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Hoodsin

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Aug 22nd, 2016
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  1. database:
  2. #Database backend type, can be set to mysql or sqlite
  3. type: sqlite
  4. #MySQL database host
  5. mySQLHost: localhost
  6. #MySQL connection port number
  7. mySQLPort: 3306
  8. #MySQL database name
  9. mySQLDatabase: db
  10. #MySQL database user
  11. mySQLUser: root
  12. #MySQL user's password
  13. mySQLPassword: ""
  14. #MySQL table names
  15. tableNames:
  16. players: "players"
  17.  
  18. #Name of the main GUI
  19. shopMenuName: "&3&lShop menu"
  20. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  21. shopMenuSize: 45
  22. #Define whether selling all with middle mouse button is enabled
  23. enableSellAll: true
  24. #Define whether the buy GUI with option to select quantity is enabled
  25. enableBuyGUI: true
  26. #Define whether the sell GUI with option to select quantity is enabled
  27. enableSellGUI: true
  28. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  29. enableSellGUISellAll: true
  30. #Define whether after closing/buying/selling the shop GUI should be opened again
  31. returnToShop: true
  32. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  33. quickBuySell: false
  34. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  35. hideBuyPriceForUnbuyable: true
  36. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  37. hideSellPriceForUnsellable: true
  38. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  39. invertBuySell: false
  40. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  41. maxEnchantments: 3
  42. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  43. limitEnchantmentLevelDiff: false
  44. #Define whether the amount selection double click bug fix should be enabled
  45. enableAmountSelectionFix: true
  46. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  47. allowAllSellAllStackSizes: false
  48. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  49. roundPrices: none
  50. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  51. disableMainMenu: false
  52. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  53. useDifferentMessagesForFreeItems: true
  54. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  55. #Format is same as for regular items in shops.yml
  56. itemStackSizeCappedAt:
  57. 1:
  58. material: ENDER_PEARL
  59. size: 16
  60. 2:
  61. material: SNOW_BALL
  62. size: 16
  63. 3:
  64. material: SIGN
  65. size: 16
  66. 4:
  67. material: EGG
  68. size: 16
  69. 5:
  70. material: BUCKET
  71. size: 1
  72. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  73. disableShopsInGamemodes:
  74. - ADVENTURE
  75. - CREATIVE
  76. - SPECTATOR
  77. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  78. disableShopsInWorlds: []
  79.  
  80. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  81. displayPriceModifiersInPercents: true
  82.  
  83. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  84. shopItemLoreFormat:
  85. #This lore will be applied to items
  86. item:
  87. - "&7Buy price: &c%buy%$"
  88. - "&7Sell price: &a%sell%$"
  89. - "&9Click with MMB to sell all"
  90. #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  91. itemBuyGUI:
  92. - "&7Buy price: &c%buy%$"
  93. #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  94. itemSellGUI:
  95. - "&7Sell price: &a%sell%$"
  96. #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  97. itemSellGUISellAll:
  98. - "&7Sell all for: &a%sell%$"
  99. #This one to permissions
  100. permission:
  101. - "&7Buy price: &c%buy%$"
  102. #And this one to enchantments
  103. enchantment:
  104. - "&7Buy price: &c%buy%$"
  105. #And the last one to commands
  106. command:
  107. - "&7Buy price: &c%buy%$"
  108.  
  109. #Logging settings
  110. log:
  111. #Define whether transactions will be logged to the console/main server log
  112. toConsole: true
  113. #Define whether transactions will be logged to a separate log
  114. toFile: false
  115. #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  116. formatDate: "yyyy/MM/dd HH:mm:ss"
  117. #Log message for bought items
  118. formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  119. #Log message for sold items
  120. formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  121. #Log message for sold all items
  122. formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  123.  
  124. buttons:
  125. #"Go back button"
  126. goBack:
  127. item:
  128. #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  129. material: NETHER_STAR
  130. #Amount of the item
  131. amount: 1
  132. #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  133. damage: 0
  134. #(optional) Custom name
  135. name: "&cBack to categories"
  136. #(optional) Lore, can contain multiple lines
  137. lore:
  138. - "&aClick here to return to the main menu"
  139. #Slot in each shop's GUI
  140. slot: 49
  141. #"Previous page" button
  142. previousPage:
  143. item:
  144. material: PAPER
  145. quantity: 1
  146. name: "&e&lPrevious page"
  147. slot: 45
  148. #"Next page" button
  149. nextPage:
  150. item:
  151. material: PAPER
  152. quantity: 1
  153. name: "&e&lNext page"
  154. slot: 53
  155.  
  156. #Elements of the buy/sell GUI
  157. amountSelectionGUI:
  158. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  159. size: 54
  160. #Slot of the item being bought/sold
  161. itemSlot: 22
  162. #Buttons
  163. buttons:
  164. #"Set to 1" button
  165. set1:
  166. item:
  167. material: STAINED_GLASS_PANE
  168. quantity: 1
  169. damage: 14
  170. name: "&c&lSet to 1"
  171. slot: 18
  172. #"Remove 10" button
  173. remove10:
  174. item:
  175. material: STAINED_GLASS_PANE
  176. quantity: 10
  177. damage: 14
  178. name: "&c&lRemove 10"
  179. slot: 19
  180. #"Remove 1" button
  181. remove1:
  182. item:
  183. material: STAINED_GLASS_PANE
  184. quantity: 1
  185. damage: 14
  186. name: "&c&lRemove 1"
  187. slot: 20
  188. #"Add 1" button
  189. add1:
  190. item:
  191. material: STAINED_GLASS_PANE
  192. quantity: 1
  193. damage: 5
  194. name: "&a&lAdd 1"
  195. slot: 24
  196. #"Add 10" button
  197. add10:
  198. item:
  199. material: STAINED_GLASS_PANE
  200. quantity: 10
  201. damage: 5
  202. name: "&a&lAdd 10"
  203. slot: 25
  204. #"Set to 16" button
  205. set16:
  206. item:
  207. material: STAINED_GLASS_PANE
  208. quantity: 16
  209. damage: 5
  210. name: "&a&lSet to 16"
  211. slot: 26
  212. #"Set to 64" button
  213. set64:
  214. item:
  215. material: STAINED_GLASS_PANE
  216. quantity: 64
  217. damage: 5
  218. name: "&a&lSet to 64"
  219. slot: 26
  220. #"Confirm" button
  221. confirm:
  222. item:
  223. material: STAINED_GLASS
  224. quantity: 1
  225. damage: 5
  226. name: "&a&lConfirm"
  227. slot: 39
  228. #"Sell all" button
  229. sellAll:
  230. item:
  231. material: STAINED_GLASS
  232. quantity: 1
  233. damage: 5
  234. name: "&a&lSell all"
  235. slot: 40
  236. #"Cancel" button
  237. cancel:
  238. item:
  239. material: STAINED_GLASS
  240. quantity: 1
  241. damage: 14
  242. name: "&c&lCancel"
  243. slot: 41
  244.  
  245. shopMenuItems:
  246. #Has to be unique, value doesn't matter
  247. 1:
  248. item:
  249. #The same rules apply for material, amount, damage and lore as for goBackButton
  250. material: 17
  251. quantity: 1
  252. name: "&f&lBLOCKS &7»"
  253. #Shop ID from shops.yml
  254. shop: "blocks"
  255. #Slot in shops menu, counting from 0 to 53
  256. slot: 11
  257. 2:
  258. item:
  259. material: 364
  260. quantity: 1
  261. damage: 0
  262. name: "&f&lFOOD &7»"
  263. lore:
  264. - "&7Get some yummy food here!"
  265. shop: "food"
  266. slot: 12
  267. 3:
  268. item:
  269. material: 264
  270. quantity: 1
  271. damage: 0
  272. name: "&f&lORES &7»"
  273. shop: "ores"
  274. slot: 13
  275. 4:
  276. item:
  277. material: 279
  278. quantity: 1
  279. name: "&f&lTOOLS &7»"
  280. shop: "tools"
  281. slot: 14
  282. 5:
  283. item:
  284. material: 310
  285. quantity: 1
  286. name: "&f&lARMOR &7»"
  287. shop: "armor"
  288. slot: 15
  289. 6:
  290. item:
  291. material: 344
  292. quantity: 1
  293. name: "&f&lFARMING &7»"
  294. shop: "farming"
  295. slot: 29
  296. 7:
  297. item:
  298. material: 368
  299. quantity: 1
  300. name: "&f&lMOB DROPS &7»"
  301. shop: "drops"
  302. slot: 30
  303. 8:
  304. item:
  305. material: 373
  306. quantity: 1
  307. damage: 12
  308. name: "&f&lPOTIONS &7»"
  309. shop: "potions"
  310. slot: 31
  311. 9:
  312. item:
  313. material: SADDLE
  314. quantity: 1
  315. name: "&f&lMISCELLANOUS &7»"
  316. shop: "miscellanous"
  317. slot: 32
  318. 10:
  319. item:
  320. material: 133
  321. quantity: 1
  322. name: "&f&lOP ITEMS &7»"
  323. shop: "opitems"
  324. slot: 33
  325. 11:
  326. item:
  327. #The same rules apply for material, amount, damage and lore as for goBackButton
  328. material: 160
  329. quantity: 1
  330. name: "&f&lBLOCKS &7»"
  331. #Shop ID from shops.yml
  332. shop: "blocks"
  333. #Slot in shops menu, counting from 0 to 53
  334. slot: 0
  335. 12:
  336. item:
  337. #The same rules apply for material, amount, damage and lore as for goBackButton
  338. material: 160
  339. quantity: 1
  340. name: "&f&lBLOCKS &7»"
  341. #Shop ID from shops.yml
  342. shop: "blocks"
  343. #Slot in shops menu, counting from 0 to 53
  344. slot: 1
  345. 13:
  346. item:
  347. #The same rules apply for material, amount, damage and lore as for goBackButton
  348. material: 160
  349. quantity: 1
  350. name: "&f&lBLOCKS &7»"
  351. #Shop ID from shops.yml
  352. shop: "blocks"
  353. #Slot in shops menu, counting from 0 to 53
  354. slot: 2
  355. 14:
  356. item:
  357. #The same rules apply for material, amount, damage and lore as for goBackButton
  358. material: 160
  359. quantity: 1
  360. name: "&f&lBLOCKS &7»"
  361. #Shop ID from shops.yml
  362. shop: "blocks"
  363. #Slot in shops menu, counting from 0 to 53
  364. slot: 3
  365. 15:
  366. item:
  367. #The same rules apply for material, amount, damage and lore as for goBackButton
  368. material: 160
  369. quantity: 1
  370. name: "&f&lBLOCKS &7»"
  371. #Shop ID from shops.yml
  372. shop: "blocks"
  373. #Slot in shops menu, counting from 0 to 53
  374. slot: 4
  375. 16:
  376. item:
  377. #The same rules apply for material, amount, damage and lore as for goBackButton
  378. material: 160
  379. quantity: 1
  380. name: "&f&lBLOCKS &7»"
  381. #Shop ID from shops.yml
  382. shop: "blocks"
  383. #Slot in shops menu, counting from 0 to 53
  384. slot: 5
  385. 17:
  386. item:
  387. #The same rules apply for material, amount, damage and lore as for goBackButton
  388. material: 160
  389. quantity: 1
  390. name: "&f&lBLOCKS &7»"
  391. #Shop ID from shops.yml
  392. shop: "blocks"
  393. #Slot in shops menu, counting from 0 to 53
  394. slot: 6
  395. 18:
  396. item:
  397. #The same rules apply for material, amount, damage and lore as for goBackButton
  398. material: 160
  399. quantity: 1
  400. name: "&f&lBLOCKS &7»"
  401. #Shop ID from shops.yml
  402. shop: "blocks"
  403. #Slot in shops menu, counting from 0 to 53
  404. slot: 7
  405. 19:
  406. item:
  407. #The same rules apply for material, amount, damage and lore as for goBackButton
  408. material: 160
  409. quantity: 1
  410. name: "&f&lBLOCKS &7»"
  411. #Shop ID from shops.yml
  412. shop: "blocks"
  413. #Slot in shops menu, counting from 0 to 53
  414. slot: 8
  415. 20:
  416. item:
  417. #The same rules apply for material, amount, damage and lore as for goBackButton
  418. material: 160
  419. quantity: 1
  420. name: "&f&lBLOCKS &7»"
  421. #Shop ID from shops.yml
  422. shop: "blocks"
  423. #Slot in shops menu, counting from 0 to 53
  424. slot: 36
  425. 21:
  426. item:
  427. #The same rules apply for material, amount, damage and lore as for goBackButton
  428. material: 160
  429. quantity: 1
  430. name: "&f&lBLOCKS &7»"
  431. #Shop ID from shops.yml
  432. shop: "blocks"
  433. #Slot in shops menu, counting from 0 to 53
  434. slot: 37
  435. 22:
  436. item:
  437. #The same rules apply for material, amount, damage and lore as for goBackButton
  438. material: 160
  439. quantity: 1
  440. name: "&f&lBLOCKS &7»"
  441. #Shop ID from shops.yml
  442. shop: "blocks"
  443. #Slot in shops menu, counting from 0 to 53
  444. slot: 38
  445. 23:
  446. item:
  447. #The same rules apply for material, amount, damage and lore as for goBackButton
  448. material: 160
  449. quantity: 1
  450. name: "&f&lBLOCKS &7»"
  451. #Shop ID from shops.yml
  452. shop: "blocks"
  453. #Slot in shops menu, counting from 0 to 53
  454. slot: 39
  455. 24:
  456. item:
  457. #The same rules apply for material, amount, damage and lore as for goBackButton
  458. material: 160
  459. quantity: 1
  460. name: "&f&lBLOCKS &7»"
  461. #Shop ID from shops.yml
  462. shop: "blocks"
  463. #Slot in shops menu, counting from 0 to 53
  464. slot: 40
  465. 25:
  466. item:
  467. #The same rules apply for material, amount, damage and lore as for goBackButton
  468. material: 160
  469. quantity: 1
  470. name: "&f&lBLOCKS &7»"
  471. #Shop ID from shops.yml
  472. shop: "blocks"
  473. #Slot in shops menu, counting from 0 to 53
  474. slot: 41
  475. 26:
  476. item:
  477. #The same rules apply for material, amount, damage and lore as for goBackButton
  478. material: 160
  479. quantity: 1
  480. name: "&f&lBLOCKS &7»"
  481. #Shop ID from shops.yml
  482. shop: "blocks"
  483. #Slot in shops menu, counting from 0 to 53
  484. slot: 42
  485. 27:
  486. item:
  487. #The same rules apply for material, amount, damage and lore as for goBackButton
  488. material: 160
  489. quantity: 1
  490. name: "&f&lBLOCKS &7»"
  491. #Shop ID from shops.yml
  492. shop: "blocks"
  493. #Slot in shops menu, counting from 0 to 53
  494. slot: 43
  495. 28:
  496. item:
  497. #The same rules apply for material, amount, damage and lore as for goBackButton
  498. material: 160
  499. quantity: 1
  500. name: "&f&lBLOCKS &7»"
  501. #Shop ID from shops.yml
  502. shop: "blocks"
  503. #Slot in shops menu, counting from 0 to 53
  504. slot: 44
  505. 29:
  506. item:
  507. #The same rules apply for material, amount, damage and lore as for goBackButton
  508. material: 160
  509. quantity: 1
  510. name: "&f&lBLOCKS &7»"
  511. #Shop ID from shops.yml
  512. shop: "blocks"
  513. #Slot in shops menu, counting from 0 to 53
  514. slot: 45
  515. 30:
  516. item:
  517. #The same rules apply for material, amount, damage and lore as for goBackButton
  518. material: 160
  519. quantity: 1
  520. name: "&f&lBLOCKS &7»"
  521. #Shop ID from shops.yml
  522. shop: "blocks"
  523. #Slot in shops menu, counting from 0 to 53
  524. slot: 9
  525. 31:
  526. item:
  527. #The same rules apply for material, amount, damage and lore as for goBackButton
  528. material: 160
  529. quantity: 1
  530. name: "&f&lBLOCKS &7»"
  531. #Shop ID from shops.yml
  532. shop: "blocks"
  533. #Slot in shops menu, counting from 0 to 53
  534. slot: 18
  535. 32:
  536. item:
  537. #The same rules apply for material, amount, damage and lore as for goBackButton
  538. material: 160
  539. quantity: 1
  540. name: "&f&lBLOCKS &7»"
  541. #Shop ID from shops.yml
  542. shop: "blocks"
  543. #Slot in shops menu, counting from 0 to 53
  544. slot: 27
  545. 33:
  546. item:
  547. #The same rules apply for material, amount, damage and lore as for goBackButton
  548. material: 160
  549. quantity: 1
  550. name: "&f&lBLOCKS &7»"
  551. #Shop ID from shops.yml
  552. shop: "blocks"
  553. #Slot in shops menu, counting from 0 to 53
  554. slot: 17
  555. 34:
  556. item:
  557. #The same rules apply for material, amount, damage and lore as for goBackButton
  558. material: 160
  559. quantity: 1
  560. name: "&f&lBLOCKS &7»"
  561. #Shop ID from shops.yml
  562. shop: "blocks"
  563. #Slot in shops menu, counting from 0 to 53
  564. slot: 26
  565. 35:
  566. item:
  567. #The same rules apply for material, amount, damage and lore as for goBackButton
  568. material: 160
  569. quantity: 1
  570. name: "&f&lBLOCKS &7»"
  571. #Shop ID from shops.yml
  572. shop: "blocks"
  573. #Slot in shops menu, counting from 0 to 53
  574. slot: 35
  575. 36:
  576. item:
  577. #The same rules apply for material, amount, damage and lore as for goBackButton
  578. material: 52
  579. quantity: 1
  580. name: "&f&lRaid Shop&7»"
  581. #Shop ID from shops.yml
  582. shop: "spawners"
  583. #Slot in shops menu, counting from 0 to 53
  584. slot: 22
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