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- Ghostbusters!
- islegendary=True
- requiredquestpoints=90
- rewardquestpoints=5
- canpreview=true
- previewtext=Between Water and Ice is where it begins. Stories of haunted mansions starts with an Inn.
- ignoresquestlimit=False
- repeatdays=-1
- objectives
- {
- stage=0
- {
- {
- description=A description
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you are on your travels from Ione, you come across a small tavern and decide to take shelter, as the skies show there is a snowstorm incoming..)
- show_title(delay=5;titletext=Ghostbusters!;titlecolour=dark_green;subtitletext=Legendary Quest Started)
- }
- conditions
- {
- has_completed(flipped=False;completedquestname=That's Not My Doll)
- has_completed(flipped=False;completedquestname=Winged Nightmare)
- }
- type=enter_zone(minx=342;maxx=369;minz=-582;maxz=-555;world=Vanha)
- }
- }
- stage=1
- {
- {
- description=Talk to the Innkeeper.
- hint=She is behind the welcome desk in the inn at 351 69 -579.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=4;message=&bAs you are getting your room key, you hear a couple of the locals talking of a haunted mansion. You head over to them, as the thought of this intrigues you.)
- }
- type=chat_npc(uuid=dcd33e3c-6bbb-488b-baa2-5ea7097dc923;chatline1=Hello there, horrible weather outside. What can I do for you?;chatline2=Room for 1? Sure will be the first room as you get up the stairs.)
- }
- }
- stage=2
- {
- {
- description=Talk to Statler.
- hint=He is one of the 2 guys over at the table in the Inn at 351 69 -579.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- fire_command(delay=7;command=/give PLAYER paper 1 0 {display:{Name:"Mansion Coordinates",Lore:["689 98 -1050"]}})
- }
- type=chat_npc(uuid=3e5cf29d-fa0c-469d-a13a-3a135fa277bb;chatline1=What do you want kid? The haunted mansion?;chatline2=There is a tale of an old gentleman that lived on the outskirts of Skadi in his mansion with all of his Pokémon.;chatline3=Unfortunately he passed away a little while back, but no one knows what ever happened to his prize pokemon.;chatline4=If you want to go investigate it, be my guest, but be warned, no one has been there since his departure..)
- }
- }
- stage=3
- {
- {
- description=Find the Mansion.
- hint=You have the coordinates you need on the paper. Incase you lose them it's at 689 98 -1050.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you reach the porch, you open the door and head through slowly, being cautious as you go.)
- warp(delay=1;world=Vanha;x=671;y=102;z=-1001)
- send_chat(delay=3;message=&bAs you walk into the lobby, the door slams shut behind you. You decide to look for clues. Maybe the best place would be to start from the bottom?)
- skip_to_stage(delay=5;stage=4)
- }
- type=enter_zone(minx=682;maxx=691;minz=-1055;maxz=-1047;world=Vanha)
- }
- }
- stage=4
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Search for clues.
- hint=Starting at the bottom is the best place.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou reach the bottom of the stairs and notice that this is where all the food and drink was stored. Better check the room thoroughly.)
- skip_to_stage(delay=0;stage=5)
- }
- type=enter_zone(minx=652;maxx=660;miny=96;maxy=98;minz=-993;maxz=-989;world=Vanha)
- }
- }
- stage=5
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Search the cellar for clues.
- hint=Maybe behind the kegs would be a place to hide stuff.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou look behind the kegs and find nothing there. As you turn back towards the stairs, you notice a shadowy figure heading upstairs. You decide to give chase.)
- skip_to_stage(delay=0;stage=6)
- }
- type=enter_zone(minx=667;maxx=669;miny=96;maxy=98;minz=-994;maxz=-988;world=Vanha)
- }
- }
- stage=6
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Chase the shadow.
- hint=It went towards the stairs.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you reach the bottom of the stairs, before you can climb them, your shadow starts to move and attacks you.)
- spawn_and_battle(delay=1;spec=despawns Gengar nodrops;level=100;shiny=true;bossLevel=3)
- skip_to_stage(delay=2;stage=7)
- }
- type=enter_zone(minx=647;maxx=651;miny=96;maxy=98;minz=-994;maxz=-988;world=Vanha)
- }
- }
- stage=7
- {
- {
- description=Defeat Gengar.
- hint=
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou manage to defeat the Gengar and decide to proceed back upstairs.)
- skip_to_stage(delay=1;stage=8)
- }
- type=kill_pokemon(name=Gengar)
- }
- {
- description=Lose to Gengar
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Gengar manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=flee_from_pokemon(name=Gengar)
- }
- {
- description=Lose to Gengar
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Gengar manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=battle_end_abnormal()
- }
- {
- description=Lose to Gengar
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Gengar manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=run_out_of_pokemon()
- }
- }
- stage=8
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Carry on the shadow chase.
- hint=It went upstairs, right?
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you climb the last staircase to the lobby, you hear a large bang and see a heavy door slam shut to the left of you, perhaps the shadow when that way?)
- skip_to_stage(delay=0;stage=9)
- }
- type=enter_zone(minx=647;maxx=654;minz=-1007;maxz=-995;world=Vanha)
- }
- }
- stage=9
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Open the giant door.
- hint=Right click it.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you push the big, wooden doors, you realise they are a lot heavier than you first thought, but you manage to muster the strength to push them open enough for you to squeeze through.)
- warp(delay=1;world=Vanha;x=644;y=101;z=-1002)
- send_chat(delay=3;message=&bAs the door shuts behind you, you notice you are overlooking a massive ballroom, but what is that in the centre of the room?)
- skip_to_stage(delay=5;stage=10)
- }
- type=right_click_block(minx=645;maxx=647;miny=101;maxy=108;minz=-1005;maxz=-999;world=Vanha)
- }
- }
- stage=10
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Head towards the shadow.
- hint=It's in the centre of the room.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you get close to the shadow, you hear a loud creak above your head, and as you look up, something drops from above and attacks.)
- spawn_and_battle(delay=1;spec=despawns Chandelure nodrops;level=100;shiny=true;bossLevel=3)
- skip_to_stage(delay=2;stage=11)
- }
- type=enter_zone(minx=625;maxx=635;minz=-1007;maxz=-997;world=Vanha)
- }
- }
- stage=11
- {
- {
- description=Defeat Chandelure
- hint=
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou manage to defeat the Chandelure, but the shadow has gone. As you look around you notice an open door in the back, perhaps it went that way?)
- skip_to_stage(delay=1;stage=12)
- }
- type=kill_pokemon(name=Chandelure)
- }
- {
- description=Lose to Chandelure
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Chandelure manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=flee_from_pokemon(name=Chandelure)
- }
- {
- description=Lose to Chandelure
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Chandelure manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=battle_end_abnormal()
- }
- {
- description=Lose to Chandelure
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Chandelure manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=run_out_of_pokemon()
- }
- }
- stage=12
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Carry on shadow chasing.
- hint=There was that open door to go through.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you enter through the door, you find yourself in the kitchen, the shadow notices your arrival and knocks over a variety of kitchen utensils and runs to the door at the back of the room. Time to make your way through the maze.)
- skip_to_stage(delay=0;stage=13)
- }
- type=enter_zone(minx=619;maxx=625;miny=94;maxy=96;minz=-1013;maxz=-1007;world=Vanha)
- }
- }
- stage=13
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Make your way through the maze
- hint=It's not that hard to do
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you make your way through the maze, you are attacked by a possessed oven.)
- spawn_and_battle(delay=0;spec=despawns Rotom f:1 nodrops;level=100;shiny=true;bossLevel=3)
- skip_to_stage(delay=2;stage=14)
- }
- type=enter_zone(minx=619;maxx=621;miny=94;maxy=96;minz=-1016;maxz=-1011;world=Vanha)
- }
- }
- stage=14
- {
- {
- description=Defeat Rotom
- hint=
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou manage to defeat the possessed oven, but you notice a spark appear out of it. Time to carry on through the maze)
- skip_to_stage(delay=1;stage=15)
- }
- type=kill_pokemon(name=Rotom)
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe possessed oven manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=flee_from_pokemon(name=Rotom)
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe possessed oven manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=battle_end_abnormal()
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe possessed oven manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=run_out_of_pokemon()
- }
- }
- stage=15
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Make your way through the maze
- hint=It's not that hard to do
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you carry on through the maze, you are then attacked by a possessed refrigerator.)
- spawn_and_battle(delay=1;spec=despawns Rotom f:3 nodrops;level=100;shiny=true;bossLevel=2)
- skip_to_stage(delay=2;stage=16)
- }
- type=enter_zone(minx=621;maxx=623;miny=94;maxy=96;minz=-1022;maxz=-1017;world=Vanha)
- }
- }
- stage=16
- {
- {
- description=Defeat Rotom
- hint=
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou manage to defeat the possessed refrigerator and notice a second spark. Getting more curious, you decide to proceed further through the maze.)
- skip_to_stage(delay=1;stage=17)
- }
- type=kill_pokemon(name=Rotom)
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe possessed refrigerator manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=flee_from_pokemon(name=Rotom)
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe possessed refrigerator manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=battle_end_abnormal()
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe possessed refrigerator manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=run_out_of_pokemon()
- }
- }
- stage=17
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Make your way through the maze
- hint=It's not that hard to do
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you are getting close to the end of the maze, you are attacked again, this time by a possessed fan.)
- spawn_and_battle(delay=1;spec=despawns Rotom f:4 nodrops;level=100;shiny=true;bossLevel=1)
- skip_to_stage(delay=2;stage=18)
- }
- type=enter_zone(minx=619;maxx=623;miny=94;maxy=96;minz=-1028;maxz=-1026;world=Vanha)
- }
- }
- stage=18
- {
- {
- description=Defeat Rotom
- hint=
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou manage to defeat the possessed fan and with loud bang a Rotom appears out of it and heads towards the end of the maze. You decide to give chase.)
- skip_to_stage(delay=1;stage=19)
- }
- type=kill_pokemon(name=Rotom)
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe possessed fan manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=flee_from_pokemon(name=Rotom)
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe possessed fan manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=battle_end_abnormal()
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe possessed fan manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=run_out_of_pokemon()
- }
- }
- stage=19
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Make your way through the maze
- hint=It's not that hard to do
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou reach the end of the maze and the Rotom is there in front of you, but as you approach closer, it discharges electricity and attacks you.)
- spawn_and_battle(delay=1;spec=despawns Rotom f:0 nopdrops uncatchable;level=50;shiny=false)
- skip_to_stage(delay=2;stage=20)
- }
- type=enter_zone(minx=628;maxx=630;miny=94;maxy=96;minz=-1028;maxz=-1025;world=Vanha)
- }
- }
- stage=20
- {
- {
- description=Capture Rotom
- hint=
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou manage to capture the Rotom. On further inspection, you realise the electricity has damaged the lock and can go no further..)
- skip_to_stage(delay=1;stage=21)
- }
- type=catch_pokemon(name=Rotom)
- }
- {
- description=Capture Rotom
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou manage to defeat the Rotom. On further inspection, you realise the electricity has damaged the lock and can go no further..)
- skip_to_stage(delay=1;stage=21)
- }
- type=kill_pokemon(name=Rotom)
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Rotom manages to defeat you and you flee the house in terror back to Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=flee_from_pokemon(name=Rotom)
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Rotom manages to defeat you and you flee the house in terror back to Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=battle_end_abnormal()
- }
- {
- description=Lose to Rotom
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Rotom manages to defeat you and you flee the house in terror back to Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=run_out_of_pokemon()
- }
- }
- stage=21
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Go back to the main lobby
- hint=Go back through the maze and the Ballroom and right click on the wooden door
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- warp(delay=0;world=Vanha;x=650;y=102;z=-1002)
- send_chat(delay=2;message=&bAs you make your way back into the lobby, you notice a pair of shadows running up the stairs, why are there two now?)
- skip_to_stage(delay=0;stage=22)
- }
- type=right_click_block(minx=645;maxx=647;miny=101;maxy=108;minz=-1005;maxz=-999;world=Vanha)
- }
- }
- stage=22
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Head upstairs.
- hint=Either staircase will do.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou reach the top of the stairs and notice 2 doors, one of them is ajar. Perhaps that's the one you should check check next?)
- skip_to_stage(delay=0;stage=23)
- }
- type=enter_zone(minx=642;maxx=650;miny=108;maxy=112;minz=-1010;maxz=-996;world=Vanha)
- }
- }
- stage=23
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Head into the left room.
- hint=Thats the one that's open
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you enter the room you notice the two creatures you followed up the stairs in the middle of the room. One of them is startled by your presence, but the other stays, as it is curious.)
- skip_to_stage(delay=0;stage=24)
- }
- type=enter_zone(minx=632;maxx=642;miny=109;maxy=111;minz=-995;maxz=-985;world=Vanha)
- }
- }
- stage=24
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Approach the curious creature.
- hint=Interact with it via right click.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bOn closer inspection you notice this is a Mimikyu. It's curiosity overwhelms it , and attacks you..)
- spawn_and_battle(delay=1;spec=despawns Mimikyu nodrops uncatchable;level=50;shiny=false;bossLevel=0)
- skip_to_stage(delay=0;stage=25)
- }
- type=right_click_entity(uuid=8b28fb9e-180b-4dc4-906a-4635d6bcfb5d)
- }
- }
- stage=25
- {
- {
- description=Defeat Mimikyu
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou manage to defeat the Mimikyu, time to check out the last room in the house.)
- skip_to_stage(delay=2;stage=26)
- }
- type=kill_pokemon(name=Mimikyu)
- }
- {
- description=Lose to Mimikyu
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Mimikyu manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=flee_from_pokemon(name=Mimikyu)
- }
- {
- description=Lose to Mimikyu
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Mimikyu manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=battle_end_abnormal()
- }
- {
- description=Lose to Mimikyu
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Mimikyu manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
- heal_pokemon(delay=1)
- warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
- skip_to_stage(delay=3;stage=3)
- }
- type=run_out_of_pokemon()
- }
- }
- stage=26
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Leave the room
- hint=Go back into the corridor
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou return to the hallway, maybe its time to check the other room?)
- skip_to_stage(delay=0;stage=27)
- }
- type=enter_zone(minx=642;maxx=647;miny=109;maxy=111;minz=-1003;maxz=-990;world=Vanha)
- }
- }
- stage=27
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Go into the final room.
- hint=It's at the other end of the corridor.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you enter the room, you notice it seems to be a study. Looking around you see one picture on the wall right by the desk of all the Pokemon you encountered throughout the mansion. All of a sudden the shadow you have been following mansion rises up from the ground.)
- skip_to_stage(delay=0;stage=28)
- }
- type=enter_zone(minx=632;maxx=642;miny=109;maxy=111;minz=-1019;maxz=-1009;world=Vanha)
- }
- }
- stage=28
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Interact with the shadow.
- hint=Right click it.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you crouch down to the shadow, it hands you a note.)
- fire_command(delay=0;command=/perms user PLAYER permission set nucleus.kits.Marshadow true)
- fire_command(delay=1;command=sudo PLAYER kit Marshadow)
- fire_command(delay=3;command=/perms user PLAYER permission unset nucleus.kits.Marshadow)
- skip_to_stage(delay=4;stage=29)
- }
- type=right_click_entity(uuid=44c605e1-7e02-4a19-bcd9-a0eddd4c17dc)
- }
- }
- stage=29
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Read the Mail
- hint=Open it nerd.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- skip_to_stage(delay=1;stage=30)
- }
- conditions
- {
- holding_item(flipped=False;itemid=pixelmon:pokemail_dream)
- }
- type=right_click_air()
- }
- }
- stage=30
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Interact with the shadow.
- hint=Right click it.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou crouch down to the Marshadow and ask it if it would like to join you on your journey. It nods happily and engages you in battle to capture it.)
- spawn_and_battle(delay=1;spec=despawns Marshadow nature:jolly evspeed:252 evspdef:4 evatk:252 move1:spectral_thief move2:close_combat move3:shadow_sneak move4:mach_punch helditem:choice_band customtexture:quest-legendaries nodrops;level=50;shiny=false)
- skip_to_stage(delay=2;stage=31)
- }
- type=right_click_entity(uuid=44c605e1-7e02-4a19-bcd9-a0eddd4c17dc)
- }
- }
- stage=31
- {
- {
- description=Capture Marshadow
- hint=
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou manage to capture the Marshadow, you cast your eyes over to the desk and see a chunk of crystal on it. A Z-Crystal?)
- skip_to_stage(delay=1;stage=33)
- }
- type=catch_pokemon(name=Marshadow)
- }
- {
- description=Defeat Marshadow
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou accidentally manage to defeat the Marshadow, but it's energy is still strong, it is willing to go again.)
- heal_pokemon(delay=1)
- skip_to_stage(delay=2;stage=32)
- }
- type=kill_pokemon(name=Marshadow)
- }
- {
- description=Lose to Marshadow
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou accidentally manage to lose to the Marshadow, but it's energy is still strong, it is willing to go again.)
- heal_pokemon(delay=1)
- skip_to_stage(delay=2;stage=32)
- }
- type=flee_from_pokemon(name=Marshadow)
- }
- {
- description=Lose to Marshadow
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou accidentally manage to lose to the Marshadow, but it's energy is still strong, it is willing to go again.)
- heal_pokemon(delay=1)
- skip_to_stage(delay=2;stage=32)
- }
- type=battle_end_abnormal()
- }
- {
- description=Lose to Marshadow
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou accidentally manage to lose to the Marshadow, but it's energy is still strong, it is willing to go again.)
- heal_pokemon(delay=1)
- skip_to_stage(delay=2;stage=32)
- }
- type=run_out_of_pokemon()
- }
- }
- stage=32
- {
- {
- description=For if you leave the Mansion
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
- skip_to_stage(delay=1;stage=3)
- }
- type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
- }
- {
- description=Interact with Marshadow.
- hint=Right click it.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe Marshadow decides to give you another chance to capture it.)
- spawn_and_battle(delay=1;spec=despawns Marshadow nature:jolly evspeed:252 evspdef:4 evatk:252 move1:spectral_thief move2:close_combat move3:shadow_sneak move4:mach_punch helditem:choice_band customtexture:quest-legendaries nodrops;level=50;shiny=false)
- skip_to_stage(delay=2;stage=31)
- }
- type=right_click_entity(uuid=44c605e1-7e02-4a19-bcd9-a0eddd4c17dc)
- }
- }
- stage=33
- {
- {
- description=Pick up the crystal.
- hint=It's the MasterBall loot, couldn't make it more obvious.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- skip_to_stage(delay=1;stage=34)
- send_chat(delay=3;message=&bThe Marshadium is warm to the touch.)
- give_item(delay=3;itemid=Marshadium Z;count=1)
- }
- type=right_click_block(minx=634;maxx=634;miny=110;maxy=111;minz=-1018;maxz=-1018;world=Vanha)
- }
- }
- stage=34
- {
- {
- description=Leave the Mansion through the door you came in.
- hint=Walk down to the front door and right click it.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- warp(delay=1;world=Vanha;x=687;y=98;z=-1051)
- send_chat(delay=2;message=&bYou make your way out of the mansion, pleased in yourself that you solved another mystery.)
- give_money(delay=3;amount=10000)
- show_title(delay=7;titletext=Ghostbusters!;titlecolour=dark_green;subtitletext=Legendary Quest Completed)
- }
- type=right_click_block(minx=674;maxx=676;miny=101;maxy=105;minz=-1004;maxz=-1000;world=Vanha)
- }
- }
- }
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