Guest User

Untitled

a guest
Apr 18th, 2018
61
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
MySQL 23.93 KB | None | 0 0
  1.  
  2. -- ---- Krähenhorst eier, erfolg: leeeroy --------------
  3.  
  4. -- ------- Krähenhorsteier
  5. UPDATE `gameobject_template` SET `data3` = '15745' WHERE `entry` = '175124';
  6. -- -----
  7.  
  8. -- ----- DELETE FROM `gameobject` WHERE `guid` = '' AND `id` = '';
  9.  
  10. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82353', '175124', '229', '0', '0', '208.798', '-433.633', '110.888', '-2.82743', '0', '0', '0', '1', '300', '255', '1');
  11. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82354', '175124', '229', '0', '0', '199.588', '-433.807', '110.885', '1.11701', '0', '0', '0', '1', '300', '255', '1');
  12. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82355', '175124', '229', '0', '0', '211.617', '-434.677', '110.888', '-1.55334', '0', '0', '0', '1', '300', '255', '1');
  13. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82356', '175124', '229', '0', '0', '213.577', '-419.533', '110.95', '0.628317', '0', '0', '0', '1', '300', '255', '1');
  14. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82357', '175124', '229', '0', '0', '212.636', '-432.306', '110.892', '-0.174532', '0', '0', '0', '1', '300', '255', '1');
  15. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82358', '175124', '229', '0', '0', '112.297', '-390.178', '110.863', '-0.122173', '0', '0', '0', '1', '300', '255', '1');
  16. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82359', '175124', '229', '0', '0', '115.812', '-453.057', '110.863', '-1.98967', '0', '0', '0', '1', '300', '255', '1');
  17. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82360', '175124', '229', '0', '0', '220.87', '-411.346', '110.993', '-2.47837', '0', '0', '0', '1', '300', '255', '1');
  18. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82361', '175124', '229', '0', '0', '222.093', '-432.25', '110.901', '0', '0', '0', '0', '1', '300', '255', '1');
  19. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82362', '175124', '229', '0', '0', '69.6914', '-332.161', '91.4867', '1.13446', '0', '0', '0', '1', '300', '255', '1');
  20. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82363', '175124', '229', '0', '0', '72.0531', '-325.809', '91.4542', '1.43117', '0', '0', '0', '1', '300', '255', '1');
  21. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82364', '175124', '229', '0', '0', '79.7866', '-325.953', '91.4456', '1.6057', '0', '0', '0', '1', '300', '255', '1');
  22. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82365', '175124', '229', '0', '0', '81.9745', '-335.984', '91.5223', '-1.50098', '0', '0', '0', '1', '300', '255', '1');
  23. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82366', '175124', '229', '0', '0', '83.9509', '-325.865', '91.4455', '-2.96704', '0', '0', '0', '1', '300', '255', '1');
  24. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82367', '175124', '229', '0', '0', '80.9162', '-328.544', '91.4511', '-2.09439', '0', '0', '0', '1', '300', '255', '1');
  25. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82368', '175124', '229', '0', '0', '83.0306', '-333.103', '91.4893', '-0.209439', '0', '0', '0', '1', '300', '255', '1');
  26. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82369', '175124', '229', '0', '0', '70.5072', '-334.149', '91.5052', '0.610864', '0', '0', '0', '1', '300', '255', '1');
  27. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82370', '175124', '229', '0', '0', '72.0026', '-328.392', '91.461', '-1.43117', '0', '0', '0', '1', '300', '255', '1');
  28. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82371', '175124', '229', '0', '0', '79.0012', '-331.653', '91.471', '-2.33874', '0', '0', '0', '1', '300', '255', '1');
  29. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82372', '175124', '229', '0', '0', '107.189', '-287.66', '91.5163', '0.750491', '0', '0', '0', '1', '300', '255', '1');
  30. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82373', '175124', '229', '0', '0', '58.8178', '-334.107', '91.5048', '0.977383', '0', '0', '0', '1', '300', '255', '1');
  31. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82374', '175124', '229', '0', '0', '94.9171', '-288.644', '91.4455', '2.96704', '0', '0', '0', '1', '300', '255', '1');
  32. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82375', '175124', '229', '0', '0', '75.1779', '-292.906', '91.4446', '1.98967', '0', '0', '0', '1', '300', '255', '1');
  33. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82376', '175124', '229', '0', '0', '64.204', '-268.474', '93.2454', '-1.5708', '0', '0', '0', '1', '300', '255', '1');
  34. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82377', '175124', '229', '0', '0', '53.2813', '-334.795', '91.4969', '2.75761', '0', '0', '0', '1', '300', '255', '1');
  35. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82378', '175124', '229', '0', '0', '72.069', '-276.632', '92.2983', '2.61799', '0', '0', '0', '1', '300', '255', '1');
  36. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82379', '175124', '229', '0', '0', '53.6084', '-256.727', '96.1586', '-1.72787', '0', '0', '0', '1', '300', '255', '1');
  37. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82380', '175124', '229', '0', '0', '56.8515', '-253.343', '96.9626', '-0.087266', '0', '0', '0', '1', '300', '255', '1');
  38. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82381', '175124', '229', '0', '0', '87.8955', '-288.976', '91.4468', '-1.13446', '0', '0', '0', '1', '300', '255', '1');
  39. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82382', '175124', '229', '0', '0', '219.995', '-399.617', '111.068', '-2.61799', '0', '0', '0', '1', '300', '255', '1');
  40. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82383', '175124', '229', '0', '0', '222.736', '-410.477', '110.998', '-1.20428', '0', '0', '0', '1', '300', '255', '1');
  41. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82384', '175124', '229', '0', '0', '214.32', '-408.951', '110.968', '2.96704', '0', '0', '0', '1', '300', '255', '1');
  42. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82385', '175124', '229', '0', '0', '220.824', '-398.357', '111.076', '1.98967', '0', '0', '0', '1', '300', '255', '1');
  43. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82386', '175124', '229', '0', '0', '200.743', '-409.406', '110.885', '-1.37881', '0', '0', '0', '1', '300', '255', '1');
  44. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82387', '175124', '229', '0', '0', '210.654', '-391.83', '111.142', '1.91986', '0', '0', '0', '1', '300', '255', '1');
  45. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82388', '175124', '229', '0', '0', '199.616', '-410.272', '110.886', '-2.93214', '0', '0', '0', '1', '300', '255', '1');
  46. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82389', '175124', '229', '0', '0', '217.875', '-392.087', '111.127', '0.90757', '0', '0', '0', '1', '300', '255', '1');
  47. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82390', '175124', '229', '0', '0', '221.701', '-420.444', '110.953', '1.64061', '0', '0', '0', '1', '300', '255', '1');
  48. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82391', '175124', '229', '0', '0', '224.213', '-412.157', '110.991', '1.58825', '0', '0', '0', '1', '300', '255', '1');
  49. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82392', '175124', '229', '0', '0', '81.0718', '-330.129', '91.4551', '-1.02974', '0', '0', '0', '1', '300', '255', '1');
  50. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82393', '175124', '229', '0', '0', '72.026', '-331.225', '91.4723', '-2.68781', '0', '0', '0', '1', '300', '255', '1');
  51. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82394', '175124', '229', '0', '0', '79.072', '-328.433', '91.4529', '-0.541051', '0', '0', '0', '1', '300', '255', '1');
  52. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82395', '175124', '229', '0', '0', '83.2161', '-327.69', '91.4462', '-0.296705', '0', '0', '0', '1', '300', '255', '1');
  53. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82396', '175124', '229', '0', '0', '69.9306', '-326.64', '91.4588', '2.89724', '0', '0', '0', '1', '300', '255', '1');
  54. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82397', '175124', '229', '0', '0', '69.9912', '-329.339', '91.4658', '-0.401425', '0', '0', '0', '1', '300', '255', '1');
  55. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82398', '175124', '229', '0', '0', '81.7656', '-326.14', '91.4455', '2.46091', '0', '0', '0', '1', '300', '255', '1');
  56. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82399', '175124', '229', '0', '0', '81.0063', '-332.454', '91.4814', '-2.51327', '0', '0', '0', '1', '300', '255', '1');
  57. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82400', '175124', '229', '0', '0', '82.9415', '-330.608', '91.4542', '0.698132', '0', '0', '0', '1', '300', '255', '1');
  58. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82401', '175124', '229', '0', '0', '73.5452', '-324.156', '91.4481', '0.453785', '0', '0', '0', '1', '300', '255', '1');
  59. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82402', '175124', '229', '0', '0', '55.442', '-254.351', '97.1978', '0.541051', '0', '0', '0', '1', '300', '255', '1');
  60. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82403', '175124', '229', '0', '0', '66.8018', '-302.481', '91.4515', '3.14159', '0', '0', '0', '1', '300', '255', '1');
  61. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82404', '175124', '229', '0', '0', '82.9601', '-249.989', '91.4709', '-1.64061', '0', '0', '0', '1', '300', '255', '1');
  62. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82405', '175124', '229', '0', '0', '74.1004', '-291.837', '91.442', '-0.401425', '0', '0', '0', '1', '300', '255', '1');
  63. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82406', '175124', '229', '0', '0', '104.404', '-299.438', '91.4757', '0.680677', '0', '0', '0', '1', '300', '255', '1');
  64. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82407', '175124', '229', '0', '0', '104.213', '-289.411', '91.4732', '1.50098', '0', '0', '0', '1', '300', '255', '1');
  65. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82408', '175124', '229', '0', '0', '74.2068', '-273.591', '91.6428', '-1.39626', '0', '0', '0', '1', '300', '255', '1');
  66. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82409', '175124', '229', '0', '0', '70.9291', '-304.97', '91.4315', '3.03684', '0', '0', '0', '1', '300', '255', '1');
  67. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82410', '175124', '229', '0', '0', '77.3179', '-266.196', '91.4775', '-1.16937', '0', '0', '0', '1', '300', '255', '1');
  68. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82411', '175124', '229', '0', '0', '101.517', '-311.471', '91.4455', '-1.58825', '0', '0', '0', '1', '300', '255', '1');
  69. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82412', '175124', '229', '0', '0', '205.199', '-401.573', '111.082', '0.261798', '0', '0', '0', '1', '300', '255', '1');
  70. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82413', '175124', '229', '0', '0', '213.311', '-410.503', '110.963', '2.14675', '0', '0', '0', '1', '300', '255', '1');
  71. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82414', '175124', '229', '0', '0', '220.602', '-418.447', '110.961', '-1.22173', '0', '0', '0', '1', '300', '255', '1');
  72. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82415', '175124', '229', '0', '0', '114.806', '-450.286', '110.863', '0.767944', '0', '0', '0', '1', '300', '255', '1');
  73. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82416', '175124', '229', '0', '0', '198.346', '-432.692', '110.885', '-2.05949', '0', '0', '0', '1', '300', '255', '1');
  74. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82417', '175124', '229', '0', '0', '204.402', '-400.307', '111.092', '-2.19912', '0', '0', '0', '1', '300', '255', '1');
  75. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82418', '175124', '229', '0', '0', '220.181', '-401.405', '111.055', '-1.98967', '0', '0', '0', '1', '300', '255', '1');
  76. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82419', '175124', '229', '0', '0', '203.082', '-401.453', '111.087', '-1.06465', '0', '0', '0', '1', '300', '255', '1');
  77. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES ('82420', '175124', '229', '0', '0', '189.834', '-451.31', '110.863', '-2.86233', '0', '0', '0', '1', '300', '255', '1');
  78. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation
Add Comment
Please, Sign In to add comment