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Family Familiar - Teams - 11SEP19

Nov 11th, 2018
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  1. Amalia::2216143:2216143:11187O:N:Turn 1     Stoneskin\nTurns 2+     From this point use Stoneskin before it runs out and Demolish otherwise.\n    When you fight Lil’Sizzle, swap back to an Anubisath Idol if your third pet gets swapped in.\n    \n    This is a brute force strategy due to the very low hit chance of Demolish (50%). Stoneskin however protects you from most incoming damage, and Demolish does devastating damage to the Corgis.
  2. Amalia (2)::111A9V:222414S:122B203:N:Turn 1     Stoneskin\nTurns 2+     Onyx Bite until Foof is dead\n    Stumpers comes in\nTurn 1     Stoneskin\nTurns 2+     Onyx Bite until Stumpers is dead\n    Lil' Sizzle comes in\nTurn 1     Stoneskin\nTurn 2     Pass\nTurn 3     Stoneskin\nTurns 4+     Onyx Bite until your Feline Familiar is dead or Zandalari Kneebiter is swapped in\n    Bring in your Zandalari Kneebiter if he isn't already\nTurn 1     Black Claw\nTurns 2+     Hunting Party
  3. Amalia (3)::1127Q2:1116DT:111C1OA:N:Turns 1-3     Quake\nTurn 2     Pass\nTurn 3     Pass
  4. Amalia (4)::1114NA:1117CH:1113HL:N:Turn 1     Shell Shield\nTurns 2+     Snap until Foof is dead\n    Stumpers comes in\nTurn 1     Renewing Mists\nTurn 2     Shell Shield\nTurn 3     Snap\nTurn 4     Snap\nTurn 5     Renewing Mists\nTurn 6     Snap\nTurn 7     Shell Shield\nTurns 8+     Snap until Stumpers dies\n    If you are *very* unlucky, your Emperor Crab won’t manage - if so, bring in your Strand Crab and continue with Snap until Stumpers is dead.\n    Lil' Sizzle comes in\nTurn 1     Shell Shield\nTurn 2     Renewing Mists\nTurn 3     Renewing Mists\nTurn 4     Pass - one of your other pets is swapped in\nTurns 5+     Use standard attacks until your Crab is back in\nThen:     Shell Shield\n    \n    From now on, refresh Shell Shield and Renewing Mists when Lil' Sizzle is submerged.\n    Use Snap (or attack spells from your third Aquatic) otherwise.
  5. Aulier::10151I0:221316M:21288A:N:Turn 1     Call Darkness\nTurn 2     Bone Barrage\nTurn 3     Nocturnal Strike\nTurns 4+     Bone Barrage until Beauty is dead\n    Conviction comes in\nTurn 1     Swap to your Unborn Val'kyr\nTurn 2     Curse of Doom\nTurns 3+     Shadow Shock until your Unborn Val'kyr dies\n    Bring in your Fossilized Hatchling\nTurns 1+     Bone Bite until Conviction is dead\n    Dignity comes in\nTurn 1     Swap to your Bone Serpent\nTurn 2     Call Darkness\nTurn 3     Nocturnal Strike
  6. Aulier (2)::12241BB:1225QC:121514C:N:Turn 1     Toxic Smoke\nTurn 2     Wind-Up\nTurn 3     Wind-Up\nTurn 4     Toxic Smoke\nTurn 5     Explode\n    Bring in your Mechanical Pandaren Dragonling - Aulier swaps in Conviction\nTurn 1     Decoy\nTurns 2+     Breath until Conviction casts Dark Rebirth\nThen:     Pass\nThen:     Breath until Conviction is dead\n    Dignity comes in\nTurns 1+     Use Decoy and Thunderbolt whenever they are ready. Otherwise Breath until your Mechanical Pandaren Dragonling dies\n    Bring in your third Mech\nTurns 1+     Use standard spells to finish the fight.
  7. Aulier (3)::1126143:222414E:1216G2:
  8. Aulier (4)::12238B:22241IO:121AQD:N:Turn 1     Flash\nTurn 2     Light\nTurn 3+     Beam until Beauty is dead\n    Conviction comes in\nTurn 1     Flash\nTurn 2     Light\nTurn 3+     Beam until your Lantern dies - often this is after one turn already\n    Bring in your Abyssius\nTurn 1     Scorched Earth\nTurns 2+3     Meteor Strike\nTurns 3+     Crush until Abyssius is dead\n    Bring in your Jade Owl\nTurn 1+     If Conviction is still alive, finish him with Slicing Wind\n    Dignity comes in\nTurn 1     Use Lift-Off when Whirlpool has 1 turn left on you\nTurn 2     Otherwise use Slicing Wind
  9. Aulier (5)::21151IV:222394:211316G:N:Turn 1     Arcane Blast\nTurn 2     Wish\nTurn 3+     Arcane Blast until Beauty is dead\n    Conviction comes in\nTurn 1     Evanescence\nTurn 2     Arcane Blast\nTurn 3     Arcane Blast\nTurn 4+     Wish on cooldown, otherwise Arcane Blast until Conviction is dead\n    Dignity comes in\nTurn 1     Wish if it is available, otherwise Arcane Blast\nTurn 2     Wish if it is available, otherwise Arcane Blast\nTurn 3     Evanescence\nTurn 4+     Arcane Blast until Dignity is dead
  10. Aulier (6)::112A9V:2125L7:21151JS:N:Turn 1     Prowl\nTurn 2     Stoneskin\nTurns 3+     Onyx Bite until Beauty is dead\n    Conviction comes in\nTurns 1+     Onyx Bite until your Feline Familiar dies\n    Bring in your Summit Kid\nTurn 1     Chew\nTurn 2     Stampede until Conviction is dead\n    Dignity comes in\nTurn 1     Comeback until your Summit Kid dies\n    Bring in your third Beast\nTurn 1     Use standard attacks to finish Dignity
  11. Aulier (7)::11241D7:1114NA:211A15H:N:Turn 1     Shell Shield\nTurn 2     Moon Tears\nTurn 3+     Arcane Slash until Beauty dies\n    Conviction comes in\nTurn 1     Arcane Slash - your Moonshell Crab dies usually\n    Bring in your Emperor Crab\n    Use the following priority list:\nPrio 1     Keep Shell Shield active\nPrio 2     Keep Renewing Mists active\nPrio 3     Snap otherwise
  12. Aulier (8)::21233L:2219G7:2213135:N:Turn 1     Call Blizzard\nTurn 2+     Magic Hat until Beauty dies\n    Conviction comes in\nTurn 1     Magic Hat until your Tiny Snowman dies\n    Bring in your Fel Flame\nTurn 1     Scorched Earth\nTurn 2     Flame Breath\nTurn 3     Conflagrate - Conviction dies\n    Dignity comes in\nTurn 1     Flame Breath until your Fel Flame dies\n    Bring in your Pandaren Air Spirit\nTurn 1+     Wild Winds until the fight is won
  13. Bodhi Sunwayver::22281H6:112713Q:22131TD:N:Turn 1     Plagued Blood\nTurn 2     Plagued Blood\nTurns 3+4     Lift-Off\nTurn 5     Touch of the Animus\nTurns 6+     Plagued Blood until Itchy dies\n    Salty Bird comes in\nTurns 1+     Touch of the Animus or Plagued Blood until your Son of Sethe dies\n    Bring in your Stitched Pup\nTurns 1+     Diseased Bite until Salty Bird is dead\n    Grommet comes in\nTurn 1     Plagued Blood\nTurn 2     Rabid Strike\nTurns 3+     Diseased Bite until Grommet is dead
  14. Bodhi Sunwayver (2)::1125QC:221B8L:112CAJ:N:Turn 1     Bombing Run\nTurn 2     Breath\nTurn 3     Decoy\nTurn 4     Breath\nTurn 5     Breath\nTurn 6     Bombing Run\nTurns 7+     Breath until Itchy is dead\n    Salty Bird comes in\nTurns 1+     Breath until your Dragonling dies\n    Bring in your Clockwork Gnome\nTurn 1     Build Turret\nTurns 2+     Railgun until Salty Bird is dead\n    Grommet comes in\nTurns 1+     Build Turret when available, otherwise Blitz until your Gnome dies\n    Bring in your third Mech\nTurns 1+     Use any standard attacks to kill Grommet
  15. Bodhi Sunwayver (3)::21071C8:11141LK:11181FS:N:Turn 1     Alpha Strike\nTurn 2     Alpha Strike\nTurn 3     Dodge\nTurn 4     Alpha Strike\nTurn 5     Alpha Strike - Itchy dies\n    Salty Bird comes in\nTurn 1     Nature's Ward\nTurn 2     Alpha Strike\nTurn 3     Dodge\nTurn 4     Alpha Strike\nTurn 5     Alpha Strike\nTurn 6     Alpha Strike\nTurn 7     Nature's Ward\nTurns 8+     Alpha Strike until Salty Bird dies\n    Grommet comes in\n    Use the following priority list until Grommet is dead as well:\n    \nPrio 1     Use Dodge after Grommet started to do his Stampede (does not matter if after the first or second Stampede-round)\nPrio 2     Keep Nature’s Ward active\nPrio 3     Alpha Strike
  16. Bodhi Sunwayver (4)::112A9V:22181JT:122B203:N:Turn 1     Prowl\nTurn 2     Stoneskin\nTurns 3+     Onyx Bite until Itchy dies\n    Salty Bird comes in\nTurns 1+     Onyx Bite until your Feline Familiar is dead - often he kills the Salty Bird as well\n    Bring in your Lost Netherpup\nTurns 1+     If the Salty Bird is still alive, kill it with Shadow Shock\n    Grommet comes in\nTurn 1     Howl\nTurn 2     Maul\nTurns 3+     Shadow Shock until Grommet is dead
  17. Bodhi Sunwayver (5)::112A15H:2214NA:1225Q4:N:Turn 1     Paralyzing Shock\nTurn 2     Swallow You Whole\nTurns 3+4     Dive\nTurns 5+     Swallow You Whole until Itchy is dead\n    Salty Bird comes in\nTurn 1     Paralyzing Shock\nTurns 2+3     Dive\nTurns 4+     Swallow You Whole until your Spawn of G'nathus is dead\n    Bring in your Emperor Crab\nTurn 1     Shell Shield\nTurns 2+     Surge until the Salty Bird is dead\n    Grommet comes in\nTurn 1     Healing Wave\nTurn 2     Shell Shield\nTurns 3+     Refresh Shell Shield when it has 1 turn left and use Surge otherwise.\n    Heal if required, but there should not be any need for it.
  18. Bredda Tenderhide::222616M:2118GQ:11271IP:N:Turn 1     Curse of Doom\nTurns 2+     Shadow Shock until your Unborn Val'kyr resurrects\nThen:     Unholy Ascension\n    Bring in your Scourged Whelpling\nTurns 1+     Tail Sweep until Quillino dies.\n    If your Whelpling dies first - no problem, bring in your Fragment of Anger early and finish Quillino with Spiritfire Bolt and pass the first round after Fethyr comes in, then continue as below with Turn 2 - Spirit Spikes\n    Fethyr comes in\nTurns 1+     Tail Sweep until your Scourged Whelpling dies\n    Bring in your Fragment of Anger\nTurn 1     Pass\nTurn 2     Spirit Spikes\nTurns 3+     Spiritfire Bolt until Fethyr is dead
  19. Bredda Tenderhide (2)::2126140:122414D:2217HD:N:Turn 1     Arcane Explosion\nTurn 2     Howl\nTurns 3-5     Surge of Power\n    Quillino comes in and your Chrominius dies\n    Bring in your Nexus Whelpling\nTurn 1     Arcane Storm\nTurns 2+     Mana Surge until Quillino dies\n    If your Nexus Whelpling dies first, no problem. Bring in your Nether Faerie Dragon and finish off Quillino with Arcane Blast, then jump down to the last 2 steps.\n    Fethyr comes in\nTurn 1     Pass\nTurn 2     Arcane Storm\nTurns 3+     Tail Sweep until your Nexus Whelpling dies\n    Bring in your Nether Faerie Dragon\nTurn 1     Moonfire\nTurns 2+     Arcane Blast until Fethyr is dead
  20. Bredda Tenderhide (3)::111955:21131D1:222A15H:N:Turn 1     Swarm of Flies\nTurn 2     Healing Wave\nTurn 3     Tongue Lash\nTurn 4     Tongue Lash\nTurn 5     Tongue Lash\nTurn 6     Healing Wave\nTurns 7+     Tongue Lash until Lil' Spirit Guide is dead\n    Quillino comes in\nTurn 1     Swarm of Flies\nTurns 2+     Tongue Lash until your Frog dies\n    Bring in your Mud Jumper\nTurn 1     Bubble\nTurn 2     Mudslide\nTurns 3+     Tongue Lash until Quillino is dead\n    Fethyr comes in\nTurn 1     Pass\nTurn 2     Mudslide\nTurns 3+     Tongue Lash until your Mud Jumper dies\n    Bring in your Spawn of G'nathus\nTurn 1     Lightning Shield\nTurn 2     Jolt\nTurn 3     Paralyzing Shock\nTurn 4     Jolt - Fethyr should be dead by now
  21. Dazed and Confused and Adorable:37VC:21071C8:11139N:21281SG:N:Turn 1     Dodge\nTurn 2     Alpha Strike\nTurn 3     Nature's Ward\nTurn 4     Alpha Strike until the Allured Tadpole is dead\n    Confused Tadpole comes in\nTurn 1     Nature's Ward\nTurn 2     Swap to your Level Pet\nTurn 3     Swap back to your Teroclaw Hatchling\nTurn 4     Dodge\nTurn 5     Alpha Strike\nTurn 6     Alpha Strike\nTurn 7     Nature's Ward\nTurns 8+     Alpha Strike until this Tadpole is dead as well (pass when you get stunned)\n    Subjugated Tadpole comes in\nTurn 1     Alpha Strike\nTurn 2     Dodge\nTurns 3+     Alpha Strike until the fight is done
  22. Durian Strongfruit::221C3K:1225QC:11141BB:N:Turn 1     Supercharge\nTurn 2     Call Blizzard\nTurns 3+     Thrash until Sunny is dead\n    Roots comes in\nTurn 1     Supercharge\nTurn 2     Call Blizzard\nTurns 3+     Thrash until your Tranquil Mechanical Yeti dies\n    Bring in your Mechanical Pandaren Dragonling\nTurn 1     Decoy\nTurns 2+     Breath until Roots is dead\n    Beaky comes in\nTurn 1     Pass\nTurn 2     Thunderbolt\nTurns 3+     Breath until your Mechanical Pandaren Dragonling dies\n    Bring in your Iron Starlette\nTurns 1+     Powerball until Beaky is dead\n    If you can time Wind-Up to avoid hitting during Beakys Lift-Off, go ahead and do so, it's faster, but requires an addon to show the enemy cooldowns.
  23. Durian Strongfruit (2)::21071C8:11141LK:21181TP:N:Turn 1     Alpha Strike\nTurn 2     Nature's Ward\nTurn 3     Dodge\nTurn 4     Alpha Strike\nTurn 5     Alpha Strike\nTurn 6     Alpha Strike\nTurn 7     Alpha Strike\nTurn 8     Alpha Strike\nTurn 9     Alpha Strike (that was 6 times)\nTurn 10     Dodge\nTurn 11     Nature's Ward\nTurns 12+     Alpha Strike until Sunny is dead\n    Roots comes in\nTurn 1     Nature's Ward\nTurn 2     Alpha Strike\nTurn 3     Dodge\nTurn 4     Alpha Strike\nTurn 5     Alpha Strike\nTurn 6     Alpha Strike\nTurn 7     Nature's Ward\nTurn 8     Dodge\nTurns 9+     Alpha Strike until Roots is dead\n    Beaky comes in\nTurn 1     Nature's Ward\nTurn 2     Alpha Strike\nTurn 3     Alpha Strike\nTurn 4     Alpha Strike\nTurn 5     Alpha Strike\nTurn 6     Alpha Strike\nTurn 7     Dodge\nTurns 8+     Alpha Strike until Beaky is dead as well\n    If your Teroclaw Hatchling does not manage, bring your second Flyer and clean up
  24. Durian Strongfruit (3)::12271FK:12238B:121B1DQ:N:Turn 1     Creeping Ooze\nTurn 2     Expunge\nTurn 3     Nether Blast\nTurn 4     Nether Blast\nTurn 5     Creeping Ooze\nTurn 6     Nether Blast - Sunny dies\n    Roots comes in\nTurn 1     Creeping Ooze\nTurn 2     Expunge\nTurns 3+     Nether Blast until your Netherspawn dies\n    Bring in your Lantern\nTurn 1     Flash\nTurn 2     Light\nTurns 3+     Beam until Roots is dead (if necessary)\n    Beaky comes in\nTurn 1     Pass\nTurn 2     Beam\nTurn 3     Flash\nTurn 4     Light\nTurns 5+     Beam until Beaky is dead\n    \n    If your Lantern miraculously does not manage, bring in your third pet and use any standard attack to finish Beaky
  25. Durian Strongfruit (4)::1219R4:1116DT:111C1OA:N:Turn 1     Whirlpool\nTurn 2     Water Jet\nTurns 3+4     Dive\nTurns 5+     Water Jet until Sunny dies\n    Roots comes in\nTurn 1     Whirlpool\nTurn 2     Water Jet\nTurns 3+4     Dive\nTurns 5+     Water Jet until Roots dies\n    Beaky comes in\nTurn 1     Whirlpool\nTurns 2+     Water Jet until your Water Spirit dies\n    \n    Bring in your other level 25 Elemental and kill Beaky with standard attacks.
  26. Durian Strongfruit (5)::11131D1:111319Q:1225Q4:N:Turn 1     Water Jet\nTurn 2     Mudslide\nTurn 3     Bubble\nTurns 4+     Water Jet until Sunny is dead\n    Roots comes in\nTurns 1+     Water Jet until Roots is dead as well\n    Beaky comes in\nTurn 1     Bubble\nTurn 2     Mudslide\nTurns 3+     Water Jet until your Mud Jumper dies\n    Bring in your Frog\nTurns 1+     Water Jet until Beaky is dead
  27. Elderspawn of Nalaada:4N93:01181FS:11141TO:ZR3:N:Strategy added by DragonAfterDark\nThank you to Holt59 for helping me streamline the strat!\n\nTurn 1: Black Claw\nTurn 2+: Flock\nBring in your Sharptalon Hatchling\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Predatory Strike\n
  28. Flummoxed::221316M:11181FS:111919G:
  29. Grixis Tinypop::10051I0:21161BI:111513P:N:Turns 1+2     Lift-Off\nTurn 3     Call Darkness\nTurn 4     Bone Barrage\nTurn 5     Pass\nTurn 6     Bone Barrage - Gulp dies and your Bone Serpent resurrects\n    Egcellent comes in\nTurn 1     Pass - your Bone Serpent dies\n    Bring in your Weebomination\nTurn 1     Diseased Bite\nTurn 2     Diseased Bite\nTurn 3     Diseased Bite - Red Wire swaps in\nTurn 4     Consume Corpse\nTurn 5     Swap to Mr. Bigglesworth\nTurn 6     Ice Tomb\nTurn 7     Ice Barrier\nTurn 8     Pass\nTurn 9     Claw until Mr. Bigglesworth dies\n    Bring back your Weebomination\nTurns 1+     Diseased Bite until the fight is won
  30. Grixis Tinypop (2)::1116143:122814E:1116143:N:Turn 1     Deflection\nTurn 2     Sandstorm\nTurn 3     Crush\nTurn 4     Crush\nTurn 5     Crush\nTurn 6     Deflection\nTurns 7+     Crush until Gulp is dead\n    Egcellent comes in\nTurn 1     Sandstorm\nTurns 2+     Crush until Egcellent feigns death\n    Red Wire comes in\nTurn 1     Deflection\nTurns 2+     Crush until your Idol dies\n    Bring in your Kun-Lai Runt\nTurn 1     Frost Shock\nTurn 2     Deep Freeze\nTurn 3     Frost Shock - Egcellent comes back and is hit by this\nTurns 4+     Thrash until Egcellent is dead (or feigns death again)\n    Red Wire comes back in\nTurn 1     Frost Shock\nTurn 2     Deep Freeze\nTurns 3+     Thrash if necessary until you're done
  31. Grixis Tinypop (3)::1217AI:1225QC:121485:N:Turn 1     Lock-On\nTurn 2     Lock-On\nTurn 3     Missile\nTurn 4     Minefield\nTurn 5     Swap to your Mechanical Pandaren Dragonling\nTurn 6     Decoy\nTurn 7     Thunderbolt\nTurns 8+     Breath until Gulp is dead\n    Egcellent comes in\nTurn 1     Breath\nTurn 2     Breath - Red Wire swaps in\nTurn 3     Breath\nTurn 4     Thunderbolt\nTurns 5+     Breath until your Dragonling dies\n    Bring back your Tonk\nTurn 1     Minefield\nTurn 2     Lock-On\nTurn 3     Lock-On - your Tonk dies\n    Your third pet comes in\nTurn 1     Pass - believe me ;-)
  32. Grixis Tinypop (4)::1219R4:121314R:2128KA:
  33. Grixis Tinypop (5)::1114NA:112A15H:11241HD:N:Turn 1     Shell Shield\nTurn 2     Renewing Mists\nTurn 3     Snap\nTurn 4     Snap\nTurn 5     Snap\nTurn 6     Shell Shield - if you get stunned, pass one round and continue here with Shell Shield.\nTurn 7     Renewing Mists\nTurn 8     Snap\nTurn 9     Snap\nTurn 10     Snap\nTurn 11     Shell Shield\nTurn 12     Renewing Mists\nTurns 13+     Snap until Gulp is dead - very often he dies way before this point\n    Egcellent comes in\nTurn 1     Snap\nTurn 2     Snap\nTurn 3     Shell Shield - Red Wire swaps in\nTurns 4+     Snap until your Emperor Crab dies\n    Bring in your Spawn of G'nathus\nTurn 1     Paralyzing Shock\n    Is Red Wire below 300 health? => Dive\nTurn 3     Still above 300 health? => Swallow You Whole, then Dive\nThen:     Red Wire self-destructs\n    Egcellent comes in and gets hit in the face\nTurns 1+     Swallow You Whole until he's done.
  34. Grixis Tinypop (6)::212415R:222BCN:21151JS:N:Turn 1     Black Claw\nTurns 2+3     Hunting Party - Gulp dies\n    Egcellent comes in\nTurn 1     Black Claw\nTurn 2     Leap\nTurns 3+     Continue alternating between Black Claw and Leap until your Zandalari Anklerender dies\n    Bring in your Ash Spiderling\nTurn 1     Poison Spit\nTurn 2     Brittle Webbing\nTurn 3     Pass - Red Wire swaps in\nTurn 4     Poison Spit - your Ash Spiderling dies\n    Bring in your Fel Pup\nTurn 1     Crouch\nTurns 2+     Diseased Bite until the fight is done
  35. Grixis Tinypop (7)::121CPK:222AK7:11251CJ:N:Turn 1     Cocoon Strike\nTurn 2     Nature's Touch\nTurn 3     Skitter\nTurn 4     Skitter\n    \n    When Red Cricket dies and no unlucky crits happened, you will face Red Wire already.\n    Bring in your Squirrel\nTurn 1     Crouch\nTurn 2     Woodchipper\nTurns 3-5     Stampede\nTurns 6+     Woodchipper until your Squirrel dies\n    Bring in your third critter\nTurn 1     Egcellent should be the last enemy pet and well below half health. Any standard attacks should do the trick now.
  36. Master Tamer Flummox:2VCQ:2227C9:221568:221BEV:N:Turn 1     Apocalypse\nTurn 2     Swap to your first Rabbit\nTurn 3     Pass\nTurn 4     Dodge\nTurn 5     Pass\nTurns 6+7     Burrow\nTurn 8     Swap to your second Rabbit\nTurn 9     Pass\nTurn 10     Dodge\nTurn 11     Pass\nTurns 12+13     Burrow\nTurns 14+     Pass until your Rabbit dies\n    Bring back your first Rabbit\nTurn 1     Dodge\nTurn 2     Pass - Apocalypse kills Flummox :-)
  37. Master Tamer Flummox::111A1IS:12141A5:222C11H:N:Turn 1     Curse of Doom\nTurn 2     Swap to your Rotten Little Helper\nTurn 3     Ice Tomb\nTurn 4     Swap to Terky\nTurns 5+     Stampede
  38. Master Tamer Flummox (2)::22141JU:212415R:122B203:N:Turn 1     Volcano\nTurn 2     Swap to your ur Zandalari Anklerender\nTurn 3     Black Claw\nTurn 4+     Hunting Party
  39. Master Tamer Flummox (3)::222816L:111319Q:111A15H:N:Turn 1     Geyser\nTurn 2     Swap to your Gulp Froglet\nTurns 3-5     Swarm until your Gulp Froglet dies\n    Bring in your Spawn of G'nathus\nTurn 1     Thunderbolt\nTurns 2+     Swallow You Whole until Spawn of G'nathus dies\n    Bring back your Gahz'rooki\nTurns 1+     Swallow You Whole until Flummox is dead
  40. Master Tamer Flummox (4)::11181BK:1126DT:222C1OA:N:Turn 1     Blistering Cold\nTurn 2     Swap to your Tiny Twister\nTurn 3     Call Lightning\nTurn 4     Flyby\nTurn 5     Pass - your Tiny Twister dies\n    Bring in your Fetid Waveling\nTurn 1     Corrosion\nTurn 2     Creeping Ooze\nTurns 3+     Corrosion until your Fetid Waveling dies\n    Bring back your Crazy Carrot\nTurn 1     Blistering Cold\nTurns 2+     Jab
  41. Master Tamer Flummox (5)::11181BK:212819N:1126DT:N:Turn 1     Blistering Cold\nTurn 2     Swap to your Ominous Flame\nTurn 3     Forboding Curse\nTurn 4     Spiritfire Bolt\nTurn 5     Forboding Curse - your Ominous Flame dies\n    Bring back your Crazy Carrot\nTurn 1     Blistering Cold - your Crazy Carrot dies\n    Bring in your Tiny Twister\nTurn 1     Call Lightning\nTurn 2     Flyby\nTurn 3+     Slicing Wind
  42. Nightwatcher Merayl::222616M:12161D2:10151I0:N:Turn 1     Curse of Doom\nTurn 2+     Shadow Shock until your Unborn Val'kyr resurrects\nThen:     Unholy Ascension\n    Bring in your Ghastly Kid\nTurn 1     If Curse of Doom is incoming on you, use Ethereal - otherwise skip this step\nTurn 2+     Hoof until Helpful Spirit is dead\n    Delicate Moth comes in\nTurn 1     Ethereal\nTurn 2     Ghostly Bite\nTurn 3+     Hoof until your Ghastly Kid dies\n    Bring in your third Undead\nTurn 1+     Use any of your standard spells to clean up. Delicate Moth should be close to dead anyway.
  43. Nightwatcher Merayl (2)::1225QC:1227AI:11271FR:N:Turn 1     Decoy\nTurn 2     Thunderbolt\nTurn 3     Breath until Breezy Book is dead\n    Helpful Spirit comes in\nTurn 1     Swap to your Darkmoon Tonk\nTurns 2+     Missile until the Spirit is below 732 health points\nThen:     Minefield\nThen:     Ion Cannon\n    Delicate Moth comes in\nTurns 1+     Missile until your Tonk dies (pass if you got stunned)\n    Bring back your Mechanical Pandaren Dragon\nTurn 1     Decoy\nTurn 2     Thunderbolt\nTurns 3+     Breath until the fight is won
  44. Nightwatcher Merayl (3)::122414D:1126140:222414F:N:Turns 1+     Tail Sweep until Breezy Book is dead\n    Helpful Spirit comes in\nTurn 1     Arcane Storm\nTurns 2-4     Mana Surge\nTurn 5     Arcane Storm - Helpful Spirit and your Nexus Whelpling both die\n    Delicate Moth comes in - bring in Chrominius\nTurns 1+     Surge of Power until done
  45. Nightwatcher Merayl (4)::21071C8:11141LK:211818N:N:Turns 1+     Alpha Strike until the Breezy Book dies (4x)\n    Helpful Spirit comes in\nTurn 1     Dodge\nTurn 2     Nature's Ward\nTurn 3     Alpha Strike\nTurn 4     Alpha Strike\nTurn 5     Alpha Strike\nTurn 6     Alpha Strike\nTurn 7     Dodge\nTurn 8     Alpha Strike until the spirit resurrects\nThen:     Nature's Ward - Helpful Spirit dies\n    Delicate Moth comes in\nTurn 1     Swap to your second flyer - which dies right after\n    Bring back your Teroclaw Hatchling\nTurn 1     Alpha Strike\nTurn 2     Alpha Strike\nTurn 3     Dodge\nTurns 4+     Alpha Strike until the Delicate Moth is dead
  46. Nightwatcher Merayl (6)::212415R:2125L7:111A9V:N:Turn 1     Black Claw\nTurns 2+     Hunting Party - Breezy Book dies\n    Helpful Spirit comes in\nTurn 1     Black Claw\nTurn 2     Swap to your Summit Kid\nTurn 3     Chew\nTurns 4+     Stampede - Helpful Spirit dies\n    Delicate Moth comes in\nTurns 1+     Stampede until your Summit Kid dies\n    Bring in your Feline Familiar\nTurns 1+     Onyx Bite until the fight is won (hopefully, sometimes this fails here)
  47. Nightwatcher Merayl (7)::21131D1:11131KN:22191K1:N:Turn 1     Mudslide\nTurn 2     Tongue Lash\nTurn 3     Tongue Lash\nTurn 4     Tongue Lash\nTurn 5     Bubble\nTurns 6+     Tongue Lash until Breezy Book is dead\n    Helpful Spirit comes in\nTurn 1     Mudslide\nTurn 2     Tongue Lash until the Spirit resurrects\nThen:     During the the Spirits undead round, swap to your random aquatic pet - the Spirit dies afterwards.\n    Delicate Moth comes in\nTurn 1     Pass - your random pet dies\n    Bring in your Ghostshell Crab\nTurn 1     Spirit Spikes - gets interrupted\nTurn 2     Spirit Spikes\nTurn 3     Bubble\nTurns 4+     Grasp until your Crab dies\n    Bring back your Mud Jumper\nTurn 1     Bubble\nTurn 2     Mudslide\nTurns 3+     Tongue Lash until the Moth is dead
  48. Odrogg::1118GQ:11288A:10151I0:N:Turn 1     Call Darkness\nTurns 2+     Shadowflame until Rocklick is dead\n    Slow Moe comes in\nTurn 1     Plagued Blood\nTurns 2+     Shadowflame until your Whelpling is gone\n    Bring in your Fossilized Hatchling\nTurns 1+     Claw until Slow Moe is dead\n    Snot comes in\nTurn 1     Claw\nTurn 2     Claw\nTurn 3     Ancient Blessing\nTurns 4+     Claw until Snot is dead
  49. Odrogg (2)::1126140:2117HD:1224F9:N:Turn 1     Bite\nTurn 2     Pass\nTurn 3     Pass\nTurn 4     Howl\nTurns 5+     Bite until Rocklick is dead\n    Slow Moe comes in\nTurn 1     Howl\nTurn 2     Surge of Power\nTurns 3+     Bite until Chrominius dies\n    Bring in your Nether Faerie Dragon\nTurn 1     Arcane Blast\nTurn 2     Arcane Blast\nTurn 3     Evanescence\nTurns 4+     Arcane Blast until Slow Moe dies\n    Snot comes in\nTurns 1+     Use Evanescence when Snot is submerged, Moonfire when available and otherwise Arcane Blast
  50. Odrogg (3)::11141LK:11071C8:11181TP:N:Turn 1     Call Darkness\nTurn 2     Pass\nTurn 3     Pass\nTurn 4     Pass\nTurn 5     Nocturnal Strike\nTurns 6+     Peck until Rocklick is dead\n    Slow Moe comes in\nTurn 1     Call Darkness\nTurn 2     Nocturnal Strike - your Raven dies\n    Bring in your Teroclaw Hatchling\nTurns 1+     Claw until Slow Moe is dead\n    Snot comes in\nTurn 1     Nature's Ward\nTurn 2     Claw\nTurn 3     Dodge\nTurns 4+     Claw until Snot is dead
  51. Odrogg (4)::12238B:221AQD:222394:N:Turn 1     Beam\nTurn 2     Beam\nTurn 3     Pass\nTurn 4     Pass\nTurn 5     Pass\nTurn 6     Flash\nTurn 7     Light\nTurns 8+     Beam until Rocklick is dead\n    Slow Moe comes in\nTurn 1     Flash\nTurn 2     Light\nTurns 3+     Beam until your Lantern dies\n    Bring in your Jade Owl\n    Follow this priority list until your Jade Owl is dead:\n    \nPrio 1     Lift-Off when Snot is submerged\nPrio 2     Refresh Hawk Eye when it falls off\nPrio 3     Thrash
  52. Odrogg (5)::1124NA:1229HM:1113HL:N:Turn 1     Snap\nTurn 2     Snap\nTurn 3     Snap\nTurn 4     Whirlpool\nTurn 5     Renewing Mists\nTurns 6+     Snap until Rocklick is dead\n    Slow Moe comes in\nTurn 1     Renewing Mists\nTurns 2+     Snap until Slow Moe dies (pass if you get stunned)\n    Snot comes in\nTurn 1     Snap\nTurn 2     Whirlpool\nTurn 3     Renewing Mists\nTurns 4+     Snap until your Crab dies\n    Bring in your Strider\nTurn 1     Pump\nTurn 2     Cleansing Rain\nTurn 3     Pump\nTurns 4+     Water Jet until Snot is dead
  53. Odrogg (6)::121314R:21277K:111C1OA:N:Turn 1     Blood in the Water - if you miss, abandon and retry (no need to heal in between)\nTurn 2     Pass\nTurn 3     Pass\nTurn 4     Pass\nTurn 5     Rip\nTurn 6     Blood in the Water\nTurn 7     Devour - Rocklick dies\n    Slow Moe comes in\nTurn 1     Rip\nTurn 2     Blood in the Water\nTurn 3     Devour (or pass if you got stunned) - your Razortooth dies\n    Bring in your Core Hound Pup\nTurn 1     Howl\nTurns 2-3     Burrow - Slow Moe dies\n    Snot comes in\nTurn 1     Thrash\nTurn 2     Thrash\nTurn 3     Pass\nTurns 4+     Thrash until Snot dies\n    Worst case, bring in your third pet and clean up. Snot should be almost dead at this point.
  54. Robert Craig (2)::222C11H:2116143:122414E:N:Turns 1-3     Stampede\nTurn 2     Flank\nTurns 3+     Lucky Dance until Terky is dead\n    Bring in your Anubisath Idol\nTurn 1     Demolish - Thrugtusk dies\n    Wumpas comes in\nTurn 1     Deflection\nTurn 2     Demolish\nTurn 3     Demolish - Wumpas dies\n    Baeloth comes in\nTurns 1+     Demolish until your Anubisath Idol dies (sometimes he finishes the fight, if you are very lucky)\n    Bring in your Kun-Lai Runt\nTurn 1     Frost Shock\nTurn 2     Deep Freeze\nTurn 3     Thrash\nTurn 4     Frost Shock\nTurns 5+     Thrash until Baeloth is dead
  55. Robert Craig (3)::21071C8:1129MS:11141LK:N:Turn 1     Dodge\nTurn 2     Alpha Strike\nTurn 3     Nature's Ward\nTurn 4     Alpha Strike\nTurn 5     Alpha Strike\nTurn 6     Dodge\nTurn 7     Alpha Strike\nTurn 8     Nature's Ward\nTurn 9     Pass (important to have Dodge available again)\nTurn 10     Alpha Strike - Thrugtusk dies\n    Wumpas comes in\nTurn 1     Dodge\nTurn 2     Alpha Strike until Wumpas' Hibernate has only 1 round left\nThen:     Nature's Ward\nThen:     Dodge\nThen:     Use Dodge on cooldown and otherwise Alpha Strike until Wumpas is dead\n    Baeloth comes in\nTurn 1     Dodge\nTurn 2     Nature's Ward\nTurn 3     Alpha Strike until your Hatchling dies - mostly it will finish the fight alone however.\n    Bring in your Moth\nTurn 1     Moth Dust\nTurn 2     Cocoon Strike\nTurns 3+     Alpha Strike until Baeloth is dead
  56. Robert Craig (4)::2215K1:221BEV:111691:N:Turn 1     Dodge\nTurn 2     Flurry\nTurn 3     Flurry\nTurn 4     Flurry\nTurn 5     Flurry\nTurn 6     Dodge\nTurns 7+     Flurry until Thrugtusk is dead\n    Wumpas comes in\nTurns 1+2     Burrow\nTurn 3     Flurry\nTurn 4     Flurry\nTurn 5     Flurry\nTurn 6     Dodge\nTurn 7     Flurry\n    From now on repeat the following rotation until Wumpas is dead:\nTurns 1+2     Burrow\nTurn 3     Flurry\nTurn 4     Flurry\nTurn 5     Dodge\nTurn 6     Flurry\n    It takes a while, but your Rabbit will not take any damage and will be able to kill Wumpas.\n    \n    Baeloth comes in\nTurn 1     Dodge\nTurn 2     Flurry until your Rabbit dies\n    Bring in your second Rabbit\nTurn 1     Use Burrow and Dodge on cooldown, otherwise Flurry\n    If your second rabbit does not manage, bring in your snail (or another rabbit)\nTurn 1     Acidic Goo\nTurns 2+3     Dive\nTurns 4+     Ooze Touch until Baeloth dies
  57. Robert Craig (5)::212515R:222414S:222BCN:N:Turn 1     Black Claw\nTurns 2+3     Hunting Party\nTurn 4     Leap - Thrugtusk dies if he isn't dead already\n    Wumpas comes in\nTurns 1+     Black Claw until your Zandalari Anklerender dies\n    Bring in your Zandalari Kneebiter\nTurn 1     Black Claw\nTurns 2-4     Hunting Party - Wumpas dies\n    Baeloth comes in\nTurns 1+     Black Claw until your Zandalari Anklerender dies\n    Bring in your Spider\nTurn 1     Brittle Webbing\nTurns 2+     Spiderling Swarm
  58. Robert Craig (6)::122314R:221A5C:12233L:N:Turn 1     Rip\nTurn 2     Blood in the Water\nTurn 3     Lightning Shield\nTurns 4+     Rip until Thrugtusk dies\n    Wumpas comes in\nTurns 1+     Pass until your Electrified Razortooth dies\n    Bring in your Searing Scorchling\nTurn 1     Flame Breath\nTurn 2     Scorched Earth\nTurn 3     Conflagrate\nTurns 4+     Flame Breath until Wumpas is dead\n    Baeloth comes in\nTurn 1     Pass\nTurn 2     Pass\nTurn 3     Scorched Earth\nTurn 4     Conflagrate\nTurns 5+     Flame Breath until your Searing Scorchling dies\n    Bring in your Tiny Snowman\nTurn 1     Frost Nova\nTurn 2     Deep Freeze\nTurns 3+     Snowball until Baeloth is dead
  59. Sir Galveston::2215198:1225QC:2115198:N:Turn 1     Extra Plating\nTurns 2-4     Inflation\nTurn 5     Make it Rain\nTurns 6-8     Inflation - Coach dies\nTurn 7     Sir Murkeston comes in - gets hit once, and swaps to Greatest Foe\nTurn 1     Make it Rain - your Lil' Bling dies\n    Bring in your Mechanical Pandaren Dragonling\nTurn 1     Thunderbolt\nTurns 2+     Breath until Greatest Foe is dead\n    Sir Murkeston comes back in\nTurn 1     Decoy\nTurns 2+     Thunderbolt when available and Breath otherwise until Sir Murkeston is dead.
  60. Sir Galveston (2)::2117HD:122414D:1126140:N:Turn 1     Moonfire\nTurn 2     Arcane Blast (hits Coach)\nTurn 3     Evanescence\nTurn 4     Arcane Blast\nTurn 5     Arcane Blast - Coach dies\n    Sir Murkeston comes back in\nTurn 1     Pass - your Nether Faerie Dragon dies\n    Bring in your Nexus Whelpling\nTurn 1     Arcane Storm (hits Greatest Foe)\nTurns 2-4     Mana Surge - Greatest Foe dies\n    Sir Murkeston comes in once more\nTurns 1+     Tail Sweep until your Nexus Whelpling dies (mostly after the first one already)\n    Bring in Chrominius\nTurns 1+     If Sir Murkeston has more than 740 life left: Howl + Surge of Power\n    Otherwise directly Surge of Power
  61. Sir Galveston (3)::21071C8:222811C:11141LK:N:Turn 1     Dodge\nTurn 2     Alpha Strike\nTurn 3     Nature's Ward\nTurn 4     Alpha Strike\nTurn 5     Alpha Strike\nTurn 6     Dodge - Greatest Foe comes in\nTurn 7     Alpha Strike\nTurn 8     Swap to your Gilnean Raven\nTurn 9     Call Darkness\nTurn 10     Nocturnal Strike\nTurn 11     Swap to your Crow\nTurn 12     Call Darkness\nTurn 13     Alpha Strike until Greatest Foe dies\n    Sir Murkeston comes back in\nTurn 1     Nocturnal Strike - Sir Murkeston dies\n    Coach comes in\nTurn 1     Swap to your Teroclaw Hatchling\nTurn 2     Dodge\nTurns 3+     Use Dodge on cooldown and Alpha Strike otherwise until your Teroclaw Hatchling is dead\n    Bring back your Gilnean Raven or Crow\nTurn 1     Call Darkness\nTurn 2     Nocturnal Strike\nTurns 3+     Alpha Strike until Coach dies\n    \n    Worst case bring back your last pet and finish with Call Darkness and Nocturnal Strike
  62. Sir Galveston (4)::121913U:1128KA:1229R4:N:Turn 1     Crystal Prison\nTurn 2     Feedback\nTurn 3     Stoneskin\nTurns 4+     Feedback until Coach is dead\n    Sir Murkeston comes back in\nTurn 1     Crystal Prison\nTurn 2     Feedback\nTurn 3     Stoneskin\nTurns 4+     Feedback until your Ashstone Core dies\n    Bring in your Terrible Turnip\nTurn 1     Weakening Blow\nTurn 2     Weakening Blow\nTurn 3     Weakening Blow\nTurns 4+     Sons of the Root - Greatest Foe dies\n    Sir Murkeston comes in once more and gets Sons of the Root for two rounds\nTurns 1+     Weakening Blow until your Terrible Turnip dies\n    Bring in your Pandaren Water Spirit\nTurn 1     Geyser\nTurn 2     Water Jet\nTurns 3+4     Dive\nTurns 5+     Water Jet until Sir Murkeston is dead
  63. Sir Galveston (5)::12141KT:22181GV:21071C8:N:Turn 1     Scorched Earth\nTurn 2     Cauterize\nTurn 3     Swap to your Sentinel's Companion\nTurn 4     Moonfire\nTurn 5     Soulrush - Coach dies\n    Sir Murkeston comes back in\nTurn 1     Swap to your Blazing Firehawk\nTurn 2     Cauterize - Greatest Foe swaps in\nTurn 3     Scorched Earth\nTurn 4+     Deep Burn until your Blazing Firehawk dies\n    Bring in your Sentinel's Companion\n    If Greatest Foe is above 406 health: Soulrush\n    Otherwise: Moonfire - Greatest Foe dies\n    Sir Murkeston comes in once more\nTurn 1     Soulrush or Moonfire - whichever is available\nTurn 2+     Dark Talon until your Sentinel's Companion dies\n    Bring in your Teroclaw Hatchling\nTurn 1     If one Alpha Strike is enough to kill Sir Murkeston, do that\n    Otherwise use Dodge then Alpha Strike until he is dead
  64. Sir Galveston (6)::112A9V:212415R:2125L7:N:Turn 1     Prowl\nTurn 2     Onyx Bite - kills Coach\n    Sir Murkeston comes back in\nTurn 1     Stoneskin\nTurns 2+     Onyx Bite until your Feline Familiar dies\n    Bring in your Zandalari Anklerender\nTurn 1     Black Claw\nTurn 2     Hunting Party - Greatest Foe dies\n    Sir Murkeston comes in again\nTurns 1+     Black Claw until your Zandalari Anklerender dies\n    Bring in your Summit Kid\nTurns 1+     Stampede
  65. Sir Galveston (7)::212A15H:21191K1:21281H0:N:Turn 1     Paralyzing Shock\nTurn 2     Jolt\nTurn 3+4     Dive\nTurn 5     Jolt - Sir Murkeston dies\n    Coach comes in\nTurn 1     Swap to your Ghostshell Crab\nTurn 2     Grasp\nTurn 3     Spirit Spikes\nTurn 4     Grasp\nTurn 5+     If Coach is not dead yet, use Shell Shield then Grasp until he is.\n    Greatest Foe comes in\n    Watch out for the exact count of turns now:\nTurn 1     Grasp - your Ghostshell Crab usually dies, bring in your Puddle Terror\nTurn 2     Punch - if your Ghostshell Crab is still alive, pass and it will die, then swap in your Puddle Terror\nTurn 3     Nature's Ward\nTurn 4     Punch\nTurn 5+6     Dive\nTurn 7+     Punch until the fight is won\n    \n    If your Puddle Terror does not manage, bring back your Spawn of G'nathus and use Jolt
  66. Tiffany Nelson::122314R:1129R4:121499:N:Turn 1     Rip\nTurn 2     Lightning Shield\nTurn 3     Blood in the Water - both active pets die\n    Bring in your Pandaren Water Spirit - Rocket comes in\nTurns 1+     Water Jet until Rocket is dead\n    Marshmallow comes in\nTurn 1     Geyser\nTurns 2+     Water Jet until your Water Spirit dies\n    Bring in your third Elemental\nTurns 1+     Use standard attacks to kill Marshmallow, he should be almost dead anyway.
  67. Tiffany Nelson (2)::111A1G5:121A15H:111922V:N:Turn 1     Shell Armor\nTurn 2     Call Lightning\nTurns 3+     Deep Bite until Jinx is dead\n    Rocket comes in\nTurn 1     Deep Bite\nTurn 2     Shell Armor\nTurns 3+     Deep Bite until Rocket is dead\n    Marshmallow comes in\nTurns 1+     Deep Bite until your Hydraling dies\n    Bring in your Spawn of G'nathus\nTurn 1     Lightning Shield\nTurn 2     Thunderbolt\nTurns 3+     Swallow You Whole until Marshmallow is dead
  68. Training with Bredda::11141BB:1125QC:122C3K:
  69. Trapper Jarrun::1114NA:11131KN:11241HD:N:Turn 1     Snap\nTurn 2     Renewing Mists\nTurn 3     Shell Shield\nTurn 4     Snap\nTurn 5     Snap\nTurn 6     Snap\nTurn 7     Snap\nTurn 8     Renewing Mists\nTurn 9     Shell Shield\nTurns 10+     Snap until the Mist Wraith is resurrecting\nThen:     Renewing Mists\n    Crawdead comes in\nPrio 1     Refresh Renewing Mists after it runs out\nPrio 2     Refresh Shell Shield when it has 1 turn left\nPrio 3     Use Snap in between until Crawdead resurrects\nThen:     Shell Shield\n    Gnaw comes in\nTurns 1+     Snap until Gnaw is dead\n    \n    Sometimes your Emperor Crab might not manage. If that happens bring in your next Aquatic and kill Gnaw off, he should be almost dead at this point.
  70. Varenne::221616M:21288A:10151I0:N:Turn 1     Curse of Doom\nTurn 2     Haunt\n    Bring in your Fossilized Hatchling\nTurn 1     BONESTORM\nTurns 2+     Bone Bite until Gusteau is dead. If you get stunned, restart the fight.\n    Remy comes in\nTurns 1+     Bone Bite until your Fossilized Hatchling dies\n    Bring back your Unborn Val'kyr\nTurns 1+     Shadow Shock until Remy is dead\n    Dinner comes in\nTurns 1+     Shadow Shock until your Unborn Val'kyr dies\n    Bring in your Bone Serpent\nTurn 1     Bone Barrage\nTurn 2     Call Darkness\nTurn 3     Nocturnal Strike
  71. Varenne (2)::1125QC:112CAJ:1127AI:N:Turn 1     Bombing Run\nTurn 2     Decoy\nTurns 3+     Keep Bombing Run on cooldown and use Breath otherwise until your Mechanical Pandaren Dragonling dies.\n    Bring in your Darkmoon Zeppelin\nTurn 1     Decoy\nTurn 2     Bombing Run\nTurns 3+     Keep Bombing Run on cooldown and use Missile otherwise until your Darkmoon Zeppelin dies as well\n    Bring in your Darkmoon Tonk\nTurn 1     If Remy is still alive, finish him off with Missile\n    Dinner comes in\nTurn 1+     Missile until Bubble is gone from Dinner\nThen:     Shock and Awe\nThen:     Missile or Shock and Awe if available until Dinner drops below 732 health\nThen:     Ion Cannon
  72. Varenne (3)::122414F:1126140:1114F9:N:Turn 1     Emerald Presence\n    From this point always refresh Emerald Presence when it runs out\n    Use Emerald Dream when you drop below half health\n    Use Breath in between.\n    \n    Often your Emerald Proto-Whelp can solo the fight, but if he dies to Dinner in the end, bring in Chrominius and finish with Howl + Surge of Power.
  73. Xorvasc::21256L:121616I:12271FK:N:Turn 1     Sandstorm\nTurn 2     Pass - your Lesser Voidcaller is swapped in\nTurns 3+     Shadow Shock until Trixy dies\n    Globs comes in\nTurn 1     Curse of Doom\nTurns 2+     Shadow Shock until your Lesser Voidcaller dies\n    Bring back your Enchanted Broom\nTurn 1     Wind-Up\nTurn 2     Wind-Up\nTurn 3     Batter until Globs is dead\n    Nightmare Sprout comes in\nTurns 1+     Batter until your Enchanted Broom dies\n    Bring in your Netherspawn, Spawn of Netherspawn\nTurn 1     Creeping Ooze\nTurn 2     Expunge\nTurns 3+     Creeping Ooze until Nightmare Sprout is dead
  74. Xorvasc (2)::2219G7:121314R:1219R4:N:Turn 1     Flame Breath\nTurn 2     Pass - your Electrified Razortooth is swapped in\nTurn 3     Rip\nTurn 4     Blood in the Water\nTurn 5     Devour - Trixy dies\n    Globs comes in\nTurn 1     Devour continues\nTurn 2     Rip\nTurn 3     Pass - your Electrified Razortooth dies\n    Bring back your Fel Flame\nTurn 1     Scorched Earth\nTurn 2     Flame Breath - Globs dies\n    Nightmare Sproutling comes in\nTurn 1     Conflagrate\nTurns 2+     Flame Breath until your Fel Flame dies\n    Bring in your Pandaren Water Spirit\n    Use your spells in this priority list until the Sproutling is done with:\nPrio 1:     Whirlpool\nPrio 2:     Dive\nPrio 3:     Water Jet
  75. Xorvasc (3)::21141JU:21151JS:2125L7:N:Turn 1     Immolation\nTurn 2     Pass - your Fel Pup is swapped in\nTurn 3     Crouch\nTurns 4+     Diseased Bite until Trixy dies\n    Globs comes in\nTurns 1+     Diseased Bite until your Fel Pup dies\n    Bring back your Cinder Pup\nTurns 1+     Flame Breath until Globs is dead\n    Nightmare Sprout comes in\nTurn 1     Swap to your Summit Kid\nTurn 2     Chew\nTurns 3-5     Stampede\nTurns 6+     Comeback
  76. Xorvasc (4)::212A15H:12191K1:1129HM:N:Turns 1+2     Dive\nTurn 3     Jolt\nTurn 4     Paralyzing Shock\nTurn 5     Jolt - Trixy dies\n    Globs comes in\nTurn 1     Pass - your Spawn of G'nathus dies\n    Bring in your Ghostshell Crab\nTurn 1     Spirit Claws\nTurn 2     Spirit Spikes\nTurn 3     Bubble\nTurns 4+     Spirit Claws until Globs is dead - this can fail in rare cases because of the 80% hit chance of Spirit Claws. You might have to restart the fight at this point.\n    Nightmare Sprout comes in\nTurn 1     Spirit Spikes\nTurns 2+     Spirit Claws until your Crab is dead\n    Bring in your Strider\nTurn 1     Pump\nTurn 2     Water Jet\nTurn 3     Water Jet\nTurn 4     Pump - Nightmare Sprout dies
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