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- set_attack_value(AT_USTRONG, AG_SPRITE, sprite_get("ustrong"));
- set_attack_value(AT_USTRONG, AG_NUM_WINDOWS, 4);
- set_attack_value(AT_USTRONG, AG_HAS_LANDING_LAG, 12);
- set_attack_value(AT_USTRONG, AG_STRONG_CHARGE_WINDOW, 1);
- set_attack_value(AT_USTRONG, AG_HURTBOX_SPRITE, sprite_get("ustrong_hurt"));
- set_window_value(AT_USTRONG, 1, AG_WINDOW_TYPE, 1);
- set_window_value(AT_USTRONG, 1, AG_WINDOW_LENGTH, 4);
- set_window_value(AT_USTRONG, 1, AG_WINDOW_ANIM_FRAMES, 2);
- set_window_value(AT_USTRONG, 2, AG_WINDOW_TYPE, 1);
- set_window_value(AT_USTRONG, 2, AG_WINDOW_LENGTH, 9);
- set_window_value(AT_USTRONG, 2, AG_WINDOW_ANIM_FRAMES, 1);
- set_window_value(AT_USTRONG, 2, AG_WINDOW_ANIM_FRAME_START, 1);
- set_window_value(AT_USTRONG, 2, AG_WINDOW_HAS_CUSTOM_FRICTION, 1);
- set_window_value(AT_USTRONG, 2, AG_WINDOW_HAS_SFX, 1);
- set_window_value(AT_USTRONG, 2, AG_WINDOW_SFX, asset_get("sfx_swipe_heavy2"));
- set_window_value(AT_USTRONG, 2, AG_WINDOW_SFX_FRAME, 2);
- set_window_value(AT_USTRONG, 3, AG_WINDOW_TYPE, 1);
- set_window_value(AT_USTRONG, 3, AG_WINDOW_LENGTH, 3);
- set_window_value(AT_USTRONG, 2, AG_WINDOW_VSPEED, -7);
- set_window_value(AT_USTRONG, 2, AG_WINDOW_VSPEED_TYPE, 1);
- set_window_value(AT_USTRONG, 3, AG_WINDOW_ANIM_FRAMES, 1);
- set_window_value(AT_USTRONG, 3, AG_WINDOW_ANIM_FRAME_START, 2);
- set_window_value(AT_USTRONG, 4, AG_WINDOW_TYPE, 1);
- set_window_value(AT_USTRONG, 4, AG_WINDOW_LENGTH, 16);
- set_window_value(AT_USTRONG, 4, AG_WINDOW_ANIM_FRAMES, 7);
- set_window_value(AT_USTRONG, 4, AG_WINDOW_ANIM_FRAME_START, 3);
- set_window_value(AT_USTRONG, 4, AG_WINDOW_HAS_WHIFFLAG, 12);
- set_num_hitboxes(AT_USTRONG,6);
- set_hitbox_value(AT_USTRONG, 1, HG_PARENT_HITBOX, 1);
- set_hitbox_value(AT_USTRONG, 1, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_USTRONG, 1, HG_WINDOW, 2);
- set_hitbox_value(AT_USTRONG, 1, HG_LIFETIME, 1);
- set_hitbox_value(AT_USTRONG, 1, HG_HITBOX_Y, -40);
- set_hitbox_value(AT_USTRONG, 1, HG_WIDTH, 100);
- set_hitbox_value(AT_USTRONG, 1, HG_HEIGHT, 130);
- set_hitbox_value(AT_USTRONG, 1, HG_PRIORITY, 1);
- set_hitbox_value(AT_USTRONG, 1, HG_DAMAGE, 1);
- set_hitbox_value(AT_USTRONG, 1, HG_ANGLE, 90);
- set_hitbox_value(AT_USTRONG, 1, HG_BASE_KNOCKBACK, 4);
- set_hitbox_value(AT_USTRONG, 1, HG_BASE_HITPAUSE, 8);
- set_hitbox_value(AT_USTRONG, 1, HG_VISUAL_EFFECT, 302);
- set_hitbox_value(AT_USTRONG, 1, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
- set_hitbox_value(AT_USTRONG, 2, HG_PARENT_HITBOX, 1);
- set_hitbox_value(AT_USTRONG, 2, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_USTRONG, 2, HG_WINDOW, 2);
- set_hitbox_value(AT_USTRONG, 2, HG_WINDOW_CREATION_FRAME, 2);
- set_hitbox_value(AT_USTRONG, 2, HG_LIFETIME, 1);
- set_hitbox_value(AT_USTRONG, 2, HG_HITBOX_Y, -40);
- set_hitbox_value(AT_USTRONG, 2, HG_HITBOX_GROUP, 1);
- set_hitbox_value(AT_USTRONG, 3, HG_PARENT_HITBOX, 1);
- set_hitbox_value(AT_USTRONG, 3, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_USTRONG, 3, HG_WINDOW, 4);
- set_hitbox_value(AT_USTRONG, 3, HG_WINDOW_CREATION_FRAME, 4);
- set_hitbox_value(AT_USTRONG, 3, HG_LIFETIME, 1);
- set_hitbox_value(AT_USTRONG, 3, HG_HITBOX_Y, -40);
- set_hitbox_value(AT_USTRONG, 3, HG_HITBOX_GROUP, 2);
- set_hitbox_value(AT_USTRONG, 4, HG_PARENT_HITBOX, 1);
- set_hitbox_value(AT_USTRONG, 4, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_USTRONG, 4, HG_WINDOW, 4);
- set_hitbox_value(AT_USTRONG, 4, HG_WINDOW_CREATION_FRAME, 6);
- set_hitbox_value(AT_USTRONG, 4, HG_LIFETIME, 1);
- set_hitbox_value(AT_USTRONG, 4, HG_HITBOX_Y, -40);
- set_hitbox_value(AT_USTRONG, 4, HG_HITBOX_GROUP, 3);
- set_hitbox_value(AT_USTRONG, 5, HG_PARENT_HITBOX, 1);
- set_hitbox_value(AT_USTRONG, 5, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_USTRONG, 5, HG_WINDOW, 4);
- set_hitbox_value(AT_USTRONG, 5, HG_WINDOW_CREATION_FRAME, 8);
- set_hitbox_value(AT_USTRONG, 5, HG_LIFETIME, 1);
- set_hitbox_value(AT_USTRONG, 5, HG_HITBOX_Y, -40);
- set_hitbox_value(AT_USTRONG, 5, HG_HITBOX_GROUP, 4);
- set_hitbox_value(AT_USTRONG, 6, HG_PARENT_HITBOX, 6);
- set_hitbox_value(AT_USTRONG, 6, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_USTRONG, 6, HG_WINDOW, 4);
- set_hitbox_value(AT_USTRONG, 5, HG_WINDOW_CREATION_FRAME, 10);
- set_hitbox_value(AT_USTRONG, 6, HG_LIFETIME, 3);
- set_hitbox_value(AT_USTRONG, 6, HG_HITBOX_X, -30);
- set_hitbox_value(AT_USTRONG, 6, HG_WIDTH, 60);
- set_hitbox_value(AT_USTRONG, 6, HG_HEIGHT, 60);
- set_hitbox_value(AT_USTRONG, 6, HG_SHAPE, 0);
- set_hitbox_value(AT_USTRONG, 6, HG_PRIORITY, 2);
- set_hitbox_value(AT_USTRONG, 6, HG_DAMAGE, 2);
- set_hitbox_value(AT_USTRONG, 6, HG_ANGLE, 270);
- set_hitbox_value(AT_USTRONG, 6, HG_BASE_KNOCKBACK, 9);
- set_hitbox_value(AT_USTRONG, 6, HG_KNOCKBACK_SCALING, 1.2);
- set_hitbox_value(AT_USTRONG, 6, HG_FINAL_BASE_KNOCKBACK, 2);
- set_hitbox_value(AT_USTRONG, 6, HG_BASE_HITPAUSE, 8);
- set_hitbox_value(AT_USTRONG, 6, HG_HITPAUSE_SCALING, .5);
- set_hitbox_value(AT_USTRONG, 6, HG_VISUAL_EFFECT_Y_OFFSET, -10);
- set_hitbox_value(AT_USTRONG, 6, HG_HIT_SFX, asset_get("sfx_blow_heavy1"));
- set_hitbox_value(AT_USTRONG, 6, HG_HITBOX_GROUP, 5);
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