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- 2018-04-15 03:46:03.825> Log Started
- 2018-04-15 03:46:03.831> Timezone (local - UTC): 3h
- 2018-04-15 03:46:03.831> App Version: 0.6.3.44F288
- 2018-04-15 03:46:03.831> Steam build: Always true
- 2018-04-15 03:46:03.831> Is official: True [NO][IS][NAMP]
- 2018-04-15 03:46:03.831> Environment.ProcessorCount: 4
- 2018-04-15 03:46:03.831> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-04-15 03:46:03.831> Environment.CommandLine: "D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
- 2018-04-15 03:46:03.831> Environment.Version: 4.6.2 or later (460805)
- 2018-04-15 03:46:03.831> Environment.CurrentDirectory: D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-15 03:46:03.831> Default Culture: ru-RU
- 2018-04-15 03:46:03.831> Default UI Culture: ru-RU
- 2018-04-15 03:46:03.831> IsAdmin: True
- 2018-04-15 03:46:03.837|Main thread> MyConfig.Load() - START
- 2018-04-15 03:46:03.845|Main thread> Path: C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-15 03:46:03.870|Main thread> RotationHints: False
- 2018-04-15 03:46:03.870|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-15 03:46:03.870|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-15 03:46:03.870|Main thread> Language: 0
- 2018-04-15 03:46:03.870|Main thread> ControlsJoystickName: Disabled
- 2018-04-15 03:46:03.870|Main thread> GameVersion: 0.6.3.4518536
- 2018-04-15 03:46:03.870|Main thread> FirstTimeRun: False
- 2018-04-15 03:46:03.871|Main thread> MyConfig.Load() - END
- 2018-04-15 03:46:04.340|Main thread> AdapterInfo = {
- 2018-04-15 03:46:04.341|Main thread> Name = NVIDIA GeForce GTX 760 + DISPLAY1
- 2018-04-15 03:46:04.341|Main thread> Description = dev id: 4487, mem: 2087387136, shared mem: 8297977856, Luid: 32365, rev: 161, subsys id: 675746914, vendor id: 4318
- 2018-04-15 03:46:04.341|Main thread> Driver version = 21.21.13.7892
- 2018-04-15 03:46:04.341|Main thread> Driver date = 20170316000000.000000-000
- 2018-04-15 03:46:04.341|Main thread> DriverUpdateNecessary = False
- 2018-04-15 03:46:04.341|Main thread> Adapter id = 0
- 2018-04-15 03:46:04.341|Main thread> Supported = True
- 2018-04-15 03:46:04.341|Main thread> RAM = 2087387136
- 2018-04-15 03:46:04.341|Main thread> Priority = 2
- 2018-04-15 03:46:04.341|Main thread> Multithreaded rendering supported = True
- 2018-04-15 03:46:04.341|Main thread> Output is attached = True
- 2018-04-15 03:46:04.341|Main thread> DesktopBounds = {X:0 Y:0 Width:1280 Height:1024}
- 2018-04-15 03:46:04.341|Main thread> Display modes = {
- 2018-04-15 03:46:04.341|Main thread> DXGIOutput id = 0
- 2018-04-15 03:46:04.341|Main thread> 640x480@60Hz
- 2018-04-15 03:46:04.341|Main thread> 640x480@75Hz
- 2018-04-15 03:46:04.341|Main thread> 640x480@72Hz
- 2018-04-15 03:46:04.341|Main thread> 720x480@75Hz
- 2018-04-15 03:46:04.341|Main thread> 720x480@75Hz
- 2018-04-15 03:46:04.341|Main thread> 720x480@56.25Hz
- 2018-04-15 03:46:04.341|Main thread> 720x480@56.25Hz
- 2018-04-15 03:46:04.341|Main thread> 720x480@60.317Hz
- 2018-04-15 03:46:04.341|Main thread> 720x480@60.317Hz
- 2018-04-15 03:46:04.341|Main thread> 720x480@72.188Hz
- 2018-04-15 03:46:04.341|Main thread> 720x480@72.188Hz
- 2018-04-15 03:46:04.341|Main thread> 720x576@75Hz
- 2018-04-15 03:46:04.341|Main thread> 720x576@75Hz
- 2018-04-15 03:46:04.341|Main thread> 720x576@56.25Hz
- 2018-04-15 03:46:04.341|Main thread> 720x576@56.25Hz
- 2018-04-15 03:46:04.341|Main thread> 720x576@60.317Hz
- 2018-04-15 03:46:04.341|Main thread> 720x576@60.317Hz
- 2018-04-15 03:46:04.341|Main thread> 720x576@72.188Hz
- 2018-04-15 03:46:04.341|Main thread> 720x576@72.188Hz
- 2018-04-15 03:46:04.341|Main thread> 800x600@75Hz
- 2018-04-15 03:46:04.341|Main thread> 800x600@56.25Hz
- 2018-04-15 03:46:04.341|Main thread> 800x600@60.317Hz
- 2018-04-15 03:46:04.341|Main thread> 800x600@72.188Hz
- 2018-04-15 03:46:04.341|Main thread> 1024x768@60.004Hz
- 2018-04-15 03:46:04.341|Main thread> 1024x768@70.069Hz
- 2018-04-15 03:46:04.341|Main thread> 1024x768@75.029Hz
- 2018-04-15 03:46:04.341|Main thread> 1152x864@75Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x720@74.997Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x768@60.02Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x768@60.02Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x768@75.025Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x768@75.025Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x800@60.02Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x800@60.02Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x800@75.025Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x800@75.025Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x960@60.02Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x960@60.02Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x960@75.025Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x960@75.025Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x1024@60.02Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x1024@75.025Hz
- 2018-04-15 03:46:04.341|Main thread> 1280x1024@76Hz
- 2018-04-15 03:46:04.341|Main thread> }
- 2018-04-15 03:46:04.341|Main thread> }
- 2018-04-15 03:46:04.343|Main thread> AdapterInfo = {
- 2018-04-15 03:46:04.344|Main thread> Name = NVIDIA GeForce GTX 760 + DISPLAY2
- 2018-04-15 03:46:04.344|Main thread> Description = dev id: 4487, mem: 2087387136, shared mem: 8297977856, Luid: 32365, rev: 161, subsys id: 675746914, vendor id: 4318
- 2018-04-15 03:46:04.344|Main thread> Driver version = 21.21.13.7892
- 2018-04-15 03:46:04.344|Main thread> Driver date = 20170316000000.000000-000
- 2018-04-15 03:46:04.344|Main thread> DriverUpdateNecessary = False
- 2018-04-15 03:46:04.344|Main thread> Adapter id = 0
- 2018-04-15 03:46:04.344|Main thread> Supported = True
- 2018-04-15 03:46:04.344|Main thread> RAM = 2087387136
- 2018-04-15 03:46:04.344|Main thread> Priority = 2
- 2018-04-15 03:46:04.344|Main thread> Multithreaded rendering supported = True
- 2018-04-15 03:46:04.344|Main thread> Output is attached = True
- 2018-04-15 03:46:04.344|Main thread> DesktopBounds = {X:1280 Y:0 Width:1280 Height:1024}
- 2018-04-15 03:46:04.344|Main thread> Display modes = {
- 2018-04-15 03:46:04.344|Main thread> DXGIOutput id = 1
- 2018-04-15 03:46:04.344|Main thread> 640x480@60Hz
- 2018-04-15 03:46:04.344|Main thread> 640x480@75Hz
- 2018-04-15 03:46:04.344|Main thread> 640x480@72Hz
- 2018-04-15 03:46:04.344|Main thread> 720x480@75Hz
- 2018-04-15 03:46:04.344|Main thread> 720x480@75Hz
- 2018-04-15 03:46:04.344|Main thread> 720x480@56.25Hz
- 2018-04-15 03:46:04.344|Main thread> 720x480@56.25Hz
- 2018-04-15 03:46:04.344|Main thread> 720x480@60.317Hz
- 2018-04-15 03:46:04.344|Main thread> 720x480@60.317Hz
- 2018-04-15 03:46:04.344|Main thread> 720x480@72.188Hz
- 2018-04-15 03:46:04.344|Main thread> 720x480@72.188Hz
- 2018-04-15 03:46:04.344|Main thread> 720x576@75Hz
- 2018-04-15 03:46:04.344|Main thread> 720x576@75Hz
- 2018-04-15 03:46:04.344|Main thread> 720x576@56.25Hz
- 2018-04-15 03:46:04.344|Main thread> 720x576@56.25Hz
- 2018-04-15 03:46:04.344|Main thread> 720x576@60.317Hz
- 2018-04-15 03:46:04.344|Main thread> 720x576@60.317Hz
- 2018-04-15 03:46:04.345|Main thread> 720x576@72.188Hz
- 2018-04-15 03:46:04.345|Main thread> 720x576@72.188Hz
- 2018-04-15 03:46:04.345|Main thread> 800x600@75Hz
- 2018-04-15 03:46:04.345|Main thread> 800x600@56.25Hz
- 2018-04-15 03:46:04.345|Main thread> 800x600@60.317Hz
- 2018-04-15 03:46:04.345|Main thread> 800x600@72.188Hz
- 2018-04-15 03:46:04.345|Main thread> 1024x768@60.004Hz
- 2018-04-15 03:46:04.345|Main thread> 1024x768@70.069Hz
- 2018-04-15 03:46:04.345|Main thread> 1024x768@75.029Hz
- 2018-04-15 03:46:04.345|Main thread> 1152x864@75Hz
- 2018-04-15 03:46:04.345|Main thread> 1280x720@60Hz
- 2018-04-15 03:46:04.345|Main thread> 1280x720@60Hz
- 2018-04-15 03:46:04.345|Main thread> 1280x768@60Hz
- 2018-04-15 03:46:04.345|Main thread> 1280x768@60Hz
- 2018-04-15 03:46:04.345|Main thread> 1280x800@60Hz
- 2018-04-15 03:46:04.345|Main thread> 1280x800@60Hz
- 2018-04-15 03:46:04.345|Main thread> 1280x960@60Hz
- 2018-04-15 03:46:04.345|Main thread> 1280x1024@60.02Hz
- 2018-04-15 03:46:04.345|Main thread> 1280x1024@75.025Hz
- 2018-04-15 03:46:04.345|Main thread> 1280x1024@77Hz
- 2018-04-15 03:46:04.345|Main thread> }
- 2018-04-15 03:46:04.345|Main thread> }
- 2018-04-15 03:46:04.386|Main thread> Steam.IsActive: True
- 2018-04-15 03:46:04.387|Main thread> Steam.IsOnline: True
- 2018-04-15 03:46:04.387|Main thread> Steam.OwnsGame: False
- 2018-04-15 03:46:04.387|Main thread> Steam.UserId: 76561197999136854
- 2018-04-15 03:46:04.387|Main thread> Steam.UserName: SiEgE
- 2018-04-15 03:46:04.387|Main thread> Steam.Branch: default
- 2018-04-15 03:46:04.387|Main thread> Build date: 2018-04-10 02:18
- 2018-04-15 03:46:04.387|Main thread> Build version: 0.1.6674.25741
- 2018-04-15 03:46:04.432|Main thread> MySandboxGame.Constructor() - START
- 2018-04-15 03:46:05.148|Main thread> Game dir: D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-15 03:46:05.148|Main thread> Content dir: D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
- 2018-04-15 03:46:05.148|Main thread> Found processor count: 4
- 2018-04-15 03:46:05.148|Main thread> Using processor count: 4
- 2018-04-15 03:46:09.418|Main thread> Info: Type metadata loaded in 4.1719177s.
- 2018-04-15 03:46:09.418|Main thread> Preallocate - START
- 2018-04-15 03:46:09.419|Main thread> MyEntities - START
- 2018-04-15 03:46:09.423|Main thread> MyEntities - END
- 2018-04-15 03:46:09.423|Main thread> MyObjectBuilder_Base - START
- 2018-04-15 03:46:09.423|Main thread> MyObjectBuilder_Base - END
- 2018-04-15 03:46:09.423|Main thread> MyTransparentGeometry - START
- 2018-04-15 03:46:09.462|Main thread> MyTransparentGeometry - END
- 2018-04-15 03:46:09.462|Main thread> MyCubeGridDeformationTables - START
- 2018-04-15 03:46:09.469|Main thread> MyCubeGridDeformationTables - END
- 2018-04-15 03:46:09.469|Main thread> MyMath - START
- 2018-04-15 03:46:09.471|Main thread> MyMath - END
- 2018-04-15 03:46:09.471|Main thread> MySimpleObjectDraw - START
- 2018-04-15 03:46:09.472|Main thread> MySimpleObjectDraw - END
- 2018-04-15 03:46:09.472|Main thread> Preallocate - END
- 2018-04-15 03:46:09.532|Main thread> Info: Worker Configuration {
- Total: 3,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 1 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-04-15 03:46:09.553|Main thread> MySandboxGame.Constructor() - END
- 2018-04-15 03:46:09.724|Main thread> Performing start-up memory test...
- 2018-04-15 03:46:09.726|Main thread> Physical memory is 17,132,826,624 bytes.
- 2018-04-15 03:46:09.726|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-04-15 03:46:09.726|Main thread> System meets minimum memory requirements.
- 2018-04-15 03:46:09.730|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-04-15 03:46:09.731|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
- 2018-04-15 03:46:09.731|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
- 2018-04-15 03:46:09.731|Main thread> Assembly.Location: D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-04-15 03:46:09.731|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-04-15 03:46:09.731|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-04-15 03:46:09.733|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-04-15 03:46:09.741|Main thread> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
- 2018-04-15 03:46:09.741|Main thread> Win32_ComputerSystem.Model: Z87-D3HP
- 2018-04-15 03:46:09.741|Main thread> Virtualized: False
- 2018-04-15 03:46:09.744|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
- 2018-04-15 03:46:09.744|Main thread> ComputerInfo.TotalPhysicalMemory: 17,132,826,624 bytes
- 2018-04-15 03:46:09.744|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-04-15 03:46:09.744|Main thread> ComputerInfo.AvailablePhysicalMemory: 9,270,702,080 bytes
- 2018-04-15 03:46:09.744|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,126,341,632 bytes
- 2018-04-15 03:46:09.746|Main thread> Drive C: | Capacity: 210,146,160,640 bytes | Free space: 76,288,016,384 bytes
- 2018-04-15 03:46:09.747|Main thread> Drive D: | Capacity: 1,790,127,894,528 bytes | Free space: 18,124,783,616 bytes
- 2018-04-15 03:46:09.747|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-04-15 03:46:09.748|Main thread> MySandboxGame.Initialize() - START
- 2018-04-15 03:46:09.916|Main thread> Havok: Physics.Init
- 2018-04-15 03:46:09.916|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-04-15 03:46:09.923|Main thread> HkGameName: MedievalEngineers Release
- 2018-04-15 03:46:09.945|Main thread> MySandboxGame.LoadData() - START
- 2018-04-15 03:46:09.951|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-15 03:46:09.953|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-04-15 03:46:10.937|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-15 03:46:14.192|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-04-15 03:46:14.250|Main thread> Loading scenarios
- 2018-04-15 03:46:14.253|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-15 03:46:14.253|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-15 03:46:14.258|Main thread> MyAudio.LoadData - START
- 2018-04-15 03:46:14.312|Main thread> MyAudio.CreateX3DAudio - Device: Dynamics (ASUS XONAR PHOEBUS Audio Device) - Channel #: 2
- 2018-04-15 03:46:14.348|Main thread> MyAudio.LoadData - END
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'None'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-04-15 03:46:14.356|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-04-15 03:46:14.358|Main thread> MyGuiManager()
- 2018-04-15 03:46:14.416|Main thread> MyScreenManager()
- 2018-04-15 03:46:14.505|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-15 03:46:14.512|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-15 03:46:14.513|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-15 03:46:14.513|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-15 03:46:14.610|Main thread> MySandboxGame.LoadData() - END
- 2018-04-15 03:46:15.679|Main thread> Analytics helper process start reported
- 2018-04-15 03:46:15.685|Main thread> MySandboxGame.Initialize() - END
- 2018-04-15 03:46:15.689|Main thread> Timer Frequency: 14318180
- 2018-04-15 03:46:15.689|Main thread> Ticks per frame: 239635
- 2018-04-15 03:46:15.740|Worker Logic 0> Loading available saves - START
- 2018-04-15 03:46:15.743|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\Saves\76561197999136854'
- 2018-04-15 03:46:15.754|Worker Logic 0> Loading available saves - END
- 2018-04-15 03:46:15.800|Worker Logic 0> Loading available saves - START
- 2018-04-15 03:46:15.801|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\Saves\76561197999136854'
- 2018-04-15 03:46:15.803|Worker Logic 0> Loading available saves - END
- 2018-04-15 03:46:27.152|Main thread> Info: Worker Configuration {
- Total: 3,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 1 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-04-15 03:46:27.156|Main thread> MyConfig.Save() - START
- 2018-04-15 03:46:27.157|Main thread> Path: C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-15 03:46:27.157|Main thread> RotationHints: False
- 2018-04-15 03:46:27.157|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-15 03:46:27.157|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-15 03:46:27.157|Main thread> Language: 0
- 2018-04-15 03:46:27.157|Main thread> ControlsJoystickName: Disabled
- 2018-04-15 03:46:27.157|Main thread> GameVersion: 0.6.3.4518536
- 2018-04-15 03:46:27.157|Main thread> FirstTimeRun: False
- 2018-04-15 03:46:27.157|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-15 03:46:27.157|Main thread> AnimatedRotation: True
- 2018-04-15 03:46:27.157|Main thread> ShowCrosshair: True
- 2018-04-15 03:46:27.157|Main thread> InteractionHint: 2
- 2018-04-15 03:46:27.157|Main thread> Tutorial: 0
- 2018-04-15 03:46:27.157|Main thread> CompressSaveGames: False
- 2018-04-15 03:46:27.157|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-15 03:46:27.157|Main thread> ReleasingAltResetsCamera: False
- 2018-04-15 03:46:27.157|Main thread> WorkerThreads: 2
- 2018-04-15 03:46:27.170|Main thread> MyConfig.Save() - END
- 2018-04-15 03:46:27.170|Worker Logic 0> Loading available saves - START
- 2018-04-15 03:46:27.172|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\Saves\76561197999136854'
- 2018-04-15 03:46:27.173|Worker Logic 0> Loading available saves - END
- 2018-04-15 03:46:29.849|Main thread> Info: Worker Configuration {
- Total: 3,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 1 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-04-15 03:46:29.850|Main thread> MyConfig.Save() - START
- 2018-04-15 03:46:29.851|Main thread> Path: C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-15 03:46:29.851|Main thread> RotationHints: False
- 2018-04-15 03:46:29.851|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-15 03:46:29.851|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-15 03:46:29.851|Main thread> Language: 0
- 2018-04-15 03:46:29.851|Main thread> ControlsJoystickName: Disabled
- 2018-04-15 03:46:29.851|Main thread> GameVersion: 0.6.3.4518536
- 2018-04-15 03:46:29.851|Main thread> FirstTimeRun: False
- 2018-04-15 03:46:29.851|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-15 03:46:29.851|Main thread> AnimatedRotation: True
- 2018-04-15 03:46:29.851|Main thread> ShowCrosshair: True
- 2018-04-15 03:46:29.851|Main thread> InteractionHint: 2
- 2018-04-15 03:46:29.851|Main thread> Tutorial: 0
- 2018-04-15 03:46:29.851|Main thread> CompressSaveGames: False
- 2018-04-15 03:46:29.851|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-15 03:46:29.851|Main thread> ReleasingAltResetsCamera: False
- 2018-04-15 03:46:29.851|Main thread> WorkerThreads: 3
- 2018-04-15 03:46:29.862|Main thread> MyConfig.Save() - END
- 2018-04-15 03:46:29.863|Worker Logic 0> Loading available saves - START
- 2018-04-15 03:46:29.864|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\Saves\76561197999136854'
- 2018-04-15 03:46:29.865|Worker Logic 0> Loading available saves - END
- 2018-04-15 03:46:31.927|Main thread> MyConfig.Save() - START
- 2018-04-15 03:46:31.927|Main thread> Path: C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-15 03:46:31.928|Main thread> RotationHints: False
- 2018-04-15 03:46:31.928|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-15 03:46:31.928|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-15 03:46:31.928|Main thread> Language: 0
- 2018-04-15 03:46:31.928|Main thread> ControlsJoystickName: Disabled
- 2018-04-15 03:46:31.928|Main thread> GameVersion: 0.6.3.4518536
- 2018-04-15 03:46:31.928|Main thread> FirstTimeRun: False
- 2018-04-15 03:46:31.928|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-15 03:46:31.928|Main thread> AnimatedRotation: True
- 2018-04-15 03:46:31.928|Main thread> ShowCrosshair: True
- 2018-04-15 03:46:31.928|Main thread> InteractionHint: 2
- 2018-04-15 03:46:31.928|Main thread> Tutorial: 0
- 2018-04-15 03:46:31.928|Main thread> CompressSaveGames: False
- 2018-04-15 03:46:31.928|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-15 03:46:31.928|Main thread> ReleasingAltResetsCamera: False
- 2018-04-15 03:46:31.928|Main thread> WorkerThreads: 3
- 2018-04-15 03:46:31.938|Main thread> MyConfig.Save() - END
- 2018-04-15 03:46:52.145|Main thread> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2018-04-15 03:46:52.146|Main thread> Field of view: 1.570796
- 2018-04-15 03:46:52.146|Main thread> Render.GrassDensityFactor: 0.3
- 2018-04-15 03:46:52.146|Main thread> Render.AntialiasingMode: NONE
- 2018-04-15 03:46:52.146|Main thread> Render.ShadowQuality: DISABLED
- 2018-04-15 03:46:52.146|Main thread> Render.AmbientOcclusion: Disabled
- 2018-04-15 03:46:52.146|Main thread> Render.TextureQuality: LOW
- 2018-04-15 03:46:52.146|Main thread> Render.AnisotropicFiltering: NONE
- 2018-04-15 03:46:52.155|Main thread> MyConfig.Save() - START
- 2018-04-15 03:46:52.156|Main thread> Path: C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-15 03:46:52.156|Main thread> RotationHints: False
- 2018-04-15 03:46:52.156|Main thread> GraphicsRenderer:
- 2018-04-15 03:46:52.156|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-15 03:46:52.156|Main thread> Language: 0
- 2018-04-15 03:46:52.156|Main thread> ControlsJoystickName: Disabled
- 2018-04-15 03:46:52.156|Main thread> GameVersion: 0.6.3.4518536
- 2018-04-15 03:46:52.156|Main thread> FirstTimeRun: False
- 2018-04-15 03:46:52.156|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-15 03:46:52.156|Main thread> AnimatedRotation: True
- 2018-04-15 03:46:52.156|Main thread> ShowCrosshair: True
- 2018-04-15 03:46:52.156|Main thread> InteractionHint: 2
- 2018-04-15 03:46:52.156|Main thread> Tutorial: 0
- 2018-04-15 03:46:52.156|Main thread> CompressSaveGames: False
- 2018-04-15 03:46:52.156|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-15 03:46:52.156|Main thread> ReleasingAltResetsCamera: False
- 2018-04-15 03:46:52.156|Main thread> WorkerThreads: 3
- 2018-04-15 03:46:52.156|Main thread> VideoAdapter: 0
- 2018-04-15 03:46:52.156|Main thread> ScreenWidth: 1280
- 2018-04-15 03:46:52.156|Main thread> ScreenHeight: 1024
- 2018-04-15 03:46:52.156|Main thread> RefreshRate: 60020
- 2018-04-15 03:46:52.156|Main thread> WindowMode: 1
- 2018-04-15 03:46:52.156|Main thread> VerticalSync: False
- 2018-04-15 03:46:52.156|Main thread> FieldOfView: 90
- 2018-04-15 03:46:52.156|Main thread> VegetationViewDistance: 0
- 2018-04-15 03:46:52.156|Main thread> GrassDensity: 0.3
- 2018-04-15 03:46:52.156|Main thread> GrassDistance: 45
- 2018-04-15 03:46:52.157|Main thread> AntialiasingMode: 0
- 2018-04-15 03:46:52.157|Main thread> ShadowMapResolution: 3
- 2018-04-15 03:46:52.157|Main thread> AmbientOcclusion: 0
- 2018-04-15 03:46:52.157|Main thread> TextureQuality: 0
- 2018-04-15 03:46:52.157|Main thread> AnisotropicFiltering: 0
- 2018-04-15 03:46:52.157|Main thread> TerrainLodQuality: 0
- 2018-04-15 03:46:52.157|Main thread> ShadingQuality: 0
- 2018-04-15 03:46:52.157|Main thread> ModelQuality: 0
- 2018-04-15 03:46:52.157|Main thread> LowMemSwitchToLow: 0
- 2018-04-15 03:46:52.167|Main thread> MyConfig.Save() - END
- 2018-04-15 03:47:00.279|Main thread> StartNewSandbox - Start
- 2018-04-15 03:47:00.291|Main thread> StartNewSandbox - End
- 2018-04-15 03:47:00.604|Main thread> Starting world Safe Area Start 2018-04-15 15:46
- 2018-04-15 03:47:00.778|Main thread> Process information Session Start:
- 2018-04-15 03:47:00.779|Main thread> Managed Memory: 254,448,264 B
- 2018-04-15 03:47:00.782|Main thread> Private Memory: 1,114,750,976 B
- 2018-04-15 03:47:00.782|Main thread> Nr of Threads: 37
- 2018-04-15 03:47:00.782|Main thread> Simulation Speed: 0.01
- 2018-04-15 03:47:00.782|Main thread> Current:
- 2018-04-15 03:47:00.783|Main thread> Paged Memory: 1,114,750,976 B
- 2018-04-15 03:47:00.783|Main thread> Working Set: 730,771,456 B
- 2018-04-15 03:47:00.783|Main thread> Virtual Memory: 1,964,204,032 B
- 2018-04-15 03:47:00.783|Main thread> Peak:
- 2018-04-15 03:47:00.784|Main thread> Paged Memory: 1,493,368,832 B
- 2018-04-15 03:47:00.784|Main thread> Working Set: 890,978,304 B
- 2018-04-15 03:47:00.784|Main thread> Virtual Memory: 2,398,617,600 B
- 2018-04-15 03:47:00.789|Main thread> Finished loading stage Initializing session, elapsed time: 0.0020001 seconds
- 2018-04-15 03:47:00.792|Main thread> MyModManager.LoadData() - START
- 2018-04-15 03:47:00.802|Main thread> Finished loading mods.
- 2018-04-15 03:47:00.802|Main thread> MyModManager.LoadData() - END
- 2018-04-15 03:47:00.805|Main thread> MyDefinitionManager.LoadData() - START
- 2018-04-15 03:47:00.812|Main thread> List of used mods (0) - START
- 2018-04-15 03:47:00.813|Main thread> List of used mods - END
- 2018-04-15 03:47:01.712|Main thread> Warning: Cannot find sound cue named
- 2018-04-15 03:47:01.712|Main thread> Warning: Cannot find sound cue named
- 2018-04-15 03:47:01.712|Main thread> Warning: Cannot find sound cue named
- 2018-04-15 03:47:01.713|Main thread> Warning: Cannot find sound cue named
- 2018-04-15 03:47:01.713|Main thread> Warning: Cannot find sound cue named
- 2018-04-15 03:47:01.713|Main thread> Warning: Cannot find sound cue named
- 2018-04-15 03:47:01.714|Main thread> Warning: Cannot find sound cue named
- 2018-04-15 03:47:01.960|Main thread> MyAudio.UnloadData - START
- 2018-04-15 03:47:01.967|Main thread> MyAudio.UnloadData - END
- 2018-04-15 03:47:01.967|Main thread> MyAudio.LoadData - START
- 2018-04-15 03:47:02.004|Main thread> MyAudio.CreateX3DAudio - Device: Динамики (ASUS XONAR PHOEBUS Audio Device) - Channel #: 2
- 2018-04-15 03:47:02.111|Main thread> MyAudio.LoadData - END
- 2018-04-15 03:47:02.111|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-15 03:47:02.147|Main thread> Loading scenarios
- 2018-04-15 03:47:02.147|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-15 03:47:02.147|Main thread> MyDefinitionManager.LoadData() - END
- 2018-04-15 03:47:02.148|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-15 03:47:02.151|Main thread> Finished loading stage Loading definitions, elapsed time: 1.3490772 seconds
- 2018-04-15 03:47:02.153|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-15 03:47:02.259|Main thread> MyTransparentGeometry.LoadData - START
- 2018-04-15 03:47:02.273|External Debugging Listener> External debugger: listening...
- 2018-04-15 03:47:03.068|Main thread> MyLights.LoadData() - START
- 2018-04-15 03:47:03.075|Main thread> MyLights.LoadData() - END
- 2018-04-15 03:47:03.149|Main thread> Finished loading stage Loading session components, elapsed time: 0.997057 seconds
- 2018-04-15 03:47:04.808|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-04-15 03:47:07.968|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-15 03:47:08.033|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-15 03:47:08.035|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-15 03:47:08.055|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-15 03:47:08.056|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-15 03:47:08.056|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-15 03:47:08.072|Main thread> Finished loading stage Loading models, elapsed time: 4.9212815 seconds
- 2018-04-15 03:47:08.072|Main thread> Finished loading stage Loading data, elapsed time: 7.2824165 seconds
- 2018-04-15 03:47:08.073|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-04-15 03:47:08.793|Main thread> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
- 2018-04-15 03:47:11.132|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-04-15 03:47:11.944|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-04-15 03:47:12.191|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-04-15 03:47:13.365|Main thread> Finished loading stage Loading 93 objects, elapsed time: 4.5762618 seconds
- 2018-04-15 03:47:13.369|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-04-15 03:47:13.369|Main thread> Finished loading stage Loading planet, elapsed time: 5.297303 seconds
- 2018-04-15 03:47:13.537|Main thread> MySession.Static.LogSettings - START
- 2018-04-15 03:47:13.538|Main thread> Name = Safe Area Start 2018-04-15 15:46
- 2018-04-15 03:47:13.538|Main thread> Description =
- 2018-04-15 03:47:13.538|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-04-15 03:47:13.538|Main thread> Scenario = Safe Area Start
- 2018-04-15 03:47:13.538|Main thread> Password =
- 2018-04-15 03:47:13.538|Main thread> CurrentPath = C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\Saves\76561197999136854\Safe Area Start 2018-04-15 1546
- 2018-04-15 03:47:13.538|Main thread> WorkshopId =
- 2018-04-15 03:47:13.538|Main thread> CameraController =
- 2018-04-15 03:47:13.538|Main thread> ThumbPath = C:\Users\SiEgE\AppData\Roaming\MedievalEngineers\Saves\76561197999136854\Safe Area Start 2018-04-15 1546\thumb.jpg
- 2018-04-15 03:47:13.539|Main thread> Settings:
- 2018-04-15 03:47:13.540|Main thread> Auto-Save Time (Minutes) = 5
- 2018-04-15 03:47:13.540|Main thread> Cut, Copy and Paste = True
- 2018-04-15 03:47:13.540|Main thread> Days per season = 4
- 2018-04-15 03:47:13.540|Main thread> Game Mode = Survival
- 2018-04-15 03:47:13.540|Main thread> Inventory size multiplier = 1
- 2018-04-15 03:47:13.540|Main thread> Maximum Backup Saves = 5
- 2018-04-15 03:47:13.540|Main thread> Maximum Floating Objects = 64
- 2018-04-15 03:47:13.540|Main thread> Maximum Fracture Pieces = 50
- 2018-04-15 03:47:13.540|Main thread> Maximum Players = 4
- 2018-04-15 03:47:13.540|Main thread> Maximum Solar Altitude = 0.41
- 2018-04-15 03:47:13.540|Main thread> Online Mode = OFFLINE
- 2018-04-15 03:47:13.540|Main thread> Show player names on HUD = True
- 2018-04-15 03:47:13.540|Main thread> Spectator = False
- 2018-04-15 03:47:13.540|Main thread> Structural Integrity = True
- 2018-04-15 03:47:13.540|Main thread> Sun rotation interval = 120
- 2018-04-15 03:47:13.540|Main thread> View distance = 2600
- 2018-04-15 03:47:13.540|Main thread> MySession.Static.LogSettings - END
- 2018-04-15 03:47:13.540|Main thread> Finished loading stage Loading character data, elapsed time: 0.1710098 seconds
- 2018-04-15 03:47:13.547|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-04-15 03:47:13.548|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-04-15 03:47:13.548|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-04-15 03:47:13.548|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-04-15 03:47:13.548|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-04-15 03:47:13.548|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-04-15 03:47:13.548|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-04-15 03:47:13.548|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-04-15 03:47:13.548|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-04-15 03:47:13.550|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-04-15 03:47:13.550|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-04-15 03:47:13.550|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-04-15 03:47:13.550|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-04-15 03:47:13.557|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-04-15 03:47:13.557|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-04-15 03:47:13.557|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-04-15 03:47:13.557|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-04-15 03:47:13.557|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-04-15 03:47:13.558|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-04-15 03:47:13.558|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-04-15 03:47:13.560|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-04-15 03:47:13.560|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-04-15 03:47:13.560|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyLights to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyPhysics to Simulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-04-15 03:47:13.561|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-04-15 03:47:13.563|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-04-15 03:47:13.563|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-04-15 03:47:13.563|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-04-15 03:47:13.563|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-04-15 03:47:13.563|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-04-15 03:47:13.563|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-04-15 03:47:13.588|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-04-15 03:47:13.589|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-04-15 03:47:13.589|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-04-15 03:47:13.591|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-04-15 03:47:13.591|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-04-15 03:47:13.591|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-04-15 03:47:13.591|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-04-15 03:47:13.591|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-04-15 03:47:13.591|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-04-15 03:47:13.591|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-04-15 03:47:13.591|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-04-15 03:47:13.595|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-04-15 03:47:13.595|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-04-15 03:47:13.595|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-04-15 03:47:13.595|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-04-15 03:47:13.595|Main thread> Finished loading stage Starting Components, elapsed time: 0.0480027 seconds
- 2018-04-15 03:47:13.610|Main thread> Info: Player 76561197999136854 (SiEgE) requesting to spawn, has 1 respawn locations available.
- 2018-04-15 03:47:14.107|Main thread> Saving world - START
- 2018-04-15 03:47:14.108|Main thread> Making world state snapshot.
- 2018-04-15 03:47:14.108|Main thread> Process information Before snapshot.:
- 2018-04-15 03:47:14.109|Main thread> Managed Memory: 2,135,631,816 B
- 2018-04-15 03:47:14.114|Main thread> Private Memory: 2,976,251,904 B
- 2018-04-15 03:47:14.114|Main thread> Nr of Threads: 44
- 2018-04-15 03:47:14.114|Main thread> Simulation Speed: 0.01
- 2018-04-15 03:47:14.114|Main thread> Entity count: 95
- 2018-04-15 03:47:14.114|Main thread> Current:
- 2018-04-15 03:47:14.115|Main thread> Paged Memory: 2,976,251,904 B
- 2018-04-15 03:47:14.115|Main thread> Working Set: 2,569,986,048 B
- 2018-04-15 03:47:14.115|Main thread> Virtual Memory: 3,779,661,824 B
- 2018-04-15 03:47:14.115|Main thread> Peak:
- 2018-04-15 03:47:14.115|Main thread> Paged Memory: 2,978,578,432 B
- 2018-04-15 03:47:14.115|Main thread> Working Set: 2,572,185,600 B
- 2018-04-15 03:47:14.116|Main thread> Virtual Memory: 3,790,131,200 B
- 2018-04-15 03:47:14.696|Main thread> Process information After snapshot.:
- 2018-04-15 03:47:14.697|Main thread> Managed Memory: 2,143,674,336 B
- 2018-04-15 03:47:14.698|Main thread> Private Memory: 2,987,974,656 B
- 2018-04-15 03:47:14.698|Main thread> Nr of Threads: 44
- 2018-04-15 03:47:14.698|Main thread> Simulation Speed: 0.01
- 2018-04-15 03:47:14.698|Main thread> Entity count: 95
- 2018-04-15 03:47:14.698|Main thread> Current:
- 2018-04-15 03:47:14.698|Main thread> Paged Memory: 2,987,974,656 B
- 2018-04-15 03:47:14.698|Main thread> Working Set: 2,579,886,080 B
- 2018-04-15 03:47:14.698|Main thread> Virtual Memory: 3,779,792,896 B
- 2018-04-15 03:47:14.698|Main thread> Peak:
- 2018-04-15 03:47:14.699|Main thread> Paged Memory: 2,987,978,752 B
- 2018-04-15 03:47:14.699|Main thread> Working Set: 2,579,922,944 B
- 2018-04-15 03:47:14.699|Main thread> Virtual Memory: 3,790,131,200 B
- 2018-04-15 03:47:14.700|Main thread> Process information Directory cleanup:
- 2018-04-15 03:47:14.700|Main thread> Managed Memory: 2,144,001,944 B
- 2018-04-15 03:47:14.701|Main thread> Private Memory: 2,987,974,656 B
- 2018-04-15 03:47:14.701|Main thread> Nr of Threads: 44
- 2018-04-15 03:47:14.701|Main thread> Simulation Speed: 0.01
- 2018-04-15 03:47:14.701|Main thread> Entity count: 95
- 2018-04-15 03:47:14.701|Main thread> Current:
- 2018-04-15 03:47:14.702|Main thread> Paged Memory: 2,987,974,656 B
- 2018-04-15 03:47:14.702|Main thread> Working Set: 2,579,886,080 B
- 2018-04-15 03:47:14.702|Main thread> Virtual Memory: 3,779,792,896 B
- 2018-04-15 03:47:14.702|Main thread> Peak:
- 2018-04-15 03:47:14.703|Main thread> Paged Memory: 2,988,040,192 B
- 2018-04-15 03:47:14.703|Main thread> Working Set: 2,579,927,040 B
- 2018-04-15 03:47:14.703|Main thread> Virtual Memory: 3,790,131,200 B
- 2018-04-15 03:47:14.703|Main thread> Saving world - END
- 2018-04-15 03:47:14.706|Main thread> Session snapshot save - START
- 2018-04-15 03:47:14.707|Main thread> Checking file access for files in target dir.
- 2018-04-15 03:47:14.707|Main thread> Cleaning up old save.
- 2018-04-15 03:47:14.708|Main thread> Saving snapshot files to drive.
- 2018-04-15 03:47:14.892|Main thread> Core Data success: True
- 2018-04-15 03:47:14.933|Main thread> Voxel success: True
- 2018-04-15 03:47:14.933|Main thread> SaveLastSessionInfo success: True
- 2018-04-15 03:47:14.933|Main thread> Saving success: True
- 2018-04-15 03:47:14.933|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-04-15 03:47:14.935|Main thread> Making backup.
- 2018-04-15 03:47:14.942|Main thread> Session snapshot save - END
- 2018-04-15 03:47:14.943|Main thread> Finished loading stage Loading final details, elapsed time: 1.4030802 seconds
- 2018-04-15 03:47:14.943|Main thread> Finished loading stage Finished loading, elapsed time: 14.1578097 seconds
- 2018-04-15 03:47:14.970|Main thread> Process information Periodic Check:
- 2018-04-15 03:47:14.971|Main thread> Managed Memory: 2,146,238,360 B
- 2018-04-15 03:47:14.972|Main thread> Private Memory: 2,991,411,200 B
- 2018-04-15 03:47:14.972|Main thread> Nr of Threads: 44
- 2018-04-15 03:47:14.972|Main thread> Simulation Speed: 0.01
- 2018-04-15 03:47:14.972|Main thread> Entity count: 95
- 2018-04-15 03:47:14.972|Main thread> Current:
- 2018-04-15 03:47:14.973|Main thread> Paged Memory: 2,991,411,200 B
- 2018-04-15 03:47:14.973|Main thread> Working Set: 2,583,498,752 B
- 2018-04-15 03:47:14.973|Main thread> Virtual Memory: 3,781,103,616 B
- 2018-04-15 03:47:14.973|Main thread> Peak:
- 2018-04-15 03:47:14.974|Main thread> Paged Memory: 2,992,381,952 B
- 2018-04-15 03:47:14.974|Main thread> Working Set: 2,584,596,480 B
- 2018-04-15 03:47:14.974|Main thread> Virtual Memory: 3,790,131,200 B
- 2018-04-15 03:47:14.975|Main thread> Number of Worlds: 1
- 2018-04-15 03:47:14.976|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 17, CharacterRigidBodies: 1
- 2018-04-15 03:47:14.977|Main thread> 0) Constraints: 0
- 2018-04-15 03:47:15.932|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-15 03:47:15.933|Main thread> MySessionLoading status:
- 2018-04-15 03:47:15.934|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-15 03:47:16.590|Main thread> All voxels loaded, cleaning up hooks.
- 2018-04-15 03:47:16.829|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-04-15 03:47:16.902|Main thread> Loading completed, starting session.
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