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G4U55

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Aug 17th, 2018
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  1. Version 1.09 Changelog:
  2.  
  3. Fixed lizard and stealth armor limited to 9 pieces each (instead of 10)
  4. Fixed issue where loading text animation could sometimes reverse briefly before filling
  5. Fixed standing fires in caves being lit when approached, and turning off when actually lit
  6. Fixed chopped body parts flying away from body when first cut
  7. Fixed not being able to place stealth armor type on upper left thigh of armor rack
  8. Fixed specific tree type not dealing damage when falling
  9. Fixed spelling mistake in โ€˜Pollutedโ€™ Water text in inventory
  10. Fixed sheen for recently picked up items frozen in single player in inventory
  11. Fixed some small gaps between cliffs and terrain
  12. Fixed player sometimes being dragged underground in drag away cutscene
  13. Performance - Optimized skinning on player_net
  14. Performance - Optimized animator and cpu usage on placed artifact
  15. Updated buttons for PS4 controller icons
  16. Improved Small tree billboard lod distance
  17. Fixed arrows sometimes not registering hits on enemies
  18. Performance - Optimized trees around players in multiplayer
  19. Audio - Improved wind panning
  20. Audio - Fixed an issue where multiple fmod studio listenerโ€™s could be active at the same time
  21. Audio - Fix yacht door missing sound fx
  22. Audio - Fixed missing dying audio when dying fast or instantly
  23. Fixed small glitch where pond edging was visible outside of terrain
  24. Fixed small tree billboard popping off too soon compared to other plants
  25. Disabled dark backing of mp loading screen to make it more seamless
  26. Improved readability of needed items in book
  27. Fixed some amounts needed in book being incorrect
  28. Caves - Fixed some wrong props in some caves depending on order player loaded caves in
  29. Caves- fixed area you can get stuck in Cave 1
  30. Fixed small sapling normals looking incorrect with some ambient occlusion settings
  31. Performance - Improved ambient occlusion, newest version of ambient occlusion should run 2x faster
  32. Performance - Lowered z padding of volumetric lighting
  33. Improved some rock lods to be less noticable
  34. Fixed ghost leaf renderers tanking framerate when lots were placed
  35. (multiplayer) Optimized shadows for multiple players
  36. (multiplayer) Fixed issue with flame thrower not always setting enemies on fire for clients
  37. Handwritten text added back to To Do list in Survival Book
  38. Improved skull lamp texture resolution
  39. Fixed opening survival book while being revived sometimes breaking player movement
  40. Can no longer open options menu during dead screen (fixes bug where this could break controls)
  41. Fixed pause menu sometimes able to get stuck on screen at start of plane crash scene
  42. VR - Fixed glow under MP player visible when inventory is opened in caves
  43. VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible
  44. VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
  45. VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves
  46. VR - Fixed some bone armour pieces visible on player when equipped
  47. VR - Ik arms now blend off when controllers are not being held
  48. VR - It's possible to catch fish now with the spear
  49. VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
  50. VR - Fixed other players visible in overlook area during end game cutscene
  51. VR - Fixed unable to place rabbits in rabbit cage
  52. VR - Fixed missing vhs tape visuals
  53. VR - Performance - Optimized which ui cameras are active
  54. VR - Fixed missing plane crash audio
  55. VR - Fixed wrong head mesh visible in ghost mode and dead screen
  56. VR - Controllers are now visible in MP injured state and hanging in cave sequence
  57. VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines
  58. VR - player names are now visible in MP
  59. VR - Stick marker flag icons are now visible
  60. VR - Fixed hands sometimes appearing to stutter when moving
  61. VR - Added option to hold melee weapons in left hand
  62. VR - watch face now turns on/off when looking at it
  63. VR - Increased distance yacht lod switches in
  64. VR- Fixed seam visible on players neck
  65. VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game
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