G4U55

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Aug 11th, 2020
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  1. FULL V1.0.1.2 -> V1.0.2.0 CHANGELOG:
  2.  
  3. CONTENT
  4. Added F-V10 Gen1 class
  5. Added Lotus 49C, Brabham BT26A to F-Vintage Gen2 series
  6. Released Silverstone Pack featuring 2020, 2001, 1991 & 1975 versions (DLC package)e
  7.  
  8.  
  9. GAMEPLAY
  10. Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration.
  11. Added new track limit penalty system- no more slowdown penalties (except to give back positions), driver has a customizable number of track limit violations before being awarded a drive-thru penalty
  12. Added penalty tolerance logic for when the cut occurs over grass/gravel or occurs after a contact with another vehicle
  13. Decreased the distance in which a track limit violation invalidates the next lap
  14. Track limit rules made standard for all racing sessions (whether single or multiplayer) for better consistency
  15.  
  16.  
  17. UI & HUD
  18. Added Brazilian-PT localization (Beta)
  19. Fixed some situations where Championship was incorrectly identified as a Career championship
  20. Added UI Pit Strategy screens (access via Setup screen)
  21. Added Vehicle List switch option to Vehicle Selection page.
  22. Fixed Time Trial info unit still showing old style in Minimal mode
  23. Multiplayer chatbox now logs all messages over the session
  24. Removed the fade delay from "Give back Position" HUD message so it disappears instantly when position is returned
  25.  
  26.  
  27. PHYSICS
  28. Reduced tyre speed effects on adhesive friction for all slick tires
  29. Increased longitudinal slip (and reduced understeer as a result) for f-Retro, F-Vintage, Opala 1986 tyres
  30. Adjusted F-Vintage Gen2 tyre width, diameter & gear ratios to match new official cars
  31. Reduced engine inertia on all MRX engines
  32. Adjusted front splitter pitch sensitivity for prototypes, GTs
  33. Minor aerodynamical revisions for AJR, Stock 2020
  34. F-Ultimate: Adjusted ERS charging & deployment properties (higher throttle threshold, more charging from full brakes) to minimise chances of battery running out over 1st laps
  35. Adjusted car body friction & restitution (slightly less jerky when coming into contact with other cars)
  36. Fixed Copa Classic CTD from missing wet compound tyre
  37. Fixed Camaro SS 6th gear ratio
  38.  
  39.  
  40. AI
  41. Removed all "artificial" AI functions affecting their behavior in racing situations (minimises unpredictable reactions)
  42. First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps
  43. Fixed AI tendency to put wheels on the grass on straights for no apparent reason during lap 1
  44. Added initial version AI defensive driving logic (very subtle on this release to minimise potential issues)
  45. Further AI refinements to reduce likelihood of accidents on lap 1, including logic for AI to be more careful when rejoining the track after going off
  46. Adjusted DRS activation speeds for AI for Sigma P1 & AJR cars equipped with the device
  47. Minor AI Grip tuning for Cascais, Hockenheim
  48. Improved pitlane merge to main path at Hockenheim GP / National
  49.  
  50.  
  51. AUDIO
  52. Super V8: Muted PitLimiter sound for now until further code adjustments
  53.  
  54.  
  55. TRACKS
  56. Hockenheim 2020: Slightly relaxed high frequency road surface noise for a less bouncy ride
  57.  
  58.  
  59. VEHICLES
  60. Added F-Classic suspension animations & adjusted driver animations (all models)
  61. Fixed F-Trainer driver hands position in 3rd person view
  62. Stock Car Cruze 2020: Fixed chassis visual glitch
  63. Camaro SS: Corrected mirror position
  64. ARC Camaro - Fixed visual glitch on liveries 3,4,98,99
  65. Puma P052: Corrected display RPM and Speed readings
  66. Chevette: Windscreen reflection reduced
  67. Stock Car Cruze, Corlla 2020: Added dynamic dirt & damage
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