Elrevolver

Sandshrew Gibberish

Dec 18th, 2025
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  1. Sandshrew catch strat gibberish for Gold glitchless + Manipless
  2.  
  3.  
  4. Perfect Shrew +9 ATK DVs
  5. 22/23 HP
  6.  
  7. Scratch 9-11 [15-18
  8. 13+DV* 10-12 [17-20
  9. Rage0 5-6 [8-10
  10. 13+DV* 5-7 [8-10
  11.  
  12. +1 def (could be +1 DMG sometimes, bc I can't be bothered to check different shrews)
  13. Scratch 6-8
  14. Rage0 4-5
  15.  
  16. Catch strat
  17. 1 Scratch
  18. 9+ ATK perfect shrew def/9-12DV non perfect shrew: 9-11
  19. 13+ATK non perfect shrew 10-12
  20.  
  21. Shrew has 10-14 HP left -> 1 Ball 60%-68.8%
  22. 2 Ball 84%-89.8%
  23.  
  24. crit leaves shrew at 2-8 -> 1 Ball 76.1%-93.9%
  25.  
  26. with 9-12 ATK Chance is Closer to the lower value
  27. with 13-15 ATK Chance is Closer to the higher value
  28.  
  29. 2*Scratch
  30. low Chance to kill without a crit (not more than 3% in the worst case i think)
  31. crit turn 2 Always Kills 6.2%
  32.  
  33. Assuming shrew survives
  34. no DC
  35. non crit leaves shrew at 1-5 -> 1 Ball 85.1%-96.9%
  36.  
  37. DC
  38. leaves shrew at 3-8 -> 1 Ball 76.1%-90.8%
  39.  
  40. Scratch + Rage
  41. no DC
  42. dmg= 14-19
  43. left at 9/23 - 3/22 HP -> 1 Ball 73.2%-90.8%
  44.  
  45. If rage crits
  46. can kill if Sandshrew has bad def, HP, you have 13+ATK and you get a max roll or smth (should never happen :))
  47. left at 6/23 - 1 (mostly left at 2/3 HP it seems) -> 1 Ball 82%-96.9%
  48.  
  49. DC
  50. 13-17 DMG left at 5-10 HP -> 1 Ball 72%-82%
  51.  
  52.  
  53. Make of this non-sense what you want :)
  54. Want to time min/max timeloss of breakouts vs min/max timeloss for additional turn in battle
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