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Sep 22nd, 2019
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  1. set_attack_value(AT_USTRONG, AG_SPRITE, sprite_get("ustrong"));
  2. set_attack_value(AT_USTRONG, AG_NUM_WINDOWS, 4);
  3. set_attack_value(AT_USTRONG, AG_HAS_LANDING_LAG, 12);
  4. set_attack_value(AT_USTRONG, AG_STRONG_CHARGE_WINDOW, 1);
  5. set_attack_value(AT_USTRONG, AG_HURTBOX_SPRITE, sprite_get("ustrong_hurt"));
  6.  
  7. set_window_value(AT_USTRONG, 1, AG_WINDOW_TYPE, 1);
  8. set_window_value(AT_USTRONG, 1, AG_WINDOW_LENGTH, 4);
  9. set_window_value(AT_USTRONG, 1, AG_WINDOW_ANIM_FRAMES, 2);
  10.  
  11. set_window_value(AT_USTRONG, 2, AG_WINDOW_TYPE, 1);
  12. set_window_value(AT_USTRONG, 2, AG_WINDOW_LENGTH, 9);
  13. set_window_value(AT_USTRONG, 2, AG_WINDOW_ANIM_FRAMES, 1);
  14. set_window_value(AT_USTRONG, 2, AG_WINDOW_ANIM_FRAME_START, 1);
  15. set_window_value(AT_USTRONG, 2, AG_WINDOW_HAS_CUSTOM_FRICTION, 1);
  16. set_window_value(AT_USTRONG, 2, AG_WINDOW_HAS_SFX, 1);
  17. set_window_value(AT_USTRONG, 2, AG_WINDOW_SFX, asset_get("sfx_swipe_heavy2"));
  18. set_window_value(AT_USTRONG, 2, AG_WINDOW_SFX_FRAME, 2);
  19.  
  20. set_window_value(AT_USTRONG, 3, AG_WINDOW_TYPE, 1);
  21. set_window_value(AT_USTRONG, 3, AG_WINDOW_LENGTH, 3);
  22. set_window_value(AT_USTRONG, 2, AG_WINDOW_VSPEED, -7);
  23. set_window_value(AT_USTRONG, 2, AG_WINDOW_VSPEED_TYPE, 1);
  24. set_window_value(AT_USTRONG, 3, AG_WINDOW_ANIM_FRAMES, 1);
  25. set_window_value(AT_USTRONG, 3, AG_WINDOW_ANIM_FRAME_START, 2);
  26.  
  27. set_window_value(AT_USTRONG, 4, AG_WINDOW_TYPE, 1);
  28. set_window_value(AT_USTRONG, 4, AG_WINDOW_LENGTH, 16);
  29. set_window_value(AT_USTRONG, 4, AG_WINDOW_ANIM_FRAMES, 7);
  30. set_window_value(AT_USTRONG, 4, AG_WINDOW_ANIM_FRAME_START, 3);
  31. set_window_value(AT_USTRONG, 4, AG_WINDOW_HAS_WHIFFLAG, 12);
  32.  
  33. set_num_hitboxes(AT_USTRONG,6);
  34.  
  35. set_hitbox_value(AT_USTRONG, 1, HG_PARENT_HITBOX, 1);
  36. set_hitbox_value(AT_USTRONG, 1, HG_HITBOX_TYPE, 1);
  37. set_hitbox_value(AT_USTRONG, 1, HG_WINDOW, 2);
  38. set_hitbox_value(AT_USTRONG, 1, HG_LIFETIME, 1);
  39. set_hitbox_value(AT_USTRONG, 1, HG_HITBOX_Y, -40);
  40. set_hitbox_value(AT_USTRONG, 1, HG_WIDTH, 100);
  41. set_hitbox_value(AT_USTRONG, 1, HG_HEIGHT, 130);
  42. set_hitbox_value(AT_USTRONG, 1, HG_PRIORITY, 1);
  43. set_hitbox_value(AT_USTRONG, 1, HG_DAMAGE, 1);
  44. set_hitbox_value(AT_USTRONG, 1, HG_ANGLE, 90);
  45. set_hitbox_value(AT_USTRONG, 1, HG_BASE_KNOCKBACK, 4);
  46. set_hitbox_value(AT_USTRONG, 1, HG_BASE_HITPAUSE, 8);
  47. set_hitbox_value(AT_USTRONG, 1, HG_VISUAL_EFFECT, 302);
  48. set_hitbox_value(AT_USTRONG, 1, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
  49.  
  50. set_hitbox_value(AT_USTRONG, 2, HG_PARENT_HITBOX, 1);
  51. set_hitbox_value(AT_USTRONG, 2, HG_HITBOX_TYPE, 1);
  52. set_hitbox_value(AT_USTRONG, 2, HG_WINDOW, 2);
  53. set_hitbox_value(AT_USTRONG, 2, HG_WINDOW_CREATION_FRAME, 2);
  54. set_hitbox_value(AT_USTRONG, 2, HG_LIFETIME, 1);
  55. set_hitbox_value(AT_USTRONG, 2, HG_HITBOX_Y, -40);
  56. set_hitbox_value(AT_USTRONG, 2, HG_HITBOX_GROUP, 1);
  57.  
  58. set_hitbox_value(AT_USTRONG, 3, HG_PARENT_HITBOX, 1);
  59. set_hitbox_value(AT_USTRONG, 3, HG_HITBOX_TYPE, 1);
  60. set_hitbox_value(AT_USTRONG, 3, HG_WINDOW, 4);
  61. set_hitbox_value(AT_USTRONG, 3, HG_WINDOW_CREATION_FRAME, 4);
  62. set_hitbox_value(AT_USTRONG, 3, HG_LIFETIME, 1);
  63. set_hitbox_value(AT_USTRONG, 3, HG_HITBOX_Y, -40);
  64. set_hitbox_value(AT_USTRONG, 3, HG_HITBOX_GROUP, 2);
  65.  
  66. set_hitbox_value(AT_USTRONG, 4, HG_PARENT_HITBOX, 1);
  67. set_hitbox_value(AT_USTRONG, 4, HG_HITBOX_TYPE, 1);
  68. set_hitbox_value(AT_USTRONG, 4, HG_WINDOW, 4);
  69. set_hitbox_value(AT_USTRONG, 4, HG_WINDOW_CREATION_FRAME, 6);
  70. set_hitbox_value(AT_USTRONG, 4, HG_LIFETIME, 1);
  71. set_hitbox_value(AT_USTRONG, 4, HG_HITBOX_Y, -40);
  72. set_hitbox_value(AT_USTRONG, 4, HG_HITBOX_GROUP, 3);
  73.  
  74. set_hitbox_value(AT_USTRONG, 5, HG_PARENT_HITBOX, 1);
  75. set_hitbox_value(AT_USTRONG, 5, HG_HITBOX_TYPE, 1);
  76. set_hitbox_value(AT_USTRONG, 5, HG_WINDOW, 4);
  77. set_hitbox_value(AT_USTRONG, 5, HG_WINDOW_CREATION_FRAME, 8);
  78. set_hitbox_value(AT_USTRONG, 5, HG_LIFETIME, 1);
  79. set_hitbox_value(AT_USTRONG, 5, HG_HITBOX_Y, -40);
  80. set_hitbox_value(AT_USTRONG, 5, HG_HITBOX_GROUP, 4);
  81.  
  82. set_hitbox_value(AT_USTRONG, 6, HG_PARENT_HITBOX, 6);
  83. set_hitbox_value(AT_USTRONG, 6, HG_HITBOX_TYPE, 1);
  84. set_hitbox_value(AT_USTRONG, 6, HG_WINDOW, 4);
  85. set_hitbox_value(AT_USTRONG, 5, HG_WINDOW_CREATION_FRAME, 10);
  86. set_hitbox_value(AT_USTRONG, 6, HG_LIFETIME, 3);
  87. set_hitbox_value(AT_USTRONG, 6, HG_HITBOX_X, -30);
  88. set_hitbox_value(AT_USTRONG, 6, HG_WIDTH, 60);
  89. set_hitbox_value(AT_USTRONG, 6, HG_HEIGHT, 60);
  90. set_hitbox_value(AT_USTRONG, 6, HG_SHAPE, 0);
  91. set_hitbox_value(AT_USTRONG, 6, HG_PRIORITY, 2);
  92. set_hitbox_value(AT_USTRONG, 6, HG_DAMAGE, 2);
  93. set_hitbox_value(AT_USTRONG, 6, HG_ANGLE, 270);
  94. set_hitbox_value(AT_USTRONG, 6, HG_BASE_KNOCKBACK, 9);
  95. set_hitbox_value(AT_USTRONG, 6, HG_KNOCKBACK_SCALING, 1.2);
  96. set_hitbox_value(AT_USTRONG, 6, HG_FINAL_BASE_KNOCKBACK, 2);
  97. set_hitbox_value(AT_USTRONG, 6, HG_BASE_HITPAUSE, 8);
  98. set_hitbox_value(AT_USTRONG, 6, HG_HITPAUSE_SCALING, .5);
  99. set_hitbox_value(AT_USTRONG, 6, HG_VISUAL_EFFECT_Y_OFFSET, -10);
  100. set_hitbox_value(AT_USTRONG, 6, HG_HIT_SFX, asset_get("sfx_blow_heavy1"));
  101. set_hitbox_value(AT_USTRONG, 6, HG_HITBOX_GROUP, 5);
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