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- Intra in common/length.h si cauta :
- PLAYER_EXP_TABLE_MAX = xx,
- PLAYER_MAX_LEVEL_CONST = xx,
- xx= nivelul setat in prezent
- Dupa care:
- Intra in game/src/constant.cpp si cauta :
- const DWORD exp_table_common[PLAYER_EXP_TABLE_MAX + 1] =
- const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1] =
- const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1] =
- Modifici exp sub fiecare dintre ele.
- Inca ceva: Valoarea maxima acceptata ca "signed value" este 2100000000;
- Daca setezi exp peste acea valoare, ca sa nu ai warn-uri la compilare pe tema asta,
- pune "u"(=unsigned) dupa valorile adaugate. Ex.: 2500000000u
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