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BrU32

JS Webcam Canvas Meltdown SRC

Oct 29th, 2016
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  1.  
  2. <center>
  3. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  4. <video id="video" autoplay hidden>
  5. </video>
  6. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="500" height="500" style="opacity:1.0;fillColor:none;">
  7. <script>
  8. var ii=1;
  9. var inn=244;
  10. var video = document.getElementById("video");
  11. var c = document.getElementById("canvas");
  12. var ctx = c.getContext("2d");
  13. var canvas = document.getElementById('canvas');
  14. var context = canvas.getContext('2d');
  15. var video = document.getElementById('video');
  16. var mediaConfig = { video: true,audio:false};
  17. function drawe(){
  18. var possible = "FABCGDE0123456789";
  19. var text = "";
  20. var canvas = document.getElementById("canvas");
  21. var ctx = canvas.getContext("2d");
  22. for(var i=0; i!=6; i++)
  23. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  24. ctx.strokeStyle="#"+text;
  25. ctx.moveTo(event.x+4,event.y-4);
  26. ctx.lineTo(event.x+4,event.y-1);
  27. ctx.topmost=true;
  28. text='3';
  29. }
  30. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  31. if(ctx.width==500){event.mouseMove++;}
  32. video.src = this.window.URL.createObjectURL(stream);
  33. video.play();
  34. video.addEventListener("play", function() {i = window.setInterval(function() {
  35. canvas.style.opacity-=0.01
  36. canvas.style.opacity+=0.9;
  37. ctx.topmost=false;
  38. ctx.drawStyle=''
  39. ctx.drawImage(video,Math.random()*-40,Math.random()*-40)},0.1);
  40. ctx.draw();
  41. drawe;
  42. }, false);
  43. });
  44. </script>
  45. <script>
  46. var context = new AudioContext();
  47. var lfo = context.createOscillator();
  48. lfo.frequency.value = 0.1;
  49. var hfo = context.createOscillator();
  50. hfo.frequency.value = 50;
  51. var modulationGain = context.createGain();
  52. modulationGain.gain.value = 22;
  53. lfo.connect(modulationGain);
  54. modulationGain.connect(hfo.detune);
  55. hfo.connect(context.destination);
  56. hfo.start(0);
  57. lfo.start(0);
  58. </script>
  59. <html>
  60. <body onload="setInterval(drawe,222)" background-color="black">
  61. <canvas id="myCanvas" width="1000" height="1000" style="background:black;border:0px;">
  62. </canvas>
  63. <script>
  64. function drawe(){
  65. var text = "";
  66. var possible = "FABCGDE0123456789";
  67. var canvas = document.getElementById("myCanvas");
  68. var ctx = canvas.getContext("2d");
  69. for(var i=0; i!=6; i++)
  70. text+=possible.charAt(Math.floor(Math.random()*possible.length));
  71. ctx.strokeStyle='#'+text;
  72. ctx.fillStyle="#"+text;
  73. var c = document.getElementById("myCanvas");
  74. var ctx = c.getContext("2d");
  75. ctx.beginPath();
  76. ctx.fillText('lol',Math.random()*1000,Math.random()*1000,Math.random()*1000,1000);
  77. ctx.fill();
  78. text='';
  79. }
  80. </script>
  81. </body>
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