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- Video games are a relatively new phenomenon. The rate at which they have grown in both quality and diversity is immense; in only a few decades, they have moved from black and white GameBoy games to hyper-realistic universes. As a result, many people (mostly teens but also adults) spend much of their day playing these games. I think that most believe this unhealthy: they are fine in moderation, but too much time in the virtual world detracts from what can be experienced in the real one.
- Furthermore, many of these games are violent, where the player is equipped with a weapon. Politicians have spoken out against these kinds of games as causing real-world violence. Because a politician said it, we should take this to heart and deal with this problem as well.
- Now, the sad reality is that if a movement is started to get people off of video games, there will be resistance. Therefore, after much deliberation I might add, I have come to a solution. Not only will this solve the addiction issue, but it will also be yearned for by those playing the games, at least initially. Keeping all this in mind, I present my modest proposal.
- After much thought, I have come to the conclusion that the only way to get people off of video games is to bring those video games into the real world. When a gamer turns 18, they will be obligated to participate in a real-world first person shooter. I have settled on the following model: The player is brought into a domed arena. All the players in the game are centered around a “cornucopia” of sorts, filled with valuable weapons and food. A cannon fires, and players must then begin to fend for their lives. In absence of a “players remaining” counter, a cannon is fired when a player is eliminated, both from the game and from this earth. The game ends when there is one person left standing, and that person can go home and continue gaming.
- But the point is, they won’t. There are two plausible results now, both of which are positive: A) The player is indefinitely traumatized from the experience and does not game, or B) The player enjoyed the real-life combat and wishes to join the army to continue that. In both of these cases, people stop hardcore gaming which I think everyone can agree is the real issue here.
- Now, a counterargument that I have heard is that the remaining players cease to be alive. And yes, that is true, but to those people I say this: 100% of people who are dead do not game.
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