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- My Atlas Ascendancy Choices
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- Note: I'll be focusing on farming things useful for Community Day. Every Saturday starting the second week of the league, I offer 5-slot map device unlocks to anyone in SC Trade, no charge and no requirements. Once everyone has their unlocks, we'll move into offering free Pure Breachstone rotations.
- Those very same things could be useful for early profits as well. These are chosen with the idea of generating currency through selling outcomes/items early, then transitioning to a more farm-oriented layout later in the league.
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- Haewark Hamlet
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- 1.) Focused Investigation
- 2.) Bribery
- 3.) Grove's Call
- 4.) Nature's Favor
- 5.) Wild Fruit
- Why: Early Jun missions and getting your betrayal board set up is key. For me specifically I'll be looking to upgrade Breachstones into Pures to stock up the guild bank. Bargains can help with anything from multiple unveils to currency drops and additionally set up for later betrayals. You'll set the harvest options to try to pursue rare harvest outcomes to sell or, if you're an experienced crafter, craft for profit.
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- Tirn's End
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- 1.) That Which You Seek
- 2.) Singular Eternity
- 3.) Underground Kingdom
- 4.) Lightless Legion
- 5.) Greater Forces
- Why: Slower Delirium that builds up rewards faster is ideal for a leaguestart build which may lack the polish you can expect a few weeks into the league. With these abyss nodes, you should easily obtain ilvl 82 Abyss Jewels and 84-86 Stygian Vise belts for crafting. Use harvest crafting rerolls/essences/fossils to create generically good belts and jewels to sell. Generates steady income and lucky outcomes from crafting can net a few exalts each.
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- Lex Proxima
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- 1.) Rich Veins
- 2.) Sulphite Infusion
- 3.) Gatekeeper
- 4.) Within Their Grasp
- 5.) Bumper Crop
- Why: Primary and passive sulphite generation is a great way to gain xp, but also quickly dig down to cities to unlock crafts, sustain your map pool, find bosses, or other rare nodes. Scarabs will be a premium for those racing to delve, so if you're taking a casual approach, this is a great way to beef up that process. Breach nodes here fuel our Breachstone supplies with base stones to upgrade with a sprinkling in of upgraded stones. Pures will be reserved for community days and the others will be run as acquired or sold depending on how the leveling process is going. Top it off with some Harvest variety from time to time.
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- Lex Ejoris
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- 1.) Pathological
- 2.) Compulsive Hoarder
- 3.) Persecutory Delusion
- 4.) Time and Again
- 5.) ??? (Pick something you like)
- Why: Base delirium is awesome, especially for non-clear speed build. It gives you all the time you need to clear it out and gain rewards. Compulsive Hoarder can help build up your mapping/general currency supply, from scarabs to fragments and beyond, its a little bit of everything. Sell of anything you won't use, and keep an open mind for crafting opportunities for lab-enchanted items, synthesized/fractured items, or even influenced bases. This can also generate steady income or help you prepare for final watchstone push from AW5 onward.
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- Glennach Cairns
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- 1.) Monumental
- 2.) Face to Face
- 3.) Resource Reallocation
- 4.) Contested Development
- 5.) Protracted Battle
- Why: More frequent Legion encounters, more generals that packed with splinters, and more time to break out enemies in stasis make this Atlas Region ideal for putting together emblems for community day. This will create a steady splinter supply. If you go this route, you can sell your emblems to those hoping to unlock their map device quickly, or to those who farm the domain. Likewise, easy temple room manipulation can allow for early corruption benches for personal endeavors or to sell.
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- New Vastir
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- 1.) War Supplies
- 2.) Emblematic
- 3.) Abyssal Army
- 4.) Votive Hoard
- 5.) Mad Devotion
- Why: War hoards are a great opportunity depending on reward type to collect anything from maps to prophecies, some which will net income. They're also a consistent source aside from generals for legion splinters, and they will have the opportunity to drop as full emblems as well. Abyssal Army and Votive Hoard can potentially yield some very nice crafting bases, especially if you have a build that really values flat values, or sell these. Votive Hoard ensures a steady supply of i82 Abyss Jewels for crafting up. Mad devotion supplies extra Niko missions you can then run in other regions for increased sulphite returns.
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- Valdo's Rest
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- 1.) Test of Loyalty
- 2.) Ominous Arrival
- 3.) Diplomatic Escort
- 4.) ??? (Pick something you like)
- 5.) ??? (Pick something you like)
- Why: Manipulation and quick leveling of certain syndicate members is crucial. You can flip to this area to run a map once key members are in the right position and need to be boosted to three stars. The rest of this zone is completely open. A spare Harby here and there can help you start to build up Harby currency passively over time. Horizon orbs are useful in map completions. From here, choose blight or metamorph depending on personal preference or build strengths/weaknesses. Both are decent at generating a variety of items and currencies.
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- Lira Arthain
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- 1.) Animal Companion
- 2.) Natural Selection
- 3.) Secret Stash
- 4.) Inside Job
- 5.) Mighty Hunter or ??? (Pick something you like)
- Why: Early and frequent Einhar allows for beastcrafts and beast sales. Some beasts can sell for a lot depending on circumstance, and some beastcrafts can lead to anything from flask sales to generating certain uniques and meta crafting. Heist will likely still be rewarding, and a revealed blueprint is free loot for the taking. Stash frequency also helps you burn through quest contracts quickly. You can take mighty hunter for the memes, or invest in any other two point node you prefer.
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