2023)
- [SHOP SYSTEM]
- + Added shop GO (a really nice cube)
- + Added shop system
- + Added shop UI (same as Crafting UI)
- + Added can close Shop ui (top left corner)
- + Added shop system item work as crafting recipe
- + Added show item amount need to buy
- + Added show item amount available in inventory
- + Added can buy only when enough exchange item in inventory
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- REWORK Version beta 0.72 (06/01/2023)
- [DECALS AND EFFECT]
- + Added blood effect on objects with tag "Skin"
- [MELEE AI]
- + Added disable animator at death
- + Added adjust rigidbodies drag on ragdoll
- + Added damage only if player in range attack
- + Added force AI to face enenmy when attacking
- + Added check navmesh and linecast to random WANDER point (double check to AI not getting stuck)
- + Added check navmesh and linecast to random LOOK FOR point (double check to AI not getting stuck)
- + Added enemy will go to player shot position when get damaged
- * Reworked field of view logic
- * Speed up attack animation
- [RANGED AI]
- + Added team AI
- + Added idle min/max time
- + Added wander between idle
- + Added wander distance
- + Added view distance
- + Added view angle
- + Added chase enemy at sight
- + Added chase and attack enemy if not from the same team
- + Added look for enemy when enemy lost at sight
- + Added attack enemy at distance
- + Added attack damage player
- + Added idle animation
- + Added walk animation
- + Added run animation
- + Added attack animation
- + Added enemy attack / damage other enemy/ player
- + Added player damage enemy
- + Added disable animator at death
- + Added adjust rigidbodies drag on ragdoll
- + Added damage only if player in range attack
- + Added force AI to face enenmy when attacking
- + Added check navmesh and linecast to random WANDER point (double check to AI not getting stuck)
- + Added check navmesh and linecast to random LOOK FOR point (double check to AI not getting stuck)
- + Added enemy will go to player shot position or ranged AI shot position when AI get damaged
- + Added chance to hit enemy
- + Add min/max damage per shot
- + Added muzzle flash effect when shooting
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- REWORK Version beta 0.7 (05/01/2023)
- [ENEMY MELEE AI]
- + Added team AI
- + Added idle min/max time
- + Added wander between idle
- + Added wander distance
- + Added view distance
- + Added view angle
- + Added chase enemy at sight
- + Added chase and attack enemy if not from the same team
- + Added look for enemy when enemy lost at sight
- + Added attack enemy at distance
- + Added attack damage player (key in animation)
- + Added idle animation
- + Added walk animation
- + Added run animation
- + Added attack animation
- + Added enemy attack / damage other enemy/ player
- + Added player damage enemy
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- REWORK Version beta 0.65 (07/12/2022)
- [SAVE/LOAD]
- [GATHERABLE]
- + Added save gatherables from world
- + Added load gatherables in world
- [Buildable]
- + Added save buildable from world
- + Added load buildable in world
- [INVENTORY]
- + Added change hotbar slot by alpha key
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- REWORK Version beta 0.61 (23/11/2022)
- [WORKBENCH]
- + Added close workbench UI on open option menu UI and open crafting UI
- [RECYCLE]
- + Added recycle system in workbench
- + Added can recycle only item in workbench script item recycle list
- + Added recycle item based on item resource need to craft the item
- + Added recycle item based on durability left
- [WEAPON MOVEMENT]
- * Fixed position and rotation reset when swaping item
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- REWORK Version beta 0.60 (22/11/2022)
- [REPARE ITEM]
- + Added interact with workbench open repare UI
- + Added repare UI
- + Added repare slot
- + Added item which can be repare list
- + Added repare cost text
- + Added calculate repare cost based on durability left
- + Added repare button
- + Added check if enough resource to repare
- + Added show resource amount in inventory / amount needed to repare
- + Added repare item durability on repare button click if enough resource in inventory
- + Added show cost panel UI only if item can be reparable
- [BUILD SYSTEM]
- + Added wood, stone, metal material to build part
- [GENERAL]
- + Added Damage Cam Recoil transform
- * Rework some scripts
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- REWORK Version beta 0.59 (20/11/2022)
- [SAVE/LOAD]
- + Added show item name in inspector for SaveLoad script for more clarity
- [BUILD SYSTEM]
- + Added resources needed text when not enough resources to upgrade
- + Added can't place a fundation "half way" into another fundation anymore
- + Added fundation can't be placed "half way" into any other collider anymore
- + Added "BuildableZone" script
- + Added fundation can only be placed on buildable zone (object with "BuildableZone" script on it)
- + Added hammer "upgrader" game object
- + Added hammer sprite
- * Fixed build part not being at right position/rotation
- [CAMPFIRE]
- + Added DoT zone on campfire
- + Added damage per second in Dot zone script
- + Added damage player each second if player stand on fire
- [GATHERING]
- + Added fixe amount to loot field in gatherable item scriptable object
- + Added give fixe amount to loot on gathering
- [PLAYER]
- + Added camera movement when taking damage (CameraRecoil script put on player)
- [ITEM INFORMATION]
- + Added open and close item information only on left click
- [WEAPON MOVEMENT]
- * Fixed reset correctly weapon position when aiming
- [MENU]
- + Added save button
- + Added load button
- [GENERAL]
- + Added build zone in showcase
- + Added craft - melt - cook - sleep zone in showcase
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- REWORK Version beta 0.58 (19/11/2022)
- [SAVE/LOAD]
- + Added save backpack content in world
- + Added load backpack content in world
- + Added save backpack content in inventory
- + Added load backpack content in inventory
- [BACKPACK]
- * Reworked backpack logic
- [GENERAL]
- * Fixed SetItem method not correctly setting attachments in some case
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- REWORK Version beta 0.57 (18/11/2022)
- [SAVE/LOAD]
- ----------DAY AND NIGHT----------
- + Added save time of the day
- + Added load time of the day
- ----------STORAGES/FURNACES/CAMPFIRE----------
- + Added save storages/furnaces/campfire items, amount, attachments, etc...
- + Added load storages/furnaces/campfire items, amount, attachments, etc...
- + Added save health, position, rotation from storages object (storages/furnaces/campfire)
- + Added load health, position, rotation from storages object (storages/furnaces/campfire)
- * Fixed couldn't load twice after a save
- [DAY AND NIGHT]
- + Added time of the day slider in inventory UI
- [STORAGE / BACKPACK]
- + Added transfer attachments and batteries to storage / backpack
- + Added transfert attachments and batteries from storage / backpack
- [STORAGE / FURNACE / CAMPFIRE]
- + Added health to storages objects (storage, furnaces, campfire)
- - Removed ObjectTakeDamage script from storages objects (storage, furnaces, campfire)
- [GENERAL]
- + Added more throw force on drop item
- + Added pickup item rigidbody set to continuous dynamic
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- REWORK Version beta 0.56 (09/11/2022)
- [SAVE/LOAD]
- ----------PLAYER----------
- + Added save/load script
- + Added save player position and rotation
- + Added load player position and rotation
- + Added save player vitals (name, max value, current value, effects, etc... EVERYTHING)
- + Added load player vitals saved (everything, so during the game, you can even create or unlock new vital)
- ----------INVENTORY----------
- + Added save player inventory
- + Added save inventory items
- + Added save item attachments
- + Added load player saved inventory
- + Added load inventory items saved
- + Added load items attachments saved
- ----------ITEMS IN WORLD----------
- + Added get every items in world
- + Added save every items in world
- + Added load every items saved in world
- + Added clear every items in world
- + Added spawn every items saved item world
- + Added spawn items with their content (bullet, attachment, durability, etc...)
- + Added spawn items into their parent in hierarchy (just for clarity in editor)
- [GATHERING]
- * Simplified a lot Gatherable script logic
- + Added GathererItem script (to put on which melee Item you want it to gather)
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- REWORK Version beta 0.55 (06/11/2022)
- [EQUIP ITEM]
- + Added audio to play on equip item in Items scriptable object
- + Added audio pitch in Items scriptable
- + Added audio volume in Items scriptable
- + Added play audio clip on equip item
- [THROWABLE AND BULLET]
- - Removed apply force when instanciated
- + Added apply force in start method on throwable and bullet instanciated
- + Added impulse force mode
- [BACKPACK]
- + Added resize backpack Ui base on fixed column count or fixed row count (was just for column before)
- - Removed destroy backpack when pickup
- + Added disable backpack when pickup
- + Added destroy backpack when backpack UI is instanciated
- [FLASHLIGHT]
- + Added use battery UI or not bool
- + Added battery UI always shown by default
- + Added drag and drop flashlight to other slot keep battery and battery durability
- + Added drop flashlight drop battery and battery durability with
- + Added pick up flashlight pick battery and battery durability in flashlight
- [PLAYER]
- + Added player head tag
- + Added player head collider
- [GENERAL]
- + Added bow sprite and arrow sprite
- + Added reload flashlight battery key in key text
- * Fixed fresh chicken and cooked chicken pick up didn't have item in script
- * Fixed gauge pick up collider not align to gauge visual
- * Fixed bow texture disapear on some camera angle
- * Fixed drop in "empty space" while in inventory unequip item in hand
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- REWORK Version beta 0.50 (05/11/2022)
- [WEAPONS]
- + Added weapon rotation script on run
- * Fixed aiming being sometime wrong due to weapon idle movement
- [BOW]
- + Added bow Go
- + Added arrow Go
- + Added bow pick up
- + Added bow in hand
- + Added bow idle animation
- + Added bow aim animation
- + Added bow release animation
- + Added throw arrow on release
- + Added arrow stick on hit
- + Added time between attack
- + Added item to remove from inventory on shoot
- + Added item amount to remove from inventory on shoot
- + Added can't aim/shoot if not enough item in inventory
- * Arrow being a throwable item --> chance to break on impact, throw force, impact force, min damage,
- max damage, head damage (don't forget to set it up as you like)
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- REWORK Version beta 0.49 (03/11/2022)
- [WEAPONS ATTACHMENTS]
- + Added can't swap any item not being attachment inside attachment slot
- + Added can't swap an attachment if the same attachment is already equipped
- + Added closing inventory while draging send back attachment his slot and reactivate it
- + Added hasEffectOnWeapon bool on AttachmentItem script
- + Added DamageMultiplierAmount, HeadDamageMultiplierAmount, durabilityAmount,
- spreadAmount, reloadTimeAmount, rangeAmount, timeBetweenShootingAmount, bulletsPerShootAmount, magasineSizeAmount on AttachmentItem script
- + Added amount effect from attachment item impact weapon stats
- + Added drop item with his attachement
- + Added pick up item with his attachment
- [GENERAL]
- * Rework some methods
- + Added some fast wind (because why not)
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- REWORK Version beta 0.48 (02/11/2022)
- [WEAPONS ATTACHMENTS]
- + Added weapon attachments UI in weapon Go
- + Added attachment Ui over hotbar slots ( you can know which attachment you have on the current weapon)
- + Added attachment item scriptable object
- + Added can drop attachment item in attachment slot
- + Added drag and droping an item not being an attachment put back item in his picked slot
- + Added "attachment I can have" scriptable list item for weapon
- + Added "attachment I can have" Go list for weapon
- + Added weapon will have every attachment on his Go, but they are disable
- + Added droping an attachement in slot enable it if it's for this weapon
- + Added dragging out an attachment disable it from his weapon and remove from lists
- + Added can swap attachment between eachother
- + Added attachment to weapon inventory slot
- + Added drag and drop weapon will drag and drop attachment with their weapon
- [WEAPONS MOVEMENT]
- + Added "tiny rotation" transform into player prefab
- + Added "tiny rotation" from weapons movement will be now apply to this transform
- [PLACEABLES]
- + Added item in slot amount and number of colunm UI in storage script for each placeable (furnace, campfire, storage)
- [GENERAL]
- // preparation for more key binding in option menu
- * Moved player key movement from ustController to input manager
- * moved change ammo key, change weapon mode key, open weapon attachment key to input manager
- \\
- * Ajusted spread weapons
- * Fixed bullet left text refresh when changing ammo type
- * Fixed sniper aim final position/rotation when aiming
- * Ajusted build system stability text size
- * Fixed option menu didn't work when equipped with a weapon in hand
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- REWORK Version beta 0.47 (27/10/2022)
- [DAY AND NIGHT]
- + Added time of the day text
- + Added calculate time of the day
- + Added show time of the day on screen
- [SLEEPING]
- + Added tent game object
- + Added tent script
- + Added interact with tent open sleep Ui
- + Added time to sleep slider
- + Added time to sleep text base on slider
- + Added sleep for choosen time
- + Added sleeping change time of the day
- [USABLE ITEMS]
- + Added flashlight go
- + Added flashlight pickup object
- + Added flashlight equipped
- + Added light to flashlight
- + Added toggle light on/off from flashlight animation and click sound
- + Added idle, walking, runing movement
- + Added use battery or not, bool
- + Added item to consume on flashlight
- + Added durability lost per second
- + Added will consume durability on item to consume when flashlight on
- + Added will turn off light if no item to consume, or not enough
- + Added show durability slider on battery item
- + Added slot to put battery when flashlight equipped
- + Added reload key to open/close battery UI
- [GENERAL]
- * Modify some methods
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- REWORK Version beta 0.46 (19/10/2022)
- [DAY AND NIGHT]
- + Added day and Night cycle
- + Added full day in second (day+night)
- + Added current day
- + Added current time of the day (0 to 1 for now)
- + Added timer multiplier
- + Added night day gradient color
- + Added min/max light intensity
- + Added min/max bounce intensity
- + Added min/max ambient
- + Added night day fog color
- + Added fog intensity curve
- + Added fog scale
- + Added exposure multiplier
- + Added min auto exposure at night / at day
- + Added auto exposure based on day / night time
- + Added atmosphere thickness day / night
- [GATHERING]
- + Added "GatherableTakeDamag" script to replace OBjectTakeDamage
- [GENERAL]
- * Switched to Unity 2019.4.40f1 LTS
- + Added building plan icon
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- REWORK Version beta 0.45 (18/10/2022)
- [WEAPONS]
- + Added shotgun M4 pick up
- + Added shotgun M4 equipped
- + Added bullets left in slot divide by bullets per shoot TEXT to correspond shotgun style (weapon script, slot script)
- + Added sniper AWP pick up
- + Added sniper AWP equipped (zoom not yet implemented)
- + Added equip animation (a fast rotation) for ranged weapons
- + Added sniper zoom at aim
- + Added zoom in or out on mouse whell when aiming with the sniper
- [AMMO]
- + Added gauge 12 for shotgun weapon
- [PLAYER]
- + Added field of view reseting on 0 stamina
- + Added head bob will bobbing on walk timer if stamina at 0 and player try to run
- + Added player can run at 1 of stamina
- [GENERAL]
- + Added "separation" in hierarchy to keep scene clean
- * Reworked storages / furnaces / campfire / backpack system (each will have his slots size and number of colunms UI on his own game object)
- * Renamed script esfpsController to ustController / variable esfps to ust
- * Cleaned some code
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- REWORK Version beta 0.44 (08/10/2022)
- [FURNACES AND FIRES]
- + Added clean slot on 0 amount
- + Added camp fire Go
- + Added fresh chicken leg Go
- + Added fresh chicken leg to cook
- + Added cooked chicken leg
- + Added fresh chicken leg give cooked chicken leg on camp fire
- + Added cleaned and finished furnaces and camp fire, any station fire will work
- [CONSUMABLES]
- + Added fresh chicken leg give health hunger and thirst on consume
- + Added cooked chicken leg give health hunger and thirst on consume
- [INVENTORY / CRAFTING]
- * Fixed item amount restack when launching a craft
- [VITALS]
- * Fixed health bar slider have correct health value shown at start
- [BULLETS]
- + Changed fire bullets and explosive bullets textures
- [GENERAL]
- + Added footstep sound detect terrain collider
- + Added fall damage based on height and gravity (totally forget about that -')
- + Added fall damage multiplier for more control
- + Added teleport to a platform where you can fall to see fall damage
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- REWORK Version beta 0.43 (07/10/2022)
- [FURNACES AND FIRES]
- - Added refresh fire station Ui on item consume
- - Added will check for other item to consume when item amount is under amount needed to keep fire on
- - Added clear item in slot when amount at 0
- - Added furances fire FX and sound when fire is On
- - Added melt/cook result item
- - Added time to melt/cook item
- - Added amount needed to melt/cook
- - Added amount result to give on melt/cook
- - Added furnaces/fire can melt/cook items
- - Added split meltable/cookable item in different slot in furnace speed up melt result
- - Added stack meltable/cookable item untill max stack
- - Added add new meltable/cookable item in other slot if a slot is empty
- - Added will drop on the floor when fire station slot is full
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- REWORK Version beta 0.42 (06/10/2022)
- [FURNACES AND FIRES](STILL IN PROGRESS)
- - Added show "turn on and off" buttons if it's a fire station
- - Added hide "turn on and off" buttons if it's not a fire station
- - Added hide "turn on and off" buttons if crafting panel is open
- - Added item to consume on fire station
- - Added item amount to consume on fire station
- - Added time to consume item on fire station
- - Added turning on fire station burn fuel in fire station
- - Added burn fuel based on time to consume and amount to consume
- [STORAGES]
- - Added refresh item in slot in storages/furnaces on drop
- [CONSUMABLES]
- - Added show vitals + amount given by consumable on item information panel when slot is clicked
- [INVENTORY]
- - Fixed math problem on drag and drop
- - Fixed "Stability Text" raycast blocking to drop in slot 14 and 15 in inventory
- - Fixed draging and droping in the same slot double stack size
- - Fixed uncolor all slots selected on item information on any click in any slot
- - Fixed close item information panel on drag
- [GENERAL]
- - Added player can't move when UI is open
- - Added remove "use button" when when going from a consumable slot to a non consumable slot
- - Fixed UI didn't close when going away from storages/furnaces
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- Version beta 0.41 (02/06/2022)
- [CONSUMABLES]
- - Added consumables
- - Added apple
- - Added can consume consumable
- - Added regen values in EffectOnVitals SO
- - Added instant regen from consumables
- - Added slowly regen from consumables
- - Added consume consumables affect vitals based on effect on consummable
- - Added consumables can both instant and regen vitals
- - Added consumable can reduce or regen vitals
- [VITALS]
- - Added speed to regen on consume no instant consummable
- [GENERAL]
- - Added "regenSpeed" tooltip on PlayerVitalsManager script
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- Version beta 0.4 (26/05/2022)
- [GENERAL]
- - Merged starter, gathering, crafting, building asset in Ultimate Survival Kit asset
- [GATHERING]
- - Changed tree model
- [RECIPES]
- - Added book Go
- - Added can use book
- - Added using book learn recipe
- - Added workbench Go
- - Added recipe need workbench to be crafted
- - Added can craft recipe which need workbench when at workbench distance
- [STORAGES]
- - Added storage scriptable object
- - Added storage size and number of colunms based on storage scriptable object
- [PLACEABLES]
- - Added storage placeable
- [CRAFTING]
- - Added crafting at workbench multiplier
- - Added crafting at workbench divide crafting time by workbench multiplier
- - Added sort craft menu
- - Added sort craft by type
- - Fixed max and craft buton for first crafting slot don't working
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- Version beta 0.39 (15/05/2022)
- [INVENTORY]
- - Fixed problem when dropping a splited stack
- [GENERAL]
- - Reworked some scripts
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- Version beta 0.38 (29/04/2022)
- [INVENTORY]
- - Reworked inventory behavior
- [BACKPACK]
- - Added backpack
- - Added can have multiple backpack
- - Added backpackObject script
- - Added can choose backpack size script
- - Added can choose number of colunm in backpack UI
- - Added can move backpack UI
- - Added can close backpack UI
- - Added can drag and drop from backpack UI
- - Added drop backpack drops items inside with
- - Added pickup back backpack give back item in it
- [SECONDARY UI]
- - Added secondary UI (will handle any other UI like storage, furnaces...)
- - Added storage box / lootable box
- - Added items list in storage box / lootable box
- - Added open storage box
- - Added show items in storage box
- - Added clean or set items when leaving UI (depending if item was took or not)
- - Added number of colunm wanted
- - Added will auto size secondary UI panel based on number of slot inside
- - Added can drag and drop from storage
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- Version beta 0.37 (25/04/2022)
- [GENERAL]
- - Changed to Unity 2019 LTS version
- [INVENTORY]
- - Fixed could sometime throw an error when switching to fast with mouse wheel
- [MELEE WEAPON]
- - Added aim animation bool name in MeleeWeapon script
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- Version beta 0.36 (22/04/2022)
- [PLAYER]
- - Added vitals system (in array, you can have as many vitals as you want)
- - Added player health
- - Added player satiety
- - Added player thirst
- - Added player stamina
- - Added player sleep
- - Added stamina, health, hunger, thirst vitals UI in HUD
- - Added stamina, health, hunger, thirst, sleep sliders in vitals panel in inventory
- - Added vital regen on no run option
- - Added vital regen on no run value
- - Added effect on vital scriptable object
- - Added vital affected in SO effect
- - Added vital decrease on run option in SO
- - Added vital decrease on run value in SO
- - Added vital decrease on time option in SO
- - Added decrease on time value in SO
- - Added vital amount to loose valued in SO effect
- - Added stop increase value bool in SO effect
- - Added player loose health on satiety or thirst on zero
- - Added sleep at zero stop stamina regen
- [WEAPON]
- - Added stone pickaxe
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- Version beta 0.35 (19/04/2022)
- [GENERAL]
- - Added pause menu
- - Added option menu
- - Added keys binding option menu
- - Added can change forward, backward, left and right keys in keys binding option
- - Added tooltip on lootable item with item name and description
- - Added option to show or not tooltip on lootable item
- [WEAPON]
- - Added stone axe
- - Fixed change field of view while aiming
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- --------------------------------------------------------
- Version beta 0.34 (16/04/2022)
- [WEAPON]
- - Added ammo type array in weapon SO, allow infinite ammo type per weapon
- - Added weapon movement script while walking and running
- - Added idle breath movement to weapon movement script
- - Removed weapon breath idle script
- [MELEE WEAPON]
- - Added spear
- - Added spear melee attack
- - Added spear Fx on hit object
- - Added spear impact force on objects
- - Added weapon max range time animation to play Fx
- - Added weapon end animation time
- - Added throw force
- - Added impact force
- - Added remove item from inventory when throw
- - Added can loot back throwed item
- - Added chance to break on impact
- [ANIMATIONS]
- - Added spear melee atack animation
- - Added spear hold aim before throw animation
- - Added throw spear animation
- - Added MP5 animation
- [AMMO]
- - Added "decals and fx manager" scriptable object
- - Added bullet decals and Fx array in "decals and fx manager" scriptable object
- [INVENTORY]
- - Fixed problem with drag and drop in inventory
- [GENERAL]
- - Added forward, backward, left and right key to move player
- - Renamed "EnemyTakeDamage" script to "ObjectTakeDamage"
- - Reworked some scripts
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- --------------------------------------------------------
- Version beta 0.33 (07/04/2022)
- [AMMO]
- - Moved "Ammo I Shot With" from weapon script to weapon scriptable object
- - Moved magazineSize variable from weapon script to weapon scriptable object
- [ANIMATION]
- - Reworked a little AK reload animation
- - Reworked a little M1911 reload animation
- [GENERAL]
- - Reworked some scripts
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- --------------------------------------------------------
- Version beta 0.32 (05/04/2022)
- - Renamed to UST FPS Starter Template
- [WEAPONS]
- - Added spread
- - Added weapon setup to weapon SO
- - Added empty fire recoil to weapon recoil script
- - Removed weapon setup from weapon script
- [AMMO]
- - Added fire ammo will create fire on impact
- - Added fire created on fire ammo impact damage enemy
- - Added pistol explosive ammo
- - Added 556 explosive ammo
- - Added explosion particle
- - Added explosion damage zone
- [ITEM]
- - Added item description in SO
- [UI]
- - Added item information panel
- - Added color slot on item shown in information panel
- - Added item description
- - Added item icon in description
- - Added damage multiplier info for weapon item
- - Added head damage multiplier info for weapon item
- - Added spread info for weapon item
- - Added time between shooting info for weapon item
- - Added drop item button
- - Added min bullet damage info for ammo item
- - Added max bullet damage info for ammo item
- - Added durability lost per shot for ammo item
- [PLAYER]
- - Added foot steps sound drive by raycast
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- --------------------------------------------------------
- Version beta 0.31 (01/04/2022)
- [WEAPONS]
- - Added MP5 weapon
- - Added weapon damage multiplier
- - Added weapon head damage multiplier
- - Added will shot projectile bullet instead of raycast
- - Fixed didn't reload correctly depending on stack size
- - Fixed will correctly show bullets left after reload
- [AMMO]
- - Added will unload weapon only if ammo type selected is in inventory and not already load in weapon
- - Added durability lost per shot in ammo SO
- - Added min - max damage per bullet in ammo SO
- - Added decals and Fx per materials hit
- - Added shot force
- - Added will instantiate decals and Fx on collision point
- [INVENTORY]
- - Added split a stack and drop it to an item will move the item to new slot and put splited stack to slot dropped
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- --------------------------------------------------------
- Version beta 0.3 (28/03/2022)
- [WEAPONS]
- - Added colt weapon
- - Added sound on empty shell hitting floor
- - Added crosshair field per weapon
- - Added change crosshair on weapon equip
- - Added reload
- - Added ammo types (normal, fire)
- - Added ammo type on lootable item
- - Added magazine size
- - Added pick up an item with ammo type will give this ammo type to weapon
- - Added drop item with ammo type will give this ammo type to dropped weapon
- - Added can reload only if ammo type in magazine is in inventory
- - Added can reload only if bullets left are less than magazine size
- - Added ammo type per weapon
- - Added can change ammo type
- - Added can unload weapon
- - Added weapon recoil
- - Added weapon rotation recoil
- - Added weapon rotation speed recoil
- - Added weapon rotation recoil return speed
- - Added weapon position recoil
- - Added weapon position speed recoil
- - Added weapon position recoil return speed
- [DURABILITY]
- - Added durability to weapon
- - Added durability lost per shot
- - Added show durability bar when weapon in slots
- - Added can't shot when durability is 0
- - Added drop weapon with its durability
- - Added pick weapon with its durability
- [INVENTORY]
- - Added 20 inventory slots
- - Added stack stackable items on pick up
- - Added drag and drop item
- - Added swap item
- - Added dropping item outsite a slot will drop the item in world
- - Added split item
- - Added stoping pause while dragging will send back items to slot
- - Added keep weapon durability
- [AMMO]
- - Added 556 normal ammo
- - Added 556 fire ammo
- - Added 556 fire ammo FX
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- --------------------------------------------------------
- Version beta 0.2 (11/03/2022)
- [PLAYER]
- - Added can interact with interactable objects
- - Added six hotbar slot
- - Added can loot interactable objects
- - Added can drop object in hand
- - Added can change slot with mouse wheel
- - Added color selected slot
- - Added equip selected slot
- [WEAPON]
- - Added M1911 pistol pickup
- - Added M1911 equip in hand
- - Added AK74M pickup
- - Added AK74M equip in hand
- - Added picking up weapon will give bullets left from weapon picked up
- - Added dropping weapon will give bullets left to weapon dropped
- - Added M1911 equipping animation
- - Added M1911 reload animation
- - Added AK74M equipping animation
- - Added AK74M reload animation
- - Added sway values per weapon
- - Added cam recoil on weapon shot
- - Added is automatic bool
- - Added fire audio clip and empty fire audio clip
- - Added distance to raise weapon from wall
- - Added weapon field of view
- - Added aim field of view
- - Added speed to FoV aim
- - Added speed to FoV normal
- - Added impact shot force
- - Added reload time
- - Added weapon shot range
- - Added time between shooting
- - Added bullet per shot
- - Added time before destroy decals
- - Added min - max bullet damage
- - Added bullet damage will be a random between min - max bullet damage
- - Added animations (idle, walk, run, fire) bool name field for each weapon if you don't want to use movements and recoils by scripts
- - Added switch weapon mode, single or automatic
- [FX]
- - Added normal decal and FX
- - Added dirt decal and FX
- - Added wood decal and FX
- - Added concrete decal and FX
- - Added metal decal and FX
- [UI]
- - Added show bullets left on weapons
- [GENERAL]
- - Added destructible wood targets
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- --------------------------------------------------------
- Version beta 0.1 (10/03/2022)
- [PLAYER]
- - Added player movements
- - Added gravity
- - Added walk speed
- - Added run speed
- - Added side run speed
- - Added jump force
- - Added crouch speed
- - Added crouch height
- - Added start damage height
- - Added run field of view
- - Added change field of view speed
- - Added breath idle camera movement
- - Added head bob
- [FOOT STEPS]
- - Added foot step sound
- - Added foot steps sounds for dirt, wood, concrete, metal and untagged materials
- - Added volume sound for each materials
- - Added pitch sound for each materials
- - Added time to play sound when walking
- - Added time to play sound when running
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