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- THIS IS A LIST OF ALL ROLES THAT MIGHT BE USED IN GAME. PLEASE NOTE THAT NOT ALL ROLES WILL BE USED DEPENDING ON THE GAME.
- ROLES
- Role: Bodyguard
- Team: Good
- Description: This role can protect a player each night to prevent them from being killed, can usually not protect the same target two days in a row, can usually not protect themselves
- Action: Protect target player
- Occurence: Rare
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- Role: Cultist
- Team: Evil
- Description: The cultist knows the identity of the werewolves
- Action: N/A
- Occurence: Common
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- Role: Governor
- Team: Good
- Description: The governor can once per game decide who the lynch target will be
- Action: Decide lynch
- Occurence: Rare
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- Role: Healer
- Team: Good
- Description: The healer can either cure a target player from infection each night or once per game raise a dead player back to life, or both
- Action: Cure/Raise target player
- Occurence: Rare
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- Role: Hunter
- Team: Good
- Description: If the last two players alive are a wolf and a hunter, the hunter defeats evil parity and achieves a win for the good team
- Action: N/A
- Occurence: Common
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- Role: Knight
- Team: Good
- Description: A knight is a tough villager, it takes two lynches, two nightkill attempts or one of both to kill him
- Action: N/A
- Occurence: Uncommon
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- Role: Lover
- Team: Good/Evil
- Description: Cannot vote for each other during Knightkill and lynch sessions. When one lover dies, every other lover dies as well, lovers usually have the ability to chat together. One Lover, called the Romancer, will always be on the Good team by default.
- Action: N/A
- Occurence: Rare
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- Role: Lyncher
- Team: Neutral
- Description: The lyncher has one or multiple target players, if those targets are lynched, he will achieve victory and leave the game, may sometimes convert to another role when his targets are nightkilled instead of lynched
- Action: N/A
- Occurence: Rare
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- Role: Martyr
- Team: Good
- Description: This role can target a player each night, if the targeted player is killed that night, the martyr will die instead
- Action: Protect target player
- Occurence: Common
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- Role: Mason
- Team: Good/Evil
- Description: Masons have the ability to chat with each other, sometimes every mason can chat with all other masons, sometimes they can chat in pairs.
- Action: N/A
- Occurence: Uncommon
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- Role: Mayor
- Team: Good
- Description: The mayor can once per game decide that there will either be no lynch or that the lynch rolls down to the second player in line
- Action: Decide lynch
- Occurence: Rare
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- Role: Medium
- Team: Good
- Description: Once per game the medium can call a seance, as a result one or more target dead players may post in the thread again that day
- Action: Call seance
- Occurence: Rare
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- Role: Physician
- Team: Good
- Description: The physician may protect a target player each night, if the target player is a nightkill target he will survive one more day, after a protection is succesful the physician cannot attempt a protection again
- Action: Protect target player
- Occurence: Rare
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- Role: Priest (Full)
- Team: Good
- Description: The full priest will learn the roles of all recently deceased players at each dawn
- Action: N/A
- Occurence: uncommon
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- Role: Priest (Passive)
- Team: Good
- Description: As long as the passive priest is alive roles will be revealed on death
- Action: N/A
- Occurence: Rare
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- Role: Priest (Standard)
- Team: Good
- Description: The standard priest will learn a role of one deceased player at each dawn
- Action: View target dead player's full role
- Occurence: Common
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- Role: Seer (Aux)
- Team: Good
- Description: The aux seer views a player each night to see if that player is aux evil or not aux evil, sometimes views only for specific aux evil type(s)
- Action: View for aux evil/not aux evil
- Occurence: Uncommon
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- Role: Seer (Half)
- Team: Good
- Description: The half seer views two players each night and will receive a result of wolf/not wolf for one of those players, without knowing which one
- Action: View for wolf/not wolf
- Occurence: Uncommon
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- Role: Seer (Insane)
- Team: Good
- Description: The Insane seer views a player each night to see if that player is a wolf or not and will get incorrect results, the seer will not usually know he is insane
- Action: View for wolf/not wolf
- Occurence: Rare
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- Role: Seer (Latent)
- Team: Good
- Description: The latent seer starts the game as a villager but will be promoted to full seer if the original seer dies
- Action: View for wolf/not wolf
- Occurence: Rare
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- Role: Seer (Naïve)
- Team: Good
- Description: The Naïve seer views a player each night to see if that player is a wolf or not and will always receive 'X is not a wolf' as a result, the seer will not know he is Naïve
- Action: View for wolf/not wolf
- Occurence: Rare
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- Role: Seer (Paranoid)
- Team: Good
- Description: The paranoid seer views a player each night to see if that player is a wolf or not and will always receive 'X is a wolf' as a result, the seer will not know he is paranoid
- Action: View for wolf/not wolf
- Occurence: Rare
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- Role: Seer (Quasi)
- Team: Good
- Description: The quasi seer views two target players each night and will be told if the two targets have the same alignment or not, cannot view himself
- Action: View for alignment
- Occurence: Rare
- ----------------------------------------------------
- Role: Seer (Random Role)
- Team: Good/Evil
- Description: At night the random role seer receives a full role view of one of the players that voted for him during the day, the target is chosen at random
- Action: View target player (random)
- Occurence: Uncommon
- ----------------------------------------------------
- Role: Seer (True)
- Team: Good
- Description: The true seer views a player each night to see if that player is a wolf or not
- Action: View for wolf/not wolf
- Occurence: Common
- ----------------------------------------------------
- Role: Sorcerer
- Team: Evil
- Description: The sorcerer views a player each night to see if that player is a seer or not
- Action: View for seer/not seer
- Occurence: Common
- ----------------------------------------------------
- Role: Sorcerer (Latent)
- Team: Evil
- Description: The latent sorcerer starts the game as an evil villager but will be promoted to full sorcerer if the original sorcerer dies
- Action: View for seer/not seer
- Occurence: Rare
- ----------------------------------------------------
- Role: Thief
- Team: Good/Evil
- Description: The thief can steal one or multiple items from a target player each night
- Action: Steal item from target player
- Occurence: Rare
- ----------------------------------------------------
- Role: Traitor
- Team: Evil
- Description: The traitor is similar to the villager except that his alignment is evil, in case of multiple traitors in one game they may be able to chat together
- Action: N/A
- Occurence: Uncommon
- ----------------------------------------------------
- Role: Truthsayer
- Team: Good
- Description: The truthsayer can check a statement in the form of 'I am (not) X' posted in the thread by any player each night and will be told if this statement was true or false
- Action: Chack statement for true/false
- Occurence: Uncommon
- ----------------------------------------------------
- Role: Vigilante
- Team: Good
- Description: The vigilante can kill a target player when killed, either through lynch or nightkill
- Action: Kill target player
- Occurence: Uncommon
- ----------------------------------------------------
- Role: Villager
- Team: Good
- Description: The most common vanilla role without attributes or abilities
- Action: N/A
- Occurence: Common
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- Role: Werewolf/Changeling
- Team: Evil
- Description: The werewolf can chat with all other werewolves and together they can kill one player each night
- Action: Kill target player
- Occurence: Common
- ----------------------------------------------------
- Role: Werewolf King/Changeling Queen
- Team: Evil
- Description: The alpha wolf will be viewed as 'not wolf' by a seer in addition to his normal werewolf abilities
- Action: Kill target player
- Occurence: Uncommon
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- Role: Werewolf/Changeling (Shaman)
- Team: Evil
- Description: The shaman wolf receives the full roles of the nightkilled players at dawn
- Action: N/A
- Occurence: Rare
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- Role: Witch
- Team: Evil
- Description: The witch can block the night action of a target player each night
- Action: Block target player's night action
- Occurence: Uncommon
- ----------------------------------------------------
- Role: Witness
- Team: Good
- Description: The witness can target a player each night and if that player is nightkilled the witness will learn the identity of one of the werewolves
- Action: Watch target player
- Occurence: Uncommon
- ----------------------------------------------------
- Role: Wolf Cub/Infected Pony
- Team: Evil
- Description: The wolf cub will promote to werewolf when an original werewolf is killed, will sometimes know the identity of the werewolves and sometimes the werewolves will know the identity of the wolf cub
- Action: N/A
- Occurence: Uncommon
- ATTRIBUTES
- Brutal: A brutal player can kill a target player when he is killed (never hidden)
- Cursed: When a cursed player is targeted for nightkill he will instead promote to full werewolf (sometimes hidden)
- Possessed: A possessed player is good aligned but counts for evil parity (always hidden)
- Tinker: If a tinker is targeted by a role that views for X/Not X, the result that the viewing player receives is inverted (sometimes hidden)
- Tough: A tough player needs to be killed twice before he dies (sometimes hidden)
- Tough (kill): A kill tough player needs to be targeted for nightkill twice before he dies but will die after a single lynch attempt (sometimes hidden)
- Tough (lynch): A lynch tough player needs to be lynched twice before he dies but will die after a single nightkill attempt (sometimes hidden)
- White Hat: A white hat will always have his exact role revealed on death (sometimes hidden)
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