G4U55

Untitled

Sep 16th, 2020
160
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.44 KB | None | 0 0
  1. Remnant: From the Ashes update for 15 September 2020
  2. HOTFIX: 250802
  3.  
  4. [ General ]
  5.  
  6. Life Steal (Leech Ember, Nightmare Spiral, Riven, Tentacle Shot, etc…)
  7.  
  8. Life Steal is no longer impacted by Triage
  9. DEVELOPER COMMENT: With the inclusion of the Siphoner trait, we found that certain Life Steal items were gaining far too much of a benefit. We removed the interaction but we’ve also increased the baseline Life Steal on some items to help balance them out.
  10.  
  11. Flop & Unarmed Damage
  12.  
  13. Reworked how Flop Damage is calculated
  14. DEVELOPER COMMENT: Flop is no longer impacted by Unarmed Melee Damage mod as part of a rework of how Flop Damage is calculated. With the previous system it was difficult to produce Unarmed Melee Damage equipment that generated a fun to play flop build and balanced Unarmed build at the same time. In response to this change, Five Fingered Ring and Ring of the Unclean have been rebalanced. Five Fingered Ring has been shifted to open space for the Ring of the Unclean.
  15.  
  16. Corrosion Effect
  17.  
  18. Reduced total stacks of Corrosion from 6 to 5 (25% total debuff)
  19. DEVELOPER COMMENT: After making changes to how Corrision worked, we found that it became a bit too easy to apply. We left the application mostly the same (RIP Hive Cannon Primary) but reduced the total number of stacks from 6 to 5.
  20.  
  21. Achievement: Hard Bargain
  22.  
  23. Implemented a fix for Hard Bargain to properly trigger
  24. DEVELOPER COMMENT: Some wires got crossed. We uncrossed them!
  25.  
  26. Survival Mode
  27.  
  28. Prevented Burden rings from appearing on corpses (still purchasable at vendor)
  29. DEVELOPER COMMENT: Since items auto-equip, players were often getting penalized without realizing it. The rings are still available via vendors (when they show up. We probably should have done this for Warlord’s Armor as well, but we didn’t… so be careful!
  30.  
  31. Miscellaneous
  32.  
  33. Fixed crash when interacting with a World Stone while equipped with Undying Mod and Labyrinth Armor.
  34. Updated performance across the board.
  35. Dozens of various bug fixes.
  36.  
  37. [ Trinkets ]
  38.  
  39. Stone of Balance
  40.  
  41. Reduced Ranged/Melee Damage bonus from 15%/15% to 12%/12%
  42. DEVELOPER COMMENT: Stone of Balance launched at 10% and we eventually buffed it to 15%. It became a bit strong for how “easy” it was to wear (no real tradeoff). We feel a slight 3% adjustment was more than fair to keep it in line with other options that have a requirement.
  43.  
  44. Vulcan’s Detonator
  45.  
  46. Increased Burning damage Scalar from 10% per level 20% per weapon level that applies it
  47. Fixed damage scaling to work when proc’ed by summons
  48. DEVELOPER COMMENT: A tad too weak. Now it’s a bit better. Voila!
  49.  
  50. Ring of the Unclean
  51.  
  52. Changed to +100% bonus Unarmed Damage (200% total) and +300% Flop Damage (400% total)
  53. DEVELOPER COMMENT: Adjustments made in accordance with our new Flop/Unarmed math!
  54.  
  55. Five-Fingered Ring
  56.  
  57. Changed to 25% Unarmed Melee, 25% Unarmed Crit Damage, 20% Crit Chance
  58. DEVELOPER COMMENT: Adjustments made in accordance with our new Flop/Unarmed math!
  59.  
  60. Restriction Cord
  61.  
  62. Fixed a UI issue causing the wrong information to be relayed to the UI
  63. DEVELOPER COMMENT: Basically, the UI would appear to break for health regen items when Restriction Cord was worn. We fixed it.
  64.  
  65. Polished Whetstone
  66.  
  67. Reduced Crit Damage bonus from 50% to 35%
  68. DEVELOPER COMMENT: Is anyone surprised? This thing was insane. Now it’s just “pretty crazy!”.
  69.  
  70. Black Cat Band
  71.  
  72. Increased the invulnerability window from 0.5s to 1.5s
  73. DEVELOPER COMMENT: Added an additional second of protection. Now you can actually survive back to back hits once it procs… but you better get to safety once it procs!
  74.  
  75. Scavengers Ring
  76.  
  77. Added new bonus of +10% Ranged and Mod Damage when player collects Scrap, Iron, or Ammo
  78. DEVELOPER COMMENT: A nice touch to synergize with the Scavenger set. However, you can also wear it without the armor set. It’s up to you. We don’t control you! Live your life!!!
  79.  
  80. Butcher’s Fetish
  81.  
  82. Increased Crit Chance 10% to 15%
  83. Increased Crit Damage from 20% to 25%.
  84. DEVELOPER COMMENT: A bit stronger to make this a more appealing Amulet option.
  85.  
  86. Devouring Loop
  87.  
  88. Reduced proc chance from 6% to 5%
  89. CHEEKY COMMENT: Who knew the 1% was so powerful?!
  90.  
  91. Evoker’s Seal
  92.  
  93. Increased the Mod Power refund from 10% to 15%
  94. DEVELOPER COMMENT: We increased this just a bit to make it more enticing. While not a massive change, it’s definitely noticeable. Give it a try!
  95.  
  96. Burden of the Gambler
  97.  
  98. The “Burden” can no longer be avoided via Exploiter and Hangman’s Memento
  99. DEVELOPER COMMENT: Just a bug fix.
  100.  
  101. Burden of the Follower
  102.  
  103. Increased the Fire Rate “Burden” from 25% to 35%
  104. DEVELOPER COMMENT: For how powerful Burden of the Follower’s primary effect was, we felt the “Burden” wasn’t strong enough, so we increased it. We still feel this ring is crazy powerful.
  105.  
  106. [ Armor ]
  107.  
  108. Cultist
  109.  
  110. Blood Pact Set Bonus: Increased duration bonuses from 15/30/60% to 30/60/100%
  111. DEVELOPER COMMENT: With the recent reworks to Armors, we felt that Cultist was lacking just a bit since it didn’t increase damage and the max 60% duration buff just wasn’t enough to motivate players to wear it. At 100%, it provides a very tangible benefit, and even the 1pc and 2pc bonuses are nicer!
  112.  
  113. Akari
  114.  
  115. Opportunist Set Bonus: Buff (from perfect dodging) is no longer removed upon taking damage
  116. DEVELOPER COMMENT: You earned the buff. You should keep it.
  117.  
  118. Warlord
  119.  
  120. Deathwish Set Bonus: Deathwish can no-longer kill player (leaves player at 1 HP)
  121. Deathwish Set Bonus: Reduced 3-PC damage buff from 40% to 35%
  122. DEVELOPER COMMENT: While it’s no longer specifically a “Deathwish”, it’s a bit more fair to players that often found themselves in scenarios where they no longer had enemies to heal from. With death off the table, we reduced the damage buff slightly to compensate.
  123.  
  124. Twisted
  125.  
  126. Reduced stack removal on damage from 5 to 1
  127. DEVELOPER COMMENT: Removing 5 stacks at once felt a little too penalizing. This should make the armor a bit more viable and a lot more lenient.
  128.  
  129. Scavenger
  130.  
  131. Reduced stack removal on damage from 5 to 1
  132. Reworked buff timer to remove only 1 stack when timer expires instead of all stacks
  133. DEVELOPER COMMENT: Like Twisted, we reduced the penalty from being hit considerably. We also changed it so stacks wear off one at a time instead of all at once. This should make Scavenger much more viable and way more appealing. Plus, it looks so sweet!
  134.  
  135. Elder
  136.  
  137. Believer Set Bonus: Adjusted buff behavior when removing armor pieces
  138. DEVELOPER COMMENT: No functionality adjustments… we simply fixed a bug behind the scenes.
  139.  
  140. [ Mods ]
  141.  
  142. Cold Spear
  143.  
  144. Fixed an issue that caused Cold Spear to display improperly when switching it between weapons
  145. DEVELOPER COMMENT: Bug fix!
  146.  
  147. [ Weapons ]
  148.  
  149. Machine Pistol
  150.  
  151. Updated text to better reflect functionality (no actual functionality change)
  152. DEVELOPER COMMENT: Previous text referred to this weapon as having high recoil. We removed that text and also added text that reflects the more quiet behavior (compared to other weapons).
  153.  
  154. Hive Cannon | Hive Shot
  155.  
  156. Primary Fire no longer applies 1x Corrosion Stack
  157. Hive Shot: Projectile (impact) no longer applies 1x Corrosion Stack
  158. Hive Shot: AOE now applies Corrosion at a quicker rate
  159. DEVELOPER COMMENT: After the 2923 patch, the Hive Cannon became ubiquitous in almost every build at the highest level. We wanted to promote a bit more variety, so we kept its “theme” but reduced how easy it was to instantly apply 6 stacks (now 5). This should bring it more in line with other weapons.
  160.  
  161. Curse of the Jungle God | Tentacle Shot
  162.  
  163. Tentacle Shot: Increased the baseline regen per hit from 1.25 to 4.5 to compensate for loss of Triage
  164. DEVELOPER COMMENT: Since the Tentacles don’t change location, we felt it would be more appropriate if they rewarded more health for controlling an area. The increase was partially due to the Triage fix and partially due to just making it better overall.
  165.  
  166. Spitfire | Flamethrower
  167.  
  168. Flamethrower: Fixed a bug causing Flame Puddles to deal incorrect (considerably low) damage
  169. DEVELOPER COMMENT: Flame Puddles were doing 5 damage base. They now deal considerably more damage (as intended). Give it a try!
  170.  
  171. Fusion Rifle
  172.  
  173. Fusion Cannon: Reduced pre-fire delay from 0.6s to 0.35s
  174. Fusion Cannon: Fixed an issue causing the beam to fire in incorrect directions
  175. DEVELOPER COMMENT: Previously, the muzzle point would aim towards the reticule. At close range this was making the shot aim more to the right and up so if you had multiple enemies lined up it would only hit the enemy in the front (not the enemies behind because the front enemy was pulling the trajectory to the right in an extreme way). It now shoots out from the gun’s aiming direction which makes it work at all distances… you know, how we intended!
  176.  
  177. [ Traits ]
  178.  
  179. Vaccine
  180. Trait Level 0 no longer stops you from getting debuff build-up
  181. DEVELOPER COMMENT: Just fixing an oversight.
  182.  
  183. [ MISC ]
  184. Wasteland Goodboy
  185. Informed Wasteland (Very) Goodboy about the amount of community love he has been garnering
  186. DEVELOPER COMMENT: I mean, he’s still the goodest boi.
  187.  
  188. *********************************************************************************************************
  189.  
  190. Remnant: From the Ashes update for 26 August 2020
  191. HOTFIX: 249276
  192.  
  193. [ FINAL BOSS ]
  194. Multiple performance improvements (major hitch should be fixed).
  195. Fusion Rifle will only be given on the first attempt.
  196. Long gun no longer switches during the phase transition after the first attempt.
  197. Fixed a bug that caused certain projectiles to deal increased damage.
  198. Adjusted timing and size of some attacks in the final phase.
  199.  
  200. [ GENERAL ]
  201. A multitude of various minor bug fixes.
  202. Fixed issue with Root Rift interaction point being at the floor vs the expected center point.
  203. Fixed issue where the player becomes unresponsive after Black Cat Band blocks lethal damage from a quick time event. Black Cat Band will no longer block damage from or stop the player from dying to damage from quick time events.
  204. Improvements to achievement flagging.
  205. Smoother cutscene experience after Guardian Siege in multiplayer.
  206. Modified cinematics to show visuals for a weapon if the player already has it.
  207. Cleaned up zones spawned by quests on Survival Mode death.
  208. Disabled VOIP in Steam if you’re playing from Epic.
  209.  
  210. [ BALANCE ]
  211. Fixed miscalculation of damage on Fan of Knives mod while wearing Labyrinth Armor.
  212. Flop is now its own type of damage. Removed Unarmed damage from Flop.
  213. Ring of the Unclean now causes unarmed Melee attacks to deal x3 damage and Flops deal x4 damage.
Advertisement
Add Comment
Please, Sign In to add comment