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- Trainer Interrupt: This Feature may be used as an interrupt. If the Feature takes a trainer action and you have taken a trainer action this turn, you miss your next trainer action. If the Feature is a free action or it takes a trainer action and you held your trainer action during your last turn, then you act as normal next turn.
- Generic Feats:
- Aim For the Horn!, +
- I Believe in You!
- Close Your Eyes!
- Cover Your Ears!
- Give it Your All!
- Hold Your Breath!
- Step Aside!
- Ace Trainer:
- Break Through!
- Chaser:
- Pursuit
- Type Ace:
- Moveshift
- Tag Battler:
- Taking One For a Friend
- Enduring Soul:
- Soul's Protection
- Soul's Endurance
- Split
- Damage Compromise
- Medic:
- Won't Die on Me
- Coordinator:
- Electrifying Performance
- You Call That Impressive?
- Contest Specialists:
- Ability-adjusting feats
- Bodysnatcher:
- It's Still Mine
- Guardian:
- Enough!
- Protector
- Repel!
- Not so Fast!
- Godspeaker:
- God Shield
- Psychic:
- Teleport
- Vision
- Probability Control
- Hex Maniac:
- Fumble
- Empath:
- Pain Share
- Snagger:
- Shadow Berserk
- Shadow Blaze
- Shadow Bolt
- Shadow Chill
- Shadow Smash
- Trapper:
- Assistance
- Special Operations Member:
- Protect
- Endure
- Aura User:
- Vacuum Wave
- Black Belt:
- Mach Punch
- Dirty Fighter:
- Fuck it half the class not listing it all out
- Ninja:
- I'm Over Here!
- Juggler:
- Quick Switch
- Signer:
- Guardian Sign
- Swift Sign
- Survivalist:
- Acid Rain
- Cryptozoologist:
- Miracle
- Channel Divinity
- Photographer:
- Half the class fffffffffff
- Professor:
- Tactical Strike/Manuveur
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