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League of Mans - National Ideas

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Aug 19th, 2022
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  1. >Traditions
  2. +1 Yearly Legitimacy
  3. -20% Army Attrition
  4.  
  5. >Land of Monsters
  6. +1 Attrition for Enemies
  7.  
  8. > Vestige Aristocracy
  9. +10% Goods Produced Modifier
  10. +5% Nobility Loyalty Equilibrium
  11.  
  12. >Alchemist's Guild
  13. -5% Technology Cost
  14.  
  15. >Adventurer's Guild
  16. Automatically discover adjacent when a colony is built.
  17. May establish Siberian Frontiers
  18.  
  19. >Four Peoples
  20. +1 Max Promoted Cultures
  21. +15% Religious Unity
  22.  
  23. >Foreign Quests
  24. +100% Possible Condottieri
  25.  
  26. >Hardy Frontiermen
  27. +5% Dicipline
  28. +10 Global Settler Increase
  29.  
  30. >Ambition
  31. +30% Chance to Capture Enemy Ships
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