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(Expansion 7) Kamigakari :: Time Space Alternate

Jan 3rd, 2020 (edited)
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  1. TOC
  2. -Items: Weapons [XXXA]
  3. *Form: Sword [XXXA-1]
  4. *Form: Spear [XXXA-2]
  5. *Form: Axe [XXXA-3]
  6. *Form: Hammer [XXXA-4]
  7. *Form: Ranged [XXXA-5]
  8. *Form: Magic [XXXA-6]
  9. -Items: Protector: Suits, Protector: Shields, and Accessories
  10. *Protector:Suits [XXXB-1]
  11. *Protector:Shields [XXXB-2]
  12. *Accessories [XXXB-3]
  13. - Mononoke [XXXC]
  14. * Humanoid [XXXC-1]
  15. * Beast [XXXC-2]
  16. * Insectoid [XXXC-3]
  17. * Plant [XXXC-4]
  18. * Mechanical [XXXC-5]
  19. * Undead [XXXC-6]
  20. * Mythical [XXXC-7]
  21. * Chaos [XXXC-8]
  22.  
  23. ================================================================================
  24. Time-Space Alternate -- -Items: Weapons [XXXA]
  25. ================================================================================
  26.  
  27. ------------------------
  28. Form: Sword [XXXA-1]
  29. ------------------------
  30. Ancient Shortsword
  31. Restrict : None
  32. Mode : Switch Hand
  33. ACC : None
  34. PD : +3/+4
  35. INIT : -2/-1
  36. Cost : 1000G
  37. [Form: Sword / Range: Engaged / Target: 1#]. *This old sword was manufactured before the Heian period, and eventually converted into an Artificial Regalia. It's more suited to stab than slash.*
  38. While [Equipped], once per round, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
  39.  
  40. Shinano Toshiro
  41. Restrict : None
  42. Mode : One Hand
  43. ACC : None
  44. PD : +3
  45. INIT : -1
  46. Cost : 1500G
  47. [Form: Sword / Range: Engaged / Target: 1#]. *A famous dagger, converted into an Artificial Regalia. The unique type of spirit energy within grants the user unusual agility.*
  48. While [Equipped], once per round, gain +1 to an {Evasion} check.
  49.  
  50. Hirano Toshiro
  51. Restrict : Martial / Utility
  52. Mode : One Hand
  53. ACC : None
  54. PD : +3
  55. INIT : -1
  56. Cost : 1500G
  57. [Form: Sword / Range: Engaged / Target: 1#]. *A famous dagger, converted into an Artificial Regalia. The unique type of spirit energy within grants the user heightened attack power.*
  58. While [Equipped], once per round, gain +1 to an {Accuracy} check.
  59.  
  60. Atsushi Toshiro
  61. Restrict : Martial
  62. Mode : One Hand
  63. ACC : None
  64. PD : +4
  65. INIT : None
  66. Cost : 1500G
  67. [Form: Sword / Range: Engaged / Target: 1#]. *A famous dagger, converted into an Artificial Regalia. As it's name suggests, it was constructed with strong materials.*
  68. While [Equipped], once per round, gain +5 to [Armor].
  69.  
  70. Goto Toshiro
  71. Restrict : Martial / Utility
  72. Mode : One Hand
  73. ACC : None
  74. PD : +4
  75. INIT : -1
  76. Cost : 1500G
  77. [Form: Sword / Range: Engaged / Target: 1#]. *A famous dagger, converted into an Artificial Regalia. The energy within it grants it anti-magic power.*
  78. While [Equipped], once per round, gain +5 to [Barrier].
  79.  
  80. Ritual Kopis
  81. Restrict : Arcane / Utility
  82. Mode : One Hand
  83. ACC : +1
  84. PD : +3
  85. INIT : None
  86. Cost : 2250G
  87. [Form: Sword / Range: Engaged / Target: 1#]. *A small sword used in ancient times, converted into an Artificial Regalia recently. Used by mages for spell ceremonies.*
  88. While [Equipped], gain +3 to [Magical Damage].
  89.  
  90. Midare Toshiro
  91. Restrict : None
  92. Mode : One Hand
  93. ACC : None
  94. PD : +4
  95. INIT : None
  96. Cost : 2250G
  97. [Form: Sword / Range: Engaged / Target: 1#]. A famous sword used in ancient times, converted into an Artificial Regalia. It contains a spiritial power that disrupts its enemies.
  98. While [Equipped], once per combat, the [Target] of a [Physical Attack] takes -2 to their {Evasion} check.
  99.  
  100. Maeda Toshiro
  101. Restrict : Martial / Utility
  102. Mode : One Hand
  103. ACC : None
  104. PD : +4
  105. INIT : +1
  106. Cost : 2250G
  107. [Form: Sword / Range: Engaged / Target: 1#]. A famous sword used in ancient times, converted into an Artificial Regalia. It absorbs spiritual power and stores it for release.
  108. While [Equipped], once per combat when making a [Physical Attack], gain +1 [Rank].
  109.  
  110. Akita Toshiro
  111. Restrict : Martial / Utility
  112. Mode : One Hand
  113. ACC : None
  114. PD : +5
  115. INIT : None
  116. Cost : 2250G
  117. [Form: Sword / Range: Engaged / Target: 1#]. A famous sword used in ancient times, converted into an Artificial Regalia. The sword resonates on a unique wavelength of spiritual energy, allowing it to exert spirit energy more efficiently.
  118. While [Equipped], once per round, gain +1 to an {Accuracy} check.
  119.  
  120. Hakata Toshiro
  121. Restrict : Martial / Utility
  122. Mode : One Hand
  123. ACC : None
  124. PD : +5
  125. INIT : None
  126. Cost : 2250G
  127. [Form: Sword / Range: Engaged / Target: 1#]. A famous sword used in ancient times, converted into an Artificial Regalia. It brings a blessing to those who are engaged in combat.
  128. While [Equipped], once per session, [Recover] 10 HP before [Damage Reduction].
  129.  
  130. Aizen Kunitoshi
  131. Restrict : Martial / Utility
  132. Mode : One Hand
  133. ACC : +1
  134. PD : +5
  135. INIT : -2
  136. Cost : 2250G
  137. [Form: Sword / Range: Engaged / Target: 1#]. An Artificial Regalia created during the Kamakura period. It is said that the warrior Aizen, whose name is carved on the grip, grants the user his luck.
  138. While [Equipped], once per round, gain +1 to an {Evasion} check.
  139.  
  140. Claymore
  141. Restrict : Martial
  142. Mode : Two Hand
  143. ACC : None
  144. PD : +6
  145. INIT : -1
  146. Cost : 2250G
  147. [Form: Sword / Range: Engaged / Target: 1#]. A longsword-type Artificial Regalia used by the highlanders. It boasts high power, augmented by its user's spiritual energy.
  148. While [Equipped], once per combat, gain +1 [Physical Rank] when making an [Attack].
  149.  
  150. Kenben
  151. Restrict : Martial / Utility
  152. Mode : One Hand
  153. ACC : +1
  154. PD : +5
  155. INIT : -2
  156. Cost : 3000G
  157. [Form: Sword / Range: Engaged / Target: 1#]. *A special sword-type Artificial Regalia used in ancient China. It extends via a chain inside of it, allowing it to make attacks at range.*
  158. While [Equipped], once per round, change the [Range] of a [Physical Attack] to [Range: 3 Sq.].
  159.  
  160. Gokotai no Tsurugi
  161. Restrict : Martial / Utility
  162. Mode : One Hand
  163. ACC : +1
  164. PD : +6
  165. INIT : +1
  166. Cost : 3000G
  167. [Form: Sword / Range: Engaged / Target: 1#]. *A famous shortsword, converted into an Artificial Regalia.*
  168. While [Equipped], once per combat, gain +10 [Armor] against a [Target: 2#+ (Including Area or Combat Zone)] [Physical Attack].
  169.  
  170. Nikkari Aoe
  171. Restrict : Martial
  172. Mode : One Hand
  173. ACC : None
  174. PD : +6
  175. INIT : +2
  176. Cost : 3000G
  177. [Form: Sword / Range: Engaged / Target: 1#]. *A wakizashi Artificial Regalia used in the North/South dynasty era. Legend has it that it once killed a powerful ghost.*
  178. While [Equipped], gain +1 [Physical Rank] when making an [Attack Action] on [Type: Undead / Mechanical] enemies.
  179.  
  180. Sayo Samonji
  181. Restrict : Martial
  182. Mode : One Hand
  183. ACC : +1
  184. PD : +7
  185. INIT : None
  186. Cost : 3000G
  187. [Form: Sword / Range: Engaged / Target: 1#]. A famous shortsword Artificial Regalia that brings good fortune to its user.
  188. While [Equipped], once per combat, reroll the result of an {Accuracy} [Roll] (Except for a critical or fumble).
  189.  
  190. Ima no Tsurugi
  191. Restrict : Martial
  192. Mode : One Hand
  193. ACC : None
  194. PD : +7
  195. INIT : +2
  196. Cost : 3000G
  197. [Form: Sword / Range: Engaged / Target: 1#]. An artificial regalia crafted from a famous dagger. Its spiritual power is as strong as a guardian sword.
  198. While [Equipped], once per round, gain +5 [Barrier].
  199.  
  200. Hachisuka Kotetsu
  201. Restrict : Martial / Utility
  202. Mode : Switch Hand
  203. ACC : +1
  204. PD : +7/+8
  205. INIT : -1/None
  206. Cost : 3000G
  207. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword, converted into an Artificial Regalia. It contains such a high level of spiritual energy that it cannot be countered without heavy weaponry.*
  208. While [Equipped], bestow [Element: Light] on [Physical Attacks].
  209.  
  210. Yagen Toshiro
  211. Restrict : Martial
  212. Mode : One Hand
  213. ACC : None
  214. PD : +8
  215. INIT : +1
  216. Cost : 3000G
  217. [Form: Sword / Range: Engaged / Target: 1#]. A famous sword, converted into an Artificial Regalia. Its blade contains the power to make terrible wounds.
  218. While [Equipped], once per combat, [Halve] the [Armor] of the [Target] of a [Physical Attack].
  219.  
  220. Souza Samonji
  221. Restrict : Martial
  222. Mode : Switch Hand
  223. ACC : None
  224. PD : +8/+9
  225. INIT : None/+1
  226. Cost : 3000G
  227. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword made into an Artificial Regalia. It brings good luck to those who possess it.*
  228. While [Equipped], once per combat, reroll the result of an {Evasion} [Roll] (Except for a fumble).
  229.  
  230. Samurai Nodachi
  231. Restrict : Martial
  232. Mode : Two Hand
  233. ACC : +1
  234. PD : +9
  235. INIT : -2
  236. Cost : 3000G
  237. [Form: Sword / Range: Engaged / Target: 1#]. An Artificial Regalia made from a dangerous sword used in the Warring States era. It boasts sharpness that can cut through steel.
  238. While [Equipped], once per combat, [Halve] the [Armor] of the [Target] of a [Physical Attack].
  239.  
  240. Hitokirigatana
  241. Restrict : Martial
  242. Mode : Switch Hand
  243. ACC : +1
  244. PD : +7/+8
  245. INIT : +1/+2
  246. Cost : 5000G
  247. [Form: Sword / Range: Engaged / Target: 1#]. *The sword of Tsujigiri, which was rampant during the Edo period. It increases its sharpness by drinking blood.*
  248. While [Equipped], once per round when making a [Physical Attack], the user may lose 2 {HP} and gain +5 [Physical Damage].
  249.  
  250. Nakigitsune
  251. Restrict : Martial
  252. Mode : Switch Hand
  253. ACC : None
  254. PD : +8/+9
  255. INIT : +2/+3
  256. Cost : 5000G
  257. [Form: Sword / Range: Engaged / Target: 1#]. An Artificial Regalia used in the Kamakura period. Legend has it that it was used to cut down Youkai.
  258. While [Equipped], when making [Physical Attacks] against [Class: Beast - Insectoid], gain +1 [Physical Rank].
  259.  
  260. Taikogane Sadamune
  261. Restrict : None
  262. Mode : One Hand
  263. ACC : +1
  264. PD : +9
  265. INIT : None
  266. Cost : 5000G
  267. [Form: Sword / Range: Engaged / Target: 1#]. A famous sword converted into an Artificial Regalia. The energy within the sword brings power to its holder.
  268. While [Equipped], once per combat, adjust one [Spirit Dice] by 1 (Cannot go lower than 1 or higher than 6).
  269.  
  270. Fudou Yukimitsu
  271. Restrict : Martial / Utility
  272. Mode : One Hand
  273. ACC : None
  274. PD : +9
  275. INIT : +2
  276. Cost : 5000G
  277. [Form: Sword / Range: Engaged / Target: 1#]. *A famous Wazakashi converted into an Artificial Regalia. The ornate markings on the blade provide the power of flames.*
  278. While [Equipped], bestow [Element: Fire] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 2 (to a minimum of 0).
  279.  
  280. Kashuu Kiyomitsu
  281. Restrict : Martial
  282. Mode : Switch Hand
  283. ACC : +1
  284. PD : +9/+10
  285. INIT : -1/None
  286. Cost : 5000G
  287. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword that was converted into an Artificial Regalia. It was particularly well-known at the end of the Edo period, and has excellent attack power.*
  288. While [Equipped], once per round, gain +5 [Damage] when making a [Physical Attack].
  289.  
  290. Monoyoshi Sadamune
  291. Restrict : Martial
  292. Mode : One Hand
  293. ACC : None
  294. PD : +10
  295. INIT : +1
  296. Cost : 5000G
  297. [Form: Sword / Range: Engaged / Target: 1#]. *A famous Wazakashi that was converted into an Artificial Regalia. It brings strategic military luck to its owner.*
  298. While [Equipped], once per session, change one [Spirit Dice] to either a [3] or a [4].
  299.  
  300. Yamato No Kamiyasusada
  301. Restrict : Martial / Utility
  302. Mode : Switch Hand
  303. ACC : None
  304. PD : +10/+11
  305. INIT : None/+1
  306. Cost : 5000G
  307. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword that was converted into an Artificial Regalia. It was widely used at the end of the Edo period*
  308. While [Equipped], once per round, reduce the [Armor] of the [Target] of a [Physical Attack] by 5.
  309.  
  310. Kasen Kanesada
  311. Restrict : Martial
  312. Mode : Switch Hand
  313. ACC : +1
  314. PD : +10/+11
  315. INIT : -2/-1
  316. Cost : 5000G
  317. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword that was converted into an Artificial Regalia. It boasts high killing power against humanoids.*
  318. While [Equipped], when making [Physical Attacks] against [Class: Humanoid ], gain +1 [Physical Rank].
  319.  
  320. Horikawa Kunihiro
  321. Restrict : Martial
  322. Mode : One Hand
  323. ACC : +1
  324. PD : +10
  325. INIT : +2
  326. Cost : 8000G
  327. [Form: Sword / Range: Engaged / Target: 1#]. *A specially-made Artificial Regalia. Despite being more than two feet long, it is especially lethal despite being made for one-handed use.*
  328. While [Equipped], once per combat, treat a [Physical Attack] as a [Special Attack].
  329.  
  330. Urashima Kotetsu
  331. Restrict : Martial / Utility
  332. Mode : One Hand
  333. ACC : None
  334. PD : +10
  335. INIT : +4
  336. Cost : 8000G
  337. [Form: Sword / Range: Engaged / Target: 1#]. *A specially-made Artificial Regalia. An image of Urashima Taro is carved on the side of the blade, granting its user the power of time manipulation.*
  338. While [Equipped], once per combat, gain [+2d6] to [Initiative].
  339.  
  340. Jiroutachi
  341. Restrict : Martial
  342. Mode : Two Hand
  343. ACC : +1
  344. PD : +11
  345. INIT : +1
  346. Cost : 8000G
  347. [Form: Sword / Range: Engaged / Target: 1#]. *A huge, sword-type Artificial Regalia manufactured at the end of the Sengoku Period. Despite its size, it's graceful and sharp.*
  348. While [Equipped], once per combat, [Halve] the [Armor] of the target of a [Physical Attack].
  349.  
  350. Shishiou
  351. Restrict : Martial
  352. Mode : Two Hand
  353. ACC : +1
  354. PD : +11
  355. INIT : +1
  356. Cost : 8000G
  357. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. Because of its age, it has accumulated massive spiritual power over the years.*
  358. While [Equipped], when making [Physical Attacks] against [Class: Beast - Mythic], gain +1 [Physical Rank].
  359.  
  360. Nagasone Kotetsu
  361. Restrict : Martial
  362. Mode : Two Hand
  363. ACC : +1
  364. PD : +11
  365. INIT : +1
  366. Cost : 8000G
  367. [Form: Sword / Range: Engaged / Target: 1#]. *An Artificial Regalia from the Edo period. It's said that it boasts sharpness so high that it is able to cut through stone lanterns.*
  368. While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
  369.  
  370. Yamabushi Kunihiro
  371. Restrict : Martial
  372. Mode : Two Hand
  373. ACC : +1
  374. PD : +12
  375. INIT : None
  376. Cost : 8000G
  377. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. The characters carved into the blade bring the power of a demon to its user.*
  378. While [Equipped], increase [Physical Damage] to Non-[Boss] mononoke by 10.
  379.  
  380. Taroutachi
  381. Restrict : Martial
  382. Mode : One Hand
  383. ACC : None
  384. PD : +12
  385. INIT : +2
  386. Cost : 8000G
  387. [Form: Sword / Range: Engaged / Target: 1#]. *A huge, sword-type Artificial Regalia manufactured at the end of the Sengoku Period. Despite its size, it's graceful and sharp.*
  388. While [Equipped], once per combat, [Halve] the [Armor] of the target of a [Physical Attack].
  389.  
  390. Kogitsunemaru
  391. Restrict : Martial
  392. Mode : Two Hand
  393. ACC : None
  394. PD : +12
  395. INIT : +2
  396. Cost : 8000G
  397. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. This powerful, sacred vessel contains the protection of Inari.*
  398. While [Equipped], once per combat, [Recover] 20 [HP] before [Damage Reduction].
  399.  
  400. Akishi Kuneyuki
  401. Restrict : Martial
  402. Mode : Two Hand
  403. ACC : None
  404. PD : +13
  405. INIT : +1
  406. Cost : 8000G
  407. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. This beautiful blade is filled with overflowing spiritual power.*
  408. While [Equipped], increase [Physical Damage] to [x#] mononoke by 15.
  409.  
  410. Senji Muramasa
  411. Restrict : Martial
  412. Mode : Two Hand
  413. ACC : +1
  414. PD : +13
  415. INIT : -1
  416. Cost : 8000G
  417. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. The energy within the blade has a special effect on Godhunters.*
  418. While [Equipped], increase [Physical Damage] to [Godhunters] by 10.
  419.  
  420. Kikkou Sadamune
  421. Restrict : Martial / Utility
  422. Mode : Switch Hand
  423. ACC : +1
  424. PD : +12/+13
  425. INIT : None/+1
  426. Cost : 10000G
  427. [Form: Sword / Range: Engaged / Target: 1#]. A famous sword converted into an Artificial Regalia. Carvings of a kikkou chrysanthemum on its blade bring devilish spiritual power to its user.*
  428. While [Equipped], reduce [Physical Damage] received from non-[Boss] mononoke by 5.
  429.  
  430. Uguisumaru
  431. Restrict : Martial / Utility
  432. Mode : Switch Hand
  433. ACC : +1
  434. PD : +12/+13
  435. INIT : None/+1
  436. Cost : 10000G
  437. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. A huge amount of spiritual power dwells in the blade.*
  438. While [Equipped], once per round when performing [Damage Calculation] with a [Style Talent], gain +1 [Physical Rank].
  439.  
  440. Hotarumaru
  441. Restrict : Martial
  442. Mode : Two Hand
  443. ACC : None
  444. PD : +13
  445. INIT : +2
  446. Cost : 10000G
  447. [Form: Sword / Range: Engaged / Target: 1#]. An Odachi Artificial Regalia used in the North/South dynasty era. When spirit energy is pushed through it, it emits a light like a firefly.
  448. While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
  449.  
  450. Kousetsu Samonji
  451. Restrict : Martial
  452. Mode : Two Hand
  453. ACC : +1
  454. PD : +13
  455. INIT : None
  456. Cost : 10000G
  457. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. It augments the intelligence of its user.*
  458. While [Equipped], once per scene, gain +7 to an {Intellect} check.
  459.  
  460. Ishikirimaru
  461. Restrict : Martial
  462. Mode : Two Hand
  463. ACC : +1
  464. PD : +13
  465. INIT : None
  466. Cost : 10000G
  467. [Form: Sword / Range: Engaged / Target: 1#]. A famous sword converted into an Artificial Regalia, used in the Heian period. It tears through its targets, whether or not they're corporeal or not.
  468. While [Equipped], when performing [Physical Attack] on [Type: Undead - Chaos], increase [Physical Rank] by 1.
  469.  
  470. Tsurumaru
  471. Restrict : Martial / Utility
  472. Mode : Switch Hand
  473. ACC : None
  474. PD : +13/+14
  475. INIT : +1/+2
  476. Cost : 10000G
  477. [Form: Sword / Range: Engaged / Target: 1#]. A famous sword converted into an Artificial Regalia, which changed hands numerous times. It contains a unique power that has been touched by many.
  478. While [Equipped], increase the [Target] of your [Physical Attacks] by 1#.
  479.  
  480. Izuminokami Kanesada
  481. Restrict : Martial
  482. Mode : Switch Hand
  483. ACC : None
  484. PD : +13/+14
  485. INIT : +1/+2
  486. Cost : 10000G
  487. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia, used in the North/South dynasty era. Its shiny, silver blade boasts strange strength and tenacity.*
  488. While [Equipped], increase [Armor] By +5.
  489.  
  490. Mutsu no Kamiyoshiyuki
  491. Restrict : Martial
  492. Mode : Switch Hand
  493. ACC : +1
  494. PD : +13/+14
  495. INIT : -1/None
  496. Cost : 10000G
  497. [Form: Sword / Range: Engaged / Target: 1#]. *A famous Artificial Regalia used by the godhunter Sakamoto Ryoma near the end of the Edo period. The blade contains a spiritual power that can strengthen its user's when needed.*
  498. While [Equipped], once per combat, when making a [Physical Attack], gain +2 [Rank].
  499.  
  500. Heshikiri Hasebe
  501. Restrict : Martial
  502. Mode : Switch Hand
  503. ACC : None
  504. PD : +13/+14
  505. INIT : +1/+2
  506. Cost : 10000G
  507. [Form: Sword / Range: Engaged / Target: 1#]. *This Artificial Regalia was put into storage for a long time after it was manufactured.*
  508. While [Equipped], [Targets] reduce their [Armor] by 3 (to a minimum of 0). Also, once per round, destroy an adjacent [Obstacle].
  509.  
  510. Kumokiri
  511. Restrict : Martial
  512. Mode : Two Hand
  513. ACC : None
  514. PD : +14
  515. INIT : +1
  516. Cost : 10000G
  517. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. It has powerful effects on chaotic monsters.*
  518. While [Equipped], when making [Physical Attacks] against [Class: Beast - Chaos], gain +1 [Physical Rank].
  519.  
  520. Shokudaikiri Mitsutada
  521. Restrict : Martial
  522. Mode : Switch Hand
  523. ACC : None
  524. PD : +14/+15
  525. INIT : None/+1
  526. Cost : 10000G
  527. [Form: Sword / Range: Engaged / Target: 3#]. *This Artificial Regalia boasts excellent sharpness. It received its name when its owner cut through a candlestick.*
  528. While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
  529.  
  530. Sohayanshiruki
  531. Restrict : Martial
  532. Mode : Two Hand
  533. ACC : None
  534. PD : +15
  535. INIT : None
  536. Cost : 10000G
  537. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. It has the spiritual power to reject the will of its opponent.*
  538. While [Equipped], reduce [Damage] received from [Godhunters] by 5 (to a minimum of 0).
  539.  
  540. Murasame
  541. Restrict : Martial
  542. Mode : Two Hand
  543. ACC : +1
  544. PD : +15
  545. INIT : -1
  546. Cost : 12000G
  547. [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia, with a dragon carved into its blade.*
  548. While [Equipped], bestow [Element: Cold] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
  549.  
  550. Ichigo Hitofuri Yoshimitsu
  551. Restrict : Martial
  552. Mode : Switch Hand
  553. ACC : +1
  554. PD : +15/+16
  555. INIT : -2/-1
  556. Cost : 12000G
  557. [Form: Sword / Range: Engaged / Target: 1#]. *A masterpiece blade made by a master craftsman, Yoshimitsu. It allows its user to resist spellcraft.*
  558. While [Equipped], gain +5 to [Barrier].
  559.  
  560. Daihannya Nagamitsu
  561. Restrict : Martial
  562. Mode : Two Hand
  563. ACC : +1
  564. PD : +16
  565. INIT : -2
  566. Cost : 12000G
  567. [Form: Sword / Range: Engaged / Target: 1#]. *This Artificial Regalia is said to be the work of a master craftsman, Nagamitsu. A beautiful blade that boasts high power and tremendous tenacity.*
  568. While [Equipped], once per combat, [Halve] received [Magic Damage].
  569.  
  570. Ookurikara Hiromitsu
  571. Restrict : Martial
  572. Mode : Switch Hand
  573. ACC : None
  574. PD : +16/+17
  575. INIT : -1/None
  576. Cost : 12000G
  577. [Form: Sword / Range: Engaged / Target: 1#]. *This Artificial Regalia has been nicknamed the Dokugan-Ryu, and has a carving of a dragon with a sword on it.*
  578. While [Equipped], gain +5 to [Armor].
  579.  
  580. Yamanbagiri Kunihiro
  581. Restrict : Martial
  582. Mode : Switch Hand
  583. ACC : +1
  584. PD : +16/+17
  585. INIT : -3/-2
  586. Cost : 12000G
  587. [Form: Sword / Range: Engaged / Target: 1#]. *This Artificia Regalia was created as a copy of a legendary blade called the Yamanbagiri.*
  588. While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Plant - Chaos], gain +1 [Physical Rank].
  589.  
  590. Mikazuki Munechika
  591. Restrict : Martial
  592. Mode : Two Hand
  593. ACC : None
  594. PD : +17
  595. INIT : -4
  596. Cost : 15000G
  597. [Form: Sword / Range: Engaged / Target: 1#]. *An Artificial Regalia created during the Heian period. This powerful, valuable sword bears the name and shape of the crescent moon.*
  598. While [Equipped], gain +5 to [Armor] and [Barrier].
  599.  
  600. Kogarasumaru
  601. Restrict : Martial
  602. Mode : Two Hand
  603. ACC : None
  604. PD : +18
  605. INIT : None
  606. Cost : 15000G
  607. [Form: Sword / Range: Engaged / Target: 1#]. *A powerful Tachi Artificial Regalia that contains the power of Hachiman. It was created during the Genpei war.*
  608. While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Beast - Chaos], gain +1 [Physical Rank].
  609.  
  610. Goro Nyudo Masamune
  611. Restrict : Martial
  612. Mode : Two Hand
  613. ACC : None
  614. PD : +19
  615. INIT : -1
  616. Cost : 15000G
  617. [Form: Sword / Range: Engaged / Target: 1#]. *An Artificial Regalia created from one of the most powerful blades in the world. It has the power to repel evil spirits.*
  618. While [Equipped], reduce [Damage] received from [Aramitama] by 10.
  619.  
  620. ------------------------
  621. Form: Spear [XXXA-2]
  622. ------------------------
  623. Rochin
  624. Restrict : None
  625. Mode : One Hand
  626. ACC : -1
  627. PD : +3
  628. INIT : None
  629. Cost : 1200G
  630. [Form: Spear / Range: Engaged / Target: 1#]. *An old spear used in the kingdom of Ryukyu. They're used alongside Tinbe.*
  631. While [Equipped] at the same time as [Tinbe], gain +2 to {Initiative}.
  632.  
  633. Master's Spear
  634. Restrict : None
  635. Mode : Switch Hand
  636. ACC : None
  637. PD : +4/+5
  638. INIT : -2/-1
  639. Cost : 1750G
  640. [Form: Spear / Range: Engaged / Target: 1#]. *A Spear-type Artificial Regalia, created by a master craftsman who used all of his strength. It has a beautiful shape, and is easy to use.*
  641. While [Equipped], once per round, the [Target] of an [Attack Action] gains a -1 modifier to {Evasion}.
  642.  
  643. Warrior's Hoko
  644. Restrict : Martial
  645. Mode : Switch Hand
  646. ACC : +1
  647. PD : +7/+8
  648. INIT : -3/-2
  649. Cost : 3100G
  650. [Form: Spear / Range: 2 Sq. / Target: 1#]. *A spear said to have once been used by a hero of the Three Kingdoms era. This Artificial Regalia features excellent durability and destructive power.*
  651. While [Equipped], once per combat, change the [Range] of an [Attack Action] to [Area].
  652.  
  653. Exorcist's Greatspear
  654. Restrict : Martial
  655. Mode : Two Hand
  656. ACC : +1
  657. PD : +8
  658. INIT : -1
  659. Cost : 4000G
  660. [Form: Spear / Range: 2 Sq. / Target: 1#]. *A large, spiritually purified spear Artificial Regalia. It destroys evil beings with a spiritual power like the sun.*
  661. While [Equipped], when making [Physical Attacks] against [Class: Chaos], gain +1 [Physical Rank].
  662.  
  663. Oni Horn Longspear
  664. Restrict : Martial
  665. Mode : Two Hand
  666. ACC : +1
  667. PD : +9
  668. INIT : -1
  669. Cost : 8500G
  670. [Form: Spear / Range: 2 Sq. / Target: 1#]. *An especially long spear with an Oni's horn at its tip. It has high penetrative force.*
  671. While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
  672.  
  673. Otegine
  674. Restrict : Martial / Utility
  675. Mode : Two Hand
  676. ACC : +1
  677. PD : +12
  678. INIT : -3
  679. Cost : 8500G
  680. [Form: Spear / Range: 2 Sq. / Target: 1#]. *A specially made, customized longspear. The tip of this Artificial Regalia contains devastating power.*
  681. While [Equipped], once per round, change the [Range] of an [Attack Action] to [Area].
  682.  
  683. Iwatooshi
  684. Restrict : Martial
  685. Mode : Switch Hand
  686. ACC : +1
  687. PD : +12/+13
  688. INIT : None/+1
  689. Cost : 10000G
  690. [Form: Spear / Range: 2 Sq. / Target: 1#]. *A famous Naganita that was turned into an Artificial Regalia. It grants its user enourmous tenacity.*
  691. While [Equipped], gain +10 [Armor].
  692.  
  693. Tonbokiri
  694. Restrict : Martial
  695. Mode : Two Hand
  696. ACC : None
  697. PD : +14
  698. INIT : +1
  699. Cost : 10000G
  700. [Form: Spear / Range: 2 Sq. / Target: 1#]. *A famous Naganita that was turned into an Artificial Regalia. It is said that it once cut a dragonfly that landed on its edge. It boasts tremendous killing power.*
  701. While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 10.
  702.  
  703. Hinomoto-Go
  704. Restrict : Martial
  705. Mode : Two Hand
  706. ACC : None
  707. PD : +18
  708. INIT : -2
  709. Cost : 12000G
  710. [Form: Spear / Range: 2 Sq. / Target: 1#]. *A famous greatspear that was turned into an Artificial Regalia. This powerful sacred spear was also used as a shrine.*
  711. While [Equipped], gain +10 {Barrier}.
  712.  
  713. ------------------------
  714. Form: Axe [XXXA-3]
  715. ------------------------
  716. Bronze Battleaxe
  717. Restrict : Martial
  718. Mode : Two Hand
  719. ACC : -1
  720. PD : +6
  721. INIT : -3
  722. Cost : 1800G
  723. [Form: Axe / Range: Engaged / Target: 1#]. *A ritual axe that was converted into an Artificial Regalia. Once used in Ancient China, it boasts high spiritual and cutting power.*
  724. While [Equipped], once per combat, when making a [Physical Attack], gain +1 [Rank].
  725.  
  726. Labrys
  727. Restrict : Martial
  728. Mode : Switch Hand
  729. ACC : None
  730. PD : +9/+10
  731. INIT : None/+1
  732. Cost : 3800G
  733. [Form: Axe / Range: Engaged / Target: 1#]. *This double-edged axe was once used in ancient greece before being converted into an Artificial Regalia. It contains massive, destructive power.*
  734. While [Equipped], once per combat, when making a [Physical Attack], gain +10 to [Damage].
  735.  
  736. Large Chakram
  737. Restrict : Martial / Utility
  738. Mode : Two Hand
  739. ACC : -1
  740. PD : +11
  741. INIT : +1
  742. Cost : 3800G
  743. [Form: Axe / Range: Engaged / Target: 1#]. *A giant chakram, converted into an Artificial Regalia. It's too big to be spun with one's hands, and needs to be rotated with the user's entire body.*
  744. While [Equipped], once per round, change [Range / Target] to [7 Sq. / 1#].
  745.  
  746. Scottish Maiden
  747. Restrict : Martial
  748. Mode : Two Hand
  749. ACC : None
  750. PD : +12
  751. INIT : None
  752. Cost : 5500G
  753. [Form: Axe / Range: Engaged / Target: 1#]. *A European guillotine converted for portable use. Its huge blade slams directly into its targets.*
  754. While [Equipped], increase [Physical Damage] to non-[Boss] mononoke by 10.
  755.  
  756. Silver Axe of Hermes
  757. Restrict : Martial
  758. Mode : Two Hand
  759. ACC : None
  760. PD : +13
  761. INIT : -1
  762. Cost : 7500G
  763. [Form: Axe / Range: Engaged / Target: 1#]. *A replica of a silver axe once used by the god Hermes. This Artificial Regalia contains powerful spirit energy.*
  764. While [Equipped], when making [Physical Attacks] against [Class: Undead - Chaos], gain +1 [Physical Rank].
  765.  
  766. Raijin's Battleaxe
  767. Restrict : None
  768. Mode : Switch Hand
  769. ACC : None
  770. PD : +13/+14
  771. INIT : None/+1
  772. Cost : 7500G
  773. [Form: Axe / Range: Engaged / Target: 1#]. *A replica of a powerful weapon used by the thunder gods. This Artificial Regalia contains high power.*
  774. While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Chaos], gain +1 [Physical Rank].
  775.  
  776. Demon-Subduing Spade
  777. Restrict : None
  778. Mode : Two Hand
  779. ACC : None
  780. PD : +15
  781. INIT : None
  782. Cost : 10000G
  783. [Form: Axe / Range: Engaged / Target: 1#]. *An Axe-type Artificial Regalia with a massive, crescent moon-shaped blade. This rare weapon is loved by a certain Sakimitama.*
  784. While [Equipped], once per Session, set the [Armor] of the [Target] of a [Physical Attack] to 0.
  785.  
  786. Golden Axe of Hermes
  787. Restrict : Martial
  788. Mode : Two Hand
  789. ACC : None
  790. PD : +16
  791. INIT : -1
  792. Cost : 13000G
  793. [Form: Axe / Range: Engaged / Target: 1#]. *A replica of a golden axe once used by the god Hermes. This Artificial Regalia contains tremendous attack power.*
  794. While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Undead - Chaos], gain +1 [Physical Rank].
  795.  
  796. Apocalypse Scythe
  797. Restrict : Martial
  798. Mode : Switch Hand
  799. ACC : None
  800. PD : +16/+17
  801. INIT : -2/-1
  802. Cost : 13000G
  803. [Form: Axe / Range: Engaged / Target: 1#]. *A replica of a Scythe carried by the fourth horseman, transformed into an Artificial Regalia.*
  804. While [Equipped], once per combat, roll 1d6, and if the result is any other than a "1", inflict [Dead] on any one non-[Boss] non-[Aramitama] [Mononoke].
  805.  
  806. ------------------------
  807. Form: Hammer [XXXA-4]
  808. ------------------------
  809. Steel Fan
  810. Restrict : None
  811. Mode : One Hand
  812. ACC : None
  813. PD : +4
  814. INIT : +1
  815. Cost : 2600G
  816. [Form: Hammer / Range: Engaged / Target: 1#]. *A sturdy Iron fan, made into an Artificial Regalia. It grants its user excellent defense.*
  817. While [Equipped], gain +2 to [Armor].
  818.  
  819. Attack Shield
  820. Restrict : None
  821. Mode : Switch Hand
  822. ACC : +1
  823. PD : +4/+5
  824. INIT : -1/None
  825. Cost : 3400G
  826. [Form: Hammer / Range: Engaged / Target: 1#]. *A large shield, converted into an Artificial Regalia and modified for offensive purposes.*
  827. While [Equipped], gain +2 to [Armor] and [Barrier].
  828.  
  829. Bronze Automaton
  830. Restrict : God Hand
  831. Mode : Two Hand
  832. ACC : +1
  833. PD : +7
  834. INIT : -2
  835. Cost : 3400G
  836. [Form: Hammer / Range: Engaged / Target: 1#]. *A bronze doll used in ancient China. To use it as a weapon, the user climbs on its back and manipulate it with their spirit energy.*
  837. While [Equipped], treat as though [Equipped] with [Unarmed].
  838.  
  839. Warlord's Kanabo
  840. Restrict : Martial
  841. Mode : Switch Hand
  842. ACC : +1
  843. PD : +9/+10
  844. INIT : +1/+2
  845. Cost : 6800G
  846. [Form: Hammer / Range: Engaged / Target: 1#]. *This Kanabo is an Artificial Regalia used by warriors and warlords during the Sengoku era. It boasts high power.*
  847. While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
  848.  
  849. Divine Shield
  850. Restrict : Martial
  851. Mode : Switch Hand
  852. ACC : +1
  853. PD : +11/+12
  854. INIT : None/+1
  855. Cost : 8000G
  856. [Form: Hammer / Range: Engaged / Target: 1#]. *A large shield, converted into an into an offensive Artificial Regalia. It's capable of converting the user's mental strength into defensive power.*
  857. While [Equipped], gain +3 to [Armor] and [Barrier].
  858.  
  859. Bludgeon
  860. Restrict : Martial / Utility
  861. Mode : Switch Hand
  862. ACC : +1
  863. PD : +12/+13
  864. INIT : -1/None
  865. Cost : 8000G
  866. [Form: Hammer / Range: Engaged / Target: 1#]. *An ancient, sacred club that was once drenched in lots blood, and gained power from it. Its spirit energy crushes the weak.*
  867. While [Equipped], increase [Physical Damage] to [x#] [Mononoke] by 10.
  868.  
  869. Priestly Mace
  870. Restrict : Martial
  871. Mode : Switch Hand
  872. ACC : +1
  873. PD : +12/+13
  874. INIT : None/+1
  875. Cost : 10000G
  876. [Form: Hammer / Range: Engaged / Target: 1#]. *A Mace used by high-ranking priests and other holy figures. It brings dignity to its owner.*
  877. While [Equipped], once per scene, gain +7 to a {Willpower} check.
  878.  
  879. Pillar of Flame
  880. Restrict : Martial
  881. Mode : Switch Hand
  882. ACC : +1
  883. PD : +13/+14
  884. INIT : -1/None
  885. Cost : 10000G
  886. [Form: Hammer / Range: Engaged / Target: 1#]. *An Artificial Regalia created from an Iron pillar used for executions, or torture.*
  887. While [Equipped], bestow [Element: Fire] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 4 (to a minimum of 0).
  888.  
  889. Hero's Club
  890. Restrict : Martial
  891. Mode : Switch Hand
  892. ACC : +1
  893. PD : +13/+14
  894. INIT : -1/None
  895. Cost : 14000G
  896. [Form: Hammer / Range: Engaged / Target: 1#]. *A replica of a club used by ancient heroes. It has special effects on various monsters.*
  897. While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 10.
  898.  
  899. ------------------------
  900. Form: Ranged [XXXA-5]
  901. ------------------------
  902. ※ Kendama Gun
  903. Restrict : None
  904. Mode : One Hand
  905. ACC : None
  906. PD : (3)
  907. INIT : -3
  908. Cost : 500G
  909. [Range: 6 Sq. / Target: 1#]. *A Kendama-Type Artificial Regalia that launches a huge iron ball at high speed. It's easy to handle, and often used for self-defense.*
  910. While [Equipped], once per session, increase [Physical Damage] by 5.
  911.  
  912. Swift Horse
  913. Restrict : None
  914. Mode : Two Hand
  915. ACC : None
  916. PD : +5
  917. INIT : None
  918. Cost : 3500G
  919. [Range: Charge 2 Sq. / Target: 1#]. *A famous horse that became a contracted beast with spiritual power.*
  920. While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
  921.  
  922. ※ Matchlock Gun
  923. Restrict : None
  924. Mode : Switch Hand
  925. ACC : None
  926. PD : (6)/(7)
  927. INIT : -1/None
  928. Cost : 3500G
  929. [Range: 5 Sq. / Target: 1#]. *A Matchlock gun, alongside its black powder, and bullets. All three components of this weapon were converted into Artificial Regalia.*
  930. While [Equipped], when making a [Physical Attack], gain +1 [Physical Rank]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
  931.  
  932. Animal Vehicle
  933. Restrict : None
  934. Mode : Two Hand
  935. ACC : -1
  936. PD : +8
  937. INIT : +1
  938. Cost : 4000G
  939. [Range: Charge 4 Sq. / Target: 1#]. *A dog or lion-shaped vehicle that was converted into an Artificial Regalia.*
  940. While [Equipped], gain a +2 Modifier to the result of [Appearance] Checks. Also, the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
  941.  
  942. Warrior's Greatbow
  943. Restrict : Martial / Utility
  944. Mode : Two Hands
  945. ACC : +1
  946. PD : +8
  947. INIT : None
  948. Cost : 4000G
  949. [Range: 10 Sq. / Target: 1#]. *A large bow used by medieval warriors and archers, converted into an Artificial Regalia. It takes a lot of skill to master.*
  950. While [Equipped], by spending 1x [Start] before making an [Attack Action], gain +1 [Rank].
  951.  
  952. ※ Flintlock Gun
  953. Restrict : None
  954. Mode : Switch Hand
  955. ACC : None
  956. PD : (8)/(9)
  957. INIT : -2/-1
  958. Cost : 4400G
  959. [Range: 5 Sq. / Target: 1#]. *A Matchlock gun modified into a Flintlock. This Artificial Regalia features high reliability and power.*
  960. While [Equipped], when making a [Physical Attack], gain +1 [Physical Rank]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
  961.  
  962. Hero's Favored Horse
  963. Restrict : Martial / Utility
  964. Mode : Two Hand
  965. ACC : -1
  966. PD : +9
  967. INIT : None
  968. Cost : 5000G
  969. [Range: Charge 4 Sq. / Target: 1#]. *A Bound Steed once favored by many different heroes.*
  970. While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
  971.  
  972. ※ Cannon
  973. Restrict : Martial
  974. Mode : Two Hand
  975. ACC : None
  976. PD : (10)
  977. INIT : +1
  978. Cost : 8000G
  979. [Range: 5 Sq. / Target: 1#]. *A Cannon, made into an Artificial Regalia. It can also be used as a siege weapon.*
  980. While [Equipped], when making a [Physical Attack], gain +1 [Physical Rank]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
  981.  
  982. Apocalypse Greatbow
  983. Restrict : Martial / Utility
  984. Mode : Two Hands
  985. ACC : +1
  986. PD : +12
  987. INIT : -1
  988. Cost : 10000G
  989. [Range: 10 Sq. / Target: 1#]. *A replica of the Greatbow carried by the first knight, transformed into an Artificial Regalia. It holds a terrible power.*
  990. While [Equipped], by spending 1x [Start] before making an [Attack Action], gain +1 [Rank].
  991.  
  992. ------------------------
  993. Form: Magical [XXXA-6]
  994. ------------------------
  995. Mystic Magatama
  996. Restrict : None
  997. Mode : Two Hand
  998. CNJ : None
  999. MD : +3
  1000. INIT : -1
  1001. Cost : 2000G
  1002. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A large magatama used for magic or rituals. They contain boundless spiritual energy.*
  1003. While [Equipped], once per round, gain +10 to a [Recovery] effect.
  1004.  
  1005. Digital Blaster
  1006. Restrict : Digital Sorcerer
  1007. Mode : Two Hand
  1008. CNJ : -1
  1009. MD : +5
  1010. INIT : -1
  1011. Cost : 2000G
  1012. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *An electronic, magical Personal Defense Weapon based on the MP5. The data generated by its spell program can be turned into spiritual bullets.*
  1013. While [Equipped], gain +5 to [Recovery] effects.
  1014.  
  1015. Witch's Familiar
  1016. Restrict : Arcane
  1017. Mode : Two Hand
  1018. CNJ : -1
  1019. MD : +4
  1020. INIT : -2
  1021. Cost : 3000G
  1022. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A familiar created by Witch's secret spells, that underwent a process to become an Artifical Regalia. Their appearance varies, but they have high combat ability.*
  1023. While [Equipped], once per combat, when performing a [Magic Attack], gain +1 [Magic Rank].
  1024.  
  1025. Treasure Bell
  1026. Restrict : None
  1027. Mode : Switch Hand
  1028. CNJ : None
  1029. MD : +4/+5
  1030. INIT : -5/-4
  1031. Cost : 3000G
  1032. [Magical Attack / Range: 6 Sq. / Target: 3# / Resist: Cancel / Element: None / Rank: 2]. *A special, metal bell created with a unique metal that resembles bronze. By filling it with spirit energy, it plays a mysterious sound.*
  1033. While [Equipped], once per combat, change the [Target] of a [Magical Attack] to [Area].
  1034.  
  1035. Escort Golem
  1036. Restrict : Arcane
  1037. Mode : Two Hand
  1038. CNJ : +1
  1039. MD : +5
  1040. INIT : -2
  1041. Cost : 5000G
  1042. [Magical Attack / Range: 5 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A huge Mud Golem Artificial Regalia created by secret Kabbalah spells.*
  1043. While [Equipped], once per round, gain +5 to [Armor].
  1044.  
  1045. Ancient Instruments
  1046. Restrict : Arcane
  1047. Mode : Two Hand
  1048. CNJ : +1
  1049. MD : +6
  1050. INIT : None
  1051. Cost : 8000G
  1052. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Phantom / Rank: 2]. *Instruments once used by ancient magicians, turned into Artificial Regalia. They emit powerful sounds when played.*
  1053. While [Equipped], once per round, change the [Target] of a [Magic Attack] to [Area].
  1054.  
  1055. Sephirot Scroll
  1056. Restrict : Arcane
  1057. Mode : Two Hand
  1058. CNJ : None
  1059. MD : +8
  1060. INIT : +1
  1061. Cost : 10000G
  1062. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Magnet / Rank: 2]. *An ancient scroll from the tree of life, made into an Artificial Regalia.*
  1063. While [Equipped], once per combat, [Recover] 20 [HP] before [Damage Reduction].
  1064.  
  1065. Crystal Skull
  1066. Restrict : None
  1067. Mode : Two Hand
  1068. CNJ : None
  1069. MD : +9
  1070. INIT : +1
  1071. Cost : 10000G
  1072. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Light / Rank: 2]. *This Artificial Regalia was created from a Crystal Skull, once used for magic. It accumulates and releases huge amounts of spirit energy.*
  1073. While [Equipped], once per session, change the [Range] of a [Magic Attack] to [Combat Zone].
  1074.  
  1075. Great Holy Grail
  1076. Restrict : None
  1077. Mode : Two Hand
  1078. CNJ : +1
  1079. MD : +11
  1080. INIT : -1
  1081. Cost : 15000G
  1082. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Light / Rank: 2]. *A replica of the Holy Grail, an object which has appeared in many legends, that was converted into an Artificial Regalia. While it's a mere replica, it still holds mighty spiritual power.*
  1083. While [Equipped], increase [Recovery] effects from [Talents] targetting the user by 10.
  1084.  
  1085. ================================================================================
  1086. Time-Space Alternate -- -Items:Protectors, Gear, accessories, and consumables [XXXB]
  1087. ================================================================================
  1088.  
  1089. ------------------------
  1090. Protectors [XXXB-1]
  1091. ------------------------
  1092. [Protector: Suit] Simple Clothing
  1093. Restrict : Martial / Utility
  1094. EVA : -1
  1095. INIT : -2
  1096. ARMOR : +2
  1097. BARRIER : +2
  1098. Cost : 1000g
  1099. *Coats, jackets, or similar clothes that were made into Artificial Regalia. At first glance, they resemble ordinary clothing.*
  1100. While [Equipped], gain a +1 modifier to [Physical Damage].
  1101.  
  1102. [Protector: Suit] Ceremonial Robes
  1103. Restrict : Arcane / Utility
  1104. EVA : -1
  1105. INIT : +1
  1106. ARMOR : +1
  1107. BARRIER : None
  1108. Cost : 1000g
  1109. *Coats, capes, and robes used in modern religious and magical rituals that were made into Artificial Regalia.*
  1110. While [Equipped], once per session, gain +1d6 to {Initiative}.
  1111.  
  1112. [Protector: Suit] Haramaki
  1113. Restrict : Martial / Utility
  1114. EVA : None
  1115. INIT : -1
  1116. ARMOR : None
  1117. BARRIER : +1
  1118. Cost : 2500g
  1119. *Abdomenal armor worn by lower-class Samurai the late Kamakura period, converted into Artificial Regalia. Although it only protects the torso, it gives its user excellent mobility.*
  1120. While [Equipped], once per combat, gain a +2 modifier to the result of an {Evasion} check.
  1121.  
  1122. [Protector: Suit] Fish Scale
  1123. Restrict : Martial
  1124. EVA : -1
  1125. INIT : None
  1126. ARMOR : +3
  1127. BARRIER : +2
  1128. Cost : 3000g
  1129. *Scale Armor once used in ancient china, made into Artificial Regalia. It's a little heavy, but it offers high defensive capability.*
  1130. While [Equipped], once per combat, reduce [Damage] received by 5.
  1131.  
  1132. [Protector: Suit] Body Wrap
  1133. Restrict : Martial / Utility
  1134. EVA : -1
  1135. INIT : -1
  1136. ARMOR : +4
  1137. BARRIER : +3
  1138. Cost : 4000g
  1139. *Samurai armor from the mid-Heian period, converted into Artificial Regalia. This full body armor allows high mobility.*
  1140. While [Equipped], once per combat, increase [Initative] by 5 until after [Timing: End] of the round.
  1141.  
  1142. [Protector: Suit] Lorica Musculata
  1143. Restrict : Martial / Utility
  1144. EVA : None
  1145. INIT : -1
  1146. ARMOR : +4
  1147. BARRIER : +3
  1148. Cost : 5000g
  1149. *An Artificial Regalia made from solid, metal armor worn by roman officers. The sculpted muscles give power to its user.*
  1150. While [Equipped], once per round while performing a [Physical Attack], increase [Damage] by 3.
  1151.  
  1152. [Protector: Suit] Tosei Gusoku
  1153. Restrict : Martial / Utility
  1154. EVA : None
  1155. INIT : -1
  1156. ARMOR : +6
  1157. BARRIER : +3
  1158. Cost : 6000g
  1159. *An Artificial Regalia made in the late Muromachi period. It has excellent mobility and defense.*
  1160. While [Equipped], once per combat, increase [Initative] by 5 until after [Timing: End] of the round.
  1161.  
  1162. [Protector: Suit] High Gothic Armor
  1163. Restrict : Martial
  1164. EVA : -1
  1165. INIT : None
  1166. ARMOR : +8
  1167. BARRIER : +6
  1168. Cost : 8000g
  1169. *Artificial Regalia made from full-body armor that was popular in the 15th century. Despite its considerable weight, it offers high defense.*
  1170. While [Equipped], reduce [Damage] received from [x#] mononoke by 5.
  1171.  
  1172. [Protector: Suit] Hooded Armor
  1173. Restrict : Martial
  1174. EVA : -1
  1175. INIT : -2
  1176. ARMOR : +10
  1177. BARRIER : +8
  1178. Cost : 10000g
  1179. *High-Performance full-body armor developed in the eaerly 16th century. It grants its user extremely high defense.*
  1180. While [Equipped], reduce [Damage] received from non-[Boss] mononoke by 5.
  1181.  
  1182. ------------------------
  1183. Shields [XXXB-2]
  1184. ------------------------
  1185. [Protector: Shield] Steel Sheath
  1186. Restrict : Martial
  1187. Mode : One Hand
  1188. EVA : None
  1189. INIT : -1
  1190. Armor : +1
  1191. Barrier : None
  1192. Cost : 500G
  1193. *A strong steel sheath.*
  1194. If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
  1195.  
  1196. [Protector: Shield] Parma
  1197. Restrict : None
  1198. Mode : One Hand
  1199. EVA : +1
  1200. INIT : None
  1201. Armor : None
  1202. Barrier : None
  1203. Cost : 1000G
  1204. *An oval shield used by Roman soldiers. It has low defense, but is easy to use.*
  1205. While [Equipped], if targeted by a [Physical Attack] from outside [Range: Engaged] gain +1 to {Evasion}.
  1206.  
  1207. [Protector: Shield] Tinbe
  1208. Restrict : Martial / Utility
  1209. Mode : One Hand
  1210. EVA : None
  1211. INIT : None
  1212. Armor : +1
  1213. Barrier : +1
  1214. Cost : 1000G
  1215. *A shield constructed from the shell of a large turtle.*
  1216. If [Equipped] at the same time as Rochin, gain +1 to {Evasion}.
  1217.  
  1218. [Protector: Shield] Holy Cross
  1219. Restrict : None
  1220. Mode : One Hand
  1221. EVA : None
  1222. INIT : None
  1223. Armor : +1
  1224. Barrier : +1
  1225. Cost : 1500G
  1226. *A large cross that has been sanctified. It offers protection against evil.*
  1227. While [Equipped], once per round, reduce [Damage] received from [Type: Undead - Chaos] by 2.
  1228.  
  1229. [Protector: Shield] Barbarian Shield
  1230. Restrict : None
  1231. Mode : One Hand
  1232. EVA : None
  1233. INIT : None
  1234. Armor : +1
  1235. Barrier : +2
  1236. Cost : 1500G
  1237. *A circular, shield-type Artificial Regalia used in ancient asia. Patterns such as the Daigoku are etched on its front.*
  1238. While [Equipped], if targeted by a [Physical Attack] from outside [Range: Engaged] gain +2 to [Armor].
  1239.  
  1240. [Protector: Shield] Magical Creature Friend
  1241. Restrict : None
  1242. Mode : One Hand
  1243. EVA : None
  1244. INIT : None
  1245. Armor : +1
  1246. Barrier : +2
  1247. Cost : 1500G
  1248. *A magical creature that works in tandem with another to expand the range of their attacks.*
  1249. While [Equipped] with a [Magic Weapon] with the words "Magic Creature" or "Mascot" in it's name, once per round, increase the [Target] of your [Magical Attacks] by 1#.
  1250.  
  1251. [Protector: Shield] Analysis CPU
  1252. Restrict : None
  1253. Mode : One Hand
  1254. EVA : None
  1255. INIT : None
  1256. Armor : +2
  1257. Barrier : +1
  1258. Cost : 1500G
  1259. *A rugged, high-performance computer inside of a large storage case.*
  1260. While [Equipped], gain a +2 modifier to {Identify} checks, and treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item].
  1261.  
  1262. [Protector: Shield] Hate Charge
  1263. Restrict : Martial
  1264. Mode : One Hand
  1265. EVA : None
  1266. INIT : -1
  1267. Armor : +2
  1268. Barrier : +2
  1269. Cost : 1500G
  1270. *A special tower shield that inspires rage against the user.*
  1271. While [Equipped], by spending 1x [Start] once per combat, change the [Wits] of a [Range: Engaged] non-[Boss] Mononoke to "Low" until after [Timing: End] of the next Round.
  1272.  
  1273. [Protector: Shield] Bagua Mirror
  1274. Restrict : None
  1275. Mode : One Hand
  1276. EVA : None
  1277. INIT : +1
  1278. Armor : +1
  1279. Barrier : +1
  1280. Cost : 3500G
  1281. *A mirror-type Artificial Regalia with the power to ward off evil.*
  1282. While [Equipped], once per round, reduce [Magic Damage] received from by 2.
  1283.  
  1284. [Protector: Shield] Red Rust Shield
  1285. Restrict : Martial
  1286. Mode : One Hand
  1287. EVA : +1
  1288. INIT : -3
  1289. Armor : +2
  1290. Barrier : +3
  1291. Cost : 3500G
  1292. *An iron shield covered in red rust. It possesses the ability to reflect some injuries back at its adversary.*
  1293. While [Equipped], once per session, a [Range: Engaged / Target: 1#] loses 1d6 HP.
  1294.  
  1295. [Protector: Shield] Gale Sheath
  1296. Restrict : Martial
  1297. Mode : One Hand
  1298. EVA : +1
  1299. INIT : None
  1300. Armor : +1
  1301. Barrier : +1
  1302. Cost : 3500G
  1303. *A reinforced iron sheath.*
  1304. If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
  1305.  
  1306. [Protector: Shield] Blade Holder
  1307. Restrict : Martial
  1308. Mode : One Hand
  1309. EVA : None
  1310. INIT : None
  1311. Armor : +2
  1312. Barrier : +2
  1313. Cost : 3500G
  1314. *A special shield created through alchemy that can be integrated with other Artificial Regalia.*
  1315. If [Equipped] at the same time as a [Form: Sword / Spear] [Physical Weapon], the talent <<One-Handed Weapon Focus>> can be applied.
  1316.  
  1317. [Protector: Shield] Seven Amulets
  1318. Restrict : Arcane
  1319. Mode : One Hand
  1320. EVA : +1
  1321. INIT : None
  1322. Armor : +1
  1323. Barrier : +1
  1324. Cost : 3500G
  1325. *A bundle of defensive amulets favored by high-ranking demon hunters. By releasing cards as they're attacked, the user can bolster their defenses.*
  1326. While [Equipped], once per round, reduce [Damage] taken by 1d6.
  1327.  
  1328. [Protector: Shield] Cross Territory
  1329. Restrict : Martial
  1330. Mode : One Hand
  1331. EVA : +1
  1332. INIT : None
  1333. Armor : +1
  1334. Barrier : +1
  1335. Cost : 3500G
  1336. *A special, defensive device manufactured by Alkeny Materials. It allows its user to deploy a gravitational field to warp space to extend the range of their melee attacks.*
  1337. While [Equipped], once per round, change the [Range] of an [Attack Action] to [Range: 2 Sq.].
  1338.  
  1339. [Protector: Shield] High-Ranking Shikigami
  1340. Restrict : Arcane
  1341. Mode : One Hand
  1342. EVA : None
  1343. INIT : None
  1344. Armor : +1
  1345. Barrier : +3
  1346. Cost : 3500G
  1347. *A high-ranking Shikigami called a Wisdom God, created via esoteric techniques. They support their creator in various situations.*
  1348. While [Equipped], once per round (Or Scene),gain +1 to a {Main Stat} check.
  1349.  
  1350. [Protector: Shield] Gorgeous Sheath
  1351. Restrict : Martial
  1352. Mode : One Hand
  1353. EVA : None
  1354. INIT : None
  1355. Armor : +1
  1356. Barrier : +3
  1357. Cost : 3500G
  1358. *A gorgeously decorated iron sheath.*
  1359. If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
  1360.  
  1361. [Protector: Shield] Magical Creature Warrior
  1362. Restrict : None
  1363. Mode : One Hand
  1364. EVA : None
  1365. INIT : None
  1366. Armor : +2
  1367. Barrier : +2
  1368. Cost : 3500G
  1369. *A magical creature that protects its comrades and further expands the scope of magic..*
  1370. While [Equipped] with a [Magic Weapon] with the words "Magic Creature" or "Mascot" in it's name, once per round, increase the [Target] of your [Magical Attacks] by 1#.
  1371.  
  1372. [Protector: Shield] Enhanced Medium
  1373. Restrict : Utility / Arcane
  1374. Mode : One Hand
  1375. EVA : None
  1376. INIT : None
  1377. Armor : +2
  1378. Barrier : +2
  1379. Cost : 3500G
  1380. *A further enhancement of the Support medium. This shield covers modified wands, jewels, and more.*
  1381. While [Equipped] with a [Magic Weapon] up to [Cost: 3000G], gain +[2 Sq.] to [Range].
  1382.  
  1383. [Protector: Shield] Database CPU
  1384. Restrict : Martial
  1385. Mode : One Hand
  1386. EVA : None
  1387. INIT : None
  1388. Armor : +3
  1389. Barrier : +1
  1390. Cost : 3500G
  1391. *An Analysis CPU with a higher performance processor.*
  1392. While [Equipped], once per combat (Or Scene), gain a +4 modifier to {Intellect} checks, and treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item].
  1393.  
  1394. [Protector: Shield] Curse Puppet
  1395. Restrict : Arcane
  1396. Mode : One Hand
  1397. EVA : +1
  1398. INIT : +1
  1399. Armor : +2
  1400. Barrier : +2
  1401. Cost : 5000G
  1402. *A human-size puppet-type Artificial Regalia. It can be freely manipulated with a spirit thread, protecting its owner and assisting them in various tasks.*
  1403. While [Equipped], once per round, increase the [Target] of your [Attack Actions] by 1#.
  1404.  
  1405. [Protector: Shield] Thunderstorm Sheath
  1406. Restrict : Martial
  1407. Mode : One Hand
  1408. EVA : +1
  1409. INIT : +1
  1410. Armor : +2
  1411. Barrier : +2
  1412. Cost : 5000G
  1413. *A heavily modified and improved iron sheath.*
  1414. If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
  1415.  
  1416. [Protector: Shield] Gunshield
  1417. Restrict : Martial
  1418. Mode : One Hand
  1419. EVA : +1
  1420. INIT : None
  1421. Armor : +3
  1422. Barrier : +2
  1423. Cost : 5000G
  1424. *A unique, shield-type Artifical Regalia. It can fire bullets from its center to launch surprise attacks.*
  1425. While [Equipped], once per combat, gain [Shift: Assault].
  1426.  
  1427. [Protector: Shield] Assault Medium
  1428. Restrict : Utility / Arcane
  1429. Mode : One Hand
  1430. EVA : None
  1431. INIT : +1
  1432. Armor : +3
  1433. Barrier : +3
  1434. Cost : 5000G
  1435. *A heavily modified medium.*
  1436. While [Equipped] with a [Magic Weapon] up to [Cost: 3000G], gain +3 to [Magical Damage].
  1437.  
  1438. [Protector: Shield] Mist Shield
  1439. Restrict : None
  1440. Mode : One Hand
  1441. EVA : None
  1442. INIT : None
  1443. Armor : +3
  1444. Barrier : +4
  1445. Cost : 5000G
  1446. *A shield with a mist machine inside. This system allows it to dispense a wide variety of medicine.*
  1447. While [Equipped], when using an [Item: Consumable] with a [Recovery] effect, change the [Range / Target] to [Engaged / Area].
  1448.  
  1449. [Protector: Shield] Advanced Shikigami
  1450. Restrict : None
  1451. Mode : One Hand
  1452. EVA : None
  1453. INIT : None
  1454. Armor : +4
  1455. Barrier : +3
  1456. Cost : 5000G
  1457. *An advanced Shikigami created via esoteric arts.*
  1458. While [Equipped], gain +3 at [Damage Calculation].
  1459.  
  1460. [Protector: Shield] Mind Anchor
  1461. Restrict : Martial
  1462. Mode : One Hand
  1463. EVA : None
  1464. INIT : -1
  1465. Armor : +4
  1466. Barrier : +4
  1467. Cost : 5000G
  1468. *A Hate Charge, with significant defensive improvements.*
  1469. While [Equipped], by spending 1x [Start], change the [Wits] of a [Range: Engaged] non-[Boss] Mononoke to "Low" until after [Timing: End] of the next Round.
  1470.  
  1471. [Protector: Shield] Special Sheath
  1472. Restrict : Martial
  1473. Mode : One Hand
  1474. EVA : None
  1475. INIT : -2
  1476. Armor : +5
  1477. Barrier : +4
  1478. Cost : 5000G
  1479. *A highly improved Thunderstorm Sheath.*
  1480. If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
  1481.  
  1482. [Protector: Shield] Lantern Shield
  1483. Restrict : None
  1484. Mode : One Hand
  1485. EVA : +1
  1486. INIT : None
  1487. Armor : +3
  1488. Barrier : +4
  1489. Cost : 10000G
  1490. *A strange shield that integrates a gauntlet, dagger, and lantern.*
  1491. While [Equipped], ignore "Dark Place" penalties.
  1492.  
  1493. [Protector: Shield] Spartan Shield
  1494. Restrict : None
  1495. Mode : One Hand
  1496. EVA : None
  1497. INIT : None
  1498. Armor : +6
  1499. Barrier : +5
  1500. Cost : 10000G
  1501. *A large, circular shield used by ancient spartans, converted into an Artificial Regalia.*
  1502. While [Equipped], once per round when performing a [Physical Attack], gain +1 [Rank].
  1503.  
  1504.  
  1505. ------------------------
  1506. Accessories [XXXB-3]
  1507. ------------------------
  1508. Bushido Strap
  1509. Slot : Lower
  1510. Cost : 1000G
  1511. *A special cord, tied around the waist, that fills the soul with spirit energy while an Artificial Regalia is sheathed.*
  1512. While [Equipped], gain +3 to the [Damage] of [Physical Weapons].
  1513.  
  1514. Lantern
  1515. Slot : Hand
  1516. Cost : 1000G
  1517. *A special lantern that enhances magical effects by filling them with spiritual power.*
  1518. While [Equipped], gain +2 to the [Damage] of [Magical Weapons].
  1519.  
  1520. Self-Defense Talisman
  1521. Slot : Head, Lower
  1522. Cost : 1000G
  1523. *A powerful talisman that offers protection to its user.*
  1524. While [Equipped], gain a +3 modifier to [Barrier].
  1525.  
  1526. Mysterious Wristband
  1527. Slot : Hand
  1528. Cost : 1500G
  1529. *A leather wristband that can demonstrate tremendous inner power.*
  1530. While [Equipped], the user gains a +3 modifier at [Damage Calculation] when [Unarmed].
  1531.  
  1532. Jeweled Bracelet
  1533. Slot : Hand
  1534. Cost : 2000G
  1535. *An arm-based Artificial Regalia made of sacred jewels.*
  1536. While [Equipped], the user gains +2 to [Physical Damage] and [Armor].
  1537.  
  1538. Digital Glasses
  1539. Slot : Head
  1540. Cost : 2000G
  1541. *Special glasses enchanted with cyber magic.*
  1542. While [Equipped], gain a +2 modifier to [Initiative], and treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item].
  1543.  
  1544. Crystal Wristband
  1545. Slot : Hand
  1546. Cost : 2000G
  1547. *A special spirit catalyst that promotes crystalization.*
  1548. While [Equipped], when using either <<Crystal Transformation>> or <<Crystal Install>>, gain +4 to [Armor]. (Even if both <<Crystal Transformation>> and <<Crystal Install>> are used, this effect does not stack.)
  1549.  
  1550. Battle Boots
  1551. Slot : Feet
  1552. Cost : 2000G
  1553. *Combat boots that dramatically increase the power of their user's kicks.*
  1554. While [Equipped], the user gains a +4 modifier at [Damage Calculation] when [Unarmed].
  1555.  
  1556. Crystal Belt
  1557. Slot : Lower
  1558. Cost : 3000G
  1559. *A special spirit belt that promotes crystalization.*
  1560. While [Equipped], when using either <<Crystal Transformation>> or <<Crystal Install>>, gain +6 to [Armor]. (Even if both <<Crystal Transformation>> and <<Crystal Install>> are used, this effect does not stack.)
  1561.  
  1562. Sephiroglasses
  1563. Slot : Head
  1564. Cost : 4000G
  1565. *Digital glasses with powerful modifications.*
  1566. While [Equipped], gain a +2 modifier to [Damage Calculation], and treat as though fulfilling the requirements to use [Elder Mage / Digital Sorcerer] talents.
  1567.  
  1568. Eerie Light
  1569. Slot : Hand
  1570. Cost : 4000G
  1571. *A remodelled lantern that amplifies magical effects.*
  1572. While [Equipped], gain +4 to the [Damage] of [Magical Weapons].
  1573.  
  1574. Summon Clock
  1575. Slot : Hand
  1576. Cost : 4000G
  1577. *A special, clock-type Artificial Regalia that supplies power to Bound Primals.*
  1578. While [Equipped], gain a +5 modifier to [Attack Actions] using [Weapons] with [Range: Charge X Sq.], or to the [Damage Calculation] of [Bound Primal] [Attack Actions].
  1579.  
  1580. Mystic Black Belt
  1581. Slot : Lower
  1582. Cost : 4000G
  1583. *A mystic black belt that can only be tightened by masters.*
  1584. While [Equipped], the user gains a +5 modifier to the [Damage Calculation] of [God Hand] style talents.
  1585.  
  1586. Underworld Strap
  1587. Slot : Lower
  1588. Cost : 4000G
  1589. *An enhanced waist cord that supplies high amounts of spirit energy to the soul.*
  1590. While [Equipped], gain +3 to the [Damage] of [Physical Weapons].
  1591.  
  1592. Shinto Bracelet
  1593. Slot : Hand
  1594. Cost : 6000G
  1595. *A bracelet-type Artifical Regalia created by high-ranking divine souls.*
  1596. While [Equipped], gain +3 to [Physical Damage] and [Armor].
  1597.  
  1598. Shinto Lantern
  1599. Slot : Lower
  1600. Cost : 6000G
  1601. *A magical lantern that offers its user the power of a higher spirit.*
  1602. While [Equipped], gain +5 to the [Damage] of [Magical Weapons].
  1603.  
  1604. Majin Wrist
  1605. Slot : Hand
  1606. Cost : 6000G
  1607. *A high-ranking spirit catalyst that allows its user to semi-devilize themselves when activated.*
  1608. While [Equipped], when using either <<Crystal Transformation>> or <<Crystal Install>>, gain +3 to [Armor] and [Barrier]. (Even if both <<Crystal Transformation>> and <<Crystal Install>> are used, this effect does not stack.)
  1609.  
  1610. Godly Strap
  1611. Slot : Lower
  1612. Cost : 7000G
  1613. *A stronger waist cord that fills its user with the maximum amount of spirit energy they can take.*
  1614. While [Equipped], gain +1 to {Accuracy} and +5 to the [Damage] of [Physical Weapons].
  1615.  
  1616. Majin Belt
  1617. Slot : Lower
  1618. Cost : 10000G
  1619. *A high-ranking spirit belt that allows its user to become a semi-Majin.*
  1620. While [Equipped], when using either <<Crystal Transformation>> or <<Crystal Install>>, gain +5 to [Armor] and [Barrier]. (Even if both <<Crystal Transformation>> and <<Crystal Install>> are used, this effect does not stack.)
  1621.  
  1622.  
  1623. ================================================================================
  1624. Time-Space Alternate -- GM Section:Mononoke [XXXC]
  1625. ================================================================================
  1626. Time-Space Alternate -- GM Section: Humanoid Mononoke [XXXC-1]
  1627. ================================================================================
  1628. Ancient Soldier x3 / Class: Humanoid / LV: 1 (1)
  1629. Size : 2
  1630. Wits : High
  1631. Senses : Normal
  1632. Speech : Yes
  1633. Reaction : Mercurial
  1634. ID : 9
  1635. Weakness : [Fire] [Shock]
  1636. Movement : Walk
  1637. | ACC | EVA | CNJ | RES | CHK
  1638. {Combat Stats} | 06 | 05 | 03 | 03 | 04
  1639. {Fixed Values} | 13 | 12 | 10 | 10 | 11
  1640. {Initiative} : 7 (4)
  1641. {HP} : 35
  1642. Armor : 1
  1643. Barrier : 5
  1644.  
  1645. Attack Methods
  1646. [Weapon Attack]: Melee Attack / 3 Sq. / 1#
  1647. - [Form: Spear] 2d6+7 physical damage to the target.
  1648.  
  1649. <<Warrior Escort>>: Defense / 5 Sq. / 1#
  1650. - Use on Damage Reduction. The target reduces damage by 10, and the user receives an effect instead (Treat as though the [Reactive Check] had failed.)
  1651.  
  1652. Materials (2d6)
  1653. 2~9: None
  1654. 10+: Ancient Weapon/PD+2: 500G (Potency: 2)
  1655.  
  1656. Description
  1657. A soldier, armed with powerful weapons, who works to protect. This mononoke represents soldiers from the B.C. era to the Middle Ages. They try to ruthlessly suppress awakened that have caused incidents. In many cases, they are led by ancient cavalry and guard urban areas, citadels, forts and major towns. These brave fighters possess excellent defensive ability, and are willing to work hard to protect their superiors, companions, and those in power who have pledged allegiance.
  1658.  
  1659. ----------------------------------------
  1660. Ancient Cavalry / Class: Humanoid / LV: 3 (1)
  1661. Size : 2
  1662. Wits : High
  1663. Senses : Normal
  1664. Speech : Yes
  1665. Reaction : Mercurial
  1666. ID : 11
  1667. Weakness : [Wind] [Phantom]
  1668. Movement : Walk
  1669. | ACC | EVA | CNJ | RES | CHK
  1670. {Combat Stats} | 08 | 06 | 03 | 04 | 04
  1671. {Fixed Values} | 15 | 13 | 10 | 11 | 11
  1672. {Initiative} : 16 (7)
  1673. {HP} : 42
  1674. Armor : 1
  1675. Barrier : 5
  1676.  
  1677. Attack Methods
  1678. [Weapon Attack]: Melee Attack / 2 Sq. / 1#
  1679. - [Form: Spear] 3d6+18 physical damage to the target.
  1680.  
  1681. <<Mounted Assault>>: Physical Attack / Charge 4 Sq. / 1#
  1682. - [Form: Spear] 3d6+18 physical damage to the target.
  1683.  
  1684. <<Defense Order>>: Defense / Combat Zone / 1#
  1685. - Use on Damage Reduction. The target reduces damage by 10, and the user receives an effect instead (Treat as though the [Reactive Check] had failed.)
  1686.  
  1687. <<Attack Count I>>: Constant / User
  1688. - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
  1689.  
  1690. Materials (2d6)
  1691. 2~9: None
  1692. 10+: Cavalry Crest/Acc+1: 1000G (Potency: 2)
  1693.  
  1694. Description: This mononoke represents soldiers who fight while riding large animals (mainly horses). Their main job is to protect the region, much like ancient soldiers, and depending on the situation, they'll mercilessly turn their blades on their enemies.
  1695.  
  1696. ----------------------------------------
  1697. Yasei Oni / Class: Humanoid / LV: 3 (1)
  1698. Size : 3
  1699. Wits : High
  1700. Senses : Normal
  1701. Speech : Yes
  1702. Reaction : Mercurial
  1703. ID : 12
  1704. Weakness : [Fire] [Toxin]
  1705. Movement : Walk
  1706. | ACC | EVA | CNJ | RES | CHK
  1707. {Combat Stats} | 07 | 06 | 03 | 06 | 03
  1708. {Fixed Values} | 14 | 13 | 10 | 13 | 10
  1709. {Initiative} : 10 (5)
  1710. {HP} : 48
  1711. Armor : 5
  1712. Barrier : 5
  1713.  
  1714. [Weapon Attack]: Melee Attack / Combat Zone / 1#
  1715. - [Form: Sword] 2d6+19 physical damage to the target.
  1716.  
  1717. <<Clever Strike>>: Physical Attack / Engaged / 1#
  1718. - The user gains a +2 modifier on {Accuracy} check and inflicts [Form: Sword] 2d6+19 physical damage to the target.
  1719.  
  1720. <<Oni Servant>>: Unique / 10 Sq. / 1#
  1721. - Use on Damage Calculation. The target gains +2d6 at [Damage Calculation].
  1722.  
  1723. <<Oni Spirit>>: Constant / User
  1724. - Unless the target has [Shift: Dead], [Class: Humanoid] NPCs other than [Bosses] in the [Combat Zone] [Halve] all [Damage].
  1725.  
  1726. Materials (2d6)
  1727. 2~9: None
  1728. 10+: Oni Horn/PD+1: 500G (Potency: 1)
  1729.  
  1730. Description:
  1731. A bestial humanoid, many of whom serve Oni. Some do evil for their masters, others are merely mischievous. All are different.
  1732.  
  1733. ----------------------------------------
  1734. Space-Time Reformer / Class: Humanoid / LV: 4 (1)
  1735. Size : 2
  1736. Wits : High
  1737. Senses : Normal
  1738. Speech : Yes
  1739. Reaction : Hostile
  1740. ID : 10
  1741. Weakness : [Cold] [Toxin]
  1742. Movement : Walk
  1743. | ACC | EVA | CNJ | RES | CHK
  1744. {Combat Stats} | 03 | 05 | 08 | 07 | 04
  1745. {Fixed Values} | 10 | 12 | 15 | 14 | 11
  1746. {Initiative} : 21 (9)
  1747. {HP} : 49
  1748. Armor : 1
  1749. Barrier : 3
  1750.  
  1751. [Weapon Attack]: Magical Attack / 6 Sq. / 1#
  1752. - [Form: Magic] 2d6+20 magical damage to the target.
  1753.  
  1754. <<Acceleration Incantation>>: Start / Combat Zone / 1#
  1755. - The target gains a +5 modifier to [Initiative] and gains [Shift: Assault].
  1756.  
  1757. <<Special Magic>>: Magical Attack / 7 Sq. / 3# / Cancels
  1758. - [Form: Magic / Element: Shock] 2d6+25 magical damage to the target. 1/Round.
  1759.  
  1760. <<Beyond Time>>: Constant / User
  1761. - During the targets [Turn], gain x1 [Timing: Attack]. Also, [Halve] [Damage] recieved from targets outside of [Range: Engaged].
  1762.  
  1763. Materials (2d6)
  1764. 2~9: None
  1765. 10+: God Clock/HP+9: 1500G (Potency: 3)
  1766.  
  1767. Description:
  1768. A singularity point who leapt through space and time using sacred treasures and special magic. Having realized that they are a singularity point, these time-travellers interfere with history to fulfill their hidden desires, and attempt to make their dreams come true.
  1769.  
  1770. ----------------------------------------
  1771. Nameless Wiseman / Class: Humanoid / LV: 7 (2)
  1772. Size : 2
  1773. Wits : High
  1774. Senses : Normal
  1775. Speech : Yes
  1776. Reaction : Mercurial
  1777. ID : 10
  1778. Weakness : [Fire] [Phantom]
  1779. Movement : Walk
  1780. | ACC | EVA | CNJ | RES | CHK
  1781. {Combat Stats} | 06 | 06 | 11 | 07 | 04
  1782. {Fixed Values} | 13 | 13 | 18 | 14 | 11
  1783. {Initiative} : 30 (12)
  1784. {HP} : 79
  1785. Armor : 3
  1786. Barrier : 15
  1787.  
  1788. [Weapon Attack]: Magical Attack / Combat Zone / 1# / Cancels
  1789. - [Form: Magic / Element: Shock] 3d6+27 magical damage to the target.
  1790.  
  1791. <<Gale Assist>>: Start / Combat Zone / 1#
  1792. - The target gains a +10 modifier to [Initiative]. This talent does not consume [Start], but can only be used 3/Round.
  1793.  
  1794. <<Lost Magic>>: Magical Attack / 7 Sq. / Area / Halves
  1795. - [Form: Magic / Element: Cold] 4d6+32 magical damage to the target. 1/Round.
  1796.  
  1797. <<Iron Wall Teachings>>: Defense / Combat Zone / 1#
  1798. - Use on Damage Reduction. The target gains +30 [Armor] and [Barrier] against [Target: 2#+] [Attack Actions] (Including Area and Combat Zone).
  1799.  
  1800. <<Hidden Knowledge>>: Constant / User
  1801. - During the targets [Turn], gain x1 [Timing: Attack]. Also, the target [Halves] [Damage] received that is not imbued with an [Element].
  1802.  
  1803. Materials (2d6)
  1804. 2~9: None
  1805. 10+: Book of Unknown Knowledge/Int+3: 1500G (Potency: 3)
  1806.  
  1807. Description:
  1808. A man with no name who exists everywhere throughout history. In addition to his excellent intelligence, he possesses knowledge of awakened and spellcraft, and uses it to guide his allies. These figures are gentle and intelligent, but if they become your enemy, they become dangerous foes.
  1809.  
  1810. ----------------------------------------
  1811. Sorcerer King / Class: Humanoid / LV: 9 (2)
  1812. Size : 2
  1813. Wits : High
  1814. Senses : Domain
  1815. Speech : Yes
  1816. Reaction : Mercurial
  1817. ID : 18
  1818. Weakness : None
  1819. Movement : Walk / Fly
  1820. | ACC | EVA | CNJ | RES | CHK
  1821. {Combat Stats} | 09 | 10 | 16 | 09 | 03
  1822. {Fixed Values} | 16 | 17 | 23 | 16 | 10
  1823. {Initiative} : 30 (12)
  1824. {HP} : 103
  1825. Armor : 10
  1826. Barrier : 10
  1827.  
  1828. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  1829. - [Form: Magic / Element: Fire] 2d6+33 magical damage to the target.
  1830.  
  1831. <<Possessive Infection>>: Start / Combat Zone / Combat Zone
  1832. - When the target becomes the [Target] of a [Target: 2#+] [Attack Action] (including [Area - Combat Zone]), they gain +40 [Armor] and [Barrier].
  1833.  
  1834. <<King's Magic>>: Magical Attack / Combat Zone / Area / Halves
  1835. - [Form: Magic / Element: Wind] 4d6+44 magical damage to the target. 2/Round.
  1836.  
  1837. <<Maximum Power Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
  1838. - [Form: Magic / Element: Cold] 80 magical damage to the target. 2/Combat.
  1839.  
  1840. <<Self-Sacrifice>>: Defense / User
  1841. - Use on Damage Reduction. Apply [Shift: Dead] to an allied NPC in [Range: Combat Zone] and change [Damage Received] to 0.
  1842.  
  1843. <<Special God>>: Constant / User
  1844. - During the targets [Turn], gain x2 [Timing: Attack]. Also, the target [Halves] [Damage] received that is not imbued with an [Element].
  1845.  
  1846. Materials (2d6)
  1847. 2~9: None
  1848. 10+: Crown of Wisdom/MD+3: 1500G (Potency: 4)
  1849.  
  1850. Description:
  1851. An ancient king who forged a country with their powerful magic. Their very nature has been distorted by the massive spiritual power they wield, causing their physical form to deviate from normal human.
  1852.  
  1853. ----------------------------------------
  1854. Timeless Hero / Class: Humanoid / LV: 9 (2)
  1855. Size : 2
  1856. Wits : High
  1857. Senses : Magic
  1858. Speech : Yes
  1859. Reaction : Mercurial
  1860. ID : 16
  1861. Weakness : None
  1862. Movement : Walk
  1863. | ACC | EVA | CNJ | RES | CHK
  1864. {Combat Stats} | 15 | 09 | 04 | 10 | 05
  1865. {Fixed Values} | 22 | 16 | 11 | 17 | 12
  1866. {Initiative} : 31 (13)
  1867. {HP} : 137
  1868. Armor : 10
  1869. Barrier : 10
  1870.  
  1871. [Weapon Attack]: Physical Attack / Engaged / 1#
  1872. - [Form: Sword] 3d6+29 physical damage to the target.
  1873.  
  1874. <<Spirit Crush>>: Physical Attack / 7 Sq. / 1#
  1875. - [Form: Sword / Element: Magnet] The user gains +3 to {Accuracy}, then deals 3d6+51 physical damage to the target. If the target is a non-[Boss] mononoke, set it's [HP] to 0.
  1876.  
  1877. <<Spirit Counter>: Defense / User
  1878. - Use on Damage Reduction. A [Range: Engage / Target: 1#] takes [Form: Sword] 2d6+29 physical damage.
  1879.  
  1880. <<Spirit Eye>>: Unique / 10 Sq. / 1#
  1881. - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] Talent the target used.
  1882.  
  1883. <<Hero's Ability>>: Constant / User
  1884. - During the targets [Turn], gain x2 [Timing: Attack]. Also, the target [Halves] [Damage] received that is not imbued with an [Element].
  1885.  
  1886. Materials (2d6)
  1887. 2~9: None
  1888. 10+: Hero's Artifact/PD+3: 1500G (Potency: 3)
  1889.  
  1890. Description:
  1891. A hero who has made their mark on history and left their name known. They are both great fighters and athletes. These individuals were relatively common in ancient greece, rome, and the warring states period, but rarely present in modern times.
  1892.  
  1893.  
  1894. ================================================================================
  1895. Time-Space Alternate -- GM Section: Beast Mononoke [XXXC-2]
  1896. ================================================================================
  1897. Iron Rat x100 / Class: Beast / LV: 3 (1)
  1898. Size : 0
  1899. Wits : Low
  1900. Senses : Normal
  1901. Speech : No
  1902. Reaction : Hostile
  1903. ID : 12
  1904. Weakness : [Gravity] [Light]
  1905. Movement : Walk
  1906. | ACC | EVA | CNJ | RES | CHK
  1907. {Combat Stats} | 08 | 05 | 02 | 05 | 04
  1908. {Fixed Values} | 15 | 12 | 09 | 12 | 11
  1909. {Initiative} : 16 (7)
  1910. {HP} : 53
  1911. Armor : 0
  1912. Barrier : 0
  1913.  
  1914. [Weapon Attack]: Physical Attack / Engaged / 1#
  1915. - [Form: Spear / Element: Toxin] 2d6+18 physical damage to the target.
  1916.  
  1917. <<Ravenous Hunger>>: Physical Attack / Engaged / 1#
  1918. - [Form: Sword / Element: Magnet] 3d6+18 physical damage to the target. If the [Target] is a non-[Boss] mononoke, [Halve] their current {HP}. Additionally, if the [Target] is an [Obstacle] with 60 HP or less, destroy it.
  1919.  
  1920. <<Swarm Defense>>: Defense / User
  1921. - Use on Damage Reduction. The target gains +20 [Armor] and [Barrier] against [Target: 2#+] [Attack Actions] (Including Area and Combat Zone).
  1922.  
  1923. Materials (2d6)
  1924. 2~9: None
  1925. 10+: Iron Fang/PD+2: 1000G (Potency: 2)
  1926.  
  1927. Description:
  1928. These creatures are the incarnation of man's hate, fused with spiritual energy and turned into a beast. They're similar to rats, but have iron fangs. The move as a swarm and devour anything, but make fierce attacks on humans because of their status as an incarnation of hatred. Their fang carry a variety of pathogens, so they typically carry a plague.
  1929.  
  1930. ----------------------------------------
  1931. Gulon / Class: Beast / LV: 4 (1)
  1932. Size : 2
  1933. Wits : High
  1934. Senses : Normal
  1935. Speech : No
  1936. Reaction : Mercurial
  1937. ID : 13
  1938. Weakness : [Fire] [Shock]
  1939. Movement : Walk
  1940. | ACC | EVA | CNJ | RES | CHK
  1941. {Combat Stats} | 10 | 05 | 03 | 04 | 04
  1942. {Fixed Values} | 17 | 12 | 10 | 11 | 11
  1943. {Initiative} : 15 (7)
  1944. {HP} : 59
  1945. Armor : 5
  1946. Barrier : 5
  1947.  
  1948. [Weapon Attack]: Physical Attack / Engaged / 1#
  1949. - [Form: Sword] 3d6+16 physical damage to the target.
  1950.  
  1951. <<Ferocious Blow>>: Physical Attack / Engaged / 2#
  1952. - The user gains +2 to Accuracy, then deals 3d6+16 [Form: Sword] physical damage to the target.
  1953.  
  1954. <<Sturdy Fur>>: Defense / Engaged / 1#
  1955. - Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target (Treat as though {Resist} check had failed).
  1956.  
  1957. <<Healing Claw>>: End / User
  1958. - The user [Recovers] 10 HP and gains [Remove: Poison]
  1959.  
  1960. <<Rare Demon Beast>>: Constant / User
  1961. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] damage taken from [Element: Cold].
  1962.  
  1963. Materials (2d6)
  1964. 2~9: Medicinal Claw/HP+3: 500G (Potency: 1)
  1965. 10+: Demon Fur/Halve Cold: 2000G (Potency: 4)
  1966.  
  1967. Description:
  1968. This beast-type mononoke has a powerful, canine body and a head similar to a mountain cat. They have a boundless hunger, and attack their prey relentlessly when hungry. It's thick fur blocks cold, and when removed, it's claws work as a painkiller.
  1969.  
  1970. ----------------------------------------
  1971. Kirimu / Class: Beast / LV: 5 (1)
  1972. Size : 3
  1973. Wits : High
  1974. Senses : Normal
  1975. Speech : Yes
  1976. Reaction : Hostile
  1977. ID : 13
  1978. Weakness : [Fire] [Magnet]
  1979. Movement : Walk
  1980. | ACC | EVA | CNJ | RES | CHK
  1981. {Combat Stats} | 11 | 09 | 01 | 05 | 06
  1982. {Fixed Values} | 18 | 16 | 08 | 12 | 13
  1983. {Initiative} : 25 (10)
  1984. {HP} : 79
  1985. Armor : 10
  1986. Barrier : 5
  1987.  
  1988. [Weapon Attack]: Physical Attack / 2 Sq. / 1#
  1989. - [Form: Spear] 3d6+16 physical damage to the target.
  1990.  
  1991. <<Gluttonous Eating Habit>>: Start / Engaged / 1#
  1992. - The user inflicts [Shift: Dead] on an [Engaged] mononoke of [Level: 4] or below, then [Recovers] 10 HP.
  1993.  
  1994. <<Seven-Heads Rush>>: Physical Attack / 4 Sq. / Area
  1995. - [Form: Sword] 5d6+30 physical damage to the target. 1/Round.
  1996.  
  1997. <<Seven Horns>>: Physical Attack / 4 Sq. / 7#
  1998. - [Form: Sword] 3d6+26 physical damage to the target. 1/Round.
  1999.  
  2000. <<Seven Monsters>>: Constant / User
  2001. - During the targets [Turn], gain x1 [Timing: Attack].
  2002.  
  2003. Materials (2d6)
  2004. 2~10: Seven Horns/MD+1: 500G (Potency: 1)
  2005. 11+: Seven Eyes/Barrier+3: 1500G (Potency: 3)
  2006.  
  2007. Description:
  2008. A mononoke with seven horns and eyes spread across seven heads. When they're starving, they travel to nearby villages to sate their gluttonous hunger. They have seven different stomachs, which allows them to eat large amounts of human or mononoke.
  2009.  
  2010. ----------------------------------------
  2011. Ikuchi / Class: Beast / LV: 6 (2)
  2012. Size : 5
  2013. Wits : High
  2014. Senses : Magic
  2015. Speech : No
  2016. Reaction : Mercurial
  2017. ID : 16
  2018. Weakness : [Shock] [Magnet]
  2019. Movement : Swim / Fly
  2020. | ACC | EVA | CNJ | RES | CHK
  2021. {Combat Stats} | 14 | 06 | 02 | 07 | 05
  2022. {Fixed Values} | 21 | 13 | 09 | 14 | 12
  2023. {Initiative} : 22 (9)
  2024. {HP} : 80
  2025. Armor : 20
  2026. Barrier : 20
  2027.  
  2028. [Weapon Attack]: Physical Attack / Charge 2 Sq. / 1#
  2029. - [Form: Axe] 4d6+20 physical damage to the target.
  2030.  
  2031. <<Giant Flight>>: Unique / Combat Zone / 1#
  2032. - Use when the target declares a Talent. The user may move up to 7 squares, ignoring [Engagements].
  2033.  
  2034. <<Giant Block>>: Unique / Combat Zone / 1#
  2035. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], the user receives the [Damage].
  2036.  
  2037. <<Giant Smash>>: Physical Attack / 4 Sq. / 7#
  2038. - [Form: Sword] 3d6+26 physical damage to the target. 1/Round.
  2039.  
  2040. <<Giant Slam>>: Physical Attack / 4 Sq. / 7#
  2041. - [Form: Hammer] 5d6+30 physical damage to the target. A target that performs [Damage Reduction] against this attack cannot perform [Move Actions] until after [Timing: End] of the round.
  2042.  
  2043. <<Tightening>>: End / Engaged / 1#
  2044. - The target loses 5 HP.
  2045.  
  2046. <<Massive Fish>>: Constant / User
  2047. - During the targets [Turn], gain x1 [Timing: Attack].
  2048.  
  2049. Materials (2d6)
  2050. Automatic: Huge Fin/Bestow: Cold: 1500G (Potency: 3)
  2051.  
  2052. Description:
  2053. A monstrous fish that spans several kilometers in length. It occasionally takes flight, and crushes enemies with it's massive body. While usually peaceful, it becomes a fearsome foe when disturbed.
  2054.  
  2055. ----------------------------------------
  2056. Zhen / Class: Beast / LV: 7 (2)
  2057. Size : 2
  2058. Wits : High
  2059. Senses : Normal
  2060. Speech : No
  2061. Reaction : Hostile
  2062. ID : 20
  2063. Weakness : [Shock] [Magnet]
  2064. Movement : Walk
  2065. | ACC | EVA | CNJ | RES | CHK
  2066. {Combat Stats} | 15 | 09 | 02 | 05 | 05
  2067. {Fixed Values} | 22 | 16 | 09 | 12 | 12
  2068. {Initiative} : 37 (14)
  2069. {HP} : 91
  2070. Armor : 5
  2071. Barrier : 5
  2072.  
  2073. [Weapon Attack]: Physical Attack / 4 Sq. / 2#
  2074. - [Form: Spear / Element: Toxin] 2d6+28 physical damage to the target.
  2075.  
  2076. <<Hypotoxic Attack>>: Physical Attack / Engaged / Area
  2077. - [Form: Sword] 2d6+36 physical damage to the target. 1/Round. If the target takes even one point of damage from this attack, they take [Shift: Poison].
  2078.  
  2079. <<Toxic Rush>>: Physical Attack / Charge 4 Sq. / 1#
  2080. - [Form: Spear / Element: Toxin] 2d6+52 physical damage to the target.
  2081.  
  2082. <<Poisonous Body>>: Defense / User
  2083. - Use on Damage Reduction. The user reduces damage not endowed with [Element: Shock] by 10. Afterwards, a [Range: Engaged / Target: 1#] target loses 10 HP.
  2084.  
  2085. <<Toxic Bird>>: Constant / User
  2086. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target always has [Remove: Poison] and changes damage recieved from [Element: Toxin] to 0, and ignores all other effects.
  2087.  
  2088. Materials (2d6)
  2089. Automatic: Steel Beak/Armor+2: 1000G (Potency: 2)
  2090.  
  2091. Description:
  2092. A demon bird from chinese mythology. They feed on poisonous animals, making every one of their bodily fluids highly toxic. All plants die in any region that they visit.
  2093.  
  2094. ----------------------------------------
  2095. Tyrannosaurus Rex / Class: Beast / LV: 9 (2)
  2096. Size : 4
  2097. Wits : High
  2098. Senses : Magic
  2099. Speech : No
  2100. Reaction : Hostile
  2101. ID : 16
  2102. Weakness : [Toxin] [Magnet]
  2103. Movement : Walk
  2104. | ACC | EVA | CNJ | RES | CHK
  2105. {Combat Stats} | 17 | 09 | 01 | 06 | 07
  2106. {Fixed Values} | 24 | 16 | 08 | 13 | 14
  2107. {Initiative} : 35 (14)
  2108. {HP} : 103
  2109. Armor : 20
  2110. Barrier : 20
  2111.  
  2112. [Weapon Attack]: Physical Attack / Engaged / 1#
  2113. - [Form: Spear] 3d6+33 physical damage to the target.
  2114.  
  2115. <<Carnivorous Appetite>>: Start / Engaged / 1#
  2116. - The user inflicts [Shift: Dead] on an [Engaged] mononoke of [Level: 8] or below, then [Recovers] 10 HP.
  2117.  
  2118. <<Slaughter King>>: Physical Attack / Engaged / Area
  2119. - [Form: Axe] 4d6+42 physical damage to the target. 2/Round.
  2120.  
  2121. <<Boundless Greed>>: Physical Attack / Engaged / 1#
  2122. - [Form: Axe] 5d6+48 physical damage to the target. Change the [HP] of a non-[Boss] mononoke that this attack targets to 0.
  2123.  
  2124. <<Counterattack>>: Defense / User / No Evasion
  2125. - Use On {Evasion} Check. The {Evasion} check automatically fails, but [Range: Engaged / Target: 1#] takes [Form: Sword] 2d6+34 physical damage.
  2126.  
  2127. <<Tyrant Dragon>>: Constant / User
  2128. - During the targets [Turn], gain x2 [Timing: Attack].
  2129.  
  2130. Materials (2d6)
  2131. Automatic: Tyrant Fang/HP+6: 1000G (Potency: 2)
  2132.  
  2133. Description:
  2134. An ancient dinosaur that obtained a shard and became a dangerous mononoke. These ferocious carnivores will attack prey on sight.
  2135.  
  2136. ----------------------------------------
  2137. Roc / Class: Beast / LV: 14 (3)
  2138. Size : 5
  2139. Wits : High
  2140. Senses : Domain
  2141. Speech : No
  2142. Reaction : Hostile
  2143. ID : 16
  2144. Weakness : [Toxin] [Magnet]
  2145. Movement : Walk / Fly
  2146. | ACC | EVA | CNJ | RES | CHK
  2147. {Combat Stats} | 21 | 14 | 03 | 07 | 09
  2148. {Fixed Values} | 28 | 21 | 10 | 14 | 16
  2149. {Initiative} : 40 (15)
  2150. {HP} : 166
  2151. Armor : 20
  2152. Barrier : 10
  2153.  
  2154. [Weapon Attack]: Physical Attack / Engaged / 1#
  2155. - [Form: Spear] 4d6+26 physical damage to the target.
  2156.  
  2157. <<Monster Bird's Wings>>: Start / Combat Zone / Combat Zone
  2158. - [Type: Beast] mononoke gain +10 to [Initiative].
  2159.  
  2160. <<Monster Bird's Cry>>: Start / Combat Zone / 1#
  2161. - The user changes their {Initiative} total with the target's. 1/Combat.
  2162.  
  2163. <<Insatiable Appetite>>: Start / Engaged / 1#
  2164. - The user inflicts [Shift: Dead] on an [Engaged] mononoke of [Level: 13] or below, then [Recovers] 10 HP.
  2165.  
  2166. <<Storm Dance>>: Physical Attack / Combat Zone / Area
  2167. - [Form: Ranged] 4d6+50 physical damage to the target.
  2168.  
  2169. <<Spirit of the Roc>>: Constant / User
  2170. - During the targets [Turn], gain x2 [Timing: Attack]. Additonally, reduce all [Damage] recieved by 20 from targets that are smaller than [Size: 4] or do not have [Shift: Flight].
  2171.  
  2172. Materials (2d6)
  2173. Automatic: Giant Egg/Luck+3: 1500G (Potency: 3)
  2174.  
  2175. Description:
  2176. A massive bird-type mononoke. It has the power to lift objects the size of large houses and carry the, to it's nest. These mononoke are extremely rare.
  2177.  
  2178. ================================================================================
  2179. Time-Space Alternate -- GM Section: Insectoid Mononoke [XXXC-3]
  2180. ================================================================================
  2181. Tsutsugamushi x3 / Class: Insectoid / LV: 3 (1)
  2182. Size : 2
  2183. Wits : High
  2184. Senses : Normal
  2185. Speech : No
  2186. Reaction : Hostile
  2187. ID : 13
  2188. Weakness : [Fire] [Toxin]
  2189. Movement : Walk
  2190. | ACC | EVA | CNJ | RES | CHK
  2191. {Combat Stats} | 09 | 04 | 03 | 05 | 01
  2192. {Fixed Values} | 16 | 11 | 10 | 12 | 08
  2193. {Initiative} : 15 (7)
  2194. {HP} : 58
  2195. Armor : 5
  2196. Barrier : 3
  2197.  
  2198. Attack Methods
  2199.  
  2200. [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
  2201. - [Form: Axe] 2d6+15 physical damage to the target.
  2202.  
  2203. <<Hypotoxic Attack>>: Physical Attack / Engaged / 1#
  2204. - [Form: Sword] 2d6+15 physical damage to the target. If the target takes at least one point of this damage, they also take [Shift: Poison].
  2205.  
  2206. <<Crustacean Protection>>: Defense / 3 Sq. / 1#
  2207. - Use on Damage Reduction. The user recieves the damage and other effects instead of the target (Treat as though {Resist} check had failed).
  2208.  
  2209. <<Attack Count I>>: Constant / User
  2210. - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
  2211.  
  2212. Materials (2d6)
  2213. 2~9: Sickle Fang/PD+1: 500G (Potency: 1)
  2214. 10+: Beaded Tail/Barrier+2: 1000G (Potency: 2)
  2215.  
  2216. Description
  2217. A human-sized insectoid. They possess countless legs, sickle-shaped tails and jaws, and feast on human blood and spirit energy at night, leading to disease-like symptoms.
  2218.  
  2219. ----------------------------------------
  2220. Chuuchi x30 / Class: Insectoid / LV: 5 (1)
  2221. Size : 1
  2222. Wits : Normal
  2223. Senses : Normal
  2224. Speech : No
  2225. Reaction : Mercurial
  2226. ID : 15
  2227. Weakness : [Shock] [Light]
  2228. Movement : Walk
  2229. | ACC | EVA | CNJ | RES | CHK
  2230. {Combat Stats} | 09 | 07 | 08 | 04 | 02
  2231. {Fixed Values} | 16 | 14 | 15 | 11 | 09
  2232. {Initiative} : 22 (9)
  2233. {HP} : 87
  2234. Armor : 3
  2235. Barrier : 3
  2236.  
  2237. Attack Methods
  2238.  
  2239. [Weapon Attack]: Melee Attack / 7 Sq. / 1#
  2240. - [Form: Axe] 2d6+18 physical damage to the target.
  2241.  
  2242. <<Curse of Darkness>>: Start / 4 Sq. / Area
  2243. - The target gains [Shift: Darkness].
  2244.  
  2245. <<Strange Cry>>: Magical Attack / Combat Zone / Combat Zone / Cancels
  2246. - [Form: Magic / Element: Phantom] 3d6+12 magical damage to the target.
  2247.  
  2248. <<Diffusive Defense>>: Unique / 7 Sq. / 1#
  2249. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], the user receives the [Damage].
  2250.  
  2251. <<Soul of Dawn>>: Constant / User
  2252. - Passive effect. During the targets [Turn], gain x1 [Timing: Attack]. For each Mononoke with x# that is [Engaged] with the target (including the target themselves), the target gains +1 to {Accuracy} checks, and +3 to magic damage.
  2253.  
  2254. Materials (2d6)
  2255. 2~9: Thin Leaves/Init+1: 500G (Potency: 1)
  2256. 10+: Dark Flesh/Bestow: Phantom: 1500G (Potency: 3)
  2257.  
  2258. Description
  2259. These youkai call out in strange voices at night and attack humans who investigate. Their cry is like a sparrow, but their true identity is that of a swarm of ants as big as birds.
  2260.  
  2261. ----------------------------------------
  2262. Karkinos / Class: Insectoid / LV: 6 (2)
  2263. Size : 2
  2264. Wits : High
  2265. Senses : Normal
  2266. Speech : Yes
  2267. Reaction : Hostile
  2268. ID : 16
  2269. Weakness : [Fire] [Toxin]
  2270. Movement : Walk / Swim
  2271. | ACC | EVA | CNJ | RES | CHK
  2272. {Combat Stats} | 13 | 06 | 01 | 09 | 03
  2273. {Fixed Values} | 20 | 13 | 08 | 16 | 10
  2274. {Initiative} : 19 (8)
  2275. {HP} : 98
  2276. Armor : 10
  2277. Barrier : 10
  2278.  
  2279. Attack Methods
  2280.  
  2281. [Weapon Attack]: Melee Attack / 3 Sq. / 1#
  2282. - [Form: Axe] 3d6+19 physical damage to the target.
  2283.  
  2284. <<Crab Scissors>>: Start / Charge 3 Sq. / 1#
  2285. - The target loses 10 [HP] and then takes [Shift: Fallen].
  2286.  
  2287. <<Hell Scissors - Type 2>>: Physical Attack / Engaged / 2#
  2288. - [Element: Cold / Form: Axe] 3d6+39 physical damage to the target, 1/Round.
  2289.  
  2290. <<Scissor Shield>>: Defense / 3 Sq. / 1#
  2291. - Use on Damage Reduction. The user recieves the damage and other effects instead of the target (Treat as though {Resist} check had failed).
  2292.  
  2293. <<Attack Count I>>: Constant / User
  2294. - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
  2295.  
  2296. Materials (2d6)
  2297. 2~9: Shell Fragment/Armor+1: 500G (Potency: 1)
  2298. 10+: Brave Claw/Strength+3: 1500G (Potency: 3)
  2299.  
  2300. Description
  2301. A crab monster from Greek mythology. This brave mononoke pinched the foot of the hero Heracles, but perished. It has excessively sharp claws and a solid shell.
  2302.  
  2303. ----------------------------------------
  2304. Koromodako / Class: Insectoid / LV: 7 (2)
  2305. Size : 3
  2306. Wits : High
  2307. Senses : Magic
  2308. Speech : No
  2309. Reaction : Hostile
  2310. ID : 20
  2311. Weakness : [Fire] [Shock]
  2312. Movement : Walk / Swim
  2313. | ACC | EVA | CNJ | RES | CHK
  2314. {Combat Stats} | 14 | 07 | 02 | 07 | 04
  2315. {Fixed Values} | 21 | 14 | 09 | 14 | 11
  2316. {Initiative} : 21 (9)
  2317. {HP} : 84
  2318. Armor : 15
  2319. Barrier : 10
  2320.  
  2321. [Weapon Attack]: Physical Attack / 7 Sq. / 2#
  2322. - [Form: Hammer] 3d6+21 physical damage to the target.
  2323.  
  2324. <<Wrap Shot>>: Start / 7 Sq. / 4#
  2325. - The target is [Installed] in and space within 7 squares, ignoring [Engagements].
  2326.  
  2327. <<Counterattack>>: Defense / User / No Evasion
  2328. - Use On {Evasion} Check. The {Evasion} check automatically fails, but [Range: Engaged / Target: 1#] takes [Form: Axe] 2d6+24 physical damage.
  2329.  
  2330. <<Tentacle Slam>>: Physical Attack / 7 Sq. / 1#
  2331. - [Form: Hammer] 5d6+30 physical damage to the target. The target cannot move until after [Timing: End] of the current round.
  2332.  
  2333. <<Ensnare>>: End / Engaged / 1# / No Resist
  2334. - Inflict [Shift: Dead] on any [Mononoke] of [Lv: 6 or lower].
  2335.  
  2336. <<Terrible Creature>>: Constant / User
  2337. - During the targets [Turn], gain x2 [Timing: Attack].
  2338.  
  2339. Materials (2d6)
  2340. Automatic: Huge Foot/HP+6: 1000G (Potency: 2)
  2341.  
  2342. Description:
  2343. A mononoke with an appearance close to an octopus. They have a very compact form, but when a ship approaches, they expand to a size similar to six tatami mats. They wrap themselves around the ship to destroy it, and it's sailors. They're known for their power to expand to massive sizes.
  2344.  
  2345. ----------------------------------------
  2346. Scarab / Class: Insectoid / LV: 8 (2)
  2347. Size : 3
  2348. Wits : High
  2349. Senses : Normal
  2350. Speech : Yes
  2351. Reaction : Friendly
  2352. ID : 21
  2353. Weakness : [Cold] [Toxin]
  2354. Movement : Walk / Flight
  2355. | ACC | EVA | CNJ | RES | CHK
  2356. {Combat Stats} | 10 | 03 | 13 | 06 | 04
  2357. {Fixed Values} | 17 | 10 | 20 | 13 | 11
  2358. {Initiative} : 23 (10)
  2359. {HP} : 89
  2360. Armor : 10
  2361. Barrier : 5
  2362.  
  2363. [Weapon Attack]: Physical Attack / Charge 2 Sq. / 1#
  2364. - [Form: Sword] 3d6+24 physical damage to the target.
  2365.  
  2366. <<Unusual Sound>>: Start / User
  2367. - The target [Halves] [Magic Damage].
  2368.  
  2369. <<Dawn and Dusk>>: Magical Attack / 6 Sq / 3# / Cancels
  2370. - [Form: Magic / Element: Light] 4d6+32 magical damage to the target. 2/Round.
  2371.  
  2372. <<Armored Shell>>: Defense / User
  2373. - Use On Damage Reduction. The target gains +10 to [Armor] and [Barrier].
  2374.  
  2375. <<Mystery of Life>: End / Combat Zone / 1#
  2376. - The target gains [Remove: Downed] and [Recovers] 20 HP.
  2377.  
  2378. <<Sacred Insect>>: Constant / User
  2379. - During the targets [Turn], gain x2 [Timing: Attack]. Additonally, the target can make [Ranged Attacks] and [Magic Attacks] even after a [Combat Move].
  2380.  
  2381. Materials (2d6)
  2382. 2~9: Dirt Ball/Insight+1: 500G (Potency 1)
  2383. 10+: Sparkling Wing/Bestow Flash: 1500G (Potency: 3)
  2384.  
  2385. Description:
  2386. Beetle mononoke with hard chitin that obtained shards and became giant mononoke. They're considered to be an incarnation of the sun god. They're treated as sacred insects in ancient Egypt, and bring health and good luck.
  2387.  
  2388. ----------------------------------------
  2389. Jibonchuu / Class: Insectoid / LV: 9 (2)
  2390. Size : 2
  2391. Wits : High
  2392. Senses : Magic
  2393. Speech : No
  2394. Reaction : Mercurial
  2395. ID : 22
  2396. Weakness : [Cold] [Magnet]
  2397. Movement : Walk
  2398. | ACC | EVA | CNJ | RES | CHK
  2399. {Combat Stats} | 15 | 06 | 03 | 08 | 06
  2400. {Fixed Values} | 22 | 13 | 10 | 15 | 13
  2401. {Initiative} : 24 (10)
  2402. {HP} : 102
  2403. Armor : 10
  2404. Barrier : 10
  2405.  
  2406. [Weapon Attack]: Physical Attack / Charge 2 Sq. / 1#
  2407. - [Form: Axe] 3d6+30 physical damage to the target. [Additional Effect]: Perform an additional [Weapon Attack] after [Damage Calculation], 2/Round.
  2408.  
  2409. <<Hellish Spirit>>: Start / 4 Sq. / Area
  2410. - The target [Halves] their [Armor] until after [Timing: End] of the current round.
  2411.  
  2412. <<Steel Roar>>: Prep / User
  2413. - The target gains +10 to [Damage].
  2414.  
  2415. <<Dangerous Glutton>>: Physical Attack / Charge 2 Sq. / 1 Sq.
  2416. - The user gains +2 to their [Accuracy] check and deals 6d6+24 [Form: Axe] physical damage to the target. If the target takes at least 1 point of this damage, for the rest of combat, the target [Halves] their [Armor].
  2417.  
  2418. <<Hellish Steel Beast>>: Constant / User
  2419. - During the targets [Turn], gain x2 [Timing: Attack]. Additonally, the target gains +20 to [Armor] and [Barrier] when [Not Ready].
  2420.  
  2421. Materials (2d6)
  2422. Automatic: Toxic Steel/MD+3: 1500G (Potency 3)
  2423.  
  2424. Description:
  2425. A huge insect said to live in hell itself. Its shell is stronger than iron, and it has several sharp beaks, strong jaws, and deadly toxins inside. It is said that a sinner sent to hell is absorbed into it's flesh and bone and suffers forever.
  2426.  
  2427. ----------------------------------------
  2428. Marumushi / Class: Insectoid / LV: 11 (3)
  2429. Size : 3
  2430. Wits : High
  2431. Senses : Magic
  2432. Speech : No
  2433. Reaction : Hostile
  2434. ID : 16
  2435. Weakness : [Cold] [Wind]
  2436. Movement : Walk / Flight
  2437. | ACC | EVA | CNJ | RES | CHK
  2438. {Combat Stats} | 15 | 06 | 03 | 08 | 06
  2439. {Fixed Values} | 22 | 13 | 10 | 15 | 13
  2440. {Initiative} : 24 (10)
  2441. {HP} : 102
  2442. Armor : 20
  2443. Barrier : 10
  2444.  
  2445. [Weapon Attack]: Physical Attack / 4 Sq. / 1#
  2446. - [Form: Sword] 3d6+29 physical damage to the target.
  2447.  
  2448. <<Unusual Sound>>: Start / User
  2449. - The target [Halves] [Magic Damage].
  2450.  
  2451. <<Swarm>>: Physical Attack / Charge 4 Sq. / 1 Sq.
  2452. - [Form: Sword / Element: Fire] 5d6+47 physical damage to the target.
  2453.  
  2454. <<Flaming Toxic Shell>>: Defense / User
  2455. - Use on Damage Reduction. The user reduces damage not endowed with [Element: Cold] by 10. Afterwards, a [Range: Engaged / Target: 1#] target loses 10 HP.
  2456.  
  2457. <<Flame Worms>>: Constant / User
  2458. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, when receiving an [Attack] with [Target: 2#+ (Including Area / Combat Zone)], it gains +20 to [Armor] and [Barrier].
  2459.  
  2460. Materials (2d6)
  2461. Automatic: Worm Corpse/HP+12: 2000G (Potency 4)
  2462.  
  2463. Description:
  2464. A huge beetle, said to live in hell. It's shell is infused with high-temperature flames and burns anything it touches. It's true identity is that of a mass of fire worms that have gathered. Because they disperse under ranged attacks, they're difficult to kill.
  2465.  
  2466. ================================================================================
  2467. Time-Space Alternate -- GM Section: Plant Mononoke [XXXC-4]
  2468. ================================================================================
  2469. Hua Po / Class: Plant / LV: 4 (1)
  2470. Size : 2
  2471. Wits : Clever
  2472. Senses : Magic
  2473. Speech : Yes
  2474. Reaction : Mercurial
  2475. ID : 13
  2476. Weakness : [Fire] [Cold]
  2477. Movement : walk, fly
  2478. | ACC | EVA | CNJ | RES | CHK
  2479. {Combat Stats} | 03 | 04 | 08 | 06 | 04
  2480. {Fixed Values} | 10 | 11 | 15 | 13 | 11
  2481. {Initiative} : 20 (9)
  2482. {HP} : 46
  2483. Armor : 1
  2484. Barrier : 1
  2485.  
  2486. Attack Methods
  2487.  
  2488. [Weapon Attack]: Magical Attack / 8 Sq. / 1# / Cancels
  2489. - [Element: Phantom / Form: Magic] 2d6+12 magical damage.
  2490.  
  2491. <<Bewitching Twitter>>: Prep / User
  2492. - Change the targets [Attack Action] to [Special Attack / Range: 4 Sq. / Target: 1#].
  2493.  
  2494. <<Phantom Sound>>: Magical Attack / 8 Sq. / 1# / Cancels
  2495. - [Element: Phantom / Form: Magic] 2d6+28 magical damage. 1/Round.
  2496.  
  2497. <<Tree Spirit>>: Constant / User
  2498. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may make a [Magical Attack] after a [Combat Move].
  2499.  
  2500. Materials (2d6)
  2501. 2~9: None
  2502. 10+: Shard of Regret/MD+2: 1000G (Potency: 2)
  2503.  
  2504. Description:
  2505. A forest spirit that is born from a tree where multiple people have hanged themselves. It appears as a fair-skinned beauty. It has a bird-like voice that can enchant and confuse humans.
  2506.  
  2507. ----------------------------------------
  2508. Fairy / Class: Plant / LV: 5 (1)
  2509. Size : 1
  2510. Wits : Clever
  2511. Senses : Magic
  2512. Speech : Yes
  2513. Reaction : Friendly
  2514. ID : 13
  2515. Weakness : [Wind] [Magic]
  2516. Movement : Walk, Fly
  2517. | ACC | EVA | CNJ | RES | CHK
  2518. {Combat Stats} | 06 | 07 | 10 | 04 | 03
  2519. {Fixed Values} | 13 | 14 | 17 | 11 | 10
  2520. {Initiative} : 30 (12)
  2521. {HP} : 51
  2522. Armor : 5
  2523. Barrier : 5
  2524.  
  2525. Attack Methods
  2526.  
  2527. [Weapon Attack]: Magical Attack / 9 Sq. / 1# / Cancels
  2528. - [Element: Light / Form: Magic] 1d6+11 magical damage.
  2529.  
  2530. <<Fairy Magic>>: Magical Attack / 9 Sq. / 2# / Cancels
  2531. - [Element: Phantom / Form: Magic] 2d6+23 magical damage. 1/Round.
  2532.  
  2533. <<Healing Fairy>>: Magical Attack / 9 Sq. / 1# / Cancels
  2534. - The target [Recovers] {HP} equal to 2d6+16 [Magical Damage].
  2535.  
  2536. <<Little Fairy>>: Constant / User
  2537. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target cannot be the [Target] of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  2538.  
  2539. Materials (2d6)
  2540. 2~3: None
  2541. 4~10: Rainbow Wing/Barrier+1: 500G (Potency: 1)
  2542. 11+: Fairy Dust/HP+9: 1500G (Potency: 3)
  2543.  
  2544. Description:
  2545. Small spirits that live in natural vegetation. They appear to be small boys or girls with wings. They are very mischevious and are fond of causing chaos, but are not hostile to humans.
  2546.  
  2547. ----------------------------------------
  2548. Houkou / Class: Plant / LV: 6 (2)
  2549. Size : 2
  2550. Wits : High
  2551. Senses : Magic
  2552. Speech : No
  2553. Reaction : Mercurial
  2554. ID : 14
  2555. Weakness : [Wind] [Phantom]
  2556. Movement : Walk
  2557. | ACC | EVA | CNJ | RES | CHK
  2558. {Combat Stats} | 13 | 09 | 05 | 04 | 01
  2559. {Fixed Values} | 20 | 16 | 12 | 11 | 08
  2560. {Initiative} : 17 (8)
  2561. {HP} : 82
  2562. Armor : 20
  2563. Barrier : 10
  2564.  
  2565. Attack Methods
  2566.  
  2567. [Weapon Attack]: Melee Attack / 7 Sq. / 1#
  2568. - [Element: Phantom / Form: Spear] 2d6+21 physical damage.
  2569.  
  2570. <<Weird Sound>>: Start / User
  2571. - The target [Halves] [Magical Damage].
  2572.  
  2573. <Spiritual Power Echo>>: Physical Attack / 7 Sq. / Area
  2574. - [Element: Wind / Form: Hammer] 3d6+32 physical damage. Targets that fail their [Reactive Check] are moved up to 7 Sq. away. 1/Round.
  2575.  
  2576. <<Echo Barrier>>: Unique / 7 Sq. / 1#
  2577. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage.
  2578.  
  2579. <<Tree Spirit-Kind>>: Constant / User
  2580. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may ignore [Engagements] during a [Combat Move].
  2581.  
  2582. Materials (2d6)
  2583. Automatic: Houkou Meat/HP+9: 1500G (Potency: 3)
  2584.  
  2585. Description:
  2586. A mononoke that resembles a dog with a human face. However, its true identity is a spirit of a tree which gained a fragment. It is a time of Wood spirit similar to Yamabiko, and attacks enemies with spiritual sound echoes. When eaten, it tastes like dog.
  2587.  
  2588. ----------------------------------------
  2589. Yama-Uba / Class: Plant / LV: 6 (2)
  2590. Size : 2
  2591. Wits : Clever
  2592. Senses : Domain
  2593. Speech : Yes
  2594. Reaction : Hostile
  2595. ID : 16
  2596. Weakness : [Fire] [Toxin]
  2597. Movement : Walk
  2598. | ACC | EVA | CNJ | RES | CHK
  2599. {Combat Stats} | 13 | 05 | 05 | 06 | 01
  2600. {Fixed Values} | 20 | 12 | 12 | 13 | 08
  2601. {Initiative} : 30 (12)
  2602. {HP} : 87
  2603. Armor : 3
  2604. Barrier : 10
  2605.  
  2606. Attack Methods
  2607.  
  2608. [Weapon Attack]: Melee Attack / Engaged / 1#
  2609. - [Form: Axe] 2d6+19 physical damage.
  2610.  
  2611. <<Mountain Change>>: Start / User
  2612. - The target gains +30 {Initiative} and +3d [Damage] for the rest of combat (or scene). Alternatively, perform [Maneuver: Disguise / Result: 30].
  2613.  
  2614. <<Evil Knife>>: Physical Attack / Charge 2 Sq. / 1#
  2615. - [Form: Sword] 2d6+45 physical damage.
  2616.  
  2617. <<Gauge the Weak Points>>: Unique / Engaged / 1#
  2618. - Use on Damage Reduction. The target cannot apply [Halves] to [Damage]. 1/Combat.
  2619.  
  2620. <<Yama-Uba Madness>>: Constant / User
  2621. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target maye ignore [Engagements] while performing a [Combat Move].
  2622.  
  2623. Materials (2d6)
  2624. 2~10: Knife Fragment/PD+1: 500G (Potency: 1)
  2625. 11+: Dirty Hair/MD+3: 1500G (Potency: 3)
  2626.  
  2627. Description:
  2628. A mononoke that was formed by the gathered resentment of those who lost their lives in the mountains. Many of them take the forms of old women who live in the mountains, where they will often entertain guests, then attempt to devour them in their sleep.
  2629.  
  2630. ----------------------------------------
  2631. Yamajijii / Class: Plant / LV: 7 (2)
  2632. Size : 3
  2633. Wits : Clever
  2634. Senses : Magic
  2635. Speech : Yes
  2636. Reaction : Mercurial
  2637. ID : 17
  2638. Weakness : [Fire] [Wind]
  2639. Movement : Walk
  2640. | ACC | EVA | CNJ | RES | CHK
  2641. {Combat Stats} | 14 | 05 | 05 | 03 | 07
  2642. {Fixed Values} | 21 | 12 | 12 | 10 | 14
  2643. {Initiative} : 15 (7)
  2644. {HP} : 100
  2645. Armor : 10
  2646. Barrier : 10
  2647.  
  2648. Attack Methods
  2649.  
  2650. [Weapon Attack]: Melee Attack / Engaged / 1#
  2651. - [Form: Hammer] 3d6+21 physical damage.
  2652.  
  2653. <<Evil Eye of Reversal>>: Start / Combat Zone / Combat Zone / No Reactive Check
  2654. - The target takes their [Turn] in ascending order of {Initiative}.
  2655.  
  2656. <<Incredible Voice>>: Physical Attack / 7 Sq. / Area
  2657. - [Element: Wind / Form: Hammer] 3d6+21 physical damage.
  2658.  
  2659. <<Heart-Reading Evil Eye>>: Defense / User
  2660. - Use when Reactive. The target may make an {Accuracy} check in place of their [Reactive Check].
  2661.  
  2662. <<Sound Wall>>: Unique / 7 Sq. / 1#
  2663. - Use when the target declares a [Move Action]. The user ends the [Move Action] in any square (after at least 1 sq. of movement). 1/Round.
  2664.  
  2665. <<Extra Attack>>: Constant / User
  2666. - During the targets [Turn], gain x1 [Timing: Attack].
  2667.  
  2668. Materials (2d6)
  2669. Automatic: Tiny-Small Magic Eye/Will+2: 1000G (Potency: 2)
  2670.  
  2671. Description:
  2672. A mountain spirit that gained spiritual power, becoming a mononoke. It appears as a monster with two eyes, one large and one small, and can repel enemies with a powerful voice. It is said to be able to read peoples hearts with its magic eye.
  2673.  
  2674. ----------------------------------------
  2675. Basho Spirit / Class: Plant / LV: 8 (2)
  2676. Size : 2
  2677. Wits : Clever
  2678. Senses : Domain
  2679. Speech : Yes
  2680. Reaction : Hostile
  2681. ID : 21
  2682. Weakness : [Flame] [Light]
  2683. Movement : Walk,
  2684. | ACC | EVA | CNJ | RES | CHK
  2685. {Combat Stats} | 06 | 03 | 14 | 10 | 03
  2686. {Fixed Values} | 13 | 10 | 21 | 17 | 10
  2687. {Initiative} : 25 (10)
  2688. {HP} : 105
  2689. Armor : 5
  2690. Barrier : 10
  2691.  
  2692. Attack Methods
  2693.  
  2694. [Weapon Attack]: Magical Attack / Combat Zone / 2# / Cancels
  2695. - [Element: Wind / Form: Magic] 2d6+20 magical damage.
  2696.  
  2697. <<Weird Sound>>: Start / User
  2698. - The target [Halves] [Magical Damage].
  2699.  
  2700. <<Dark Phantasm>>: Magical Attack / Combat Zone / Area / Cancels
  2701. - [Element: Phantom / Form: Magic] 2d6+43 magical damage. 2/Round.
  2702.  
  2703. <<Yamabiko Return>>: Unique / User
  2704. - Use on Damage Reduction. The target inflicts [Received Damage] magical damage to [Range: Combat Zone / Target: 1#]. 1/Round.
  2705.  
  2706. <<Evil Spirit>>: Constant / User
  2707. - During the targets [Turn], gain x2 [Timing: Attack].
  2708.  
  2709. Materials (2d6)
  2710. 2~11: Basho Leaves/Barrier+1: 500G (Potency: 1)
  2711. 12+: Spirit Blood/HP+12: 2000G (Potency: 4)
  2712.  
  2713. Description:
  2714. A spirit that dwells in Basho trees. It takes a variety of forms and creates illusions to harm those passing by. It may take the form of a man or woman to play tricks on people. Its is considered extremely evil.
  2715.  
  2716. ----------------------------------------
  2717. Bijinsama / Class: Plant / LV: 10 (2)
  2718. Size : 3
  2719. Wits : High
  2720. Senses : Magic
  2721. Speech : No
  2722. Reaction : Neutral
  2723. ID : 23
  2724. Weakness : [Wind] [Toxin]
  2725. Movement : Walk, Fly
  2726. | ACC | EVA | CNJ | RES | CHK
  2727. {Combat Stats} | 17 | 10 | 08 | 03 | 02
  2728. {Fixed Values} | 24 | 17 | 15 | 10 | 09
  2729. {Initiative} : 29 (12)
  2730. {HP} : 94
  2731. Armor : 10
  2732. Barrier : 20
  2733.  
  2734. Attack Methods
  2735.  
  2736. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  2737. - [Element: Shock / Form: Ranged] 3d6+33 physical damage.
  2738.  
  2739. <<Wild Mountain God>>: Start / User
  2740. - The target takes their [Turn] immediately, ignoring {Initiative}. 1/Session.
  2741.  
  2742. <<Fluttering Sash>>: Ranged Attack / 10 Sq. / 3#
  2743. - [Element: Shock / Form: Spear] 4d6+40 physical damage. Targets that fail their [Reactive Check] gains -5 to {Initiative} until [Timing: End] (Minimum 1). This effect may stack to a maximum of -10.
  2744.  
  2745. <<Protection of the Mountain God>>: Unique / 10 Sq. / 1#
  2746. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user receives the [Damage].
  2747.  
  2748. <<Free Flight>>: Constant / User
  2749. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may perform [Ranged Attacks] after a [Combat Move].
  2750.  
  2751. Materials (2d6)
  2752. Automatic: Red-Blue Sash/Speed+2: 1500G (Potency: 3)
  2753.  
  2754. Description:
  2755. A shard that dwells within a mountain spirit, that eventually becomes a mountain god. It is wrapped in a black cloud with a red and blue banner hanging under it. It lives quietly and avoids contact with people, but may be angered for any reason.
  2756.  
  2757. ================================================================================
  2758. Time-Space Alternate -- GM Section: Mechanical Mononoke [XXXC-5]
  2759. ================================================================================
  2760. Living Armor / Class: Mechanical / LV: 1 (1)
  2761. Size : 2
  2762. Wits : Low
  2763. Senses : Heat
  2764. Speech : No
  2765. Reaction : Hostile
  2766. ID : 12
  2767. Weakness : [Shock] [Magnet]
  2768. Movement : Walk
  2769. | ACC | EVA | CNJ | RES | CHK
  2770. {Combat Stats} | 08 | 05 | 02 | 05 | 03
  2771. {Fixed Values} | 15 | 12 | 09 | 12 | 10
  2772. {Initiative} : 10 (5)
  2773. {HP} : 41
  2774. Armor : 5
  2775. Barrier : 5
  2776.  
  2777. Attack Methods
  2778.  
  2779. [Weapon Attack]: Melee Attack / 2 Sq. / 1#
  2780. - [Form: Spear] 2d6+12 physical damage.
  2781.  
  2782. <<Hard Arms>>: Physical Attack / Engaged / 1#
  2783. - [Form: Hammer] 2d6+17 physical damage. Targets that fail their [Reactive Check] are moved up to 2 Sq. away.
  2784.  
  2785. << Spirit Protection>>: Defense / 3 Sq. / 1#
  2786. - Use on Damage Reduction. The user receives the [Damage] in place of the Target (Treat as though {Resist} check had failed).
  2787.  
  2788. Materials (2d6)
  2789. 2~9: Rainbow Shards/Armor+1: 500G (Potency: 1)
  2790. 10+: Bloody Spear Fragment/PD+2: 1000G (Potency: 2)
  2791.  
  2792. Description:
  2793. Cursed armor found in western buildings and castles. Influenced by shards, they move unnnoticed at night, killing inhabitants and visitors to claim thei souls. They boast great strength and iron bodies making weak attacks ineffective, and so ordinary people will be vulnerable to them.
  2794.  
  2795. ----------------------------------------
  2796. Dagger Tsukumogami / Class: Mechanical / LV: 5 (1)
  2797. Size : 1
  2798. Wits : Clever
  2799. Senses : Magic
  2800. Speech : Yes
  2801. Reaction : Mercurial
  2802. ID : 18
  2803. Weakness : [Fire] [Light]
  2804. Movement : Walk
  2805. | ACC | EVA | CNJ | RES | CHK
  2806. {Combat Stats} | 10 | 10 | 04 | 06 | 05
  2807. {Fixed Values} | 17 | 17 | 11 | 13 | 12
  2808. {Initiative} : 27 (11)
  2809. {HP} : 66
  2810. Armor : 3
  2811. Barrier : 3
  2812.  
  2813. Attack Methods
  2814.  
  2815. [Weapon Attack]: Physical Attack / Charge 2 Sq. / 1#
  2816. - [Form: Sword] 1d6+23 physical damage.
  2817.  
  2818. <<Shukuchi Spiritual Power>>: Start / User
  2819. - [Install] the target up to 5 Sq away.
  2820.  
  2821. <<Blade Spiritual Power>>: Physical Attack / Charge 2 Sq. / 1#
  2822. - [Form: Sword] 3d6+28 physical damage. 1/Round.
  2823.  
  2824. <<Return>>>: Defense / User / No Reactive Check
  2825. - Use after succeeding an {Evasion} Check. The target performs one [Weapon Attack] against [Range: Engaged / Target: 1#].
  2826.  
  2827. <<Dagger Time>>: Unique / User
  2828. - The target gains +4 to {Evasion}. 1/Combat.
  2829.  
  2830. <<Extra Attack>>: Constant / User
  2831. - During the targets [Turn], gain x1 [Timing: Attack].
  2832.  
  2833. Materials (2d6)
  2834. 2~9: Dagger Guard/Armor+1: 500G (Potency: 1)
  2835. 10+: Dagger Blade/PD+2: 1000G (Potency: 2)
  2836.  
  2837. Description:
  2838. The spirit of a dagger, sword sword or similar weapon whose shard filled with regrets after the death of its owner. It appears as a boy or girl wielding a dagger or shortsword. They have great spiritual power, and evil ones will attempt to kill the living
  2839.  
  2840. ----------------------------------------
  2841. Gotoku Cat / Class: Mechnical / LV: 7 (2)
  2842. Size : 1
  2843. Wits : High
  2844. Senses : Magic
  2845. Speech : Yes
  2846. Reaction : Friendly
  2847. ID : 14
  2848. Weakness : [Cold] [Toxin]
  2849. Movement : Walk
  2850. | ACC | EVA | CNJ | RES | CHK
  2851. {Combat Stats} | 06 | 10 | 02 | 15 | 06
  2852. {Fixed Values} | 13 | 17 | 09 | 22 | 13
  2853. {Initiative} : 30 (12)
  2854. {HP} : 90
  2855. Armor : 10
  2856. Barrier : 5
  2857.  
  2858. Attack Methods
  2859.  
  2860. [Weapon Attack]: Magical Attack / Engaged / 1# / Cancels
  2861. - [Element: Shock / Form: Magic] 1d6+22 magical damage.
  2862.  
  2863. <<Cats Invitation>>: Start / 5 Sq. / 3#
  2864. - [Install] the target up to 5 Sq away.
  2865.  
  2866. <<Fires of Five Virtues>>: Magical Attack / 5 Sq. / 3# / Halve
  2867. - [Element: Fire / Form: Magic] 2d6+37 magical damage. 2/Round.
  2868.  
  2869. <<Origin Spirit Power>>: Defense / User
  2870. - Use on Damage Reduction. The target reduces [Element: Cold] [Damage] by 10. After [Damage Calculation], [Range: Engaged / Target: 1#] loses 10 {HP}.
  2871.  
  2872. <<Tsukumogami Spirit Power>>: Constant / User
  2873. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] from [Range: Engaged] by 10.
  2874.  
  2875. Materials (2d6)
  2876. 2~9: Explosion Ashes/HP+3: 500G (Potency: 1)
  2877. 10+: Soft Paws/Agility+2: 1000G (Potency: 3)
  2878.  
  2879. Description:
  2880. A tsukumogami that, after many years of following the five virtues, has gained a shard and become a god. It looks like an adorable cat. It is friendly to humans, but due to its nature as a tsukumogami, it sometimes pranks those who do not take care of their belongings.
  2881.  
  2882. ----------------------------------------
  2883. Weapon Tsukumogami / Class: Mechanical / LV: 8 (2)
  2884. Size : 2
  2885. Wits : Clever
  2886. Senses : Magic
  2887. Speech : Yes
  2888. Reaction : Mercurial
  2889. ID : 19
  2890. Weakness : [Fire] [Wind]
  2891. Movement : Walk
  2892. | ACC | EVA | CNJ | RES | CHK
  2893. {Combat Stats} | 17 | 14 | 02 | 03 | 06
  2894. {Fixed Values} | 24 | 21 | 09 | 10 | 13
  2895. {Initiative} : 25 (10)
  2896. {HP} : 104
  2897. Armor : 5
  2898. Barrier : 15
  2899.  
  2900. Attack Methods
  2901.  
  2902. [Weapon Attack]: Melee Attack / Engaged / 1#
  2903. - [Form: Sword] 2d6+28 physical damage.
  2904.  
  2905. <<Certain Death Stance>>: Prep / User
  2906. - The target gains +1 {Accuracy} and +10 [Damage]. 1/Combat.
  2907.  
  2908. <<Thunderblade Strike>>: Physical Attack / 3 Sq. / 3#
  2909. - [Element: Shock / Form: Sword] 4d6+30 physical damage.
  2910.  
  2911. <<Treasure Relief>>: Defense / Engaged / 1#
  2912. - Use on Damage Reduction. The target gains +10 [Barrier].
  2913.  
  2914. <<High Tsukumogami>>: Constant / User
  2915. - during the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Damage] other than [Range: Engaged] by 20.
  2916.  
  2917. Materials (2d6)
  2918. 2~9: Weapon Fragments/PD+1: 500G (Potency: 1)
  2919. 10+: Blade Fragment/PD+2: 1000G (Potency: 2)
  2920.  
  2921. Description:
  2922. Swords and spears whos spirits grew restless and resentful after the death of their owner. It appears as a young man or maiden weilding various weapons, in possession of mighty spiritual powers. Evil ones attempt to steal the souls of humans with their blades.
  2923.  
  2924. ----------------------------------------
  2925. Ancient Weapon / Class: Mechanical / LV: 9 (2)
  2926. Size : 4
  2927. Wits : Clever
  2928. Senses : Magic
  2929. Speech : No
  2930. Reaction : Hostile
  2931. ID : 17
  2932. Weakness : [Shock] [Magnet]
  2933. Movement : Walk, Fly, Swim
  2934. | ACC | EVA | CNJ | RES | CHK
  2935. {Combat Stats} | 17 | 05 | 05 | 06 | 10
  2936. {Fixed Values} | 24 | 12 | 12 | 13 | 17
  2937. {Initiative} : 14 (7)
  2938. {HP} : 110
  2939. Armor : 20
  2940. Barrier : 20
  2941.  
  2942. Attack Methods
  2943.  
  2944. [Weapon Attack]: Ranged Attack / 10 Sq. / 3#
  2945. - [Element: Fire / Form: Ranged] 5d6+35 physical damage.
  2946.  
  2947. <<Movement Functions>>: Prep / User
  2948. - [Install] the target up to 5 Sq away.
  2949.  
  2950. <<Simultanious Attack>>: Physical Attack / Combat Zone / Area
  2951. - [Element: Magnet / Form: Ranged] 4d6+46 physical damage.
  2952.  
  2953. <<Defense Functions>>: Unique / 10 Sq. / 1#
  2954. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage.
  2955.  
  2956. <<Ancient Artificial Instrument>>: Constant / User
  2957. - During the targets [Turn], gain x2 [Timing: Attack]. Addtionally, while [Ready], gain +20 [Armor] and [Barrier].
  2958.  
  2959. Materials (2d6)
  2960. Automatic: Ancient Weapon Fragment/Barrier+2: 1000G (Potency: 2)
  2961.  
  2962. Description:
  2963. A great weapon talked about in myth or lore, such as the Trojan Horse, Da Vinci's Tank, or Archimedes Mirrors. As it is an artificial mononoke, it can be programmed with various instructions to perform autonomous actions.
  2964.  
  2965. ----------------------------------------
  2966. Great Weapon Tsukumogami / Class: Mechanical / LV: 12 (3)
  2967. Size : 2
  2968. Wits : Clever
  2969. Senses : Domain
  2970. Speech : Yes
  2971. Reaction : Mercurial
  2972. ID : 22
  2973. Weakness : [Wind] [Phantom]
  2974. Movement : Walk
  2975. | ACC | EVA | CNJ | RES | CHK
  2976. {Combat Stats} | 18 | 18 | 10 | 07 | 01
  2977. {Fixed Values} | 25 | 25 | 17 | 14 | 08
  2978. {Initiative} : 25 (10)
  2979. {HP} : 124
  2980. Armor : 20
  2981. Barrier : 20
  2982.  
  2983. Attack Methods
  2984.  
  2985. [Weapon Attack]: Melee Attack / 3 Sq. / 1#
  2986. - [Element: Magnet / Form: Sword] 2d6+33 physical damage.
  2987.  
  2988. <<Containment Strike>>: Physical Attack / Charge 1 Sq. / 1#
  2989. - The user gains +2 to {Accuracy}, then deals [Element: Light/ Form: Spear] 3d6+39 physical damage. 2/Round.
  2990.  
  2991. <<Mow-Down Strike>>: Physical Attack / Engaged / Area
  2992. - [Form: Axe] 5d6+66 physical damage. 1/Round.
  2993.  
  2994. <<Reinforced Sacred Treasure>>: Defense / Engaged / 1#
  2995. - Use on Damage Redution. The target gains +10 [Armor] and [Barrier], and after [Damage Reduction], performs x1 [Weapon Attack].
  2996.  
  2997. <<Tsukumogami Commander>>: Constant / User
  2998. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, while there is a [Class: Mechanical] NPC other than [Bosses] in the [Combat Zone], the user [Halves] [Damage].
  2999.  
  3000. Materials (2d6)
  3001. Automatic: Large Regalia Fragment/PD+3: 1500G (Potency: 3)
  3002.  
  3003. Description:
  3004. The spirit of a longsword, spear, naginata, or other large weapon, which has grown restless after the death of its owner. Its form is a handsome man or beautiful woman carrying a large weapon. Evil ones will lead other tsukumogami to steal human souls.
  3005.  
  3006. ----------------------------------------
  3007. OOPArts Soldier / Class: Mechanical / LV:14 (3)
  3008. Size : 4
  3009. Wits : Clever
  3010. Senses : Domain
  3011. Speech : No
  3012. Reaction : Hostile
  3013. ID : 32
  3014. Weakness : [Magnet]
  3015. Movement : Walk, Fly, Swim
  3016. | ACC | EVA | CNJ | RES | CHK
  3017. {Combat Stats} | 22 | 17 | 02 | 12 | 04
  3018. {Fixed Values} | 29 | 24 | 09 | 19 | 11
  3019. {Initiative} : 25 (10)
  3020. {HP} : 186
  3021. Armor : 20
  3022. Barrier : 20
  3023.  
  3024. Attack Methods
  3025.  
  3026. [Weapon Attack]: Melee Attack / 3 Sq. / 1#
  3027. - [Form: Axe] physical damage. [Additional Effect]: The user gains +10 [Damage] and {Initiative}. 1/Combat.
  3028. *(Note: This mononoke has a print error with no damage value given).*
  3029.  
  3030. <<Annihilating Heat Ray>>: Physical Attack / Combat Zone / Area
  3031. - [Element: Fire / Form: Ranged] 3d6+60 physical damage.
  3032.  
  3033. <<Regalia Attack>>: Physical Attack / Engaged / 1#
  3034. - [Form: Hammer] 1d6+85 physical damage. 1/Round.
  3035.  
  3036. <<Automatic Defense Function>>: Defense / 5 Sq. / 1#
  3037. - Use on Damage Reduction. The user receives the [Damage] in place of the target (Treat as though {Resist} check had failed).
  3038.  
  3039. <<Slaugher Weapon>>: Constant / User
  3040. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, while [Ready], the target gains +20 [Armor] and [Barrier], and may ignore [Engagements] when making a [Combat Move].
  3041.  
  3042. Materials (2d6)
  3043. Automatic: Godforged Regalia Fragment/Barrier+3: 1500G (Potency: 3)
  3044.  
  3045. Description:
  3046. A colossal autonomous weapon created by the technology of ancient civilizations. Powered by a Godforged Regalia, it operates by absorbing spiritual power from the surroundings, and will continue to function and attempt to destroy everything. Many are tightly sealed away.
  3047.  
  3048. ================================================================================
  3049. Time-Space Alternate -- GM Section: Undead Mononoke [XXXC-6]
  3050. ================================================================================
  3051. Ghost of History / Class: Undead / LV: 3 (1)
  3052. Size : 2
  3053. Wits : High
  3054. Senses : Magic
  3055. Speech : No
  3056. Reaction : Hostile
  3057. ID : 13
  3058. Weakness : [Magnet] [Phantom]
  3059. Movement : Fly
  3060. | ACC | EVA | CNJ | RES | CHK
  3061. {Combat Stats} | 09 | 02 | 09 | 04 | 05
  3062. {Fixed Values} | 16 | 09 | 16 | 11 | 12
  3063. {Initiative} : 5 (4)
  3064. {HP} : 78
  3065. Armor : 1
  3066. Barrier : 5
  3067.  
  3068. Attack Methods
  3069.  
  3070. [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
  3071. - [Form: Sword / Element: Phantom] 3d6+12 physical damage.
  3072.  
  3073. <<Spirit Shield>>: Defense / Combat Zone / 1#
  3074. - Use on Damage Reduction. The target [Halves] damage recieved from [Targets] outside of [Range: Engaged].
  3075.  
  3076. <<Ghostly Chill>>: Magical Attack / 5 Sq. / 3# / Halves
  3077. - [Form: Magic / Element: Cold] 2d6+25 magical damage. 1/Round.
  3078.  
  3079. <<Death Command>>: Constant / User
  3080. - As long as the target is not [Downed / Taken Out / Dead], [Type: Undead] mononoke in the [Combat Zone] gain +10 to [Initiative].
  3081.  
  3082. Materials (2d6)
  3083. 2~9: None
  3084. 10+: Soul Parts/Bestow: Magnet: 1500G (Potency: 3)
  3085.  
  3086. Description:
  3087. A person who has disappeared into the shadows of history due to a change made by Altered Species, which absorbed spiritual power and turned into an evil ghost. It's appearance is that of a translucent ghost, which attacks singularity points with terrible resentment.
  3088.  
  3089. ----------------------------------------
  3090. Special Soul / Class: Undead / LV: 4 (1)
  3091. Size : 2
  3092. Wits : High
  3093. Senses : Magic
  3094. Speech : No
  3095. Reaction : Mercurial
  3096. ID : 11
  3097. Weakness : [Fire] [Light]
  3098. Movement : Walk
  3099. | ACC | EVA | CNJ | RES | CHK
  3100. {Combat Stats} | 10 | 08 | 05 | 03 | 04
  3101. {Fixed Values} | 17 | 15 | 12 | 10 | 11
  3102. {Initiative} : 20 (9)
  3103. {HP} : 80
  3104. Armor : 5
  3105. Barrier : 3
  3106.  
  3107. Attack Methods
  3108.  
  3109. [Weapon Attack]: Melee Attack / Engaged / 1#
  3110. - [Form: Axe] 3d6+17 physical damage.
  3111.  
  3112. <<Soul Leap>>: Start / User
  3113. - The target [Installs] in any space within 5 Squares.
  3114.  
  3115. <<Spirit Onslaught>>: Physical Attack / Engaged / 1#
  3116. - [Form: Axe / Element: Magnet] 3d6+24 physical damage.
  3117.  
  3118. <<Spiritual Destruction>>: Unique / Engaged / 1#
  3119. - Use when the target declares a Talent. Cancel the effect of one non-[Timing: Constant] Talent the target used. 2/Round.
  3120.  
  3121. <<Attack Count I>>: Constant / User
  3122. - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
  3123.  
  3124. Materials (2d6)
  3125. 2~9: None
  3126. 10+: Black Costume/Barrier+2: 1000G (Potency: 2)
  3127.  
  3128. Description:
  3129. A person who has had a special type of death magic cast on them to transform into a half-living, half-spirit being. Their bodies seem to be dead at close examination, and their movements are rigid. However, their capability for battle is tremendous.
  3130.  
  3131. ----------------------------------------
  3132. Onmoraki / Class: Undead / LV: 6 (2)
  3133. Size : 2
  3134. Wits : Normal
  3135. Senses : Magic
  3136. Speech : No
  3137. Reaction : Hostile
  3138. ID : 14
  3139. Weakness : [Wind] [Magnet]
  3140. Movement : Walk
  3141. | ACC | EVA | CNJ | RES | CHK
  3142. {Combat Stats} | 10 | 05 | 12 | 08 | 04
  3143. {Fixed Values} | 17 | 13 | 19 | 15 | 11
  3144. {Initiative} : 25 (10)
  3145. {HP} : 86
  3146. Armor : 5
  3147. Barrier : 5
  3148.  
  3149. Attack Methods
  3150.  
  3151. [Weapon Attack]: Melee Attack / 5 Sq. / 1#
  3152. - [Form: Spear / Element: Phantom] 2d6+16 physical damage.
  3153.  
  3154. <<Spirit that Brings Death>>: Start / Engaged / 1#
  3155. - The user inflicts [Shift: Dead] on an [Engaged] mononoke of [Level: 5] or below, then [Recovers] 10 HP.
  3156.  
  3157. <<Spirit of Shadow>>: Magical Attack / 5 Sq. / Area / Halves
  3158. - [Form: Magic / Element: Cold] 3d6+22 magical damage. A target that fails it's {Resist} check takes [Shift: Pain].
  3159.  
  3160. <<Curse of the Phantom Bird>>: Unique / 10 Sq. / 1#
  3161. - Use at any time. The target loses HP equal to their {Initiative}. 1/Combat.
  3162.  
  3163. <<Abominable Phantom Bird>>: Constant / User
  3164. - Passive effect. During the targets [Turn], gain x1 [Timing: Attack]. Also, the target reduces all [Damage] from outside [Range: Engaged] by 10.
  3165.  
  3166. Materials (2d6)
  3167. Automatic: Dismal Crystal/Bestow: Toxin: 1500G (Potency: 3)
  3168.  
  3169. Description:
  3170. A corpse that never received a memorial service, which transformed into a mononoke after coming into contact with a shard. They take the form of monstrous birds with human faces. They have the power to debilitate the living by exhaling tainted spirit energy from their mouths.
  3171.  
  3172. ----------------------------------------
  3173. Selkie / Class: Undead / LV: 7 (2)
  3174. Size : 2
  3175. Wits : High
  3176. Senses : Magic
  3177. Speech : Yes
  3178. Reaction : Friendly
  3179. ID : 15
  3180. Weakness : [Fire] [Toxin]
  3181. Movement : Walk
  3182. | ACC | EVA | CNJ | RES | CHK
  3183. {Combat Stats} | 08 | 08 | 14 | 06 | 06
  3184. {Fixed Values} | 15 | 15 | 21 | 13 | 13
  3185. {Initiative} : 16 (7)
  3186. {HP} : 92
  3187. Armor : 10
  3188. Barrier : 10
  3189.  
  3190. Attack Methods
  3191.  
  3192. [Weapon Attack]: Magical Attack / Combat Zone / 1#
  3193. - [Form: Magic / Element: Cold] 2d6+26 magical damage.
  3194.  
  3195. <<Familial Protection>>: Start / Combat Zone / Combat Zone
  3196. - [Type: Undead] mononoke in gain +5 to {Initiative}.
  3197.  
  3198. <<Open Spirituality>>: Start / Combat Zone / Combat Zone
  3199. - [Type: Undead] mononoke [Recover] 20 HP, then install up to 5 Squares from their current space.
  3200.  
  3201. <<Spirit Onslaught>>: Physical Attack / Engaged / 1#
  3202. - [Form: Axe / Element: Magnet] 3d6+24 physical damage.
  3203.  
  3204. <<Spiritual Protection>>: Defense / 5 Sq. / 1#
  3205. - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user receives the damage and effects instead.
  3206.  
  3207. <<High Level Spirit>>: Constant / User
  3208. - Passive effect. During the targets [Turn], gain x1 [Timing: Start]. Also, change [Damage] from outside [Range: Engaged] to 0.
  3209.  
  3210. Materials (2d6)
  3211. 2~9: None
  3212. 10+: Luxurious Robe/Barrier+3: 1500G (Potency: 3)
  3213.  
  3214. Description:
  3215. A high-ranking spirit that wears ornate robes. Many of them are beautiful, and resemble guardian spirits; they're known to help with household chores and bring happiness. However, if they lose their temper, they transform into violent spirits who attack humans.
  3216.  
  3217. ----------------------------------------
  3218. Heroic Spirit Shadow / Class: Undead / LV: 8 (2)
  3219. Size : 2
  3220. Wits : High
  3221. Senses : Domain
  3222. Speech : No
  3223. Reaction : Hostile
  3224. ID : 17
  3225. Weakness : [Magnet] [Toxin]
  3226. Movement : Flight
  3227. | ACC | EVA | CNJ | RES | CHK
  3228. {Combat Stats} | 16 | 06 | 04 | 12 | 01
  3229. {Fixed Values} | 23 | 13 | 11 | 19 | 08
  3230. {Initiative} : 27 (11)
  3231. {HP} : 92
  3232. Armor : 5
  3233. Barrier : 5
  3234.  
  3235. Attack Methods
  3236.  
  3237. [Weapon Attack]: Physical Attack / 7 Sq. / 1#
  3238. - [Form: Sword / Element: Wind] 2d6+20 physical damage.
  3239.  
  3240. <<Terrible Blow>>: Physical Attack / 5 Sq. / Area
  3241. - [Form: Sword / Element: Toxin] 3d6+48 physical damage.
  3242.  
  3243. <<Shadow Barrier>>: Defense / Combat Zone / 1#
  3244. - Use on Damage Reduction. The target gains +40 [Armor] and [Barrier] against [Target: 2#+ (Including Area or Combat Zone)] attacks.
  3245.  
  3246. <<Evil Eye>>: Unique / 10 Sq. / 1#
  3247. - Use when the target declares a Talent. Cancel the effect of one non-[Timing: Constant] Talent the target used.
  3248.  
  3249. <<Evil Spirit>>: Constant / User
  3250. - Passive effect. During the targets [Turn], gain x2 [Timing: Attack]. Also, while there is another [Type: Undead], non-[Boss] mononoke in the [Combat Zone], [Halve] damage recieved.
  3251.  
  3252. Materials (2d6)
  3253. 2~9: None
  3254. 10+: Ominous Relic/Intellect+2: 1000G (Potency: 2)
  3255.  
  3256. Description:
  3257. When history is altered, the dark side of a heroic spirit combines with leftover spirit energy and manifests itself.
  3258.  
  3259. ----------------------------------------
  3260. Heroic Spirit Archer / Class: Undead / LV: 10 (2)
  3261. Size : 2
  3262. Wits : High
  3263. Senses : Domain
  3264. Speech : Yes
  3265. Reaction : Mercurial
  3266. ID : 19
  3267. Weakness : [Magnet] [Phantom]
  3268. Movement : Walk / Flight
  3269. | ACC | EVA | CNJ | RES | CHK
  3270. {Combat Stats} | 16 | 06 | 04 | 12 | 01
  3271. {Fixed Values} | 23 | 13 | 11 | 19 | 08
  3272. {Initiative} : 35 (14)
  3273. {HP} : 107
  3274. Armor : 10
  3275. Barrier : 10
  3276.  
  3277. Attack Methods
  3278.  
  3279. [Weapon Attack]: Physical Attack / 7 Sq. / 2#
  3280. - [Form: Sword / Element: Wind] 2d6+30 physical damage.
  3281.  
  3282. <<Spirit Shot>>: Physical Attack / Combat Zone / 1#
  3283. - [Form: Ranged / Element: Shock] 4d6+40 physical damage.
  3284.  
  3285. <<Legendary Aim>>: Physical Attack / Combat Zone / Area
  3286. - [Form: Ranged] 6d6+36 physical damage.
  3287.  
  3288. <<Spirit Bomb>>: Unique / Combat Zone / 1#
  3289. - Use on Damage Reduction. The target performing [Damage Reduction] reduces their [Armor] by [1d6x5]. If the target is a non-[Boss] mononoke, change their [HP] to 0.
  3290.  
  3291. <<Tradition and Anecdotes>>: Constant / User
  3292. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may always make [Ranged Attacks] after a [Combat Move]. Change damage recieved from [Weapon Attacks] to 0, and disable the other effects.
  3293.  
  3294. Materials (2d6)
  3295. 2~9: None
  3296. 10+: Unique Clothing/Barrier+3: 1500G (Potency: 3)
  3297.  
  3298. Description:
  3299. This heroic spirit once made their name as a master of ranged combat. They typically remain in the world's flow of spirit energy, but manifest when they hear its call. They're an extremely rare type of heroic spirit, and there are very few cases of their summoning.
  3300.  
  3301. ----------------------------------------
  3302. F Monster / Class: Undead / LV: 13 (3)
  3303. Size : 3
  3304. Wits : High
  3305. Senses : Domain
  3306. Speech : Yes
  3307. Reaction : Mercurial
  3308. ID : 21
  3309. Weakness : [Cold]
  3310. Movement : Walk
  3311. | ACC | EVA | CNJ | RES | CHK
  3312. {Combat Stats} | 26 | 05 | 08 | 12 | 06
  3313. {Fixed Values} | 33 | 12 | 15 | 19 | 13
  3314. {Initiative} : 30 (12)
  3315. {HP} : 124
  3316. Armor : 20
  3317. Barrier : 20
  3318.  
  3319. Attack Methods
  3320.  
  3321. [Weapon Attack]: Physical Attack / Charge 2 Sq. / Area
  3322. - [Form: Hammer / Element: Shock] 3d6+39 physical damage.
  3323.  
  3324. <<Evil Gaze>>: Start / 4 Sq. / 1#
  3325. - The subject gains [Shift: Paralysis].
  3326.  
  3327. <<Slaughter Arms>>: Physical Attack / Engaged / 1#
  3328. - [Form: Axe] 5d6+91 physical damage. 2/Round.
  3329.  
  3330. <<Power of Immortality>>: Defense / User
  3331. - Use on Damage Reduction. The targer [Recovers] 20 HP.
  3332.  
  3333. <<Spirit Reflex>>: Unique / Combat Zone / 1#
  3334. - Use on Damage Calculation. The target recieves the [Damage] they calculated. 1/Session.
  3335.  
  3336. <<Ugly Monster>>: Constant / User
  3337. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may change damage recieved from [Weapon Attacks] or [Special Attacks] to 0, and disable the other effects.
  3338.  
  3339. Materials (2d6)
  3340. 2~9: None
  3341. 10+: Immortal Cells/HP+9: 1500G (Potency: 4)
  3342.  
  3343. Description:
  3344. An ugly homonculus, cursed with eternal life. It was constructed from a number of corpses and shards, and has a massive level of vitality that makes it immortal. In addition to the mysterious power of storms it uses to destroy everything, it can emit dangerous flashes from its eyes.
  3345.  
  3346. ================================================================================
  3347. Time-Space Alternate -- GM Section: Mythical Mononoke [XXXC-7]
  3348. ================================================================================
  3349. Leshy / Class: Mythical / LV: 1 (1)
  3350. Size : 2
  3351. Wits : Normal
  3352. Senses : Magic
  3353. Speech : No
  3354. Reaction : Mercurial
  3355. ID : 13
  3356. Weakness : [Wind] [Phantom]
  3357. Movement : Walk
  3358. | ACC | EVA | CNJ | RES | CHK
  3359. {Combat Stats} | 06 | 03 | 07 | 05 | 05
  3360. {Fixed Values} | 13 | 10 | 14 | 12 | 12
  3361. {Initiative} : 18 (8)
  3362. {HP} : 46
  3363. Armor : 2
  3364. Barrier : 1
  3365.  
  3366. Attack Methods
  3367.  
  3368. [Weapon Attack]: Melee Attack / Engaged / 1#
  3369. - [Form: Hammer] 1d6+10 physical damage.
  3370.  
  3371. <<Dark Green Wave>>: Magical Attack / Combat Zone / 1# / Halves
  3372. - [Element: Magnet / Form: Magic] 2d6+20 magical damage. 1/Round.
  3373.  
  3374. <<Plant Barrier>>: Unique / 7 Sq. / 1#
  3375. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the [Damage]. 1/Round.
  3376.  
  3377. Materials (2d6)
  3378. 2~9: None
  3379. 10+: Sacred Tree Branch/MD+2: 1000G (Potency: 2)
  3380.  
  3381. Description:
  3382. A spirit with blue skin, green eyes, and hair, living in a forest that has become a leyline. Some will perform pranks on humans, others will inflict serious harm. They are whimsical and it has a surprisingly timid side.
  3383.  
  3384. ----------------------------------------
  3385. Al-Mi'raj / Class: Mythical / LV: 3 (1)
  3386. Size : 1
  3387. Wits : Low
  3388. Senses : Normal
  3389. Speech : No
  3390. Reaction : Hostile
  3391. ID : 14
  3392. Weakness : [Cold] [Magnet]
  3393. Movement : Walk
  3394. | ACC | EVA | CNJ | RES | CHK
  3395. {Combat Stats} | 09 | 09 | 05 | 03 | 04
  3396. {Fixed Values} | 16 | 16 | 12 | 10 | 11
  3397. {Initiative} : 23 (10)
  3398. {HP} : 43
  3399. Armor : 2
  3400. Barrier : 2
  3401.  
  3402. Attack Methods
  3403.  
  3404. [Weapon Attack]: Melee Attack / 2 Sq. / 1#
  3405. - [Form: Spear] 2d6+19 physical damage.
  3406.  
  3407. <<Cunning Strike>>: Physical Attack / Engaged / 1#
  3408. - The user gains +2 {Accuracy}, then deals [Form: Spear] 3d6+19 physical damage.
  3409.  
  3410. <<Extended Horn>>: Defense / User
  3411. - Use on Damage Reduction. The target performs x1 [Weapon Attack].
  3412.  
  3413. <<Gold Fur>>: Constant / User
  3414. - The target gains +2 to [Reactive Checks] while [Not Ready].
  3415.  
  3416. Materials (2d6)
  3417. 2~9: Gold Fur/Luck+1: 500G (Potency: 2)
  3418. 10+: Black Spiral Horn/PD+2: 1000G (Potency: 2)
  3419.  
  3420. Description:
  3421. A mysterious mononoke in the form of a rabbit with golden fur and black horns. Despite its appearance, it is extremely ferocious and it will stab even humans or large beasts with its sharp horns.
  3422.  
  3423. ----------------------------------------
  3424. Kikimora / Class: Mythical / LV: 4 (1)
  3425. Size : 2
  3426. Wits : Normal
  3427. Senses : Normal
  3428. Speech : No
  3429. Reaction : Mercurial
  3430. ID : 13
  3431. Weakness : [Fire] [Light]
  3432. Movement : Walk
  3433. | ACC | EVA | CNJ | RES | CHK
  3434. {Combat Stats} | 10 | 06 | 05 | 06 | 05
  3435. {Fixed Values} | 17 | 13 | 12 | 13 | 12
  3436. {Initiative} : 18 (8)
  3437. {HP} : 72
  3438. Armor : 5
  3439. Barrier : 5
  3440.  
  3441. Attack Methods
  3442.  
  3443. [Weapon Attack]: Melee Attack / Engaged / Area
  3444. - [Form: Spear] 2d6+14 physical damage.
  3445.  
  3446. <<Invitation to Darkness>>: Start / 7 Sq. / 1# / No Reactive Check
  3447. - [Install] the target up to 7 Sq away.
  3448.  
  3449. <<Beckon>>: Physical Attack / Engaged / 1#
  3450. - [Form: Hammer] 3d6+24 physical damage. Targets that perform [Damage Reduction] cannot make [Move Actions] until after [Timing: End].
  3451.  
  3452. <<Eternal Maiden>>: Constant / User
  3453. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target gains +10 [Armor] and [Barrier] while [Ready].
  3454.  
  3455. Materials (2d6)
  3456. 2~9: Mysterious Scarf/Luck+1: 500G (Potency: 1)
  3457. 10+: Woven Wood Piece/Barrier+2: 1000G (Potency: 2)
  3458.  
  3459. Description:
  3460. At first glance, this mononoke appears to be beautiful girl, but its true form is a mythical creature with a wolfs head, swans beak, bears body, chickens feet, and dogs tail. It drags lazy people into darkness to drain their spiritual power. It is said to be the spirit of a young girl who died, but became a god by obtaining a shard.
  3461.  
  3462. ----------------------------------------
  3463. Sasquatch / Class: Mythical / LV: 5 (1)
  3464. Size : 3
  3465. Wits : Clever
  3466. Senses : Heat
  3467. Speech : Yes
  3468. Reaction : Hostile
  3469. ID : 10
  3470. Weakness : [Fire] [Phantom]
  3471. Movement : Walk
  3472. | ACC | EVA | CNJ | RES | CHK
  3473. {Combat Stats} | 12 | 09 | 08 | 04 | 04
  3474. {Fixed Values} | 19 | 16 | 15 | 11 | 11
  3475. {Initiative} : 29 (12)
  3476. {HP} : 77
  3477. Armor : 5
  3478. Barrier : 5
  3479.  
  3480. Attack Methods
  3481.  
  3482. [Weapon Attack]: Melee Attack / Engaged / 1#
  3483. - [Form: Hammer] 3d6+27 physical damage.
  3484.  
  3485. <<Ice Beast Strike>>: Physical Attack / Engaged / 1#
  3486. - [Element: Cold / Form: Axe] 2d6+35 physical damage. 1/Round.
  3487.  
  3488. <<Breath II>>: Magical Damage / Combat Zone / Area / Halves
  3489. - [Element: Cold / Form: Magic] 3d6+38 magical damage. 1/Round.
  3490.  
  3491. <<Protection of the White Beast>>: Defense / 3 Sq. / 1#
  3492. - Use on Damage Reduction. The user takes the [Damage] instead of the target (Treat as though {Resist} check had failed).
  3493.  
  3494. <<Unidentified Beast>>: Constant / User
  3495. - During the targets [Turn], gain x1 [Timing: Attack].
  3496.  
  3497. Materials (2d6)
  3498. 2~8: Mysterious Hair/Barrier+2: 1000G (Potency: 2)
  3499. 9+: Mysterious Foot/Null Fallen: 1500G (Potency: 3)
  3500.  
  3501. Description:
  3502. A UMA witnessed in mountainous regions. Its true identity is a bear that gained a shard and was transformed into a mononoke. It appears to be a giant covered in hair, and it will ferociously attack anything that invades its territory.
  3503.  
  3504. ----------------------------------------
  3505. Milu / Class: Mythical / LV: 6 (2)
  3506. Size : 3
  3507. Wits : Clever
  3508. Senses : Magic
  3509. Speech : Yes
  3510. Reaction : Friendly
  3511. ID : 17
  3512. Weakness : [Cold] [Shock]
  3513. Movement : Walk, Fly
  3514. | ACC | EVA | CNJ | RES | CHK
  3515. {Combat Stats} | 12 | 09 | 05 | 08 | 06
  3516. {Fixed Values} | 19 | 16 | 12 | 15 | 13
  3517. {Initiative} : 26 (11)
  3518. {HP} : 98
  3519. Armor : 10
  3520. Barrier : 20
  3521.  
  3522. Attack Methods
  3523.  
  3524. [Weapon Attack]: Melee Attack / Engaged / 1#
  3525. - [Form: Hammer] 3d6+18 phyiscal damage.
  3526.  
  3527. <<Flight Merge>>: Start / 7 Sq. / 1#
  3528. - The user and target are moved up to 7 Sq away.
  3529.  
  3530. <<Dragon Horn Strike>>: Physical Attack / Charge 2 Sq. / 1#
  3531. - [Element: Light / Form: Spear] - 2d6+42 physical damage. 1/Round.
  3532.  
  3533. <<Volunteer Divine Beast>>: Defense / 3 Sq. / 1#
  3534. - Use on Damage Reduction. The user receives the [Damage] instead of the target (Treat as though {Resist} check had failed).
  3535.  
  3536. <<Divine Beast Spiritual Power>>: Constant / User
  3537. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] from [Target: 2#+] [Attack Actions] (including [Area - Combat Zone]) by 10.
  3538.  
  3539. Materials (2d6)
  3540. Automatic: Four Beasts Fur/Barrier+3: 1500G (Potency: 3)
  3541.  
  3542. Description:
  3543. A deer that became a god due to a shard. It has the head of a kirin, the body of a dragon, and the tail of a mountain dog. It has a generous and friendly personality, and speaks many human languages. It can fly, and is sometimes used as a mount by hermits.
  3544.  
  3545. ----------------------------------------
  3546. Kaiming Shou / Class: Mythical / LV: 8 (2)
  3547. Size : 3
  3548. Wits : Clever
  3549. Senses : Magic
  3550. Speech : Yes
  3551. Reaction : Neutral
  3552. ID : 18
  3553. Weakness : [Magnet]
  3554. Movement : Walk
  3555. | ACC | EVA | CNJ | RES | CHK
  3556. {Combat Stats} | 14 | 05 | 09 | 06 | 08
  3557. {Fixed Values} | 21 | 12 | 16 | 13 | 15
  3558. {Initiative} : 29 (12)
  3559. {HP} : 110
  3560. Armor : 10
  3561. Barrier : 15
  3562.  
  3563. Attack Methods
  3564.  
  3565. [Weapon Attack]: Melee Attack / Engaged / 1#
  3566. - [Form: Sword] 3d6+22 physical damage.
  3567.  
  3568. <<Nine Heads>>: Start / Combat Zone / Combat Zone / No Reactive Check
  3569. - The target removes [Shift: Darkness - Hidden].
  3570.  
  3571. <<Law Enforcement: Supremacy>>: Physical Attack / 7 Sq. / 3#
  3572. - [Form: Hammer] 4d6+36 physical damage. 1/Round.
  3573.  
  3574. <<Breath II>>: Magical Attack / Combat Zone / Area / Halves
  3575. - [Element: Shock] 3d6+44 magical damage. 1/Round.
  3576.  
  3577. <<Diffusion Defense>>: Unique / 7 Sq. / 1#
  3578. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the [Damage].
  3579.  
  3580. <<Senkai Guardian>>: Constant / User
  3581. - During the targets [Turn], gain x2 [Timing: Attack].
  3582.  
  3583. Materials (2d6)
  3584. Automatic: Nine Eyes/Intellect+2: 1000G (Potency: 2)
  3585.  
  3586. Description:
  3587. A phantom beast that gained wisdom and power over the years by following the virtues, which elevated it to a high rank. It appears in the form of a boy or girl, but its true form has the body of a tiger and nine human heads. It protects the gates of the legendary Sanctum, Kunlun, and uses its excellent knowledge and senjutsu skills to instantly apprehend intruders.
  3588.  
  3589. ----------------------------------------
  3590. Barong / Class: Mythical / LV: 12 (3)
  3591. Size : 3
  3592. Wits : High
  3593. Senses : Magic
  3594. Speech : No
  3595. Reaction : Friendly
  3596. ID : 17
  3597. Weakness : [Cold] [Wind]
  3598. Movement : Walk
  3599. | ACC | EVA | CNJ | RES | CHK
  3600. {Combat Stats} | 17 | 14 | 07 | 11 | 07
  3601. {Fixed Values} | 24 | 21 | 14 | 18 | 15
  3602. {Initiative} : 33 (13)
  3603. {HP} : 136
  3604. Armor : 20
  3605. Barrier : 20
  3606.  
  3607. Attack Methods
  3608.  
  3609. [Weapon Attack]: Melee Attack / 2 Sq. / 1#
  3610. - [Form: Spear] 3d6+29 physical damage.
  3611.  
  3612. <<Healing Spiritual Power>>: Start / Combat Zone / Combat Zone
  3613. - The target [Recovers] 10 {HP} and gains [Remove: Darkness / Poison].
  3614.  
  3615. <<Spirit King Fang>>: Physical Attack / Engaged / 1#
  3616. - [Element: Fire / Form: Sword] 3d6+50 physical damage.
  3617.  
  3618. <<White Fur of Holy Water>>: Physical Attack / Combat Zone / Combat Zone
  3619. - [Element: Light / Form: Spear] 4d6+44 physical damage. When he target is [Class: Undead], gain an additional +30 [Damage]. 1/Round.
  3620.  
  3621. <<Lion of God>>: End / Combat Zone / 1#
  3622. - The target [Recovers] 30 {HP}, then gains [Remove: Fallen / Pain].
  3623.  
  3624. <<Symbol of the Sun>>: Constant / User
  3625. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] that is not bestowed with an [Element].
  3626.  
  3627. Materials (2d6)
  3628. Automatic: Power of the Sun/Null Darkness: 2000G (Potency: 4)
  3629.  
  3630. Description:
  3631. A good-aligned beast with red eyes, huge fangs, and a golden mane. It is revered as a symbol of the sun and healing. Boasting a high vitality, it is constantly fighting evil.
  3632.  
  3633. ================================================================================
  3634. Time-Space Alternate -- GM Section: Chaos Mononoke [XXXC-8]
  3635. ================================================================================
  3636. Larva Grappler x4 / Class: Chaos / LV: 1 (1)
  3637. Size : 2
  3638. Wits : Low
  3639. Senses : Magic
  3640. Speech : Yes
  3641. Reaction : Hostile
  3642. ID : 11
  3643. Weakness : [Fire] [Light]
  3644. Movement : Walk
  3645. | ACC | EVA | CNJ | RES | CHK
  3646. {Combat Stats} | 06 | 06 | 05 | 04 | 04
  3647. {Fixed Values} | 13 | 13 | 12 | 11 | 11
  3648. {Initiative} : 9 (5)
  3649. {HP} : 43
  3650. Armor : 2
  3651. Barrier : 1
  3652.  
  3653. Attack Methods
  3654.  
  3655. [Weapon Attack]: Physical Attack / Engaged / 1#
  3656. - [Form: Axe] 2d6+9 physical damage.
  3657.  
  3658. <<Killing Weapon>>: Start / User
  3659. - The target gains +6 [Damage].
  3660.  
  3661. <<Brutality>>: Physical Attack / Engaged / Area
  3662. - [Form: Axe] 2d6+9 physical damage.
  3663.  
  3664. Materials (2d6)
  3665. 2~9: None
  3666. 10+: Jet-Black Protrusions/MD+2: 1000G (Potency: 2)
  3667.  
  3668. Description:
  3669. A variant of Larva specialized in combat. It's whole body is covered with a smooth exoskeleton, and it has sharp protrusions all over it's body; such as the back of its hand, the heel of its foot, on its toes, and more. It uses these sharp protrusions to kill its enemies.
  3670.  
  3671. ----------------------------------------
  3672. Chonchon / Class: Chaos / LV: 2 (1)
  3673. Size : 1
  3674. Wits : Cunning
  3675. Senses : Magic
  3676. Speech : Yes
  3677. Reaction : Hostile
  3678. ID : 13
  3679. Weakness : [Shock] [Magnet]
  3680. Movement : Flight
  3681. | ACC | EVA | CNJ | RES | CHK
  3682. {Combat Stats} | 05 | 07 | 06 | 05 | 04
  3683. {Fixed Values} | 12 | 14 | 12 | 12 | 11
  3684. {Initiative} : 12 (6)
  3685. {HP} : 48
  3686. Armor : 0
  3687. Barrier : 0
  3688.  
  3689. Attack Methods
  3690.  
  3691. [Weapon Attack]: Physical Attack / Engaged / 1#
  3692. - [Form: Spear] 2d6+10 physical damage.
  3693.  
  3694. <<Strange Voice>>: Unique / 10 Sq. / 1#
  3695. - Use when the target declares a Talent. Cancel the effect of one non-[Timing: Constant] Talent the target used.
  3696.  
  3697. Materials (2d6)
  3698. 2~7: None
  3699. 8-10: Huge Eyes/Armor+1: 500G (Potency 1)
  3700. 11+: Blood-Sucking Fangs/MD+2: 1000G (Potency: 2)
  3701.  
  3702. Description:
  3703. A Chaotic monster created by an evil sorcerer using witchcraft. It's body is that of a deformed human head, and it flies through the air by flapping it's long ears as wings. It cries "Chonchon" as it attacks humans and sucks their blood and spirit energy out, causing them to become sick.
  3704.  
  3705. ----------------------------------------
  3706. Incubator Chief / Class: Chaos / LV: 3 (1)
  3707. Size : 1
  3708. Wits : Clever
  3709. Senses : Magic
  3710. Speech : Yes
  3711. Reaction : Hostile
  3712. ID : 15
  3713. Weakness : [Fire] [Magnet]
  3714. Movement : Walk / Flight
  3715. | ACC | EVA | CNJ | RES | CHK
  3716. {Combat Stats} | 04 | 03 | 08 | 09 | 05
  3717. {Fixed Values} | 11 | 10 | 15 | 16 | 12
  3718. {Initiative} : 5 (4)
  3719. {HP} : 50
  3720. Armor : 1
  3721. Barrier : 1
  3722.  
  3723. Attack Methods
  3724.  
  3725. [Weapon Attack]: Magical Attack / 10 Sq. / 2 Sq. / Cancels
  3726. - [Form: Magic / Element: Phantom] 1d6+15 magical damage.
  3727.  
  3728. <<Chapter Shield>>: Defense / Combat Zone / 1#
  3729. - Use on Damage Reduction. The target [Halves] damage from a [Target: 2+ (Including Area or Combat Zone)] [Attack Action].
  3730.  
  3731. <<Frozen Time>>: Magical Attack / 7 Sq. / 1# / Halves
  3732. - [Form: Magic / Element: Cold] 3d6+16 magical damage. 1/Round.
  3733.  
  3734. <<Kin to Altered Species>>: Constant / User
  3735. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Chaos] mononoke in the [Combat Zone] gain +10 {Initiative}.
  3736.  
  3737. Materials (2d6)
  3738. 2~11: Silver Fur/Barrier+1: 500G (Potency 1)
  3739. 12+: Soul Contract/Will+3: 1500G (Potency 3)
  3740.  
  3741. Description:
  3742. A high-ranking Incubator that serves an Altered Species. It has silver fur, and feeds off of the unique energy left from a time distortion. It leads a large number of lesser incubators and is always plotting vices.
  3743.  
  3744. ----------------------------------------
  3745. Witch of Distortion / Class: Chaos / LV: 5 (1)
  3746. Size : 4
  3747. Wits : High
  3748. Senses : Magic
  3749. Speech : Yes
  3750. Reaction : Hostile
  3751. ID : 17
  3752. Weakness : [Fire] [Cold]
  3753. Movement : Walk, Fly
  3754. | ACC | EVA | CNJ | RES | CHK
  3755. {Combat Stats} | 10 | 08 | 06 | 10 | 05
  3756. {Fixed Values} | 17 | 15 | 13 | 17 | 12
  3757. {Initiative} : 30 (12)
  3758. {HP} : 79
  3759. Armor : 10
  3760. Barrier : 5
  3761.  
  3762. Attack Methods
  3763.  
  3764. [Weapon Attack]: Physical Attack / 7 Sq. / Area
  3765. - [Form: Spear / Element: Fire] 4d6+23 physical damage.
  3766.  
  3767. <<Salt Wall>>: Start / Combat Zone / Combat Zone
  3768. - Targets [Halve] damage received from [Attack Actions] with [Target: 2+ (Including Area or Combat Zone)].
  3769.  
  3770. <<Chaos Onslaught>>: Physical Attack / 7 Sq. / 2#
  3771. - [Form: Hammer] 2d6+28 physical damage. 1/Round.
  3772.  
  3773. <<Lovely Magic>>: Unique / 7 Sq. / 1#
  3774. - Use at any time. The target loses HP equal to their {Initiative}. 1/Combat.
  3775.  
  3776. <<Rainbow Magic Circle>>: Constant / User
  3777. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may change damage recieved from [Weapon Attacks] or [Special Attacks] to 0, and disable the other effects.
  3778.  
  3779. Materials (2d6)
  3780. Automatic: Crazy Gear/Barrier+3: 1500G (Potency 3)
  3781.  
  3782. Description:
  3783. An ordinary person or mononoke affected by the distortion of history, which has transformed them into evil gods. They vary in appearance, but more often than not take the form of giant dolls dressed in colorful gothic clothes.
  3784.  
  3785. ----------------------------------------
  3786. Incubator Commander / Class: Chaos / LV: 7 (2)
  3787. Size : 2
  3788. Wits : High
  3789. Senses : Magic
  3790. Speech : Yes
  3791. Reaction : Hostile
  3792. ID : 17
  3793. Weakness : [Fire] [Magnet]
  3794. Movement : Flight
  3795. | ACC | EVA | CNJ | RES | CHK
  3796. {Combat Stats} | 07 | 08 | 12 | 09 | 07
  3797. {Fixed Values} | 13 | 15 | 19 | 16 | 14
  3798. {Initiative} : 25 (10)
  3799. {HP} : 80
  3800. Armor : 10
  3801. Barrier : 10
  3802.  
  3803. Attack Methods
  3804.  
  3805. [Weapon Attack]: Magical Attack / Combat Zone / 3# / Cancels
  3806. - [Form: Magic / Element: Cold] 1d6+23 magical damage.
  3807.  
  3808. <<History Edit>>: Start / User
  3809. - The target is [Installed] up to 7 Squares from their current space.
  3810.  
  3811. <<Frozen History>>: Magical Attack / Combat Zone / 1# / Halves
  3812. - [Form: Magic / Element: Cold] 3d6+31 physical damage.
  3813.  
  3814. <<Causality Modification>>: Unique / Combat Zone / 1#
  3815. - Use on Damage Calculation. Change the [Target] of an [Attack Action] with [Target: 2#+ (Including Area or Combat Zone)] to [Target: 1#], and designate a new target. The new target cannot perform a {Resist} check. 1/Round.
  3816.  
  3817. <<Mastermind of History>>: Constant / User
  3818. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] damage taken from outside of [Range: Engaged].
  3819.  
  3820. Materials (2d6)
  3821. Automatic: Soul Contract/Will+3: 1500G (Potency 3)
  3822.  
  3823. Description:
  3824. A high-ranking Incubator that manipulates lower-level Altered Species. They have distinct, golden fur and attempt to create Avatars of Ruin by spinning crazy histories. In most cases, they command Incubator Chiefs.
  3825.  
  3826. ----------------------------------------
  3827. Laplace's Demon / Class: Chaos / LV: 10 (2)
  3828. Size : 2
  3829. Wits : Clever
  3830. Senses : Domain
  3831. Speech : Yes
  3832. Reaction : Mercurial
  3833. ID : 20
  3834. Weakness : [Light] [Magnet]
  3835. Movement : Walk
  3836. | ACC | EVA | CNJ | RES | CHK
  3837. {Combat Stats} | 05 | 10 | 17 | 09 | 06
  3838. {Fixed Values} | 12 | 17 | 24 | 16 | 13
  3839. {Initiative} : 25 (10)
  3840. {HP} : 120
  3841. Armor : 7
  3842. Barrier : 6
  3843.  
  3844. Attack Methods
  3845.  
  3846. [Weapon Attack]: Magical Attack / Combat Zone / 3# / Cancels
  3847. - [Form: Magic / Element: Cold] 3d6+30 magical damage.
  3848.  
  3849. <<Acceleration Current>>: Start / User
  3850. - The target can make [Magic Attacks] after a [Combat Move].
  3851.  
  3852. <<Freeze Flow>>: Start / Combat Zone / Combat Zone
  3853. - Change the target's [Initiative] to 1.
  3854.  
  3855. <<Time Machine>>: Magical Attack / Combat Zone / 1# / Halves
  3856. - [Form: Magic / Element: Magnet] 5d6+46 magical damage.
  3857.  
  3858. <<Those who Know the Future>>: Unique / Combat Zone / 1#
  3859. - Use when the target declares a Talent. Cancel the effect of one non-[Timing: Constant] Talent the target used.
  3860.  
  3861. <<Transcendental Presence>>: Constant / User
  3862. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] damage taken that is not [Bestowed] with an element.
  3863.  
  3864. Materials (2d6)
  3865. Automatic: Broken Golden Watch/Initiative+3: 1500G (Potency 3)
  3866.  
  3867. Description:
  3868. A concept of modern physics that became infused with spirit energy and transformed into an awakened. It's said to be a time keeper, a guardian of the past that only appears when one travels back in time. While it takes the appearance of a beautiful girl or boy, its true form is that of a golden pocketwatch.
  3869.  
  3870. ----------------------------------------
  3871. Space-Time Dragon / Class: Chaos / LV: 12 (3)
  3872. Size : 3
  3873. Wits : Clever
  3874. Senses : Domain
  3875. Speech : Yes
  3876. Reaction : Hostile
  3877. ID : 22
  3878. Weakness : [Fire]
  3879. Movement : Walk / Flight
  3880. | ACC | EVA | CNJ | RES | CHK
  3881. {Combat Stats} | 18 | 08 | 10 | 11 | 05
  3882. {Fixed Values} | 25 | 15 | 17 | 18 | 12
  3883. {Initiative} : 29 (12)
  3884. {HP} : 122
  3885. Armor : 20
  3886. Barrier : 20
  3887.  
  3888. Attack Methods
  3889.  
  3890. [Weapon Attack]: Physical Attack / 2 Sq. / 1#
  3891. - [Form: Axe / Element: Magnet] 3d6+34 physical damage.
  3892.  
  3893. <<Time Distortion>>: Start / Combat Zone / 1#
  3894. - A target mononoke of [Level: 11 or Lower] gains [Shift: Dead].
  3895.  
  3896. <<Demon Dragon Onslaught>>: Physical Attack / Charge 2 Sq. / 1#
  3897. - [Form: Axe] 5d6+48 physical damage. 2/Round.
  3898.  
  3899. <<Dimension Defense>>: Defense / Combat Zone / 1#
  3900. - Use on Damage Reduction. Change the [Damage] of an [Attack Action] with [Target: 2#+ (Including Area or Combat Zone)] to [Magic Damage: 20].
  3901.  
  3902. <<Cause and Effect>>: Unique / 7 Sq. / 1#
  3903. - Use on Check. The target gains +2 to the Check. 1/Round.
  3904.  
  3905. <<Higher Dimensional Evil>>: Constant / User
  3906. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] damage taken from outside [Range: Engaged].
  3907.  
  3908. Materials (2d6)
  3909. Automatic: Radiant Scale/MD+3: 1500G (Potency 3)
  3910.  
  3911. Description:
  3912. An evil, higher-dimensional being that lives within the distortion of time itself. Its appearance is reminiscent of a dragon. Its goal is to create tragedies for its victims and dye their souls with despair and grief.
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