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- CHANGELOG: Alpha 8.2.0 (Build 1775)
- Dynamic Structure Loading (DSL):
- - First implementation of loading only the the structures around players (Planet < 1200m, Orbit < 3000m)
- New Desert Planet:
- - Added new desert planet (former: Desert2, now: Desert)
- We changed the PlanetType of the old Desert Planet into Arid Planet. Then new Desert Planet is a real Tatooine-style desert planet with interesting natural POIs:
- New Starter Planet:
- - Added ‘Arid’ starter planet for Default Random scenario
- Added Homogeneous Group Settings to Control Panel:
- - Added possibility to set Turret Attack Groups and Light Settings from the "Group" Heading
- - There must be only a single type of device (eg: only Turret Blocks in Group)
- - Added Spotlights into own control panel group so that on Autogroup Light/Spotlights are separated and Lights are in homogeneous group
- Tweaked Default Random Scenario to be better compatible with MP:
- - Set all POIs to regenerate
- - Set "LandClaimZone: Device" so that buried crashed ships can be dug out and still regenerate
- - Added resources to regeneration via resource asteroids
- AI Update:
- - Updated Overseer and Crawler basic AI
- - Zirax: better search behavior
- - Zirax: shotgun fast approach search, minigun with slow approach
- - Approximate target position replaced with accurate position
- - Troop transport: improved landing and take off
- Gameplay:
- - Extended structure limit from 255 to 65535 per playfield
- - Use SHIFT+F to instant-pickup backpack and drop container
- - Added "Instant" as gameoption speed for Blueprint production / Repair-2-Template
- - Turret Targeting: Ignore Structures and their sub-devices IF structure is fully deactivated (Main Power OFF)
- - When salvaging a block doesn't return anything this is indicated by a red tool icon
- - Removed MaxCount in Config.ecf for Capacitor (Solar) [internal: SolarGenerator] > Battery Capacity can now be increased by placing more Capacitors
- - Display Maximum Fuel/Battery capacities in Statistics
- - Local Coop games now use the SinglePlayer game options dataset
- - Added "show bounds" checkbox to repair bay that will show the bounds of the ship to repair. This will switch off after 10 seconds
- - Added screen-message for Repair-2-Template Intake when adding a second stack which is then larger than requirement
- - Changed "Current Durability" display to also include current max durability, e.g. 450/500
- - Added Coordinates and Distance in 3d Planetary Map when circle marker is placed
- - Reduced shaking of Multitool, Survivaltool, DrillT2 (not camera shake but shaking of tool itself)
- - Added O2 tank to Essential Category
- - Increased O2 value of small O2 bottles (from 50 to 75) and large O2 bottles (from 200 to 250)
- - Removed light from Survival Tool
- - Deny manual usage of weapons and turrets of docked vessels
- - Moved LizardMule to Arid planets
- - Crafting: 1 Vegetable now gives 2 PlantProtein
- Updated Player Growable Plants:
- - Added Coffee Plant as player harvestable plant (Crop Type: Natural Stimulant)
- - Added Big Flower as player harvestable plant (Crop Type: Buds)
- - Rebalanced player growable plants: crop yield and growth time
- - Added Crop Yield and Crop Type as info to harvestable plants
- Visuals:
- - Updated model and textures for Ion Cannon
- - Updated model and textures for Lizard Mule NPC
- - Improved particle effect of slime ranged attack (AlienBug03 + AlienBug04)
- - Tweaked interior glass of Cockpit 4 (SV/HV): more transparent - similar to the other cockpits
- - Tweaked “Highest” setting in Shadow Quality setting (it is now similar to old Medium setting)
- - WaterGenerator + Autominer are now grey instead of blue (to be consistent with other terrain placeables)
- - EggPlant has better harvested model
- - Better particle effects for Survival Tool
- UI Update:
- - Added option to switch between metric and imperial measurement systems
- - Updated preview icons for several blocks (devices, components, ammo, etc)
- - Updated Block info: added first batch of new descriptions for items and devices with Infos on how to use them and in which context + adjusted some descriptions that were outdated or not fitting anymore
- - Info panel window: Consistent placement of units: unit always be behind value
- - Added "CRAFTING" heading to Info Window
- - Added Output Count and Craft Time to "CRAFTING" header in tooltip/info window
- - Changed Power/Workload "Off" to "None" in Control Panel main page under "Power"
- - All Pentaxid based materials (Pentaxid, raw and refined) are now colored in Magenta to make it easier to distinguish from Promethium (blue) and to be consistent with Warp Tank color
- - Better UI Font Rendering
- - Improved "Status Effect" display in Block Info
- - GrowthTime is now displayed correctly with localized "minutes" behind number
- - Made some visual tweaks to the ingame console
- Planet Update:
- - Higher resolution of splatmap for Class 3 planets
- (the higher resolution splatmap allows for a more accurate texture distribution - here the new Dust Bowl biome on the temperate planet)
- - Added new mountain stamps and updated all temperate planets with new mountains stamps and better beaches
- - Update temperate planet: terrain texture in swamp biome is now a bit greener. Updated reeds grass
- - Activated resource asteroids on starter planet in Akua-Omicron scenario
- - Added description to starter planet in Akua-Omicron scenario
- - Tweaked deco on desert planet
- - Xenu Bunker on starter planet (Akua-Omicron) is set to regenerate as well
- - Added AlienBug01 to swamp biomes
- - Slightly reduced density of purple biome fog
- - On starter planet now only green biome fog
- - GolemDesert only spawns during night on temperate planets
- - Added new biome "DustBowl" to Temperate Planets
- - Added new stamps for desert planet
- Updated Blueprints:
- - Added new Stock Prefab Base Tier 2: Thanks to jrandall (
- Far Point Outpost
- Продукт Мастерской Empyrion - Galactic Survival
- Автор: jrandall
- Starter base, (BA-Class 1, Player level 5) Role: Starter base, Inexpensive, Hangar, Solar, Farm, Crafting, HV/SV storage The Far Point Outpost is a low cost starter base with a lot of function.)
- - Updated SV Tier 6 (thanks to Pyston)
- SSG Update:
- - Adjusted stamp preview images to correct aspect to prevent distortion.
- - Included AtmosphereFog, GroundFogIntensity, GroundFogHeight as procedural parameters. Introduced GroundFogProb.
- - Updated all playfields with new dynamic values for fog and atmo
- - Changed preview display name of MountainStamp to GlobalStamp
- - Added stamp usage to statistical information output
- - Increase resolution of biome area display to 2 decimals
- - Support neighbor configuration when designing solarsystemconfigs
- - Removed unused sector.yaml parameters (OrbitLine, Icon, Color) - variable declarations remain in SectorYamlData.cs as unused for backward compatibility with existing servers' sectors.yaml files. Most scenario files updated to match.
- Controller Update:
- - Added "right-clicking" functionality to cursor mode with gamepads, mapped to X button on xbox controller.
- - Improved map controls for controller
- PDA Update - General:
- - Internal change of localization references to prevent currently active tasks to get broken after an update
- - For single player you can find the Story Missions now in the "STORY" tab in the PDA (F1)
- - PDA Random Default: Made clear that in COOP/MP it is not possible to set a core in a regenerated structure
- - Added Chinese (simplified) for Robinson Protocol and other Missions
- - Updated FR translation
- PDA Update - Robinson Protocol:
- - Adjusted distribution and spawn-frequency of enemies in Radar Station
- - Change Control Room and Uplink Room in Radar Station so the levers used for game progress are better protected from accidental destruction
- - Moved core of Radar Station somewhere else so it is not destroyed or removed unintentionally (which will break the mission progress)
- - Fixed some issues with Robinson Protocol COOP triggers
- Optimizations:
- - Optimization for loading/saving of class 5 planets
- - Network optimizations
- - Optimization for deco (trees) generation
- Console Commands Update:
- - Console command : add the sub command "spawn" to the "depleteresource" command
- - Enhanced console cmd "gameoptions" to allow to set a parameter value
- - Console command 'ents' does now not list any structure proxy entities any more (only if you use 'ents -all').
- - Added: Console command "gameoptions" to list all current values
- - Console cmd "aimanager": sub command "triggerdronewave" will now force the attack even when there is no player around the base
- - Console command 'ents' now also shows the entity type
- - Console command 'stats' now shows the land claim mode
- Other Changes:
- - Config.ecf: Removed "Range", "Damage", "AmmoCapacity", "AmmoType", "ReloadDelay", "ROF" from device because it will now be read from weapon itself
- - Changed: Random placing of POIs and resources now excludes 200 (instead of 100) meters around the pole areas
- - Added more detailed colliders on Ion Cannons (enemy turrets) and all player turrets
- - When hovering with a drill/survival drill, we are now hiding the name of the deco item if Localization does not exist (this avoids to be distracted by strange names of deco items)
- - Added AlienBug04 to spawn menu
- - The white warp effect now lasts 5 seconds longer to hide the longer planet loading times
- - Limiting number of blueprint parts to 32 to improve network traffic
- - Debug weapons are now blue to better distinguish them from the epic weapons
- - Better explanation for Special parameters (eg AllowBlueprintSV etc) in ExamplePlanet
- - Replaced POIDistance with SpawnPOIAvoidDistance in all playfield.yamls
- - Reactivated DSL again
- - Added: Emergency O2 bottles to Survival Constructor (require 1 purified water)
- - Temporarily removed SHIFT-F (Needs to be redone for 8.3 in a proper way so exploits and issues with picking up backpacks are avoided)
- - Blue AlienPlant07 now drops PlantProtein (to find sth to eat in Forest)
- - Reduced XP gain when picking up player grown plants
- - Updated gameoptions_example.yaml with info about instant repair
- - Added line break after Output Count in block info
- Bug Fixes:
- - Fixed: Dead drones fall through terrain in some cases (especially MP)
- - Fixed: Parasaur NPC sliding over terrain when trying to run away
- - Fixed: Exception when you change to any option in the repair bay console
- - Fixed: NPCs firing through wall (proper fix)
- - Fixed: Turret targeting settings were not saved when creating a blueprint
- - Fixed: Tent removes terrain
- - Fixed: Server shutdown keeps processes open
- - Fixed: Sometimes chunks of terrain were missing
- - Fixed: Flickering on grass with "Low" SSAO setting
- - Fixed: Mobile constructor starts crafting even if turned off
- - Fixed: Players seated on a bike are shown as 'PlayerBike' in MP
- - Fixed: Exploit when two players try to pickup the same block at the same time
- - Fixed: Plants did not always continue to grow while a playfield was unloaded
- - Fixed: Asteroid resource: Area limit of the asteroid resource did not match the new big planet size
- - Fixed: When POI regenerates, NPCs remained in structure and sometimes were falling through the structure and could shut from below
- - Fixed: After RT2 is performed any devices that are put back onto the vessel are not put back into the group they were in (MP)
- - Fixed: Plants sometimes dying when returning to a base (MP)
- - Fixed: Turrets do not attack alien POIs in some use cases
- - Fixed: Game Start pages broken for Akua-Omicron and other scenarios
- - Fixed: Exception when clicking between STATISTICS page and CONTROL Panel in a vessel
- - Fixed: Exception when quitting with alt-f4 with open statistic screen
- - Fixed: Display of correct planet stats with ad hoc playfield generation
- - Fixed: Light Suit not protecting from RAD - round random radiation to nearest 1/10th
- - Fixed: Techtree: Range info is missing from Weapons
- - Fixed: Sorting Error with Tooltip and Tech Tree Window
- - Fixed: Motion sensor breaks after placing & picking a bike up in the sensor area
- - Fixed: Moving far away from a vessel that is using R2T & returning to it the R2T is not maintained whilst away.
- - Fixed: Enter key not working in password dialog when connecting to a protected server
- - Fixed: Missing description text for starter playfield in Default Random when multiple starters available
- - Fixed: Mechanoid rotation + movement speed
- - Fixed: Exception if Orbit has Instance Data
- - Fixed: Repair Station could get stuck while in R2T Mode when no template is available
- - Fixed: Sometimes it was not possible to repair a vessel (happened when no template was available)
- - Fixed: Repair Station does not allow manual repair start & broken info for ingots
- - Fixed: Back button does not work in Repair Console
- - Fixed: Vessels not able to warp in some use cases
- - Fixed: Exploit: Endless production of Energy bars and other templates
- - Fixed: Alien Palm tree (Oranges) explodes when being harvested
- - Fixed: Billboard appears too early for Cactus plant
- - Fixed: Shared markers are visible on playfields they do not belong to (MP)
- - Fixed: Resources & Time list in statistic window is not scrollable with mouse wheel
- - Fixed: Problem that no NPC spawned in Sand biome on arid planets
- - Fixed: When opening PDA, Log texts didn't update if not a chapter (but a task) was selected previously
- - Fixed: Drone attacking base when player is away
- - Fixed: Black square appears for split-second when opening sector map.
- - Fixed: Several problems with colliders being at wrong position for NPCs
- - Fixed: Possible network disconnect exploit for mod API: item add/remove, credits, full inventory update
- - Fixed: Random exception after drone attacks
- - Fixed: Epic Pulse Rifle was not colored correctly (grey instead of red)
- - Fixed: Constructors still using old "On/Off" Buttons
- - Fixed: Possible network disconnect exploit for mod API: item exchange
- - Fixed: POI spawning on Temperate planet > now EpsilonAuxT1 and EpsilonDefence POI will spawn close to Bunker
- - Fixed: UI Highlight showing incorrectly/not showing when item is being dragged during enable/disable event
- - Fixed: Some materials/textures on deco plants (were over bright)
- - Fixed: Problem with AtmosphereFogRange in +ExamplePlanet dynamic playfield
- - Fixed: PDA exception when loading old savegame
- - Fixed: Hover Info 'Effective Against' is shown as KEY not as LOCA
- - Fixed: AI Vessel : patrol in Long range management not updating next destination
- - Fixed: missing description and additional info for Shadows of Starlight and Default Akua-Omicron scenarios.
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