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ZeroDay Crash Report

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Apr 4th, 2021
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  1. ---- Minecraft Crash Report ----
  2. // I let you down. Sorry :(
  3.  
  4. Time: 4/4/21 2:25 AM
  5. Description: Unexpected error
  6.  
  7. java.lang.NullPointerException: Unexpected error
  8. at IntentGuard.dx.for(Unknown Source)
  9. at IntentGuard.dv.for(Unknown Source)
  10. at IntentGuard.dv.for(Unknown Source)
  11. at IntentGuard.iíiíÃ.boolean(Unknown Source)
  12. at IntentGuard.iíiíÃ.final(Unknown Source)
  13. at IntentGuard.iíiíÃ.for(Unknown Source)
  14. at net.minecraft.client.main.Main.main(Unknown Source)
  15.  
  16.  
  17. A detailed walkthrough of the error, its code path and all known details is as follows:
  18. ---------------------------------------------------------------------------------------
  19.  
  20. -- Head --
  21. Stacktrace:
  22. at IntentGuard.dx.for(Unknown Source)
  23. at IntentGuard.dv.for(Unknown Source)
  24. at IntentGuard.dv.for(Unknown Source)
  25.  
  26.  
  27. [...]
  28.  
  29.  
  30. Stacktrace:
  31. at IntentGuard.ÌíiÌÌÃ.for(Unknown Source)
  32. at IntentGuard.iíiíÃ.for(Unknown Source)
  33. at IntentGuard.iíiíÃ.for(Unknown Source)
  34. at net.minecraft.client.main.Main.main(Unknown Source)
  35.  
  36. -- System Details --
  37. Details:
  38. Minecraft Version: 1.8.8
  39. Operating System: Windows 10 (amd64) version 10.0
  40. CPU: 12x Intel(R) Core(TM) i7-8086K CPU @ 4.00GHz
  41. Java Version: 1.8.0_51, Oracle Corporation
  42. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  43. Memory: 1992414768 bytes (1900 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB)
  44. JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -Xms4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
  45. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
  46. Launched Version: 1.8.8-OptiFine_HD_U_I7
  47. LWJGL: 2.9.4
  48. OpenGL: NVIDIA GeForce RTX 3080/PCIe/SSE2 GL version 4.6.0 NVIDIA 465.89, NVIDIA Corporation
  49. GL Caps: Using GL 1.3 multitexturing.
  50. Using GL 1.3 texture combiners.
  51. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
  52. Shaders are available because OpenGL 2.1 is supported.
  53. VBOs are available because OpenGL 1.5 is supported.
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