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- local function Check(v)
- if v:IsA'Part' then
- v.Material = Enum.Material.Plastic;
- elseif v.ClassName:match'Light' then
- v:Destroy'';
- elseif v.ClassName:match'Effect' then
- pcall(function()
- v.Enabled = false;
- end);
- end;
- end;
- local Lighting = game:GetService'Lighting';
- for i, v in next, Lighting:GetChildren'' do
- Check(v);
- end;
- Lighting.DescendantAdded:Connect(Check);
- for i, v in next, workspace:GetDescendants() do
- Check(v);
- end;
- workspace.DescendantAdded:Connect(Check);
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