Advertisement
Eliskik

Untitled

Sep 2nd, 2019
115
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.10 KB | None | 0 0
  1. [03:18:22 1165 ] Callback error (type=144, callback = SendDataToBackendCallback): UnityEngine.MissingReferenceException: The object of type 'ScreenWorkshop' has been destroyed but you are still trying to access it.
  2. Your script should either check if it is null or you should not destroy the object.
  3. at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled(UnityEngine.Behaviour)
  4. at RW.UI.Screens.ScreenWorkshop.<PostInitialize>b__20_0 () [0x00001] in D:\rw.client\Assets\Scripts\UI\Screens\ScreenWorkshop.cs:149
  5. at (wrapper delegate-invoke) <Module>.invoke_void()
  6. at RW.Plugins.Project_A.Runtime.Base.AEvent.Invoke () [0x00092] in D:\rw.client\Assets\Plugins\Project A\Runtime\Base\AEvent.cs:79
  7. at RW.Views.ViewShardItem_rev2_Custom+<>c__DisplayClass23_2.<FillCard>b__6 (System.Boolean b) [0x00007] in D:\rw.client\Assets\Scripts\Views\ViewShardItem_rev2_Custom.cs:264
  8. at RW.Core.Managers.Common.DataManager+<>c__DisplayClass129_0.<StartWorkshopProject>b__2 (RW.Data.DTO.Response.RwOperationResponse response) [0x00017] in D:\rw.client\Assets\Scripts\Core\Managers\Common\DataManager.Workshop.cs:195
  9. at RW.Network.PhotonNetworkManager+<>c__DisplayClass108_0.<SendToServerSafe>b__0 (RW.Data.DTO.Response.RwOperationResponse response) [0x00032] in D:\rw.client\Assets\Scripts\Network\PhotonNetworkManager.cs:891
  10. at (wrapper delegate-invoke) System.Action`1[RW.Data.DTO.Response.RwOperationResponse].invoke_void_T(RW.Data.DTO.Response.RwOperationResponse)
  11. at RW.Network.PhotonNetworkManager+<>c__DisplayClass136_0.<SendDataToBackendCoroutine>b__0 (System.Byte[] data) [0x002a2] in D:\rw.client\Assets\Scripts\Network\PhotonNetworkManager.cs:1552
  12. UnityEngine.Debug:LogError(Object)
  13. RW.Core.Utils.Debuggers.LogMachine:LogError(String) (at Assets/Scripts/Core/Utils/Debuggers/LogMachine.cs:56)
  14. RW.Network.<>c__DisplayClass136_0:<SendDataToBackendCoroutine>b__0(Byte[]) (at Assets/Scripts/Network/PhotonNetworkManager.cs:1556)
  15. RW.Network.<RW-Network-IWebRequester-Post>d__2:MoveNext() (at Assets/Scripts/Network/WebRequesterSystem.cs:59)
  16. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement