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- Update v1.12.0 Changelog:
- ___________________________________________
- General fixes:
- • Fixed item duplication when selling many items of the same kind
- • Repairing action after basic and power attacks disabled
- • Fixed blue Volatiles not being counted in the Old Town challenges
- • Fixed lack of SMG ammo in certain shops
- • Disabled safe zone penalty counter if all players are killed during Invasion
- • Fixed the guaranteed spit stick exploit after successful Ground Pounds
- • Fixed the charge attack exploit of spinning on the spot while sprinting
- • Disabled Hunter’s ability to immediately trigger another charge attack after the player evaded the first one
- • Disabled Death From Above against the Night Hunter when he is in the water
- • Fixed FPP auto-shotgun reload animation glitch
- Update v1.12.0 Changelog:
- ___________________________________________
- Dying Light fixes:
- • Various stability improvements (including co-op)
- • Minor tweaks and fixes
- • Various balance tweaks regarding Be the Zombie mode
- Dying Light: The Following DLC fixes:
- • Fixed losing buggy parts after playing Be the Zombie
- • Fixed buggy paintjob replication
- • Minor fixes improving balance
- Update v1.11.0 Changelog:
- ___________________________________________
- • Added new community created maps
- • Various stability improvements, including co-op
- • Fixed quarantine zones not being playable more than once
- • Removed common duplication exploits
- • Minor tweaks and fixes improving the game
- • Added NVIDIA Percentage Closer Soft Shadows (PCSS)
- Dying Light: The Following fixes:
- • Fixed quest progression issues in certain situations
- • Balance and progression tweaks
- Update v1.10.1 Changelog:
- ___________________________________________
- • Disabled VAC when playing coop on LAN
- • Fixed rare issue with infinite loading or crash when starting the game
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