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- GameView Start
- The Chairman moves 10 cards to the top of The Chairman's Trash.
- Went to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- There are no underboss cards in the villain trash to put into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed matching card: The Muscle
- The Operative puts The Muscle into play.
- The Operative moves 0 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Muscle puts Enforcers into play.
- Enforcers initiates 5 Melee damage to Writhe.
- Enforcers deals Writhe 5 Melee damage.
- Writhe is now at 14 HP.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Umbral Siphon.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to The Operative.
- Writhe deals The Operative 1 Melee damage.
- The Operative is now at 44 HP.
- Applying ongoing effect: The Operative cannot gain HP.
- Writhe initiates 1 Infernal damage to The Operative.
- Writhe deals The Operative 1 Infernal damage.
- The Operative is now at 43 HP.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Nowhere to Hide.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Karate Robot.
- Void Guard The Idealist draws Flying Stabby Knives.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist discards Flying Stabby Knives.
- Making Things Up moved Flying Stabby Knives from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Sound Beating.
- Making Things Up moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Karate Robot.
- Making Things Up plays Bright Idea.
- Void Guard The Idealist draws Karate Robot.
- Bright Idea puts Flying Stabby Knives into play.
- Bright Idea moved Sound Beating from Void Guard The Idealist's deck under Flying Stabby Knives.
- Bright Idea was moved under Flying Stabby Knives.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Bright Idea!
- GameController moved Bright Idea from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Sound Beating!
- GameController moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to The Operative.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 41 HP.
- The Idealist initiates 2 Psychic damage to The Muscle.
- The Idealist deals The Muscle 2 Psychic damage.
- The Muscle is now at 6 HP.
- The Idealist initiates 2 Psychic damage to Enforcers.
- The Idealist deals Enforcers 2 Psychic damage.
- Enforcers is now at 4 HP.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Deployment Actuation.
- Revealed card: Auto-Targeting Protocol
- Revealed card: Deployment Actuation
- Revealed card: Overhaul Loadout
- Revealed card: Ally Matrix
- Revealed card: Intervening Path Calculator
- Revealed card: Overhaul Loadout
- Revealed card: Threat Neutralizer
- Revealed card: Intel Analyzer
- Revealed card: Fly-by
- Revealed matching card: Legion-core Processor
- Deployment Actuation puts Legion-core Processor into play.
- Deployment Actuation moved Auto-Targeting Protocol from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Ally Matrix from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Intervening Path Calculator from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Threat Neutralizer from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Intel Analyzer from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Ally Matrix from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures tried to increase Benchmark: Supply and Demand's HP, but they are already at their maximum HP.
- Benchmark: Supply and Demand's Desperate Measures plays Subcutaneous Cybernetics.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Flash Installation Drive.
- Went from Benchmark's DrawCard phase to End phase.
- Subcutaneous Cybernetics tried to increase Benchmark: Supply and Demand's HP, but they are already at their maximum HP.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to PlayCard phase.
- GameController plays Focusing Conduit-Blade.
- Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
- K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
- Revealed card: Fight and Fade
- K.N.Y.F.E. Rogue Agent's Infiltration puts Fight and Fade into play.
- Writhe initiates 2 Infernal damage to The Operative.
- Writhe deals The Operative 2 Infernal damage.
- The Operative is now at 39 HP.
- Fight and Fade puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Fight and Fade plays Nowhere to Hide.
- Writhe initiates 3 Infernal damage to The Operative.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals The Operative 4 Infernal damage.
- The Operative is now at 35 HP.
- Applying ongoing effect: damage dealt to The Operative is irreducible.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to The Operative.
- Nowhere to Hide makes the damage irreducible.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals The Operative 2 Melee damage.
- The Operative is now at 33 HP.
- Applying ongoing effect: The Operative cannot gain HP.
- Writhe initiates 1 Infernal damage to The Operative.
- Nowhere to Hide makes the damage irreducible.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals The Operative 2 Infernal damage.
- The Operative is now at 31 HP.
- GameController moved Nowhere to Hide to Void Guard Writhe's trash.
- GameController moved Fight and Fade to Void Guard Writhe's trash.
- Went from K.N.Y.F.E.'s UsePower phase to DrawCard phase.
- K.N.Y.F.E. draws Focusing Conduit-Blade.
- Went from K.N.Y.F.E.'s DrawCard phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Critical Multiplier.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to The Operative.
- Fugue State Parse deals The Operative 3 Projectile damage.
- The Operative is now at 28 HP.
- Parse draws Segmentation Fault.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Targeting Arrow.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Magmarian Throng.
- Went from Magmaria's PlayCard phase to End phase.
- Revealed matching card: Inner Core Tunneler
- Magmarian Throng puts Inner Core Tunneler into play.
- Went from Magmaria's End phase to The Chairman's Start phase.
- The Muscle initiates 2 Melee damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by The Muscle by 1.
- The Muscle deals Writhe 1 Melee damage.
- Writhe is now at 13 HP.
- The Muscle initiates 2 Melee damage to The Idealist.
- The Muscle deals The Idealist 2 Melee damage.
- The Idealist is now at 22 HP.
- The Muscle initiates 2 Melee damage to Benchmark: Supply and Demand.
- The Muscle deals Benchmark: Supply and Demand 2 Melee damage.
- Benchmark: Supply and Demand is now at 27 HP.
- Benchmark discards Shunt Energy.
- Subcutaneous Cybernetics moved Shunt Energy from Benchmark's hand to Benchmark's trash.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 28.
- The Muscle initiates 2 Melee damage to K.N.Y.F.E. Rogue Agent.
- The Muscle deals K.N.Y.F.E. Rogue Agent 2 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 27 HP.
- The Muscle initiates 2 Melee damage to Fugue State Parse.
- The Muscle deals Fugue State Parse 2 Melee damage.
- Fugue State Parse is now at 25 HP.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Fiery Crystallization.
- "Rook City is Mine!" plays Crystalloid Behemoth.
- Crystalloid Behemoth initiates 4 Melee damage to The Operative.
- Nowhere to Hide makes the damage irreducible.
- Crystalloid Behemoth deals The Operative 4 Melee damage.
- The Operative is now at 24 HP.
- Crystalloid Behemoth initiates 4 Melee damage to The Muscle.
- Crystalloid Behemoth deals The Muscle 4 Melee damage.
- The Muscle is now at 2 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Enforcers.
- Crystalloid Behemoth deals Enforcers 4 Melee damage.
- Enforcers is now at 0 HP.
- Crystalloid Behemoth destroys Enforcers!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- K.N.Y.F.E. discards Prototype Servo-Gauntlet.
- Inner Core Tunneler moved Prototype Servo-Gauntlet from K.N.Y.F.E.'s hand to K.N.Y.F.E.'s trash.
- Inner Core Tunneler redirects the damage dealt from Benchmark: Supply and Demand to Inner Core Tunneler.
- The Operative deals Inner Core Tunneler 3 Melee damage.
- Inner Core Tunneler is now at 9 HP.
- GameController moved Enforcers to the villain trash.
- ***** LOADED UNDO FILE: undo-33-TheChairman-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 71.7272727272727
- Possible achievement: Base_CumulativeHeal, progress: 159
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Fiery Crystallization.
- "Rook City is Mine!" plays Crystalloid Behemoth.
- Crystalloid Behemoth initiates 4 Melee damage to The Operative.
- Nowhere to Hide makes the damage irreducible.
- Crystalloid Behemoth deals The Operative 4 Melee damage.
- The Operative is now at 24 HP.
- Crystalloid Behemoth initiates 4 Melee damage to The Muscle.
- Crystalloid Behemoth deals The Muscle 4 Melee damage.
- The Muscle is now at 2 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Inner Core Tunneler.
- Crystalloid Behemoth deals Inner Core Tunneler 4 Melee damage.
- Inner Core Tunneler is now at 8 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Crystalloid Behemoth.
- Crystalloid Behemoth deals Crystalloid Behemoth 4 Melee damage.
- Crystalloid Behemoth is now at 7 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Enforcers.
- Crystalloid Behemoth deals Enforcers 4 Melee damage.
- Enforcers is now at 0 HP.
- Crystalloid Behemoth destroys Enforcers!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- K.N.Y.F.E. discards Focusing Conduit-Blade.
- Inner Core Tunneler moved Focusing Conduit-Blade from K.N.Y.F.E.'s hand to K.N.Y.F.E.'s trash.
- Inner Core Tunneler redirects the damage dealt from Benchmark: Supply and Demand to Inner Core Tunneler.
- The Operative deals Inner Core Tunneler 3 Melee damage.
- Inner Core Tunneler is now at 5 HP.
- GameController moved Enforcers to the villain trash.
- Crystalloid Behemoth initiates 4 Melee damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals Writhe 3 Melee damage.
- Writhe is now at 10 HP.
- Crystalloid Behemoth initiates 4 Melee damage to The Idealist.
- Benchmark discards "Inferno" Missile Pod.
- Inner Core Tunneler moved "Inferno" Missile Pod from Benchmark's hand to Benchmark's trash.
- Inner Core Tunneler redirects the damage dealt from The Idealist to Inner Core Tunneler.
- Crystalloid Behemoth deals Inner Core Tunneler 4 Melee damage.
- Inner Core Tunneler is now at 1 HP.
- Crystalloid Behemoth initiates 4 Melee damage to K.N.Y.F.E. Rogue Agent.
- Crystalloid Behemoth deals K.N.Y.F.E. Rogue Agent 4 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 23 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Fugue State Parse.
- K.N.Y.F.E. discards Prototype Servo-Gauntlet.
- Inner Core Tunneler moved Prototype Servo-Gauntlet from K.N.Y.F.E.'s hand to K.N.Y.F.E.'s trash.
- Inner Core Tunneler redirects the damage dealt from Fugue State Parse to Inner Core Tunneler.
- Crystalloid Behemoth deals Inner Core Tunneler 4 Melee damage.
- Inner Core Tunneler is now at -3 HP.
- Crystalloid Behemoth destroys Inner Core Tunneler!
- GameController moved Inner Core Tunneler to the environment trash.
- Crystalloid Behemoth initiates 4 Melee damage to Benchmark: Supply and Demand.
- Crystalloid Behemoth deals Benchmark: Supply and Demand 4 Melee damage.
- Benchmark: Supply and Demand is now at 24 HP.
- Crystalloid Behemoth initiates 4 Melee damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed matching card: The Contract
- The Operative puts The Contract into play.
- The Operative moves 0 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Muscle puts Enforcers into play.
- The Contract initiates 2 Projectile damage to Fugue State Parse.
- The Contract increases the damage dealt by The Contract by 1.
- The Contract deals Fugue State Parse 3 Projectile damage.
- Fugue State Parse is now at 22 HP.
- The Contract puts Hired Gun into play.
- Enforcers initiates 5 Melee damage to Writhe.
- The Contract increases the damage dealt by Enforcers by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by Enforcers by 1.
- Enforcers deals Writhe 5 Melee damage.
- Writhe is now at 5 HP.
- ***** LOADED UNDO FILE: undo-34-TheChairman-End *****
- Possible achievement: Base_CumulativeDamage, progress: 71.7272727272727
- Possible achievement: Base_CumulativeHeal, progress: 159
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from The Chairman's PlayCard phase to End phase.
- Revealed matching card: The Contract
- The Operative puts The Contract into play.
- The Operative moves 0 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Muscle puts Enforcers into play.
- The Contract initiates 2 Projectile damage to Fugue State Parse.
- The Contract increases the damage dealt by The Contract by 1.
- The Contract deals Fugue State Parse 3 Projectile damage.
- Fugue State Parse is now at 22 HP.
- The Contract puts Hired Gun into play.
- Void Guard Writhe discards Penultimate Penumbra.
- Enforcers moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Hired Gun initiates 2 Projectile damage to Writhe.
- The Contract increases the damage dealt by Hired Gun by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by Hired Gun by 1.
- Hired Gun deals Writhe 2 Projectile damage.
- Writhe is now at 8 HP.
- Hired Gun initiates 2 Projectile damage to The Idealist.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals The Idealist 3 Projectile damage.
- The Idealist is now at 19 HP.
- Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Benchmark: Supply and Demand 3 Projectile damage.
- Benchmark: Supply and Demand is now at 21 HP.
- Hired Gun initiates 2 Projectile damage to K.N.Y.F.E. Rogue Agent.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals K.N.Y.F.E. Rogue Agent 3 Projectile damage.
- K.N.Y.F.E. Rogue Agent is now at 20 HP.
- Hired Gun initiates 2 Projectile damage to Fugue State Parse.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Fugue State Parse 3 Projectile damage.
- Fugue State Parse is now at 19 HP.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: damage dealt to The Operative is irreducible.
- Notice: an ongoing effect just expired: The Operative cannot gain HP.
- Notice: an ongoing effect just expired: The Operative cannot gain HP.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Cloak Projector.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Cloak Projector.
- Applying ongoing effect: Reduce damage dealt by The Operative by 1.
- Cloak Projector destroys The Shadow Cloak!
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- Writhe initiates 3 Infernal damage to The Operative.
- Writhe deals The Operative 3 Infernal damage.
- The Operative is now at 21 HP.
- Crystalloid Behemoth initiates 2 Fire damage to Writhe.
- The Contract increases the damage dealt by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals Writhe 3 Fire damage.
- Writhe is now at 5 HP.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Concealed Assailant.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to The Operative.
- The Idealist deals The Operative 1 Melee damage.
- The Operative is now at 20 HP.
- ***** LOADED UNDO FILE: undo-37-VoidGuardWrithe-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 72
- Possible achievement: Base_CumulativeHeal, progress: 159
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Void Guard Writhe uses the power on Cloak Projector.
- Applying ongoing effect: Reduce damage dealt by Crystalloid Behemoth by 1.
- Crystalloid Behemoth initiates 2 Fire damage to Writhe.
- The Contract increases the damage dealt by Crystalloid Behemoth by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by Crystalloid Behemoth by 1.
- Cloak Projector reduces the damage dealt to Writhe by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals Writhe 1 Fire damage.
- Writhe is now at 7 HP.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Concealed Assailant.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to The Operative.
- The Idealist deals The Operative 1 Melee damage.
- The Operative is now at 23 HP.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Flying Stabby Knives.
- Crystalloid Behemoth initiates 2 Fire damage to The Idealist.
- The Contract increases the damage dealt by Crystalloid Behemoth by 1.
- Cloak Projector reduces the damage dealt to The Idealist by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals The Idealist 2 Fire damage.
- The Idealist is now at 17 HP.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Better Punching!!
- GameController moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to The Operative.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 21 HP.
- The Idealist initiates 2 Psychic damage to Crystalloid Behemoth.
- The Idealist deals Crystalloid Behemoth 2 Psychic damage.
- Crystalloid Behemoth is now at 5 HP.
- The Idealist initiates 2 Psychic damage to Hired Gun.
- The Idealist deals Hired Gun 2 Psychic damage.
- Hired Gun is now at 1 HP.
- Crystalloid Behemoth initiates 2 Fire damage to The Idealist.
- The Contract increases the damage dealt by Crystalloid Behemoth by 1.
- Cloak Projector reduces the damage dealt to The Idealist by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals The Idealist 2 Fire damage.
- The Idealist is now at 15 HP.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Legion-core Processor moved Auto-Targeting Protocol from Benchmark's trash to Benchmark's hand.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Flash Installation Drive.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 22.
- Benchmark: Supply and Demand's Desperate Measures plays Ally Matrix.
- Crystalloid Behemoth initiates 2 Fire damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by Crystalloid Behemoth by 1.
- Cloak Projector reduces the damage dealt to Benchmark: Supply and Demand by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals Benchmark: Supply and Demand 2 Fire damage.
- Benchmark: Supply and Demand is now at 20 HP.
- Benchmark discards Ally Matrix.
- Subcutaneous Cybernetics moved Ally Matrix from Benchmark's hand to Benchmark's trash.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 21.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Upgraded Memory Unit.
- Went from Benchmark's DrawCard phase to End phase.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 22.
- Flash Installation Drive moved Tactical Communicator from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Threat Neutralizer into play.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to PlayCard phase.
- GameController plays Incidental Contact.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Crystalloid Behemoth.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Crystalloid Behemoth 2 Energy damage.
- Crystalloid Behemoth is now at 3 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Crystalloid Behemoth.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Crystalloid Behemoth 2 Energy damage.
- Crystalloid Behemoth is now at 1 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Operative.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Operative 2 Energy damage.
- The Operative is now at 19 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Operative.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Operative 2 Energy damage.
- The Operative is now at 17 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Enforcers 2 Energy damage.
- Enforcers is now at 4 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Enforcers 2 Energy damage.
- Enforcers is now at 2 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Contract.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Contract 2 Energy damage.
- The Contract is now at 5 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Contract.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Contract 2 Energy damage.
- The Contract is now at 3 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Writhe.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- The Contract increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Writhe 2 Energy damage.
- Writhe is now at 5 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Idealist.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- The Contract increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Idealist 3 Energy damage.
- The Idealist is now at 12 HP.
- ***** LOADED UNDO FILE: undo-51-Knyfe-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 73.6363636363636
- Possible achievement: Base_CumulativeHeal, progress: 160.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Incidental Contact.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Crystalloid Behemoth.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Crystalloid Behemoth 2 Energy damage.
- Crystalloid Behemoth is now at 3 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Crystalloid Behemoth.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Crystalloid Behemoth 2 Energy damage.
- Crystalloid Behemoth is now at 1 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Contract.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Contract 2 Energy damage.
- The Contract is now at 5 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Contract.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Contract 2 Energy damage.
- The Contract is now at 3 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Enforcers 2 Energy damage.
- Enforcers is now at 4 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Enforcers 2 Energy damage.
- Enforcers is now at 2 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Operative.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Operative 2 Energy damage.
- The Operative is now at 19 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Operative.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Operative 2 Energy damage.
- The Operative is now at 17 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Hired Gun.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Hired Gun 2 Energy damage.
- Hired Gun is now at -1 HP.
- K.N.Y.F.E. Rogue Agent's Infiltration destroys Hired Gun!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by The Operative by 1.
- The Operative deals Benchmark: Supply and Demand 4 Melee damage.
- Benchmark: Supply and Demand is now at 18 HP.
- Benchmark discards Threat Neutralizer.
- Subcutaneous Cybernetics moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 19.
- GameController moved Hired Gun to the villain trash.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Muscle.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Muscle 2 Energy damage.
- The Muscle is now at 0 HP.
- K.N.Y.F.E. Rogue Agent's Infiltration destroys The Muscle!
- The Operative initiates 3 Melee damage to K.N.Y.F.E. Rogue Agent.
- The Contract increases the damage dealt by The Operative by 1.
- The Operative deals K.N.Y.F.E. Rogue Agent 4 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 16 HP.
- GameController moved The Muscle to the villain trash.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Writhe.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- The Contract increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by K.N.Y.F.E. Rogue Agent by 1.
- Void Guard Writhe discards Sciamachy.
- The Shadow Cloak moved Sciamachy from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Incidental Contact was prevented by The Shadow Cloak.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Idealist.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- The Contract increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Idealist 3 Energy damage.
- The Idealist is now at 12 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Benchmark: Supply and Demand.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- The Contract increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Benchmark: Supply and Demand 3 Energy damage.
- Benchmark: Supply and Demand is now at 16 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to K.N.Y.F.E. Rogue Agent.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- The Contract increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals K.N.Y.F.E. Rogue Agent 3 Energy damage.
- K.N.Y.F.E. Rogue Agent is now at 13 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Fugue State Parse.
- Focusing Conduit-Blade increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- The Contract increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals Fugue State Parse 3 Energy damage.
- Fugue State Parse is now at 16 HP.
- GameController moved Incidental Contact to K.N.Y.F.E.'s trash.
- Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
- K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
- Revealed card: Cloak Projector
- K.N.Y.F.E. Rogue Agent's Infiltration puts Cloak Projector into play.
- Crystalloid Behemoth initiates 2 Fire damage to K.N.Y.F.E. Rogue Agent.
- The Contract increases the damage dealt by Crystalloid Behemoth by 1.
- Cloak Projector reduces the damage dealt to K.N.Y.F.E. Rogue Agent by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals K.N.Y.F.E. Rogue Agent 2 Fire damage.
- K.N.Y.F.E. Rogue Agent is now at 11 HP.
- Went from K.N.Y.F.E.'s UsePower phase to DrawCard phase.
- K.N.Y.F.E. draws Infiltrate and Obfuscate.
- Went from K.N.Y.F.E.'s DrawCard phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Recompile.
- Parse discards Segmentation Fault.
- Recompile moved Segmentation Fault from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Parse discards Targeting Arrow.
- Recompile moved Targeting Arrow from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Parse discards Reveal the Flaws.
- Recompile moved Reveal the Flaws from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Parse draws Critical Multiplier.
- Parse draws Quick Calculation.
- Parse draws Syntactic Analysis.
- Parse draws Data-Mining.
- Parse draws Critical Multiplier.
- Parse draws Data-Mining.
- GameController moved Recompile to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Snap Decision.
- Fugue State Parse's Neural Processing plays Erratic Form.
- Crystalloid Behemoth initiates 2 Fire damage to Fugue State Parse.
- The Contract increases the damage dealt by Crystalloid Behemoth by 1.
- Cloak Projector reduces the damage dealt to Fugue State Parse by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals Fugue State Parse 2 Fire damage.
- Fugue State Parse is now at 14 HP.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Quick Calculation.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Crystalloid Behemoth.
- Crystalloid Behemoth initiates 4 Melee damage to Crystalloid Behemoth.
- Crystalloid Behemoth deals Crystalloid Behemoth 4 Melee damage.
- Crystalloid Behemoth is now at -3 HP.
- Crystalloid Behemoth destroys Crystalloid Behemoth!
- GameController moved Crystalloid Behemoth to Benchmark's hand.
- Crystalloid Behemoth initiates 4 Melee damage to The Operative.
- Crystalloid Behemoth deals The Operative 4 Melee damage.
- The Operative is now at 13 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Crystalloid Behemoth.
- Crystalloid Behemoth deals Crystalloid Behemoth 4 Melee damage.
- Crystalloid Behemoth is now at 7 HP.
- Crystalloid Behemoth initiates 4 Melee damage to The Contract.
- Crystalloid Behemoth deals The Contract 4 Melee damage.
- The Contract is now at -1 HP.
- Crystalloid Behemoth destroys The Contract!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 13 HP.
- Benchmark discards Auto-Targeting Protocol.
- Subcutaneous Cybernetics moved Auto-Targeting Protocol from Benchmark's hand to Benchmark's trash.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 14.
- GameController moved The Contract to the villain trash.
- Crystalloid Behemoth initiates 4 Melee damage to Enforcers.
- Crystalloid Behemoth deals Enforcers 4 Melee damage.
- Enforcers is now at -2 HP.
- Crystalloid Behemoth destroys Enforcers!
- The Operative initiates 3 Melee damage to Fugue State Parse.
- The Operative deals Fugue State Parse 3 Melee damage.
- Fugue State Parse is now at 11 HP.
- GameController moved Enforcers to the villain trash.
- Crystalloid Behemoth initiates 4 Melee damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystalloid Behemoth initiates 4 Melee damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by Crystalloid Behemoth by 1.
- Void Guard Writhe discards Concealed Assailant.
- The Shadow Cloak moved Concealed Assailant from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Crystalloid Behemoth was prevented by The Shadow Cloak.
- Crystalloid Behemoth initiates 4 Melee damage to The Idealist.
- Crystalloid Behemoth deals The Idealist 4 Melee damage.
- The Idealist is now at 8 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Benchmark: Supply and Demand.
- Crystalloid Behemoth deals Benchmark: Supply and Demand 4 Melee damage.
- Benchmark: Supply and Demand is now at 10 HP.
- Crystalloid Behemoth initiates 4 Melee damage to K.N.Y.F.E. Rogue Agent.
- Crystalloid Behemoth deals K.N.Y.F.E. Rogue Agent 4 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 7 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Fugue State Parse.
- Crystalloid Behemoth deals Fugue State Parse 4 Melee damage.
- Fugue State Parse is now at 7 HP.
- Went from Magmaria's PlayCard phase to End phase.
- Revealed card: Crystalloid Behemoth
- Revealed card: Smoldering Crystal
- Revealed matching card: Stone Shaper
- Magmarian Throng puts Stone Shaper into play.
- Magmarian Throng moved Crystalloid Behemoth from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Smoldering Crystal from Magmaria's revealed cards to the environment trash.
- Benchmark discards Crystalloid Behemoth.
- Stone Shaper moved Crystalloid Behemoth from Benchmark's hand to the environment trash.
- Applying ongoing effect: Reduce damage dealt to Writhe by 1.
- Went from Magmaria's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Crystal Collector.
- "Rook City is Mine!" plays Magmarian Throng.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Perfect Human Specimens
- Revealed card: Undivided Attention
- Revealed card: Perfect Human Specimens
- Revealed card: Undivided Attention
- Revealed card: Prison Break
- Revealed matching card: The Deputy
- The Operative puts The Deputy into play.
- The Operative moves 5 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Deputy puts Crooked Cop into play.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to UsePower phase.
- Void Guard Writhe did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard Writhe draws Lurking Shadows.
- Void Guard Writhe draws Unquiet Night.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Making Things Up
- Revealed card: Bored Now
- Revealed card: Bright Idea
- Vivid Thoughts puts Bright Idea into play.
- Void Guard The Idealist draws Spark of Inspiration.
- Bright Idea was moved under Flying Stabby Knives.
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Bored Now from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-71-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 74.3636363636364
- Possible achievement: Base_CumulativeHeal, progress: 161.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to The Operative.
- Crooked Cop cannot reduce the damage, because it is irreducible.
- The Idealist deals The Operative 1 Melee damage.
- The Operative is now at 12 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- The Idealist initiates 1 Melee damage to The Operative.
- Better Punching! makes the damage irreducible.
- Crooked Cop cannot reduce the damage, because it is irreducible.
- The Idealist deals The Operative 1 Melee damage.
- The Operative is now at 11 HP.
- The Idealist initiates 1 Psychic damage to The Operative.
- Better Punching! makes the damage irreducible.
- Crooked Cop cannot reduce the damage, because it is irreducible.
- The Idealist deals The Operative 1 Psychic damage.
- The Operative is now at 10 HP.
- Crystalloid Behemoth initiates 2 Fire damage to The Idealist.
- Crystalloid Behemoth deals The Idealist 2 Fire damage.
- The Idealist is now at 6 HP.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Better Punching!!
- GameController moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to Crooked Cop.
- The Idealist deals Crooked Cop 2 Psychic damage.
- Crooked Cop is now at 3 HP.
- The Idealist initiates 2 Psychic damage to Crystalloid Behemoth.
- The Idealist deals Crystalloid Behemoth 2 Psychic damage.
- Crystalloid Behemoth is now at 5 HP.
- Crystalloid Behemoth initiates 2 Fire damage to The Idealist.
- Crystalloid Behemoth deals The Idealist 2 Fire damage.
- The Idealist is now at 4 HP.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark uses the power on Ally Matrix.
- Benchmark discards Upgraded Memory Unit.
- Ally Matrix moved Upgraded Memory Unit from Benchmark's hand to Benchmark's trash.
- Parse draws Exploit Vulnerability.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Segmentation Fault.
- ***** LOADED UNDO FILE: undo-75-Benchmark-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 74.3636363636364
- Possible achievement: Base_CumulativeHeal, progress: 161.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 11.
- Benchmark: Supply and Demand's Desperate Measures plays Reinforced Chassis.
- Crystalloid Behemoth initiates 2 Fire damage to Benchmark: Supply and Demand.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals Benchmark: Supply and Demand 1 Fire damage.
- Benchmark: Supply and Demand is now at 10 HP.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Upgraded Memory Unit.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Threat Neutralizer.
- Threat Neutralizer destroys Crystalloid Behemoth!
- GameController moved Crystalloid Behemoth to Benchmark's hand.
- Threat Neutralizer destroys itself!
- GameController moved Threat Neutralizer to Benchmark's trash.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Micro Fabricator.
- Went from Benchmark's DrawCard phase to End phase.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 12.
- Flash Installation Drive moved Multi-Point H.U.D. from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Threat Neutralizer into play.
- Benchmark draws Multi-Point H.U.D..
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to PlayCard phase.
- GameController plays Infiltrate and Obfuscate.
- Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
- K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
- Revealed card: Lies of the Shadows
- K.N.Y.F.E. Rogue Agent's Infiltration puts Lies of the Shadows into play.
- Went from K.N.Y.F.E.'s UsePower phase to DrawCard phase.
- K.N.Y.F.E. draws Focusing Conduit-Blade.
- Went from K.N.Y.F.E.'s DrawCard phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Parse discards Data-Mining.
- Snap Decision moved Data-Mining from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Snap Decision plays Critical Multiplier.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Critical Multiplier.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Segmentation Fault.
- Fugue State Parse's Neural Processing plays Somber Tinker.
- Void Guard Writhe draws Somber Tinker.
- GameController moved Somber Tinker to Void Guard Writhe's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Exploit Vulnerability.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Writhe by 1.
- Stone Shaper initiates 2 Fire damage to Crooked Cop.
- Stone Shaper deals Crooked Cop 2 Fire damage.
- Crooked Cop is now at 1 HP.
- Stone Shaper initiates 2 Fire damage to The Deputy.
- Crooked Cop reduces the damage dealt to The Deputy by Stone Shaper by 1.
- Stone Shaper deals The Deputy 1 Fire damage.
- The Deputy is now at 8 HP.
- Stone Shaper initiates 2 Fire damage to The Operative.
- Crooked Cop reduces the damage dealt to The Operative by Stone Shaper by 1.
- Stone Shaper deals The Operative 1 Fire damage.
- The Operative is now at 9 HP.
- Stone Shaper initiates 2 Fire damage to Crystal Collector.
- Crystal Collector made Crystal Collector immune to damage.
- Damage amount was 0, so no damage was dealt.
- Stone Shaper initiates 2 Fire damage to Stone Shaper.
- Stone Shaper made Stone Shaper immune to damage.
- Damage amount was 0, so no damage was dealt.
- Stone Shaper initiates 2 Fire damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Stone Shaper initiates 2 Fire damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by Stone Shaper by 1.
- Stone Shaper deals Writhe 1 Fire damage.
- Writhe is now at 6 HP.
- Stone Shaper initiates 2 Fire damage to The Idealist.
- Stone Shaper deals The Idealist 2 Fire damage.
- The Idealist is now at 2 HP.
- Stone Shaper initiates 2 Fire damage to Benchmark: Supply and Demand.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Stone Shaper by 1.
- Stone Shaper deals Benchmark: Supply and Demand 1 Fire damage.
- Benchmark: Supply and Demand is now at 11 HP.
- Benchmark discards Multi-Point H.U.D..
- Subcutaneous Cybernetics moved Multi-Point H.U.D. from Benchmark's hand to Benchmark's trash.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 13.
- Stone Shaper initiates 2 Fire damage to K.N.Y.F.E. Rogue Agent.
- Infiltrate and Obfuscate redirects the damage dealt from K.N.Y.F.E. Rogue Agent to The Operative.
- Crooked Cop reduces the damage dealt to The Operative by Stone Shaper by 1.
- Stone Shaper deals The Operative 1 Fire damage.
- The Operative is now at 8 HP.
- Stone Shaper initiates 2 Fire damage to Fugue State Parse.
- Stone Shaper deals Fugue State Parse 2 Fire damage.
- Fugue State Parse is now at 5 HP.
- Fiery Crystallization will destroy 2 equipment cards.
- Fiery Crystallization destroys Focusing Conduit-Blade!
- GameController moved Focusing Conduit-Blade to K.N.Y.F.E.'s trash.
- Focusing Conduit-Blade plays Focusing Conduit-Blade.
- Fiery Crystallization destroys Focusing Conduit-Blade!
- GameController moved Focusing Conduit-Blade to K.N.Y.F.E.'s trash.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Smoldering Crystal.
- Went from Magmaria's PlayCard phase to End phase.
- Revealed card: Smoldering Crystal
- Revealed matching card: Seismic Defender
- Magmarian Throng puts Seismic Defender into play.
- Magmarian Throng moved Smoldering Crystal from Magmaria's revealed cards to the environment trash.
- Benchmark discards Crystalloid Behemoth.
- Stone Shaper moved Crystalloid Behemoth from Benchmark's hand to the environment trash.
- Applying ongoing effect: Reduce damage dealt to The Idealist by 1.
- Benchmark discards Micro Fabricator.
- Crystal Collector moved Micro Fabricator from Benchmark's hand to Benchmark's trash.
- Benchmark draws Intel Analyzer.
- Benchmark draws Overhaul Loadout.
- Benchmark draws Onboard Cooling Systems.
- Revealed card: Fiery Crystallization
- Revealed matching card: Ember Shaman
- Magmarian Throng puts Ember Shaman into play.
- Magmarian Throng moved Fiery Crystallization from Magmaria's revealed cards to the environment trash.
- Smoldering Crystal initiates 3 Fire damage to Benchmark: Supply and Demand.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Smoldering Crystal by 1.
- Smoldering Crystal deals Benchmark: Supply and Demand 2 Fire damage.
- Benchmark: Supply and Demand is now at 11 HP.
- Smoldering Crystal was moved to Benchmark's hand.
- Benchmark discards Smoldering Crystal.
- Seismic Defender moved Smoldering Crystal from Benchmark's hand to the environment trash.
- Seismic Defender initiates 3 Melee damage to The Operative.
- Crooked Cop reduces the damage dealt to The Operative by Seismic Defender by 1.
- Seismic Defender deals The Operative 2 Melee damage.
- The Operative is now at 6 HP.
- Seismic Defender initiates 3 Fire damage to The Operative.
- Crooked Cop reduces the damage dealt to The Operative by Seismic Defender by 1.
- Seismic Defender deals The Operative 2 Fire damage.
- The Operative is now at 4 HP.
- Benchmark discards Onboard Cooling Systems.
- Ember Shaman moved Onboard Cooling Systems from Benchmark's hand to Benchmark's trash.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 13.
- Benchmark: Supply and Demand's Desperate Measures plays Load on Initialization.
- Went from Magmaria's End phase to The Chairman's Start phase.
- The Deputy caused Crooked Cop to regain 3 HP. HP is now 4.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- Prison Break takes all of the underboss cards from the villain trash and puts them into play!
- Prison Break puts The Contract into play.
- Prison Break puts The Muscle into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: Perfect Human Specimens
- Revealed matching card: The Broker
- The Operative puts The Broker into play.
- The Operative moves 2 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Deputy puts Crooked Cop into play.
- The Contract initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by The Contract by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by The Contract by 1.
- The Contract deals Benchmark: Supply and Demand 2 Projectile damage.
- Benchmark: Supply and Demand is now at 11 HP.
- Benchmark discards Intel Analyzer.
- Subcutaneous Cybernetics moved Intel Analyzer from Benchmark's hand to Benchmark's trash.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 13.
- The Contract puts Hired Gun into play.
- The Muscle puts Enforcers into play.
- The Broker puts Informant into play.
- Hired Gun initiates 2 Projectile damage to The Idealist.
- Lies of the Shadows destroys The Shadow Cloak!
- Void Guard Writhe draws Erratic Form.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- Lies of the Shadows redirects the damage dealt from The Idealist to Informant.
- Hired Gun deals Informant 2 Projectile damage.
- Informant is now at 0 HP.
- Hired Gun destroys Informant!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by The Operative by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by The Operative by 1.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 10 HP.
- GameController moved Informant to the villain trash.
- Hired Gun initiates 2 Projectile damage to Writhe.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Writhe 3 Projectile damage.
- Writhe is now at 3 HP.
- Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by Hired Gun by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Hired Gun by 1.
- Hired Gun deals Benchmark: Supply and Demand 2 Projectile damage.
- Benchmark: Supply and Demand is now at 8 HP.
- Hired Gun initiates 2 Projectile damage to K.N.Y.F.E. Rogue Agent.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals K.N.Y.F.E. Rogue Agent 3 Projectile damage.
- K.N.Y.F.E. Rogue Agent is now at 4 HP.
- Hired Gun initiates 2 Projectile damage to Fugue State Parse.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Fugue State Parse 3 Projectile damage.
- Fugue State Parse is now at 2 HP.
- Parse discards Quick Calculation.
- Enforcers moved Quick Calculation from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Somber Tinker.
- Void Guard Writhe draws Distorted Perception.
- Somber Tinker moved The Shadow Cloak from Void Guard Writhe's trash to Void Guard Writhe's hand.
- Somber Tinker plays The Shadow Cloak.
- GameController moved Somber Tinker to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to The Operative.
- Critical Multiplier increases the damage dealt by Writhe by 7.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Crooked Cop reduces the damage dealt to The Operative by Writhe by 1.
- Crooked Cop reduces the damage dealt to The Operative by Writhe by 1.
- Writhe deals The Operative 7 Melee damage.
- The Operative is now at -3 HP.
- Applying ongoing effect: The Operative cannot gain HP.
- The Operative was flipped to its back side.
- The Operative is no longer a target.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Unnerving Target.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Bored Now
- Revealed card: Bright Idea
- Revealed card: Spark of Inspiration
- Vivid Thoughts puts Spark of Inspiration into play.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 3.
- The Idealist initiates 1 Psychic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Crooked Cop.
- The Idealist deals Crooked Cop 1 Psychic damage.
- Crooked Cop is now at 3 HP.
- The Idealist initiates 1 Psychic damage to Crooked Cop.
- The Idealist deals Crooked Cop 1 Psychic damage.
- Crooked Cop is now at 4 HP.
- The Idealist initiates 1 Psychic damage to Enforcers.
- The Idealist deals Enforcers 1 Psychic damage.
- Enforcers is now at 5 HP.
- The Idealist initiates 1 Psychic damage to Hired Gun.
- The Idealist deals Hired Gun 1 Psychic damage.
- Hired Gun is now at 2 HP.
- The Idealist initiates 1 Psychic damage to The Broker.
- Crooked Cop reduces the damage dealt to The Broker by The Idealist by 1.
- Crooked Cop reduces the damage dealt to The Broker by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to The Contract.
- Crooked Cop reduces the damage dealt to The Contract by The Idealist by 1.
- Crooked Cop reduces the damage dealt to The Contract by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to The Deputy.
- Crooked Cop reduces the damage dealt to The Deputy by The Idealist by 1.
- Crooked Cop reduces the damage dealt to The Deputy by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to The Muscle.
- Crooked Cop reduces the damage dealt to The Muscle by The Idealist by 1.
- Crooked Cop reduces the damage dealt to The Muscle by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Crystal Collector.
- The Idealist deals Crystal Collector 1 Psychic damage.
- Crystal Collector is now at 5 HP.
- The Idealist initiates 1 Psychic damage to Ember Shaman.
- The Idealist deals Ember Shaman 1 Psychic damage.
- Ember Shaman is now at 3 HP.
- The Idealist initiates 1 Psychic damage to Seismic Defender.
- The Idealist deals Seismic Defender 1 Psychic damage.
- Seismic Defender is now at 9 HP.
- The Idealist initiates 1 Psychic damage to Stone Shaper.
- The Idealist deals Stone Shaper 1 Psychic damage.
- Stone Shaper is now at 7 HP.
- Void Guard The Idealist draws Spark of Inspiration.
- Spark of Inspiration was moved under Flying Stabby Knives.
- Vivid Thoughts puts Bright Idea into play.
- Void Guard The Idealist draws Making Things Up.
- Bright Idea was moved under Flying Stabby Knives.
- Vivid Thoughts moved Bored Now from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Bright Idea!
- GameController moved Bright Idea from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to Crooked Cop.
- The Idealist deals Crooked Cop 2 Psychic damage.
- Crooked Cop is now at 1 HP.
- The Idealist initiates 2 Psychic damage to Crooked Cop.
- The Idealist deals Crooked Cop 2 Psychic damage.
- Crooked Cop is now at 2 HP.
- The Idealist initiates 2 Psychic damage to Hired Gun.
- The Idealist deals Hired Gun 2 Psychic damage.
- Hired Gun is now at 0 HP.
- The Idealist's Wild Imagination destroys Hired Gun!
- GameController moved Hired Gun to the villain trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 10.
- Benchmark: Supply and Demand's Desperate Measures plays Shunt Energy.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Deployment Actuation.
- Revealed card: Fly-by
- Revealed card: Countermeasures
- Revealed matching card: Secondary Cannon
- Deployment Actuation puts Secondary Cannon into play.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Countermeasures from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Countermeasures from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Shunt Energy.
- Benchmark: Supply and Demand initiates 1 Energy damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by Benchmark: Supply and Demand by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand deals Benchmark: Supply and Demand 1 Energy damage.
- Benchmark: Supply and Demand is now at 9 HP.
- Benchmark discards Overhaul Loadout.
- Subcutaneous Cybernetics moved Overhaul Loadout from Benchmark's hand to Benchmark's trash.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 11.
- ***** LOADED UNDO FILE: undo-108-Benchmark-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 74.3636363636364
- Possible achievement: Base_CumulativeHeal, progress: 168.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Benchmark uses the power on Ally Matrix.
- Benchmark discards Overhaul Loadout.
- Ally Matrix moved Overhaul Loadout from Benchmark's hand to Benchmark's trash.
- K.N.Y.F.E. draws For the Greater Good.
- K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
- Revealed card: Nowhere to Hide
- K.N.Y.F.E. Rogue Agent's Infiltration puts Nowhere to Hide into play.
- Writhe initiates 3 Infernal damage to The Deputy.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Crooked Cop cannot reduce the damage, because it is irreducible.
- Crooked Cop cannot reduce the damage, because it is irreducible.
- Writhe deals The Deputy 4 Infernal damage.
- The Deputy is now at 4 HP.
- Applying ongoing effect: damage dealt to The Deputy is irreducible.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to The Deputy.
- Nowhere to Hide makes the damage irreducible.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Crooked Cop cannot reduce the damage, because it is irreducible.
- Crooked Cop cannot reduce the damage, because it is irreducible.
- Writhe deals The Deputy 2 Melee damage.
- The Deputy is now at 2 HP.
- Applying ongoing effect: The Deputy cannot gain HP.
- Writhe initiates 1 Infernal damage to The Deputy.
- Nowhere to Hide makes the damage irreducible.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Crooked Cop cannot reduce the damage, because it is irreducible.
- Crooked Cop cannot reduce the damage, because it is irreducible.
- Writhe deals The Deputy 2 Infernal damage.
- The Deputy is now at 0 HP.
- Writhe's Sink into Shadow destroys The Deputy!
- GameController moved The Deputy to the villain trash.
- GameController moved Nowhere to Hide to Void Guard Writhe's trash.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Load on Initialization.
- Went from Benchmark's DrawCard phase to End phase.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 12.
- Flash Installation Drive moved Fly-by from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Auto-Targeting Protocol into play.
- Benchmark draws Fly-by.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to PlayCard phase.
- Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
- K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
- Revealed card: Sciamachy
- K.N.Y.F.E. Rogue Agent's Infiltration puts Sciamachy into play.
- Enforcers initiates 1 Psychic damage to Enforcers.
- Enforcers deals Enforcers 1 Psychic damage.
- Enforcers is now at 4 HP.
- Enforcers initiates 1 Melee damage to Enforcers.
- Enforcers deals Enforcers 1 Melee damage.
- Enforcers is now at 3 HP.
- Sciamachy plays Unnerving Target.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- GameController moved Sciamachy to Void Guard Writhe's trash.
- Went from K.N.Y.F.E.'s UsePower phase to DrawCard phase.
- K.N.Y.F.E. draws Wrecking Uppercut.
- Went from K.N.Y.F.E.'s DrawCard phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Parse discards Data-Mining.
- Snap Decision moved Data-Mining from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Snap Decision plays Syntactic Analysis.
- Revealed card: Portable Dark-Lab
- Revealed card: Swallowed by Shadow
- Syntactic Analysis plays Portable Dark-Lab.
- Syntactic Analysis plays Swallowed by Shadow.
- Swallowed by Shadow destroys Enforcers!
- GameController moved Enforcers to the villain trash.
- Swallowed by Shadow destroys The Shadow Cloak!
- Void Guard Writhe draws Swallowed by Shadow.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- Swallowed by Shadow destroys Crooked Cop!
- GameController moved Crooked Cop to the villain trash.
- GameController moved Swallowed by Shadow to Void Guard Writhe's trash.
- GameController moved Syntactic Analysis to Parse's trash.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Exploit Vulnerability.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Recompile.
- Parse discards Quick Calculation.
- Recompile moved Quick Calculation from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Parse discards Extrasensory Awareness.
- Recompile moved Extrasensory Awareness from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Parse draws Recompile.
- Parse draws Quick Calculation.
- Parse draws Targeting Arrow.
- Parse draws Reveal the Flaws.
- GameController moved Recompile to Parse's trash.
- Fugue State Parse's Neural Processing plays Portable Dark-Lab.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Targeting Arrow.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Idealist by 1.
- Seismic Defender initiates 4 Fire damage to Crooked Cop.
- Seismic Defender deals Crooked Cop 4 Fire damage.
- Crooked Cop is now at -3 HP.
- Seismic Defender destroys Crooked Cop!
- GameController moved Crooked Cop to the villain trash.
- Seismic Defender initiates 4 Fire damage to The Broker.
- Seismic Defender deals The Broker 4 Fire damage.
- The Broker is now at 1 HP.
- Seismic Defender initiates 4 Fire damage to The Muscle.
- Seismic Defender deals The Muscle 4 Fire damage.
- The Muscle is now at 4 HP.
- Seismic Defender initiates 4 Fire damage to The Contract.
- Seismic Defender deals The Contract 4 Fire damage.
- The Contract is now at 3 HP.
- Seismic Defender initiates 4 Fire damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Seismic Defender initiates 4 Fire damage to Writhe.
- The Contract increases the damage dealt by Seismic Defender by 1.
- Seismic Defender deals Writhe 5 Fire damage.
- Writhe is now at -2 HP.
- Writhe is no longer a target.
- All of Void Guard Writhe's cards are removed from the game.
- GameController moves 40 cards to the top of Void Guard Writhe's OutOfGame.
- Writhe was flipped to its back side.
- Seismic Defender initiates 4 Fire damage to The Idealist.
- The Contract increases the damage dealt by Seismic Defender by 1.
- Seismic Defender deals The Idealist 5 Fire damage.
- The Idealist is now at -2 HP.
- The Idealist is no longer a target.
- All of Void Guard The Idealist's cards are removed from the game.
- GameController moves 40 cards to the top of Void Guard The Idealist's OutOfGame.
- The Idealist was flipped to its back side.
- ***** LOADED UNDO FILE: undo-116-Parse-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 74.9090909090909
- Possible achievement: Base_CumulativeHeal, progress: 169.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Parse discards Quick Calculation.
- Snap Decision moved Quick Calculation from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Snap Decision plays Data-Mining.
- Data-Mining destroys Fiery Crystallization!
- GameController moved Fiery Crystallization to the environment trash.
- GameController moved Data-Mining to Parse's trash.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Exploit Vulnerability.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Recompile.
- Parse discards Syntactic Analysis.
- Recompile moved Syntactic Analysis from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Parse discards Extrasensory Awareness.
- Recompile moved Extrasensory Awareness from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Applying ongoing effect: Increase the next damage dealt by Writhe by 1.
- Parse draws Recompile.
- Parse draws Quick Calculation.
- Parse draws Targeting Arrow.
- Parse draws Reveal the Flaws.
- GameController moved Recompile to Parse's trash.
- Fugue State Parse's Neural Processing plays Portable Dark-Lab.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Targeting Arrow.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Idealist by 1.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController moves 9 cards to the top of Magmaria's Deck.
- Magmaria shuffles their the environment deck.
- GameController plays Smoldering Crystal.
- Went from Magmaria's PlayCard phase to End phase.
- Revealed matching card: Inner Core Tunneler
- Magmarian Throng puts Inner Core Tunneler into play.
- Applying ongoing effect: Increase damage dealt to Inner Core Tunneler by 1.
- Revealed card: Crystalloid Behemoth
- Revealed card: Crystalloid Behemoth
- Revealed card: Fiery Crystallization
- Revealed card: Smoldering Crystal
- Revealed card: Fiery Crystallization
- Revealed card: Smoldering Crystal
- Revealed card: Crystalloid Behemoth
- Ran out of cards to reveal.
- Magmarian Throng moved Crystalloid Behemoth from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Crystalloid Behemoth from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Fiery Crystallization from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Smoldering Crystal from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Fiery Crystallization from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Smoldering Crystal from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Crystalloid Behemoth from Magmaria's revealed cards to the environment trash.
- Magmarian Throng destroys itself!
- GameController moved Magmarian Throng to the environment trash.
- Smoldering Crystal initiates 3 Fire damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by Smoldering Crystal by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Smoldering Crystal by 1.
- Smoldering Crystal deals Benchmark: Supply and Demand 3 Fire damage.
- Benchmark: Supply and Demand is now at 9 HP.
- Benchmark discards Load on Initialization.
- Subcutaneous Cybernetics moved Load on Initialization from Benchmark's hand to Benchmark's trash.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 11.
- Smoldering Crystal was moved to Benchmark's hand.
- Went from Magmaria's End phase to The Chairman's Start phase.
- The Muscle initiates 2 Melee damage to Writhe.
- The Contract increases the damage dealt by The Muscle by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by The Muscle by 1.
- The Muscle deals Writhe 2 Melee damage.
- Writhe is now at 1 HP.
- The Muscle initiates 2 Psychic damage to The Muscle.
- Crooked Cop reduces the damage dealt to The Muscle by The Muscle by 1.
- Crooked Cop reduces the damage dealt to The Muscle by The Muscle by 1.
- Damage amount was 0, so no damage was dealt.
- The Muscle initiates 2 Melee damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by The Muscle by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by The Muscle by 1.
- The Muscle deals Benchmark: Supply and Demand 2 Melee damage.
- Benchmark: Supply and Demand is now at 9 HP.
- The Muscle initiates 2 Melee damage to The Idealist.
- Benchmark discards Smoldering Crystal.
- Inner Core Tunneler moved Smoldering Crystal from Benchmark's hand to the environment trash.
- Inner Core Tunneler redirects the damage dealt from The Idealist to Inner Core Tunneler.
- Exploit Vulnerability increases the damage dealt by The Muscle by 1.
- The Muscle deals Inner Core Tunneler 3 Melee damage.
- Inner Core Tunneler is now at 9 HP.
- The Muscle initiates 2 Melee damage to K.N.Y.F.E. Rogue Agent.
- The Contract increases the damage dealt by The Muscle by 1.
- The Muscle deals K.N.Y.F.E. Rogue Agent 3 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 1 HP.
- The Muscle initiates 2 Melee damage to Fugue State Parse.
- Lies of the Shadows destroys The Shadow Cloak!
- Void Guard Writhe draws Portable Dark-Lab.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- Lies of the Shadows redirects the damage dealt from Fugue State Parse to Crooked Cop.
- The Muscle deals Crooked Cop 2 Melee damage.
- Crooked Cop is now at 0 HP.
- The Muscle destroys Crooked Cop!
- GameController moved Crooked Cop to the villain trash.
- The Broker plays Undivided Attention.
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative increases the damage dealt by The Chairman by 1.
- The Contract increases the damage dealt by The Chairman by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- The Chairman deals Benchmark: Supply and Demand 4 Melee damage.
- Benchmark: Supply and Demand is now at 5 HP.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays The Fence.
- Applying ongoing effect: Increase damage dealt to The Fence by 1.
- Went from The Chairman's PlayCard phase to End phase.
- The Contract initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by The Contract by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by The Contract by 1.
- The Contract deals Benchmark: Supply and Demand 2 Projectile damage.
- Benchmark: Supply and Demand is now at 3 HP.
- The Contract puts Hired Gun into play.
- Applying ongoing effect: Increase damage dealt to Hired Gun by 1.
- The Muscle puts Enforcers into play.
- Applying ongoing effect: Increase damage dealt to Enforcers by 1.
- The Broker puts Informant into play.
- Applying ongoing effect: Increase damage dealt to Informant by 1.
- K.N.Y.F.E. discards For the Greater Good.
- Enforcers moved For the Greater Good from K.N.Y.F.E.'s hand to K.N.Y.F.E.'s trash.
- The Fence puts Thief into play.
- Applying ongoing effect: Increase damage dealt to Thief by 1.
- Hired Gun initiates 2 Projectile damage to Writhe.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Writhe 3 Projectile damage.
- Writhe is now at -2 HP.
- Writhe is no longer a target.
- All of Void Guard Writhe's cards are removed from the game.
- GameController moves 40 cards to the top of Void Guard Writhe's OutOfGame.
- Writhe was flipped to its back side.
- Hired Gun initiates 2 Projectile damage to The Idealist.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals The Idealist 3 Projectile damage.
- The Idealist is now at 0 HP.
- The Idealist is no longer a target.
- All of Void Guard The Idealist's cards are removed from the game.
- GameController moves 40 cards to the top of Void Guard The Idealist's OutOfGame.
- The Idealist was flipped to its back side.
- Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by Hired Gun by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Hired Gun by 1.
- Hired Gun deals Benchmark: Supply and Demand 2 Projectile damage.
- Benchmark: Supply and Demand is now at 1 HP.
- Hired Gun initiates 2 Projectile damage to K.N.Y.F.E. Rogue Agent.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals K.N.Y.F.E. Rogue Agent 3 Projectile damage.
- K.N.Y.F.E. Rogue Agent is now at -2 HP.
- K.N.Y.F.E. Rogue Agent is no longer a target.
- All of K.N.Y.F.E.'s cards are removed from the game.
- GameController moves 40 cards to the top of K.N.Y.F.E.'s OutOfGame.
- K.N.Y.F.E. Rogue Agent was flipped to its back side.
- Hired Gun initiates 2 Projectile damage to Fugue State Parse.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Fugue State Parse 3 Projectile damage.
- Fugue State Parse is now at -1 HP.
- Fugue State Parse is no longer a target.
- All of Parse's cards are removed from the game.
- GameController moves 40 cards to the top of Parse's OutOfGame.
- Fugue State Parse was flipped to its back side.
- Benchmark discards Countermeasures.
- Enforcers moved Countermeasures from Benchmark's hand to Benchmark's trash.
- Thief destroys Shunt Energy!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- GameController moved Shunt Energy to Benchmark's trash.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to UseIncapacitatedAbility phase.
- Void Guard Writhe uses the incapacitated ability "Select a hero target. Until the start of your next turn, reduce damage dealt to that target by 1."
- Applying ongoing effect: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to UseIncapacitatedAbility phase.
- Void Guard The Idealist uses the incapacitated ability "One player may draw a card."
- Benchmark draws Countermeasures.
- Went from Void Guard The Idealist's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 3.
- Benchmark: Supply and Demand's Desperate Measures plays Auto-Targeting Protocol.
- Informant plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- GameController moved Perfect Human Specimens to the villain trash.
- ***** LOADED UNDO FILE: undo-133-Benchmark-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 74.9090909090909
- Possible achievement: Base_CumulativeHeal, progress: 171.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark uses the power on Auto-Targeting Protocol.
- Benchmark: Supply and Demand initiates 1 Energy damage to Crooked Cop.
- Benchmark: Supply and Demand deals Crooked Cop 1 Energy damage.
- Crooked Cop is now at 0 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys Crooked Cop!
- GameController moved Crooked Cop to the villain trash.
- Benchmark: Supply and Demand initiates 1 Energy damage to Informant.
- Exploit Vulnerability increases the damage dealt by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand deals Informant 2 Energy damage.
- Informant is now at 0 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys Informant!
- GameController moved Informant to the villain trash.
- Benchmark: Supply and Demand initiates 1 Energy damage to Thief.
- Exploit Vulnerability increases the damage dealt by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand deals Thief 2 Energy damage.
- Thief is now at 0 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys Thief!
- GameController moved Thief to the villain trash.
- Benchmark: Supply and Demand initiates 1 Energy damage to Hired Gun.
- Exploit Vulnerability increases the damage dealt by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand deals Hired Gun 2 Energy damage.
- Hired Gun is now at 1 HP.
- Benchmark: Supply and Demand initiates 1 Energy damage to The Fence.
- Exploit Vulnerability increases the damage dealt by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand deals The Fence 2 Energy damage.
- The Fence is now at 4 HP.
- Load on Initialization plays Countermeasures.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Fence.
- Exploit Vulnerability increases the damage dealt by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand deals The Fence 3 Energy damage.
- The Fence is now at 1 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Contract.
- Benchmark: Supply and Demand deals The Contract 2 Energy damage.
- The Contract is now at 5 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Enforcers.
- Exploit Vulnerability increases the damage dealt by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand deals Enforcers 3 Energy damage.
- Enforcers is now at 3 HP.
- Fly-by was moved to Benchmark's hand.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 3.
- Benchmark: Supply and Demand's Desperate Measures plays Auto-Targeting Protocol.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's DrawCard phase to End phase.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 5.
- Flash Installation Drive moved Tactical Communicator from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Multi-Point H.U.D. into play.
- Benchmark draws Intervening Path Calculator.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to UseIncapacitatedAbility phase.
- K.N.Y.F.E. uses the incapacitated ability "Reveal the top card of a deck. Put it into play or discard it."
- Went from K.N.Y.F.E.'s UseIncapacitatedAbility phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to UseIncapacitatedAbility phase.
- ***** LOADED UNDO FILE: undo-139-Knyfe-UseIncapacitatedAbility *****
- Possible achievement: Base_CumulativeDamage, progress: 74.9090909090909
- Possible achievement: Base_CumulativeHeal, progress: 173.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- K.N.Y.F.E. uses the incapacitated ability "One hero may use a power."
- Benchmark uses the power on Auto-Targeting Protocol.
- Benchmark: Supply and Demand initiates 1 Energy damage to The Contract.
- Benchmark: Supply and Demand deals The Contract 1 Energy damage.
- The Contract is now at 4 HP.
- Benchmark: Supply and Demand initiates 1 Energy damage to Enforcers.
- Exploit Vulnerability increases the damage dealt by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand deals Enforcers 2 Energy damage.
- Enforcers is now at 1 HP.
- Benchmark: Supply and Demand initiates 1 Energy damage to The Fence.
- Exploit Vulnerability increases the damage dealt by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand deals The Fence 2 Energy damage.
- The Fence is now at -1 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys The Fence!
- GameController moved The Fence to the villain trash.
- Benchmark: Supply and Demand initiates 1 Energy damage to Enforcers.
- Benchmark: Supply and Demand deals Enforcers 1 Energy damage.
- Enforcers is now at 2 HP.
- Benchmark: Supply and Demand initiates 1 Energy damage to The Broker.
- Benchmark: Supply and Demand deals The Broker 1 Energy damage.
- The Broker is now at 4 HP.
- Went from K.N.Y.F.E.'s UseIncapacitatedAbility phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to UseIncapacitatedAbility phase.
- Parse uses the incapacitated ability "Select a hero. On their next turn, they may take their play, power, and draw phases in any order."
- Applying ongoing effect: Benchmark: Supply and Demand may take their play, power, and draw phases in any order.
- Went from Parse's UseIncapacitatedAbility phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt to Inner Core Tunneler by 1.
- Notice: an ongoing effect just expired: Increase damage dealt to Hired Gun by 1.
- Notice: an ongoing effect just expired: Increase damage dealt to Enforcers by 1.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController moves 9 cards to the top of Magmaria's Deck.
- Magmaria shuffles their the environment deck.
- GameController plays Fiery Crystallization.
- Went from Magmaria's PlayCard phase to End phase.
- Revealed card: Crystalloid Behemoth
- Revealed card: Crystalloid Behemoth
- Revealed card: Crystalloid Behemoth
- Revealed card: Smoldering Crystal
- Revealed card: Magmarian Throng
- Revealed card: Smoldering Crystal
- Revealed card: Smoldering Crystal
- Revealed card: Fiery Crystallization
- Ran out of cards to reveal.
- Magmarian Throng moved Crystalloid Behemoth from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Crystalloid Behemoth from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Crystalloid Behemoth from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Smoldering Crystal from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Magmarian Throng from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Smoldering Crystal from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Smoldering Crystal from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Fiery Crystallization from Magmaria's revealed cards to the environment trash.
- Magmarian Throng destroys itself!
- GameController moved Magmarian Throng to the environment trash.
- Went from Magmaria's End phase to The Chairman's Start phase.
- The Muscle initiates 2 Melee damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by The Muscle by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by The Muscle by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by The Muscle by 1.
- The Muscle deals Benchmark: Supply and Demand 1 Melee damage.
- Benchmark: Supply and Demand is now at 4 HP.
- Benchmark discards Intervening Path Calculator.
- Subcutaneous Cybernetics moved Intervening Path Calculator from Benchmark's hand to Benchmark's trash.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 6.
- The Broker plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Undivided Attention.
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative increases the damage dealt by The Chairman by 1.
- The Contract increases the damage dealt by The Chairman by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- The Chairman deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 3 HP.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- The Contract initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by The Contract by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by The Contract by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by The Contract by 1.
- The Contract deals Benchmark: Supply and Demand 1 Projectile damage.
- Benchmark: Supply and Demand is now at 2 HP.
- The Contract puts Hired Gun into play.
- The Broker puts Informant into play.
- Enforcers initiates 5 Melee damage to Benchmark: Supply and Demand.
- Action of Enforcers was cancelled by Countermeasures.
- Countermeasures destroys Enforcers!
- GameController moved Enforcers to the villain trash.
- Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
- Action of Hired Gun was cancelled by Countermeasures.
- Countermeasures destroys Hired Gun!
- GameController moved Hired Gun to the villain trash.
- Enforcers initiates 5 Melee damage to Benchmark: Supply and Demand.
- Action of Enforcers was cancelled by Countermeasures.
- Countermeasures destroys Enforcers!
- GameController moved Enforcers to the villain trash.
- Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by Hired Gun by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by Hired Gun by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Hired Gun by 1.
- Hired Gun deals Benchmark: Supply and Demand 1 Projectile damage.
- Benchmark: Supply and Demand is now at 1 HP.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's Start phase to UseIncapacitatedAbility phase.
- Void Guard Writhe uses the incapacitated ability "Select a hero target. Until the start of your next turn, reduce damage dealt to that target by 1."
- Applying ongoing effect: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to UseIncapacitatedAbility phase.
- Void Guard The Idealist uses the incapacitated ability "One player may draw a card."
- The Idealist moves 25 cards to the top of Benchmark's Deck.
- Benchmark shuffles their Benchmark's deck.
- Benchmark draws Intervening Path Calculator.
- Went from Void Guard The Idealist's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark uses the power on Auto-Targeting Protocol.
- Benchmark: Supply and Demand initiates 1 Energy damage to Informant.
- Benchmark: Supply and Demand deals Informant 1 Energy damage.
- Informant is now at 1 HP.
- Benchmark: Supply and Demand initiates 1 Energy damage to Hired Gun.
- Benchmark: Supply and Demand deals Hired Gun 1 Energy damage.
- Hired Gun is now at 2 HP.
- Benchmark: Supply and Demand initiates 1 Energy damage to The Broker.
- Benchmark: Supply and Demand deals The Broker 1 Energy damage.
- The Broker is now at 3 HP.
- Benchmark: Supply and Demand initiates 1 Energy damage to The Contract.
- Benchmark: Supply and Demand deals The Contract 1 Energy damage.
- The Contract is now at 3 HP.
- Benchmark: Supply and Demand initiates 1 Energy damage to The Muscle.
- Benchmark: Supply and Demand deals The Muscle 1 Energy damage.
- The Muscle is now at 7 HP.
- Benchmark discards Intervening Path Calculator.
- Secondary Cannon moved Intervening Path Calculator from Benchmark's hand to Benchmark's trash.
- Benchmark: Supply and Demand initiates 1 Projectile damage to Informant.
- Benchmark: Supply and Demand deals Informant 1 Projectile damage.
- Informant is now at 0 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys Informant!
- GameController moved Informant to the villain trash.
- Benchmark draws Overhaul Loadout.
- Ally Matrix will destroy 2 software cards.
- Ally Matrix destroys itself!
- GameController moved Ally Matrix to Benchmark's trash.
- Ally Matrix's remaining actions are cancelled.
- Benchmark draws Tactical Communicator.
- Went from Benchmark's Start phase to DrawCard phase.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's DrawCard phase to PlayCard phase.
- GameController plays Deployment Actuation.
- Revealed card: Intel Analyzer
- Revealed card: Countermeasures
- Revealed card: Tactical Communicator
- Revealed card: Fly-by
- Revealed matching card: Micro Fabricator
- Deployment Actuation puts Micro Fabricator into play.
- Deployment Actuation moved Intel Analyzer from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Countermeasures from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Tactical Communicator from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- ***** LOADED UNDO FILE: undo-158-Benchmark-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 74.9090909090909
- Possible achievement: Base_CumulativeHeal, progress: 174.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Broker.
- Benchmark: Supply and Demand deals The Broker 2 Energy damage.
- The Broker is now at 1 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Contract.
- Benchmark: Supply and Demand deals The Contract 2 Energy damage.
- The Contract is now at 1 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Muscle.
- Benchmark: Supply and Demand deals The Muscle 2 Energy damage.
- The Muscle is now at 5 HP.
- Fly-by plays Deployment Actuation.
- Revealed card: Intel Analyzer
- Revealed card: Countermeasures
- Revealed card: Tactical Communicator
- Revealed card: Fly-by
- Revealed matching card: Micro Fabricator
- Deployment Actuation puts Micro Fabricator into play.
- Deployment Actuation moved Intel Analyzer from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Countermeasures from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Tactical Communicator from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Tactical Communicator from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- GameController moved Fly-by to Benchmark's trash.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Auto-Targeting Protocol.
- Benchmark: Supply and Demand initiates 1 Energy damage to The Contract.
- Benchmark: Supply and Demand deals The Contract 1 Energy damage.
- The Contract is now at 0 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys The Contract!
- GameController moved The Contract to the villain trash.
- Benchmark: Supply and Demand initiates 1 Energy damage to The Broker.
- Benchmark: Supply and Demand deals The Broker 1 Energy damage.
- The Broker is now at 0 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys The Broker!
- GameController moved The Broker to the villain trash.
- Benchmark: Supply and Demand initiates 1 Energy damage to The Muscle.
- Benchmark: Supply and Demand deals The Muscle 1 Energy damage.
- The Muscle is now at 4 HP.
- Benchmark: Supply and Demand initiates 1 Energy damage to Inner Core Tunneler.
- Benchmark: Supply and Demand deals Inner Core Tunneler 1 Energy damage.
- Inner Core Tunneler is now at 8 HP.
- Benchmark: Supply and Demand initiates 1 Energy damage to Seismic Defender.
- Benchmark: Supply and Demand deals Seismic Defender 1 Energy damage.
- Seismic Defender is now at 8 HP.
- Benchmark discards Tactical Communicator.
- Secondary Cannon moved Tactical Communicator from Benchmark's hand to Benchmark's trash.
- Benchmark: Supply and Demand initiates 1 Projectile damage to The Muscle.
- Benchmark: Supply and Demand deals The Muscle 1 Projectile damage.
- The Muscle is now at 3 HP.
- Went from Benchmark's UsePower phase to End phase.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 3.
- Flash Installation Drive moved Deployment Actuation from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Tactical Communicator into play.
- Benchmark draws Intervening Path Calculator.
- Benchmark draws Load on Initialization.
- Benchmark discards Tactical Communicator.
- Micro Fabricator moved Tactical Communicator from Benchmark's hand to Benchmark's trash.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to UseIncapacitatedAbility phase.
- K.N.Y.F.E. uses the incapacitated ability "One hero may use a power."
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 5.
- Benchmark: Supply and Demand's Desperate Measures plays Intel Analyzer.
- Benchmark discards Load on Initialization.
- Secondary Cannon moved Load on Initialization from Benchmark's hand to Benchmark's trash.
- Benchmark: Supply and Demand initiates 1 Projectile damage to The Muscle.
- Benchmark: Supply and Demand deals The Muscle 1 Projectile damage.
- The Muscle is now at 2 HP.
- Went from K.N.Y.F.E.'s UseIncapacitatedAbility phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to UseIncapacitatedAbility phase.
- Parse uses the incapacitated ability "Select a hero. On their next turn, they may take their play, power, and draw phases in any order."
- Applying ongoing effect: Benchmark: Supply and Demand may take their play, power, and draw phases in any order.
- Went from Parse's UseIncapacitatedAbility phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Inner Core Tunneler initiates 5 Fire damage to Hired Gun.
- Inner Core Tunneler deals Hired Gun 5 Fire damage.
- Hired Gun is now at -3 HP.
- Inner Core Tunneler destroys Hired Gun!
- GameController moved Hired Gun to the villain trash.
- Inner Core Tunneler initiates 5 Fire damage to The Muscle.
- Inner Core Tunneler deals The Muscle 5 Fire damage.
- The Muscle is now at -3 HP.
- Inner Core Tunneler destroys The Muscle!
- GameController moved The Muscle to the villain trash.
- Inner Core Tunneler initiates 5 Fire damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Inner Core Tunneler initiates 5 Fire damage to Benchmark: Supply and Demand.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by Inner Core Tunneler by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Inner Core Tunneler by 1.
- Inner Core Tunneler deals Benchmark: Supply and Demand 3 Fire damage.
- Benchmark: Supply and Demand is now at 2 HP.
- Benchmark discards Intervening Path Calculator.
- Subcutaneous Cybernetics moved Intervening Path Calculator from Benchmark's hand to Benchmark's trash.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 4.
- Inner Core Tunneler initiates 5 Fire damage to Crystal Collector.
- Crystal Collector made Crystal Collector immune to damage.
- Damage amount was 0, so no damage was dealt.
- Inner Core Tunneler initiates 5 Fire damage to Ember Shaman.
- Ember Shaman made Ember Shaman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Inner Core Tunneler initiates 5 Fire damage to Inner Core Tunneler.
- Inner Core Tunneler made Inner Core Tunneler immune to damage.
- Damage amount was 0, so no damage was dealt.
- Inner Core Tunneler initiates 5 Fire damage to Seismic Defender.
- Seismic Defender made Seismic Defender immune to damage.
- Damage amount was 0, so no damage was dealt.
- Inner Core Tunneler initiates 5 Fire damage to Stone Shaper.
- Stone Shaper made Stone Shaper immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fiery Crystallization will destroy 5 equipment cards.
- Fiery Crystallization destroys Secondary Cannon!
- GameController moved Secondary Cannon to Benchmark's trash.
- Fiery Crystallization destroys Flash Installation Drive!
- GameController moved Flash Installation Drive to Benchmark's trash.
- Fiery Crystallization destroys Legion-core Processor!
- GameController moved Legion-core Processor to Benchmark's trash.
- Fiery Crystallization destroys Upgraded Memory Unit!
- GameController moved Upgraded Memory Unit to Benchmark's trash.
- Fiery Crystallization destroys Micro Fabricator!
- GameController moved Micro Fabricator to Benchmark's trash.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController moves 9 cards to the top of Magmaria's Deck.
- Magmaria shuffles their the environment deck.
- GameController plays Smoldering Crystal.
- Went from Magmaria's PlayCard phase to End phase.
- Smoldering Crystal initiates 3 Fire damage to Benchmark: Supply and Demand.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by Smoldering Crystal by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Smoldering Crystal by 1.
- Smoldering Crystal deals Benchmark: Supply and Demand 1 Fire damage.
- Benchmark: Supply and Demand is now at 3 HP.
- Smoldering Crystal was moved to Benchmark's hand.
- Went from Magmaria's End phase to The Chairman's Start phase.
- The Chairman was flipped to its back side.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's Start phase to UseIncapacitatedAbility phase.
- Void Guard Writhe uses the incapacitated ability "Select a hero target. Until the start of your next turn, reduce damage dealt to that target by 1."
- Applying ongoing effect: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to UseIncapacitatedAbility phase.
- Void Guard The Idealist uses the incapacitated ability "One player may draw a card."
- Benchmark draws Shunt Energy.
- Went from Void Guard The Idealist's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark draws Deployment Actuation.
- Threat Neutralizer will destroy 2 software cards.
- Threat Neutralizer destroys itself!
- GameController moved Threat Neutralizer to Benchmark's trash.
- Threat Neutralizer's remaining actions are cancelled.
- Benchmark draws Shunt Energy.
- Benchmark draws Threat Neutralizer.
- Load on Initialization will destroy 2 software cards.
- Load on Initialization destroys itself!
- GameController moved Load on Initialization to Benchmark's trash.
- Load on Initialization's remaining actions are cancelled.
- Benchmark draws Overhaul Loadout.
- Auto-Targeting Protocol will destroy 2 software cards.
- Auto-Targeting Protocol destroys itself!
- GameController moved Auto-Targeting Protocol to Benchmark's trash.
- Auto-Targeting Protocol's remaining actions are cancelled.
- Benchmark draws "Inferno" Missile Pod.
- Countermeasures will destroy 2 software cards.
- Countermeasures destroys Auto-Targeting Protocol!
- GameController moved Auto-Targeting Protocol to Benchmark's trash.
- Countermeasures destroys Tactical Communicator!
- GameController moved Tactical Communicator to Benchmark's trash.
- Benchmark draws Overhaul Loadout.
- Multi-Point H.U.D. will destroy 2 software cards.
- Multi-Point H.U.D. destroys itself!
- GameController moved Multi-Point H.U.D. to Benchmark's trash.
- Multi-Point H.U.D.'s remaining actions are cancelled.
- Benchmark did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Benchmark's Start phase to DrawCard phase. (Count: 2)
- Benchmark draws Fly-by.
- Benchmark draws Ally Matrix.
- Went from Benchmark's DrawCard phase to PlayCard phase.
- GameController plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 2 Energy damage.
- The Chairman is now at 33 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- Benchmark discards Smoldering Crystal.
- Inner Core Tunneler moved Smoldering Crystal from Benchmark's hand to the environment trash.
- Inner Core Tunneler redirects the damage dealt from Benchmark: Supply and Demand to Inner Core Tunneler.
- The Operative increases the damage dealt by The Chairman by 1.
- The Chairman deals Inner Core Tunneler 4 Melee damage.
- Inner Core Tunneler is now at 4 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Seismic Defender.
- Benchmark: Supply and Demand deals Seismic Defender 2 Energy damage.
- Seismic Defender is now at 6 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Stone Shaper.
- Benchmark: Supply and Demand deals Stone Shaper 2 Energy damage.
- Stone Shaper is now at 5 HP.
- Fly-by plays Deployment Actuation.
- Revealed card: Multi-Point H.U.D.
- Revealed card: Fly-by
- Revealed matching card: Onboard Cooling Systems
- Deployment Actuation puts Onboard Cooling Systems into play.
- Deployment Actuation moved Multi-Point H.U.D. from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Micro Fabricator from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- GameController moved Fly-by to Benchmark's trash.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 4.
- GameController moves 25 cards to the top of Benchmark's Deck.
- Benchmark shuffles their Benchmark's deck.
- Benchmark: Supply and Demand's Desperate Measures plays Intervening Path Calculator.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 2 Cold damage.
- The Chairman is now at 31 HP.
- Benchmark: Supply and Demand initiates 2 Cold damage to Seismic Defender.
- Benchmark: Supply and Demand deals Seismic Defender 2 Cold damage.
- Seismic Defender is now at 4 HP.
- Benchmark uses the power on Intel Analyzer.
- Benchmark draws Auto-Targeting Protocol.
- Benchmark draws Tactical Communicator.
- Benchmark discards Shunt Energy.
- Intel Analyzer moved Shunt Energy from Benchmark's hand to Benchmark's trash.
- Benchmark discards Overhaul Loadout.
- Intel Analyzer moved Overhaul Loadout from Benchmark's hand to Benchmark's trash.
- Intel Analyzer plays Shunt Energy.
- Went from Benchmark's UsePower phase to End phase.
- Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 5.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to UseIncapacitatedAbility phase.
- K.N.Y.F.E. uses the incapacitated ability "Reveal the top card of a deck. Put it into play or discard it."
- Revealed card: Secondary Cannon
- K.N.Y.F.E. Rogue Agent puts Secondary Cannon into play.
- ***** LOADED UNDO FILE: undo-185-Knyfe-UseIncapacitatedAbility *****
- Possible achievement: Base_CumulativeDamage, progress: 75.2727272727273
- Possible achievement: Base_CumulativeHeal, progress: 178.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- K.N.Y.F.E. uses the incapacitated ability "One hero may use a power."
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 6.
- Benchmark: Supply and Demand's Desperate Measures plays Secondary Cannon.
- Went from K.N.Y.F.E.'s UseIncapacitatedAbility phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to UseIncapacitatedAbility phase.
- Parse uses the incapacitated ability "Select a hero. On their next turn, they may take their play, power, and draw phases in any order."
- Applying ongoing effect: Benchmark: Supply and Demand may take their play, power, and draw phases in any order.
- Went from Parse's UseIncapacitatedAbility phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Crystal Collector initiates 5 Fire damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystal Collector initiates 5 Fire damage to Benchmark: Supply and Demand.
- Benchmark discards "Inferno" Missile Pod.
- Inner Core Tunneler moved "Inferno" Missile Pod from Benchmark's hand to Benchmark's trash.
- Inner Core Tunneler redirects the damage dealt from Benchmark: Supply and Demand to Inner Core Tunneler.
- Inner Core Tunneler made Inner Core Tunneler immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystal Collector initiates 5 Fire damage to Crystal Collector.
- Crystal Collector made Crystal Collector immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystal Collector initiates 5 Fire damage to Ember Shaman.
- Ember Shaman made Ember Shaman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystal Collector initiates 5 Fire damage to Inner Core Tunneler.
- Inner Core Tunneler made Inner Core Tunneler immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystal Collector initiates 5 Fire damage to Seismic Defender.
- Seismic Defender made Seismic Defender immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystal Collector initiates 5 Fire damage to Stone Shaper.
- Stone Shaper made Stone Shaper immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fiery Crystallization will destroy 4 equipment cards.
- Fiery Crystallization destroys Onboard Cooling Systems!
- GameController moved Onboard Cooling Systems to Benchmark's trash.
- Fiery Crystallization destroys Reinforced Chassis!
- GameController moved Reinforced Chassis to Benchmark's trash.
- Fiery Crystallization destroys Secondary Cannon!
- GameController moved Secondary Cannon to Benchmark's trash.
- Fiery Crystallization destroys Subcutaneous Cybernetics!
- GameController moved Subcutaneous Cybernetics to Benchmark's trash.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Crystalloid Behemoth.
- Crystalloid Behemoth initiates 4 Melee damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystalloid Behemoth initiates 4 Melee damage to Benchmark: Supply and Demand.
- Benchmark discards Micro Fabricator.
- Inner Core Tunneler moved Micro Fabricator from Benchmark's hand to Benchmark's trash.
- Inner Core Tunneler redirects the damage dealt from Benchmark: Supply and Demand to Inner Core Tunneler.
- Crystalloid Behemoth deals Inner Core Tunneler 4 Melee damage.
- Inner Core Tunneler is now at 0 HP.
- Crystalloid Behemoth destroys Inner Core Tunneler!
- GameController moved Inner Core Tunneler to the environment trash.
- Crystalloid Behemoth initiates 4 Melee damage to Crystal Collector.
- Crystalloid Behemoth deals Crystal Collector 4 Melee damage.
- Crystal Collector is now at 1 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Crystalloid Behemoth.
- Crystalloid Behemoth deals Crystalloid Behemoth 4 Melee damage.
- Crystalloid Behemoth is now at 7 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Ember Shaman.
- Crystalloid Behemoth deals Ember Shaman 4 Melee damage.
- Ember Shaman is now at -1 HP.
- Crystalloid Behemoth destroys Ember Shaman!
- GameController moved Ember Shaman to the environment trash.
- Crystalloid Behemoth initiates 4 Melee damage to Seismic Defender.
- Crystalloid Behemoth deals Seismic Defender 4 Melee damage.
- Seismic Defender is now at 0 HP.
- Crystalloid Behemoth destroys Seismic Defender!
- GameController moved Seismic Defender to the environment trash.
- Crystalloid Behemoth initiates 4 Melee damage to Stone Shaper.
- Crystalloid Behemoth deals Stone Shaper 4 Melee damage.
- Stone Shaper is now at 1 HP.
- Went from Magmaria's PlayCard phase to End phase.
- Went from Magmaria's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens caused The Chairman to regain 4 HP, up to their maximum HP. HP is now 35.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's Start phase to UseIncapacitatedAbility phase.
- Void Guard Writhe uses the incapacitated ability "Select a hero target. Until the start of your next turn, reduce damage dealt to that target by 1."
- Applying ongoing effect: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to UseIncapacitatedAbility phase.
- Void Guard The Idealist uses the incapacitated ability "One player may draw a card."
- Benchmark draws Deployment Actuation.
- Went from Void Guard The Idealist's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark draws Multi-Point H.U.D..
- Countermeasures will destroy 2 software cards.
- Countermeasures destroys Shunt Energy!
- GameController moved Shunt Energy to Benchmark's trash.
- Countermeasures destroys Intervening Path Calculator!
- GameController moved Intervening Path Calculator to Benchmark's trash.
- Benchmark draws Flash Installation Drive.
- Intel Analyzer will destroy 2 software cards.
- Intel Analyzer destroys itself!
- GameController moved Intel Analyzer to Benchmark's trash.
- Intel Analyzer's remaining actions are cancelled.
- Benchmark did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Benchmark's Start phase to DrawCard phase. (Count: 2)
- Benchmark draws Ally Matrix.
- Benchmark draws Tactical Communicator.
- Went from Benchmark's DrawCard phase to PlayCard phase.
- GameController plays Deployment Actuation.
- Revealed matching card: Legion-core Processor
- Deployment Actuation puts Legion-core Processor into play.
- Deployment Actuation moved Onboard Cooling Systems from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 7.
- Benchmark: Supply and Demand's Desperate Measures plays Countermeasures.
- Crystalloid Behemoth initiates 2 Fire damage to Benchmark: Supply and Demand.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals Benchmark: Supply and Demand 1 Fire damage.
- Benchmark: Supply and Demand is now at 6 HP.
- Went from Benchmark's UsePower phase to End phase.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to UseIncapacitatedAbility phase.
- K.N.Y.F.E. uses the incapacitated ability "One hero may use a power."
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 7.
- Benchmark: Supply and Demand's Desperate Measures plays Intel Analyzer.
- Crystalloid Behemoth initiates 2 Fire damage to Benchmark: Supply and Demand.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals Benchmark: Supply and Demand 1 Fire damage.
- Benchmark: Supply and Demand is now at 6 HP.
- Went from K.N.Y.F.E.'s UseIncapacitatedAbility phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to UseIncapacitatedAbility phase.
- Parse uses the incapacitated ability "Select a hero. On their next turn, they may take their play, power, and draw phases in any order."
- Applying ongoing effect: Benchmark: Supply and Demand may take their play, power, and draw phases in any order.
- Went from Parse's UseIncapacitatedAbility phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Crystal Collector initiates 2 Fire damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystal Collector initiates 2 Fire damage to Benchmark: Supply and Demand.
- Action of Fiery Crystallization was cancelled by Countermeasures.
- Countermeasures destroys Crystal Collector!
- GameController moved Crystal Collector to the environment trash.
- Fiery Crystallization will destroy 1 equipment cards.
- Fiery Crystallization destroys Legion-core Processor!
- GameController moved Legion-core Processor to Benchmark's trash.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Magmarian Throng.
- Went from Magmaria's PlayCard phase to End phase.
- Benchmark discards Flash Installation Drive.
- Stone Shaper moved Flash Installation Drive from Benchmark's hand to Benchmark's trash.
- Applying ongoing effect: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Revealed card: Fiery Crystallization
- Revealed card: Magmarian Throng
- Revealed card: Smoldering Crystal
- Revealed card: Crystalloid Behemoth
- Revealed card: Crystalloid Behemoth
- Revealed card: Smoldering Crystal
- Ran out of cards to reveal.
- Magmarian Throng moved Fiery Crystallization from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Magmarian Throng from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Smoldering Crystal from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Crystalloid Behemoth from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Crystalloid Behemoth from Magmaria's revealed cards to the environment trash.
- Magmarian Throng moved Smoldering Crystal from Magmaria's revealed cards to the environment trash.
- Magmarian Throng destroys itself!
- GameController moved Magmarian Throng to the environment trash.
- Went from Magmaria's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Undivided Attention.
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative increases the damage dealt by The Chairman by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- Stone Shaper reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- The Chairman deals Benchmark: Supply and Demand 2 Melee damage.
- Benchmark: Supply and Demand is now at 4 HP.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's Start phase to UseIncapacitatedAbility phase.
- Void Guard Writhe uses the incapacitated ability "Select a hero target. Until the start of your next turn, reduce damage dealt to that target by 1."
- Applying ongoing effect: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to UseIncapacitatedAbility phase.
- Void Guard The Idealist uses the incapacitated ability "One player may draw a card."
- Benchmark draws Auto-Targeting Protocol.
- Went from Void Guard The Idealist's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark draws Upgraded Memory Unit.
- Countermeasures will destroy 2 software cards.
- Countermeasures destroys itself!
- GameController moved Countermeasures to Benchmark's trash.
- Countermeasures's remaining actions are cancelled.
- Benchmark draws Multi-Point H.U.D..
- Countermeasures will destroy 2 software cards.
- ***** LOADED UNDO FILE: undo-225-Benchmark-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 75.2727272727273
- Possible achievement: Base_CumulativeHeal, progress: 180
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark draws Upgraded Memory Unit.
- Countermeasures will destroy 2 software cards.
- Countermeasures destroys Intel Analyzer!
- GameController moved Intel Analyzer to Benchmark's trash.
- Countermeasures destroys Countermeasures!
- GameController moved Countermeasures to Benchmark's trash.
- Benchmark did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Benchmark's Start phase to DrawCard phase. (Count: 2)
- Benchmark draws Multi-Point H.U.D..
- Benchmark draws Fly-by.
- Went from Benchmark's DrawCard phase to PlayCard phase.
- GameController plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 2 Energy damage.
- The Chairman is now at 33 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative increases the damage dealt by The Chairman by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- Stone Shaper reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- The Chairman deals Benchmark: Supply and Demand 2 Melee damage.
- Benchmark: Supply and Demand is now at 2 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Crystalloid Behemoth.
- Benchmark: Supply and Demand deals Crystalloid Behemoth 2 Energy damage.
- Crystalloid Behemoth is now at 5 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Stone Shaper.
- Benchmark: Supply and Demand deals Stone Shaper 2 Energy damage.
- Stone Shaper is now at -1 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys Stone Shaper!
- GameController moved Stone Shaper to the environment trash.
- Fly-by plays Upgraded Memory Unit.
- GameController moved Fly-by to Benchmark's trash.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 4.
- Benchmark: Supply and Demand's Desperate Measures plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to Crystalloid Behemoth.
- Benchmark: Supply and Demand deals Crystalloid Behemoth 2 Energy damage.
- Crystalloid Behemoth is now at 3 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 2 Energy damage.
- The Chairman is now at 31 HP.
- Fly-by plays Onboard Cooling Systems.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- GameController moved Fly-by to Benchmark's trash.
- Crystalloid Behemoth initiates 2 Fire damage to Benchmark: Supply and Demand.
- Stone Shaper reduces the damage dealt to Benchmark: Supply and Demand by Crystalloid Behemoth by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by Crystalloid Behemoth by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Benchmark's UsePower phase to End phase.
- Upgraded Memory Unit plays Multi-Point H.U.D..
- Benchmark: Supply and Demand initiates 2 Cold damage to Crystalloid Behemoth.
- Benchmark: Supply and Demand deals Crystalloid Behemoth 2 Cold damage.
- Crystalloid Behemoth is now at 1 HP.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 2 Cold damage.
- The Chairman is now at 29 HP.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to UseIncapacitatedAbility phase.
- K.N.Y.F.E. uses the incapacitated ability "One hero may use a power."
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 6.
- Benchmark: Supply and Demand's Desperate Measures plays Intervening Path Calculator.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 2 Cold damage.
- The Chairman is now at 27 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative increases the damage dealt by The Chairman by 1.
- Stone Shaper reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- The Chairman deals Benchmark: Supply and Demand 2 Melee damage.
- Benchmark: Supply and Demand is now at 4 HP.
- Benchmark: Supply and Demand initiates 2 Cold damage to Crystalloid Behemoth.
- Benchmark: Supply and Demand deals Crystalloid Behemoth 2 Cold damage.
- Crystalloid Behemoth is now at -1 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys Crystalloid Behemoth!
- GameController moved Crystalloid Behemoth to Benchmark's hand.
- Went from K.N.Y.F.E.'s UseIncapacitatedAbility phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to UseIncapacitatedAbility phase.
- Parse uses the incapacitated ability "Select a hero. On their next turn, they may take their play, power, and draw phases in any order."
- Applying ongoing effect: Benchmark: Supply and Demand may take their play, power, and draw phases in any order.
- Went from Parse's UseIncapacitatedAbility phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController moves 13 cards to the top of Magmaria's Deck.
- Magmaria shuffles their the environment deck.
- GameController plays Crystalloid Behemoth.
- Crystalloid Behemoth initiates 4 Melee damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystalloid Behemoth initiates 4 Melee damage to Benchmark: Supply and Demand.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 1 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Crystalloid Behemoth.
- Crystalloid Behemoth deals Crystalloid Behemoth 4 Melee damage.
- Crystalloid Behemoth is now at 7 HP.
- Went from Magmaria's PlayCard phase to End phase.
- Went from Magmaria's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController moves 25 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- GameController plays The Broker.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's Start phase to UseIncapacitatedAbility phase.
- Void Guard Writhe uses the incapacitated ability "Select a hero target. Until the start of your next turn, reduce damage dealt to that target by 1."
- Applying ongoing effect: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to UseIncapacitatedAbility phase.
- Void Guard The Idealist uses the incapacitated ability "One player may draw a card."
- Benchmark draws Fly-by.
- Went from Void Guard The Idealist's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark draws Fly-by.
- Countermeasures will destroy 2 software cards.
- Countermeasures destroys Intervening Path Calculator!
- GameController moved Intervening Path Calculator to Benchmark's trash.
- Countermeasures destroys Multi-Point H.U.D.!
- GameController moved Multi-Point H.U.D. to Benchmark's trash.
- Benchmark did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Benchmark's Start phase to DrawCard phase. (Count: 2)
- Benchmark draws Load on Initialization.
- Benchmark draws Threat Neutralizer.
- Went from Benchmark's DrawCard phase to PlayCard phase.
- GameController plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Broker.
- Benchmark: Supply and Demand deals The Broker 2 Energy damage.
- The Broker is now at 3 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Crystalloid Behemoth.
- Benchmark: Supply and Demand deals Crystalloid Behemoth 2 Energy damage.
- Crystalloid Behemoth is now at 5 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 2 Energy damage.
- The Chairman is now at 25 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative increases the damage dealt by The Chairman by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- The Chairman deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at -2 HP.
- Benchmark: Supply and Demand is no longer a target.
- GameController moved Crystalloid Behemoth from Benchmark's hand to the environment trash.
- All of Benchmark's cards are removed from the game.
- GameController moves 40 cards to the top of Benchmark's OutOfGame.
- ***** LOADED UNDO FILE: undo-250-Benchmark-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 76
- Possible achievement: Base_CumulativeHeal, progress: 182
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Broker.
- Benchmark: Supply and Demand deals The Broker 2 Energy damage.
- The Broker is now at 3 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Crystalloid Behemoth.
- Benchmark: Supply and Demand deals Crystalloid Behemoth 2 Energy damage.
- Crystalloid Behemoth is now at 5 HP.
- Fly-by plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Broker.
- Benchmark: Supply and Demand deals The Broker 2 Energy damage.
- The Broker is now at 1 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Crystalloid Behemoth.
- Benchmark: Supply and Demand deals Crystalloid Behemoth 2 Energy damage.
- Crystalloid Behemoth is now at 3 HP.
- Fly-by plays Tactical Communicator.
- Benchmark: Supply and Demand initiates 2 Cold damage to Crystalloid Behemoth.
- Benchmark: Supply and Demand deals Crystalloid Behemoth 2 Cold damage.
- Crystalloid Behemoth is now at 1 HP.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Broker.
- Benchmark: Supply and Demand deals The Broker 2 Cold damage.
- The Broker is now at -1 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys The Broker!
- GameController moved The Broker to the villain trash.
- GameController moved Fly-by to Benchmark's trash.
- GameController moved Fly-by to Benchmark's trash.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 3.
- Benchmark: Supply and Demand's Desperate Measures plays Load on Initialization.
- Crystalloid Behemoth initiates 2 Fire damage to Benchmark: Supply and Demand.
- Action of Crystalloid Behemoth was cancelled by Countermeasures.
- Countermeasures destroys Crystalloid Behemoth!
- GameController moved Crystalloid Behemoth to Benchmark's hand.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to The Chairman is irreducible.
- Applying ongoing effect: Increase the next damage dealt to The Chairman by 2.
- Went from Benchmark's UsePower phase to End phase.
- Upgraded Memory Unit plays Multi-Point H.U.D..
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to UseIncapacitatedAbility phase.
- K.N.Y.F.E. uses the incapacitated ability "One hero may use a power."
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 5.
- Benchmark: Supply and Demand's Desperate Measures plays Deployment Actuation.
- Revealed card: Deployment Actuation
- Ran out of cards to reveal.
- Deployment Actuation moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Shunt Energy from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Went from K.N.Y.F.E.'s UseIncapacitatedAbility phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to UseIncapacitatedAbility phase.
- Parse uses the incapacitated ability "Select a hero. On their next turn, they may take their play, power, and draw phases in any order."
- Applying ongoing effect: Benchmark: Supply and Demand may take their play, power, and draw phases in any order.
- Went from Parse's UseIncapacitatedAbility phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Smoldering Crystal.
- Went from Magmaria's PlayCard phase to End phase.
- Went from Magmaria's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- Prison Break takes all of the underboss cards from the villain trash and puts it into play!
- Prison Break puts The Broker into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's Start phase to UseIncapacitatedAbility phase.
- Void Guard Writhe uses the incapacitated ability "Select a hero target. Until the start of your next turn, reduce damage dealt to that target by 1."
- Applying ongoing effect: Reduce damage dealt to Benchmark: Supply and Demand by 1.
- Went from Void Guard Writhe's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to UseIncapacitatedAbility phase.
- Void Guard The Idealist uses the incapacitated ability "One player may draw a card."
- The Idealist moves 22 cards to the top of Benchmark's Deck.
- Benchmark shuffles their Benchmark's deck.
- Benchmark draws Fly-by.
- Went from Void Guard The Idealist's UseIncapacitatedAbility phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Benchmark draws Deployment Actuation.
- Countermeasures will destroy 2 software cards.
- Countermeasures destroys Load on Initialization!
- GameController moved Load on Initialization to Benchmark's trash.
- Countermeasures destroys Multi-Point H.U.D.!
- GameController moved Multi-Point H.U.D. to Benchmark's trash.
- Benchmark did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Benchmark's Start phase to DrawCard phase. (Count: 2)
- Benchmark draws "Inferno" Missile Pod.
- Benchmark draws Shunt Energy.
- Went from Benchmark's DrawCard phase to PlayCard phase.
- GameController plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Broker.
- Benchmark: Supply and Demand deals The Broker 2 Energy damage.
- The Broker is now at 3 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Chairman.
- Tactical Communicator makes the damage irreducible.
- Tactical Communicator increases the damage dealt by Benchmark: Supply and Demand by 2.
- Benchmark: Supply and Demand deals The Chairman 4 Energy damage.
- The Chairman is now at 23 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative increases the damage dealt by The Chairman by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- The Chairman deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 2 HP.
- Fly-by plays Deployment Actuation.
- Revealed matching card: Secondary Cannon
- Deployment Actuation puts Secondary Cannon into play.
- Deployment Actuation moved Load on Initialization from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- GameController moved Fly-by to Benchmark's trash.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 4.
- Benchmark: Supply and Demand's Desperate Measures plays Intel Analyzer.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Broker.
- Benchmark: Supply and Demand deals The Broker 2 Cold damage.
- The Broker is now at 1 HP.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 2 Cold damage.
- The Chairman is now at 21 HP.
- Benchmark discards Load on Initialization.
- Secondary Cannon moved Load on Initialization from Benchmark's hand to Benchmark's trash.
- Benchmark: Supply and Demand initiates 1 Projectile damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 1 Projectile damage.
- The Chairman is now at 20 HP.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to The Chairman is irreducible.
- Applying ongoing effect: Increase the next damage dealt to The Chairman by 2.
- Benchmark discards Shunt Energy.
- Secondary Cannon moved Shunt Energy from Benchmark's hand to Benchmark's trash.
- Benchmark: Supply and Demand initiates 1 Projectile damage to The Chairman.
- Tactical Communicator makes the damage irreducible.
- Tactical Communicator increases the damage dealt by Benchmark: Supply and Demand by 2.
- Benchmark: Supply and Demand deals The Chairman 3 Projectile damage.
- The Chairman is now at 17 HP.
- Went from Benchmark's UsePower phase to End phase.
- Upgraded Memory Unit plays Shunt Energy.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to UseIncapacitatedAbility phase.
- K.N.Y.F.E. uses the incapacitated ability "One hero may use a power."
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 6.
- Benchmark: Supply and Demand's Desperate Measures plays Deployment Actuation.
- Revealed card: Countermeasures
- Revealed card: Overhaul Loadout
- Revealed card: Fly-by
- Revealed card: Fly-by
- Revealed matching card: Micro Fabricator
- Deployment Actuation puts Micro Fabricator into play.
- Deployment Actuation moved Countermeasures from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Multi-Point H.U.D. from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Benchmark discards Threat Neutralizer.
- Secondary Cannon moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
- Benchmark: Supply and Demand initiates 1 Projectile damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 1 Projectile damage.
- The Chairman is now at 16 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative increases the damage dealt by The Chairman by 1.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by The Chairman by 1.
- The Chairman deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 3 HP.
- Went from K.N.Y.F.E.'s UseIncapacitatedAbility phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to UseIncapacitatedAbility phase.
- Parse uses the incapacitated ability "Select a hero. On their next turn, they may take their play, power, and draw phases in any order."
- Applying ongoing effect: Benchmark: Supply and Demand may take their play, power, and draw phases in any order.
- Went from Parse's UseIncapacitatedAbility phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Fiery Crystallization.
- Went from Magmaria's PlayCard phase to End phase.
- Went from Magmaria's End phase to The Chairman's Start phase.
- The Broker plays Thief.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Smoldering Crystal.
- "Rook City is Mine!" plays Crystalloid Behemoth.
- Crystalloid Behemoth initiates 4 Melee damage to Thief.
- Crystalloid Behemoth deals Thief 4 Melee damage.
- Thief is now at -2 HP.
- Crystalloid Behemoth destroys Thief!
- GameController moved Thief to the villain trash.
- Crystalloid Behemoth initiates 4 Melee damage to The Broker.
- Crystalloid Behemoth deals The Broker 4 Melee damage.
- The Broker is now at -3 HP.
- Crystalloid Behemoth destroys The Broker!
- GameController moved The Broker to the villain trash.
- ***** LOADED UNDO FILE: undo-280-Parse-UseIncapacitatedAbility *****
- Possible achievement: Base_CumulativeDamage, progress: 76.7272727272727
- Possible achievement: Base_CumulativeHeal, progress: 186
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Parse uses the incapacitated ability "Select a hero. On their next turn, they may take their play, power, and draw phases in any order."
- Applying ongoing effect: Benchmark: Supply and Demand may take their play, power, and draw phases in any order.
- Went from Parse's UseIncapacitatedAbility phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Fiery Crystallization.
- Went from Magmaria's PlayCard phase to End phase.
- Went from Magmaria's End phase to The Chairman's Start phase.
- The Broker plays Thief.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Smoldering Crystal.
- "Rook City is Mine!" plays Crystalloid Behemoth.
- Crystalloid Behemoth initiates 4 Melee damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystalloid Behemoth initiates 4 Melee damage to Thief.
- Crystalloid Behemoth deals Thief 4 Melee damage.
- Thief is now at -2 HP.
- Crystalloid Behemoth destroys Thief!
- GameController moved Thief to the villain trash.
- Crystalloid Behemoth initiates 4 Melee damage to The Broker.
- Crystalloid Behemoth deals The Broker 4 Melee damage.
- The Broker is now at -3 HP.
- Crystalloid Behemoth destroys The Broker!
- GameController moved The Broker to the villain trash.
- Crystalloid Behemoth initiates 4 Melee damage to Crystalloid Behemoth.
- Crystalloid Behemoth deals Crystalloid Behemoth 4 Melee damage.
- Crystalloid Behemoth is now at 7 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Benchmark: Supply and Demand.
- Writhe reduces the damage dealt to Benchmark: Supply and Demand by Crystalloid Behemoth by 1.
- Crystalloid Behemoth deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 0 HP.
- Benchmark: Supply and Demand is no longer a target.
- GameController moved Crystalloid Behemoth from Benchmark's hand to the environment trash.
- GameController moved Crystalloid Behemoth from Benchmark's hand to the environment trash.
- All of Benchmark's cards are removed from the game.
- GameController moves 40 cards to the top of Benchmark's OutOfGame.
- Benchmark: Supply and Demand was flipped to its back side.
- All heroes have been defeated.
- You just unlocked the promo card: Writhe: Cosmic Inventor!
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