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- S EnableGroup Buffs off
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11517) < 90000 or effectTime(actor, 11517) < 90000) and skillCoolTime(11517) == 0 : Cast 11517
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11518) < 90000 or effectTime(actor, 11518) < 90000) and skillCoolTime(11518) == 0 : Cast 11518
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11519) < 90000 or effectTime(actor, 11519) < 90000) and skillCoolTime(11519) == 0 : Cast 11519
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11520) < 90000 or effectTime(actor, 11520) < 90000) and skillCoolTime(11520) == 0 : Cast 11520
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11521) < 90000 or effectTime(actor, 11521) < 90000) and skillCoolTime(11521) == 0 : Cast 11521
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11522) < 90000 or effectTime(actor, 11522) < 90000) and skillCoolTime(11522) == 0 : Cast 11522
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11567) < 90000 or effectTime(actor, 11567) < 90000) and skillCoolTime(11567) == 0 : Cast 11567
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11565) < 90000 or effectTime(actor, 11565) < 90000) and skillCoolTime(11565) == 0 : Cast 11565
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11566) < 90000 or effectTime(actor, 11566) < 90000) and skillCoolTime(11566) == 0 : Cast 11566
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11529) < 30000 or effectTime(actor, 11529) < 30000) and skillCoolTime(11529) == 0 : Cast 11529
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11530) < 30000 or effectTime(actor, 11530) < 30000) and skillCoolTime(11530) == 0 : Cast 11530
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11532) < 30000 or effectTime(actor, 11532) < 30000) and skillCoolTime(11532) == 0 : Cast 11532
- ?Buffs T(500) zone ~= 12 and alive(me) and effectTime(me, 11523) < 90000 and skillCoolTime(11523) == 0 : SelectSelf > Cast 11523
- ?Buffs P(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and effectTime(actor, 11523) < 90000 and skillCoolTime(11523) == 0 and (classNick(class(actor)) == "KN" or classNick(class(actor)) == "DG") : Select(actor) > Cast 11523
- ?Buffs P(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and effectTime(actor, 11524) < 90000 and skillCoolTime(11524) == 0 and (classNick(class(actor)) == "AR" or classNick(class(actor)) == "WR" or classNick(class(actor)) == "SM") : Select(actor) > Cast 11524
- ?Buffs P(500) zone ~= 12 and alive(me) an
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