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- ---- Minecraft Crash Report ----
- // I let you down. Sorry :(
- Time: 4/4/21 2:25 AM
- Description: Unexpected error
- java.lang.NullPointerException: Unexpected error
- at IntentGuard.dx.for(Unknown Source)
- at IntentGuard.dv.for(Unknown Source)
- at IntentGuard.dv.for(Unknown Source)
- at IntentGuard.iÃiÃÃ.boolean(Unknown Source)
- at IntentGuard.iÃiÃÃ.final(Unknown Source)
- at IntentGuard.iÃiÃÃ.for(Unknown Source)
- at net.minecraft.client.main.Main.main(Unknown Source)
- A detailed walkthrough of the error, its code path and all known details is as follows:
- ---------------------------------------------------------------------------------------
- -- Head --
- Stacktrace:
- at IntentGuard.dx.for(Unknown Source)
- at IntentGuard.dv.for(Unknown Source)
- at IntentGuard.dv.for(Unknown Source)
- [...]
- Stacktrace:
- at IntentGuard.ÃŒÃiÌÌÃ.for(Unknown Source)
- at IntentGuard.iÃiÃÃ.for(Unknown Source)
- at IntentGuard.iÃiÃÃ.for(Unknown Source)
- at net.minecraft.client.main.Main.main(Unknown Source)
- -- System Details --
- Details:
- Minecraft Version: 1.8.8
- Operating System: Windows 10 (amd64) version 10.0
- CPU: 12x Intel(R) Core(TM) i7-8086K CPU @ 4.00GHz
- Java Version: 1.8.0_51, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 1992414768 bytes (1900 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB)
- JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -Xms4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
- IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
- Launched Version: 1.8.8-OptiFine_HD_U_I7
- LWJGL: 2.9.4
- OpenGL: NVIDIA GeForce RTX 3080/PCIe/SSE2 GL version 4.6.0 NVIDIA 465.89, NVIDIA Corporation
- GL Caps: Using GL 1.3 multitexturing.
- Using GL 1.3 texture combiners.
- Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
- Shaders are available because OpenGL 2.1 is supported.
- VBOs are available because OpenGL 1.5 is supported.
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