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- Sandshrew catch strat gibberish for Gold glitchless + Manipless
- Perfect Shrew +9 ATK DVs
- 22/23 HP
- Scratch 9-11 [15-18
- 13+DV* 10-12 [17-20
- Rage0 5-6 [8-10
- 13+DV* 5-7 [8-10
- +1 def (could be +1 DMG sometimes, bc I can't be bothered to check different shrews)
- Scratch 6-8
- Rage0 4-5
- Catch strat
- 1 Scratch
- 9+ ATK perfect shrew def/9-12DV non perfect shrew: 9-11
- 13+ATK non perfect shrew 10-12
- Shrew has 10-14 HP left -> 1 Ball 60%-68.8%
- 2 Ball 84%-89.8%
- crit leaves shrew at 2-8 -> 1 Ball 76.1%-93.9%
- with 9-12 ATK Chance is Closer to the lower value
- with 13-15 ATK Chance is Closer to the higher value
- 2*Scratch
- low Chance to kill without a crit (not more than 3% in the worst case i think)
- crit turn 2 Always Kills 6.2%
- Assuming shrew survives
- no DC
- non crit leaves shrew at 1-5 -> 1 Ball 85.1%-96.9%
- DC
- leaves shrew at 3-8 -> 1 Ball 76.1%-90.8%
- Scratch + Rage
- no DC
- dmg= 14-19
- left at 9/23 - 3/22 HP -> 1 Ball 73.2%-90.8%
- If rage crits
- can kill if Sandshrew has bad def, HP, you have 13+ATK and you get a max roll or smth (should never happen :))
- left at 6/23 - 1 (mostly left at 2/3 HP it seems) -> 1 Ball 82%-96.9%
- DC
- 13-17 DMG left at 5-10 HP -> 1 Ball 72%-82%
- Make of this non-sense what you want :)
- Want to time min/max timeloss of breakouts vs min/max timeloss for additional turn in battle
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