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- #include a_samp
- #define minutes(%0) \
- (1000 * %0 * 60)
- #define function%0(%1) \
- forward%0(%1); public%0(%1)
- main(){}
- public OnGameModeInit()
- {
- SetTimer("OnRespawnVehiclesUnused", minutes(20), false);
- return 1;
- }
- function OnRespawnVehiclesUnused()
- {
- for(new i, j = GetVehiclePoolSize(); i <= j; i++)
- if(!IsVehicleOccupied(i))
- SetVehicleToRespawn(i);
- SendClientMessageToAll(-1, "* Todos os veículos sem uso foram respawnados.");
- return 1;
- }
- IsVehicleOccupied(vehicleid)
- {
- for(new i, j = GetPlayerPoolSize(); i <= j; i++)
- if(IsPlayerInVehicle(i, vehicleid))
- return 1;
- return 0;
- }
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