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danielaust

loac

Apr 15th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. -- Asriel Script
  8. -- By Gaster <3 and sans copy by rey
  9. -- Added Flight
  10.  
  11.  
  12.  
  13. dot = false
  14. des = false
  15. local ChatService = game:GetService("Chat")
  16. local player = game.Players.LocalPlayer
  17. char = player.Character
  18. hum = char.Humanoid
  19. torso = hum.Torso
  20. m=player:GetMouse()
  21. bb = Instance.new("BillboardGui",player.Character.Head)
  22. bb.Enabled = true
  23. bb.AlwaysOnTop = true
  24. bb.Size = UDim2.new(0,200,0,50)
  25. bb.StudsOffset = Vector3.new(0,1,0)
  26. gui=Instance.new("TextBox",bb)
  27. gui.Text = "* "
  28. gui.Size = UDim2.new(0,133,0,45)
  29. gui.Position=UDim2.new(0,57,0,-40)
  30. gui.TextColor3 = Color3.new(255,255,255)
  31. gui.BackgroundColor3=Color3.new(0,0,0)
  32. gui.TextWrapped = true
  33. gui.TextScaled = true
  34. gui.TextXAlignment = "Left"
  35. gui.TextYAlignment = "Top"
  36. gui.Visible = false
  37. gui.BorderColor3 = Color3.new(0,0,0)
  38.  
  39. gui1=Instance.new("TextButton",bb)
  40. gui1.Position=UDim2.new(0,5,0,-43)
  41. gui1.Size = UDim2.new(0,190,0,51)
  42.  
  43. gui1.TextColor3 = Color3.new(255,255,255)
  44. gui1.BackgroundColor3=Color3.new(255,255,255)
  45.  
  46. gui1.Visible = false
  47. img = Instance.new("ImageLabel",bb)
  48. img.Size = UDim2.new(0,46,0,47)
  49. img.Position = UDim2.new(0,10,0,-41)
  50. img.Image = "rbxassetid://419852216"
  51. img.BorderColor3 = Color3.new(0,0,0)
  52. img.Visible = false
  53. asd = Instance.new("Sound",player.Character.Torso)
  54. asd.SoundId = "http://www.roblox.com/asset/?id = 419874833"
  55.  
  56. asd1 = Instance.new("Sound",player.Character.Torso)
  57. asd1.SoundId = "http://www.roblox.com/asset/?id = 419874833"
  58. EpicText = Instance.new("Sound",player.Character.Torso)
  59. EpicText.SoundId = "http://www.roblox.com/asset/?id = 454824301"
  60.  
  61. asd2 = Instance.new("Sound",player.Character.Torso)
  62. asd2.SoundId = "http://www.roblox.com/asset/?id = 441352248"
  63. asd2.Looped = true
  64. asd3 = Instance.new("Sound",player.Character.Torso)
  65. asd3.SoundId = "http://www.roblox.com/asset/?id = 440709051"
  66. asd3.Looped = true
  67. asd4 = Instance.new("Sound",player.Character.Torso)
  68. asd4.SoundId = "http://www.roblox.com/asset/?id = 304222305"
  69. asd4.Looped = false
  70. asd5 = Instance.new("Sound",player.Character.Torso)
  71. asd5.SoundId = "http://www.roblox.com/asset/?id = 428665016"
  72. asd5.Looped = true
  73. dunkd = Instance.new("Sound",player.Character.Torso)
  74. dunkd.SoundId = "http://www.roblox.com/asset/?id = 318502757"
  75. dunkd.Looped = false
  76. function play(play)
  77. asd:Play()
  78. asd1:Play()
  79. end
  80. eye = Instance.new("Part",player.Character)
  81. eye.BrickColor = BrickColor.new("Black")
  82. eye.Material = "Neon"
  83. eye.FormFactor = 3
  84. eye.Shape = "Ball"
  85. eye.Size = Vector3.new(0.37,0.37,0.1)
  86. weld = Instance.new("Weld",eye)
  87. weld.Part0 = eye
  88. weld.Part1 = player.Character.Head
  89. weld.C0 = CFrame.new(0.1,-0.2,0.45)
  90. eye.Transparency = 1
  91. -- listen for their chatting
  92. player.Chatted:connect(function(message)
  93. a = string.len(message)
  94. gui.Text = "* "
  95. gui.Visible = true
  96. gui1.Visible = true
  97. des = false
  98. img.Visible = true
  99. print(a)
  100. if dot == false then
  101. for i = 1,string.len(message) do wait(0.07)
  102. gui.Text =gui.Text..message:sub(i,i)
  103.  
  104. play()
  105. end
  106. end
  107.  
  108. des = true
  109. end)
  110. m.KeyDown:connect(function(k)
  111. if k == "l" then
  112. asd2:Play()
  113.  
  114.  
  115. end
  116. end)
  117. m.KeyDown:connect(function(k)
  118. if k == "k" then
  119.  
  120. asd3:Play()
  121. end
  122. end)
  123. m.KeyDown:connect(function(k)
  124. if k == "j" then
  125. asd4:Play()
  126. end
  127. end)
  128. m.KeyDown:connect(function(k)
  129. if k == "p" then
  130.  
  131. asd5:Play()
  132. end
  133. end)
  134. m.KeyDown:connect(function(k)
  135. if k == "z" then
  136. asd1 = Instance.new("Sound",player.Character.Torso)
  137. asd1.SoundId = "http://www.roblox.com/asset/?id = 454824301"
  138.  
  139. img.Image = "rbxassetid://460973235"
  140. asd2:Play()
  141.  
  142. EpicText:Play()
  143. EpicText:Play()
  144. end
  145. end)
  146.  
  147. m.KeyDown:connect(function(k)
  148. if k == "n" then
  149. img.Image = "rbxassetid://419852168"
  150. end
  151. end)
  152. m.KeyDown:connect(function(k)
  153. if k == "b" then
  154. img.Image = "rbxassetid://419852186"
  155. end
  156. end)
  157. m.KeyDown:connect(function(k)
  158. if k == "m" then
  159. img.Image = "rbxassetid://419852203"
  160. end
  161. end)
  162. m.KeyDown:connect(function(k)
  163. if k == "h" then
  164. img.Image = "rbxassetid://419852243"
  165. end
  166. end)
  167. m.KeyDown:connect(function(k)
  168. if k == "x" then
  169. if des == true then
  170. gui.Visible = false
  171. gui.Text = "! "
  172. gui1.Visible = false
  173. img.Visible = false
  174. end
  175. end
  176. end)
  177. m.KeyDown:connect(function(k)
  178. if k == ";" then
  179. asd3:Stop()
  180. asd2:Stop()
  181. asd4:Stop()
  182. dunkd:Stop()
  183. eye.Transparency = 1
  184. asd5:Stop()
  185. end
  186. end)
  187. m.KeyDown:connect(function(k)
  188. if k == "y" then
  189. img.Image = "rbxassetid://419852216"
  190. end
  191. end)
  192. -- my god...
  193. -- Suck_HiyaThere moves to arizona
  194.  
  195. pls=game:GetService'Players';
  196. rs=game:GetService'RunService';
  197. uinps=game:GetService'UserInputService';
  198. lp=pls.LocalPlayer;
  199. mouse=lp:GetMouse();
  200. c=lp.Character;
  201. rayModel=Instance.new('Model',c);
  202. human=c.Humanoid;
  203. Cone=nil;
  204. human.MaxHealth=1000000;
  205. wait();
  206. human.Health=1000000;
  207. c.Health:Destroy();
  208. Debounces={
  209. FPS=0;
  210. isAttacking=false;
  211. isMoving=false;
  212. isSprinting=false;
  213. Debounce=false;
  214. isTyping=false;
  215. isJumping=false;
  216. isFlash=false;
  217. };
  218. numLerp=function(start,goal,alpha)
  219. return(((goal-start)*alpha)+start);
  220. end;
  221. CFrameZero=function()
  222. return CFrame.new(Vector3.new());
  223. end;
  224. local function a()
  225. local t=tick();
  226. local l=t%1*3;
  227. local t=.5*math.pi*(l%1);
  228. if l<1 then
  229. return Color3.new(1,1-math.cos(t),1-math.sin(t));
  230. elseif l<2 then
  231. return Color3.new(1-math.sin(t),1,1-math.cos(t));
  232. else
  233. return Color3.new(1-math.cos(t),1-math.sin(t),1);
  234. end;
  235. end;
  236. rad=function(value)
  237. return math.rad(value);
  238. end;
  239. CFAngles=function(Vector)
  240. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z));
  241. end;
  242. AnimStat={
  243. lerpSpeed=.2;
  244. lerpSpeed2=.35;
  245. lerpTween=0;
  246. };
  247. Joints={
  248. c.HumanoidRootPart.RootJoint;
  249. c.Torso.Neck;
  250. c.Torso['Left Shoulder'];
  251. c.Torso['Right Shoulder'];
  252. c.Torso['Left Hip'];
  253. c.Torso['Right Hip'];
  254. };
  255. prepareCharacter=function()
  256. music=Instance.new('Sound',c.HumanoidRootPart);
  257. music.SoundId='rbxassetid://306154368';
  258. music.Looped=true;
  259. music.Volume=.6;
  260. music2=Instance.new('Sound',c);
  261. music2.SoundId='rbxassetid://320842828';
  262. music2.Looped=true;
  263. music2.Volume=1;
  264. music3=Instance.new('Sound',c.HumanoidRootPart);
  265. music3.SoundId='rbxassetid://304222305';
  266. music3.Looped=true;
  267. music3.Volume=1;
  268. music4=Instance.new('Sound',c.HumanoidRootPart);
  269. music4.SoundId='rbxassetid://428665016';
  270. music4.Looped=true;
  271. music4.Volume=1;
  272. music5=Instance.new('Sound',c.HumanoidRootPart);
  273. music5.SoundId='rbxassetid://318502757';
  274. music5.Looped=true;
  275. music5.Volume=1;
  276. human.WalkSpeed=0;
  277. human.JumpPower=0;
  278. end;
  279. triWave=function(x)
  280. local pi2=math.pi/2;
  281. return math.abs((x/pi2)%4-2)-1;
  282. end;
  283. setLerp=function(speed)
  284. AnimStat.lerpSpeed=speed;
  285. end;
  286. setTween=function(tween)
  287. AnimStat.lerpTween=tween;
  288. end;
  289. playSound=function(id,part,vol,pitch)
  290. local vol=vol or 1;
  291. local pitch=pitch or 1;
  292. local x=Instance.new('Sound',part);
  293. x.Volume=vol;
  294. x.Pitch=pitch;
  295. x.SoundId='rbxassetid://'..id;
  296. spawn(function()
  297. wait();
  298. x:Play();
  299. wait(x.TimeLength+.2);
  300. x:Destroy();
  301. end);
  302. end;
  303. lerpBoom=function()
  304. if Cone then
  305. Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
  306. cMesh.Scale=Vector3.new(20,20+c.HumanoidRootPart.Velocity.magnitude/10,20);
  307. Cone.Transparency=1-c.HumanoidRootPart.Velocity.magnitude/1000;
  308. else
  309. Cone=Instance.new('Part',c);
  310. Cone.Anchored=true;
  311. Cone.CanCollide=false;
  312. Cone.Transparency=math.random(50,70)/100;
  313. Cone.Size=Vector3.new(1,1,1);
  314. Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
  315. cMesh=Instance.new('SpecialMesh',Cone);
  316. cMesh.MeshId='rbxassetid://1033714';
  317. cMesh.Scale=Vector3.new(20,50,20);
  318. end;
  319. end;
  320. noBoom=function()
  321. if Cone then local x=Cone Cone=nil;
  322. for i=1,20 do
  323. wait();
  324. x.Mesh.Scale=x.Mesh.Scale+Vector3.new(-.5,1,-.5);
  325. x.Transparency=x.Transparency+1/30;
  326. end;
  327. end;
  328. end;
  329. gasterBlast=function(tCFrame,aimPos,charge)
  330. local aimTarget;
  331. if aimPos then
  332. aimTarget=CFrame.new(tCFrame,aimPos);
  333. else
  334. aimTarget=tCFrame;
  335. end;
  336. local gast=Instance.new('Part',c);
  337. gast.Size=Vector3.new(12,.2,12);
  338. gast.CanCollide=false;
  339. gast.Anchored=true;
  340. gast.Transparency=1;
  341. if charge then
  342. playSound(400523331,gast,math.random(90,110)/100);
  343. end;
  344. wait();
  345. for i=1,2 do
  346. local decal=Instance.new('Decal',gast);
  347. decal.Texture='rbxassetid://401564454';
  348. if i==1 then
  349. decal.Face=Enum.NormalId.Top;
  350. else
  351. decal.Face=Enum.NormalId.Bottom;
  352. end;
  353. end;
  354. gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
  355. spawn(function()
  356. local tarCFrame=gast.CFrame;
  357. local isLooping=true;
  358. spawn(function()
  359. while rs.RenderStepped:wait()and isLooping do
  360. gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
  361. end;
  362. end);
  363. for i=1,30 do
  364. wait();
  365. tarCFrame=gast.CFrame:lerp(aimTarget,.24);
  366. end;
  367. playSound(340722848,gast,math.random(90,110)/100);
  368. isLooping=false;
  369. wait(.08);
  370. local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
  371. local _,pos=workspace:FindPartOnRay(ray,c);
  372. local dis=(aimTarget.p-pos).magnitude;
  373. local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
  374. local rayPart=Instance.new('Part',rayModel);
  375. rayPart.Material='Neon';
  376. rayPart.FormFactor='Custom';
  377. rayPart.Anchored=true;
  378. rayPart.CanCollide=false;
  379. rayPart.Color=a();
  380. rayPart.Shape='Cylinder';
  381. rayPart.Size=Vector3.new(dis+400,8,8);
  382. rayPart.CFrame=rayCFrame;
  383. gast:Destroy();
  384. end);
  385. end;
  386. largegasterBlast=function(tCFrame,aimPos)
  387. local aimTarget;
  388. if aimPos then
  389. aimTarget=CFrame.new(tCFrame,aimPos);
  390. else
  391. aimTarget=tCFrame;
  392. end;
  393. local gast=Instance.new('Part',c);
  394. gast.Size=Vector3.new(25,.2,25);
  395. gast.CanCollide=false;
  396. gast.Anchored=true;
  397. gast.Transparency=1;
  398. playSound(400523331,gast,math.random(85,97)/100);
  399. wait();
  400. for i=1,2 do
  401. local decal=Instance.new('Decal',gast);
  402. decal.Texture='rbxassetid://401564690';
  403. if i==1 then
  404. decal.Face=Enum.NormalId.Top;
  405. else
  406. decal.Face=Enum.NormalId.Bottom;
  407. end;
  408. end;
  409. gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
  410. spawn(function()
  411. local tarCFrame=gast.CFrame;
  412. local isLooping=true;
  413. spawn(function()
  414. while rs.RenderStepped:wait()and isLooping do
  415. gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
  416. end;
  417. end);
  418. for i=1,40 do
  419. wait();
  420. tarCFrame=gast.CFrame:lerp(aimTarget,.18);
  421. end;
  422. playSound(340722848,gast,math.random(80,95)/100);
  423. isLooping=false;
  424. wait(.08);
  425. local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
  426. local _,pos=workspace:FindPartOnRay(ray,c);
  427. local dis=(aimTarget.p-pos).magnitude;
  428. local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
  429. local rayPart=Instance.new('Part',rayModel);
  430. rayPart.Material='Neon';
  431. rayPart.FormFactor='Custom';
  432. rayPart.Anchored=true;
  433. rayPart.CanCollide=false;
  434. rayPart.Shape='Cylinder';
  435. rayPart.Size=Vector3.new(dis+400,17,17);
  436. rayPart.CFrame=rayCFrame;
  437. gast:Destroy();
  438. end);
  439. end;
  440.  
  441. if Debounces.isAttacking==false and Debounces.isMoving==false and Debounces.Debounce==false and Debounces.isJumping==false then
  442. setLerp(.8);
  443. elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==true and Debounces.isJumping==false then
  444. sine=tick()*28;
  445. human.WalkSpeed=400;
  446. lerpBoom();
  447. setLerp(.65);
  448. end;
  449. human.Changed:connect(function(prop)
  450. if prop=='MoveDirection'then
  451. if human.MoveDirection.magnitude>.02 then
  452. Debounces.isMoving=true;
  453. else
  454. Debounces.isMoving=false;
  455. end;
  456. end;
  457. end);
  458. uinps.InputBegan:connect(function(InputObj)
  459. if InputObj.KeyCode==Enum.KeyCode.Slash then
  460. local finishEvent=nil;
  461. Debounces.isTyping=true
  462. finishEvent=uinps.InputBegan:connect(function(InputObj)
  463. if InputObj.KeyCode==Enum.KeyCode.Return or InputObj.UserInputType==Enum.UserInputType.MouseButton1 then
  464. Debounces.isTyping=false;
  465. finishEvent:disconnect();
  466. end;
  467. end);
  468. end;
  469. end);
  470. mouse.KeyDown:connect(function(key)
  471. if key=='0'then
  472. Debounces.isSprinting=true;
  473. playSound(160248522,c.Torso);
  474. for i=1,3 do
  475. spawn(function()
  476. local e=Instance.new('Part',c);
  477. e.Size=Vector3.new(1,1,1);
  478. e.Material='Neon';
  479. e.Color=a();
  480. e.Anchored=true;
  481. e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2);
  482. e.CanCollide=false;
  483. local rm=Instance.new('SpecialMesh',e);
  484. rm.MeshType='FileMesh';
  485. rm.MeshId='rbxassetid://3270017';
  486. rm.Scale=Vector3.new(3.2,3.2,10);
  487. for x=1,30 do
  488. wait();
  489. rm.Scale=rm.Scale:lerp(Vector3.new(i*30,i*30,(4-i)*450),.1);
  490. e.Transparency=x/30+.5;
  491. end;
  492. end);
  493. end;
  494. c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200;
  495. end;
  496. end);
  497. mouse.KeyUp:connect(function(key)
  498. if key=='0'then
  499. Debounces.isSprinting=false;
  500. end;
  501. end);
  502. mouse.KeyDown:connect(function(key)
  503. if key=='v'then
  504. playSound(201858087,c.Torso,math.random(90,120)/100);
  505. local oldPos=c.HumanoidRootPart.CFrame.p;
  506. local mHit=mouse.Hit.p;
  507. for i=1,2 do
  508. spawn(function()
  509. local pos
  510. if i==1 then pos=oldPos else pos=mHit end
  511. local p=Instance.new('Part',workspace);
  512. p.Anchored=true;
  513. p.CanCollide=false;
  514. p.Color=a();
  515. p.FormFactor='Custom';
  516. p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
  517. p.Transparency=.4;
  518. p.Size=Vector3.new(20,1000,20);
  519. for i=1,20 do
  520. wait();
  521. p.Transparency=.4+(i/10)*.6;
  522. p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5);
  523. p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
  524. end;
  525. p:Destroy();
  526. end);
  527. end;
  528. if Debounces.isMoving then
  529. c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z));
  530. else
  531. c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z));
  532. end;
  533. end;
  534. end);
  535. mouse.KeyDown:connect(function(key)
  536. if key=='r'then
  537. local pointTarget=mouse.Hit.p;
  538. for i=1,20 do
  539. wait();
  540. gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20),pointTarget));
  541. end;
  542. wait();
  543. largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget));
  544. end;
  545. end);
  546. mouse.KeyDown:connect(function(key)
  547. if key=='k'then
  548. if music.isPlaying then music:Stop();else music:Play();end;
  549. end;
  550. end);
  551. mouse.KeyDown:connect(function(key)
  552. if key=='j'then
  553. if music2.isPlaying then music2:Stop();else music2:Play();end;
  554. end;
  555. end);
  556. mouse.KeyDown:connect(function(key)
  557. if key=='l'then
  558. if music3.isPlaying then music3:Stop();else music3:Play();end;
  559. end;
  560. end);
  561. mouse.KeyDown:connect(function(key)
  562. if key=='p'then
  563. if music4.isPlaying then music4:Stop();else music4:Play();end;
  564. end;
  565. end);
  566. mouse.KeyDown:connect(function(key)
  567. if key=='o'then
  568. if music5.isPlaying then music4:Stop();else music5:Play();end;
  569. end;
  570. end);
  571. mouse.KeyDown:connect(function(key)
  572. if key=='e'then
  573. gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p,true);
  574. end;
  575. end);
  576. mouse.KeyDown:connect(function(key)
  577. if key=='c'then
  578. largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
  579. end;
  580. end);
  581. mouse.KeyDown:connect(function(key)
  582. if key=='q'then
  583. for i=1,5 do
  584. wait();
  585. gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
  586. end;
  587. largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p);
  588. end;
  589. end);
  590. mouse.KeyDown:connect(function(key)
  591. if key=='t'then
  592. local pointTarget=mouse.Hit.p;
  593. for i=1,20 do
  594. gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i)),pointTarget);
  595. end;
  596. wait(.2);
  597. for i=1,10 do
  598. largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25),pointTarget);
  599. end;
  600. end;
  601. end);
  602. human.StateChanged:connect(function(os,ns)
  603. if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumping==true and ns==Enum.HumanoidStateType.Landed then
  604. Debounces.isJumping=false;
  605. end;
  606. end);
  607. rs.RenderStepped:connect(function()
  608. Debounces.FPS=1/rs.RenderStepped:wait();
  609. if Debounces.FPS<30 then
  610. Debounces.FPS=30;
  611. end;
  612. if Debounces.isSprinting then
  613. lerpBoom();
  614. else
  615. noBoom();
  616. end;
  617. for _,v in pairs(rayModel:children())do
  618. v.Transparency=v.Transparency+.06/(Debounces.FPS/60);
  619. if v.Transparency>.99 then v:Destroy();return;end;
  620. v.CanCollide=true;
  621. local tParts=v:GetTouchingParts();
  622. v.CanCollide=false;
  623. local vCFrame=v.CFrame;
  624. v.Size=v.Size+Vector3.new(0,1,1)/(Debounces.FPS/60);
  625. v.CFrame=vCFrame;
  626. for _,x in pairs(tParts)do
  627. if x and x.Parent and x.Parent:FindFirstChild'Humanoid'and x.Parent.Humanoid:isA'Humanoid'and x.Parent~=c then
  628. x.Parent.Humanoid:TakeDamage(1000000,2000000);
  629. end;
  630. end;
  631. end;
  632. local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60);
  633. end);
  634.  
  635. local verlet = {}
  636. verlet.step_time = 1 / 50
  637. verlet.gravity = Vector3.new(0, -10, 0)
  638.  
  639. local char = game.Players.LocalPlayer.Character
  640. local torso = char:WaitForChild("Torso")
  641. local parts = {}
  642. local render = game:GetService("RunService").RenderStepped
  643.  
  644. wait(2)
  645.  
  646. local point = {}
  647. local link = {}
  648. local rope = {}
  649.  
  650. local function ccw(A,B,C)
  651. return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
  652. end
  653.  
  654. local function intersect(A,B,C,D)
  655. return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
  656. end
  657.  
  658. local function vec2(v)
  659. return Vector2.new(v.x, v.z)
  660. end
  661.  
  662. function point:step()
  663. if not self.fixed then
  664. local derivative = (self.position - self.last_position) * 0.95
  665. self.last_position = self.position
  666. self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
  667. --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
  668. local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
  669. local pointE = self.position + torso.CFrame.lookVector * 100
  670. local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
  671. if not doIntersect then
  672. self.postition = self.position - torso.CFrame.lookVector * 10
  673. end]]
  674. end
  675. end
  676.  
  677. function link:step()
  678. for i = 1, 1 do
  679. local distance = self.point1.position - self.point2.position
  680. local magnitude = distance.magnitude
  681. local differance = (self.length - magnitude) / magnitude
  682. local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
  683. if not self.point1.fixed then
  684. self.point1.position = self.point1.position + translation
  685. end
  686. if not self.point2.fixed then
  687. self.point2.position = self.point2.position - translation
  688. end
  689. end
  690. end
  691.  
  692. function verlet.new(class, a, b, c)
  693. if class == "Point" then
  694. local new = {}
  695. setmetatable(new, {__index = point})
  696. new.class = class
  697. new.position = a or Vector3.new()
  698. new.last_position = new.position
  699. new.velocity = verlet.gravity
  700. new.fixed = false
  701. return new
  702. elseif class == "Link" then
  703. local new = {}
  704. setmetatable(new, {__index = link})
  705. new.class = class
  706. new.point1 = a
  707. new.point2 = b
  708. new.length = c or (a.position - b.position).magnitude
  709. return new
  710. elseif class == "Rope" then
  711. local new = {}
  712. setmetatable(new, {__index = link})
  713. new.class = class
  714. new.start_point = a
  715. new.finish_point = b
  716. new.points = {}
  717. new.links = {}
  718. local inc = (b - a) / 10
  719. for i = 0, 10 do
  720. table.insert(new.points, verlet.new("Point", a + (i * inc)))
  721. end
  722. for i = 2, #new.points do
  723. table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
  724. end
  725. return new
  726. end
  727. end
  728.  
  729. local tris = {}
  730. local triParts = {}
  731.  
  732. local function GetDiscoColor(hue)
  733. local section = hue % 1 * 3
  734. local secondary = 0.5 * math.pi * (section % 1)
  735. if section < 1 then
  736. return Color3.new(0, 0, 0)
  737. elseif section < 2 then
  738. return Color3.new(0, 0, 0)
  739. else
  740. return Color3.new(0, 0, 0)
  741. end
  742. end
  743.  
  744. local function setupPart(part)
  745. part.Anchored = true
  746. part.FormFactor = 3
  747. part.CanCollide = false
  748. part.TopSurface = 10
  749. part.BottomSurface = 10
  750. part.LeftSurface = 10
  751. part.RightSurface = 10
  752. part.FrontSurface = 10
  753. part.BackSurface = 10
  754. part.Material = "Neon"
  755. local m = Instance.new("SpecialMesh", part)
  756. m.MeshType = "Wedge"
  757. m.Scale = Vector3.new(0.2, 1, 1)
  758. return part
  759. end
  760.  
  761. local function CFrameFromTopBack(at, top, back)
  762. local right = top:Cross(back)
  763. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  764. end
  765.  
  766. local function drawTri(parent, a, b, c)
  767. local this = {}
  768. local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
  769. local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
  770. function this:Set(a, b, c)
  771. local ab, bc, ca = b-a, c-b, a-c
  772. local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
  773. local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
  774. local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
  775. local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
  776. if edg1 < edg2 then
  777. if edg1 >= edg3 then
  778. a, b, c = c, a, b
  779. ab, bc, ca = ca, ab, bc
  780. abm = cam
  781. end
  782. else
  783. if edg2 < edg3 then
  784. a, b, c = b, c, a
  785. ab, bc, ca = bc, ca, ab
  786. abm = bcm
  787. else
  788. a, b, c = c, a, b
  789. ab, bc, ca = ca, ab, bc
  790. abm = cam
  791. end
  792. end
  793.  
  794. local len1 = -ca:Dot(ab)/abm
  795. local len2 = abm - len1
  796. local width = (ca + ab.unit*len1).magnitude
  797.  
  798. local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
  799.  
  800. if len1 > 0.2 then
  801. mPart1.Parent = parent
  802. mPart1.Size = Vector3.new(0.2, width, len1)
  803. mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  804. else
  805. mPart1.Parent = nil
  806. end
  807.  
  808. if len2 > 0.2 then
  809. mPart2.Parent = parent
  810. mPart2.Size = Vector3.new(0.2, width, len2)
  811. mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  812. else
  813. mPart2.Parent = nil
  814. end
  815. end
  816. function this:SetProperty(prop, value)
  817. mPart1[prop] = value
  818. mPart2[prop] = value
  819. end
  820. this:Set(a, b, c)
  821. function this:Destroy()
  822. mPart1:Destroy()
  823. mPart2:Destroy()
  824. end
  825. this.p1 = mPart1
  826. this.p2 = mPart2
  827. this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
  828. this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
  829. return this
  830. end
  831.  
  832. function verlet.draw(object, id)
  833. if object.class == "Point" then
  834. local part = parts[id]
  835. part.BrickColor = BrickColor.new(107, 0, 107)
  836. part.Transparency = 0
  837. part.formFactor = 3
  838. part.Anchored = true
  839. part.CanCollide = false
  840. part.TopSurface = 0
  841. part.BottomSurface = 0
  842. part.Size = Vector3.new(0.35, 0.35, 0.35)
  843. part.Material = "Neon"
  844. part.CFrame = CFrame.new(object.position)
  845. part.Parent = torso
  846. return part
  847. elseif object.class == "Link" then
  848. local part = parts[id]
  849. local dist = (object.point1.position - object.point2.position).magnitude
  850. part.Size = Vector3.new(0.2, 0.2, dist)
  851. part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
  852. part.Parent = torso
  853. return part
  854. end
  855. end
  856.  
  857. function verlet.clear()
  858. for _, v in pairs(workspace:GetChildren()) do
  859. if v.Name == "Part" then
  860. v:Destroy()
  861. end
  862. end
  863. end
  864.  
  865. local points = {}
  866. local links = {}
  867.  
  868. for x = 0, 2 do
  869. points[x] = {}
  870. for y = 0, 3 do
  871. points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
  872. points[x][y].fixed = y == 0
  873. end
  874. end
  875.  
  876. for x = 1, 2 do
  877. for y = 0, 3 do
  878. links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
  879. end
  880. end
  881.  
  882. for x = 0, 2 do
  883. for y = 1, 3 do
  884. links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
  885. end
  886. end
  887.  
  888. render:connect(function()
  889. for x = 0, 2 do
  890. for y = 0, 3 do
  891. if y == 0 then
  892. points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
  893. else
  894. points[x][y]:step()
  895. end
  896. end
  897. end
  898. for i = 1, #links do
  899. links[i]:step()
  900. end
  901. for i = 1, #tris do
  902. triParts[#triParts + 1] = tris[i].p1
  903. triParts[#triParts + 1] = tris[i].p2
  904. end
  905. tris = {}
  906. for x = 1, 2 do
  907. for y = 1, 3 do
  908. tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
  909. tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
  910. end
  911. end
  912. end)
  913.  
  914.  
  915.  
  916.  
  917.  
  918. wait(0.016666666666667)
  919. Player = game:GetService("Players").LocalPlayer
  920. Character = Player.Character
  921. PlayerGui = Player.PlayerGui
  922. Backpack = Player.Backpack
  923. Torso = Character.Torso
  924. Head = Character.Head
  925. Humanoid = Character.Humanoid
  926. LeftArm = Character["Left Arm"]
  927. LeftLeg = Character["Left Leg"]
  928. RightArm = Character["Right Arm"]
  929. RightLeg = Character["Right Leg"]
  930. LS = Torso["Left Shoulder"]
  931. LH = Torso["Left Hip"]
  932. RS = Torso["Right Shoulder"]
  933. RH = Torso["Right Hip"]
  934. Face = Head.face
  935. Neck = Torso.Neck
  936. it = Instance.new
  937. attacktype = 1
  938. vt = Vector3.new
  939. cf = CFrame.new
  940. euler = CFrame.fromEulerAnglesXYZ
  941. angles = CFrame.Angles
  942. cloaked = false
  943. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  944. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  945. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  946. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  947. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  948. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  949. RootPart = Character.HumanoidRootPart
  950. RootJoint = RootPart.RootJoint
  951. RootCF = euler(-1.57, 0, 3.14)
  952. attack = false
  953. attackdebounce = false
  954. deb = false
  955. equipped = false
  956. hand = false
  957. MMouse = nil
  958. combo = 0
  959. mana = 100
  960. trispeed = 0.2
  961. attackmode = "none"
  962. local idle = 0
  963. local Anim = "Idle"
  964. local gun = false
  965. local shoot = false
  966. player = nil
  967. mana = 100
  968. mouse = Player:GetMouse()
  969. RSH = nil
  970. RW = Instance.new("Weld")
  971. LW = Instance.new("Weld")
  972. RW.Name = "Right Shoulder"
  973. LW.Name = "Left Shoulder"
  974. LH = Torso["Left Hip"]
  975. RH = Torso["Right Hip"]
  976. TorsoColor = Torso.BrickColor
  977. NoOutline = function(Part)
  978. Part.TopSurface = 10
  979. end
  980.  
  981. player = Player
  982. ch = Character
  983. RSH = ch.Torso["Right Shoulder"]
  984. LSH = ch.Torso["Left Shoulder"]
  985. RSH.Parent = player.Character.Torso
  986. LSH.Parent = player.Character.Torso
  987. RW.Name = "Right Shoulder"
  988. RW.Part0 = ch.Torso
  989. RW.C0 = cf(1.5, 0.5, 0)
  990. RW.C1 = cf(0, 0.5, 0)
  991. RW.Part1 = ch["Right Arm"]
  992. RW.Parent = nil
  993. LW.Name = "Left Shoulder"
  994. LW.Part0 = ch.Torso
  995. LW.C0 = cf(-1.5, 0.5, 0)
  996. LW.C1 = cf(0, 0.5, 0)
  997. LW.Part1 = ch["Left Arm"]
  998. LW.Parent = nil
  999. Player = game:GetService("Players").LocalPlayer
  1000. Character = Player.Character
  1001. Mouse = Player:GetMouse()
  1002. m = Instance.new("Model", Character)
  1003. local Player = game.Players.localPlayer
  1004. local Character = Player.Character
  1005. local Humanoid = Character.Humanoid
  1006. local mouse = Player:GetMouse()
  1007. local LeftArm = Character["Left Arm"]
  1008. local RightArm = Character["Right Arm"]
  1009. local LeftLeg = Character["Left Leg"]
  1010. local RightLeg = Character["Right Leg"]
  1011. local Head = Character.Head
  1012. local Torso = Character.Torso
  1013. local cam = game.Workspace.CurrentCamera
  1014. local RootPart = Character.HumanoidRootPart
  1015. local equipped = false
  1016. local attack = false
  1017. local Anim = "Idle"
  1018. local idle = 0
  1019. local sprint = false
  1020. local battlestance = false
  1021. local attacktype = 1
  1022. local state = "none"
  1023. local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  1024. local velocity = RootPart.Velocity.y
  1025. local sine = 0
  1026. local change = 1
  1027. local on = false
  1028. local grabbed = false
  1029. local skill1 = false
  1030. local skill2 = false
  1031. local skill3 = false
  1032. local skill4 = false
  1033. local cooldown1 = 0
  1034. local cooldown2 = 0
  1035. local cooldown3 = 0
  1036. local cooldown4 = 0
  1037. local co1 = 0
  1038. local co2 = 0
  1039. local co3 = 0
  1040. local co4 = 0
  1041. local inputserv = game:GetService("UserInputService")
  1042. local typing = false
  1043. local crit = false
  1044. local critchance = 2
  1045. local critdamageaddmin = 3
  1046. local critdamageaddmax = 7
  1047. local maxstamina = 100
  1048. local stamina = 0
  1049. local skill1stam = 0
  1050. local skill2stam = 0
  1051. local skill3stam = 0
  1052. local skill4stam = 0
  1053. local recovermana = 3
  1054. local mindamage = 5
  1055. local maxdamage = 10
  1056. local cf = CFrame.new
  1057. local mr = math.rad
  1058. local angles = CFrame.Angles
  1059. local ud = UDim2.new
  1060. local c3 = Color3.new
  1061. local skillcolorscheme = c3(1, 1, 1)
  1062. local defensevalue = 1
  1063. local speedvalue = 1
  1064. local damagevalue = 1
  1065. local cf = CFrame.new
  1066. local mr = math.rad
  1067. local angles = CFrame.Angles
  1068. local ud = UDim2.new
  1069. local c3 = Color3.new
  1070. local skillcolorscheme = c3(1, 1, 1)
  1071. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  1072. makeframe = function(par, trans, pos, size, color)
  1073. local frame = Instance.new("Frame", par)
  1074. frame.BackgroundTransparency = trans
  1075. frame.BorderSizePixel = 0
  1076. frame.Position = pos
  1077. frame.Size = size
  1078. frame.BackgroundColor3 = color
  1079. return frame
  1080. end
  1081.  
  1082. makelabel = function(par, text)
  1083. local label = Instance.new("TextLabel", par)
  1084. label.BackgroundTransparency = 1
  1085. label.Size = ud(1, 0, 1, 0)
  1086. label.Position = ud(0, 0, 0, 0)
  1087. label.TextColor3 = c3(255, 255, 255)
  1088. label.TextStrokeTransparency = 0
  1089. label.FontSize = Enum.FontSize.Size32
  1090. label.Font = Enum.Font.SourceSansBold
  1091. label.BorderSizePixel = 0
  1092. label.TextScaled = true
  1093. label.Text = text
  1094. end
  1095.  
  1096. local stats = Instance.new("Folder", Character)
  1097. stats.Name = "Stats"
  1098. local block = Instance.new("BoolValue", stats)
  1099. block.Name = "Block"
  1100. block.Value = false
  1101. local stun = Instance.new("BoolValue", stats)
  1102. stun.Name = "Stun"
  1103. stun.Value = false
  1104. local defense = Instance.new("NumberValue", stats)
  1105. defense.Name = "Defence"
  1106. defense.Value = defensevalue
  1107. local speed = Instance.new("NumberValue", stats)
  1108. speed.Name = "Speed"
  1109. speed.Value = speedvalue
  1110. local damagea = Instance.new("NumberValue", stats)
  1111. damagea.Name = "Damage"
  1112. damagea.Value = damagevalue
  1113. framesk1 = makeframe(scrn, 0.5, ud(0.13, 0, 0.56, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 0.5))
  1114. bar1 = makeframe(framesk1, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 0.5))
  1115. ammolabel = Instance.new("TextLabel", framesk1)
  1116. ammolabel.BackgroundTransparency = 1
  1117. ammolabel.Size = ud(1, 0, 1, 0)
  1118. ammolabel.Position = ud(0, 0, 0, 0)
  1119. ammolabel.TextColor3 = c3(255, 255, 255)
  1120. ammolabel.TextStrokeTransparency = 0
  1121. ammolabel.FontSize = Enum.FontSize.Size8
  1122. ammolabel.Font = Enum.Font.SourceSans
  1123. ammolabel.BorderSizePixel = 0
  1124. ammolabel.TextScaled = true
  1125. ammolabel.Text = "Speed [" .. speed.Value .. "]"
  1126. framesk2 = makeframe(scrn, 0.5, ud(0.13, 0, 0.63, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1))
  1127. bar2 = makeframe(framesk2, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.5, 0.25, 0.25))
  1128. ammolabel2 = Instance.new("TextLabel", framesk2)
  1129. ammolabel2.BackgroundTransparency = 1
  1130. ammolabel2.Size = ud(1, 0, 1, 0)
  1131. ammolabel2.Position = ud(0, 0, 0, 0)
  1132. ammolabel2.TextColor3 = c3(255, 255, 255)
  1133. ammolabel2.TextStrokeTransparency = 0
  1134. ammolabel2.FontSize = Enum.FontSize.Size8
  1135. ammolabel2.Font = Enum.Font.SourceSans
  1136. ammolabel2.BorderSizePixel = 0
  1137. ammolabel2.TextScaled = true
  1138. ammolabel2.Text = "Damage [" .. damagea.Value .. "]"
  1139. framesk3 = makeframe(scrn, 0.5, ud(0.13, 0, 0.7, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1))
  1140. bar3 = makeframe(framesk3, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.25, 0.25, 0.5))
  1141. ammolabel3 = Instance.new("TextLabel", framesk3)
  1142. ammolabel3.BackgroundTransparency = 1
  1143. ammolabel3.Size = ud(1, 0, 1, 0)
  1144. ammolabel3.Position = ud(0, 0, 0, 0)
  1145. ammolabel3.TextColor3 = c3(255, 255, 255)
  1146. ammolabel3.TextStrokeTransparency = 0
  1147. ammolabel3.FontSize = Enum.FontSize.Size8
  1148. ammolabel3.Font = Enum.Font.SourceSans
  1149. ammolabel3.BorderSizePixel = 0
  1150. ammolabel3.TextScaled = true
  1151. ammolabel3.Text = "Defense [" .. defense.Value .. "]"
  1152. animate = Character:findFirstChild("Animate")
  1153. animate.Disabled = false
  1154. CustomColor = BrickColor.new("Cool yellow")
  1155. Colorpart1 = Torso.BrickColor.r
  1156. Colorpart2 = Torso.BrickColor.g
  1157. Colorpart3 = Torso.BrickColor.b
  1158. local weldBetween = function(a, b)
  1159. local weldd = Instance.new("ManualWeld")
  1160. weldd.Part0 = a
  1161. weldd.Part1 = b
  1162. weldd.C0 = CFrame.new()
  1163. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1164. weldd.Parent = a
  1165. return weldd
  1166. end
  1167.  
  1168. swait = function(num)
  1169. if num == 0 or num == nil then
  1170. game:service("RunService").Stepped:wait(0)
  1171. else
  1172. for i = 0, num do
  1173. game:service("RunService").Stepped:wait(0)
  1174. end
  1175. end
  1176. end
  1177.  
  1178. nooutline = function(part)
  1179. part.TopSurface = 10
  1180. end
  1181.  
  1182. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  1183. local fp = it("Part")
  1184. fp.formFactor = formfactor
  1185. fp.Parent = parent
  1186. fp.Reflectance = reflectance
  1187. fp.Transparency = transparency
  1188. fp.CanCollide = false
  1189. fp.Locked = true
  1190. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  1191. fp.Name = name
  1192. fp.Size = size
  1193. fp.Position = Character.Torso.Position
  1194. nooutline(fp)
  1195. fp.Material = material
  1196. fp:BreakJoints()
  1197. return fp
  1198. end
  1199.  
  1200. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  1201. local mesh = it(Mesh)
  1202. mesh.Parent = part
  1203. if Mesh == "SpecialMesh" then
  1204. mesh.MeshType = meshtype
  1205. mesh.MeshId = meshid
  1206. end
  1207. mesh.Offset = offset
  1208. mesh.Scale = scale
  1209. return mesh
  1210. end
  1211.  
  1212. weld = function(parent, part0, part1, c0, c1)
  1213. local weld = it("Weld")
  1214. weld.Parent = parent
  1215. weld.Part0 = part0
  1216. weld.Part1 = part1
  1217. weld.C0 = c0
  1218. weld.C1 = c1
  1219. return weld
  1220. end
  1221.  
  1222. fat = Instance.new("BindableEvent", script)
  1223. fat.Name = "Heartbeat"
  1224. script:WaitForChild("Heartbeat")
  1225. frame = 0.033333333333333
  1226. tf = 0
  1227. allowframeloss = false
  1228. tossremainder = false
  1229. lastframe = tick()
  1230. script.Heartbeat:Fire()
  1231. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1232. tf = tf + s
  1233. if frame <= tf then
  1234. if allowframeloss then
  1235. script.Heartbeat:Fire()
  1236. lastframe = tick()
  1237. else
  1238. for i = 1, math.floor(tf / frame) do
  1239. script.Heartbeat:Fire()
  1240. end
  1241. lastframe = tick()
  1242. end
  1243. if tossremainder then
  1244. tf = 0
  1245. else
  1246. tf = tf - frame * math.floor(tf / frame)
  1247. end
  1248. end
  1249. end
  1250. )
  1251. if script.Parent.className ~= "HopperBin" then
  1252. Tool = Instance.new("HopperBin")
  1253. Tool.Parent = Backpack
  1254. Tool.Name = "Flying"
  1255. script.Parent = Tool
  1256. end
  1257. Bin = script.Parent
  1258. so = function(id, par, vol, pit)
  1259. coroutine.resume(coroutine.create(function()
  1260. local sou = Instance.new("Sound", par or workspace)
  1261. sou.Volume = vol
  1262. sou.Pitch = pit or 1
  1263. sou.SoundId = id
  1264. swait()
  1265. sou:play()
  1266. game:GetService("Debris"):AddItem(sou, 6)
  1267. end
  1268. ))
  1269. end
  1270.  
  1271. local CFrameFromTopBack = function(at, top, back)
  1272. local right = top:Cross(back)
  1273. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1274. end
  1275.  
  1276. Triangle = function(a, b, c)
  1277. local edg1 = c - a:Dot(b - a.unit)
  1278. local edg2 = a - b:Dot(c - b.unit)
  1279. local edg3 = b - c:Dot(a - c.unit)
  1280. if edg1 <= b - a.magnitude and edg1 >= 0 then
  1281. a = a
  1282. else
  1283. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  1284.  
  1285. if edg2 <= c - b.magnitude and edg2 >= 0 then
  1286. a = b
  1287. else
  1288. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  1289.  
  1290. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  1291.  
  1292. if edg3 <= a - c.magnitude and edg3 >= 0 then
  1293. a = c
  1294. else
  1295. assert(false, "unreachable")
  1296. end
  1297. end
  1298. end
  1299. local len1 = c - a:Dot(b - a.unit)
  1300. local len2 = b - a.magnitude - len1
  1301. local width = a + b - a.unit * len1 - c.magnitude
  1302. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  1303. local list = {}
  1304. local TrailColor = "Dark grey"
  1305. if len1 > 0.01 then
  1306. local w1 = Instance.new("WedgePart", m)
  1307. game:GetService("Debris"):AddItem(w1, 5)
  1308. w1.Material = "SmoothPlastic"
  1309. w1.FormFactor = "Custom"
  1310. w1.BrickColor = BrickColor.new(TrailColor)
  1311. w1.Transparency = 0
  1312. w1.Reflectance = 0
  1313. w1.Material = "SmoothPlastic"
  1314. w1.CanCollide = false
  1315. NoOutline(w1)
  1316. local sz = Vector3.new(0.2, width, len1)
  1317. w1.Size = sz
  1318. local sp = Instance.new("SpecialMesh", w1)
  1319. sp.MeshType = "Wedge"
  1320. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1321. w1:BreakJoints()
  1322. w1.Anchored = true
  1323. w1.Parent = workspace
  1324. w1.Transparency = 0.7
  1325. table.insert(Effects, {w1, "Disappear", 0.01})
  1326. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1327. table.insert(list, w1)
  1328. end
  1329. do
  1330. if len2 > 0.01 then
  1331. local w2 = Instance.new("WedgePart", m)
  1332. game:GetService("Debris"):AddItem(w2, 5)
  1333. w2.Material = "SmoothPlastic"
  1334. w2.FormFactor = "Custom"
  1335. w2.BrickColor = BrickColor.new(TrailColor)
  1336. w2.Transparency = 0
  1337. w2.Reflectance = 0
  1338. w2.Material = "SmoothPlastic"
  1339. w2.CanCollide = false
  1340. NoOutline(w2)
  1341. local sz = Vector3.new(0.2, width, len2)
  1342. w2.Size = sz
  1343. local sp = Instance.new("SpecialMesh", w2)
  1344. sp.MeshType = "Wedge"
  1345. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1346. w2:BreakJoints()
  1347. w2.Anchored = true
  1348. w2.Parent = workspace
  1349. w2.Transparency = 0.7
  1350. table.insert(Effects, {w2, "Disappear", 0.01})
  1351. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1352. table.insert(list, w2)
  1353. end
  1354. do
  1355. return unpack(list)
  1356. end
  1357. end
  1358. end
  1359.  
  1360. rayCast = function(Pos, Dir, Max, Ignore)
  1361. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1362. end
  1363.  
  1364. function clerp(a,b,t)
  1365. local qa = {QuaternionFromCFrame(a)}
  1366. local qb = {QuaternionFromCFrame(b)}
  1367. local ax, ay, az = a.x, a.y, a.z
  1368. local bx, by, bz = b.x, b.y, b.z
  1369. local _t = 1-t
  1370. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1371. end
  1372.  
  1373. function QuaternionFromCFrame(cf)
  1374. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1375. local trace = m00 + m11 + m22
  1376. if trace > 0 then
  1377. local s = math.sqrt(1 + trace)
  1378. local recip = 0.5/s
  1379. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1380. else
  1381. local i = 0
  1382. if m11 > m00 then
  1383. i = 1
  1384. end
  1385. if m22 > (i == 0 and m00 or m11) then
  1386. i = 2
  1387. end
  1388. if i == 0 then
  1389. local s = math.sqrt(m00-m11-m22+1)
  1390. local recip = 0.5/s
  1391. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1392. elseif i == 1 then
  1393. local s = math.sqrt(m11-m22-m00+1)
  1394. local recip = 0.5/s
  1395. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1396. elseif i == 2 then
  1397. local s = math.sqrt(m22-m00-m11+1)
  1398. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1399. end
  1400. end
  1401. end
  1402.  
  1403. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1404. local xs, ys, zs = x + x, y + y, z + z
  1405. local wx, wy, wz = w*xs, w*ys, w*zs
  1406. local xx = x*xs
  1407. local xy = x*ys
  1408. local xz = x*zs
  1409. local yy = y*ys
  1410. local yz = y*zs
  1411. local zz = z*zs
  1412. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1413. end
  1414.  
  1415. function QuaternionSlerp(a, b, t)
  1416. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1417. local startInterp, finishInterp;
  1418. if cosTheta >= 0.0001 then
  1419. if (1 - cosTheta) > 0.0001 then
  1420. local theta = math.acos(cosTheta)
  1421. local invSinTheta = 1/math.sin(theta)
  1422. startInterp = math.sin((1-t)*theta)*invSinTheta
  1423. finishInterp = math.sin(t*theta)*invSinTheta
  1424. else
  1425. startInterp = 1-t
  1426. finishInterp = t
  1427. end
  1428. else
  1429. if (1+cosTheta) > 0.0001 then
  1430. local theta = math.acos(-cosTheta)
  1431. local invSinTheta = 1/math.sin(theta)
  1432. startInterp = math.sin((t-1)*theta)*invSinTheta
  1433. finishInterp = math.sin(t*theta)*invSinTheta
  1434. else
  1435. startInterp = t-1
  1436. finishInterp = t
  1437. end
  1438. end
  1439. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1440. end
  1441. rayCast = function(Pos, Dir, Max, Ignore)
  1442. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1443. end
  1444.  
  1445. makegui = function(cframe, text)
  1446. local a = math.random(-10, 10) / 100
  1447. local c = Instance.new("Part")
  1448. c.Transparency = 1
  1449. Instance.new("BodyGyro").Parent = c
  1450. c.Parent = workspace
  1451. c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
  1452. local f = Instance.new("BodyPosition")
  1453. f.P = 2000
  1454. f.D = 100
  1455. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1456. f.position = c.Position + Vector3.new(0, 3, 0)
  1457. f.Parent = c
  1458. game:GetService("Debris"):AddItem(c, 6.5)
  1459. c.CanCollide = false
  1460. c.Parent = workspace
  1461. c.CanCollide = false
  1462. local bg = Instance.new("BillboardGui", c)
  1463. bg.Adornee = c
  1464. bg.Size = UDim2.new(1, 0, 1, 0)
  1465. bg.StudsOffset = Vector3.new(0, 0, 0)
  1466. bg.AlwaysOnTop = false
  1467. local tl = Instance.new("TextLabel", bg)
  1468. tl.BackgroundTransparency = 1
  1469. tl.Size = UDim2.new(1, 0, 1, 0)
  1470. tl.Text = text
  1471. tl.Font = "SourceSansBold"
  1472. tl.FontSize = "Size42"
  1473. if crit == true then
  1474. tl.TextColor3 = Color3.new(0.70588235294118, 0, 0)
  1475. else
  1476. tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2)
  1477. end
  1478. tl.TextStrokeTransparency = 0
  1479. tl.TextScaled = true
  1480. tl.TextWrapped = true
  1481. coroutine.wrap(function()
  1482. wait(2)
  1483. for i = 1, 10 do
  1484. fat.Event:wait()
  1485. c.Transparency = 1
  1486. tl.TextTransparency = tl.TextTransparency + 0.1
  1487. end
  1488. end
  1489. )()
  1490. end
  1491.  
  1492. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  1493. if hit.Parent == nil then
  1494. return
  1495. end
  1496. h = hit.Parent:FindFirstChild("Humanoid")
  1497. for _,v in pairs(hit.Parent:children()) do
  1498. if v:IsA("Humanoid") then
  1499. h = v
  1500. end
  1501. end
  1502. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  1503. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  1504. end
  1505. if hit.Parent.className == "Hat" then
  1506. hit = hit.Parent.Parent:findFirstChild("Head")
  1507. end
  1508. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1509. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1510. return
  1511. end
  1512. blocked = false
  1513. block = hit.Parent:findFirstChild("Block")
  1514. if block ~= nil then
  1515. print(block.className)
  1516. if block.className == "NumberValue" and block.Value > 0 then
  1517. blocked = true
  1518. if decreaseblock == nil then
  1519. block.Value = block.Value - 1
  1520. end
  1521. end
  1522. if block.className == "IntValue" and block.Value > 0 then
  1523. blocked = true
  1524. if decreaseblock ~= nil then
  1525. block.Value = block.Value - 1
  1526. end
  1527. end
  1528. end
  1529. if blocked == false then
  1530. local D = math.random(minim, maxim) * damagea.Value
  1531. if h.Parent:FindFirstChild("Stats") then
  1532. D = D / h.Parent:FindFirstChild("Stats").Defence.Value
  1533. else
  1534. end
  1535. if not h.Parent:FindFirstChild("Stats") then
  1536. do
  1537. h.Health = h.Health - D
  1538. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
  1539. local D = math.random(minim, maxim) * damagea.Value
  1540. if h.Parent:FindFirstChild("Stats") then
  1541. D = D / h.Parent:FindFirstChild("Stats").Defence.Value
  1542. else
  1543. end
  1544. if not h.Parent:FindFirstChild("Stats") then
  1545. do
  1546. h.Health = h.Health - D / 2
  1547. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
  1548. if Type == "Knockdown" then
  1549. humanoid = hit.Parent.Humanoid
  1550. humanoid.PlatformStand = true
  1551. coroutine.resume(coroutine.create(function(Humanoid)
  1552. fat.Event:wait()
  1553. Humanoid.PlatformStand = false
  1554. end
  1555. ), humanoid)
  1556. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1557. local bodvol = Instance.new("BodyVelocity")
  1558. bodvol.velocity = angle * knockback
  1559. bodvol.P = 5000
  1560. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  1561. bodvol.Parent = hit
  1562. rl = Instance.new("BodyAngularVelocity")
  1563. rl.P = 3000
  1564. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  1565. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1566. rl.Parent = hit
  1567. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1568. game:GetService("Debris"):AddItem(rl, 0.5)
  1569. else
  1570. do
  1571. if Type == "Normal" then
  1572. so("http://roblox.com/asset/?id=392592460", hit, 1, math.random(80, 120) / 100)
  1573. vp = Instance.new("BodyVelocity")
  1574. vp.P = 500
  1575. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  1576. if KnockbackType == 1 then
  1577. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1578. else
  1579. if KnockbackType == 2 then
  1580. vp.velocity = Property.CFrame.lookVector * knockback
  1581. end
  1582. end
  1583. if knockback > 0 then
  1584. vp.Parent = hit.Parent.Torso
  1585. end
  1586. game:GetService("Debris"):AddItem(vp, 0.5)
  1587. else
  1588. if Type == "MovementDebuff" then
  1589. coroutine.resume(coroutine.create(function()
  1590. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.2
  1591. speed.Value = speed.Value + 0.2
  1592. Humanoid.WalkSpeed = 16 * speed.Value
  1593. wait(1)
  1594. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.2
  1595. speed.Value = speed.Value - 0.2
  1596. Humanoid.WalkSpeed = 16 * speed.Value
  1597. end
  1598. ))
  1599. vp = Instance.new("BodyVelocity")
  1600. vp.P = 500
  1601. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  1602. if KnockbackType == 1 then
  1603. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1604. else
  1605. if KnockbackType == 2 then
  1606. vp.velocity = Property.CFrame.lookVector * knockback
  1607. end
  1608. end
  1609. if knockback > 0 then
  1610. vp.Parent = hit.Parent.Torso
  1611. end
  1612. game:GetService("Debris"):AddItem(vp, 0.5)
  1613. else
  1614. if Type == "CurseAura" then
  1615. coroutine.resume(coroutine.create(function()
  1616. savethewalkspeed = hit.Parent.Humanoid.WalkSpeed
  1617. hit.Parent.Humanoid.WalkSpeed = 0
  1618. wait(0.25)
  1619. hit.Parent.Humanoid.WalkSpeed = savethewalkspeed
  1620. end
  1621. ))
  1622. vp = Instance.new("BodyVelocity")
  1623. vp.P = 500
  1624. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  1625. if KnockbackType == 1 then
  1626. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1627. else
  1628. if KnockbackType == 2 then
  1629. vp.velocity = Property.CFrame.lookVector * knockback
  1630. end
  1631. end
  1632. if knockback > 0 then
  1633. vp.Parent = hit.Parent.Torso
  1634. end
  1635. game:GetService("Debris"):AddItem(vp, 0.5)
  1636. else
  1637. if Type == "SlashLifeSteal2" then
  1638. so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
  1639. Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5
  1640. vp = Instance.new("BodyVelocity")
  1641. vp.P = 500
  1642. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  1643. if KnockbackType == 1 then
  1644. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1645. else
  1646. if KnockbackType == 2 then
  1647. vp.velocity = Property.CFrame.lookVector * knockback
  1648. end
  1649. end
  1650. if knockback > 0 then
  1651. vp.Parent = hit.Parent.Torso
  1652. end
  1653. game:GetService("Debris"):AddItem(vp, 0.5)
  1654. else
  1655. if Type == "BlackHoleDamage" then
  1656. Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5
  1657. floatingvelocity = Instance.new("BodyVelocity")
  1658. floatingvelocity.Parent = hit.Parent.Torso
  1659. floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0)
  1660. game:GetService("Debris"):AddItem(floatingvelocity, 1)
  1661. else
  1662. if Type == "BlackHoleDamage2" then
  1663. vp = Instance.new("BodyVelocity")
  1664. vp.P = 500
  1665. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  1666. if KnockbackType == 1 then
  1667. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1668. else
  1669. if KnockbackType == 2 then
  1670. vp.velocity = Property.CFrame.lookVector * knockback
  1671. end
  1672. end
  1673. if knockback > 0 then
  1674. vp.Parent = hit.Parent.Torso
  1675. end
  1676. game:GetService("Debris"):AddItem(vp, 0.5)
  1677. else
  1678. if Type == "Up" then
  1679. local bodyVelocity = Instance.new("BodyVelocity")
  1680. bodyVelocity.velocity = vt(0, 60, 0)
  1681. bodyVelocity.P = 5000
  1682. bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
  1683. bodyVelocity.Parent = hit
  1684. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1685. rl = Instance.new("BodyAngularVelocity")
  1686. rl.P = 3000
  1687. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  1688. rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  1689. rl.Parent = hit
  1690. game:GetService("Debris"):AddItem(rl, 0.5)
  1691. else
  1692. do
  1693. if Type == "Snare" then
  1694. wait()
  1695. bp = Instance.new("BodyPosition")
  1696. bp.P = 2000
  1697. bp.D = 100
  1698. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1699. bp.position = hit.Parent.Torso.Position
  1700. bp.Parent = hit.Parent.Torso
  1701. game:GetService("Debris"):AddItem(bp, 1)
  1702. else
  1703. if Type == "Target" then
  1704. so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
  1705. vp = Instance.new("BodyVelocity")
  1706. vp.P = 500
  1707. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  1708. if KnockbackType == 1 then
  1709. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1710. else
  1711. if KnockbackType == 2 then
  1712. vp.velocity = Property.CFrame.lookVector * knockback
  1713. end
  1714. end
  1715. if knockback > 0 then
  1716. vp.Parent = hit.Parent.Torso
  1717. end
  1718. game:GetService("Debris"):AddItem(vp, 0.5)
  1719. end
  1720. end
  1721. debounce = Instance.new("BoolValue")
  1722. debounce.Name = "DebounceHit"
  1723. debounce.Parent = hit.Parent
  1724. debounce.Value = true
  1725. game:GetService("Debris"):AddItem(debounce, Delay)
  1726. c = Instance.new("ObjectValue")
  1727. c.Name = "creator"
  1728. c.Value = Player
  1729. c.Parent = h
  1730. game:GetService("Debris"):AddItem(c, 0.5)
  1731. CRIT = false
  1732. hitDeb = true
  1733. AttackPos = 6
  1734. end
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end
  1740. end
  1741. end
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
  1747. end
  1748. end
  1749. end
  1750. end
  1751.  
  1752. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  1753. for _,c in pairs(workspace:children()) do
  1754. local hum = c:findFirstChild("Humanoid")
  1755. if hum ~= nil then
  1756. local head = c:findFirstChild("Torso")
  1757. if head ~= nil then
  1758. local targ = head.Position - Part.Position
  1759. local mag = targ.magnitude
  1760. if mag <= magni and c.Name ~= Player.Name then
  1761. Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1)
  1762. end
  1763. end
  1764. end
  1765. end
  1766. end
  1767.  
  1768. Lightning = function(p0, p1, tym, ofs, brickcolor, th, tra, last)
  1769. local magz = p0 - p1.magnitude
  1770. local curpos = p0
  1771. local trz = {-ofs, ofs}
  1772. for i = 1, tym do
  1773. local li = Instance.new("Part", workspace)
  1774. do
  1775. li.TopSurface = 0
  1776. li.BottomSurface = 0
  1777. li.Anchored = true
  1778. li.Transparency = tra or 0.4
  1779. li.BrickColor = brickcolor
  1780. li.formFactor = "Custom"
  1781. li.CanCollide = false
  1782. li.Size = Vector3.new(th, th, magz / tym)
  1783. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1784. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1785. if tym == i then
  1786. local magz2 = curpos - p1.magnitude
  1787. li.Size = Vector3.new(th, th, magz2)
  1788. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1789. else
  1790. do
  1791. do
  1792. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1793. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1794. game.Debris:AddItem(li, last)
  1795. coroutine.resume(coroutine.create(function()
  1796. while li.Transparency ~= 1 do
  1797. for i = 0, 1, last do
  1798. fat.Event:wait()
  1799. li.Transparency = li.Transparency + 0.1 / last
  1800. end
  1801. end
  1802. end
  1803. ))
  1804. end
  1805. -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  1806.  
  1807. -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_STMT
  1808.  
  1809. -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out DO_STMT
  1810.  
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
  1816.  
  1817. RainbowLightning = function(p0, p1, tym, ofs, th, tra, last)
  1818. local rainbowcolor = BrickColor.new(0)
  1819. local magz = p0 - p1.magnitude
  1820. local curpos = p0
  1821. local trz = {-ofs, ofs}
  1822. for i = 1, tym do
  1823. local li = Instance.new("Part", workspace)
  1824. do
  1825. li.TopSurface = 0
  1826. li.BottomSurface = 0
  1827. li.Anchored = true
  1828. li.Transparency = tra or 0.4
  1829. li.BrickColor = rainbowcolor
  1830. li.Material = "Neon"
  1831. li.formFactor = "Custom"
  1832. li.CanCollide = false
  1833. li.Size = Vector3.new(th, th, magz / tym)
  1834. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1835. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1836. if tym == i then
  1837. local magz2 = curpos - p1.magnitude
  1838. li.Size = Vector3.new(th, th, magz2)
  1839. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(-1.57, 0, -magz2 / 2)
  1840. else
  1841. do
  1842. do
  1843. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(-1.57, 0, magz / tym / 2)
  1844. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1845. game.Debris:AddItem(li, last)
  1846. coroutine.resume(coroutine.create(function()
  1847. while li.Parent ~= nil do
  1848. wait()
  1849. rainbowcolor = BrickColor.new(23)
  1850. wait()
  1851. rainbowcolor = BrickColor.new(107)
  1852. wait()
  1853. rainbowcolor = BrickColor.new(37)
  1854. wait()
  1855. rainbowcolor = BrickColor.new(119)
  1856. wait()
  1857. rainbowcolor = BrickColor.new(24)
  1858. wait()
  1859. rainbowcolor = BrickColor.new(106)
  1860. wait()
  1861. rainbowcolor = BrickColor.new(21)
  1862. wait()
  1863. rainbowcolor = BrickColor.new(104)
  1864. end
  1865. end
  1866. ))
  1867. coroutine.resume(coroutine.create(function()
  1868. while li.Transparency ~= 1 do
  1869. for i = 0, 1, last do
  1870. fat.Event:wait()
  1871. li.Transparency = li.Transparency + 0.1 / last
  1872. li.BrickColor = rainbowcolor
  1873. end
  1874. end
  1875. do
  1876. li.Parent = nil
  1877. end
  1878. end
  1879. ))
  1880. end
  1881. -- DECOMPILER ERROR at PC149: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  1882.  
  1883. -- DECOMPILER ERROR at PC149: LeaveBlock: unexpected jumping out IF_STMT
  1884.  
  1885. -- DECOMPILER ERROR at PC149: LeaveBlock: unexpected jumping out DO_STMT
  1886.  
  1887. end
  1888. end
  1889. end
  1890. end
  1891. end
  1892.  
  1893. JumpEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
  1894. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1895. prt.Anchored = true
  1896. prt.CanCollide = false
  1897. prt.CFrame = cframe * angles(math.rad(90), 0, 0)
  1898. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  1899. game:GetService("Debris"):AddItem(prt, 10)
  1900. coroutine.resume(coroutine.create(function(Part, Mesh)
  1901. for i = 0, 1, delay do
  1902. fat.Event:wait()
  1903. Part.CFrame = Part.CFrame
  1904. Part.Transparency = i
  1905. Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
  1906. end
  1907. Part:Destroy()
  1908. end
  1909. ), prt, msh)
  1910. end
  1911.  
  1912. Shockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1913. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1914. prt.Anchored = true
  1915. prt.CFrame = cframe
  1916. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1917. game:GetService("Debris"):AddItem(prt, 4)
  1918. coroutine.resume(coroutine.create(function(Part, Mesh)
  1919. for i = 0, 1, delay do
  1920. fat.Event:wait()
  1921. Part.CFrame = Part.CFrame
  1922. Part.Transparency = i
  1923. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1924. end
  1925. Part:Destroy()
  1926. end
  1927. ), prt, msh)
  1928. end
  1929.  
  1930. OrbEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
  1931. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1932. prt.Anchored = true
  1933. prt.CanCollide = false
  1934. prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
  1935. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  1936. game:GetService("Debris"):AddItem(prt, 10)
  1937. coroutine.resume(coroutine.create(function(Part, Mesh)
  1938. for i = 0, 1, delay do
  1939. fat.Event:wait()
  1940. Part.CFrame = Part.CFrame
  1941. Part.Transparency = i
  1942. Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
  1943. end
  1944. Part:Destroy()
  1945. end
  1946. ), prt, msh)
  1947. end
  1948.  
  1949. BlockShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1950. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1951. prt.Anchored = true
  1952. prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
  1953. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1954. game:GetService("Debris"):AddItem(prt, 10)
  1955. coroutine.resume(coroutine.create(function(Part, Mesh)
  1956. for i = 0, 1, delay do
  1957. fat.Event:wait()
  1958. Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
  1959. Part.Transparency = i
  1960. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1961. end
  1962. Part:Destroy()
  1963. end
  1964. ), prt, msh)
  1965. end
  1966.  
  1967. RainbowBlockShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay)
  1968. local rainbowcolor = BrickColor.new(0)
  1969. local prt = part(3, workspace, "SmoothPlastic", 0, 0, rainbowcolor, "Effect", vt(0.5, 0.5, 0.5))
  1970. prt.Anchored = true
  1971. prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
  1972. prt.Material = "Neon"
  1973. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1974. game:GetService("Debris"):AddItem(prt, 5)
  1975. coroutine.resume(coroutine.create(function()
  1976. while prt.Parent ~= nil do
  1977. wait()
  1978. rainbowcolor = BrickColor.new(23)
  1979. wait()
  1980. rainbowcolor = BrickColor.new(107)
  1981. wait()
  1982. rainbowcolor = BrickColor.new(37)
  1983. wait()
  1984. rainbowcolor = BrickColor.new(119)
  1985. wait()
  1986. rainbowcolor = BrickColor.new(24)
  1987. wait()
  1988. rainbowcolor = BrickColor.new(106)
  1989. wait()
  1990. rainbowcolor = BrickColor.new(21)
  1991. wait()
  1992. rainbowcolor = BrickColor.new(104)
  1993. end
  1994. end
  1995. ))
  1996. coroutine.resume(coroutine.create(function(Part, Mesh)
  1997. for i = 0, 1, delay do
  1998. fat.Event:wait()
  1999. Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
  2000. Part.Transparency = i
  2001. Part.BrickColor = rainbowcolor
  2002. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2003. end
  2004. Part:Destroy()
  2005. end
  2006. ), prt, msh)
  2007. end
  2008.  
  2009. RainbowCylinderShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay)
  2010. local rainbowcolor = BrickColor.new(0)
  2011. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2012. prt.Anchored = true
  2013. prt.CFrame = cframe
  2014. prt.Material = "Neon"
  2015. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2016. game:GetService("Debris"):AddItem(prt, 5)
  2017. coroutine.resume(coroutine.create(function()
  2018. while prt.Parent ~= nil do
  2019. wait()
  2020. rainbowcolor = BrickColor.new(23)
  2021. wait()
  2022. rainbowcolor = BrickColor.new(107)
  2023. wait()
  2024. rainbowcolor = BrickColor.new(37)
  2025. wait()
  2026. rainbowcolor = BrickColor.new(119)
  2027. wait()
  2028. rainbowcolor = BrickColor.new(24)
  2029. wait()
  2030. rainbowcolor = BrickColor.new(106)
  2031. wait()
  2032. rainbowcolor = BrickColor.new(21)
  2033. wait()
  2034. rainbowcolor = BrickColor.new(104)
  2035. end
  2036. end
  2037. ))
  2038. coroutine.resume(coroutine.create(function(Part, Mesh)
  2039. for i = 0, 1, delay do
  2040. fat.Event:wait()
  2041. Part.BrickColor = rainbowcolor
  2042. Part.Transparency = i
  2043. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2044. end
  2045. Part:Destroy()
  2046. end
  2047. ), prt, msh)
  2048. end
  2049.  
  2050. RainbowOrbEffect = function(cframe, x1, y1, z1, x2, y2, z2, delay)
  2051. local rainbowcolor = BrickColor.new(0)
  2052. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2053. prt.Anchored = true
  2054. prt.CanCollide = false
  2055. prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
  2056. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2057. game:GetService("Debris"):AddItem(prt, 5)
  2058. coroutine.resume(coroutine.create(function()
  2059. while prt.Parent ~= nil do
  2060. wait()
  2061. rainbowcolor = BrickColor.new(23)
  2062. wait()
  2063. rainbowcolor = BrickColor.new(107)
  2064. wait()
  2065. rainbowcolor = BrickColor.new(37)
  2066. wait()
  2067. rainbowcolor = BrickColor.new(119)
  2068. wait()
  2069. rainbowcolor = BrickColor.new(24)
  2070. wait()
  2071. rainbowcolor = BrickColor.new(106)
  2072. wait()
  2073. rainbowcolor = BrickColor.new(21)
  2074. wait()
  2075. rainbowcolor = BrickColor.new(104)
  2076. end
  2077. end
  2078. ))
  2079. coroutine.resume(coroutine.create(function(Part, Mesh)
  2080. for i = 0, 1, delay do
  2081. fat.Event:wait()
  2082. Part.CFrame = Part.CFrame
  2083. Part.BrickColor = rainbowcolor
  2084. Part.Transparency = i
  2085. Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
  2086. end
  2087. Part:Destroy()
  2088. end
  2089. ), prt, msh)
  2090. end
  2091.  
  2092. RainbowStar = function(cframe, x1, y1, z1, x2, y2, z2, delay)
  2093. local rainbowcolor = BrickColor.new(23)
  2094. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2095. prt.Anchored = true
  2096. prt.CanCollide = false
  2097. prt.CFrame = cframe
  2098. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=120647846", vt(0, 0, 0), vt(x1, y1, z1))
  2099. game:GetService("Debris"):AddItem(prt, 5)
  2100. coroutine.resume(coroutine.create(function()
  2101. while prt.Parent ~= nil do
  2102. wait()
  2103. rainbowcolor = BrickColor.new(23)
  2104. wait()
  2105. rainbowcolor = BrickColor.new(107)
  2106. wait()
  2107. rainbowcolor = BrickColor.new(37)
  2108. wait()
  2109. rainbowcolor = BrickColor.new(119)
  2110. wait()
  2111. rainbowcolor = BrickColor.new(24)
  2112. wait()
  2113. rainbowcolor = BrickColor.new(106)
  2114. wait()
  2115. rainbowcolor = BrickColor.new(21)
  2116. wait()
  2117. rainbowcolor = BrickColor.new(104)
  2118. end
  2119. end
  2120. ))
  2121. coroutine.resume(coroutine.create(function(Part, Mesh)
  2122. for i = 0, 1, delay do
  2123. fat.Event:wait()
  2124. Part.CFrame = Part.CFrame
  2125. Part.BrickColor = rainbowcolor
  2126. Part.Transparency = i
  2127. Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
  2128. end
  2129. Part:Destroy()
  2130. end
  2131. ), prt, msh)
  2132. end
  2133.  
  2134. RainbowSphereShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay)
  2135. local rainbowcolor = BrickColor.new(0)
  2136. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2137. prt.Anchored = true
  2138. prt.CFrame = cframe
  2139. prt.Material = "Neon"
  2140. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2141. game:GetService("Debris"):AddItem(prt, 5)
  2142. coroutine.resume(coroutine.create(function()
  2143. while prt.Parent ~= nil do
  2144. wait()
  2145. rainbowcolor = BrickColor.new(23)
  2146. wait()
  2147. rainbowcolor = BrickColor.new(107)
  2148. wait()
  2149. rainbowcolor = BrickColor.new(37)
  2150. wait()
  2151. rainbowcolor = BrickColor.new(119)
  2152. wait()
  2153. rainbowcolor = BrickColor.new(24)
  2154. wait()
  2155. rainbowcolor = BrickColor.new(106)
  2156. wait()
  2157. rainbowcolor = BrickColor.new(21)
  2158. wait()
  2159. rainbowcolor = BrickColor.new(104)
  2160. end
  2161. end
  2162. ))
  2163. coroutine.resume(coroutine.create(function(Part, Mesh)
  2164. for i = 0, 1, delay do
  2165. fat.Event:wait()
  2166. Part.BrickColor = rainbowcolor
  2167. Part.Transparency = i
  2168. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2169. end
  2170. Part:Destroy()
  2171. end
  2172. ), prt, msh)
  2173. end
  2174.  
  2175. CylinderShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2176. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2177. prt.Anchored = true
  2178. prt.CFrame = cframe
  2179. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2180. game:GetService("Debris"):AddItem(prt, 10)
  2181. coroutine.resume(coroutine.create(function(Part, Mesh)
  2182. for i = 0, 1, delay do
  2183. fat.Event:wait()
  2184. Part.Transparency = i
  2185. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2186. end
  2187. Part:Destroy()
  2188. end
  2189. ), prt, msh)
  2190. end
  2191.  
  2192. Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2193. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2194. prt.Anchored = true
  2195. prt.CFrame = cframe
  2196. prt.Material = "Neon"
  2197. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2198. game:GetService("Debris"):AddItem(prt, 10)
  2199. coroutine.resume(coroutine.create(function(Part, Mesh)
  2200. for i = 0, 1, delay do
  2201. fat.Event:wait()
  2202. Part.Transparency = i
  2203. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2204. end
  2205. Part:Destroy()
  2206. end
  2207. ), prt, msh)
  2208. end
  2209.  
  2210. Laser2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2211. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2212. prt.Anchored = true
  2213. prt.CFrame = cframe
  2214. prt.Material = "Neon"
  2215. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2216. game:GetService("Debris"):AddItem(prt, 10)
  2217. coroutine.resume(coroutine.create(function(Part, Mesh)
  2218. for i = 0, 1, delay do
  2219. fat.Event:wait()
  2220. Part.Transparency = i
  2221. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2222. end
  2223. Part:Destroy()
  2224. end
  2225. ), prt, msh)
  2226. end
  2227.  
  2228. Laser3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2229. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2230. prt.Anchored = true
  2231. prt.CFrame = cframe
  2232. prt.Material = "Neon"
  2233. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2234. game:GetService("Debris"):AddItem(prt, 10)
  2235. coroutine.resume(coroutine.create(function(Part, Mesh)
  2236. for i = 0, 1, delay do
  2237. fat.Event:wait()
  2238. Part.Transparency = i
  2239. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2240. end
  2241. Part:Destroy()
  2242. end
  2243. ), prt, msh)
  2244. end
  2245.  
  2246. SphereShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2247. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2248. prt.Anchored = true
  2249. prt.CFrame = cframe
  2250. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2251. game:GetService("Debris"):AddItem(prt, 10)
  2252. coroutine.resume(coroutine.create(function(Part, Mesh)
  2253. for i = 0, 1, delay do
  2254. fat.Event:wait()
  2255. Part.Transparency = i
  2256. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2257. end
  2258. Part:Destroy()
  2259. end
  2260. ), prt, msh)
  2261. end
  2262.  
  2263. SphereShockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2264. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2265. prt.Anchored = true
  2266. prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
  2267. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2268. game:GetService("Debris"):AddItem(prt, 10)
  2269. coroutine.resume(coroutine.create(function(Part, Mesh)
  2270. for i = 0, 1, delay do
  2271. fat.Event:wait()
  2272. Part.Transparency = i
  2273. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2274. end
  2275. Part:Destroy()
  2276. end
  2277. ), prt, msh)
  2278. end
  2279.  
  2280. Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2281. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2282. prt.Anchored = true
  2283. prt.CFrame = cframe
  2284. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2285. game:GetService("Debris"):AddItem(prt, 10)
  2286. coroutine.resume(coroutine.create(function(Part, Mesh)
  2287. for i = 0, 1, delay do
  2288. fat.Event:wait()
  2289. Part.CFrame = Part.CFrame
  2290. Part.Transparency = i
  2291. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2292. end
  2293. Part:Destroy()
  2294. end
  2295. ), prt, msh)
  2296. end
  2297.  
  2298. leftlegangle = 0
  2299. leftlegcframe = 0
  2300. leftlegcframe2 = 0
  2301. leftlegcframe3 = 0
  2302. rightlegangle = 0
  2303. rightlegcframe = 0
  2304. rightlegcframe2 = 0
  2305. rightlegcframe3 = 0
  2306. leftarmangle = 0
  2307. rightarmangle = 0
  2308. rightlegangle2 = 0
  2309. leftlegangle2 = 0
  2310. MMouse = mouse
  2311. canidle = true
  2312. canwalk = true
  2313. holdz = false
  2314. zshooting = false
  2315. gyroenabled = false
  2316. ShotTarget = RootPart
  2317. runningsound = Head.Running
  2318. local robloxidleanimation = Instance.new("Animation", Torso)
  2319. robloxidleanimation.Name = "robloxidleanimation"
  2320. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  2321. local floatingaura = Instance.new("Sound", Torso)
  2322. floatingaura.SoundId = "http://www.roblox.com/asset/?id=343063967"
  2323. floatingaura.Volume = 0.25
  2324. floatingaura.Pitch = 0.75
  2325. floatingaura.Looped = true
  2326. gyro = Instance.new("BodyGyro")
  2327. gyro.Parent = nil
  2328. gyro.P = 10000000
  2329. gyro.D = 1000
  2330. gyro.MaxTorque = Vector3.new(0, 10000000, 0)
  2331. Clone = function()
  2332. for _,v in pairs(Torso.Parent:children()) do
  2333. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2334. local rainbowcolor = BrickColor.new(0)
  2335. do
  2336. n = v:clone()
  2337. n:BreakJoints()
  2338. n.archivable = true
  2339. n.Anchored = true
  2340. n.CanCollide = false
  2341. n.TopSurface = "SmoothNoOutlines"
  2342. n.BottomSurface = "SmoothNoOutlines"
  2343. n.LeftSurface = "SmoothNoOutlines"
  2344. n.RightSurface = "SmoothNoOutlines"
  2345. n.FrontSurface = "SmoothNoOutlines"
  2346. n.BackSurface = "SmoothNoOutlines"
  2347. n.Name = "Trail"
  2348. n.BrickColor = rainbowcolor
  2349. n.Parent = workspace
  2350. n.CFrame = v.CFrame
  2351. for _,v in pairs(n:children()) do
  2352. if v.Name == "face" then
  2353. v:Destroy()
  2354. end
  2355. end
  2356. game:GetService("Debris"):AddItem(n, 2)
  2357. coroutine.resume(coroutine.create(function()
  2358. while n.Parent ~= nil do
  2359. wait()
  2360. rainbowcolor = BrickColor.new(23)
  2361. wait()
  2362. rainbowcolor = BrickColor.new(107)
  2363. wait()
  2364. rainbowcolor = BrickColor.new(37)
  2365. wait()
  2366. rainbowcolor = BrickColor.new(119)
  2367. wait()
  2368. rainbowcolor = BrickColor.new(24)
  2369. wait()
  2370. rainbowcolor = BrickColor.new(106)
  2371. wait()
  2372. rainbowcolor = BrickColor.new(21)
  2373. wait()
  2374. rainbowcolor = BrickColor.new(104)
  2375. end
  2376. end
  2377. ))
  2378. coroutine.resume(coroutine.create(function(ne)
  2379. for i = 1, 80 do
  2380. ne:BreakJoints()
  2381. ne.Transparency = i / 80
  2382. ne.BrickColor = rainbowcolor
  2383. fat.Event:wait()
  2384. end
  2385. ne.Parent = nil
  2386. end
  2387. ), n)
  2388. end
  2389. end
  2390. end
  2391. end
  2392.  
  2393. equipanim = function()
  2394. attack = true
  2395. so("http://roblox.com/asset/?id=367850772", Torso, 1, 0.75)
  2396. speed.Value = speed.Value - 0.4
  2397. Humanoid.WalkSpeed = 16 * speed.Value
  2398. runningsound.Volume = 0
  2399. for i = 0, 1, 0.12 do
  2400. fat.Event:wait()
  2401. Humanoid.CameraOffset = Vector3.new(0, 0 + 3 * i, 0)
  2402. RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2403. RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2404. RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
  2405. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
  2406. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3)
  2407. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  2408. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(135), math.rad(0), math.rad(45)), 0.3)
  2409. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(135), math.rad(0), math.rad(-45)), 0.3)
  2410. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2411. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2412. end
  2413. Humanoid.CameraOffset = Vector3.new(0, 3, 0)
  2414. for i = 0, 1, 0.12 do
  2415. fat.Event:wait()
  2416. RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2417. RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2418. RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
  2419. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
  2420. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2421. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  2422. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(135 - 45 * i), math.rad(0), math.rad(45)), 0.3)
  2423. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(135 - 45 * i), math.rad(0), math.rad(-45)), 0.3)
  2424. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2425. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2426. end
  2427. for i = 0, 1, 0.18 do
  2428. fat.Event:wait()
  2429. RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2430. RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2431. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2432. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  2433. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3)
  2434. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  2435. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2436. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2437. end
  2438. so("http://roblox.com/asset/?id=340722848", Torso, 0.5, 2)
  2439. so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 1.75)
  2440. RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 1, 1, 1, 0.05)
  2441. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 1, 1, 1, 0.05)
  2442. for i = 0, 1, 0.06 do
  2443. fat.Event:wait()
  2444. RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2445. RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2447. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  2448. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3)
  2449. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  2450. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2451. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2452. end
  2453. speed.Value = speed.Value + 0.3
  2454. Humanoid.WalkSpeed = 16 * speed.Value
  2455. floatingaura:Play()
  2456. attack = false
  2457. end
  2458.  
  2459. unequipanim = function()
  2460. attack = true
  2461. gyro.Parent = nil
  2462. gyroenabled = false
  2463. so("http://roblox.com/asset/?id=367850772", Torso, 0.75, 1.25)
  2464. speed.Value = speed.Value - 0.3
  2465. Humanoid.WalkSpeed = 16 * speed.Value
  2466. for i = 0, 1, 0.08 do
  2467. fat.Event:wait()
  2468. RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2469. RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2470. RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
  2471. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
  2472. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2473. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  2474. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
  2475. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-90)), 0.3)
  2476. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2477. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2478. end
  2479. so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 0.75)
  2480. for i = 0, 1, 0.06 do
  2481. fat.Event:wait()
  2482. Humanoid.CameraOffset = Vector3.new(0, 3 - 3 * i, 0)
  2483. RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2484. RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
  2485. RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
  2486. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
  2487. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 3 * i) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
  2488. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  2489. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(90 - 70 * i)), 0.3)
  2490. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-90 + 70 * i)), 0.3)
  2491. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2492. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2493. end
  2494. floatingaura:Stop()
  2495. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  2496. for i = 0, 1, 0.06 do
  2497. fat.Event:wait()
  2498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2499. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2502. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2503. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2504. end
  2505. runningsound.Volume = 0.5
  2506. speed.Value = speed.Value + 0.4
  2507. Humanoid.WalkSpeed = 16 * speed.Value
  2508. attack = false
  2509. end
  2510.  
  2511. attackone = function()
  2512. attack = true
  2513. so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 1)
  2514. for i = 0, 1, 0.2 do
  2515. fat.Event:wait()
  2516. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
  2517. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  2518. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.3)
  2519. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(135), math.rad(0), math.rad(-45)), 0.3)
  2520. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.3)
  2521. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2522. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2523. end
  2524. so("http://roblox.com/asset/?id=340722848", Torso, 0.75, 1.75)
  2525. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.05, 0.05, 0.05, 0.05)
  2526. local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2527. startingrefpart.Anchored = true
  2528. startingrefpart.CFrame = RootPart.CFrame * cf(0, 3, -15)
  2529. game:GetService("Debris"):AddItem(startingrefpart, 3)
  2530. RainbowBlockShockwave(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.05)
  2531. MagniDamage(startingrefpart, 20, 10, 15, 10, "Normal")
  2532. for i = 1, math.random(2, 4) do
  2533. RainbowOrbEffect(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.04)
  2534. end
  2535. for i = 0, 1, 0.2 do
  2536. fat.Event:wait()
  2537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  2538. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.3)
  2539. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(45)), 0.3)
  2540. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  2541. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2542. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2543. end
  2544. attack = false
  2545. end
  2546.  
  2547. attacktwo = function()
  2548. attack = true
  2549. so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 1.25)
  2550. for i = 0, 1, 0.2 do
  2551. fat.Event:wait()
  2552. RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
  2553. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  2554. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3)
  2555. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3)
  2556. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)), 0.3)
  2557. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2558. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2559. end
  2560. so("http://roblox.com/asset/?id=340722848", Torso, 0.75, 1.5)
  2561. RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.05, 0.05, 0.05, 0.05)
  2562. local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2563. startingrefpart.Anchored = true
  2564. startingrefpart.CFrame = RootPart.CFrame * cf(0, 3, -15)
  2565. game:GetService("Debris"):AddItem(startingrefpart, 3)
  2566. RainbowBlockShockwave(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.05)
  2567. MagniDamage(startingrefpart, 20, 10, 15, 10, "Normal")
  2568. for i = 1, math.random(2, 4) do
  2569. RainbowOrbEffect(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.04)
  2570. end
  2571. for i = 0, 1, 0.2 do
  2572. fat.Event:wait()
  2573. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  2574. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3)
  2575. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  2576. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-45)), 0.3)
  2577. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2578. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2579. end
  2580. attack = false
  2581. end
  2582.  
  2583. attackthree = function()
  2584. attack = true
  2585. so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 0.75)
  2586. for i = 0, 1, 0.2 do
  2587. fat.Event:wait()
  2588. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
  2589. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2590. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  2591. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(15)), 0.3)
  2592. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0.25) * angles(math.rad(-45), math.rad(0), math.rad(45)), 0.3)
  2593. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2594. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2595. end
  2596. for i = 0, 1, 0.2 do
  2597. fat.Event:wait()
  2598. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
  2599. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2600. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2601. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(5)), 0.3)
  2602. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0.25) * angles(math.rad(-45), math.rad(0), math.rad(45)), 0.3)
  2603. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2604. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2605. end
  2606. for i = 1, 2 do
  2607. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
  2608. local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2609. startingrefpart.Anchored = true
  2610. startingrefpart.CFrame = RootPart.CFrame * cf(math.random(-10, 10), 400, -20 + math.random(-10, 10))
  2611. game:GetService("Debris"):AddItem(startingrefpart, 3)
  2612. local hit, pos = rayCast(startingrefpart.Position, CFrame.new(startingrefpart.Position, startingrefpart.Position - Vector3.new(0, 1, 0)).lookVector, 500, Character)
  2613. if hit ~= nil then
  2614. floor = true
  2615. refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2616. refpart.Anchored = true
  2617. refpart.CFrame = cf(pos)
  2618. game:GetService("Debris"):AddItem(refpart, 3)
  2619. MagniDamage(refpart, 10, 10, 15, 0, "Normal")
  2620. so("http://roblox.com/asset/?id=367932544", refpart, 0.5, 1)
  2621. RainbowCylinderShockwave(cf(refpart.Position), 0.1, 0.01, 0.1, 3, 0.01, 3, 0.05)
  2622. for i = 1, math.random(5, 10) do
  2623. RainbowLightning(startingrefpart.Position, refpart.Position, 5, math.random(5, 10), 0.5, 0.5, 2)
  2624. end
  2625. end
  2626. do
  2627. for i = 0, 1, 0.08 do
  2628. fat.Event:wait()
  2629. local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position)
  2630. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(-lv.z / 1), math.rad(-lv.x / 1), math.rad(0)), 0.3)
  2631. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2632. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(5)), 0.3)
  2633. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0.25) * angles(math.rad(-45), math.rad(0), math.rad(45)), 0.3)
  2634. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2635. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2636. end
  2637. -- DECOMPILER ERROR at PC846: LeaveBlock: unexpected jumping out DO_STMT
  2638.  
  2639. end
  2640. end
  2641. attack = false
  2642. end
  2643.  
  2644. ChangeMode = function()
  2645. attack = true
  2646. so("http://roblox.com/asset/?id=367850772", Torso, 0.75, math.random(80, 120) / 100)
  2647. for i = 0, 1, 0.06 do
  2648. fat.Event:wait()
  2649. RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
  2650. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
  2651. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2652. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  2653. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(75)), 0.3)
  2654. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-75)), 0.3)
  2655. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2656. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2657. end
  2658. attack = false
  2659. end
  2660.  
  2661. canlaser = true
  2662. canrainstar = true
  2663. LaserShot = function()
  2664. canlaser = false
  2665. local theactualstartingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2666. theactualstartingrefpart.Anchored = true
  2667. theactualstartingrefpart.CFrame = RootPart.CFrame * cf(0, 1000, 0)
  2668. game:GetService("Debris"):AddItem(theactualstartingrefpart, 0.1)
  2669. local spread = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  2670. local MainPos = theactualstartingrefpart.Position
  2671. local MainPos2 = MMouse.Hit.p + spread
  2672. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  2673. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10000, ShotTarget.Parent)
  2674. if hit ~= nil then
  2675. local actualstartingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2676. actualstartingrefpart.Anchored = true
  2677. actualstartingrefpart.CFrame = cf(pos)
  2678. game:GetService("Debris"):AddItem(actualstartingrefpart, 0.1)
  2679. local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2680. startingrefpart.Anchored = true
  2681. startingrefpart.CFrame = actualstartingrefpart.CFrame * cf(0, 400, 0)
  2682. game:GetService("Debris"):AddItem(startingrefpart, 0.1)
  2683. local hit, pos = rayCast(startingrefpart.Position, CFrame.new(startingrefpart.Position, startingrefpart.Position - Vector3.new(0, 1, 0)).lookVector, 500, Character)
  2684. if hit ~= nil then
  2685. floor = true
  2686. refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2687. refpart.Anchored = true
  2688. refpart.CFrame = cf(pos)
  2689. game:GetService("Debris"):AddItem(refpart, 0.1)
  2690. MagniDamage(refpart, 10, 20, 30, 0, "Normal")
  2691. so("http://roblox.com/asset/?id=367932544", refpart, 0.5, math.random(80, 120) / 100)
  2692. RainbowCylinderShockwave(cf(refpart.Position), 18, 0.01, 18, 1, 0.01, 1, 0.05)
  2693. RainbowLightning(startingrefpart.Position, refpart.Position, 5, math.random(5, 10), 6, 0.5, 10)
  2694. end
  2695. end
  2696. do
  2697. wait(0.25)
  2698. canlaser = true
  2699. end
  2700. end
  2701.  
  2702. starcount = 0
  2703. StarRain = function()
  2704. canrainstar = false
  2705. starcount = math.random(1, 8)
  2706. if starcount == 1 or starcount == 2 or starcount == 3 or starcount == 4 or starcount == 5 or starcount == 6 or starcount == 7 then
  2707. startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2708. startingrefpart.Anchored = true
  2709. startingrefpart.CFrame = RootPart.CFrame * cf(math.random(-20, 20), math.random(30, 40), math.random(-20, 20))
  2710. game:GetService("Debris"):AddItem(startingrefpart, 2)
  2711. so("http://roblox.com/asset/?id=367850840", startingrefpart, 0.75, math.random(75, 125) / 100)
  2712. local spread = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))
  2713. do
  2714. local MainPos = startingrefpart.Position
  2715. local MainPos2 = MMouse.Hit.p + spread
  2716. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  2717. local speed = 0.01
  2718. local num = 300
  2719. local rotation = 0
  2720. coroutine.resume(coroutine.create(function()
  2721. repeat
  2722. swait(1)
  2723. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, ShotTarget.Parent)
  2724. local mag = MainPos - pos.magnitude
  2725. RainbowStar(CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, math.rad(-90), math.rad(rotation)), 10, 10, 10, 0.01, 0.01, 0.01, 0.125)
  2726. MainPos = MainPos + MouseLook.lookVector * speed
  2727. num = num - 1
  2728. rotation = rotation - 5
  2729. coroutine.resume(coroutine.create(function()
  2730. wait(0.25)
  2731. speed = 2
  2732. end
  2733. ))
  2734. if hit ~= nil then
  2735. num = 0
  2736. refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2737. refpart.Anchored = true
  2738. refpart.CFrame = cf(pos)
  2739. game:GetService("Debris"):AddItem(refpart, 2)
  2740. RainbowSphereShockwave(cf(refpart.Position), 50, 50, 50, 0.1, 0.1, 0.1, 0.075)
  2741. MagniDamage(refpart, 15, 20, 30, 0, "Normal")
  2742. so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(100, 150) / 100)
  2743. so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(100, 150) / 100)
  2744. end
  2745. if num <= 0 then
  2746. refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2747. refpart.Anchored = true
  2748. refpart.CFrame = cf(pos)
  2749. game:GetService("Debris"):AddItem(refpart, 2)
  2750. RainbowSphereShockwave(cf(refpart.Position), 50, 50, 50, 0.1, 0.1, 0.1, 0.075)
  2751. MagniDamage(refpart, 15, 20, 30, 0, "Normal")
  2752. so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(100, 150) / 100)
  2753. so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(100, 150) / 100)
  2754. end
  2755. until num <= 0
  2756. end
  2757. ))
  2758. end
  2759. else
  2760. do
  2761. if starcount == 8 then
  2762. startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2763. startingrefpart.Anchored = true
  2764. startingrefpart.CFrame = RootPart.CFrame * cf(math.random(-20, 20), math.random(30, 40), math.random(-20, 20))
  2765. game:GetService("Debris"):AddItem(startingrefpart, 2)
  2766. so("http://roblox.com/asset/?id=367850840", startingrefpart, 0.75, math.random(45, 55) / 100)
  2767. local spread = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))
  2768. local MainPos = startingrefpart.Position
  2769. local MainPos2 = MMouse.Hit.p + spread
  2770. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  2771. local speed = 0.01
  2772. local num = 300
  2773. local rotation = 0
  2774. coroutine.resume(coroutine.create(function()
  2775. repeat
  2776. swait(1)
  2777. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, ShotTarget.Parent)
  2778. local mag = MainPos - pos.magnitude
  2779. RainbowStar(CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, math.rad(-90), math.rad(rotation)), 20, 20, 20, 0.01, 0.01, 0.01, 0.125)
  2780. MainPos = MainPos + MouseLook.lookVector * speed
  2781. num = num - 1
  2782. rotation = rotation - 5
  2783. coroutine.resume(coroutine.create(function()
  2784. wait(0.25)
  2785. speed = 1
  2786. end
  2787. ))
  2788. if hit ~= nil then
  2789. num = 0
  2790. refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2791. refpart.Anchored = true
  2792. refpart.CFrame = cf(pos)
  2793. game:GetService("Debris"):AddItem(refpart, 2)
  2794. RainbowSphereShockwave(cf(refpart.Position), 100, 100, 100, 0.1, 0.1, 0.1, 0.075)
  2795. MagniDamage(refpart, 27.5, 40, 60, 0, "Normal")
  2796. so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(50, 100) / 100)
  2797. so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(50, 100) / 100)
  2798. end
  2799. if num <= 0 then
  2800. refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2801. refpart.Anchored = true
  2802. refpart.CFrame = cf(pos)
  2803. game:GetService("Debris"):AddItem(refpart, 2)
  2804. RainbowSphereShockwave(cf(refpart.Position), 100, 100, 100, 0.1, 0.1, 0.1, 0.075)
  2805. MagniDamage(refpart, 27.5, 40, 60, 0, "Normal")
  2806. so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(50, 100) / 100)
  2807. so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(50, 100) / 100)
  2808. end
  2809. until num <= 0
  2810. end
  2811. ))
  2812. end
  2813. do
  2814. wait(math.random(80, 140) / 100)
  2815. canrainstar = true
  2816. end
  2817. end
  2818. end
  2819. end
  2820.  
  2821. LasersandStars = function()
  2822. holdz = true
  2823. attack = true
  2824. so("http://roblox.com/asset/?id=367850772", Torso, 0.75, math.random(80, 120) / 100)
  2825. speed.Value = speed.Value - 0.5
  2826. Humanoid.WalkSpeed = 16 * speed.Value
  2827. for i = 0, 1, 0.06 do
  2828. fat.Event:wait()
  2829. RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
  2830. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
  2831. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2832. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  2833. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(75)), 0.3)
  2834. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-75)), 0.3)
  2835. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2836. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2837. end
  2838. do
  2839. while holdz == true do
  2840. for i = 0, 1, 0.5 do
  2841. fat.Event:wait()
  2842. local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position)
  2843. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(-lv.z / 1), math.rad(-lv.x / 1), math.rad(0)), 0.3)
  2844. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  2845. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(75)), 0.3)
  2846. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-75)), 0.3)
  2847. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2848. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  2849. end
  2850. if holdz == false then
  2851. speed.Value = speed.Value + 0.5
  2852. Humanoid.WalkSpeed = 16 * speed.Value
  2853. break
  2854. end
  2855. end
  2856. attack = false
  2857. end
  2858. end
  2859.  
  2860. Teleport = function()
  2861. refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  2862. refpart.Anchored = true
  2863. refpart.CFrame = Torso.CFrame
  2864. game:GetService("Debris"):AddItem(refpart, 1)
  2865. so("http://roblox.com/asset/?id=367932544", refpart, 0.5, 0.75)
  2866. RainbowBlockShockwave(refpart.CFrame, 2, 2, 2, 2, 2, 2, 0.1)
  2867. Character:MoveTo(MMouse.Hit.p)
  2868. wait()
  2869. so("http://roblox.com/asset/?id=367932544", Torso, 0.5, 1.25)
  2870. RainbowBlockShockwave(Torso.CFrame, 2, 2, 2, 2, 2, 2, 0.1)
  2871. end
  2872.  
  2873. hold = false
  2874. holdx = false
  2875. laserhold = false
  2876. ob1d = function(mouse)
  2877. if attack == false and equipped == true and gyroenabled == true then
  2878. if attack == false and attacktype == 1 then
  2879. attacktype = 2
  2880. attackone()
  2881. else
  2882. if attack == false and attacktype == 2 then
  2883. attacktype = 3
  2884. attacktwo()
  2885. else
  2886. if attack == false and attacktype == 3 then
  2887. attacktype = 1
  2888. attackthree()
  2889. end
  2890. end
  2891. end
  2892. end
  2893. if holdz == true and equipped == true and gyroenabled == true and canlaser == true then
  2894. laserhold = true
  2895. while laserhold == true do
  2896. LaserShot()
  2897. end
  2898. end
  2899. end
  2900.  
  2901. ob1u = function(mouse)
  2902. if laserhold == true then
  2903. laserhold = false
  2904. end
  2905. end
  2906.  
  2907. k = function(k)
  2908. if k == "f" and attack == false then
  2909. if equipped == false then
  2910. equipped = true
  2911. RSH.Parent = nil
  2912. LSH.Parent = nil
  2913. RW.Parent = ch.Torso
  2914. LW.Parent = ch.Torso
  2915. animate.Disabled = true
  2916. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  2917. idleanimation:Play()
  2918. equipanim()
  2919. coroutine.resume(coroutine.create(function()
  2920. while equipped == true do
  2921. wait(0.1)
  2922. RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1)
  2923. RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1)
  2924. end
  2925. end
  2926. ))
  2927. else
  2928. do
  2929. if equipped == true then
  2930. equipped = false
  2931. unequipanim()
  2932. swait(0)
  2933. animate.Disabled = false
  2934. RW.Parent = nil
  2935. LW.Parent = nil
  2936. RSH.Parent = player.Character.Torso
  2937. LSH.Parent = player.Character.Torso
  2938. end
  2939. if k == "e" and attack == false and equipped == true then
  2940. if gyro.Parent == RootPart then
  2941. ChangeMode()
  2942. gyro.Parent = nil
  2943. gyroenabled = false
  2944. else
  2945. if gyro.Parent == nil then
  2946. ChangeMode()
  2947. gyro.Parent = RootPart
  2948. gyroenabled = true
  2949. coroutine.resume(coroutine.create(function()
  2950. while gyroenabled == true do
  2951. wait(0.1)
  2952. RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1)
  2953. RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1)
  2954. end
  2955. end
  2956. ))
  2957. end
  2958. end
  2959. end
  2960. if k == "z" and attack == false and gyroenabled == true then
  2961. LasersandStars()
  2962. end
  2963. if k == "z" and holdz == true and gyroenabled == true then
  2964. holdz = false
  2965. end
  2966. if k == "x" and holdz == true and canrainstar == true then
  2967. holdx = true
  2968. while holdx == true do
  2969. StarRain()
  2970. end
  2971. end
  2972. if k == "c" and attack == false and gyroenabled == true and holdz == false then
  2973. Teleport()
  2974. end
  2975. end
  2976. end
  2977. end
  2978. end
  2979.  
  2980. k2 = function(k)
  2981. if k == "x" and equipped == true then
  2982. holdx = false
  2983. end
  2984. end
  2985.  
  2986. s = function(mouse)
  2987. mouse.Button1Down:connect(function()
  2988. ob1d(mouse)
  2989. end
  2990. )
  2991. mouse.Button1Up:connect(function()
  2992. ob1u(mouse)
  2993. end
  2994. )
  2995. mouse.KeyDown:connect(k)
  2996. mouse.KeyUp:connect(k2)
  2997. player = Player
  2998. ch = Character
  2999. MMouse = mouse
  3000. end
  3001.  
  3002. ds = function(mouse)
  3003. end
  3004.  
  3005. Bin.Selected:connect(s)
  3006. Bin.Deselected:connect(ds)
  3007. local donum = 0
  3008. local sine = 0
  3009. local change = 1
  3010. local val = 0
  3011. fat.Event:connect(function()
  3012. ammolabel.Text = "Speed [" .. speed.Value .. "]"
  3013. ammolabel2.Text = "Damage [" .. damagea.Value .. "]"
  3014. ammolabel3.Text = "Defense [" .. defense.Value .. "]"
  3015. gyro.CFrame = CFrame.new(Vector3.new(1, 0, 1), cam.CoordinateFrame.p - RootPart.CFrame.p.unit * -100)
  3016. sine = sine + change
  3017. local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  3018. local velderp = RootPart.Velocity.y
  3019. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  3020. if donum >= 0.5 then
  3021. handidle = true
  3022. else
  3023. if donum <= 0 then
  3024. handidle = false
  3025. end
  3026. end
  3027. if handidle == false then
  3028. donum = donum + 0.003
  3029. else
  3030. donum = donum - 0.003
  3031. end
  3032. if equipped == true or equipped == false then
  3033. if attack == false then
  3034. idle = idle + 1
  3035. else
  3036. idle = 0
  3037. end
  3038. if ((idle >= 500 and attack ~= false) or RootPart.Velocity.y > 1) and hitfloor == nil then
  3039. Anim = "Jump"
  3040. if attack == false and equipped == true and gyroenabled == false then
  3041. fat.Event:wait()
  3042. Humanoid.WalkSpeed = 16 * speed.Value
  3043. else
  3044. if attack == false and equipped == true and gyroenabled == true then
  3045. fat.Event:wait()
  3046. Humanoid.WalkSpeed = 16 * speed.Value
  3047. end
  3048. end
  3049. else
  3050. if RootPart.Velocity.y < -1 and hitfloor == nil then
  3051. Anim = "Fall"
  3052. if attack == false and equipped == true and gyroenabled == false then
  3053. fat.Event:wait()
  3054. Humanoid.WalkSpeed = 16 * speed.Value
  3055. else
  3056. if attack == false and equipped == true and gyroenabled == true then
  3057. fat.Event:wait()
  3058. Humanoid.WalkSpeed = 16 * speed.Value
  3059. end
  3060. end
  3061. else
  3062. if torvel.x < 1 and torvel.z < 1 and hit ~= nil then
  3063. Anim = "Idle"
  3064. if attack == false and equipped == true and gyroenabled == false then
  3065. fat.Event:wait()
  3066. Humanoid.WalkSpeed = 16 * speed.Value
  3067. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3068. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
  3069. RW.C0 = clerp(RW.C0, CFrame.new(0.75, 0.5 - 0.1 * math.cos(sine / 20), -0.35) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(70), math.rad(80)), 0.3)
  3070. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos(sine / 20), -0.45) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(-60), math.rad(-90)), 0.3)
  3071. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
  3072. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
  3073. else
  3074. if attack == false and equipped == true and gyroenabled == true then
  3075. fat.Event:wait()
  3076. Humanoid.WalkSpeed = 16 * speed.Value
  3077. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3078. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
  3079. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 + 5 * math.cos(sine / 20)), math.rad(-15), math.rad(30 + 5 * math.cos(sine / 20))), 0.3)
  3080. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15 + 5 * math.cos(sine / 20)), math.rad(15), math.rad(-30 - 5 * math.cos(sine / 20))), 0.3)
  3081. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
  3082. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
  3083. end
  3084. end
  3085. else
  3086. if torvel.x < 2 and torvel.z < 2 and hit ~= nil then
  3087. Anim = "Walk"
  3088. if attack == false and equipped == true and gyroenabled == false then
  3089. fat.Event:wait()
  3090. local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position)
  3091. Humanoid.WalkSpeed = 16 * speed.Value
  3092. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(20 * speed.Value), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(0)), 0.3)
  3093. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0) + Head.RotVelocity.Y / 15), 0.3)
  3094. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20 * speed.Value), math.rad(0), math.rad(20)), 0.3)
  3095. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20 * speed.Value), math.rad(0), math.rad(-20)), 0.3)
  3096. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20 * speed.Value), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  3097. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20 * speed.Value), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  3098. else
  3099. do
  3100. if attack == false and equipped == true and gyroenabled == true then
  3101. fat.Event:wait()
  3102. local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position)
  3103. Humanoid.WalkSpeed = 16 * speed.Value
  3104. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(-lv.z / 1), math.rad(-lv.x / 1), math.rad(0)), 0.3)
  3105. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(lv.z / 1), math.rad(lv.x / 1), math.rad(0)), 0.3)
  3106. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(lv.z / 1), math.rad(0), math.rad(10 + -lv.x / 1)), 0.3)
  3107. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(lv.z / 1), math.rad(0), math.rad(-10 + -lv.x / 1)), 0.3)
  3108. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(lv.z / 1), math.rad(90), math.rad(0)) * angles(math.rad(-5 + lv.x / 1), math.rad(0), math.rad(0)), 0.3)
  3109. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(lv.z / 1), math.rad(-90), math.rad(0)) * angles(math.rad(-5 + -lv.x / 1), math.rad(0), math.rad(0)), 0.3)
  3110. end
  3111. end
  3112. end
  3113. end
  3114. end
  3115. end
  3116. end
  3117. end
  3118. end
  3119. )
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