Oleo

Gale [M Elusive]

Jan 7th, 2020
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  1. Name: Gale
  2. Gender: Male
  3. Race: Griffon
  4. Class: Elusive
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  8. Skills:
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  10. ----(Griffon Racial) Griffon Flight: Griffons can fly and have a +1 bonus to melee divebombing attacks from high altitude. This is about as taxing as running at full speed.
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  12. ----(Griffon Racial) Falcon Burst: passive; Natural reflexes give you the advantage when faced with immediate danger. Your first action in combat is Instant in addition to its other properties.
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  14. ----(Elusive Free) Double Team: passive; Your magic is tuned to yourself perfectly, making all minions you summon an exact visual replica of you. Whenever an attack would specifically target you or your minions, the attacker must roll a 1dX, with X equaling you plus the number of minions you have. A roll of 1 on this roll hits the player, while any other roll hits a minion. The minions are numbered based on the order they were summoned.
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  16. ----(Summoner Free) Conjure Minion: recharge 1, spell; Conjure up a small minion with 3/3 health and a random boost depending on the roll (Even: +1 to actions. Odd: DC-1 to actions. Crit: gain both effects). This minion lasts until combat is over.
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  18. ----(Rogue 1 Point) Stealth: self; Fade from sight, becoming untargetable until you reveal yourself. This does not make you immune to damage, any attack that hits an entire zone or all enemies/the whole party will still affect you. Your next action while Stealthed Autocrits. Afterwards Stealth will end, regardless of result. If you Autocrit using a skill with the Hidden tag, you cannot Autocrit any more actions during that instance of Stealth.
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  20. ----(Rogue 1 Point) Backstab: weapon. recharge 1; Strikes the enemy from behind, dealing damage. If used from Stealth you do not take any counterattack damage except on Crit Fail. Crits on a 9+. Immediately kills helpless targets if they are missing half or more of their wounds.
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  22. ----(Summoner 1 Point) Open Rift: passive; You have a deep connection to magic, making spell formation easier. Minions are called forth much faster, able to act immediately on the turn you summon them.
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  26. Special Talent: Expensive Taste: If it's expensive for what it is, chances are Gale knows about it, is really good at identifying it, and could tell you where to get a fake if that sort of thing interests you. +2 to perception rolls on expensive things. Also allows Gale to identify the price of any object extremely accurately.
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  28. Trained Talent: Hologram Emitter: Gale has two hologram emitters he can store a cast of Conjure Minion on. These devices can be used by anyone, and Gale can control and activate or deactivate the holograms at any range. Holograms do not count towards the Mastery Point summon cap and are intangible and invulnerable.
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  32. Inventory: 299 loose Florins, A MK23 Semi-Automatic Pistol, MK23 Silencer, MK23 Laser Sight (Broken), Two Hologram Emitters, Briefcase, Glasses (No Perscription), Hologram Control Datapad, loose pens and notepads of varying usage.
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  34. Fluff: Gale is a deep purple griffon, with his coat lightening towards his head and darkening towards his claws and paws. Outside of disguises of varying depth, Gale is a well dresser, though is firmly against ties. Gale is cocky, opulent, and somewhat of a narcissist though he never means it maliciously. Gale comes from a rather well off family, and was very much set for life provided he kept his head down and eventually took a place in his fathers business. However as time went on, Gale stopped seeing the value in a easy life handed to him. He found his way into a ring of second-rate criminals selling art forgeries. As life went on, Gale grew richer as his desire for greater and greater heists. Risk drives Gales life, and whether or not he has a claw on the wheel is anybodies guess. (might add more/ extrapolate later)
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