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- -- Usage (program name) <Width> <Depth> <Length> <Direction> <Start Width> <Start Depth> <Start Length>
- -- Place a chest with enough space for what you are digging behind the turtle before beginning
- -- Put any fuel in the first slot, if you don't want to have to refuel, use refuel<amount> before running this
- -- Make sure you keep the chunk(s) the turtle is digging in loaded, otherwise it will break
- local tArgs = { ... }
- if #tArgs ~= 7 then
- print( "Usage: excavate <Width> <Depth> <Length> <Direction> <Start Width> <Start Depth> <Start Length>" )
- print( "Direction - 0 for down, 1 for up" )
- return
- end
- local size1 = tonumber( tArgs[1] )
- local size2 = tonumber( tArgs[2] )
- local size3 = tonumber( tArgs[3] )
- local upordown = tonumber( tArgs[4] )
- local startWidth = tonumber(tArgs[5])-1
- local startDepth = tonumber(tArgs[6])-1
- local startLength = tonumber(tArgs[7])-1
- if size1 < 1 then
- print( "X size must be positive" )
- return
- end
- if size2 < 1 then
- print( "Depth must be positive" )
- return
- end
- if size3 < 1 then
- print( "Z size must be positive" )
- return
- end
- if upordown~=0 and upordown~=1 then
- print( "Invalid direction" )
- return
- end
- if startWidth < 0 then
- print( "Start Width must be positive" )
- return
- end
- if startDepth < 0 then
- print( "Start Depth must be positive" )
- return
- end
- if startLength < 0 then
- print( "Start Length must be positive" )
- return
- end
- if startWidth >= size1 then
- print( "Start Width must not be greater than quarry width" )
- return
- end
- if startDepth >= size2 then
- print( "Start Depth must not be greater than quarry depth" )
- return
- end
- if startLength >= size3 then
- print( "Start Length must not be greater than quarry length" )
- return
- end
- local depth = 0
- local unloaded = 0
- local collected = 0
- local xPos,zPos = 0,0
- local xDir,zDir = 0,1
- local goTo -- Filled in further down
- local refuel -- Filled in further down
- local function unload()
- print( "Unloading items..." )
- for n=2,16 do
- unloaded = unloaded + turtle.getItemCount(n)
- turtle.select(n)
- turtle.drop()
- end
- collected = 0
- turtle.select(1)
- end
- local function returnSupplies()
- local x,y,z,xd,zd = xPos,depth,zPos,xDir,zDir
- print( "Returning to surface..." )
- goTo( 0,0,0,0,-1 )
- local fuelNeeded = x+y+z + x+y+z + 1
- if not refuel( fuelNeeded ) then
- unload()
- print( "Waiting for fuel" )
- while not refuel( fuelNeeded ) do
- sleep(1)
- end
- else
- unload()
- end
- print( "Resuming mining..." )
- goTo( x,y,z,xd,zd )
- end
- local function collect()
- local bFull = true
- local nTotalItems = 0
- for n=1,16 do
- local nCount = turtle.getItemCount(n)
- if nCount == 0 then
- bFull = false
- end
- nTotalItems = nTotalItems + nCount
- end
- if nTotalItems > collected then
- collected = nTotalItems
- if math.fmod(collected + unloaded, 50) == 0 then
- print( "Mined "..(collected + unloaded).." items." )
- end
- end
- if bFull then
- print( "No empty slots left." )
- return false
- end
- return true
- end
- function refuel( ammount )
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" then
- return true
- end
- local needed = ammount or (xPos + zPos + depth + 1)
- if turtle.getFuelLevel() < needed then
- local fueled = false
- for n=1,16 do
- if turtle.getItemCount(n) > 0 then
- turtle.select(n)
- if turtle.refuel(1) then
- while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do
- turtle.refuel(1)
- end
- if turtle.getFuelLevel() >= needed then
- turtle.select(1)
- return true
- end
- end
- end
- end
- turtle.select(1)
- return false
- end
- return true
- end
- local function tryForwards()
- if not refuel() then
- print( "Not enough Fuel" )
- returnSupplies()
- end
- while not turtle.forward() do
- if turtle.detect() then
- if turtle.dig() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attack() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep( 0.5 )
- end
- end
- xPos = xPos + xDir
- zPos = zPos + zDir
- return true
- end
- local function tryDown()
- if not refuel() then
- print( "Not enough Fuel" )
- returnSupplies()
- end
- while not turtle.down() do
- if turtle.detectDown() then
- if turtle.digDown() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attackDown() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep( 0.5 )
- end
- end
- depth = depth + 1
- return true
- end
- local function tryUp()
- if not refuel() then
- print( "Not enough Fuel" )
- returnSupplies()
- end
- while not turtle.up() do
- if turtle.detectUp() then
- if turtle.digUp() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attackUp() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep( 0.5 )
- end
- end
- depth = depth - 1
- return true
- end
- local function turnLeft()
- turtle.turnLeft()
- xDir, zDir = -zDir, xDir
- end
- local function turnRight()
- turtle.turnRight()
- xDir, zDir = zDir, -xDir
- end
- function goTo( x, y, z, xd, zd )
- while depth > y do
- if turtle.up() then
- depth = depth - 1
- elseif turtle.digUp() or turtle.attackUp() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- if xPos > x then
- while xDir ~= -1 do
- turnLeft()
- end
- while xPos > x do
- if turtle.forward() then
- xPos = xPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- elseif xPos < x then
- while xDir ~= 1 do
- turnLeft()
- end
- while xPos < x do
- if turtle.forward() then
- xPos = xPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- end
- if zPos > z then
- while zDir ~= -1 do
- turnLeft()
- end
- while zPos > z do
- if turtle.forward() then
- zPos = zPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- elseif zPos < z then
- while zDir ~= 1 do
- turnLeft()
- end
- while zPos < z do
- if turtle.forward() then
- zPos = zPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- end
- while depth < y do
- if turtle.down() then
- depth = depth + 1
- elseif turtle.digDown() or turtle.attackDown() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- while zDir ~= zd or xDir ~= xd do
- turnLeft()
- end
- end
- if not refuel() then
- print( "Out of Fuel" )
- return
- end
- print( "Excavating..." )
- local reseal = false
- turtle.select(1)
- if upordown == 0 then
- if turtle.digDown() then
- end
- elseif upordown == 1 then
- if turtle.digUp() then
- end
- end
- local startDir = (-1)^(startWidth%2)
- goTo(startWidth, startDepth, startLength, 0, startDir)
- startLength = (startDir == -1) and math.abs((size3-1) - startLength) or startLength
- local xResumed = false
- local zResumed = false
- local alternate = 0
- local done = startDepth
- while done~=size2 do
- for varx=1,size1 do
- if xResumed or varx-1 == startWidth then
- xResumed = true
- for varz=1,size3-1 do
- if zResumed or varz-1 == startLength then
- zResumed = true
- if not tryForwards() then
- done = size2
- break
- end
- end
- end
- zResumed = true
- if done==size2 then
- break
- end
- if varx<size1 then
- if math.fmod(varx + alternate,2) == 0 then
- turnLeft()
- if not tryForwards() then
- done = size2
- break
- end
- turnLeft()
- else
- turnRight()
- if not tryForwards() then
- done = size2
- break
- end
- turnRight()
- end
- end
- end
- end
- if done==size2 then
- break
- end
- if size1 > 1 then
- goTo( 0,depth,0,0,1 )
- end
- if done ~= size2-1 then
- if upordown == 0 then
- if not tryDown() then
- done = size2
- break
- end
- elseif upordown == 1 then
- if not tryUp() then
- done = size2
- break
- end
- end
- end
- done = done + 1
- end
- print( "Returning to surface..." )
- -- Return to where we started
- goTo( 0,0,0,0,-1 )
- unload()
- goTo( 0,0,0,0,1 )
- -- Seal the hole
- if reseal then
- turtle.placeDown()
- end
- print( "Mined "..(collected + unloaded).." items total." )
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