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star-citizen-alpha-3-6-0j-ptu-2041640-patch-notes

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  1. Star Citizen Leaks - https://discord.gg/HZNvfyg
  2.  
  3. Star Citizen Patch 3.6.0j
  4. Alpha Patch 3.6.0j has been released to Evocati and is now available to test!  Patch should now show: PTU-2041640.
  5.  
  6. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. 
  7.  
  8. Please monitor ptu test chat in spectrum for updates and testing instructions.
  9.  
  10. UPDATED USER.cfg settings:
  11. r_displaySessionInfo = 1
  12.  
  13. The new setting will display a QR code that we can use to track down server information when looking at your bug reports and videos.  Then can be disabled by setting it to "0".
  14.  
  15. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing.  When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".  In addition, not all ships are currently available and pledge copy is disabled.  We will provide a small selection of ships for usage for now.
  16.  
  17. Testing Focus
  18. Ship combat balance: Ship shields, missile damage, missile counter-measuring
  19. Flight: Hover mode, acceleration control
  20. Head tracking
  21. P-72 Archimedes
  22. Ship component degradation
  23. Ship purchasing
  24. Pip accuracy and ship flight jitter
  25. Known Issues
  26. ASOP terminals at Area18 are currently non-functional.
  27. The updated criminality and law system is only partially implemented, with some missing behavior and needed elements. We will not be describing or taking feedback on this topic just yet.
  28. Textures will display across the visor on some helmets.
  29. Depending on ship, sometimes when attempting to file an insurance claim the timer will either start with a long delay or never start at all.
  30. Feature Updates
  31. General
  32. When using toggle for head tracking, the mouse cursor will no longer move the screen.
  33. While head tracking is active, zoom will not center on the mouse cursor.
  34. While head tracking is active, look ahead mode will be disabled.
  35. Head tracking is now forced off during ADS.
  36. Universe
  37. Further lighting polish for rest stops.
  38. Ships and Vehicles
  39. All ships now have full strafe strength in forward/back and left/right when in hover mode.
  40. Prospector now has 15 degrees of rotation before starting to drift.
  41. Removed near surface ground turbulence to stabilize ships in hover mode.
  42. Bug Fixes
  43. Female characters should now sit in the copilot seat of the Super Hornet correctly.
  44. Fixed one cause of missing elevator collision causing players to fall through.
  45. Fixed an issue where near wall weapon raise and free look didn't work well together.
  46. Fixed looping audio when scanning rocks for mining.
  47. Players should no longer become stuck in free look when exiting an ASOP terminal.
  48. Fixed immobile NPCs at gate platforms at Lorville.
  49. Party launch and "join friends" should now work from the main menu.
  50. Unlawful delivery missions should now correctly generate boxes at GrimHex delivery lockers.
  51. The dashboard of the Merlin and Archimedes should no longer appear to be reflecting extra light sources.
  52. Fix for missing vendor NPCs at Area18.
  53. Spamming "previous/next" in the character customizer menu should no longer cause the head models to vanish or appear incorrect.
  54. Players should now consistently be able to respawn when dying far from their original spawn point.
  55. Fixed an issue where players wouldn't die in a vacuum while wearing the Renegade Tactical Helmet.
  56. Fix for stutters while moving around Port Olisar caused by spawning/despawning of entities.
  57. The central scanning progress ring for mining should now function.
  58. Technical
  59. Fixed 3 server crashes.
  60. Fixed 3 client crashes.
  61. Fixed a client crash associated with kiosks.
  62.  
  63. Star Citizen Leaks - https://discord.gg/HZNvfyg
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