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Midoryia Noob

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Jul 23rd, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. shirt = Instance.new("Shirt", Character)
  6. shirt.Name = "Shirt"
  7. pants = Instance.new("Pants", Character)
  8. pants.Name = "Pants"
  9. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1427394761"
  10. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1722967922"
  11.  
  12. wait(0.2)
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",Character)
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  59. local Speed = 45
  60. local SIZE = 1.3
  61. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  64. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local CHANGE = 2 / Animation_Speed
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  73. WEAPONGUI.Name = "Big Boie Squad"
  74. local ANIMATOR = Humanoid.Animator
  75. local ANIMATE = Character.Animate
  76. local UNANCHOR = true
  77. local KILLCOUNT = 0
  78.  
  79. --//=================================\\
  80. --\\=================================//
  81.  
  82.  
  83. --//=================================\\
  84. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  85. --\\=================================//
  86.  
  87. ArtificialHB = Instance.new("BindableEvent", script)
  88. ArtificialHB.Name = "ArtificialHB"
  89.  
  90. script:WaitForChild("ArtificialHB")
  91.  
  92. frame = Frame_Speed
  93. tf = 0
  94. allowframeloss = false
  95. tossremainder = false
  96. lastframe = tick()
  97. script.ArtificialHB:Fire()
  98.  
  99. game:GetService("RunService").Heartbeat:connect(function(s, p)
  100. tf = tf + s
  101. if tf >= frame then
  102. if allowframeloss then
  103. script.ArtificialHB:Fire()
  104. lastframe = tick()
  105. else
  106. for i = 1, math.floor(tf / frame) do
  107. script.ArtificialHB:Fire()
  108. end
  109. lastframe = tick()
  110. end
  111. if tossremainder then
  112. tf = 0
  113. else
  114. tf = tf - frame * math.floor(tf / frame)
  115. end
  116. end
  117. end)
  118.  
  119. --//=================================\\
  120. --\\=================================//
  121.  
  122. --//=================================\\
  123. --|| SOME FUNCTIONS
  124. --\\=================================//
  125.  
  126. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  127. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  128. end
  129.  
  130. function PositiveAngle(NUMBER)
  131. if NUMBER >= 0 then
  132. NUMBER = 0
  133. end
  134. return NUMBER
  135. end
  136.  
  137. function NegativeAngle(NUMBER)
  138. if NUMBER <= 0 then
  139. NUMBER = 0
  140. end
  141. return NUMBER
  142. end
  143.  
  144. function Swait(NUMBER)
  145. if NUMBER == 0 or NUMBER == nil then
  146. ArtificialHB.Event:wait()
  147. else
  148. for i = 1, NUMBER do
  149. ArtificialHB.Event:wait()
  150. end
  151. end
  152. end
  153.  
  154. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  155. local NEWMESH = IT(MESH)
  156. if MESH == "SpecialMesh" then
  157. NEWMESH.MeshType = MESHTYPE
  158. if MESHID ~= "nil" and MESHID ~= "" then
  159. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  160. end
  161. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  162. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  163. end
  164. end
  165. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  166. NEWMESH.Scale = SCALE
  167. NEWMESH.Parent = PARENT
  168. return NEWMESH
  169. end
  170.  
  171. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  172. local NEWPART = IT("Part")
  173. NEWPART.formFactor = FORMFACTOR
  174. NEWPART.Reflectance = REFLECTANCE
  175. NEWPART.Transparency = TRANSPARENCY
  176. NEWPART.CanCollide = false
  177. NEWPART.Locked = true
  178. NEWPART.Anchored = true
  179. if ANCHOR == false then
  180. NEWPART.Anchored = false
  181. end
  182. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  183. NEWPART.Name = NAME
  184. NEWPART.Size = SIZE
  185. NEWPART.Position = Torso.Position
  186. NEWPART.Material = MATERIAL
  187. NEWPART:BreakJoints()
  188. NEWPART.Parent = PARENT
  189. return NEWPART
  190. end
  191.  
  192. local function weldBetween(a, b)
  193. local weldd = Instance.new("ManualWeld")
  194. weldd.Part0 = a
  195. weldd.Part1 = b
  196. weldd.C0 = CFrame.new()
  197. weldd.C1 = b.CFrame:inverse() * a.CFrame
  198. weldd.Parent = a
  199. return weldd
  200. end
  201.  
  202.  
  203. function QuaternionFromCFrame(cf)
  204. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  205. local trace = m00 + m11 + m22
  206. if trace > 0 then
  207. local s = math.sqrt(1 + trace)
  208. local recip = 0.5 / s
  209. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  210. else
  211. local i = 0
  212. if m11 > m00 then
  213. i = 1
  214. end
  215. if m22 > (i == 0 and m00 or m11) then
  216. i = 2
  217. end
  218. if i == 0 then
  219. local s = math.sqrt(m00 - m11 - m22 + 1)
  220. local recip = 0.5 / s
  221. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  222. elseif i == 1 then
  223. local s = math.sqrt(m11 - m22 - m00 + 1)
  224. local recip = 0.5 / s
  225. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  226. elseif i == 2 then
  227. local s = math.sqrt(m22 - m00 - m11 + 1)
  228. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  229. end
  230. end
  231. end
  232.  
  233. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  234. local xs, ys, zs = x + x, y + y, z + z
  235. local wx, wy, wz = w * xs, w * ys, w * zs
  236. local xx = x * xs
  237. local xy = x * ys
  238. local xz = x * zs
  239. local yy = y * ys
  240. local yz = y * zs
  241. local zz = z * zs
  242. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  243. end
  244.  
  245. function QuaternionSlerp(a, b, t)
  246. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  247. local startInterp, finishInterp;
  248. if cosTheta >= 0.0001 then
  249. if (1 - cosTheta) > 0.0001 then
  250. local theta = ACOS(cosTheta)
  251. local invSinTheta = 1 / SIN(theta)
  252. startInterp = SIN((1 - t) * theta) * invSinTheta
  253. finishInterp = SIN(t * theta) * invSinTheta
  254. else
  255. startInterp = 1 - t
  256. finishInterp = t
  257. end
  258. else
  259. if (1 + cosTheta) > 0.0001 then
  260. local theta = ACOS(-cosTheta)
  261. local invSinTheta = 1 / SIN(theta)
  262. startInterp = SIN((t - 1) * theta) * invSinTheta
  263. finishInterp = SIN(t * theta) * invSinTheta
  264. else
  265. startInterp = t - 1
  266. finishInterp = t
  267. end
  268. end
  269. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  270. end
  271.  
  272. function Clerp(a, b, t)
  273. local qa = {QuaternionFromCFrame(a)}
  274. local qb = {QuaternionFromCFrame(b)}
  275. local ax, ay, az = a.x, a.y, a.z
  276. local bx, by, bz = b.x, b.y, b.z
  277. local _t = 1 - t
  278. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  279. end
  280.  
  281. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  282. local frame = IT("Frame")
  283. frame.BackgroundTransparency = TRANSPARENCY
  284. frame.BorderSizePixel = BORDERSIZEPIXEL
  285. frame.Position = POSITION
  286. frame.Size = SIZE
  287. frame.BackgroundColor3 = COLOR
  288. frame.BorderColor3 = BORDERCOLOR
  289. frame.Name = NAME
  290. frame.Parent = PARENT
  291. return frame
  292. end
  293.  
  294. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  295. local label = IT("TextLabel")
  296. label.BackgroundTransparency = 1
  297. label.Size = UD2(1, 0, 1, 0)
  298. label.Position = UD2(0, 0, 0, 0)
  299. label.TextColor3 = TEXTCOLOR
  300. label.TextStrokeTransparency = STROKETRANSPARENCY
  301. label.TextTransparency = TRANSPARENCY
  302. label.FontSize = TEXTFONTSIZE
  303. label.Font = TEXTFONT
  304. label.BorderSizePixel = BORDERSIZEPIXEL
  305. label.TextScaled = false
  306. label.Text = TEXT
  307. label.Name = NAME
  308. label.Parent = PARENT
  309. return label
  310. end
  311.  
  312. function NoOutlines(PART)
  313. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  314. end
  315.  
  316. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  317. local NEWWELD = IT(TYPE)
  318. NEWWELD.Part0 = PART0
  319. NEWWELD.Part1 = PART1
  320. NEWWELD.C0 = C0
  321. NEWWELD.C1 = C1
  322. NEWWELD.Parent = PARENT
  323. return NEWWELD
  324. end
  325.  
  326. local S = IT("Sound")
  327. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  328. local NEWSOUND = nil
  329. coroutine.resume(coroutine.create(function()
  330. NEWSOUND = S:Clone()
  331. NEWSOUND.Parent = PARENT
  332. NEWSOUND.Volume = VOLUME
  333. NEWSOUND.Pitch = PITCH
  334. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  335. NEWSOUND:play()
  336. if DOESLOOP == true then
  337. NEWSOUND.Looped = true
  338. else
  339. repeat wait(1) until NEWSOUND.Playing == false
  340. NEWSOUND:remove()
  341. end
  342. end))
  343. return NEWSOUND
  344. end
  345.  
  346. function CFrameFromTopBack(at, top, back)
  347. local right = top:Cross(back)
  348. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  349. end
  350.  
  351. function MakeForm(PART,TYPE)
  352. if TYPE == "Cyl" then
  353. local MSH = IT("CylinderMesh",PART)
  354. elseif TYPE == "Ball" then
  355. local MSH = IT("SpecialMesh",PART)
  356. MSH.MeshType = "Sphere"
  357. elseif TYPE == "Wedge" then
  358. local MSH = IT("SpecialMesh",PART)
  359. MSH.MeshType = "Wedge"
  360. end
  361. end
  362.  
  363. Debris = game:GetService("Debris")
  364.  
  365. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  366. local DIRECTION = CF(StartPos,EndPos).lookVector
  367. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  368. end
  369.  
  370. --//=================================\\
  371. --|| WEAPON CREATION
  372. --\\=================================//
  373.  
  374. Humanoid.Parent = nil
  375. RootPart.Size = RootPart.Size*SIZE
  376. Torso.Size = Torso.Size*SIZE
  377. RightArm.Size = RightArm.Size*SIZE
  378. RightLeg.Size = RightLeg.Size*SIZE
  379. LeftArm.Size = LeftArm.Size*SIZE
  380. LeftLeg.Size = LeftLeg.Size*SIZE
  381. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  382. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  383. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  384. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  385. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  386. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  387. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  388. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  389. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  390. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  391. Head.Size = Head.Size*SIZE
  392. RootJoint.Parent = RootPart
  393. Neck.Parent = Torso
  394. RightShoulder.Parent = Torso
  395. LeftShoulder.Parent = Torso
  396. RightHip.Parent = Torso
  397. LeftHip.Parent = Torso
  398.  
  399. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  400. MakeForm(PART,"Ball")
  401. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  402. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  403. MakeForm(PART,"Ball")
  404. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  405. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  406. MakeForm(PART,"Ball")
  407. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  408. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  409. MakeForm(PART,"Ball")
  410. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  411. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  412. MakeForm(PART,"Ball")
  413. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  414. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  415. MakeForm(PART,"Ball")
  416. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  417.  
  418. Humanoid.Parent = Character
  419.  
  420. Humanoid.Died:connect(function()
  421. ATTACK = true
  422. end)
  423.  
  424. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  425.  
  426. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  427.  
  428. --//=================================\\
  429. --|| DAMAGING
  430. --\\=================================//
  431.  
  432. local EXPLOSION = IT("Explosion",nil)
  433. EXPLOSION.BlastPressure = 0
  434. function PUNCH(Fist)
  435. TOUCH = Fist.Touched:Connect(function(hit)
  436. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  437. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  438. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  439. if TORSO and HUM.Health > 0 then
  440. CreateSound(296102734,Fist,6,1,false)
  441. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  442. TORSO.Parent:BreakJoints()
  443. for _, c in pairs(TORSO.Parent:GetChildren()) do
  444. if c:IsA("BasePart") then
  445. local bv = Instance.new("BodyVelocity",c)
  446. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  447. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  448. Debris:AddItem(bv,0.05)
  449. end
  450. end
  451. local BOOM = EXPLOSION:Clone()
  452. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  453. BOOM.Parent = Character
  454. TOUCH:Disconnect()
  455. KILLCOUNT = KILLCOUNT + 1
  456. end
  457. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  458. hit:remove()
  459. CreateSound(296102734,Fist,6,1,false)
  460. local BOOM = EXPLOSION:Clone()
  461. BOOM.BlastPressure = 15
  462. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  463. BOOM.Parent = Character
  464. elseif hit.Anchored == false then
  465. CreateSound(296102734,Fist,6,1,false)
  466. local BOOM = EXPLOSION:Clone()
  467. BOOM.BlastPressure = 70
  468. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  469. BOOM.Parent = Character
  470. TOUCH:Disconnect()
  471. end
  472. end)
  473. return TOUCH
  474. end
  475.  
  476. --//=================================\\
  477. --|| ATTACK FUNCTIONS AND STUFF
  478. --\\=================================//
  479.  
  480. function Yeet()
  481. ATTACK = true
  482. Rooted = false
  483. if COMBO == 1 then
  484. COMBO = 2
  485. for i=0, 0.1, 0.1 / Animation_Speed do
  486. Swait()
  487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  491. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  493. end
  494. local FIST = PUNCH(LeftArm)
  495. for i=0, 0.15, 0.1 / Animation_Speed do
  496. Swait()
  497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  501. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  503. end
  504. FIST:Disconnect()
  505. else
  506. COMBO = 1
  507. for i=0, 0.1, 0.1 / Animation_Speed do
  508. Swait()
  509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  513. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  515. end
  516. local FIST = PUNCH(RightArm)
  517. for i=0, 0.15, 0.1 / Animation_Speed do
  518. Swait()
  519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  523. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  525. end
  526. FIST:Disconnect()
  527. end
  528. ATTACK = false
  529. Rooted = false
  530. end
  531.  
  532. function YesPlease()
  533. ATTACK = true
  534. Rooted = true
  535. CreateSound(291394633,Head,6,1,false)
  536. for i=0, 2, 0.1 / Animation_Speed do
  537. Swait()
  538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  542. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  544. end
  545. ATTACK = false
  546. Rooted = false
  547. end
  548.  
  549. --//=================================\\
  550. --|| ASSIGN THINGS TO KEYS
  551. --\\=================================//
  552.  
  553. Mouse.Button1Down:connect(function(NEWKEY)
  554. if ATTACK == false then
  555. Yeet()
  556. end
  557. end)
  558. Mouse.KeyDown:connect(function(NEWKEY)
  559. if NEWKEY == "t" and ATTACK == false then
  560. YesPlease()
  561. end
  562. end)
  563.  
  564. --//=================================\\
  565. --\\=================================//
  566.  
  567. function unanchor()
  568. if UNANCHOR == true then
  569. g = Character:GetChildren()
  570. for i = 1, #g do
  571. if g[i].ClassName == "Part" then
  572. g[i].Anchored = false
  573. end
  574. end
  575. end
  576. end
  577.  
  578. --//=================================\\
  579. --|| WRAP THE WHOLE SCRIPT UP
  580. --\\=================================//
  581.  
  582. Humanoid.Changed:connect(function(Jump)
  583. if Jump == "Jump" and (Disable_Jump == true) then
  584. Humanoid.Jump = false
  585. end
  586. end)
  587.  
  588. local FF = IT("ForceField",Character)
  589. FF.Visible = false
  590.  
  591. while true do
  592. Swait()
  593. script.Parent = WEAPONGUI
  594. ANIMATE.Parent = nil
  595. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  596. v:Stop();
  597. end
  598. SINE = SINE + CHANGE
  599. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  600. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  601. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  602. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  603. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  604. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  605. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  606. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  607. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  608. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  609. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  610. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  611. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  612. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  613. end
  614. if HITFLOOR == nil then
  615. ANIM = "Midair"
  616. if ATTACK == false then
  617. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  621. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  623. end
  624. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  625. ANIM = "Idle"
  626. if ATTACK == false then
  627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  631. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  633. end
  634. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  635. ANIM = "Walk"
  636. if ATTACK == false then
  637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  641. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  643. end
  644. end
  645. unanchor()
  646. Humanoid.MaxHealth = 5e7
  647. Humanoid.Health = 5e7
  648. Humanoid.Name = "BigBoie"
  649. if Rooted == false then
  650. Disable_Jump = false
  651. Humanoid.WalkSpeed = Speed
  652. elseif Rooted == true then
  653. Disable_Jump = true
  654. Humanoid.WalkSpeed = 0
  655. end
  656. for _, c in pairs(Character:GetChildren()) do
  657. if c.ClassName == "Part" then
  658. c.Material = "SmoothPlastic"
  659. if c:FindFirstChildOfClass("ParticleEmitter") then
  660. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  661. end
  662. if c == Torso or c.Name == "Muscle" then
  663. c.BrickColor = BRICKC"Bright blue"
  664. elseif c == RightLeg or c == LeftLeg then
  665. c.BrickColor = BRICKC"Br. yellowish green"
  666. else
  667. c.BrickColor = BRICKC"Bright yellow"
  668. end
  669. if c == Head then
  670. if c:FindFirstChild("face") then
  671. c.face.Texture = "http://www.roblox.com/asset/?id=500175007"
  672. end
  673. end
  674. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  675. c:remove()
  676. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  677. c:remove()
  678. end
  679. end
  680. sick.SoundId = "rbxassetid://595853340"
  681. sick.Looped = true
  682. sick.Pitch = (MRANDOM(95,115)/100)+0.2
  683. sick.Volume = 3
  684. sick:Resume()
  685. sick.Parent = Torso
  686. Humanoid.JumpPower = 150
  687. TEXT.Text = KILLCOUNT
  688. end
  689.  
  690. --//=================================\\
  691. --\\=================================//
  692.  
  693.  
  694.  
  695.  
  696.  
  697. --//====================================================\\--
  698. --|| END OF SCRIPT
  699. --\\====================================================//--
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