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SDT Rekrutacja#1 - Potwór Morski

May 1st, 2015
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  1. #SeeaMonster
  2.  
  3. options:
  4. #sznsa na potwora:
  5. chance_monster: 5
  6. #szansa na skok:
  7. monster_jump: 10
  8. #szansa na "fontannę"
  9. monster_fountian: 1
  10.  
  11. on spawn of sqid:
  12. chance of {@chance_monster}%:
  13. set name of spawned entity to "&b&6Wieloryb"
  14. set healt of spawned entity to 200
  15. heal entity
  16.  
  17. every 5 second:
  18. loop all sqid named "&b&6Wieloryb":
  19. if {monster::jump::%loop-entity%} is true:
  20. chance of {@monster_jump}%:
  21. push loop-entity horizontaly at speed 2
  22. push loop-entity upward at speed 5
  23. spawn undroppable falling block at loop-entity
  24. push entity upward at speed 2
  25. wait 2 second
  26. push entity front at speed 1
  27. set {monster::jump::%loop-entity%} to 30
  28. chance of {@monster_fountian}%:
  29. push entity upward at speed 5
  30. wait 2 second
  31. push entity front at speed 2
  32.  
  33. every 1 second:
  34. if {monster::jump::*} is not true:
  35. remove 1 from {monster::jump::*}
  36. if {monster::jump::*} is 0:
  37. set {monster::jump::*} to true
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