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castfromhp

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Jul 6th, 2011
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  1. MYSTIC CORE FEATS
  2.  
  3. Channel
  4. At-Will - Drains 5 of user’s HP per use.
  5. Target: Pokemon.
  6. Effect: Make a Capture Check, then subtract your Wisdom Stat from your roll. If it is successful, the Pokemon is being Channeled. The Pokemon is considered Helpful. Until this ally is attacked or severely distracted, it will listen to the Channeler’s suggestions and follow the Channeler until they are leaving the Pokemon’s home. You have knowledge of its Pokemon’s Move List, Abilities and Capabilities. You have knowledge of what happened in the pokemon’s past hour. You can understand the Pokemon’s thoughts as well. Any attempt at attacking or capturing the Channeled pokemon results in the pokemon fleeing without fail. The Channeled Pokemon will not attack on your command. However, if the Channeled Pokemon is yours, treated it as usual, except it is being “Channeled”. You may only have one Pokemon Channeled at a time. Whenever a channeled pokemon receives (but not recovers) damage, you receive half of that damage as well.
  7.  
  8. Borrow
  9. Daily
  10. Trigger: You leave a Pokemon you were Possessing or you stop Channeling a Pokemon.
  11. Effect: Choose a Move on the Pokemon’s Move List, whom you are leaving after Possessing them or ending a Channel with. This is considered a Borrowed Move. You may perform the Borrowed Move, once, as a Trainer Action during the next 24 hours.
  12.  
  13. -------
  14. (moved to non-core feat)
  15. Possession
  16. Prerequisites: Mystic
  17. At-Will - Drains 10 of user’s HP per use.
  18. Target: A Pokemon.
  19. Effect: Roll a Capture Roll, and call it a Possession roll on 1d100, subtract half of your WIS stat from the result. If you roll under the target’s Capture Roll, it is Possessed. While Possessed, you are in complete control of the Pokemon. You may act during an Encounter as any normal Pokemon would. You have access to the Pokemon’s Move List, Abilities and Capabilities. You may leave a Possessed Pokemon during your turn as a Trainer Action. If you are Possessing a Pokemon and you are captured, you are trapped until the Pokemon is sent out of its Poke Ball, at which point you may remove yourself from the Pokemon. You may use Trainer Features while Possessing a Pokemon, unless the Feature specifically says that you cannot. While Possessing a Pokemon, using a Move counts as your Trainer Action. If you are Possessing a Pokemon and they are killed, you die as well. While you are Possessing a Pokemon, your Body is left unconscious. It cannot make checks and it may not act on its own accord.
  20.  
  21. Other changes: Share with Nature applies to Channeling. Feats that use possession specifically have prerequisites adjusted accordingly.
  22.  
  23. Everything else remains untouched.
  24.  
  25. -------
  26. CHANNELER CORE FEATS
  27.  
  28. Channel Count
  29. Static
  30. Effect: You may Channel an additional Pokemon at the same time as another. You may take Channel Count two additional times, up to a total of three.
  31.  
  32. Channel Gift
  33. At-Will
  34. Effect: Any Pokemon who is Channeled may use a Move that you have Borrowed. Using Channel Gift to let a Pokemon use a Borrowed Move, depletes your use of the Borrowed Move.
  35.  
  36. Other changes: Channel Friend is removed, Channel Friend+ is renamed Channel Friend and has a prerequisite of Share with Nature.
  37.  
  38. New Feat:
  39. Pain Block
  40. Static
  41. Effect: Remove the line "Whenever a channeled pokemon receives (but not recovers) damage, you receive half of that damage as well." from Channel.
  42.  
  43. Everything else remains untouched.
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