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Jan 18th, 2018
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  1. Assertion failed: IsInRenderingThread() [File:C:\SVN_Ark\Engine\Source\Runtime\RenderCore\Public\TickableObjectRenderThread.h] [Line: 63]
  2. Game thread attempted to unregister an object in the RenderingThreadTickableObjects array.
  3.  
  4.  
  5. VERSION: 276.42
  6. KERNELBASE.dll!UnknownFunction (0x00007ffedef43fb8) + 0 bytes [UnknownFile:0]
  7. ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6db765438) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
  8. ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6db7659d5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
  9. ShooterGame.exe!FTickableObjectRenderThread::Unregister() (0x00007ff6dbbd7c49) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\public\tickableobjectrenderthread.h:64]
  10. ShooterGame.exe!FDefaultGameMoviePlayer::`scalar deleting destructor'() (0x00007ff6dbcef584) + 0 bytes [UnknownFile:0]
  11. ShooterGame.exe!TBaseSPMethodDelegateInstance_RetVal_NoParams_Const<SWindow,EVisibility,0>::Execute() (0x00007ff6db8c8ed3) + 36 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161]
  12. ShooterGame.exe!SBox::OnArrangeChildren() (0x00007ff6db9d932b) + 124 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\layout\sbox.cpp:146]
  13. ShooterGame.exe!FWidgetPath::SearchForWidgetRecursively<FWidgetMatcher>() (0x00007ff6db8d3bec) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\public\layout\widgetpath.inl:23]
  14. ShooterGame.exe!FWidgetPath::SearchForWidgetRecursively<FWidgetMatcher>() (0x00007ff6db8d3ccb) + 27 bytes [c:\svn_ark\engine\source\runtime\slatecore\public\layout\widgetpath.inl:31]
  15. ShooterGame.exe!FWidgetPath::SearchForWidgetRecursively<FWidgetMatcher>() (0x00007ff6db8d3ccb) + 27 bytes [c:\svn_ark\engine\source\runtime\slatecore\public\layout\widgetpath.inl:31]
  16. ShooterGame.exe!FWidgetPath::SearchForWidgetRecursively<FWidgetMatcher>() (0x00007ff6db8d3ccb) + 27 bytes [c:\svn_ark\engine\source\runtime\slatecore\public\layout\widgetpath.inl:31]
  17. ShooterGame.exe!FWidgetPath::SearchForWidgetRecursively<FWidgetMatcher>() (0x00007ff6db8d3ccb) + 27 bytes [c:\svn_ark\engine\source\runtime\slatecore\public\layout\widgetpath.inl:31]
  18. ShooterGame.exe!FWidgetPath::SearchForWidgetRecursively<FWidgetMatcher>() (0x00007ff6db8d3ccb) + 27 bytes [c:\svn_ark\engine\source\runtime\slatecore\public\layout\widgetpath.inl:31]
  19. ShooterGame.exe!FWidgetPath::ExtendPathTo<FWidgetMatcher>() (0x00007ff6db8cac95) + 47 bytes [c:\svn_ark\engine\source\runtime\slatecore\public\layout\widgetpath.h:151]
  20. ShooterGame.exe!FSlateWindowHelper::FindPathToWidget() (0x00007ff6db88190c) + 115 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\application\slatewindowhelper.cpp:108]
  21. ShooterGame.exe!FSlateApplication::FindWidgetWindow() (0x00007ff6db90a753) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1848]
  22. ShooterGame.exe!FSlateApplication::FindWidgetWindow() (0x00007ff6db90a65b) + 39 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1840]
  23. ShooterGame.exe!FSceneViewport::IsForegroundWindow() (0x00007ff6dc4fde48) + 158 bytes [c:\svn_ark\engine\source\runtime\engine\private\slate\sceneviewport.cpp:300]
  24. ShooterGame.exe!UShooterGameViewportClient::ValidateInput() (0x00007ff6dae3f850) + 30 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergameviewportclient.cpp:361]
  25. ShooterGame.exe!UPrimalUI::RemoveFromViewport() (0x00007ff6dad1ee1d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalui.cpp:171]
  26. ShooterGame.exe!AShooterHUD::Destroyed() (0x00007ff6dae555e1) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterhud.cpp:1695]
  27. ShooterGame.exe!UWorld::DestroyActor() (0x00007ff6dc02d3ce) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:468]
  28. ShooterGame.exe!AActor::Destroy() (0x00007ff6dbe6e050) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3017]
  29. ShooterGame.exe!APlayerController::Destroyed() (0x00007ff6dc0a2b60) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:1465]
  30. ShooterGame.exe!AShooterPlayerController::Destroyed() (0x00007ff6dae872c5) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3764]
  31. ShooterGame.exe!UWorld::DestroyActor() (0x00007ff6dc02d3ce) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:468]
  32. ShooterGame.exe!UEngine::LoadMap() (0x00007ff6dc21bdb1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9778]
  33. ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff6dc21994a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9281]
  34. ShooterGame.exe!UGameEngine::Tick() (0x00007ff6dbf5db2f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1143]
  35. ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6da9e6425) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
  36. ShooterGame.exe!GuardedMain() (0x00007ff6da9e086c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
  37. ShooterGame.exe!GuardedMainWrapper() (0x00007ff6da9e798a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  38. ShooterGame.exe!WinMain() (0x00007ff6da9e7ab8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  39. ShooterGame.exe!__tmainCRTStartup() (0x00007ff6dd20e2c1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  40. KERNEL32.DLL!UnknownFunction (0x00007ffedf8c1fe4) + 0 bytes [UnknownFile:0]
  41. ntdll.dll!UnknownFunction (0x00007ffee244efb1) + 0 bytes [UnknownFile:0]
  42. ntdll.dll!UnknownFunction (0x00007ffee244efb1) + 0 bytes [UnknownFile:0]
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