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Jul 23rd, 2018
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  1. CHANGELOG: Alpha 8.2.0 (Build 1775)
  2.  
  3. Dynamic Structure Loading (DSL):
  4. - First implementation of loading only the the structures around players (Planet < 1200m, Orbit < 3000m)
  5. New Desert Planet:
  6. - Added new desert planet (former: Desert2, now: Desert)
  7. We changed the PlanetType of the old Desert Planet into Arid Planet. Then new Desert Planet is a real Tatooine-style desert planet with interesting natural POIs:
  8. New Starter Planet:
  9. - Added ‘Arid’ starter planet for Default Random scenario
  10. Added Homogeneous Group Settings to Control Panel:
  11. - Added possibility to set Turret Attack Groups and Light Settings from the "Group" Heading
  12. - There must be only a single type of device (eg: only Turret Blocks in Group)
  13. - Added Spotlights into own control panel group so that on Autogroup Light/Spotlights are separated and Lights are in homogeneous group
  14. Tweaked Default Random Scenario to be better compatible with MP:
  15. - Set all POIs to regenerate
  16. - Set "LandClaimZone: Device" so that buried crashed ships can be dug out and still regenerate
  17. - Added resources to regeneration via resource asteroids
  18. AI Update:
  19. - Updated Overseer and Crawler basic AI
  20. - Zirax: better search behavior
  21. - Zirax: shotgun fast approach search, minigun with slow approach
  22. - Approximate target position replaced with accurate position
  23. - Troop transport: improved landing and take off
  24. Gameplay:
  25. - Extended structure limit from 255 to 65535 per playfield
  26. - Use SHIFT+F to instant-pickup backpack and drop container
  27. - Added "Instant" as gameoption speed for Blueprint production / Repair-2-Template
  28. - Turret Targeting: Ignore Structures and their sub-devices IF structure is fully deactivated (Main Power OFF)
  29. - When salvaging a block doesn't return anything this is indicated by a red tool icon
  30. - Removed MaxCount in Config.ecf for Capacitor (Solar) [internal: SolarGenerator] > Battery Capacity can now be increased by placing more Capacitors
  31. - Display Maximum Fuel/Battery capacities in Statistics
  32. - Local Coop games now use the SinglePlayer game options dataset
  33. - Added "show bounds" checkbox to repair bay that will show the bounds of the ship to repair. This will switch off after 10 seconds
  34. - Added screen-message for Repair-2-Template Intake when adding a second stack which is then larger than requirement
  35. - Changed "Current Durability" display to also include current max durability, e.g. 450/500
  36. - Added Coordinates and Distance in 3d Planetary Map when circle marker is placed
  37. - Reduced shaking of Multitool, Survivaltool, DrillT2 (not camera shake but shaking of tool itself)
  38. - Added O2 tank to Essential Category
  39. - Increased O2 value of small O2 bottles (from 50 to 75) and large O2 bottles (from 200 to 250)
  40. - Removed light from Survival Tool
  41. - Deny manual usage of weapons and turrets of docked vessels
  42. - Moved LizardMule to Arid planets
  43. - Crafting: 1 Vegetable now gives 2 PlantProtein
  44. Updated Player Growable Plants:
  45. - Added Coffee Plant as player harvestable plant (Crop Type: Natural Stimulant)
  46. - Added Big Flower as player harvestable plant (Crop Type: Buds)
  47. - Rebalanced player growable plants: crop yield and growth time
  48. - Added Crop Yield and Crop Type as info to harvestable plants
  49. Visuals:
  50. - Updated model and textures for Ion Cannon
  51. - Updated model and textures for Lizard Mule NPC
  52. - Improved particle effect of slime ranged attack (AlienBug03 + AlienBug04)
  53. - Tweaked interior glass of Cockpit 4 (SV/HV): more transparent - similar to the other cockpits
  54. - Tweaked “Highest” setting in Shadow Quality setting (it is now similar to old Medium setting)
  55. - WaterGenerator + Autominer are now grey instead of blue (to be consistent with other terrain placeables)
  56. - EggPlant has better harvested model
  57. - Better particle effects for Survival Tool
  58. UI Update:
  59. - Added option to switch between metric and imperial measurement systems
  60. - Updated preview icons for several blocks (devices, components, ammo, etc)
  61. - Updated Block info: added first batch of new descriptions for items and devices with Infos on how to use them and in which context + adjusted some descriptions that were outdated or not fitting anymore
  62. - Info panel window: Consistent placement of units: unit always be behind value
  63. - Added "CRAFTING" heading to Info Window
  64. - Added Output Count and Craft Time to "CRAFTING" header in tooltip/info window
  65. - Changed Power/Workload "Off" to "None" in Control Panel main page under "Power"
  66. - All Pentaxid based materials (Pentaxid, raw and refined) are now colored in Magenta to make it easier to distinguish from Promethium (blue) and to be consistent with Warp Tank color
  67. - Better UI Font Rendering
  68. - Improved "Status Effect" display in Block Info
  69. - GrowthTime is now displayed correctly with localized "minutes" behind number
  70. - Made some visual tweaks to the ingame console
  71. Planet Update:
  72. - Higher resolution of splatmap for Class 3 planets
  73. (the higher resolution splatmap allows for a more accurate texture distribution - here the new Dust Bowl biome on the temperate planet)
  74. - Added new mountain stamps and updated all temperate planets with new mountains stamps and better beaches
  75. - Update temperate planet: terrain texture in swamp biome is now a bit greener. Updated reeds grass
  76. - Activated resource asteroids on starter planet in Akua-Omicron scenario
  77. - Added description to starter planet in Akua-Omicron scenario
  78. - Tweaked deco on desert planet
  79. - Xenu Bunker on starter planet (Akua-Omicron) is set to regenerate as well
  80. - Added AlienBug01 to swamp biomes
  81. - Slightly reduced density of purple biome fog
  82. - On starter planet now only green biome fog
  83. - GolemDesert only spawns during night on temperate planets
  84. - Added new biome "DustBowl" to Temperate Planets
  85. - Added new stamps for desert planet
  86. Updated Blueprints:
  87. - Added new Stock Prefab Base Tier 2: Thanks to jrandall (
  88. Far Point Outpost
  89. Продукт Мастерской Empyrion - Galactic Survival
  90. Автор: jrandall
  91. Starter base, (BA-Class 1, Player level 5) Role: Starter base, Inexpensive, Hangar, Solar, Farm, Crafting, HV/SV storage The Far Point Outpost is a low cost starter base with a lot of function.)
  92. - Updated SV Tier 6 (thanks to Pyston)
  93. SSG Update:
  94. - Adjusted stamp preview images to correct aspect to prevent distortion.
  95. - Included AtmosphereFog, GroundFogIntensity, GroundFogHeight as procedural parameters. Introduced GroundFogProb.
  96. - Updated all playfields with new dynamic values for fog and atmo
  97. - Changed preview display name of MountainStamp to GlobalStamp
  98. - Added stamp usage to statistical information output
  99. - Increase resolution of biome area display to 2 decimals
  100. - Support neighbor configuration when designing solarsystemconfigs
  101. - Removed unused sector.yaml parameters (OrbitLine, Icon, Color) - variable declarations remain in SectorYamlData.cs as unused for backward compatibility with existing servers' sectors.yaml files. Most scenario files updated to match.
  102. Controller Update:
  103. - Added "right-clicking" functionality to cursor mode with gamepads, mapped to X button on xbox controller.
  104. - Improved map controls for controller
  105. PDA Update - General:
  106. - Internal change of localization references to prevent currently active tasks to get broken after an update
  107. - For single player you can find the Story Missions now in the "STORY" tab in the PDA (F1)
  108. - PDA Random Default: Made clear that in COOP/MP it is not possible to set a core in a regenerated structure
  109. - Added Chinese (simplified) for Robinson Protocol and other Missions
  110. - Updated FR translation
  111. PDA Update - Robinson Protocol:
  112. - Adjusted distribution and spawn-frequency of enemies in Radar Station
  113. - Change Control Room and Uplink Room in Radar Station so the levers used for game progress are better protected from accidental destruction
  114. - Moved core of Radar Station somewhere else so it is not destroyed or removed unintentionally (which will break the mission progress)
  115. - Fixed some issues with Robinson Protocol COOP triggers
  116. Optimizations:
  117. - Optimization for loading/saving of class 5 planets
  118. - Network optimizations
  119. - Optimization for deco (trees) generation
  120. Console Commands Update:
  121. - Console command : add the sub command "spawn" to the "depleteresource" command
  122. - Enhanced console cmd "gameoptions" to allow to set a parameter value
  123. - Console command 'ents' does now not list any structure proxy entities any more (only if you use 'ents -all').
  124. - Added: Console command "gameoptions" to list all current values
  125. - Console cmd "aimanager": sub command "triggerdronewave" will now force the attack even when there is no player around the base
  126. - Console command 'ents' now also shows the entity type
  127. - Console command 'stats' now shows the land claim mode
  128. Other Changes:
  129. - Config.ecf: Removed "Range", "Damage", "AmmoCapacity", "AmmoType", "ReloadDelay", "ROF" from device because it will now be read from weapon itself
  130. - Changed: Random placing of POIs and resources now excludes 200 (instead of 100) meters around the pole areas
  131. - Added more detailed colliders on Ion Cannons (enemy turrets) and all player turrets
  132. - When hovering with a drill/survival drill, we are now hiding the name of the deco item if Localization does not exist (this avoids to be distracted by strange names of deco items)
  133. - Added AlienBug04 to spawn menu
  134. - The white warp effect now lasts 5 seconds longer to hide the longer planet loading times
  135. - Limiting number of blueprint parts to 32 to improve network traffic
  136. - Debug weapons are now blue to better distinguish them from the epic weapons
  137. - Better explanation for Special parameters (eg AllowBlueprintSV etc) in ExamplePlanet
  138. - Replaced POIDistance with SpawnPOIAvoidDistance in all playfield.yamls
  139. - Reactivated DSL again
  140. - Added: Emergency O2 bottles to Survival Constructor (require 1 purified water)
  141. - Temporarily removed SHIFT-F (Needs to be redone for 8.3 in a proper way so exploits and issues with picking up backpacks are avoided)
  142. - Blue AlienPlant07 now drops PlantProtein (to find sth to eat in Forest)
  143. - Reduced XP gain when picking up player grown plants
  144. - Updated gameoptions_example.yaml with info about instant repair
  145. - Added line break after Output Count in block info
  146.  
  147. Bug Fixes:
  148. - Fixed: Dead drones fall through terrain in some cases (especially MP)
  149. - Fixed: Parasaur NPC sliding over terrain when trying to run away
  150. - Fixed: Exception when you change to any option in the repair bay console
  151. - Fixed: NPCs firing through wall (proper fix)
  152. - Fixed: Turret targeting settings were not saved when creating a blueprint
  153. - Fixed: Tent removes terrain
  154. - Fixed: Server shutdown keeps processes open
  155. - Fixed: Sometimes chunks of terrain were missing
  156. - Fixed: Flickering on grass with "Low" SSAO setting
  157. - Fixed: Mobile constructor starts crafting even if turned off
  158. - Fixed: Players seated on a bike are shown as 'PlayerBike' in MP
  159. - Fixed: Exploit when two players try to pickup the same block at the same time
  160. - Fixed: Plants did not always continue to grow while a playfield was unloaded
  161. - Fixed: Asteroid resource: Area limit of the asteroid resource did not match the new big planet size
  162. - Fixed: When POI regenerates, NPCs remained in structure and sometimes were falling through the structure and could shut from below
  163. - Fixed: After RT2 is performed any devices that are put back onto the vessel are not put back into the group they were in (MP)
  164. - Fixed: Plants sometimes dying when returning to a base (MP)
  165. - Fixed: Turrets do not attack alien POIs in some use cases
  166. - Fixed: Game Start pages broken for Akua-Omicron and other scenarios
  167. - Fixed: Exception when clicking between STATISTICS page and CONTROL Panel in a vessel
  168. - Fixed: Exception when quitting with alt-f4 with open statistic screen
  169. - Fixed: Display of correct planet stats with ad hoc playfield generation
  170. - Fixed: Light Suit not protecting from RAD - round random radiation to nearest 1/10th
  171. - Fixed: Techtree: Range info is missing from Weapons
  172. - Fixed: Sorting Error with Tooltip and Tech Tree Window
  173. - Fixed: Motion sensor breaks after placing & picking a bike up in the sensor area
  174. - Fixed: Moving far away from a vessel that is using R2T & returning to it the R2T is not maintained whilst away.
  175. - Fixed: Enter key not working in password dialog when connecting to a protected server
  176. - Fixed: Missing description text for starter playfield in Default Random when multiple starters available
  177. - Fixed: Mechanoid rotation + movement speed
  178. - Fixed: Exception if Orbit has Instance Data
  179. - Fixed: Repair Station could get stuck while in R2T Mode when no template is available
  180. - Fixed: Sometimes it was not possible to repair a vessel (happened when no template was available)
  181. - Fixed: Repair Station does not allow manual repair start & broken info for ingots
  182. - Fixed: Back button does not work in Repair Console
  183. - Fixed: Vessels not able to warp in some use cases
  184. - Fixed: Exploit: Endless production of Energy bars and other templates
  185. - Fixed: Alien Palm tree (Oranges) explodes when being harvested
  186. - Fixed: Billboard appears too early for Cactus plant
  187. - Fixed: Shared markers are visible on playfields they do not belong to (MP)
  188. - Fixed: Resources & Time list in statistic window is not scrollable with mouse wheel
  189. - Fixed: Problem that no NPC spawned in Sand biome on arid planets
  190. - Fixed: When opening PDA, Log texts didn't update if not a chapter (but a task) was selected previously
  191. - Fixed: Drone attacking base when player is away
  192. - Fixed: Black square appears for split-second when opening sector map.
  193. - Fixed: Several problems with colliders being at wrong position for NPCs
  194. - Fixed: Possible network disconnect exploit for mod API: item add/remove, credits, full inventory update
  195. - Fixed: Random exception after drone attacks
  196. - Fixed: Epic Pulse Rifle was not colored correctly (grey instead of red)
  197. - Fixed: Constructors still using old "On/Off" Buttons
  198. - Fixed: Possible network disconnect exploit for mod API: item exchange
  199. - Fixed: POI spawning on Temperate planet > now EpsilonAuxT1 and EpsilonDefence POI will spawn close to Bunker
  200. - Fixed: UI Highlight showing incorrectly/not showing when item is being dragged during enable/disable event
  201. - Fixed: Some materials/textures on deco plants (were over bright)
  202. - Fixed: Problem with AtmosphereFogRange in +ExamplePlanet dynamic playfield
  203. - Fixed: PDA exception when loading old savegame
  204. - Fixed: Hover Info 'Effective Against' is shown as KEY not as LOCA
  205. - Fixed: AI Vessel : patrol in Long range management not updating next destination
  206. - Fixed: missing description and additional info for Shadows of Starlight and Default Akua-Omicron scenarios.
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