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FEF:TDG:Aldith "Clockwerk" Borislav

Mar 17th, 2014
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  1. Name: Aldith "Clockwerk" Borislav
  2. Class: Soldier Trainee->Knight(Axe if possible)->General
  3. Character Specific Skill: Fortune
  4. Affinity: ?
  5. Personal Fault: Damm you, electricity!: Takes +2 damage when being attacked by enemies using Thunder magic.
  6. Personal Skill: Spiked Armor: Every time the character gets hit in 1 Range by physical weapons, the attacker will receive 2 damage.
  7.  
  8. Preferred stats: DEF, HP
  9. Weapon profs: Axe(E)
  10.  
  11. Level: 1 (0/100)
  12. Total Level: 1
  13.  
  14.  
  15. Progression spent: 330/330%
  16.  
  17. HP: 20 (60%)
  18. STR: 4 (65%)
  19. MAG: 0 (-)
  20. SKL: 5 (70%)
  21. CON: 5 (-)
  22. AID: 4 (-)
  23. LCK: 1 (10%)
  24. DEF: 5 (55%)
  25. RES: 0 (20%)
  26. SPD: 4 (50%)
  27. MOV: 4 (-)
  28.  
  29. +5% in DEF when promoted.
  30.  
  31. Bio: Aldith was born in Clangendum, son of an engineer, someone who desired to bring a new Era of technology to the place, sadly he passed away before he could have the opportunity to show his inventions, but at least his son learned from him and carried on with his projects. One of them being the "clock", a way to keep track of time, but it was ignored by most. But even so he didn't give up, he tried to move to the second project of his father, create the perfect weapon, an armor that wouldn't only protect, but also be a weapon itself.
  32.  
  33. He passed years focusing on the project without stopping, upgrading it and "testing" it on any possible hostiles he could find close to his house. Even after showing what it could do, the project was still ignored by most, so he tried to prove them wrong. And the best way to do that would move out of his homeland and go around the world to test all the capacities of that armor.
  34.  
  35. Current stats:
  36.  
  37. HP: 20 (60%)
  38. STR: 4 (65%)
  39. MAG: 0 (-)
  40. SKL: 5 (70%)
  41. CON: 5 (-)
  42. AID: 4 (-)
  43. LCK: 1 (10%)
  44. DEF: 5 (55%)
  45. RES: 0 (20%)
  46. SPD: 4 (50%)
  47. MOV: 4 (-)
  48.  
  49. Inventory:
  50. Name Type () RNG MT WT CR Hit QL
  51. Hatchet Thrw(E) 1-2 5 4 5 85 50/50
  52. Vulnerary (3/3)
  53.  
  54. Battle Stats (Hatchet):
  55. AT: 9
  56. Hit: 95
  57. AS: 4
  58. Eva: 9
  59. Crt: 7
  60. DG: 1
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