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- TOC
- -Items: Weapons [XXXA]
- *Form: Sword [XXXA-1]
- *Form: Spear [XXXA-2]
- *Form: Axe [XXXA-3]
- *Form: Hammer [XXXA-4]
- *Form: Ranged [XXXA-5]
- *Form: Magic [XXXA-6]
- -Items: Protector: Suits, Protector: Shields, and Accessories
- *Protector:Suits [XXXB-1]
- *Protector:Shields [XXXB-2]
- *Accessories [XXXB-3]
- - Mononoke [XXXC]
- * Humanoid [XXXC-1]
- * Beast [XXXC-2]
- * Insectoid [XXXC-3]
- * Plant [XXXC-4]
- * Mechanical [XXXC-5]
- * Undead [XXXC-6]
- * Mythical [XXXC-7]
- * Chaos [XXXC-8]
- ================================================================================
- Time-Space Alternate -- -Items: Weapons [XXXA]
- ================================================================================
- ------------------------
- Form: Sword [XXXA-1]
- ------------------------
- Ancient Shortsword
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +3/+4
- INIT : -2/-1
- Cost : 1000G
- [Form: Sword / Range: Engaged / Target: 1#]. *This old sword was manufactured before the Heian period, and eventually converted into an Artificial Regalia. It's more suited to stab than slash.*
- While [Equipped], once per round, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
- Shinano Toshiro
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +3
- INIT : -1
- Cost : 1500G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous dagger, converted into an Artificial Regalia. The unique type of spirit energy within grants the user unusual agility.*
- While [Equipped], once per round, gain +1 to an {Evasion} check.
- Hirano Toshiro
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +3
- INIT : -1
- Cost : 1500G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous dagger, converted into an Artificial Regalia. The unique type of spirit energy within grants the user heightened attack power.*
- While [Equipped], once per round, gain +1 to an {Accuracy} check.
- Atsushi Toshiro
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : None
- Cost : 1500G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous dagger, converted into an Artificial Regalia. As it's name suggests, it was constructed with strong materials.*
- While [Equipped], once per round, gain +5 to [Armor].
- Goto Toshiro
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : -1
- Cost : 1500G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous dagger, converted into an Artificial Regalia. The energy within it grants it anti-magic power.*
- While [Equipped], once per round, gain +5 to [Barrier].
- Ritual Kopis
- Restrict : Arcane / Utility
- Mode : One Hand
- ACC : +1
- PD : +3
- INIT : None
- Cost : 2250G
- [Form: Sword / Range: Engaged / Target: 1#]. *A small sword used in ancient times, converted into an Artificial Regalia recently. Used by mages for spell ceremonies.*
- While [Equipped], gain +3 to [Magical Damage].
- Midare Toshiro
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : None
- Cost : 2250G
- [Form: Sword / Range: Engaged / Target: 1#]. A famous sword used in ancient times, converted into an Artificial Regalia. It contains a spiritial power that disrupts its enemies.
- While [Equipped], once per combat, the [Target] of a [Physical Attack] takes -2 to their {Evasion} check.
- Maeda Toshiro
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : +1
- Cost : 2250G
- [Form: Sword / Range: Engaged / Target: 1#]. A famous sword used in ancient times, converted into an Artificial Regalia. It absorbs spiritual power and stores it for release.
- While [Equipped], once per combat when making a [Physical Attack], gain +1 [Rank].
- Akita Toshiro
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : None
- Cost : 2250G
- [Form: Sword / Range: Engaged / Target: 1#]. A famous sword used in ancient times, converted into an Artificial Regalia. The sword resonates on a unique wavelength of spiritual energy, allowing it to exert spirit energy more efficiently.
- While [Equipped], once per round, gain +1 to an {Accuracy} check.
- Hakata Toshiro
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : None
- Cost : 2250G
- [Form: Sword / Range: Engaged / Target: 1#]. A famous sword used in ancient times, converted into an Artificial Regalia. It brings a blessing to those who are engaged in combat.
- While [Equipped], once per session, [Recover] 10 HP before [Damage Reduction].
- Aizen Kunitoshi
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : +1
- PD : +5
- INIT : -2
- Cost : 2250G
- [Form: Sword / Range: Engaged / Target: 1#]. An Artificial Regalia created during the Kamakura period. It is said that the warrior Aizen, whose name is carved on the grip, grants the user his luck.
- While [Equipped], once per round, gain +1 to an {Evasion} check.
- Claymore
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +6
- INIT : -1
- Cost : 2250G
- [Form: Sword / Range: Engaged / Target: 1#]. A longsword-type Artificial Regalia used by the highlanders. It boasts high power, augmented by its user's spiritual energy.
- While [Equipped], once per combat, gain +1 [Physical Rank] when making an [Attack].
- Kenben
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : +1
- PD : +5
- INIT : -2
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A special sword-type Artificial Regalia used in ancient China. It extends via a chain inside of it, allowing it to make attacks at range.*
- While [Equipped], once per round, change the [Range] of a [Physical Attack] to [Range: 3 Sq.].
- Gokotai no Tsurugi
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : +1
- PD : +6
- INIT : +1
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous shortsword, converted into an Artificial Regalia.*
- While [Equipped], once per combat, gain +10 [Armor] against a [Target: 2#+ (Including Area or Combat Zone)] [Physical Attack].
- Nikkari Aoe
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : +6
- INIT : +2
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A wakizashi Artificial Regalia used in the North/South dynasty era. Legend has it that it once killed a powerful ghost.*
- While [Equipped], gain +1 [Physical Rank] when making an [Attack Action] on [Type: Undead / Mechanical] enemies.
- Sayo Samonji
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +7
- INIT : None
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. A famous shortsword Artificial Regalia that brings good fortune to its user.
- While [Equipped], once per combat, reroll the result of an {Accuracy} [Roll] (Except for a critical or fumble).
- Ima no Tsurugi
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : +7
- INIT : +2
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. An artificial regalia crafted from a famous dagger. Its spiritual power is as strong as a guardian sword.
- While [Equipped], once per round, gain +5 [Barrier].
- Hachisuka Kotetsu
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : +1
- PD : +7/+8
- INIT : -1/None
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword, converted into an Artificial Regalia. It contains such a high level of spiritual energy that it cannot be countered without heavy weaponry.*
- While [Equipped], bestow [Element: Light] on [Physical Attacks].
- Yagen Toshiro
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : +8
- INIT : +1
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. A famous sword, converted into an Artificial Regalia. Its blade contains the power to make terrible wounds.
- While [Equipped], once per combat, [Halve] the [Armor] of the [Target] of a [Physical Attack].
- Souza Samonji
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +8/+9
- INIT : None/+1
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword made into an Artificial Regalia. It brings good luck to those who possess it.*
- While [Equipped], once per combat, reroll the result of an {Evasion} [Roll] (Except for a fumble).
- Samurai Nodachi
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : -2
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. An Artificial Regalia made from a dangerous sword used in the Warring States era. It boasts sharpness that can cut through steel.
- While [Equipped], once per combat, [Halve] the [Armor] of the [Target] of a [Physical Attack].
- Hitokirigatana
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +7/+8
- INIT : +1/+2
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *The sword of Tsujigiri, which was rampant during the Edo period. It increases its sharpness by drinking blood.*
- While [Equipped], once per round when making a [Physical Attack], the user may lose 2 {HP} and gain +5 [Physical Damage].
- Nakigitsune
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +8/+9
- INIT : +2/+3
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. An Artificial Regalia used in the Kamakura period. Legend has it that it was used to cut down Youkai.
- While [Equipped], when making [Physical Attacks] against [Class: Beast - Insectoid], gain +1 [Physical Rank].
- Taikogane Sadamune
- Restrict : None
- Mode : One Hand
- ACC : +1
- PD : +9
- INIT : None
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. A famous sword converted into an Artificial Regalia. The energy within the sword brings power to its holder.
- While [Equipped], once per combat, adjust one [Spirit Dice] by 1 (Cannot go lower than 1 or higher than 6).
- Fudou Yukimitsu
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +9
- INIT : +2
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous Wazakashi converted into an Artificial Regalia. The ornate markings on the blade provide the power of flames.*
- While [Equipped], bestow [Element: Fire] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 2 (to a minimum of 0).
- Kashuu Kiyomitsu
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +9/+10
- INIT : -1/None
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword that was converted into an Artificial Regalia. It was particularly well-known at the end of the Edo period, and has excellent attack power.*
- While [Equipped], once per round, gain +5 [Damage] when making a [Physical Attack].
- Monoyoshi Sadamune
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : +10
- INIT : +1
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous Wazakashi that was converted into an Artificial Regalia. It brings strategic military luck to its owner.*
- While [Equipped], once per session, change one [Spirit Dice] to either a [3] or a [4].
- Yamato No Kamiyasusada
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +10/+11
- INIT : None/+1
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword that was converted into an Artificial Regalia. It was widely used at the end of the Edo period*
- While [Equipped], once per round, reduce the [Armor] of the [Target] of a [Physical Attack] by 5.
- Kasen Kanesada
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +10/+11
- INIT : -2/-1
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword that was converted into an Artificial Regalia. It boasts high killing power against humanoids.*
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid ], gain +1 [Physical Rank].
- Horikawa Kunihiro
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +10
- INIT : +2
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A specially-made Artificial Regalia. Despite being more than two feet long, it is especially lethal despite being made for one-handed use.*
- While [Equipped], once per combat, treat a [Physical Attack] as a [Special Attack].
- Urashima Kotetsu
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +10
- INIT : +4
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A specially-made Artificial Regalia. An image of Urashima Taro is carved on the side of the blade, granting its user the power of time manipulation.*
- While [Equipped], once per combat, gain [+2d6] to [Initiative].
- Jiroutachi
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : +1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A huge, sword-type Artificial Regalia manufactured at the end of the Sengoku Period. Despite its size, it's graceful and sharp.*
- While [Equipped], once per combat, [Halve] the [Armor] of the target of a [Physical Attack].
- Shishiou
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : +1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. Because of its age, it has accumulated massive spiritual power over the years.*
- While [Equipped], when making [Physical Attacks] against [Class: Beast - Mythic], gain +1 [Physical Rank].
- Nagasone Kotetsu
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : +1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An Artificial Regalia from the Edo period. It's said that it boasts sharpness so high that it is able to cut through stone lanterns.*
- While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- Yamabushi Kunihiro
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : None
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. The characters carved into the blade bring the power of a demon to its user.*
- While [Equipped], increase [Physical Damage] to Non-[Boss] mononoke by 10.
- Taroutachi
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : +12
- INIT : +2
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A huge, sword-type Artificial Regalia manufactured at the end of the Sengoku Period. Despite its size, it's graceful and sharp.*
- While [Equipped], once per combat, [Halve] the [Armor] of the target of a [Physical Attack].
- Kogitsunemaru
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +12
- INIT : +2
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. This powerful, sacred vessel contains the protection of Inari.*
- While [Equipped], once per combat, [Recover] 20 [HP] before [Damage Reduction].
- Akishi Kuneyuki
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : +1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. This beautiful blade is filled with overflowing spiritual power.*
- While [Equipped], increase [Physical Damage] to [x#] mononoke by 15.
- Senji Muramasa
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : -1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. The energy within the blade has a special effect on Godhunters.*
- While [Equipped], increase [Physical Damage] to [Godhunters] by 10.
- Kikkou Sadamune
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : +1
- PD : +12/+13
- INIT : None/+1
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. A famous sword converted into an Artificial Regalia. Carvings of a kikkou chrysanthemum on its blade bring devilish spiritual power to its user.*
- While [Equipped], reduce [Physical Damage] received from non-[Boss] mononoke by 5.
- Uguisumaru
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : +1
- PD : +12/+13
- INIT : None/+1
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. A huge amount of spiritual power dwells in the blade.*
- While [Equipped], once per round when performing [Damage Calculation] with a [Style Talent], gain +1 [Physical Rank].
- Hotarumaru
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : +2
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. An Odachi Artificial Regalia used in the North/South dynasty era. When spirit energy is pushed through it, it emits a light like a firefly.
- While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- Kousetsu Samonji
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : None
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. It augments the intelligence of its user.*
- While [Equipped], once per scene, gain +7 to an {Intellect} check.
- Ishikirimaru
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : None
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. A famous sword converted into an Artificial Regalia, used in the Heian period. It tears through its targets, whether or not they're corporeal or not.
- While [Equipped], when performing [Physical Attack] on [Type: Undead - Chaos], increase [Physical Rank] by 1.
- Tsurumaru
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +13/+14
- INIT : +1/+2
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. A famous sword converted into an Artificial Regalia, which changed hands numerous times. It contains a unique power that has been touched by many.
- While [Equipped], increase the [Target] of your [Physical Attacks] by 1#.
- Izuminokami Kanesada
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +13/+14
- INIT : +1/+2
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia, used in the North/South dynasty era. Its shiny, silver blade boasts strange strength and tenacity.*
- While [Equipped], increase [Armor] By +5.
- Mutsu no Kamiyoshiyuki
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +13/+14
- INIT : -1/None
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous Artificial Regalia used by the godhunter Sakamoto Ryoma near the end of the Edo period. The blade contains a spiritual power that can strengthen its user's when needed.*
- While [Equipped], once per combat, when making a [Physical Attack], gain +2 [Rank].
- Heshikiri Hasebe
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +13/+14
- INIT : +1/+2
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *This Artificial Regalia was put into storage for a long time after it was manufactured.*
- While [Equipped], [Targets] reduce their [Armor] by 3 (to a minimum of 0). Also, once per round, destroy an adjacent [Obstacle].
- Kumokiri
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : +1
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. It has powerful effects on chaotic monsters.*
- While [Equipped], when making [Physical Attacks] against [Class: Beast - Chaos], gain +1 [Physical Rank].
- Shokudaikiri Mitsutada
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +14/+15
- INIT : None/+1
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 3#]. *This Artificial Regalia boasts excellent sharpness. It received its name when its owner cut through a candlestick.*
- While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- Sohayanshiruki
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : None
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia. It has the spiritual power to reject the will of its opponent.*
- While [Equipped], reduce [Damage] received from [Godhunters] by 5 (to a minimum of 0).
- Murasame
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +15
- INIT : -1
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A famous sword converted into an Artificial Regalia, with a dragon carved into its blade.*
- While [Equipped], bestow [Element: Cold] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
- Ichigo Hitofuri Yoshimitsu
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +15/+16
- INIT : -2/-1
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A masterpiece blade made by a master craftsman, Yoshimitsu. It allows its user to resist spellcraft.*
- While [Equipped], gain +5 to [Barrier].
- Daihannya Nagamitsu
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +16
- INIT : -2
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *This Artificial Regalia is said to be the work of a master craftsman, Nagamitsu. A beautiful blade that boasts high power and tremendous tenacity.*
- While [Equipped], once per combat, [Halve] received [Magic Damage].
- Ookurikara Hiromitsu
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +16/+17
- INIT : -1/None
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *This Artificial Regalia has been nicknamed the Dokugan-Ryu, and has a carving of a dragon with a sword on it.*
- While [Equipped], gain +5 to [Armor].
- Yamanbagiri Kunihiro
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +16/+17
- INIT : -3/-2
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *This Artificia Regalia was created as a copy of a legendary blade called the Yamanbagiri.*
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Plant - Chaos], gain +1 [Physical Rank].
- Mikazuki Munechika
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +17
- INIT : -4
- Cost : 15000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An Artificial Regalia created during the Heian period. This powerful, valuable sword bears the name and shape of the crescent moon.*
- While [Equipped], gain +5 to [Armor] and [Barrier].
- Kogarasumaru
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +18
- INIT : None
- Cost : 15000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A powerful Tachi Artificial Regalia that contains the power of Hachiman. It was created during the Genpei war.*
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Beast - Chaos], gain +1 [Physical Rank].
- Goro Nyudo Masamune
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +19
- INIT : -1
- Cost : 15000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An Artificial Regalia created from one of the most powerful blades in the world. It has the power to repel evil spirits.*
- While [Equipped], reduce [Damage] received from [Aramitama] by 10.
- ------------------------
- Form: Spear [XXXA-2]
- ------------------------
- Rochin
- Restrict : None
- Mode : One Hand
- ACC : -1
- PD : +3
- INIT : None
- Cost : 1200G
- [Form: Spear / Range: Engaged / Target: 1#]. *An old spear used in the kingdom of Ryukyu. They're used alongside Tinbe.*
- While [Equipped] at the same time as [Tinbe], gain +2 to {Initiative}.
- Master's Spear
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +4/+5
- INIT : -2/-1
- Cost : 1750G
- [Form: Spear / Range: Engaged / Target: 1#]. *A Spear-type Artificial Regalia, created by a master craftsman who used all of his strength. It has a beautiful shape, and is easy to use.*
- While [Equipped], once per round, the [Target] of an [Attack Action] gains a -1 modifier to {Evasion}.
- Warrior's Hoko
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +7/+8
- INIT : -3/-2
- Cost : 3100G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A spear said to have once been used by a hero of the Three Kingdoms era. This Artificial Regalia features excellent durability and destructive power.*
- While [Equipped], once per combat, change the [Range] of an [Attack Action] to [Area].
- Exorcist's Greatspear
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +8
- INIT : -1
- Cost : 4000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A large, spiritually purified spear Artificial Regalia. It destroys evil beings with a spiritual power like the sun.*
- While [Equipped], when making [Physical Attacks] against [Class: Chaos], gain +1 [Physical Rank].
- Oni Horn Longspear
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : -1
- Cost : 8500G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *An especially long spear with an Oni's horn at its tip. It has high penetrative force.*
- While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- Otegine
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : -3
- Cost : 8500G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A specially made, customized longspear. The tip of this Artificial Regalia contains devastating power.*
- While [Equipped], once per round, change the [Range] of an [Attack Action] to [Area].
- Iwatooshi
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +12/+13
- INIT : None/+1
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A famous Naganita that was turned into an Artificial Regalia. It grants its user enourmous tenacity.*
- While [Equipped], gain +10 [Armor].
- Tonbokiri
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : +1
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A famous Naganita that was turned into an Artificial Regalia. It is said that it once cut a dragonfly that landed on its edge. It boasts tremendous killing power.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 10.
- Hinomoto-Go
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +18
- INIT : -2
- Cost : 12000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A famous greatspear that was turned into an Artificial Regalia. This powerful sacred spear was also used as a shrine.*
- While [Equipped], gain +10 {Barrier}.
- ------------------------
- Form: Axe [XXXA-3]
- ------------------------
- Bronze Battleaxe
- Restrict : Martial
- Mode : Two Hand
- ACC : -1
- PD : +6
- INIT : -3
- Cost : 1800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A ritual axe that was converted into an Artificial Regalia. Once used in Ancient China, it boasts high spiritual and cutting power.*
- While [Equipped], once per combat, when making a [Physical Attack], gain +1 [Rank].
- Labrys
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +9/+10
- INIT : None/+1
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. *This double-edged axe was once used in ancient greece before being converted into an Artificial Regalia. It contains massive, destructive power.*
- While [Equipped], once per combat, when making a [Physical Attack], gain +10 to [Damage].
- Large Chakram
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : -1
- PD : +11
- INIT : +1
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A giant chakram, converted into an Artificial Regalia. It's too big to be spun with one's hands, and needs to be rotated with the user's entire body.*
- While [Equipped], once per round, change [Range / Target] to [7 Sq. / 1#].
- Scottish Maiden
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +12
- INIT : None
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A European guillotine converted for portable use. Its huge blade slams directly into its targets.*
- While [Equipped], increase [Physical Damage] to non-[Boss] mononoke by 10.
- Silver Axe of Hermes
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : -1
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A replica of a silver axe once used by the god Hermes. This Artificial Regalia contains powerful spirit energy.*
- While [Equipped], when making [Physical Attacks] against [Class: Undead - Chaos], gain +1 [Physical Rank].
- Raijin's Battleaxe
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +13/+14
- INIT : None/+1
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A replica of a powerful weapon used by the thunder gods. This Artificial Regalia contains high power.*
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Chaos], gain +1 [Physical Rank].
- Demon-Subduing Spade
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : None
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. *An Axe-type Artificial Regalia with a massive, crescent moon-shaped blade. This rare weapon is loved by a certain Sakimitama.*
- While [Equipped], once per Session, set the [Armor] of the [Target] of a [Physical Attack] to 0.
- Golden Axe of Hermes
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +16
- INIT : -1
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A replica of a golden axe once used by the god Hermes. This Artificial Regalia contains tremendous attack power.*
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Undead - Chaos], gain +1 [Physical Rank].
- Apocalypse Scythe
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +16/+17
- INIT : -2/-1
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A replica of a Scythe carried by the fourth horseman, transformed into an Artificial Regalia.*
- While [Equipped], once per combat, roll 1d6, and if the result is any other than a "1", inflict [Dead] on any one non-[Boss] non-[Aramitama] [Mononoke].
- ------------------------
- Form: Hammer [XXXA-4]
- ------------------------
- Steel Fan
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : +1
- Cost : 2600G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A sturdy Iron fan, made into an Artificial Regalia. It grants its user excellent defense.*
- While [Equipped], gain +2 to [Armor].
- Attack Shield
- Restrict : None
- Mode : Switch Hand
- ACC : +1
- PD : +4/+5
- INIT : -1/None
- Cost : 3400G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A large shield, converted into an Artificial Regalia and modified for offensive purposes.*
- While [Equipped], gain +2 to [Armor] and [Barrier].
- Bronze Automaton
- Restrict : God Hand
- Mode : Two Hand
- ACC : +1
- PD : +7
- INIT : -2
- Cost : 3400G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A bronze doll used in ancient China. To use it as a weapon, the user climbs on its back and manipulate it with their spirit energy.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Warlord's Kanabo
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +9/+10
- INIT : +1/+2
- Cost : 6800G
- [Form: Hammer / Range: Engaged / Target: 1#]. *This Kanabo is an Artificial Regalia used by warriors and warlords during the Sengoku era. It boasts high power.*
- While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- Divine Shield
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +11/+12
- INIT : None/+1
- Cost : 8000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A large shield, converted into an into an offensive Artificial Regalia. It's capable of converting the user's mental strength into defensive power.*
- While [Equipped], gain +3 to [Armor] and [Barrier].
- Bludgeon
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : +1
- PD : +12/+13
- INIT : -1/None
- Cost : 8000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *An ancient, sacred club that was once drenched in lots blood, and gained power from it. Its spirit energy crushes the weak.*
- While [Equipped], increase [Physical Damage] to [x#] [Mononoke] by 10.
- Priestly Mace
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +12/+13
- INIT : None/+1
- Cost : 10000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A Mace used by high-ranking priests and other holy figures. It brings dignity to its owner.*
- While [Equipped], once per scene, gain +7 to a {Willpower} check.
- Pillar of Flame
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +13/+14
- INIT : -1/None
- Cost : 10000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *An Artificial Regalia created from an Iron pillar used for executions, or torture.*
- While [Equipped], bestow [Element: Fire] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 4 (to a minimum of 0).
- Hero's Club
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +13/+14
- INIT : -1/None
- Cost : 14000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A replica of a club used by ancient heroes. It has special effects on various monsters.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 10.
- ------------------------
- Form: Ranged [XXXA-5]
- ------------------------
- ※ Kendama Gun
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : (3)
- INIT : -3
- Cost : 500G
- [Range: 6 Sq. / Target: 1#]. *A Kendama-Type Artificial Regalia that launches a huge iron ball at high speed. It's easy to handle, and often used for self-defense.*
- While [Equipped], once per session, increase [Physical Damage] by 5.
- Swift Horse
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : +5
- INIT : None
- Cost : 3500G
- [Range: Charge 2 Sq. / Target: 1#]. *A famous horse that became a contracted beast with spiritual power.*
- While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
- ※ Matchlock Gun
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : (6)/(7)
- INIT : -1/None
- Cost : 3500G
- [Range: 5 Sq. / Target: 1#]. *A Matchlock gun, alongside its black powder, and bullets. All three components of this weapon were converted into Artificial Regalia.*
- While [Equipped], when making a [Physical Attack], gain +1 [Physical Rank]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- Animal Vehicle
- Restrict : None
- Mode : Two Hand
- ACC : -1
- PD : +8
- INIT : +1
- Cost : 4000G
- [Range: Charge 4 Sq. / Target: 1#]. *A dog or lion-shaped vehicle that was converted into an Artificial Regalia.*
- While [Equipped], gain a +2 Modifier to the result of [Appearance] Checks. Also, the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
- Warrior's Greatbow
- Restrict : Martial / Utility
- Mode : Two Hands
- ACC : +1
- PD : +8
- INIT : None
- Cost : 4000G
- [Range: 10 Sq. / Target: 1#]. *A large bow used by medieval warriors and archers, converted into an Artificial Regalia. It takes a lot of skill to master.*
- While [Equipped], by spending 1x [Start] before making an [Attack Action], gain +1 [Rank].
- ※ Flintlock Gun
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : (8)/(9)
- INIT : -2/-1
- Cost : 4400G
- [Range: 5 Sq. / Target: 1#]. *A Matchlock gun modified into a Flintlock. This Artificial Regalia features high reliability and power.*
- While [Equipped], when making a [Physical Attack], gain +1 [Physical Rank]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- Hero's Favored Horse
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : -1
- PD : +9
- INIT : None
- Cost : 5000G
- [Range: Charge 4 Sq. / Target: 1#]. *A Bound Steed once favored by many different heroes.*
- While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
- ※ Cannon
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : (10)
- INIT : +1
- Cost : 8000G
- [Range: 5 Sq. / Target: 1#]. *A Cannon, made into an Artificial Regalia. It can also be used as a siege weapon.*
- While [Equipped], when making a [Physical Attack], gain +1 [Physical Rank]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- Apocalypse Greatbow
- Restrict : Martial / Utility
- Mode : Two Hands
- ACC : +1
- PD : +12
- INIT : -1
- Cost : 10000G
- [Range: 10 Sq. / Target: 1#]. *A replica of the Greatbow carried by the first knight, transformed into an Artificial Regalia. It holds a terrible power.*
- While [Equipped], by spending 1x [Start] before making an [Attack Action], gain +1 [Rank].
- ------------------------
- Form: Magical [XXXA-6]
- ------------------------
- Mystic Magatama
- Restrict : None
- Mode : Two Hand
- CNJ : None
- MD : +3
- INIT : -1
- Cost : 2000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A large magatama used for magic or rituals. They contain boundless spiritual energy.*
- While [Equipped], once per round, gain +10 to a [Recovery] effect.
- Digital Blaster
- Restrict : Digital Sorcerer
- Mode : Two Hand
- CNJ : -1
- MD : +5
- INIT : -1
- Cost : 2000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *An electronic, magical Personal Defense Weapon based on the MP5. The data generated by its spell program can be turned into spiritual bullets.*
- While [Equipped], gain +5 to [Recovery] effects.
- Witch's Familiar
- Restrict : Arcane
- Mode : Two Hand
- CNJ : -1
- MD : +4
- INIT : -2
- Cost : 3000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A familiar created by Witch's secret spells, that underwent a process to become an Artifical Regalia. Their appearance varies, but they have high combat ability.*
- While [Equipped], once per combat, when performing a [Magic Attack], gain +1 [Magic Rank].
- Treasure Bell
- Restrict : None
- Mode : Switch Hand
- CNJ : None
- MD : +4/+5
- INIT : -5/-4
- Cost : 3000G
- [Magical Attack / Range: 6 Sq. / Target: 3# / Resist: Cancel / Element: None / Rank: 2]. *A special, metal bell created with a unique metal that resembles bronze. By filling it with spirit energy, it plays a mysterious sound.*
- While [Equipped], once per combat, change the [Target] of a [Magical Attack] to [Area].
- Escort Golem
- Restrict : Arcane
- Mode : Two Hand
- CNJ : +1
- MD : +5
- INIT : -2
- Cost : 5000G
- [Magical Attack / Range: 5 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A huge Mud Golem Artificial Regalia created by secret Kabbalah spells.*
- While [Equipped], once per round, gain +5 to [Armor].
- Ancient Instruments
- Restrict : Arcane
- Mode : Two Hand
- CNJ : +1
- MD : +6
- INIT : None
- Cost : 8000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Phantom / Rank: 2]. *Instruments once used by ancient magicians, turned into Artificial Regalia. They emit powerful sounds when played.*
- While [Equipped], once per round, change the [Target] of a [Magic Attack] to [Area].
- Sephirot Scroll
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +8
- INIT : +1
- Cost : 10000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Magnet / Rank: 2]. *An ancient scroll from the tree of life, made into an Artificial Regalia.*
- While [Equipped], once per combat, [Recover] 20 [HP] before [Damage Reduction].
- Crystal Skull
- Restrict : None
- Mode : Two Hand
- CNJ : None
- MD : +9
- INIT : +1
- Cost : 10000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Light / Rank: 2]. *This Artificial Regalia was created from a Crystal Skull, once used for magic. It accumulates and releases huge amounts of spirit energy.*
- While [Equipped], once per session, change the [Range] of a [Magic Attack] to [Combat Zone].
- Great Holy Grail
- Restrict : None
- Mode : Two Hand
- CNJ : +1
- MD : +11
- INIT : -1
- Cost : 15000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Light / Rank: 2]. *A replica of the Holy Grail, an object which has appeared in many legends, that was converted into an Artificial Regalia. While it's a mere replica, it still holds mighty spiritual power.*
- While [Equipped], increase [Recovery] effects from [Talents] targetting the user by 10.
- ================================================================================
- Time-Space Alternate -- -Items:Protectors, Gear, accessories, and consumables [XXXB]
- ================================================================================
- ------------------------
- Protectors [XXXB-1]
- ------------------------
- [Protector: Suit] Simple Clothing
- Restrict : Martial / Utility
- EVA : -1
- INIT : -2
- ARMOR : +2
- BARRIER : +2
- Cost : 1000g
- *Coats, jackets, or similar clothes that were made into Artificial Regalia. At first glance, they resemble ordinary clothing.*
- While [Equipped], gain a +1 modifier to [Physical Damage].
- [Protector: Suit] Ceremonial Robes
- Restrict : Arcane / Utility
- EVA : -1
- INIT : +1
- ARMOR : +1
- BARRIER : None
- Cost : 1000g
- *Coats, capes, and robes used in modern religious and magical rituals that were made into Artificial Regalia.*
- While [Equipped], once per session, gain +1d6 to {Initiative}.
- [Protector: Suit] Haramaki
- Restrict : Martial / Utility
- EVA : None
- INIT : -1
- ARMOR : None
- BARRIER : +1
- Cost : 2500g
- *Abdomenal armor worn by lower-class Samurai the late Kamakura period, converted into Artificial Regalia. Although it only protects the torso, it gives its user excellent mobility.*
- While [Equipped], once per combat, gain a +2 modifier to the result of an {Evasion} check.
- [Protector: Suit] Fish Scale
- Restrict : Martial
- EVA : -1
- INIT : None
- ARMOR : +3
- BARRIER : +2
- Cost : 3000g
- *Scale Armor once used in ancient china, made into Artificial Regalia. It's a little heavy, but it offers high defensive capability.*
- While [Equipped], once per combat, reduce [Damage] received by 5.
- [Protector: Suit] Body Wrap
- Restrict : Martial / Utility
- EVA : -1
- INIT : -1
- ARMOR : +4
- BARRIER : +3
- Cost : 4000g
- *Samurai armor from the mid-Heian period, converted into Artificial Regalia. This full body armor allows high mobility.*
- While [Equipped], once per combat, increase [Initative] by 5 until after [Timing: End] of the round.
- [Protector: Suit] Lorica Musculata
- Restrict : Martial / Utility
- EVA : None
- INIT : -1
- ARMOR : +4
- BARRIER : +3
- Cost : 5000g
- *An Artificial Regalia made from solid, metal armor worn by roman officers. The sculpted muscles give power to its user.*
- While [Equipped], once per round while performing a [Physical Attack], increase [Damage] by 3.
- [Protector: Suit] Tosei Gusoku
- Restrict : Martial / Utility
- EVA : None
- INIT : -1
- ARMOR : +6
- BARRIER : +3
- Cost : 6000g
- *An Artificial Regalia made in the late Muromachi period. It has excellent mobility and defense.*
- While [Equipped], once per combat, increase [Initative] by 5 until after [Timing: End] of the round.
- [Protector: Suit] High Gothic Armor
- Restrict : Martial
- EVA : -1
- INIT : None
- ARMOR : +8
- BARRIER : +6
- Cost : 8000g
- *Artificial Regalia made from full-body armor that was popular in the 15th century. Despite its considerable weight, it offers high defense.*
- While [Equipped], reduce [Damage] received from [x#] mononoke by 5.
- [Protector: Suit] Hooded Armor
- Restrict : Martial
- EVA : -1
- INIT : -2
- ARMOR : +10
- BARRIER : +8
- Cost : 10000g
- *High-Performance full-body armor developed in the eaerly 16th century. It grants its user extremely high defense.*
- While [Equipped], reduce [Damage] received from non-[Boss] mononoke by 5.
- ------------------------
- Shields [XXXB-2]
- ------------------------
- [Protector: Shield] Steel Sheath
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : -1
- Armor : +1
- Barrier : None
- Cost : 500G
- *A strong steel sheath.*
- If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
- [Protector: Shield] Parma
- Restrict : None
- Mode : One Hand
- EVA : +1
- INIT : None
- Armor : None
- Barrier : None
- Cost : 1000G
- *An oval shield used by Roman soldiers. It has low defense, but is easy to use.*
- While [Equipped], if targeted by a [Physical Attack] from outside [Range: Engaged] gain +1 to {Evasion}.
- [Protector: Shield] Tinbe
- Restrict : Martial / Utility
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +1
- Cost : 1000G
- *A shield constructed from the shell of a large turtle.*
- If [Equipped] at the same time as Rochin, gain +1 to {Evasion}.
- [Protector: Shield] Holy Cross
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +1
- Cost : 1500G
- *A large cross that has been sanctified. It offers protection against evil.*
- While [Equipped], once per round, reduce [Damage] received from [Type: Undead - Chaos] by 2.
- [Protector: Shield] Barbarian Shield
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +2
- Cost : 1500G
- *A circular, shield-type Artificial Regalia used in ancient asia. Patterns such as the Daigoku are etched on its front.*
- While [Equipped], if targeted by a [Physical Attack] from outside [Range: Engaged] gain +2 to [Armor].
- [Protector: Shield] Magical Creature Friend
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +2
- Cost : 1500G
- *A magical creature that works in tandem with another to expand the range of their attacks.*
- While [Equipped] with a [Magic Weapon] with the words "Magic Creature" or "Mascot" in it's name, once per round, increase the [Target] of your [Magical Attacks] by 1#.
- [Protector: Shield] Analysis CPU
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +2
- Barrier : +1
- Cost : 1500G
- *A rugged, high-performance computer inside of a large storage case.*
- While [Equipped], gain a +2 modifier to {Identify} checks, and treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item].
- [Protector: Shield] Hate Charge
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : -1
- Armor : +2
- Barrier : +2
- Cost : 1500G
- *A special tower shield that inspires rage against the user.*
- While [Equipped], by spending 1x [Start] once per combat, change the [Wits] of a [Range: Engaged] non-[Boss] Mononoke to "Low" until after [Timing: End] of the next Round.
- [Protector: Shield] Bagua Mirror
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : +1
- Armor : +1
- Barrier : +1
- Cost : 3500G
- *A mirror-type Artificial Regalia with the power to ward off evil.*
- While [Equipped], once per round, reduce [Magic Damage] received from by 2.
- [Protector: Shield] Red Rust Shield
- Restrict : Martial
- Mode : One Hand
- EVA : +1
- INIT : -3
- Armor : +2
- Barrier : +3
- Cost : 3500G
- *An iron shield covered in red rust. It possesses the ability to reflect some injuries back at its adversary.*
- While [Equipped], once per session, a [Range: Engaged / Target: 1#] loses 1d6 HP.
- [Protector: Shield] Gale Sheath
- Restrict : Martial
- Mode : One Hand
- EVA : +1
- INIT : None
- Armor : +1
- Barrier : +1
- Cost : 3500G
- *A reinforced iron sheath.*
- If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
- [Protector: Shield] Blade Holder
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +2
- Barrier : +2
- Cost : 3500G
- *A special shield created through alchemy that can be integrated with other Artificial Regalia.*
- If [Equipped] at the same time as a [Form: Sword / Spear] [Physical Weapon], the talent <<One-Handed Weapon Focus>> can be applied.
- [Protector: Shield] Seven Amulets
- Restrict : Arcane
- Mode : One Hand
- EVA : +1
- INIT : None
- Armor : +1
- Barrier : +1
- Cost : 3500G
- *A bundle of defensive amulets favored by high-ranking demon hunters. By releasing cards as they're attacked, the user can bolster their defenses.*
- While [Equipped], once per round, reduce [Damage] taken by 1d6.
- [Protector: Shield] Cross Territory
- Restrict : Martial
- Mode : One Hand
- EVA : +1
- INIT : None
- Armor : +1
- Barrier : +1
- Cost : 3500G
- *A special, defensive device manufactured by Alkeny Materials. It allows its user to deploy a gravitational field to warp space to extend the range of their melee attacks.*
- While [Equipped], once per round, change the [Range] of an [Attack Action] to [Range: 2 Sq.].
- [Protector: Shield] High-Ranking Shikigami
- Restrict : Arcane
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +3
- Cost : 3500G
- *A high-ranking Shikigami called a Wisdom God, created via esoteric techniques. They support their creator in various situations.*
- While [Equipped], once per round (Or Scene),gain +1 to a {Main Stat} check.
- [Protector: Shield] Gorgeous Sheath
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +3
- Cost : 3500G
- *A gorgeously decorated iron sheath.*
- If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
- [Protector: Shield] Magical Creature Warrior
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +2
- Barrier : +2
- Cost : 3500G
- *A magical creature that protects its comrades and further expands the scope of magic..*
- While [Equipped] with a [Magic Weapon] with the words "Magic Creature" or "Mascot" in it's name, once per round, increase the [Target] of your [Magical Attacks] by 1#.
- [Protector: Shield] Enhanced Medium
- Restrict : Utility / Arcane
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +2
- Barrier : +2
- Cost : 3500G
- *A further enhancement of the Support medium. This shield covers modified wands, jewels, and more.*
- While [Equipped] with a [Magic Weapon] up to [Cost: 3000G], gain +[2 Sq.] to [Range].
- [Protector: Shield] Database CPU
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +3
- Barrier : +1
- Cost : 3500G
- *An Analysis CPU with a higher performance processor.*
- While [Equipped], once per combat (Or Scene), gain a +4 modifier to {Intellect} checks, and treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item].
- [Protector: Shield] Curse Puppet
- Restrict : Arcane
- Mode : One Hand
- EVA : +1
- INIT : +1
- Armor : +2
- Barrier : +2
- Cost : 5000G
- *A human-size puppet-type Artificial Regalia. It can be freely manipulated with a spirit thread, protecting its owner and assisting them in various tasks.*
- While [Equipped], once per round, increase the [Target] of your [Attack Actions] by 1#.
- [Protector: Shield] Thunderstorm Sheath
- Restrict : Martial
- Mode : One Hand
- EVA : +1
- INIT : +1
- Armor : +2
- Barrier : +2
- Cost : 5000G
- *A heavily modified and improved iron sheath.*
- If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
- [Protector: Shield] Gunshield
- Restrict : Martial
- Mode : One Hand
- EVA : +1
- INIT : None
- Armor : +3
- Barrier : +2
- Cost : 5000G
- *A unique, shield-type Artifical Regalia. It can fire bullets from its center to launch surprise attacks.*
- While [Equipped], once per combat, gain [Shift: Assault].
- [Protector: Shield] Assault Medium
- Restrict : Utility / Arcane
- Mode : One Hand
- EVA : None
- INIT : +1
- Armor : +3
- Barrier : +3
- Cost : 5000G
- *A heavily modified medium.*
- While [Equipped] with a [Magic Weapon] up to [Cost: 3000G], gain +3 to [Magical Damage].
- [Protector: Shield] Mist Shield
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +3
- Barrier : +4
- Cost : 5000G
- *A shield with a mist machine inside. This system allows it to dispense a wide variety of medicine.*
- While [Equipped], when using an [Item: Consumable] with a [Recovery] effect, change the [Range / Target] to [Engaged / Area].
- [Protector: Shield] Advanced Shikigami
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +4
- Barrier : +3
- Cost : 5000G
- *An advanced Shikigami created via esoteric arts.*
- While [Equipped], gain +3 at [Damage Calculation].
- [Protector: Shield] Mind Anchor
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : -1
- Armor : +4
- Barrier : +4
- Cost : 5000G
- *A Hate Charge, with significant defensive improvements.*
- While [Equipped], by spending 1x [Start], change the [Wits] of a [Range: Engaged] non-[Boss] Mononoke to "Low" until after [Timing: End] of the next Round.
- [Protector: Shield] Special Sheath
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : -2
- Armor : +5
- Barrier : +4
- Cost : 5000G
- *A highly improved Thunderstorm Sheath.*
- If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
- [Protector: Shield] Lantern Shield
- Restrict : None
- Mode : One Hand
- EVA : +1
- INIT : None
- Armor : +3
- Barrier : +4
- Cost : 10000G
- *A strange shield that integrates a gauntlet, dagger, and lantern.*
- While [Equipped], ignore "Dark Place" penalties.
- [Protector: Shield] Spartan Shield
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +6
- Barrier : +5
- Cost : 10000G
- *A large, circular shield used by ancient spartans, converted into an Artificial Regalia.*
- While [Equipped], once per round when performing a [Physical Attack], gain +1 [Rank].
- ------------------------
- Accessories [XXXB-3]
- ------------------------
- Bushido Strap
- Slot : Lower
- Cost : 1000G
- *A special cord, tied around the waist, that fills the soul with spirit energy while an Artificial Regalia is sheathed.*
- While [Equipped], gain +3 to the [Damage] of [Physical Weapons].
- Lantern
- Slot : Hand
- Cost : 1000G
- *A special lantern that enhances magical effects by filling them with spiritual power.*
- While [Equipped], gain +2 to the [Damage] of [Magical Weapons].
- Self-Defense Talisman
- Slot : Head, Lower
- Cost : 1000G
- *A powerful talisman that offers protection to its user.*
- While [Equipped], gain a +3 modifier to [Barrier].
- Mysterious Wristband
- Slot : Hand
- Cost : 1500G
- *A leather wristband that can demonstrate tremendous inner power.*
- While [Equipped], the user gains a +3 modifier at [Damage Calculation] when [Unarmed].
- Jeweled Bracelet
- Slot : Hand
- Cost : 2000G
- *An arm-based Artificial Regalia made of sacred jewels.*
- While [Equipped], the user gains +2 to [Physical Damage] and [Armor].
- Digital Glasses
- Slot : Head
- Cost : 2000G
- *Special glasses enchanted with cyber magic.*
- While [Equipped], gain a +2 modifier to [Initiative], and treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item].
- Crystal Wristband
- Slot : Hand
- Cost : 2000G
- *A special spirit catalyst that promotes crystalization.*
- While [Equipped], when using either <<Crystal Transformation>> or <<Crystal Install>>, gain +4 to [Armor]. (Even if both <<Crystal Transformation>> and <<Crystal Install>> are used, this effect does not stack.)
- Battle Boots
- Slot : Feet
- Cost : 2000G
- *Combat boots that dramatically increase the power of their user's kicks.*
- While [Equipped], the user gains a +4 modifier at [Damage Calculation] when [Unarmed].
- Crystal Belt
- Slot : Lower
- Cost : 3000G
- *A special spirit belt that promotes crystalization.*
- While [Equipped], when using either <<Crystal Transformation>> or <<Crystal Install>>, gain +6 to [Armor]. (Even if both <<Crystal Transformation>> and <<Crystal Install>> are used, this effect does not stack.)
- Sephiroglasses
- Slot : Head
- Cost : 4000G
- *Digital glasses with powerful modifications.*
- While [Equipped], gain a +2 modifier to [Damage Calculation], and treat as though fulfilling the requirements to use [Elder Mage / Digital Sorcerer] talents.
- Eerie Light
- Slot : Hand
- Cost : 4000G
- *A remodelled lantern that amplifies magical effects.*
- While [Equipped], gain +4 to the [Damage] of [Magical Weapons].
- Summon Clock
- Slot : Hand
- Cost : 4000G
- *A special, clock-type Artificial Regalia that supplies power to Bound Primals.*
- While [Equipped], gain a +5 modifier to [Attack Actions] using [Weapons] with [Range: Charge X Sq.], or to the [Damage Calculation] of [Bound Primal] [Attack Actions].
- Mystic Black Belt
- Slot : Lower
- Cost : 4000G
- *A mystic black belt that can only be tightened by masters.*
- While [Equipped], the user gains a +5 modifier to the [Damage Calculation] of [God Hand] style talents.
- Underworld Strap
- Slot : Lower
- Cost : 4000G
- *An enhanced waist cord that supplies high amounts of spirit energy to the soul.*
- While [Equipped], gain +3 to the [Damage] of [Physical Weapons].
- Shinto Bracelet
- Slot : Hand
- Cost : 6000G
- *A bracelet-type Artifical Regalia created by high-ranking divine souls.*
- While [Equipped], gain +3 to [Physical Damage] and [Armor].
- Shinto Lantern
- Slot : Lower
- Cost : 6000G
- *A magical lantern that offers its user the power of a higher spirit.*
- While [Equipped], gain +5 to the [Damage] of [Magical Weapons].
- Majin Wrist
- Slot : Hand
- Cost : 6000G
- *A high-ranking spirit catalyst that allows its user to semi-devilize themselves when activated.*
- While [Equipped], when using either <<Crystal Transformation>> or <<Crystal Install>>, gain +3 to [Armor] and [Barrier]. (Even if both <<Crystal Transformation>> and <<Crystal Install>> are used, this effect does not stack.)
- Godly Strap
- Slot : Lower
- Cost : 7000G
- *A stronger waist cord that fills its user with the maximum amount of spirit energy they can take.*
- While [Equipped], gain +1 to {Accuracy} and +5 to the [Damage] of [Physical Weapons].
- Majin Belt
- Slot : Lower
- Cost : 10000G
- *A high-ranking spirit belt that allows its user to become a semi-Majin.*
- While [Equipped], when using either <<Crystal Transformation>> or <<Crystal Install>>, gain +5 to [Armor] and [Barrier]. (Even if both <<Crystal Transformation>> and <<Crystal Install>> are used, this effect does not stack.)
- ================================================================================
- Time-Space Alternate -- GM Section:Mononoke [XXXC]
- ================================================================================
- Time-Space Alternate -- GM Section: Humanoid Mononoke [XXXC-1]
- ================================================================================
- Ancient Soldier x3 / Class: Humanoid / LV: 1 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 9
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 05 | 03 | 03 | 04
- {Fixed Values} | 13 | 12 | 10 | 10 | 11
- {Initiative} : 7 (4)
- {HP} : 35
- Armor : 1
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 1#
- - [Form: Spear] 2d6+7 physical damage to the target.
- <<Warrior Escort>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The target reduces damage by 10, and the user receives an effect instead (Treat as though the [Reactive Check] had failed.)
- Materials (2d6)
- 2~9: None
- 10+: Ancient Weapon/PD+2: 500G (Potency: 2)
- Description
- A soldier, armed with powerful weapons, who works to protect. This mononoke represents soldiers from the B.C. era to the Middle Ages. They try to ruthlessly suppress awakened that have caused incidents. In many cases, they are led by ancient cavalry and guard urban areas, citadels, forts and major towns. These brave fighters possess excellent defensive ability, and are willing to work hard to protect their superiors, companions, and those in power who have pledged allegiance.
- ----------------------------------------
- Ancient Cavalry / Class: Humanoid / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 11
- Weakness : [Wind] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 06 | 03 | 04 | 04
- {Fixed Values} | 15 | 13 | 10 | 11 | 11
- {Initiative} : 16 (7)
- {HP} : 42
- Armor : 1
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 1#
- - [Form: Spear] 3d6+18 physical damage to the target.
- <<Mounted Assault>>: Physical Attack / Charge 4 Sq. / 1#
- - [Form: Spear] 3d6+18 physical damage to the target.
- <<Defense Order>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target reduces damage by 10, and the user receives an effect instead (Treat as though the [Reactive Check] had failed.)
- <<Attack Count I>>: Constant / User
- - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Cavalry Crest/Acc+1: 1000G (Potency: 2)
- Description: This mononoke represents soldiers who fight while riding large animals (mainly horses). Their main job is to protect the region, much like ancient soldiers, and depending on the situation, they'll mercilessly turn their blades on their enemies.
- ----------------------------------------
- Yasei Oni / Class: Humanoid / LV: 3 (1)
- Size : 3
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 12
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 06 | 03 | 06 | 03
- {Fixed Values} | 14 | 13 | 10 | 13 | 10
- {Initiative} : 10 (5)
- {HP} : 48
- Armor : 5
- Barrier : 5
- [Weapon Attack]: Melee Attack / Combat Zone / 1#
- - [Form: Sword] 2d6+19 physical damage to the target.
- <<Clever Strike>>: Physical Attack / Engaged / 1#
- - The user gains a +2 modifier on {Accuracy} check and inflicts [Form: Sword] 2d6+19 physical damage to the target.
- <<Oni Servant>>: Unique / 10 Sq. / 1#
- - Use on Damage Calculation. The target gains +2d6 at [Damage Calculation].
- <<Oni Spirit>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Humanoid] NPCs other than [Bosses] in the [Combat Zone] [Halve] all [Damage].
- Materials (2d6)
- 2~9: None
- 10+: Oni Horn/PD+1: 500G (Potency: 1)
- Description:
- A bestial humanoid, many of whom serve Oni. Some do evil for their masters, others are merely mischievous. All are different.
- ----------------------------------------
- Space-Time Reformer / Class: Humanoid / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 10
- Weakness : [Cold] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 05 | 08 | 07 | 04
- {Fixed Values} | 10 | 12 | 15 | 14 | 11
- {Initiative} : 21 (9)
- {HP} : 49
- Armor : 1
- Barrier : 3
- [Weapon Attack]: Magical Attack / 6 Sq. / 1#
- - [Form: Magic] 2d6+20 magical damage to the target.
- <<Acceleration Incantation>>: Start / Combat Zone / 1#
- - The target gains a +5 modifier to [Initiative] and gains [Shift: Assault].
- <<Special Magic>>: Magical Attack / 7 Sq. / 3# / Cancels
- - [Form: Magic / Element: Shock] 2d6+25 magical damage to the target. 1/Round.
- <<Beyond Time>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Also, [Halve] [Damage] recieved from targets outside of [Range: Engaged].
- Materials (2d6)
- 2~9: None
- 10+: God Clock/HP+9: 1500G (Potency: 3)
- Description:
- A singularity point who leapt through space and time using sacred treasures and special magic. Having realized that they are a singularity point, these time-travellers interfere with history to fulfill their hidden desires, and attempt to make their dreams come true.
- ----------------------------------------
- Nameless Wiseman / Class: Humanoid / LV: 7 (2)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 10
- Weakness : [Fire] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 11 | 07 | 04
- {Fixed Values} | 13 | 13 | 18 | 14 | 11
- {Initiative} : 30 (12)
- {HP} : 79
- Armor : 3
- Barrier : 15
- [Weapon Attack]: Magical Attack / Combat Zone / 1# / Cancels
- - [Form: Magic / Element: Shock] 3d6+27 magical damage to the target.
- <<Gale Assist>>: Start / Combat Zone / 1#
- - The target gains a +10 modifier to [Initiative]. This talent does not consume [Start], but can only be used 3/Round.
- <<Lost Magic>>: Magical Attack / 7 Sq. / Area / Halves
- - [Form: Magic / Element: Cold] 4d6+32 magical damage to the target. 1/Round.
- <<Iron Wall Teachings>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target gains +30 [Armor] and [Barrier] against [Target: 2#+] [Attack Actions] (Including Area and Combat Zone).
- <<Hidden Knowledge>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Also, the target [Halves] [Damage] received that is not imbued with an [Element].
- Materials (2d6)
- 2~9: None
- 10+: Book of Unknown Knowledge/Int+3: 1500G (Potency: 3)
- Description:
- A man with no name who exists everywhere throughout history. In addition to his excellent intelligence, he possesses knowledge of awakened and spellcraft, and uses it to guide his allies. These figures are gentle and intelligent, but if they become your enemy, they become dangerous foes.
- ----------------------------------------
- Sorcerer King / Class: Humanoid / LV: 9 (2)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : None
- Movement : Walk / Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 10 | 16 | 09 | 03
- {Fixed Values} | 16 | 17 | 23 | 16 | 10
- {Initiative} : 30 (12)
- {HP} : 103
- Armor : 10
- Barrier : 10
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic / Element: Fire] 2d6+33 magical damage to the target.
- <<Possessive Infection>>: Start / Combat Zone / Combat Zone
- - When the target becomes the [Target] of a [Target: 2#+] [Attack Action] (including [Area - Combat Zone]), they gain +40 [Armor] and [Barrier].
- <<King's Magic>>: Magical Attack / Combat Zone / Area / Halves
- - [Form: Magic / Element: Wind] 4d6+44 magical damage to the target. 2/Round.
- <<Maximum Power Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic / Element: Cold] 80 magical damage to the target. 2/Combat.
- <<Self-Sacrifice>>: Defense / User
- - Use on Damage Reduction. Apply [Shift: Dead] to an allied NPC in [Range: Combat Zone] and change [Damage Received] to 0.
- <<Special God>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Also, the target [Halves] [Damage] received that is not imbued with an [Element].
- Materials (2d6)
- 2~9: None
- 10+: Crown of Wisdom/MD+3: 1500G (Potency: 4)
- Description:
- An ancient king who forged a country with their powerful magic. Their very nature has been distorted by the massive spiritual power they wield, causing their physical form to deviate from normal human.
- ----------------------------------------
- Timeless Hero / Class: Humanoid / LV: 9 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : None
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 09 | 04 | 10 | 05
- {Fixed Values} | 22 | 16 | 11 | 17 | 12
- {Initiative} : 31 (13)
- {HP} : 137
- Armor : 10
- Barrier : 10
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+29 physical damage to the target.
- <<Spirit Crush>>: Physical Attack / 7 Sq. / 1#
- - [Form: Sword / Element: Magnet] The user gains +3 to {Accuracy}, then deals 3d6+51 physical damage to the target. If the target is a non-[Boss] mononoke, set it's [HP] to 0.
- <<Spirit Counter>: Defense / User
- - Use on Damage Reduction. A [Range: Engage / Target: 1#] takes [Form: Sword] 2d6+29 physical damage.
- <<Spirit Eye>>: Unique / 10 Sq. / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] Talent the target used.
- <<Hero's Ability>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Also, the target [Halves] [Damage] received that is not imbued with an [Element].
- Materials (2d6)
- 2~9: None
- 10+: Hero's Artifact/PD+3: 1500G (Potency: 3)
- Description:
- A hero who has made their mark on history and left their name known. They are both great fighters and athletes. These individuals were relatively common in ancient greece, rome, and the warring states period, but rarely present in modern times.
- ================================================================================
- Time-Space Alternate -- GM Section: Beast Mononoke [XXXC-2]
- ================================================================================
- Iron Rat x100 / Class: Beast / LV: 3 (1)
- Size : 0
- Wits : Low
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 12
- Weakness : [Gravity] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 05 | 02 | 05 | 04
- {Fixed Values} | 15 | 12 | 09 | 12 | 11
- {Initiative} : 16 (7)
- {HP} : 53
- Armor : 0
- Barrier : 0
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Spear / Element: Toxin] 2d6+18 physical damage to the target.
- <<Ravenous Hunger>>: Physical Attack / Engaged / 1#
- - [Form: Sword / Element: Magnet] 3d6+18 physical damage to the target. If the [Target] is a non-[Boss] mononoke, [Halve] their current {HP}. Additionally, if the [Target] is an [Obstacle] with 60 HP or less, destroy it.
- <<Swarm Defense>>: Defense / User
- - Use on Damage Reduction. The target gains +20 [Armor] and [Barrier] against [Target: 2#+] [Attack Actions] (Including Area and Combat Zone).
- Materials (2d6)
- 2~9: None
- 10+: Iron Fang/PD+2: 1000G (Potency: 2)
- Description:
- These creatures are the incarnation of man's hate, fused with spiritual energy and turned into a beast. They're similar to rats, but have iron fangs. The move as a swarm and devour anything, but make fierce attacks on humans because of their status as an incarnation of hatred. Their fang carry a variety of pathogens, so they typically carry a plague.
- ----------------------------------------
- Gulon / Class: Beast / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : No
- Reaction : Mercurial
- ID : 13
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 05 | 03 | 04 | 04
- {Fixed Values} | 17 | 12 | 10 | 11 | 11
- {Initiative} : 15 (7)
- {HP} : 59
- Armor : 5
- Barrier : 5
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+16 physical damage to the target.
- <<Ferocious Blow>>: Physical Attack / Engaged / 2#
- - The user gains +2 to Accuracy, then deals 3d6+16 [Form: Sword] physical damage to the target.
- <<Sturdy Fur>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target (Treat as though {Resist} check had failed).
- <<Healing Claw>>: End / User
- - The user [Recovers] 10 HP and gains [Remove: Poison]
- <<Rare Demon Beast>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] damage taken from [Element: Cold].
- Materials (2d6)
- 2~9: Medicinal Claw/HP+3: 500G (Potency: 1)
- 10+: Demon Fur/Halve Cold: 2000G (Potency: 4)
- Description:
- This beast-type mononoke has a powerful, canine body and a head similar to a mountain cat. They have a boundless hunger, and attack their prey relentlessly when hungry. It's thick fur blocks cold, and when removed, it's claws work as a painkiller.
- ----------------------------------------
- Kirimu / Class: Beast / LV: 5 (1)
- Size : 3
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Fire] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 09 | 01 | 05 | 06
- {Fixed Values} | 18 | 16 | 08 | 12 | 13
- {Initiative} : 25 (10)
- {HP} : 79
- Armor : 10
- Barrier : 5
- [Weapon Attack]: Physical Attack / 2 Sq. / 1#
- - [Form: Spear] 3d6+16 physical damage to the target.
- <<Gluttonous Eating Habit>>: Start / Engaged / 1#
- - The user inflicts [Shift: Dead] on an [Engaged] mononoke of [Level: 4] or below, then [Recovers] 10 HP.
- <<Seven-Heads Rush>>: Physical Attack / 4 Sq. / Area
- - [Form: Sword] 5d6+30 physical damage to the target. 1/Round.
- <<Seven Horns>>: Physical Attack / 4 Sq. / 7#
- - [Form: Sword] 3d6+26 physical damage to the target. 1/Round.
- <<Seven Monsters>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~10: Seven Horns/MD+1: 500G (Potency: 1)
- 11+: Seven Eyes/Barrier+3: 1500G (Potency: 3)
- Description:
- A mononoke with seven horns and eyes spread across seven heads. When they're starving, they travel to nearby villages to sate their gluttonous hunger. They have seven different stomachs, which allows them to eat large amounts of human or mononoke.
- ----------------------------------------
- Ikuchi / Class: Beast / LV: 6 (2)
- Size : 5
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 16
- Weakness : [Shock] [Magnet]
- Movement : Swim / Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 06 | 02 | 07 | 05
- {Fixed Values} | 21 | 13 | 09 | 14 | 12
- {Initiative} : 22 (9)
- {HP} : 80
- Armor : 20
- Barrier : 20
- [Weapon Attack]: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Axe] 4d6+20 physical damage to the target.
- <<Giant Flight>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. The user may move up to 7 squares, ignoring [Engagements].
- <<Giant Block>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], the user receives the [Damage].
- <<Giant Smash>>: Physical Attack / 4 Sq. / 7#
- - [Form: Sword] 3d6+26 physical damage to the target. 1/Round.
- <<Giant Slam>>: Physical Attack / 4 Sq. / 7#
- - [Form: Hammer] 5d6+30 physical damage to the target. A target that performs [Damage Reduction] against this attack cannot perform [Move Actions] until after [Timing: End] of the round.
- <<Tightening>>: End / Engaged / 1#
- - The target loses 5 HP.
- <<Massive Fish>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Huge Fin/Bestow: Cold: 1500G (Potency: 3)
- Description:
- A monstrous fish that spans several kilometers in length. It occasionally takes flight, and crushes enemies with it's massive body. While usually peaceful, it becomes a fearsome foe when disturbed.
- ----------------------------------------
- Zhen / Class: Beast / LV: 7 (2)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 20
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 09 | 02 | 05 | 05
- {Fixed Values} | 22 | 16 | 09 | 12 | 12
- {Initiative} : 37 (14)
- {HP} : 91
- Armor : 5
- Barrier : 5
- [Weapon Attack]: Physical Attack / 4 Sq. / 2#
- - [Form: Spear / Element: Toxin] 2d6+28 physical damage to the target.
- <<Hypotoxic Attack>>: Physical Attack / Engaged / Area
- - [Form: Sword] 2d6+36 physical damage to the target. 1/Round. If the target takes even one point of damage from this attack, they take [Shift: Poison].
- <<Toxic Rush>>: Physical Attack / Charge 4 Sq. / 1#
- - [Form: Spear / Element: Toxin] 2d6+52 physical damage to the target.
- <<Poisonous Body>>: Defense / User
- - Use on Damage Reduction. The user reduces damage not endowed with [Element: Shock] by 10. Afterwards, a [Range: Engaged / Target: 1#] target loses 10 HP.
- <<Toxic Bird>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target always has [Remove: Poison] and changes damage recieved from [Element: Toxin] to 0, and ignores all other effects.
- Materials (2d6)
- Automatic: Steel Beak/Armor+2: 1000G (Potency: 2)
- Description:
- A demon bird from chinese mythology. They feed on poisonous animals, making every one of their bodily fluids highly toxic. All plants die in any region that they visit.
- ----------------------------------------
- Tyrannosaurus Rex / Class: Beast / LV: 9 (2)
- Size : 4
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Toxin] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 09 | 01 | 06 | 07
- {Fixed Values} | 24 | 16 | 08 | 13 | 14
- {Initiative} : 35 (14)
- {HP} : 103
- Armor : 20
- Barrier : 20
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Spear] 3d6+33 physical damage to the target.
- <<Carnivorous Appetite>>: Start / Engaged / 1#
- - The user inflicts [Shift: Dead] on an [Engaged] mononoke of [Level: 8] or below, then [Recovers] 10 HP.
- <<Slaughter King>>: Physical Attack / Engaged / Area
- - [Form: Axe] 4d6+42 physical damage to the target. 2/Round.
- <<Boundless Greed>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 5d6+48 physical damage to the target. Change the [HP] of a non-[Boss] mononoke that this attack targets to 0.
- <<Counterattack>>: Defense / User / No Evasion
- - Use On {Evasion} Check. The {Evasion} check automatically fails, but [Range: Engaged / Target: 1#] takes [Form: Sword] 2d6+34 physical damage.
- <<Tyrant Dragon>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Tyrant Fang/HP+6: 1000G (Potency: 2)
- Description:
- An ancient dinosaur that obtained a shard and became a dangerous mononoke. These ferocious carnivores will attack prey on sight.
- ----------------------------------------
- Roc / Class: Beast / LV: 14 (3)
- Size : 5
- Wits : High
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Toxin] [Magnet]
- Movement : Walk / Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 21 | 14 | 03 | 07 | 09
- {Fixed Values} | 28 | 21 | 10 | 14 | 16
- {Initiative} : 40 (15)
- {HP} : 166
- Armor : 20
- Barrier : 10
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Spear] 4d6+26 physical damage to the target.
- <<Monster Bird's Wings>>: Start / Combat Zone / Combat Zone
- - [Type: Beast] mononoke gain +10 to [Initiative].
- <<Monster Bird's Cry>>: Start / Combat Zone / 1#
- - The user changes their {Initiative} total with the target's. 1/Combat.
- <<Insatiable Appetite>>: Start / Engaged / 1#
- - The user inflicts [Shift: Dead] on an [Engaged] mononoke of [Level: 13] or below, then [Recovers] 10 HP.
- <<Storm Dance>>: Physical Attack / Combat Zone / Area
- - [Form: Ranged] 4d6+50 physical damage to the target.
- <<Spirit of the Roc>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additonally, reduce all [Damage] recieved by 20 from targets that are smaller than [Size: 4] or do not have [Shift: Flight].
- Materials (2d6)
- Automatic: Giant Egg/Luck+3: 1500G (Potency: 3)
- Description:
- A massive bird-type mononoke. It has the power to lift objects the size of large houses and carry the, to it's nest. These mononoke are extremely rare.
- ================================================================================
- Time-Space Alternate -- GM Section: Insectoid Mononoke [XXXC-3]
- ================================================================================
- Tsutsugamushi x3 / Class: Insectoid / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 04 | 03 | 05 | 01
- {Fixed Values} | 16 | 11 | 10 | 12 | 08
- {Initiative} : 15 (7)
- {HP} : 58
- Armor : 5
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Form: Axe] 2d6+15 physical damage to the target.
- <<Hypotoxic Attack>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 2d6+15 physical damage to the target. If the target takes at least one point of this damage, they also take [Shift: Poison].
- <<Crustacean Protection>>: Defense / 3 Sq. / 1#
- - Use on Damage Reduction. The user recieves the damage and other effects instead of the target (Treat as though {Resist} check had failed).
- <<Attack Count I>>: Constant / User
- - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Sickle Fang/PD+1: 500G (Potency: 1)
- 10+: Beaded Tail/Barrier+2: 1000G (Potency: 2)
- Description
- A human-sized insectoid. They possess countless legs, sickle-shaped tails and jaws, and feast on human blood and spirit energy at night, leading to disease-like symptoms.
- ----------------------------------------
- Chuuchi x30 / Class: Insectoid / LV: 5 (1)
- Size : 1
- Wits : Normal
- Senses : Normal
- Speech : No
- Reaction : Mercurial
- ID : 15
- Weakness : [Shock] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 07 | 08 | 04 | 02
- {Fixed Values} | 16 | 14 | 15 | 11 | 09
- {Initiative} : 22 (9)
- {HP} : 87
- Armor : 3
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 1#
- - [Form: Axe] 2d6+18 physical damage to the target.
- <<Curse of Darkness>>: Start / 4 Sq. / Area
- - The target gains [Shift: Darkness].
- <<Strange Cry>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Form: Magic / Element: Phantom] 3d6+12 magical damage to the target.
- <<Diffusive Defense>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], the user receives the [Damage].
- <<Soul of Dawn>>: Constant / User
- - Passive effect. During the targets [Turn], gain x1 [Timing: Attack]. For each Mononoke with x# that is [Engaged] with the target (including the target themselves), the target gains +1 to {Accuracy} checks, and +3 to magic damage.
- Materials (2d6)
- 2~9: Thin Leaves/Init+1: 500G (Potency: 1)
- 10+: Dark Flesh/Bestow: Phantom: 1500G (Potency: 3)
- Description
- These youkai call out in strange voices at night and attack humans who investigate. Their cry is like a sparrow, but their true identity is that of a swarm of ants as big as birds.
- ----------------------------------------
- Karkinos / Class: Insectoid / LV: 6 (2)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Toxin]
- Movement : Walk / Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 06 | 01 | 09 | 03
- {Fixed Values} | 20 | 13 | 08 | 16 | 10
- {Initiative} : 19 (8)
- {HP} : 98
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 1#
- - [Form: Axe] 3d6+19 physical damage to the target.
- <<Crab Scissors>>: Start / Charge 3 Sq. / 1#
- - The target loses 10 [HP] and then takes [Shift: Fallen].
- <<Hell Scissors - Type 2>>: Physical Attack / Engaged / 2#
- - [Element: Cold / Form: Axe] 3d6+39 physical damage to the target, 1/Round.
- <<Scissor Shield>>: Defense / 3 Sq. / 1#
- - Use on Damage Reduction. The user recieves the damage and other effects instead of the target (Treat as though {Resist} check had failed).
- <<Attack Count I>>: Constant / User
- - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Shell Fragment/Armor+1: 500G (Potency: 1)
- 10+: Brave Claw/Strength+3: 1500G (Potency: 3)
- Description
- A crab monster from Greek mythology. This brave mononoke pinched the foot of the hero Heracles, but perished. It has excessively sharp claws and a solid shell.
- ----------------------------------------
- Koromodako / Class: Insectoid / LV: 7 (2)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 20
- Weakness : [Fire] [Shock]
- Movement : Walk / Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 07 | 02 | 07 | 04
- {Fixed Values} | 21 | 14 | 09 | 14 | 11
- {Initiative} : 21 (9)
- {HP} : 84
- Armor : 15
- Barrier : 10
- [Weapon Attack]: Physical Attack / 7 Sq. / 2#
- - [Form: Hammer] 3d6+21 physical damage to the target.
- <<Wrap Shot>>: Start / 7 Sq. / 4#
- - The target is [Installed] in and space within 7 squares, ignoring [Engagements].
- <<Counterattack>>: Defense / User / No Evasion
- - Use On {Evasion} Check. The {Evasion} check automatically fails, but [Range: Engaged / Target: 1#] takes [Form: Axe] 2d6+24 physical damage.
- <<Tentacle Slam>>: Physical Attack / 7 Sq. / 1#
- - [Form: Hammer] 5d6+30 physical damage to the target. The target cannot move until after [Timing: End] of the current round.
- <<Ensnare>>: End / Engaged / 1# / No Resist
- - Inflict [Shift: Dead] on any [Mononoke] of [Lv: 6 or lower].
- <<Terrible Creature>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Huge Foot/HP+6: 1000G (Potency: 2)
- Description:
- A mononoke with an appearance close to an octopus. They have a very compact form, but when a ship approaches, they expand to a size similar to six tatami mats. They wrap themselves around the ship to destroy it, and it's sailors. They're known for their power to expand to massive sizes.
- ----------------------------------------
- Scarab / Class: Insectoid / LV: 8 (2)
- Size : 3
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Friendly
- ID : 21
- Weakness : [Cold] [Toxin]
- Movement : Walk / Flight
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 03 | 13 | 06 | 04
- {Fixed Values} | 17 | 10 | 20 | 13 | 11
- {Initiative} : 23 (10)
- {HP} : 89
- Armor : 10
- Barrier : 5
- [Weapon Attack]: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Sword] 3d6+24 physical damage to the target.
- <<Unusual Sound>>: Start / User
- - The target [Halves] [Magic Damage].
- <<Dawn and Dusk>>: Magical Attack / 6 Sq / 3# / Cancels
- - [Form: Magic / Element: Light] 4d6+32 magical damage to the target. 2/Round.
- <<Armored Shell>>: Defense / User
- - Use On Damage Reduction. The target gains +10 to [Armor] and [Barrier].
- <<Mystery of Life>: End / Combat Zone / 1#
- - The target gains [Remove: Downed] and [Recovers] 20 HP.
- <<Sacred Insect>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additonally, the target can make [Ranged Attacks] and [Magic Attacks] even after a [Combat Move].
- Materials (2d6)
- 2~9: Dirt Ball/Insight+1: 500G (Potency 1)
- 10+: Sparkling Wing/Bestow Flash: 1500G (Potency: 3)
- Description:
- Beetle mononoke with hard chitin that obtained shards and became giant mononoke. They're considered to be an incarnation of the sun god. They're treated as sacred insects in ancient Egypt, and bring health and good luck.
- ----------------------------------------
- Jibonchuu / Class: Insectoid / LV: 9 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 22
- Weakness : [Cold] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 06 | 03 | 08 | 06
- {Fixed Values} | 22 | 13 | 10 | 15 | 13
- {Initiative} : 24 (10)
- {HP} : 102
- Armor : 10
- Barrier : 10
- [Weapon Attack]: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Axe] 3d6+30 physical damage to the target. [Additional Effect]: Perform an additional [Weapon Attack] after [Damage Calculation], 2/Round.
- <<Hellish Spirit>>: Start / 4 Sq. / Area
- - The target [Halves] their [Armor] until after [Timing: End] of the current round.
- <<Steel Roar>>: Prep / User
- - The target gains +10 to [Damage].
- <<Dangerous Glutton>>: Physical Attack / Charge 2 Sq. / 1 Sq.
- - The user gains +2 to their [Accuracy] check and deals 6d6+24 [Form: Axe] physical damage to the target. If the target takes at least 1 point of this damage, for the rest of combat, the target [Halves] their [Armor].
- <<Hellish Steel Beast>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additonally, the target gains +20 to [Armor] and [Barrier] when [Not Ready].
- Materials (2d6)
- Automatic: Toxic Steel/MD+3: 1500G (Potency 3)
- Description:
- A huge insect said to live in hell itself. Its shell is stronger than iron, and it has several sharp beaks, strong jaws, and deadly toxins inside. It is said that a sinner sent to hell is absorbed into it's flesh and bone and suffers forever.
- ----------------------------------------
- Marumushi / Class: Insectoid / LV: 11 (3)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Cold] [Wind]
- Movement : Walk / Flight
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 06 | 03 | 08 | 06
- {Fixed Values} | 22 | 13 | 10 | 15 | 13
- {Initiative} : 24 (10)
- {HP} : 102
- Armor : 20
- Barrier : 10
- [Weapon Attack]: Physical Attack / 4 Sq. / 1#
- - [Form: Sword] 3d6+29 physical damage to the target.
- <<Unusual Sound>>: Start / User
- - The target [Halves] [Magic Damage].
- <<Swarm>>: Physical Attack / Charge 4 Sq. / 1 Sq.
- - [Form: Sword / Element: Fire] 5d6+47 physical damage to the target.
- <<Flaming Toxic Shell>>: Defense / User
- - Use on Damage Reduction. The user reduces damage not endowed with [Element: Cold] by 10. Afterwards, a [Range: Engaged / Target: 1#] target loses 10 HP.
- <<Flame Worms>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, when receiving an [Attack] with [Target: 2#+ (Including Area / Combat Zone)], it gains +20 to [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Worm Corpse/HP+12: 2000G (Potency 4)
- Description:
- A huge beetle, said to live in hell. It's shell is infused with high-temperature flames and burns anything it touches. It's true identity is that of a mass of fire worms that have gathered. Because they disperse under ranged attacks, they're difficult to kill.
- ================================================================================
- Time-Space Alternate -- GM Section: Plant Mononoke [XXXC-4]
- ================================================================================
- Hua Po / Class: Plant / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Fire] [Cold]
- Movement : walk, fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 04 | 08 | 06 | 04
- {Fixed Values} | 10 | 11 | 15 | 13 | 11
- {Initiative} : 20 (9)
- {HP} : 46
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+12 magical damage.
- <<Bewitching Twitter>>: Prep / User
- - Change the targets [Attack Action] to [Special Attack / Range: 4 Sq. / Target: 1#].
- <<Phantom Sound>>: Magical Attack / 8 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+28 magical damage. 1/Round.
- <<Tree Spirit>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may make a [Magical Attack] after a [Combat Move].
- Materials (2d6)
- 2~9: None
- 10+: Shard of Regret/MD+2: 1000G (Potency: 2)
- Description:
- A forest spirit that is born from a tree where multiple people have hanged themselves. It appears as a fair-skinned beauty. It has a bird-like voice that can enchant and confuse humans.
- ----------------------------------------
- Fairy / Class: Plant / LV: 5 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 13
- Weakness : [Wind] [Magic]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 07 | 10 | 04 | 03
- {Fixed Values} | 13 | 14 | 17 | 11 | 10
- {Initiative} : 30 (12)
- {HP} : 51
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 9 Sq. / 1# / Cancels
- - [Element: Light / Form: Magic] 1d6+11 magical damage.
- <<Fairy Magic>>: Magical Attack / 9 Sq. / 2# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+23 magical damage. 1/Round.
- <<Healing Fairy>>: Magical Attack / 9 Sq. / 1# / Cancels
- - The target [Recovers] {HP} equal to 2d6+16 [Magical Damage].
- <<Little Fairy>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target cannot be the [Target] of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- 2~3: None
- 4~10: Rainbow Wing/Barrier+1: 500G (Potency: 1)
- 11+: Fairy Dust/HP+9: 1500G (Potency: 3)
- Description:
- Small spirits that live in natural vegetation. They appear to be small boys or girls with wings. They are very mischevious and are fond of causing chaos, but are not hostile to humans.
- ----------------------------------------
- Houkou / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 14
- Weakness : [Wind] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 09 | 05 | 04 | 01
- {Fixed Values} | 20 | 16 | 12 | 11 | 08
- {Initiative} : 17 (8)
- {HP} : 82
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 1#
- - [Element: Phantom / Form: Spear] 2d6+21 physical damage.
- <<Weird Sound>>: Start / User
- - The target [Halves] [Magical Damage].
- <Spiritual Power Echo>>: Physical Attack / 7 Sq. / Area
- - [Element: Wind / Form: Hammer] 3d6+32 physical damage. Targets that fail their [Reactive Check] are moved up to 7 Sq. away. 1/Round.
- <<Echo Barrier>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage.
- <<Tree Spirit-Kind>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may ignore [Engagements] during a [Combat Move].
- Materials (2d6)
- Automatic: Houkou Meat/HP+9: 1500G (Potency: 3)
- Description:
- A mononoke that resembles a dog with a human face. However, its true identity is a spirit of a tree which gained a fragment. It is a time of Wood spirit similar to Yamabiko, and attacks enemies with spiritual sound echoes. When eaten, it tastes like dog.
- ----------------------------------------
- Yama-Uba / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 05 | 06 | 01
- {Fixed Values} | 20 | 12 | 12 | 13 | 08
- {Initiative} : 30 (12)
- {HP} : 87
- Armor : 3
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+19 physical damage.
- <<Mountain Change>>: Start / User
- - The target gains +30 {Initiative} and +3d [Damage] for the rest of combat (or scene). Alternatively, perform [Maneuver: Disguise / Result: 30].
- <<Evil Knife>>: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Sword] 2d6+45 physical damage.
- <<Gauge the Weak Points>>: Unique / Engaged / 1#
- - Use on Damage Reduction. The target cannot apply [Halves] to [Damage]. 1/Combat.
- <<Yama-Uba Madness>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target maye ignore [Engagements] while performing a [Combat Move].
- Materials (2d6)
- 2~10: Knife Fragment/PD+1: 500G (Potency: 1)
- 11+: Dirty Hair/MD+3: 1500G (Potency: 3)
- Description:
- A mononoke that was formed by the gathered resentment of those who lost their lives in the mountains. Many of them take the forms of old women who live in the mountains, where they will often entertain guests, then attempt to devour them in their sleep.
- ----------------------------------------
- Yamajijii / Class: Plant / LV: 7 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Fire] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 05 | 05 | 03 | 07
- {Fixed Values} | 21 | 12 | 12 | 10 | 14
- {Initiative} : 15 (7)
- {HP} : 100
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+21 physical damage.
- <<Evil Eye of Reversal>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target takes their [Turn] in ascending order of {Initiative}.
- <<Incredible Voice>>: Physical Attack / 7 Sq. / Area
- - [Element: Wind / Form: Hammer] 3d6+21 physical damage.
- <<Heart-Reading Evil Eye>>: Defense / User
- - Use when Reactive. The target may make an {Accuracy} check in place of their [Reactive Check].
- <<Sound Wall>>: Unique / 7 Sq. / 1#
- - Use when the target declares a [Move Action]. The user ends the [Move Action] in any square (after at least 1 sq. of movement). 1/Round.
- <<Extra Attack>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Tiny-Small Magic Eye/Will+2: 1000G (Potency: 2)
- Description:
- A mountain spirit that gained spiritual power, becoming a mononoke. It appears as a monster with two eyes, one large and one small, and can repel enemies with a powerful voice. It is said to be able to read peoples hearts with its magic eye.
- ----------------------------------------
- Basho Spirit / Class: Plant / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 21
- Weakness : [Flame] [Light]
- Movement : Walk,
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 03 | 14 | 10 | 03
- {Fixed Values} | 13 | 10 | 21 | 17 | 10
- {Initiative} : 25 (10)
- {HP} : 105
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 2# / Cancels
- - [Element: Wind / Form: Magic] 2d6+20 magical damage.
- <<Weird Sound>>: Start / User
- - The target [Halves] [Magical Damage].
- <<Dark Phantasm>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Phantom / Form: Magic] 2d6+43 magical damage. 2/Round.
- <<Yamabiko Return>>: Unique / User
- - Use on Damage Reduction. The target inflicts [Received Damage] magical damage to [Range: Combat Zone / Target: 1#]. 1/Round.
- <<Evil Spirit>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- 2~11: Basho Leaves/Barrier+1: 500G (Potency: 1)
- 12+: Spirit Blood/HP+12: 2000G (Potency: 4)
- Description:
- A spirit that dwells in Basho trees. It takes a variety of forms and creates illusions to harm those passing by. It may take the form of a man or woman to play tricks on people. Its is considered extremely evil.
- ----------------------------------------
- Bijinsama / Class: Plant / LV: 10 (2)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Neutral
- ID : 23
- Weakness : [Wind] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 10 | 08 | 03 | 02
- {Fixed Values} | 24 | 17 | 15 | 10 | 09
- {Initiative} : 29 (12)
- {HP} : 94
- Armor : 10
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Element: Shock / Form: Ranged] 3d6+33 physical damage.
- <<Wild Mountain God>>: Start / User
- - The target takes their [Turn] immediately, ignoring {Initiative}. 1/Session.
- <<Fluttering Sash>>: Ranged Attack / 10 Sq. / 3#
- - [Element: Shock / Form: Spear] 4d6+40 physical damage. Targets that fail their [Reactive Check] gains -5 to {Initiative} until [Timing: End] (Minimum 1). This effect may stack to a maximum of -10.
- <<Protection of the Mountain God>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user receives the [Damage].
- <<Free Flight>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may perform [Ranged Attacks] after a [Combat Move].
- Materials (2d6)
- Automatic: Red-Blue Sash/Speed+2: 1500G (Potency: 3)
- Description:
- A shard that dwells within a mountain spirit, that eventually becomes a mountain god. It is wrapped in a black cloud with a red and blue banner hanging under it. It lives quietly and avoids contact with people, but may be angered for any reason.
- ================================================================================
- Time-Space Alternate -- GM Section: Mechanical Mononoke [XXXC-5]
- ================================================================================
- Living Armor / Class: Mechanical / LV: 1 (1)
- Size : 2
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 12
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 05 | 02 | 05 | 03
- {Fixed Values} | 15 | 12 | 09 | 12 | 10
- {Initiative} : 10 (5)
- {HP} : 41
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 1#
- - [Form: Spear] 2d6+12 physical damage.
- <<Hard Arms>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+17 physical damage. Targets that fail their [Reactive Check] are moved up to 2 Sq. away.
- << Spirit Protection>>: Defense / 3 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] in place of the Target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~9: Rainbow Shards/Armor+1: 500G (Potency: 1)
- 10+: Bloody Spear Fragment/PD+2: 1000G (Potency: 2)
- Description:
- Cursed armor found in western buildings and castles. Influenced by shards, they move unnnoticed at night, killing inhabitants and visitors to claim thei souls. They boast great strength and iron bodies making weak attacks ineffective, and so ordinary people will be vulnerable to them.
- ----------------------------------------
- Dagger Tsukumogami / Class: Mechanical / LV: 5 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 10 | 04 | 06 | 05
- {Fixed Values} | 17 | 17 | 11 | 13 | 12
- {Initiative} : 27 (11)
- {HP} : 66
- Armor : 3
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Sword] 1d6+23 physical damage.
- <<Shukuchi Spiritual Power>>: Start / User
- - [Install] the target up to 5 Sq away.
- <<Blade Spiritual Power>>: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Sword] 3d6+28 physical damage. 1/Round.
- <<Return>>>: Defense / User / No Reactive Check
- - Use after succeeding an {Evasion} Check. The target performs one [Weapon Attack] against [Range: Engaged / Target: 1#].
- <<Dagger Time>>: Unique / User
- - The target gains +4 to {Evasion}. 1/Combat.
- <<Extra Attack>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Dagger Guard/Armor+1: 500G (Potency: 1)
- 10+: Dagger Blade/PD+2: 1000G (Potency: 2)
- Description:
- The spirit of a dagger, sword sword or similar weapon whose shard filled with regrets after the death of its owner. It appears as a boy or girl wielding a dagger or shortsword. They have great spiritual power, and evil ones will attempt to kill the living
- ----------------------------------------
- Gotoku Cat / Class: Mechnical / LV: 7 (2)
- Size : 1
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 14
- Weakness : [Cold] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 10 | 02 | 15 | 06
- {Fixed Values} | 13 | 17 | 09 | 22 | 13
- {Initiative} : 30 (12)
- {HP} : 90
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / Engaged / 1# / Cancels
- - [Element: Shock / Form: Magic] 1d6+22 magical damage.
- <<Cats Invitation>>: Start / 5 Sq. / 3#
- - [Install] the target up to 5 Sq away.
- <<Fires of Five Virtues>>: Magical Attack / 5 Sq. / 3# / Halve
- - [Element: Fire / Form: Magic] 2d6+37 magical damage. 2/Round.
- <<Origin Spirit Power>>: Defense / User
- - Use on Damage Reduction. The target reduces [Element: Cold] [Damage] by 10. After [Damage Calculation], [Range: Engaged / Target: 1#] loses 10 {HP}.
- <<Tsukumogami Spirit Power>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] from [Range: Engaged] by 10.
- Materials (2d6)
- 2~9: Explosion Ashes/HP+3: 500G (Potency: 1)
- 10+: Soft Paws/Agility+2: 1000G (Potency: 3)
- Description:
- A tsukumogami that, after many years of following the five virtues, has gained a shard and become a god. It looks like an adorable cat. It is friendly to humans, but due to its nature as a tsukumogami, it sometimes pranks those who do not take care of their belongings.
- ----------------------------------------
- Weapon Tsukumogami / Class: Mechanical / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 19
- Weakness : [Fire] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 14 | 02 | 03 | 06
- {Fixed Values} | 24 | 21 | 09 | 10 | 13
- {Initiative} : 25 (10)
- {HP} : 104
- Armor : 5
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+28 physical damage.
- <<Certain Death Stance>>: Prep / User
- - The target gains +1 {Accuracy} and +10 [Damage]. 1/Combat.
- <<Thunderblade Strike>>: Physical Attack / 3 Sq. / 3#
- - [Element: Shock / Form: Sword] 4d6+30 physical damage.
- <<Treasure Relief>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The target gains +10 [Barrier].
- <<High Tsukumogami>>: Constant / User
- - during the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Damage] other than [Range: Engaged] by 20.
- Materials (2d6)
- 2~9: Weapon Fragments/PD+1: 500G (Potency: 1)
- 10+: Blade Fragment/PD+2: 1000G (Potency: 2)
- Description:
- Swords and spears whos spirits grew restless and resentful after the death of their owner. It appears as a young man or maiden weilding various weapons, in possession of mighty spiritual powers. Evil ones attempt to steal the souls of humans with their blades.
- ----------------------------------------
- Ancient Weapon / Class: Mechanical / LV: 9 (2)
- Size : 4
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 17
- Weakness : [Shock] [Magnet]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 05 | 05 | 06 | 10
- {Fixed Values} | 24 | 12 | 12 | 13 | 17
- {Initiative} : 14 (7)
- {HP} : 110
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 3#
- - [Element: Fire / Form: Ranged] 5d6+35 physical damage.
- <<Movement Functions>>: Prep / User
- - [Install] the target up to 5 Sq away.
- <<Simultanious Attack>>: Physical Attack / Combat Zone / Area
- - [Element: Magnet / Form: Ranged] 4d6+46 physical damage.
- <<Defense Functions>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage.
- <<Ancient Artificial Instrument>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Addtionally, while [Ready], gain +20 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Ancient Weapon Fragment/Barrier+2: 1000G (Potency: 2)
- Description:
- A great weapon talked about in myth or lore, such as the Trojan Horse, Da Vinci's Tank, or Archimedes Mirrors. As it is an artificial mononoke, it can be programmed with various instructions to perform autonomous actions.
- ----------------------------------------
- Great Weapon Tsukumogami / Class: Mechanical / LV: 12 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Wind] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 18 | 10 | 07 | 01
- {Fixed Values} | 25 | 25 | 17 | 14 | 08
- {Initiative} : 25 (10)
- {HP} : 124
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 1#
- - [Element: Magnet / Form: Sword] 2d6+33 physical damage.
- <<Containment Strike>>: Physical Attack / Charge 1 Sq. / 1#
- - The user gains +2 to {Accuracy}, then deals [Element: Light/ Form: Spear] 3d6+39 physical damage. 2/Round.
- <<Mow-Down Strike>>: Physical Attack / Engaged / Area
- - [Form: Axe] 5d6+66 physical damage. 1/Round.
- <<Reinforced Sacred Treasure>>: Defense / Engaged / 1#
- - Use on Damage Redution. The target gains +10 [Armor] and [Barrier], and after [Damage Reduction], performs x1 [Weapon Attack].
- <<Tsukumogami Commander>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, while there is a [Class: Mechanical] NPC other than [Bosses] in the [Combat Zone], the user [Halves] [Damage].
- Materials (2d6)
- Automatic: Large Regalia Fragment/PD+3: 1500G (Potency: 3)
- Description:
- The spirit of a longsword, spear, naginata, or other large weapon, which has grown restless after the death of its owner. Its form is a handsome man or beautiful woman carrying a large weapon. Evil ones will lead other tsukumogami to steal human souls.
- ----------------------------------------
- OOPArts Soldier / Class: Mechanical / LV:14 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 32
- Weakness : [Magnet]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 17 | 02 | 12 | 04
- {Fixed Values} | 29 | 24 | 09 | 19 | 11
- {Initiative} : 25 (10)
- {HP} : 186
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 1#
- - [Form: Axe] physical damage. [Additional Effect]: The user gains +10 [Damage] and {Initiative}. 1/Combat.
- *(Note: This mononoke has a print error with no damage value given).*
- <<Annihilating Heat Ray>>: Physical Attack / Combat Zone / Area
- - [Element: Fire / Form: Ranged] 3d6+60 physical damage.
- <<Regalia Attack>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 1d6+85 physical damage. 1/Round.
- <<Automatic Defense Function>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] in place of the target (Treat as though {Resist} check had failed).
- <<Slaugher Weapon>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, while [Ready], the target gains +20 [Armor] and [Barrier], and may ignore [Engagements] when making a [Combat Move].
- Materials (2d6)
- Automatic: Godforged Regalia Fragment/Barrier+3: 1500G (Potency: 3)
- Description:
- A colossal autonomous weapon created by the technology of ancient civilizations. Powered by a Godforged Regalia, it operates by absorbing spiritual power from the surroundings, and will continue to function and attempt to destroy everything. Many are tightly sealed away.
- ================================================================================
- Time-Space Alternate -- GM Section: Undead Mononoke [XXXC-6]
- ================================================================================
- Ghost of History / Class: Undead / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Magnet] [Phantom]
- Movement : Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 02 | 09 | 04 | 05
- {Fixed Values} | 16 | 09 | 16 | 11 | 12
- {Initiative} : 5 (4)
- {HP} : 78
- Armor : 1
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
- - [Form: Sword / Element: Phantom] 3d6+12 physical damage.
- <<Spirit Shield>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target [Halves] damage recieved from [Targets] outside of [Range: Engaged].
- <<Ghostly Chill>>: Magical Attack / 5 Sq. / 3# / Halves
- - [Form: Magic / Element: Cold] 2d6+25 magical damage. 1/Round.
- <<Death Command>>: Constant / User
- - As long as the target is not [Downed / Taken Out / Dead], [Type: Undead] mononoke in the [Combat Zone] gain +10 to [Initiative].
- Materials (2d6)
- 2~9: None
- 10+: Soul Parts/Bestow: Magnet: 1500G (Potency: 3)
- Description:
- A person who has disappeared into the shadows of history due to a change made by Altered Species, which absorbed spiritual power and turned into an evil ghost. It's appearance is that of a translucent ghost, which attacks singularity points with terrible resentment.
- ----------------------------------------
- Special Soul / Class: Undead / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 11
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 08 | 05 | 03 | 04
- {Fixed Values} | 17 | 15 | 12 | 10 | 11
- {Initiative} : 20 (9)
- {HP} : 80
- Armor : 5
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+17 physical damage.
- <<Soul Leap>>: Start / User
- - The target [Installs] in any space within 5 Squares.
- <<Spirit Onslaught>>: Physical Attack / Engaged / 1#
- - [Form: Axe / Element: Magnet] 3d6+24 physical damage.
- <<Spiritual Destruction>>: Unique / Engaged / 1#
- - Use when the target declares a Talent. Cancel the effect of one non-[Timing: Constant] Talent the target used. 2/Round.
- <<Attack Count I>>: Constant / User
- - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Black Costume/Barrier+2: 1000G (Potency: 2)
- Description:
- A person who has had a special type of death magic cast on them to transform into a half-living, half-spirit being. Their bodies seem to be dead at close examination, and their movements are rigid. However, their capability for battle is tremendous.
- ----------------------------------------
- Onmoraki / Class: Undead / LV: 6 (2)
- Size : 2
- Wits : Normal
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 14
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 05 | 12 | 08 | 04
- {Fixed Values} | 17 | 13 | 19 | 15 | 11
- {Initiative} : 25 (10)
- {HP} : 86
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 1#
- - [Form: Spear / Element: Phantom] 2d6+16 physical damage.
- <<Spirit that Brings Death>>: Start / Engaged / 1#
- - The user inflicts [Shift: Dead] on an [Engaged] mononoke of [Level: 5] or below, then [Recovers] 10 HP.
- <<Spirit of Shadow>>: Magical Attack / 5 Sq. / Area / Halves
- - [Form: Magic / Element: Cold] 3d6+22 magical damage. A target that fails it's {Resist} check takes [Shift: Pain].
- <<Curse of the Phantom Bird>>: Unique / 10 Sq. / 1#
- - Use at any time. The target loses HP equal to their {Initiative}. 1/Combat.
- <<Abominable Phantom Bird>>: Constant / User
- - Passive effect. During the targets [Turn], gain x1 [Timing: Attack]. Also, the target reduces all [Damage] from outside [Range: Engaged] by 10.
- Materials (2d6)
- Automatic: Dismal Crystal/Bestow: Toxin: 1500G (Potency: 3)
- Description:
- A corpse that never received a memorial service, which transformed into a mononoke after coming into contact with a shard. They take the form of monstrous birds with human faces. They have the power to debilitate the living by exhaling tainted spirit energy from their mouths.
- ----------------------------------------
- Selkie / Class: Undead / LV: 7 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 15
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 08 | 14 | 06 | 06
- {Fixed Values} | 15 | 15 | 21 | 13 | 13
- {Initiative} : 16 (7)
- {HP} : 92
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 1#
- - [Form: Magic / Element: Cold] 2d6+26 magical damage.
- <<Familial Protection>>: Start / Combat Zone / Combat Zone
- - [Type: Undead] mononoke in gain +5 to {Initiative}.
- <<Open Spirituality>>: Start / Combat Zone / Combat Zone
- - [Type: Undead] mononoke [Recover] 20 HP, then install up to 5 Squares from their current space.
- <<Spirit Onslaught>>: Physical Attack / Engaged / 1#
- - [Form: Axe / Element: Magnet] 3d6+24 physical damage.
- <<Spiritual Protection>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user receives the damage and effects instead.
- <<High Level Spirit>>: Constant / User
- - Passive effect. During the targets [Turn], gain x1 [Timing: Start]. Also, change [Damage] from outside [Range: Engaged] to 0.
- Materials (2d6)
- 2~9: None
- 10+: Luxurious Robe/Barrier+3: 1500G (Potency: 3)
- Description:
- A high-ranking spirit that wears ornate robes. Many of them are beautiful, and resemble guardian spirits; they're known to help with household chores and bring happiness. However, if they lose their temper, they transform into violent spirits who attack humans.
- ----------------------------------------
- Heroic Spirit Shadow / Class: Undead / LV: 8 (2)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 17
- Weakness : [Magnet] [Toxin]
- Movement : Flight
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 06 | 04 | 12 | 01
- {Fixed Values} | 23 | 13 | 11 | 19 | 08
- {Initiative} : 27 (11)
- {HP} : 92
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Physical Attack / 7 Sq. / 1#
- - [Form: Sword / Element: Wind] 2d6+20 physical damage.
- <<Terrible Blow>>: Physical Attack / 5 Sq. / Area
- - [Form: Sword / Element: Toxin] 3d6+48 physical damage.
- <<Shadow Barrier>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target gains +40 [Armor] and [Barrier] against [Target: 2#+ (Including Area or Combat Zone)] attacks.
- <<Evil Eye>>: Unique / 10 Sq. / 1#
- - Use when the target declares a Talent. Cancel the effect of one non-[Timing: Constant] Talent the target used.
- <<Evil Spirit>>: Constant / User
- - Passive effect. During the targets [Turn], gain x2 [Timing: Attack]. Also, while there is another [Type: Undead], non-[Boss] mononoke in the [Combat Zone], [Halve] damage recieved.
- Materials (2d6)
- 2~9: None
- 10+: Ominous Relic/Intellect+2: 1000G (Potency: 2)
- Description:
- When history is altered, the dark side of a heroic spirit combines with leftover spirit energy and manifests itself.
- ----------------------------------------
- Heroic Spirit Archer / Class: Undead / LV: 10 (2)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 19
- Weakness : [Magnet] [Phantom]
- Movement : Walk / Flight
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 06 | 04 | 12 | 01
- {Fixed Values} | 23 | 13 | 11 | 19 | 08
- {Initiative} : 35 (14)
- {HP} : 107
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / 7 Sq. / 2#
- - [Form: Sword / Element: Wind] 2d6+30 physical damage.
- <<Spirit Shot>>: Physical Attack / Combat Zone / 1#
- - [Form: Ranged / Element: Shock] 4d6+40 physical damage.
- <<Legendary Aim>>: Physical Attack / Combat Zone / Area
- - [Form: Ranged] 6d6+36 physical damage.
- <<Spirit Bomb>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. The target performing [Damage Reduction] reduces their [Armor] by [1d6x5]. If the target is a non-[Boss] mononoke, change their [HP] to 0.
- <<Tradition and Anecdotes>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may always make [Ranged Attacks] after a [Combat Move]. Change damage recieved from [Weapon Attacks] to 0, and disable the other effects.
- Materials (2d6)
- 2~9: None
- 10+: Unique Clothing/Barrier+3: 1500G (Potency: 3)
- Description:
- This heroic spirit once made their name as a master of ranged combat. They typically remain in the world's flow of spirit energy, but manifest when they hear its call. They're an extremely rare type of heroic spirit, and there are very few cases of their summoning.
- ----------------------------------------
- F Monster / Class: Undead / LV: 13 (3)
- Size : 3
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 21
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 05 | 08 | 12 | 06
- {Fixed Values} | 33 | 12 | 15 | 19 | 13
- {Initiative} : 30 (12)
- {HP} : 124
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Physical Attack / Charge 2 Sq. / Area
- - [Form: Hammer / Element: Shock] 3d6+39 physical damage.
- <<Evil Gaze>>: Start / 4 Sq. / 1#
- - The subject gains [Shift: Paralysis].
- <<Slaughter Arms>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 5d6+91 physical damage. 2/Round.
- <<Power of Immortality>>: Defense / User
- - Use on Damage Reduction. The targer [Recovers] 20 HP.
- <<Spirit Reflex>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. The target recieves the [Damage] they calculated. 1/Session.
- <<Ugly Monster>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may change damage recieved from [Weapon Attacks] or [Special Attacks] to 0, and disable the other effects.
- Materials (2d6)
- 2~9: None
- 10+: Immortal Cells/HP+9: 1500G (Potency: 4)
- Description:
- An ugly homonculus, cursed with eternal life. It was constructed from a number of corpses and shards, and has a massive level of vitality that makes it immortal. In addition to the mysterious power of storms it uses to destroy everything, it can emit dangerous flashes from its eyes.
- ================================================================================
- Time-Space Alternate -- GM Section: Mythical Mononoke [XXXC-7]
- ================================================================================
- Leshy / Class: Mythical / LV: 1 (1)
- Size : 2
- Wits : Normal
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 13
- Weakness : [Wind] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 03 | 07 | 05 | 05
- {Fixed Values} | 13 | 10 | 14 | 12 | 12
- {Initiative} : 18 (8)
- {HP} : 46
- Armor : 2
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 1d6+10 physical damage.
- <<Dark Green Wave>>: Magical Attack / Combat Zone / 1# / Halves
- - [Element: Magnet / Form: Magic] 2d6+20 magical damage. 1/Round.
- <<Plant Barrier>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the [Damage]. 1/Round.
- Materials (2d6)
- 2~9: None
- 10+: Sacred Tree Branch/MD+2: 1000G (Potency: 2)
- Description:
- A spirit with blue skin, green eyes, and hair, living in a forest that has become a leyline. Some will perform pranks on humans, others will inflict serious harm. They are whimsical and it has a surprisingly timid side.
- ----------------------------------------
- Al-Mi'raj / Class: Mythical / LV: 3 (1)
- Size : 1
- Wits : Low
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 14
- Weakness : [Cold] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 09 | 05 | 03 | 04
- {Fixed Values} | 16 | 16 | 12 | 10 | 11
- {Initiative} : 23 (10)
- {HP} : 43
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 1#
- - [Form: Spear] 2d6+19 physical damage.
- <<Cunning Strike>>: Physical Attack / Engaged / 1#
- - The user gains +2 {Accuracy}, then deals [Form: Spear] 3d6+19 physical damage.
- <<Extended Horn>>: Defense / User
- - Use on Damage Reduction. The target performs x1 [Weapon Attack].
- <<Gold Fur>>: Constant / User
- - The target gains +2 to [Reactive Checks] while [Not Ready].
- Materials (2d6)
- 2~9: Gold Fur/Luck+1: 500G (Potency: 2)
- 10+: Black Spiral Horn/PD+2: 1000G (Potency: 2)
- Description:
- A mysterious mononoke in the form of a rabbit with golden fur and black horns. Despite its appearance, it is extremely ferocious and it will stab even humans or large beasts with its sharp horns.
- ----------------------------------------
- Kikimora / Class: Mythical / LV: 4 (1)
- Size : 2
- Wits : Normal
- Senses : Normal
- Speech : No
- Reaction : Mercurial
- ID : 13
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 06 | 05 | 06 | 05
- {Fixed Values} | 17 | 13 | 12 | 13 | 12
- {Initiative} : 18 (8)
- {HP} : 72
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Form: Spear] 2d6+14 physical damage.
- <<Invitation to Darkness>>: Start / 7 Sq. / 1# / No Reactive Check
- - [Install] the target up to 7 Sq away.
- <<Beckon>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 3d6+24 physical damage. Targets that perform [Damage Reduction] cannot make [Move Actions] until after [Timing: End].
- <<Eternal Maiden>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target gains +10 [Armor] and [Barrier] while [Ready].
- Materials (2d6)
- 2~9: Mysterious Scarf/Luck+1: 500G (Potency: 1)
- 10+: Woven Wood Piece/Barrier+2: 1000G (Potency: 2)
- Description:
- At first glance, this mononoke appears to be beautiful girl, but its true form is a mythical creature with a wolfs head, swans beak, bears body, chickens feet, and dogs tail. It drags lazy people into darkness to drain their spiritual power. It is said to be the spirit of a young girl who died, but became a god by obtaining a shard.
- ----------------------------------------
- Sasquatch / Class: Mythical / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 10
- Weakness : [Fire] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 09 | 08 | 04 | 04
- {Fixed Values} | 19 | 16 | 15 | 11 | 11
- {Initiative} : 29 (12)
- {HP} : 77
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+27 physical damage.
- <<Ice Beast Strike>>: Physical Attack / Engaged / 1#
- - [Element: Cold / Form: Axe] 2d6+35 physical damage. 1/Round.
- <<Breath II>>: Magical Damage / Combat Zone / Area / Halves
- - [Element: Cold / Form: Magic] 3d6+38 magical damage. 1/Round.
- <<Protection of the White Beast>>: Defense / 3 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] instead of the target (Treat as though {Resist} check had failed).
- <<Unidentified Beast>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~8: Mysterious Hair/Barrier+2: 1000G (Potency: 2)
- 9+: Mysterious Foot/Null Fallen: 1500G (Potency: 3)
- Description:
- A UMA witnessed in mountainous regions. Its true identity is a bear that gained a shard and was transformed into a mononoke. It appears to be a giant covered in hair, and it will ferociously attack anything that invades its territory.
- ----------------------------------------
- Milu / Class: Mythical / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 17
- Weakness : [Cold] [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 09 | 05 | 08 | 06
- {Fixed Values} | 19 | 16 | 12 | 15 | 13
- {Initiative} : 26 (11)
- {HP} : 98
- Armor : 10
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+18 phyiscal damage.
- <<Flight Merge>>: Start / 7 Sq. / 1#
- - The user and target are moved up to 7 Sq away.
- <<Dragon Horn Strike>>: Physical Attack / Charge 2 Sq. / 1#
- - [Element: Light / Form: Spear] - 2d6+42 physical damage. 1/Round.
- <<Volunteer Divine Beast>>: Defense / 3 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] instead of the target (Treat as though {Resist} check had failed).
- <<Divine Beast Spiritual Power>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] from [Target: 2#+] [Attack Actions] (including [Area - Combat Zone]) by 10.
- Materials (2d6)
- Automatic: Four Beasts Fur/Barrier+3: 1500G (Potency: 3)
- Description:
- A deer that became a god due to a shard. It has the head of a kirin, the body of a dragon, and the tail of a mountain dog. It has a generous and friendly personality, and speaks many human languages. It can fly, and is sometimes used as a mount by hermits.
- ----------------------------------------
- Kaiming Shou / Class: Mythical / LV: 8 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 18
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 05 | 09 | 06 | 08
- {Fixed Values} | 21 | 12 | 16 | 13 | 15
- {Initiative} : 29 (12)
- {HP} : 110
- Armor : 10
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+22 physical damage.
- <<Nine Heads>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target removes [Shift: Darkness - Hidden].
- <<Law Enforcement: Supremacy>>: Physical Attack / 7 Sq. / 3#
- - [Form: Hammer] 4d6+36 physical damage. 1/Round.
- <<Breath II>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Shock] 3d6+44 magical damage. 1/Round.
- <<Diffusion Defense>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the [Damage].
- <<Senkai Guardian>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Nine Eyes/Intellect+2: 1000G (Potency: 2)
- Description:
- A phantom beast that gained wisdom and power over the years by following the virtues, which elevated it to a high rank. It appears in the form of a boy or girl, but its true form has the body of a tiger and nine human heads. It protects the gates of the legendary Sanctum, Kunlun, and uses its excellent knowledge and senjutsu skills to instantly apprehend intruders.
- ----------------------------------------
- Barong / Class: Mythical / LV: 12 (3)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Friendly
- ID : 17
- Weakness : [Cold] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 14 | 07 | 11 | 07
- {Fixed Values} | 24 | 21 | 14 | 18 | 15
- {Initiative} : 33 (13)
- {HP} : 136
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 1#
- - [Form: Spear] 3d6+29 physical damage.
- <<Healing Spiritual Power>>: Start / Combat Zone / Combat Zone
- - The target [Recovers] 10 {HP} and gains [Remove: Darkness / Poison].
- <<Spirit King Fang>>: Physical Attack / Engaged / 1#
- - [Element: Fire / Form: Sword] 3d6+50 physical damage.
- <<White Fur of Holy Water>>: Physical Attack / Combat Zone / Combat Zone
- - [Element: Light / Form: Spear] 4d6+44 physical damage. When he target is [Class: Undead], gain an additional +30 [Damage]. 1/Round.
- <<Lion of God>>: End / Combat Zone / 1#
- - The target [Recovers] 30 {HP}, then gains [Remove: Fallen / Pain].
- <<Symbol of the Sun>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] that is not bestowed with an [Element].
- Materials (2d6)
- Automatic: Power of the Sun/Null Darkness: 2000G (Potency: 4)
- Description:
- A good-aligned beast with red eyes, huge fangs, and a golden mane. It is revered as a symbol of the sun and healing. Boasting a high vitality, it is constantly fighting evil.
- ================================================================================
- Time-Space Alternate -- GM Section: Chaos Mononoke [XXXC-8]
- ================================================================================
- Larva Grappler x4 / Class: Chaos / LV: 1 (1)
- Size : 2
- Wits : Low
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 11
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 05 | 04 | 04
- {Fixed Values} | 13 | 13 | 12 | 11 | 11
- {Initiative} : 9 (5)
- {HP} : 43
- Armor : 2
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Axe] 2d6+9 physical damage.
- <<Killing Weapon>>: Start / User
- - The target gains +6 [Damage].
- <<Brutality>>: Physical Attack / Engaged / Area
- - [Form: Axe] 2d6+9 physical damage.
- Materials (2d6)
- 2~9: None
- 10+: Jet-Black Protrusions/MD+2: 1000G (Potency: 2)
- Description:
- A variant of Larva specialized in combat. It's whole body is covered with a smooth exoskeleton, and it has sharp protrusions all over it's body; such as the back of its hand, the heel of its foot, on its toes, and more. It uses these sharp protrusions to kill its enemies.
- ----------------------------------------
- Chonchon / Class: Chaos / LV: 2 (1)
- Size : 1
- Wits : Cunning
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Shock] [Magnet]
- Movement : Flight
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 07 | 06 | 05 | 04
- {Fixed Values} | 12 | 14 | 12 | 12 | 11
- {Initiative} : 12 (6)
- {HP} : 48
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Spear] 2d6+10 physical damage.
- <<Strange Voice>>: Unique / 10 Sq. / 1#
- - Use when the target declares a Talent. Cancel the effect of one non-[Timing: Constant] Talent the target used.
- Materials (2d6)
- 2~7: None
- 8-10: Huge Eyes/Armor+1: 500G (Potency 1)
- 11+: Blood-Sucking Fangs/MD+2: 1000G (Potency: 2)
- Description:
- A Chaotic monster created by an evil sorcerer using witchcraft. It's body is that of a deformed human head, and it flies through the air by flapping it's long ears as wings. It cries "Chonchon" as it attacks humans and sucks their blood and spirit energy out, causing them to become sick.
- ----------------------------------------
- Incubator Chief / Class: Chaos / LV: 3 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Magnet]
- Movement : Walk / Flight
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 03 | 08 | 09 | 05
- {Fixed Values} | 11 | 10 | 15 | 16 | 12
- {Initiative} : 5 (4)
- {HP} : 50
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2 Sq. / Cancels
- - [Form: Magic / Element: Phantom] 1d6+15 magical damage.
- <<Chapter Shield>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target [Halves] damage from a [Target: 2+ (Including Area or Combat Zone)] [Attack Action].
- <<Frozen Time>>: Magical Attack / 7 Sq. / 1# / Halves
- - [Form: Magic / Element: Cold] 3d6+16 magical damage. 1/Round.
- <<Kin to Altered Species>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Chaos] mononoke in the [Combat Zone] gain +10 {Initiative}.
- Materials (2d6)
- 2~11: Silver Fur/Barrier+1: 500G (Potency 1)
- 12+: Soul Contract/Will+3: 1500G (Potency 3)
- Description:
- A high-ranking Incubator that serves an Altered Species. It has silver fur, and feeds off of the unique energy left from a time distortion. It leads a large number of lesser incubators and is always plotting vices.
- ----------------------------------------
- Witch of Distortion / Class: Chaos / LV: 5 (1)
- Size : 4
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Fire] [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 08 | 06 | 10 | 05
- {Fixed Values} | 17 | 15 | 13 | 17 | 12
- {Initiative} : 30 (12)
- {HP} : 79
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Physical Attack / 7 Sq. / Area
- - [Form: Spear / Element: Fire] 4d6+23 physical damage.
- <<Salt Wall>>: Start / Combat Zone / Combat Zone
- - Targets [Halve] damage received from [Attack Actions] with [Target: 2+ (Including Area or Combat Zone)].
- <<Chaos Onslaught>>: Physical Attack / 7 Sq. / 2#
- - [Form: Hammer] 2d6+28 physical damage. 1/Round.
- <<Lovely Magic>>: Unique / 7 Sq. / 1#
- - Use at any time. The target loses HP equal to their {Initiative}. 1/Combat.
- <<Rainbow Magic Circle>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may change damage recieved from [Weapon Attacks] or [Special Attacks] to 0, and disable the other effects.
- Materials (2d6)
- Automatic: Crazy Gear/Barrier+3: 1500G (Potency 3)
- Description:
- An ordinary person or mononoke affected by the distortion of history, which has transformed them into evil gods. They vary in appearance, but more often than not take the form of giant dolls dressed in colorful gothic clothes.
- ----------------------------------------
- Incubator Commander / Class: Chaos / LV: 7 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Fire] [Magnet]
- Movement : Flight
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 08 | 12 | 09 | 07
- {Fixed Values} | 13 | 15 | 19 | 16 | 14
- {Initiative} : 25 (10)
- {HP} : 80
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3# / Cancels
- - [Form: Magic / Element: Cold] 1d6+23 magical damage.
- <<History Edit>>: Start / User
- - The target is [Installed] up to 7 Squares from their current space.
- <<Frozen History>>: Magical Attack / Combat Zone / 1# / Halves
- - [Form: Magic / Element: Cold] 3d6+31 physical damage.
- <<Causality Modification>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. Change the [Target] of an [Attack Action] with [Target: 2#+ (Including Area or Combat Zone)] to [Target: 1#], and designate a new target. The new target cannot perform a {Resist} check. 1/Round.
- <<Mastermind of History>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] damage taken from outside of [Range: Engaged].
- Materials (2d6)
- Automatic: Soul Contract/Will+3: 1500G (Potency 3)
- Description:
- A high-ranking Incubator that manipulates lower-level Altered Species. They have distinct, golden fur and attempt to create Avatars of Ruin by spinning crazy histories. In most cases, they command Incubator Chiefs.
- ----------------------------------------
- Laplace's Demon / Class: Chaos / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Light] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 10 | 17 | 09 | 06
- {Fixed Values} | 12 | 17 | 24 | 16 | 13
- {Initiative} : 25 (10)
- {HP} : 120
- Armor : 7
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3# / Cancels
- - [Form: Magic / Element: Cold] 3d6+30 magical damage.
- <<Acceleration Current>>: Start / User
- - The target can make [Magic Attacks] after a [Combat Move].
- <<Freeze Flow>>: Start / Combat Zone / Combat Zone
- - Change the target's [Initiative] to 1.
- <<Time Machine>>: Magical Attack / Combat Zone / 1# / Halves
- - [Form: Magic / Element: Magnet] 5d6+46 magical damage.
- <<Those who Know the Future>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one non-[Timing: Constant] Talent the target used.
- <<Transcendental Presence>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] damage taken that is not [Bestowed] with an element.
- Materials (2d6)
- Automatic: Broken Golden Watch/Initiative+3: 1500G (Potency 3)
- Description:
- A concept of modern physics that became infused with spirit energy and transformed into an awakened. It's said to be a time keeper, a guardian of the past that only appears when one travels back in time. While it takes the appearance of a beautiful girl or boy, its true form is that of a golden pocketwatch.
- ----------------------------------------
- Space-Time Dragon / Class: Chaos / LV: 12 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Fire]
- Movement : Walk / Flight
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 08 | 10 | 11 | 05
- {Fixed Values} | 25 | 15 | 17 | 18 | 12
- {Initiative} : 29 (12)
- {HP} : 122
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Physical Attack / 2 Sq. / 1#
- - [Form: Axe / Element: Magnet] 3d6+34 physical damage.
- <<Time Distortion>>: Start / Combat Zone / 1#
- - A target mononoke of [Level: 11 or Lower] gains [Shift: Dead].
- <<Demon Dragon Onslaught>>: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Axe] 5d6+48 physical damage. 2/Round.
- <<Dimension Defense>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. Change the [Damage] of an [Attack Action] with [Target: 2#+ (Including Area or Combat Zone)] to [Magic Damage: 20].
- <<Cause and Effect>>: Unique / 7 Sq. / 1#
- - Use on Check. The target gains +2 to the Check. 1/Round.
- <<Higher Dimensional Evil>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] damage taken from outside [Range: Engaged].
- Materials (2d6)
- Automatic: Radiant Scale/MD+3: 1500G (Potency 3)
- Description:
- An evil, higher-dimensional being that lives within the distortion of time itself. Its appearance is reminiscent of a dragon. Its goal is to create tragedies for its victims and dye their souls with despair and grief.
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