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- // This is meant for Kuplion´s A3XAI Version = "0.2.1"
- // First go to https://pastebin.com/FRsHY2vE and copy the code. Create a new file, name it A3XAI_reinforce_begin.sqf open it and paste the copied code in and save.
- // Open a3xai.pbo and find loadSettings.sqf located in a3xai\init
- // Search for ["airReinforcementAllowedFor",["static","dynamic","random"]], and insert this code underneath :
- ["airReinforceDeployChance0",0.60],
- ["airReinforceDeployChance1",0.70],
- ["airReinforceDeployChance2",0.80],
- ["airReinforceDeployChance3",0.90],
- // as shown below.
- ["airReinforcementSpawnChance0",0.00],
- ["airReinforcementSpawnChance1",0.10],
- ["airReinforcementSpawnChance2",0.20],
- ["airReinforcementSpawnChance3",0.30],
- ["airReinforcementAllowedFor",["static","dynamic","random"]],
- ["airReinforceDeployChance0",0.60],
- ["airReinforceDeployChance1",0.70],
- ["airReinforceDeployChance2",0.80],
- ["airReinforceDeployChance3",0.90],
- ["airReinforcementDuration0",120],
- ["airReinforcementDuration1",180],
- ["airReinforcementDuration2",240],
- ["airReinforcementDuration3",300],
- // Go to a3xai\compile\A3XAI_behavior
- // and overwrite A3XAI_reinforce_begin.sqf with the file you created at the start.
- // save and repack pbo.
- // Open config in A3XAI_config.pbo
- // Search for airReinforcementAllowedFor And insert this code underneath :
- //Probability to deploy infantry AI. If chance roll fails, air vehicle will remain in area for duration defined by airReinforcementDuration0-3 and engage detected players
- //Unarmed air vehicle will always have a 1.00 probability to deploy at least 1 infantry AI unit.
- airReinforceDeployChance0 = 0.60;
- airReinforceDeployChance1 = 0.70;
- airReinforceDeployChance2 = 0.80;
- airReinforceDeployChance3 = 0.90;
- // As shown below
- //AI types permitted to summon reinforcements. Default: airReinforcementAllowedFor[] = {"static","dynamic","random"};
- //Usable AI types: "static", "dynamic", "random", "air", "land", "staticcustom", "aircustom", "landcustom", "vehiclecrew"
- airReinforcementAllowedFor[] = {"static","dynamic","random","vehiclecrew","land","air"};
- //Probability to deploy infantry AI. If chance roll fails, air vehicle will remain in area for duration defined by
- airReinforcementDuration0-3 and engage detected players
- //Unarmed air vehicle will always have a 1.00 probability to deploy at least 1 infantry AI unit.
- airReinforceDeployChance0 = 0.60;
- airReinforceDeployChance1 = 0.70;
- airReinforceDeployChance2 = 0.80;
- airReinforceDeployChance3 = 0.90;
- //Maximum time for reinforcement for armed air vehicles in seconds. AI air vehicle will leave the area after this time if not destroyed.
- airReinforcementDuration0 = 120;
- airReinforcementDuration1 = 280;
- airReinforcementDuration2 = 280;
- airReinforcementDuration3 = 280;
- // save and repack pbo.
- // If using a HC copy a3xai.pbo to HC folder and overwrite existing pbo.
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