Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- On my third floor, halfway between the Raven’s Roost and the third floor exit, a chest had just popped up.
- A chest that I had absolutely not wanted to put there.
- I tried to remove it, and it sank into the floor right along with an intensifying of the itch. An instant later, another undesired chest appeared, this time on floor two.
- That was… odd. Was this the curse?
- That was a little underwhelming.
- Later that night, the soldiers I’d trained with killed Atlas and claimed the loot from my chests. When they walked out and left my floor, I was hit by a wave of nausea.
- And then, almost immediately after they left my stairs, the chests rose back out of the floor, taking some of my mana along with them.
- More than they should have, actually.
- Oh.
- So that’s what the curse did.
- Last
- —IWUAaDNW: Initiative 6.3
- For adventurers, what was happening to me had to be pretty sweet, I had to say. For them, it was a larger number of readily available loot points which regenerated four times faster than the norm. For me, though? It was like I had a bad case of acne, if each zit that popped up did so with a pint of blood.
- Plus the constant itch. But I could ignore that. I couldn’t ignore the mana cost, though.
- I mean, I sort of could, with the number of minions I had on my first and second floors. I had plenty of reserves to fight adventurers and soldiers with. But the chests returned faster than my monsters could respawn, so in theory if I was being constantly invaded and used too many monsters every invasion, then I would be left without monsters to drain mana from adventurers with, and they would have free reign to loot and accidentally drain me.
- I was one hundred percent certain that this was what had killed Central’s dungeons. In a way, Kamella had been right all along—they had been exploited to death. It’s just that something had circumvented the normal protections that existed against that.
- And now that something was in me.
- —IWUAaDNW: Initiative 6.4
Add Comment
Please, Sign In to add comment