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Oct 23rd, 2019
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  1. Video games are a relatively new phenomenon. The rate at which they have grown in both quality and diversity is immense; in only a few decades, they have moved from black and white GameBoy games to hyper-realistic universes. As a result, many people (mostly teens but also adults) spend much of their day playing these games. I think that most believe this unhealthy: they are fine in moderation, but too much time in the virtual world detracts from what can be experienced in the real one.
  2. Furthermore, many of these games are violent, where the player is equipped with a weapon. Politicians have spoken out against these kinds of games as causing real-world violence. Because a politician said it, we should take this to heart and deal with this problem as well.
  3. Now, the sad reality is that if a movement is started to get people off of video games, there will be resistance. Therefore, after much deliberation I might add, I have come to a solution. Not only will this solve the addiction issue, but it will also be yearned for by those playing the games, at least initially. Keeping all this in mind, I present my modest proposal.
  4. After much thought, I have come to the conclusion that the only way to get people off of video games is to bring those video games into the real world. When a gamer turns 18, they will be obligated to participate in a real-world first person shooter. I have settled on the following model: The player is brought into a domed arena. All the players in the game are centered around a “cornucopia” of sorts, filled with valuable weapons and food. A cannon fires, and players must then begin to fend for their lives. In absence of a “players remaining” counter, a cannon is fired when a player is eliminated, both from the game and from this earth. The game ends when there is one person left standing, and that person can go home and continue gaming.
  5. But the point is, they won’t. There are two plausible results now, both of which are positive: A) The player is indefinitely traumatized from the experience and does not game, or B) The player enjoyed the real-life combat and wishes to join the army to continue that. In both of these cases, people stop hardcore gaming which I think everyone can agree is the real issue here.
  6. Now, a counterargument that I have heard is that the remaining players cease to be alive. And yes, that is true, but to those people I say this: 100% of people who are dead do not game.
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