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  1. [/Script/EngineSettings.GameMapsSettings]
  2. GameInstanceClass=/Script/FortniteGame.FortGameInstance
  3. GameDefaultMap=/Game/Maps/Frontend
  4. ServerDefaultMap=/Game/Maps/FortniteEmptyDedicated
  5. GlobalDefaultGameMode=/Script/FortniteGame.FortGameModePvE
  6. GlobalDefaultServerGameMode=/Script/FortniteGame.FortGameModeEmptyDedicated
  7. TransitionMap=/Game/Maps/FortniteTransition
  8. LocalMapOptions=
  9. EditorStartupMap=
  10.  
  11. [BuildConfiguration]
  12. bAllowHotReloadFromIDE=false
  13.  
  14. [CrashContextProperties]
  15. CrashReportClientRichText=NSLOCTEXT("FortGlobals", "FortniteCrashReportClientText", "We are very sorry that this crash occurred. Our goal is to prevent crashes like this from occurring in the future. Please help us track down and fix this crash by providing detailed information about what you were doing so that we may reproduce the crash and fix it quickly. You can also get help at <a id=\"browser\" href=\"http://fortnitehelp.epicgames.com\" style=\"Hyperlink\">Fortnite Help</>.\n\nThanks for your help in improving Fortnite.")
  16.  
  17. ; Assumes headless Linux client
  18. [/Script/LinuxTargetPlatform.LinuxTargetSettings]
  19. !TargetedRHIs=ClearArray
  20. +TargetedRHIs=SF_VULKAN_SM5
  21.  
  22. [Core.Log]
  23. LogHttp=warning
  24. LogXmpp=warning
  25. LogBeacon=verbose
  26. LogQos=verbose
  27. LogOnline=log
  28. LogOnlineCloud=verbose
  29. LogOnlineGame=verbose
  30. LogOnlineParty=verbose
  31. LogParty=verbose
  32. LogOnlineChat=log
  33. LogGarbage=log
  34. LogTemp=warning
  35. LogSourceControl=Warning
  36. LogLootTables=Warning
  37. LogMatchmakingServiceClient=verbose
  38. LogMatchmakingServiceDedicatedServer=verbose
  39. LogUAC=Log
  40. LogBattlEye=Log
  41. LogEasyAntiCheatServer=Log
  42. LogEasyAntiCheatClient=Log
  43. ; LogFortAnalytics prints Core.ServerPerformance once in a while, but shouldn't be spammy otherwise
  44. LogFortAnalytics=Log
  45. LogVoiceEngine=Error
  46. LogEpicCMS=Log
  47.  
  48. [LogFiles]
  49. MaxLogFilesOnDisk=300
  50.  
  51. [Core.System]
  52. ZeroEngineVersionWarning=False
  53. LoadingScreenHangDurationMultiplier=3.0
  54. GameThreadHeartBeatStartSuspended=True
  55.  
  56. [/Script/Engine.GarbageCollectionSettings]
  57. gc.MaxObjectsNotConsideredByGC=1
  58. gc.SizeOfPermanentObjectPool=17825792
  59. gc.FlushStreamingOnGC=False
  60. gc.ActorClusteringEnabled=True
  61. gc.BlueprintClusteringEnabled=True
  62. gc.UseDisregardForGCOnDedicatedServers=True
  63.  
  64. [/Script/Engine.StreamingSettings]
  65. s.WarnIfTimeLimitExceeded=False
  66. s.PriorityAsyncLoadingExtraTime=40.0
  67. s.PriorityLevelStreamingActorsUpdateExtraTime=10.0
  68. s.EventDrivenLoaderEnabled=true
  69. s.ProcessPrestreamingRequests=True
  70. s.ForceGCAfterLevelStreamedOut=0
  71. s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
  72. s.AllowLevelRequestsWhileAsyncLoadingInMatch=1
  73. s.MaxLevelRequestsAtOnceWhileInMatch=2
  74. s.AsyncLoadingThreadEnabled=True
  75. s.AsyncPostLoadEnabled=True
  76.  
  77. [HTTP]
  78. HttpTimeout=30
  79.  
  80. [Internationalization]
  81. +LocalizationPaths=%GAMEDIR%Content/Localization/EngineOverrides
  82.  
  83. [DeviceProfileManager]
  84. -DeviceProfileSelectionModule=ExampleDeviceProfileSelector
  85.  
  86. [CoreRedirects]
  87.  
  88. ; Added during 8.20 development
  89. +PropertyRedirects=(OldName="FortPlayerPawnAthena.CustomizationLoadout", NewName="FortPlayerPawn.CosmeticLoadout")
  90. +PropertyRedirects=(OldName="FortPlayerControllerAthena.CustomizationLoadout", NewName="FortPlayerController.CosmeticLoadoutPC")
  91. ; End of 8.20
  92.  
  93. ; Added during 8.10 development, can probably be removed before ship
  94. +PropertyRedirects=(OldName="FortItemView.OnItemRotaionChanged", NewName="OnItemRotationChanged")
  95. ; End of 8.10 development stuff
  96.  
  97.  
  98. ; Added during 7.0 development, can probably be removed before ship
  99. +ClassRedirects=(OldName="AthenaWeaponCosmeticItemDefinition", NewName="AthenaItemWrapDefinition")
  100. +EnumRedirects=(OldName="EFortBangType",ValueChanges=(("CosmeticWeapon","CosmeticItemWrap")))
  101. ; End of 7.0 development stuff
  102.  
  103. +ClassRedirects=(OldName="AthenaMusicOverrideItemDefinition", NewName="AthenaMusicPackItemDefinition")
  104. +EnumRedirects=(OldName="EFortBangType",ValueChanges=(("CosmeticMusicOverride","CosmeticMusicPack")))
  105. +PropertyRedirects=(OldName="FortItemDefinition.Tooltip", NewName="FortItemDefinition.TooltipClass")
  106. +PropertyRedirects=(OldName="FortExpeditionItemDefinition.MaxTargetPowerRating", NewName="FortItemDefinition.BaseTargetPowerRating")
  107. +FunctionRedirects=(OldName="FortUIBlueprintFunctionLibrary.GetSmallItemDefinitionPreviewImageBrush", NewName="FortUIBlueprintFunctionLibrary.GetItemDefinitionSmallPreviewImageBrush")
  108. +FunctionRedirects=(OldName="FortUIBlueprintFunctionLibrary.GetSmallItemPreviewImageBrush", NewName="FortUIBlueprintFunctionLibrary.GetItemSmallPreviewImageBrush")
  109. +ClassRedirects=(OldName="FortEnemyTargetedWidget", NewName="FortHUDTargetUnderReticleWidget")
  110. +ClassRedirects=(OldName="FortPlayerAnimGraphInstance", NewName="FortPlayerAnimInstance")
  111. +FunctionRedirects=(OldName="FortUIBlueprintFunctionLibrary.GetSmallItemPreviewImageBrush", NewName="FortUIBlueprintFunctionLibrary.GetItemSmallPreviewImageBrush")
  112. +FunctionRedirects=(OldName="FortItemPickerBase.CommitSelectedItem", NewName="FortItemPickerBase.TryCommitSelectedItem")
  113. +EnumRedirects=(OldName="/Script/FortniteUI.EFortSupportBonusType", NewName="/Script/FortniteGame.EFortSupportBonusType")
  114. +PropertyRedirects=(OldName="Widget.Opacity", NewName="Widget.RenderOpacity")
  115. +FunctionRedirects=(OldName="Widget.GetOpacity", NewName="Widget.GetRenderOpacity")
  116. +FunctionRedirects=(OldName="Widget.SetOpacity", NewName="Widget.SetRenderOpacity")
  117. +FunctionRedirects=(OldName="AthenaHUDBase.TeamMembersChanged", NewName="AthenaHUDBase.SquadMembersChanged")
  118. +PropertyRedirects=(OldName="FortDirectAcquisitionWidgetBase.OfferData",NewName="FortDirectAcquisitionWidgetBase.AcquisitionOfferData")
  119. +PropertyRedirects=(OldName="FortQueryTwoPointSolver.OnCustomRotationMode.PointA",NewName="InPointA")
  120. +PropertyRedirects=(OldName="FortMission.BlueprintCustomHandleMissionEvent.MissionGuid",NewName="InMissionGuid")
  121. +ClassRedirects=(OldName="FortCrackEffect", NewName="BuildingWeakSpot")
  122. +PropertyRedirects=(OldName="FortGameData.CrackEffectBlueprintClass",NewName="WeakSpotBlueprintClass")
  123.  
  124. +ClassRedirects=(OldName="AthenaInGameModifierItemDefinition", NewName="AthenaGadgetItemDefinition")
  125. +ClassRedirects=(OldName="AthenaJetpackFuelGauge", NewName="AthenaGadgetFuelWidget")
  126. +FunctionRedirects=(OldName="FortPlayerPawnAthena.ActivateMeleeCombatSlow", NewName="FortPlayerPawnAthena.MeleeCombatActivated")
  127. +ClassRedirects=(OldName="FortAthenaMutator_ItemDropOverride", NewName="FortAthenaMutator_InventoryOverride")
  128. +ClassRedirects=(OldName="FortAthenaMutator_GiveItemsAtPhase", NewName="FortAthenaMutator_GiveItemsAtGamePhaseStep")
  129.  
  130. +PropertyRedirects=(OldName="FortExpeditionSummaryWidget.LandVehicles",NewName="LandVehiclesTotal")
  131. +PropertyRedirects=(OldName="FortExpeditionSummaryWidget.SeaVehicles",NewName="SeaVehiclesTotal")
  132. +PropertyRedirects=(OldName="FortExpeditionSummaryWidget.AirVehicles",NewName="AirVehiclesTotal")
  133. +PropertyRedirects=(OldName="FortRemoteControlledPawnAthena.RemoteControlledPawnCameraClass",NewName="RemoteControlledPawnDefaultCameraClass")
  134.  
  135. +ClassRedirects=(OldName="FortToyActorBase", NewName="FortToyPreviewActor")
  136.  
  137. +ClassRedirects=(OldName="AnimNotify_PlayFeedbackLine_C",NewName="/Script/FortniteGame.FortAnimNotify_PlayFeedbackLine",OverrideClassName="/Script/CoreUObject.Class")
  138.  
  139. +ClassRedirects=(OldName="FortItemIcon", NewName="FortLazyImage")
  140. +FunctionRedirects=(OldName="FortLazyImage.SetItemDefinition", NewName="SetBrushFromItemDefinition")
  141. +PropertyRedirects=(OldName="FortLazyImage.SetBrushFromItemDefinition.InItemDefinition", NewName="ItemDefinition")
  142. +PropertyRedirects=(OldName="FortLazyImage.bShadow", NewName="bApplyDropShadow")
  143.  
  144. ; ListView refactors
  145. +ClassRedirects=(OldName="/Script/CommonUI.CommonListItem", NewName="/Script/UMG.UserListEntry")
  146. +ClassRedirects=(OldName="/Script/UMG.UserTableRow", NewName="/Script/UMG.UserListEntry")
  147. +ClassRedirects=(OldName="/Script/CommonUI.CommonObjectListItem", NewName="/Script/UMG.UserObjectListEntry")
  148. +ClassRedirects=(OldName="/Script/UMG.UserObjectTableRow", NewName="/Script/UMG.UserObjectListEntry")
  149. +ClassRedirects=(OldName="/Script/UMG.NativeUserTableRow", NewName="/Script/UMG.NativeUserListEntry")
  150.  
  151. +FunctionRedirects=(OldName="UserListEntry.SetSelected", NewName="BP_OnItemSelectionChanged")
  152. +PropertyRedirects=(OldName="UserListEntry.BP_OnItemSelectionChanged.bSelected", NewName="bIsSelected")
  153. +FunctionRedirects=(OldName="UserListEntry.SetExpanded", NewName="BP_OnItemExpansionChanged")
  154. +FunctionRedirects=(OldName="UserListEntry.BP_OnRowReleased", NewName="BP_OnEntryReleased")
  155.  
  156. +FunctionRedirects=(OldName="UserListEntry.SetIndexInList", Removed=True)
  157. +FunctionRedirects=(OldName="UserListEntry.ToggleExpansion", Removed=True)
  158. +FunctionRedirects=(OldName="UserListEntry.GetIndentLevel", Removed=True)
  159. +FunctionRedirects=(OldName="UserListEntry.DoesItemHaveChildren", Removed=True)
  160. +FunctionRedirects=(OldName="UserListEntry.Private_OnExpanderArrowShiftClicked", Removed=True)
  161. +FunctionRedirects=(OldName="UserListEntry.RegisterOnClicked", Removed=True)
  162.  
  163. +FunctionRedirects=(OldName="UserObjectListEntry.Reset", NewName="BP_OnEntryReleased")
  164. +FunctionRedirects=(OldName="UserObjectListEntry.GetData", NewName="GetListItemObject")
  165. +FunctionRedirects=(OldName="UserObjectListEntry.SetData", NewName="OnListItemObjectSet")
  166. +PropertyRedirects=(OldName="UserObjectListEntry.OnListItemObjectSet.InData",NewName="ListItemObject")
  167.  
  168. +FunctionRedirects=(OldName="CommonButton.OnClicked", NewName="BP_OnClicked")
  169. +FunctionRedirects=(OldName="CommonButton.OnDoubleClicked", NewName="BP_OnDoubleClicked")
  170. +FunctionRedirects=(OldName="CommonButton.OnHovered", NewName="BP_OnHovered")
  171. +FunctionRedirects=(OldName="CommonButton.OnUnhovered", NewName="BP_OnUnhovered")
  172. +FunctionRedirects=(OldName="CommonButton.OnEnabled", NewName="BP_OnEnabled")
  173. +FunctionRedirects=(OldName="CommonButton.OnDisabled", NewName="BP_OnDisabled")
  174. +FunctionRedirects=(OldName="CommonButton.OnSelected", NewName="BP_OnSelected")
  175. +FunctionRedirects=(OldName="CommonButton.OnDeselected", NewName="BP_OnDeselected")
  176.  
  177. +FunctionRedirects=(OldName="CommonListView.GetSelectedItem", NewName="BP_GetSelectedItem")
  178. +FunctionRedirects=(OldName="CommonListView.ScrollIntoView", NewName="ScrollItemIntoView")
  179.  
  180. +FunctionRedirects=(OldName="CommonListView.SetDataProvider", NewName="BP_SetListItems")
  181. +FunctionRedirects=(OldName="CommonListView.SetListItemsSource", NewName="BP_SetListItems")
  182. +PropertyRedirects=(OldName="ListView.BP_SetListItems.InDataProvider", NewName="InListItems")
  183. +PropertyRedirects=(OldName="ListView.BP_SetListItems.ListItems", NewName="InListItems")
  184. +FunctionRedirects=(OldName="CommonListView.Clear", NewName="ClearListItems")
  185.  
  186. +FunctionRedirects=(OldName="CommonListView.SetItemHeight", NewName="TileView.SetEntryHeight")
  187.  
  188. +FunctionRedirects=(OldName="TableViewBase.RegenerateAllRows", NewName="RegenerateAllEntries")
  189.  
  190. +PropertyRedirects=(OldName="TreeView.SetItemExpansion.InShouldExpandItem",NewName="bExpandItem")
  191. +PropertyRedirects=(OldName="CommonTileView.ItemAlignment",NewName="TileAlignment")
  192. +FunctionRedirects=(OldName="CommonTileView.SetItemWidth", NewName="SetEntryWidth")
  193.  
  194. +PropertyRedirects=(OldName="CommonListView.OnItemClicked", NewName="BP_OnItemClicked")
  195. +PropertyRedirects=(OldName="CommonListView.OnItemDoubleClicked", NewName="BP_OnItemDoubleClicked")
  196. +PropertyRedirects=(OldName="CommonListView.OnItemSelected", NewName="BP_OnItemSelectionChanged")
  197. +PropertyRedirects=(OldName="CommonListView.OnItemHovered", NewName="BP_OnItemIsHoveredChanged")
  198. +PropertyRedirects=(OldName="CommonListView.OnItemWidgetCreated", NewName="BP_OnEntryGenerated")
  199. +PropertyRedirects=(OldName="CommonListView.OnItemWidgetDestroyed", NewName="BP_OnEntryReleased")
  200. +PropertyRedirects=(OldName="CommonListView.OnItemScrolledIntoView", NewName="BP_OnItemScrolledIntoView")
  201. +PropertyRedirects=(OldName="CommonListView.ListItemClass", NewName="EntryWidgetClass")
  202. +PropertyRedirects=(OldName="CommonListView.RowWidgetClass", NewName="EntryWidgetClass")
  203.  
  204. +PropertyRedirects=(OldName="CommonTileView.OnItemClicked", NewName="BP_OnItemClicked")
  205. +PropertyRedirects=(OldName="CommonTileView.OnItemDoubleClicked", NewName="BP_OnItemDoubleClicked")
  206. +PropertyRedirects=(OldName="CommonTileView.OnItemSelected", NewName="BP_OnItemSelectionChanged")
  207. +PropertyRedirects=(OldName="CommonTileView.OnItemHovered", NewName="BP_OnItemIsHoveredChanged")
  208. +PropertyRedirects=(OldName="CommonTileView.OnItemWidgetCreated", NewName="BP_OnEntryGenerated")
  209. +PropertyRedirects=(OldName="CommonTileView.OnItemWidgetDestroyed", NewName="BP_OnEntryReleased")
  210. +PropertyRedirects=(OldName="CommonTileView.OnItemScrolledIntoView", NewName="BP_OnItemScrolledIntoView")
  211. +PropertyRedirects=(OldName="CommonTileView.ListItemClass", NewName="EntryWidgetClass")
  212. +PropertyRedirects=(OldName="CommonTileView.RowWidgetClass", NewName="EntryWidgetClass")
  213. +PropertyRedirects=(OldName="CommonTileView.ItemHeight", NewName="EntryHeight")
  214. +PropertyRedirects=(OldName="CommonTileView.ItemWidth", NewName="EntryWidth")
  215.  
  216. +PropertyRedirects=(OldName="CommonTreeView.OnItemClicked", NewName="BP_OnItemClicked")
  217. +PropertyRedirects=(OldName="CommonTreeView.OnItemDoubleClicked", NewName="BP_OnItemDoubleClicked")
  218. +PropertyRedirects=(OldName="CommonTreeView.OnItemSelected", NewName="BP_OnItemSelectionChanged")
  219. +PropertyRedirects=(OldName="CommonTreeView.OnItemHovered", NewName="BP_OnItemIsHoveredChanged")
  220. +PropertyRedirects=(OldName="CommonTreeView.OnItemWidgetCreated", NewName="BP_OnEntryGenerated")
  221. +PropertyRedirects=(OldName="CommonTreeView.OnItemWidgetDestroyed", NewName="BP_OnEntryReleased")
  222. +PropertyRedirects=(OldName="CommonTreeView.OnItemScrolledIntoView", NewName="BP_OnItemScrolledIntoView")
  223. +PropertyRedirects=(OldName="CommonTreeView.ListItemClass", NewName="EntryWidgetClass")
  224. +PropertyRedirects=(OldName="CommonTreeView.RowWidgetClass", NewName="EntryWidgetClass")
  225. +PropertyRedirects=(OldName="CommonTreeView.OnGetChildrenForCategory", NewName="BP_OnGetItemChildren")
  226.  
  227. +PropertyRedirects=(OldName="FortGadgetItemDefinition.DecoItemDefinition", NewName="WeaponItemDefinition")
  228.  
  229. +FunctionRedirects=(OldName="ListView.SetSelectedItem", NewName="BP_SetSelectedItem")
  230. +FunctionRedirects=(OldName="ListView.SetItemSelection", NewName="BP_SetItemSelection")
  231. +FunctionRedirects=(OldName="ListView.ClearSelection", NewName="BP_ClearSelection")
  232. +FunctionRedirects=(OldName="ListView.GetNumItemsSelected", NewName="BP_GetNumItemsSelected")
  233. +FunctionRedirects=(OldName="ListView.GetSelectedItems", NewName="BP_GetSelectedItems")
  234. +FunctionRedirects=(OldName="ListView.IsItemVisible", NewName="BP_IsItemVisible")
  235. +FunctionRedirects=(OldName="ListView.NavigateToItem", NewName="BP_NavigateToItem")
  236. +FunctionRedirects=(OldName="ListView.ScrollItemIntoView", NewName="BP_ScrollItemIntoView")
  237. +FunctionRedirects=(OldName="ListView.CancelScrollIntoView", NewName="BP_CancelScrollIntoView")
  238.  
  239. +ClassRedirects=(OldName="/Script/CommonUI.CommonDynamicEntryBox", NewName="/Script/UMG.DynamicEntryBox")
  240. +PropertyRedirects=(OldName="CommonDynamicEntryBox.BoxType", NewName="EntryBoxType")
  241. +PropertyRedirects=(OldName="CommonDynamicEntryBox.EntrySize", NewName="EntrySizeRule")
  242. +EnumRedirects=(OldName="EDynamicBoxType", NewName="/Script/UMG.EDynamicBoxType")
  243. +EnumRedirects=(OldName="EItemAlignment", NewName="/Script/Slate.EListItemAlignment")
  244.  
  245. +PropertyRedirects=(OldName="FortSwipePanel.OnSwipeUp", NewName="BP_OnSwipeUp")
  246. +PropertyRedirects=(OldName="FortSwipePanel.OnSwipeDown", NewName="BP_OnSwipeDown")
  247. +PropertyRedirects=(OldName="FortSwipePanel.OnSwipeLeft", NewName="BP_OnSwipeLeft")
  248. +PropertyRedirects=(OldName="FortSwipePanel.OnSwipeRight", NewName="BP_OnSwipeRight")
  249.  
  250. +ClassRedirects=(OldName="NavigationSystemConfig",NewName="/Script/NavigationSystem.NavigationSystemModuleConfig",InstanceOnly="true")
  251.  
  252. +ClassRedirects=(OldName="AthenaPlayspace",NewName="FortPlayspace")
  253. +ClassRedirects=(OldName="AthenaPlayspaceConsole",NewName="FortPlayspaceConsole")
  254. +ClassRedirects=(OldName="AthenaCreativePlot",NewName="FortCreativePlot")
  255. +ClassRedirects=(OldName="AthenaCreativePlotManager",NewName="FortCreativePlotManager")
  256. +ClassRedirects=(OldName="AthenaPlaysetItemDefinition",NewName="FortPlaysetItemDefinition")
  257. +ClassRedirects=(OldName="AthenaPlaysetStreamingData",NewName="FortPlaysetStreamingData")
  258. +ClassRedirects=(OldName="AthenaPlaysetGrenadeInputComponent",NewName="FortPlaysetGrenadeInputComponent")
  259. +ClassRedirects=(OldName="AthenaObjectMoverInputComponent",NewName="FortObjectMoverInputComponent")
  260. +ClassRedirects=(OldName="AthenaItemEntryWidget",NewName="FortItemEntryWidget")
  261. +ClassRedirects=(OldName="AthenaCreativeCollectionManager",NewName="FortCustomSpawnCollectionManager")
  262. +ClassRedirects=(OldName="AthenaCreativeBuildingContainer",NewName="BuildingCustomizableSpawnContainer")
  263. +ClassRedirects=(OldName="PlaceableActorItemDefinition",NewName="FortPlaceableActorItemDefinition")
  264. +ClassRedirects=(OldName="AthenaCreativeRecord",NewName="FortCreativePlotRecord")
  265. +StructRedirects=(OldName="/Script/FortniteUI.FortCreativeItemListData", NewName="/Script/FortniteGame.FortCreativeItemListData")
  266. +ClassRedirects=(OldName="FortAthenaMutator_InputBlocker", NewName="FortAthenaMutator_Hardcore")
  267.  
  268. +FunctionRedirects=(OldName="FortCampaignHeroLoadoutItem.GetCrewMemberBySlotName", NewName="GetHeroBySlotName")
  269. +FunctionRedirects=(OldName="FortCampaignHeroLoadoutItem.GetSlotNameByCrewMember", NewName="GetSlotNameByHero")
  270. +FunctionRedirects=(OldName="FortItemPreviewPedestal.PreviewItemBP", NewName="DisplayItemBP")
  271.  
  272. +PropertyRedirects=(OldName="FortInventoryContext.AreAnyItemsUnseenForInventoryFilter.FilterType", NewName="InventoryFilter")
  273.  
  274. +ClassRedirects=(OldName="FortHeroLoadoutItemPicker", NewName="FortHeroLoadoutHeroPicker")
  275.  
  276. +EnumRedirects=(OldName="EDynamicFoundationType",ValueChanges=(("Dynamic_StartEnabled","StartEnabled_Dynamic"),("Dynamic_StartDisabled","StartDisabled")))
  277.  
  278. +ClassRedirects=(OldName="FortItemListTileView", NewName="AthenaCreativeItemTileView")
  279. +ClassRedirects=(OldName="FortItemEntryWidget", NewName="AthenaCreativeItemTileButton")
  280. +ClassRedirects=(OldName="FortItemEntryObjectWrapper", NewName="AthenaCreativeItemEntryObjectWrapper")
  281.  
  282. +EnumRedirects=(OldName="EItemTileViewDisplayType", NewName="EItemListViewDisplayType")
  283.  
  284. +FunctionRedirects=(OldName="FortItemTileView.CenterSelectedItemTileWidget", NewName="FortItemListViewInterface.CenterSelectedItemListEntryWidgetBP")
  285. +FunctionRedirects=(OldName="FortItemTileView.SetFilterAndSorter", NewName="FortItemListViewInterface.SetFilterAndSorterBP")
  286. +FunctionRedirects=(OldName="FortItemTileView.SetFilter", NewName="FortItemListViewInterface.SetFilterBP")
  287. +FunctionRedirects=(OldName="FortItemTileView.SetCustomItemList", NewName="FortItemListViewInterface.SetCustomItemListBP")
  288. +FunctionRedirects=(OldName="FortItemTileView.ClearCustomItemList", NewName="FortItemListViewInterface.ClearCustomItemListBP")
  289. +FunctionRedirects=(OldName="FortItemTileView.SetSorter", NewName="FortItemListViewInterface.SetSorterBP")
  290. +FunctionRedirects=(OldName="FortItemTileView.RefreshFilterAndSort", NewName="FortItemListViewInterface.RefreshFilterAndSortBP")
  291. +FunctionRedirects=(OldName="FortItemTileView.RefreshSort", NewName="FortItemListViewInterface.RefreshSortBP")
  292. +FunctionRedirects=(OldName="FortItemTileView.GetFilter", NewName="FortItemListViewInterface.GetFilterBP")
  293. +FunctionRedirects=(OldName="FortItemTileView.GetSorter", NewName="FortItemListViewInterface.GetSorterBP")
  294. +FunctionRedirects=(OldName="FortItemTileView.ShowNullItemTile", NewName="FortItemListViewInterface.ShowNullItemListEntryBP")
  295. +FunctionRedirects=(OldName="FortItemTileView.HideNullItemTile", NewName="FortItemListViewInterface.HideNullItemListEntryBP")
  296. +FunctionRedirects=(OldName="FortItemTileView.SetItemViewContext", NewName="FortItemListViewInterface.SetItemViewContextBP")
  297. ;+FunctionRedirects=(OldName="FortItemTileView.ContainsItem", NewName="FortItemListViewInterface.ContainsItemBP")
  298. +PropertyRedirects=(OldName="FortItemTileView.ItemsForTileView", NewName="FortItemTileView.ItemsForListView")
  299.  
  300. +ClassRedirects=(OldName="FortItemPickerButton", NewName="FortItemTileButton")
  301.  
  302. +PropertyRedirects=(OldName="FortItemTileView.bShouldShowNullItemTile", NewName="FortItemTileView.bShouldShowNullItemListEntry")
  303. +PropertyRedirects=(OldName="FortItemListView.bShouldShowNullItemTile", NewName="FortItemListView.bShouldShowNullItemListEntry")
  304.  
  305. +FunctionRedirects=(OldName="FortItemListViewInterface.CenterSelectedItemListEntryWidgetBP", NewName="FortItemListViewInterface.CenterSelectedItemListEntryWidget")
  306. +FunctionRedirects=(OldName="FortItemListViewInterface.SetFilterAndSorterBP", NewName="FortItemListViewInterface.SetFilterAndSorter")
  307. +FunctionRedirects=(OldName="FortItemListViewInterface.SetFilterBP", NewName="FortItemListViewInterface.SetFilter")
  308. +FunctionRedirects=(OldName="FortItemListViewInterface.SetCustomItemListBP", NewName="FortItemListViewInterface.SetCustomItemList")
  309. +FunctionRedirects=(OldName="FortItemListViewInterface.ClearCustomItemListBP", NewName="FortItemListViewInterface.ClearCustomItemList")
  310. +FunctionRedirects=(OldName="FortItemListViewInterface.SetSorterBP", NewName="FortItemListViewInterface.SetSorter")
  311. +FunctionRedirects=(OldName="FortItemListViewInterface.RefreshFilterAndSortBP", NewName="FortItemListViewInterface.RefreshFilterAndSort")
  312. +FunctionRedirects=(OldName="FortItemListViewInterface.RefreshSortBP", NewName="FortItemListViewInterface.RefreshSort")
  313. +FunctionRedirects=(OldName="FortItemListViewInterface.GetFilterBP", NewName="FortItemListViewInterface.GetFilter")
  314. +FunctionRedirects=(OldName="FortItemListViewInterface.GetSorterBP", NewName="FortItemListViewInterface.GetSorter")
  315. +FunctionRedirects=(OldName="FortItemListViewInterface.ShowNullItemTileBP", NewName="FortItemListViewInterface.ShowNullItemListEntry")
  316. +FunctionRedirects=(OldName="FortItemListViewInterface.HideNullItemTileBP", NewName="FortItemListViewInterface.HideNullItemListEntry")
  317. +FunctionRedirects=(OldName="FortItemListViewInterface.SetItemViewContextBP", NewName="FortItemListViewInterface.SetItemViewContext")
  318. +FunctionRedirects=(OldName="FortItemListViewInterface.ContainsItemBP", NewName="FortItemListViewInterface.ContainsItem")
  319. +FunctionRedirects=(OldName="FortItemTileView.ContainsItem", NewName="FortItemListViewInterface.ContainsItem")
  320.  
  321. +PackageRedirects=(OldName="/Social/BrutalType", NewName="/LauncherSocial/BrutalType")
  322. +PackageRedirects=(OldName="/Social/BrutalType-Black", NewName="/LauncherSocial/BrutalType-Black")
  323. +PackageRedirects=(OldName="/Social/BrutalType-Bold", NewName="/LauncherSocial/BrutalType-Bold")
  324. +PackageRedirects=(OldName="/Social/BrutalType-ExtraBold", NewName="/LauncherSocial/BrutalType-ExtraBold")
  325. +PackageRedirects=(OldName="/Social/BrutalType-ExtraLight", NewName="/LauncherSocial/BrutalType-ExtraLight")
  326. +PackageRedirects=(OldName="/Social/BrutalType-Light", NewName="/LauncherSocial/BrutalType-Light")
  327. +PackageRedirects=(OldName="/Social/BrutalType-Medium", NewName="/LauncherSocial/BrutalType-Medium")
  328. +PackageRedirects=(OldName="/Social/BrutalType-Regular", NewName="/LauncherSocial/BrutalType-Regular")
  329. +PackageRedirects=(OldName="/Social/BrutalType-Thin", NewName="/LauncherSocial/BrutalType-Thin")
  330. +FunctionRedirects=(OldName="AnimationSharingManager.AnimSharingEnabled", NewName="AnimationSharingManager.AnimationSharingEnabled")
  331.  
  332. +PropertyRedirects=(OldName="FortMcpContext.OnRarityUpgraded", NewName="FortMcpContext.OnRarityUpgradeComplete")
  333.  
  334. [/Script/Engine.Engine]
  335. GameEngine=/Script/FortniteGame.FortEngine
  336. UnrealEdEngine=/Script/FortniteEditor.FortUnrealEdEngine
  337. EditorEngine=/Script/FortniteEditor.FortUnrealEdEngine
  338. GameViewportClientClassName=/Script/FortniteGame.FortGameViewportClient
  339. WorldSettingsClassName=/Script/FortniteGame.FortWorldSettings
  340. NavigationSystemClassName=/Script/FortniteGame.FortNavSystem
  341. AvoidanceManagerClassName=/Script/FortniteGame.AthenaAvoidanceManager
  342. LocalPlayerClassName=/Script/FortniteGame.FortLocalPlayer
  343. GameSingletonClassName=/Script/FortniteGame.FortGlobals
  344. AssetManagerClassName=/Script/FortniteGame.FortAssetManager
  345. LevelScriptActorClassName=/Script/FortniteGame.FortLevelScriptActor
  346. GameUserSettingsClassName=/Script/FortniteGame.FortGameUserSettings
  347. ConsoleClassName=/Script/FortniteGame.FortConsole
  348. bSmoothFrameRate=false ; Off until we fix stalls
  349. bCanBlueprintsTickByDefault=false
  350. DurationOfErrorsAndWarningsOnHUD=0 ; no onscreen warnings
  351. bSuppressWarningOnEmptyMorphTargetAnimation=true
  352. DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture ; DefaultBloomKernel is not used on Fortnite (only used for FFT bloom)
  353.  
  354. PhysicErrorCorrection=(LinearDeltaThresholdSq=90000,LinearInterpAlpha=0.01,LinearRecipFixTime=0.1,AngularDeltaThreshold=0.6283,AngularInterpAlpha=0.1,AngularRecipFixTime=1.0,BodySpeedThresholdSq=0.0)
  355.  
  356. ; Redirect deleted specific-AI-type code classes to base FortAIPawn just in case any references were missed somewhere!
  357. +ActiveClassRedirects=(OldClassName="FortPawn_Husk",NewClassName="FortAIPawn")
  358. +ActiveClassRedirects=(OldClassName="FortPawn_Smasher",NewClassName="FortAIPawn")
  359. +ActiveClassRedirects=(OldClassName="FortPawn_Troll",NewClassName="FortAIPawn")
  360.  
  361. ; Hero Loadout and other Hero-related functions, classes, structs, etc.
  362. +ActiveClassRedirects=(OldClassName="FortHeroLeaderPerkDefinition", NewClassName="FortTeamPerkItemDefinition")
  363. +ActiveClassRedirects=(OldClassName="FortHeroTeamLeadPerkDefinition",NewClassName="FortTeamPerkItemDefinition")
  364. +ActiveStructRedirects=(OldStructName="FortHeroLeaderPerkSquadCondition", NewStructName="FortTeamPerkLoadoutCondition")
  365. +ActiveStructRedirects=(OldStructName="FortHeroTeamLeadPerkSquadCondition", NewStructName="FortTeamPerkLoadoutCondition")
  366. +K2FieldRedirects=(OldFieldName="FortCampaignHeroLoadoutItem.GetFollowerHeroes",NewFieldName="FortCampaignHeroLoadoutItem.GetSupportHeroes")
  367. +K2FieldRedirects=(OldFieldName="FortMission.GetAbilityKitForHeroCrewLeaderPerk",NewFieldName="FortMission.GetAbilityKitForTeamLeadPerk")
  368. +K2FieldRedirects=(OldFieldName="FortMission.GetAbilityKitForHeroCommanderPerk",NewFieldName="FortMission.GetAbilityKitForCommanderPerk")
  369.  
  370. +PropertyRedirects=(OldName="FortHeroTeamLeadPerkDefinition.LeaderPerkConditions",NewName="TeamLeadPerkConditions")
  371. +PropertyRedirects=(OldName="FortCampaignHeroLoadoutItemDefinition.LeaderSlotQuery",NewName="TeamLeadSlotQuery")
  372. +PropertyRedirects=(OldName="FortCampaignHeroLoadoutItemDefinition.FollowerSlotQuery",NewName="SupportHeroSlotQuery")
  373. +FunctionRedirects=(OldName="FortCampaignHeroLoadoutItem.GetFollowerHeroes", NewName="FortCampaignHeroLoadoutItem.GetSupportHeroes")
  374. +FunctionRedirects=(OldName="FortHeroGameplayDefinition.GetAbilityKitForHeroCrewLeaderPerk", NewName="FortHeroGameplayDefinition.GetAbilityKitForTeamLeadPerk")
  375. +FunctionRedirects=(OldName="FortHeroGameplayDefinition.GetAbilityKitForHeroCommanderPerk", NewName="FortHeroGameplayDefinition.GetAbilityKitForCommanderPerk")
  376.  
  377. ; Time Of Day redirectors
  378. +ActiveClassRedirects=(OldClassName="FortDayNightLightingAndFog", NewClassName="FortTimeOfDayManager")
  379. +K2FieldRedirects=(OldFieldName="FortGameState.GetDayPhaseHandler",NewFieldName="FortGameState.GetTimeOfDayManager")
  380.  
  381. ; Rename spawn points pacing difficulty option to a shorter name
  382. +ActiveClassRedirects=(OldClassName="FortDifficultyOptionCategoryEncounter_SpawnPointsPercentageCurveSequence",NewClassName="/Script/FortniteGame.FortDifficultyOptionCategoryEncounter_SpawnPointsCurve")
  383. +ActiveClassRedirects=(OldClassName="FortDifficultyOptionEncounter_SpawnPointsPercentageCurveSequence",NewClassName="/Script/FortniteGame.FortDifficultyOptionEncounter_SpawnPointsCurve")
  384.  
  385. ; Redirect engine classes to fortnite subsets
  386. +ActiveClassRedirects=(OldClassName="StaticMeshActor",NewClassName="/Script/FortniteGame.FortStaticMeshActor",InstanceOnly="true")
  387. +ActiveClassRedirects=(OldClassName="LevelScriptActor",NewClassName="/Script/FortniteGame.FortLevelScriptActor")
  388.  
  389. +EnumRedirects=(EnumName="EFortTargetSelectionFilter",OldEnumEntry="EFortTargetSelectionFilter::Husks",NewEnumEntry="EFortTargetSelectionFilter::AIPawns")
  390. +EnumRedirects=(EnumName="EFortTargetSelectionFilter",OldEnumEntry="EFortTargetSelectionFilter::Smashers",NewEnumEntry="EFortTargetSelectionFilter::AIPawns")
  391.  
  392. +EnumRedirects=(EnumName="EBoundingBoxSlotDirectionCalculation",OldEnumEntry="EBoundingBoxSlotDirectionCalculation::AlongWalls",NewEnumEntry="EBoundingBoxSlotDirectionCalculation::FaceWall")
  393. +EnumRedirects=(EnumName="EBoundingBoxSlotDirectionCalculation",OldEnumEntry="EBoundingBoxSlotDirectionCalculation::FacingCenter",NewEnumEntry="EBoundingBoxSlotDirectionCalculation::FaceCenter")
  394.  
  395. +ActiveClassRedirects=(OldClassName="EVaultContentSortType",NewClassName="/Script/FortniteGame.EInventoryContentSortType")
  396.  
  397. ; FortAthena DEIMOS spawning logic refactor
  398. +ActiveClassRedirects=(OldClassName="FortQueryGenerator_MutatorSupplyDropBaseQueryResults",NewClassName="FortQueryGenerator_MutatorBaseQueryResults")
  399.  
  400. ; [Added in 7.20]
  401. +K2FieldRedirects=(OldFieldName="FortKismetLibrary.GetTimeUntilCalendarEventEnd",NewFieldName="FortKismetLibrary.GetCalendarEventInformation")
  402. +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortKismetLibrary.GetCalendarEventInformation.bFoundEvent", NewParamName="bIsEventActive")
  403. +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortKismetLibrary.GetCalendarEventInformation.OutTime", NewParamName="TimeUntilEnd")
  404.  
  405. +ActiveClassRedirects=(OldClassName="/Script/FortniteUI.FortAsyncAction_GameStateReady",NewClassName="/Script/FortniteGame.FortAsyncAction_GameStateReady")
  406. +ActiveClassRedirects=(OldClassName="/Script/FortniteUI.FortAsyncAction_CurrentPlaylistReady",NewClassName="/Script/FortniteGame.FortAsyncAction_CurrentPlaylistReady")
  407. +ActiveClassRedirects=(OldClassName="/Script/FortniteUI.FortAsyncAction_AuthorityMatchReady",NewClassName="/Script/FortniteGame.FortAsyncAction_AuthorityMatchReady")
  408. ; [End of added in 7.20 block]
  409.  
  410. ;;;;; Redirects for UI-related things
  411. ; BangType updates (Duplicates needed for BP pins)
  412. +ActiveClassRedirects=(OldClassName="EBangType",NewClassName="/Script/FortniteGame.EFortBangType")
  413. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Invalid",NewEnumEntry="EFortBangType::Invalid")
  414. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Custom",NewEnumEntry="EFortBangType::Custom")
  415. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Play",NewEnumEntry="EFortBangType::PlayTab")
  416. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Play",NewEnumEntry="EFortBangType::PlayTab")
  417. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Hero",NewEnumEntry="EFortBangType::HeroesTab")
  418. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Hero",NewEnumEntry="EFortBangType::HeroesTab")
  419. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Vault",NewEnumEntry="EFortBangType::VaultTab")
  420. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Vault",NewEnumEntry="EFortBangType::VaultTab")
  421. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Store",NewEnumEntry="EFortBangType::StoreTab")
  422. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Store",NewEnumEntry="EFortBangType::StoreTab")
  423. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Friends",NewEnumEntry="EFortBangType::FriendsButton")
  424. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Friends",NewEnumEntry="EFortBangType::FriendsButton")
  425. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::PartyInvite",NewEnumEntry="EFortBangType::PartyInviteButton")
  426. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="PartyInvite",NewEnumEntry="EFortBangType::PartyInviteButton")
  427. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::DailyReward",NewEnumEntry="EFortBangType::DailyRewardsButton")
  428. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="DailyReward",NewEnumEntry="EFortBangType::DailyRewardsButton")
  429. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Quest",NewEnumEntry="EFortBangType::QuestsButton")
  430. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Quest",NewEnumEntry="EFortBangType::QuestsButton")
  431. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Schematics",NewEnumEntry="EFortBangType::VaultSchematics")
  432. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Schematics",NewEnumEntry="EFortBangType::VaultSchematics")
  433. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Personnel",NewEnumEntry="EFortBangType::VaultPersonnel")
  434. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Personnel",NewEnumEntry="EFortBangType::VaultPersonnel")
  435. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Resources",NewEnumEntry="EFortBangType::VaultResources")
  436. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Resources",NewEnumEntry="EFortBangType::VaultResources")
  437. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Melee",NewEnumEntry="EFortBangType::VaultMelee")
  438. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Melee",NewEnumEntry="EFortBangType::VaultMelee")
  439. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Ranged",NewEnumEntry="EFortBangType::VaultRanged")
  440. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Ranged",NewEnumEntry="EFortBangType::VaultRanged")
  441. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Consumables",NewEnumEntry="EFortBangType::VaultConsumables")
  442. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Consumables",NewEnumEntry="EFortBangType::VaultConsumables")
  443. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Ingredients",NewEnumEntry="EFortBangType::VaultIngredients")
  444. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Ingredients",NewEnumEntry="EFortBangType::VaultIngredients")
  445. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="EBangType::Traps",NewEnumEntry="EFortBangType::VaultTraps")
  446.  
  447. +EnumRedirects=(EnumName="ETokenProfileType",OldEnumEntry="ETokenProfileType::Common",NewEnumEntry="EItemProfileType::Common")
  448. +EnumRedirects=(EnumName="ETokenProfileType",OldEnumEntry="ETokenProfileType::Campaign",NewEnumEntry="EItemProfileType::Campaign")
  449. +EnumRedirects=(EnumName="ETokenProfileType",OldEnumEntry="ETokenProfileType::Athena",NewEnumEntry="EItemProfileType::Athena")
  450. +EnumRedirects=(EnumName="EFortBangType",OldEnumEntry="Traps",NewEnumEntry="EFortBangType::VaultTraps")
  451.  
  452. +ActiveClassRedirects=(OldClassName="FortUIState_HomeBase",NewClassName="/Script/FortniteUI.FortUIStateWidget_FrontEnd")
  453. +TaggedPropertyRedirects=(ClassName="FortUIStateManager", OldPropertyName="StateDataPath", NewPropertyName="StateWidgetsDataPath")
  454. +K2FieldRedirects=(OldFieldName="FortUIStateManager.GetCurrentState",NewFieldName="FortUIStateManager.GetCurrentStateWidget")
  455. +K2FieldRedirects=(OldFieldName="FortUserWidget.GetUIState",NewFieldName="FortUserWidget.GetCurrentStateWidget")
  456. +ActiveClassRedirects=(OldClassName="FortUIStateData",NewClassName="/Script/FortniteUI.FortUIStateWidgetsData")
  457. +TaggedPropertyRedirects=(ClassName="FortUIStateWidgetsData", OldPropertyName="WidgetEntries", NewPropertyName="StateWidgets")
  458. +ActiveStructRedirects=(OldStructName="WidgetDataEntry", NewStructName="/Script/FortniteUI.StateWidgetDataEntry")
  459. +TaggedPropertyRedirects=(ClassName="StateWidgetDataEntry", OldPropertyName="Widget", NewPropertyName="StateWidget")
  460. +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortPartyContext.GetActiveFriendsList.Result", NewParamName="OutActiveFriends")
  461. +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortPartyContext.GetPartyInvites.Result", NewParamName="OutPartyInvites")
  462. +ActiveClassRedirects=(OldClassName="QuestObjectiveInfo",NewClassName="/Script/FortniteGame.FortQuestObjectiveInfo")
  463. +ActiveClassRedirects=(OldClassName="FortQuestReward",NewClassName="/Script/FortniteGame.FortItemInstanceQuantityPair")
  464. +ActiveClassRedirects=(OldClassName="BlueprintContextBase",NewClassName="/Script/BlueprintContext.BlueprintContextBase")
  465. +ActiveClassRedirects=(OldClassName="BlueprintContextLibrary",NewClassName="/Script/BlueprintContext.BlueprintContextLibrary")
  466. +ActiveClassRedirects=(OldClassName="EFortFrontendInventoryFilter",NewClassName="/Script/FortniteGame.EFortFrontendInventoryFilter")
  467. +ActiveClassRedirects=(OldClassName="K2Node_GetBlueprintContext", NewClassName="/Script/BlueprintContextEditor.K2Node_GetBlueprintContextEx")
  468. +ActiveClassRedirects=(OldClassName="AthenaPlayerStateInfoBase",NewClassName="/Script/FortniteUI.AthenaPlayerIndicatorBase")
  469. +ActiveClassRedirects=(OldClassName="FortAlterationWidget_NUI", NewClassName="FortAlterationWidget")
  470. +ActiveClassRedirects=(OldClassName="FortAlterationsWidget_NUI", NewClassName="FortAlterationsWidget")
  471. +EnumRedirects=(EnumName="EFrontEndCamera", OldEnumEntry="Command_Hero", NewEnumEntry="LegacyHeroLoadout")
  472. +ActiveClassRedirects=(OldClassName="FortDirectAcquisitionOfferInfo", NewClassName="FortStoreFrontOfferInfo")
  473.  
  474. ; Spelling error fix for mission placement struct
  475. +TaggedPropertyRedirects=(ClassName="FortMissionPlacementFoundationItem",OldPropertyName="ItemIndentifyingTags",NewPropertyName="ItemIdentifyingTags")
  476. +ActiveClassRedirects=(OldClassName="EAthenaCustomizationCategory",NewClassName="/Script/FortniteGame.EAthenaCustomizationCategory")
  477.  
  478. // Remove FortniteServer
  479. +ActiveClassRedirects=(OldClassName="FortGameModeFOB",NewClassName="/Script/FortniteGame.FortGameModeFOB")
  480. +ActiveClassRedirects=(OldClassName="FortGameModeKeep",NewClassName="/Script/FortniteGame.FortGameModeKeep")
  481. +ActiveClassRedirects=(OldClassName="FortGameModeManor",NewClassName="/Script/FortniteGame.FortGameModeManor")
  482. +ActiveClassRedirects=(OldClassName="FortGameModeOutpost",NewClassName="/Script/FortniteGame.FortGameModeOutpost")
  483. +ActiveClassRedirects=(OldClassName="FortGameModeZone",NewClassName="/Script/FortniteGame.FortGameModeZone")
  484. +ActiveClassRedirects=(OldClassName="FortGamePvPBase",NewClassName="/Script/FortniteGame.FortGamePvPBase")
  485. +ActiveClassRedirects=(OldClassName="FortGamePvPBaseDestruction",NewClassName="/Script/FortniteGame.FortGamePvPBaseDestruction")
  486. +ActiveClassRedirects=(OldClassName="EPvPGameEndReasons",NewClassName="/Script/FortniteGame.EPvPGameEndReasons")
  487. +ActiveClassRedirects=(OldClassName="FCachedPlayerFOBInformation",NewClassName="/Script/FortniteGame.FCachedPlayerFOBInformation")
  488. +ActiveClassRedirects=(OldClassName="FTeamFOBRequiredTags",NewClassName="/Script/FortniteGame.FTeamFOBRequiredTags")
  489.  
  490. +TaggedPropertyRedirects=(ClassName="AIHotSpotSlotGenerator_OnBoundingBox",OldPropertyName="MaxBBExtent",NewPropertyName="MaxExtent")
  491. +TaggedPropertyRedirects=(ClassName="AIHotSpotSlotGenerator_OnBoundingBox",OldPropertyName="bLimitBBSize",NewPropertyName="bLimitMaxExtent")
  492. +TaggedPropertyRedirects=(ClassName="AIHotSpotSlotGenerator_OnBoundingBox",OldPropertyName="ExpandOrShrinkByDistance",NewPropertyName="ExpandBy")
  493.  
  494. +TaggedPropertyRedirects=(ClassName="FortWorkerType",OldPropertyName="BuildingSynergyTag",NewPropertyName="ManagerSynergyTag")
  495.  
  496. +K2FieldRedirects=(OldFieldName="FortMission.GetMissionFortPlayerControllers",NewFieldName="FortMission.GetParticipatingMissionControllers")
  497. +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortMissionLibrary.StartNotification.bIsLatent", NewParamName="bWaitForClients")
  498. +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortMissionLibrary.StartTutorialNotification.bIsLatent", NewParamName="bWaitForClients")
  499. +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortObjectiveBase.StartMissionNotification.bIsLatent", NewParamName="bWaitForClients")
  500. +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortMission.StartMissionNotification.bIsLatent", NewParamName="bWaitForClients")
  501. +TaggedPropertyRedirects=(ClassName="FortMissionEventName", OldPropertyName="MissionName", NewPropertyName="CategoryName")
  502. ; redirect for allowing some of the strategic building functionality to be re-used elsewhere
  503. +ActiveClassRedirects=(OldClassName="EFortStrategicBuildingProximityGEApplicationType",NewClassName="/Script/FortniteGame.EFortProximityBasedGEApplicationType")
  504. +EnumRedirects=(EnumName="EFortProximityBasedGEApplicationType",OldEnumEntry="EFortStrategicBuildingProximityGEApplicationType::ApplyOnProximityPulse",NewEnumEntry="EFortProximityBasedGEApplicationType::ApplyOnProximityPulse")
  505. +EnumRedirects=(EnumName="EFortProximityBasedGEApplicationType",OldEnumEntry="EFortStrategicBuildingProximityGEApplicationType::ApplyOnProximityTouch",NewEnumEntry="EFortProximityBasedGEApplicationType::ApplyOnProximityTouch")
  506. +EnumRedirects=(EnumName="EFortProximityBasedGEApplicationType",OldEnumEntry="EFortStrategicBuildingProximityGEApplicationType::ApplyOnlyDuringProximityTouch",NewEnumEntry="EFortProximityBasedGEApplicationType::ApplyOnlyDuringProximityTouch")
  507. +ActiveClassRedirects=(OldClassName="FProximityBasedGEDeliveryInfo",NewClassName="/Script/FortniteGame.FProximityBasedGEDeliveryInfo")
  508. +K2FieldRedirects=(OldFieldName="FortKismetLibrary.K2_DoesPlayerHaveItem",NewFieldName="FortKismetLibrary.K2_GetItemQuantityOnPlayer")
  509. +TaggedPropertyRedirects=(ClassName="BuildingContainer",OldPropertyname="QuotaLevel", NewPropertyName="MaximumQuotaLevelBound")
  510.  
  511. +TaggedPropertyRedirects=(ClassName="AFortSaveFileBuildingInstructionsHandler",OldPropertyName="bDespawnOnLoad",NewPropertyName="bDespawnOnBuildingsSpawned")
  512.  
  513. +TaggedPropertyRedirects=(ClassName="FortPlacementActorFinderEntry",OldPropertyName="BuildingClassToReplace",NewPropertyName="BuildingClassToFind")
  514. +TaggedPropertyRedirects=(ClassName="FortPlayerPawn",OldPropertyName="DeniedByCoolDownMontage",NewPropertyName="UnableToPerformActionMontage")
  515.  
  516. +ActiveStructRedirects=(OldStructName="ColletorUnitInfo",NewStructName="CollectorUnitInfo")
  517. +ActiveStructRedirects=(OldStructName="FortTaggedDeployableBaseNeighborhoodLootUnlock",NewStructName="FortTaggedDeployableBaseLootUnlock")
  518. +ActiveClassRedirects=(OldClassName="FortBangWrapper",NewClassName="FortBangWrapperOld")
  519. +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_ActorsOfClass",NewClassName="/Script/FortniteGame.FortQueryGenerator_ActorsAround")
  520.  
  521. !NetDriverDefinitions=ClearArray
  522. +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  523. +NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  524. +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
  525. +NetDriverDefinitions=(DefName="MeshNetDriver",DriverClassName="/Script/MeshNetwork.MeshNetDriver",DriverClassNameFallback="/Script/MeshNetwork.MeshNetDriver")
  526.  
  527. +TaggedPropertyRedirects=(ClassName="CustomCharacterAccessoryData", OldPropertyName="bUseCollisionFromBody", NewPropertyName="bUseClothCollisionFromOtherParts")
  528. +TaggedPropertyRedirects=(ClassName="FortAthenaCreativePortal", OldPropertyName="bIsCuratedPortal", NewPropertyName="bIsPublishedPortal")
  529. +TaggedPropertyRedirects=(ClassName="FortMinigame", OldPropertyName="EndConditions", NewPropertyName="BaseEndConditionArray")
  530.  
  531. ; Context Redirects
  532. +ActiveClassRedirects=(OldClassName="CommonUIContext",NewClassName="/Script/CommonUI.CommonUISubsystem")
  533. +ActiveClassRedirects=(OldClassName="CommonInputContext",NewClassName="/Script/CommonInput.CommonInputSubsystem")
  534.  
  535. ; Social Redirects
  536. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialChatChromeMarginsDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialChatChromeMarginsDataAsset")
  537. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialChatChromeStyleDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialChatChromeStyleDataAsset")
  538. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.ChatColorSchemeDataAsset",NewClassName="/Script/LauncherSocialDefaults.ChatColorSchemeDataAsset")
  539. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialChatStyleDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialChatStyleDataAsset")
  540. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialChatChromeColorSchemeDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialChatChromeColorSchemeDataAsset")
  541. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialCheckBoxStyleDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialCheckBoxStyleDataAsset")
  542. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialRadioBoxStyleDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialRadioBoxStyleDataAsset")
  543. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialStyleDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialStyleDataAsset")
  544. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialScrollBarStyleDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialScrollBarStyleDataAsset")
  545. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialFontStyleDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialFontStyleDataAsset")
  546. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialListStyleDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialListStyleDataAsset")
  547. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialListMarginsDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialListMarginsDataAsset")
  548. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialSoundSchemaDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialSoundSchemaDataAsset")
  549. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialActionButtonStyleDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialActionButtonStyleDataAsset")
  550. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialChatMarkupStyleDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialChatMarkupStyleDataAsset")
  551. +ActiveClassRedirects=(OldClassName="/Script/SocialDefaults.SocialProfanityDataAsset",NewClassName="/Script/LauncherSocialDefaults.SocialProfanityDataAsset")
  552.  
  553. ; challenge page rework
  554. +PropertyRedirects=(OldName="FortChallengeBundleScheduleDefinition.EventName", NewName="CalendarEventTag")
  555. +PropertyRedirects=(OldName="FortChallengeBundleItemDefinition.EventName", NewName="CalendarEventTag")
  556.  
  557. [/Script/OnlineSubsystemUtils.OnlineBeaconHost]
  558. BeaconConnectionInitialTimeout=48.0
  559. BeaconConnectionTimeout=49.0
  560.  
  561. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  562. TextureFormatPriority_ETC2=0.900000
  563. TextureFormatPriority_DXT=0.200000
  564. TextureFormatPriority_PVRTC=0.200000
  565. TextureFormatPriority_ATC=0.200000
  566. TextureFormatPriority_ASTC=0.200000
  567. AudioMaxChannels=12
  568. Orientation=sensorlandscape
  569. MinSDKVersion=16
  570. TargetSDKVersion=21
  571. bEnableGradle=true
  572. PackageName=com.epicgames.fortnite
  573. GooglePlayLicenseKey=MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAoGCztn2BAKfAJo8GVv6ohTaUbAVJOZjCd8G/l0ShQ38uaNiYlUv7BbLmqlT2fvQTWXzXoACYfsmTAaGv7bxALZqI5JtKiipKIsCx43NxT8vJsrIkWyXuIKN6iAD1n/nb9dOg6uUasVfnB4prKEY4m1IHZNTioMJfE/pzh/YeFnpf61hATrpqg0pL2eiME63AIYNBbqYb1XP3wxObmOjfGR6K4E6cTb5KTU3ryoOZIiLdSJ4CScTjNKfg8T0W/VetPEPvH0EqAzVvYqCvClUAAXiZERKrJPNScXlaXNW8GCLyWpu9CPSjHvjv526fEY1c6zCzA2NESZUgHAP804J/4wIDAQAB
  574. ApplicationDisplayName=Fortnite
  575. StoreVersion=2
  576. VersionDisplayName=8.40.0
  577. MinSDKVersion=16
  578. TargetSDKVersion=21
  579. InstallLocation=InternalOnly
  580. bCreateAllPlatformsInstall=False
  581. bDisableVerifyOBBOnStartUp=False
  582. bUseExternalFilesDir=True
  583. AntVerbosity=Quiet
  584. bFullScreen=True
  585. bUseChangeListAsStoreVersion=True
  586. bAppendChangeListToVersionDisplayName=True
  587. bAppendPlatformToVersionDisplayName=True
  588. DepthBufferPreference=Default
  589. ExtraApplicationSettings=
  590. ExtraActivitySettings=
  591. +ExtraPermissions=com.android.vending.BILLING
  592. bPackageForGearVR=False
  593. bRemoveOSIG=False
  594. KeyStore=Fortnite.keystore
  595. KeyAlias=FNMobile
  596. bBuildForArmV7=False
  597. bBuildForArm64=True
  598. bBuildForX86=False
  599. bBuildForX8664=False
  600. bBuildForES2=False
  601. bBuildForES31=True
  602. bBuildForESDeferred=False
  603. bUseNEONForArmV7=True
  604. bSupportsVulkan=True
  605. ; uncomment the line below to require -detectvulkan
  606. ;bDetectVulkanByDefault=False
  607. bEnableGooglePlaySupport=True
  608. GamesAppID=1
  609. AdMobAdUnitID=
  610. bShowLaunchImage=True
  611. AndroidAudio=Default
  612. bEnableNewKeyboard=True
  613. CompressionOverrides=(bOverrideCompressionTimes=True,DurationThreshold=2.000000,MaxNumRandomBranches=1,SoundCueQualityIndex=3)
  614. CompressionQualityModifier=0.150000
  615. MaxSampleRate=32000.000000
  616. HighSampleRate=24000.000000
  617. MedSampleRate=16000.000000
  618. LowSampleRate=12000.000000
  619. MinSampleRate=10000.000000
  620. bResampleForDevice=True
  621. bSaveSymbols=False
  622. bAllowControllers=False
  623. bBlockAndroidKeysOnControllers=True
  624. bAllowIMU=False
  625. SDKAPILevelOverride=android-26
  626. bBuildWithHiddenSymbolVisibility=True
  627. bAllowLargeOBBFiles=True
  628. MaxAspectRatio=2.9
  629. bUseDisplayCutout=True
  630.  
  631. [/Script/AndroidPlatformEditor.AndroidSDKSettings]
  632. SDKAPILevel=latest
  633. NDKAPILevel=android-19
  634.  
  635. [/Script/FortniteGame.FortPartyBeaconClient]
  636. BeaconConnectionInitialTimeout=10.0
  637. BeaconConnectionTimeout=15.0 ; This is just the initial session setup
  638. ReconnectionInitialTimeout=100.0 ; Map loading occurs here
  639. ReconnectionTimeout=52.0
  640.  
  641. [/Script/FortniteGame.FortLobbyBeaconClient]
  642. BeaconConnectionInitialTimeout=50.0
  643. BeaconConnectionTimeout=45.0
  644.  
  645. [/Script/Qos.QosRegionManager]
  646. NumTestsPerRegion=5
  647. PingTimeout=3.0
  648. !RegionDefinitions=ClearArray
  649. +RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "NA-East", "NA-East"), RegionId="NAE", bEnabled=true, bVisible=true, bAutoAssignable=true)
  650. +RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "NA-West", "NA-West"), RegionId="NAW", bEnabled=true, bVisible=true, bAutoAssignable=true)
  651. +RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "Europe", "Europe"), RegionId="EU", bEnabled=true, bVisible=true, bAutoAssignable=true)
  652. +RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "Oceania", "Oceania"), RegionId="OCE", bEnabled=true, bVisible=true, bAutoAssignable=true)
  653. +RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "Brazil", "Brazil"), RegionId="BR", bEnabled=true, bVisible=true, bAutoAssignable=true)
  654. +RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "Asia", "Asia"), RegionId="ASIA", bEnabled=true, bVisible=true, bAutoAssignable=true)
  655. +RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "Undefined", "Undefined"), RegionId="UND", bEnabled=true, bVisible=false, bAutoAssignable=false)
  656. !DatacenterDefinitions=ClearArray
  657. +DatacenterDefinitions=(Id="VA", RegionId="NAE", bEnabled=true, Servers[0]=(Address="34.193.154.39", Port=22222), Servers[1]=(Address="52.203.3.55", Port=22222), Servers[2]=(Address="54.82.195.216", Port=22222), Servers[3]=(Address="34.194.116.183", Port=22222))
  658. +DatacenterDefinitions=(Id="OH", RegionId="NAE", bEnabled=true, Servers[0]=(Address="13.59.18.131", Port=22222), Servers[1]=(Address="18.216.47.148", Port=22222), Servers[2]=(Address="18.221.198.242", Port=22222), Servers[3]=(Address="52.15.144.157", Port=22222))
  659. +DatacenterDefinitions=(Id="NCAL", RegionId="NAW", bEnabled=true, Servers[0]=(Address="13.57.85.73", Port=22222), Servers[1]=(Address="13.56.62.131", Port=22222), Servers[2]=(Address="13.56.40.30", Port=22222), Servers[3]=(Address="52.53.85.226", Port=22222))
  660. +DatacenterDefinitions=(Id="OR", RegionId="NAW", bEnabled=true, Servers[0]=(Address="34.215.225.150", Port=22222), Servers[1]=(Address="34.215.53.191", Port=22222), Servers[2]=(Address="35.166.120.237", Port=22222), Servers[3]=(Address="52.34.35.6", Port=22222))
  661. +DatacenterDefinitions=(Id="DE", RegionId="EU", bEnabled=true,  Servers[0]=(Address="18.194.220.44", Port=22222), Servers[1]=(Address="18.194.228.16", Port=22222), Servers[2]=(Address="35.156.234.249", Port=22222), Servers[3]=(Address="35.158.209.186", Port=22222))
  662. +DatacenterDefinitions=(Id="GB", RegionId="EU", bEnabled=true, Servers[0]=(Address="35.176.251.200", Port=22222), Servers[1]=(Address="35.176.71.245", Port=22222), Servers[2]=(Address="52.56.149.83", Port=22222), Servers[3]=(Address="52.56.183.213", Port=22222))
  663. +DatacenterDefinitions=(Id="IE", RegionId="EU", bEnabled=true, Servers[0]=(Address="34.243.155.72", Port=22222), Servers[1]=(Address="34.243.61.206", Port=22222), Servers[2]=(Address="52.18.254.19", Port=22222), Servers[3]=(Address="52.48.115.87", Port=22222))
  664. +DatacenterDefinitions=(Id="FR", RegionId="EU", bEnabled=true, Servers[0]=(Address="52.47.107.154", Port=22222), Servers[1]=(Address="52.47.140.95", Port=22222), Servers[2]=(Address="52.47.178.167", Port=22222), Servers[3]=(Address="52.47.193.251", Port=22222))
  665. +DatacenterDefinitions=(Id="TOK", RegionId="ASIA", bEnabled=true, Servers[0]=(Address="13.115.140.167", Port=22222), Servers[1]=(Address="13.115.206.205", Port=22222), Servers[2]=(Address="52.196.239.119", Port=22222), Servers[3]=(Address="52.69.44.52", Port=22222))
  666. +DatacenterDefinitions=(Id="SEA", RegionId="ASIA", bEnabled=true, Servers[0]=(Address="13.228.51.104", Port=22222), Servers[1]=(Address="52.220.191.249", Port=22222), Servers[2]=(Address="52.221.166.208", Port=22222), Servers[3]=(Address="52.74.234.192", Port=22222))
  667. +DatacenterDefinitions=(Id="SYD", RegionId="OCE", bEnabled=true, Servers[0]=(Address="13.210.122.252", Port=22222), Servers[1]=(Address="13.210.30.168", Port=22222), Servers[2]=(Address="13.210.108.126", Port=22222), Servers[3]=(Address="13.210.58.172", Port=22222))
  668. +DatacenterDefinitions=(Id="SAO", RegionId="BR", bEnabled=true, Servers[0]=(Address="18.231.38.143", Port=22222), Servers[1]=(Address="18.231.52.12", Port=22222), Servers[2]=(Address="52.67.68.145", Port=22222), Servers[3]=(Address="54.207.41.123", Port=22222))
  669. +DatacenterDefinitions=(Id="tg_oregon", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.197.8.8", Port=22222), Servers[1]=(Address="35.185.246.177", Port=22222), Servers[2]=(Address="35.185.199.194", Port=22222), Servers[3]=(Address="35.185.246.79", Port=22222))
  670. +DatacenterDefinitions=(Id="tg_iowa", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.184.219.232", Port=22222), Servers[1]=(Address="35.192.173.168", Port=22222), Servers[2]=(Address="35.192.83.156", Port=22222), Servers[3]=(Address="35.184.255.96", Port=22222))
  671. +DatacenterDefinitions=(Id="ta_seoul", RegionId="UND", bEnabled=true, Servers[0]=(Address="52.78.81.204", Port=22222), Servers[1]=(Address="13.125.18.11", Port=22222), Servers[2]=(Address="13.125.33.160", Port=22222), Servers[3]=(Address="13.124.108.227", Port=22222))
  672. +DatacenterDefinitions=(Id="tg_taiwan", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.194.133.173", Port=22222), Servers[1]=(Address="35.187.152.162", Port=22222), Servers[2]=(Address="35.185.172.129", Port=22222), Servers[3]=(Address="35.194.173.64", Port=22222))
  673. +DatacenterDefinitions=(Id="tg_mumbai", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.200.129.244", Port=22222), Servers[1]=(Address="35.200.145.197", Port=22222), Servers[2]=(Address="35.200.131.39", Port=22222), Servers[3]=(Address="35.200.143.52", Port=22222))
  674. +DatacenterDefinitions=(Id="tg_singapore", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.187.224.145", Port=22222), Servers[1]=(Address="35.186.154.179", Port=22222), Servers[2]=(Address="35.186.151.243", Port=22222), Servers[3]=(Address="35.187.226.215", Port=22222))
  675. +DatacenterDefinitions=(Id="tg_belgium", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.187.48.180", Port=22222), Servers[1]=(Address="35.187.121.242", Port=22222), Servers[2]=(Address="35.187.41.70", Port=22222), Servers[3]=(Address="35.187.102.28", Port=22222))
  676. +DatacenterDefinitions=(Id="tg_netherlands", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.204.11.145", Port=22222), Servers[1]=(Address="35.204.11.24", Port=22222), Servers[2]=(Address="35.204.5.232", Port=22222), Servers[3]=(Address="35.204.4.9", Port=22222))
  677. +DatacenterDefinitions=(Id="tg_montreal", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.203.6.170", Port=22222), Servers[1]=(Address="35.203.0.208", Port=22222), Servers[2]=(Address="35.203.2.179", Port=22222), Servers[3]=(Address="35.203.2.45", Port=22222))
  678. +DatacenterDefinitions=(Id="tg_scarolina", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.185.79.220", Port=22222), Servers[1]=(Address="35.185.103.238", Port=22222), Servers[2]=(Address="35.185.113.163", Port=22222), Servers[3]=(Address="35.185.110.209", Port=22222))
  679.  
  680. [Engine.StartupPackages]
  681. +Package=/Game/Sounds/SoundClassesAndModes/Ambient
  682. +Package=/Game/Sounds/SoundClassesAndModes/Default
  683. +Package=/Game/Sounds/SoundClassesAndModes/Loud
  684. +Package=/Game/Sounds/SoundClassesAndModes/Master
  685. +Package=/Game/Sounds/SoundClassesAndModes/Quick
  686. +Package=/Game/Sounds/SoundClassesAndModes/Quiet
  687. +Package=/Game/Sounds/SoundClassesAndModes/Slow
  688.  
  689. [/Script/UnrealEd.EditorEngine]
  690. LocalPlayerClassName=/Script/FortniteGame.FortLocalPlayer
  691. bAllowMultiplePIEWorlds=1
  692.  
  693. [/Script/UnrealEd.UnrealEdEngine]
  694. bOnlinePIEEnabled=false
  695. -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
  696. -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/EmptyWithLighting.EmptyWithLighting',Map="/Engine/Maps/Templates/Template_EmptyWithLighting")
  697. -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Primitives.Primitives',Map="/Engine/Maps/Templates/Template_Primitives")
  698. -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
  699. +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Athena_Grid_Plane.Athena_Grid_Plane',Map="/Game/Athena/Maps/Test/EditorTemplates/Athena_Grid_Plane")
  700. +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Builder_Grid_Plane.Builder_Grid_Plane',Map="/Game/Maps/Test_Maps/EditorTemplates/Builder_Grid_Plane")
  701. +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/3x3_Building.3x3_Building',Map="/Game/Maps/Test_Maps/EditorTemplates/3x3_Building")
  702. +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/5x5_Building.5x5_Building',Map="/Game/Maps/Test_Maps/EditorTemplates/5x5_Building")
  703. +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Tile_Outer.Tile_Outer',Map="/Game/Maps/Test_Maps/EditorTemplates/Tile_Outer")
  704. +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Mission_Testbed.Mission_Testbed',Map="/Game/Maps/Test_Maps/EditorTemplates/Mission_Testbed")
  705.  
  706. [ProcessLimits]
  707. ; 16 GB by default, just to prevent runaway instances from making healthy ones go OOM
  708. VirtualMemoryLimitInKB=16777216
  709.  
  710. [SystemSettings]
  711. t.FPSChart.DoCsvProfile=1
  712. Fort.SimulateClientPreloadingBehaviorInEditorBuilds=1
  713. tick.LightweightTimeguardThresholdMS=30
  714. csv.Shipping.ContinuousWrites=1
  715. csv.ContinuousWrites=0
  716.  
  717. ; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
  718. r.AllowStaticLighting=False
  719. r.Shadow.CacheWPOPrimitives=1
  720. r.CapsuleIndirectShadowMinVisibility=.5
  721. r.CapsuleIndirectConeAngle=.2
  722. r.AOSpecularOcclusionMode=0
  723. r.SupportSimpleForwardShading=1
  724. p.BatchPhysXTasksSize=8
  725. r.DoLazyStaticMeshUpdate=1
  726. FX.BatchAsync=1
  727. FX.BatchAsyncBatchSize=32
  728. grass.TickInterval=5
  729. r.Mobile.TonemapperFilm=1
  730.  
  731. ; To prevent large DistanceFields memory allocations in zone. @TODO: We will need to change AtlasSizeZ in a more dynamic fashion when we ship Athena
  732. r.DistanceFields.ForceMaxAtlasSize=1
  733. r.DistanceFields.AtlasSizeZ=1024
  734.  
  735. ; For low end compatibility
  736. Compat.MAX_GPUSKIN_BONES=75
  737. r.setres=1280x720
  738. ; Low-end minimum 3DRes is 1080p at 25%, 480x270
  739. r.MinYResolutionFor3DView=270
  740.  
  741. r.Mac.OpenGLDisabled=1
  742. rhi.Metal.AllowStencils=0
  743. rhi.Metal.RuntimeDebugLevel=0
  744.  
  745. ; Slate Settings
  746. Slate.MaxFontAtlasPagesBeforeFlush=4
  747.  
  748. net.ProcessQueuedBunchesMillisecondLimit=0
  749.  
  750. InGamePerformanceTracking.Enabled=1
  751. InGamePerformanceTracking.HistorySize=240
  752.  
  753. ; Default reporting will cover both 30Hz and 60Hz
  754. t.FPSChart.InterestingFramerates=30,60
  755.  
  756. ; Allow QueryOnly actors to be marked as simulation disabled
  757. p.DisableQueryOnlyActors=1
  758.  
  759. ; Temporarily disable PSO cache for now since it is causing a crash when loading an existing one.
  760. D3D12.EnablePSOCache=0
  761.  
  762. ; Athena uses stencil for LOD dither (HLOD transitions)
  763. r.StencilForLODDither=1
  764.  
  765. ; GPU Crash debugging.
  766. r.gpucrash.collectionenable=1
  767. r.gpucrash.datadepth=5
  768.  
  769. ; Disabling EnsureOnNaNFail for now since we do not want to surface NaN issues in various development branches.
  770. EnsureOnNaNFail=1
  771.  
  772. ; SafeZone Testing
  773. ;r.DebugSafeZone.TitleRatio=0.9
  774.  
  775. ; Enable Level Streaming Fixes by default.
  776. demo.WithLevelStreamingFixes=1
  777. demo.WithDeltaCheckpoints=1
  778. net.DisableRemapScriptActors=1
  779.  
  780. demo.ReplayStreamerAutoDemoPrefix="UnsavedReplay-"
  781. demo.ReplayStreamerAutoDemoUseDateTimePostfix=1
  782.  
  783. net.DoPacketOrderCorrection=1
  784.  
  785. ; The size of the ring buffer for highlight clips
  786. RecordingBufferLength=30
  787.  
  788. ; Disable restart after PSO cache.  Kairos needs to control this directly.
  789. r.ProgramBinaryCache.RestartAndroidAfterPrecompile=0
  790.  
  791. ; AR feature config
  792. r.Zeus.ChallengeModeEnabled=0
  793.  
  794. [SystemSettingsEditor]
  795. r.setres=1280x720
  796.  
  797. [Voice]
  798. bEnabled=true
  799. bLiveStreamVoiceEnabled=true
  800. MaxLocalLiveStreamTalkers=1
  801. LiveStreamRequireSpatialization=true
  802. LiveStreamVoicePushToTalk=true
  803. LiveStreamVoiceSoundClass=/Game/Sounds/FortSoundClassesAndModes/Fort_VOIP_Livestream_InWorld.Fort_VOIP_Livestream_InWorld
  804.  
  805. [VoiceChat.Vivox]
  806. ServerUrl="https://fnwp.www.vivox.com/api2/"
  807. Domain=fnwp.vivox.com
  808. Namespace=Fortnite
  809.  
  810. [OnlineSubsystem]
  811. bHasVoiceEnabled=false
  812. DefaultPlatformService=MCP
  813. PollingIntervalInMs=20
  814. bUseBuildIdOverride=false
  815. BuildIdOverride=0
  816.  
  817. [OnlineSubsystemMcp.OnlinePartyMcp]
  818. PendingCreateResponseTimeout=0
  819. PendingJoinResponseTimeout=20
  820. PendingLeaveResponseTimeout=10
  821. PendingKickResponseTimeout=10
  822. PendingJoinRequestTimeout=20
  823. PendingPromoteResponseTimeout=10
  824.  
  825. [OnlineSubsystemMcp.McpProfile]
  826. McpClientCommandUrl=/api/game/v2/profile/`accountId/client/`fname?profileId=`profileId
  827. McpDedicatedServerCommandUrl=/api/game/v2/profile/`accountId/dedicated_server/`fname?profileId=`profileId
  828. McpPublicCommandUrl=/api/game/v2/profile/`accountId/public/`fname?profileId=`profileId
  829.  
  830. [/Script/McpProfileSys.McpProfileGroup]
  831. ProfileWriteLockTimeoutSecs=180
  832. ProfileNotificationsStompTopic=/topic/fn/profile/`accountid`/`app`
  833. ApplyStashEndPoint=/api/admin/account/`accountId/apply-stash/`stashName
  834. WeeklyIntervalStartDay=4
  835.  
  836. [/Script/McpProfileSys.McpProfile]
  837. bEnableMocks=true
  838.  
  839. [/Script/FortniteGame.FortMcpProfileCommonCore]
  840. ListCatalogEntriesUrl=/api/storefront/v2/catalog
  841.  
  842. [XMPP]
  843. bEnableWebsockets=true
  844.  
  845. [/Script/Hotfix.UpdateManager]
  846. AppSuspendedUpdateCheckTimeSeconds=600
  847. bCheckPlatformOSSForUpdate=true
  848. bCheckOSSForUpdate=true
  849.  
  850. [OnlineSubsystemMcp]
  851. bEnabled=true
  852. bEnableXmpp=true
  853. bEnableNotificationHandler=true
  854. bEnableNotificationTransportManager=true
  855. bEnableNotificationTransportXmpp=true
  856. +StompTopics="twitch|/topic/fn/twitch/%0/`app`"
  857. +StompTopics="match|/topic/fn/match/%0/`app`"
  858. ; Most platforms want to use the MCP display name.  Platforms that do not will override this to false in their Engine.ini
  859. bUseMCPIdentityForPlayerName=true
  860. bQueryDisplayNameFromUserInterface=true
  861. bCanTrustUserProvidedDisplayName=true
  862. DefaultUntrustedDisplayName=Player
  863. bUsePartySystemV2=true
  864. bDumpPartyStatePeriodicallyInVeryVerbose=true
  865.  
  866. [OnlineSubsystemMcp EMBEDDED]
  867. bEnabled=false
  868.  
  869. ; Epic shared service endpoints
  870.  
  871.  
  872.  
  873.  
  874. ; Daniel this is all we should need I believe
  875. [OnlineSubsystemMcp.OnlineBuildInfoMcpV2 GameDev]
  876. Domain="launcher-public-service-gamedev.ol.epicgames.net/launcher"
  877.  
  878. [OnlineSubsystemMcp.OnlineBuildInfoMcpV2 Prod]
  879. Domain="launcher-public-service-prod06.ol.epicgames.com/launcher"
  880.  
  881.  
  882. [OnlineSubsystemMcp.OnlineBuildInfoMcpV2 Stage]
  883. Domain="launcher-public-service-stage.ol.epicgames.com/launcher"
  884.  
  885. [OnlineSubsystemMcp.OnlineBuildInfoMcpV2 CI]
  886. Domain="launcher-public-service-ci.ol.epicgames.net/launcher"
  887.  
  888.  
  889.  
  890. ; BASE SERVICE CONFIG - shared by all services
  891. [OnlineSubsystemMcp.BaseServiceMcp]
  892. Protocol="https"
  893.  
  894. ; ACCESS SERVICE
  895. [OnlineSubsystemMcp.OnlineAccessMcp]
  896. ServiceName="lightswitch"
  897.  
  898. [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp FortniteLoadTest]
  899. Domain="lightswitch-public-service-lt.ol.epicgames.com"
  900.  
  901. [OnlineSubsystemMcp.OnlineAccessMcp Prod]
  902. Domain="lightswitch-public-service-prod.ol.epicgames.com"
  903. !AltDomains=ClearArray
  904. +AltDomains="lightswitch-public-service-prod.ak.epicgames.com"
  905.  
  906. [OnlineSubsystemMcp.OnlineAccessMcp Stage]
  907. Domain="lightswitch-public-service-stage.ol.epicgames.com"
  908.  
  909. [OnlineSubsystemMcp.OnlineAccessMcp GameDev]
  910. Domain="lightswitch-public-service-gamedev.ol.epicgames.net"
  911.  
  912. [OnlineSubsystemMcp.OnlineAccessMcp CI]
  913. Domain="lightswitch-public-service-ci.ol.epicgames.net"
  914.  
  915. ; ACCOUNT SERVICE
  916. ; reused as base config for OnlineIdentityMcp, OnlineAccountMappingMcp, and OnlineUsersMcp
  917. [OnlineSubsystemMcp.AccountServiceMcp]
  918. ServiceName="account"
  919.  
  920. [OnlineSubsystemMcp.AccountServiceMcp Prod]
  921. Domain="account-public-service-prod.ol.epicgames.com"
  922. RedirectUrl="accounts.epicgames.com"
  923. !AltDomains=ClearArray
  924. +AltDomains="account-public-service-prod.ak.epicgames.com"
  925.  
  926. [OnlineSubsystemMcp.AccountServiceMcp Stage]
  927. Domain="account-public-service-stage.ol.epicgames.com"
  928. RedirectUrl="accounts.epicgames-stage.ol.epicgames.com"
  929.  
  930. [OnlineSubsystemMcp.AccountServiceMcp GameDev]
  931. Domain="account-public-service-gamedev.ol.epicgames.net"
  932. RedirectUrl="accounts.epicgames-gamedev.ol.epicgames.net"
  933.  
  934. [OnlineSubsystemMcp.AccountServiceMcp CI]
  935. Domain="account-public-service-ci.ol.epicgames.net"
  936. RedirectUrl="accounts.epicgames-ci.ol.epicgames.net"
  937.  
  938. ; AFFILIATE SERVICE
  939. [OnlineSubsystemMcp.OnlineAffiliateServiceMcp]
  940. ServiceName="affiliate"
  941.  
  942. [OnlineSubsystemMcp.OnlineAffiliateServiceMcp Prod]
  943. Domain="affiliate-public-service-prod.ol.epicgames.com"
  944. !AltDomains=ClearArray
  945. +AltDomains="affiliate-public-service-prod.ak.epicgames.com"
  946.  
  947. [OnlineSubsystemMcp.OnlineAffiliateServiceMcp Stage]
  948. Domain="affiliate-public-service-stage.ol.epicgames.com"
  949.  
  950. [OnlineSubsystemMcp.OnlineAffiliateServiceMcp GameDev]
  951. Domain="affiliate-public-service-gamedev.ol.epicgames.net"
  952.  
  953. [OnlineSubsystemMcp.OnlineAffiliateServiceMcp CI]
  954. Domain="affiliate-public-service-ci.ol.epicgames.net"
  955.  
  956. ; CATALOG SERVICE
  957. [OnlineSubsystemMcp.OnlineCatalogServiceMcp]
  958. ServiceName="catalog"
  959.  
  960. [OnlineSubsystemMcp.OnlineCatalogServiceMcp Prod]
  961. Domain="catalog-public-service-prod06.ol.epicgames.com"
  962. !AltDomains=ClearArray
  963. +AltDomains="catalog-public-service-prod.ak.epicgames.com"
  964.  
  965. [OnlineSubsystemMcp.OnlineCatalogServiceMcp Stage]
  966. Domain="catalogv2-public-service-stage.ol.epicgames.com"
  967.  
  968. [OnlineSubsystemMcp.OnlineCatalogServiceMcp GameDev]
  969. Domain="catalogv2-public-service-gamedev.ol.epicgames.net"
  970.  
  971. [OnlineSubsystemMcp.OnlineCatalogServiceMcp CI]
  972. Domain="catalogv2-public-service-ci.ol.epicgames.net"
  973.  
  974. ; CODEREDEMPTION SERVICE
  975. [OnlineSubsystemMcp.CodeRedemptionServiceMcp]
  976. ServiceName="coderedemption"
  977.  
  978. [OnlineSubsystemMcp.CodeRedemptionServiceMcp Prod]
  979. Domain="coderedemption-public-service-prod.ol.epicgames.com"
  980. !AltDomains=ClearArray
  981. +AltDomains="coderedemption-public-service-prod.ak.epicgames.com"
  982.  
  983. [OnlineSubsystemMcp.CodeRedemptionServiceMcp Stage]
  984. Domain="coderedemption-public-service-stage.ol.epicgames.com"
  985.  
  986. [OnlineSubsystemMcp.CodeRedemptionServiceMcp GameDev]
  987. Domain="coderedemption-public-service-gamedev.ol.epicgames.net"
  988.  
  989. [OnlineSubsystemMcp.CodeRedemptionServiceMcp CI]
  990. Domain="coderedemption-public-service-ci.ol.epicgames.net"
  991.  
  992. ; EULA SERVICE
  993. [OnlineSubsystemMcp.OnlineEulaServiceMcp]
  994. ServiceName="eulatracking"
  995.  
  996. [OnlineSubsystemMcp.MessageStorageService GameDev]
  997. Domain="message-storage-service-gamedev.ol.epicgames.net"
  998.  
  999. [OnlineSubsystemMcp.OnlineEulaServiceMcp Prod]
  1000. Domain="eulatracking-public-service-prod.ol.epicgames.com"
  1001. !AltDomains=ClearArray
  1002. +AltDomains="eulatracking-public-service-prod.ak.epicgames.com"
  1003.  
  1004. [OnlineSubsystemMcp.OnlineEulaServiceMcp Stage]
  1005. Domain="eulatracking-public-service-stage.ol.epicgames.com"
  1006.  
  1007. [OnlineSubsystemMcp.OnlineEulaServiceMcp GameDev]
  1008. Domain="eulatracking-public-service-gamedev.ol.epicgames.net"
  1009.  
  1010. [OnlineSubsystemMcp.OnlineEulaServiceMcp CI]
  1011. Domain="eulatracking-public-service-ci.ol.epicgames.net"
  1012.  
  1013. ; FRIENDS SERVICE
  1014. [OnlineSubsystemMcp.OnlineFriendsMcp]
  1015. ServiceName="friends"
  1016.  
  1017. [OnlineSubsystemMcp.OnlineFriendsMcp Prod]
  1018. Domain="friends-public-service-prod.ol.epicgames.com"
  1019. !AltDomains=ClearArray
  1020. +AltDomains="friends-public-service-prod.ak.epicgames.com"
  1021.  
  1022. [OnlineSubsystemMcp.OnlineFriendsMcp Stage]
  1023. Domain="friends-public-service-stage.ol.epicgames.com"
  1024.  
  1025. [OnlineSubsystemMcp.OnlineFriendsMcp GameDev]
  1026. Domain="friends-public-service-gamedev.ol.epicgames.net"
  1027.  
  1028. [OnlineSubsystemMcp.OnlineFriendsMcp CI]
  1029. Domain="friends-public-service-ci.ol.epicgames.net"
  1030.  
  1031. [OnlineSubsystemMcp.OnlineGroupsMcp Prod]
  1032. Domain="groups-service-prod06.ol.epicgames.com"
  1033. !AltDomains=ClearArray
  1034. +AltDomains="groups-service-prod.ak.epicgames.com"
  1035.  
  1036. [OnlineSubsystemMcp.OnlineGroupsMcp Stage]
  1037. Domain="groups-service-stage.ol.epicgames.com"
  1038.  
  1039. [OnlineSubsystemMcp.OnlineGroupsMcp GameDev]
  1040. Domain="groups-service-gamedev.ol.epicgames.net"
  1041.  
  1042. [OnlineSubsystemMcp.OnlineGroupsMcp CI]
  1043. Domain="groups-service-ci.ol.epicgames.net"
  1044.  
  1045. ; FULFILLMENT SERVICE
  1046. [OnlineSubsystemMcp.OnlineFulfillmentServiceMcp]
  1047. ServiceName="fulfillment"
  1048.  
  1049. [OnlineSubsystemMcp.OnlineFulfillmentServiceMcp Prod]
  1050. Domain="fulfillment-public-service-prod.ol.epicgames.com"
  1051. !AltDomains=ClearArray
  1052. +AltDomains="fulfillment-public-service-prod.ak.epicgames.com"
  1053.  
  1054. [OnlineSubsystemMcp.OnlineFulfillmentServiceMcp Stage]
  1055. Domain="fulfillment-public-service-stage.ol.epicgames.com"
  1056.  
  1057. [OnlineSubsystemMcp.OnlineFulfillmentServiceMcp GameDev]
  1058. Domain="fulfillment-public-service-gamedev.ol.epicgames.net"
  1059.  
  1060. [OnlineSubsystemMcp.OnlineFulfillmentServiceMcp CI]
  1061. Domain="fulfillment-public-service-ci.ol.epicgames.net"
  1062.  
  1063. ; IMAGE SERVICE
  1064.  
  1065. [OnlineSubsystemMcp.OnlineImageServiceMcp]
  1066. ServiceName="imageservice"
  1067. Domain="launcher-resources.s3.amazonaws.com"
  1068.  
  1069. ; Image service overrides for Live
  1070. [OnlineSubsystemMcp.OnlineImageServiceMcp Fortnite]
  1071. Domain="cdn1.unrealengine.com"
  1072. [OnlineSubsystemMcp.OnlineImageServiceMcp FortniteLiveTesting]
  1073. Domain="cdn1.unrealengine.com"
  1074. [OnlineSubsystemMcp.OnlineImageServiceMcp FortnitePreDeployA]
  1075. Domain="cdn1.unrealengine.com"
  1076. [OnlineSubsystemMcp.OnlineImageServiceMcp FortnitePreDeployA]
  1077. Domain="cdn1.unrealengine.com"
  1078.  
  1079. ; PRICEENGINE SERVICE
  1080. [OnlineSubsystemMcp.OnlinePriceEngineServiceMcp]
  1081. ServiceName="priceengine"
  1082.  
  1083. [OnlineSubsystemMcp.OnlinePriceEngineServiceMcp Prod]
  1084. Domain="priceengine-public-service-ecomprod01.ol.epicgames.com"
  1085. !AltDomains=ClearArray
  1086. +AltDomains="priceengine-public-service-prod.ak.epicgames.com"
  1087.  
  1088. [OnlineSubsystemMcp.OnlinePriceEngineServiceMcp Stage]
  1089. Domain="priceengine-public-service-stage.ol.epicgames.com"
  1090.  
  1091. [OnlineSubsystemMcp.OnlinePriceEngineServiceMcp GameDev]
  1092. Domain="priceengine-public-service-gamedev.ol.epicgames.net"
  1093.  
  1094. [OnlineSubsystemMcp.OnlinePriceEngineServiceMcp CI]
  1095. Domain="priceengine-public-service-ci.ol.epicgames.net"
  1096.  
  1097. ; SERVICEAVAILABILITY SERVICE
  1098. [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp]
  1099. ServiceName="lightswitch"
  1100.  
  1101. [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp FortniteLoadTest]
  1102. Domain="lightswitch-public-service-lt.ol.epicgames.com"
  1103.  
  1104. [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp Prod]
  1105. Domain="lightswitch-public-service-prod.ol.epicgames.com"
  1106. !AltDomains=ClearArray
  1107. +AltDomains="lightswitch-public-service-prod.ak.epicgames.com"
  1108.  
  1109. [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp Stage]
  1110. Domain="lightswitch-public-service-stage.ol.epicgames.com"
  1111.  
  1112. [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp GameDev]
  1113. Domain="lightswitch-public-service-gamedev.ol.epicgames.net"
  1114.  
  1115. [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp CI]
  1116. Domain="lightswitch-public-service-ci.ol.epicgames.net"
  1117.  
  1118. ; STATSINGESTION SERVICE
  1119. [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp]
  1120. ServiceName=""
  1121. ; Intentionally blank, used to infer not to include servicename in base URL
  1122.  
  1123. ; Custom url for Live app
  1124. [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp Fortnite]
  1125. Domain="statsingestion-public-service-live.ol.epicgames.com"
  1126.  
  1127. [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp Prod]
  1128. Domain="statsingestion-public-service-prod.ol.epicgames.com"
  1129.  
  1130. [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp Stage]
  1131. Domain="statsingestion-public-service-stage.ol.epicgames.com"
  1132.  
  1133. [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp GameDev]
  1134. Domain="statsingestion-public-service-gamedev.ol.epicgames.net"
  1135.  
  1136. [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp CI]
  1137. Domain="statsingestion-public-service-ci.ol.epicgames.net"
  1138.  
  1139. ; MESH SERVICE
  1140. [OnlineSubsystemMcp.OnlineMeshMcp]
  1141. ServiceName="mesh"
  1142.  
  1143. [OnlineSubsystemMcp.OnlineMeshMcp Fortnite]
  1144. Domain="mesh-public-service-live.ol.epicgames.com"
  1145.  
  1146. [OnlineSubsystemMcp.OnlineMeshMcp FortniteLoadTest]
  1147. Domain="mesh-public-service-loadtest.ol.epicgames.com"
  1148.  
  1149. [OnlineSubsystemMcp.OnlineMeshMcp Prod]
  1150. Domain="mesh-public-service-prod.ol.epicgames.com"
  1151.  
  1152. [OnlineSubsystemMcp.OnlineMeshMcp Stage]
  1153. Domain="mesh-public-service-stage.ol.epicgames.com"
  1154.  
  1155. [OnlineSubsystemMcp.OnlineMeshMcp GameDev]
  1156. Domain="mesh-public-service-gamedev.ol.epicgames.net"
  1157.  
  1158. [OnlineSubsystemMcp.OnlineMeshMcp CI]
  1159. Domain="mesh-public-service-ci.ol.epicgames.net"
  1160.  
  1161. ; EVENTS SERVICE
  1162. [OnlineSubsystemMcp.OnlineEventsServiceMcp]
  1163. ServiceName="events"
  1164. BasePath="/api/v1"
  1165.  
  1166. [OnlineSubsystemMcp.OnlineEventsServiceMcp Fortnite]
  1167. Domain="events-public-service-live.ol.epicgames.com"
  1168.  
  1169. [OnlineSubsystemMcp.OnlineEventsServiceMcp FortnitePredeployA]
  1170. Domain="events-public-service-live.ol.epicgames.com"
  1171.  
  1172. [OnlineSubsystemMcp.OnlineEventsServiceMcp FortnitePredeployB]
  1173. Domain="events-public-service-live.ol.epicgames.com"
  1174.  
  1175. [OnlineSubsystemMcp.OnlineEventsServiceMcp FortniteLiveTesting]
  1176. Domain="events-public-service-live.ol.epicgames.com"
  1177.  
  1178. [OnlineSubsystemMcp.OnlineEventsServiceMcp FortniteLoadTest]
  1179. Domain="events-public-service-loadtest.ol.epicgames.com"
  1180.  
  1181. [OnlineSubsystemMcp.OnlineEventsServiceMcp Prod]
  1182. Domain="events-public-service-prod.ol.epicgames.com"
  1183.  
  1184. [OnlineSubsystemMcp.OnlineEventsServiceMcp Stage]
  1185. Domain="events-public-service-prod.ol.epicgames.com" ; TODO: Does this need to be separate from prod?
  1186.  
  1187. [OnlineSubsystemMcp.OnlineEventsServiceMcp GameDev]
  1188. Domain="events-public-service-gamedev.ol.epicgames.net"
  1189.  
  1190. [OnlineSubsystemMcp.OnlineEventsServiceMcp CI]
  1191. Domain="events-public-service-ci.ol.epicgames.net"
  1192.  
  1193. ; DEVICE NOTIFICATION SERVICE
  1194. [OnlineSubsystemMcp.DeviceNotificationServiceMcp]
  1195. ServiceName=""
  1196. ; Intentionally blank for the time being, used to not to include servicename in base URL
  1197.  
  1198. [OnlineSubsystemMcp.DeviceNotificationServiceMcp GameDev]
  1199. Domain="communications-service-gamedev.ol.epicgames.net"
  1200.  
  1201. ; STOMP SERVICE
  1202. [OnlineSubsystemMcp.StompServiceMcp]
  1203. ServiceName="stomp"
  1204. Protocol="wss"
  1205.  
  1206. ; Custom url for Live app
  1207. [OnlineSubsystemMcp.StompServiceMcp Fortnite]
  1208. Domain="notifications-service-prod06.ol.epicgames.com:443"
  1209.  
  1210. ; Custom url for LoadTest
  1211. [OnlineSubsystemMcp.StompServiceMcp FortniteLoadTest]
  1212. Domain="notifications-service-prod12lt.ol.epicgames.com:443"
  1213.  
  1214. [OnlineSubsystemMcp.StompServiceMcp Prod]
  1215. Domain="notifications-service-prod12test.ol.epicgames.com:443"
  1216. !AltDomains=ClearArray
  1217. +AltDomains="notifications-service-prod.ak.epicgames.com"
  1218.  
  1219. [OnlineSubsystemMcp.StompServiceMcp Stage]
  1220. Domain="notifications-service-stage-pub.ol.epicgames.com:443"
  1221.  
  1222. [OnlineSubsystemMcp.StompServiceMcp GameDev]
  1223. Domain="notifications-service-gamedev.ol.epicgames.net:443"
  1224.  
  1225. [OnlineSubsystemMcp.StompServiceMcp CI]
  1226. Domain="notifications-service-ci.ol.epicgames.net:443"
  1227.  
  1228. ; WAITINGROOM SERVICE
  1229. [OnlineSubsystemMcp.OnlineWaitingRoomMcp]
  1230. ServiceName="waitingroom"
  1231.  
  1232. [OnlineSubsystemMcp.OnlineWaitingRoomMcp FortniteDevTesting]
  1233. Domain="waitingroom-public-service-gamedevtesting.ol.epicgames.net"
  1234.  
  1235. [OnlineSubsystemMcp.OnlineWaitingRoomMcp Prod]
  1236. Domain="fortnitewaitingroom-public-service-prod.ol.epicgames.com"
  1237. !AltDomains=ClearArray
  1238. +AltDomains="fortnitewaitingroom-public-service-prod.ak.epicgames.com"
  1239.  
  1240. [OnlineSubsystemMcp.OnlineWaitingRoomMcp Stage]
  1241. Domain="fortnitewaitingroom-public-service-stage.ol.epicgames.com"
  1242.  
  1243. [OnlineSubsystemMcp.OnlineWaitingRoomMcp GameDev]
  1244. Domain="waitingroom-public-service-gamedev.ol.epicgames.net"
  1245.  
  1246. [OnlineSubsystemMcp.OnlineWaitingRoomMcp CI]
  1247. Domain="waitingroom-public-service-ci.ol.epicgames.net"
  1248.  
  1249. [OnlineSubsystemMcp.OnlineChannelsServiceMcp]
  1250. ServiceName=""
  1251. ; Intentionally blank for the time being, used to not to include servicename in base URL
  1252.  
  1253. [OnlineSubsystemMcp.OnlineChannelsServiceMcp Prod]
  1254. Domain="channels-public-service-prod.ol.epicgames.com"
  1255.  
  1256. [OnlineSubsystemMcp.OnlineChannelsServiceMcp GameDev]
  1257. Domain="channels-public-service-gamedev.ol.epicgames.net"
  1258.  
  1259. [OnlineSubsystemMcp.OnlineChannelsServiceMcp CI]
  1260. Domain="channels-public-service-ci.ol.epicgames.net"
  1261.  
  1262. ; LINKS SERVICE
  1263. [OnlineSubsystemMcp.OnlineLinksServiceMcp]
  1264. ServiceName="links"
  1265.  
  1266. [OnlineSubsystemMcp.OnlineLinksServiceMcp Fortnite]
  1267. Domain="links-public-service-live.ol.epicgames.com"
  1268.  
  1269. [OnlineSubsystemMcp.OnlineLinksServiceMcp Prod]
  1270. Domain="links-public-service-prod.ol.epicgames.com"
  1271.  
  1272. [OnlineSubsystemMcp.OnlineLinksServiceMcp Stage]
  1273. Domain="links-public-service-stage.ol.epicgames.com"
  1274.  
  1275. [OnlineSubsystemMcp.OnlineLinksServiceMcp GameDev]
  1276. Domain="links-public-service-gamedev.ol.epicgames.net"
  1277.  
  1278. [OnlineSubsystemMcp.OnlineLinksServiceMcp CI]
  1279. Domain="links-public-service-ci.ol.epicgames.net"
  1280.  
  1281. ; SIDECAR SERVICE
  1282. [OnlineSubsystemMcp.OnlineSidecarServiceMcp]
  1283. ServiceName=""
  1284. Protocol="http"
  1285. Domain="127.0.0.1:8000"
  1286.  
  1287. [OnlineSubsystemMcp.OnlineSidecarServiceMcp GameDev]
  1288. Protocol="https"
  1289. Domain="mcpsidecar-gamedev.ol.epicgames.net"
  1290.  
  1291. [OnlineSubsystemMcp.OnlinePartySystemMcpV2]
  1292. ServiceName="party"
  1293. CreatePartyWaitForXmppConnectionTimeoutSeconds = 5.0
  1294. bRequiresMatchingBuildId = true
  1295. bEnableQueryPartyJoinability = true
  1296. bPublishPresenceInV1Format = true
  1297. bRestorePartiesPerformsCleanup = true
  1298. JoinConfirmTimeoutSeconds=20
  1299. bAreTaskAnalyticsEnabled=true
  1300. bShouldLeavePartiesOnShutdown=false
  1301.  
  1302.  
  1303. [OnlineSubsystemMcp.OnlinePartySystemMcpV2 CI]
  1304. Domain="party-service-ci.ol.epicgames.net"
  1305.  
  1306. [OnlineSubsystemMcp.OnlinePartySystemMcpV2 GameDev]
  1307. Domain="party-service-gamedev.ol.epicgames.net"
  1308.  
  1309. [OnlineSubsystemMcp.OnlinePartySystemMcpV2 Stage]
  1310. Domain="party-service-stage.ol.epicgames.com"
  1311.  
  1312. [OnlineSubsystemMcp.OnlinePartySystemMcpV2 Prod]
  1313. Domain="party-service-prod.ol.epicgames.com"
  1314.  
  1315. ; DATA STORAGE SERVICE
  1316. [OnlineSubsystemMcp.OnlineDataStorageServiceMcp]
  1317. ServiceName="datastorage"
  1318. BasePath="/api/v1"
  1319.  
  1320. [OnlineSubsystemMcp.OnlineDataStorageServiceMcp Fortnite]
  1321. Domain="datastorage-public-service-live.ol.epicgames.com"
  1322.  
  1323. [OnlineSubsystemMcp.OnlineDataStorageServiceMcp LoadTest]
  1324. Domain="datastorage-public-service-loadtest.ol.epicgames.com"
  1325.  
  1326. [OnlineSubsystemMcp.OnlineDataStorageServiceMcp Prod]
  1327. Domain="datastorage-public-service-prod.ol.epicgames.com"
  1328.  
  1329. [OnlineSubsystemMcp.OnlineDataStorageServiceMcp Stage]
  1330. Domain="datastorage-public-service-stage.ol.epicgames.com"
  1331.  
  1332. [OnlineSubsystemMcp.OnlineDataStorageServiceMcp GameDev]
  1333. Domain="datastorage-public-service-gamedev.ol.epicgames.net"
  1334.  
  1335. [OnlineSubsystemMcp.OnlineDataStorageServiceMcp CI]
  1336. Domain="datastorage-public-service-ci.ol.epicgames.net"
  1337.  
  1338. ; End: Shared service endpoints
  1339.  
  1340. ; Fortnite service endpoints
  1341.  
  1342. ; Don't use ssl for local development - this overrides HTTPS being set for BaseServiceMcp
  1343. [OnlineSubsystemMcp.GameServiceMcp Developer]
  1344. Protocol="http"
  1345. [OnlineSubsystemMcp.GameServiceMcp Localhost]
  1346. Protocol="http"
  1347.  
  1348. [OnlineSubsystemMcp.GameServiceMcp Fortnite]
  1349. !AltDomains=ClearArray
  1350. +AltDomains="fortnite-public-service-prod.ak.epicgames.com"
  1351.  
  1352. ; End: Fortnite service endpoints
  1353.  
  1354.  
  1355. ; Connection status toggles & retries
  1356. ; bUpdatesConnectionStatus=true means any failed HTTP request will cause an immediate logout.
  1357. ; Default off and let services opt in if required.
  1358. [OnlineSubsystemMcp.BaseServiceMcp]
  1359. bUpdatesConnectionStatus=false
  1360. HttpRetryLimit=4
  1361. +HttpRetryResponseCodes=429
  1362. +HttpRetryResponseCodes=503
  1363. +HttpRetryResponseCodes=504
  1364.  
  1365. [OnlineSubsystemMcp.GameServiceMcp]
  1366. bUpdatesConnectionStatus=true
  1367.  
  1368. [OnlineSubsystemMcp.OnlineGameAccessMcp]
  1369. bUpdatesConnectionStatus=false
  1370.  
  1371. [OnlineSubsystemMcp.OnlineUserCloudMcp]
  1372. bUpdatesConnectionStatus=false
  1373. HttpRetryLimit=6
  1374. +HttpRetryVerbs=PUT
  1375. +HttpRetryVerbs=HEAD
  1376. +HttpRetryVerbs=GET
  1377.  
  1378.  
  1379. [OnlineSubsystemMcp.OnlineIdentityMcp]
  1380. ; Do not automatically log in to XMPP, have the party system or presence do it
  1381. bAutoLoginToXmpp=false
  1382. bShouldReconnectXmpp=true
  1383. bOfflineAccountToken=true
  1384. bOfflineClientToken=true
  1385. bVerifyAuthIncludesPermissions=false
  1386. bQueryMetadata=false
  1387. bQuerySSODomains=false
  1388. +HttpRetryResponseCodes=408
  1389. AuthCodeRedirectUrl="/fnauth"
  1390. +LoginDomains=".sonyentertainmentnetwork.com"
  1391. +LoginDomains=".live.com"
  1392. +LoginDomains=".nintendo.com"
  1393. AccountCreationUrl="/tos?client_id=`clientid&response_type=code"
  1394. bForceUpgradeHeadless=true
  1395. PlatformTokenEarlyExpirationSeconds=300
  1396.  
  1397. [OnlineSubsystemMcp.OnlineWaitingRoomMcp]
  1398. bEnabled=true
  1399. GracePeriod=300
  1400. RetryConfigUrl="https://s3-us-west-1.amazonaws.com/launcher-resources/waitingroom"
  1401.  
  1402. [OnlineSubsystemMcp.OnlineSessionMcp]
  1403. HeartbeatInterval=60.0
  1404. HttpRetryLimit=10
  1405. +HttpRetryResponseCodes=409
  1406.  
  1407. [OnlineSubsystemMcp.OnlineStoreMcp]
  1408. StoreNamespace=fn
  1409.  
  1410. [OnlineSubsystemMcp.Xmpp]
  1411. bPrivateChatFriendsOnly=true
  1412.  
  1413. [OnlineSubsystemMcp.OnlinePresenceMcp]
  1414. PresenceUpdateDelaySeconds=1.0
  1415.  
  1416. [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp]
  1417. UpdateStatsUrl=/api/stats/fortnite
  1418.  
  1419. [OnlineSubsystemMcp.OnlineStatsMcp]
  1420. QuerySingleUserStatsUrl=/api/statsv2/account/`AccountId
  1421. QueryMultipleUserStatsUrl=/api/statsv2/query
  1422. QueryLeaderboardUrl=/api/statsv2/leaderboards/`LeaderboardName
  1423.  
  1424. [OnlineSubsystemMcp.OnlineLinksServiceMcp]
  1425. Namespace=fn
  1426.  
  1427. [OnlineSubsystemTencent]
  1428. ; Will be enabled by region plugin when we want Tencent OSS
  1429. bEnabled=false
  1430.  
  1431. [OnlineSubsystemTwitch]
  1432. bEnabled=true
  1433. ClientId=bs3mowbbusifs5b0rm43e9adg2k3nq
  1434.  
  1435. [OnlineSubsystemTwitch.OnlineIdentityTwitch]
  1436. LoginRedirectUrl="https://accounts.epicgames.com/login/getTwitchToken"
  1437. ScopeFields=user_read
  1438. +ScopeFields=channel_check_subscription
  1439.  
  1440. [OnlineSubsystemFacebook]
  1441. bEnabled=true
  1442. bEnableAutomaticLogging=false
  1443. bEnableAdvertisingId=false
  1444. ; Epic Facebook App
  1445. ClientId=1132078350149238
  1446.  
  1447. [OnlineSubsystemFacebook.OnlineIdentityFacebook]
  1448. bUsePopup=true
  1449. ScopeFields="email"
  1450. LoginRedirectUrl="https://accounts.epicgames.com/OAuthAuthorized"
  1451.  
  1452. [OnlineSubsystemGoogle]
  1453. bEnabled=true
  1454. ; Epic Windows client id and secret
  1455. ClientId="81931294547-hor569hj0vrc4toqad6s74cs0ttdr34n.apps.googleusercontent.com"
  1456. ClientSecret="4kvDl4ed9n1CV6pA8YRUkzWR"
  1457. ServerClientId="invalid"
  1458.  
  1459. [OnlineSubsystemGoogle Prod]
  1460. ServerClientId="81931294547-ict6llss8611g9nglndn2bnln48bo59d.apps.googleusercontent.com"
  1461.  
  1462. [OnlineSubsystemGoogle GameDev]
  1463. ServerClientId="81931294547-6c92ub3o0j3t3tg8u0rgek8oc1afl74k.apps.googleusercontent.com"
  1464.  
  1465. [OnlineSubsystemGoogle Stage]
  1466. ServerClientId="81931294547-2qbailshfkieiqofe9ogmpm9bfbjudip.apps.googleusercontent.com"
  1467.  
  1468. [OnlineSubsystemGoogle.OnlineIdentityGoogle]
  1469. ScopeFields="https://www.googleapis.com/auth/userinfo.profile"
  1470. +ScopeFields="https://www.googleapis.com/auth/userinfo.email"
  1471.  
  1472. [/Script/Account.ExternalAccountProvider]
  1473. +Services=(Type=Facebook, ExternalServiceName=FACEBOOK)
  1474. +Services=(Type=Google, ExternalServiceName=GOOGLE)
  1475. +Services=(Type=Epic_PSN, ExternalServiceName=MCP)
  1476. +Services=(Type=Epic_XBL, ExternalServiceName=MCP)
  1477. +Services=(Type=Epic_Erebus, ExternalServicename=MCP)
  1478. +Services=(Type=Epic_Facebook, ExternalServicename=MCP)
  1479. +Services=(Type=Epic_Google, ExternalServicename=MCP)
  1480. +Services=(Type=Epic_Portal, ExternalServicename=MCP)
  1481.  
  1482. [/Script/Hotfix.OnlineHotfixManager]
  1483. HotfixManagerClassName=/Script/FortniteGame.FortHotfixManager
  1484.  
  1485. [OnlineSubsystemMcp.OnlineGameAccessMcp]
  1486. PeriodicCheckFrequencyInSeconds=1200
  1487.  
  1488. [GameFeedback]
  1489. DefaultLogHeadSizeKb=64
  1490. DefaultLogTailSizeKb=1984
  1491. FeedbackUploadPath=/api/feedback
  1492.  
  1493. [/Script/Engine.Player]
  1494. ConfiguredInternetSpeed=60000
  1495. ConfiguredLanSpeed=60000
  1496.  
  1497. [/Script/OnlineSubsystemUtils.IpNetDriver]
  1498. bNoTimeouts=false
  1499. ConnectionTimeout=90.0
  1500. InitialConnectTimeout=60.0
  1501. RecentlyDisconnectedTrackingTime=120
  1502. MaxClientRate=60000
  1503. MaxInternetClientRate=60000
  1504. NetServerMaxTickRate=20
  1505. ; Increase socket buffer sizes to be more resilient to game thread hitches during periods of high bandwidth
  1506. ServerDesiredSocketReceiveBufferBytes=2097152
  1507. ServerDesiredSocketSendBufferBytes=2097152
  1508. ClientDesiredSocketReceiveBufferBytes=1048576
  1509. ClientDesiredSocketSendBufferBytes=1048576
  1510.  
  1511. [GameNetDriver NetAnalyticsAggregatorConfig]
  1512. +NetAnalyticsData=(DataName="Core.ServerNetConn", bEnabled=true)
  1513. +NetAnalyticsData=(DataName="Oodle.Stats", bEnabled=true)
  1514.  
  1515. [/Script/NavigationSystem.NavCollision]
  1516. bGatherConvexGeometry=true
  1517. bCreateOnClient=false
  1518. ; bIsDynamicObstacle=true  ; Do NOT set this to true, because then static geo and floors (among many other things) would be dynamic obstacles and would not generate nav mesh on top of them!
  1519.  
  1520. [/Script/Engine.PathFollowingComponent]
  1521. bUseVisibilityTestsSimplification=false
  1522.  
  1523. [/Script/FortniteGame.FortNavArea_StoneWall]
  1524. DrawColor=(R=211,G=211,B=211,A=164)
  1525. DefaultCost=50
  1526.  
  1527. [/Script/FortniteGame.FortNavArea_WoodenWall]
  1528. DrawColor=(R=219,G=97,B=57,A=164)
  1529. DefaultCost=35
  1530.  
  1531. [/Script/FortniteGame.FortNavComponent]
  1532. bDoAsyncPathfinding=false
  1533. bDoHierarchicalPathfinding=false
  1534. bDoPathOffsetting=true
  1535. bSearchFromGoalWhenOutOfNodes=false
  1536.  
  1537. [/Script/FortniteGame.FortNavSystem]
  1538. bUseStaticMeshLinks=false
  1539. bUseStaticWorldLinksDown=true
  1540. bUseStaticWorldLinksUp=true
  1541. bUseJumpLinkActors=true
  1542. DirtyAreasUpdateFreqInactive=0.200000
  1543. +SupportedAgents=(Name="Husk",Color=(B=175,G=64,R=0,A=160),DefaultQueryExtent=(X=278.000000,Y=278.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.FortNavMesh,AgentRadius=34.000000,AgentHeight=110.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=Class'/Script/FortniteGame.FortNavMesh',bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
  1544. +SupportedAgents=(Name="Smasher",Color=(B=160,G=0,R=64,A=160),DefaultQueryExtent=(X=278.000000,Y=278.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.FortNavMesh,AgentRadius=70.000000,AgentHeight=180.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=Class'/Script/FortniteGame.FortNavMesh',bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
  1545. +SupportedAgents=(Name="Graph",Color=(B=255,G=255,R=0,A=160),DefaultQueryExtent=(X=512.000000,Y=512.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.FortNavigationGraph,AgentRadius=100000.000000,AgentHeight=0.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=Class'/Script/FortniteGame.FortNavigationGraph',bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
  1546.  
  1547. [DevOptions.Shaders]
  1548. CookerMemoryUsedInGB = 49
  1549. MemoryToLeaveForTheOSInGB = 3
  1550. MemoryUsedPerSCWProcessInGB = 0.4
  1551.  
  1552. [Kismet]
  1553. AllowDerivedBlueprints=true
  1554. bCanSuppressAccessViolation=true
  1555.  
  1556. [Audio]
  1557. DeferStartupPrecache=true
  1558. UseAudioThread=true
  1559.  
  1560. [/Script/Engine.SoundGroups]
  1561. !SoundGroupProfiles=ClearArray
  1562. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=2)
  1563. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=2)
  1564. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=2)
  1565. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
  1566. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
  1567.  
  1568. [EnvironmentQueryEd]
  1569. EnableEnvironmentQueryEd=true
  1570.  
  1571. [BehaviorTreesEd]
  1572. BehaviorTreeEditorEnabled=true
  1573. BehaviorTreeNewAssetsEnabled=true
  1574.  
  1575. [Plugins]
  1576. -EnabledPlugins=BlankPlugin
  1577. -EnabledPlugins=UObjectPlugin
  1578. -EnabledPlugins=OculusRift
  1579. -EnabledPlugins=MessagingDebugger
  1580. -EnabledPlugins=SubversionSourceControl
  1581. -EnabledPlugins=WindowsMoviePlayer
  1582. -EnabledPlugins=CableComponent
  1583.  
  1584. ;Uncomment to add simulated lag
  1585. ;[PacketSimulationSettings]
  1586. ;PktLoss=1
  1587. ;PktOrder=0
  1588. ;PktDup=0
  1589. ;PktLag=75
  1590. ;PktLagVariance=20
  1591.  
  1592. [/Script/Engine.AISystemBase]
  1593. AISystemModuleName=AIModule
  1594. AISystemClassName=/Script/FortniteGame.FortAISystem
  1595.  
  1596. [/Script/AIModule.AISystem]
  1597. HotSpotManagerClassName=/Script/FortniteGame.FortAIHotSpotManager
  1598. PerceptionSystemClassName=/Script/FortniteGame.FortAIPerceptionSystem
  1599. bEnableBTAITasks=true
  1600.  
  1601. [/Script/AIModule.AISense_Sight]
  1602. bAutoRegisterNewPawnsAsSources=false
  1603.  
  1604. [SharedCookedBuildSettings]
  1605. +SharedCookedBuildPath=\\epicgames.net\root\Builds\Fortnite\[BRANCHNAME]-CL-[CL]\[PLATFORM]
  1606. +SharedCookedBuildPath=\\epicgames.net\root\Builds\Fortnite\AutoTest\Builds\[BRANCHNAME]-CL-[CL]\[PLATFORM]
  1607.  
  1608. [ConsoleVariables]
  1609. Fort.EnableHoldUseToPickupSwap=1
  1610. net.AllowAsyncLoading=1
  1611. net.DelayUnmappedRPCs=1
  1612. net.MaxRPCPerNetUpdate=10
  1613. net.PingExcludeFrameTime=1
  1614. net.MaxNetStringSize=16777216
  1615. net.UseAdaptiveNetUpdateFrequency=1
  1616. net.MaxChannelSize=65535
  1617. net.ShareInitialCompareState=1
  1618. OSS.VerboseSessionInPayloads=0
  1619. OSS.VerboseSessionOutPayloads=0
  1620. OSS.VerboseIdentityPayloads=0
  1621. httpReplay.ChunkUploadDelayInSeconds=20
  1622. demo.CheckpointUploadDelayInSeconds=60
  1623. demo.ForceDisableAsyncPackageMapLoading=0
  1624. gpad.DefaultLeftStickInnerDeadZone=0.24
  1625. gpad.LeftStickOuterDeadZone=0.01
  1626. gpad.DefaultRightStickInnerDeadZone=0.27
  1627. gpad.RightStickOuterDeadZone=0.01
  1628. demo.UseNetRelevancy=0
  1629. demo.CullDistanceOverride=3000
  1630. demo.RecordHzWhenNotRelevant=2
  1631. demo.ClientRecordAsyncEndOfFrame=1
  1632. ; Disabled due to high crash counts in 5.20 -- todo: Rob M investigate to re-enable
  1633. gc.CreateGCClusters=false
  1634. fx.FavorNiagaraOverCascade=1
  1635. tick.DoAsyncEndOfFrameTasks=1
  1636. Athena.Vehicle.bDisplayTricksInDeathLog=1
  1637. ; In meters...
  1638. Athena.Vehicle.ShowAirHeightOver=3
  1639. Athena.Vehicle.ShowAirDistanceOver=5
  1640. Athena.Vehicle.ShowAirSecondsOverShowAirSecondsOver=1.0
  1641.  
  1642. Athena.RequireBoundingBoxCenterVisibleForDeco=1
  1643.  
  1644. ; br disable player overlap queries when in a vehicle for performance.
  1645. Athena.DisablePlayerCollisionInVehicle=0
  1646.  
  1647. ; br enable/disable whether the opened chest summary analytic fires
  1648. Athena.bFireOpenedChestSummaryAnalyticEvent=0
  1649.  
  1650. ; br players inventory telemetry
  1651. Analytic.DumpPlayerInventoryPerZonePhase=1
  1652.  
  1653. ; br quickbar slot delay prototype
  1654. Weapon.TryToFireRestrictedByTypeCooldowns=1
  1655.  
  1656. ; br when we use perfect aim, we interpolate to it from min spread
  1657. Weapon.UseInterpolateToPerfectAim=0
  1658.  
  1659. ; br make sure shotguns hit a minimum number of shots
  1660. Weapon.UseShotgunMinNumberOfHits=1
  1661. Weapon.NumberOfMinHitsForShotguns=3
  1662.  
  1663. ; Strip render data for LODs below the MinLOD for the target platform during cooking.
  1664. r.StaticMesh.StripMinLodDataDuringCooking=1
  1665. r.SkeletalMesh.StripMinLodDataDuringCooking=1
  1666.  
  1667. ; Strip adjacency data as we don't use tessellation
  1668. r.ForceStripAdjacencyDataDuringCooking=1
  1669.  
  1670. ; Reduced to improve perf at a minor hit to visuals
  1671. r.AOGlobalDFStartDistance=100
  1672.  
  1673. ; Fortnite has tons of drawing policies, so we can just split them up evenly, regardless of visibility
  1674. r.RHICmdBalanceParallelLists=0
  1675.  
  1676. ; Fortnite has mushrooms, bushes and other things which are very sparse. We need more nodes to cull shadows effectively.
  1677. foliage.MinVertsToSplitNode=8192
  1678.  
  1679. ;Enable MBP on servers and disable KK and KS pairs for performance
  1680. p.ForceNoKSPairs=1
  1681. p.ForceNoKKPairs=1
  1682.  
  1683. Athena.bMegaStormEnabled=0
  1684.  
  1685. ; Destroy irrelevant dormant actors on client
  1686. Net.RepGraph.DormantDynamicActorsDestruction=1
  1687.  
  1688. FortRepGraph.SpatialBiasX=-270000
  1689. FortRepGraph.SpatialBiasY=-270000
  1690.  
  1691. ; Glider Redeploy values
  1692. Fort.GliderRedeployRequiresJump=0
  1693. Fort.GliderRedeployUseWindowOfTime=0
  1694. Fort.GliderRedeployWindowLength=5.0
  1695. Fort.GliderRedeployPreventSkydiving=1
  1696.  
  1697. ; Enable Facial Animation System
  1698. Fort.EnableFacialAnimation=1
  1699. ;Fort.EnableFacialVideoSource=1
  1700.  
  1701. ; Zipline values
  1702. Zipline.UseInteractToEnterZipline=1
  1703.  
  1704. ; Turns on/off the music player Props
  1705. Fort.PropMusicPlayerEnabled=0
  1706. Fort.PropMusicPlayerEnabledAlternate=1
  1707. Fort.ForceMusicPlayersPlaying=1
  1708.  
  1709. ; Turns on/off the volume checks in creative/playgrounds so players can't affect players inside a volume with explosions if they are outside the volume
  1710. Fort.ShouldPerformTargetSelectionVolumeChecks=1
  1711.  
  1712. ; Turns on/off interaction checks while skydiving or gliding
  1713. Fort.AllowInteractionChecksWhileSkydiving=1
  1714.  
  1715. ; Turns on/off resurrection funcitionality
  1716. Athena.bResurrectionFunctionalityEnabled=1
  1717.  
  1718. ; Indicates we will spwan in the air (skydive) instead of on the van
  1719. Athena.bEnterSkyDivingOnReboot=0;
  1720.  
  1721. fort.Building.AutoChangeMaterialOnPreview=1
  1722.  
  1723. voice.SilenceDetectionThreshold=0.0
  1724.  
  1725. Weapon.IgnoreActorsAttachedToPawns=1
  1726.  
  1727. ; TeamOutlines
  1728. Athena.EnableRenderCustomDepthOptim=1
  1729.  
  1730. ; Prioritize UObject loading over texture streaming when skydiving. The rest of the time, keep the priority Low (equal to texture streaming)
  1731. fort.AsyncLoadingPrecachePriority.WhilstSkydiving=2
  1732. fort.AsyncLoadingPrecachePriority.NotSkydiving=0
  1733.  
  1734. demo.JumpToEndOfLiveReplay=0
  1735. demo.InternalPauseChannels=0
  1736.  
  1737. [DerivedDataBackendGraph]
  1738. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=5, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\epicgames.net\root\DDC-Global-Fortnite, EnvPathOverride=UE-SharedDataCachePath)
  1739. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=784)
  1740.  
  1741. [AssetRegistry]
  1742. ; Fortnite currently depends on the dependency graph at runtime for map preloading, but we can strip the dependency/asset info for untagged assets
  1743. ; Some platforms disable the dependencies entirely
  1744. bSerializeDependencies=true
  1745. bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=true
  1746. bFilterAssetDataWithNoTags=true
  1747. bFilterDependenciesWithNoTags=true
  1748. +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=CharacterPartType)
  1749. +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=SkeletalMesh)
  1750. +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=GenderPermitted)
  1751. +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=BodyTypesPermitted)
  1752. +CookedTagsWhitelist=(Class=FortItemDefinition,Tag=DisplayName)
  1753. +CookedTagsWhitelist=(Class=FortItemDefinition,Tag=ItemType)
  1754. +CookedTagsWhitelist=(Class=FortItemDefinition,Tag=bNeverPersisted)
  1755. +CookedTagsWhitelist=(Class=FortEmoteItemDefinition,Tag=CommandName)
  1756. +CookedTagsWhitelist=(Class=FortSchematicItemDefinition,Tag=CraftingRecipe)
  1757. +CookedTagsWhitelist=(Class=FortMissionInfo,Tag=MissionTags)
  1758. +CookedTagsWhitelist=(Class=Blueprint,Tag=BuildingType)
  1759. +CookedTagsWhitelist=(Class=Blueprint,Tag=bIsPlayerBuildable)
  1760. +CookedTagsWhitelist=(Class=Blueprint,Tag=CurrentBuildingLevel)
  1761. +CookedTagsWhitelist=(Class=Blueprint,Tag=ActionEnvironment)
  1762.  
  1763. ; These are use with USE_COMPACT_ASSET_REGISTRY to further deduplicate things with FName
  1764. +CookedTagsAsFName=ItemType
  1765. +CookedTagsAsFName=BuildingType
  1766. +CookedTagsAsFName=CharacterPartType
  1767. +CookedTagsAsFName=BodyTypesPermitted
  1768. +CookedTagsAsFName=GenderPermitted
  1769.  
  1770. +CookedTagsAsPathName=GameplayCueName
  1771. +CookedTagsAsPathName=SkeletalMesh
  1772.  
  1773.  
  1774.  
  1775. [/Script/Engine.AutomationTestSettings]
  1776. +EditorTestModules=StaticMeshEditor
  1777. +EditorTestModules=LandscapeEditor
  1778. +EditorTestModules=GameProjectGeneration
  1779. +TestLevelFolders=TestMaps
  1780. +TestLevelFolders=Test_Maps
  1781. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Environments/Props/Bedroom/Meshes/Bedroom_Dresser_03.uasset"),bSkipTestWhenUnAttended=False)
  1782. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Player/Male/Male_Avg_Base/Fortnite_M_Avg_Player_AnimBlueprint.uasset"),bSkipTestWhenUnAttended=False)
  1783. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Animation/Game/MainPlayer/Montages/Rifle/AssaultRifle_Reload.uasset"),bSkipTestWhenUnAttended=False)
  1784. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/M_Avg_Base_Skeleton/Aim_Offset_Pistol_Downsights_LC.uasset"),bSkipTestWhenUnAttended=False)
  1785. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/M_Avg_Base_Skeleton/AimOffsets/PistolDownsights.uasset"),bSkipTestWhenUnAttended=False)
  1786. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Animation/Game/MainPlayer/Combat/Guns/AssaultRifle/Aim_AssaultRifle_DownS.uasset"),bSkipTestWhenUnAttended=False)
  1787. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Animation/Game/MainPlayer/Locomotion/Small/Sprint/SprintLeanAdditive.uasset"),bSkipTestWhenUnAttended=False)
  1788. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Building/ActorBlueprints/Prop/Bathroom_ToiletBowl01.uasset"),bSkipTestWhenUnAttended=False)
  1789. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Macros/Advancement/E_ClassDamageValue.uasset"),bSkipTestWhenUnAttended=False)
  1790. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Effects/Fort_Effects/Creatures/Elemental/Ice/IceShard.uasset"),bSkipTestWhenUnAttended=False)
  1791. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/UI/DefaultFont.uasset"),bSkipTestWhenUnAttended=False)
  1792. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Packages/Fortress_SharedMaterials/SubSurfaceProfile/SS_MistMonster_01.uasset"),bSkipTestWhenUnAttended=False)
  1793. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Packages/Fortress_SharedMaterials/Base_Material/CharacterShader.uasset"),bSkipTestWhenUnAttended=False)
  1794. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Packages/Fortress_SharedMaterials/Base_Material_Functions/BaseShaderMaterialFunction.uasset"),bSkipTestWhenUnAttended=False)
  1795. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Environments/Props/Boxes/Materials/Boxes.uasset"),bSkipTestWhenUnAttended=False)
  1796. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Environments/Hexmap/ParamCollection/DifficultyColors.uasset"),bSkipTestWhenUnAttended=False)
  1797. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Enemies/Husk/Mesh/Husk/MorphTargets/BreathIn.uasset"),bSkipTestWhenUnAttended=False)
  1798. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Effects/Fort_Effects/Effects/Atlas/P_ActivationWave.uasset"),bSkipTestWhenUnAttended=False)
  1799. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/FortressPhysicalMaterials/Car.uasset"),bSkipTestWhenUnAttended=False)
  1800. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Enemies/Husk/Mesh/Husk/Base_Husk_Physics.uasset"),bSkipTestWhenUnAttended=False)
  1801. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/Reverb_Presets/OutdoorTown_01_Reverb.uasset"),bSkipTestWhenUnAttended=False)
  1802. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Enemies/Husk/Mesh/Husk/Base_Husk.uasset"),bSkipTestWhenUnAttended=False)
  1803. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Enemies/Husk/Mesh/Husk/Base_Husk_Skeleton.uasset"),bSkipTestWhenUnAttended=False)
  1804. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Loot/Badges/MissionBadges/Art/Badge_General_Brush.uasset"),bSkipTestWhenUnAttended=False)
  1805. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/UI/Styles/BlackButton_Glass.uasset"),bSkipTestWhenUnAttended=False)
  1806. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/Attenuation/Fort_Critical_Hit_Close_Att.uasset"),bSkipTestWhenUnAttended=False)
  1807. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/FortSoundClassesAndModes/Fort_Explosives_Large_PSM.uasset"),bSkipTestWhenUnAttended=False)
  1808. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/Fort_UI_Sounds/FrontEnd/Fort_UI_Ablity_Unlock_Cue.uasset"),bSkipTestWhenUnAttended=False)
  1809. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/FortSoundClassesAndModes/BandPass.uasset"),bSkipTestWhenUnAttended=False)
  1810. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/Foley_Loot/Ingredients/Energy/Battery_Collect.uasset"),bSkipTestWhenUnAttended=False)
  1811. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Packages/FortNite_Gameplay_Props/FORT_Grill.uasset"),bSkipTestWhenUnAttended=False)
  1812. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Environments/Sets/Barn/Textures/T_Farm_Roof_Wood_Shingle_1.uasset"),bSkipTestWhenUnAttended=False)
  1813. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Tools/Turntable/LightingScenarios/FortniteEvening/Textures/PanoHDR/FortniteEveningTargetCube_Tex.uasset"),bSkipTestWhenUnAttended=False)
  1814. +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Tools/Turntable/Textures/T_componentReflectiveTarget.uasset"),bSkipTestWhenUnAttended=False)
  1815. +ImportExportTestDefinitions=(ImportFilePath=(FilePath="../../../FortniteGame/Content/QA/AutomationAssets/chamferboxtestsimpleNormalsOff.FBX"),ExportFileExtension=,bSkipExport=False,FactorySettings=)
  1816. +ImportExportTestDefinitions=(ImportFilePath=(FilePath="../../../FortniteGame/Content/QA/AutomationAssets/chamferboxtestsimpleNormalsOn.FBX"),ExportFileExtension=,bSkipExport=False,FactorySettings=)
  1817. +ImportExportTestDefinitions=(ImportFilePath=(FilePath="../../../FortniteGame/Content/QA/AutomationAssets/Prop_Wood_Crate_01_D.tga"),ExportFileExtension="BMP",bSkipExport=False,FactorySettings=)
  1818.  
  1819. [NavMeshRenderingComponent]
  1820. bForceDisableNavmeshRendering=false
  1821.  
  1822. [/Script/NavigationSystem.NavigationSystemV1]
  1823. bInitialBuildingLocked=True
  1824. bSkipAgentHeightCheckWhenPickingNavData=True
  1825. DirtyAreasUpdateFreq=1.000000
  1826.  
  1827. [/Script/FortniteGame.FortNavMesh]
  1828. bForceRebuildOnLoad=true
  1829.  
  1830. [/Script/NavigationSystem.RecastNavMesh]
  1831. bDistinctlyDrawTilesBeingBuilt=True
  1832. DrawOffset=10.000000
  1833. bFixedTilePoolSize=False
  1834. TilePoolSize=1024
  1835. TileSizeUU=1000.f
  1836. TileSizeUU=1024.000000
  1837. CellSize=19.f
  1838. CellSize=17.000000
  1839. CellHeight=10.f
  1840. CellHeight=16.000000
  1841. AgentMaxSlope=44.f
  1842. AgentMaxSlope=44.509998
  1843. AgentMaxStepHeight=35.f
  1844. AgentMaxStepHeight=45.000000
  1845. MergeRegionSize=400.f
  1846. MergeRegionSize=340.000000
  1847. MaxSimplificationError=0.990000
  1848. DefaultMaxSearchNodes=2048.000000
  1849. DefaultMaxHierarchicalSearchNodes=2048.000000
  1850. RegionPartitioning=ChunkyMonotone
  1851. LayerPartitioning=Monotone
  1852. RegionChunkSplits=2
  1853. LayerChunkSplits=2
  1854. bSortNavigationAreasByCost=True
  1855. bPerformVoxelFiltering=False
  1856. bMarkLowHeightAreas=False
  1857. bUseVirtualFilters=False
  1858. bUseVoxelCache=False
  1859. HeuristicScale=0.999000
  1860. RuntimeGeneration=Dynamic
  1861.  
  1862. [/Script/NavigationSystem.NavigationData]
  1863. RuntimeGeneration=Dynamic
  1864.  
  1865. [/Script/Engine.RendererSettings]
  1866. r.MobileHDR=True
  1867. r.AllowOcclusionQueries=True
  1868. r.ExpandNewlyOcclusionTestedBBoxesAmount=75
  1869. r.MinScreenRadiusForLights=0.030000
  1870. r.MinScreenRadiusForDepthPrepass=0.030000
  1871. r.PrecomputedVisibilityWarning=False
  1872. r.TextureStreaming=True
  1873. r.NormalMapsForStaticLighting=False
  1874. r.GenerateMeshDistanceFields=True
  1875. r.GenerateLandscapeGIData=False
  1876. r.DistanceFieldBuild.Compress=True
  1877. r.DistanceFieldBuild.EightBit=True
  1878. r.TessellationAdaptivePixelsPerTriangle=48.000000
  1879. r.TranslucentSortPolicy=0
  1880. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  1881. r.CustomDepth=3
  1882. r.DefaultFeature.Bloom=True
  1883. r.DefaultFeature.AmbientOcclusion=True
  1884. r.DefaultFeature.AmbientOcclusionStaticFraction=False
  1885. r.DefaultFeature.AutoExposure=True
  1886. r.DefaultFeature.MotionBlur=True
  1887. r.DefaultFeature.LensFlare=False
  1888. r.DefaultFeature.AntiAliasing=2
  1889. r.EarlyZPass=2
  1890. r.EarlyZPassMovable=True
  1891. r.DBuffer=False
  1892. r.ClearSceneMethod=1
  1893. r.BasePassOutputsVelocity=True
  1894. r.WireframeCullThreshold=5.000000
  1895. r.LightShaftRenderToSeparateTranslucency=1
  1896. r.EarlyZPassOnlyMaterialMasking=True
  1897. r.VertexFoggingForOpaque=False
  1898. r.SelectiveBasePassOutputs=True
  1899. r.TonemapperFilm=1
  1900. r.Streaming.MaxTextureUVDensity=2500
  1901. r.Mobile.DisableVertexFog=False
  1902. r.MobileNumDynamicPointLights=0
  1903. r.Mobile.AllowMovableDirectionalLights=True
  1904. r.Mobile.AllowDistanceFieldShadows=False
  1905. r.Mobile.EnableStaticAndCSMShadowReceivers=False
  1906. r.Mobile.SkyLightPermutation=2
  1907. r.Mobile.CompressLandscapeWeightmaps=True
  1908. r.SupportStationarySkylight=False
  1909. r.SupportLowQualityLightmaps=False
  1910. r.SupportAtmosphericFog=False
  1911. r.GPUCrashDebugging=false
  1912. ; FN at the moment relies on highp in pixel shaders
  1913. r.Mobile.ForceFullPrecisionInPS=1
  1914. OpenGL.UseEmulatedUBs=1
  1915.  
  1916. [/Script/MacTargetPlatform.MacTargetSettings]
  1917. -TargetedRHIs=SF_METAL_SM4
  1918. +CachedShaderFormats=SF_METAL_SM5
  1919. MaxShaderLanguageVersion=3
  1920.  
  1921. [/Script/UnrealEd.CookerSettings]
  1922. bCompileBlueprintsInDevelopmentMode=False
  1923. bIgnoreIniSettingsOutOfDateForIteration=True
  1924. bIgnoreScriptPackagesOutOfDateForIteration=False
  1925. +ModulesExcludedOnDedicatedServer=FortniteUI
  1926. DefaultASTCQualityBySize=2
  1927. DefaultASTCQualityBySpeed=2
  1928. bIterativeCookingForLaunchOn=True
  1929. bIterativeCookingForFileCookContent=True
  1930.  
  1931. [/Script/Engine.UserInterfaceSettings]
  1932. RenderFocusRule=Never
  1933. DefaultCursor=/Game/UI/Foundation/SoftwareCursors/InvisibleCursorWidget.InvisibleCursorWidget_C
  1934. ApplicationScale=1.000000
  1935. CustomScalingRuleClass=/Script/FortniteUI.BacchusDPICustomScalingRule
  1936. bLoadWidgetsOnDedicatedServer=False
  1937. UIScaleRule=Custom
  1938. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
  1939. bAllowHighDPIInGameMode=True
  1940.  
  1941. [/Script/SignificanceManager.SignificanceManager]
  1942. SignificanceManagerClassName=/Script/FortniteGame.FortSignificanceManager
  1943.  
  1944. [/Script/Engine.NetworkSettings]
  1945. n.VerifyPeer=true
  1946.  
  1947. [NetworkReplayStreaming]
  1948. ;DefaultFactoryName=NullNetworkReplayStreaming
  1949. ;DefaultFactoryName=FortniteReplayStreamer
  1950. DefaultFactoryName=FortniteSaveGameReplayStreamer
  1951.  
  1952. [HttpNetworkReplayStreaming]
  1953. ServerURL="https://fortnitereplay-public-service-gamedev.ol.epicgames.net/replay/v2/"
  1954.  
  1955. [DSSNetworkReplayStreamer]
  1956. +HttpRetryResponseCodes=429
  1957. +HttpRetryResponseCodes=503
  1958. +HttpRetryResponseCodes=504
  1959. +HttpRetryVerbs=GET
  1960. +HttpRetryVerbs=PUT
  1961. HttpRetryLimit=6
  1962.  
  1963. [/Script/FortniteEditor.FortUnrealEdEngine]
  1964. SourceControlStatusBranchConfig="//GamePlugins/Main/Programs/RoboMerge/data/fortnite.branchmap.json"
  1965.  
  1966. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  1967. AudioCallbackBufferFrameSize=256
  1968. AudioNumBuffersToEnqueue=7
  1969.  
  1970. [/Script/PS4MediaFactory.PS4MediaSettings]
  1971. NativeAudioOut=True
  1972.  
  1973. [/Script/PS4MediaFactory.PS4MediaSettings]
  1974. NativeAudioOut=True
  1975.  
  1976. [StaticMeshLODSettings]
  1977. -LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
  1978. -SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop"))
  1979. -LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop"))
  1980. -Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco"))
  1981. -Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
  1982. -Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
  1983. +Default=(NumLODs=3,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=30,SilhouetteImportance=5,Name=LOCTEXT("DefaultLOD","Default"))
  1984.  
  1985. [FortStaticMeshLODSettings]
  1986. +LODGroupExclusionNames=_NoLOD
  1987. +LODGroupExclusionNames=S_DomPoint
  1988. LODGroupMinTriangles=256
  1989.  
  1990. [EngineSessionManager]
  1991. UseWatchdogMTBF=Yes
  1992. AllowWatchdogDialogs=Yes
  1993.  
  1994. [PacketHandlerComponents]
  1995. EncryptionComponent=AESHandlerComponent
  1996. Components=OodleHandlerComponent
  1997.  
  1998. [OodleHandlerComponent]
  1999. bEnableOodle=true
  2000. ServerEnableMode=AlwaysEnabled
  2001. ClientEnableMode=AlwaysEnabled
  2002. Mode=Release
  2003. PacketLogFile=PacketDump
  2004. bUseDictionaryIfPresent=true
  2005. ServerDictionary=Content/Oodle/FortniteGameOutput.udic
  2006. ClientDictionary=Content/Oodle/FortniteGameInput.udic
  2007.  
  2008. [/Script/Engine.AnimationSettings]
  2009. DefaultCompressionAlgorithm=Class'/Script/Engine.AnimCompress_PerTrackCompression'
  2010. bTickAnimationOnSkeletalMeshInit=False
  2011.  
  2012. [/Script/GameplayDebugger.GameplayDebuggerConfig]
  2013. +Categories=(CategoryName="BehaviorTree",SlotIdx=2,ActiveInGame=Disable)
  2014.  
  2015. [/Script/UnrealEd.HierarchicalLODSettings]
  2016. bForceSettingsInAllMaps=False
  2017. DefaultSetup=None
  2018. +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/1x1/1x1_HLOD")
  2019. +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/3x3/3x3_HLOD")
  2020. +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/5x5/5x5_HLOD")
  2021. +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/5x9/5x9_HLOD")
  2022. +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/7x12/7x12_HLOD")
  2023. +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/9x12/9x12_HLOD")
  2024. +MapsToBuild=(FilePath="/Game/Athena/Maps/POI/POI_Small_HLOD")
  2025. +MapsToBuild=(FilePath="/Game/Athena/Maps/POI/POI_Medium_HLOD")
  2026. +MapsToBuild=(FilePath="/Game/Athena/Maps/POI/POI_Large_HLOD")
  2027. +MapsToBuild=(FilePath="/Game/Athena/Maps/Landscape/Landscape_HLOD")
  2028. bInvalidateHLODClusters=True
  2029. bDeleteHLODAssets=False
  2030.  
  2031. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  2032. bSupportsOpenGLES2=False
  2033. bDevForArmV7=False
  2034. bDevForArm64=True
  2035. bShipForArmV7=False
  2036. bCookPVRTCTextures=False
  2037. bCookASTCTextures=True
  2038. AudioMaxChannels=16
  2039. CompressionOverrides=(bOverrideCompressionTimes=True,DurationThreshold=2.000000,MaxNumRandomBranches=1,SoundCueQualityIndex=2)
  2040. bAllowControllers=False
  2041. VersionInfo=8.40.0
  2042. MinimumiOSVersion=IOS_11
  2043. CompressionOverrides=(bOverrideCompressionTimes=True,DurationThreshold=2.000000,MaxNumRandomBranches=1,SoundCueQualityIndex=3)
  2044. CompressionQualityModifier=0.150000
  2045. MaxSampleRate=32000.000000
  2046. HighSampleRate=24000.000000
  2047. MedSampleRate=16000.000000
  2048. LowSampleRate=12000.000000
  2049. MinSampleRate=10000.000000
  2050. bResampleForDevice=True
  2051. bEnableIdleTimer=False
  2052. MaxShaderLanguageVersion=3
  2053. bSupportsITunesFileSharing=False
  2054. bDisableMotionData=True
  2055. BundleIdentifier=com.epicgames.Fortnite
  2056.  
  2057. [/Script/CrashlyticsEditor.CrashlyticsSettings]
  2058. APIKey=7a4cebd0324af21696e5e321802c5e26ba541cad
  2059.  
  2060. [RemoteSession]
  2061. bAutoHostWithGame=false
  2062. bAutoHostWithPIE=true
  2063. Quality=70
  2064.  
  2065. [/Script/Engine.AudioSettings]
  2066. DefaultSoundClassName=/Game/Sounds/FortSoundClassesAndModes/Master.Master
  2067. DefaultSoundConcurrencyName=None
  2068. DefaultBaseSoundMix=/Game/Sounds/FortSoundClassesAndModes/Fort_Default_Mix.Fort_Default_Mix
  2069. VoiPSoundClass=/Game/Sounds/FortSoundClassesAndModes/Fort_01_VOIP.Fort_01_VOIP
  2070. DefaultReverbSendLevel=0.000000
  2071. LowPassFilterResonance=0.900000
  2072. MaximumConcurrentStreams=10
  2073. +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=32)
  2074. +QualityLevels=(DisplayName=NSLOCTEXT("", "9B9FE4744AF7846DB6CF50AC91F8EE51", "Low"),MaxChannels=20)
  2075. +QualityLevels=(DisplayName=NSLOCTEXT("[/Script/Engine]", "CE9BB875451A8B074714BA9B6B36C3FE", "iOS"),MaxChannels=16)
  2076. +QualityLevels=(DisplayName=NSLOCTEXT("[/Script/Engine]", "66F9E485445C1C5DB47314A3AF62BA25", "Android"),MaxChannels=12)
  2077. bAllowVirtualizedSounds=True
  2078. bDisableMasterEQ=True
  2079. bDisableMasterReverb=False
  2080. bAllowCenterChannel3DPanning=True
  2081. DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
  2082. DefaultMediaSoundClassName=/Game/Sounds/FortSoundClassesAndModes/RenderedCinematics.RenderedCinematics
  2083.  
  2084. [/Script/Slate.SlateSettings]
  2085. bExplicitCanvasChildZOrder=True
  2086.  
  2087. [/Script/Paper2D.PaperRuntimeSettings]
  2088. bEnableSpriteAtlasGroups=True
  2089.  
  2090. [/Script/WmfMediaFactory.WmfMediaSettings]
  2091. NativeAudioOut=False
  2092.  
  2093. [/Script/CinematicCamera.CineCameraComponent]
  2094. +LensPresets=(Name="Spectator Zoom",LensSettings=(MinFocalLength=8,MaxFocalLength=400,MinFStop=1.0,MaxFStop=22,MinimumFocusDistance=100))
  2095.  
  2096. [Analytics]
  2097. AppsFlyerAppleAppID=1261357853
  2098. AppsFlyerDevAppleAppID=000222000
  2099. AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a
  2100. AppsFlyerDevChannel=FN_Dev
  2101. AppsFlyerShippingChannel=FN_Live
  2102.  
  2103. [AnalyticsDevelopment]
  2104. AppsFlyerAppleAppID=1261357853
  2105. AppsFlyerDevAppleAppID=000222000
  2106. AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a
  2107. AppsFlyerDevChannel=FN_Dev
  2108. AppsFlyerShippingChannel=FN_Live
  2109.  
  2110. [AnalyticsDebug]
  2111. AppsFlyerAppleAppID=1261357853
  2112. AppsFlyerDevAppleAppID=000222000
  2113. AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a
  2114. AppsFlyerDevChannel=FN_Dev
  2115. AppsFlyerShippingChannel=FN_Live
  2116.  
  2117. [AnalyticsTest]
  2118. AppsFlyerAppleAppID=1261357853
  2119. AppsFlyerDevAppleAppID=000222000
  2120. AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a
  2121. AppsFlyerDevChannel=FN_Dev
  2122. AppsFlyerShippingChannel=FN_Live
  2123.  
  2124. [/Script/Engine.ProxyLODMeshSimplificationSettings]
  2125. r.ProxyLODMeshReductionModule=ProxyLODMeshReduction
  2126.  
  2127. ; Mobile, cook low quality materials only as reserved for mobile
  2128. [ForwardShadingQuality_GLSL_ES2 ShaderPlatformQualitySettings]
  2129. QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2130. QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2131. QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2132.  
  2133. [ForwardShadingQuality_GLSL_ES3_1_ANDROID ShaderPlatformQualitySettings]
  2134. QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2135. QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2136. QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2137.  
  2138. [ForwardShadingQuality_SF_VULKAN_ES31_ANDROID ShaderPlatformQualitySettings]
  2139. QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2140. QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2141. QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2142.  
  2143. [ForwardShadingQuality_SF_VULKAN_ES31_ANDROID_NOUB ShaderPlatformQualitySettings]
  2144. QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2145. QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2146. QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2147.  
  2148. [ForwardShadingQuality_SF_METAL ShaderPlatformQualitySettings]
  2149. QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2150. QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2151. QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2152.  
  2153. ; Desktop, cook low and high quality materials only
  2154. [ForwardShadingQuality_PCD3D_SM5 ShaderPlatformQualitySettings]
  2155. QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2156. QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2157. QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2158.  
  2159. [ForwardShadingQuality_SF_METAL_SM5 ShaderPlatformQualitySettings]
  2160. QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2161. QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2162. QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
  2163.  
  2164. [/Script/Engine.CollisionProfile]
  2165. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  2166. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  2167. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  2168. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  2169. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  2170. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  2171. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  2172. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  2173. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  2174. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  2175. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  2176. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  2177. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  2178. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  2179. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  2180. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  2181. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  2182. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  2183. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  2184. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  2185. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  2186. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  2187. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  2188. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  2189. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  2190. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  2191. +Profiles=(Name="BlockAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  2192. +Profiles=(Name="BlockAllPhysics",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks and provides physics response to all actors by default. All new custom channels will use its own default response.",bCanModify=False)
  2193. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  2194. +Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  2195. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryOnly,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  2196. +Profiles=(Name="Destructible",CollisionEnabled=QueryOnly,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  2197. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  2198. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  2199. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryOnly,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  2200. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  2201. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  2202. +Profiles=(Name="FortPawnCapsule",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Ignore),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsules of player or neutral pawns, or things that should behave like them",bCanModify=True)
  2203. +Profiles=(Name="FortAIPawnCapsule",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="DEPRECATED! Use for capsules of enemy pawns, or things that should behave like them",bCanModify=True)
  2204. +Profiles=(Name="FortPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility"),(Channel="WorldDynamic"),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
  2205. +Profiles=(Name="FortBlockingCapsule",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh")),HelpMessage="Use for capsules of interactive objects that should block weapons and interaction ",bCanModify=True)
  2206. +Profiles=(Name="FortTriggerDefault",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap)),HelpMessage="Use for objects that block weapons, interaction, and overlap most things",bCanModify=True)
  2207. +Profiles=(Name="FortTriggerOnlyWeapons",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap)),HelpMessage="Use for objects that should be shootable, but have no other collision.",bCanModify=True)
  2208. +Profiles=(Name="FortTriggerOnlyPawns",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Use for objects that should overlap pawns, but have no other collision.",bCanModify=True)
  2209. +Profiles=(Name="FortTriggerOnlyInteractions",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_MoveTool",Response=ECR_Overlap)),HelpMessage="Use for objects that should be interactible, but have no other collision.",bCanModify=True)
  2210. +Profiles=(Name="FortOverlapDynamicAndDestructible",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap)),HelpMessage="Use for objects that should overlap pawns, but have no other collision.",bCanModify=True)
  2211. +Profiles=(Name="FortWeakSpot",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeakSpot")),HelpMessage="Use only for weak points, don\'t set in editor.",bCanModify=True)
  2212. +Profiles=(Name="FortStaticMesh",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_NonDestructible"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World"),(Channel="FCC_Object_SpectatorDroneCamera")),HelpMessage="Use for static meshes that never move and cannot be interacted with",bCanModify=True)
  2213. +Profiles=(Name="FortBuildingMesh",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World"),(Channel="FCC_Trace_WeakSpot",Response=ECR_Overlap)),HelpMessage="Use for potentially interactive meshes that do not move",bCanModify=True)
  2214. +Profiles=(Name="FortBuildingMeshPhysics",CollisionEnabled=QueryAndPhysics,ObjectTypeName="",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeakSpot",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Trace_World"),(Channel="FCC_Object_ProjectileMesh")),HelpMessage="Use for potentially interactive mesh which must also collide with physics",bCanModify=True)
  2215. +Profiles=(Name="FortDynamicMesh",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Use for meshes that can move, but need to be interactive and shootable",bCanModify=True)
  2216. +Profiles=(Name="FortDynamicMeshPhysics",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Use for meshes that can move, but need to be interactive and shootable",bCanModify=True)
  2217. +Profiles=(Name="FortDynamicMeshIgnoreCamera",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Same as FortDynamicMesh, but ignores camera collision",bCanModify=True)
  2218. +Profiles=(Name="FortDynamicMeshOverlapPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World"),(Channel="Pawn",Response=ECR_Overlap)),HelpMessage="Same as FortDynamicMeshIgnoreCamera, but do not block pawns",bCanModify=True)
  2219. +Profiles=(Name="FortProjectileHitAllPawns",CollisionEnabled=QueryOnly,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI")),HelpMessage="Projectile that stops when hitting any pawn or the world",bCanModify=True)
  2220. +Profiles=(Name="FortProjectileHitPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="FCC_Object_ProjectileMesh",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI")),HelpMessage="Projectile that stops when hitting any pawn or the world",bCanModify=True)
  2221. +Profiles=(Name="FortProjectileHitPlayersOnly",CollisionEnabled=QueryOnly,ObjectTypeName="FCC_Object_ProjectileIgnoreAI",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap)),HelpMessage="Projectile that stops when hitting player pawns or the world",bCanModify=True)
  2222. +Profiles=(Name="FortProjectileHitPlayersAndWeapon",CollisionEnabled=QueryOnly,ObjectTypeName="FCC_Object_ProjectileIgnoreAI",CustomResponses=((Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap)),HelpMessage="Projectile that stops when hitting player pawns or the world",bCanModify=True)
  2223. +Profiles=(Name="FortProjectileOverlapPawns",CollisionEnabled=QueryOnly,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Projectile that only stops when hitting the world",bCanModify=True)
  2224. +Profiles=(Name="FortProjectileBall",CollisionEnabled=QueryOnly,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap)),HelpMessage="Ball Projectile that only stops when hitting the world",bCanModify=True)
  2225. +Profiles=(Name="FortAIPawnCapsuleOverlapPawns",CollisionEnabled=QueryOnly,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Use for capsules of enemy pawns, disabled collisions with other pawns",bCanModify=True)
  2226. +Profiles=(Name="FortAIPawnEnemyCapsuleLowLOD",CollisionEnabled=QueryOnly,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsules of enemy pawns, disabled collisions with world and other pawns",bCanModify=True)
  2227. +Profiles=(Name="FortAIPawnEnemyAthenaCapsuleLowLOD",CollisionEnabled=QueryOnly,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle"),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsules of enemy pawns, disabled collisions with world and other pawns",bCanModify=True)
  2228. +Profiles=(Name="FortAIPawnFriendlyCapsuleLowLOD",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsules of friendly pawns, disabled collisions with world and other pawns",bCanModify=True)
  2229. +Profiles=(Name="FortAIPawnCapsuleGhost",CollisionEnabled=QueryOnly,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsule of ghost-like enemies that pass through walls",bCanModify=True)
  2230. +Profiles=(Name="FortWater",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Trace_World",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Object_SpectatorDroneCamera",Response=ECR_Overlap),(Channel="FCC_Trace_WaterVolume")),HelpMessage="Use on all bodies of water. Blocks cameras and overlaps with other elements.",bCanModify=True)
  2231. +Profiles=(Name="FortSupplyDrop",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="PhysicsBody",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Use for meshes that can move, but need to be interactive and shootable",bCanModify=True)
  2232. +Profiles=(Name="FortSupplyDropGroundTrace",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_World")),HelpMessage="Needs description",bCanModify=True)
  2233. +Profiles=(Name="FortCameraOnly",CollisionEnabled=QueryOnly,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for objects which collide only with the camera.",bCanModify=True)
  2234. +Profiles=(Name="FortPickup",CollisionEnabled=QueryOnly,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic"),(Channel="WorldDynamic"),(Channel="Pawn",Response=ECR_Overlap),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for pickups",bCanModify=True)
  2235. +Profiles=(Name="FortPickupTraceChannelOnly",CollisionEnabled=QueryOnly,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for pickups",bCanModify=True)
  2236. +Profiles=(Name="FortCreativeGhost",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_MoveTool",Response=ECR_Block)),HelpMessage="Use for objects that we want to have no collision, but we still want to trigger overlap events.",bCanModify=True)
  2237. +Profiles=(Name="VehiclePenetrable",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_Weapon",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap)),HelpMessage="Vehicle collision which overlaps but doesn\'t block weapons",bCanModify=True)
  2238. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="FCC_Trace_Interaction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2239. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="FCC_Trace_WeakSpot",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2240. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="FCC_Trace_WeaponCapsule",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2241. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="FCC_Object_PawnAI",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  2242. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="FCC_Trace_WeaponMulti",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2243. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="FCC_Trace_NonDestructible",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2244. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="FCC_Trace_Weapon",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2245. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="FCC_Object_Projectile",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  2246. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="FCC_Object_ProjectileIgnoreAI",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  2247. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,Name="FCC_Query_PawnCapsule",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2248. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,Name="FCC_Trace_World",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2249. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,Name="FCC_Object_ProjectileMesh",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  2250. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,Name="FCC_Object_SpectatorDroneCamera",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  2251. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,Name="FCC_Trace_WeaponWorldMulti",DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False)
  2252. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,Name="FCC_Trace_WaterVolume",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2253. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel16,Name="FCC_Trace_WeaponPawnAndWorldMulti",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2254. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel17,Name="FCC_Trace_MoveTool",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  2255. +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Object_SpectatorDroneCamera")))
  2256. +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_PawnAI")))
  2257. +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WaterVolume",Response=ECR_Ignore)))
  2258. +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WaterVolume",Response=ECR_Ignore)))
  2259. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap)))
  2260. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Object_PawnAI")))
  2261. +EditProfiles=(Name="Spectator",CustomResponses=((Channel="FCC_Query_PawnCapsule")))
  2262. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)))
  2263. +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FCC_Object_PawnAI",Response=ECR_Overlap)))
  2264. +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FCC_Object_PawnAI")))
  2265. +EditProfiles=(Name="Destructible",CustomResponses=((Channel="FCC_Object_PawnAI")))
  2266. +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FCC_Object_PawnAI")))
  2267. +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FCC_Object_PawnAI")))
  2268. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)))
  2269. +EditProfiles=(Name="BlockAllPhysics",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera")))
  2270. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  2271. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  2272. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  2273. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  2274. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  2275. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  2276. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  2277. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  2278. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  2279. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  2280. +ProfileRedirects=(OldName="FortCarriedWeapon",NewName="NoCollision")
  2281. +ProfileRedirects=(OldName="FortBuildingSMA",NewName="FortBuildingMesh")
  2282. +ProfileRedirects=(OldName="FortRift",NewName="FortBlockingCapsule")
  2283. +ProfileRedirects=(OldName="FortGeneratorCapsule",NewName="FortTriggerDefault")
  2284. +ProfileRedirects=(OldName="FortCTFFlag",NewName="FortTriggerDefault")
  2285. +ProfileRedirects=(OldName="FortProjectileIgnorePawns",NewName="FortProjectileOverlapPawns")
  2286. +ProfileRedirects=(OldName="FortAIPawnCapsuleIgnorePawns",NewName="FortAIPawnCapsuleOverlapPawns")
  2287. +ProfileRedirects=(OldName="FortAIPawnCapsuleTakerSwoop",NewName="FortAIPawnCapsuleOverlapPawns")
  2288. +ProfileRedirects=(OldName="Water",NewName="FortWater")
  2289. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  2290. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  2291. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  2292. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  2293. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  2294. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  2295. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  2296. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  2297.  
  2298. [/Script/Engine.StaticMeshComponent]
  2299. bCanEverAffectNavigation=False
  2300.  
  2301. [/Script/Engine.SkinnedMeshComponent]
  2302. VisibilityBasedAnimTickOption = EVisibilityBasedAnimTickOption::OnlyTickPoseWhenRendered
  2303.  
  2304. [EnumRemap]
  2305. TEXTUREGROUP_Project01.DisplayName=Glider
  2306. TEXTUREGROUP_Project02.DisplayName=Pickaxe
  2307. TEXTUREGROUP_Project03.DisplayName=Back Bling
  2308. TEXTUREGROUP_Project04.DisplayName=Spray Decal
  2309.  
  2310. [/Script/Engine.SkeletalMeshSimplificationSettings]
  2311. r.SkeletalMeshReductionModule=SkeletalMeshReduction
  2312.  
  2313. [/Script/HelpshiftEditor.HelpshiftSettings]
  2314. APIKey=5ac5f7da74a05226b76d01e68ddba714
  2315. DomainName=eg-sandbox.helpshift.com
  2316. AppID=eg-sandbox_platform_20180410193434707-094cce0c23eadf4
  2317.  
  2318. [/Script/MeshNetwork.MeshNetDriver]
  2319. NetConnectionClassName="/Script/MeshNetwork.MeshConnection"
  2320. !ChannelDefinitions=CLEAR_ARRAY
  2321. +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true)
  2322. +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
  2323. +ChannelDefinitions=(ChannelName=LiveStreamVoice, ClassName=/Script/LiveStreamVoice.LiveStreamVoiceChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
  2324.  
  2325. [/Script/MeshNetwork.MeshBeaconHost]
  2326. BeaconConnectionInitialTimeout=30.0
  2327. BeaconConnectionTimeout=30.0
  2328. ListenPort=16000
  2329. MaxConnections=200
  2330.  
  2331. [/Script/MeshNetwork.MeshBeaconClient]
  2332. BeaconConnectionInitialTimeout=30.0
  2333. BeaconConnectionTimeout=30.0
  2334.  
  2335. [/Script/FortniteGame.FortLevelSaveComponent]
  2336. PublishRateLimitSeconds=60
  2337.  
  2338. [/Script/Engine.NetDriver]
  2339. +ChannelDefinitions=(ChannelName=LiveStreamVoice, ClassName=/Script/LiveStreamVoice.LiveStreamVoiceChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
  2340.  
  2341. [SlateRenderer]
  2342. TextureAtlasSize=512
  2343.  
  2344.  
  2345. [/Script/UnrealEd.ChunkDependencyInfo]
  2346. ; Must be synched with FortAssetManager.h chunk values
  2347. +DependencyArray=(ChunkID=10,ParentChunkID=1)
  2348. +DependencyArray=(ChunkID=11,ParentChunkID=10)
  2349. ; Language chunks, depend on gameplay
  2350. +DependencyArray=(ChunkID=2,ParentChunkID=10)
  2351. +DependencyArray=(ChunkID=3,ParentChunkID=10)
  2352. +DependencyArray=(ChunkID=4,ParentChunkID=10)
  2353. +DependencyArray=(ChunkID=5,ParentChunkID=10)
  2354. +DependencyArray=(ChunkID=6,ParentChunkID=10)
  2355. +DependencyArray=(ChunkID=7,ParentChunkID=10)
  2356. +DependencyArray=(ChunkID=8,ParentChunkID=10)
  2357. +DependencyArray=(ChunkID=9,ParentChunkID=10)
  2358. ; Hardcode support for 10 encrypted paks, depend on charaters
  2359. +DependencyArray=(ChunkID=1000,ParentChunkID=1)
  2360. +DependencyArray=(ChunkID=1001,ParentChunkID=1)
  2361. +DependencyArray=(ChunkID=1002,ParentChunkID=1)
  2362. +DependencyArray=(ChunkID=1003,ParentChunkID=1)
  2363. +DependencyArray=(ChunkID=1004,ParentChunkID=1)
  2364. +DependencyArray=(ChunkID=1005,ParentChunkID=1)
  2365. +DependencyArray=(ChunkID=1006,ParentChunkID=1)
  2366. +DependencyArray=(ChunkID=1007,ParentChunkID=1)
  2367. +DependencyArray=(ChunkID=1008,ParentChunkID=1)
  2368. +DependencyArray=(ChunkID=1009,ParentChunkID=1)
  2369.  
  2370. [/Script/Engine.NetDriver]
  2371. +ChannelDefinitions=(ChannelName=LiveStreamVoice, ClassName=/Script/LiveStreamVoice.LiveStreamVoiceChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
  2372.  
  2373. [/Script/AppleARKit.AppleARKitSettings]
  2374. DefaultFaceTrackingDirection = EARFaceTrackingDirection::FaceMirrored
  2375.  
  2376. [/Script/Engine.PhysicsSettings]
  2377. DefaultGravityZ=-2800.000000
  2378. DefaultTerminalVelocity=4000.000000
  2379. DefaultFluidFriction=0.300000
  2380. SimulateScratchMemorySize=262144
  2381. RagdollAggregateThreshold=4
  2382. TriangleMeshTriangleMinAreaThreshold=5.000000
  2383. bEnableAsyncScene=False
  2384. bEnableShapeSharing=False
  2385. bEnablePCM=False
  2386. bEnableStabilization=False
  2387. bWarnMissingLocks=True
  2388. bEnable2DPhysics=False
  2389. PhysicErrorCorrection=(PingExtrapolation=0.300000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=0.200000,MaxRestoredStateError=2.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000100,AngleLerp=0.020000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=50.000000,ErrorAccumulationSeconds=3.000000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  2390. LockedAxis=Invalid
  2391. DefaultDegreesOfFreedom=Full3D
  2392. BounceThresholdVelocity=200.000000
  2393. FrictionCombineMode=Average
  2394. RestitutionCombineMode=Average
  2395. MaxAngularVelocity=3600.000000
  2396. MaxDepenetrationVelocity=0.000000
  2397. ContactOffsetMultiplier=0.010000
  2398. MinContactOffset=0.000100
  2399. MaxContactOffset=1.000000
  2400. bSimulateSkeletalMeshOnDedicatedServer=False
  2401. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  2402. bDefaultHasComplexCollision=True
  2403. bSuppressFaceRemapTable=True
  2404. bSupportUVFromHitResults=False
  2405. bDisableActiveActors=False
  2406. bDisableKinematicStaticPairs=False
  2407. bDisableKinematicKinematicPairs=False
  2408. bDisableCCD=False
  2409. bEnableEnhancedDeterminism=False
  2410. MaxPhysicsDeltaTime=0.033333
  2411. bSubstepping=False
  2412. bSubsteppingAsync=False
  2413. MaxSubstepDeltaTime=0.033333
  2414. MaxSubsteps=3
  2415. SyncSceneSmoothingFactor=0.000000
  2416. AsyncSceneSmoothingFactor=0.990000
  2417. InitialAverageFrameRate=0.016667
  2418. PhysXTreeRebuildRate=100
  2419. +PhysicalSurfaces=(Type=SurfaceType1,Name="Wood")
  2420. +PhysicalSurfaces=(Type=SurfaceType2,Name="Stone")
  2421. +PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
  2422. +PhysicalSurfaces=(Type=SurfaceType4,Name="HumanFlesh")
  2423. +PhysicalSurfaces=(Type=SurfaceType5,Name="HumanOppositionFlesh")
  2424. +PhysicalSurfaces=(Type=SurfaceType6,Name="HuskFlesh")
  2425. +PhysicalSurfaces=(Type=SurfaceType7,Name="PurpleFlesh")
  2426. +PhysicalSurfaces=(Type=SurfaceType8,Name="Water")
  2427. +PhysicalSurfaces=(Type=SurfaceType9,Name="Grass")
  2428. +PhysicalSurfaces=(Type=SurfaceType10,Name="Dirt")
  2429. +PhysicalSurfaces=(Type=SurfaceType11,Name="Explosive")
  2430. +PhysicalSurfaces=(Type=SurfaceType12,Name="WeakSpot")
  2431. +PhysicalSurfaces=(Type=SurfaceType13,Name="Objective")
  2432. +PhysicalSurfaces=(Type=SurfaceType14,Name="WeakSpot_Wood")
  2433. +PhysicalSurfaces=(Type=SurfaceType15,Name="WeakSpot_Stone")
  2434. +PhysicalSurfaces=(Type=SurfaceType16,Name="WeakSpot_Metal")
  2435. +PhysicalSurfaces=(Type=SurfaceType17,Name="TakerFlesh")
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